Re:A physics card is just dual-core for the idiot
on
NVIDIA To Buy AGEIA
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· Score: 1
I didn't think of this until after I posted, but how do you think graphics cards came about? How did graphics cards come about? Wow, you must be young. Let me tell you. Sometimes, when a mainframe and a television set love each other very much...
Naw, man. At least in terms of the PC architecture, graphics hardware has been available in expansion card form since the original IBM PC offered your choice of MDA (text only) and CGA (limited four-color) cards.
No, you wouldn't lose every time if AIs got smarter. Even the stupid AIs available now could easily be tweaked to beat you each and every time. Just give them perfect aim, for example.
The purpose of AI isn't to be good, it's to be challenging. The player should feel engaged. An enemy that is easily beaten isn't exciting. Neither is an enemy that is unbeatable. No game designer wants either situation, so you won't see many games like that.
What improved AI will do is improve realism. So that it becomes less obvious that your opponents are software, and it starts to seem that they are real. Being realistic doesn't make them unbeatable, but it will change the nature of their flaws.
Let's try rephrasing it: If you're writing a game, and you want it to have 3D features beyond what DX9 offers, but also work on Windows XP or 2K, OpenGL may be the only choice. The advanced features will require the user have appropriate hardware, but only under OpenGL will all its capabilities be accessible.
And worse, a lot of the analog stuff sounded better than digital. Sure, the noise floor was better with digital, but analog was warmer, less harsh. So it got a bit embarassing for companies pushing all-digital.
Though I've never seen DAD, I did release a tape that was DDA.
They will explore you in strange new ways. The will attempt to determine whether your are alive and civilized The will boldly go where no one should ever be.
This article's gripe about numeric keypads on console controllers is reasonable, I guess. But the keypad has done much good service as a video game controller.
Back in the days when PC XTs roamed the earth, the numeric keypad, in its arrow-key form, was the standard way to control direction using a keyboard.
The 'wasd' layout for directions came much later, around the time of first-person shooters. I don't remember whether it was Doom or Quake.
True, one does blocks, and the other just statements. But other than that, there's no difference between functions and lambdas. Both can have side effects in their enclosing scope, and neither one must return a value (other than None).
So you would agree that Python has anonymous functions, then? See, I don't care what the argument is, if it's based on statements that are obviously wrong, I usually dismiss it.
If there's one franchise that deserves all-CGI monsters, it's Doom. I mean, the first two outings featured sprite graphics-- how high can the standard be?
I say we start a petition now for the monsters to be all CGI. Maybe we can get Carmack to whip up an engine for them.
Not useless. Maybe not worth it either, but for each game, you've got to learn what the keys do. I remember back in the day, you had to work it all out 'blind', by whacking each key and seeing if it had any effect. Unless you actually bought the game or something. Then they invented the 'keyboard configuration' options, and the problem was reduced.
This keyboard would be a damn sight better than having to open the manual or pull up the keyboard configuration options. I'm still not sure what all the keys in WoW are. But good integration with games or apps that use the keyboard in non-traditional ways would be 'key'.
That's got to be the widest 'standard' keyboard I've ever seen in my life! Where will our obsession with function keys end? First the PC/XT layout put them on the left-hand side, then the AT layout put them along the top.
This keyboard combines the two, so now we've got function keys across the top and (different ones) down the left, plus a numeric keypad that is completely redundant with other number and arrow keys.
Where will it end? Will we someday be pair programming with both programmers working the keyboard and telling each other which keys to hit? Will fights break out over who gets to press 'Y' and 'B'?
I'm sure there are children whose arms won't reach both ends of this thing! Won't someone please think of the children?
He thinks people use ie for email? Does he think people use Access as a spreadsheet too? Silly me, I've been assuming all along that people used IE to surf the web.
Intel's exclusivity contracts make Intel CPUs cheaper for an individual vendor, but presumably, unfettered competition would make it cheaper for everyone.
Creation of a derived work is not prohibited. It's reproduction that is generally prohibited, for the same reason that reproduction of the original work is generally prohibited.
In general, it's not possible to re-license someone else's copyrighted work.
For example, when Microsoft used BSD code in Windows, it created a derived work, which could not be distributed except as permitted by both copyright holders. However, since the Regents' requirements are quite lax, and Microsoft's requirements are quite tight, the result is that Microsoft's requirements govern the entire work.
But if I were to acquire the Windows source, extract the original BSD code from the Windows, and distribute it, I would be in compliance with the BSD license, and the Windows source code licence would not govern that code. Of course, distributing such fragmentary code would be quite pointless. However, I would not be able to distribute any code on which Microsoft holds the copyright, including any changes Microsoft introduced to the original code.
So yes, you can put your own license on a BSD-derived work-- but you can only hold copyright on the parts you originated. The combined work will have the most restrictive combination of the two licenses.
When you create a derived work, those portions of the work that were present in the original must be licensed under the original terms. This is the nature of copyright.
Poppycock. You do have to license derived works under BSD, it's just that the BSD requirements are minimal (Reproduce this copyright statement and disclaimer, and don't use us in your advertising), and you can add additional terms, such as the GPL.
Sometimes, when a mainframe and a television set love each other very much...
Naw, man. At least in terms of the PC architecture, graphics hardware has been available in expansion card form since the original IBM PC offered your choice of MDA (text only) and CGA (limited four-color) cards.
That edition of that movie, yes. They can always create a new edition of the movie to revoke the keys.
No, you wouldn't lose every time if AIs got smarter. Even the stupid AIs available now could easily be tweaked to beat you each and every time. Just give them perfect aim, for example.
The purpose of AI isn't to be good, it's to be challenging. The player should feel engaged. An enemy that is easily beaten isn't exciting. Neither is an enemy that is unbeatable. No game designer wants either situation, so you won't see many games like that.
What improved AI will do is improve realism. So that it becomes less obvious that your opponents are software, and it starts to seem that they are real. Being realistic doesn't make them unbeatable, but it will change the nature of their flaws.
Let's try rephrasing it:
If you're writing a game, and you want it to have 3D features beyond what DX9 offers, but also work on Windows XP or 2K, OpenGL may be the only choice. The advanced features will require the user have appropriate hardware, but only under OpenGL will all its capabilities be accessible.
And worse, a lot of the analog stuff sounded better than digital. Sure, the noise floor was better with digital, but analog was warmer, less harsh. So it got a bit embarassing for companies pushing all-digital.
Though I've never seen DAD, I did release a tape that was DDA.
From what I hear, not only will it be more transparent, but it will have smooth, alpha-blended shadows.
Sorry, couldn't resist.
The link is to a forum reposting, and this appears to be the original article:
http://www.x-human.net/superman_5.shtml
They will explore you in strange new ways.
The will attempt to determine whether your are alive and civilized
The will boldly go where no one should ever be.
Have you considered the possibility that they were referring to Star Trek:TOS?
This article's gripe about numeric keypads on console controllers is reasonable, I guess. But the keypad has done much good service as a video game controller.
Back in the days when PC XTs roamed the earth, the numeric keypad, in its arrow-key form, was the standard way to control direction using a keyboard.
The 'wasd' layout for directions came much later, around the time of first-person shooters. I don't remember whether it was Doom or Quake.
True, one does blocks, and the other just statements. But other than that, there's no difference between functions and lambdas. Both can have side effects in their enclosing scope, and neither one must return a value (other than None).
So you would agree that Python has anonymous functions, then? See, I don't care what the argument is, if it's based on statements that are obviously wrong, I usually dismiss it.
If there's one franchise that deserves all-CGI monsters, it's Doom. I mean, the first two outings featured sprite graphics-- how high can the standard be?
I say we start a petition now for the monsters to be all CGI. Maybe we can get Carmack to whip up an engine for them.
Not useless. Maybe not worth it either, but for each game, you've got to learn what the keys do. I remember back in the day, you had to work it all out 'blind', by whacking each key and seeing if it had any effect. Unless you actually bought the game or something. Then they invented the 'keyboard configuration' options, and the problem was reduced.
This keyboard would be a damn sight better than having to open the manual or pull up the keyboard configuration options. I'm still not sure what all the keys in WoW are. But good integration with games or apps that use the keyboard in non-traditional ways would be 'key'.
That's got to be the widest 'standard' keyboard I've ever seen in my life! Where will our obsession with function keys end? First the PC/XT layout put them on the left-hand side, then the AT layout put them along the top.
This keyboard combines the two, so now we've got function keys across the top and (different ones) down the left, plus a numeric keypad that is completely redundant with other number and arrow keys.
Where will it end? Will we someday be pair programming with both programmers working the keyboard and telling each other which keys to hit? Will fights break out over who gets to press 'Y' and 'B'?
I'm sure there are children whose arms won't reach both ends of this thing! Won't someone please think of the children?
What's amazing is that they could sell it. Who would want a piece of that business?
I have trouble understanding why people would want to use a web browser as an email client (except GMail, which I hear is nice).
But my point was that people don't *just* use IE to check email, they use it for other things, too.
Sure, but saying that's all they use it for is just dumb.
You might say people use IE especially for webmail, but saying people use IE for email (i.e. exclusively) is just wrong.
Similarly, Access-as-spreadsheet can be done, but you're doing it wrong.
He thinks people use ie for email? Does he think people use Access as a spreadsheet too? Silly me, I've been assuming all along that people used IE to surf the web.
Intel's exclusivity contracts make Intel CPUs cheaper for an individual vendor, but presumably, unfettered competition would make it cheaper for everyone.
Ah, okay, I'm wrong about derived works merely being undistributable in the common case.
I'm not sure your photograph analogy is applicable though, since a photograph may be copyrightable regardless of whether its contents are copyrighted.
Creation of a derived work is not prohibited. It's reproduction that is generally prohibited, for the same reason that reproduction of the original work is generally prohibited.
In general, it's not possible to re-license someone else's copyrighted work.
For example, when Microsoft used BSD code in Windows, it created a derived work, which could not be distributed except as permitted by both copyright holders. However, since the Regents' requirements are quite lax, and Microsoft's requirements are quite tight, the result is that Microsoft's requirements govern the entire work.
But if I were to acquire the Windows source, extract the original BSD code from the Windows, and distribute it, I would be in compliance with the BSD license, and the Windows source code licence would not govern that code. Of course, distributing such fragmentary code would be quite pointless. However, I would not be able to distribute any code on which Microsoft holds the copyright, including any changes Microsoft introduced to the original code.
So yes, you can put your own license on a BSD-derived work-- but you can only hold copyright on the parts you originated. The combined work will have the most restrictive combination of the two licenses.
When you create a derived work, those portions of the work that were present in the original must be licensed under the original terms. This is the nature of copyright.
Poppycock. You do have to license derived works under BSD, it's just that the BSD requirements are minimal (Reproduce this copyright statement and disclaimer, and don't use us in your advertising), and you can add additional terms, such as the GPL.