NVIDIA To Buy AGEIA
The two companies announced today that NVIDIA will acquire PhysX maker AGEIA; terms were not disclosed. The Daily Tech is one of the few covering the news to go much beyond the press release, mentioning that AMD considered buying AGEIA last November but passed, and that the combination positions NVIDIA to compete with Intel on a second front, beyond the GPU — as Intel purchased AGEIA competitor Havok last September. While NVIDIA talked about supporting the PhysX engine on their GPUs, it's not clear whether AGEIA's hardware-based physics accelerator will play any part in that. AMD declared GPU physics dead last year, but NVIDIA at least presumably begs to differ. The coverage over at PC Perspectives goes into more depth on what the acquisition portends for the future of physics, on the GPU or elsewhere.
The Daily Tech is one of the few covering the news to go much beyond the press release, mentioning that AMD considered buying AGEIA last November but passed
Well, that's because they were pondering a similar strategy to Microsoft, and were going to buy Yahoo.
The theory of relativity doesn't work right in Arkansas.
This won't float unless they bundle it with the next generation GPU. AGEIA haven't been able to get traction with a dedicated card and neither will nVidia, unless a heap of games support it overnight.
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I, for one, welcome our new fairy overlords. I also welcome whoever gets rid of this joke.
Epic. Just epic.
It's long been speculated that nVidia has been developing an x86 processor. I think they great work they did on the 8xxx series cards and the fantastic chipsets they have produced really lend credence to this theory. They could make a very strong processor, especially as it appears we're heading to CPU's with heavy GPU integration. AMD Fusion... It's not so much to put a graphics card in a chip. It's to make a CPU do what GPU's excel at. Very exciting times for hardware enthusiasts indeed!
I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
I don't pay close attention to the GPU market in general, though lately I've been interested in a few numerical modeling projects that could benefit from high-performance computing. The AMD Firestream 9170 is supposed to be released in the first quarter of this year, with a peak speed of 500 GFLOPS, most likely single-precision, but the beauty part is that it should also support double-precision, the numeric standard for most computational modeling. NVidia's option in this space is the Tesla C870; I wonder whether this move to purchase another GPU line will divert resources away from their number-crunching-first GPUs.
Dog is my co-pilot.
Intel has Havok, Nvidia has Ageia, AMD/ATI (DAAMIT) has nothing.
So developers will have to make 3 versions of the game, then?
Can't wait for DirectX 11(tm) Now with Fizziks Power (tm).
- Purchase Aegia
- Continue selling dedicated Physics addon-cards
- Integrate PPU onto Graphics Cards
- (somewhere along the line, get full Microsoft Direct-Something endorsement/support of dedicated physics processing)
- possibly by licensing to AMD "PPU included on Graphics Card" rights, thusly invoking the power of Least Common Denominator
- Integrate PPU circuitry/logics into GPU (making it faster/more efficient/cheaper than equivalent solution licensed to AMD)
- ?? Profit ??
In the end, for this to *really* succeed, it needs to be a "Least Common Denominator" factor. So it *requires* full support by Microsoft and Direct-X (them being The Big Factors in the games industry). And in order to get full support from The Windows Monopolist, you'll probably (not absolutely necessary, mut it'd make it much easier to convince Microsoft) need to enable AMD/ATI to leverage this technology, to some degree.Remember folks, Nvidia don't need to *kill* AMD/ATI, they only need to stay one or two generations ahead of them in technology. So they *could* license them "last years tech" for use on their cards, to make "Least Common Denominator" not a factor which excludes their latest-get tech implementations.
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The computing industry is seeing a dramatic shift towards single-package parallelism. Yet again, the x86 architecture largely holds back the CPU from becoming more all-purpose and doing GPU and PPU activities. There are actual engineering reasons you can't have a truly general-purpose ASIC (you can with an FPGA, but that would be too slow for the purpose). The GPU and PPU is where the interesting stuff is. They can actually write new macroarchitecture! They can design on-chip parallelism with far greater complexity without the need for a backwards-compatible architecture.
The exciting aspect to this acquisition is the stronger fusion of two companies that have the ability to harness processing power without historical limitations. ATI/AMD really didn't have this, with AMD stuck with x86. Something like Cell is interesting in this space. However, it lacks flexibility in matching up the main core with the secondary cores. Why bring in PowerPC, for that matter?
This will lead to great things. It is fun again to follow computer architecture.
So, I'm assuming I'm not getting all the physics simulation quality I can get out of my games? The whole deal with the bridges collapsing in real time and all sorts of junk bouncing around isn't the ultimate physics experience? Is there... Another level of ragdoll I'm not experiencing? Is there some dynamic to a flaming barrel rolling down a hill my computer can't handle?! Or.. Or.. Is it Nvidia making one of its patented cash grabs?! Considering all the physics simulations in games to date have been done on the processor with no performance hit (Have you played the last level in Half-Life Episode 2?) I'm finding the notion of dedicated physics card fairly stupid. But that's just me.
I have nothing compelling to say
With dual-core coming standard now on all new PCs, and multi-core rapidly approaching, physics cards are done for. Graphics cards are still a good idea because the kind of calculations they do can be heavily hardware-optimized in a way that general purpose CPUs are not, but physics cards don't do anything a second (or fourth) full speed CPU isn't capable of doing better and faster.
Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
They've had a Linux version of their SDK for a long time, but it was a software-only version and didn't support their hardware. Given NVidia's lack of enthusiasm for Linux, I suppose if there was any chance that Ageia might have listened to those of us that wanted hardware support on Linux, it's gone now.
Considering that I have seen far more games that use Havok than PhysX, I think Intel is at least somewhat in the better position as far as propagation. However, Nvidia could come up with some cool integrated hardware and really push that API to the developers in order to gain some ground. On the other hand consumers would have to bite, and it doesn't seem many have yet caught the physics fever. I have seen Havoc used in numerous console games as well, but AFAIK that's only an API...will Nvidia try to push their own brand of physics hardware along with an API to that sector too? Looks interesting.
Side note: I wouldn't mind seeing more work being done on AI though, possibly leading to AI accelerators in the future.
I would disagree with your characterization of the migration to P4 to core as 'quick'. I would also not declare Intel successfully turning around a product that was competitive across the board with AMD until Core 2, when they pulled in the good instruction per clock and the 64 bit instruction sets all together. It took years for Intel to develop something that *almost* completely dominates the AMD equivalents (one could still make a case for the AMD memory architecture at scale, which Intel will counter with QPI this year). And the clock didn't start ticking until AMD forced their hand.
If it takes a company like Intel years to crank out something like that, a company with debatably the top notch fabrication capabilities in the world, what are nVidia's chances, given that only now they are feasibly able to leverage 65 nm fabrication processes for manufacture of their chips. Fabrication processes aren't everything, but it is a decent indicator of how the cards would be stacked for nVidia going into that market.
I personally would love to see nVidia enter the market with a viable offering, if only because I fear AMD is blowing the situation and the market desperately needs comparable vendors to compete, but I'm not optimistic about nVidia's capabilities.
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I'm surprised no one has mentioned CUDA yet, which is Nvidia's existing entry into the world of general purpose GPU computing. So far their target market is mostly dedicated calculations with limited interoperability with OpenGL/DirectX, but I expect we'll see future cards that can partition their compute resources between multiple tasks, like rendering and physics. Hopefully, porting over the PhysX SDK will help grow the GPGPU toolset, and make it easier to use.
(CUDA already transforms the 8800 GTX into quite an impressive array processor. With 128 floating point units and 768 MB of fast, fast memory, this card is chewing up the data-parallel compute tasks I'm throwing at it.)
Where we are headed is a multi-core CPU with dozens of cores; about half general purpose and half specialized for physics and graphics and other purposes. The fabric of the chip will allow the cores to be rewired on the fly into "assembly lines" so that you can rapid fire buffers of data from one core to the next.
There may even be Field Programmable Gate Array or programmable ASIC's inside this same chip that are like computer cores that can be rewired on the fly to be a hardware based protocol encoder or decoder.
Want to be prepared for the future as a programmer? Get a PS3, load Linux on it, and start learning cell programming.
A year ago both Nvidia and ATI/AMD both showed off their GPUs doing HAVOK acceleration equal or better than AGEIA. With ATI claiming to have a 7 month lead... Could this be a catchup move of patent grab by NVIDIA?
http://www.reghardware.co.uk/2006/06/06/ati_gpu_physics_pitch/
EA David Gardner -"... but the consumers have proven that actually what they want is fun."
Does this mean that all boats on the Aegean Sea will now have to use proprietary rudders?
but I'd prefer the ability to bend the fabric of space and find myself at my destination. Travelling without Moving, as they say.
When you can count the number of games that support hardware physics on one hand (actually I made that up, please correct me if I'm wrong), you can be pretty sure that there isn't much volume in the PPU market.
Heck, fewer and fewer PC's come with dedicated GPUs. Integrated video can now handle dual monitor output and HDTV decoding. It's only gamers and graphics designers who need them now.
The speed of light seems pretty tough to beat.
I completly disagree, so nvidia dont open source theyre driver, but at the end of the day they release good binaries, I see no advantage to open source drivers for videocards:
:'( )
*a community isn't going to develop video card drivers as well as the people who make the cards
*a community is much more likely to stall and slow down
*in most cases the fact software is open source doesn't mean much as one company or another has complete control over the product (look at OO)
the only arguments for it are that
*more people will find the bugs (this is a mu point, look at FF, plenty of eyes on code but still plenty of bugs)
*some genius could improve it (look at OO it needs serious work in some areas but nobody bothers)
*there could be spyware in a binary ( stop being paranoid)
the end effect of open sourcing the drivers will be similar to open sourcing secondlife, it just means that its easier to cheat with, no major work has been done on second life but a few people have figured out how to gain unfair advantages ( in the end it will either have to be closed (impossible) or they will waste CPU making sure your not cheating (a real pain) ).
Nvidia are fully committed to linux, they release public betas that are usable for linux, sure they might come a bit later than windows but they do come. Why are ATI open sourcing thier drivers, im guessing because linux users were switching to nvidia as thier drivers worked, either that or they cant be arsed to support linux anymore.
p.s titanic special effects were done on linux-nvidia clusters.
ANYWAY...my point was that this is great news because it means that linux will get fully supported physics cards, meaning some graphics effects can become physical or we can do some 3d physics on the desktop (not sure what we could do maybe throw windows inside the cube? meh i dont even have compiz
All we need after that are a few opensource to take full advantage, of it.
*Hell even for non linux users this is good news, if nvidia release seperate cards then, linux servers can start taking advantage of server side physics, and allow even physics card less users to benifit!
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Well go and buy some Computer Socks.
Silly AC.
Graphics and physics are subtly different tasks. GPUs aren't good at physics and vice versa. A chip which can do both will be a jack-of-all-trades, master of neither. They need to be separate/parallel processors, even if they're on the same chip.
AGEIA's problem is that they're kinda obscure and don't make custom chips.
What NVIDIA brings to the table is a strong brand name and a big manufacturing process. If they can get the price of the PPU down to half of what it is now (by integration into the graphics card and improved process) then they can use their brand name to sell a bucketload.
The trick is to not make it NVIDIA-only because game developers wouldn't buy into that. The trick is to make it run about 25% better on NVIDIA. 25% is enough to swing the buying decision of a hardcore gamer but not enough to scare a game developer off using their SDK.
No sig today...
physics engines are still relatively simplistic due to the computational difficulty involved. I'd love to see what a good game designer could do with physics capabilities comparable to what modern graphics capabilities look like.
>character animation
followed immediately by:
>(ragdoll motion)
I don't think having some algorithm lazily and weightlessly splay out models is at all related to "animation".
On a related note, my CAPTCHA (gotta CAPTCHEM ALL!) for this post was "disgusts".
a GraPhyx card? If they release a combo card that is. No one is gonna buy a seperate physics card, right? But a combo card could enable real time rendering of stuff like this: http://physbam.stanford.edu/~fedkiw/
...to realistic simulation of bouncing female anatomy in computer games.
.)
boobies! (. )(
The summary makes it sound like AMD passed on buying AGEIA because they felt that GPU-Based physics acceleration was "dead".
Actually, AMD designed this whole Hyper Transport bus with dedicated hardware acceleration co-processors in mind. In their world, you wouldn't need a dedicated add-in board, just an open HT socket on the motherboard. Then if you want to add the physics acceleration, just pop in the chip. Putting the accelerator on the GPU card would increase the costs of an already expensive board, not to mention throttle the bandwidth over the PCI bus to the video card(s, if SLI) where there's already a major hit because of ever-increasing texture sizes.
What AMD SHOULD be doing is leveraging this technology with their ATI hardware to integrate the graphics into the system, but I guess their OEM partners like selling new cards every 18 months too much to consider going it alone.
AMD should be aiming to take the whole PC platform back to the Amiga days with dedicated co-processors for each multimedia task. HT would allow them to integrate all the hardware seamlessly to the user. Audio, for the most part, has already made the leap onto the chipset (and MSFT did their part by killing off hardware audio acceleration in Vista). But business being what it is, I doubt it'll ever really happen for video. For physics, which is still new and too expensive to be mainstream, it should be less of a risk.
it's just resting. I guess nobody's RTFA for the original ATI vs GPU Physics article.
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AMD says GPU physics is dead until DirectX 11.
Armaments, 2-9-21 And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade' N
Okay, so now I can run my hardware-accelerated 3D rendering using an open-source driver on AMD/ATI hardware? Oh, I can't? Why not?!!