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User: dougsha

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  1. Re:The Amiga was a blast to program on The Amiga Turns 25 · · Score: 1

    Glad you enjoyed my little game, Mattpw.

  2. Re:The Amiga was a blast to program on The Amiga Turns 25 · · Score: 1

    Both of those classic games are Kellyn Beeck designs. Kellyn designed both the gameplay and the graphic design. I am trying to lure Kellyn Beeck back into game design.

  3. Re:The Amiga was a blast to program on The Amiga Turns 25 · · Score: 1

    It was a fun time to be in the game industry. Once developer could still design and code the bulk of an A title.

  4. Re:The Amiga was a blast to program on The Amiga Turns 25 · · Score: 1

    Thanks, Evilldler! Makes me feel all warm inside.

  5. The Amiga was a blast to program on The Amiga Turns 25 · · Score: 5, Interesting

    Here's a playthrough of my bestselling Amiga game The King of Chicago: http://www.youtube.com/watch?v=17xQQ-PMPBs It sold 50k copies for Cinemaware - not bad for 1987. Some reviews: http://channelzilch.com/doug/kocblurbs.htm I'm still proud of it.

  6. Made some bucks off PLATO conversions to micros on Where Were You When PLATO Was Born? · · Score: 1

    In the early '80's I made good money from CDC for a few years by converting PLATO ed games to every micro under the sun - Atari 800, TRS-80, Apple II, C-64. My partner Mike Johnston and I bankrolled development of our game ChipWits with money we saved from those contracts. The games we ported were pretty dry - Decimal Darts and such.

  7. Re:From one generation to another on The Amiga, Circa 2010 — Dead and Loving It · · Score: 1

    The 1960's: "I played at Woodstock!" The 1980's: "I wrote a hit game for the Amiga!"

  8. The Mac was a revelation on Andy Hertzfeld Shares His Thoughts on 25 Years of the Mac · · Score: 2, Interesting

    Twenty-five years, dang. That went fast. I wrote my first commercial game on the Mac in '84 - ChipWits - and remember the feeling of being dazzled again and again by all the neat goodies in the Mac OS. Especially resources - when I discovered how to store bitmaps as resources I thought I'd gone to developer heaven. Developing on the Mac that first year was like a treasure hunt because the doc was poor and communicating with other developers was difficult. Most Mac developers wrote their software on a Lisa but I was too poor for that so I used the native MacFORTH. Andy H was one of the stars of the Mac world. His Switcher, which allowed multiple programs to run (sort of), was a neat hack.

  9. Re:OpenCog on Cutting-Edge AI Projects? · · Score: 1

    I second opencog. They have an active and growing community.

    From the opencog.org home page:

    "What is OpenCog?

    The Open Cognition Framework (OpenCog) is software for the collaborative development of safe and beneficial Artificial General Intelligence.

    OpenCog provides research scientists and software developers with a common platform to build and share artificial intelligence programs. The framework includes:

            * a flexible and highly optimized in-memory database for knowledge representation,
            * a plug-in architecture for cognitive algorithms and a cognitive process scheduler,
            * a built-in LISP-like programming language, and
            * other components to support artificial intelligence research and development.

    Programs written or adapted for OpenCog may be combined and used in concert with one another for experimentation or to achieve better results compared to their stand-alone counterparts. "

  10. ChipWits II on What Is Your Game of the Year? · · Score: 2, Interesting

    http://chipwits.com/

    Program bots with graphic chips. A revival of a 1980's classic.

    Yeah, I wrote it. But it's still my favorite game this year. So sue me.

  11. Re:How can sombody vote to a game . . . on Independent Games Festival Finalists Announced · · Score: 1

    The entry rule was that the game had to be playable and have at least one complete "level" but they weren't too strict on that. They also had you check off a webpage checkbox that made you promise that your game was created in the Indie Spirit.

    I had fun last night playing Iron Duke: http://onetonghost.com/ , one of the web browser finalists, for its art and humor rather than its gameplay.

    Self-toot warning: I entered my game ChipWits II http://chipwits.com/ . Didn't win but admire the winners and plan to enter another game next year.

  12. Love to get my game ChipWits on the OLPC on One SimCity Per Child · · Score: 1, Interesting

    Anyone want to port my game ChipWits - the original version - to the OLPC? I've asked on the OLPC Wiki but haven't followed up.

    I wrote the first version in FORTH (in 1984 on the Mac, C-64, and Apple II), so the source code won't be much help.

    http://chipwits.com/

  13. Re:Defender ofthe Crown? on Top 10 'Most Influential' Amiga Games · · Score: 1

    Kellyn Beeck and his devs did Defender under insane time pressure. It was one of the first 4 games that Cinemaware published and the message from them was to cut features to hit the deadline. Subsequent versions of the game were able to implement more of his original design.

  14. Re:King of Chicago kicked ass! on Top 10 'Most Influential' Amiga Games · · Score: 1

    Fun fact about the IBM port - I didn't do the conversion, Cinemaware contracted it out to a company in Utah. My script was PG - I used the word "ass" and "damn" a few times. The UT company took all my horrible swearing out of the script. We made them put it all back in.

    Thanks for the kind words about my old game.

  15. Re:It was a blast programming the Amiga on Top 10 'Most Influential' Amiga Games · · Score: 1

    Thanks, BumBiscuit. Did you play it on the Amiga?

    I'm going to be reviving my Dramaton system to do some online games.

  16. Re:Populous? on Top 10 'Most Influential' Amiga Games · · Score: 1

    What a wonderful and wonderfully addictive game.

  17. It was a blast programming the Amiga on Top 10 'Most Influential' Amiga Games · · Score: 5, Interesting

    I'm still enormously proud of my Cinemaware game "King of Chicago". It was Cinemaware's 2nd best-seller in its first 2 years - waaaaay behind sales of Defender of the Crown by Kellyn Beeck (250k units DoC - amazing in '85, 50k KoC - nice in sales in '86). King was definitely not one of the 10 most influential Amiga games, however, because I rolled my own interactive narrative system - Dramaton ( GDC talk on Dramaton: http://www.zogax.com/verbiage/battle.htm ) - which was just a little too out there for anyone to replicate.

    I did the first version of King on the Mac in '86 and then ported it to the Amiga and the Apple IIGS. I did my own art on the Mac (using digitized clay heads) but C-ware wisely redid the art for the Amiga, which had a lot to do with the big sales. Rob Landeros (who later formed Trilobyte and did 7th Guest) did the art.

    Coding on the Amiga was a blast. The main online hangout for developers was BIX, the Byte Information Exchange. Simple things like screen-flipping for animation were poorly documented and there was little agreement in the first years about the best way to code them. You had to get down and dirty writing little fragments of code executed by "the copper" - the video coprocessor system.

    "Cinemaware is still alive today and currently working on an update of Defender of the Crown.'" - And screwing the original game devs royally. They stripped any mention of Kellyn Beeck from their current version of Defender of the Crown and left my name off the King of Chicago credits on their website. Here's a little discussion with a current Cinemaware employee on the Indie Gamer's forum about their current version of Defender of the Crown http://forums.indiegamer.com/showthread.php?t=9738 &highlight=King/.

    At least they'll never butcher King of Chicago because they'll never figure out Dramaton.

    Self-horntoot warning - I am also very proud of the game I did before King of Chicago - ChipWits - which I am reviving at http://chipwits.com/ .

  18. Re:idiot... on People Don't Hate to Make Desktop Apps, Do They? · · Score: 2, Informative
  19. How to port educational game ChipWits to OLPC?? on OLPC Says No Plans for Consumer Release · · Score: 1

    We are reviving our old programming game ChipWits and would love someone to do an OLPC version as freeware.

  20. ChipWits on When Celebrities Speak on Science · · Score: 1

    We're just starting to playtest a new release of ChipWits. I notice you're a fan. Email me if you'd like to lend a hand.

  21. ChipWits available soon on David Brin Laments Absence of Programming For Kids · · Score: 1

    Mike Johnston and I (Doug Sharp) are reviving our kids' (and adults') programming game. It's about 6 weeks from completion. It uses an iconic programming language (IBOL) to control a robot through puzzles and quests.

    Google "ChipWits".

    We're looking for a good online publisher for it. Big Fish Games and Manifesto Games are candidates. Any suggestions or pointers to publishers grovellingly received.

    Doug - ChipWits, King of Chicago (Cinemaware)