Top 10 'Most Influential' Amiga Games
stacybro writes "There is an article on Wired about the Top 10 most influential Amiga games. As someone who actually programmed on the Amiga way back when, I can attest to how far they were ahead of the clones when it came to graphics and audio hardware. I often wonder where the PC world would be if Amiga or Apple had had the marketing smarts (or maybe it was cut throat attitude) of Microsoft. 'Defender of the Crown (Cinemaware, 1986): Way before the Hollywood-ization of the game industry, Cinemaware evoked the era of classic movies with this game and others, such as Wings and the classic B-movie tribute It Came From the Desert. Cinemaware titles were definitely precursors of the CD-ROM era of flashy titles such as Myst and The 7th Guest. More importantly, they brought strong and realistic characterization and depiction to the world of computer games. Cinemaware is still alive today and currently working on an update of Defender of the Crown.'"
and may even took them over when Amiga when down.
Nothing beat the breathtaking brutality of blowing up a worm with a rocket launcher!
Well, back to rejecting software patent applications.
Damn! Never thought the DNF team was in second place!
Proud A500, A2000, A3000, A4000 owner and Cinemaware player.
I got an emulator only the other day, just to play this. It's like no-ones heard of it. Everyone knows all the crap Ocean conversions and movie licenses, but Datastorm is pure gameplay. It's basically Defender 10 (or so) years on. One hard, fun game. And it's legally downloadable from the author's website here: http://www.sodan.dk/oldbits/oldbits.html
Ummmm, hardware?
Ah, the memories that title just invoked. I had forgotten about this game. Trying to shoot the antenni off the ants, trying to bed the girl, driving from point a to point b dodging more ants, and that damn mine!! I owned my Amiga for years, and I think that I may have beaten this game once out of the millions of times I tried. They should make a repeat of this game!
The sky above the port was the color of television, tuned to a dead channel...
And holy crap! Wings is available again -- on the GBA! http://www.cinemaware.com/gbawings_main.asp Now can I had a flight stick for a Game Boy?
I am not a crackpot.
Where the hell is Turrican? And where is Wing Commander?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I can't seem to find populous in that list, what a shame. That game basically started the entire god game genre (which eventually led to its creator Peter Molyneux receiving an Order of the British Empire).
Rather than Syndicate, I think Bullfrog's Populous was more influential. It ushered in the era of the 'god' sim. Most of the rest I can agree with, but I had never even heard of Another World, and I consider myself an avid Amiga gamer back in the day.
I think the author may have a bit of tunnel vision, insofar as the games are rather limited to a few publishers (Psygnosis & Sensible Software make up half the titles).
Notably missing are Blood Money, Arkanoid (maybe because it's a port), and Battle Squadron.
I've built up so much character I have an alter-ego
The update to Defender of the Crown already came out a few years ago. IMHO, it largely sucked. I only played it a couple of times before putting it back into the box. I never did get the hang of the 'cinematic' swordfighting controls.
Virtually all of Cinemaware's games could have been listed, but DotC and Wings are probably two of the best examples. Rocket Ranger and It Came From the Desert are also heartily recommended.
The list in the quoted article does have some glaring ommissions. Dungeon Master was the first 3D realtime action CRPG, and I think the Amiga version was superior to both the ST and PC versions. Also woth mentioning are Populus and Artic Fox, which I think really shined in the Amiga versions. Finally, there is Faery Tale Adventure, which I think was one of the best isometic action CRPGs ever, irrespective of platform.
Everyone's going to have their own take on what was influential to them. I grew up playing games on my dad's Amiga (500 through 4000 over the years). My shoddy descriptions won't do them justice, but two games that were very important to me are missing:
u ter_game)
Faery Tale Adventure: http://en.wikipedia.org/wiki/Faery_Tale_Adventure
A giant, continuous world full of quests and tasks to run. Like most old games it was very unforgiving... you could die quickly and easily if you weren't careful. I spent hours exploring that world. I remember finding a flying goose and being able to fly across the land. Ah the memories.
Dungeon Master: http://en.wikipedia.org/wiki/Dungeon_Master_(comp
The first real-time, first person dungeon crawling game. Casting spells involved clicking a series of runes in a particular order, Fireball was Fire then Wing. On the 13th level of the dungeon was the boss, whom you had to capture in a forcecage, a very challenging battle. You could also go down to the 14th level whose only resident was a huge dragon. Food was a big issue in the game, you had to manage your food stocks carefully. The dragon at the bottom of the dungeon could be killed for a heaping pile of Dragon Steaks. To me this was the most influential game on the Amiga, it is my favorite Amiga game of all time.
...also known as Out of this World is one of my most favorite games of all time. I played the MSDOS version at a time when graphics were getting fairly decent. Even though Another World used very simple vector graphics, the motion capture that went into making the character animations was absolutely amazing. The art was beautiful and the original music fit really well into the bizarre fantasy/scifi world envisioned in the game. It was the first time the visuals, music, and story of a game really came together to create a truly immersive mood for me.
I still own two Amigas, but were there really ANY "influential" Amiga games? I mean, games that were unique to the Amiga platform that anyone outside Amiga cared about? I think the marketplace has spoken pretty loudly on this topic: if there HAD been any influential games, Amiga wouldn't have been extinguished. (Do you know anyone who bought an Amiga just to play game X? Neither do I.)
Innovative sound? Sorry, but I got my Amiga in part to play with music and the 8-bit stuff is what eventually kicked me over the PC world (and then soon into Linux).
And why do we still care in 2007, 15 years after Amiga's peak?
Don't get me wrong, I'm an oldschool commie fan.
The C64 was huge.
The Amiga... not so much..
I remember Populous and Battle Chess
I don't need no instructions to know how to rock!!!!
Dungeon Master, Carrier Command, Kick Off 2, Xenon 2, F/18 Interceptor
Dungeon Master was way, way out there. You could even carry your characters over to the sequel title!
There was so much originality in the Amiga gaming scene that is sadly, sadly lacking in modern gaming. Looking back at the Amiga it was so far ahead of its time in so many ways...food for thought...
Invoicing, Time Tracking, Reporting
i don't know what life would have been like if i had never played on the amiga and the pinball games that came with it... aaaahhhhhhh
SpeedBall II: Brutal Deluxe is still the most adrenaline-pumping game I have played, though the original Half Life came close. The balance and playability of SBII was spot on, the sounds complemented the atmosphere and two-player mode was immensely fun.
I think it might've been as late as 1988 when my brother and I had F18 interceptor networked on our amigas: head-to-head networked air combat flightsim, with excellent color, speed, and stereo sound, when a lot of people were still using black-and-white Macs that went 'beep'. My friends in college were literally unable to believe such things existed until they saw it.
Nostalgia's not what it used to be.
Another World was known as "Out of this World" in the US.
It was one of the most famous adventure games of the era (at least in France), with Alone in the Dark.
I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
In case any of you are interested in re-living the past, these games should work flawlessly under UAE. Off the top of my head I know that soccer and Shadow of the Beast work.
I don't remember the game "Worms" looking so much like an ad for Jabra headsets, though.
I'm still enormously proud of my Cinemaware game "King of Chicago". It was Cinemaware's 2nd best-seller in its first 2 years - waaaaay behind sales of Defender of the Crown by Kellyn Beeck (250k units DoC - amazing in '85, 50k KoC - nice in sales in '86). King was definitely not one of the 10 most influential Amiga games, however, because I rolled my own interactive narrative system - Dramaton ( GDC talk on Dramaton: http://www.zogax.com/verbiage/battle.htm ) - which was just a little too out there for anyone to replicate.
8 &highlight=King/.
I did the first version of King on the Mac in '86 and then ported it to the Amiga and the Apple IIGS. I did my own art on the Mac (using digitized clay heads) but C-ware wisely redid the art for the Amiga, which had a lot to do with the big sales. Rob Landeros (who later formed Trilobyte and did 7th Guest) did the art.
Coding on the Amiga was a blast. The main online hangout for developers was BIX, the Byte Information Exchange. Simple things like screen-flipping for animation were poorly documented and there was little agreement in the first years about the best way to code them. You had to get down and dirty writing little fragments of code executed by "the copper" - the video coprocessor system.
"Cinemaware is still alive today and currently working on an update of Defender of the Crown.'" - And screwing the original game devs royally. They stripped any mention of Kellyn Beeck from their current version of Defender of the Crown and left my name off the King of Chicago credits on their website. Here's a little discussion with a current Cinemaware employee on the Indie Gamer's forum about their current version of Defender of the Crown http://forums.indiegamer.com/showthread.php?t=973
At least they'll never butcher King of Chicago because they'll never figure out Dramaton.
Self-horntoot warning - I am also very proud of the game I did before King of Chicago - ChipWits - which I am reviving at http://chipwits.com/ .
Channel Zilch: In Your Face From Outer Space!
We care because people in the game industry who are now 25-30 had Amigas 15 years ago, when they were growing up.
The Amiga died in about 1995... the CD32 and A1200 had poor performance compared to the 486 PC. The Amiga was better during the PCs 386, but not the 486, and many people held onto their Amigas until the Pentium.
The only Amiga game that interested me back in the 90's that wasn't on the PC or SNES/Genesis is Alien Breed.
There is a freeware remake available for Windows:
http://homepage.ntlworld.com/xavnet/alienbreed/
I'm afraid that there's not a single one of these ten "innovative entries in the Amiga game canon" that was exclusive to the Amiga. If you don't believe me, look it up. It would've been MUCH more interesting, to me (not having been able to afford an Amiga in high school), to see what sort of innovative things people did using Amiga's fancy hardware -- especially since this is in the HARDWARE category and not the GAMES category. Instead, the article sort of leaves me scratching my head, and not caring much.
I loved Black Crypt. http://en.wikipedia.org/wiki/Black_Crypt
you're either an idiot or you have a memory problem.
http://www.anotherworld.fr/anotherworld_uk/ It has been updated and runs on XP. I guess there's also a mobile version too.
> were there really ANY "influential" Amiga games?
Yup.
Jaeger's Fighter Duel Pro was original to the Amiga, and really should be on this list. It looks horrible today, but it was the first two-player combat sim with flight physics. And on Amiga 1000s across modems I should add. That got a lot of coders interested in what was possible.
Playing the game the first time was the same sort of eye-opener as first plays of Doom and Myst. It was extremely inspirational.
All the Amiga users in the world didn't just suddenly disappear when the platform died. Lots of people who grew up playing Amiga games ended up working on games for other platforms, taking their Amiga influences with them.
No BLAZEMONGER?
Another of Peter Molyneux's masterpieces, I spent many weeks playing Theme Park. Watered down cola + salty chips = lotsa money. And no mention of influential Amiga games would be complete without a mention of Frontier Elite 2, the greatest game I've ever had the pleasure of playing.
..if Commodore hadn't stolen the Amiga from them.
If you disagree with me on social issues, then it's pretty clear that you are a narrow-minded bigot.
Sorry, Psygnosis games sucked donkey balls.
Sure, Shadow of the Beast looked cool in the shop in demo mode, but the play of the game was worse than Atari's PitFall from ten years before. If anything, Psygnosis's legacy is "games that look better in the screenshots and demos than they do in normal play". (Oh, they also had annoyingly long cut scenes that you couldn't click through.)
And ALL of Psygnosis games had the reputation of copy protection vampires: they wouldn't launch from Workbench, wouldn't copy easily (in case your Amiga ate the originals) and they were touchy as hell (couldn't run on A1200s or A500s or visa versa).
And yes, I read the titles on the Wikipedia page...I still own a few of these, but thank God I got them for free, because Psygnosis games aren't the ones that made my Amiga computing a positive experience.
Jeez, what the hell was that all about? Good gameplay, hard as hell, man eating balls; it took me a full day to figure out the cotton candy machine, and that was the very first screen!
Sometimes, life itself is sarcasm...
Being exclusive is not really the point.
The amiga version being the first is what usually made an amiga game, occasionally being a significantly better version also made a game and "amiga game", etc...
Exclusiveness is nothing to do with it.
+----------------- | What is the question!
The Amiga was extinguished because Commodore did too little to improve its specs in the face of competition from commodity PCs. By the early 1990s, PC prices were falling rapidly, and their specs were vastly improved over the text-and-CGA-if-you're-lucky crudeness of mid-80s PCs (when the Amiga launched).
(Of course, the Amiga was never *that* popular in the US, but here in Europe it did very well during the late-80s/early-90s.)
The Amiga was incredible when it came out, and it's probably fair to say that it was the first true mass-market multimedia computer. 4096 colour graphics in HAM mode? Amazing. Sound? Amazing. Pre-emptive multitasking OS? Beat the living *heck* out of MS-DOS, and even Windows 3.0/3.1's co-operative multitasking wasn't as good (locked up if one application refused to cede control). And that came out five years later(!) Yeah, it was expensive when it first came out, but that's life... remember that all this was back in 1985.
Sadly, Commodore rested on their laurels; the A500 was much cheaper and still cutting edge, and proved very popular. However, until 1990, even the "serious" Amigas were just more expandable versions of the basic 68000/original-chipset design (IIRC some had accelerators slapped in). 1990's high-end A3000 was 68030-based, but very expensive and not radically new technically.
It wasn't until the A4000/A1200 were announced in late 1992 that "true" next generation Amigas came out. Put simply, they were too late; the A1200 was a good machine, and had it come out 18 months earlier at a similar price it might have done well... but by 92/93 the Amiga market had already started to seriously decline. In little over a year, the focus at my school had shifted from exchanging pirated Amiga games to PC games.
I should make clear that Commodore also- apparently- went bankrupt because of some dubious business practices and milking of the company that would have been illegal under US law (by this stage C= was based in the Bahamas). Everyone points at the CD32 as a flop console that put the nail in C='s coffin, but actually it was selling quite well. Nothing exciting, just an A1200 with CD drive and no keyboard, but it was a decent cash-cow in Europe. Unfortunately, everything else just went belly-up; C= weren't even very successful at commodity PC manufacture. Innovative sound? Sorry, but I got my Amiga in part to play with music and the 8-bit stuff is what eventually kicked me over the PC world Hello? The Amiga came out in 1985; what was there in the PC world that was remotely comparable at the time? I remember seeing an Amiga on TV in 1986 and being absolutely blown away by the quality of the sound. The first FM-synthesis/sample-playing Sound Blasters didn't come out until 1989. And why do we still care in 2007, 15 years after Amiga's peak? Why do we still care about anything in the past regarding computing? There's a temptation, because the current standard is the PC, to draw the line back that way and see history from a PC-centric perspective. Fact is that the Amiga was a significant machine in its time; it's dead now, and I think it should be left in peace, but if we're discussing history it has an important place.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
I should also have made clear that the Amiga was also hit at the lower end by the rise of the 16-bit consoles. In Europe where the Amiga was popular, the 8-bit NES never did big business (it was outsold in the UK by Sega's Master System!), and the market had remained much more 8/16-bit computer-based.
However, this changed with the launch of the Mega Drive (Genesis) and SNES in the early 90s. The Mega Drive in particular was better at side-scrolling parallax/plane effects, and again, the Amiga was no longer the cool machine that everyone wanted.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
It's probably not one of the "most influential" Amiga games, but I have a fondness for a game called Wanderer. It was a Boulderdash clone, but with many extra features such as flying arrows and a few others traps. I really should track it down and use an emulator - good times.
The death-scream when your avatar is killed is pretty funny too.
*walk underneath boulder*
*THUMP**THUMP**THUMP**THUMP*
*BLHAHHAHAAAAAAAAAAAAAAAA!!
The "cheap" PCs were *not* cheap by today's standards; however, they came with a VGA monitor, hard drive and 256-colour VGA graphics. Adding those to a base Amiga would have been pretty expensive (I never had a hard drive for mine); so I guess that was part of the attraction.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
http://en.wikipedia.org/wiki/Monkey_Island_2:_LeCh uck's_Revenge
Any game that requires 11 floppy disks has my respect...
Lemmings first - anyone fancy playing it in your browser? Try DHTML Lemmings - try not to kill it ;-)
Thalion went a long time ago, but released all of their stuff for the public - one of my favorites was the unfinished (in english at least) Ambermoon - an epic RPG - that, and many more, available on the Thalion Webshrine - break out your amiga emulators ;-)
Finally - one of my favorite games of all time was Captive. Sadly the sequel lost some of it's fun for science (to my mind) - it's another RPG, with you controlling a group of 4 droids. The intro music was brilliant - get it here, for a screenshot and a better description read the wikipedia entry. It is notable in that it had 65536 levels - each one having a *lot* of planets to explore... If you'd like to see a tribute to it appear, go check out the FreeCap Project - they need all the help they can get :-)
When games become very popular and influencial, they tend to get ported to other systems. Why would this automatically remove their influencial status?
In middle school back when I was playing Trade Wars like it was my job my bud had an Amiga 2000 I think and promised to show me some gaming graphics that would blow my PC away. Surely I thought nothing could top Kings Quest. He showed me one of the games on this list, Shadow of the Beast- making sure to point out the parallax insanity going on. Then I thought surely if a game comes out for the PC thats ALSO on the Amiga that they will be the same.
And then I witnessed Ocean's F29 Retaliator - released on both DOS and Amiga-- one feature difference that stood out was the "rolling start" scenario where you basically jump into the air with bogies all over the sky and battlefield for you to attack. The DOS version always had the bogies starting in the same spot- but the amiga? Randomized every time. Simple things like that made me want one. Even still I played the crap out of the DOS port- playing multiplayer over the modem and eventually with a null modem cable. God bless those little buggers.
And now I can "have" an amiga thanks to emulation, but it just doesn't feel the same tho.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
I gotta say Cannon Fodder (check sig).
And to give this post a little added value, here's a link to an interesting page about the making of Cannon Fodder 2: Cannon Fodder 2: The Untold Story. It's long and fun to read.
obviously they couldn't mention every game in the 'top 10', but some others that i distinctly remember:
- Shadow of the Beast: first time I ever saw parallax scrolling!
- The Killing Game Show: most awesome intro animation ever.
Used to play that obsessively on my best friend's A500. To this day, I haven't seen anything like it.
Never hearing of Another World is possibly because it was never an Amiga game in the US (and then it would have been called Out Of This World instead)...atleast according to Moby Games.
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
What great Amiga games, I remember every one. So my reply is here:
:-)
Top 10 Most Influential Linux Games
Yes linux does really have ten games
My little Linux and tech blog
http://en.wikipedia.org/wiki/The_Sentinel_(compute r_game)
Yeah that is classic! I died over 1000 times just thinking about playing it!
Do your best, hope for the best, suspect the worst.
What no Law of the West?
Nuclear War?
Speedball was originally a C64 game... although there was a great game called MudBall that I can't find any reference to.. where the ball was a fish and the refs were poisonous to the touch...
Marble Madness was a (near perfect) port of the arcade game, so not really an "Amiga" game, per-se. And I don't think it was really all that influential, either. There are a few maze games out there these days, but it's a pretty anemic genre.
Am I wrong in thinking that Maxis's original SimCity was first launched on Amiga? I ran it on my Tandy 1000 RL (with Hard Drive) in the early nineties (same computer is currently my monitor stand). SimCity has even had a modern release.
Populous I can get onboard with. That game rocked. The second was pretty good as well. And surprisingly the third one is one of my all time favorite games - I've even played it in the past year.
No sig for you. YOU GET NO SIG!
"should have" -> "should've" -> "should of"
It drives me batty as well. It's almost as bad as "I could care less".
Pirates? North & South? Monkey Island? Manager? Dreamweb? Chaos Machine? Wonder Boy? Rampage? Stunt Car Racer? Stunts? Formula One Grand Prix?
Come on! Shadow of the Beast was cool, but one of the most influental games on Amiga? Not a chance. And who really played Worms on Amiga?
Yes; I know.. ;) (Well, nothing about the multiplayer part but, still.)
..One of those games for which you almost bring out that blue 'ol CodeWheel again; -spinning it from time to time like if some sacred prayer-beads or something.. ;]
'
I found the little game called Backlash mildly amusing too, though; --1st "person" where you had to dodge fireballs and stuff, and get at the flying saucers and all that.
A horse can't be sick, you know, even if he wants to.
The cinematic bits were pretty good, but I was disappointed that the Amiga version left out a couple of the weapons that were in the C64 version. I believe these were in the Atari ST conversion though, so perhaps this should be considered the most influential Atari ST game.
This game beats all the competition
Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
The point is, these games were first developed on the Amiga. If they got ported to other machines afterward, that doesn't make them less influential. If anything, it makes them more influential (since the presence of the game on the Amiga had an influence on other systems).
The Amiga was one hell of a machine for its time. Unfortunately -- and this is a problem which occurs with any single-source product, not just the Amiga; Macs and Palms were always (in)famous for it -- it was just too expensive. Eventually, all the technologies that made it special were bolted onto the 80486 platform, churned out by manufacturers in the far East.
It's the same thing with all technology. Being the first (which they can't take away from you) doesn't count for anything like as much as being the only one (which they will take away from you). If you were the first in your street to own a (car|stereo record player|colour telly|VCR|microwave oven|satellite dish|DVD player|DVD recorder), the kudos won't last; and by the time everyone else has one, theirs will be better than your ancient one.
Je fume. Tu fumes. Nous fûmes!
It would've been MUCH more interesting ... to see what sort of innovative things people did using Amiga's fancy hardware -- especially since this is in the HARDWARE category and n...
Three words:
Newtek Video Toaster
I worked in television at the time, and I'll tell you that the damned things revolutionized broadcasting. That cute animated logo for the 6 o'clock news was a mere static card with trumpet fanfare before the Video Toaster.
But they've already been discussed here.
Fire and Meat. Yummy.
That game always reminds me of the scene in Space Quest IV where you look through the "Bargain Bin" at Radio Schock and a bunch of spoof titles were sitting in there. "It Came for Dessert" was my fave...
http://en.wikipedia.org/wiki/Marble_Madness
Although not originally released for the Amiga, his game was one of the most influential I can think of. It was a little unexplored genre with you controlling the pinball directly (or marble in this case). Similar to the monkey balls of today, but way before their time.
Feel free to have a good time with monkey balls.
You can only be young once, but you can be immature forever.
I spent hours and hours playing the ibm port on my dad's 8088 when I was a kid - loads of fun. Definitely one of the best of their titles.
By that logic, Doom wasn't an influential PC game, because it was ported to the Amiga...
My brother and I made a paper version of the codewheel that I still have around somewhere. It was *really* difficult to get working because it wasn't just a circular sliderule, it was more of three sheets of paper in a cylinder, sliding one-over-the-other, with holes cut out in specific places so we could see the data on the inner layers. I can't remember how he generated the material for it. It was all hand-written. But it worked.
Nostalgia's not what it used to be.
Carrier Command. Now that was an underrated gem. Not certain if it was an Amiga game first, though. There was certainly a (not as good looking) PC version, and I played both at various times.
:)
Sad to say, I seem to recall some bugs in the Amiga version that weren't in the PC version. Your inventory would get screwed, and you'd have to restart your game to get it working right again. And on the PC you could send a set of walruses with a set of mantas way off on expeditions to capture other islands, as long as one of the mantas had a long-range communications pod, and one or two of the walruses had extra fuel... and you set all the fighters to go as slow as possible...
It was a pretty effective little strategy, almost too much so. But it seemed obvious the designers had intended to make it possible. Unfortunately I noticed on the Amiga a weird glitch would usually cause this not to work somehow.
By the way, there's a very long running fan project to remake the game on modern hardware, in OpenGL (here)... still kicking, from the looks of it.
There's also a modern remake in the early production phases at a small developer (here).
Tired of Political Trolls? Opt Out!
If the STe had directly replaced (same price) the STFM when it came out, there would have been enough sold to make selling enhanced software worthwhile. It had some "nice" improvements, but nothing radical, the kind you'd expect as *standard* from a company that wanted to keep its market share. And then there's the Atari Falcon030, which still urinates over the audio capabilities of many modern computers. Yeah; the Falcon came out around the same time as the A1200. I was considering replacing my A500, and although the Falcon had some rather impressive sounding specs for the price (better than the A1200), I didn't even consider it; it was clear that it was going to fail.
Why? Atari were crap and couldn't sell ****. Plus, it was essentially a next generation ST. The ST had already lost its position to the Amiga when that machine came down in price. And by this stage, the Amiga itself was starting to seriously lose ground to cheap PC clones. It would've taken a miracle for the Falcon to be a success in the face of this, and it just wasn't going to happen.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
Hack & Slash, an RPG door game for the CNet Amiga BBS system. One of my favorite online games of all time!
Many moons ago when I was young and you were even younger, I had my very first PC and a copy of Worms. It came on a CDROM and featured lots of little FMV animations that were vaguely amusing the first time you saw them and grew more and more irritating every time you saw them. Being the curious fellow I was I wanted to see if there was a way I could stop them playing. Unfortunately, the game contained code to make sure you still had the CD so you couldn't copy it to your hard drive and lend the CD to your friend do he could do the same. In I went with a hex editor and had a poke around... After a few days of reading and learning, I managed to strip out both the protection and the playing of the FMV sequences. Flushed with my success, I hacked it even further, producing a version that ran off a single floppy (with only two levels) that I could take to school where the machines had no cdrom drives. It was then I decided that I might have a future in this computer stuff, and perhaps team17 would be interested in how I'd been able to make their game do things they didnt want it to do. I might be able to get a foot in the door with some work experience or something. So I got in touch with them and let them know I'd been able to get the game running from a single floppy disk and would like to get into programming. Their response to me was basically, "You're lying. That isn't possible. We only hire programmers who have a degree and you're just a schoolkid who couldn't possibly have done what you claim."
Ah well. Still, a very influential game on me.
Don't like parts of that list. I wouldn't call them "influencial" for most parts. The author lays to much weight on games released 1990 and later.
Defender of the Crown: Supercool gfx, crappy gameplay. Loaded for "Ah"s and "Oh"s only, never player longer than 10 mins.
Sensible Soccer: Wasn't Kick Off earlier?
Full agree with Lemmings, Shadow of the Beast, Cannon Fodder, however.
-- The Online Photo Editor - http://www.phixr.com
Artic Fox was the first thing I bought for my brand new, shiny Amiga 1000 back in '86. I went to a pawn shop and bought a boom box with aux input so I would have some stereo sound. Popped that floppy in and my brother and I amazed at the sound and graphics. It was great fun. I especially loved flying the missiles. :-)
Back when everyone was making noise about Wolf 3D, I was playing Hired Guns on my A1200 and loving it. Although it wasn't smooth-scrolling, it had a lot more interesting gameplay, puzzles, cools levels (with actual Z-axis design), multiplayer, fucking cool guns and droids, and the most badass ambient sound effects to grace a game up to that time.
The game was ported to the PC, but it didn't come out as good as the original.
I had a few responses like this, but you went the furthest to substantiate your points (which I appreciate), so I'll reply to yours. :)
I guess that I have a couple of issues with the whole idea of the article -- some of which I didn't bring up.
I'm in the game industry, and honestly, I can't think of anybody I currently know who has ever mentioned having owned an Amiga, and we DO geek out about the gear we had when we were younger. Most of the "Syndicate" fans I know were Mac owners, to be honest. I'm afraid that some of these games would have been far less influential, had they not been ported. Did the Japanese designers who were influenced by "Another World" play it on the Amiga, or did they play it on the Super Nintendo? Given that Amiga was selling slower than Macs in Japan, unless they were using an Amiga at work, they probably played it on another machine first.
(Ironically, I think that the Amiga software that most influenced the game industry was a tool! Many computer artists had a passionate love affair with "Deluxe Paint II" pretty much right up until that pesky "Photoshop" took over. Hardened art department veterans will still wax nostalgic if you speak those magic words anywhere near them. It did eventually get ported to the PC, but "Deluxe Paint II" was indisputably an Amiga program. You can tell, because the name "Amiga" always comes up in any conversation about it, today. The same cannot be said of "Lemmings.")
I'll be honest with you: I'm not sure being the first platform is the big deal you're making it out to be. I mean, seriously, "Grand Theft Auto" first appeared as an MS-DOS game. Yet, you would probably get some funny looks if you called it an "influential PC game." It was influential, yes, but the fact that it appeared first on the PC was kind of irrelevant to much of anything, including its influence.
Don't get me wrong. I'm not knocking the Amiga. The machine was way the hell ahead of its time. It was a quantum leap ahead in graphics quality of anything else in the consumer market, at the time. My Dad more than once had to drag me away from Amigas at computer shows, because I was transfixed. But, as you rightly point out, good stuff comes at a price, and the Amiga just didn't move as many units as it needed to. I'd have to say that the Amiga's greatest influence was in showing us what was possible. Even if you never owned one, it convinced you that there was something better, and that it wasn't out of reach. It was the swift kick in the rump we needed to get to where we are today.
You're missing the point. "Doom" was best known as a PC game. But, would you call "Grand Theft Auto" an "influential PC game"? Probably not. It's just an "influential game." The fact that it was originally an MS-DOS game is kind of irrelevant.
I've mentioned this game before on slashdot I think. It was my first FPS experience and was immense fun to play with my brothers and sister. We even managed to play it with four people on one screen! But usually we would play it with two or three. One would use keyboard or joystick, the other two used mice. (We made something out of a cardboard box to separate the view of each player so you couldn't see what the others were doing).
It had great sound and music, good level design, great atmosphere(really scary in single player mode, you would walk around between these eggs and they would hatch after a while which made a disgusting sound, and suddenly you're face to face with a scary monster, we still mimick the sound these things made sometimes...) and great gameplay. You could pick up items from dead opponents, there were these blocks that you could move around to block
certain pathways or to cross a stream, you could use mines, sentry guns, grenades (so you weren't save just around the corner), elevators, teleporters...
ah, as you can hear, just a perfect game! Unfortunately I never finished the single player mode since we didn't have the copy protection code...
other noteworthy games I played on amiga:
Supercars I & II
Lotus Esprit Turbo Challenge
F18/A Hornet
Turrican
Armageddon
Hunter
Stunt Car Racer
Wings of Fury
North and South
Nice try, but you can't switch from "exclusive" to "best known as".
If we're talking "best known as", then many of those games were best known as Amiga games, just as much as Doom was known as a PC game.
I didn't switch from "exclusive" to "best known as." I was clarifying why "first" isn't necessarily that relevant. ajs318 brought up the same points you did, and we had a very good discussion about it. I recommend saving us both some time and joining the discussion over there, so neither of us have to rehash old counterpoints. ;)
Your comment that I originally replied to said that they weren't exclusive to the Amiga, and it was only after that that someone else brought up being first. So, they're not exclusive, and it's not that they were first, but many of them were best known as, just like Doom on the PC.
I also wonder if you're in the US, seeing your other comment that no one you know ever owned an Amiga? I'm in the UK, and just about every kid I knew in the early '90s had an Amiga. From a US-only perspective I can understand this article looking strange, but the Amiga was immensely more popular in Europe; it was rare to find anyone owning machines like Macs.