Slashdot most certainly does have a bias. Editorial comments appear on the front page. When was the last time you saw Slashdot advocate something like windows XP? When was the last time you saw Slashdot advocate something linux based?
The Intel chip is still better, because the mobo didn't matter. The chip underclocked itself, or shut itself down, without any additional assistance. This is superior to any sort of motherboard dependency.
While this might seem commonsense to most of us, companies like Doubleclick, who have a strong incentive to track and use information like this, find it much easier to give in to pressure unless they are told not to through explicitely written laws. That's why I think measures like this are necessary; not everyone plays by the unwritten rules.
I find it doutbful that the law would uphold something like that; it is much easier to prove that the sender, not the receiver is being malicious in this case-I guess the anonymous mailing took care of that risk.
Re:Pardon me, but WTF is this
on
The Challenger
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· Score: 1
well, it was statistically more likely to-that doesn't mean it's a death trap.
Re:Pardon me, but WTF is this
on
The Challenger
·
· Score: 1
Flying into space still is much safer than driving a car. Send me to the moon any day...
Careful, there's more merit to what he posts than you may think.
The problem in feeding the world isn't with growing enough food as much as it is with disributing the food we have efficiently; there's already enough food grown to feed the world over. Growing more food locally decreases the numbers of people that go hungry because local food is more easily distributed. If large scale distribution could be improved, perhaps a faster solution to this problem could be reached.
The solution is distributed questing, allowing people to work over a period of time for an item. The supply is still kept low enough that the item maintains its value, while the game maintains playability through the questing towards the ultimate goal.
Everquest's nickname of Evercamp is well deserved; there lies the root of all these problems
Never was such a wonderful chance for a great RPG more efficiently wasted. I find it interesting that Verant has kept up the farce so long with gimmicks like the roleplaying switch.
With issues like this cropping up (no pun intended) it becomes apparent that some sort of infrastructure for effective management, larger than that of a nation is needed; international issues need international oversight
I question just how useful this will be until the debate over genetically modified crops is resolved; these companies will have to come to terms with the resistance to the use of crops like this.
Unfortunately, it would seem that Quake style "roleplaying" is the stuff that really sells. It seems unlikely that an MMORPG lacking skill advancement isn't nearly as likely to be developed as an EQ style game in the near future. A shame.
Getting around the problem of needing all players involved to be qualified is as simple as increasing the ability to solo; if Verant insists on making the game as completely group dependent as possible, players will always be at more risk for having a bad gaming experience due to the ineptitude of other players than would otherwise be the case.
Verant created this problem; its a simple case of supply and demand. They simply have not made it possible for the players to get sufficent quantities of the items they want. Short supply and an increasing demand naturally leads to an increase in the price (real money, instead of Platinum)of these items.
While I understand that there can't be a flood of these items, in order to maintain game balance, there is an easier solution
If Verant had come up with a better way of dispersing items, such as the distributed questing that can be found in games like Asheron's call, players can still work towards their items, without camping. This eliminates the problem with higher level players camping lower level spots, and it makes the game more fun; its much more enjoyable to be actively playing than sitting around waiting for something to spawn. Because the questing is distributed (say, pick up multiple parts of a final item), people can slowly work their way towards quest completion, eliminating the all or nothing problem that has plagued Everquest. There isn't oversupply of the item, as people work their way towards the end of the quest, and more people are happy.
If truly the only way to obtain these items is to buy them on ebay, then Verant has nobody to blame but themselves.
Isn't the whole idea of a "character" to build its character? How can you do this if you simply purchase it? Isn't that a bit like an attempt to purchase status?
While they might have the right to make such purchases, it seems as though the people buying are making a bad mistake, and missed a key aspect of the game.
It's a good step in the right direction that this type of thing is being discussed; we're moving from the stuff of sci-fi literature to having a real discussion of the feasibility of doing these things. The more discussion there is, the less foreign the idea will start sounding, more excitement will be generated, and we'll be that much closer to colonizing other planets; it certainly makes the Hawkings prediction even more tantalizing!
I guess I was thinking along the lines that whilest yes, Pluto can be labelled a comet, its history and unique circumstances perhaps merit its label as a planet, even if that requires a bit of a stretch of the imagination.
Slashdot most certainly does have a bias. Editorial comments appear on the front page. When was the last time you saw Slashdot advocate something like windows XP? When was the last time you saw Slashdot advocate something linux based?
Exactly.
I think the plants are being sold, not closed...
The Intel chip is still better, because the mobo didn't matter. The chip underclocked itself, or shut itself down, without any additional assistance. This is superior to any sort of motherboard dependency.
Well, at least someone's profiting from ridiculous patents.
While this might seem commonsense to most of us, companies like Doubleclick, who have a strong incentive to track and use information like this, find it much easier to give in to pressure unless they are told not to through explicitely written laws. That's why I think measures like this are necessary; not everyone plays by the unwritten rules.
...when superbowl is watched more for the commercials than the game. Are commercials that good? Or is football that bad?
It's actually self sufficent, relying upon postage instead of government funds to recoup operating costs.
for your clicking convenience http://www.cyberwalker.net/reviews/pawsense.html
I find it doutbful that the law would uphold something like that; it is much easier to prove that the sender, not the receiver is being malicious in this case-I guess the anonymous mailing took care of that risk.
well, it was statistically more likely to-that doesn't mean it's a death trap.
Flying into space still is much safer than driving a car. Send me to the moon any day...
The problem in feeding the world isn't with growing enough food as much as it is with disributing the food we have efficiently; there's already enough food grown to feed the world over. Growing more food locally decreases the numbers of people that go hungry because local food is more easily distributed. If large scale distribution could be improved, perhaps a faster solution to this problem could be reached.
Everquest's nickname of Evercamp is well deserved; there lies the root of all these problems
What are you implying?
Which is precisely why I quit playing
Never was such a wonderful chance for a great RPG more efficiently wasted. I find it interesting that Verant has kept up the farce so long with gimmicks like the roleplaying switch.
With issues like this cropping up (no pun intended) it becomes apparent that some sort of infrastructure for effective management, larger than that of a nation is needed; international issues need international oversight
I question just how useful this will be until the debate over genetically modified crops is resolved; these companies will have to come to terms with the resistance to the use of crops like this.
Unfortunately, it would seem that Quake style "roleplaying" is the stuff that really sells. It seems unlikely that an MMORPG lacking skill advancement isn't nearly as likely to be developed as an EQ style game in the near future. A shame.
Getting around the problem of needing all players involved to be qualified is as simple as increasing the ability to solo; if Verant insists on making the game as completely group dependent as possible, players will always be at more risk for having a bad gaming experience due to the ineptitude of other players than would otherwise be the case.
While I understand that there can't be a flood of these items, in order to maintain game balance, there is an easier solution
If Verant had come up with a better way of dispersing items, such as the distributed questing that can be found in games like Asheron's call, players can still work towards their items, without camping. This eliminates the problem with higher level players camping lower level spots, and it makes the game more fun; its much more enjoyable to be actively playing than sitting around waiting for something to spawn. Because the questing is distributed (say, pick up multiple parts of a final item), people can slowly work their way towards quest completion, eliminating the all or nothing problem that has plagued Everquest. There isn't oversupply of the item, as people work their way towards the end of the quest, and more people are happy.
If truly the only way to obtain these items is to buy them on ebay, then Verant has nobody to blame but themselves.
Isn't the whole idea of a "character" to build its character? How can you do this if you simply purchase it? Isn't that a bit like an attempt to purchase status? While they might have the right to make such purchases, it seems as though the people buying are making a bad mistake, and missed a key aspect of the game.
It's a good step in the right direction that this type of thing is being discussed; we're moving from the stuff of sci-fi literature to having a real discussion of the feasibility of doing these things. The more discussion there is, the less foreign the idea will start sounding, more excitement will be generated, and we'll be that much closer to colonizing other planets; it certainly makes the Hawkings prediction even more tantalizing!
I guess I was thinking along the lines that whilest yes, Pluto can be labelled a comet, its history and unique circumstances perhaps merit its label as a planet, even if that requires a bit of a stretch of the imagination.
It's a very special "comet" though. How many comets do you know have their own moons?