No actually, games themselves are not affected by how many transistors you can put on a silicon wafer. Don't know about you, but not one single game I own came with even one tiny little transistor, let alone any silicon.
Oh I can manage files that way, but Rogers puts a proprietary lock on ring tones and the like, (DRM flags basically). Phone won't allow you to select arbitrary sound files for those uses even if you've gotten them on there...until you 'unlock' the phone with it's original software that is.
Lol, SONY doesn't even do this lockout haha. How ironic is that?
That's where I'm confused on this though...adding ONE would appear to take care of both groups of people...what am I missing? What does the 40Gb standard have that the 100Gb standard doesn't cover?
If the answer is nothing, than this seems to be a pretty stupid move...
OK, it's fairly expected on/. for people to misrepresent Moore's Law, but this is about the furthest from a bulls eye one can get!
Trust me, Moore's law has absolutely ZERO to do with video game pricing. Nothing. Nada. Completely and utterly wrong.
If you're looking at a simply reason for this complex situation, it's simply supply and demand. More consoles, more gamers, more games being sold. That is a much more likely scenario. Of course, there's also more competition right now which certainly helps immensely.
Because this time it's a big gorilla throwing their weight around, and thus it just might be enough to persuade ATI to actually produce for once. ATI has always seen Linux support as something that wouldn't make them any money...but DELL certainly DOES make them money.
If anyone can get ATI to pony up working drivers for linux, it's DELL.
However, I'm still waiting for the fat lady to sing on this one;)
Not in the US, but being a Canuck, we get the same treatment really.
I have a Sony-Ericsson w810i (Which I do really like a ton, but that's beside the point), through Rogers. The phone supports custom ring tones and the like, but Rogers locks this out and tries to force their users to buy every little darned thing through Rogers. I had to wipe Rogers proprietary installation and 'update' the phone with the original installation software to 'unlock' features that the phone inherently supports!!!
The providers are blood sucking leaches, nothing more, and certainly nothing less. And see how well you fare if you decide to try a different approach...the big boys eat your lunch.
What's the solution? I'd love to know...any ideas anyone?
Yeah, sure, except for that little thing called 'prior art'.
This is actually the exact opposite of what you say. By designing something in an open, public forum, where all can see the process, we ensure that it CAN'T be patent hi-jacked...or at least, if a patent is granted, it can very easily be contested.
The whole intent of patents was to reduce the amount of secrecy out there to allow ideas to grow into new and better ideas instead of being locked away in some back room.
First, you were talking tools, IE is not a tool, IE is a browser...you appear to be arguing a number of points on a number of fronts, but without providing context so others can follow your thought pattern.
Anyways, secondly, _WHY_ reserialize as HTML if it's already XHTML? In one case, IE will render as HTML poorly, in the other case, IE will render as HTML poorly. The only thing you DON'T want to do is actually serve your XHTML _AS_ xhtml in the header to ensure IE will actually render it at all. Other than that, reserializing the entire thing as HTML is not only pointless, but actually a number of steps backwards.
You give a lot of 'do this' instructions, but with absolutely no reasoning whatsoever. Care to explain? I'm not exactly one to 'go blindly where others have/n't gone before'.
Apple is the only computer manufacturer whose low end PC's actually perform tolerably.
Holy flamebait batman!
Sure, when you compare bottom of the pile apple gear to bottom of the pile pc gear, you're right, except you'd BETTER be right at the price difference for that comparison!!!
Try comparing apples and apples next time. Apple gear is expensive when comparing like hardware.
That's just not true. The house has no choice in it's decisions, which lowers their advantage a tiny bit giving the player that can play 'perfectly', a minute edge. Not enough to make any significant amount off of. Why it works is it's extremely difficult to play 'perfectly', almost no one can or does.
Not true at all. Basic rules do indeed give the player an advantage, albeit, a small one.
Dealer can not decide when they hit or stand, player can. Player has the advantage right there. This has been mathematically proven. It's a tiny advantage though, and any mistake on the players part throws it out quite readily. Counting cards is done because it pushes the advantage much MUCH further towards the player.
The reason players usually lose at blackjack is because they get emotional and don't follow their rules. Since the dealer HAS to follow a strict set of rules, the instant that the player doesn't, the dealers rules end up being an advantage for the dealer.
I think the problem is usually a combination of 2 things...bad metaphors implemented badly.
A well chosen and suitable metaphor combined with quality execution usually seems to work well.
In this case, the metaphor is sound: Present the user with a book to...read a book. Good metaphor. Next is the execution, which is very good. Click a page...page turns. Very intuitive. Page flipping animation makes it totally obvious what is happening, whether flipping back or forward. Stacked page thickness gives visual cue as to where in the book you are, just as in rw.
Unfortunately, this kind of interface is without a doubt an exception to the norm. It's altogether way too rare to find this quality of an interface...especially in a web page.
Bonus points for that, and in markup no less! (Look ma! No flash! No Java!)
Wow. Reminds me of how awesome I thought I was when I was 7 years old and I solved Tic Tac Toe.
The response to that did indeed use the terms black and white, but it is quite obvious they were talking about tic tac toe. Easy mistake first time around, but when it's pointed out and you insist otherwise without actually reading up the comment tree...thus the dumbass remark.
I'll let your remaining feces slinging stand on it's own merits.
Lol, if only I had some and hadn't already posted they'd be yours just cause ;)
/., it's certainly invoked one hell of a lot more often!
Is Moore's Law going to become the new Goodwin's Law? Heck, at least on
Yes actually, thanks :)
Yes, and those are such incredible examples of how Moore's law is affecting CURRENT game prices.
Fuck off clown.
No actually, games themselves are not affected by how many transistors you can put on a silicon wafer. Don't know about you, but not one single game I own came with even one tiny little transistor, let alone any silicon.
Did you really just argue that?
Oh I can manage files that way, but Rogers puts a proprietary lock on ring tones and the like, (DRM flags basically). Phone won't allow you to select arbitrary sound files for those uses even if you've gotten them on there...until you 'unlock' the phone with it's original software that is.
Lol, SONY doesn't even do this lockout haha. How ironic is that?
That's where I'm confused on this though...adding ONE would appear to take care of both groups of people...what am I missing? What does the 40Gb standard have that the 100Gb standard doesn't cover?
If the answer is nothing, than this seems to be a pretty stupid move...
OK, it's fairly expected on /. for people to misrepresent Moore's Law, but this is about the furthest from a bulls eye one can get!
Trust me, Moore's law has absolutely ZERO to do with video game pricing. Nothing. Nada. Completely and utterly wrong.
If you're looking at a simply reason for this complex situation, it's simply supply and demand. More consoles, more gamers, more games being sold. That is a much more likely scenario. Of course, there's also more competition right now which certainly helps immensely.
Because this time it's a big gorilla throwing their weight around, and thus it just might be enough to persuade ATI to actually produce for once. ATI has always seen Linux support as something that wouldn't make them any money...but DELL certainly DOES make them money.
;)
If anyone can get ATI to pony up working drivers for linux, it's DELL.
However, I'm still waiting for the fat lady to sing on this one
Except for this:
Wiki: Teledildonics
So you see, there is sex on the internet after all!
No doubt.
Not in the US, but being a Canuck, we get the same treatment really.
I have a Sony-Ericsson w810i (Which I do really like a ton, but that's beside the point), through Rogers. The phone supports custom ring tones and the like, but Rogers locks this out and tries to force their users to buy every little darned thing through Rogers. I had to wipe Rogers proprietary installation and 'update' the phone with the original installation software to 'unlock' features that the phone inherently supports!!!
The providers are blood sucking leaches, nothing more, and certainly nothing less. And see how well you fare if you decide to try a different approach...the big boys eat your lunch.
What's the solution? I'd love to know...any ideas anyone?
And where did I try to take that away from you or anyone else?
Sheesh.
But considering the topic at hand, it'd be more interesting to talk about actually building one than skipping the entire topic completely.
No need to get all up in arms.
What is this HDD they speak of repeatedly?
Did I miss the release of the next big thing in hard drive technology? High-Def Drives?
Will I be left in the dust if I opt in for this new fangled tech when Sony releases their competing HDRD's? (High-Def-Ray Drives?)
?
You provided a link to a finished product, completely bypassing the whole process of making the thing, to any extent, yourself.
Not saying it's not a viable option, just kinda odd considering...
Yeah, sure, except for that little thing called 'prior art'.
This is actually the exact opposite of what you say. By designing something in an open, public forum, where all can see the process, we ensure that it CAN'T be patent hi-jacked...or at least, if a patent is granted, it can very easily be contested.
The whole intent of patents was to reduce the amount of secrecy out there to allow ideas to grow into new and better ideas instead of being locked away in some back room.
You may turn in your geek credentials at the door on your way out if you please.
You do realize that's like commenting on a build your own PC book by pointing out a link to Dell right?
Kinda missing the point? Just maybe?
First, you were talking tools, IE is not a tool, IE is a browser...you appear to be arguing a number of points on a number of fronts, but without providing context so others can follow your thought pattern.
Anyways, secondly, _WHY_ reserialize as HTML if it's already XHTML? In one case, IE will render as HTML poorly, in the other case, IE will render as HTML poorly. The only thing you DON'T want to do is actually serve your XHTML _AS_ xhtml in the header to ensure IE will actually render it at all. Other than that, reserializing the entire thing as HTML is not only pointless, but actually a number of steps backwards.
You give a lot of 'do this' instructions, but with absolutely no reasoning whatsoever. Care to explain? I'm not exactly one to 'go blindly where others have/n't gone before'.
Why would I do that when I have lots of tools that work with XHTML just fine? Heck, any xml editor that supports DTD's produces clean XHTML.
Holy flamebait batman!
Sure, when you compare bottom of the pile apple gear to bottom of the pile pc gear, you're right, except you'd BETTER be right at the price difference for that comparison!!!
Try comparing apples and apples next time. Apple gear is expensive when comparing like hardware.
Except that HTML itself is not well formed in many areas, and worse, very few tools produce clean HTML.
That's just not true. The house has no choice in it's decisions, which lowers their advantage a tiny bit giving the player that can play 'perfectly', a minute edge. Not enough to make any significant amount off of. Why it works is it's extremely difficult to play 'perfectly', almost no one can or does.
Not true at all. Basic rules do indeed give the player an advantage, albeit, a small one.
Dealer can not decide when they hit or stand, player can. Player has the advantage right there. This has been mathematically proven. It's a tiny advantage though, and any mistake on the players part throws it out quite readily. Counting cards is done because it pushes the advantage much MUCH further towards the player.
The reason players usually lose at blackjack is because they get emotional and don't follow their rules. Since the dealer HAS to follow a strict set of rules, the instant that the player doesn't, the dealers rules end up being an advantage for the dealer.
It's really just that simple.
Quite impressive indeed.
I think the problem is usually a combination of 2 things...bad metaphors implemented badly.
A well chosen and suitable metaphor combined with quality execution usually seems to work well.
In this case, the metaphor is sound: Present the user with a book to...read a book. Good metaphor. Next is the execution, which is very good. Click a page...page turns. Very intuitive. Page flipping animation makes it totally obvious what is happening, whether flipping back or forward. Stacked page thickness gives visual cue as to where in the book you are, just as in rw.
Unfortunately, this kind of interface is without a doubt an exception to the norm. It's altogether way too rare to find this quality of an interface...especially in a web page.
Bonus points for that, and in markup no less! (Look ma! No flash! No Java!)
Kudos to the developers on a job very well done!
Perhaps...if you manage to drop it on the iPhone just right that is.
Quite, value for your money, as in you get what you pay for. Seems to fit Windows...at least, better than either Quality or Performance anyways ;)
The response to that did indeed use the terms black and white, but it is quite obvious they were talking about tic tac toe. Easy mistake first time around, but when it's pointed out and you insist otherwise without actually reading up the comment tree...thus the dumbass remark.
I'll let your remaining feces slinging stand on it's own merits.