Slashdot Mirror


Project Arcade

Craig Maloney writes "Growing up, I found myself more than once in an arcade, be it in the mall, Meijer, or a free-standing building. The atmosphere was unmistakable: loud, with lots of activity, and people getting fully immersed and "in the zone" between them and their pixellated avatar. While playing an arcade game at home has been possible for many years now, the true arcade experience has been a little more elusive. There's something about having an upright video game cabinet, and playing on arcade hardware that gives the game that extra sense of being right in the arcades of my youth. There are many sites out there that have different plans for building a MAME arcade cabinet from scratch, but most read like a post-mortem for how the author pieced together their particular setup. What if you just want to convert an old (non-working, I hope) cabinet into a MAME arcade cabinet? Lots of information is out there, but where do you start? Project Arcade is an excellent introduction for building your own MAME arcade cabinet from scratch, and compiles lots of material into one comprehensive book." Read below for the rest of Craig's review. Project Arcade author John St. Clair pages 476 publisher Wiley rating 8/10 reviewer Craig Maloney ISBN 0-7645-5616-9 summary An excellent primer for anyone who is looking to create their own MAME arcade cabinet.

Project Arcade is split up in to five parts. The first part describes the planning process, and comprises complete plans for building an arcade cabinet from scratch. The second, third, and fourth parts are a list of parts and design decisions for the hardware for your MAME arcade cabinet, from the control panel and computer, to the speakers and monitor. The fifth part is a summary of various "off-the-shelf" solutions for purchasing a complete MAME-ready arcade cabinet, as well as links to other "inspirational" projects. Obviously, if you're building the MAME arcade cabinet from the wood up, and outfitting it with your own hardware, then most of the book will be applicable to you. I found all sections to be very valuable, and regardless of which direction I take (build or buy) I'll be more informed when I finally devise my plans and make my purchases.

One thing that stood out in Project Arcade was the thoroughness of the book. Unlike some "build your own arcade books", Project Arcade contains complete plans for an arcade cabinet, from start to finish, including lists of all of the materials. I unfortunately didn't build the cabinet, and am not an expert on woodworking, but the plans looked complete and well thought out. At the very least, it left me with the impression that this was something that I could likely handle with some help. The part I am a little more familiar with (the electronics) was quite fascinating. The book catalogs a great deal of hardware available to the arcade-cabinet builder, and there were parts that I didn't know were available, such as screw-terminal keyboard adapters (no more taking apart cheap keyboards for me). The author details many different joysticks, trackballs, and button choices available, with thoughtful discussion on the pros and cons of each choice. I felt through most of the book like I was being guided by someone who was passionate about building excellent MAME arcade cabinets, and had a lot of knowledge to share. Even the section on pre-made cabinets was carefully put together, with the benefits of each cabinet design explained thoroughly. There are also copious amounts of photos, so you'll know exactly what it is you're looking at. Also, where applicable, there are diagrams and charts to aid and assist.

Unfortunately, the strengths of Project Arcade are also part of its weaknesses. There are a LOT of parts described in the book. After a few pages of the same type of part, my mind started to wander. While the descriptions are comprehensive and insightful, I found myself after a while thinking "I get it already". Detailed descriptions of taking apart keyboards and soldering to them to me seemed obvious, but I can see why the author decided to take the time to explain the process more thoroughly for those who may not be as comfortable taking apart something electronic. Also, the book focused mostly on the hardware for building a MAME arcade cabinet. I would have appreciated the same depth of discussion on the software available to complete the project, mostly because I think the author could have brought some very insightful recommendations on what software to use with the MAME arcade cabinet.

When I build my MAME cabinet, be it a conversion of an old (non-working) cabinet, or from scratch, Project Arcade will definitely be the book I use on that project. While the descriptions can be a bit verbose, the book delivers a very thorough and insightful perspective on what I should be looking for when envisioning what my completed MAME cabinet should be. Much like a do-it-yourself book for remodeling your bathroom, the book can only provide you guidance; the finished project is up to your creativity and imagination. Project Arcade is that guide to building yourself the perfect MAME arcade cabinet.

You can purchase Project Arcade from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

158 comments

  1. I'm curious... by Have+Blue · · Score: 3, Interesting

    Does the book out anywhere that abandonware is a myth and that unless you already own an arcades' worth of authentic machines this project will involve copyright infringement? I'm not saying this is right or wrong, just that it would be irresponsible not to make readers aware of that issue.

    1. Re:I'm curious... by cayenne8 · · Score: 3, Interesting
      "Does the book out anywhere that abandonware is a myth and that unless you already own an arcades' worth of authentic machines this project will involve copyright infringement?"

      Well, I don't think it is that large a concern. Many places out there will sell you a blank machine....but, it is easy to get a free 'wink' 'wink' CD on the side of the ROMs to run it.

      It has only really been recently that some companies have started putting these old games out there for anyone to play with them again....until the MAME movement, they were largely lost, and many game still aren't commercially available.

      I don't personally see anything wrong with it...the idea behind MAME was to save and preserve some early computing. I like to see it when my friends' kids play these old games...hoping it might show them that game PLAY is more important often than graphics or sound. To this day, I think Robotron is one of the most fun and intensive games made. I usually finish a session worn out, sweaty, and have either nearly ripped out the dual joysticks, or have severe tennis elbow.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    2. Re:I'm curious... by Peale · · Score: 1

      The book concentrates on the building of arcade controls and/or cabinets. It does touch briefly on ROM use, but the focus is construction.

    3. Re:I'm curious... by CastrTroy · · Score: 1, Troll

      You may not personally see anything wrong with it. Some people don't personally see anything wrong with murdering someone. That doesn't mean it isn't against the law. That's the point the GP was trying to make. They should really outline that downloading ROMs may be or probably is illegal, and that you should consider this before embarking on this project.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:I'm curious... by twistedsymphony · · Score: 4, Informative

      You don't have to do any winking at all... You can find boards for most classic games on ebay for $2-$40 depending on the game (more modern or rare games can go up to $200) and you can get an EPROM reader for about $50 and rip your own ROMs from the boards that YOU OWN. I know because I've done it.

      I worked for 3 years as an arcade tech while I was in college, we'd have bins and bins of scrapped gameboards, most of them had good ROMs and were just tossed in a bin once the cabinet was converted to a more lucrative game. We then scavenged spare parts off these boards for when active machines had problems. It was a great resource for the arcade because when a obsolete proprietary Sega chip failed on still popular classic game X we could dig up the board from the old Sega game Y from the same year that we binned years ago and find the same chip on the similar board.

      The arcade I worked at had a lot of classic machines and the head tech actually started reverse engineering and building hardware emulators from scratch for a lot of classics that would die frequently from design flaws. (he was a really bright guy, and IIRC he was the head of the EE department at RI tech, the arcade was just his part time summer job).

      There are however quite a few games that were encrypted or had some other form of copy protection to keep arcade operators from cloning machines by dumping the roms to similar hardware from a cheaper game. Even still many of the popular classics have legal roms available for sale. I seem to recall at least one of those "classic games in a joystick" packages coming with a CD that included legal, MAME usable roms; or maybe I'm imagining things.

      In any case there are legal ways to obtain roms... though personally I prefer to just use the original hardware too.

    5. Re:I'm curious... by SomeoneGotMyNick · · Score: 2, Insightful

      You may not personally see anything wrong with it. Some people don't personally see anything wrong with murdering someone. That doesn't mean it isn't against the law. I stand back a bit and notice there's more to this comparison. You're trying to compare moral issues on legal grounds. I wouldn't compare murder to "illegal" ROMs. If you murder someone, you can never make that person whole again and restore their life. As for copying a forgotten about ROM, and legal bullying aside, the original copyright owner of the ROM can be made "whole" by an effort as minimal as the offender paying a license fee or other compensation.

      Life is an inalienable right. Actually, indefeasible might be a better word. Copyright is written on paper and can be modified, argued, or revoked.
    6. Re:I'm curious... by HTH+NE1 · · Score: 1

      I seem to recall there is one MAME ROM that was specifically released for free, non-commercial distribution. I think it was FHMC Q*Bert.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    7. Re:I'm curious... by Anonymous Coward · · Score: 0

      You may not personally see anything wrong with it. Some people don't personally see anything wrong with murdering someone. That doesn't mean it isn't against the law. That's the point the GP was trying to make. They should really outline that downloading ROMs may be or probably is illegal, and that you should consider this before embarking on this project If you had actually read the book, you would know that it is pointed out that downloading ROMs is illegal. There are also many other legal ways to obtain roms, and who says you need to run Mame at all? Consoles are very easy to connect, and since there are many arcade ports, you can have authentic controls with the legal console game. Next time, research a bit, mkay?
    8. Re:I'm curious... by Aladrin · · Score: 2, Informative

      I disagree that it would be irresponsible. Anyone that is into this enough to want to spend the money to make a cabinet already KNOWS the legal situation of what they are doing. The ones that believe the 'abandonware myth' won't listen to you when you try to tell them it's illegal, and if you ever DO get them to listen, they'll just justify it to themselves and carry on.

      On the other hand, there ARE legal alternatives other than owning a cabinet and playing MAME.

      GameTap, for instance, has quite a few arcade games like Joust that work very well with a good stick, like the X-Arcade Tankstick.

      Another interesting idea is to buy a broken cabinet, or even just the board, of the game you particularly want, and then playing it in MAME. You -have- the hardware legally and it probably won't cost near as much as a real cabinet, and definitely won't cost you as much shipping.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    9. Re:I'm curious... by Xanlexian · · Score: 1

      Excellent point.

      What about someone like me? I've got somewhere between 475 and 500 original games on their ROM chips. But not the rest of the hardware. I know the chips all work (I've tested them all). With just the software code in the ROMs be enough to stay within copyright?

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    10. Re:I'm curious... by Anonymous Coward · · Score: 0

      It's still a grey area. Some would say you're within your rights FOR PERSONAL USE, or as backups for the purpose of burning new EPROMS to repair those boards you have.

    11. Re:I'm curious... by Anonymous Coward · · Score: 2, Interesting

      Abandonware IS A FACT - a patent/copyright CANNOT EXIST in reality when all parties involved died and the holding corporation dissolved. When private people die without a will and no heirs, they die intestate and their assets are free to distribute. The same concept applies to corporations, regardless what any goddamn bastard lawyer tells us, we listen to morality and common sense.

      And yet, here you are in the first comment bashing us over the head with the Public Service Announcement that it is a crime worse than rape to even think about humming the Mr. Do tune without a license in your sleep. Thank you, Intellectual Property Fascist corporation asstroturfer. You may climb back into your slimy hole now.

    12. Re:I'm curious... by vux984 · · Score: 1

      Does the book out anywhere that abandonware is a myth...

      A myth you say? Really? Software that the copyright holders won't sell you, and refuse to support to the point that getting them to even acknowledge that it exists and they own it is an accomplishment -- all just a myth like unicorns and pixies?

      Seems odd that I have drawers full of the stuff.

      Or perhaps you mean a myth that abandonware is legal? That might be a myth if people actually thought that. But they don't really.

      We know its illegal; we've just elected not to care because the argument that the copyright holder is being harmed by our infringement is pretty much beyond absurd. And so their is no moral reason not to.

      Legally, yes, its against the law. But then so is jaywalking, playing dominoes in alabama on sunday, picking seaweed off the beach in New Hampshire, or leaving your car door open 'longer than necessary' in Oregon.

    13. Re:I'm curious... by The+Ultimate+Fartkno · · Score: 2, Informative

      There are more than that now.

      http://www.mamedev.org/roms/

    14. Re:I'm curious... by cayenne8 · · Score: 2, Informative
      "In any case there are legal ways to obtain roms... though personally I prefer to just use the original hardware too."

      Some of the old games, you can ONLY play them with the original hardware. You can't get a ROM of Deathrace ...that old B&W one that you drove over people/zombies, and they turned into a grave with a cross tombstone. Man...that one raised an uproar by the powers that be...back in the days before they started targeting music. Yup...parent groups have been bitching about kids stuff for quite a while.

      But, as I understand it with Deathrace it wasn't a rom, but, used hard wired logic circuits?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    15. Re:I'm curious... by Samedi1971 · · Score: 1

      Yes, the book does spend some time on copyright issues. It recommends the public domain roms that work with the emulator and points out that whether or not the reader uses roms they have no legal right to is for the reader to decide.

      I use roms I don't own, but I also collect real system boards of my favorite games when I can find them.

    16. Re:I'm curious... by mabhatter654 · · Score: 1

      but corporation "IP" assets are almost ALWAYS sold to another corporation... so somebody "owns" these if you looked really closely but the "owners" don't usually know it... until somebody like EA buys them up at fire sale to sue every body over. So yes, the myth of abandonware is EXACTLY what that witty tag says.. These works have "died" before they expire and there's nothing legally you can do about it. I do believe the copyright office is making some attempt to poke a hole in the situation, but not much... especially now that everybody has downloadable content (using Open source emulators for the "illegal" Roms no less!!!) But the irony of collectors being the only people that "own" a version of the work is lost on the copyright office.

    17. Re:I'm curious... by Hatta · · Score: 2, Funny

      unless you already own an arcades' worth of authentic machines this project will involve copyright infringement?

      So sue me.

      --
      Give me Classic Slashdot or give me death!
    18. Re:I'm curious... by billcopc · · Score: 2, Insightful

      Well then, call me a murderer but I think there's a certain charm to seeing my old game ROMS being traded through the intertubes. I'd rather see people enjoying my creations "illegally" than to watch them rot away in a New Mexico landfill like so many other Atari titles.

      I guess that's the difference between creating for love of the art vs working for money. Eons ago, game programmers were "ninjas"; today, most of them are just wage-slaves in a big faceless machine. Warren Spector, John Carmack, Shigeru Miyamoto, Hideo Kojima... good lord, Sid Meier! Brilliant people who lust for the challenge and push the genres that everyone else merely copies.

      The people who are pissed off about abandonware and casual piracy are people who don't like what they do for a living. All the money in the world won't make them happy.

      --
      -Billco, Fnarg.com
    19. Re:I'm curious... by Ph33r+th3+g(O)at · · Score: 1

      Yeah, it's against the law. No one gives a shit about piddly-assed laws like that. Does it erode respect for all law that copyrights are too long? Yeah, probably.

      --
      I too have felt the cold finger of injustice.
    20. Re:I'm curious... by God_Retired · · Score: 1

      Wow! Comparing using ROMs with murdering someone. You either are really fucked up or just were too lazy to come up with an appropriate comparison. Maybe using unlicensed ROMs with going 40mpg in a 35mph zone?

    21. Re:I'm curious... by Anthony+Baby · · Score: 1

      "Zombies" Heeehee. I remember them purely as pedestrians although they were called gremlins. Yes, Deathrace was a discreet logic game made using a transister-transister logic ciruit. No game ROM. There are several classic games like this. I don't know enough about the electronics behind TTLs but is there any way to save games like Deathrace?

    22. Re:I'm curious... by twistedsymphony · · Score: 1

      You're absolutely right... most of the older B&W games (read: pre 79) didn't have roms but just ridiculous amounts of logic circuits. The versions of those games on MAME aren't actually rips of the original roms but roms created from scratch to emulate the original hardware. I'm not quite sure where that falls in the legal spectrum of things where on the one hand it is a new piece of software completely reverse engineered from the original hardware, and on the other hand the end result is an exact duplication of the original.

      Many of the popular classics from this era were re-released down the road in ROM form.

    23. Re:I'm curious... by The+Ultimate+Fartkno · · Score: 2, Informative

      > The versions of those games on MAME aren't actually rips of the original roms but roms created from scratch to emulate the original hardware.

      Actually, when it comes to discrete logic hardware like you're talking about there is almost none of it present in MAME. There was an attempt to emulate Pong for a while, but that was eventually ripped out from the main build. MAME's stated objective is 100% accuracy to the original hardware and as of yet there's no system of emulating the circuits back then that's accurate enough for the developers. There's some emulation of discrete sound hardware for a few games, but until the devs find something that's up to their standard then there's really very little work being done outside of that. It's the same thing that's keepin laserdisc games out of MAME. The hardware is long-emulated, but there's no acceptable method of reproducing the video yet.

    24. Re:I'm curious... by kmhebert · · Score: 1

      Rest assured, I will only use my MAME cabinet for playing Robby Roto.

      --
      Regular Meta Moderators are not more likely to get mod points.
    25. Re:I'm curious... by Maul · · Score: 1

      Building an arcade cabinet does not immediately assume that you are pirating games and then playing them with MAME or another emulator. Once you build the cabinet, you can hook any type of software you want to it.

      1. There are several PC games that you can purchase which are "arcade style" and would be well suited to a cabinet.

      2. With a little work, you can convert a regular console controller into into an arcade stick. Place the console inside the cabinet (rather than a PC), and you can play your legally acquired console games in your cabinet.

      3. You can purchase actual arcade board for a game on eBay. It may have been swapped out of a cabinet for another game, or the old cabinet may have been in total disrepair. People who purchase the boards may wish to build a custom cabinet for it.

      --

      "You spoony bard!" -Tellah

    26. Re:I'm curious... by Mister+Whirly · · Score: 1

      Just curious on your position on jaywalking. Maybe akin to rape??

      And yes, I am only joking. I understand the point you are trying to make. But laws that exist to basically punish victimless crimes are stupid. Me using an emulator to play a game from the 80s of which the company doesn't even exist anymore is hardly "stealing" profit away from them. Besides, if I counted up ALL the quarters I spent on said games in my youth, I'm sure it would more than cover the cost of a license.

      --
      "But this one goes to 11!"
    27. Re:I'm curious... by Mister+Whirly · · Score: 1

      And on this point, does anyone know of any actual court case involving a company suing someone for infringement over the use of emulators and ROMs?? AFAIK, this has not happened yet, but then again, maybe it has and just didn't generate a lot of publicity.

      --
      "But this one goes to 11!"
    28. Re:I'm curious... by tepples · · Score: 1

      Does the book out anywhere that abandonware is a myth and that unless you already own an arcades' worth of authentic machines this project will involve copyright infringement? Only if you mention MAME by name. You aren't infringing copyright if you play free software on your cabinet. For example, you don't need to pirate Arika's Tetris The Absolute if you have Lockjaw.
    29. Re:I'm curious... by tepples · · Score: 1

      And on this point, does anyone know of any actual court case involving a company suing someone for infringement over the use of emulators and ROMs?? You mean like Sega v. MAPHIA ?
  2. I bought this a while back.... by Anonymous Coward · · Score: 1, Insightful

    I purchased an earlier version of this book, and I really enjoyed the presentation.
    I would recommend it to anyone serious about building their own cabinet.

  3. Slow news day ? by Anonymous Coward · · Score: 0
  4. For more information.... by nomad_dude · · Score: 2, Informative

    The author of this book runs Arcadecontrols.com, which provides a lot more information on building an arcade machine.

  5. it would be nice ... by Anonymous Coward · · Score: 0

    ... to see a definition of 'MAME' in the review. Too many acronyms people!

    1. Re:it would be nice ... by Laebshade · · Score: 1

      Obvious? MAME = Multiple Arcade Machine Emulator

    2. Re:it would be nice ... by Reason58 · · Score: 2, Informative

      it would be nice to see a definition of 'MAME' in the review. Too many acronyms people!

      Multiple Arcade Machine Emulator
    3. Re:it would be nice ... by Anonymous Coward · · Score: 0

      It means "to do a blow job" in spanish

    4. Re:it would be nice ... by Anonymous Coward · · Score: 0

      You misspelled "mamedev.org". mame.net is not an official site and is in the process of closing down. Also, MAME(tm) is a registered trademark of Nicola Salmoria, and lawyers will contact Taco soon ;-)

      Incidentally, given this is Slashdot, I'm disappointed how many people run Windows on their cabinets. MAME runs fine on Linux/BSD/Mac :)

    5. Re:it would be nice ... by compro01 · · Score: 1

      MAME runs fine on Linux/BSD/Mac :)

      only if linux/bsd runs fine on the hardware. i still find no end of issues with ATI cards.

      --
      upon the advice of my lawyer, i have no sig at this time
  6. calling cmdrtaco by awing0 · · Score: 1

    Rob built his own too: http://cmdrtaco.net/jubei/

    --
    Cthulhu Saves.
    1. Re:calling cmdrtaco by siredgar · · Score: 2, Interesting

      Actually, his cabinet is one of the ones I featured in the book :)

      --- John St.Clair

  7. Many options by perlhacker14 · · Score: 1

    The way I see it, if you really are after duplicating a full arcade experience, go for this work. You will get some hands on experience (rather than just sitting in front of your computer all day), and will enjoy the result and the conjured memories fully. Assuming you can get hold of an old MAME arcade cabinet. Or, you could just build your own, make it look like the old ones, and live happily ever after. Even better, if you just want to play the old games, and have dismissed the memories of the actual arcade, you could write a clone of all those games in {_some programming language here_}. It has been done (a clone of 17 great acrade games in C++ by a friend of mine), and still provides that same remnicience opportunity by allowing you to make the games over. Of course, most of us will stick with the renovation and just use an old cabinet.

    1. Re:Many options by cayenne8 · · Score: 1
      "Of course, most of us will stick with the renovation and just use an old cabinet."

      Yup...got mine in an old original Tempest cabinet. I'm gonna redo the sound...put in better stereo speakers and a big subwoofer...

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  8. missing by crossmr · · Score: 1, Insightful

    What's missing from the home experience isn't the cabinet, its the people and the loud environment. North Americans are more interested in being frugal than social.

    1. Re:missing by smurphmeister · · Score: 5, Funny

      North Americans are more interested in being frugal than social. This is such a lie! Why, if I could afford a plane ticket to wherever you are and wasn't afraid of leaving my house, I'd come over and kick your ass right now!
    2. Re:missing by Tackhead · · Score: 3, Interesting
      > What's missing from the home experience isn't the cabinet, its the people and the loud environment. North Americans are more interested in being frugal than social.

      It won't replace the ego boost from the throngs of humans crowding over your shoulder in awe of your godlike playing skills, but the Arcade Ambience project is a pretty good replacement for the background sounds of dozens of arcade machines.

    3. Re:missing by Jeff+DeMaagd · · Score: 1

      What's missing from the home experience isn't the cabinet, its the people and the loud environment. North Americans are more interested in being frugal than social.

      I'm not sure about that, it seems that a lot of people buy a lot of games, buy lots of hardware, accessories, TVs and such.

      Maybe it's just antisocial, possibly having nothing to do with frugality.

      Personally, I hated the loud environment.

      Most of the places that had the machines didn't maintain them very well. Many machines had noticeable screen burn. Some of them had projection screens where the color guns were severely misaligned.

    4. Re:missing by Jeff+DeMaagd · · Score: 1

      It won't replace the ego boost from the throngs of humans crowding over your shoulder in awe of your godlike playing skills,

      Yeah, because a lot of people have that level of skills.

    5. Re:missing by Ohreally_factor · · Score: 1

      Screen burn? Not as bad as the cigarette burn. Seriously, did you ever walk up to your favorite game to find out someone had been resting their lit cigarette on the control plane? I'm a smoker, but I still found it highly annoying. Sometimes you'd see a Japanese import that actually had a built in ashtray.

      --
      It's not offtopic, dumbass. It's orthogonal.
    6. Re:missing by Gulthek · · Score: 2, Insightful

      If you don't possess the skills, you can be part of the crowd of people who admire. Don't you see that there is a role for everyone?

    7. Re:missing by rkanodia · · Score: 2, Informative

      +4, Interesting? I could see either -1, Troll or +532, Brilliant Satire, but Interesting?

    8. Re:missing by Anonymous Coward · · Score: 0
      It's not the skills comment that's interesting, it's that he found someone who actually went through the trouble of making CDs of arcade background sounds to solve half of the grandparent poster's original problem: that a MAME cabinet can't reproduce "the people and the loud environment" of an 80s arcade.

      The CD doesn't address the social environment of a crowded arcade, but it can make your living room sound like one from 1981, 1983, or 1986, which is (IMHO) pretty neat.

    9. Re:missing by morethanapapercert · · Score: 1

      What's really missing is the sticky rubber/vinyl floors, the smell of cigarette smoke, the sound of traffic a few yards away* and a surly fat guy wandering around with a metal coin dispenser gadget who acts like letting a kid exchange his handful of nickle and dimes for a few more quarters is some huge hassle.

      *One of the biggest arcades in Toronto,ON back in the day was the "Funland" On Yonge St. The entire front of the place was fold away doors and in the better weather they would open them all up. Since all the latest games were always up front, it meant you were playing a sidewalks distance from one of the busier streets in the downtown. At certain times of the day, some games would become almost unplayable as the sunlight would reflect off the plate glass windows across the street and glare all over your screen.

      --
      I need a wheelchair van for my son. Help me get the word out. https://www.gofundme.com/wheelchair-van-for-jj
    10. Re:missing by MitchelWB · · Score: 1

      The ambience is easy to replace.. but having multiple machines. I'm actually not a video game guy, but I collect pinball machines. I have room for 8 in my game room (and more in the basement and garage) and when I have all of them up and running and someone standing at each one of them, turn the lights off and ambience flourishes. I've been collecting coin-ops for about 7 years now, and started with arcade games back when MAME machines were still something that real collectors had to satisfy the holes in their collections to now, where there are several people in my office who have built one. Even if you aren't going to collect dedicated machines, if you really want the ambience, you gotta have enough machines to go around when you have guests come to play. One mame machine isn't enough. I can accomodate more people than will fit in my game room at one time with just my 8 pinball machines.

  9. Great book and great site... by stewbidasso · · Score: 1

    Like others have said, the author of this book runs the site arcadecontrols.com, which has a very active community with tons of great info. I stumbled on the site a while back (before hearing about the book) and it has become a fun hobby (making arcades and such). We are just finishing our 5th arcade now (a custom cocktail cabinet). It just never gets old. I would suggest checking out the site to get a feel for the hobby and then buying the book once you're ready to build. Most of the content from the book is available in the forums on his site, but it is worth having a nice book with all of the info in a centralized easy to find location when you're ready to build.

  10. does the book cover by atarione · · Score: 3, Funny

    how to convince your wife to let you have an arcade machine in the house???

    oh right this is slashdot sort of a moot point by in large really.

    --
    actually I am happy to see you, however that is in fact a banana in my pocket.
    1. Re:does the book cover by chimpo13 · · Score: 1

      Honey, do you remember how I spent $800 to remove used tampons from the dog's insides? Just think about that when I'm playing Robotron on our new MAME.

    2. Re:does the book cover by Thyamine · · Score: 1

      Convince the wife? Hell, my wife wants to have a game room with pool table, MAME cabinet (already built, sweet fun while drinking), and a bar. Sure she doesn't want it in the living room or kitchen, but even if you aren't looking to have a game room exactly, there must be a spot where all the computers are located (i.e. office/man room/server room) that she won't object to.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    3. Re:does the book cover by XueLang · · Score: 1

      Hey, some chicks dig video games. :P

      --
      Knowledge is power. Power corrupts. Study hard. Be evil.
    4. Re:does the book cover by Anonymous Coward · · Score: 0

      My dog just pukes them up (damn those things can expand). I suggest a metal can with a lid that closes automatically for your bathroom.

    5. Re:does the book cover by bugnuts · · Score: 1

      I'd tell her "Hey honey, I'll replace the enormous Gauntlet II machine occupying the living room with this smaller one" and she'll go for it in a second.

      Or you could just get rid of the exercise machine she forced you to buy that's been used only twice.

    6. Re:does the book cover by Gilmoure · · Score: 1

      Yup! Oh, the joys of living with a real, live, woman.

      --
      I drank what? -- Socrates
    7. Re:does the book cover by LordSkippy · · Score: 1

      With my wife, it was Ms Pac-Man on one of those hand-held games you plug into the TV. After she got frustrated with the joystick not being stable, she asked me if there was anyway to get it to feel more like the old arcade game.

      "Why yes, mi amor, yes there is."

      We converted an old Centipede cabinet and it sits in the kitchen eating area.

      --
      My karma is in a nose dive
  11. Wild Gunman by HTH+NE1 · · Score: 4, Funny

    I like to see it when my friends' kids play these old games...hoping it might show them that game PLAY is more important often than graphics or sound. "You mean you have to use your hands?"
    "That's like a baby's toy!"
    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  12. Pay for nice wood by GrayCalx · · Score: 2, Informative

    I made a MAME cabinet a few years ago and I enjoyed it while I had it. The one recommendation I'd pass along to others is go ahead and splurge and get the nicest wood you can. I went cheap cheap cheap; bought the roughest, cheapest pieces of crap wood I could get. I never got over that disappointment. That and instead of dropping another $30 on paint, I used the glossy black paint we had lying around. Another big mistake, but cez la vie.

    1. Re:Pay for nice wood by bladesjester · · Score: 1

      Or you could just pick up one of these

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Pay for nice wood by GeckoX · · Score: 1

      You may turn in your geek credentials at the door on your way out if you please.

      You do realize that's like commenting on a build your own PC book by pointing out a link to Dell right?

      Kinda missing the point? Just maybe?

      --
      No Comment.
    3. Re:Pay for nice wood by bladesjester · · Score: 1

      Actually, my geek creds are safe. I've done everything from building computers and networks to building buildings and blacksmithing.

      This book is about making a MAME setup from an old arcade cabinet. Offering another place to start with similar materials is by no means cheating.

      If you want to demand that I turn in my card, demad the same of the book's author.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    4. Re:Pay for nice wood by joe+155 · · Score: 1

      "You do realize that's like commenting on a build your own PC book by pointing out a link to Dell right?"

      I'm confused by your analogy, now if it related to a car...

      --
      *''I can't believe it's not a hyperlink.''
    5. Re:Pay for nice wood by GeckoX · · Score: 1

      ?

      You provided a link to a finished product, completely bypassing the whole process of making the thing, to any extent, yourself.

      Not saying it's not a viable option, just kinda odd considering...

      --
      No Comment.
    6. Re:Pay for nice wood by bladesjester · · Score: 1

      Actually, while it is a functional cabinet, it is rather bare and can be modded to your heart's content, much like starting out with the old arcade cabinet.

      Again, I restate the point that this book is *starting* with an arcade cabinet, not making one from sheets of plywood.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    7. Re:Pay for nice wood by karnal · · Score: 1

      Some people don't want to invest their time and money into new tools etc required to build such a cabinet.

      That's why we've got this thing called money. I can pay someone else to do stuff that I'd either rather not do or don't want to spend the time on.

      It's kind of like my Operating System. Even though Linux is free, I'd still rather pay for it than create it....

      --
      Karnal
    8. Re:Pay for nice wood by El_Oscuro · · Score: 1

      I got the slikstik too. Expensive but sweet. The W/G 9200 arcade monitor and arcadevga card were also musts, as well as the tornado spinner for Tempest. While I could have built the cabinet (I made everything from raised panel kitchen cabinets to bedroom furniture), setting up the controls to work well would have been a major project. So I bought cabinet from SlikStik, the monitor from W/G, and the arcadevga card, then installed Lincade. Truly sweet!

      --
      "Be grateful for what you have. You may never know when you may lose it."
    9. Re:Pay for nice wood by bladesjester · · Score: 1

      I've heard a lot of good things about the 27" Betson Arcade Monitor as well, and it doesn't require a special video card.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    10. Re:Pay for nice wood by hazydave · · Score: 1

      Prior to my latest startup company, I was working on a MAME cabinet. I built it from scratch, based on an internal pine frame, with oak and oak veneer surface. I collected a number of arcade controls, and was pretty happy with both used and new stuff, particularly the Tempest-like spinner I found on one of the online sites. The only big issue was a trackball... the one I found used was a bit too used.

      I designed my own electronics for system control, largely because most of the MAME controllers of the day weren't doing trackball/spinner correctly -- they were sampling the quadrature signals in software, and could alias with a fast enough spin... mine used a CPU with hardware counters. I had the setup for most configurations of one or two player games, a bright LED driven marquee (lexan bezel set into oak, the marquee graphics themselves printed on roll paper), etc.

      This was at the time using an old PC, which has since gone onto other things. I'd have a faster Athlon XP if I got back to it today. Had a coin drop extracted from a real arcade machine, high end PC speakers built-in, with an amp and alternate speaker outputs to use this as a jukebox as well. If you push on the panel below where the controls box goes, it pops out and offers access to a PC keyboard, just in case. Got some since textured molding for the edges, too. The whole design was made to match the bar in my gameroom, so it would look pretty nice, thus being resistant to wife-complaint syndrome (well, we already have bumper pool, air hockey, and foosball up there with the bar, so it's not exactly the livingroom anyway).

      I'd love to get back to this sometime, though I'd be tempted to use a better CPU on the controller these days, maybe support some more I/O. The basic cabinet is awaiting some final sanding, I still need to build the controller box, and track down a better trackball. But those 100 hour weeks, other home projects, etc. may keep this on the shelf another year or two...

      --
      -Dave Haynie
    11. Re:Pay for nice wood by GeckoX · · Score: 1

      And where did I try to take that away from you or anyone else?

      Sheesh.

      But considering the topic at hand, it'd be more interesting to talk about actually building one than skipping the entire topic completely.

      No need to get all up in arms.

      --
      No Comment.
    12. Re:Pay for nice wood by t0rc · · Score: 1

      I used Truck Bed liner from spraycans at the local auto parts store. It gave the cheap wood I used a very nice semi rough texture and also a very duable surface. It was also far cheaper than the alternative, I was going to cover it with laminate which would have cost like 250-300 between 3 sheets of laminate and the contact cement. The monitor is an 800x600 monitor I purchased on ebay for 150. - cost 100 to have the damn thing shipped. The Control Panel itself was about 80% of the work. Here are some pictures http://www.flickr.com/photos/10535271@N02/

  13. Bah... by Fizzl · · Score: 1

    Nothing more than a slahvertisement for plywood ;)

  14. My own parts recommendations... by glindsey · · Score: 2, Informative

    The I-Pac from Ultimarc is a really nice screw-terminal-to-keyboard interface board, and the one I've used in my own arcade console. Its biggest benefit over a hacked-up keyboard is that it uses discrete I/O for all of its inputs, rather than matrix scanning like a keyboard does, so there's absolutely no limit to the number of simultaneous keypresses it can process.

    I'd also like to recommend the Opti-Pac to connect trackballs, spinners, or optical joysticks that don't have built-in USB or PS/2 mouse interfaces.

    And while I'm on the subject of spinners, the SlikStik Tornado Spinner is really nice.

    1. Re:My own parts recommendations... by RandoX · · Score: 1

      You just described my exact setup.

  15. Hopefully it covers front-ends by CarlJagt · · Score: 1

    Disclaimer: Haven't read the book, but I did put together a MAME cabinet now living in someone else's basement bar ... *cough*

    I do hope there are useful pointers to graphical front-ends. No offense to the creators of various emulators out there, but the usability mileage of my MAME cab suffered greatly until I found a sexy, useful and simple front-end Game Launcher. You could also try Lemon Launcher, although I had only partial success.

    While a little time consuming to setup all the ROMs, the PC now auto-runs Game Launcher, plays various "attract" mp3s and successfully launches MAME32 upon a button press. Now friends, family and even the smallset can easily choose and play games just by walking through the menu using those fun arcade sticks.

    1. Re:Hopefully it covers front-ends by Samedi1971 · · Score: 1

      I think the book was published before gamelauncher existed and I'm not aware of any updates. It mentions a few that were available at the time but they may be a bit dated now. I'm also using gamelauncher, but that's because after reading the book I kept up to date on arcadecontrols.com, the author's forum.

    2. Re:Hopefully it covers front-ends by dslbrian · · Score: 2, Insightful

      I do hope there are useful pointers to graphical front-ends.

      I had trouble finding a frontend I liked, and actually started writing my own in wxWidgets, until I ran across 3D-Arcade. Took a while to figure out how to set it up (and I'm still figuring it out since the config is quite complex), but its nice to walk around in the virtual arcade, pretty cool stuff.

      And as a side note, a working 3dArcade set can fit on a 1GB flash drive, and makes an inexpensive gift at christmas. Launches a bit slow off the flash (assuming cheap flash), but plays great once its going.

  16. Am I missing something here? by UserChrisCanter4 · · Score: 2, Interesting

    The author of this review asks, "What if you just want to convert an old (non-working, I hope) cabinet into a MAME arcade cabinet? Lots of information is out there, but where do you start?" Based on the review, the book seems to focus a lot on making your own replica cabinet from scratch.

    If you want to build a cabinet from scratch, it sounds like this would be a fine book. If you want to convert an old cabinet, there are much easier solutions. Ultimarc, for example, produces several products that convert standard JAMMA interfaces to PC keyboard and video connections. JAMMA is the standard that arose to allow for easily changing games out in arcade cabinets.

    I ultimately ended up with a HotRodSE connected to a home theater computer because I didn't have the space for a dedicated cabinet. Ultimarc's products, though, appear to allow for the joystick and buttons on a JAMMA cabinet to connect to a PS/2 interface and for the video connector to hook to VGA (refresh and resolutions on arcade machines are different from standard computer modes). They even sell an AGP or PCIe video card that appears to have a special RAMDAC so that you don't have to screw around with getting the weird video modes working.

    I've never used Ultimarc's stuff, so I have no idea how well it would work. Assuming it's decent, the formula would be pretty simple: find an older Street Fighter cabinet in decent shape (functioning buttons and non-burned screen). They have six-button configs, which seems to be the most buttons used for the majority of games, thus saving you from having to cut holes for new buttons. Street Fighter was also ridiculously common but is old enough that you should be able to get the cabinet for a few hundred dollars if you're in/near a big city. Pull the board, plop in a computer, wire a couple of adapters, spend some time on a nice front end, and it shouldn't be too much work to have a functional MAME cabinet.

  17. Front-ends were my worst problem by Magorak · · Score: 2, Interesting

    I took an old Street Fighter II box and re-did it as a MAME box a few years ago but for me, I wanted to do more than just the arcade games. I also included NES, and Atari stuff in it as well. I also liked the idea of running some of the well done remakes of classics (Activision's Space Invaders was done very well, as were some of the other remakes).

    What I found was that pretty much every one of the launchers/front-ends I found sucked. I found nothing that allowed me to incorporate multiple emulators, and non-emulation apps, into one nice little launcher. Yes, there were some nice apps out there but nothing really worked overly well, and I was very disappointed. All I wanted was a long list of games, each with a screenshot, and a launch button. Nothing fancy.

    I ended up writing my own little app which launches when the machine boots, and then kicks off whatever app/emu is required to launch the game.

    For me, writing the app was part of my experience, but it would have been nice had I been able to just use something that already existed.

    --
    No matter how fast computers get, you'll always be waiting - Matt Klem
    1. Re:Front-ends were my worst problem by bladesjester · · Score: 1

      If you're doing it in windows, GameEx (http://www.gameex.net/) is pretty popular and a decent front end that has basically exactly what you said you wanted - list of games (which can be split up by console/mame), screenshot, and launch button.

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Front-ends were my worst problem by Anonymous Coward · · Score: 0

      "What I found was that pretty much every one of the launchers/front-ends I found sucked. I found nothing that allowed me to incorporate multiple emulators, and non-emulation apps, into one nice little launcher. Yes, there were some nice apps out there but nothing really worked overly well, and I was very disappointed. All I wanted was a long list of games, each with a screenshot, and a launch button. Nothing fancy."

      Well you didn't look very hard! Most front-ends support multiple emulators, or even launching any other game or exe you want.

      Maybe by "few years ago" you mean TEN years ago??

    3. Re:Front-ends were my worst problem by svallarian · · Score: 1

      I built mine about 5 years ago and (am still using) ArcadeOS, which was a great program, but very very complex to get setup and run correctly.

      --
      I patented screwing your mom. But it got revoked for "prior art."
  18. A friend of mine made a MAME arcade. by Anonymous Coward · · Score: 0

    I don't have any links as my friend has not published anything about his experience but making a MAME arcade is cool and completely doable. The only thing is it takes money and time. My friend spent several thousand on the wood, tv, computer, controls, paint, etc. when he made his. He also spent lots of time tinkering and playing with things to get it to work properly. He is working on a second one now with a more complicatedly themed arcade box, better controls, etc. For him, it is a labor of love. He loves spending time in his shop, fabricating things and tinkering. The building of the arcade is its own hobby apart from playing video games.

    Anyway, his arcade is really awesome. It looks like a commercial arcade and it can play any arcade game ever made. It can be done.

  19. Ambience by Miykayl · · Score: 1

    I've used M.A.M.E, and it's great. Emulation beats a rewrite/port any day of the week.

    The feel is totally authentic, because the emulator executes the original ROM code opcode by venerable opcode.

    What I'd hope to see in a book by that title, is some advice on creating the atmosphere of the arcade.

    My fond arcade memories are of dark rooms or halls, with black paint or wallpaper. I remember one called "Space Station something-or-other" that had murals on the wall of deep-space.

    Back to my point: Suggestions for decorating.

    How about a home-theater room that with a few curtain-pulls-or-other becomes an authentic-looking arcade?

    How about a 5.1+ audio stream playing through your home-theatre system that generates appropriate background noise? Yes, it's almost like a bad laugh track. But, let's face it, you could have the best single-cabinet ever, and you are not going to capture the arcade atmosphere. Does playing a movie in your living room with an LCD projector make you feel like you are at the drive-in? - Rhetorical, the answer, were it solicited, would be "No. LCD in living room != drive in"

    Without regard to the colossal waste of time and resources this would be, it would definitely be pretty cool... DEVO in 5...

    P.S. Let me get this off my chest: "Finite" "Infinite" "Definitive" "Definitely"...

    1. Re:Ambience by CarlJagt · · Score: 1

      I have Game Launcher play these mp3s as an attract, but it does stop when the emulator fires up: Arcade Ambience Project

    2. Re:Ambience by Miykayl · · Score: 1

      Sweet!

      Thanks for the tip, and the link!

      If the attract track was long enough, and played on another system, it would play all-the-time, and would not sound as redundant as, say a 2-minute track.

      Better still, would be to have several tracks of different lengths mixed together. In this manner, it would be harder, after hours in your arcade, to find yourself saying, "I just heard that Pac-Man-Death, which means I will hear a Joust respawn in 3...2...1..."

  20. My MAME Cabinet by nuxx · · Score: 1

    Here is info on my MAME Cabinet, if anyone is interested. That link also includes the control panel template I came up with, info about the hardware, software, an image of the whole OS setup which can simply be dropped on a Compact Flash card and booted, and a bunch of other things.

    The cabinet was built completely from scratch, patterned off of a early 90s Data East cab.

    Of course, I did this all back in the summer of 2000, so some of the electronics I used for it might be a bit dated. However, I think most of the info is still applicable.

  21. Great MAME cabinet project by Anonymous Coward · · Score: 1, Informative
  22. One thing still missing by obarel · · Score: 2, Interesting

    Having to pay for each game, and taking pride in spending 15 minutes (or 45 minutes) on a single quarter (or any other coin).

    I think it was the fact that I had to pay for each attempt that made me memorise most of Slapfight and R-Type. I've played both on MAME (R-Type on the Wii as well), and I don't have the same motivation. If I die, I die. Press 5 a few more times and have another go. It's also the amount invested so far that can make a difference (when you realise that you've already spent around $100 or $500 on this game, you're not going to leave it now, not without your name on the high score list.

    This will never be replicated at home, even if you add the coin mechanism, because you know you still have the money there.

    I'm not suggesting that money is the only incentive, and that you can't enjoy arcade games without it, but I do believe it's a big part of it.

    1. Re:One thing still missing by Miykayl · · Score: 1

      If you had more than 1 MAME machine, or even with just 1, but not as fun... You could have little tournaments with your friends for fun. Offer a real-world reward, maybe even something legal! (as opposed to a miniature snarfblatt, which is endangered in its native country of whoozeewhatsia and is therefore illegal to trade)

      If you had a board that continually displayed all-time-high-scores for each of the popular M.A.M.E. games, your friends might try in earnest to beat each other and stay on the top.

      Again, the purpose, by whatever means, is to create incentive to excel while playing the game, instead of just playing it for 5 minutes for nostalgia.

      Yes, yes, of course, you could light someone's pants on fire and require that they hit 80,000 points in Joust before you'll use the extinguisher... But come on, folks... That'd only work once... So we need a better solution.

    2. Re:One thing still missing by mockchoi · · Score: 1

      I agree. I realized way back with my 2600 that this sort of game just isn't fun unless you're paying for it. For my current arcade cabinets, I just put all my quarters in a cup and use them for the games. If I run out of quarters, I can't play more until I get more. I've never emptied the coin buckets, some day when they're full I'll take a nice vacation with the money.

  23. New Edition??? No, I guess not... by MS-06FZ · · Score: 1

    This book is three years old, man - haven't people seen it by now?

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  24. VIPER MAME arcade project by __aamisb9940 · · Score: 1

    blog during construction here - http://nyty.ath.cx/arcade/index.html

  25. Nice by lusid1 · · Score: 1

    John ("Saint") did a great job on the book. Really happy with the way it turned out.

  26. what north america are you talking about? by puto · · Score: 2, Insightful

    North Americans are anything but frugal! Here in the USA and in Canada people spend money like water, let food spoil, spend money on car detailing, botox, and sleepaway camp.

    And all though I spend an large amount of time in the arcade in the 1980s there were better places to be social.

    Skating Rink, corner store, the shopping center.

    Of course in my day you could smoke in the arcade, buy dope, and check out rat tails and members only jackets and listen to Pat Benatar. Maybe that is why we do not go to them.

    --
    The Revolution Will Not Be Televised
  27. Headline confusion by cheezfreek · · Score: 0, Troll

    Am I the only one who saw the headline and thought "A Microsoft Project arcade game would SUCK"? Probably. Time to get the corporate hand out from up in there...

  28. Does this really need a book? by pla · · Score: 1

    Most of the "post-mortem" reviews of DIY cabinets give far, far more than enough detail to reproduce them.

    Why?

    Because this involves a relatively easy task! If you have an old cabinet and can build a PC, buy an X-Arcade dual (and perhaps the trackball), and whip out your jigsaw. Half an hour of work (not counting the PC itself and finding romsets for your favorite games) will give you a decent base cabinet ready to roll. Add another hour if you want to go all out on decorations.

  29. Best home arcade goes to this guy: by Weaselmancer · · Score: 2, Interesting

    Peter Hirschberg. Take a look at his basement arcade!

    How's that for ambiance?

    --
    Weaselmancer
    rediculous.
    1. Re:Best home arcade goes to this guy: by Anonymous Coward · · Score: 0

      Holy crap! Does his website contain tips on convincing one's significant other in allowing this?

  30. Meh by Greyfox · · Score: 1
    It's a laudable project to be sure, but I don't think you're capturing the general chaos of an arcade that way. They always turned Centipede's volume all the way up and put it at the front of the arcade so you could hear it clear to the mall entrance and navigate your way to the arcade based on that. Inside the arcade it was a cacophony of a couple of dozen different machines all going at once, but you could still somehow tune all that out and hear just the game you were playing.

    Then of course there's the rule that in any given arcade at least a quarter of the machines have to have controls that are broken or unresponsive in some way. Can't forget that...

    Plus arcades had their own unique smell, a combination of electronics, carpet cleaner and sweat.

    Finally, I imagine it'd be hard to get the controls of various games just right. For most games it's not a huge issue but it's absolutely essential for games like Spy Hunter, Discs of Tron and 720 Degrees.

    I think if you want to go on an all-out nostalgia trip you have to buy a bunch of cabinets (Including 3 or 4 with special controls) and set up a full arcade in your basement or somewhere. If it's still feasible, you should probably snag a couple of pinball machines, too...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Meh by Anonymous Coward · · Score: 0

      There's a company that makes a push/pull spinner that's almost identical to the DoT spinner. Some guys will get a spy hunter controller, hook it up to an optipac and use it like that. As far as 720 goes, there's a guy who is supposedly working on the unique controller. My cabinet is a 4 player, 8 button including start per player, trackball, spinner, and a hacked flight stick so I can play tron.

  31. Re:what north america are you talking about? by Ohreally_factor · · Score: 1

    What's funny is that the hoodlums that hung out in arcades (me among them) were considered anti-social types. And you're right, it was a place to buy pot or whatever, but usually not the best place. More of a last resort.

    --
    It's not offtopic, dumbass. It's orthogonal.
  32. Besides being a few years late (2004) by bryan1945 · · Score: 2, Informative

    I got this a few years ago when I was interested in building my own box (then had some financial problems with this). It was great, especially if you coupled it with their website. They go into the legalities of MAME a bit, but mostly focus on how to built the machine.

    I run mame on my desktop, which is ok, but I always (and still) want a spin, real joysticks, a flight stick, and the great old games. I've learned you can put multiple simulators on a machine and run stuff like old Apple II games up to fairly recent PC games.

    This book is not comprehensive is everything you can do, but it gives you a great start if this is a hobby you would like to do. Well worth the price. And definintly check out their website. You could easily spend hours there.

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  33. Yes, it does by jpetts · · Score: 1

    Yes it does: no less than five pages (342-346) are devoted to legal issues surrounding obtaining the necessary ROMs, which is what I believe you are referring to.

    --
    Call me old fashioned, but I like a dump to be as memorable as it is devastating - Bender
  34. FYI by Duncan+Blackthorne · · Score: 5, Informative
    Granted, some of this has already been said, but I'm going to try to cover it all in one place.

    For 15 years I repaired arcade games and pinball machines. In that time I must've installed a couple thousand 'conversion kits' to make over an old game into a new one. I left that industry in 1997, but I doubt things have changed much: converting an old game into a new one is much cheaper than buying a whole new game.

    * Old arcade game cabinets (with or without working games in them, or even with non-working games in them) can be purchased; similarly, brand-new cabinets, manufactured with installing a new game kit in them are available. It's much easier and cheaper to renovate an old cabinet than it is to try to build one from scratch, that's for sure.

    * Arcade-style buttons, joysticks, trackballs, etc. can also be purchased brand-new and used. Common controls like 4- and 8-way joysticks and standard pushbuttons are much, much cheaper than you'd think and readily availble.

    * Older or "classic" arcade game PC boards can be had for a song from reputable companies. Most of the business the last company I worked for was buying and selling used hardware. While using an emulator is kinda cool (used to have an Asteroids emulator back in the day), nothing plays quite like the originals. Wiring up most of the old classic games isn't that difficult, most have one single harness connector and require +5 and +12 volts, monitor (RGB plus sync), speaker, and controls. Some multi-board sets are more difficult, but a decent company will sell it used with some sort of workable wiring harness and documentation showing cabinet wiring (I used to generate my own documentation if there was none available).

    * Newer games (hopefully, all still) use a standard 56-pin wiring harness, which allows you to switch games as easily as pulling one PC board and installing another, no (or minimal) rewiring necessary. Where I worked, I started manufacturing adapters from the older games to the newer wiring harness standard, to facilitate selling older games to people and vendors that wanted them.

    * Commentary on the legality of ROM images: last time I checked, even something as old and ubiquitous as Pac Man was still of great interest to Namco, and they'd sue your pants off if they discovered you pirating them. Piracy of arcade game hardware and software always was and probably still is a big problem for the arcade game industry; I'd see knock-off arcade games all the time. Copyright holders would sue the living daylights out of anyone trafficking in such things -- although I kept a library (past tense!) of EPROM/ROM/PAL images around for repair purposes, and you can likely still download them from the 'net.

  35. A pixellated avatar? by pongo000 · · Score: 1

    No, my friend, you've missed the boat on this one. The "arcade experience" was standing in front of Gorgar, with its immense vocabulary of seven words, and immersing yourself in pure physics joy. Other than Asteroids and Galaga, there really aren't many video games that can even remotely hold a candle to pinball.

  36. Although already covered in Slashdot earlier ... by pigeontheory · · Score: 1

    Ok, so this topic of DIY Arcade Cabinets has already been covered here, it's always a nice topic to cover once in awhile since now millions of geeks have made their own cabinets (myself included).

    I believe this book has been published for quite some time now. I ran across it on Amazon awhile back. The book does go over the legality matters of ROMS and such, but most people will ignore all the "possible" legal issues and still continue to download ROMS. I mean, how many people do you know who have a DIY arcade machine and and claim they've bought all 6000+ games? When asked how they got them, well, the Internet of course. And then that idea spawns others to build an arcade machine and they download ROMS and it'll be endless cycle ... that is, until it finally some hot-shot lawyer comes around and makes a statement that all home Arcade Machines are up to no good, stealing, copyrights, blah blah ...

  37. In praise of Ultimarc by mccalli · · Score: 1

    If you want to convert an old cabinet, there are much easier solutions. Ultimarc, for example, produces several products that convert standard JAMMA interfaces to PC keyboard and video connections...Ultimarc's products, though, appear to allow for the joystick and buttons on a JAMMA cabinet to connect to a PS/2 interface and for the video connector to hook to VGA (refresh and resolutions on arcade machines are different from standard computer modes). They even sell an AGP or PCIe video card that appears to have a special RAMDAC so that you don't have to screw around with getting the weird video modes working....I've never used Ultimarc's stuff, so I have no idea how well it would work. Assuming it's decent, the formula would be pretty simple:

    It all works very well indeed. I have an IPAC interface, an ArcadeVGA card, a video amplifier and an UltraStick 360 (USB arcade-style joystick mappable to analogue). This went into a two-player six button Electrocoin cabinet along with a P800, speakers and a wireless adapter for remote admin. The ArcadeVGA allows direct connection to a 15Khz monitor such as the Hanterax 9000 that came with my Electrocoin - no messing around. Resoldering the buttons to connect to the IPAC was easy, and the default IPAC controls map to the default MAME key configurations as well. Top it all off with a MAMEWah front end and my home arcade machine is doing very well for itself.

    My only gripe isn't with Ultimarc, it's with the speakers I chose. They have excellent sound quality, no problem there, but they need switching by pressing two buttons simultaneously. I'd like to find some good speakers that can be left in an on position constantly, and will just react to whether power is being supplied or not. All suggestions welcome.

    The other thing I'd like is a driver for the ArcadeVGA under Linux. At the moment my home arcade is based on Windows 2000 - the only install of Windows in the house, bar a virtual one I use for running Quicken. I'd like to move over to a Linux solution, but I've read mixed things about the ArcadeVGA under Linux. It works, but there appears to be an amount of faff getting the right resolutions recognised and avoiding that is exactly why I bought an ArcadeVGA in the first place.

    All in all though - Ultimarc make excellent products which make refitting a cabinet into a MAME box an entirely straight forward affair. The owner has also been helpful advising me on a few things too. No connection, just a satisfied customer.

    Cheers,
    Ian

  38. Atmosphere, indeed! by Anonymous Coward · · Score: 0

    [...] The atmosphere was unmistakable: loud, with lots of activity, and people getting fully immersed and "in the zone" [....]

    And the smell... that was in a whole other zone...

  39. Recommend APAC over IPAC by pigeontheory · · Score: 1

    I'd recommend the A-PAC as this uses the USB gamepads as the discrete controllers to program. This is much simpler to set up and you don't have to worry about ghosting keys. Its also good if you don't want the arcade machine and you make a desktop arcade box, you can use it for other PC games that use gamepads.

  40. It's not a real standup arcade game by netglen · · Score: 2, Funny

    It's not a real stand up arcade game unless it has cigarette burns on it by the player 1 & 2 buttons.

  41. To be truly authentic.. by MrSteveSD · · Score: 2, Funny

    You need to invite strangers to your house while you are playing, who will annoyingly hang around the machine hoping for a free go.

  42. I know how to recapture the arcade experience! by Anonymous Coward · · Score: 0

    Go to an arcade. Am I the only person who thought of that? There are still a few out there, and if people would un-lazy, un-stupid, and un-cheap enough to go to them every once in a while, they could be saved.

    1. Re:I know how to recapture the arcade experience! by Anonymous Coward · · Score: 0

      suck my un-hard dick, nigga

    2. Re:I know how to recapture the arcade experience! by tepples · · Score: 1

      Go to an arcade. Am I the only person who thought of that? There are still a few out there Within how many miles or kilometers of one's home? And why are so many arcades filled with light gun games and driving sims, genres that I don't give a care about?
  43. Nothing can truly replace a dedicated cabinet... by TheDarkener · · Score: 2, Insightful

    I own a Double Dragon arcade cabinet and am in the process of restoring it... For the ones who truly want to re-live the 'good old days', especially with a favorite game, you can't beat a dedicated cabinet (READ: *not* MAME).

    The reason is simple: You get the cabinet's original dimensions, artwork (side-art, bezel art, banner art, control panel art) that was half the reason you loved the game in the first place. There was nothing like scanning an arcade for your favorite game and seeing it, all lit up, ready for you to pump in a few quarters.

    --
    It is pitch black. You are likely to be eaten by a grue.
  44. The trick is the Controls and game settings by anth72 · · Score: 1

    I found building my mame machines to be a lot of fun. I converted a Tekken 3 into a full fledged mame machine. I did spend much time getting the controls just right. Using 8 way joysticks in 4 way games will really frustrate a person. I found the Ultimarc 360s to be the easy solution. The key is to have the game switch joystic modes automatically. Another key to the arcade experience is to throw at least one Pinball machine in the room. Respect!

  45. You know what used to piss me off.. by Anonymous Coward · · Score: 0

    is when some fucktard used to get pissed when he lost at the arcade and just had to smash his fist into the controls. Then the controls would be broken. I would lose a good dollar or two to machines that were fucked up by people who could'nt control themselfs because you could'nt tell if somthing was fucked up on the control scheme before you played. BASTARDS

  46. TARDIS MAME cabinet by Anonymous Coward · · Score: 0

    This one is cool.

    http://www.asciimation.co.nz/tardis

    In a geeky sort of way.

  47. For the lazy ones... by grumbel · · Score: 1

    While we are at the topic of arcade cabinets, does anybody have a good recommendation for an simple arcade stick for those that just want to play games on their PC without building their own cabinet?

    1. Re:For the lazy ones... by iainl · · Score: 1

      Personally, I don't think you can beat the Dreamcast Arcade Stick, although I'm sure others will argue for the Hori Real Arcade Pro. Then you just need an appropriate console-to-USB pad converter. I've got one each for the DC stick and my Hori Soul Calibur II stick, and they work wonderfully. Far nicer than the X-Arcade thing, as the sticks are nice loose Sanwa ones and the button placement is more intelligent.

      The only trouble is that you might need to experiment a bit with the USB pad converters, as some of the cheap ones have lag.

      Alternatively, the original Soul Calibur, Virtua Tennis, Ikaruga and indeed most Naomi titles are just about perfect on the Dreamcast itself, and you can get a VGA adaptor for the machine. Skipping right past 'emulation' to running on what's essentially the arcade hardware (Naomi is the same graphics and processor, just more memory available on some machines) is excellent.

      --
      "I Know You Are But What Am I?"
  48. Answer from the author by siredgar · · Score: 5, Informative

    I do cover the legalities of ROMs and such in the book. I attempted to distinguish between the moral issue of using ROMs (short version: That's a personal decision for you to make) and the legal issue of using ROMs (that for the most part it involves a copyright violation). I mention the various clearly legal ways to get ROMs (the alas defunct StarRoms service for instance, compilations you can buy, etc), and the grey area (are you entitled to use a ROM if you own the board set, for instance).

    One point I want to make though is that the book is not about building a MAME cabinet. You'll never hear me refer to one as a MAME cabinet. It's about building an arcade cabinet that runs various software which is an important distinction. Most people will run MAME, of course, however there are hundreds and hundreds of other software games that you can run legally that don't involved copyright violations. Digital Leisure games, Atari releases for the PC, shareware/freeware games that are replicas or similar to arcade games, retroremakes.com, Dance Dance Revolution, the open source dance pad game I can't recall the name of, Williams Classics if you can find it, etc. The two top games as far as my kids are concerned on the cabinet I built are Jazz Jackrabbit and a game called "Best Friends" (retro64.com).

    At any rate, thanks for the review Craig and the comments everyone!

    --- John St.Clair
            Project Arcade
            http://www.projectarcade.com/
            Build Your Own Arcade Controls
            http://www.arcadecontrols.com/

    1. Re:Answer from the author by Have+Blue · · Score: 1

      Thanks for replying. The review does mention MAME many times; I'm glad the book is more comprehensive than it implies. If I ever want to do this sort of project, I know where I'll look first now :)

  49. Attention! It's all about the ATTENTION! by Chordonblue · · Score: 3, Insightful

    Oh yes, I was one of those 14/15 year old kids that could totally wipe the floor with you on Defender, Stargate, or Blaster - and I relished the crowd. Back then, Williams Electronics was the shit - the single best game company in the world (next to Atari, IMHO), and Eugene Jarvis (programmer of the Defender/Robotron series) was my personal hero. My best friend's poison was Robotron - NO ONE ever beat him. I once monopolized a cocktail Defender machine in a mall arcade for over 8 hours drawing a HUGE crowd. After the 6th hour, I had enough ships to simply stand up and use the restroom, get a drink, watch other people try and play the 300th+ wave (whatever it was rolled over to at the time), and then after a 1/2 hour or so, took control again.

    I was kicked out of almost every local arcade and pizza place. The smart asses at one Italian-owned pizza place in Philly invited me back in a few days after they had kicked me out. 'Hey! Youa, COME IN! COME IN! You cana play, that's a nice boy...' I soon found out why they were all smiles - they had jacked up the difficulty settings on their Stargate machine - almost no Inviso, extra lives at 40,000, not 25,000, etc. Still, I lasted about an hour and a half on a single quarter and they weren't as smiley when I left that night.

    For a 14 year old boy, there's no better ego booster than doing something very few people could and being recognized for it. Later, I entered (and won) a regional contest on Stargate - I still have the cheesy t-shirt.

    Yeah, it was all about the attention I got. To this day I love to perform - I run a small school network and always try to be the 'answer man' when it comes to anything remotely related to computers and on the weekends, I play with my classic rock band, 'Dizzy Lizyrd'. ROCK ON!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:Attention! It's all about the ATTENTION! by BranMan · · Score: 1

      Oh yeah - I remember those days too. Especially the very delicate task of getting the high score on Defender. See, it rolled over at 1,000,000 and went back to zero, so the high score was 999,975 (25 points being the least you could get). BUT the fun part was the bug that kicked in at 990,000 - between there and 1,000,000 every time you got points you got and extra life. Which was cool except you got points for being shot. The only way to get the high score was to carefully run out of ships AND blow up your last one on exactly the right score when coming out of hyperspace (the only way you could die without scoring points).
            Those were the days! hehe.

    2. Re:Attention! It's all about the ATTENTION! by Chordonblue · · Score: 1

      They sure were. Didn't know about the Hyperspace scoring trick - I always wondered how they did that!!! Dang. Just goes to show you - you'll never know it all. :)

      The other thing you had to be careful of - and I did not know this until it happened to me that day at the mall - it was like the 4th or 5th million rollover and I wasn't paying a whole lot of attention when all of a sudden, I noticed I was down a ship. Well of course it only showed the first five so that meant that I only had FOUR ships left! In a panic, I wondered how that was possible and it was only many years later I found out that the max ships also rollover at 256! You really have to keep a close count throughout the game. Dang, again! :)

      --
      "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    3. Re:Attention! It's all about the ATTENTION! by Anonymous Coward · · Score: 0
      > Back then, Williams Electronics was the shit - the single best game company in the world (next to Atari, IMHO), and Eugene Jarvis (programmer of the Defender/Robotron series) was my personal hero.

      August 11-12, California Extreme, San Jose, CA.

      Among last year's guests was Jarvis himself.

    4. Re:Attention! It's all about the ATTENTION! by Anonymous Coward · · Score: 0

      Funny stuff.

      "You cana play, that's a nice boy" :LOL

  50. Full sized MAME machines take up too much space... by storyid · · Score: 1

    So I've built two full sized machines, and I've sold both of them...they just take up a lot of space that the significant other isn't always crazy about (even if it's in the garage). The solution is to build just the control panel, and put all the guts inside. Here are a couple of pics...the trackball is all wired in, the right and left mouse buttons work, there's an expansion port (and 4x USB hub for controllers) on the side (hookup a second one for 4 player games ;), RCA, S-Video, ethernet, wifi, etc. It's the only way to go...hehe, too bad I'm never satisfied, now I'm planning to sell this one and build an even smaller one, probably half-inch stock to cut down the weight and so forth. Good times.

    http://storyid.freeshell.org/arcade

    --storyid

  51. Wow...what a useless book... by DDLKermit007 · · Score: 1

    Seriously...if people wanna bitch about arcades being pretty much non-existant just get outa the country, and go visit Japan. I'm there atm. Actually I can walk downstairs, and theres a bad ass arcade thats better than anything in the US right now, and it's in Fing Hiroshima!!!

    If Americans really want arcades they'll show their love with money. So far Americans would assume play games at home, and steal games via MAME (things this book pushes). Thing that Arcades in the US really missed is those sutpid assed claw machines. Those can really rake in the cash when you are like me, and would like to see something for your troubles/want easy gifts. Seriously, not this stuffed animal crap we have in the US too. I'm talking stuff from anime, videogames, movies, etc. I spend maybe $4-$5 for $20+ items, and feel good because I have something tangible (looking at a stack of Evangelion crap I won today).

    Plus there is that thing where the Japanese do know how to make FAR better arcade games, and update the current games in the arcade far more often than American vendors will (The Gundam 0083 RTS card based game is teh fucking WIN!).

    1. Re:Wow...what a useless book... by Anonymous Coward · · Score: 0

      So far Americans would assume play games at home, and steal games via MAME (things this book pushes).

      Most of the kickass arcades in my area growing up closed down or were sold off and became crap. This is despite my personal patronage. In the area where I currently live, the only arcade is in the mall. The machines are poorly maintained, and the only decent cabinets they are an old, busted Neo Geo cab with SVC Chaos and KOF 98 on it, and an older verson of DDR.

      If someone opened a [b]real[/b] arcade for [b]real[/b] gamers in my current area, then I'd sure as hell show it my patronage. This is highly doubtful.

      Plus I enjoy some games that are frankly next to impossible to play without emulation.

      Currently the only way I have of playing Red Earth (WarZard), is via MAME. The arcade boards are rare as hell. From what I can tell, almost all of the few that made it to the USA were convered to SF3 when SF3 came out. If you find one, you're lucky if the board isn't dead since the CPS3 hardware is so fragile. It was never ported to any console. The only CPS3 stuff I've ever seen on eBay is SF3, which I have the console version of. Sure I could purchase the board for the CPS3 hardware, but that'd still leave me searching for a Warzard cart/CD for it. If I ever found a working copy, I'd probably buy it.

    2. Re:Wow...what a useless book... by DDLKermit007 · · Score: 1

      Sure you'll spend your bucks at the arcade (and so do I, my home in the US is in Vegas, arcades are pretty piss poorly maintained there too). Problem is me, and you are the minority. Japan kinda makes me sick with how crazily thriving their arcades are. The worst Japanese arcade is better than the best US arcade ever to exist imo. Hell, I'd get together with some investment people I know to get an arcade in the US with japanese games if I thought it'd be worth it. Sad thing it isn't. You play hell getting Japanese makers to allow you to bring the game to the US, US consumers are cheap as shit, treat the hardware like crap, and the staff at such places aren't rabbid arcade goers like they are in Japan. Japan can do this well too since they can pay their people well given gambling (pachinko, slots, and other forms of crazy AWESOME gambling I'd love to see back home) in the back half of the arcade. Football games you play the role of coach, horse races where you take care of the horse, etc. Fing, awesome. Even some skill based gambling that I can't get the hang of completely.

  52. Having the board does not make you legal by djrosen · · Score: 1

    Regardless of the consensus that owning a board and ripping a ROM makes it legal for you to play it, it is stll illegal. Fair Use does not apply to ROM chips. You have the right to back up the ROM but you cannot use the ROM off any medium other than the one it was intended for, ie the Game Board.

    There are however ways to obtain legal roms. Buying an Xgaming Joystick and you are provided with 6 fully licensed roms Gautlet, Joust, Defender, Robotron, Smash TV and Rampage.

    There is also 1 rom placed in the public doamin by the author and 2 more of questionable origin. See the MAME site for more info.

    --
    David

    Not to mention that you can use these 'MAME' cabinets to play hundreds of other LEGAL PC based computer games like Quake, Unreal etc or any other game that fits into the cabinet paradigm.

  53. Qix Bitches... by corifornia · · Score: 0

    Qix http://en.wikipedia.org/wiki/Qix Bitches, that's all I have to say about that.

    --
    crap.
  54. Play the real things! by DeeSnider · · Score: 1

    A little off topic, but once a year here in San Jose, CA. There's something called California Extreme: http://www.caextreme.org/ which is a convention of classic arcade machine collectors. Basically they rent out an exhibition hall in San Jose and bring all their games set to free play. For $15-$20 you get to play all the arcade games you want, all day, as much as you want. And they're all the original cabinets, which means you don't have to come up with some ridiculous way to play Discs of Tron with the wrong controls.

    The only time I've really gotten that "arcade feeling" from my youth in over 20 years.

  55. Incorrect statements about intestacy by Steve+Hamlin · · Score: 2, Informative

    So, your legal argument to support your position is "regardless what any goddamn bastard lawyer tells us, we listen to morality and common sense" ?

    Get thee to the courts, next Chief Justice, for who could argue that !

    Abandonware IS A FACT - a patent/copyright CANNOT EXIST in reality when all parties involved died and the holding corporation dissolved.

    Who, then, owns the copyright? Care to provide a reference in the US Code to this 'abandonment' provision?

    they die intestate and their assets are free to distribute. The same concept applies to corporations

    Now you're making stuff up - that's just not correct.

    If the owner of the copyright is an individual, then that copyright is part of the normal estate, and is distributed to heirs like other property. If the individual is truely intestate, then their property gets escheated to the state - the state would then own the copyright, and could do with it what it sees fit (including releasing the copyright to the public domain, or asserting damage claims against infringers).

    If the owner is a corporation, then either corporation was dissolved correctly, and the net assets (including the copyright) were distributed as a liquidating dividend to the shareholders (or the company entered liquidating bankruptcy and the copyright is now owned by a creditor). If the corporation wasn't properly dissolved, then the copyright is owned by a dormant, non-operating shell, with the copyright is in legal limbo.

    But this doesn't cause the copyright to vanish or be relased to public domain. Absent the copyright holder releasing the copyright, or the copyright expiring per statue, the copyright is owned by SOMEONE.

    Sincerely,

    - your local Intellectual Property Fascist corporation asstroturfer
    - a/k/a reasonable person who may agree with your position, but doesn't like people talking out of their ass and giving incorrect information about stuff they know nothing about.

    1. Re:Incorrect statements about intestacy by tepples · · Score: 1

      If the owner is a corporation, then either corporation was dissolved correctly, and the net assets (including the copyright) were distributed as a liquidating dividend to the shareholders (or the company entered liquidating bankruptcy and the copyright is now owned by a creditor). Shareholders, plural? Which of them is large enough to have standing as a copyright plaintiff?

      If the corporation wasn't properly dissolved, then the copyright is owned by a dormant, non-operating shell, with the copyright is in legal limbo. Non-operating means non-suing.
  56. Re:Nothing can truly replace a dedicated cabinet.. by stickyc · · Score: 1
    For the ones who truly want to re-live the 'good old days', especially with a favorite game, you can't beat a dedicated cabinet (READ: *not* MAME).

    The reason is simple: You get the cabinet's original dimensions, artwork (side-art, bezel art, banner art, control panel art) that was half the reason you loved the game in the first place. There was nothing like scanning an arcade for your favorite game and seeing it, all lit up, ready for you to pump in a few quarters.

    I think you're a bit confused here - MAME is a software arcade emulator, the only thing it has to do with a "cabinet" is I/O and a place to house things. There's nothing to stop me (technically) from building a PC, installing MAME and Double Dragon ROM images, and wiring that up to a gutted Double Dragon cabinet and having pretty much the same experience (yes, you can even wire up the coin box if you desire) as playing a DD machine with original DD arcade motherboard(s) inside.

    MAME has very little to do with cabinet dimensions, artwork, lights, or coin slots.

    Now, that said, having a nice Double-Dragon cabinet is pretty sweet, but so is having one cabinet that will play 4 player Gauntlet (4 stations), Gyruss (37-way stick), Tempest (spinner), Missile Command (trackball), and Time Crisis (gun). No, it wont have that totally immersive nostalgia effect, but it also wont take up the entire garage.

    Mine cost me ~$2k and 12 months of labor in the end to construct (and it has all those in one cabinet). While that sounds expensive, I bet buying/refurbishing all of those machines would have come pretty close.

    I'll second the comment that building the cabinet was easy (even for a neophyte like me) compared with wrestling with a front-end, especially after installing multiple emulators. Given the dynamic state of software compared to hardware (AFAIK, iPac is still the de-facto standard and haven't changed much in the last 5 years), I can see why the author would choose not to spend much time on that side of things.

  57. Re:Nothing can truly replace a dedicated cabinet.. by TheDarkener · · Score: 1

    I know exactly what MAME is, what it does, etc... My point was that if you had a *favorite* game(s), and you really wanted the full arcade experience, you need to have the artwork (preferably the original cabinet that the game was built for). It's just more true to the game. But that's just collectors - the typical tech enthusiast/Slashdotter that likes video games probably wouldn't want to go that far, and would like many more games than just one in its original dedicated cabinet.

    $2k? Wow. Must be a nice setup...I don't plan on spending more than $300 total restoring my game, although it was in fair condition, and I'm doing all of the stripping/re-painting myself. But that's part of the fun. I'm even thinking about seeing how to upgrade the CPU in the DD JAMMA board, to make it not lag so much...but that's a bit beyond my expertise.

    --
    It is pitch black. You are likely to be eaten by a grue.
  58. 500 miles per tank in a 35 mph zone? by tepples · · Score: 1

    Maybe using unlicensed ROMs with going 40mpg in a 35mph zone? I don't understand your point. Is it illegal to engineer a car that gets low fuel consumption in city driving? Is there something morally wrong with driving a hybrid?
  59. 17 USC 117; nine non-Exidy ROM sets by tepples · · Score: 1

    you cannot use the ROM off any medium other than the one it was intended for, ie the Game Board. In what country? As I understand it, if the owner of a game board dumps its ROM to play on a computer, U.S. law (17 USC 117) considers this dumping an essential adaptation and thus not an infringement.

    There is also 1 rom placed in the public doamin by the author and 2 more of questionable origin. See the MAME site for more info. That was then, when Gridlee and Robby Roto were the only ones. Since then, Exidy has licensed nine of its old ROM sets for non-commercial redistribution.

    Not to mention that you can use these 'MAME' cabinets to play hundreds of other LEGAL PC based computer games like Quake, Unreal etc or any other game that fits into the cabinet paradigm. Unfortunately, too many PC games do not fit into cabinets. I'd love to something else to play on a 4-player cabinet like that used by Teenage Mutant Ninja Turtles, perhaps something like Super Smash Bros., but too many PC games are designed for only one player per machine.
    1. Re:17 USC 117; nine non-Exidy ROM sets by djrosen · · Score: 1

      In the US this was decided back in 1983 when the Atarti 2600 was all the rave.

      http://www.patentarcade.com/2005/04/case-atari-v-j sa-c-nd-ill-1983.html

      And I know how much we love the wiki around here so....

      http://en.wikipedia.org/wiki/ROM_image#Legal_statu s_of_ROMs

    2. Re:17 USC 117; nine non-Exidy ROM sets by Anonymous Coward · · Score: 0

      Super Mario War, now that's a game you can run on the PC that lets you have 4 players. You can hook that up to an old TMNT machine and have a blast.

  60. Four players? by tepples · · Score: 1

    There are several PC games that you can purchase which are "arcade style" and would be well suited to a cabinet. Say I've renovated a cabinet that was originally built for Teenage Mutant Ninja Turtles or NBA Jam. Which 4-player PC games would you recommend running on this cabinet?
    1. Re:Four players? by Maul · · Score: 1

      Most of the games I can think of are, admittedly, 1-2 players. I haven't seen any arcade style games for more players than 2 on PC. I guess an older game like Jazz Jackrabbit 2 may support more than 2 players on the same screen and be suitable for that.

      I was thinking more along the lines of:

      1. "Arcade Classics" compilations for PC. These are often budget titles containing several classic arcade games and can be purchased from major retailers.

      2. PC games such as MeltyBlood series and Big Bang Beat (both Japanese "Doujinsoft" Fighting games), or the Korean beat 'em up Dungeon & Fighter. You can legally purchase these online.

      --

      "You spoony bard!" -Tellah

    2. Re:Four players? by tepples · · Score: 1

      Most of the games I can think of are, admittedly, 1-2 players. I haven't seen any arcade style games for more players than 2 on PC. Why not? Why don't developers target set-top PCs, which have many of the same issues?

      "Arcade Classics" compilations for PC. These are often budget titles containing several classic arcade games and can be purchased from major retailers. Which would let one copy the ROM files from the disk into MAME. But I was looking for something that runs natively on a PC without the slowdowns inherent in an emulator running on an older computer.

      PC games such as MeltyBlood series and Big Bang Beat (both Japanese "Doujinsoft" Fighting games), or the Korean beat 'em up Dungeon & Fighter. You can legally purchase these online. Per 17 USC 602, can I legally purchase them online without moving to Japan or Korea? Are they in the English language, or would I need to purchase English locale files for them separately? And how much does a copy cost, compared to software intended for sale in the United States?
    3. Re:Four players? by Maul · · Score: 1

      1. I would assume that any most modern games PC games that supports more than 2 players does so via a LAN, to be honest. I honestly have little interest in anything but fighting games when it comes to these types of titles.

      2. I'm not certain how each individual compilation set works. It is said that "Atari: 80 Classic Games in One" for PCs have certain issues on some games, for example. If you want the real deal, I'd go out and try to buy an original arcade PCB. ;)

      3. IANNAL but from my interpretation of 17 USC 602, there should be no issue as long as you aren't buying bootlegs and are using them for private use. As you assumed, however, there are no localized English translations of the games I mentioned. As far as cost goes, Melty Blood Act Cadenza Ver.B goes for about $60 at the following URL - http://www.play-asia.com/paOS-13-71-7s-49-en-70-21 md.html. Although I do read Japanese on an elementary level, it is a fighting game, so I don't think not being able to read Japanese will greatly impact your ability to actually play through the game's content.

      --

      "You spoony bard!" -Tellah

    4. Re:Four players? by tepples · · Score: 1

      I would assume that any most modern games PC games that supports more than 2 players does so via a LAN, to be honest. Then why do console games support more than two players on one machine?
  61. Qix: the home version by tepples · · Score: 1

    Qix http://en.wikipedia.org/wiki/Qix Bitches, that's all I have to say about that. The home version
  62. 117(a)(1) != 117(a)(2) by tepples · · Score: 2, Interesting

    Atari v. JS&A concerned the sale of devices that make chip-to-chip copies for "backup" purposes, not chip-to-disk copies for emulation purposes. Backups fall under 117(a)(2), and the court in Atari found that 117(a)(2) does not cover chip-to-chip backups. The copies used in emulation, on the other hand, are not backups; they are an "adaptation ... created as an essential step in the utilization of the computer program in conjunction with a machine" per 117(a)(1). Compare Vault v. Quaid, 847 F.2d 255 (5th Cir. 1988), which the page on Patent Arcade mentions but does not analyze.

    In addition, Atari happened in the Northern District of Illinois, which is within the 7th Circuit, and to my knowledge was not appealed; Vault happened in the 5th Circuit Court of Appeals. A split between federal circuits is prime material for a review by the Supreme Court.

  63. Re:Nothing can truly replace a dedicated cabinet.. by mrchaotica · · Score: 1

    Now, that said, having a nice Double-Dragon cabinet is pretty sweet, but so is having one cabinet that will play 4 player Gauntlet (4 stations), Gyruss (37-way stick), Tempest (spinner), Missile Command (trackball), and Time Crisis (gun). No, it wont have that totally immersive nostalgia effect, but it also wont take up the entire garage.

    I think the best compromize would be to build 5 MAME machines, each with a different control scheme, and on each load up all the games that use that particular scheme. For example, the trackball machine would play both Missle Command and Centipede.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz