Re:If there was a malfunction
on
Tux in Space
·
· Score: 2
And everyone who wants to fix the bug will get a shell account on the satellite? Or does everyone of them get a free satellite delivered to her door for testing?
Hmm... if there's life out there, how certain is it that they are like us? I mean, like breathing, consuming oxygen, producing carbondioxid and all that. Isn't it possible that under different circumstances some other kind of biology/chemisty can develop? So that aliens would need e.g. methane to survive?
Oh damnit, it's not your underground Warez/mp3 scene at stake here. This is about the future of IRC. IRC servers are shut down one after another due to DoS attacks and massive bandwidth requirements already. And now someone comes up with something to increase the load of these already heavily used server even more. Great idea.
The warez/mp3 scene will survive, but IRC might go down, and that's what at least I am worried about.
Wait, wait, wait. Almost every time id have released a game it was a primer. Wolfenstein was the first pseudo-3d-fps, Followed by Doom with even better pseudo-3d, followed by Quake 1 (now with real 3d). Quake 3 is not really an exception to this rule... so far I haven't any seen any other game (not using the Q3 engine) with an engine that comes close to what id have developed; and NO, please do NOT mention Unreal (Tournament) now: Its engine sucks big time, as it doesn't really use any 3d hardware (Geforce 2 GTS bores itself to death, and it has bugs I've never seen in Q3 (or other engines). Sure, the kind of game (first person shooter) is getting old; but the Quake series still outperforms all other games, and I think id will always have the cutting edge when it comes to the appearance... (checked q3ta already? whoa...)
Uhm... I heard you need a special cable for the PS2 to play DVD, otherwise your picture gets all green.
In that case you can get laid at any time.
The posting says "both Windows and Linux and UNIX". Both?
Actually, as an abbreviation for "it is" it does.
Naw, just have programs use SIGUSR1 for dot and SIGUSR2 for dash, and you can have programs use morse code for interprocess communications...
SIGUSR2 SIGUSR1 SIGUSR2 SIGUSR2
SIGUSR2 SIGUSR2 SIGUSR2
SIGUSR1 SIGUSR1 SIGUSR2
SIGUSR1 SIGUSR1 SIGUSR1
SIGUSR1 SIGUSR1 SIGUSR2
SIGUSR2 SIGUSR1 SIGUSR2 SIGUSR1
SIGUSR2 SIGUSR1 SIGUSR2
And everyone who wants to fix the bug will get a shell account on the satellite? Or does everyone of them get a free satellite delivered to her door for testing?
Just us? You're kidding, right? :)
The warez/mp3 scene will survive, but IRC might go down, and that's what at least I am worried about.
Wait, wait, wait. Almost every time id have released a game it was a primer. Wolfenstein was the first pseudo-3d-fps, Followed by Doom with even better pseudo-3d, followed by Quake 1 (now with real 3d). Quake 3 is not really an exception to this rule... so far I haven't any seen any other game (not using the Q3 engine) with an engine that comes close to what id have developed; and NO, please do NOT mention Unreal (Tournament) now: Its engine sucks big time, as it doesn't really use any 3d hardware (Geforce 2 GTS bores itself to death, and it has bugs I've never seen in Q3 (or other engines). Sure, the kind of game (first person shooter) is getting old; but the Quake series still outperforms all other games, and I think id will always have the cutting edge when it comes to the appearance... (checked q3ta already? whoa...)