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User: Cutriss

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  1. Re:Dragon Warrior on History of SquareSoft · · Score: 2

    The name is actually "Erdrick". And the gravestone actually says "Here lies Erdrick". And that's only in the American version. In the Japanese version, it reads "Here lies Link".

    http://www.classicgaming.com/ff1/secrets.htm

  2. Re:Ehrgeiz on History of SquareSoft · · Score: 2

    Well, there is the WonderSwan Color in Japan - Square already has ported FF 1-3 to it. They were hoping to put 4-6 on the GBA, but Nintendo put their foot down on that idea.

    I'm half expecting Square to pull a Camerica/Tengen on this one, and just reverse-engineer the system so that they can release without Nintendo's approval... :)

  3. Re:8-Bit Theater on History of SquareSoft · · Score: 2

    "Duh! I am Fighter! I gives away all the shineys!"

  4. Re:Panzer Saga was twice the game.. on History of SquareSoft · · Score: 2

    But it's only going to be an arcade game (IE - Panzer Dragoon), and not a remake of Panzer Dragoon Azel/Saga. And Sega is also talking about bringing this one to the 'Cube too.

  5. Re:Chrono Trigger/Xenogears on History of SquareSoft · · Score: 2

    For the record, it's being published by Namco, who now has a stock-co-own joint agreement with Square and Enix, so they should be able to use all the original materials and media in development.

  6. Re:Did Final Fantasy SGI really need to be include on History of SquareSoft · · Score: 2

    That really makes a lot of sense. I haven't read your sources yet, but it certainly helps to remove some of the stodgy image that Yamauchi has in his mind. If Square really did bash Nintendo after jumping ship, then it serves Square right that Nintendo's being sketchy about granting them publishing license rights. They made their bed, and now they'd be lying in it.

    Of course, as I said, I haven't read your sources yet (Busy studying for finals), but thanks for the tip. :)

  7. Re:Quicker, easier history of Squaresoft on History of SquareSoft · · Score: 2

    I call bluff. Every article I can find, including Square's own Einhander webpage says that they both developed it and published it. Got some proof?

  8. Re:Quicker, easier history of Squaresoft on History of SquareSoft · · Score: 2

    Nay, my friend, I do not forget! I owned Einhander about six months before I actually bought a PlayStation! And indeed, the soundtrack is bitchin'...I especially like "Dawn" and "Advent"...It ranks right up there with my FFT, Vagrant Story, Chrono Cross, and Xenogears soundtracks... :D

  9. Re:Actually, I did find a very signifcant omission on History of SquareSoft · · Score: 4, Informative

    I hereby mod you to (-1, Wrong).

    The name "Final Fantasy" was probably more of a bad translation than anything else.Kinda hard to mistranslate it when the name is written in katakana. What else are you going to read it as when you read "Fainaru Fantashii"? And apparently, if it is an urban legend, it's enough to fool GameSpot and also Mr. Sakaguchi himself in this interview. Listen to the beginning of the second clip - He says right at the beginning that Square was really struggling at the release of the original Final Fantasy.

  10. Re:Quicker, easier history of Squaresoft on History of SquareSoft · · Score: 2

    You're confusing this with VII and VIII. Amano returned for IX. Read here. Nomura worked on FFVII and FFVIII, as shown here.

  11. Re:Chrono Trigger/Xenogears on History of SquareSoft · · Score: 2

    I would like to see a sequel or game in a similar format by square. I never did play Chrono Cross.

    Gods! Get it and play it now! Chrono Trigger is great, yes, but Chrono Cross is leaps and bounds beyond it - It has a much much more complex and mature plot that deals a LOT with the events in Chrono Trigger, a unique battle system that's fun and challenging, but not excessively hard (You can run away from bosses!). It has excellent character development, but too many characters to develop (44 playable characters) means that the development gets spread thinly between quite a few. You can New Game+ and Continue+ in it, and unlike Xenogears, Chrono Cross has a Fast Forward option you can use when you're playing New Game+/Continue+ so that you can skip a lot of the useless stuff.

    The best part by FAR is the plot though. PLAY THIS GAME!

  12. Re:Cheers to Squaresoft on History of SquareSoft · · Score: 2

    Now for the important stuff. Anyone know if they plan to do another FF Tactics-style game? That was the bomb.

    Hoshigami - Ruining Blue Earth is about as close as you're gonna get for the time being, though if you can overlook the shoddy graphics, you may also consider going after Tactics Ogre or Kartia, both from Atlus. Final Fantasy Tactics was actually produced by a team that was mostly composed of members that originally did Tactics Ogre.

  13. Re:Final Fantasy The Spirits Within on History of SquareSoft · · Score: 1

    make that an inherent distaste, not taste

  14. Actually, I did find a very signifcant omission... on History of SquareSoft · · Score: 5, Interesting

    The article gives a brief one-paragraph synopsis of Final Fantasy (NES) just like everything else, but what it fails to mention is this:

    Square's games, other than Rad Racer, were *not* selling well at all in the US, and they weren't doing too great in the Japanese market either. Final Fantasy was named as such because it was a last ditch effort by Square to stay in the market. The CEO at the time (I think it was Sakaguchi then...) had stated that if Final Fantasy didn't succeed, they were going to close up shop. So it had the prospect of being literally "final".

  15. Re:Quicker, easier history of Squaresoft on History of SquareSoft · · Score: 3, Informative

    Square hasn't actually disappointed much lately, except for their bizarre character designs and incomprehensible names (I guess this is due to the lack of the great Yoshitaka Amano...)

    Wrong. Amano did the character design for Final Fantasy IX.

  16. Did Final Fantasy SGI really need to be included? on History of SquareSoft · · Score: 4, Informative

    FF SGI was just a demo of some 3-D renders of characters from Final Fantasy VI - Terra, Locke, and Shadow, if memory serves. It was basically assumed to be a technology demo to show what style Square had planned for the N64, but when Nintendo refused to give up on the RDRAM platform for media, and Square was discovering the luxuries of FMV, Square decided to bail. The N64 was workable, but contrary to how Hiroshi Yamauchi sees it, Square was just making a much more viable business decision - Ninteno felt stabbed in the back...Not that they didn't deserve it, seeing as how they tried to give Sony the shaft in the first place by displacing them with Phillips as the manufacturer of the SNES-CDROM add-on...

  17. Re:'scuse me? on Liberty Alliance Gains Momentum · · Score: 2

    I didn't really count Mozilla because it existed before it got swallowed by AOL, and it would've been a PR disaster for AOL to suddenly rein in Mozilla and tell all the developers to bugger off. Mozilla is a wonderful project, and I'm glad it's still around, but it can't really be counted toward AOL's successes.

  18. Re:'scuse me? on Liberty Alliance Gains Momentum · · Score: 2

    The point is not that whether or not that's evil. AOLserver's just not a very good product. It would be akin to Microsoft releasing Microsoft Paint as an open-source product, and then using that to spin up a great big "We support open source!" PR bonanza. I specifically mentioned AOLserver because it's a poor-quality program that doesn't qualify to exempt AOL from being a closed-minded monolithic giant.

  19. Re:'scuse me? on Liberty Alliance Gains Momentum · · Score: 2

    I put that link in there because I know damn well about AOLserver's open-source derivative license. I mentioned it because it's such a lousy product that AOL *has* to give it away for people to even think it's worthwhile, and I didn't want trolls like you claiming that I didn't know the whole story, or that I was just some anti-big-company ranter.

    Re-read my post as this: Here are some products that proves AOL doesn't give a shit about open standards. And if you think that AOLserver proves otherwise, then be aware that I know of its existence and consider it to be folly, such that it's not worth considering as an exception.

  20. Not just DoS from e-mail forwarding... on Latest WinWorm Spreads Via ICQ And Outlook · · Score: 2

    Goner is apparently non-destructive other than the normal DoS issues with the load from it forwarding itself everywhere.

    Per the Symantec virus warning, it will also use IRC bots to commit DoS attacks.

  21. 'scuse me? on Liberty Alliance Gains Momentum · · Score: 5, Informative

    I've got the karma to burn, so let me just don my "Captain Obvious" hat here...

    America Online? Open standards? You're joking, right?

    I seriously doubt that I need to explain myself here.

    And don't even think about pointing me in this direction.

  22. Re:PS2 / PC Games on Good Games For Christmas? · · Score: 2

    There are actually two DDR games for the Dreamcast - There's DDR 2nd Mix, which is essentially a compilation of 2nd Mix and 3rd Mix arcade. Then there's DDR Club Version.

    And something else you probably didn't know - There's a DDR game for the N64 - Konami released Disney's Rave for the N64 in Japan, further pigeonholing the N64 as a kiddie machine, unfortunately. Of course, given the news blurb on Penny Arcade today, Winback was a N64-only title for a while, and it clearly was a bit more grown up than it maybe should have been. :)

  23. Re:I am so sick... on 3G Network Coming to America · · Score: 2

    However, how would you telecommuters like to be able to work from ANYWHERE in the world without sacrificing your high-speed, always-on connection to the internet

    I'm not sure about this, but how does 470,000 bps pare up between upload and download speeds? Is it 460,000 bps download, and 10,000 bps upload? Download speeds are useless for two-way communication if the upload speeds don't come reasonably close.

  24. The truth is in the details... on 3G Network Coming to America · · Score: 2

    According to Cingular it 'will deliver mobile users data at rates of up to 470,000 bits a second -- fast enough to watch video clips over phones.

    Well, given how small most cellphone displays are, it's not too hard to imagine a 150x150x2 movie taking up that much bandwidth...

  25. Re:So what? on 3G Network Coming to America · · Score: 5, Insightful

    Well, I think you probably know the whole reason that wireless providers in America are doing this: $$$

    In Asia, wireless devices are utterly *booming*. They're functional, stylish, and most importantly, useful. Companies over here see how much our youth and tech-savvy individuals respect and revere the wowing technology and products they have over there, and figure that they can give us some knock-off crap and we won't know the difference. The problem comes from the fact that Asians have long had exposure developing and using handheld devices like what are sold overseas. Here, with the solid exceptions of the Psion/Palm/Newton devices, nobody likes handhelds. Take a look at how many people like those little Casio organizers - They're cheap $30 plastic devices that break in no time. They reek of feature creep, and their PC connectivity it pathetic - Output to a CSV file? You're kidding, right? Marketers just don't have a clue about the American audience of personal/home technology buyers compared with the eastern markets.

    Unfortunately for them, we're a lot smarter than they think we are, so we won't fall for it. Unfortunately for us, though, the odds are reasonably good that it'll get crammed down our throats whether we like it or not (Anyone try to get service for a Motorola Lifestyle analog cellphone these days?). At the end of our contracts, they'll transition us all to the stupid new phones they'll make, and they'll declare 3G a success because millions of people use it, regardless of the fact that they were forced into it.