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History of SquareSoft

thryllkill writes: "GameSpot currently has an excellent article posted about the history of SquareSoft. As most /.ers know Square is responsible for bringing console RPGs to the mainstream, and some claim brought the PlayStation the success it needed to dominate the late 90s video game market. The article is light on corporate info, but a great rundown of Square's contributions. The only error I noted was the omission of Final Fantasy SGI." And FFX is supposed to ship next week.

168 comments

  1. WOOHOO FFX! by LohRhyda · · Score: 1, Funny

    ITs about time. Now I will have something to de besides masturbate on an hourly basis.
    This ought to keep me a little more occupied.
    I got a FFX demo via snail mail and it was what we all expected. They bought me with the 1st 10 seconds
    of game play. My wife dies if I dont get this for christmas ;)

    --
    EOU
    1. Re:WOOHOO FFX! by thurd · · Score: 1

      You Got FFX demo on wich platform??? PC??? If so then tell me where can I find it :)

    2. Re:WOOHOO FFX! by Anonymous Coward · · Score: 0

      You're married and you jack off every hour? Just how ugly is your wife, anyway?

  2. Great Games by Erasei · · Score: 3, Interesting

    Personally, I do not like RPGs at all, from Zelda through the latest Final Fantasy, just not my thing.

    But! Rad Racer is still one of my favorite games.

    Considering the very limited processors in game consoles back then compared to the computer power in todays gaming consoles, the programmers back in those days were true Code Poets. I mean, they did some amazing things with their limited resources.

    --
    visit my free wallpaper collection, wp.erasei.com
    1. Re:Great Games by CaseStudy · · Score: 3, Insightful

      Most people will claim that Zelda isn't an RPG, just an arcade adventure game with some power-up elements.

      If you want to look at doing RPGs with limited computer power, I'd pay more attention to the PCs of the time. Console RPGs in the Square tradition didn't really take off until the SNES/Genesis, at least when compared to what was available on the Apple II. (Yes, I know Final Fantasy and Dragon Warrior started on the NES, and Phantasy Star started on the SMS, but the first incarnations weren't very original.)

    2. Re:Great Games by Anonymous Coward · · Score: 0

      I remember Rad Racer!

      That game had the longest courses in the history of videogaming. And if you ran out of gas, you had to start ALL THE WAY BACK AT THE FIRST LEVEL - but you could coast, though.

      I never did get that 3D function to work....

    3. Re:Great Games by Anonymous Coward · · Score: 0

      Just hit select and put on your glasses to get the 3D function working.

    4. Re:Great Games by Anonymous Coward · · Score: 0

      Most people will claim that Zelda isn't an RPG, just an arcade adventure game with some power-up elements.

      I would claim that FF and its ilk are not RPGs, either. Ultima, Might & Magic, Bards's Tale, and Fallout are RPGs. I believe games like Zelda blurred the defining line, and now RPG is used to refer to just about anything that's not real-time strategy or FPS.

    5. Re:Great Games by Anonymous Coward · · Score: 0

      > Personally, I do not like RPGs at all, from
      > Zelda through the latest Final Fantasy, just
      > not my thing.

      I'm the same way for the most part, but you
      really should try Persona 2: Eternal Punishment
      for the PlayStation. It's actually a very
      entertaining game.

  3. Quicker, easier history of Squaresoft by Chardish · · Score: 2, Interesting

    They were an RPG company that made a lot of great games. Then they got the bright idea to make stuff other than RPGs, except all of it sucked. So they started making only RPGs again.

    Square hasn't actually disappointed much lately, except for their bizarre character designs and incomprehensible names (I guess this is due to the lack of the great Yoshitaka Amano...)

    Weep for Amano, and Uematsu, for without them there is no Final Fantasy.

    -Evan.

    1. Re:Quicker, easier history of Squaresoft by Anonymous Coward · · Score: 0

      Square has COMPLETELY dissappointed.
      I yearn for the glory days of FF4, FF5 and FF6.
      Chrono Cross, FF7,8,9 were all dissappointments.

    2. Re:Quicker, easier history of Squaresoft by Cutriss · · Score: 3, Informative

      Square hasn't actually disappointed much lately, except for their bizarre character designs and incomprehensible names (I guess this is due to the lack of the great Yoshitaka Amano...)

      Wrong. Amano did the character design for Final Fantasy IX.

      --
      "Mod, mod, mod...and another troll bites the dust."
    3. Re:Quicker, easier history of Squaresoft by Anonymous Coward · · Score: 0

      Many people agree that Einhander, Squaresoft's space shooter for the Playstation, did not suck. In fact, I still think it's one of the best as of late.

    4. Re:Quicker, easier history of Squaresoft by Anonymous Coward · · Score: 0

      You forget that Square made one of the best shooters for Playstation, Einhander!

      The music (by Kenchiro Fukui) alone is worth it.

    5. Re:Quicker, easier history of Squaresoft by W+Parasyte · · Score: 1

      Wrong. Amano did some sketches of the FFIX characters after the design was completed; Tetsuya Nomura did the actual character designs.

      --
      -- Your IP is showing
    6. Re:Quicker, easier history of Squaresoft by Cutriss · · Score: 2

      You're confusing this with VII and VIII. Amano returned for IX. Read here. Nomura worked on FFVII and FFVIII, as shown here.

      --
      "Mod, mod, mod...and another troll bites the dust."
    7. Re:Quicker, easier history of Squaresoft by Cutriss · · Score: 2

      Nay, my friend, I do not forget! I owned Einhander about six months before I actually bought a PlayStation! And indeed, the soundtrack is bitchin'...I especially like "Dawn" and "Advent"...It ranks right up there with my FFT, Vagrant Story, Chrono Cross, and Xenogears soundtracks... :D

      --
      "Mod, mod, mod...and another troll bites the dust."
    8. Re:Quicker, easier history of Squaresoft by 13Echo · · Score: 1

      Einhander, one of the few good PSX Square games, wasn't even made by Square. It was created by an outside programming team and then published by Square.

    9. Re:Quicker, easier history of Squaresoft by Cutriss · · Score: 2

      I call bluff. Every article I can find, including Square's own Einhander webpage says that they both developed it and published it. Got some proof?

      --
      "Mod, mod, mod...and another troll bites the dust."
    10. Re:Quicker, easier history of Squaresoft by Rinikusu · · Score: 1

      Jesus christ. Einhander *defined* shooters for the playstation. Really, other than the Working Designs games, I can't think of any other shooters worth mentioning for the PSX.

      Now the Saturn is another story altogether. Radiant Silvergun, Do Don Pachi (cheesy, but fun!), and others. Wow.

      --
      If you were me, you'd be good lookin'. - six string samurai
    11. Re:Quicker, easier history of Squaresoft by jandrese · · Score: 1

      I don't care what you say, Bushido Blade rules. AFAIK nobody has tried to to anything even close it it since. All of the fighting games are still in "Street Fighter" mode where the only challenge seem to be pulling off wave after wave of fireball throwing supermoves instead of coming up with an actual strategy.

      C'mon didn't anybody else thing Soul Caliber got a little rediculous after your prone character was sliced in half by a giant axe/sword/hammer/etc..., only to stand right up again as if nothing happened?

      --

      I read the internet for the articles.
  4. RPGs by SpinyManiac · · Score: 1

    How can you not like Rocket Propelled Grenades? Didn't you ever play Duke Nukem?

    --
    It's never too late to have a happy childhood.
  5. Did Final Fantasy SGI really need to be included? by Cutriss · · Score: 4, Informative

    FF SGI was just a demo of some 3-D renders of characters from Final Fantasy VI - Terra, Locke, and Shadow, if memory serves. It was basically assumed to be a technology demo to show what style Square had planned for the N64, but when Nintendo refused to give up on the RDRAM platform for media, and Square was discovering the luxuries of FMV, Square decided to bail. The N64 was workable, but contrary to how Hiroshi Yamauchi sees it, Square was just making a much more viable business decision - Ninteno felt stabbed in the back...Not that they didn't deserve it, seeing as how they tried to give Sony the shaft in the first place by displacing them with Phillips as the manufacturer of the SNES-CDROM add-on...

    --
    "Mod, mod, mod...and another troll bites the dust."
  6. FF I = X by ImaLamer · · Score: 3, Interesting

    I must admit that I wasn't a fan of the FF series when it was NES but after seeing FFVII I went to FuncoLand and bought the NES games (all for under $10!).

    I was younger and wanted action then. Plus NES graphics didn't give the game what Square was all about. The games are great but when you are 10 you'd rather play Contra.

    Seeing FFVII blew me away. It actually made me buy a playstation [and Quake II] even though I was/am a Sony-hater.

    The FF games are great, like Pokemon for Gboy it helped teach my little brother to read. He loved the gameplay and the graphics, but he learned real quick that you needed to read the dialouge to win.

    FFVII, being my first actual FF game, took me at least two work weeks of time to complete. I would sit up and play all night. My friend [who is a FF nut - which I never knew] that turned me onto the game can hear the music and pick it up right away.

    I was playing some mp3s and the Sephiroth music came on and he jumped out of the chair. "I know what that is!"

    See what these games do to people.

    And: Not only graphics, but the sound was awsome in the PSX games. FFVII wasn't the best, but it was great to play.

    1. Re:FF I = X by ethereal · · Score: 1

      New /. poll: best-loved Final Fantasy Theme

      My personal favorite would have to be Beatrix' theme from FFIX ("protecting my devotion?") - it starts off as kind of an ominous theme when she's a bad guy, grows more pensive as she questions her allegiance to the mad Queen, and eventually becomes triumphant as she helps Steiner defend Alexandria.

      Runners-up from FFIX: the theme from the game where the frog-king Cid has to sneak up and steal the key from the red monster, and the swamp frog-catching music. Both are laugh-out-loud funny to listen to, IMHO.

      I'll have to go back and play FFVII; right now I'm having problems remembering the tunes from it as well :)

      --

      Your right to not believe: Americans United for Separation of Church and

    2. Re:FF I = X by ImaLamer · · Score: 1

      FFIX was way better than VIII I must say.

      IX had the classic characters and even a few loops that you were tossed through.

      IX also had great mini-games.

    3. Re:FF I = X by gatesh8r · · Score: 1

      Not to mention VIII had too much of a soppy story line... you know, even though I loved the Junctions and not having to pay for armour and weapons and stuff, I got tired of Rinoa and Squall going through "young love". Blech.

      --
      Karma whorin' since 1999
    4. Re:FF I = X by arkanes · · Score: 1

      the FMV of the dance at the Garden is really great, tho. I've saved a game just before that so I can watch it as much as i want (awwww)

  7. Finaly Fantasy is my Ideal Life by ecliptik · · Score: 3, Funny

    Where else can I have multiple girls after me, walk into people's houses and look through their stuff with no consequences, be able to weild a sword that's twice my body mass, oh ya, and the cross-dressing is kinda nice also...

  8. Just imagine one of these for Sega, Nintendo... by listen · · Score: 1

    ...or even Atari.

    It always makes me cringe when people say that Square is the greaest games company ever. They are so not. Some of their games are pretty damn good, mind you, but they really are not the last word in originality, innovation and fun.

  9. the playstation and FFVII by psyklopz · · Score: 1

    This is probably very redundant, but I thought I'd throw in my 2 cents...

    When Sony first released the playstation, I totally dismissed it as another company with no gaming experience trying to get a piece of the home video game pie.

    but when FFVII was released, I think it gave the playstation a lot of credibility.

    I can tell you this: the only reason *I* bought a playstation was so I could play FFVII. If it had ended up on the N64, I probably would have bought an N64.

    1. Re:the playstation and FFVII by phong3d · · Score: 1
      I'm with you on that one - I think FFVII established the PSX more than any of the sports titles or platformers did at the time. It convinced me to purchase one, that's for sure.

      I totally dismissed it as another company with no gaming experience trying to get a piece of the home video game pie.

      This sounds somewhat familiar for today's market as well - although notably not Sony this time. Will the rabid Xbox dismissives vaporize if MS or a third party produces a killer app for this dark horse? Nintendo can cruise for a while - Mario Sunshine, Zelda, Metroid, Resident Evil, and anything Pokemon or whatever Rareware decides to put out will be the bread and butter for the system in the near future. Sony's library is already excellent, and I don't see it faltering anytime soon.

      All I know is that this previously low-key hobby of console collecting is getting hellaciously expensive, and I'm loving every minute of it :)

    2. Re:the playstation and FFVII by Anonymous Coward · · Score: 0

      Totally agree, although I originally bought mine because of Loaded and Twisted Metal. Mostly it was my best friend egging me on to get one (we grew up playing lots of Super Street Fighter and Madden). Basically I bought a PSX because all my friends were getting one and I wanted to be able to kick their ass.

      I remember when Sony first released the PSX as well, it did seem like another stupid CD console at the time, especially with a few other companies also making CD based consoles (NeoGeo, Sega, a few others).

      I played FFVII and it was my introduction to the series (never been much of a RPG fan). Fun game, lots of eye candy. I can only play games like that when I have lots of spare time I want to waste though.

      I moved to PS2 because of Tekken. Now my best friend has mastered Tekken Tag, he even won a competition. I still manage to kick his ass on occasion but it's hard when the other guy memorizes every friggin 10 hit combo.

    3. Re:the playstation and FFVII by k_187 · · Score: 1

      Will the rabid Xbox dismissives vaporize if MS or a third party produces a killer app for this dark horse?

      Probably, I didn't have a Playstation until FFVII. and since then I've gotten a few good games. I feel the exact same way about the X-Box. yeah, the stuff looks pretty, but as I firmly believe, pretty graphics a good game do not make. Of course, FFX and Devil May Cry have convienced me I need a PS2, so if FFXI or FFXII come out on Xbox, I'll probably need one of them too.

      All I know is that this previously low-key hobby of console collecting is getting hellaciously expensive, and I'm loving every minute of it :)

      Damn straight. I just got a Dreamcast and a couple games for less than a hundred. Life is good.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    4. Re:the playstation and FFVII by Anonymous Coward · · Score: 0

      When the FF re-releases come to PS2 it'll definitely be prime-time for me to buy one. I bought the PSX for FFVII and Tekken 3, and I'm hanging on the ropes on PS2 because I'd like to have Tekken Tag, GT3, and maybe GTA3, but the FF games will definitely solidify it.

      I thought FFXII was going to be released on XBox, but the Gamespot article said PS2, guess I missed a press release or something. I thought Halo was going to sell me on the XBox, but I may just wait for a PC release instead, or a good crop of post-release games.

  10. FFX moved up by Gord.ca · · Score: 1

    Wow! This must be the first piece of software whose release schedule moved *up* since the beginning of time :)

    However... Does this mean that it'll be buggy? One problem with console games is they can't release patches. Have to get it right the first time. I can see why they would want to release it before Xmas (especially after bleeding money with the FF movie... ) But I hope business decisions don't result in a game of diminished quality.

    (Wait... Why do I care? I can't afford a PS2 anyway :(... )

    --
    The opinons expressed are those of the voices in the author's head and are not necessarily those of the author.
    1. Re:FFX moved up by archen · · Score: 1

      I somehow doubt it since the Japanese version of FFX has been out for quite a while now. I'm sure there are subdle differences between the Japanese and Western PS2, but they can't be that great. From the hardcore people in the US who got their hands on FFX, I haven't heard anything bad about it as of yet.

    2. Re:FFX moved up by DrEldarion · · Score: 2

      The reason they can release early like this is that they're only doing a limited release. Obviously it takes a long time to make all those CDs, so they're releasing what they have on the 18th now and then more later. It was actually supposed to be a "stealth" release of 500,000 units, but apparently it got waaaaaaaaay too much publicity, so it's the official release date now.

      -- Dr. Eldarion --

    3. Re:FFX moved up by Anonymous Coward · · Score: 0

      But honestly, when is the last time you've seen a buggy console title? I've seen small glitches, but never anything that made the game crash.

    4. Re:FFX moved up by Anonymous Coward · · Score: 0

      That's because most of the early PS2 titles were cleaned up after the Japanese release to remove the bugs. There was also a bug with the console itself that meant the system couldn't read DVDs and some of the various other media that PSX/2 games are released on, but the few that did make it to US release were quickly exchanged.

      Dreamcast also had a number of discs recalled after some of the factories pressing the discs apparently screwed up.

      I don't remember the PSX launch all that well, as I was mostly into PC gaming at the time, so I don't know how many issues they had. Most of the major bugs and problems with consoles and their games come with the release and launch titles, as opposed to later games that don't have to be rushed to meet the console launch date, but rather might be rushed for certain seasons (like the current Xmas season).

    5. Re:FFX moved up by Morth · · Score: 1

      FF6 had some crashing bugs (for example summoning Palinor after sketching iirc), but that's the last I can remember with crashing bugs.
      FF7 had a bug where you could get infinite items of any kind you could throw.

      So bugs do exist, usually not fatal though.

  11. Final Fantasy The Spirits Within by EpsCylonB · · Score: 2, Interesting

    Anyone else really like the film ?

    I thought it was great, ok the story wasn't perfect but I thought it was enjoyable. And this summer wasn't exactly great for movies was it ?, (the only other summer movie I enjoyed was the planet of the apes remake) I really think this should have done better at the box office.

    BTW in the article it says the film only took $80 million and cost $140 million, but that $140 million doesn't include the money spent on publicity which I read was at least another $20 to $30 million worldwide. So the film did very badly (even waterworld made money thru video and tv rights but it is doubtful that FFTSW ever will).

    The really sad thing is it will probably put the studios off making cgi films aimed at adults as the only successful ones have been for kids (shrek, toy story, etc.). But I think the potential for a truly great cgi film with an adult film is huge.

    1. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0

      I thought the film was beautiful.. I actually liked the storyline as well. I don't think people understood the spirits thing, thats why they didnt like it, they just didnt get it.

    2. Re:Final Fantasy The Spirits Within by CaseStudy · · Score: 1

      I understood "the spirits thing." I just thought it was dumb. That, combined with undeveloped characters, is why I didn't like it despite the beautiful rendering.

    3. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0

      I understood "the spirits thing." I just thought it was dumb. That, combined with undeveloped characters, is why I didn't like it despite the beautiful rendering.

      That's like saying that you didn't like Kafka because the plot was unoriginal and fake. That wasn't the point. There's a deep metaphysical Miyazaki theme to it that you apparently did *not* get. To say that you didn't agree with the messages is one thing, but saying it's "dumb" means that either the movie was too mature for you, or you really didn't get it.

    4. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0
      I understood "the spirits thing." I just thought it was dumb. That, combined with undeveloped characters, is why I didn't like it despite the beautiful rendering.
      After looking at your webpage, I think you probably were naturally inclined to dislike the movie because it was too trendy for you, seeing as how you have an inherent taste for Star Wars because everyone else likes it. Don't discount a good movie because you had preconceived notions about it. What were you expecting...chocobos?
    5. Re:Final Fantasy The Spirits Within by Cutriss · · Score: 1

      make that an inherent distaste, not taste

      --
      "Mod, mod, mod...and another troll bites the dust."
    6. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0

      It's interestering, but many "adults"* have an extreme bias against adult marketed cartoons/cgi/whatever. For example: Spirits Within. I told him it was going to be a great movie with special effects none like the world has seen yet (this usually is preemptive requirement for any movie he sees). He was vheemently opposed to going to the movie. So, when the DVD comes out, he walks into my TV room, sits down, and enjoys the film. He didn't get some parts of the story, but he still enjoyed it.

      Same thing happened with Ghost In the Shell. He asked me "Your'e watching cartoons at this hour?", just then some baddie whips out an uzi and shreds the truck. Guess what? He sat down and watched the movie. Insert another half dosen names of anime films, and it's happened just about the same.
      Point is, "Adults" are pretty confused people in general. They don't know what to do with themselves half the time, and they don't really know what they like/dislike. They know they like movies with real actors (they have seen them all their lives), and think all cartoons are aimed at kids (again, it's all they've ever experienced). As a consequence, they would rather see a bad non cgi/cartoon film versus a good cgi (even if it's based on adult stuff).

      *I'm 21, and have watched cartoons/played console games my whole life, so I know my experiences are vastly different than many millions of adults; and that's ok.

    7. Re:Final Fantasy The Spirits Within by realdpk · · Score: 2

      The film would have been much better if they did not hire well-known voices for the characters. I felt that detracted from the experience. It works in cartoons because cartoons are much more obviously fake, but as they approach realism, they need to use new people for the voices.

      Maybe this whole CGI thing will be a good way to get ugly (Hollywood ugly, not real ugly) people into film. :-)

    8. Re:Final Fantasy The Spirits Within by TheCrazyFinn · · Score: 1

      So if I get Mononoke Hima but think FF:SW was lame with poor characterization and a really badly developed 'Sierra Club' plot it's too mature for me? FF:SW was the Wing Commander of the consoles, except there was far better acting in Wing Commander. The Crazy Finn

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    9. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0

      Let's face it. The movie sucks. But that wasn't reason enough for the movie to flop. The Phantom Menace sucks even more it's practically a black hole in the Force. But one thing old George did right, he did a Star Wars movie. He didn't do a Star Wars RPG or otherwise. He let the others do the dirty work: just look at all the Star Wars game spinoffs.

      But with FF:TSW, the maker of the game was also the writer and, worse, the director of the spinoff! (On a side note, the best Star Wars movie, The Empire Strikes Back, was not directed by George.) Poor H.S. tried to do an RPG movie, and only succeeded in alienting the FF-RPG fans, who obviously couldn't get their hands on the lovely Aki Ross, while it bored the rest of us who couldn't understand why alien apparitions would have such malevolent intentions.

      It's just sad that all those CPU cycles went for nought. A more experienced director, even with the same crappy story line, would have made a much better movie.

      BTW: is it true Square has just dissolved its movie division? Does this mean no more AKI Ross?

    10. Re:Final Fantasy The Spirits Within by Anonymous Coward · · Score: 0

      I think the simple fact is that the FF game story lines don't work too well when they take away the game controller. Perhaps the movie could've done better with some more experienced movie people on hand, but I think it was just easier to fall asleep watching the visuals than to wait for the plot to unfold.

    11. Re:Final Fantasy The Spirits Within by Doppler00 · · Score: 1

      I really couldn't follow the story the first time I watched the movie. Try watching the DVD version with the commentary (there are two tracks of it!) turned on. After watching it this way I could actually understand and appreciate the plot, although I think they could have done a better job to explain the story better in the movie.

      other cons: The acting wasn't very good. The characters lips did not match what they were saying.

      Remember, the movie took almost 4 years to make. In a few years our video games will be able to render at this quality!

  12. great games by Anonymous Coward · · Score: 0

    The SNES games were great, if you fancy whiling away an afternoon you could do worse than downloading snes9x and secret of mana. Other good non-Square RPGs: Zelda, Soul Blazer (one of the best game endings I've ever seen), Shadowrun... I hear chrono trigger is fantastic though I never got around to it.

  13. Credit is due by omega9 · · Score: 1

    Sqaure is responsible, more than any other factor, for my severe interest in "video games". Early on, VGs were of course interesting, but there's mention to be made for the one-two whammy of RPGs and then Squaresoft. From the Nintendo, to Super Nintendo, to Game Boy, to Playstation, to others, Square has been one of the major companies I've followed.

    I purchased FFVII before I bought a playstation. I stayed up for weeks playing that game, maxing the clock past 99:99 (yes, at the last hour the seconds go up to 99). All other RPGs were rated on a scale as compared to the FF series. I have yet to purchase a PS2, GC, or Xbox, but the deadline for FFX is coming and I'm getting the shakes.

    --
    I'm against picketing, but I don't know how to show it.
  14. Never saw the appeal by CaseStudy · · Score: 3, Insightful

    I never "got" Square games. Sure, they were among the prettiest out there, but as games they were clunky and repetitive, and as stories they were just silly anime plots with almost no interactivity.

    In every Square-style console RPG I tried, I'd hit a "wall"--there would be some point at which I just decided it wasn't fun anymore, either because the incessant combat was no longer interesting, because the story had crossed the line into nonsensical, or because the game was unbalanced and I didn't feel like "levelling up" to correct the designer's mistakes. I never got that in Planescape: Torment (though Curst came close) or in Fallout.

    1. Re:Never saw the appeal by DrEldarion · · Score: 2

      It all depends on what kind of game you like. There are pretty much two groups, Console-style (where it's focused more on storytelling and character development, but is more linear) and PC-Style (where it's typically not as focused on the story, but is nonlinear).

      I, personally, hate doing 5,000 fetch quests just to figure out what I have to do in the game, so I'm a fan of console-style RPGs. The stories are typically MUCH more indepth (silly anime plots? did you even pay attention to the games?) and just, to me, more fun overall.

      -- Dr. Eldarion --

    2. Re:Never saw the appeal by Anonymous Coward · · Score: 0

      And for most of us console RPGers, the "wall" in PC RPGs we run into 10 minutes after we start playing.

      I guess I shouldn't talk, I hit the wall in FFVIII before the second disk was over.

    3. Re:Never saw the appeal by Skuld-Chan · · Score: 1

      I admit - on FF7 I used a gameshark so I wouldn't get attacked every five feet I walked... - thats what annoyed me the most about that game. Once that was out of the way it was absolutely amazing I though. I especially like the ending.

    4. Re:Never saw the appeal by Anonymous Coward · · Score: 0

      I hit the wall in FFVIII when I didn't have any free time for a week, came back to pick it up again, and realized I knew which direction I should go, but didn't have a compass to show me which way that was.

  15. a little insight from a friend .. by Spike_cb · · Score: 1

    Last year I heard a comment from friend of mine, a game artist/illustrator who lives in Tokyo. We were talking about Manga and Anime stuff and I told her I enjoy playing games made by SquareSoft, especially the Final Fantasy line. She surprised me by saying that she personally dislike SquareSoft. That really got me because to me Square made pretty good games, and I asked her why. She said that Square used to "steal" artists from smaller companies to work for them with promises of higher payments and treated them like used scraps when the products finally shipped. So basically she likes games made by Square but not Square as a company ..

    =Spike=

  16. Brownie Brown by Nerds · · Score: 3, Informative

    Kind of on-topic: The article states that Square probably won't be releasing a game on a Nintendo system any time soon, but Brownie Brown will. They're made up of former Square employees who were behind Secret of Mana and they have confirmed that a GameCube RPG is in the works.

    --
    My other .sig is 'The Art of Computer Programming'
  17. Cheers to Squaresoft by lysurgon · · Score: 2, Insightful

    Cheers to squaresoft for taking the art of storytelling in the medium of (console) videogames to another level. They made significant quantum leaps at every platform level:
    • FFI was something truely original in terms of gameplay design for the NES
    • Chrono Trigger (which I'm currently playing again via the sweet fruits of emulation) took that gameplay design to it's peak with the most ambitious story (the only possible competition on the 16-bit platform is from Phansasy Star).
    • FFVII made the PS, and it showed everyone that 3d graphics and cd-quality audio can be more than eye/ear candy.

      Now for the important stuff. Anyone know if they plan to do another FF Tactics-style game? That was the bomb.
    1. Re:Cheers to Squaresoft by Cutriss · · Score: 2

      Now for the important stuff. Anyone know if they plan to do another FF Tactics-style game? That was the bomb.

      Hoshigami - Ruining Blue Earth is about as close as you're gonna get for the time being, though if you can overlook the shoddy graphics, you may also consider going after Tactics Ogre or Kartia, both from Atlus. Final Fantasy Tactics was actually produced by a team that was mostly composed of members that originally did Tactics Ogre.

      --
      "Mod, mod, mod...and another troll bites the dust."
    2. Re:Cheers to Squaresoft by Hamshrew · · Score: 1

      I prefer the Star Ocean series... a dream come true for the anal-must-get-everything-in-the-game players, without being insane(4 CDs in 12 hours?!? Who is that dedicated? See the FF9 FAQ about Excaliber 2 if you don't understand what I'm talking about)

      Star Ocean was one of the more advanced SNES games which unfortunately didn't make it to the States... Star Ocean 2 is one of my favorite PSX games, and I'm eagerly awaiting a translation of the Game Boy version, and the upcoming SO3 for PS2.

      --
      - Free tabletop fantasy gaming! Grey Lotus
    3. Re:Cheers to Squaresoft by XBoyAdv · · Score: 1

      FFI Original? It ripped off the gameplaying style of the 1984 Japansese Famicom RPG Dragon Quest. (Dragon Warrior in the U.S.)

    4. Re:Cheers to Squaresoft by Rinikusu · · Score: 1

      While I agree that Chrono Trigger is probably my favorite SNES RPG, I also would like to mention Lufia, Lufia II, and Breath of Fire as other great RPG's you really shouldn't miss out on.. :)

      I'm replaying through Dragon Warrior III on the Gameboy Advance (it's a "color" cart), having a blast, and am looking forward to playing Lufia on the GBA.

      --
      If you were me, you'd be good lookin'. - six string samurai
    5. Re:Cheers to Squaresoft by scot4875 · · Score: 1

      Now for the important stuff. Anyone know if they plan to do another FF Tactics-style game? That was the bomb. AFAIK, FF Tactics was only produced by Square. It was developed by the same house that does the Ogre Battle series (also excellent games -- if you can follow the convoluted plotlines. :) ). I forget the name of the developer, though... --Jeremy

      --
      Jesus was a liberal
  18. Chrono Cross? by Velex · · Score: 2

    Umm.. I would give Chrono Cross about 2/10, not 10/10. There were so many characters that if you replaced one in your party with another, nothing changed, not even what the characters say (well, except for crazy accents). I think that about half of the tracks on the OST are either remixes of the Chrono Trigger theme or Scars Left by Time. The plot was absolutely horrible: I spent over thirty-five hours bumbling about in Captain Planet rip-off miniquests and listening to characters spout Green Party policy (who I would then fight and then they would join my party). When I finally did beat what I thought was the final boss, the Time Devourer (omni-dragon), I was teleported back to Opassa Beach where the Crono, Marle, and Lucca yelled at Serge for being born for about fifteen minutes, revealing the real plot of the game, when I was whisked away to fight the real Time Devourer, which explained what happened to Schala half-way through Chrono Trigger when she disappears after activating the Mammon Machine. The fight with the real time-devourer was a unique concept, I'll give Squaresoft that, but if they pull something like the Chrono Cross (the artifact) again, they should at least leave more clues as to the sequence of elements to use. All in all, in spite of explaining a few mysteries about Chrono Trigger, the game was a huge disappointment for me.

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    1. Re:Chrono Cross? by Anonymous Coward · · Score: 0

      I'll give Squaresoft that, but if they pull something like the Chrono Cross (the artifact) again, they should at least leave more clues as to the sequence of elements to use.

      Well, to be fair, I can recall at least six separate instances where they give you the color order. There's the floating crystals inside Dinopolis, the order of the guardians inside Dinopolis (Except for black and white, which you can take in either order)...Lavos/TimeDevourer use colored attacks in order several times (And weak ones too - Why would a boss use weak attacks?). And you are repeatedly told that Schala's misery will not end until you use the Chrono Cross, but that the Chrono Cross can only be used following the song played by the six elements. Really...it was subtle, but it's not like they really had to write it backwards on a gravestone for you to pick up on it, did they?

      And outside of correcting you on all that, I still believe Chrono Cross was a superb accomplishment with *THE* *BEST* plot in a game I've played this side of Xenogears.

    2. Re:Chrono Cross? by Anonymous Coward · · Score: 0

      Bleh. ChronoCross outdid Final Fantasy VIII for most dull gaming experience. I somehow managed to finish FF8, but never finished ChronoCross even when I got a walkthrough. It was just so mentally painful to play. Even my friend the SquareSoft fanboy says that FF8 and ChronoCross were the worst 2 games SS ever made.

    3. Re:Chrono Cross? by havblue · · Score: 1

      I wouldn't say something as extreme as that, but in general the game was a letdown. The 40 characters absolutely sucked ass but more importantly, the gameplay just didn't seem challenging. You could use the same strategy over and over for every enemy in the entire game. Plus (SPOILER) what's with that stupid Darth Vader aspect of the plot? If Serge's father had his soul removed and his appearance changed, wtf does it matter that he's the main badguy? The plot did a good job of tying everything together imo but you're right, too much liberal hand-wringing taking place here. By saving Kid's life you killed the faries! It wasn't the Dwarves' fault, it was your fault because you killed the Hydra! Don't you feel guilty?

    4. Re:Chrono Cross? by Otik2 · · Score: 1

      I didn't like CC much either. But I think most of the reason for that was due to it being a sequel to Chrono Trigger. CT is even now one of the best games of all time, and after waiting years for a sequel a great amount of expectation is built up. It's not easy to make a sequel, especially not after wating so many years.

      I didn't like the game itself that much either. I agree about the Chrono Cross being a bit hard to figure out, and the OSt wasn't great either. The plot itself was overly complicated, and it wasn't that great by then end (when you could actually understand it). There were too many characters to develeop strongly. THat said, it was an ok game.

  19. FF VII VIII IX for PS2? by Anonymous Coward · · Score: 0

    At the end it mentions square wanting to port those games to PS2. I'm practically giddy just thinking about it. FFVII and FFIX were masterpieces as far as I was concerned. FFVIII was a mixed bag. It fought like Final Fantasy, but the rest of the game didn't have the feel. So consequenty I never had the desire to finish it. :(

    1. Re:FF VII VIII IX for PS2? by havblue · · Score: 1

      Ugh, VIII is a nightmare. It's like the biggest plot element is finding out whether Zell will get his hot dog. Oddly enough the fmv was probably the best out of the PSX 3, the flashiest at the very least. That part with Irvine at the end of the first disc... god damn... I never beat it though. They really try your patience with the GF's that take 30 seconds each to summon. Then with the final boss they ramp the difficulty level up all of a sudden and I'm left hopeless and 5 hours of experience/weapon gaining to take that bitch out. My strategy: I'm at college, watch someone else beat it for you!

    2. Re:FF VII VIII IX for PS2? by Anonymous Coward · · Score: 0

      I hear ya. FF8 is listed on my 'worst games of all time' list (and I've probably gone through a few hundred, fear my lack of life). ... But, in order to show how many hours of my life I wasted...

      The endboss takes forever if you do anything other than constant limit breaks from Squall. I tried magic and spent an hour and a half(!!) slowly pounding her (and her little lion too) into chowder.

      On the other hand, limit breaks... Crank Squall's strength up, cast meltdown on the enemy, and cast aura, and .. Um... There isn't a boss in the game that's a problem. He did at -least- 40,000 damage each pass, usually a lot more.

      Game was horrifically unbalanced that way. Hell, on the first cd if you knew where to look you could walk around with 3000-4000 hp in the first three hours. Sigh... Stupid stupid stupid.

  20. FFX is a wonderful game! by MasteroftheVoxel · · Score: 2, Informative

    I've been playing the Japanese version of FFX for the past few months (though I haven't beaten it yet). I must admit it is a *very* visually appealing game. The character's are also more likable than, say Squall of FF8. It also has an interesting new level advancement system where you get points which allow you to move your characters around a large map - different locations means getting different abilities. Its kind of hard to describe but it works really well, and it is easier to use than say, junctioning, and makes more sense than materia.

    The voice acting in the Japanese version is *amazing* and I hope they got American actors that are up to par. I would have prefered that the American version of this game have just been subtitled in English, but I understand most wouldn't like that.

    The only downside, and this is sort of major for me, is that the game is *extremely* linear in nature. The story is great but it doesn't give you much chance to explore outside the rigid framework they give you. I've noticed there's been less and less freedom in FF games recently.

    Lastly, I must say the underwater polo game is awesome!

    1. Re:FFX is a wonderful game! by AbeSR · · Score: 1

      Interesting to hear you say that...I don't have FFX yet (waiting for American release at the end of this month) but this is one of things I've been wondering about. I can't imagine why they're heading towards a more linear structure...that's always been one of the reasons I liked the FF series so much, there's a lot of stuff to be discovered, places to go, etc. Can't imagine why they would want to be like everyone else with fake choices and little freedom to move around the world. Looking forward to FFX all the same.

    2. Re:FFX is a wonderful game! by Anonymous Coward · · Score: 0

      too lazy to login. :P Anyway, I like FFX too, and just like you I also thought it was too linear. Also the level up system is kinda fun, but at the same time it shows you what you can get. In the earlier games, you weren't sure what was out there to obtain, but the board shows all.

      And as for being linear... you either haven't gone far enough (most likely) or you just don't realize the other paths you can take. Personally I think all the FF games I've played are linear. Square just adds optional parts to the game. Of course by doing the optional stuff, you become practically invincible. Also, there's at least one or two optional bosses that are just ridiculously more powerful than the end boss. For instance, in FF9, my friend did everything possible and walked up to the last boss and killed him in two rounds. The boss didn't have a chance to do anything.

      I have to admit, the optional stuff in FFX comes up near the end of the game, which i think is kinda dumb. But according to my friend who beat the game, the optional stuff can take 30 hours to accomplish everything. BTW, I've just started doing the optional stuff and I'd say I'm about 10 hours away from the end.

    3. Re:FFX is a wonderful game! by Morth · · Score: 1

      You should try Final Fantasy 6. After 25 hours or so you're left with an airship, a world, and a final destination. It's up to you where you want to go, though I wouldn't choose the final destination for a while, you'd be axed in about 2 seconds.

      And before that, pretty early actually, the party splits into 3 and you get to follow one at a time, in the order you choose.

  21. Panzer Saga was twice the game.. by Mall0 · · Score: 1

    as FFVII. Unnoticed, but released at almost the same time as FFVII, hard to find in th US, was the true role-playing revolution of the 90's. Panzer Dragoon Azel (Panzer Dragoon Saga) was made by Sega's Team Andromeda for the Sega Saturn, and in my opinion, crushed Final Fantasy Seven in every way possible. Real Time Fighting, Unlimited character exploration/evolution, Beautiful graphics, and an incredible world, any true fan of RPG's should take a look on ebay and think about spending the $200 that a single copy of this game goes for! Square, being Sony's whore at the time, got more recognition, but in my estimation, Team Andromeda was the victor,

    1. Re:Panzer Saga was twice the game.. by Anonymous Coward · · Score: 0

      There is a scheduled re-release of panzer for the Xbox slated for some time next year, I believe.

    2. Re:Panzer Saga was twice the game.. by Cutriss · · Score: 2

      But it's only going to be an arcade game (IE - Panzer Dragoon), and not a remake of Panzer Dragoon Azel/Saga. And Sega is also talking about bringing this one to the 'Cube too.

      --
      "Mod, mod, mod...and another troll bites the dust."
  22. Arg don't like the Japanese style RPGs! by MantridDronemaker · · Score: 1

    Ugh not looking forward to FFX at all...I couldn't even stand FF7. Well at first it was okay, but the random getting jumped every 2 seconds, combined with slow combat just drives me nuts! The summonings are cool the first dozen times you see them... I think I'm too stuck in my CRPG ways :) Can't wait for Morrowind myself!

    1. Re:Arg don't like the Japanese style RPGs! by Junta · · Score: 2

      Try the FFX demo. I don't know about frequency of random battles, but the flow is much quicker and starts really quickly..

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    2. Re:Arg don't like the Japanese style RPGs! by Yosho · · Score: 1

      Just out of curiousity, what other console RPG experiences have you had? I love console RPGs, but I loathe FF7. (to any FF7-lovers: I'm not looking for a fight, just stating my opinion. ;-p)

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    3. Re:Arg don't like the Japanese style RPGs! by MantridDronemaker · · Score: 1

      Well I liked some of the different types- Vandal Hearts, King's Field. I remember going through Lunar on Sega and that was kind of cool...but even then it still annoyed me at times :) I finished Phantasy Star 4 as well.

    4. Re:Arg don't like the Japanese style RPGs! by Morth · · Score: 1

      Both the issues of slow combat and slow summoning has been addressed in FFX. Perhaps you should give it a try. (Disclaimer: I haven't played it, I'm only stating what I've heard.)

  23. Actually, I did find a very signifcant omission... by Cutriss · · Score: 5, Interesting

    The article gives a brief one-paragraph synopsis of Final Fantasy (NES) just like everything else, but what it fails to mention is this:

    Square's games, other than Rad Racer, were *not* selling well at all in the US, and they weren't doing too great in the Japanese market either. Final Fantasy was named as such because it was a last ditch effort by Square to stay in the market. The CEO at the time (I think it was Sakaguchi then...) had stated that if Final Fantasy didn't succeed, they were going to close up shop. So it had the prospect of being literally "final".

    --
    "Mod, mod, mod...and another troll bites the dust."
  24. Quick rehash of the timeline. by dasmegabyte · · Score: 1

    1990: Square releases Final Fantasy 1. Realises people will play games with shitty graphics, no story as long as they are interrupted every three minutes with slow, unrewarding, repetitive fighting.

    1992-94: Square releases FF 2 and 3, which rock.

    1994: Square releases Chrono Trigger, which sucks, and yet nobody seems to notice. Birth of the fanboy.

    1995: Square releases Secret of Evermore, which is a good game, and thusly the newly born fanboys hate it. They proceed to beat Chrono Trigger again, trying to make the primitive chick get nekkid.

    1997: Square revolutionizes the RPG world by introducing the first in a long line of homosexual protagonists. Mister T gets his first job as a game model.

    1997: Realising that matches in fighting games last too long, sometimes upwards of 90 seconds, Square releases Bushido Blade. Gameplay consists of running at a guy and pushing a button.

    1998: Square releases Final Fantasy Tactics, revolutionizing the world of Games that Look and Play Just Like Shining Force, But Aren't.

    1998: Xenogears is released, a 60 hour game with 10 minutes of pretty FMV and 20 hours of engaging gameplay. Also, 29 hours and 50 minutes of utter crap.

    1999-Present: Same Old Shit.

    --
    Hey freaks: now you're ju
    1. Re:Quick rehash of the timeline. by Anonymous Coward · · Score: 0

      Yeah... If this article had come from Tom's Hardware, they would have left out anything with the words "Final Fantasy" in the title.

    2. Re:Quick rehash of the timeline. by GTRacer · · Score: 2
      Xenogears...Xenogears...Xenogears...

      I heard the fanboy blathering that went on with XG and finally found a video store renting it. After a slow start, I played right through the due date. 3 times, for a total of 22 dollars in rental fees. I beat the game but didn't finish all the side quests.

      The gameplay was pretty cool with the new-for-its-time combo system and giant mecha always rock. What really got me was the story, and more importantly, the presentation of said story. I had DREAMS about these people! I was that into their pasts, the deceptions, and where things were going.

      Also, and this may be a negative for some, when I got to Disc 2, I thought it was almost over. Nope, like 20 more hours of play! Yay!

      So I recently scored a used copy and a strat guide for like 20 bucks, before the FF movie - rerelease of all Square RPGs at $50. I also got Vagrant Story (awesome) and Front Mission 3 (good start).

      GTRacer
      - FFVI was the only good FF

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  25. Heed Mana's secrets... by NightWhistler · · Score: 1

    I hear everybody talking about Final Fantasy, but hardly anything about Secret Of Mana... I LIVED by that game back when I was 13... The music alone was enough to give me chills... (I know, I BADLY needed a life...) ;-)

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    1. Re:Heed Mana's secrets... by chaos421 · · Score: 1

      yeah, i'm with NightWhistler... i played secret of mana on snes until my thumbs bled. i made it all the way to the dragon at the end, but could not beat the dang thing. then one day, some little girl wrote over my saved game. *sigh* perhaps someday i'll play it again.

    2. Re:Heed Mana's secrets... by Doppler00 · · Score: 1

      I liked the intro music to the game. This was a great game to play with friends as it was one of the few that actually supported 2 player simultaneously back in the days of SNES. I spent quite a lot of time searching for the weapon orbs but I could never find all of them. I think there might have been a bug in the game because I had one weapon up to level 9, which I don't think was possible.

    3. Re:Heed Mana's secrets... by Anonymous Coward · · Score: 0

      I have played 3 of these games, the first one for the gameboy (final fantasy adventure), two for snes: one english, one japanese translated by fans.
      I only finished the english one for the snes.

      I saw a pirated "Legend of Manna" for PS, so there must be a Manna game for PS, but I no longer have the time for playing games... sigh...

  26. The Adventures of Tom Sawyer by yunfat · · Score: 1

    This is the most racist video game ever made, the review is posted somewhere online if someone can find it. Square's portrayal of black people in this NES "classic" was nothing short of outrageous... does anyone remember this game?

    --
    "Smokey, this isn't Nam, there are rules." -Walter
    1. Re:The Adventures of Tom Sawyer by Anonymous Coward · · Score: 0

      Something Awful's ROM Pit: Review of Tom Sawyer"

      Horrible, horrible game. And yes, it is racist, too.

    2. Re:The Adventures of Tom Sawyer by jandrese · · Score: 2

      You are probably thinking of Something Awful's review of Tom Sawyer in the Rompit.
      Warning: Lowtax has in the past redirected links from slashdot to goatse.cx to avert slashdotting. You have been warned.

      By the way, I'm not sure how "fair" the review of Tom Sawyer is, since the reviewer did not speak Japanese and could only go by the graphics when he reviewed the game.

      --

      I read the internet for the articles.
  27. Squaresoft hasn't made a game since FF2... by yunfat · · Score: 0, Flamebait

    I lose respect for companies that fail to innovate. This is why I cannot respect Square. It's pretty clear that everything has gone downhill at Square since FF2, which is one of the greatest games I have ever played. All subsequent Square adventures were based exactly on the FF2 engine, which is now about 10 years old. To draw a parallel in the FPS world, this is the equivalent of the new Doom using the vector graphics of the original Star Wars game. Gaming, particularly RPG's, is about evolution and inspiration and new fight engines, not adding a couple of new textures or new lighting effects. Square will be out of business within 5 years if they continue down this path.

    --
    "Smokey, this isn't Nam, there are rules." -Walter
    1. Re:Squaresoft hasn't made a game since FF2... by Junta · · Score: 2

      Exactly how do you back this up? Graphcially, it has changed drastically over time. The stories told are alwaysmostly distinct, with a few common themes. And the battle system, though similar to FF4 has changeed ever time. You can especially see this with non FF games, where they have tried all sorts of experiments with battle systems and story telling. Read the article and you'll get a good overview of this. The problem for Square is that every time they try something new, their tried and true customers hate it because it's not like the previous release. Final Fantasy 8 is arguably the most different game of the series, going away from the importance of money and equipment, and this got a lot of criticism. When you get to really different games (SaGa Frontier) they get seriously criticized from a lack of narrative cohesion among a number of different plots. The moral of the story is don't fix what isn't broken. The Final Fantasy model works well, and the gameplay is smooth. It's not gameplay that is the focus of updates to the series, but rather story and graphic content. Try playing the FFX demo sometime if you can. Roughly the same battle system, but with improvements. The graphics are freaking amazing, and the first demo hints at a rather intriguing plot (even if blitzball seems like a dumb idea). I particularly thought Auron's voice was well-cast.

      --
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    2. Re:Squaresoft hasn't made a game since FF2... by Magius_AR · · Score: 1
      I lose respect for companies that fail to innovate. This is why I cannot respect Square. It's pretty clear that everything has gone downhill at Square since FF2, which is one of the greatest games I have ever played. All subsequent Square adventures were based exactly on the FF2 engine, which is now about 10 years old. To draw a parallel in the FPS world, this is the equivalent of the new Doom using the vector graphics of the original Star Wars game. Gaming, particularly RPG's, is about evolution and inspiration and new fight engines, not adding a couple of new textures or new lighting effects. Square will be out of business within 5 years if they continue down this path.
      If it works, don't screw with it. I've derived more long-lasting enjoyment out of old classics like FF, FF2, FF3 than I could EVER get out of the "newer" FF8 variety (so much in fact that I could pick one of them up tomorrow and STILL get a kick out of playing them again).

      Have you at all noticed that sad fact? That such games of TRULY lasting quality are no longer being created...games that have almost endless replay value that you can STILL play after 10 years and get a kick out of. They are few and far between nowadays. This is what your "innovation" brings...a more powerful video card and a more expensive console to pump out better graphics and better sound, while ignoring the more important facets of game production.

      You think Quake 3 has changed much from original Quake, aside from a MASSIVE graphics overhall? Hardly. Is it still as addictive and fun as the original? YES.

      Quite honestly, if people didn't like the engine (if it was as obsolete as you seem to assume it is), then they'd stop buying the damn game. I was half tempted not to buy FF8 when I heard what they did to it. I was also annoyed when they changed the Parasite Eve 2 combat style to a non-turn-based style. Some of us like the menu-driven hardcore RPG games.

      Quote from the article:
      Its [parasite eve] sequel discards most of the pretense of being an RPG and heads straight for Resident Evil territory. And that's a switch for the better, as the often cumbersome battles of the original have been replaced by fully real-time combat

      A switch I personally could do without. RPGs, FF series in particular, have always been menu driven. It practically DEFINES the series. Many people (probably most) who play the series don't WANT real-time combat or a change in the combat engine. The "little changes" such as the limit breaks are refreshing additions, but also often screw up severely (aka the FF8 Draw system) However, if they're going to start making major changes to the combat system, etc, they might as well give the game a new title instead of hiding it being the pretense of the Final Fantasy name, because it certainly won't be that anymore.

      On a side note, Squaresoft's "innovation" led them to make FF XI ENTIRELY online (as MMORPGs seem to be the latest hype)...no 1-player version? That's crap, I hate those stupidly addictive online MUD-wannabes. Squaresoft is innovating plenty, and I think that if anything would sink the company, THAT would. Squaresoft's longtime success story is a result of sticking to what works, the tried and true. Its what people want.

      Magius_AR

    3. Re:Squaresoft hasn't made a game since FF2... by Yosho · · Score: 2, Informative

      All subsequent Square adventures were based exactly on the FF2 engine

      I will assume you mean FF4, as the actual FF2's engine was closer to the SaGa line of games than the following FFs.

      In either case, though -- you're wrong. Mind you, all subsequent FFs were obviously highly influenced by FF4, but FF is far from Square's only franchise -- let's not forget the SaGa and Seiken Densetsu series, as well as Final Fantasy Tactics, Vagrant Story, and Xenogears, to name a few, all of which are about as far as you can get from Final Fantasy. (and just for those who don't know -- although the SaGa games never caught on in America, they've enjoyed a good bit of success in Japan. There are, AFAIK, 8 games in the series, all of which have wildly varying battle systems based upon similar concepts)

      Gaming, particularly RPG's, is about evolution and inspiration and new fight engines

      Could you explain what you mean by "new fight engines"? Looking at the realm of console RPGs, most series tend to have very similar combat engines. Also, I'm not an expert on PC RPGs, but I would daresay that series are more likely to keep the same engine than console RPGs -- take a look at Might and Magic, for example, or the Baldur's Gate/Torment/Icewind Dale games.

      Pen and paper RPGs are much harder to compare to, since they rarely spawn "sequels" -- about the closest thing I can think of is the three editions of Dungeons and Dragons, and each one obviously is highly influenced by the previous. Let's not forget the White Wolf games (Vampire/Werewolf/Changeling/Hunter/etc), which, as far as I can tell, essentially use the exact same combat systems.

      So... Can you present any examples?

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    4. Re:Squaresoft hasn't made a game since FF2... by Anonymous Coward · · Score: 0

      The only problem with Quake is that none of them were fun at all. So I could agree that Quake 3 is as fun as Quake, that is to say it isn't.

      Now Max Payne, Hitman and Unreal were fun games.

    5. Re:Squaresoft hasn't made a game since FF2... by yunfat · · Score: 1

      I do think q3 is way different than the original quake, largely because when you go online, the game becomes dynamic rather than static.

      --
      "Smokey, this isn't Nam, there are rules." -Walter
  28. Chrono Trigger/Xenogears by ProfBooty · · Score: 1

    I personally liked xenogears far more than the FF efforts on the psx(too much sitting back to watch FMV which you cant skip which gets annoying the second time through). While the second cd was rather rushed and the format of the game switched to more of a "misson" format, the fighting system for both the robot mode and human mode was excellent!

    The story was great too(and at some points rather disturbing and not for children), also the runtime to play the game took 60-80 hours or so. Pretty good for a game that had more of the snes effort of chrono trigger. The sprite based animation was pretty good too.

    I'd like to find a copy somewhere, ebay i guess.

    I would like to see a sequel or game in a similar format by square. I never did play Chrono Cross.

    Final Fantasy Tatics was an awesome game. Yet another square psuedo 2d game that in many ways played better than the 3d for the sake of 3d Final Fantasy efforts on the PSX. The job system in that game was a lot of fun, especially how you could customize the characters virtually any way you wanted. It also presented multiple ways to play through the game by that virtue. I would like to see a sequel.

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    1. Re:Chrono Trigger/Xenogears by Cutriss · · Score: 2

      I would like to see a sequel or game in a similar format by square. I never did play Chrono Cross.

      Gods! Get it and play it now! Chrono Trigger is great, yes, but Chrono Cross is leaps and bounds beyond it - It has a much much more complex and mature plot that deals a LOT with the events in Chrono Trigger, a unique battle system that's fun and challenging, but not excessively hard (You can run away from bosses!). It has excellent character development, but too many characters to develop (44 playable characters) means that the development gets spread thinly between quite a few. You can New Game+ and Continue+ in it, and unlike Xenogears, Chrono Cross has a Fast Forward option you can use when you're playing New Game+/Continue+ so that you can skip a lot of the useless stuff.

      The best part by FAR is the plot though. PLAY THIS GAME!

      --
      "Mod, mod, mod...and another troll bites the dust."
    2. Re:Chrono Trigger/Xenogears by ZeiramMR · · Score: 0

      I personally liked xenogears far more than the FF efforts on the psx(too much sitting back to watch FMV which you cant skip which gets annoying the second time through)

      XG has too much dialogue which you can't skip which gets annoying the second time through (and the first). ^_^

      Just joking, Xenogears is my favorite game as story goes, with Secret of Mana as my favorite RPG , period. Xenogears is definitely a worthy game and I'd recommend to anyone who has the time to play through it. It is as long as the parent poster said at about 60 hours if you don't dawdle much. But it's artificially long, as the game has LOTS of dialogue, and it prints text at a slow speed that you can't speed up. Though all the dialogue can get tedious at times, it does wonders for the story. The plot manages to incorporate numerous ideologies on religion and science, some being from very obscure sources, into an elaborate allegory. The game almost didn't come out in America because Square was afraid it would be protested because by the religious groups, but I'm glad they did translate XG and bring it over.

      I'd like to find a copy somewhere, ebay i guess.

      It is hard to find new, but I actually spotted it in a Babbage's on Sunday while doing Christmas shopping. So it is still out there.

      I would like to see a sequel or game in a similar format by square.

      Well, it isn't being done by Square, but may I direct your attenion to "Xenosaga". It's a prequel to Xenogears coming out for the PS2, is slated to need 2 DVDS (!), and everything I've seen for it (when I bother to keep up on this kind of stuff) is awesome. They also have Yasunori Mitsuda back composing the music, and the three or four tracks I've heard are utterly incredible. I'm a sucker for Latin Chorus style music, and I am pleased! ^_^

    3. Re:Chrono Trigger/Xenogears by Aerog · · Score: 1

      Y'know, I was just watching old promo movies for Xenogears and saying to myself "Damn, self. That was the Sweetest game ever." I don't ever remember being so enthralled in a game that you just sit down and play it for days and days on end. As far as plot goes, nothing even comes close to touching it as far as I've seen. The intro movie makes no sense until you're just about right on top of the final boss, mostly because the story takes you from the VERY beginning. You end up discovering so much about the world, the entire view of it changes.

      Yeah, but that's just ranting and raving. Truthfully, Xenogears is still one of the best games ever made, just for the depth. Now to find some cash before Xenosaga. . . . .

      --

      - Relativistic? That's barely Newtonian!
    4. Re:Chrono Trigger/Xenogears by Cutriss · · Score: 2

      For the record, it's being published by Namco, who now has a stock-co-own joint agreement with Square and Enix, so they should be able to use all the original materials and media in development.

      --
      "Mod, mod, mod...and another troll bites the dust."
    5. Re:Chrono Trigger/Xenogears by ZeiramMR · · Score: 0

      I knew that Namco was publishing it, but didn't know about the stock agreement. Thanks for the info.

    6. Re:Chrono Trigger/Xenogears by arkanes · · Score: 1

      One of my biggest issues with the FF series, and, to a lesser degree Chrono Cross/Trigger, is that in order to get all the neat stuff, you have to ignore the plot. For example, when some Renoa gets sick in FF 8, you'd think that you'd be hurrying back to wherever you're supposed to go to fix her up. But theres all kinds of exploring and card gaming and items to get that you can only get at that time. Or just before then end, when you're "in a rush" to save the world - it's one of the best times to spend a couple years of game time hauling around the map killing stuff and picking up anything you forgot.

  29. article quote by Magius_AR · · Score: 1
    As the last Final Fantasy game for the PlayStation, Final Fantasy IX is a fond farewell to the superdeformed style and off-the-wall characters that fans of the series grew up with. After Final Fantasy VIII, Square could have continued on its path to the uture without looking back. The fact that it stopped and peered over its shoulder should be considered a treat to RPG fans everywhere.
    Is this guy insane? FF8 SUCKED. I was glad to see Squaresoft return to its successful roots by basing FF9 more on the old way of doing things (that FF8 Draw crap was horrid and boring and monotonous)

    FF8 was no "path to the future". If anything, it was a horrifying shift in Squaresoft vision, focused more on churning out cool looking graphics and awesome soundtracks than on plot and old-school play value and fun.

    Magius_AR

    1. Re:article quote by ShinGouki · · Score: 1

      are you on drugs?

      FF8 had one of the most emotionally engaging plotlines in a game i've ever played. hell, i still watch the intro and end videos from time to time just to get the chills.

      --
      -dk
      Dream with the feathers of angels stuffed beneath your head.
    2. Re:article quote by Morth · · Score: 1

      I was also disappointed with FF8 the first time I played it, but the second time I really enjoyed it. It's much more well thought through than FF7, and it can be quite challenging at times.

      I also think it helped that I read a walk-through and found out all the stuff I'd missed the first time through. There is a lot of side quests in FF8, they're just more hidden than in FF7.

  30. Required reading... by yunfat · · Score: 1

    Everyone should read that review... Something Awful's ROM Pit: Review of Tom Sawyer" [somethingawful.com]

    It's hilarious.

    --
    "Smokey, this isn't Nam, there are rules." -Walter
  31. Tom's harware's version by stud9920 · · Score: 4, Funny

    Squaresoft was founded in 1973. click here for next page. ---> And then in 1998 came Final Fantasy X.

  32. Re:Actually, I did find a very signifcant omission by SilentChris · · Score: 2, Informative
    That's one of those (surprisingly persistent) gaming urban legends that have been passed down from year to year. Kind of like a "Good Times" virus of gaming.

    Fact is, Square was knee-deep in the black at the time, and was one of the few gaming companies with several million dollars in the bank. The name "Final Fantasy" was probably more of a bad translation than anything else.

  33. 8-Bit Theater by ZeiramMR · · Score: 0


    And as nobody has mentioned it yet, may I point your attention to 8-Bit Theater. If you hadn't heard of it before, it's a webcomic set in the world of the first Final Fantasy game, and is very, very funny. They actually just hit their 100th comic. (At least, it's #100, that does not count a few extra ones the creator threw in along the way.) Black Mage and Fighter are a riot, and between the two of them there are plenty of great quotes that I've sprinkled into conversation.

    1. Re:8-Bit Theater by Cutriss · · Score: 2

      "Duh! I am Fighter! I gives away all the shineys!"

      --
      "Mod, mod, mod...and another troll bites the dust."
  34. Re:Actually, I did find a very signifcant omission by Cutriss · · Score: 4, Informative

    I hereby mod you to (-1, Wrong).

    The name "Final Fantasy" was probably more of a bad translation than anything else.Kinda hard to mistranslate it when the name is written in katakana. What else are you going to read it as when you read "Fainaru Fantashii"? And apparently, if it is an urban legend, it's enough to fool GameSpot and also Mr. Sakaguchi himself in this interview. Listen to the beginning of the second clip - He says right at the beginning that Square was really struggling at the release of the original Final Fantasy.

    --
    "Mod, mod, mod...and another troll bites the dust."
  35. Cheers to Atlus by havblue · · Score: 1

    God bless you Atlus for Persona 2: EP. If I was a chick I'd have Jack Frost's baby. I'm looking forward to their Wizardry PS2 game too. (since I have an aversion to playing anything on the pc for some reason)

  36. My Favorite SquareSoft Product by rsteele19 · · Score: 1

    Tetris Jr. It's "Not for Wimps" and "Totally Cool"!

    --

    This sig is umop apisdn.

  37. Re:Did Final Fantasy SGI really need to be include by Anonymous Coward · · Score: 1, Informative

    Actually, even Square admits they wrongly started the Nintendo feud. Basically the Square president is quoted as saying pride was their downfall. When they switched to playstation, nintendo pres Hiroshi Yamauchi said it could not be helped. Square on the other hand returned by bashing nintendo and influencing Enix to jump ship. There are records of Yamauchi bashing Square but most likely in response to what square started.

    This is the best source I could find right away but there are plenty more:
    http://www.cube-europe.com/news/231001a.html

    Square is the one that burned their bridges with nintendo. Now they are paying the price, it is never good for a company to burn their bridges just in case they want to go back. Since Nintendo actually turned down Square's application to develop Gameboy Advance games, Square now regrets their past remarks.

  38. Hooray! by Galvatron · · Score: 1

    Thank you for clearing that up! I've heard people argue about this for years, but no one ever had any proof. I'm glad someone put this issue to rest. I'm going to bookmark those links in case it ever comes up again.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  39. Re:Did Final Fantasy SGI really need to be include by Cutriss · · Score: 2

    That really makes a lot of sense. I haven't read your sources yet, but it certainly helps to remove some of the stodgy image that Yamauchi has in his mind. If Square really did bash Nintendo after jumping ship, then it serves Square right that Nintendo's being sketchy about granting them publishing license rights. They made their bed, and now they'd be lying in it.

    Of course, as I said, I haven't read your sources yet (Busy studying for finals), but thanks for the tip. :)

    --
    "Mod, mod, mod...and another troll bites the dust."
  40. DJ Boy most racist game by zonker · · Score: 0

    Sorry, but I think DJ Boy is the most racist videogame ever made...

  41. "Square?s" WTF??? by Anonymous Coward · · Score: 0

    Is /. using a microsoft product for page layout?

  42. Final Fantasy series by WarDancer · · Score: 1
    I played a lot of Square games mostly FF, FF2(US), FF3(US), FF7, FF8, Chrono Trigger. I haven't played FF9 yet so what I'm saying might not entirely be true. But what I found that the series started with a lot of fun and challenge to just being about eye candy with the movie sequences. In fact at one point I didn't even feel like finishing FF8 I would have prefered having an option "Watch the story".

    I mean, seriously, FF was challenging. The best thing of all was that you had 4 characters and you could pick any combination. If you found the game too easy, just pick a harder team to play with. Just pick 4 of the same type and the game will be hard, either at the beginning, end or the whole game (anyone who tried playing with 4 white mages knows what this is about). The magic system was limited, but it was all part of the gameplay/challenge.

    FF2 was fun, but you didn't control your team, complete opposite of the first one. Characters would come and go and only the main character would always stay. Your only choice was the name of the characters. It was also one of the first games I played where some of the good guys died (old guy with meteo, the twins...). And at the end of the game some characters were really strong (Rydia), the special items you could steal/find also had some interest for the end game.

    FF3 was a good all around game, characters were pretty different from one another, some nice features like the input for the special moves with Sabin. And here again you had some very powerfull items (economizer, atma weapon, multiple magic, multiple attacks...). The magic system was pretty fun too.

    FF7 was simply overkill. You were SO strong there was not any challenge left. But the nice movies made up for it, and you kind of felt like a god walking around.

    FF8 on the other hand, I didn't like the magic system (too long to store magic to be usefull) it was only good to boost the stats. Leveling up was not usefull until very late in the game where you had bonuses for stats on level up (what's up with that? I WANT to be able to level up).

    But the others never came close the fun I could get from playing FF1. Who doesn't remember seeing a pack of sorcerers and saying "Oh f***"...slain, paralyzed, slain, paralyzed, slain, slain...ah the sweet memories. Or how about meeting Warmech? or 4 gas dragons? FF7 and FF8 had ruby/ultima/omega weapons for really though battles, but in FF1 the most challenging enemies could be encountered randomly. How can it get better? And at least the final boss could be hard, if he used the right spells you didn't stand a chance.

    Oh and did anyone else exploit the NES random generator in FF1? I remember using a Kyzoku trick (I found it myself, I'm guessing others did the same thing or a variance in another city). Just after getting the boat, you would save in coneria, power down the NES (or was it reset, power, reset...), turn it on, immediatly enter the boat, and the first battle was always a pack of Kyzoku (120G each). I found it was the best way to get easy money early on with weak mages teams, even more so once you could buy/use a LIT2/FIR2 spell to finish them quicker.

    And just a quick note, Chrono Trigger rocked, it was just a fantastic game for replay value. I would love to try Chrono Cross :(

    1. Re:Final Fantasy series by Anonymous Coward · · Score: 0

      No, you wouldn't. I found it even more painful to play than FFVIII.

  43. question.. by amed01 · · Score: 1

    is squaresoft developing for gamecube?

    --
    "Everything we say and do is right." -a mooninite
    1. Re:question.. by k_187 · · Score: 1

      No, as the article mentioned Square and Nintendo hate each other. Nintendo thinks it doesn't need Square (thus forcing me to buy 2 different systems :P), and Square is always trying to prove it can sell consoles (i.e. FFVII) to rub salt in Nintendo's eyes. Like the end of the article mentioned. Square develops for the WonderSwan Color. Which isn't that bad of a handheld. It just has a fraction of the market that the GameBoy does(i.e. silly business decision on Square's Part).

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
  44. Re:"Square?s" WTF??? by Anonymous Coward · · Score: 0

    No, you doofus. It's you who's -not- using the
    proper browser.

    ''?''

  45. The Power of Nostalgia by Wildfire+Darkstar · · Score: 1

    Hmm... I wonder sometimes.

    The first console-style video game I ever played was Dragon Quest (a.k.a. Dragon Warrior here in the US of A) back during the greatest Nintendo Power subscription giveaway ever. I didn't really get into it at the time. Not a bad game, I just wasn't really into gaming at the time as a whole.

    Then, about five years down the line, I got a chance to play Final Fantasy VI (or, if you prefer Final Fantasy III). I enjoyed it. There were a number of problems with it, and it doesn't rank particularly highly in my personal rankings of the series today, but there was something special about it. I scrounged up Final Fantasy IV (...er, FFII) and the original in secondhand bins and enjoyed them. At that point, I considered myself a fan of the series, and eagerly awaited Final Fantasy VII.

    And it was good. Real good. A lot of the same problems which plagued the sixth game were still there, primarily associated with balancing the storytelling aspects and actual play mechanics. But the story was awesome, and it was a truly immersive experience.

    In was during the period between FFVII and FFVIII that I managed to play and beat the other games in the series, including the three games unreleased in the US. Two of these rank as my favorite games in the series, though for different reasons than I liked FFVII. But then came Final Fantasy VIII....

    Its amazing how hated this game is. I've never been able to understand it. Actually, that's not true. I understand it quite well. I understand it in the same way that I understand the period back when any Street Fighter clone could make millions, or when any vaguely Doom-like game dominated the computer marketplace, regardless of quality. I just try to deny it....

    Final Fantasy VIII was uneven. It had its problems, and it could have been better balanced by a long shot. But practically every complaint is the same: "interactive movie," "draw system sucked," etc. And many of these points contradict each other: why do so many people who complain about the game being so entirely unchallenging complain about the difficulty of the final boss, for instance? Why do people simeltaneously complain about spending hours drawing magic and then say the game is too simple because magic is too plentiful? Ultimately, the major complaint about FFVIII is that it wasn't what people were used to. They were expecting the same ol' stuff, or, at the very most, a minor evolution. Take, for instance, Chrono Trigger, which I've always considered a fun diversion, but nothing particularly revolutionary. The aesthetics were different, and there were some evolutionary changes, many of which introduced a whole new set of problems, but the base system was markedly similar to the Final Fantasy series, and the game, IMO, of course, is certainly not worthy of sheer degree of accolades it recieves to this day.

    For all the cries of evolution and change in video games, little actually does change on the mechanical level (if not the aesthetic level): current FPSes are certainly different from the games in the heyday of Wolfenstein 3D but the differences are not entirely drastic. Things have been refined and developed, and I don't mean to suggest that games like Serious Sam or American McGee's Alice are neccessarily the same, but there is a clear continuity. When this continuity is broken, people complain. About anything and everything the game might feature, regardless of its relevance, or, in extreme cases, even logic.

    Is Final Fantasy I a good game? Of course. I enjoyed it at the time, and I enjoy it today. But it is in no way, shape, or form, the pinnacle of video game entertainment. I for one, would rather play a game which at least makes some motions toward an attempt at a clear break with tradition: the tried and true is good, but complacency is not. For that reason, I find Final Fantasy VIII to be the best game in the PSX trilogy, and would rather play it any day over the rather regrettable Final Fantasy IX which adopted such a wholesale and uncritical invocation of the past that it wound up feeling and playing like a bad parody of the series.

    Am I right in my views? Well, no, of course not. Heck, I seem to be a distinct minority. But I'm used to that. I'm telling anyone that my way of looking at things is right or wrong, just noting some oddities I've observed over the years. Oh well....

    (And Chrono Cross was a wonderful game, IMO, and easily surpassed its predeccessor. But despite some strong late-game story connections, there's little connecting the games in structure or style)

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    1. Re:The Power of Nostalgia by Anonymous Coward · · Score: 0

      I'm one of those people who says that FFVIII was unchallenging, but that the final boss was overly difficult. Think about it for a few seconds and it will make sense to you. The whole game up to that final fight was unchallenging, it didn't force you to level up or do any of the things that you really will have needed by the time you get to that uber-boss. So you get there, your characters are still green (most of them are still below level 30, because the game lets them lag behind if you don't like to use them), and all of a sudden you're forced to use a random party. So yeah, the final boss is too difficult, and the rest of the game is unchallenging.

      I also say that the draw system was monotonous and boring, and that was too plentiful. That isn't a contradiction in any way. You sit on your ass, or maybe tape a button down on the controller, and you draw over and over. It's not difficult to get the magic, it's just boring as all hell.

    2. Re:The Power of Nostalgia by Morth · · Score: 1

      I say if you've played earlier FF, you should've expected a final battle with more than 3 characters. It was the case in both FF6 and FF7.

      As for under powered when you get there, I for one didn't do that much out of the main story (I went and got Bahamut and Master Tonberry), but my lowest character were at level 40 or so (Squall at 60-something), and all of them had junctions on all the primary stats (bought extra GF abilities of course). I suppose it's because I did explore the dungeons I ended up in.

      As for the original post, I wholeheartedly agree. I was disappointed with FF9. It didn't contain any surprises. You knew from the moment you heard the person existed who was the final boss, and the plot wasn't exactly revolutionary. (boy rescues princess from her evil [step] mother who wants to destroy her and then goes on to save the world from whatever corrupted the mother).

  46. Kartia by Wildfire+Darkstar · · Score: 1

    Kartia is also noteworthy for having character designs by the great Yoshitaka Amano, of Final Fantasy fame, in full, 32-bit prerendered PSX glory....

    --
    Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
  47. Hardest FF1 party? by ElJefe · · Score: 2

    Kinda off-topic: what's the hardest party that you've played for FF1? I made it through with 4 White Wizards (and beat WarMech too). It's really hard at the beginning, since you can't hit anything, but eventually you get some items and it gets a lot easier.

    I've been meaning to try 1 White Wizard, but haven't had the time recently...

    -Chris

  48. Dragon Warrior by Anonymous Coward · · Score: 0

    How could those idiots forget Dragon Warrior?

    The first one was done by Square and came out long before FF1 did.

    And they make Nintendo sound like they were ignorant of RPGs when they had Zelda out the first year.

    Were these morons even around back then?

    1. Re:Dragon Warrior by Pengunea · · Score: 1

      Nooooooooooo. That would be Enix that made Dragon Warrior (technically Dragon Quest).

      In fact in FF 1 in the first town you'll bump into a sign that reads "EDRIC IS DEAD" (I do believe that's the proper spelling but this is verbatim). This was a pot-shot at Enix's hero of Dragon Warrior. Enix was a major thorn in Square's side at that time. You learn new things every day.

      Dragon Warrior by Square. Hee hee.

      --
      Starkle, starkle, little twink.
    2. Re:Dragon Warrior by Cutriss · · Score: 2

      The name is actually "Erdrick". And the gravestone actually says "Here lies Erdrick". And that's only in the American version. In the Japanese version, it reads "Here lies Link".

      http://www.classicgaming.com/ff1/secrets.htm

      --
      "Mod, mod, mod...and another troll bites the dust."
  49. Thank You! by Anonymous Coward · · Score: 0

    Chrono Cross was absolutely the most disappointing video game I've ever purchased. And every site I've seen but gamespot agrees (only ! I must either conclude that that site is run by people who don't really understand RPGs, or that they were paid massive sums of money. Cross was hyped to the extreme. I HATE THAT GAME. thank you

  50. Re:Did Final Fantasy SGI really need to be include by Anonymous Coward · · Score: 0

    Of course, all said, Square isn't exactly losing out by not being on Nintendo's platforms, except possibly for that fact that there really isn't another hand-held gaming platform (I've always wondered how Game Boy managed to maintain market share when Sega, Atari, and just about anyone else put out better hand-held systems afterwards).

  51. Ehrgeiz by Nullsmack · · Score: 1

    Personally I loved Ehrgeiz.. I'm a big sucker for fighting games, and it was just fun to play it.
    Unfortunately I traded it for someone to let me copy a paper so I could pass my last year of high school. I kinda miss that game! :)

    I wish that square could work something out so they could put a true Final Fantasy game on the GBA. But it looks like we'll have to wait for Sony to come out with a portable system before that will happen. It doesn't looks like that's going to happen for awhile either. :( (I mean a true portable system. That you can hold in your hand and put in your pocket. Not a psone that costs $300 by the time you've made it portable..)

    1. Re:Ehrgeiz by Cutriss · · Score: 2

      Well, there is the WonderSwan Color in Japan - Square already has ported FF 1-3 to it. They were hoping to put 4-6 on the GBA, but Nintendo put their foot down on that idea.

      I'm half expecting Square to pull a Camerica/Tengen on this one, and just reverse-engineer the system so that they can release without Nintendo's approval... :)

      --
      "Mod, mod, mod...and another troll bites the dust."
  52. Final Fantasy Legend III by Doppler00 · · Score: 1

    Final Fantasy Legend III Unlike in previous Final Fantasy Legends, you don't choose the species of your party members

    Actually, you could choose the species of your party by eating the meat from enemies you fight, or you could turn your character into a cyborg. I think the transformation went like: monster->beast->human->cyborg->robot.

    It's the only FF game I had for the gameboy. I thought it was fun.

  53. Re:Did Final Fantasy SGI really need to be include by Doppler00 · · Score: 1

    They also had a silly VRML game at one time you could play based on the characters of this SGI demo. I have no idea where it went though. It was pretty slow on my 133Mhz 6x86 at the time so it didn't play very well. You basically just walked through a maze.

  54. FFX eh? by kindaichi · · Score: 1

    If square ever get to Final Fantasy 30, as of FF-XXX. How many people will mistaken this as an adult video?

  55. FFX hard drive support? by Anonymous Coward · · Score: 0

    I wonder if the US version will keep the Hard Drive support in... There's no indication that HD use is possible until you check the Config menu. It's grayed out if the HD isn't connected. So I'd assume that if the option is still there, then it'll work once the US PS2 Linux kit comes out. From my experience with the HD (I own JPN ver), HD loading cuts off about 1.5 secs off loading battles and new scenes. Basically 3 secs for DVD loading vs 1.5 secs for HD loading. Given the large amounts of fighting you'll do, 1.5secs per battle can add up quickly.

  56. Re:Actually, I did find a very signifcant omission by Whelkman · · Score: 4, Informative

    Don't put too much stock into this article. It's full of fluff and omissions. Most of it is mini-reviews of games and the only real history they give is the breakup with Nintendo that everyone knows about. They didn't even mention the tension that lead up to the breakup. The writers obviously didn't do any research or they'd know the abusive license policies Nintendo had in the 80s and early 90s and how Square did not like those policies to say the least. They didn't mention Nintendo's strong arm intimidation tactics nor their exhorbinant licensig fees.

    They also barely mentioned the renaming scandal. The real reason Final Fantasy IV was called II was Nintendo originally was supposed to port all three NES Final Fantasies. But they grossly underestimated the translation effort and it took them three years. Nintendo will tell you the renaming was to "prevent confusion," but it was really a coverup.

    Nor did they mention the constantly broke stats of the company in the 1980s or the truly terrible Famicom Disc System games that never made it over here.

    This is a sad article. If I wanted reviews I'd go elsewhere. A history is supposed to be about the company's workings over the years, not one paragraph blurbs about the U.S.-only releases of a company.

  57. I didn't see this... by Pengunea · · Score: 1

    There's another project Square is currently working on. Final Fantasy Unlimited is an animated TV series based loosely on the concepts of the Final Fantasy worlds. It's currently rumoured that an entirely new series spawned off of this anime will be created. That's right, another new offshoot of Final Fantasy.

    Currently FF:U has 10 episodes that have already aired in Japan with decent viewership. The world of FF:U has a semi organic look (not too much though) with interesting backdrops and character, beast, and environment styles that sometimes harken back to the Yoshitaka Amano style to a retro 70/80's style. However with Square currently under the gun due to the mass losses from Spirits Within I'm defenitely questioning whether or not anyone outside of Japan who isn't watching fansubs will see it. Let alone if they finish the first game related to the show.

    You can see more about this on the Studio Gonzo site, TV Tokyo's site, and catch previews over at Anime Daisuke.

    I've seen up to episode 7 as translated by Soldats and I really like it. It's bizzare mix of recognizable series elements, magic through technology (a gun that can summon monsters?), and an overall easily acceptable experience. Even if Lisa really needs a new bra. BOING!

    At least they got this version right. The last time they did a History of Final Fantasy Andrew Vestal made some hee-larious sweeping generalizations. You need a Gameshark to unlock Hide? HAHAHAH.

    --
    Starkle, starkle, little twink.
  58. Welcome to Corneria! by Pengunea · · Score: 1

    "I like swords."

    Welcome to Corneria.

    "I like swords."

    Welcome to Corneria.

    Ah, for the days when all people only had one thing to say. Except the King (and possibly Matoya) because, it's good to be the King!

    --
    Starkle, starkle, little twink.
  59. Re:Did Final Fantasy SGI really need to be include by TerryMathews · · Score: 1

    Battery life. Did you ever play on a Game Gear, or Lynx? People want handheld gaming systems that will run longer than 2 hours on a set of batteries.

    --
    -- Terry
  60. Memories by MeNTyFReSh · · Score: 1

    After reading the history of squaresoft, i had to look back and try to remember why the hell i sold my Super NES Mario RPG game, thinking back that was one of my favorite games and by far the best mario game that was ever created. Does anyone know a site or place that might still have a copy? BTW Everyone is saying that FFVIII Sucks, what is wrong with you people, FFVIII had one of the best story's that squaresoft has ever created. Think back to the time you first saw that intro and how sweet it was. The draw system made the game much harder and i was happy for that, it was just like what you had to do in FFVII with leveling all of the materia. The whole game up to that final fight was unchallenging, it didn't force you to level up or do any of the things that you really will have needed by the time you get to that uber-boss. So you get there, your characters are still green (most of them are still below level 30, because the game lets them lag behind if you don't like to use them) I dont know what this guy was thinking when he posted it but there is no way you can get to Ulitamica at level 30 after going through what you had to do in the game. You couldnt have beat half the GF's that were in the game if you were at level 30, In FFVII it was the same thing, you had to have different teams for the final boss. There is a reason that square does this and its because they want you to use all the char's in the game. Though i havent beaten FFIX yet i am close i dont know if it does the same thing. FFVIII was a great game and should be given more credit, FF games are different and people cant compare them to each other. Squaresoft makes great games and i know that they will continue to do so, As long as they make FFX for the computer my life will be complete =]

    --

    "Eat right, Exercise daily, Die anyways."
    http://www.10angrygamers.com Where purple monkeys attack!!

  61. Final fantasy mystic quest (heh) by Anonymous Coward · · Score: 0

    This game didn't even seem like a FF game... The graphic's sound and gameplay were very different than any other FF game I had played. Personally I liked it, but my friends didn't.