you're saying that if it is a federal offense and two local cops catch her at it, they should do nothing and wait for the federal officers to come handle it? I dont think you understand how law enforcement works.
cash transactions of such large amount arent typically committed by your average every law abiding citizen. people want to be all polically correct and sensitive...but when a certain behaviour correlates >90% of the time with criminal/suspicious conduct we're not supposed to jump to the logical conclusion?
its not so much about presentation on screen...pixels will likely always be there. they're quick and easy.
its more about how to determine the frame buffer that gets put on the screen.
pixels are simple and easy to storage. at low resolutions it is often more efficient to just store in a pixel grid (ie, bitmap). its quick, its easy, no much no fuss. like a 64x64 icon. as the grid to be stored gets bigger, it requires more memory. for the longest time, this hasnt been a big deal cause we've been continually expanding memory capacity. scalabilty from small to big though disfavors pixel grid storage, as a pixel is a discrete resolution; as you zoom in it gets blockier. vector storage allows infinite scaling, as you zoom in, the math still works. its like the difference between an analog signal and a digital one. some things also dont submit well to vector maths; random and semi-random information can potentially be easier stored in a pixel grid versus having a unique math operation for each final portion of the image.
Like the "?". Stored as a bitmap its say 5 pixels wide and 10 tall. Each pixel has values for on/off/color. Its a relatively small file. Expand/zoom it and its no lnger nicely (apparently) curved but gets blockier and blockier. To achieve that nice smoothness on an expanded image we need a higher resolution bitmap, which meens a bigger file size. Store it as group of vectors that describe and give the same image though and you have one file size that can be shrunk or expanded nearly infinitely and maintain the same sharpness.
Then consider something that could be seen as a noisy or random image. Like say those massive NASA pictures of the visible universe. As a bitmap it's absolutely monstrous in size, but very very simple in concept and storage...still just simple on/off/color states, just for few billion pixels instead of a few thousand. Trying to express it as a group of vectors could be very difficult though. the noisier or more random the image, the more vectors you need to describe it. At some point it could concievably be so random that it's better stored as a bitmap, though this starts getting into philosophy/applied mathmatics almost, as you start getting to statements concering finding patterns in noise. like this massive image has a dozen red dots (galaxies) that while being widely seperated in the image are just about laid out in a circle of X formula to 99.9% accuracy....so now you start getting into how good your vector storage and recognition algorithm is. and this proceeds then much like the different compression and storage formats for bitmaps, just with vectors. in fact some simple logical thought would indicate that many compression algoriths already achieve their results in part by recognizing pieces that form and could be replaced with vectors.
as screens get bigger and bigger, it very makes sense to see more and more vector algorithms being used, both for compression and for scalabilty. but the pixel on the screen isnt going away, there will probably always be a rasterization layer between whatever method is used to store/draw the image and the monitor that ultimately displays it.
my 8800 sli setup (bought new soon as came out) lasted for years. I only replaced them when they died, after about 3yrs of use. replaced with: pair of gts250...which is essentially just the 8800 on an updated pcb and bit more RAM. at the time i got them, were pretty cheap for a quick fix to a dead video setup. nvidia really got their money's worth out of that design.
still using those gts250's too, near on 3, 4 (?..lost track), years later. (but then I dont need to run 34300x123904 resoulation at a million FPS either...1900x1200 at ~40fps is plenty for me)
Uhh..what world are you living in? That hasnt been true since around 2003.
They've been flip flopping for years, usually every 8 months. It's only recently that they've not flipped so much, and that was because radeon started sitting on top when comparing equivalent cards.
I know we mock them by calling them the Supreme Corporate Court of the US... but really they have one job. and its not to do what we think is the "right thing". it's to interpret the laws as written and determine points of conflict, priorty, constituinionality, etc etc.
And unfortunately, while we may not -like- a lot of the decisions coming out of there lately, they are by and large legally sound (granted: they are lawyers, so they're good at rationalizing most anything).
Since they are supposed to be limited to interpreting the laws as written, the best way to get around a court decision you dont like is to change the law, which leads us back to the Congrees. So its not that the Court has ben bought off (in fact, its completely illegal to do so). Its the bought off Congress supplying the laws that frame the Courts decision process.
Really? So he should be quiet about successfully increasing the bottom line to the tune of 5 BILLION dollars? He has a company. He has one job to do, precisely one responsibility to his board of directors and shareholders (and himself).
That responsibilty: To make money.
To spend 5 billion bucks he doesn't have to would be stupid in the extreme. When you're on the outside looking in, you dont have to like it. But stand in his shoes for one second, and tell me you would do differently.
Yes i effectively pay to recieve messages, precisely for the reasons stated. incoming msgs count against the limit. its dumb, but its standard here.
its one reason unlimited plans ( " just $10 more! " ) are so popular both with customers and with the cell companies that offer them, cause its essentially free money from people trying to avoid the overage fee. Me, i dont send a lot of texts, so I figure $120 a year ($10*12mo) costs me more than dealing the occasional over usage fee (in past year, went over limit 3x, with a 15$ fee...3*15 = 45$).
it may not be a lot of money over the course of a year, but I figure why pay more than I need to, and give the company free money that gives me nothing in return?
its not like they focus everyone on only one task. one group of people can work on ports (in fact, probably one group per targeted console). one group can work on pvp.
you know that "blizzard" encompasses multiple studios with multiple dev teams, yes? you know that companies are in business to make money, right? That they don't exist just to give you stuff?
Diablo 3 is a decent game, and continues the story well. It only really has two big problems: no shipping pvp, and replayability. (if you say story, you can frag yourself; people bitched about D2's story too...how quickly people forget what they hated and label it "classic" down the road...soon the same will happen to D3)
Myself, I never got into D2's pvp, i just enjoyed the dungeon crawling. which takes us to Replayability. What it really really fundamentally lacks (since pvp is "coming") is the replayability that we expected and are used to. Chiefly because only some of the levels are randomly generated as they were in the previous games, leading to much quicker boredom/burnout. Some hate the RMAH, but the RMAH was to be expected; it's a way to moneytize a game without a subscription cost. And nothing is stopping you frm selling stuff on there.
the problem is it WASNT properly paid for. Messages I recieve I have to pay for. I didnt agree to recieve the spam, I didnt agree to spend my money on recieving it, therefore, screw the spammer. It's like sending ad spam to fax machines and costing companies money via fax paper.
There are no magic air pockets. Not at high altitude. Not at low.
At high altitude the air is mostly affected by macroscale forces: temperature, density, etc, creating updrafts and wind shears, what we call turbulence. The passage of a plane through it cause a very minor effect in comparison. Lot of open space, very planes passing through.
At low altitude (ie around an airport, particularly on the approach glide slope) still no magic air pockets, but now the aircraft have a larger contributing factor because you have plane after plane after plane flying though the same space. There are no pockets. And wind shear is at this altitude is both very rare and random.
Planes dont magically drop 100 feet on approach. They dont drop 100ft at altitude either (most turbulence is a matter of a couple inches, rarely going up to a foot or more)
being part of a search committee is different than being the sole guy responsible for picking your boss.
Yes. The republicans killed the gas taxes than supply the federal highway fund and all local taxes that fund the local school districts.
It was all the republicans fault. No one else's.
Except it's not.
And the gas tax hasnt been touched.
And neither have the local property taxes that fund the schools.
Seriously, how retarded are you? At least get a little bit informed about what pays for what.
you're saying that if it is a federal offense and two local cops catch her at it, they should do nothing and wait for the federal officers to come handle it?
I dont think you understand how law enforcement works.
cash transactions of such large amount arent typically committed by your average every law abiding citizen.
people want to be all polically correct and sensitive...but when a certain behaviour correlates >90% of the time with criminal/suspicious conduct we're not supposed to jump to the logical conclusion?
Far lese likely and far more rare than a permanent disability from being tackled and having a knee/elbow sprained/broken.
its not so much about presentation on screen...pixels will likely always be there. they're quick and easy.
its more about how to determine the frame buffer that gets put on the screen.
pixels are simple and easy to storage. at low resolutions it is often more efficient to just store in a pixel grid (ie, bitmap). its quick, its easy, no much no fuss. like a 64x64 icon. as the grid to be stored gets bigger, it requires more memory. for the longest time, this hasnt been a big deal cause we've been continually expanding memory capacity. scalabilty from small to big though disfavors pixel grid storage, as a pixel is a discrete resolution; as you zoom in it gets blockier. vector storage allows infinite scaling, as you zoom in, the math still works. its like the difference between an analog signal and a digital one. some things also dont submit well to vector maths; random and semi-random information can potentially be easier stored in a pixel grid versus having a unique math operation for each final portion of the image.
Like the "?". Stored as a bitmap its say 5 pixels wide and 10 tall. Each pixel has values for on/off/color. Its a relatively small file. Expand/zoom it and its no lnger nicely (apparently) curved but gets blockier and blockier. To achieve that nice smoothness on an expanded image we need a higher resolution bitmap, which meens a bigger file size. Store it as group of vectors that describe and give the same image though and you have one file size that can be shrunk or expanded nearly infinitely and maintain the same sharpness.
Then consider something that could be seen as a noisy or random image. Like say those massive NASA pictures of the visible universe. As a bitmap it's absolutely monstrous in size, but very very simple in concept and storage...still just simple on/off/color states, just for few billion pixels instead of a few thousand. Trying to express it as a group of vectors could be very difficult though. the noisier or more random the image, the more vectors you need to describe it. At some point it could concievably be so random that it's better stored as a bitmap, though this starts getting into philosophy/applied mathmatics almost, as you start getting to statements concering finding patterns in noise. like this massive image has a dozen red dots (galaxies) that while being widely seperated in the image are just about laid out in a circle of X formula to 99.9% accuracy.. ..so now you start getting into how good your vector storage and recognition algorithm is. and this proceeds then much like the different compression and storage formats for bitmaps, just with vectors. in fact some simple logical thought would indicate that many compression algoriths already achieve their results in part by recognizing pieces that form and could be replaced with vectors.
as screens get bigger and bigger, it very makes sense to see more and more vector algorithms being used, both for compression and for scalabilty.
but the pixel on the screen isnt going away, there will probably always be a rasterization layer between whatever method is used to store/draw the image and the monitor that ultimately displays it.
Solution: dont do searched with your kids with safesearch turned off.
Your post is 100% retarded.
You advocate that Google do for you what you should know to do for yourself.
Nail on the head.
Mod up.
which is what safesearch is for.
this change is about removing the ability to TURN OFF safesearch, thus making seearching simpler.
now its harder (pun not intended) cause there is no option to just turn it off.
I miss Diamond.
Ah nostalgia.
my 8800 sli setup (bought new soon as came out) lasted for years. I only replaced them when they died, after about 3yrs of use.
replaced with: pair of gts250...which is essentially just the 8800 on an updated pcb and bit more RAM. at the time i got them, were pretty cheap for a quick fix to a dead video setup. nvidia really got their money's worth out of that design.
still using those gts250's too, near on 3, 4 (?..lost track), years later.
(but then I dont need to run 34300x123904 resoulation at a million FPS either...1900x1200 at ~40fps is plenty for me)
Uhh..what world are you living in? That hasnt been true since around 2003.
They've been flip flopping for years, usually every 8 months. It's only recently that they've not flipped so much, and that was because radeon started sitting on top when comparing equivalent cards.
How does one buy the court?
I know we mock them by calling them the Supreme Corporate Court of the US...
but really they have one job. and its not to do what we think is the "right thing".
it's to interpret the laws as written and determine points of conflict, priorty, constituinionality, etc etc.
And unfortunately, while we may not -like- a lot of the decisions coming out of there lately, they are by and large legally sound (granted: they are lawyers, so they're good at rationalizing most anything).
Since they are supposed to be limited to interpreting the laws as written, the best way to get around a court decision you dont like is to change the law, which leads us back to the Congrees. So its not that the Court has ben bought off (in fact, its completely illegal to do so). Its the bought off Congress supplying the laws that frame the Courts decision process.
Really? So he should be quiet about successfully increasing the bottom line to the tune of 5 BILLION dollars?
He has a company. He has one job to do, precisely one responsibility to his board of directors and shareholders (and himself).
That responsibilty: To make money.
To spend 5 billion bucks he doesn't have to would be stupid in the extreme.
When you're on the outside looking in, you dont have to like it.
But stand in his shoes for one second, and tell me you would do differently.
Yes, but a rich asshole.
And you didn't answer the question.
You own a company. A company that is sposed to make you money.
Would you spend two point five BILLION pounds (so ~FIVE BILLION dollars) in taxes that you don't have to?
Yes or no.
If you answer yes, you're an idiot and will probably be replaced by your board of directors within an hour.
yep. the companies effectively get paid TWICE for each message. once by the sender, and once the recipient.
Yes i effectively pay to recieve messages, precisely for the reasons stated. incoming msgs count against the limit. its dumb, but its standard here.
its one reason unlimited plans ( " just $10 more! " ) are so popular both with customers and with the cell companies that offer them, cause its essentially free money from people trying to avoid the overage fee. Me, i dont send a lot of texts, so I figure $120 a year ($10*12mo) costs me more than dealing the occasional over usage fee (in past year, went over limit 3x, with a 15$ fee...3*15 = 45$).
it may not be a lot of money over the course of a year, but I figure why pay more than I need to, and give the company free money that gives me nothing in return?
Because Diablo 2 was perfect in all its glory immediately upon release and they didnt release bug fix and balance patches years after release....
3 words: multiple dev teams.
its not like they focus everyone on only one task.
one group of people can work on ports (in fact, probably one group per targeted console).
one group can work on pvp.
you know that "blizzard" encompasses multiple studios with multiple dev teams, yes?
you know that companies are in business to make money, right? That they don't exist just to give you stuff?
Diablo 3 is a decent game, and continues the story well. It only really has two big problems: no shipping pvp, and replayability. (if you say story, you can frag yourself; people bitched about D2's story too...how quickly people forget what they hated and label it "classic" down the road...soon the same will happen to D3)
Myself, I never got into D2's pvp, i just enjoyed the dungeon crawling. which takes us to Replayability. What it really really fundamentally lacks (since pvp is "coming") is the replayability that we expected and are used to. Chiefly because only some of the levels are randomly generated as they were in the previous games, leading to much quicker boredom/burnout. Some hate the RMAH, but the RMAH was to be expected; it's a way to moneytize a game without a subscription cost. And nothing is stopping you frm selling stuff on there.
the problem is it WASNT properly paid for. Messages I recieve I have to pay for. I didnt agree to recieve the spam, I didnt agree to spend my money on recieving it, therefore, screw the spammer. It's like sending ad spam to fax machines and costing companies money via fax paper.
your entire comment....what ewxactly does it have to do with opening the console on a source game, and typing connect xxx.xx.xxx.xxx ??
sounds more like Gamespy needed money...
GLU bought them out...
and now GLU is committing extortion of the game community and developers.
whos says you have to write in new stuff? they already worked fine.
this isnt about being old. those games are still fun.
its about extortion.
someone just bought out gamespy and disabled all multiplayer matchmaking, and is now extorting companies to have it turned back on.
There are no magic air pockets. Not at high altitude. Not at low.
At high altitude the air is mostly affected by macroscale forces: temperature, density, etc, creating updrafts and wind shears, what we call turbulence. The passage of a plane through it cause a very minor effect in comparison. Lot of open space, very planes passing through.
At low altitude (ie around an airport, particularly on the approach glide slope) still no magic air pockets, but now the aircraft have a larger contributing factor because you have plane after plane after plane flying though the same space. There are no pockets. And wind shear is at this altitude is both very rare and random.
Planes dont magically drop 100 feet on approach. They dont drop 100ft at altitude either (most turbulence is a matter of a couple inches, rarely going up to a foot or more)
this is fear mongering