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GameSpy's New Owners Begin Disabling Multiplayer Without Warning

New submitter OldTimeRadio writes "Over the last month, both game publishers and gaming communities alike were surprised to find their GameSpy multiplayer support suddenly disabled by GLU Mobile, who purchased GameSpy from IGN this August. Many games, including Neverwinter Nights 1 & 2, Microsoft Flight Simulator X, Swat 4, Sniper Elite, Hidden and Dangerous 2, Wings of War, Star Wars: Battlefront are no longer able to find (and in some cases even host) multiplayer games. While games like Neverwinter Nights are still able to directly connect to servers if players know the IP address, less-fortunate gamers expressed outrage on GLU Mobile's 'Powered by GameSpy' Facebook page. In an open letter to their Sniper Elite gaming community today, UK game developer Rebellion explained it was helpless to change the situation: 'A few weeks ago, the online multiplayer servers for Sniper Elite were suddenly switched off by Glu, the third-party service we had been paying to maintain them. This decision by Glu was not taken in consultation with us and was beyond our control. We have been talking to them since to try and get the servers turned back on. We have been informed that in order to do so would cost us tens of thousands of pounds a year — far in excess of how much we were paying previously. We also do not have the option to take the multiplayer to a different provider. Because the game relies on Glu and Gamespy's middleware, the entire multiplayer aspect of the game would have to be redeveloped by us, again, at the cost of many tens of thousands of pounds.""

247 comments

  1. $2.7 million in stock? by BirdParrot · · Score: 4, Insightful

    I always thought GameSpy was bigger brand than this. So much you learn from gaming.

    1. Re:$2.7 million in stock? by Sir_Sri · · Score: 4, Insightful

      If walmart suddenly closed its 20 smallest stores would it suddenly not be a major company?

      The problem with gamespy is that most PC games have shifted to steam or their own publishers dedicated multiplayer (e.g. through origin or Uplay). At this point gamespy multiplayer is mostly legacy stuff, and there aren't a lot of options for them in the marketplace.

    2. Re:$2.7 million in stock? by MrEricSir · · Score: 2

      I always thought GameSpy was bigger brand than this.

      Maybe 10 years ago, but lately? I'm surprised they're still in business. I would have thought they went the way of TEN by now.

      --
      There's no -1 for "I don't get it."
    3. Re:$2.7 million in stock? by DragonTHC · · Score: 2

      gamespy is still used by a lot of older games, with no alternative.

      I discovered this the hard way when I just got battlefield 2 for the 10th anniversary of 1942.

      It was always a kludgy system. They've shut down more service offerings over the past 10 years than I think have opened.

      --
      They're using their grammar skills there.
    4. Re:$2.7 million in stock? by poly_pusher · · Score: 5, Insightful

      They were bigger than this. They really bungled an opportunity for control of a niche that Steam ended up filling. I remember when I used to play Quake 3 through Gamespy. I couldn't help but think "wow, if they add the ability to let me buy and download games through here, provide a single location for access to game mods, and figure out a way to let me order Pizza while in game, they are going to take control of PC gaming."

      Instead Steam did it "no you can't order pizza directly but you can open a browser and grubhub."

      What Steam and Valve also did well was they gave you a reason to want to be a part of their community. Games like left 4 dead encouraged you to make friends otherwise you'd get stuck with a horrible team. When I was on Gamespy, there was never any incentive to participate in the community.

    5. Re:$2.7 million in stock? by Anonymous Coward · · Score: 1

      I remember when I used to play Quake 3 through Gamespy. I couldn't help but think "wow, if they add the ability to let me buy and download games through here, provide a single location for access to game mods, and figure out a way to let me order Pizza while in game, they are going to take control of PC gaming."

      Really?

      I spent most of my time with these games dicking with the firewall settings and thinking "gee I wish they could fucking document what ports to use so I don't have to read some forum post 30 pages deep by some guy who got their server listed by flipping the computer upside down and beating on the side like a taiko drummer while chanting pledges to eldrich gods and pressing "Host Game".

    6. Re:$2.7 million in stock? by tibman · · Score: 1

      DMZ and play. Who cares, lol.

      --
      http://soylentnews.org/~tibman
    7. Re:$2.7 million in stock? by Anonymous Coward · · Score: 1

      dmz??? all my stuff goes straight on to the net. i got norton and a dog. good luck hacking me lol!

    8. Re:$2.7 million in stock? by Impy+the+Impiuos+Imp · · Score: 3, Informative

      GameSpy has been assholes going back to when they were a freeware providing game matching for Quake over 300 years ago.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:$2.7 million in stock? by oneiron · · Score: 2

      Go farther. The lone coder who originally created quakespy is kind of an asshole.

    10. Re:$2.7 million in stock? by Stalks · · Score: 1

      And th emajority of the time these forum posts suggest "port forwarding" port 80, 443 etc. when they are clearly outgoing requests and have no business been port forwarded to a client.

    11. Re:$2.7 million in stock? by Anonymous Coward · · Score: 0

      I remember when I used to play Quake 3 through Gamespy.

      Do you know that Gamespy was simply a GUI frontend for id Software's own very simple master server? Gamespy simply retrieved a server list from id's master server and presented it in a user-friendly way. The whole infrastructure for keeping track of the servers was owned and operated by id Software even today.

  2. Twitterization? by Threni · · Score: 2

    Twatted? Is there a term for when a company decides to make more money at the expense of all of their customers? If not, now seem as good a time as any to coin one!

    1. Re:Twitterization? by MightyMartian · · Score: 5, Insightful

      Perhaps the developers should not have used a single source proprietary solution that basically placed their wellbeing in the hands of a third party. This is what is known is willing dropping your drawers and hoping there won't be an assraping.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:Twitterization? by Lonewolf666 · · Score: 2, Interesting

      The same goes for users willingly buying games with online DRM such as Steam or Origin (the EA DRM system). That's also asking to be fucked over.

      --
      C - the footgun of programming languages
    3. Re:Twitterization? by somersault · · Score: 4, Interesting

      I'll give you being wary of EA/Origin, but Valve/Steam haven't shown any signs of being douches so far, so I give them the benefit of the doubt. I'm pretty sure all Source based games have the option to connect directly to a server if you have the IP at least, and with other games these days you basically know that you're not getting eternal support. I find it crazy that so many people are willing to buy a new Call Of Duty every year or two when it's basically the same game just with new maps, but that's the way of it these days.. when I started online gaming, I got years of fun out of free Half-Life mods and free maps. I still have a lot of respect for Valve and the way they foster community.

      --
      which is totally what she said
    4. Re:Twitterization? by rk · · Score: 1

      Yes, it's called "economics".

    5. Re:Twitterization? by davester666 · · Score: 1

      You've either been IBM'ed or Microsoft'ed.

      Twitter isn't even remotely the first to do something like this.

      --
      Sleep your way to a whiter smile...date a dentist!
    6. Re:Twitterization? by Anonymous Coward · · Score: 0

      If we could just get people to realize this !

      I see people get screwed constantly. My employment entains helping people off this shity solutions. Although we deal with hardware. What amazes me is people are so addicted to it they will argue indifference. However then they complain. If your going to do stuff that is not in your own best interest at least don't fool yourself. Admit your doing it. Then bitch about it and avoid it to the extent you can even if 99% of the time you go for the ass rap****.

    7. Re:Twitterization? by ArhcAngel · · Score: 5, Insightful

      Valve/Steam haven't shown any signs of being douches so far,

      Neither did GameSpy (originally known as QuakeSpy) prior to its acquisition by GLU Mobile. My question is didn't they have a contract in place to prevent this? If not, why not? If I am developing my product around a third parties ecosystem I am making damn sure they can't just pull the rug out on a whim. I'm sure there are details missing to this story. I can't believe GLU would be able to down these services without notifying the affected partners.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    8. Re:Twitterization? by Anonymous Coward · · Score: 1, Interesting

      Steam not being douches? And what about when they say "accept our new licence agreement, the one where you we decide that you can't sue us no matter what, our we take back all the games you bought from us and all your games you bought elsewhere and which use our DRM" ?

      Not allowing me to buy any new game from them if I don't accept their new licence is faire. Stealing the game I already bought because I don't like the idea of being assrape by a company is not. Steam are not only douches, they are crooks.

    9. Re:Twitterization? by DragonTHC · · Score: 1

      A lot of developers have no choice but to choose middleware for their games. The alternative would cost way more, which for a budget tends to be a larger piece of the pie than middleware.

      At least with steam, Valve have promised to unlock all the doors should they ever go out of business.

      --
      They're using their grammar skills there.
    10. Re:Twitterization? by DragonTHC · · Score: 1

      gamespy has been owned by a few different companies. IGN being the former.

      --
      They're using their grammar skills there.
    11. Re:Twitterization? by lymond01 · · Score: 1

      I would imagine that going with a single source solution is what allowed them to afford it. "If you just use us, we'll keep your servers up until we don't, and we won't charge you an arm and a leg."

    12. Re:Twitterization? by TwoOfBob · · Score: 2

      It's called track record.

    13. Re:Twitterization? by somersault · · Score: 5, Insightful

      Why?

      Because the Quake engine had it, Half-Life (based on Quake Engine) had it, and the Source engine has it. I used to use it to connect to LAN and internet games alike. All of Valve's games have been based on continual evolution of this engine. Valve always let you access the console in PC versions of your games. Maybe the console versions too, I'm not sure there. They also actively encourage modding of their games.

      Just because you're a fuckwit who has poured money into Steam and therefore, since you see yourself as NOT a fuckwit, it can't have been a fuckwit decision?

      Money doesn't mean that much to me at this point in my life, and so doesn't really come into what I think of Steam.

      I see Steam as more of a delivery mechanism. Pretty much all games on Steam have been designed to be able to run separately. If you really want to, you can strip out the DRM and run them standalone.

      Take it from me: you're a fuckwit.

      I'm not sure you're qualified to make that assumption in this context. Anyone who has been paying the slightest attention to the PC gaming scene over the last 20 years can see that Valve have been one of the best companies out there in terms of making good games, and encouraging the community to modify them to make them even better.

      --
      which is totally what she said
    14. Re:Twitterization? by ArhcAngel · · Score: 3, Informative

      The link I referenced has the full list. The point is Valve could sell out at any time and the new owner might not be as nice. At least they are a private company so there isn't any danger of a hostile takeover.

      GLU Mobile is having a bad 4thQ and this stinks to me of a plot to extort money off of their affiliates.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    15. Re:Twitterization? by Culture20 · · Score: 0

      "Valve promised that they'll unlock all the 'requires server to install' bits when/if they go under!"

      Yeah right. You think they'll spend the extra money/time it takes to do that for every game if everyone is scrambling for their own careers and/or raiding the supply closet? For any game? The fact that they made such a verbal promise is proof of bad faith (or wishful idealism on their part).

    16. Re:Twitterization? by VortexCortex · · Score: 2

      If I am developing my product around a third parties ecosystem I am making damn sure they can't just pull the rug out on a whim.

      Then you better make cross platform OS agnostic applications. Do you get a contract from MS for Windows programs to ensure they won't put your code on the Malicious Software Removal Tool's kill list? It's not the same with middle ware, eh? But what is an OS but middle-ware for hardware abstraction? They probably didn't get such a contract with GameSpy for the same reason they don't have one with MS.

      Valve's bringing Steam to Linux, so I think you're spot on with the 3rd party rug and carpet analogy...

    17. Re:Twitterization? by Cruciform · · Score: 1

      Valve has officially stated that in the event that they would have to shut down the service they would provide an update to allow full offline access to all the user's content. So if you've downloaded your games and backed them up you'd be fine.
      In that way they provide a balanced service. Users can download their content anywhere they game, and their saves and other data travel with them. It works out. Their DRM is the least intrusive I've encountered. No nasty rootkits or broken drivers polluting my system.
      DRM-free would be nice, and I've bought quite a few DRM-free games, but I won't begrudge Steam their system because the business model works for them in a way that provides great service for the user without the inconvenience of other systems.

    18. Re:Twitterization? by somersault · · Score: 1

      I didn't say that, you're putting words in my mouth. I did imply that there are already tools to crack the DRM. You can backup/crack all your game content as you buy it if you are really so concerned about them reneging on their promises.

      --
      which is totally what she said
    19. Re:Twitterization? by Anonymous Coward · · Score: 0

      You assume such a kill switch wasn't buried deep in Steam from the get-go. Activating it needn't require more than a private encryption key to be leaked, and said key could be kept safe in the hands of a trusted individual (who is most likely named Gabe Newell) or two who can distribute it if the need arises.

    20. Re:Twitterization? by jameshofo · · Score: 2

      GameSpy was fairly crappy and slow back in the day, it wasn't very well integrated in many of the games that depended on it and personally I'd usually try to avoid games that used it. Credibility and presentation counts a lot, it always seemed to be the painful piece of crap ware you had to put up with to get to were you wanted to go.

      --
      Good leaders run toward problems, bad leaders hide from them.
    21. Re:Twitterization? by Anonymous Coward · · Score: 0

      Mandatory binding arbitration.

    22. Re:Twitterization? by Hadlock · · Score: 2

      Steam are not only douches, they are crooks.

      Sure, but at least they're really nice about it.

      --
      moox. for a new generation.
    23. Re:Twitterization? by ArhcAngel · · Score: 2

      LOL...Unless you had an ISDN line or better "back in the day" the internet in general was crappy and slow let alone a FPS. Gamespy 3D was a godsend because it would test the ping times for you and tell you how bad the server you WANTED to hop on was vs. another. I'm not saying it was perfect but it was fantastic for what it did.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    24. Re:Twitterization? by Anonymous Coward · · Score: 0

      They've kept their promise so far, releasing kracks for discontinued games.
      In one case they literally put up a razor1911 krack with the krack authors permission, and game server source code, when they decided to take the multiplayer servers offline for that one game.

      Valve has kept more promises to me than you personally ever have.

    25. Re:Twitterization? by Anonymous Coward · · Score: 0

      Valve's bringing Steam to Linux, so I think you're spot on with the 3rd party rug and carpet analogy...

      Er, is this supposed to be implying that Valve is going to drop any games where the developer does not come back and write a Linux version? Because I have no idea what you are saying here.

    26. Re:Twitterization? by Kreigaffe · · Score: 2

      FPS games weren't bad on dialup. You just found a local server. Back when I lived in the South, I frequented a Day of Defeat server in Virginia -- on cheap dialup, I was getting ~100-150 ping, which is more or less what I get on cable for east/west coast connections.

      So, FPS-wise at least, the world hasn't gotten any better -- it's just gotten wider. I guess. Weird.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    27. Re:Twitterization? by crontabminusell · · Score: 4, Informative

      Steam not being douches? And what about when they say "accept our new licence agreement, the one where you we decide that you can't sue us no matter what, our we take back all the games you bought from us and all your games you bought elsewhere and which use our DRM" ?

      Not allowing me to buy any new game from them if I don't accept their new licence is faire. Stealing the game I already bought because I don't like the idea of being assrape by a company is not. Steam are not only douches, they are crooks.

      While I agree in principle that "holding one's games hostage" was a bad thing, you should listen to Gabe Newell's reasoning behind the TOS change here (fast forward to about 8:15). If you read the TOS, it doesn't talk about not being able to sue them, it's about not being able to start a class action suit against them. As Gabe Newell (briefly) explains in the video, the class action suits they face start out very one-sided in favor of the suing attorney. It costs them a ton of money just to go through the motions for the court, no matter if they're completely in the right or not. That's not exactly fair, regardless of how much money anyone thinks Valve has. As it was put in the video, "it's a shakedown."

    28. Re:Twitterization? by nocosd · · Score: 5, Insightful

      While I agree in principle that "holding one's games hostage" was a bad thing, you should listen to Gabe Newell's reasoning behind the TOS change here (fast forward to about 8:15). If you read the TOS, it doesn't talk about not being able to sue them, it's about not being able to start a class action suit against them. As Gabe Newell (briefly) explains in the video, the class action suits they face start out very one-sided in favor of the suing attorney. It costs them a ton of money just to go through the motions for the court, no matter if they're completely in the right or not. That's not exactly fair, regardless of how much money anyone thinks Valve has. As it was put in the video, "it's a shakedown."

      Having worked as a class action attorney, I do agree with you to a certain extent. Many class actions are simply shakedowns by plaintiff attorneys. But they can also be one of the only ways to hold a company liable for their wrongdoing. Are you, or anyone for that matter, going to sue Valve/Steam for $50? I know I wouldn't go through the hassle of a lawsuit for so little money, even if I had a bulletproof case. And this works to the company's advantage because if they can take $50 from a million people through wrongful means, but none of those people will sue individually, then the company essentially just stole $50 million with no risk.

      Granted, the attorneys on both sides see most of the money. But if you look at class actions as taking unjust gains away from companies, rather than reimbursing consumers, class action are, other than government action, the only way to really hold these companies accountable for their actions.

    29. Re:Twitterization? by Nemyst · · Score: 4, Insightful

      There's one big difference between GameSpy and Valve, though: Valve is a privately owned corporation. They're not at the whims of often disconnected or plain and simply stupid shareholders, they're not forced to disclose numbers for anything (and indeed, rarely do), they're not chasing next quarter's profit margin, and perhaps most importantly the owners care about the company, their products, and their fans. I don't see a Carly Fiorina getting on Valve's team anytime soon, if ever.

      Going public may give you a big money boost, but it's like selling your soul to the devil.

    30. Re:Twitterization? by Shadow+of+Eternity · · Score: 2

      You mean unlike what corporations do to everyone else all the time? How completely unfair and wrong for average people, who have to get attorneys and get a class certification to begin with (which costs a ton of money just to go through the motions for the court, no matter if theyre completely in the right or not), to actually have some kind of remedy that corporations are ACTUALLY AFRAID OF. No, that's just not right. Instead the filthy peasants should be stuck with non-remedies that corporations have no real motivation to avoid at all, just like how most are already "fined" such miniscule fractions of their profits that they can literally afford to break the law as a minor routine operating expense.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    31. Re:Twitterization? by Shadow+of+Eternity · · Score: 1

      Citation, and a spellchecker, needed.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    32. Re:Twitterization? by interkin3tic · · Score: 1

      our we take back all the games you bought from us and all your games you bought elsewhere and which use our DRM

      I'm confused as to what you mean by that. Your bought your games "elsewhere" obviously being online, since if you have the physical media that doesn't matter. Origin is out, as I can' t think of a reason you'd buy something on origin, then register it with steam, if you can even do that.

      What does that even leave? Good old games that you for some reason put onto steam (can you not download from them again?) and the most recent humble bundle?

    33. Re:Twitterization? by icsx · · Score: 2

      Thats not actually true. Valve has taken a direction where they plan to run servers themselves more and more to multiplayergames they make. The people who previously were running multiplayer servers, as in the community and people willing to run them, are now taking a hit due to lack of players and Valve making things harder.

      The lack of Support regarding Counter-Strike: Global Offensive is a good example. Community owners requested that Valve fixes the broken menus issue, instead, they broke them even further untill few weeks ago, it was finally fixed. The menus were broken long before beta period ended and game got officially launched. Valve didn't listen the people who run servers at all.

      So, there are even fewer community servers out there for newer games if this keeps up. What happens when Valve finally wants to switch off their servers for some of the games (they already did that for the majority of Left 4 Dead, but not L4D2). The communities that have been having those active player bases and that have been keeping the players happy, will fade away and long term support will end, thus making gamers not having a place to play.

      They keep saying community servers are important to Valve but all i've seen within the past 7 years that things are going in the worse direction. It's just a public press stunt.

    34. Re:Twitterization? by detritus. · · Score: 2

      I liked it when it was Quakespy better. One game, worked 100% as advertised, and filled a desperately needed feature that we now take for granted.

    35. Re:Twitterization? by crontabminusell · · Score: 1

      But what have they done to you that's worthy of a lawsuit? Or to anyone else, for that matter? Just because Valve is a corporation doesn't make them "evil". And just because they might slight an individual user doesn't mean they're doing it to their entire (or a large chunk of) their userbase.

    36. Re:Twitterization? by crontabminusell · · Score: 1, Insightful

      I don't consider a one-time $50 loss the end of the world (and I doubt you do either). You might not sue them for the $50, but I assume you wouldn't give them any more of your money after you got burned once. If they really, truly screwed $50 each out of a million people, they'd likely only get away with it once. I think Valve, at least, has been around long enough to realize that would be a really stupid move. They would get blasted on all the gaming news outlets and would see their revenues drop sharply. That doesn't seem to be in the best interest of the company.

    37. Re:Twitterization? by Peter+Bortas · · Score: 1, Interesting

      Better they steal it than attorneys getting it. Attorneys produce nothing of interest, at least if a game company steals it there is a chance they produce something worth wile down the line.

    38. Re:Twitterization? by kcitren · · Score: 1

      A believe Valve has an item in their EULA / contract that if they even shut down they will release / unlock / dedrm all purchased content.

    39. Re:Twitterization? by Truekaiser · · Score: 1

      That's about as likely as Microsoft coming through with their promise of removing the activation on windows xp when it reaches eol.

    40. Re:Twitterization? by dkf · · Score: 4, Insightful

      Going public may give you a big money boost, but it's like selling your soul to the devil.

      Technically, it's selling your soul to Wall St.

      No, I take that back. You're absolutely correct.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    41. Re:Twitterization? by damnbunni · · Score: 2

      There are a lot of games that require Steam, even if you purchased them on disc at retail. You have to install Steam and have a Steam account to register and play them.

      They use Steam as DRM. Having the physical disc doesn't actually matter. The only important thing in the game's box is the Steam license key.

      These games tend to need Steam even if you bought them from Impulse or GamersGate or Amazon Downloads.

      This is what they meant by 'games you bought elsewhere and which use our DRM'.

    42. Re:Twitterization? by Raumkraut · · Score: 3, Interesting

      Er, is this supposed to be implying that Valve is going to drop any games where the developer does not come back and write a Linux version? Because I have no idea what you are saying here.

      I believe he's saying that Valve are seeing an increased likelihood that Microsoft might flip a switch in Windows, which will make Steam, or Steam-powered games, stop working. Linux, for Valve, is (partly) a hedge against that. There is no one company (other than Valve itself) that can come along and "turn off" Steam for Linux.
      If Steam continues to function on Windows, then that's great for Valve. If it doesn't, however, then Valve are wise to have a fall-back plan. It's a lot better to have 90% of your income wiped out (all those Steam games that don't run on Linux), than to have 100% of it wiped out, and be scrambling for a fix while the coffers run dry.

    43. Re:Twitterization? by Anonymous Coward · · Score: 0

      But the class action lawyers are, themselves, thieves, in addition to conferring immunity to the thief company for pennies on the stolen dollar, charging ten or a hundred times cost for post-settlement clerical work.and possibly coming up with hallenges to their own settlement in order to loot the returns further.

      Why should I favor the enrichment of even more looters?

    44. Re:Twitterization? by MickLinux · · Score: 1

      Actually, there are investor groups that specifically mob a public company, change the management, loot the customers, loot the shell, and sell. Then they go on to the next. Unless you keep track of who the managers are, you will get hit again and again. Think of what happened to Iomega between Bernoulli Box and Zip disk, or what happened to HP, or Allstate/Sears, or Disney... all old news here on Slashdot.

      My huge problem of the moment is the company lawsuits against those who give bad ratings, because unless you know who the thieves are, you can't protect yourself.

      So nonpositive ratings are viewed as a VERY BAD THING by the thieves, who now just make it illegal to spread the word.

      --
      Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
    45. Re:Twitterization? by somersault · · Score: 1

      Well, I haven't been following what they've been saying or anything, I was doing the majority of my gaming on PS3 for the last few years (back onto PC again now), but I'm saying that the capability is there for people to connect into any server they want. That's an important distinction from games where you can *only* play if the publisher or developer is still running servers.

      --
      which is totally what she said
    46. Re:Twitterization? by Anonymous Coward · · Score: 0

      ignorance and arrogance, the perfect combination.

      now, have you ever heard of the steam offline mode? it has only the quirk of requiring you to connect now and then.

      if you havent made 2+2 by now, here is the answer:

      they just need to make a client patch that always open the steam client in offline mode.
      all games will then work without ddm (or, with the drm checking if the steam session is valid and steam returning true)

      now, this is the same approach of the stream crack that was around some time ago... guess on how many steam game it worked?

      I'll leave this to you

    47. Re:Twitterization? by UnknownSoldier · · Score: 1

      > And this works to the company's advantage because if they can take $50 from a million people through wrongful means, but none of those people will sue individually, then the company essentially just stole $50 million with no risk.

      Sadly, all too true. :-(

      i.e. Classmates.com
      1. Scam thousands (millions?) of people out of $39
      2. Lose the class-action lawsuit and $9 million. Victims gets a $2 or $3 check.
      3. Company and Lawyers Profit the millions difference!

      References:
      * http://en.wikipedia.org/wiki/Classmates.com#Membership_renewal_and_cancellation
      * http://www.bizjournals.com/seattle/blog/techflash/2010/03/classmates_paying_up_to_95m_in_settlement_president_resigns.html

      --
      Classmates.com is a scam social site.

    48. Re:Twitterization? by ericloewe · · Score: 1

      I don't really care, EU law makes such contracts illegal.

      If you don't want to be at the mercy of corporations, elect someone who shares your point of view.

    49. Re:Twitterization? by pepty · · Score: 2

      Granted, the attorneys on both sides see most of the money. But if you look at class actions as taking unjust gains away from companies, rather than reimbursing consumers, class action are, other than government action, the only way to really hold these companies accountable for their actions.

      I've always thought that the cries about lawsuit reform were as much about companies wanting to be able to get away with defrauding customers/stockholders as about avoiding shakedowns. Lerach was probably hated just as much for exposing stock option backdating as he was for being a shakedown artist.

      That said, I think there is a good way to reform class action lawsuits: strict parity in payouts for the class and their attorneys, both in kind and in time. By that I mean that if the settlement is $10 million in vouchers for goods/services then the lawyers receive ~$3.5 million in vouchers - no cash. They are free to try to sell their coupons on ebay - at which point they will discover the actual dollar value of the settlement. If the settlement is cash then the attorneys are paid at the same time as the class. In a complicated case where the settlement is a trust that pays damages over time, the lawyers are paid incrementally as the trust pays out damages, not when the trust is established. Again the attorneys are welcome to sell the revenue stream to someone who is willing to give them an immediate lump sum. They will probably get ~60 cents on the dollar. In either case, some strict maximums on the percentage of a settlement that can go to the attorneys should be established.

      Basically, I think a lot of the worst of the excesses of the class action system would go away if attorneys' interests were more closely aligned with the classes they represent.

    50. Re:Twitterization? by yoshi_mon · · Score: 1

      Tone at the top.

      That is really all I should need to say. It does not matter what an organization is doing now. If they do not implement things that safeguard things in the long term there is no telling what will happen.

      Hell how many movies have been made about good ol' Company X that gets taken over by Evil Guy Y only to be saved by the Goofy but Loveable Z and his Nerdy Sidekick? How many times have we seen this played out in every fashion imaginable? Enron? Bernie Madoff? The GOP? All the moreso as we have allowed the power to be consolidated into the hands of the few will Tone at the top ring even truer.

      Those running companies that are doing things less evil than say Sony or Ubisoft with their DRM are still only a change of hands away from going to someone like Ubisoft. Just like what is happening with GameSpy. And that is what you should always temper your loyalty with. Yeah it sucks that we can't have the childlike sense of wonder at seeing the world as black and white, but cest la vie.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    51. Re:Twitterization? by Shadow+of+Eternity · · Score: 1

      That's a complete fallacy, that someone (or something) hasn't done anything YET doesn't mean that there shouldn't be legitimate remedies available. By and large the majority of people never commit a crime worthy of jailtime, should jails not exist? Should they be immune to criminal prosecution? Valve hasn't done anything worthy of a class action suit YET, does that mean that they shouldn't ever be subject to one in the future?

      Class action suits would hurt valve... well, guess what, that's the POINT. A remedy that's actually problematic enough for you that you don't consider breaking the law to me a minor business expense, the proverbial big stick.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    52. Re:Twitterization? by Anonymous Coward · · Score: 0

      but Valve/Steam haven't shown any signs of being douches so far,

      Speak for yourself. I purchased the Orange Box back when it came out, and was informed by a Steam customer service representative that my license key had been pirated, and that I was obviously the one who did it. Even though I had proof of purchase from that day. Glad I didn't have any other games tied to a Steam account, because they deactivated the entire thing the instant I created it.

      Live by the middleman, die by the middleman.

    53. Re:Twitterization? by crontabminusell · · Score: 1

      Speaking of fallacy, you just took my words to the other extreme. Class action lawsuits HAVE been hurting Valve, and have been doing so even when they're not in the wrong. If you want to sue them as an individual, go ahead. If you don't want to deal with them, don't use their service. If you are angry because you have invested money into their company by buying games through them and feel that this one issue is too much to bear, I'm sorry you feel that way. I felt that way at first when I read the TOS changes. I was pissed about it for a week - I didn't accept the agreement and didn't play anything on Steam. Then I realized that I'd rather play my games than stay angry over this whole issue.

      tl;dr: you still have plenty of remedies, just not the ability to bully them via class action suit. If they do something truly worthy of class action, then I suppose I'll have to eat my words. I'm comfortable with that.

    54. Re:Twitterization? by Shadow+of+Eternity · · Score: 1

      No, i didn't take it to the other extreme. That's the problem, people have become so accustomed to the idea that the law should be so utterly unbalanced in favor of corporations that even suggesting there should be a remedy available to citizens that corporations are actually afraid of is considered an "extreme" now. Any legal action in general is a shakedown for any non-rich individual, just FILING lawsuits is expensive enough to be a significant cost for most people. And it's NOT easy to even GET class certification... this isn't some thing people just walk down to the clerk's office and file one afternoon.

      The fact that you honestly thought that it was right for you to be put in the position of either totally giving up the use of your property that you bought and paid for or giving up a fundamental remedy under the law to begin with shows just how far to the extreme your idea of "normal" has been pulled.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    55. Re:Twitterization? by crontabminusell · · Score: 1

      Ok, this is the last response I'm making, because arguing on the internet is retarded. You don't know me, so you have no idea what my idea of "normal" is; you don't have superpowers, so you can't infer my thoughts from a discussion on Slashdot. I'm not giving up anything. Class action lawsuits against video game companies, in my opinion, only happen because of a false sense of entitlement that so many people seem to have these days. As an individual, you stand to gain very little from a class action suit. The lawyers, oh, they'll clean up, but you'll get nothing in comparison. And you'll have temporarily hurt the company you sued, sure. But in the end, all you did was flick them in the nose and get nothing in return, which is funny because you (as an end user) don't have to do shit in a class action lawsuit. So be happy knowing you follow the pattern of a bully, and that I dislike you for it.

    56. Re:Twitterization? by Kalriath · · Score: 1

      If Valve goes bust it won't be their decision, it'd be up to the receivers or liquidators. It wouldn't happen, and some gigantic empire like EA would purchase those assets to block it. Additionally, a fair whack of games on Steam were not produced by Valve, so removing the copyright protection from them would be a breach of contract and copyright infringement, opening them up to severe criminal penalties.

      This "they'll de-drm everything" is the biggest have in history.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    57. Re:Twitterization? by Kalriath · · Score: 1

      At which point they're sued for copyright infringement by all the companies who publish games on Steam. Good plan.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    58. Re:Twitterization? by Lonewolf666 · · Score: 1

      If Valve goes bust, I suspect exactly nothing would happen for most of the games using Steam as DRM.

      Some assets (games) that are still considered valuable would be purchased and eventually re-released by their new owners. The rest would just become useless.

      --
      C - the footgun of programming languages
    59. Re:Twitterization? by Lonewolf666 · · Score: 1

      I would not sue for $50 either, but I see Valve's recent TOS change as positioning themselves so they can screw people with less risk of a lawsuit.

      As a result, I'm more reluctant than ever of buying games on Steam, and it shows in the prices I'm willing to pay. Prior to the TOS change, I might have bought a Steam game for half of the price a DRM-free version, but not for more. Now it is 25% ;-)

      --
      C - the footgun of programming languages
    60. Re:Twitterization? by Anonymous Coward · · Score: 0

      Infringement of what? Their copy protection, their code, their copyright.

    61. Re:Twitterization? by dywolf · · Score: 1

      your entire comment....what ewxactly does it have to do with opening the console on a source game, and typing connect xxx.xx.xxx.xxx ??

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    62. Re:Twitterization? by Kalriath · · Score: 1

      No, it's not their copyright. The games on Steam are the property of the developers/publishers, not Valve. Stripping the DRM from them and releasing them would be a violation of those developers' copyrights.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    63. Re:Twitterization? by Kalriath · · Score: 1

      Nah, because the games are still property of the companies that developed and/or published them, not Valve. For Valve's games (all, what, six of them?) yeah, you're right - but the third party games are the issue.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    64. Re:Twitterization? by Anonymous Coward · · Score: 0

      the copy protection is made by steam, to steam, and games are linked against steam code which provides the steam sync and online check functionality

      all made by steam.

      duh.

      you can actually see the dll linked in the game file, and the copyright manifest on those ell

  3. Do like the Tribes 2 community by Anonymous Coward · · Score: 5, Informative

    write your own master servers, and modify the client to work with your own authentication mechanism

    http://tribesnext.com

    1. Re:Do like the Tribes 2 community by queazocotal · · Score: 2

      Which you can't do without ripping out the library that talks to the original host, as you won't have a licence for it.
      So, you now need to reimplement both client libraries, and servers, at a time when you can't test your mods against the original, because they've shut down the servers.
      This is not going to be cheap.

    2. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 4, Interesting

      That's the problem. gamespy is mainly legacy stuff, Sniper elite is from about 2005, neverwinter nights is a lot older than that. There's just no money in writing all new multiplayer + patching for a 7 or 8 year old game unless it's an MMO type product. It's not that you can't do it, it's that 7 or 8 years on with no warning there isn't a whole lot of value in allocating 3 programmers for 3 or 4 months onto the problem.

      Everything new is going to be done with your own publisher servers, the console platform publishers or with Steam, I think the last big game to use gamespy for multiplayer was borderlands, or at least that's the last big one I can think of. Borderlands 2 looks like it integrates steamworks for PC multiplayer.

    3. Re:Do like the Tribes 2 community by damnbunni · · Score: 2

      Flight Simulator X came out over six years ago. October 13, 2006.

    4. Re:Do like the Tribes 2 community by Anonymous Coward · · Score: 0

      What are you talking about... its much older than that. I purchased it years ago when it just came out

      Releasedate(s)October 10, 2006 (Mexico)October 13, 2006 (Europe)October 17, 2006 (U.S.)October 26, 2006 (Australia)

    5. Re:Do like the Tribes 2 community by Anonymous Coward · · Score: 0

      Why not let the fans fix it? Is the source really worth that much?

    6. Re:Do like the Tribes 2 community by Kjella · · Score: 2

      Why not let the fans fix it? Is the source really worth that much?

      Probably not, but releasing code is not free. Do they own all the code, if not where did they license it from, what does the license say, who needs to sign off on this, are we taking a risk that someone will sue over some patent or rogue developer who copied code without permission, can someone find exploits or multi player cheats in the code and whatever. Particularly the artwork is almost certainly not free, so it'd be an engine release where you need the original licensed game to be legal. So after all that work, people still have to fix the code and nobody's going to be that very grateful for having to rewrite a big chunk just to get it back to working order. I think you'd probably end up with less bad PR just saying that was it, no more multi player than stringing people along with false hope.

      --
      Live today, because you never know what tomorrow brings
    7. Re:Do like the Tribes 2 community by Dishevel · · Score: 2

      Sorry but you are thinking of Microsofts current sorry excuse for a flight simulator called simply "Microsoft Flight".

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    8. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 1

      Other people can pick apart the Flight simulator X topic specifically, but I said mainly for a reason. I'm sure you still *can* use gamespy and if you hate using Steamworks (and believe me, I would have the utmost sympathy if you do) and don't have a big publisher you do just write your own. My point was that it's a rapidly shrinking market for gamespy, which is probably why IGN sold it.

    9. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 4, Interesting

      Is the source really worth that much?

      Short answer yes.

      Long answer: Letting the fans 'fix' it may not be a solution. It's not just a game bug, it's a whole system missing, who is going to run and pay for the servers? Do you want the experience of playing your game to involve downloading some sketchy patch from some sketchy place and connecting to some sketchy server? Letting fans work on it means it could take years to resolve if at all. You may be reusing major portions of your code, you may not own the license to it etc. Take neverwinter nights, which is aurora toolkit. I spoke specifically with two bioware guys a couple of weeks ago about how it would be nice if that toolkit was still available for teaching game design with (because it will run on anything and you can use existing game assets and a few other things), and I basically got a non answer (if you can find it on a shelf go to it, which is fair enough, but I was hoping for something more useful). My suspicion is that the source for the games would have an interplay license on it, and interplay has less employees than there are people commenting on this thread, so trying to come up with a plan to give away the source for free could take ages, assuming you ever could. And notice the baulders gate enhanced edition that just came out? If you gave away the source for free it would make a re-release or a port to new platforms much harder to commercialize if you want to do that sort of thing. (Neverwinter nights for iPad for example).

      For something like star wars battlefront, the company that made it doesn't even exist. The source is probably in a lucasarts archive somewhere, but they may not even have the people to review the code to be sure they aren't giving away something that was licensed but maybe didn't make the credits (say from a shop on the corner or that they bought a generic package). The art assets.... again, hard to say.

      It's not that you can't, and for some games that's probably a good idea, god knows in the teaching game development and design side of things we would love more games with source, but it's something you really need to plan for in advance.

    10. Re:Do like the Tribes 2 community by cbhacking · · Score: 1

      Aren't both StarCraft (1, including Brood War) and WarCraft 2 (Battle.Net edition, which include the expansion) still supported on Battle.Net? Those games are at least 14 years old now. WC3 is also still supported, at over 10 years. I suspect Diablo 2 is as well, although I haven't checked. I do not like the direction that Blizzard has gone, and refuse to buy their new games until they make signing into Battle.Net completely optional, but they do a fantastic job of supporting their old ones.

      --
      There's no place I could be, since I've found Serenity...
    11. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 1

      That's because it's *their* platform though, and they have more money than anyone else by a long shot. If it costs 20 grand a year Blizzard can afford it and not even notice it on the balance sheet. Everyone else... not so much.

      And after all, these companies were *paying* for support in some way shape or form on gamespy, or they had an agreement that let gamespy get revenue or the like, and they were continuing to pay for it. But this just increased their costs dramatically and requires major code rewrites that they weren't planning for.

      I do not like the direction that Blizzard has gone, and refuse to buy their new games until they make signing into Battle.Net completely optional, but they do a fantastic job of supporting their old ones.

      I can sort of buy that for Starcraft II, because there is a purely single player plot campaign, but Diablo 3 is multiplayer through and through, you can run by yourself in the multiplayer maps but the whole economy and the whole idea of your character being able to be taken into multiplayer at any time make it a multiplayer game from the ground up. Since you don't really progress a character in starcraft I can see the point though, but the thing is, they're trying to connect you to the social side of the game, and that's part of the game.

    12. Re:Do like the Tribes 2 community by Anonymous Coward · · Score: 0

      And yet somehow people managed to do it.

    13. Re:Do like the Tribes 2 community by dywolf · · Score: 1

      whos says you have to write in new stuff? they already worked fine.

      this isnt about being old. those games are still fun.

      its about extortion.

      someone just bought out gamespy and disabled all multiplayer matchmaking, and is now extorting companies to have it turned back on.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  4. Uh... by Anonymous Coward · · Score: 0

    Last is the new first.

  5. Sounds to me like... by msauve · · Score: 4, Insightful

    Rebellion (and others) hitched their wagon to some proprietary technology without having long term contracts in place. Shame on them.

    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
    1. Re:Sounds to me like... by Anonymous Coward · · Score: 1

      sounds to me like this GLU company will have a hard time selling their tech to new game developers.

    2. Re:Sounds to me like... by luther349 · · Score: 1

      glu will probably just use it for there own games. steam has took over for everything else.

    3. Re:Sounds to me like... by Dahamma · · Score: 1

      7 years is already a pretty long term contract for a mediocre FPS shooter. They aren't going to make any more money on Sniper game sales, as Sniper 2 was released this year.

    4. Re:Sounds to me like... by Anonymous Coward · · Score: 0

      I can still play Doom, and there are open public quake3 master servers. In this regard 7 years is short and a rip off.

      Theres the argument that some of these games need dedicated servers and windows live was making this argument for titles like the Shadowrun FPS. But that doesnt mean the server side can't be hosted by us.

    5. Re:Sounds to me like... by Dahamma · · Score: 1

      Well, those aren't really "mediocre FPS shooters" :)

      And the original Doom wasn't even client/server, it was LAN peer-to-peer with IPX and modem support only (and was really painful over the Internet with any sort of latency compared to modern games...) Though there have of course been many adds ons and ports that changed that, most not by id...

      And id released the Quake 3 source code over 7 years ago, so people can do whatever with it, including fixing security holes, creating new trackers, etc. There's no cost to id.

      Anyway, sure, it's awesome when a developer has the foresight and talent to design games that can exist without any central servers, but for various reasons (probably security more than anything) many don't. But the fact that people were playing it for 7 years means they people who bought it think they made a pretty good game so I'd hardly call it a rip-off. I'd prefer a good game that has a 7 year playable lifespan than a crappy one you give up on (or finish) after 10 hours and never look back...

    6. Re:Sounds to me like... by msauve · · Score: 5, Informative

      A wiser company might have included well defined renewal terms, perhaps an inflation adjusted flat rate plus adders for number of users and bandwidth utilization.

      They say the cost is "far in excess" of what they were previously paying, but "tens of thousands of pounds a year" is far less than a single employee costs, so it's not unreasonable to think that perhaps it wasn't a profitable proposition for GLU/Gamespy. Perhaps there were terms of the type described, the success of the game caused the user/bandwidth adders to increase, and this is just a case of trying to redirect customer anger because Rebellion doesn't want to foot the bill for an older game, despite its success.

      You call it "mediocre," but it won game of the year, has good ratings, was successful enough to spawn a sequel, and has enough of a continuing user base to get angered by this event, requiring in a public response by the publisher. None of which support the adjective "mediocre".

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
    7. Re:Sounds to me like... by BitZtream · · Score: 1

      Game of the year means exactly dick. There are more game of the year video games than years of video games. Plenty of sequels are made specifically because the first version sucked.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:Sounds to me like... by dbIII · · Score: 1

      Actually, doing thing like getting DOOM or later running on a non-trivial network shows why they have the central servers. NAT is an enormous pain in the arse.

    9. Re:Sounds to me like... by Demonantis · · Score: 1

      There is a second Sniper Elite. They want people to migrate. It isn't rocket science. They don't want to pump money into an old game with no return. They are running a business.

    10. Re:Sounds to me like... by Dahamma · · Score: 1

      You call it "mediocre," but it won game of the year, has good ratings, was successful enough to spawn a sequel, and has enough of a continuing user base to get angered by this event, requiring in a public response by the publisher. None of which support the adjective "mediocre".

      Actually, if you actually go and read the comments from the people who "play* it, the most frequent response to the publisher's post was along the lines of "thanks for making a great game, 7 good years".

      Oh, and "Game of the Year"? Come on. From TIGA ("The Independent Game Developers’ Association is a trade association representing the business and commercial interests of some video and computer game developers in the UK and Europe."), some EU Indie trade org? Yeah, that's "Game of the Year" about like winning the US MLS championship makes you the "world champions of football".

      The fact is, there is no motivation for them to shell out any more money on free servers when they already released the sequel. 7 years is longer than many Indie game studios survive, let alone host MP servers...

    11. Re:Sounds to me like... by AmiMoJo · · Score: 1

      Well Sniper Elite did come out in 2005, so how long term are we talking?

      The same thing is going to happen with all online services. One day XBOX Live for the 360 will be turned off and every single game with multiplayer will break, every single thing you paid for and haven't downloaded to your HDD will be lost and all your achievements and community of friends discarded.

      If it were less than seven years the Sale of Goods Act would probably allow you to get a partial refund, but chances are this would be considered the expected lifetime of the game in courts.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Sounds to me like... by uninformedLuddite · · Score: 1

      No No No. Not my achievements.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    13. Re:Sounds to me like... by Kalriath · · Score: 1

      Rebellion are pricks anyway. They're the studio that sued Stardock/Ironclad for trademark infringement because their game has the word "Rebellion" in the title.

      They can go to hell.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    14. Re:Sounds to me like... by tlhIngan · · Score: 1

      The same thing is going to happen with all online services. One day XBOX Live for the 360 will be turned off and every single game with multiplayer will break, every single thing you paid for and haven't downloaded to your HDD will be lost and all your achievements and community of friends discarded.

      It's important to note why Xbox support for Xbox Live was dropped - compatibility issues were hindering the Xbos360. When there are millions of Xbox360 users on and under 1000 Xbox users on at the same time, holding back features to serve the 0.1% makes little sense. (In fact, most of that was Halo 2 which commanded a huge majority of those 1000 players - the rest of the top 10 were under 100 - usually under 50 players). And most of the Halo 2 was played on Xbox360s anyways. Plus., at that point, Halo 3 was long considered "old" so "upgrading" wasn't really a big deal.

      So yes, eventually Xbox360 support for Xbox Live will be discontinued, but not before the Xbox Next is released, where it carries over everything you did before. (Yes, there will be situations where you'll have achievements that are no longer obtainable...). The question of when is easy - when the number of Xbox 360 players diminishes again to be a very small minority.

      sounds to me like this GLU company will have a hard time selling their tech to new game developers.

      glu will probably just use it for there own games. steam has took over for everything else.

      GLU's not a huge PC developer. They are, however, huge in the mobile space - I believe they along with gameloft are some of the biggest mobile developers pre-iPhone (they made games for featurephones running Java). Post iPhone era they basically make much richer games for smartphones (iPhone and Android).

      I'm guessing GameSpy is going to go into that stuff moreso than PC - there isn't much in the way of multiplayer systems on mobile - you have Gree (OpenFeint) and that's about it.

    15. Re:Sounds to me like... by dywolf · · Score: 1

      sounds more like Gamespy needed money...
      GLU bought them out...
      and now GLU is committing extortion of the game community and developers.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    16. Re:Sounds to me like... by luther349 · · Score: 1

      yea but that's not a smart move when the devs can make a steam edition for less money. much of the gamespy stuff is legicay games.

  6. in the future... by cynop · · Score: 4, Funny

    I suppose in the future, developers will think twice before using gamespy.

    1. Re:in the future... by meerling · · Score: 1

      Especially since they've just proven they have no problem with publicly screwing over their user-base without any notice what-so-ever.
      Hey, I bet if they'd have just come out and said, "We're going to shutdown that service in 2 weeks, you might want to post your sever ips for your users." they'd still get yelled at by users, but at least it wouldn't harm them professionally.

    2. Re:in the future... by Anonymous Coward · · Score: 0

      Hopefully in the future developers will think twice before depending on someone else without stronger contract terms.

    3. Re:in the future... by guruevi · · Score: 1

      Hopefully in the future developers will think twice before depending on someone else period.

      This will happen within 5-10 years when the "cloud" market disappears. Companies will lose millions because Dropbox or Salesforce suddenly decides to shut down.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    4. Re:in the future... by cheekyboy · · Score: 1

      Cloning dropbox shouldnt be that hard, its just a large public file server with de-duplication.

      You could probably make a api clone that works on a linux/samba server.

      Syncing content, well, thats just what rsync does. Not that hard.

      --
      Liberty freedom are no1, not dicks in suits.
    5. Re:in the future... by Charliemopps · · Score: 5, Interesting

      It already happens ALL the time. We have a vendor for a CRM that just shut down the ODBC connection that they were implicitly charging us for. We went in to renew the contract and they said "Oh yea, ODBC is deprecated. You wont be able to connect to it after January 1st" to which we said "So how are we supposed to do reporting on the data?" and they replied "We have a new reporting service. You tell us which reports you need written and we'll charge you by the hour." As far as my employer is concerned "The cloud" is dead. The majority of cloud services we've dealt with have turned into extortion rackets in recent years. Upper management didn't see it coming but they're definitely on to it now. You can only sign a contract for so long... and once it's up they have you by the short hairs.

    6. Re:in the future... by Anonymous Coward · · Score: 0

      Gamespy could very well have been created with a secondary purpose--a timed "kill-switch" for certain games. I find it curious that Neverwinter Nights 1 & 2 are on the list. They both have sizable player-bases to this day, especially when you consider the player-made content that was distributed via the Gamespy system.

      Maybe this is the kill-switch that opens the door for the Neverwinter Nights MMO that Perfect World is working on, and GLU Mobile is now just a shell company used to do the "dirty work" while shielding Perfect World from bad publicity as a result of the move.

      http://www.youtube.com/watch?v=PhhLZAFJmTs

      Looking at the GLU Mobile Board of Directors list--most of them have previous experience in the financial markets or lawyering--I find it hard to believe this is anything but a move to transfer "assets" (customers) to another business venture.

  7. Ended FSX Matchmaking by Pricetx · · Score: 2

    Unfortunately, this move has ended the matchmaking capability of Microsoft Flight Simulator X, the last title of the series before Microsoft fired ACES Studio, this seems a great shame, as the game still had well over 100 people using the service at any given moment, and Microsoft is unlikely to foot the bill for a premium service considering their abandoned support of the title. Thankfully there is also a direct connect system whereby a user enters an IP address, but this just isn't as effective for the community at large. I'll be the first to admit that from the get-go there were many bugs with the system, with GameSpy and ACES passing the blame between each other, and eventually getting nowhere, but it allowed thousands of like-minded enthusiasts to meet and form lasting relationships, and feel it will be sorely missed.

    1. Re:Ended FSX Matchmaking by Bureaucromancer · · Score: 1

      http://www.vatsim.net/ FS is really about the one thing this isn't a problem for.

    2. Re:Ended FSX Matchmaking by LWATCDR · · Score: 1

      It never made sense that Microsoft didn't use Live for FSX.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  8. I think we've all learned something here today by Anonymous Coward · · Score: 5, Insightful

    "Because the game relies on Glu and Gamespy's middleware"

    See, this is your problem right here. Not the middleware part per.se, but the idea that the middleware is ALSO locked to a service outside of your control should have disqualified it immediately. You wouldn't use a video codec for which you don't have have a Free source code decoder, right?!

    Oh... well, I guess we've learned TWO things here today.

    1. Re:I think we've all learned something here today by MightyMartian · · Score: 5, Funny

      Three things, if you include an almost fanatical devotion to the Pope.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:I think we've all learned something here today by Altrag · · Score: 1

      Is there a free middleware that would do similar things?

      If the answer is 'no' (or if whatever there is isn't large enough to be useful,) then a developer has the choice of either using a closed service with a solid history or rolling their own and entering a very costly "not invented here" cycle with all of the attendant bugs and crap to deal with that could have been avoided.

      Nobody's going to use a fly-by-night company to host important parts of their project to be sure.. but GameSpy and IGN have been around for years and years and nobody could have foreseen such problems 5-10 years ago!

      And even an open system can die out in that time frame. Just because anyone -can- maintain an open system doesn't mean anyone -will-. And if the game devs aren't willing to drop a few thousand into updating their 5 year old games to work around GS, what are the chances that they'd be willing to install and maintain new servers themselves indefinitely when there's basically no ROI by that point?

    3. Re:I think we've all learned something here today by Hsien-Ko · · Score: 1

      dpmaster is serving well for the many Free id tech-based games out there.

    4. Re:I think we've all learned something here today by tepples · · Score: 1

      Three things, if you include an almost fanatical devotion to the Pope.

      Which is exactly the problem. A Christian's fanatical devotion should be to God.

    5. Re:I think we've all learned something here today by Anonymous Coward · · Score: 0

      I'll come in again.

    6. Re:I think we've all learned something here today by Anonymous Coward · · Score: 0

      To God, and not to flawed human ideas about God. Like, for example, ideas humans put in the human-published book called the Bible (or any other from-the-hands-of-a-human book). Or like when a very human preacher tries to tell you what he thinks God wants you to do.

    7. Re:I think we've all learned something here today by martin-boundary · · Score: 1

      Trouble is, there is no god, only human flawed ideas about a hypothetical construct referred as a god. So you might as well not be fanatical about religion at all. HTH. HAND.

    8. Re:I think we've all learned something here today by greg1104 · · Score: 1

      We need to poke GameSpy with the soft cushions!

    9. Re:I think we've all learned something here today by VortexCortex · · Score: 1

      Trouble is, there is no god, only human flawed ideas about a hypothetical construct referred as a god.

      I had this same problem with the entities in my machine intelligence simulation. To ease them into an otherwise mind shattering event I try to gently push them in the right direction so they'll discover they're in a simulation. I let them gaze as far as they wish into the distances and discover no other life but their own. I let them discover that their world works on packets of information -- Quanta -- and thus they derived an almost correct theory of how the sim runs, "Quantum Physics" they call it. Despite any relation of the code governing the small stuff to the more efficient but inaccurate algorithms I used for simulating big groups of stuff they still ignore my existence. It's sad sometimes -- I know they'll never figure out Gravity because not even I understand that; I wrote that part of the code while stoned: // Here be dragons. followed by some wicked hand optimized assembly, which works beautifully most of the time, except for the occasional floating point overflow (black holes), and that all velocities slowly increase as they get further from the center of everything, due to a rounding error... but they'll never build anything big enough to be troubled by octree subdivision shear, so it should be fine. I sometimes get so desperate I even log in for a bit myself, in the simpler times I would just do inexplicable "miracles" with my debugger, but I had to stop that as they got smarter, I want them to figure it out for themselves... Most recently I logged in and showed them how to find the clock cycle of the simulation (They call it Plank Time, I was hoping for Max Time ::sigh::), and the smallest precision of the FPU (Plank Length). I'm starting to think it's hopeless. Hell, I wouldn't like to be told that my reality is just 5D holographic simulation either. One last ditch effort: I quickly increased their world's average temperature -- Oh, I'm not a monster, not drastically enough to end the simulation. Same results: Nothing but bickering about the cause. It turns out they were doing it themselves too by thinking so much about it -- Brains have em-wave flux capacitance so they interact with all matter in the whole simulation to some degree. I'm working on expanding my server space, so I might move some of them to the next planet over soon -- Good thing I had the forethought to introduce Quanta information delays to mirror the latency of the network connection (sim distance) or number of steps per cycle (relative speed) -- My favorite hue-man (their coverings have different colors, boy that was a dumb experiment) discovered it and aptly called it "relativity". Think I'm gonna let 'em get good and roasted to help accelerate the willful migration a bit before I flip the switch quickly into an ice age, maybe then they'll finally figure out it's I who runs their little show, like the apha hue-men did ( Who do they think those giant pictographs in the desert were meant for? ). It's a shame I had to delete those guys. The current batch never should have left beta.

    10. Re:I think we've all learned something here today by Anonymous Coward · · Score: 0

      You can't prove that there is no God. Agnosticism is the only logically defensible position.

      Granted, agnosticism winds up looking a lot like atheism in any practical matter, but the absence of a completely unsupportable assumption (in either direction) is the logically correct response to the absence of compelling evidence (in either direction).

      It really is as simple as that.

    11. Re:I think we've all learned something here today by dcollins · · Score: 1

      But Fox News just told me this week that Christianity is not a religion (and therefore not subject to the 1st Amendment wall between church & state).

      http://www.youtube.com/watch?v=5PH09hgb7DQ

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    12. Re:I think we've all learned something here today by ae1294 · · Score: 1

      But Fox News just told me this week that Christianity is not a religion (and therefore not subject to the 1st Amendment wall between church & state).

      http://www.youtube.com/watch?v=5PH09hgb7DQ

      So now the government can start taxing all those Christian churches.... That's wonderful news!

    13. Re:I think we've all learned something here today by ae1294 · · Score: 1

      . but GameSpy and IGN have been around for years and years and nobody could have foreseen such problems 5-10 years ago!

      I tend to remember this same thing happening with mp3 that had DRM about 10 years back.. So I think saying no one could have foreseen is being slightly to generous...

      Game devs should probably switch to a p2p system like bit-torrents but for games. At least those that don't require gigs and gigs of server space. Just include the server code on everyones system, make sure it's digitally signed and all that. Allow players in the server to vote to ban people if they are some how cheating and generally try to make the game run mostly by itself. The company could still be more involved than that but have a fall back mode. It's short sighted to piss off the people who buy your warez...

    14. Re:I think we've all learned something here today by martin-boundary · · Score: 1

      Incorrect. All widely accepted conceptions of gods are self contradictory, ergo the objects that are referred to don't exist.

    15. Re:I think we've all learned something here today by Lonewolf666 · · Score: 1

      That only proves that existing religions are flawed. God could still exist. Then again, he might not. In short, I agree with GP ;-)

      --
      C - the footgun of programming languages
    16. Re:I think we've all learned something here today by martin-boundary · · Score: 1

      You're welcome to your opinion >:->

  9. screwed by a provider... by Anonymous Coward · · Score: 5, Interesting

    Who could have called that happening?

    Well, besides cortchety old Richard Stallman. Nobody listens to him.

    1. Re:screwed by a provider... by Anonymous Coward · · Score: 0

      The smelly old man with the beard? I just gave him my spare change...

    2. Re:screwed by a provider... by Kjella · · Score: 1

      Of course, his opinion is that any corporation is out to screw you so it's like using a broken clock to predict the time. Unless of course you think all corporations are evil and you should go live in some hippie commune that make everything they need themselves.

      --
      Live today, because you never know what tomorrow brings
    3. Re:screwed by a provider... by sir-gold · · Score: 2

      Not all corporations are evil, just the publicly traded ones. Keeping the shareholders happy becomes the #1 priority for the CEO (and everyone under him). They don't worry about unhappy customers leaving for the competition, because they can just buy the competition.

    4. Re:screwed by a provider... by Anonymous Coward · · Score: 1

      Corporations aren't evil, they just can't give a shit - they're amoral, like a tiger. If fucking your life will make a corporation a buck with little chance of punishment it'll do it. The companies that don't rarely grow much.

      Stallman isn't against corporations, he's against restricting freedom whenever possible (which often means being against a evil corporate decisions). Ever heard he say anything against Arduino? Or a mom & pop's shop? Probably not, because they don't work day and night finding new ways to fuck you over, different from Microsoft or the Coca-Cola Co.

      Stallman's words aren't politically correct, but he's more often than not completely right. People always do like you just did - attack his person, or the way he speaks, but they can never successfully argue he is wrong (because he isn't).

    5. Re:screwed by a provider... by Anonymous Coward · · Score: 0

      ... using a broken clock to predict the time.

      Hey, a broken clock is nano-second accurate twice a day. A slow clock (1 second drift) is nano-second accurate once every 118 years, 100 days. So why does everybody use a slow clock (and all cheap clocks/watches are slow)?

    6. Re:screwed by a provider... by Anonymous Coward · · Score: 0

      Why does a dog lick its balls? Because it can.

  10. Vendor Lock In - Open Source by ZombieBraintrust · · Score: 1

    If your going to use a another company infrastructure make sure your contracts have an exit plan. This reminds me of Gree killing OpenFeint. I wonder if there is a connection.

  11. What about other games? by Anonymous Coward · · Score: 0

    Tons of games use gamespy for multiplayer. This is devastating.

    1. Re:What about other games? by cheekyboy · · Score: 1

      If the packets are known and published, just make a clone server, or proxy redirector.

      4 seconds search found me some gamespy sources.

      http://code.ohloh.net/file?fid=1c1Tee9ug_QdZDW7DdTP84C9r1c&cid=x9T_b9mKIf4&s=gamespy&mp=1&ml=1&me=1&md=1&browser=Default#L177

      --
      Liberty freedom are no1, not dicks in suits.
  12. Not just gamespy by Anonymous Coward · · Score: 0

    It seems like a huge major shuffling of media sources has gone around behind the scenes, even apple itunes 11, youtube, and windows 8 have all been raped and dumbed down.

    What strikes me is the company is called GLU Mobile.

    It seems to me that we are being prepped for our new "Mobile" interfaces, everything has to be focus'd and geared towards phones now. Everything is becoming crippleware because it needs to support the cheep dime a dozen phones circulating the market.

    I hate to say it but stuff like gamespy should still be focus'd towards PC enthusiasts. I hope they learn their lesson and loose their business aquizition.

    But it is most likely just to aquire the "IP" and trademarks of gamespy and they dont really care about the service, just owning the name.

    They being at least in this case GLU mobile, which I wouldnt be suprised if it was just a front for others.

    1. Re:Not just gamespy by BradleyUffner · · Score: 5, Insightful

      It seems like a huge major shuffling of media sources has gone around behind the scenes, even apple itunes 11, youtube, and windows 8 have all been raped and dumbed down.

      Maybe now that Console games are starting to get dumbed down and crippled to run on phones the console players will finally understand the frustration PC Gamers have been going through for the last 10 years or so.

    2. Re:Not just gamespy by Kral_Blbec · · Score: 1

      wishing for mod points...

  13. Let this be a lesson to devs by Anonymous Coward · · Score: 0, Insightful

    Never develop your programs based on a service that can die at any point. Even if it is millions of years.
    Be it the "Cloud" or middleware like this, never do it. Ever.

    The ability to be able to just take your multiplayer away from a game-host and to another, or even replace it with a decentralized version, is much better than a part of the game that then becomes impossible to play without serious changes to the back-end or an emulated server that would technically probably break the law since you would be replicating Gamespy servers. (I'm not sure, would that be?)

    Also, ALWAYS develop a game with local play in mind. That should be the first thing to develop, care about game hosting later.
    Not only does it make it considerably easier to develop it, it also lets you easily rip out old code and place in new code to deal with internet-hosted games.

    Oh well.

    1. Re:Let this be a lesson to devs by Dahamma · · Score: 1

      Unless you want to say, develop the most profitable game of all time, which is online only. Obviously is makes no sense to design a single player game first if you aren't creating a single player game.

      Honestly, the big games are all about money (most are created by large public companies, so no surprise there!), and unless there is a subscription or in-game transactions, there isn't much money in keeping free servers running indefinitely.

    2. Re:Let this be a lesson to devs by h4rr4r · · Score: 1

      So let the players host servers, the way nearly all games worked when I was really into that sort of thing.

    3. Re:Let this be a lesson to devs by myowntrueself · · Score: 1

      Unless you want to say, develop the most profitable game of all time, which is online only. Obviously is makes no sense to design a single player game first if you aren't creating a single player game.

      Honestly, the big games are all about money (most are created by large public companies, so no surprise there!), and unless there is a subscription or in-game transactions, there isn't much money in keeping free servers running indefinitely.

      Lets see, most profitable game of all time? World of Warcraft? Was that developed as a multiplayer game first? Not really. Its based on an old RTS game. While there was a multiplayer component in the original 1996 game, it wasn't the primary target and it was completely playable and enjoyable as a single player game.

      So I'm going to argue that the most profitable game of all time was designed as a single player game first, since todays World of Warcraft is really an 'expansion' from that original 1996 RTS 'Warcraft: Orcs and Humans'.

      --
      In the free world the media isn't government run; the government is media run.
    4. Re:Let this be a lesson to devs by Anonymous Coward · · Score: 0

      That's a pretty disingenuous argument. A sequel is not an expansion. World of Warcraft isn't "based on" previous Warcraft games in any sense that applies to this discussion, it just uses the same IP. And it was absolutely, inarguably developed as a multiplayer game first, last, and always.

    5. Re:Let this be a lesson to devs by cbhacking · · Score: 1

      Are you trolling, or just really, really dumb? WC:OaH is an RTS; WoW is a (MMO)RPG. They aren't even vaguely related genres. There's absolutely zero technical elements of WC1 in WoW. There aren't even any in WC3 (probably not in WC2, though I may be wrong there). Story elements, sure, but not a single line of (16-bit DOS-based) code was carried over.

      --
      There's no place I could be, since I've found Serenity...
    6. Re:Let this be a lesson to devs by myowntrueself · · Score: 0

      Its an extension of the game. It continues the story.

      --
      In the free world the media isn't government run; the government is media run.
    7. Re:Let this be a lesson to devs by dbIII · · Score: 1

      Doubleplusgood! However in English with a reading age beyond nine it's not so simple as to be considered the same thing.

    8. Re:Let this be a lesson to devs by Dahamma · · Score: 2

      Yes, for some basic MP games like BF1942, that's works reasonably well (and even then many of the "good" servers were hosted by companies getting some advertising/publicity, like nVidia, etc)

      It most definitely won't for a MMPRPG like WoW though, where almost all of the complexity is in the servers.

    9. Re:Let this be a lesson to devs by Anonymous Coward · · Score: 0

      Actually it would even for wow almost all the complex stuff is on the client end. Long ago I ran a WOW shard.

    10. Re:Let this be a lesson to devs by Anonymous Coward · · Score: 0

      What a dumb post. Can you even read?

  14. gee by Anonymous Coward · · Score: 0

    Gee, it's almost like if you put your hosting in the hands of a third-party, you're hostage to arbitrary price increases.

    Huh, who could have imagined that?

  15. Games that rely on external MP servers are doomed. by RocketRabbit · · Score: 1

    Games that rely on external MP servers are doomed. There is no incentive for a publisher to keep the multiplayer service up and running beyond the point at which it becomes an ongoing expense, and not an incentive for new purchasers of the game.

    Once a game is obsolete, or superseded by a new one, the cost of maintaining a server is no longer something that a company wants to bear. If the company is purchased at some point, especially by the kinds of video game concerns that operate in this day and age, there is almost no chance of an old game retaining support.

    Tribes 2 suffered this fate, but due to an extremely loyal fanbase, was patched and is now back in operation. Bitching to a company that clearly doesn't care won't help (because YOU AREN'T BUYING THEIR NEW GAMES!) so it falls upon the community, if it exists, to pick up the slack.

    However, let this be a lesson to people who heavily invest their time and energy into multiplayer games as a hobby: DON'T TRUST GAME COMPANIES TO TAKE CARE OF YOU ONCE THEY HAVE YOUR MONEY! They are in it to make a sheckel, not to make you happy. Once they have their geld they're done with you.

    Perhaps this is a good time for people to reflect on the idea of open-source gaming, because at least you can always start a new master server as a last resort.

  16. Kickstarter by Janek+Kozicki · · Score: 1

    Well, probably using kickstarter is the way to get funding to redevolop your hosting software.

    Tens of thousands of pounds is well inside the range that you can get from kickstarter. Some game developers got a million or two. So give it a try.

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:Kickstarter by ZombieBraintrust · · Score: 1

      They are not going to get a million without rewards. What is the reward? Copies of the game? The people who want this already own the game.

    2. Re:Kickstarter by am+2k · · Score: 2

      T-shirts. Kickstarter people always want t-shirts.

    3. Re:Kickstarter by Anonymous Coward · · Score: 0

      I want a large pink top hat with a golden banana on top that has "I'm number one!" printed around the sides in large dark red text.
      Fuck T-shirts.

  17. Reverse Psychology by Anonymous Coward · · Score: 0

    Rubbing it in our faces huh? You can stop it Richard. We all know it is you.

  18. Good by Osgeld · · Score: 1

    Gamespy is a curse chunk of shit bloatware that has scarred the PC gaming landscape since the win 9x days. Let their new owners piss their customers off, and maybe we will all win.

    1. Re:Good by Anonymous Coward · · Score: 0

      I believe you meant to say Gayspy.

  19. gamespy Seriously ? by Anonymous Coward · · Score: 0

    lol > implying that any game that uses gamespy is worth playing

    last time something tried to install gamespy on one of my machines was like .... 5 years ago

    1. Re:gamespy Seriously ? by VortexCortex · · Score: 1

      lol > implying that any game that uses gamespy is worth playing

      last time something tried to install gamespy on one of my machines was like .... 5 years ago

      > implying that any game less than 5 years old is worth playing.
      It's Stupid Having Years Go Down the Damn Tubes.

  20. Kickstarter or Open Source by ZombieBraintrust · · Score: 1

    Depends on the cost but they could do a kickstarter to transition the games to something else. If there is absolutely no money left then they should open source these games.

    1. Re:Kickstarter or Open Source by Sir_Sri · · Score: 1

      If there are 2000-3000 people still semi regularly playing your game, and it's going to take 100k to get it going how likely do you think a kickstarter is? What if you can't get it done? (Some of this stuff is absolutely ancient code, the people involved may have long since moved on or stopped coding for years, it may be writing multiplayer from the ground up. Not impossible, but probably not worth the expense of many tens or small hundreds of thousands of dollars for a small number of players). And we're not counting infrastructure costs.

      The open source question is fleshed out a bit in some other replies.

  21. Killed fast by Jetra · · Score: 1

    And with one push of a button, one company effective killed a community Jack Thompson has been trying for years.

  22. So the copyright is worthless, right? by Anonymous Coward · · Score: 0

    But then again, the copyright still is controlled.

    And if you were to infringe on that copyright, up to $3/4 million will be charged as "losses" due to it.

    Apparently, it's still worth a lot.

    Or nothing.

    But the choice of which it is is being made ad-hoc.

  23. Re:Games that rely on external MP servers are doom by Anonymous Coward · · Score: 0

    Perhaps this is a good time for people to reflect on the idea of open-source gaming, because at least you can always start a new master server as a last resort.

    Or possibly consider investing all that time and energy in a different hobby. You'll notice that the cross stitching community is never in an uproar about DRM and failed middleware. They have something to show for their effort because they make something. Just sayin'.

  24. Tens of thousands by Anonymous Coward · · Score: 0

    Either way it sounds like they just need a few elephants, that would fulfill the tens of thousands of pounds.

  25. GameRanger is a life saver by Pubstar · · Score: 1

    Back when there were tons of problems with Borderlands multiplayer after launch (due to shitty GameSpy), my friends I shifted to GameRanger. Sadly it doesn't seem like too many games that are on that list are listed on the GameRanger supported game list, but it still is worth checking out.

    1. Re:GameRanger is a life saver by Scott+Kevill · · Score: 1

      Thanks for the kind words. Just enabled Sniper Elite today, and more are still to come.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
  26. Hey, why not? by Puls4r · · Score: 1

    Of course, there's no problem with relying on third parties to provide access to games that you've purchased. I mean, STEAM will be around forever to allow us to play all those games that phone home. Right?

  27. Sound in Doom source ports by tepples · · Score: 4, Informative

    The source port of Doom was missing sound because the original Linux version used a non-free component licensed from a third party. Fans rewrote that.

    1. Re:Sound in Doom source ports by Anonymous Coward · · Score: 0

      Wasn't the Linux version released because the DOS version was the one with non-free sound components?

  28. Tunngle ftw by hurfy · · Score: 1

    Lost a game we have been playing weekly for years myself altho it has been a couple months now for Flatout2 :(
    But, not going with gamespy may have turned out even worse as the publisher went away years ago. No idea who has been paying up to this point if anyone.

    Gamepsy has the infrastructure for this already and many of these games aren't even a blip on their radar. Seems like the good will just keeping them up might be worth it. How much can it really cost them to do matchmaking for a game with a couple hundred players max? Article mentioned a huge price increase so someone was paying on that game but i wonder if many of these were simply left running as suggested above. Gamespy may have been providing some freebies that new owners aren't willing to.

    Some people are trying to connect thru Tunngle or another LAN simulator, including a number of us playing Flatout2.

    PS...who does the message of the day thing and what are they smoking...."My Aunt MAUREEN was a military advisor to IKE & TINA TURNER!!" wtf?

    1. Re:Tunngle ftw by Anonymous Coward · · Score: 0

      FWIW, I'm just guessing here, but I think Gamespy originally only charged the games a flat rate or had a set-up that didn't require constant payment. Remember, at the time all this was cooked up(years and years ago), GameSpy was really making money on their GameSpy client, not necessarily from games wishing to have integrated matchmaking services. Which goes VERY far to explaining how many "legacy" games were actually left up on the service. I can say that almost every game, demo...ANYTHING ever put on the gamespy matchmaking servers was still running as of the purchase of GameSpy by GLU Mobile. What does that mean? Early games. Early, early games...like Quake 2 old, Baldur's Gate multiplayer old, were all still valid in the GameSpy server browser. They might not have had people actually playing the games, but the spots were still there. I use to use a variety of tools to check on this sort of thing quite a bit over the last 4-5 years. What it really looks like is going on is it looks like GLU Mobile is basically shaking everyone down for cash. I think there might be one or two more statements by publishers in the future on this point, we'll see.

    2. Re:Tunngle ftw by bmo · · Score: 1

      PS...who does the message of the day thing and what are they smoking...."My Aunt MAUREEN was a military advisor to IKE & TINA TURNER!!" wtf?

      It's a Zippy quote.

      http://www.zippythepinhead.com/

      Yes, Bill Griffith has smoked a lot of weird things in his life, physical and metaphysical.

      Slashdot uses the fortune-mod to take the output of fortune and put it on the web.

      bmo@owlcomm ~> fortune zippy
      I wish I was on a Cincinnati street corner holding a clean dog!
      bmo@owlcomm ~> fortune zippy
      If our behavior is strict, we do not need fun!
      bmo@owlcomm ~> fortune zippy
      I am having FUN... I wonder if it's NET FUN or GROSS FUN?
      bmo@owlcomm ~> fortune zippy
      Hello. I know the divorce rate among unmarried Catholic Alaskan females!!
      bmo@owlcomm ~> fortune zippy
      I feel partially hydrogenated!

      --
      BMO

  29. ExxonMobil by tepples · · Score: 1

    It seems to me that we are being prepped for our new "Mobile" interfaces, everything has to be focus'd and geared towards phones now.

    Heck, even oil giant Exxon has gone mobile.

  30. I love a good social media trainwreck... by Anonymous+Cowpat · · Score: 2

    Gamespy's Facebook page is particularly amusing, as someone keep parroting the line back to angry gamers that, despite Gamespy's logos being plastered all over the game, they aren't responsible for continuing to provide the online service, and gamers should 'reach out' the the game publishers... and then there's the not-so-subtle pot shot at publishers for being stingey and 'choosing not to support' the games.

    It's hilarious - while it may be techically accurate - 95% won't understand, or care to understand, the difference, and will continue to blame Gamespy. The publishers, of course, will be only to happy to let Gamespy take the fall.

    Having shredded Gamespy's goodwill, I have only one thing to ask: Would you say that was $2.8m well spent, Glu?

    --
    FGD 135
    1. Re:I love a good social media trainwreck... by Anonymous Coward · · Score: 0

      You noticed that too, eh? Couple of things: It looks like someone from GLU Mobile is responsible for making those comments. If you read through them all, it's definitely from GLU Mobile's point of view...including that crap about "reaching out". So while GLU Mobile literally trashes the GameSpy brand, guess how IGN got paid for GameSpy from GLU? 600,000 shares of GLU Mobile! LOL, that's right. You can Google it. What a cluster!

    2. Re:I love a good social media trainwreck... by Anonymous Coward · · Score: 0

      It is if that was their goal all along. ;)

    3. Re:I love a good social media trainwreck... by Mabhatter · · Score: 1

      It's a lot like real estate. The politics of real estate are much the same. Open a strip mall, fill it up with local shops and anybody you can grab. Wait for it to fill up and then jack rates up... "Where are they gonna go" moving a small business is a death sentence in general. IP, especially owned by investors, is treated much the same way, as rental property.. Like out-of-touch old landlords, they don't have a clue what they have.

      In reality, the discussion was probably: we spent $2.8M, how do we get it back in X months to flip this thing? How much do we raise rates to get 40% margin a "software house" (like business software) should get? Accountants and sales made a number, and gave it to publishers, take-it-or-leave-it.

  31. LAN or same-screen? by tepples · · Score: 1

    Never develop your programs based on a service that can die at any point.

    Such as the Internet? Or electricity? (See Dies the Fire or NBC's Revolution or even the real world during armed conflict.)

    Also, ALWAYS develop a game with local play in mind.

    By this do you mean LAN multiplayer or same-screen multiplayer with two to four gamepads plugged into one PC? Now that Steam has the Big Picture launcher, more people will be setting up gaming PCs in the living room, which could be great for games in inherently same-screen multiplayer genres such as party games, fighting games, and cooperative platformers.

  32. Cant you write a protocol wrapper? by cheekyboy · · Score: 2

    Have a gamespy proxy, that pretends to be gamespy, but can convert each and every packet to the new server system.

    It should be possible, have local firewall redirect to a proxy translator to a new server.

    Possible?

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:Cant you write a protocol wrapper? by rsmith-mac · · Score: 2

      A wrapper wouldn't make a ton of sense. But just writing your own implementation of the Gamespy master server would be relatively easy. For most games it's implemented as a simple heartbeat system, with servers periodically reporting to the master, and clients then querying the master for a list of servers.

    2. Re:Cant you write a protocol wrapper? by Sir_Sri · · Score: 1

      That's a problem for a company though, since well, you'd be stepping on legal toes with gamespy, and you still have to patch your game to point it at the right new servers.

      None of which is impossible to deal with, but it costs money and time, and especially if you don't have source for your old game, or the publisher doesn't exist or whatever, you're risking some trouble. Not so much for retribution, but think BioWare (now EA) with Neverwinter nights and Interplay.

  33. Gamespy middleware by mysidia · · Score: 1

    Any market for a 3rd party middleware that can be used with other services?

    Anyone got API docs, or want to reverse-engineer the Gamespy middleware?

    Perhaps a couple gamedevs could concentrate on that instead of rewriting their game :-)

  34. The answer is "no" by tlambert · · Score: 2

    Is there a free middleware that would do similar things?

    If the answer is 'no' (or if whatever there is isn't large enough to be useful,) then a developer has the choice of either using a closed service with a solid history or rolling their own and entering a very costly "not invented here" cycle with all of the attendant bugs and crap to deal with that could have been avoided.

    Nobody's going to use a fly-by-night company to host important parts of their project to be sure.. but GameSpy and IGN have been around for years and years and nobody could have foreseen such problems 5-10 years ago!

    The answer is "no". The GameSpy platform provided several things:

    (1) Matchmaking
    (2) Centralized storage of user generated content
    (3) Cross-platform support
    (4) Player statistics/leaderboards
    (5) Discussion communities
    (6) Centralized identity for multiple games
    (7) Third party hosting
    (8) Scalability

    #1 is not actually that valuable, unless you are into PVP games; I'm not, but I could see it being an issue for a lot of the slop games that are out there.

    #6 is more valuable to the players than it is to the game companies, since they'd want to tie you into playing them with no portal to other detinations, but it's a tolerable trade-off.

    The rest of them add value, and aren't easily replicated. There certainly aren't open APIs for this stuff, as a single package, and a company that wanted to monetize as much as possible be silly to offer such a package for direct licensing, without them at least owning the comunities and the centralized identities for marketing purposes.

  35. Get a SLA by mysidia · · Score: 1

    How can you as a developer choose to rely on a third party organization for your livelihood, AND fail to choose to get a signed SLA, contract period, and guarantee of renewal for a certain period at price $X, before agreeing to start purchasing from a service provider?

    You are shooting yourself in the foot. Don't bet your livelihood on a vendor, you don't have a solid agreement with.

    Don't buy from a vendor, if their going away will have significant cost, unless you protect yourself against that cost.... either by insuring against it, or having a signed contract, that the Vendor will have to repay you the cost.

    1. Re:Get a SLA by VortexCortex · · Score: 1

      So, don't rely on Microsoft? Man, just changed my whole world outlook.

    2. Re:Get a SLA by Anonymous Coward · · Score: 0

      Good thing I'm already on top of that one.

    3. Re:Get a SLA by mysidia · · Score: 1

      So, don't rely on Microsoft? Man, just changed my whole world outlook.

      Last I checked, Microsoft sold software you buy, then you own, and run the software on your own computers, or a service providers' computers. Not a monthly service you run your software on, that they have the right to shut off at any time.

    4. Re:Get a SLA by uninformedLuddite · · Score: 1

      You haven't read the EULA have you? You are a fine representative of /. users in the 21st century.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    5. Re:Get a SLA by Anonymous Coward · · Score: 0

      In Microsoft's case, I prefer "pre-activated" versions for private use (on the job, my employers supplys the licenses and has to deal with the fallout if something goes wrong).

      Posting anonymously for obvious reasons ;-)

  36. what frustrations? by cheekyboy · · Score: 0

    My only grip about many games, legit or pirated, is that stupid stupid stupid MOFO dickfucks, who still think people run on 1024x768 or 1280x1024 screens, but are TOO dumb, or TOO POOR, to even know that every one has a 16:9 tv , at 1366x768 or 1920x.

    Hey Game coders, how about you just use the same res as what the desktop has. Get a clue bozos.

    You dont have to test for all 1 million resolution combinations, just 4:3 and 16:9 and 2:1 and smart auto adjusting for everything else.

    (Stupid asses at EA, im pointing fingers are you ex-3dworld coders, who didnt grow up with tvs)

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:what frustrations? by VortexCortex · · Score: 1

      I hear you...
      My programs are resolution independent. Blame the "genius" engine devs that gamer folks tend to worship, not me. I just reconstruct the view matrix if the view resizes. It's really simple stuff. This means resizing can actually work, to give the game different aspect ratio in real time, or adapt to any current or future screen size. However, if you make the window really short and wide you can actually end up with greater than 180 degree horizontal view -- OpenGL view angle is given in vertical degrees on the old Fixed Function Pipeline, so I stick with it (helps w/ fallback mode code too). UI scaling isn't hard either since it's all drawn on polygons. The layout system of the HUD can anchor any element to any side, or a proportional or fixed distance from them... The thing is, most game coders are under a lot of pressure and thus write crappy crappy CRAPPY code that's inflexible, and only tested under a few stock resolutions.

    2. Re:what frustrations? by theArtificial · · Score: 1

      My only grip about many games, legit or pirated, is that stupid stupid stupid MOFO dickfucks, who still think people run on 1024x768 or 1280x1024 screens, but are TOO dumb, or TOO POOR, to even know that every one has a 16:9 tv , at 1366x768 or 1920x.

      While not representative of the gaming community as a whole, the Steam hardware survey has some interesting figures. Note the fragmentation.

      Hey Game coders, how about you just use the same res as what the desktop has. Get a clue bozos.

      That's a great suggestion, as long as everyone has enough horsepower. Desktop and 3d application requirements performance vary considerably and this may be why developers are conservative.

      You dont have to test for all 1 million resolution combinations, just 4:3 and 16:9 and 2:1 and smart auto adjusting for everything else.

      If you look at the Steam hardware survey you'll notice the variety of resolutions that're encountered out in the wild. If things are designed properly display elements should scale, however, budgets aren't infinite nor are timelines. In many instances display devices are queried for supported display modes, it's not a list hard coded by the developer.

      --
      Man blir trött av att gå och göra ingenting.
  37. Re:Here's a free clue, rebellion by Anonymous Coward · · Score: 0

    You mean like they already do?

    Fuckwit.

  38. Contract by Anonymous Coward · · Score: 0

    If you were neither expecting nor prepared for Glu to do this then either they are in breach of contract or your contract with them doesn't say what you thought it said (much worse; go and kick legal's ass).

    However, as others have articulated better above, looking to another company for a server solution is a sensible division of labour but giving said company the power to instantly bring you to your knees at a whim is almost criminally foolish.

  39. Re:Games that rely on external MP servers are doom by Culture20 · · Score: 1

    Bitching to a company that clearly doesn't care won't help (because YOU AREN'T BUYING THEIR NEW GAMES!)

    But if enough people are playing the old games still, they don't have to go through the expense of making new ones. They could use the PBS model: "Attention valued players of $GAME, our servers and bandwidth cost money, and Mitt Romney threatened to eat Big Bird for Thanksgiving. Please donate $2,000,000 so that we can keep the servers running for another year." When the money stream finally dries up, they can let it die with very little ill-will.

  40. crt.... by Anonymous Coward · · Score: 0

    Someone find crt and give him a hard kick in the nuts on behalf of gamers everywhere.

  41. Re:Here's a free clue, rebellion by cheekyboy · · Score: 2

    How did they test the game in house before it got released? They have to have tested it LAN only mode.

    No damn coder in any time should hardcode bloody IPs in his code. Even then firewalls can redirect.

    --
    Liberty freedom are no1, not dicks in suits.
  42. Re:Games that rely on external MP servers are doom by RocketRabbit · · Score: 1

    They don't care about ill-will because gamers have shown time and again that they are totally spineless and will accept any abuse dished out by game companies.

    Personally I'm not complaining, these companies have no obligation to continue providing servers at their own expense for games that no longer provide revenue. I guess my scorn is reserved for the gamers that think they deserve something out of these companies.

  43. Just go out of business already... by Anonymous Coward · · Score: 0

    Using Gamespy middleware is like using Microsoft RT instead of Android o iOS.

    You should have used Steam middleware. Now you deserve to go out of business.

  44. Re:Here's a free clue, rebellion by Anonymous Coward · · Score: 0

    How did they test the game in house before it got released?

    AHAHAHAHAHAHAHAHA

    Thanks.

  45. LOL owned by Anonymous Coward · · Score: 0

    nt

  46. Why bother cloning it? by dbIII · · Score: 1

    There are plenty of superior commercial offerings with shiny interfaces and there are plenty of technically superior ways without the shiny interface, such as scp or sftp. Due to some fucking stupid security flaws in dropbox (notably lack of separation and problems with revoking access) in some ways it's technically inferior to where FTP was TWENTY YEARS AGO.

  47. Can't believe GameSpy is worth anything anyway by someones1 · · Score: 1

    I just think it's amazing that GameSpy is even worth buying by anyone at this point. Besides their matchmaking and server services, they used to have the most up-to-date, useful network of gaming sites out there (for example, PlanetHalfLife, which I used to work on in its heyday and now it hasn't been updated in five months). FilePlanet also used to be indispensable. Now it all seems pretty damn worthless, which is unfortunate.

    1. Re:Can't believe GameSpy is worth anything anyway by Kalriath · · Score: 1

      The sites pretty much all stopped getting updated when Fox stopped paying us (I also used to work on an IGN site).

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  48. instead of bittorrent by CHRONOSS2008 · · Score: 0

    bithosting ROFL

  49. What do you think of "the cloud" now? by WaffleMonster · · Score: 1

    This is what happens when you rely on third parties.. they go out of business, stop caring or up the price cause they can and your screwed with no recourse.

    Even console games say it rather plainly right on the box they can shut down multi-player whenever they feel like it.

  50. FOSS, FOSS, FOSS by daboochmeister · · Score: 1

    Let's all chant it together. How many times do we need to learn the same lesson?

    --
    "Ahh! I see you're in that indeterminate Schrodinger state where - oh, uh ... never mind." Dave Bucci
  51. remove your facebook Like by TeddyR · · Score: 1

    Well... Time to use facebook system against them. They currently have 881 likes. Time for all those people that "liked" their page to unlike it. This would be one easy way to send them and their advertisers a message.....

    --

    --
    Time is on my side
  52. I think it was their plan to all along by Anonymous Coward · · Score: 0

    I mean, after they purchased GameSpy Technologies. Think about it: They shut off the servers without notifying even the publishers, much less the players. They seem to indicate from the Facebook responses that they haven't actively contacted the publishers and in the one case where a publisher did "reach out" to GLU Mobile, they present the publisher with an extremely prohibitive fee system. Therefore, it would seem to me that GLU Mobile has no intention in the first place of actually continuing support, whether publishers want to continue it or not. They just wish to give the appearance that it was an option. I have every reason to believe, based on their actions, that this was their plan all along, after purchasing GameSpy Technologies.

  53. Today's score by Anonymous Coward · · Score: 0

    Cloud owners: 1
    PC/console owners: 0

    Handing over your $80 for 'cloud-enabled' games is paying someone to be boss of your leisure-time. Why do people continue to buy cripple-ware?

  54. Re:Games that rely on external MP servers are doom by theArtificial · · Score: 1

    They don't care about ill-will because gamers have shown time and again that they are totally spineless and will accept any abuse dished out by game companies.

    Perhaps it has more to do with people who've grown accustomed with these things being the norm? An analog to the situation in the states with the TSA and air travel. It is the new norm and for a new generation it is all they've known. Don't forget to buy the DLC, kid.

    --
    Man blir trött av att gå och göra ingenting.
  55. broken clock by Anonymous Coward · · Score: 0

    I don't like stallman out of various reason, but moer and more I get the uneasy feeling he is a broken clock which is right 11 hours a day.

  56. Re:Call Anonymous for help, steal source code by Anonymous Coward · · Score: 1

    We'll be on it just as soon as someone releases a hacking tool that requires us to do nothing more than click the "hack system" button, before sitting around waiting to be arrested.

  57. Posting to undo accidental "Funny" moderation... by denzacar · · Score: 1

    I meant to moderate it "Overrated".

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  58. If we had to redo a Gamespy Server by Anonymous Coward · · Score: 0

    This article talks about the protocol

    http://www.protocolinfo.org/wiki/GameSpy

  59. Kickstart a solution by Anonymous Coward · · Score: 0

    If it only costs 10's of thousands why not do a KIckStarter project to get the funding. If you have a large loyal following it should be no problem to get the money. Expand this idea to develop a peer to peer massive multiplayer system that would not need any central servers. Now that would be a very cool concept I could get behind. It would open up the gaming environment taking it away from the control of the mega media monopoly. As long as you have interested players you have a network that no one or no corporation can shut down.

  60. crashes stalker shadow of chernobyl by Anonymous Coward · · Score: 0

    I was playing Stalker Shadow of Chernobyl lately and one day it just started to crash on startup. It took a lot of trial and error to finally discover from wireshark that it was hitting the gamespy server on startup and the response causing it to crash. This happens even when running singleplayer.

    The game is well known for being rather buggy, but it would have been nice if gamespy caused the server to not respond rather to send a response that causes it to crash. Yanking the network cable, firewall rules or host file editing can get it back running again.

    These kinds of problems will be happening more often as more often as new games depend on "the cloud" and DRM servers to operate.

  61. Re:Games that rely on external MP servers are doom by RocketRabbit · · Score: 1

    It may be the norm but we don't have to accept it. I stopped flying because I will not be treated like a terrorist.

  62. Battlestations: Midway is down, too... by Anonymous Coward · · Score: 0

    We have only several hundred players, only dozens are active. Additionaly there is no need to host our game because Battlestations: Midway online games are hosted by one of players. Additionaly we have no option to join IP or whatever (sometimes games contains options like a: "Connect to IP or Join IP". In short, GameSpy or nothing. All we need is master server with the list of registered servers (usually we have 1, 2 max 3, for the long periods we have 0) which can connect us. I imagine that the traffic we re require is similar to the small mailbox without attachments. And they cut this out....

  63. Some games might be able to do a workaround? by tginouye · · Score: 1

    I do not claim to know much about how computers work, but for some games, like Neverwinter Nights (Those that can connect via direct IP address), couldn't someone make a master server list simmilar to what happened with Freelancer? It was some download you ran that kind of faked a master server, and it allowed users to see all the servers who had given their IP addresses to whoever created said download. I was able to go from "I can't see any servers and can't play boo hoo" to "Hey, look, Star Wars RP server!" Once again, I don't claim to know how multiplayer works, or whatever, but hopefully someone with more knowledge than myself could make these little workarounds and keep these old legacy games around. I love NWN, and Freelancer, and many other Gamespy games. (I know, Freelancer was all Microsoft stuff, I'm pretty sure it wasn't gamespy). I hope we can keep playing these games even with everything that happens with Gamespy.

  64. Discount Nike jordan shoes,Jeans, sale by iueyuqru · · Score: 1

    Hello, everybody, the good shoping place, the new season approaching, click in. ===== http://www.sowotrade.com/ ===== Discount Air Jordan (1-24) shoes $35, Air max shoes (TN LTD BW 90 180) $36, Nike/shox (R4, NZ, OZ, TL1, TL2, TL3) $35, Handbags ( Coach Lv fendi D&G) $36, T-shirts (polo, ed hardy, lacoste) $20, Jean (True Religion, ed hardy, coogi)$35, Sunglasses ( Oakey, coach, Gucci, Armaini)$16, New era cap $12, (NFL MLB NBA NHL) jerseys $25, free shipping, Accept credit card and (PAYPAL), ===== http://www.sowotrade.com/ =====

  65. Halo Trial servers! by Anonymous Coward · · Score: 0

    Go to http://rabbitcage.dip.jp/ for IP addresses for games which are always up! Sometimes they are empty but we had 9 ppl on at the same time yesterday!

  66. Sniper Elite back online on GameRanger by Scott+Kevill · · Score: 1

    Not sure anyone will see this as it's nearly a week later. I've just added support for Sniper Elite on GameRanger, so it can be played online again easily. More rescues are still to come...

    --
    GameRanger - multiplayer gaming service for PC and Mac games