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Review: Half-Life 2

The original Half-Life is regarded widely as a defining moment in the first person shooter genre. The game's use of story and in-game scripted elements changed the expectations of game players and spawned a bevy of imitators. The sequel, Half-Life 2, has been in the works for almost six years and is one of the most hyped and anticipated games of 2004. It was launched last week after delays, a code theft, and lawsuits frustrated the anxious fans waiting for a chance to play. Post-launch the game has received wide praise and, thanks to the unique distribution and authentication system called Steam, many complaints as well. Read on for my impressions of Valve's Half-Life 2.
  • Title: Half-Life 2
  • Developer: Valve
  • Publisher: Vivendi Universal Games
  • Reviewer: Zonk
  • Score: 9/10
The first component of Half-Life 2 that a player is likely to encounter is the massive hype that has surrounded the game for over a year. Advertising, articles, and player expectations have elevated Valve's second game to a level that ensures a certain level of disappointment. Regardless of the actual merits of the game, there are some players who have been waiting for this game since late last century. The game is not a defining moment in civilization. The lame will not be made whole by playing Half-Life 2.

As we've reporting in the past week, many players have experienced difficulties in getting the game running after installation. The initial load on the Steam servers caused by the large number of people attempting to play the game at once caused massive slowdowns in authentication and file downloads. For the most part these problems seem to primarily be reported by individuals who purchased the game in a retail store in a box. I purchased the game via Steam and downloaded it in the space of about three hours. I have experienced no problems in playing the game.

With all those caveats out of the way, Half-Life 2 is an incredibly impressive experience. In playing the game you step again into the role of Gordon Freeman, a scientist who originally worked at the Black Mesa facility. The first chapter of the game finds you arriving via train in the dystopian atmosphere of City 17, a ramshackle series of buildings raised from the remains of a now mostly destroyed civilization. A mysterious organization known as the Combine exerts control through police forces and alien troops. Via televised transmissions the citizenry is controlled mentally, spiritually, and even reproductively. From the first moment you enter the game Valve does an excellent job of imposing a sense of despair and barely contained anger rippling within the populace of City 17. What we are not imparted with is a sense of what has happened to Freeman since the events of the previous game. While clues are unearthed during the course of the game as to what has occurred, there are no firm answers to the many questions players are likely to have. With confirmation already in the news that Valve has begun work on Half-Life 3, the impression that you're left with is that this only part of a larger story. The story stands well on its own, but don't expect to come away from the game with all your questions resolved.

The new graphics engine that Valve created for their second game, Source, is an incredible achievement. The level of detail in the game is nothing short of breathtaking. From the reflectivity of water and tile flooring to the incredible facial animations, the game engine places Gordon Freeman directly into the world and makes exploration a joy. One of the best moments of the early game comes in a lobby. You emerge from the depths of the train station and face one last room before the freedom of open air. It is dusty and decrepit, filled with lost souls looking for nourishment rations handed out by inhuman robotic servants. Light pours into the room from windows set high in the external wall, and these amazing shafts of light fill the room. Motes float inside the light beams, lending an almost reverential air to what is essentially a ruin.

The physics of the game are wonderful to behold as well. The tech demo at E3 last year was quite an eye opener, and Valve allows you several opportunities to enjoy the physicality of the Half-Life world. At two points in the game you take control of vehicles. The wildness of the bouncing white knuckle ride you get with the airboat and dune buggy make for memorable gaming moments. The airboat in particular makes for excellent visuals as you speed across the water in a series of canals, ripples and waves speeding away from your craft and beautiful splashes marking where you hit the water after a jump. The gravity gun displayed in the tech demo is indeed as much fun to use as it is to watch. The weapon allows you to snatch objects from distances and launch them as projectiles. While the uses of the gun are usually more practical than some of the opportunities shown in the tech demo (the number of saw blades lying around in Ravenholme is kind of disturbing), there are a number of creative opportunities scattered periodically throughout the game. Beyond the vehicles and the gravity gun, there are constant reminders of the physics underpinning the game, as enemies push objects aside rushing at you and heavy objects swing like deadly pendulums through obstacles and crush opponents.

Once you step outside the door of the train station, your moments to stop and enjoy the beauty of your surroundings are few and far between. Almost immediately you as Gordon are connected up with the Underground Railroad, populated with peoples not willing to submit peacefully to the Combine. You reconnect with old friends from the previous game and after an experiment accident, you find yourself on the run from Combine forces. The instant the crowbar returns to your hands is truly a sweet moment. From there you move through the urban landscape of City 17, hop an airboat to duke it out with Combine troops in flooded waterways, and explore the Lovecraftian ruins of a small town inhabited by alien hunters and a mad priest. The game keeps you engaged with a constantly changing backdrop of locations and a series of pretty memorable characters. I was particularly impressed by the voice actors, all of whom do an excellent job of getting across what their characters are about. Each of the non-player characters has a nice moment to talk to you and make an impression. Dr. Vance's daughter Alyx is actually the one who introduces you to the gravity gun, and the quirky time spent with her may be the funniest, best written part of the game.

The visuals in the game are astounding, but the auditory experience is fairly impressive as well. The musical moments in the game are few and far between, and are used to accentuate tense or impressive moments. The music tends towards electronic stings and they raise your heart rate by a good deal when they're used. The sound effects range from pretty standard clinks and clunks to the viscerally gripping howls of stalking predators. The atmosphere in the town of Ravenholme, where the predators live, is phenomenally creepy all around, and is conjured by the pervasive sound environment. The weapon sound effects are all very competently executed, with the satisfying blast of the revolver being a personal favorite.

Overall, the game is an incredible accomplishment. Valve has done an excellent job living up to the expectations their first title has prompted in the gaming community. The lack of closure in the game's story is the only real flaw in the plot, which otherwise provides excellent motivation to keep moving and find out what will happen next. Gameplay elements stay true to the previous game, providing action and some simple puzzle solving moments. The visuals and physics of the Source engine make for a beautiful and interactive world to move through. The deep audio environment keeps the player rooted in the moment, while the excellent voice acting makes the non-player characters come to life. The collaboration of individuals who created Half-Life 2 has proven again why video games are a unique art form. I heartily recommend it to anyone who enjoys first person shooters, horror and suspense, or engaging storylines.

769 comments

  1. I want to, but should I? by Allen+Zadr · · Score: 5, Interesting

    Damn. I wasn't planning on buying this game, until reading this review.

    I do have a question though. As someone whom has *gasp* never played Half-Life, would I be lost trying to pick it up in it's second incarnation?

    --
    Kinetic stupidity has a new brand leader: Allen Zadr.
    1. Re:I want to, but should I? by FiReaNGeL · · Score: 5, Informative

      Half-life 1 is included with Half-life 2. They even upgraded it to the Source Engine (which means better graphics, prettier effects). Its a great game, you should play it before the second, just for the experience. The story is kind of confusing anyway, and the link between the two even more so, so I think you`ll be as lost as everyone else :)

    2. Re:I want to, but should I? by Zeriel · · Score: 3, Informative

      You might be a BIT lost in terms of where you-as-main-character got involved in all this, but they acutally run through a bunch of the backstory in the first parts of the game.

      Speaking as someone who played the first one, and is partly through HL2, it's gonna be a touch perplexing either way, and the focus of the story that I've experienced is really on "forget all the 'whys' and 'hows' for the moment, we have things to do here and now."

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    3. Re:I want to, but should I? by nomadic · · Score: 2, Informative

      Apparently the silver edition of HL2 (which is like 10 bucks more than the basic one) comes with HL1 remade using the HL2 engine, so you might want to get that.

      I had always planned on playing HL1 when they lowered the price to bargain bin status. They never seemed to do it; years and years after it was released it was still being sold for like 40 bucks, which was annoying.

    4. Re:I want to, but should I? by Geek_3.3 · · Score: 2, Informative

      Depending on what version you get, nope. The 'deluxe super version' (I can't remember offhand, sorry) has the original Half Life using the upgraded source engine. MAKE SURE THE BOX SAYS IT COMES WITH IT BEFORE YOU BUY IT.

    5. Re:I want to, but should I? by Zonk · · Score: 3, Informative

      There are no actual *gameplay* elements that you need to have played the first game to understand.

      As far as the plot goes, as other folks have commented here, they don't do a great job of recapping what happened in the first game. If you want to be on board from the first chapter a quick play through the first game would probably be a good idea.

      You can even buy a partial remake via Steam, if you're so inclined. They just reused all the old textures, so it's not terribly pretty, but the added physics and the pretty water are nice touches.

    6. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      The only complaint I have of the game so far is the load time between scenes. It can make the game a little jarring.

    7. Re:I want to, but should I? by say__10 · · Score: 1

      Im in the same boat as you, I have no idea what is going on in the game, just that its pretty, the game play is emmersive and it was well worth the wait.

      --
      Home of the midwest loser - www.say-10.net
    8. Re:I want to, but should I? by Mike+Bridge · · Score: 2, Insightful

      buy the $60 ($5 more then retail MSRP) silver edition from steam, and you'll get every valve game ever, so you can at your leisure play thru half-life 1 (in original, or newly created source-engine flavors), and then optionally play the alternative perspective opposing force, before heading into half-life 2.

    9. Re:I want to, but should I? by Geek_3.3 · · Score: 1

      Sweet jeebus, 4 similar answers in under a minute... God Bless /. :-)

    10. Re:I want to, but should I? by fobsen · · Score: 5, Informative

      Just FYI: Half-Life Source (aka Half-Life 1 using the new engine) is not automatically included in every version of Half-Life 2. You need to get at least the "Silver" Edition from steampowered.com to get HL-Source. It is not included in the boxed version. See http://www.steampowered.com/

    11. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      I finished half-life and completed half-life2 a couple days ago. Even if you have played the first one, most of the story won't make much sense since it has little to do with the first game. Don't let that stop you from getting the game though. Apart from a confusing plot, hl2 is the best single player expierience I have ever had.

    12. Re:I want to, but should I? by Nos. · · Score: 2, Interesting
      Go ahead and pick it up. The story is nice, but you don't NEED to know the story of the original to enjoy this one. If you're that curious about the story, you may want to search around a bit, I'm sure someone has the basic story of the original posted somewhere. I played the first one not long after it first came out and frankly remember very little of it, yet still found the second to be very enjoyable. But even without the story to back you up, the plot line keeps you moving. The puzzles are interesting but not overly difficult. They are rarely time sensitive (you don't have an endless swarm of guys coming at you while trying to figure out how to open a gate for example).

      My biggest complaint would have to be that the game was a bit short. Probably took me about 12-15 hours of gameplay to beat (on easy). I'll go back and play the harder difficulties now, but it did seem a little short for my tastes. Then again, I didn't buy it for the HL2 single player game. I bought it for the multitude of mods that are being worked on for it.

    13. Re:I want to, but should I? by dougmc · · Score: 2, Interesting
      As someone whom has *gasp* never played Half-Life, would I be lost trying to pick it up in it's second incarnation?
      No -- it's still your basic FPS, you'd be fine, though you'd miss a lot of the story. And the story is very good for a FPS ...

      However, if you buy the collector's edition, or the `HL2 Gold' or whatever pack on Steam, you'll get `Half Life Source', which is (I believe) the original Half Life re-released with the new graphics engine. You might want to go that route, and play through the first Half Life first.

      If you do get HL1 to play it, forget about the expansion packs (Opposing Forces, Blue Shift.) They really didn't add anything signifigant to the story.

      HL2, on the other hand, is really excellent.

      I was one of the people who had lots of Steam problems (and yes, I did buy the retail edition.) I still don't like how it phones home every time I start HL2, but at least it's sped up greatly -- now HL2 starts in about 2 minutes rather than 8 or so minutes.

    14. Re:I want to, but should I? by smiley2billion · · Score: 5, Informative

      I do have a question though. As someone whom has *gasp* never played Half-Life, would I be lost trying to pick it up in it's second incarnation?

      The story isn't too hard to follow, you're a scientist with a crowbar. You unleashed hell back at the Black Mesa (old working place). Defeated an army of headcrabs and other such monsters and also a gov. task force sent in to clean up. HL2 picks up *kind of* right after. Some time has passed and the earth is a little changed. You being the hero figure in HL2, must free the people from the "Combine" (not farming equipment). Go get the game, it should be enjoyable even to people who have never played HL1.

    15. Re:I want to, but should I? by NFNNMIDATA · · Score: 1

      Not really, since there were so many unanswered questions in the first one anyway.

    16. Re:I want to, but should I? by Allen+Zadr · · Score: 1

      This is interesting...
      What sort of hardware are we talking about? What sort of delay between scene transitions? This could be helpful to others (NotJustMe).

      --
      Kinetic stupidity has a new brand leader: Allen Zadr.
    17. Re:I want to, but should I? by ronfar623 · · Score: 2, Informative
      If you do get HL1 to play it, forget about the expansion packs (Opposing Forces, Blue Shift.) They really didn't add anything signifigant to the story.

      While I agree that they don't add anything really significant to the story, they do actually add quite a bit. For example, just off the top of my head, the nuclear device the G-Man reactivates at the end of OpFor. I would recommend at least giving the expansions a shot. Blue Shift isn't so great, but Opposing Forces is quite enjoyable. I'd say it was at least as fun as Half-Life, if a little shorter.
    18. Re:I want to, but should I? by Allen+Zadr · · Score: 3, Interesting
      Good information (both of you). The local best buy has a 'Boxed Silver' that I happened to notice the other day - although, based on other user reports - I think I'd probably purchase online, directly through Steam.

      Something else that isn't clear - are there any other on-going costs to this odd "steam" intallation? [ Subscription costs or anything else odd? ]. Can 'steam' be removed after the game is 'activated'?

      --
      Kinetic stupidity has a new brand leader: Allen Zadr.
    19. Re:I want to, but should I? by zx75 · · Score: 4, Informative

      I didn't read the review, because I'm still playing and I didn't want to chance upon any spoilers that might not have been warned against.

      I never played Half-Life to any real extent, I started it, shot a few aliens, then went to counter-strike so a lot of things are very new to me.

      Well, let me tell you that Half-life 2 has been a lot like falling down the rabbit-hole. It submerged me in this world and I haven't been up for air since. Its a lot of fun, and more than a little disturbing at times, but there were no issues with holdover information, you will pick up everything you need to know about the story as you go.

      --
      This is not a sig.
    20. Re:I want to, but should I? by IKnwThePiecesFt · · Score: 4, Informative

      There is no subscription fee, and no, steam can't be removed without removing HL2 as well. This is for both retail and steam versions. The reason is that Steam is an integral part of the engine (for example, you can access your friends list while playing). However, once activated, you do not need an internet connection.

    21. Re:I want to, but should I? by AnyNoMouse · · Score: 1

      Also, if you go the Silver route on Steam ($59 instead of $49), it includes not only HL: Source, but Opposing Forces and a few other games as well.

      --
      -Redundancy Man strikes again!
    22. Re:I want to, but should I? by fobsen · · Score: 1

      You can't play HL2 without Steam (at least not with a legal, non-cracked/non-patched version). I heard there are so called "no-steam"-cracks out there on the web, but I don't know whether they work or they are just trojans ;)

    23. Re:I want to, but should I? by strider5 · · Score: 3, Informative

      Steam also keeps the game updated. I find it to be a great value-add versus the "old way"

      --
      "All that glitters is not gold"
    24. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      My cracked copy starts in about 5 seconds.

    25. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      If you really want to enjoy the graphics, you need a 2.4ghz and a dx-9 capable video card. The graphics are pretty much as doom 3, but they don't need as much ressources as doom 3.

      however, the minim. requirements are pretty slow: 700mhz, dx-7 capable video card

    26. Re:I want to, but should I? by Nerd+Cooties · · Score: 1

      Actually the Boxed Collectors Edition (on DVD) does include the HL-Source. Haven't replayed HL since I have only just finished HL2.

      --
      I support the 2nd Amendment, the right to keep and arm bears!
    27. Re:I want to, but should I? by mrchaotica · · Score: 1

      I got the HL1 platinum collection (the one with Opposing Force and Blue Shift) a few months ago for $20 (I think) at NewEgg. But yeah, until a few months ago I was never able to find it for less than $40 either.

      It's great that they made HL1:Source, and I hope they update OpFor and Blue Shift too, but it would have been nice of them if they gave HL1:Source for free to people that already bought it once...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    28. Re:I want to, but should I? by fobsen · · Score: 1

      Thanks for adding this - sorry i forgot to mention it. I just wanted to point out that Half-Life Source does not come with the "normal" boxed-version.

    29. Re:I want to, but should I? by Hinhule · · Score: 0

      A little tip.

      Never play a game on easy. The challenge wount be there.

      I usually try out new games on hard first. If that's to hard I go to normal.

      If I play a game and want it to last a little longer pick a harder difficulity. Easy is normally for people who are just getting into FPS games.

      I feel pretty sorry for people who work for game magazines and have to rush through games on easy for their reviews.

    30. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      Anybody play it on a 2.0Ghz P4 w/ nV 200 MX2? How good/bad is that? How much vid card memory is required?

    31. Re:I want to, but should I? by Tackhead · · Score: 0, Flamebait
      > The reason is that Steam is an integral part of the engine (for example, you can access your friends list while playing). However, once activated, you do not need an internet connection.

      Hello? Since when has a "friends list" been an integral part of an FPS engine? This isn't a fucking MMORPG.

      > For the most part these problems seem to primarily be reported by individuals who purchased the game in a retail store in a box. I purchased the game via Steam and downloaded it in the space of about three hours. I have experienced no problems in playing the game.

      Can any CD owners confirm, for instance, the rumor that you have to install CS if you try to install HL2? (Because the HL2 intstaller looks for hl2.ico on the 5th CD, but the only thing on the 5th CD is CS?)

      That's a mistake that's so blindingly stupid that I'd question whether or not it was a deliberate attempt Valve's part to further sabotage the retail release to drive users to Steam. (Compounded by equally blindingly-stupid negligence Vivendi's part not to catch it during QA.)

    32. Re:I want to, but should I? by Allen+Zadr · · Score: 1

      What about the scene transition delay. How distracting is that, really? Is it hardware-speed related, or is it only related to DVD reads and pre-programmed timing?

      --
      Kinetic stupidity has a new brand leader: Allen Zadr.
    33. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      I'm running it on an AMD XP2000+ with a gig of RAM and an Nvidia Ti4200 video card. Works just fine at 1024 x 768. The game has consistently sucked up a half gig of RAM, so be sure you have plenty of memory.

    34. Re:I want to, but should I? by mrchaotica · · Score: 1
      (you don't have an endless swarm of guys coming at you while trying to figure out how to open a gate for example).
      LOL, I remember that part from Opposing Force (it's right before the marathon through the pitch-black Voltigore nest). There's an endless (literally -- it's a spawn point) supply of those little slashing aliens coming from two directions, and you have to run up to the spawn points and close the gate to stop them. It was really annoying, too -- I wasted a huge amount of ammo before I figured out what to do.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    35. Re:I want to, but should I? by Allen+Zadr · · Score: 1
      (For those who can't see, this is a reply to a -1 post, that happens to be useful... see "parent" link)

      Thank you for that. This is the first argument for 'Steam' that actually makes any sense to me.

      --
      Kinetic stupidity has a new brand leader: Allen Zadr.
    36. Re:I want to, but should I? by fireduck · · Score: 1

      So was this whole evil-government-controlled-cities thing in the first game as well?

      since HL and its mods because the single most played games online outside of MMORPGs. People playing online generally like to play with their friends. Hence the inclusion of a friends list.

    37. Re:I want to, but should I? by sammy+baby · · Score: 1

      Really? I've been seeing "Game of the year edition" boxes for about $20 for years now. It's more than $10, sure, but it's hardly full price.

    38. Re:I want to, but should I? by mobets · · Score: 1

      you can unplug your internet and run steam in offline mode if you don't want them to know every time you play...

      --

      It was me, I did it, I moved your cheese
    39. Re:I want to, but should I? by mrchaotica · · Score: 1
      Well, let me tell you that Half-life 2 has been a lot like falling down the rabbit-hole. It submerged me in this world and I haven't been up for air since.
      That's how I felt with Half-Life. The farther you get in the game the more you learn about what's going on, and the more interesting it gets. It's a really good story, especially if you like conspiracy theories. Plus the ending is really cool (although it has a certain similarity with the ending of HL2, apparently...).
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    40. Re:I want to, but should I? by mrchaotica · · Score: 1

      Now, if only there were a way to get HL:Source without having to re-buy OpFor... (and HL itself, for that matter)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    41. Re:I want to, but should I? by gid-goo · · Score: 2, Insightful

      In the console world everyone is going towards having friends, buddies, clan lists that are shared across games. With that comes presence information as well. Don't fear it. Its a good thing.

    42. Re:I want to, but should I? by Ramadog · · Score: 3, Interesting
      However, once activated, you do not need an internet connection.

      You are supposed to be able to play without an internet connection. This is a very touchy point with some people. I have had the game 5 days and only the last 2 of them have I been able to consistantly run the game without an internet connection. When I am not connected to the net I still have to wait 4 minutes for steam to timeout when I try running HL2. Was not impressed with the first 3 days of wasting the cost of a phone call to connect to the net just to play a single player game.

      Going through the posts on the steam forums I have more success than some.

    43. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      >> As someone whom has *gasp* never played Half-Life

      That's not how you use "whom".

    44. Re:I want to, but should I? by Chyeld · · Score: 1

      Unless something has changed drasticly, I would not get any boxed version of Half-life 2. Disregarding every other consideration, you get a far bigger bang for your buck with the Steam/download packages. For instance, the Silver package for Steam includes every game Valve has out for Steam and will also include Day of Defeat:Source when it comes out. This is for $59.99. On the other hand, the Collector's Edition ($79.99 but you can get it for $69.99 at amazon.com) only gets you Counter Strike: Source and Half-Life:Source. Granted, you also get the Prima book with that. But given that I don't think it's possible to 'upgrade' your package if it's retail I would stick with the download packages.

      In regards to how well you'd do without knowing anything about Half-life 1? There are no puzzles or parts to the story that I have seen so far that would require any in detail knowledge from the old game. There would be a few places where you'd be wondering what the heck someone is talking about but not anything that would leave you clueless on what to do next.

    45. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      It's pretty damn distracting. Happens in places that aren't so obvious that you'd expect it. You're already to go go go and then you wait staring at "loading" superimposed on the screen. Really ruins the tension of the moment. This with a 1gig, 3.2Ghz Intel, Nvidia 6800 GT OC system.

    46. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      So you're saying they abandoned one of the most highly praised features of Half-Life, the short load times?

    47. Re:I want to, but should I? by Anonymous Coward · · Score: 1, Funny

      Half-life 1 is included with Half-life 2.

      So then why couldn't they just get together and make one Life?

    48. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      However you can get the original (non-Source) HL1 for free through Steam, regardless of which boxed set of Half Life 2 you buy. It uses the old graphics and all, but it's still fun.

    49. Re:I want to, but should I? by MrBigInThePants · · Score: 1

      I played it on the medium level and finished it in 14 on my first pass. Very dissapointing. (just as well my flatmate bought it and not me)
      And before you come up with some half assed "can't have searched around" or something: Yes I did, not much serching about to do compared to other games.

      The engine and all that it contains is brilliant. I am more eager to see some of the mods and future games that use this engine, they will be incredible.

    50. Re:I want to, but should I? by blixel · · Score: 1

      Unless something has changed drasticly, I would not get any boxed version of Half-life 2. Disregarding every other consideration, you get a far bigger bang for your buck with the Steam/download packages.

      If I buy the online version, do I have the ability to download it for life? I still have a working store bought Star Craft CD that is 6 or 7 years old, but my CDR's don't seem to last more than a couple of years. Sometimes they don't even last a year.

    51. Re:I want to, but should I? by Chyeld · · Score: 2, Informative

      You have the option to download it as many times as you need to as long as Steam is alive. There are even instrucions avaliable on the Steam forums (which I would link to if their search function wasn't currently out of order) which tell you how to backup with your authorization file so if Steam dies you wouldn't be out in the cold. Given you can make as many copies as you want of these files, I would say that would trump the single CD since eventually even that will need to be copied to preserve it.

      The really nice thing about Steam is that I can install these games on every computer I want to, since playing the game is tied to my account, not my computer.

    52. Re:I want to, but should I? by anethema · · Score: 1

      Yes.

      At least, as of right now, i can go into my half-life 2 directory and delete it all. It just re-downloads what it needs.

      I dont mind steam at all actually.

      --


      It's easier to fight for one's principles than to live up to them.
    53. Re:I want to, but should I? by Ravadill · · Score: 1

      Yes you do, but you can also burn off the steam directory to a dvd or a few cd's if you really want to keep it on physical media.

    54. Re:I want to, but should I? by anethema · · Score: 1

      Have you seen it? You can barely tell the difference anyways. It isnt like counter-strike where they went thru and re-did the whole game. You can only really tell when looking at water and some lighting.

      --


      It's easier to fight for one's principles than to live up to them.
    55. Re:I want to, but should I? by The+Bringer · · Score: 1

      To add to that, if you purchase the collector's edition you also get Half Life: Source. Plus some other really interesting toys. I am going to go get my copy soon, I want the soundtrack CD. Another nice feature of the collector's edition is the fact that everything comes on one DVD instead of five CDs.

    56. Re:I want to, but should I? by EvilAlien · · Score: 4, Informative
      The whole "friends" concept is pretty important and common for online multiplayer FPS games. See Unreal Tournament 2004 for another example. If you don't have any friends, you may ignore this option, plz/thnx.

      Anyways, no problems whatsoever with my install via Steam, the only way of getting that game that doesn't involve the publisher taking the product given to them by the developer and packaging it. BTW, VUG's site has an update on the install issues:

      Vivendi Universal Games would like to notify you of two important updates regarding the product installation for Half-Life 2. The issues identified below are easily addressed.

      1. Half-Life 2 - CD Installation error when Counter-strike: Source is not selected The following has been identified as a known issue with Half-Life 2 Standard Edition (not Collector's or European DVD editions):

      Problem: If during the initial installation process the option to install "Counter-strike: Source" is NOT selected, an error may occur during installation. The message will be: cabinet file error, fatal disk error, or something similar.

      Solution: Cancel the current installation process and reinstall the game from the beginning, starting with Disk #1. Make certain to select the option to install both Half-Life 2 and Counter-strike: Source.

      Note: If you prefer not to retain the Counter-strike: Source program on your system AFTER INSTALLATION, you can remove it using the following procedure:

      * After HL2 has been successfully installed, open up the Steam client.
      * Select the Play Games list
      * RIGHT click on Counter-strike: Source and select Properties
      * Select "Delete Local Content."

      2. Product Authentication Delay When Installing Half-Life 2 Some consumers may experience delays in authenticating Half-Life 2 during the installation process. This is due to the high volume of consumers who have purchased Half-Life 2 and are installing the game, which is causing high traffic on the Steam authentication servers. Please inform any Half-Life 2 customers that encounter this situation to keep trying, as this is a temporary delay.

      I also know that I don't care. I got my game direct from the developers and haven't had problems other than the little stuttering bug and the desire to upgrade my computer so I can run HL2 with full AA and AF. I can't imagine what the performance hit would be like trying to run it under Cedega (WineX)... gah.
      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    57. Re:I want to, but should I? by the+real+darkskye · · Score: 2, Insightful

      This certainly seems to be the case, it would appear to be an issue in the CD/DVD installerbut when you're new game is taking up 4.5Gb an extra 300Mb is but a drop in the ocean

      --
      Music is everybody's possession.
      It's only publishers who think that people own it.
      Fuck Beta
      ~John Lenno
    58. Re:I want to, but should I? by Bhalash · · Score: 1

      Actually they're more of a case of unpacking the game from the .gcf archives so it'll run without Steam.

    59. Re:I want to, but should I? by superpulpsicle · · Score: 1

      The online portion was a disappointment. While looking better, Counterstrike source multiplayer just doesn't cut it for me. It's not more entertaining than COD, UT2004 or ET online. The only reason why it still has 50,000 users is because classic half life engine flys on any PC today.

    60. Re:I want to, but should I? by corbettw · · Score: 1

      At least, as of right now, i can go into my half-life 2 directory and delete it all. It just re-downloads what it needs.

      I think you missed the point of the question. In six years, if you have to reinstall the game due to upgrade and/or crash, will you be able to? I've got a copy of Epic 40k: Final Liberation that's worked fine for seven years on five different computers. Can Steam promise that kind of lifespan?

      --
      God invented whiskey so the Irish would not rule the world.
    61. Re:I want to, but should I? by ildon · · Score: 1

      It IS included with the DVD version, but not the CD version.

    62. Re:I want to, but should I? by batkiwi · · Score: 1

      Friends are important to ONLINE FPSs. Halflife 2 is not an online game, and there is not HL2 multiplayer.

      Yes, it includes CS:S, but most of the people buying HL2 could not give a flying fuck about a 5+ year old mod and simply want to play a fun singleplayer game.

    63. Re:I want to, but should I? by DrXym · · Score: 1
      I never once played Half Life. in fact I've still not seen it in any form at all, mod or otherwise.

      With that said, I do own Half Life 2. My impressions so far:

      1. Steam system is pretty annoying. It took an hour to unlock the game I just bought.
      2. The game kicks the shit out of Doom 3. It's more imaginative, aliens don't leap out of hidden panels the whole frigging time etc. Flashlight works with gun.
      3. The physics model is incredible. It's hard to describe, but it has the most life like gravity model I've seen in any game. Things stack properly, fall over, have inertia, have centres of gravity etc.
      4. The levels are very imaginative in general, with lots of variety between them. Some are city based, others in military complexes etc. Some levels such as the boat levels are repetitve, but it sure beats D3 and the tedious "surprise monster from trap door" routine for the Nth time.
      5. The gravity gun is great fun, especially with saw blades :)
      6. The cutscenes are incredibly well done using the game engines. The way the in-game characters turn to face you is spooky.
      7. The stuttering is a bit annoying but I chalked it down to my bad hardware until someone said it was a general bug.
      8. The game runs pretty well on my 1.8Ghz, Geforce Ti300 setup which is saying something.
      9. The load times are pretty annoying. They're not Far Cry long but they are long.
      10. The quick load / save feature seems a bit retarded. If you hit quick load it doesn't necessarily load the file you just saved with quick save.
      11. Counterstrike seems extremely antiquated to me. I haven't played the original HL mod, but CS: Source doesn't seem to offer anything that you can't in half a dozen other games, only better.

      All in all I'd rate it 9/10. Unlike Doom 3, it actually warrants most of the hype. I'd say it reclaims the FPS title from Far Cry but it's a close thing between the two.

    64. Re:I want to, but should I? by anethema · · Score: 1

      There is already a patch to make hl2 not use steam from the scene, and if valve was discontinuing their steam auth servers, I'm sure they could put out a 2k legit patch that would do the same thing.

      --


      It's easier to fight for one's principles than to live up to them.
    65. Re:I want to, but should I? by databyss · · Score: 1

      You can download it as many times as you want. Spend all day installing and uninstalling it, they don't care.

      Go to your friends computer, login to steam as you and download it there...

      Download fun for everyone!

      Of course, you can only be logged in at one computer at a time.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    66. Re:I want to, but should I? by Clay+Pigeon+-TPF-VS- · · Score: 1

      Actually, there is an HL2DM mod in the works.
      It currently only works on listen servers, not dedicated servers.
      http://www.jhgamers.com/hl2dm/ site bandwidth exceeded right now though.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    67. Re:I want to, but should I? by batkiwi · · Score: 1

      I'm certain there will be plenty of mods done, but Valve isn't releasing one, and there's not one in the box, and I don't want to play one, so why do I need steam?

      Automated updates is nice, but most modern games check for updates when they start anyways.

      Steam made AWESOME sense for CS/etc to me, but not for HL2.

    68. Re:I want to, but should I? by suckmysav · · Score: 1

      kewl. Exactly the specs for my PC. Do you have a 64 or 128 Mb Ti card?

      --
      "You can't fight in here, this is the war room!"
    69. Re:I want to, but should I? by liqnitro · · Score: 1

      I remember how immersive the first game was while playing it. I remember how revelutionary it was too, although looking back at it, it does not seem so revelutionary now. But then again, since playing the first one my standards for a good game has changed. Although not neccesarly important to play the first game, like a movie it is nice to have some idea of what is happening in the movie/game universe. I in fact just picked up a copy of the game from my girlfriend at EB. It really is funny how a six year old game is still being sold in the local stores. That is incredible staying power. I do not know of any other six year old game still in the main game stores. The game is definatly worth picking up, especially if you are going to pay $50-$60 dollars for the second one. You can pick it up pretty cheap on ebay, or for $20 bucks at Comp, or EB. Quite frankly I spend more money going out to eat than it will cost you for the origional Half-Life. Bottom line do you have to pick up the origional to enjoy half-life 2, no, should you yes.

    70. Re:I want to, but should I? by biglig2 · · Score: 1

      Can you get hold of Doom 1 now? Course you can, it's in your local game store for $5.

      Ditto HL2 in 6 years. Anything this good is going to be around on budget/discout labels for a good while.

      Heck, I have 2 copies of HL one because I bought a second one in a bundle with OpFor and BlueShift for a few quid. It's just sitting in my drawer. (No, you can't have the CD key.)

      --
      ~~~~~ BigLig2? You mean there's another one of me?
    71. Re:I want to, but should I? by loraksus · · Score: 1

      I don't want to sound too critical of the plot of HL1, but it's basically Doom, but you're a scientist, not a space marine. Oh, and the army is sent in to kill everyone associated with the project (you).
      That's about it though.

      Great game and all, but there isn't that much that goes on in the first game. I heard the second has quite a bit more.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    72. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      NOOOOOOOOOOO, hl2 is nothing compared to HALO 2 (Xbox is better than pc). You can't even hold 2 guns in Half-Life 2, it's just gay.

    73. Re:I want to, but should I? by jtids · · Score: 1

      Yeah, I think Steam emulators have already been created allowing the user to play HL2 single player without having to go through steam.

    74. Re:I want to, but should I? by tuba_dude · · Score: 1

      Your best bet is to actually disable your internet connection in the Network Connections window. Steam will timeout much faster that way, and you can play offline with no real wait.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
    75. Re:I want to, but should I? by Clay+Pigeon+-TPF-VS- · · Score: 1

      When Half life first shipped it didnt have dm either. It may be added later.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    76. Re:I want to, but should I? by elmegil · · Score: 1

      Depending on which package you buy, you can get Half Life Source (which is HL reimplemented in the new engine) as well as HL2. If you're interested. HL the original is also very good.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    77. Re:I want to, but should I? by jeko · · Score: 1

      I made the same mistake with System Shock 2. Really should have played "1" first.

      --
      He put his boots up on the table and made a face. "The sig," he smirked. "You can waste your life in search of the sig."
    78. Re:I want to, but should I? by batkiwi · · Score: 1

      I'm 99.9% certain that's wrong, but can't find any links either way.

      I do remember that HLDM was unplayable upon first release (even over lan), so might as well not have been there.

      Either way :)

    79. Re:I want to, but should I? by kulack · · Score: 1

      Here's one thing you need to know: You actually should use the crowbar a lot. In my opinion, its by far the best weapon for effectively smashing the face huggers out of the air. Nice.

      --

    80. Re:I want to, but should I? by HazE_nMe · · Score: 1

      Let me put it this way. I have a working pirated copy of HL2. I played it for about 3hours before I removed it and bought and downloaded the Platinum edition from Steam. Mind you I never ran into a problem with the warez copy I had. I think it is the best $80 I have ever spent on entertainment. Much better than the last trip to the strip club, which ran me over $80. This is just proof that if a game is good, piracy will hurt it less than a crappy game (Enter the Matrix anyone?). I know that there are some ppl out there that will download the Emporio release and crack it and never even think about buying it, but I think that type of person would never have bought the game in the first place... As you guys can tell, I am a firm believer in trying before buying.

    81. Re:I want to, but should I? by EvilAlien · · Score: 1
      Anybody who thinks Countershite Source is the be-all end-all of what Steam and Half-Life 2 is all about needs to stop trying to think about the FPS community, because they just don't get it. Half-Life was a great single-player game, and that was the point. Same goes for Half-Life 2... however, Valve would have been foolish to not develop infrastructure to support the mod community. The other major facet of their business, engine licensing, is a by-product of work like the original Counterstrike and the umpteen meeelleeeon other mods. Expect something on a whole other scale from Half-Life 2 and the Source engine...

      ... once you've thought a bit about that, systems to enhance online play of games built around Half-Life 2 and the Source engine makes sense. If you don't like it and can't comprehend why it makes sense, then I give up. I think most people who are buying this game don't care much about CS:Source, although they will play it in large numbers... but they definitely care about the multiplayer goodness that is to come.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    82. Re:I want to, but should I? by chumBucket · · Score: 1

      Get the Collectors Edition, it is packaged with the original Half-life. Play the first one then the second one

    83. Re:I want to, but should I? by TheOnlyCoolTim · · Score: 2, Informative

      Load times are comparable to HL1 load times - when HL1 came out. I think I actually waited longer for HL1 level loads on the computer I first played it on.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    84. Re:I want to, but should I? by ziekke · · Score: 1

      Hello, mods? HL2 is just as moddable as HL1 was.

      --
      // Ziekke
    85. Re:I want to, but should I? by ziekke · · Score: 1

      They use Steam as a copy protection mechanism. This is why you need to sign in to Steam everytime you want to play HL2. There is an offline mode, but that requires that you save your password in steam. I think its just fine, seems like a decent way to fight illegal copying.. thats not saying it hasn't already been cracked though.

      --
      // Ziekke
    86. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      Unfortunately there is no way to get the product legitimately in such a way that Valve gets no money for it, and they're the ones that really deserve to get screwed here.

    87. Re:I want to, but should I? by CountBrass · · Score: 3, Insightful

      What hacks me off about HL2, besides all the bugs that is, is the fact that after making you install all the crap off the DVD and authenticate using a cd key and using Steam the steam pile of shit still insists on you having the DVD inserted.

      How is it when record companies try considerably less Draconian anti-copy systems (the borked CDs from Sony for instance) slashdotters are up in arms: but when Valve comes up with a control system that would make Joe Staling blush you clamber over each other to get stuck up the arse by them?

      Yeah I know, flamebait: but I'm right (and have Karma to burn).

      --
      Bad analogies are like waxing a monkey with a rainbow.
    88. Re:I want to, but should I? by Afrosheen · · Score: 1

      I second that. Multiplayer is what gives single player games (like doom3) life after you've beaten them. Once you beat the game, you get online and beat real people over the internet. After all, the game IS an FPS.

    89. Re:I want to, but should I? by CountBrass · · Score: 0, Offtopic

      I don't believe either of your statements about Jesus in your sig is true. I'm not a believer but I don't think you could call him either a liberal (he was pretty conservative when it came to religion: kicking the money changers out of the temple) nor conservative for the same reason, let's face it a conservative would have simply given them tax breaks to help their business.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    90. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      The Source version of the first Half-Life game is causing something of a controversy. Players have bought it on the assumption that everything has been updated when, in fact, only the physics engine has changed. What you get is the old textures and the old models with the new physics. You can't even apply the Blue Shift High Definition Pack. Get the picture? I looks like the oldest Half-Life you could possibly run.

    91. Re:I want to, but should I? by CountBrass · · Score: 1

      LOL you heard wrong. In HL2 the scientist is now a hero of the rebellion, not a space marine. Oh, and the police is sent in to kill everyone who's a rebel (you). That's about it though.

      Most missions you have no idea what you're doing except following the extremely linear levels: literally I just blunder ahead knowing that eventually something will turn up for me to kill. Even the "save-the-black-doctor-who's-my-old-friend" mission in Nova Prospect is a "blast everything and let the NPCs move the plot forward" kind of mission. Although the sentry guns there are great: best characters in the whole game in my opinion: I actually cared when they get knocked over. (In comparison, the squads the game kept foisting on me in the next mission I deliberately fed to any sentry guns I found: anyone else find them a fucking annoyance? JUST DIE FFS!)

      That's not to say I'm not enjoying it: it's just a shame Valve seems to have gone out of their way to try and spoil that enjoyment. It's almost as if they had a group whose sole job was to think up ways to really piss off their customer: ooh! ooh! I know: make them load levels every 5 minutes right in the middle of a fire fight! (Perhaps they hired Catbert for the job?)

      --
      Bad analogies are like waxing a monkey with a rainbow.
    92. Re:I want to, but should I? by Yer+Mom · · Score: 1
      Or you could use something like Kerio Personal Firewall to just deny Steam's internet access while letting everything else work as normal. That would probably be less hassle if you're running other things that need to access the network.

      (Disclaimer: I haven't tried this, as I don't have HL2 yet. Need more RAM... and more free time!)

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
    93. Re:I want to, but should I? by AnyNoMouse · · Score: 1

      I think you can register any existing serial numbers with Steam for games you already own. This should get you HL and Opposing Forces, but I don't know about HL: Source...

      --
      -Redundancy Man strikes again!
    94. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      We have to wait for the sequels (Half-life 3, 4, 5, etc.) before we get a life.

    95. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      First, I don't feel like creating an account now and I'll sign this with the nic I always use to prove I'm not an "anonymous coward"..lol.

      Second, Just correcting an early post...HL1:Source is available in a boxed version, I know this for fact because I owned the Boxed Collector's Edition and it came with HL1:Source, CS:Source and of course HL2 all on one DVD.. (nice).

      Just thought I'd correct it.

      PS. I hate how you are FORCED to use STEAM no matter what to play the game.

      -strikker

    96. Re:I want to, but should I? by Karnatos · · Score: 1

      I have a question then; if I did not buy the "Silver" edition... can I still download HL1-Source through Steam? If I can, is there an extra cost?

    97. Re:I want to, but should I? by Erasmus+Darwin · · Score: 1
      "Half-life 1 is included with Half-life 2. They even upgraded it to the Source Engine (which means better graphics, prettier effects)."

      The Source version of Half-Life has some improvements of the original incarnation Half-Life, but it also has some problems that the original didn't have.

      First, the good stuff: Water in the game looks pretty. Really pretty. Well, the first bit of water you encounter isn't that great, as it's kind of murky, but the rest of the water looks really damn nice. They may have improved some of the other textures as well, but it's really the water that stands out.

      They've also included a bit of Source's Havok physics in the game. There's nothing too major (since that'd require changing puzzles or potentially breaking gameplay), but you can see it here and there. The one thing that stood out was a jumping puzzle early in the game with crates suspended by ropes. Now when you land on the crates, they'll swing a little -- not enough to make the jumping significantly harder, but just enough to be nifty.

      And now the bad: Load times. HL:S takes awhile to load up, just like the other Source engine games. Also, I haven't played the original Half-Life single-player in awhile, but I believe that HL:S has more in-game load time, as well.

      The other thing that annoyed me is monster behavior is a little off. It's not enough to be a big problem, but it's noticeable if you played the original. For example, the first time you encounter a bullsquid in HL, it rather efficiently dispatches a couple headcrabs before turning its attention to you. In the HL:S version, it seems to have a bit more trouble doing this, as if they either moved from a more script-heavy system to just relying on monster AI or they moved from one form of monster AI to a slightly different implementation.

      Overall, it's nothing to major. But depending on your preferences, it might be worth playing the true original version, which is also included in any Steam packages that have the Valve back catalog (I believe that's just the Silver and Gold packages).

    98. Re:I want to, but should I? by MegaHyster · · Score: 1

      I have to agree. With several of the games I have played, the easiest way to get game patches have been thru services like fileplanet. I don't want to pay more money to get my game fixed that I already paid for just to skip a 1 to 72 hour wait.

      --
      All good things...
    99. Re:I want to, but should I? by flibuste · · Score: 1

      Hi I have never played HL1. I play HL2 and it's GREAT! You should go ahead if you like the FPS genre with some exploration component in it.

    100. Re:I want to, but should I? by mrchaotica · · Score: 1

      That's exactly my point: I can register my already-bought copy of Half-Life, but if I want HL:Source I have to get the Silver(?) $60 package which comes with HL:Source... and regular HL, and OpForce, and Blue Shift (or actually not Blue Shift; I just checked. I wonder why it doesn't count?).

      It'd be nice if the $50 option upgraded an already-purchased Half-Life to Source, but I don't think it does, and there's also no $55 "HL:Source but not the 'back catalog'" option.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    101. Re:I want to, but should I? by Anonymous Coward · · Score: 0

      Also when you get Steam you can download the original Half-life not the Half-life source for free. So if you do not mind the dated graphics this would be an idea.

    102. Re:I want to, but should I? by gumpish · · Score: 1

      How is it when record companies try considerably less Draconian anti-copy systems (the borked CDs from Sony for instance) slashdotters are up in arms: but when Valve comes up with a control system that would make Joe Staling blush you clamber over each other to get stuck up the arse by them?

      Maybe because what Valve makes is worth it.

    103. Re:I want to, but should I? by mobets · · Score: 1

      or not play it at all if you are going to have to go through that much work to make sure a single player game stays offline?

      --

      It was me, I did it, I moved your cheese
    104. Re:I want to, but should I? by CountBrass · · Score: 1

      So if (insert your favourite group here) releases a new CD and copy protects the crap out of it to the point that some CD players won't play it that's OK, but if (insert some group you don't like) does the same it isn't?

      Has anyone ever told you you're an idiot? Bet it happens all the time.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    105. Re:I want to, but should I? by gumpish · · Score: 1

      Has anyone ever told you you're an idiot? Bet it happens all the time.

      OMG IT'S LIKE YOU'VE KNOWN ME ALL MY LIFE!

      Dumbass.

  2. My Thoughts, 3.5/5 by PktLoss · · Score: 2, Insightful

    For all its praise I'm not too happy with steam. The essence of which boiled down to this for me; pay $50 for a game, then download it at 30-50K/s (on a line capable of 200K/s). To add insult to injury, I have to go through Steam every time I try to play the game, which wastes a few seconds 'Preparing' for an unknown reason (I have heard that it actually connects to the server every time I play... which seems rather redundant)

    In terms of the game itself, I haven't played Half Life (1), so I really don't understand what is going on, or why. Vague references from the in game charecters hint at what is going on, but I really think I would have needed to play the first game to understand

    Valve needs to walk over to Bungie with a presents one day, and beg them for education on how this load/save/death thing should work. Pausing for 3-20seconds in the middle of an action sequence while the game loads the next zone doesn't make any sense and just works to break up the game play. Death also requires a reload of the previous checkpoint. This is all stuff that Bungie figgured out for Halo 2, if only Valve could watch and learn.

    The physics is fun, I really enjoy the ocasional puzzle with ropes and weights, It adds a little something, especially when most of them are optional for extra ammo or health. You feel like you've accomplished a little something when it's done. There have been a few places in a game where I was requird to load a previous save in order to continue (dune buggy was under water, and couldn't be moved, I was surrounded by radioactive slime, and couldnt escape, etc) which combines with the annoying loading to break up the game play. It has however given me an opportunity to catch up on some reading.

    Overall I would give the game a 3.5/5, Steam is slow, loading is slow, loading while playing is annoying, and I still don't really understand what is going on. The game physics are fun, and the graphics are decent, I just lack the background to understand why it is all as it is.

    1. Re:My Thoughts, 3.5/5 by MikeBabcock · · Score: 2, Funny

      Glad you commented on knowing what's going on having not played pt 1. I was wondering about that myself, having never played HL1 and not knowing if I should try out HL2. I'm sure the game is gorgeous and sounds great, but I want to enjoy more about a game this big than how nice it looks.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:My Thoughts, 3.5/5 by PktLoss · · Score: 1

      Seriously, I really don't know what's going on. I often progress because it seems like the aprropriate course of action, rather than out of some determination to resolve a problem or something.

    3. Re:My Thoughts, 3.5/5 by fireduck · · Score: 5, Informative

      In terms of the game itself, I haven't played Half Life (1), so I really don't understand what is going on, or why.

      basic storyline of half-life: you, as gordan freeman, work in a top secret underground laboratory, Black Mesa, doing god knows what with equipment not meant to be doing what it's doing. Game opens with you showing up to work in the test lab (in probably the absolutely best intro sequence in a game ever, simply because of the awe you have when you realize it is interactive). Something goes horribly wrong with the sample you are analyzing, the whole of Black Mesa basically blows up, and a bunch of aliens start warping in. Your job is to stay alive and get to the surface, whereupon you realize that the government is cleaning up the mess by eliminating everyone, including you. Throughout the story is the mysterious G-man, the guy in the suit, who pops up in the oddest of places to give you consternation by closing doors you just want to go through. At the end of Half-life, he gives you a choice to work with him. hence the intro to HL2.

      As for other tie-ins (and i'm only at the airboat section). The guard you meet, Barney, was the nickname for the lovable loaf from the original HL. The barney's basically run around to get killed in the original, and because fans loved them so much, they got a semi-expansion at one point (blue-shift?). In the original HL, there were 3 scientist models, 2 of them re-appear as characters here (at least thus far in my game); although Robert Guiamme wasn't a voice in the original game.

      In an HL expansion (opposing force), we learn that some of the aliens don't get along, with some xeno slavery being practiced.

      As for the loading issues and telling Valve to talk to Bungie: the original HL was much better in this respect. while there were loading periods, they were much much shorter than HL2. So Valve obviously knows how to do a semi-seamless transition, just perhaps that hasn't been optimized yet (which is frustrating).

    4. Re:My Thoughts, 3.5/5 by CleverNickedName · · Score: 2, Informative

      There have been a few places in a game where I was requird to load a previous save in order to continue (dune buggy was under water, and couldn't be moved, I was surrounded by radioactive slime, and couldnt escape, etc)

      I've played HL1 and it really doesn't make much of a difference. In HL2, Gordon Freeman doesn't really know what's going on either.

      As for reloading, it is never necessary. You can knock your dune buggy out of the water with the grav-gun, and as for being trapped in slime, it sounds like you just didn't have much energy left. I got stuck there too, but only because I went the wrong way. :)

      I'm not saying the game is perfect, it is just another linear FPS, but I don't think that particular complaint is valid.

      --


      Unfortunately, I am not Wil Wheaton
    5. Re:My Thoughts, 3.5/5 by SuperRob · · Score: 1

      Plot holes due to not playing Half Life 1 are not entirely Valve's problem. Half Life's massive success means that most players would already be familiar with the plot of the first game, and for those that aren't, certain Half Life 2 packages include the Source version of the first game.

      Certainly, it would be better from a storytelling perspective to not rely on the knowledge of the first game as much, but the assumptions (and concessions) Valve have made alleviate that to a large degree.

      As for the loading, you NEVER load during an action sequence. There is always a lull when the loading happens, and it was designed this way. That said, the loading times are atrocious even on a 3GHZ machine with massive storage and RAM, and something NEEDS to be done about this.

    6. Re:My Thoughts, 3.5/5 by moonbender · · Score: 4, Interesting

      In terms of the game itself, I haven't played Half Life (1), so I really don't understand what is going on, or why. Vague references from the in game charecters hint at what is going on, but I really think I would have needed to play the first game to understand.

      I have played the first game and I don't know what the hell is going on. It's got nothing to do with you, it's just that the story fucking sucks. Yes, HL2's story sucks, even if it's considered treason to say so. That said, I'm only at about 75 to 80% of the game (according to a friend who is done). But up to this point, there was essentially no story, and, what is far worse, no obvious motivation to what I'm doing.
      Don't get me wrong, the game is a lot of fun! I don't care so much for the weapons, but the gameplay itself is top notch, the levels are great, the vehicles more fun than frustrating, and what they call interactivity, namely the ability to throw around stuff is well integrated into most aspects of the game.
      However, the game seems very linear, which is a good thing since it's linearity is really the only thing giving the game direction. Up to now - after seeing $person in the prison - the main objectives were to get from A to B, from B to C, and from C to D, with increasingly more weapons and using various forms of transportation. Or, in other words, the first thing you really do in the game, that is, run away from Combine troopers in the only direction you can run (since all other directions are barred) is basically what you will be doing for the next 70% of the game. Only that it's in a ship or a car and you have to remove obstacles and open doors on your way.
      There is some sort of storyline in the background, but it's fairly irrelevant to the gameplay itself, you could use any number of stories to fabricate the exact same gameplay, down to the buildings, vehicles, allies and enemies.

      Compare this to a story based FPS like Deus Ex, where the story was a key part of the game. Even the original HL as I recall it integrated the story better into the game itself - hell, Doom 3 did. And you certainly were more aware of the story in both games, even if their storylines were cliched and bland.

      --
      Switch back to Slashdot's D1 system.
    7. Re:My Thoughts, 3.5/5 by Richard+Jones · · Score: 3, Informative

      Nope, you don't need to talk to Steam to play the game (once it's unlocked). Try unplugging your network.

    8. Re:My Thoughts, 3.5/5 by PktLoss · · Score: 1

      Thanks!

      I would mod you up id I could.

      So was this whole evil-government-controlled-cities thing in the first game as well? I'm not sure how much of what is going on is 'new bad stuff' or 'existing bad stuff that I should know about'. The initial city sequence was pretty cool. I think adding in more city-like sequences into FPS would be a good thing, especially if you could stow your weapons and blend in with the crowd to lose certain types of enemies.

      The loading issue is really annoying, there was one place in the airboat sequence when I was driving in reverse and shooting when it froze to load the next section. The loading after death is also quite a pain in the butt, especially since I don't usually click the mouse button right away after I die, the game doesn't even put those few moments to good use (in pre-loading the next checkpoint assuming I will continue), nothing happens untill after I click, go figgure.

      I will admit that Bungie has a slight advantage when it comes to loading, predictable hardware. They know while programming exactly what resources are available, and don't have to worry about other applications in the background stealing them. Still, the 20 second load times for some sections show that Valve is a still a long ways off.

    9. Re:My Thoughts, 3.5/5 by Remlik · · Score: 1

      You should have purchased the silver package on steam and then played the origional Half-Life (in the source engine no less) first.

      Then 90% of your complaint would be taken care of, not to mention you'd have another 30+ hours of game time for 10 bucks.

      I find it humerous that you can complain about continuity without having played the first, especially since Valve has made is so easy and cheap to do so now.

      I'll give you the fact that Steam IMHO sucks donkey balls. I did everything necessary to play offline and yet it still tells me I can't. Great, now I can't play on the road unless I pay 10 bucks in the hotel to get online first or dialup somewhere.

      --
      Apple free since 1990!
    10. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      what a lame /. nick, especially since you created your account after Wil Wheaton's.

    11. Re:My Thoughts, 3.5/5 by scribblej · · Score: 1

      I haven't played Half Life (1), so I really don't understand what is going on, or why.
      ---

      It wouldn't help much. The plot is something you pretty much have to figure out yourself. I'll give you the Reader's Digest version of 1, though, as I recall it:

      Gordon Freeman goes to work, opens a portal to an alien dimension, spends the next several days killing them while trying to escape the lab, finally escapes to find the government is trying to kill everyone at the lab to supress what happened, travels to the alien homeworld and frees them from their opression, at which point the G-man finally appears in person and offers Gordon a job travelling through time to set wrongs right again (think "Quantum Leap" here, but in your own body.) at which point Gordon is placed 'on ice' 'till he's needed again.

      That's it in a nutshell. Half Life 2 opens with the G-man bringing Gordon back from his suspended animation to do his first job for the G-man. Everything else you can figure out by paying attention to the clues in HL2 which are mainly visual -- don't ever pass up a change to watch a computer monitor, for example, and keep an eye out for the G-man (he appears, I'm told, 10 times in HL2 though I've only managed to spot him about 3-4 times so far. Where's Waldo?)

    12. Re:My Thoughts, 3.5/5 by IKnwThePiecesFt · · Score: 1

      The whole "evil-government-controlled-cities" thing is IIRC entirely new in this game. When I first started playing I thought to myself "did I miss something big in the first one?"

    13. Re:My Thoughts, 3.5/5 by PktLoss · · Score: 1

      Dune buggy sequence, where you use the crane on your own to pick the dune buggy up and move it (using the crane is pretty neat btw)

      Drive the dune buggy into the middle of the pond (this is pretty easy while driving quickly and not expecting a pond to show up in the middle of the available driving area).

      You are out of reach for the crane to pick you up, and the grav gun refuses to pull/push the submerged buggy from any location (submerged, above the water line, shore).

    14. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 1, Interesting

      Fist of all, Steam doesn't connect every time you try to play, just the first. If you feel like you're being violated, then unplug your connection before you start Steam. It will give you the option of retrying or staying offline. You can still play, but don't expect updates or Counter Strike till you restart it.

      As to the game, I agree that the loading and checkpointing kinda sucks, but that's how the origional was. Plus, it's unlike some games you can save at any time. Also, streaming the save files may not have been an option. Look at the size of the save games, their tiny compared to the physics data they require. My guess is there's some really heavy compression going on there. Forcing that at the same time as all the other CPU intensive stuff in the game would not have been cost effective, in terms of resouces.

      Also, comparing H-L2 to Halo2 isn't quite right. Look at Bungie's turn around time compared to Valve's 6 years. HL1 was the first game to force everyone to use colored lighting. The lessons learned by Valve were more basic but numerous. Bungie got the chance to tweak and fix their gameplay system, while Valve was practically re-inventing.

      Play-wise, the physics made for an awesome experience. After I finished, I went back to my favorite playgrounds and did as much damage as I could. Too bad you can't knock those clif-side houses into the water, maybe a clever map maker will make that come true.

    15. Re:My Thoughts, 3.5/5 by HexRei · · Score: 1

      The essence of which boiled down to this for me; pay $50 for a game, then download it at 30-50K/s (on a line capable of 200K/s).

      I had no qualms whatsoever with Steam. Since I pre-ordered the game via Steam, I already had the entire game downloaded when it released at midnight on the 15th. All it had to do was unlock the content. I was playing within five minutes.

      Death also requires a reload of the previous checkpoint. This is all stuff that Bungie figgured out for Halo 2, if only Valve could watch and learn.

      You can quicksave at any time to avoid going all the way to back to a checkpoint after death.
      Also: Half-Life 2, like Halo 2, mostly had it's level breaks in long corridors and such rather than in the middle of an action sequence. If you were loading during an action sequence you had probably led the enemies pretty far away from their spawn points.
      And Bungie's solution to loading a new zone seems to be to remove the player from the game entirely to start a new "level" wherein the player's health/armor and weapons are reset. Talk about breaking up the game play...

    16. Re:My Thoughts, 3.5/5 by maximilln · · Score: 0

      It follows logically from the first one. At the end of the first one you can either join the government G-man and submit to their plan to conquer society/the world, or else you can be teleported directly into a den with a gazillion of the worst big-bad ugly demon-devils that the game had to offer and the game would fade to black and end assuming your untimely demise.

      So... government controlled cities is just what happened during the commercial break. It was bound to happen.

      --
      +++ATHZ 99:5:80
    17. Re:My Thoughts, 3.5/5 by Sirwar · · Score: 1

      The pausing you are experiencing in the middle of action sequences is due mostly to save points, not loading. This is mostly a system performance thing. My computer pauses for a 1/2 second(equivilient to Halo save points), my friend's laptop pauses for a good 5 seconds. One could assume the loading is due to a more advanced game, as Halo 2 IS set for console capabilities - the hardware specs of which PCs have long passed....other than hard drive technology which causes long loading times.

    18. Re:My Thoughts, 3.5/5 by fireduck · · Score: 4, Informative

      So was this whole evil-government-controlled-cities thing in the first game as well?

      no. the original game took place almost entirely in and around the black mesa research complex. so you never see the rest of the world. indeed the army that is sent in to clean up is your standard military, rather than the very oppressive group we see in HL2, suggesting that a major change has taken place. however, we do have the army killing civilians theme going on, which suggests that things aren't entirely right in HL.

      my feeling, and this is based on me not even getting out of city 17 (as i said i'm still in the airboat), is that the world is now overrun with aliens from Xen (the alien homeworld we learn about in HL), and a new world order has been instituted to control things.

      the one plus for us is that Valve are committed to community. They know their success is due entirely to their fans (HL wasn't on top for 5 years soley because of its single player mode). They're gonna do what they have to to get the game working as best as possible.

    19. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      Shut the fuck up and play your stupid Gaybox, you fucking pussy.

      You console bitches are the biggest whiners in the fucking world.

    20. Re:My Thoughts, 3.5/5 by meanman · · Score: 1

      Waah waah waah.

      Every time Half-Life 2 has a story, whiners like you pipe up and complain about Steam. Okay, so it took a long time to download at sub-optimal speeds. Perhaps it would have been a good idea to PRELOAD it then? Instead of waiting until after release when the servers are bound to be loaded with thousands of new players?

      Oh, I'm sorry, I guess you couldn't preload it as you were on your high horse at the time and not installing steam. What ever happened to you passing on this game due to privacy concerns?

      '...I will pass on the game for privacy concerns, and in protest.'

      Once installed, you don't need an internet connection to play. So it doesn't need to connect to anywhere. Hey, it might actually connect if you have an internet connection available (I haven't verified this myself, mainly because I don't care). However you can always go into offline mode and play to your hearts content, without contacting valve/steam anymore.

    21. Re:My Thoughts, 3.5/5 by SuperRob · · Score: 1

      I've run across him a few times, the most surprising for me was on a catwalk far above me as I zipped underneath him in the airboat. Went back to see if I was imagining things, but he had walked off to the left and through a door.

      There are also some videoscreens that show the administrator talking, and if you focus in on them and watch carefully, you'll see a single frame flash in with the G-Man. Creepy as all hell.

    22. Re:My Thoughts, 3.5/5 by CleverNickedName · · Score: 1

      One could say I "nicked" it from him.

      There's nothing like a good pun...

      --


      Unfortunately, I am not Wil Wheaton
    23. Re:My Thoughts, 3.5/5 by makisupa · · Score: 1
      For all its praise I'm not too happy with steam. The essence of which boiled down to this for me; pay $50 for a game, then download it at 30-50K/s (on a line capable of 200K/s). To add insult to injury, I have to go through Steam every time I try to play the game, which wastes a few seconds 'Preparing' for an unknown reason (I have heard that it actually connects to the server every time I play... which seems rather redundant)


      My experience with Steam has been absolutely amazing, as has the experience of at least three friends... so perhaps we're the odd ones out, I don't know. When I downloaded HL2 I got steady speeds above 1 mbit/s and was shocked how quickly I had a playable game after the online purchase.


      I don't experience any 'preparing' slowdown. And I'd be happy to suffer one in exchange for the seemless in-game server searching, buddy finding, chat, etc... Finally, NO MORE GAMESPY!


      Some advice from my experience though: Don't buy the physical media. I have two copies on two computers, one downloaded and one from cds. The physical media copy arrived a day later, took swapping 5 cds to install, and requires a cd be in the drive when its played.


      The copy downloaded from Steam does install-on-demand for the different games, didn't have to be attended while installing, and leaves my dvd drive free to play music or whatever while I play.


      YMMV, but I find Steam to be an incredible feature of HL2, without a single drawback.

      --
      "A matter of internal security, the age old cry of the oppressor" - Jean Luc Picard
    24. Re:My Thoughts, 3.5/5 by ViolentGreen · · Score: 1

      I bought the box so that I wouldn't be tied into steam but basically I get less than I would if I had bought it though steam. For one my cd key now is tied to my steam account which defeats the purpose of having the box. On top of that, I need the cd to play the game; if I had downloaded it, I wouldn't.

      Also, has anyone looked at the windows shortcut in the start menu to start HL2? It just runs steam and tells it to load a game by ID. It's like it's running on a steam VM or somthing. The "Do you want to save" before you quit is even in the steak skin. I thought that was odd way of doing things to say the least.

      I originally thought that slashdot was overreacting as usual about steam but I understand now. What's with the 2 minute load time anyway?

      --
      Not everything is analogous to cars. Car analogies rarely work.
    25. Re:My Thoughts, 3.5/5 by Smegoid · · Score: 1
      Valve needs to walk over to Bungie with a presents one day, and beg them for education on how this load/save/death thing should work. Pausing for 3-20seconds in the middle of an action sequence while the game loads the next zone doesn't make any sense and just works to break up the game play. Death also requires a reload of the previous checkpoint. This is all stuff that Bungie figgured out for Halo 2, if only Valve could watch and learn.

      I second that, the load times on Half Life 2 are absurdly long and poorly placed. After playing through Halo 2, I was amazed at the level of immersion you can get from simply having no load times whatsoever. I couldn't stop playing.

      Also I have to say Halo 2 got the illusion of freedom down far better than half life 2. Half life 2 is so linear and one-dimensional it's absurd. Halo 2 was no far cry either, but at least you felt like you could do what you want. Want to take the jeep into building? Go for it! You'll spend half an hour maneuvering it in, but the game doesn't force you to drop the vehicle.

      Having said all that, I'm loving half life 2. I'm dissapointed, but it's still a lot of fun.

    26. Re:My Thoughts, 3.5/5 by scribblej · · Score: 2, Insightful

      Yes, HL2's story sucks, even if it's considered treason to say so. That said, I'm only at about 75 to 80% of the game (according to a friend who is done). But up to this point, there was essentially no story, and, what is far worse, no obvious motivation to what I'm doing.
      -------

      Fair warning: It doesn't get any better. I "rushed" through the game my first time, hoping that I would learn something -- anything -- about what the hell was going on around me.

      You don't.

      What you can do is play though paying careful attention to all the subtle hints about what's going on, then make up your own story.

      It's okay -- we all did the same thing when we saw The Matrix, and then when The Matrix III came out and we found out what the REAL sotry was, we all were disappointed. I've decided to be glad that Valve decided not to lay bare the plot of HL2, this way I dont' have to be disappointed that they've ruined it.

      I've read on the hint boards there's a hidden Vortigaunt someplace that tells you a thing or two about what's going on, but I can't find the guy. All the tips say, "After you must fight a helicopter to proceed, go look around for two sewer grates, one is open ..." yadda yadda. Can't find 'em after the first or second fight with a helicopter or any of the gunship battles. Red herring? Has anyone else found this vortigaunt? Can you tell me more specifically where to look?

    27. Re:My Thoughts, 3.5/5 by 19thNervousBreakdown · · Score: 0

      Get out of here Wil Wheaton!

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    28. Re:My Thoughts, 3.5/5 by Derekloffin · · Score: 1
      Okay some speculation that could easily be a spoiler:

      The combine do not appear to be from this dimension. In HL, they had broken through to another dimension called Xen, but this too does not appear to be the combine's home dimension. The combine appear to come from yet another dimension. In fact, it looks like the scientists have made a kind of truce with the occupants of Xen that were left behind on earth, and perhaps even those dimension itself. There is some talk of using Xen for the teleporter, and the combine not being able to do this, so that's what I draw my conclusions from.

    29. Re:My Thoughts, 3.5/5 by alta · · Score: 1

      I would say that the short load times in the original were not due to the better optimization, but just the side effect of smaller textures, fewer polies, smaller maps...Common sense tells us that if they got it right the first time, they'd make it better the second time. But then again, common sense doesn't apply to programming until you know ALL the details.

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    30. Re:My Thoughts, 3.5/5 by tsvk · · Score: 2, Informative

      ...then download it at 30-50K/s...

      Pausing for 3-20seconds in the middle of an action sequence while the game loads the next zone doesn't make any sense and just works to break up the game play.

      Have you defragmented your hard drive after downloading the HL2 content from the Steam server(s)?

      I'd imagine that the Steam download system is somehow load-balanced and that you have downloaded the content from several sources in parallel. This may have resulted in very fragmented game data files, causing the unconvenient disk load delays.

    31. Re:My Thoughts, 3.5/5 by PhrostyMcByte · · Score: 3, Insightful

      Maybe you just dont see it. Or maybe I have an overactive imagination. Either way, I think HL2 is different from other games. All FPS games move you from point A to B, but the way they convey the story is different from HL2. HL2 lets you play the entire epic and make it your own story whereas other games tell you the story then set you on an objective.

    32. Re:My Thoughts, 3.5/5 by nacturation · · Score: 1

      I never played HL1 and just finished HL2 on Sunday. [Note to self: resume life.] I didn't find I was missing much in terms of background story. The characters fill you in on various details and recount the glory days of Black Mesa. I'm certain I would have enjoyed the story *more* had I played HL1, but it's somewhat like meeting Darth Vader in the first Star Wars movie, Episode IV. There's a certain amount you understand about Vader, but it doesn't make the story any less enjoyable because you didn't watch Episodes I, II, and III beforehand.

      That said, I'm going to now play the original Half-Life just to see if I'm totally off base with my comments here. :)

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    33. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0
      Shut the fuck up and play your stupid Gaybox, you fucking pussy. You console bitches are the biggest whiners in the fucking world.

      Two sentences, each whining about whining.

    34. Re:My Thoughts, 3.5/5 by SharpFang · · Score: 1

      Valve obviously knows how to do a semi-seamless transition, just perhaps that hasn't been optimized yet.

      Do you remember that +Funny moderation doesn't earn you any Karma?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    35. Re:My Thoughts, 3.5/5 by Zangief · · Score: 1

      basic storyline of half-life: you, as gordan freeman, work in a top secret underground laboratory, Black Mesa, doing god knows what with equipment not meant to be doing what it's doing. Game opens with you showing up to work in the test lab (in probably the absolutely best intro sequence in a game ever, simply because of the awe you have when you realize it is interactive). Something goes horribly wrong with the sample you are analyzing, the whole of Black Mesa basically blows up, and a bunch of aliens start warping in. Your job is to stay alive and get to the surface, whereupon you realize that the government is cleaning up the mess by eliminating everyone, including you. Throughout the story is the mysterious G-man, the guy in the suit, who pops up in the oddest of places to give you consternation by closing doors you just want to go through. At the end of Half-life, he gives you a choice to work with him. hence the intro to HL2.

      Condensed version:

      Doom meets X-files meets the crowbar!

      (I'am not a fan of HL. I played the first one. It was good, but far from the revolution everybody claims. I have not played CS, so I my opinion is not based on the full facts, but, I prefer the more arcadeish FPS, like quake or Unreal to the realistic ones, so I do not think it would change)
      --
      Wiki de Ciencia Ficcion y Fantasia

    36. Re:My Thoughts, 3.5/5 by Stephen+Samuel · · Score: 1
      So was this whole evil-government-controlled-cities thing in the first game as well?

      If you think of HL-1 as the 9/11 of the HL world, HL-2 would be the (almost) worst-case post-bush era. It's plausable but not a given.
      HL-1 start inside of a government-controlled top-secret complex and you never really leave it by the end of the game. HL2 shows you the outside world some time after HL1 ends, so there's a bit of a disconnect.

      --
      Free Software: Like love, it grows best when given away.
    37. Re:My Thoughts, 3.5/5 by Mathonwy · · Score: 1

      And let's not forget the OTHER wonderful games from looking glass, besides deus ex: System Shock 1&2, Thief 1&2, and sometimes 3, or even the non-looking glass classic No one lives forever 1 or 2.

      All marvelous games that have good, well presented stories.

      Halflife has a well presented story, (and what I've seen of halflife 2 also has one.) The problem is that it isn't a GOOD story.

      [spoiler alert for original HL]

      The original halflife had a really crappy story, when it came down to it. It was basically equivalent to the story of Doom. (Which is seldom held up for any real litterary praise...)

      At it's core, it's just "Aliens are coming in through our teleporters and attacking! Kill'em!"

      So far from what I've seen of HL2, the story is the minor variation of "Aliens have come in through our teleporters, and have taken over. Kill'em!"

      Now don't get me wrong. The presentation is marvelous. They never break character, never give you a cutscene where you can't interact with things, and all story elements are presented through the game, not through external constructs like story sequences, NIS'es, or the like. I LOVE the presentation.

      I just wish the actual story itself was better. And to the people who are saying "No, the story rocks, d00d!", I ask: take a step back, and think about what the story actually IS. Not how it is being told to you (which I agree is awesome) but what the story would be, if you were trying to orally describe it to someone else. I submit that it would basically boil down to "aliens have taken over. Shoot stuff." Which is not exactly shakespeare...

    38. Re:My Thoughts, 3.5/5 by ADRA · · Score: 1

      IMHO the story is left absent by the motivations of g-man that still escapes us after the end of HL2. He talked about how putting the right person in the wrong place can change everything. To my knowledge, you could be in suspended animation between hl1 and 2. I suppose its all wrapped around the inigma of what / who gman is, and what force does he/you really serve?

      --
      Bye!
    39. Re:My Thoughts, 3.5/5 by Karhgath · · Score: 5, Informative

      Here's my anecdotal rebutal =)

      For all its praise I'm not too happy with steam. The essence of which boiled down to this for me; pay $50 for a game, then download it at 30-50K/s (on a line capable of 200K/s).

      First, I bought HL2 on steam before it's release, so I already had the whole game on my PC when the game was released, so I only went thru a ~10 minutes 'unlocking' phase. Then I went right in the game. That was a 4 am EST, 1 hour after the game was released(midnight PST).

      My friend bought it this weekend from Steam. He downloaded the game at 600-800KB/s, which is pretty much the max he can get. At first he was a 50KB/s, but after opening the correct Steam ports on his router, he was flying.

      To add insult to injury, I have to go through Steam every time I try to play the game, which wastes a few seconds 'Preparing' for an unknown reason (I have heard that it actually connects to the server every time I play... which seems rather redundant)

      You can play in offline mode, BUT you either have to disconnect yourself from the net or do some non-obvious tweaking. A big 'play offline' button would be nice, I agree. You still need to be connected to the net to authentify the game if you bought it in store.

      On the other hand, I think it's a MUCH better piracy protection that having it on the CD (which results in slow load times, incompatibility problems, etc.) The problem is that Vivendi Universal included a CD-check on the boxed version, which defeats the purpose IMHO, but that's not Valve's fault. I'd rather have no cd-checks but authenticate the game once via the net, than to have a cd-check over and over and having to download 'untrusted' cd fix to bypass it(if you're so inclined).

      In terms of the game itself, I haven't played Half Life (1), so I really don't understand what is going on, or why. Vague references from the in game charecters hint at what is going on, but I really think I would have needed to play the first game to understand

      Well, playing HL1 won't help much. The 'basics' of HL1 and HL2 is this: you are at the wrong place at the wrong time and all hell break lose. The only driving force is survival, but along the way you encounter people that help you or that you help out to survive. It's a 'fugitive' feel in HL2 while you're trapped and need to get out in HL1. I believe no story is needed for those kinds of games, as they suck you right in. Some people might not like that kind of narrative tho, so I can understand you.

      Valve needs to walk over to Bungie with a presents one day, and beg them for education on how this load/save/death thing should work. Pausing for 3-20seconds in the middle of an action sequence while the game loads the next zone doesn't make any sense and just works to break up the game play. Death also requires a reload of the previous checkpoint. This is all stuff that Bungie figgured out for Halo 2, if only Valve could watch and learn.

      Hmmm... You ever loaded in the middle of action? I finished it this weekend and NEVER loaded in middle of action. Might depends on play style, but I rarely pussy-out of combat and run back.

      For the other part, well, you die then load your last save game. I never played Halo 2 but I can't see how different it is. You know you can quicksave with the F6 key, right?

      The physics is fun, I really enjoy the ocasional puzzle with ropes and weights, It adds a little something, especially when most of them are optional for extra ammo or health. You feel like you've accomplished a little something when it's done. There have been a few places in a game where I was requird to load a previous save in order to continue (dune buggy was under water, and couldn't be moved,

      Tried the gravity gun to get it out of water? You shouldn't be stuck often, and in this case it needed creative thinking =) And yeah, physics really adds to this game, it's not just eye candy, which I love.

      I was surrounded by radioactive slime, an

    40. Re:My Thoughts, 3.5/5 by mikecito · · Score: 1

      I agree on the load times. I usually wait about 4 minutes to actually get playing, and some of the loading screens between areas take up to 2 minutes. Some are shorter, like 10-15 seconds, but it really takes you out of the environment by distracting you. They could at least put some cut scenes at the appropriate times to play while it loads the next section.

      HOWEVER - This game rocks. Buy it. You won't be disappointed. Incredible effects and interactivity. I love the subtle humor, too. Of course, it does withdraw from your wife's emotional bank account. But other than that, it's great!

    41. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      Anyone who says the HL team needs to learn from the Halo team is just ignorant. Halo is so derivative of Half-Life the HL team should receive a cut of the proceeds.

      Perhaps you should take into account, also, that the HL engine is far more advanced than the Halo engine (which is made to run on a console). They are two completely different games and what works in one quite possibly wouldn't work in the other.

      If a load time or two really makes you knock points off of a score, you're not a game fan anyway. Real game fans can tell you stories about waiting ages for their favorite games to run on their slow old computers. The presentation doesn't have to be seamless for the story to be great. It would be nice, but tradeoffs are sometimes necessary.

    42. Re:My Thoughts, 3.5/5 by thegrommit · · Score: 2, Insightful

      Nope, you don't need to talk to Steam to play the game (once it's unlocked). Try unplugging your network.

      You don't even need to do that. Just disable the network connection in your control panel.

    43. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      As far as i'm concerned there IS NO STORY in HL 2, HL 1 did have a story, you are fucked, and your motivation is to use any available means to get the hell out. they say that they make gordon silent so you feel like you are him. and in 1, i did feel like i was him, looking for a way out. I understood WHY i was doing what i was doing, and when the miltary shows up? you find out their not going to help you, the game gets a whole lot harder, and your character develops. in HL2 your character never really develops, he shows up, is told what to do from start to end, but most importantly, not told WHY HE IS DOING IT. I finished HL2, and while a great game, gameplay wise, i really just wish i knew why i needed to get to each seperate location, and why in the end /spoiler warning//spoiler you kill the Dr. and why he was teleporting out, and to where, and why i was supposed to stop him.
      spoiler/

    44. Re:My Thoughts, 3.5/5 by Fishstick · · Score: 2, Informative

      >my feeling, and this is based on me not even getting out of city 17 (as i said i'm still in the airboat), is that the world is now overrun with aliens from Xen

      Well, I'm not a whole lot farther (just made it to BM East), and I don't think this is much of a spoiler, but yeah, the Earth has been invaded and the guy with the white hair/beard that you see on the jumbotrons has somehow cut a deal with them and is apparently their puppet.

      When you get to BM east and the professor invites to "have a look around", go over to the board full of news clippings and he'll start explaining what happened.

      BTW, this was one of the parts I was most impressed with (yeah, the action and physics are excellent): as you walk around the lab looking at things like the photo of Alex as a child with her mother, the scripting kicks in and the professor starts talking about the object you are looking at.

      Also, not all aliens are bad/enemy as there are a few instance where they are working with the underground, hanging out at checkpoints, in labs, etc -- haven't quite figured out what that's about yet.

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    45. Re:My Thoughts, 3.5/5 by Unkle · · Score: 1

      Well, I guess that's good to hear that it's not just me with my piddly little 1800+ having loading issues. That, for me, is the real annoying thing about the game-it just takes so long to load. But the graphics are awesome, the gameplay is fun, and the story is enthralling. I am glad I got this one and passed on Doom III (I've tried the demo, and it just takes too long to get to the action, and my demo keeps crapping out before I even get to it).

      --
      Against stupidity, the gods themselves contend in vain.
    46. Re:My Thoughts, 3.5/5 by adiposity · · Score: 1

      > "aliens have taken over. Shoot stuff."

      That's not it at all. Big evil government has taken over, and there's a rebel alliance forming to defeat the alien/human alliance that's attempting to crush all free thinkers. Only one man can reach and defeat the evil emperor, who lives up in a powerful tower with incredible defenses. You have to kill the emperor and destroy his "citadel."

      Wait a minute, this is starting to sound like Star Wars. Next we're going to find out that Alex is Gordon's sister.

      -Dan

    47. Re:My Thoughts, 3.5/5 by DJCF · · Score: 1

      To paraphrase Kieron Gillan from PC Gamer, Half-Life may only have a B-Movie story (unlike, say, Deus Ex), but what counts here is the way that story is told.

    48. Re:My Thoughts, 3.5/5 by Belgand · · Score: 1

      It's not just a matter of Gordon not knowing what's going on, it's a matter of the player not knowing. I mean, I know the background and such from what's been around the internet both before and after release, but I'm still pretty uncertain what's happening. I show up in this strange city with very little knowledge of what's going on except that it's rather opressive. The panel fill in some basic information mainly stating who the main human in charge seems to be as well as the fact that someone else "our benefactors" are above him. No real mention of the Combine so far as I can tell. Barney grabs me out of the line and suddenly I'm going to some other place when people start shooting at me for an unknown reason. I get the idea of some sort of resistance, but seem largely herded into it without ever doing anything to deserve it. Before I know it apparently I'm working with them on the assumption that I want to or even know what the political situation is.

      So I'm on the run working for a rebellion that I don't understand working to fight an oppressive regime that I know nothing about. Great.

      Half-Life gave you more than enough plot and doled it out reasonably. Aliens are rampaging and we're stuck underground and want to reach the surface and saftey. Once you reach the surface you find that it's far less safe and there might be some answers in the Delta labs (just like another, recent game...). I always knew what I was doing and what my goals were. Now I'm more or less totally in the dark. North by Northwest it is not.

    49. Re:My Thoughts, 3.5/5 by parasyght · · Score: 0

      I have had no problem with the overall flow of the game. I have played both games, and they both keep the player moving at a good pace. I never feel stuck for to long. When i am stuck, i few minutes of looking around and putting on your thinking cap gets me over the blockade. My advice is to not spend to much time in one area, and RUN RUN RUN!!!!!!!

    50. Re:My Thoughts, 3.5/5 by ip_fired · · Score: 1

      Given the fact that Halo 2 is no where near the immersive experience that you get with Half-Life 2, I can forgive the load times. I'm sure the texture, lighting and physics data being loaded is much larger than anything halo 2 loads.

      I was annoyed with Halo 2 when the bump mapping turns on and off during the cut scenes. And the ending was STUPID. Screw Microsoft. They took my favorite game company and turned them into a peice of crap.

      --
      Don't count your messages before they ACK.
    51. Re:My Thoughts, 3.5/5 by FromWithin · · Score: 1

      dune buggy was under water, and couldn't be moved

      You were far too quick to load your save, sir. If the buggy goes in the water, the engine dies. You have to get it out of the water by blasting it with the gravity gun.

    52. Re:My Thoughts, 3.5/5 by Control-Z · · Score: 1


      The story doesn't totally suck, and the atmosphere, graphics and sound make up for it. You get a real feeling of desolation and despair, you're really "in" the game.

      But the game is pretty linear. There are "side explorations" you can choose to go on. For example, if you're driving down a highway and pass an old run-down house, you can choose to stop there and explore or keep going. Stuff like that.

      There really aren't that many FPS games that aren't linear, having a strong cinematic experience requires a certain amount of linearity if you want the player to be in the right place at the right time with the right weapons and equipment, to experience your cool action sequence.

    53. Re:My Thoughts, 3.5/5 by Excors · · Score: 1

      It's near the large lake full of floating explosive barrels, with the helicopter dropping hundreds of bombs. After destroying the helicopter, you open the large gate into another section of water. Somewhere around the edge of that area, there are the two sewer grates. Climb through the open one (I had to jump on top of the boat to reach it), run through the pleasantly radioactive sludge, and there's an opening on the left with the vortigaunt. (He speaks the vmono_*.wav files, whose contents are listed here)

    54. Re:My Thoughts, 3.5/5 by lamery · · Score: 0

      I stumbled on it by accident.. I believe it's before the first helicopter fight, instead of taking a right turn you just veer off left down like what looks like a dead end. Then hop through the aforementioned open grate, run through some ooze, and there's a vortigaunt doing rails of speed sitting at a campfire.

    55. Re:My Thoughts, 3.5/5 by Eenlezer · · Score: 1

      It's near the end of the boat level. When you have defeated the two helicopters on the large watery area, you open a gate and come in an area with a ramp to the sluicegate control. In the back wall of the lake is the sewer-opening. To get in climb on your boat. There is radioactive sludge you have to walk through. He's at the end of the tunnel.

    56. Re:My Thoughts, 3.5/5 by Erik+Hollensbe · · Score: 1

      How on earth did you make that connection? Do you have success getting the positive sides of two magnets to attract or something?

      HL2 is a video game - it's about aliens, not terrorists, and the fact that it has "evil government" in it is not a reason to push your silly political agenda down our throat.

    57. Re:My Thoughts, 3.5/5 by Erik+Hollensbe · · Score: 1

      I haven't got the chance to play it yet, but I beat HL 1 twice (well, I cheated and used a save), and the "choice" you get at the end might have something to do with it.

    58. Re:My Thoughts, 3.5/5 by Smegoid · · Score: 1
      Given the fact that Halo 2 is no where near the immersive experience that you get with Half-Life 2, I can forgive the load times. I'm sure the texture, lighting and physics data being loaded is much larger than anything halo 2 loads

      So far I'm not finding the physics in half life all that impressive. In Halo 2, enemies, vehicles and rubble would get tossed around realistically when blown up with a grenade or hit with the jeep. It's not as fancy as HL2, but it's ample.

      Still I'll give HL2 the better graphics,and Halo 2's ending was terrible.

      But I'll reiterate, thus far in HL2 I feel like I'm on the designer's leash. There's not a thing I can do unless they let me. Halo 2, and moreso Far Cry, felt completely open. If I want to bring a ghost inside a building and wreack havoc, as long as there's one nearby, I can. In HL2, if you decide to be really hardcore and walk the jetboat section, forget it. You're screwed by the first door puzzle. It feels utterly contrived.

    59. Re:My Thoughts, 3.5/5 by bleckywelcky · · Score: 1

      I just played HL1 single player so that I would have some background when I get HL2 (eventually, I haven't yet) and you hit the nail on the head. Although the single player of HL1 isn't bad, it isn't the greatest thing in the world. What made HL1 so popular was the mod community. I started with HL1 playing mods and never stopped for quite a while. There are tons of awesome mods to play that you could pick up a new one every couple of months and cycle through 10 or 15 of them for several years (5, 6, 7?). DM, TFC, CS (back in the beta days :P), DOD, FA, Natural Selection, The Specialists, TFC Adventure Maps, Science and Industry, Action Half-Life, are all awesome multiplayer mods; then you have everyone else's favorite mulitplayer mods; and then you also have all of the single player mods!

      HL1 did innovate in some areas of the single player genre, but that isn't the reason why 10s of 1000s of people have played the game every day since it came out.

    60. Re:My Thoughts, 3.5/5 by Sebadude · · Score: 1

      If you dig through your steam directory, you can find an actual half life 2 executable that will save you a couple of clicks when you start the game. It'll still load Steam though as you will find out when you exit the game.

      As far as the background story goes, don't worry, playing HL1 doesn't really help much. Half LIfe 2 is a wonderful game with cutting edge gameplay, but the plot is almost non-existant, and nothing is explained by the time you reach the ending.

      --
      Eh.
    61. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      Actually, you can play offline. If you restart the program with no connection to their network (try disabling the adapter), it will allow you to run the client in "Offline Mode" from which you can launch any of the single player games (I tried it when my cable was on the fritz right after release).

    62. Re:My Thoughts, 3.5/5 by scribblej · · Score: 1

      Damn. In my looking, I found that very grate, but I figured it must be the wrong one when it was "impossible" to reach.

      Thank you.

      That page leads me to a new question, though - it seems there must be somplace in the game you can have a crew of vortigaunts to fight with? I must have missed that...

    63. Re:My Thoughts, 3.5/5 by omicronish · · Score: 4, Insightful

      Great response.

      Even if, technically, the 3d engine is less complex than Doom 3, it adds much more to the game than Doom 3 ever did.

      That's the first thing I noticed playing the game the night it was released (ohhh school suffered greatly the day after). Doom 3 tried to generate atmosphere through the lack of light and the monster placement that was obviously designed to scare you. After a while it degenerated into one big black scare job to me, and wasn't very interesting as a result.

      On the other hand, I felt that HL2 did an awesome job of generating atmosphere, without the darkness. That last part was especially interesting to notice. When was the last time you were scared in a computer game while in broad daylight? Or in a peaceful zone? And to continue onto gameplay, when was the last time you had an idea of killing an enemy in the middle of a firefight, and that creative idea that would've been impossible in older games simply worked? Yes, I'm talking about the physics engine, and I haven't seen gameplay this varied since wielding a cursed blanket in NetHack.

      I'm willing to sacrifice bump mapping everywhere for the ability to throw bladed flying machines at enemies.

    64. Re:My Thoughts, 3.5/5 by Stephen+Samuel · · Score: 1
      It's obviously not a 1-1 match, but the government's reaction to the the unexpected shock and disaster was to lock down the society, limit our rights, track us more closely, etc. The HL-2 world goes far beyond that, but generally in the same direction.

      Science fiction and fantasy is the genre of 'what if':

      • What if flights to mars were commonplace and economic?

      • What if I could read people's minds?
        What if a despotic government took over the world?
        What would life be like if hyperlight travel were a reality?
      1984 was science fiction back in 1948. The idea of government being able to track just about your every move was quite over the top, but now we have 25cent RFID tags that can track our path thru the city incuding what we buy, and a note about how laser printers put their serial number on every image you print.

      The biggest problem for some science fiction writers these days is that technology has pretty much caught up with SF. Personal communicators, private spaceflight (barely), handheld supercomputing and even carbon-fiber nanotubes are getting close to mono(molecular)filimant wire.

      About the two biggest SF standards left to come true are alien life and faster-than-light travel.

      I didn't say that the HL-2 world is precely where bush will be taking us, but there's a general pattern vaguely in that direction. I'm not even going to claim that the people at valve intended analogy. I'm just saying that there's a vague similarity. I'm also including the similarity of the disconnect between the two events. Althugh the final situation has a vague association with tthe original state, you dan't draw a straight line between the two.

      --
      Free Software: Like love, it grows best when given away.
    65. Re:My Thoughts, 3.5/5 by TheAntiCrust · · Score: 1

      No, the worls IS NOT over run by creature from Xen. The combine is a different alien species altogether. The portals from xen were only activated two times, once during the resonance cascade failure, and by Nihilith sending in aliens to try and kill you (Gordon Freeman). Well, that is slightly wrong as there are now the vortigaunts in City 17 as well, so they must have teleported too, but I can't think of a better way of wording it.

      Anyway, the combine are a weirdo half machine half living flesh thingy that has enslaved a lot of the human race. They are NOT Xen aliens. I think the universe is much more expansive than we have seen in the first two games. I think Xen and Earth are just pawns in an interstellar story and HL3 and so on will only reveal more and more of a crazy mixed up universe. What these games have done is really quite incredible considering there aren't any cit scenes or books to read or anything. They have really crammed a lot into the players normal progression.

    66. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      So what you are saying is, rather than paying $X then waiting many hours to download it slowly, he should have paid $X weeks ago, and downloaded it slowly then.

      The presence of other options doesn't excuse the quality of the one chosen.

    67. Re:My Thoughts, 3.5/5 by C0rinthian · · Score: 1

      One thing to keep in mind, you are not intended to know more about the situation than Gordon does. All he knows is that he's getting shot at, and that's all you know. Since the resistance is being run by your old friends from Black Mesa, it's pretty natural to follow them. (and the combine is already trying to kill you helps that decision too)

      I do wish more light was shed on the situation with the combine, etc.

    68. Re:My Thoughts, 3.5/5 by TheOnlyCoolTim · · Score: 1

      There's deeper themes and stuff to the HL2 story, especially compared to HL1. Mostly they're subtle though and seem to have gone over the majority of the gaming population's head, who are now bitching about how they're not given a History of the Combine cutscene at the beginning of the game.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    69. Re:My Thoughts, 3.5/5 by TheOnlyCoolTim · · Score: 1

      In Halo, if you decide to be really hardcore and walk the end sequence, you're screwed in 6 minutes.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    70. Re:My Thoughts, 3.5/5 by tsm_sf · · Score: 1

      Steam is slow, so maybe you want to read a book or watch TV while it loads a new game. Or set it to download and play while you sleep, and you'll have a totally loaded and ready-to-go game in the morning.

      Sort of a Watched Pot situation, really. Think of the installation and initial load like you're defragging your HD and recalibrate your expectations accordingly.

      --
      Literalism isn't a form of humor, it's you being irritating.
    71. Re:My Thoughts, 3.5/5 by dave420 · · Score: 1

      You should have just downloaded it via bittorrent... it'd max out your connection, and no steam when you want to play :-P

    72. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      The guy gives his thoughts on the game and you jump in and call him a whiner? Maybe you should go look that word up in the dictionary, because you don't seem to understand it.

    73. Re:My Thoughts, 3.5/5 by Belgand · · Score: 1

      Possibly, but it seems pretty forced. Maybe it's just the type of person I am, but when the CP troops come busting into the apartment at the beginning I'd be far more inclined to just go with them peacefully. Nor am I personally inclined to go along with some people I used to work with in some sort of poorly-understood plot. I at least want to know what I'm resisting before I start shooting the police... even if they are jackbooted alien thugs bent on global oppression.

    74. Re:My Thoughts, 3.5/5 by Anonymous Coward · · Score: 0

      Well, sure steam looks good when they deliberately cripple the alternatives.

      Get the DVD for the install and don't worry about swapping 5 CDs.

      Don't copy protect the physical media and you wouldn't need to worry about some foolish little cd-check.

      These 'problems' with the steam alternatives are completely artificial.

    75. Re:My Thoughts, 3.5/5 by Erik+Hollensbe · · Score: 1

      It's a story - in fact, it's a story that I think is provided for entertainment - this is not Starship Troopers or 1984. You won't hear literary critics talking about it for the rest of their lives.

      On the converse, the only masters theses you'll hear about HL2 will be about it's engine and perhaps about it's approach to story at a macro level, not about the story itself - no one in their right mind is going to pick apart something that has more holes in it than a block of swiss cheese.

      It's a game - I'm happy you're finding enlightenment in it, but I think you, with the connections you made, would have found that enlightenment in anything.

    76. Re:My Thoughts, 3.5/5 by Stephen+Samuel · · Score: 1

      A lot of social commentary shows up in SF and Fantasy. In some cases it was the only way to get such commentary past the censors ("We're not talking about you -- unless you're claiming to be a Space Cadet...").

      --
      Free Software: Like love, it grows best when given away.
  3. Fantastic game by Anonymous Coward · · Score: 5, Interesting

    But having played FarCry to death, and revelled in the freedom it allows in terms of strategy and movement, especially in the outdoor levels, I feel something is lacking in HL2.

    Don't get me wrong it's a fantastic game, I loved the Prison level and Ravenholme. I just think I was rather spoiled by FarCry.

    1. Re:Fantastic game by Anonymous Coward · · Score: 0
      the freedom it allows in terms of strategy and movement

      I felt the same way about Brick Out...

    2. Re:Fantastic game by Average_Joe_Sixpack · · Score: 1

      That would be my only critique of HL2 having played Far Cry myself. Most FPS games have that tracked "amusement ride" feeling; in that you don't have much freedom to go out and explore or approach a goal different ways. That's where FC was an eye opener, if they'd just would have worked on the story, character design and AI a bit more the game would have been perfect.

      Still I'll say HL2 is the best FPS I've ever played going back to the original Castle Wolfenstein.

    3. Re:Fantastic game by Anonymous Coward · · Score: 0

      The original Castle Wolfenstein wasn't an FPS.

    4. Re:Fantastic game by TwoPumpChump · · Score: 1

      Agree with you about FarCry. While HL2 is prettier in almost every regard, the wide openness and zero loading (except between levels, where it's acceptable) make the dis-continuity of HL2's constant "loading at a bad time" more apparent. Also I enjoyed the stronger role vehicles play in FarCry. But otherwise, both games will stay well-played on my system...

    5. Re:Fantastic game by SharpFang · · Score: 1

      if they'd just would have worked on the story, character design and AI a bit more the game would have been perfect.

      Then you'd get Morrowind.
      And you'd start cursing why they didn't work on engine and debug more :)

      Morrowind lacks a bit in the means of foliage and view distance is limited too (though with 3rd party "hack" possible to be quite far) but it has all the freedom you'd want (including jumping through the roofs of village huts to sneak into a house through a balcony door, or performing an "icarian flight" jump which takes you about two miles away, just like normal jump takes you two steps away).
      Unfortunately it sometimes crashes and some quests, scripts etc are broken, plus there are some simplifications to the engine (attackers, instead of hiding, will run senselessly around you if you sit on a tree and shoot them with your bow etc)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:Fantastic game by Average_Joe_Sixpack · · Score: 1

      Yes, yes, yes ... thank you Mr Obvious. I was referring to the version (aka Spear of Destiny) by ID in the early 90's.

  4. The ending (Not spoiling) by Anonymous Coward · · Score: 0

    The ending really sucks. Most of the game is good up to that point, but it was like the makers ran out of time and just threw on the ending at the last minute. It's a horrible letdown.

    1. Re:The ending (Not spoiling) by fobsen · · Score: 1

      The developers just wanted to keep the end open to continue the sequel in a few years. Hopefully they don't need as much time for HL3 as they did for HL2...

    2. Re:The ending (Not spoiling) by Leroy_Brown242 · · Score: 1

      They are so far ahead f the pack right ow, I bet they could jsut write more story and put it out and still sell like hot cakes. maybe even while writing more story they could do more engine tweaks or whatever to stay ahead of the market.

    3. Re:The ending (Not spoiling) by ehkz · · Score: 1

      After finally seeing the ending I felt like I just wasted all my time playing the game. I mean come on 5 years and thats what they came up with? I beleive it is the worst ending to any game I've ever played.

    4. Re:The ending (Not spoiling) by slagish666 · · Score: 1
      Actually, I thought the whole last part of the game was extremely enjoyable. I won't ruin the surprise, but I was very happy that I could actually do something I saw in the E3 demo, that you can't do for most of the game.

      If you're talking about what happens to you at the very end of the game, well, it obviously leaves a lot of room for HL3, doesn't it? And, I don't understand why any of you are complaining about 0.001% of the game.

      Surely it didn't ruin the other 99.999% of the game?

      --
      "Consider the lillies of the goddamn field."
    5. Re:The ending (Not spoiling) by Anonymous Coward · · Score: 0

      If you eat a hamburger and find a bug in the last bite, it still ruins the meal.

    6. Re:The ending (Not spoiling) by slagish666 · · Score: 1
      But you still don't lose the food value of the meal.

      --
      "Consider the lillies of the goddamn field."
  5. Physics engine breakthrough! by iopha · · Score: 1

    Finally, I have found an outlet for my urges to smash bottles on people's heads... Technology is grand.

    1. Re:Physics engine breakthrough! by iopha · · Score: 1

      Wait, wrong game. Mod down!

  6. Nice game but... by crull · · Score: 1

    Ok, its a nice game and everything, but... a bit short? Im done, and waiting for HL3, at least expecting HL3. :)

    --
    this is not my signature.
    1. Re:Nice game but... by Anonymous Coward · · Score: 0

      Not as short as Halo 2.

    2. Re:Nice game but... by Leroy_Brown242 · · Score: 1

      I fully agree.

      I feel i was cheated some how, as the game was so short. I remember the first game taking me weeks to finish.

      This is almost the same feeling I had when i beat Opposing Forces in a couple days.

    3. Re:Nice game but... by Specks · · Score: 1

      The logical next step for HL is to go from a single player FPS with networked play to a massive multi-player persistent world that is a constant battle with dynamic battle lines and story line content.

      --
      Specks
      Batteries not included
    4. Re:Nice game but... by SuperRob · · Score: 1

      Half Life 3 is in the works (not sure if it's a sequel or an expansion pack), but you'll be playing as Alyx this time.

    5. Re:Nice game but... by Timber_Z · · Score: 1

      The way the series is going, you'll die of old age before we reach the ending.

      lets see, I was 19 when half life came out

      25 for Half Life 2

      31 for Half Life 3

      37 for Half Life 4

      43 for Half Life 5

      49 for Half Life 6

      55 for Half Life 7

      61 for Half Life 8

      I'd go further, but I figure by age 67 I won't be able to remember who Gorden Freeman is.

      Besides, more then Half my Life, would be over by then. :)

    6. Re:Nice game but... by Repugnant_Shit · · Score: 1

      Ugh. I want to play as *Freeman*. I want to find out who the G-Man works for. I want to take the fight to the Combine worlds. The end was good, but a little, teensy bit unsatisfying.

      If this is a precursor to regular episodic content then I can't wait to see more :)

      However, if Valve is really going to do episodes, then HL runs the risk of becoming . The show/game makes money, but after so many seasons/add-ons it'll start feeling forced, and the only reason to keep it alive is to live off the name.

    7. Re:Nice game but... by SuperRob · · Score: 1

      There is regular episodic content coming. :)

    8. Re:Nice game but... by Anonymous Coward · · Score: 0

      hahahahhahahahaha.

      ever heard of PlanetSide? Abysmal.

  7. No no no no pro-problem! by scribblej · · Score: 5, Funny

    I'd like to go go go ahead and go on record as saying that I've not not exper-experienced a single pro-problem with Half Li-Life 2.

    1. Re:No no no no pro-problem! by Leroy_Brown242 · · Score: 1

      Hehehehe.

      The stuttering builds character! :P

    2. Re:No no no no pro-problem! by mrmez · · Score: 1

      That comment reminds me of a friend who once made the remark "I've d-d-d-done l-l-lots of d-d-rugs a-a-a-a-and th-h-ey've never d-d-d-done an-n-nyth-thing t-t-t-to m-me."
      He's since stopped doing drugs (other than alcohol and nicotine) and also stopped stuttering...

    3. Re:No no no no pro-problem! by Wrexen · · Score: 4, Funny

      You're pretty LOADING fortunate to have not run into LOADING any problems LOADING or LOADING annoyances when LOADING plyaing. Some LOADING aren't LOADING so LOADING lucky...

    4. Re:No no no no pro-problem! by mansa · · Score: 5, Informative

      Here's an update from Valve on that issue, looks like it should be fixed today or tomorrow:

      http://www.blep.net/hl2stutter/

    5. Re:No no no no pro-problem! by mikael_j · · Score: 1
      Care to be a bit more specific on what drugs you are talking about? There's a bit of a difference between stimulants, opiates, hallucinogens, dissociatives, etc., in short: we're not talking about the occasional joint, are we?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    6. Re:No no no no pro-problem! by mrmez · · Score: 1

      I believe it was primarily pot and occasional LSD. Mostly joints, but much more often than occasionally.

  8. hl2 by Zlib+pt · · Score: 1, Insightful

    It's kinda small, but is worth's the money.
    Don't forget the biggest MOD comunity on the world used HL1 engine, and 90% of their code is compatible with HL2.
    A must!

    1. Re:HL2 by Anonymous Coward · · Score: 0

      I enjoyed the last level (but not the ending) because of the gravity gun. It was almost as fun as abusing your Jedi powers in a Jedi Knight game.

  9. Mods by CrazyJim1 · · Score: 5, Interesting

    I'm interested in the mods.

    http://www.twilightwar.com/ is one I am very interested in

    There needs to be a MMOFPS with more greed involved. Planetside doesn't cut it since you can't power your character up much. We need long term goals of: forming a good clan
    Obtaining vehicles/equipment
    Obtaining stats/levels
    Creating a fortress

    Heavy FPS fighting, and goal oriented tasks would keep your mind off the standard level grind found in current RPGS.

    I'm not sure I have the coding power to pull this off though.

    1. Re:Mods by Ark42 · · Score: 1


      Does HL2 have CTF out of the box? What about that Team Fortress thing I heard so much about?
      I don't really want to waste my money if the team multiplayer isn't as fun as Q2 CTF or RTCW:ET were.

    2. Re:Mods by fireduck · · Score: 1

      Does HL2 have CTF out of the box? What about that Team Fortress thing I heard so much about?

      no. multiplayer currently is limited to counter-strike (team based, kill opposing tream in short round style gameplay). Give the game a few months, and more multiplayer mods will be released. Day of Defeat will probably interest you when it comes out "real soon now", as it is world war 2 themed, class-based (although not as radically different as TF), mod revolving around capturing and holding strategic zones.

    3. Re:Mods by RotJ · · Score: 1

      Twilight War doesn't look like a mod. It's based on the Source engine, but it doesn't say you need Half Life 2 to play it. There's also a monthly subscription fee.

    4. Re:Mods by theclam159 · · Score: 3, Interesting

      Regarding goal-oriented tasks in a FPS game, I think I've got a recommendation for you.

      If you have the original Half-Life or bought Half-Life 2 Silver Edition, then check out the free mod Natural Selection:
      http://www.naturalselection.com

      Their site is down for today and maybe tomorrow, so here is a description:

      It is a battle between Aliens and Marines, similiar to Starcraft (without the Protoss, though). The interesting thing about the gameplay is that you have an entire team based around incredible speed and melee attacks, versus a team based around teamwork and ranged attacks. Of course aliens have a few ranged attacks and require teamwork, but those don't play as large a role as they do for the marines. Aliens can move at about triple the speed of a normal character in a FPS game.

      There are two game modes. The first, a simpler one meant for introducing people to the gameplay is called Combat. The marines start with their most basic weapons, and the aliens start as the most basic lifeform (kind of like a class, but lifeforms are incredibly different from each other, not just in statistics or weapon seleciton like classes usually are). As you and your teammates get kills, you get experience points that you can use to buy upgrades. For example, marines can upgrade the amount of armor they have or damage they do, they can get shotguns, grenade launchers, mines, jetpacks, motion tracking (a legal wallhack), automatic resupplies, etc. Aliens can get new abilities, celerity (improves your speed greatly), focus (doubles damage and halves your attack speed), redemption (if you are low on life, automatically teleports you to your base to heal), they can become a lerk (a support class that can fly and dispense clouds of gas to either deflect shots or poison enemies). The object of the game is to destroy a structure at each team's base.

      The more involved game mode is called Classic (it was the original game mode). It involves RTS elements. Both teams start far away from each other on the map. The marines start with a command console. One marine can jump in the console and have a RTS-style overhead view of the map. He can drop Resource Towers (these give you resources that will allow you to build more stuff), armories (these will allow you to dispense weapons), siege turrets (these will destroy alien buildings, and even shoot through walls!), drop medpacks or ammo to marines in the field, etc. The aliens all start as skulks (small fast rat-like creatures that can run up walls and bite marines). The aliens can morph into gorges (these will allow you to place recourse nodes, offense chambers (attack turrets), movement chambers (these will restore energy-basically ammo-to all aliens near by and allow you to teleport to the farthest away hive), etc. They can also place hives (these will take a very long time to build, but will double your spawn rate, give you access to more upgrades and more abilities, and improve your armor). You can also change into one of 5 life forms like a fade (hit and run shock trooper that can move at incredible speed and dish out a ton of damage) or an onos (a huge rhinocerous creature that can take tremendous amount of damage, while trashing an enemy base).

      It's not Massively Multiplayer (max 32 players, best with about 12-20), and it doesn't have vehicles, but it has everyone other element you wanted. It is very goal oriented, with a diverse set of equipment. It's got heavy fighting, lets you build bases (maybe not as big as fortresses, but it has mines, turrets, electrified buildings, teleportation gates and other goodies). It also has incredibly varied gameplay (you can command like an RTS, play as a marine in a very squad based environment, play as any of the 5 alien lifeforms, each with very different playstyle.

      God, I sound like a fanboy.

    5. Re:Mods by Ark42 · · Score: 2, Interesting


      No offense to the billions of CS players, but CS seemed really boring looking to me. Q2 CTF was the most fun I've ever had and one of the biggest reasons was that both teams had to play offense and defense, and the game was just fun besides that. RTCW:ET isn't fun because its ww2 based or even just because of the classes. The classes were a real nice bonus and the teamwork with having to do things with the engineers was really cool, but having one side defend while the other pushes forward really ruined ET for me.
      Can you explain some more about DoD?
      Does anybody know if/when TF 2 for HL 2 will be made?

    6. Re:Mods by Erik+Hollensbe · · Score: 2, Interesting

      DoD is more CTF-ish. It's also pretty damn slow, so factor that in.. it's nothing like Quake CTF.

      TF2 has been promised since long before HL2 was announced (IIRC, TF2 has been "in development" since original HL came out), so I wouldn't count on it. It's also the reason that I don't take anything valve says as "in the works" as anything more than a rumor until I see it.

    7. Re:Mods by crisco · · Score: 1
      I'm with you, I never really got into Counterstrike, instead stayed with the dwindling TFC gamers.

      TF2 has been hinted at but not announced by Valve (unless you count the announcement years ago that never materialized). I'll bet it was being worked on concurrently and when it became obvious that Valve wasn't going to make the Sept 2003 release date all resources were put on finishing HL2. They'll probably be able to get it out the door now that launch is done with.

      --

      Bleh!

    8. Re:Mods by Erik+Hollensbe · · Score: 1

      NS's problem is that it was really complex and poorly documented... I tried it out, it looked like it would be fun, but having someone explain it to me while everyone is pulling classic "n00b!" cat calls does not make it enjoyable.

      That said, I've been playing CS since beta 2, so I guess I'm not surprised in the least by such actions.

    9. Re:Mods by kindbud · · Score: 1

      Heavy FPS fighting, and goal oriented tasks would keep your mind off the standard level grind found in current RPGS.

      I keep my mind off the standard level grind by not playing online RPGs. Works good, too.

      --
      Edith Keeler Must Die
    10. Re:Mods by theclam159 · · Score: 1

      You do have a point. It has a high learning curve, and there are sites (http://www.nslearn.org/) out there to mitigate the problem. A revised version of the manual is almost out, as is a training map. Once you find a good server, the people there can be very helpful.

    11. Re:Mods by Ark42 · · Score: 1

      So what kinda of multiplayer does HL2 come with then? Just basic DM even? I hate slow games. Slowness was one of the big downers in RTCW:ET. 40 second respawns if you just missed the timers, really sucked. Q3 CTF was fun but Q3 was kinda dead to start with.
      I was really hoping for some fast paced teamwork-requiring action like Q2 CTF.

    12. Re:Mods by TheOnlyCoolTim · · Score: 1

      The only Source multiplayer game that comes with HL2 is CS:Source, with a promise of Day of Defeat:Source with Silver or Gold packages.

      People are working on getting HL2 DM up and running it and it should probably be good within a week.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    13. Re:Mods by Ark42 · · Score: 1


      Seriously, the game doesn't even come with DM out of the box? I can't believe people complained about Doom3's 4 player DM out of the box when HL2 has nothing. I'm glad I didn't buy either game yet. Somebody let me know when CTF or TF2 are out.

    14. Re:Mods by Devar · · Score: 1

      You might also be interested in S.T.A.L.K.E.R: Shadow of Chernobyl (previously subtitled as Oblivion Lost).

      The designers call it a FPSRPG. There is no `levelling up', that is, as in normal RPG's where you increase stats etc. In this you just get better at the game as you play.

      It is not yet out but from your description I think it is one you may want to keep an eye on.

      --
      It's a Bagel.
  10. Nice ad placement. by DAldredge · · Score: 0, Troll

    I love the HL2 ads to the right of the 9/10 HL2 review.

    News for nerds my ass.

    1. Re:Nice ad placement. by Anonymous Coward · · Score: 0

      Your tin foil hat seems to be stuck up your ass.

    2. Re:Nice ad placement. by rbenech · · Score: 1
      All self respecting nerds are already using the ad-blocker firefox extension... Besides, targeted google text ads are what we've been wanting all along - right!

      (WE KNOW YOU WANT TO! http://www.mozilla.org/products/firefox/ - DO IT NOW!)

      --
      Perspective is to Science what Interpretation is to Religion. Obama + Paul FTW
    3. Re:Nice ad placement. by the_mad_poster · · Score: 1

      They have to finance bigger iron to run their wholly unscalable "news aggregation and discussion site" somehow. After all, writing non-crap code and not doing stupid shit like port scanning people and running each comment through 372,000 filters would make too much sense.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    4. Re:Nice ad placement. by Anonymous Coward · · Score: 0

      Yes, you are correct. The ads like totally devalued the otherwise good review.

    5. Re:Nice ad placement. by RollingThunder · · Score: 1

      Today's phrase is "keyword ad placement".

      This could have been an article giving it 1/10, and the ads would have been there, because the keyword of "Half-Life 2" was present.

  11. Energy Storage...OF THE FUTURE! by American+AC+in+Paris · · Score: 5, Funny
    ...lemme get this straight--you need to worry about how long your flashlight batteries last?

    I mean, you've got this freakin' gun that can telekinetically heft and fling oil drums over great distances, but you've still gotta worry about flashlight batteries?

    "Good news, Gordon! We've managed to create a palm-sized supergrenade that rends the fabric of space and time in a ten-foot radius! We've also developed a personal digital assistant that can run for over fifteen minutes on a single charge!"

    --

    Obliteracy: Words with explosions

    1. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0
      It's even funnier how it seems to draw from the same powersource when Gordon is taking a sprint : He must be -really- lazy.

      "Hey Doc, while you at busy at6 my HEV-suit.... Couldn't you built-in some running device ?" "If you need the power, just draw it from my flashlight energy source!"

    2. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0

      Now, now, one thing at a time.

      At least we've discovered how to manage a torch and gun at the same time.

    3. Re:Energy Storage...OF THE FUTURE! by servognome · · Score: 4, Insightful

      I mean, you've got this freakin' gun that can telekinetically heft and fling oil drums over great distances, but you've still gotta worry about flashlight batteries?
      Flashback 20 years: You mean you have a walkman that can carry 10,000 songs, has as much file storage as 1000PCs, can sychronize contact information, plays games, has an LCD screen, all in a package the size of a deck of cards, and you still gotta worry about the battery wearing out in 8 hours!

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Energy Storage...OF THE FUTURE! by brundlefly · · Score: 2, Insightful

      ...lemme get this straight--you need to worry about how long your flashlight batteries last?

      Actually, in terms of contributing to gaming suspense, I prefer games where flashlights have batteries.

      The original Unreal level called "The Sunspire", where half the level is played in pitch-black spaces with slithery, nasty bug things leaping at you is for me the benchmark by which most light/dark gaming horrors are compared. The permanent flashlight in Doom 3, even though it is probably scientifically accurate for a Martian space station, was something of a let-down in terms of game play.

    5. Re:Energy Storage...OF THE FUTURE! by eviltypeguy · · Score: 1

      I don't think telekenetically really sounds right. Hrm, how about Portable Quantum Singularity Generator intstead?

    6. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0

      yeah yeah yeah, doom 3 allowed it on forever, but no, that wasn't good enough, geeze, can't you guys accept anything?

    7. Re:Energy Storage...OF THE FUTURE! by beattie · · Score: 1

      At least he's better than the Doom Marine and can handle both a gun and a flashlight.

    8. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0

      That analogy would only make sense if the flashlight in Half-Life 2 were somehow 1000x better then we have now.

    9. Re:Energy Storage...OF THE FUTURE! by American+AC+in+Paris · · Score: 1
      You make a great point, but I'd love to see a different approach to this sort of "suspense building". Instead of having a limited battery on these things, why not have equipment failure, instead? Hell, build it into the standard weapons, make some pieces of equipment more reliable than others. Your Desert Eagle? Unstoppable, never fails ya. The "Reason" minigun prototype? They mean it when they say "not for use in the field"!

      A well-scripted equipment failure strikes me as a far more effective suspense-builder than "your battery is low". Heck, have the flashlight start misbehaving five levels before the major event--plant that worry early!

      --

      Obliteracy: Words with explosions

    10. Re:Energy Storage...OF THE FUTURE! by kin_korn_karn · · Score: 1

      System Shock 2 had that but they overdid it - everything was such junk that unless you had Repair skill maxed out nothing lasted longer than maybe an hour of in-game time. I think that scared everyone away from trying it in another game.

    11. Re:Energy Storage...OF THE FUTURE! by Minna+Kirai · · Score: 1

      The permanent flashlight in Doom 3, even though it is probably scientifically accurate for a Martian space station, was something of a let-down in terms of game play.

      No it wasn't. All lighting in Doom, whether portable or stationary, was ludicrously underpowered. It didn't make sense scientifically, and it didn't help gameplay either.

      Even BEFORE the catastrophy hit the station it was still absurdly dark... of course, the setting was a bizarre alternate-universe where photons don't rebound off solid surfaces to create the phenomena called "ambient illumination".

      Please don't tell me that in addition to a bulky flashlight with a pale, narrow beam which excludes the use of weapons, you wanted it to run out of power in 10 minutes too. The eternal flashlight minorly improved the horrid gameplay.

    12. Re:Energy Storage...OF THE FUTURE! by euxneks · · Score: 1

      Sounds like the current state of affairs for the US. Weapons research over energy research..

      --
      in girum imus nocte et consumimur igni
    13. Re:Energy Storage...OF THE FUTURE! by ehiris · · Score: 1

      Luxeon LED flashlights, which are bright, last for 7 hours on one battery charge.

    14. Re:Energy Storage...OF THE FUTURE! by Seraphim1982 · · Score: 1

      So what...you're saying flashlights of the future will be 1,000 times brighter, sort my socks, and play showtunesy? Otherwise I don't quite get what you're saying. All I need is a flashlight, the visible portion of the electromagnetic spectrum isn't going to change that much in 20 years that suddnely technology that lets my flashlight run for hours now will only work for minutes in the future.

    15. Re:Energy Storage...OF THE FUTURE! by servognome · · Score: 1

      It's called an analogy.
      20 years ago an iPod would be mindblowingly amazing, which is now commonplace, yet we still use the same alkaline batteries in most of our flashlights.
      So it's possible we get a gravity gun and still have to worry about replacing the duracells in our mag-lites.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    16. Re:Energy Storage...OF THE FUTURE! by Leperflesh · · Score: 1

      It seems to me that the answer to this problem is to not give you a flashlight, instead of giving you a stupid and implausible flashlight.

      Give the guy a little candle. That makes more sense. No, really, he finds some emergency candles in a box somewhere and you can light the thing, but you can't carry it and your gun at the same time, and it tends to blow out a lot.

      Or, maybe he's got a kid's party glowstick. Low light source, lasts for a little while, gradually fades, and fades, and fades... until it's basically useless.

      Or, maybe he is using a cigarette lighter. Or matches.

      It seems to me there are lots of solutions to the problem (you want darkness to build suspense and give the mean beasties something to leap out of) that aren't incredibly stupid. All it takes is a tiny amount of creativity.

      -Lep

      --
      I am allowed to criticize you: you are not allowed to criticize me. Sorry, that's just how things are.
    17. Re:Energy Storage...OF THE FUTURE! by Zangief · · Score: 1

      I mean, you've got this freakin' gun that can telekinetically heft and fling oil drums over great distances, but you've still gotta worry about flashlight batteries?

      Flashback 20 years: You mean you have a walkman that can carry 10,000 songs, has as much file storage as 1000 PCs, can sychronize contact information, plays games, has an LCD screen, all in a package the size of a deck of cards, and you still gotta worry about the battery wearing out in 8 hours!

      Wrong. Grandparent is right. The gravity gun must use a crapload of energy. No way around it. No f*cking way. The same principle to energize it could be applied to the flashlight, so the crapload of energy could be used to shed light for hundreds of hours.

      On the other hand, the "walkman of the future", just uses the same energy as the old one, but in an efficient way.
      --
      Wiki de Ciencia Ficcion y Fantasia

    18. Re:Energy Storage...OF THE FUTURE! by Sj0 · · Score: 1

      What's the electricity throwing machination of death running on?

      Why don't we use one of those to keep our flashlight running?

      --
      It's been a long time.
    19. Re:Energy Storage...OF THE FUTURE! by Sj0 · · Score: 1

      The patch helped that dramatically.

      SS2 is still one of my favourite games of all time.

      --
      It's been a long time.
    20. Re:Energy Storage...OF THE FUTURE! by Sj0 · · Score: 1

      The glowstick is a good idea in theory, but you don't have enough colour granularity to do it realistically. There are only 255 shades of red, green, or blue(and another 8 of alpha), which would mean that you'd end up with too little space to do it.

      --
      It's been a long time.
    21. Re:Energy Storage...OF THE FUTURE! by Erik+Hollensbe · · Score: 1

      It's a plot device, relax. Have you ever played a PnP RPG? Ever get pissed at the guy who constantly quotes the fucking PHB everytime the DM tries to get things going?

      One DM I used to play with had this little saying, "give me your character sheet". He'd tear it in two, and tell you how you died. That's what you got for telling the world creator he was wrong.

      And the result is that we got through campaigns a lot quicker and had a lot more fun when assholes like that didn't join his games.

      It's called "suspension of disbelief".

    22. Re:Energy Storage...OF THE FUTURE! by UranusReallyHertz · · Score: 1

      The thing is though that if you could control gravity like that you would be immune to any projectile weapons. Or Gordon could just use it to pull guns out of the enemies hands. Oh well its still really neat.

      --
      Smoking is an expensive, slow, and unreliable method of suicide.
    23. Re:Energy Storage...OF THE FUTURE! by Sj0 · · Score: 1

      That doesn't mean it's not funny to point out the inconsistency.

      Besides, suspension of disbelief also requires things to follow pretty much the same rules. Just like when I was playing KOTOR today, and that crazy bitch decides to sacrifice herself to save me from this dark jedi I was trouncing. WTF? I had already dragged down 90% of his health and one more hit from my dual lightsabres would have killed him really dead, and I had used thermal detonators at a distance to do most of the work, so I was still at full health, and I was jacked up on stims! Why did she have to do that, other than as a thinly veiled deus ex machina?

      In this case, it's an object from the real world not working like it should. Instead of bringing you into the world, you go "damn, I should buy some energizers. Then I could go a few hours without having to recharge my flashlight!". :)

      --
      It's been a long time.
    24. Re:Energy Storage...OF THE FUTURE! by Mulletproof · · Score: 1

      "Flashback 20 years: You mean you have a walkman that can carry 10,000 songs, has as much file storage as 1000PCs, can sychronize contact information, plays games, has an LCD screen, all in a package the size of a deck of cards, and you still gotta worry about the battery wearing out in 8 hours!"

      The function and abilities of those devices has changed. The function and abilities of a flashlight... Has not.

      --
      You need a FREE iPod Nano
    25. Re:Energy Storage...OF THE FUTURE! by Citizen+Gold · · Score: 1

      I mean, you've got this freakin' gun that can telekinetically heft and fling oil drums over great distances, but you've still gotta worry about flashlight batteries?

      What you don't realise is that the actual "gun" is the size of a watch fob. That great big thing you see on screen _is_ the battery for the gun.

    26. Re:Energy Storage...OF THE FUTURE! by sahonen · · Score: 1

      of course, the setting was a bizarre alternate-universe where photons don't rebound off solid surfaces to create the phenomena called "ambient illumination".

      This is the reason I don't like the "fully dynamic lighting" craze. The lighting is far too harsh (especially the razor-sharp shadows) and there's no radiosity. I think the optimal compromise is static lightmaps for most of the lighting, with dynamic shadows that work by subtracting from the lightmap, plus a few fully dynamic lights for flashlights and other really dynamic sources.

      --
      Make me a friend and I'll mod you up
    27. Re:Energy Storage...OF THE FUTURE! by servognome · · Score: 1

      Why do most people still use alkaline batteries for their flashlights now, since there are so many better technologies like in computers? Because a flashlight is $20, a laptop is $2000.
      The scientists creating the machine of death probably had a little extra budget to spend on new power sources.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    28. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0

      WEll to be fair, the scales of economy works in favor of the battery. Its been around for a hundred or so years, and is a very cheap source of electrical power that is well understood. The power source for the gravity gun, is probably exotic, not manufactured world wide, etc.

      Its similar analogies, would be currently we use akalines all the time to power our flashlights, gbas, etc. But there exists a the fuel cell, which could provide more power effiecently, but the only commercial uses now are in some prototype cars, and NASA use, etc.

    29. Re:Energy Storage...OF THE FUTURE! by EuroChild · · Score: 1

      Perhaps Gordon should visit ThinkGeek...?
      http://www.thinkgeek.com/gadgets/lights/5a9f/

      --
      Does this make my brain look big?
    30. Re:Energy Storage...OF THE FUTURE! by Minna+Kirai · · Score: 1

      This is the reason I don't like the "fully dynamic lighting" craze.

      That's not the cause of the problem in Doom. What happened is they simply wanted the gameplay to be based on monsters jumping out of the dark, but couldn't trust users not to cheat by cranking up gamma-curves if there was even a tiny ambient component.

      Dynamic lighting is not incompatible with ambient-type effects. PCs aren't fast enough to do it properly (raycasting), but faster compromises like conics of brightness are easily possible. They will occasionally create anomalies where a surface is illuminated although it really is blocked from the light, but those can be minimzed, and the net effect will be closer to the behavior of real light in a scene.

    31. Re:Energy Storage...OF THE FUTURE! by Anonymous Coward · · Score: 0

      And we already have LED flashlights that run _weeks_ on one charge. I know, I have one with 10 LEDs (not even the superbright white ones you get today) and one with 4 super bright ones.

      In 5 years we have one with 20 supersuperbrightones, that still runs continusly for a week!

      Tels

  12. Slashvertisement! by Anonymous Coward · · Score: 0, Flamebait

    Nice Slashvertisement... Given that the users here provide content, are the registered Slashdot members entitled to know how much Slashdot gets paid for placing stories like this one on the front page?

  13. Quid pro quo by Infinity+Salad · · Score: 4, Informative

    Quid pro quo is loosely translated as 'this for that.' What was stated above were 'caveats,' that is, 'qualifications or warnings.' -1 Offtopic. /dork.

    1. Re:Quid pro quo by Anonymous Coward · · Score: 0

      So does "quid pro quo" mean some sort of reward/revenge?

      e.g. "the campaign donors were given cabinet positions as quid pro quo"

      Something like that?

    2. Re:Quid pro quo by Infinity+Salad · · Score: 1
      Yeah, that is pretty much it.

      There are 'beneficial' ones, like your example, (to the parties involved anyway) and then the 'not-beneficial' ones, e.g. 'quid pro quo sexual harassment' (give me a kiss or you don't get your paycheck, etc.).

      I never took latin though, so don't go "quo"ting me...

    3. Re:Quid pro quo by ziggy_zero · · Score: 1

      I think it's more commonly used when both parties benefit - I always have a flashback to Silence of the Lambs to help me remember what it means..."Quid pro quo Clarice...." etc.

      --
      I belong to the ______ generation.
  14. Yeah, but... by Staos · · Score: 0

    Just think of the increase in ambient noise levels if they didn't do that, delayed it again, and threw on another six months of polish.

    I would bet you could hear the screams ten miles from civilisation.

    --
    In Soviet russia, only old Koreans profit from pictures of Natalie Portman stored on Beowulf Clusters.
  15. Re:All Hail by Kenja · · Score: 2, Interesting
    "if Steam stops 1/10 of the various hacked up cheatmod shit I'll be on it."

    And if it causes the game to take hours to install (if you can actualy connect), slow to launch and pops up adds on your desktop? Steam is a joke, it has done nothing to stop pirates and will do nothing to stop cheaters.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  16. Team Fortress Mod? by pitdingo · · Score: 0

    Anyone heard of the status of the Team Fortress Mod, or Team Fortress 2? Team Fortress Classic is one wicked mod for HL 1.

    1. Re:Team Fortress Mod? by SuperRob · · Score: 1

      Team Fortress 2 is based on the Source engine, and is still coming, according to Valve.

    2. Re:Team Fortress Mod? by JustNiz · · Score: 1

      > I wanted to like it, but it gave me severe nausea, worst ever in a shooter except for Kingpin.

      Oh man, I symapthise. Has anyone figured out why some games cause that and some dont?

      I play UT frequently and for long periods with never a problem, but I struggled through Max Payne with my teeth gritted, because of the motion/nausea effect. The original Doom was the worst I've ever experienced though.

      It seems to help some if I turn head/weapon-bob off, but I've never really figured out what makes some FPS games cause headaches/nausea and not others. Anyone else have any ideas or suggestions?

    3. Re:Team Fortress Mod? by Whammy666 · · Score: 1
      It's coming. But knowing Valve, it could be another 5 years before it's released. TF2 has been the butt of many vaporware insults. The sad thing is that TF2 won game of the year in 1999. How vaporware can win game of the year is a mystery to me.

      However... [shameless plug] Weapons Factory for HL2 is coming and will feature much of the such gameplay offered by TFC. I like to think of it as TFC on steriods. If you want to help with models, sounds, and/or mapping, come to the HL2WF website and drop me a line.[/shameless plug]

      --
      When all else fails, run.
    4. Re:Team Fortress Mod? by IAmRenegadeX · · Score: 1

      Sometimes a low frame rate can cause this. Any idea what kind of frames-per-second your machine is getting with this game? If it's under 30 (most of the time), try lowering the video/audio settings (especially the resolution) until you get something workable, or upgrade the machine.

      The same problem was an issue for early V/R games -- the frame rate and resolution was too low to provide sufficient feedback and "reality", so the brain just can't figure it out...and makes you sick. :)

  17. Extremely impressive indeed by carcosa30 · · Score: 5, Interesting

    I have to say, I was floored by HL2.

    I didn't like the first one very much. I wanted to like it, but it gave me severe nausea, worst ever in a shooter except for Kingpin.

    But in halflife2, the engine nausea is gone, and I was very surprised to find that the game pulled me in to an extent I haven't seen since maybe Doom2.

    In Halflife2, it's the storyline that does it. Very dark take on a police-state future, reminding me a bit of science fiction stories like "The Sheep Look Up."

    And the use of the physics engine is nothing short of phenomenal.

    One serious criticism I have of the game is how bloody linear it is. It's almost like a rail shooter at times. Even out in the open, you're limited to a thin strip of land that you can drive on, and there's only one way to go-- tunnels collapse behind you, and the way forward is usually so obvious that it might as well have neon arrows pointing in that direction.

    The climb-and-jump puzzles are back, too, and in my view that's not a good thing. Don't like 'em. I'd much rather have open-ended gameplay and maps that allow you to go anywhere and take any of several routes to the finish rather than extremely linear chutes that funnel you toward the finish.

    Of course, with more open-ended maps, you'd miss out on all kinds of really interesting storyline, like Father Grigory.

    Oh, and like they said, the engine is totally insane-crazy. At times it's almost like you're in a movie. And like the first one, there are numerous ways to skin a cat in many of the tactical puzzles. Once you realize that, the game gets a lot easier.

    I don't see a lot of replay value with this one due to the extreme linearity. I understand people replayed the first one again and again, but that doesn't float my boat, personally.

    Expect the mods on this one to be awesome, though.

    --
    Intolerance for ambiguity is the mark of the authoritarian personality.
    1. Re:Extremely impressive indeed by scribblej · · Score: 2, Insightful

      Well said. I agree with your analysis -- except that the game itself is just so fun that I am enjoying it my second time through, and I expect to have some fun with it in the future as well.

      The interesting thing about the linearity of the game is that it's so natural -- the first time through I didn't really realize I was being led around by the nose.

      As far as climb-and-jump puzzles go, I don't remember a single one. I remember a couple of points that were evidently supposed to be climb-and-jump puzzles (like 'stay off the sand!' and that radiation-filled room in the underground car tunnel) but I was able to complete these sections with a minimum of climbing and jumping through 'abuse' of the gravity gun.

    2. Re:Extremely impressive indeed by Slime-dogg · · Score: 0

      Oh, and like they said, the engine is totally insane-crazy. At times it's almost like you're in a movie. And like the first one, there are numerous ways to skin a cat in many of the tactical puzzles. Once you realize that, the game gets a lot easier.

      This translates to: SHOOT THE BARRELS!

      Seriously. Any time in the beginning where you have a tiny gun, and there's a mob of bad guys, they're always going to be around a line of flammable barrels. Use the barrels to take out those sticky-tongued head munchers too.

      Lastly, about the textures... it's really strange. Sometimes you see this wonderfully rendered peice that someone obviously spent a lot of time on. Other times, you're looking at something that looks like it's borrowed from Half-Life. Even with the texture detail turned all the way up, there are some textures that really look like they're low-res and stretched a long way. It just looks bad.

      I think that Doom 3 has better textures, even though I don't like the game all that much.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    3. Re:Extremely impressive indeed by 88NoSoup4U88 · · Score: 1
      The forced enclosings are purely safety triggers against their own linearity : When they wouldn't put in these safe walls, people would be scattered -all over the map- ; Not exactly something they wanted... this time around (HL1 had lots of sections that involved going in between loading areas : Also causing alot of annoyances when stuck in a map).

      I had a few instances in which i kinda cheated on the linearity ; One of them being the first time you get to drive the buggy : Instead of jumping the rocky gap I pushed my vehicle up using my grav-gun (after failing a few times jumping the gap... not having discovered my car -also- had a 'sprint' (turbo) mode :)

      Overall though (i havent finished it yet) HL 2 is a great sequel, and the gravity-engine (thanks Havok!) adds so much to my game experience.

      Job well done to VALVe, and especially to the very inventive leveldesigners, who brought it all together.

    4. Re:Extremely impressive indeed by cavemanf16 · · Score: 2, Interesting

      HL2 isn't completely linear... I have already come across at least one "shortcut" route that took me through a completely different set of circumstances than the previous direction I took (and ultimately died trying). My brother has confirmed this to be the case in another area he was playing in the game. Keep your eyes peeled.

      As for the mods, you are correct, they are awesome. Well, at least CS:Source is. I played the original CS endlessly for at least a couple of years. Only over the past year or so did my desire to play CS wane. But after playing through de_dust in CS:Source I am once again addicted! If you've seen the movie "Saving Private Ryan" then you have a good idea of what it feels like to play CS:Source. Bullets ricochet off of structures near you, dirt kicks up from the ground (and the buildings in some cases) when you're getting fired at, bodies react in true physics form (grenades sometimes launch people in the air as they die) all without losing the fun of playing what I consider to be the video game equivalent of paintball.

      Yes, I really hate the Steam authentication and monitoring crap. It sucks, it really does. It's the price I'm willing to pay in order to enjoy this form of entertainment though. I was actually getting nauscious from playing it for 9 hours straight on Sat., in part I think because my brain was getting too used to the realistic physical movement portrayed in the game but couldn't reconcile those images with my inner ear complete equilibrium as I sat like a bump on a log! LOL

    5. Re:Extremely impressive indeed by joako · · Score: 0

      I didn't like the first one very much. I wanted to like it, but it gave me severe nausea, worst ever in a shooter except for Kingpin. The nausea hits me in certain FPS as well, although I haven't played HL1 yet. You may want to look into the new Half-Life: Source, as the graphics are now updated and you may not experience as much nausea.

    6. Re:Extremely impressive indeed by abdulla · · Score: 1

      It sounds very 1984 to me with Big Brother and all the policing, that was a rather depressing book.

    7. Re:Extremely impressive indeed by hedley · · Score: 1

      I am a big fan of dystopias. I had not heard of the book cited but I am reminded of 1984 and also
      Fahrenheit 451 (the movie) the somber passionless people, a resistance movemnt, loudspeakers beckoning townsfolk to turn in someone etc.

      Great stuff, great game!

      Hedley

    8. Re:Extremely impressive indeed by Erik+Hollensbe · · Score: 1

      A fun experience from when I tried out CS:Source (still haven't bought anything yet, but plan to),

      I was in a tunnel, I think it was de_dust, and another guy was on the other side, we were both covered and pinned down.

      I had a rifle and he had a pistol. There was an AK in the middle.

      Two shots in the direction of the AK, bounced it to him, he picked it up and we ended up winning the round.

      I was awe-struck.

    9. Re:Extremely impressive indeed by cavemanf16 · · Score: 1

      Last night: de_dust for 1.5 hrs straight.

      Normally I hate de_dust, never did that well in it in the original CS because it was an awp/camper map and I am not a good 'camper.' This time around, mayhem! After about an hour I was at/near the top of the score board in terms of kills. It was great fun once again!

      Nothing beats seeing the flash of a grenade going off in the hallways of de_dust, and then watching the beer cans, guns, ammo, and bodies go flying! I know, I know, "won't somebody please think of the children!" I'm sure I have now turned into a murderous, depressed, angst-ridden individual for playing this game which depicts such horrifyingly realistic death.

    10. Re:Extremely impressive indeed by carcosa30 · · Score: 1

      I find that nausea seems to be increased by hopping and jumping around a lot. I theorize that this is why it happened so badly with Halflife, because of all the climb and jump puzzles. (example of this in HL2 is the room that you have to flood after climbing around on pipes...)

      The swaying and jumping of close-by textures seems to be what does it. So I take lots of "look around" breaks when I'm playing that kind of area.

      Now I'm back to Morrowind. Holy crap, that's a great game... The next one, Oblivion, looks to be awesome too. They're using Havoc and Speedtree.

      --
      Intolerance for ambiguity is the mark of the authoritarian personality.
  18. Steam-like online distrubtion is inevitable by onethumb · · Score: 5, Informative

    I wrote a short entry on Steam and why online distribution (or a worse alternative) is inevitable for PC games (console too, eventually). I'd love to hear some commentary on it from fellow /.ers.

    Also, I've heard many complaints about Steam's bandwidth and whatnot. The solution is simple, and Valve went so far as to hire Bram Cohen, of BitTorrent fame, at one point to work on Steam. (Note the timestamp on this article before complaining I'm outta date :) No clue why it doesn't intelligently swarm yet...

    Don

    --
    my smug mug is on smugmug ... is yours?
    1. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 3, Interesting

      For those inclined not to click, the short story is thus:

      - Half-Life 2 took tens of millions of $$ to make and 6 years.
      - Valve only makes $5-10 per copy retail.
      - With Steam, they can make closer to $25-30 per copy.

      = We get better games if Steam is a success*
      = If it's not, we'll see retail prices rise to $60-80 in the near future to compensate.

      Long live Steam!

      * If you buy into the more time + more money = better game. Given the right talent, I think it does, but there's always games like Rollercoaster Tycoon to prove us wrong...

      Don

      --
      my smug mug is on smugmug ... is yours?
    2. Re:Steam-like online distrubtion is inevitable by Tackhead · · Score: 4, Interesting
      > = We get better games if Steam is a success*
      >
      >= If it's not, we'll see retail prices rise to $60-80 in the near future to compensate.

      I'd gladly pay $60-80 for a non-steam version of HL2.

      > Long live Steam!

      Because the day Steam's authentication servers go away, your $40 boxed retail version and your $30 pile of GCF files become worthless.

    3. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      I have to politely disagree. :)

      Steam works fine in a disconnected mode after you've authenticated, for one thing.

      And for another, it's completely braindead easy for them to push out a small patch to Steam users that removes Steam as a requirement for unlocking/playing/whatever if they decide to shutdown the service. All installed and future copies can easily be un-Steamed.

      Don

      --
      my smug mug is on smugmug ... is yours?
    4. Re:Steam-like online distrubtion is inevitable by Lehk228 · · Score: 4, Insightful

      actually that patch has already been released, but not by Valve.

      --
      Snowden and Manning are heroes.
    5. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0

      Because the day Steam's authentication servers go away, your $40 boxed retail version and your $30 pile of GCF files become worthless.

      Give me a break.

      You and others keep saying this as if you all are completely ignorant to the whole realm of software cracking. Rest assured whenever that day comes, the crack will already be widely available.

    6. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0

      I liked rollercoaster tycoon...

    7. Re:Steam-like online distrubtion is inevitable by Tackhead · · Score: 1
      . Steam works fine in a disconnected mode after you've authenticated, for one thing.

      Does that hold through reboots? Do I have to have this Steam thingy running (even in "offline") mode every time I boot, even if I have no intention of playing HL2 on that session?

      Or do I have to reconnect to the 'net and let Steam re-phone home after every reboot of the machine? (My gaming rig is a power-hungry Windows box. As should come as no surprise to the Slashdot crowd, it gets rebooted a lot, I like to keep it off teh Intarweb for obvious reasons, and the fact that it's a noisy power-hog are two reasons why I prefer not to run it 24/7.)

      > And for another, it's completely braindead easy for them to push out a small patch to Steam users that removes Steam as a requirement for unlocking/playing/whatever if they decide to shutdown the service. All installed and future copies can easily be un-Steamed.

      Which would be awful nice of 'em, and I hope they do so. But doesn't that give the lie to whole "But Steam's part of the HL2 engine!" rhetoric? :)

    8. Re:Steam-like online distrubtion is inevitable by Kenja · · Score: 1
      "Steam works fine in a disconnected mode after you've authenticated, for one thing."

      Please explain how you authenticate if there is nothing to authenticate to?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    9. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      Note: I don't work for Valve, I'm just a fan who has some friends there. My word isn't gospel (and you're insane if that ever crossed your mind ;)

      Steam doesn't need to talk to the servers except during initial install. You can run it for years in disconnected mode, and it doesn't need to run on every boot. You can, if you'd like, connect just once and never again. Your game keeps working.

      I seriously doubt Steam will get discontinued anytime within the usual "shelf life" of HL2, so it's probably a non-issue, but I don't see why it would be difficult to extricate Steam from HL2 if it had to die.

      Don

      --
      my smug mug is on smugmug ... is yours?
    10. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      Yes, if you're installing a brand-new copy of the game and there isn't a Steam server to talk to, there might be issues.

      A standalone patch could solve it, easily. (And as some have noted, there are probably some shady patches out there that do just this already).

      But more importantly, Steam isn't very costly to operate in a "authentication only" mode, so I can't see this piece going away anytime soon. It's probably pennies per transaction, if it's even that high.

      The costly piece (relatively speaking) is the actual transmission of gigabytes worth of data. That piece isn't necessary to let you play your retail copy, so it's not a big issue.

      Look, the bottom line is, I lose or destroy CDs all the time. I have tons of games I'd love to replay, but I can't find the CDs. Steam disappearing is no different than losing a CD, except that it's far far less likely to happen since it's a money-making venture. It would be idiotic of them to shut it down when it's generating cash.

      Don

      --
      my smug mug is on smugmug ... is yours?
    11. Re:Steam-like online distrubtion is inevitable by realdpk · · Score: 1

      The more game developers that go the direct route (which I agree is better than using a publisher), the lower that $25-30 per copy will get to be, and eventually they'll probably only be making $5-10 again. But, at least, they'll be working for themselves. Maybe they'll spin off the distribution side of things and sell it to others... and become a publisher themselves, heh.

      On the other hand, while I don't like the publisher-developer relationship I've read about, I do not like Steam. I bought the boxed version (cost less than the online version, granted) of HL2 and waited for hours to be able to play, after it finished installing, simply to log in to Steam. And yet, for some reason, the game *still* requires that the Half-Life 2 CD be in the drive. It's crazy.

      I do hope that Steam itself fails miserably, and that some other system that is designed to be consumer-friendly takes its place.

    12. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0

      The crack, predictably, is already widely available.

    13. Re:Steam-like online distrubtion is inevitable by RedWizzard · · Score: 1

      The problem is that Steam is not online distribution. It's online distribution and access control. That is a whole lot harder to accept.

    14. Re:Steam-like online distrubtion is inevitable by Kegetys · · Score: 1

      Steam is an interesting idea, but I think it sucks because its only for Valve's games (Or games that get some kind of deal with valve to deliver them through steam?). Imagine if all games used such a system; if you'd have 10 games installed on your system you'd also have 10 steam-like clients installed, and that would propably end up being quite messy.

      The price of the games should also be much lower when ordered as a download service, and there should be an option to get the game on a CD/DVD in addition to the download with a bit of extra price. This way I could buy the game, download it immediately and also have a 'hard copy' of it sent to me after a few days. The CD/DVD version should not require this authentication thing that HL2 requires, so I could still play it after 10 years if I'd want to.

    15. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      I should be clear here: I'm not suggesting a move away from the publisher-developer model.

      Publishers take a lot of flak, but they do provide valuable services: financing, marketing, quality assurance, etc. For a small developer, those resources are invaluable. There's a reason even companies like id and Epic, with a long string of continous hits and plenty of cash, keep using publishers.

      I'm not saying the relationship won't change - it probably will, and has a few times in gaming's past already.

      But the big move here is the move away from (or at least an alternative to) retail. The retailer takes a pretty huge chunk of the dough from the title. With that chunk back in play, both the developer and publisher stand to benefit.

      Requiring the CD in the drive AND Steam is idiotic, I agree. Alas, I'm fairly positive that was mandated by Vivendi, Half-Life 2's publisher. I doubt Valve would care one way or the other, what with Steam.

      Steam clearly has its fair share of problems. But I'm optimistic both about its ability to evolve to compensate and overcome them and about the ability for other people in the industry to take not of its shortcomings and create good alternatives.

      I think if it failed completely, we'd be stuck with retail for quite awhile longer. I've seen the way VC and other investors react when there's some high-profile crater in a new space... it takes awhile to forget.

      Don

      --
      my smug mug is on smugmug ... is yours?
    16. Re:Steam-like online distrubtion is inevitable by Minna+Kirai · · Score: 1

      - With Steam, they can make closer to $25-30 per copy.

      That's an unjustified assertion. What gives them $25 margins isn't Steam itself, but simply digital distribution, without giving tradtional publishers a cut.

      Digital game distribution could be accomplished more easiy without Steam. There was no requirement to author a new, proprietary file transfer protocol including irritating background client processes. Normal HTTP, SSL, and PK methods would've been quite sufficient.

    17. Re:Steam-like online distrubtion is inevitable by Kenja · · Score: 1
      "A standalone patch could solve it, easily. (And as some have noted, there are probably some shady patches out there that do just this already)."

      Whats on the CDs is encrypted. If you can crack the encryption more power to you (of course that would be illigal). All the pirated versions or the "no steam" patches rely on an existing decrypted copy of the game.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    18. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      I keep hearing this argument over and over: "it should be cheaper if I download it."

      I can't understand this argument at all, hopefully you or someone else can help illuminate me.

      It's the same game. The major cost of the game is not the CD. It's the long hours of work by 65-100 people involved in the title. It's the 6 years of effort and time.

      There's a very real possibility that Half-Life 2 couldnt' have gotten made like it is today without banking on Steam being a success. It was a *very* expensive game to make. Just do the math on the # of employees, the # of years, etc. The higher margin on Steam might very well be a necessity just for Valve to break even or profit.

      Given a choice between a game as good and as polished as Half-Life 2 for $50 via Steam, or a much lesser game for $40 via Steam, which would you choose?

      If you want Half-Life 3 to be as incredible as Half-Life 2, Steam *must* be a success. The economics dictate it. The # of people buying PC games isn't appreciating much, but the budget is skyrocketing. Valve *must* find more margin somewhere, and Steam is their solution.

      I'd love to understand the other side of the viewpoint though. Why would you demand a lower price, knowing that it would destroy the quality of future titles?

      Don

      --
      my smug mug is on smugmug ... is yours?
    19. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0

      I read the article and I'm not sure where you're getting the nearly 100% mark-up on game software. PC software is typically low margin (10-20%, not the 30-40% in your article). Console games are slightly higher markup, but still not at the 40% rate.

      You can often find game titles marked down by half later, but those mark downs are either after the title has sold a large amount or has been out so long that it's clearance. Unlike movies and music (which are discounted when first released),popular software sells at MSRP when it's first released. You may see a slight promotional discount after a month or so to bring in the "friends of the early adopters". Then it doesn't go down in price until several months later - unless it's a complete dog.

    20. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0
      Well, gee, are we doing them a favor by downloading the game vs. buying a retail copy? Put it this way: is it cheaper for the publishing company if I download their latest book vs. having them print and distribute it?

      I won't answer my first question, because the answer is plainly obvious.

    21. Re:Steam-like online distrubtion is inevitable by tricops · · Score: 1

      Yikes. I like BT, but at the same time, I'm not a huge fan of it. I don't like how they've taken out the cap configurability of the main client. I know, nobody likes a leech, but most of us have limited up bandwidth and it's frustrating to have that saturated. I know I know, the official client supports a cli option, how obvious!

      Anyway, on a different but related topic, what's worse is I'm hearing whisperings of at least one large ISP starting to severely cap BT traffic in the background to something like 10-20k using traffic shaping software/hardware. With BT traffic accounting for like 60-80% of ISP traffic (wild guess/recollection of the insane # seen in past articles) now, other ISPs can't be too far behind, which doesn't bode well for its use for something like that.

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    22. Re:Steam-like online distrubtion is inevitable by tktk · · Score: 1
      I didn't read all of it, but I skimmed through your entry. (Sorry but I am from Slashdot after all.)

      I think one thing you missed with online distribution is that it eliminates buyback (or sellback) programs. I still know a few software stores that will buy back used games. This won't happen with the Steam distributed HL2.

      If online distribution becomes the norm, then people won't be able to sell back their games to get a little credit toward a newer game.

    23. Re:Steam-like online distrubtion is inevitable by Anonymous Coward · · Score: 0

      I still will not buy it until the crack and warez patches are out for it.

      Yes, I buy software and games. but I demand that I can use/play it in the future if I have the box/cd/etc... so that is why I always download the keygens, the cracks, the nocd patches, etc...

      as a paying customer I deserve the ease of use that the pirates get to enjoy.

      Funny, how developers despise their customers so muc has to make it more difficult for them to use the software than the pirates that snag it 3 hours after it hit's the streets.

    24. Re:Steam-like online distrubtion is inevitable by Rew190 · · Score: 1

      Of course, because there's no reason that Valve couldn't release a patch before they left that would enable you to not have to use Steam to play.

      This comment comes up CONSTANTLY, yet never makes sense. If the company goes under and doesn't patch it, those guys now have shitty names and will have that stigma follow them. If the publisher just pulls the plug, all of the customers of the game are going to be pissed off at the developer. Let's not even talk about the possibility for law suits, the hackers (who have already beaten Steam verification), etc.

      I mean, think about the sort of backlash that any company involved in HL2 would face if one day noone could play a game that they payed for.

      Can someone please offer a plausible scenario that would result in however many thousands of consumers simply not being able to play the game ever again?

      With that said, can we please stop modding this argument up as if it's this definite pending event?

    25. Re:Steam-like online distrubtion is inevitable by mikapc · · Score: 1

      If with Steam Valve makes $25-30 a copy and they were making $5-10, if anything valve should charge LESS not more for their game like say $25 for a game. $50 for a game is far too much in my opinion and I'll never pay that much.

    26. Re:Steam-like online distrubtion is inevitable by realdpk · · Score: 1

      You're right about the VC, of course, having seen that as well. I shouldn't wish for failure on anyone, anyways, but a little foresight would have gone a long ways (with me, anyways).

      I have a certain fondness for retail, solely because if I buy something physical, except for HL2 or MMOGs, I know I can install it pretty much any time in the future and still enjoy the game.

      On the other hand, I've seen publishers pull all sorts of tricks to mess with developers. I think the relationship between the two is backwards. The publisher should be the developer's customer. This means the developer would have to raise their own money, but in the end, they would probably benefit if their product is of sufficient quality.

      Regarding the CD situation, I guess I can be glad that HL2 didn't balk at my installation of CloneCD. I actually had to download a no-CD crack for a purchased copy of CoD: United Offensive just to play it (thanks, publisher Activision!).

    27. Re:Steam-like online distrubtion is inevitable by istewart · · Score: 1
      I'd gladly pay $60-80 for a non-steam version of HL2.


      Would you have a reason to pay this much for HL2 if Steam did not exist? Thus, is such a demand in fact a result of the constraints placed on supply? If it is, then perhaps you can see why Valve would pursue such an idea.
    28. Re:Steam-like online distrubtion is inevitable by shario · · Score: 2, Insightful

      Of course they wouldn't do that, because they would be liable to compensate the damage they made to their bankrupted property by preventing further sale of their products! You're usually not allowed to give anything away in bankruptcy, that would affect the rights of your debtors.

    29. Re:Steam-like online distrubtion is inevitable by pod · · Score: 1
      Steam works fine in a disconnected mode after you've authenticated, for one thing.


      Ah... that's why so many people can't play offline even after confirming their registration and after Steam says the game is 100% complete and ready for off-line play? Apparently the problem is that those users logged out of Steam completely (!) or improperly.


      And for another, it's completely braindead easy for them to push out a small patch to Steam users that removes Steam as a requirement


      And they would do this out of the goodness of their hearts?


      Yes, there are patches out that will make HL2 not use Steam (they fake it out), but they're illegal.

      --
      "Hot lesbian witches! It's fucking genius!"
    30. Re:Steam-like online distrubtion is inevitable by onethumb · · Score: 1

      Yes, if they had to shut the service down for some reason, they would do it out of the goodness of their hearts.

      They're gamers too, and since I personally know them, I can speak to their character. Contrary to popular /. opinion, not everyone who's out to make a buck is evil. :)

      Don

      --
      my smug mug is on smugmug ... is yours?
  19. Praise Indeed by CleverNickedName · · Score: 5, Informative

    It must also be said that valve did an excellent job on making the game accessable to lower end machines. It runs fine on my 2.7 GHz, 512 Meg laptop with no graphics card to speak of.

    Not great, but "fine"... :)

    --


    Unfortunately, I am not Wil Wheaton
    1. Re:Praise Indeed by Anonymous Coward · · Score: 0

      It must also be said that valve did an excellent job on making the game accessable to lower end machines. It runs fine on my 2.7 GHz, 512 Meg laptop with no graphics card to speak of.

      2.7GHz is low end now? Cripes! I was expecting to read something like "1GHz" after "low end" there...

      Makes my "new" P4-2GHz sound pathetically inadequate.

    2. Re:Praise Indeed by StewedSquirrel · · Score: 3, Insightful

      Since when is a 2.7GHz laptop a "lower end machine"?

      I understand the lack of substantial video card bein an issue, but most of the peple I know are running sub-1GHz machines....

      Stewey

      --
      There are 10 kinds of people in the world. Those who understand binary and those who don't.
    3. Re:Praise Indeed by CleverNickedName · · Score: 1

      Well, the CPU is fine, I guess, but there are very few new games out there which will run as well as this does on my machine.

      The lack of a graphics card it a burden to carry. :/

      --


      Unfortunately, I am not Wil Wheaton
    4. Re:Praise Indeed by Anonymous Coward · · Score: 5, Funny

      "... with no graphics card to speak of ..."

      Really? I once played the entire soundtrack to Grease on my 3.2GHz, 512Meg laptop with no sound card to speak of and it was great!

    5. Re:Praise Indeed by Tetsugaku-San · · Score: 0

      Since people started putting 4ghz cpu's in their desktop.

    6. Re:Praise Indeed by euxneks · · Score: 1

      When the hell is a 2.7 GHz & 512 MB system a "lower end machine??" I must have a mucky system in the lower depths of hell then, as I only have a 1.2GHz system!

      --
      in girum imus nocte et consumimur igni
    7. Re:Praise Indeed by mrchaotica · · Score: 1

      Yeah, I'm typing this on an 800Mhz machine -- of course, it's a PPC G4, not a P4, so it's not all that bad. ; )

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Praise Indeed by Tim+C · · Score: 1

      Since when is a 2.7GHz laptop a "lower end machine"?

      Since gamers were buying 3.8GHz machines and overclocking them.

      Sure, lots of people are running sub-1GHz machines, but they're not

      a) hardcore gamers
      b) new machines

    9. Re:Praise Indeed by CreatureComfort · · Score: 1



      Yeah, but how well does HL2 play on it?

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    10. Re:Praise Indeed by bynary · · Score: 1

      Yep, there are those of us who still play games on "lower-end" machines. Yeah, my clanky old dust bin (Athlon 2400+, 768 MB PC2700, Radeon 9100) is a real pain to get running, what with the cranking and smoke and all, but once she gets purrin' she'll run for a solid couple hours on one tank o' diesel.

      --
      http://www.bynarystudio.com
    11. Re:Praise Indeed by bynary · · Score: 1

      Oh, and yes, it plays HL2 beautifully. 60+ frames per second, with most of the bells and whistles turned on. The processor runs a little hot (btw, anyone know why GTA: VC, HL2, and other games would make my Athlon XP 2400+ spike to 50+ degrees? I'm using an Antec Sonata Case with a LanBoy power supply and a Zalman CNPS6000-Cu heatsink/fan combo. I dust it out regularly.), but the game runs fine.

      --
      http://www.bynarystudio.com
    12. Re:Praise Indeed by euxneks · · Score: 1

      Yeah, but how well does HL2 play on it?

      I run linux ;)

      --
      in girum imus nocte et consumimur igni
    13. Re:Praise Indeed by jred · · Score: 1

      What resolution do you play at? I have an XP2500+ w/ 512 & a Radeon 9200, and I could barely play HL:Source.

      --

      jred
      I'm not a mechanic but I play one in my garage...
    14. Re:Praise Indeed by MrHanky · · Score: 1

      Do you use the DirectX9 rendering path? If so, try the DX8 or DX7 instead. See this round-up from Anandtech.

      Blah, my stupid XP 1600+ can't handle the game anyway. :-(

    15. Re:Praise Indeed by Matt+Perry · · Score: 2, Insightful

      I wouldn't call 2.7 GHz low end unless you're a hardcore gamer that's always upgrading to the latest hardware. 800MHz with 128 MB of RAM is my impression of low end these days. I only know a few people with machines faster than 1.3 GHz.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    16. Re:Praise Indeed by Anonymous Coward · · Score: 0

      i once fucked a dead goat

    17. Re:Praise Indeed by detect · · Score: 2, Informative

      Runs very well on my 2500+, 512meg and GeForce MX400 card. No slowdown at all and looks so much nicer than I expected.

      --
      // The fastest Alt-Tab in the West
    18. Re:Praise Indeed by CleverNickedName · · Score: 1

      I realise 2.7 GHz isn't a bad speed for most things, but machine would generally not be classified a gaming computer.

      Fot what it's worth, my graphics card seems to be an "Intel(R) 82852/82855 GM/GME Graphics Controller".

      --


      Unfortunately, I am not Wil Wheaton
    19. Re:Praise Indeed by darkvizier · · Score: 1

      If you were playing the soundtrack to Grease, how could that be great? I think your hardware is irrelevant in this case. :)

    20. Re:Praise Indeed by bynary · · Score: 1

      Several things that I have done:
      1. Update Catalyst drivers from ATI (this might be a part of step 2)
      http://www.atitech.com/support/driver.html
      2. Go through IGN.com's HL2 Optimization guide
      http://gear.ign.com/articles/554/554744p1.html?fro mint=1
      3. Make sure your OS, mouse, monitor, and sound drivers are all up to date. If I'm not mistaken, there's an AMD CPU driver update for WinXP.
      4. Use the following settings (Options -> Video -> Advanced)
      - 800 x 600 resolution
      - Model Detail - High
      - Antialiasing - None
      - Texture Detail - High
      - Filtering Mode - Trilinear
      - Water Detail - Simple Reflection
      - Shader Detail - High
      - Shadow Detail - High
      - Wait for Vertical Sync. - Disabled
      5. Turn off any tool bar helpers you're not using (i.e. Gmail Notifier, Weatherbug, Quicktime, Winamp, etc.)

      Sure, it won't look as pretty as it would on a P4 3.2 Ghz w/ 1 Gig of Corsair RAM and a Radeon X800 XT (oh, and a SATA drive wouldn't hurt), but it runs just as smoothly (except for the commonly reported "hiccups" that seem to affect people across the board) as it does on most other machines. Hope this helps!

      --
      http://www.bynarystudio.com
    21. Re:Praise Indeed by Anonymous Coward · · Score: 0

      It must also be said that valve did an excellent job on making the game accessable to lower end machines. It runs fine on my 2.7 GHz, 512 Meg laptop with no graphics card to speak of.

      I play RTCW: ET online with a P3 500Mhz and a GeForceMX400. I still manage to own many spoiled ass with this piece of "junk".

      This same hardware is a Samba fileserver and is used for developing a website on (also runs Apache and MySQL). It also allows me to use VMWare for testing in the MS explorer browser.

      Take this "low-end" machine of yours and stick it up your ass.

    22. Re:Praise Indeed by Anonymous Coward · · Score: 0

      Damn, I just upgraded to a 1.2ghz.. Argh. I can run M. Word though!!

    23. Re:Praise Indeed by Anonymous Coward · · Score: 0

      If you were playing the soundtrack to Grease, how could that be great?

      Well he DID say no sound card.

    24. Re:Praise Indeed by EvilSporkMan · · Score: 1

      The computer I'm posting from is 850 mHz with 128 MB of RAM, you insensitive clod!

      --
      -insert a witty something-
  20. someone PLEASE tell me.. by Moustache+N+Tits · · Score: 1

    ok, so after the incredibly disappointing ending in Halo2, I have to ask... does half-life2 do the same thing? I got that impression from the review, but am I going to be as pissed at Valve as I was with Bungie for the studden credits half way through the story!?

    1. Re:someone PLEASE tell me.. by Leroy_Brown242 · · Score: 1

      The ending to HL2 left me thinking that if there isn't some more to this game soon, like a HL3, I'm going to have to back hand some bitches over there at Valve.

    2. Re:someone PLEASE tell me.. by Ignignot · · Score: 1

      Well this is a spoiler so don't read on unless you want it to be ruined...


      Ending: You win. Remember what happened at the end of HL1? Yeah, same thing here.

      --
      I submitted this story last night, and it didn't get posted.
    3. Re:someone PLEASE tell me.. by cmpalmer · · Score: 1

      If it took this long to create the Source engine, maybe they can crank out a sequel without writing the next generation engine -- more levels, more content, more story, maybe a few tweaks. Like they did with HL: Opposing Force, but maybe a little longer.

      --
      -- stream of did I lock the front door consciousness
    4. Re:someone PLEASE tell me.. by Leroy_Brown242 · · Score: 1

      That's nearly exactly what i said in another post.

      great minds, er something eh? :)

  21. Good but not fantastic. by eddy · · Score: 1

    It's a railway FPS with scripts acting out a scene before your eyes every so often. Most often, the finale of the scene involves you killing the actors.

    It's nice, but like many other games which add something new to the mix (in this case the physics), too much time is spent trying to showcase the tech. "Really? You mean that if I add weight to that side, the other side will raise? Amazing! Can we do it again?"

    I give it 3.5 out of 5. Good, but not very filling.

    --
    Belief is the currency of delusion.
  22. Stolen Code by goldspider · · Score: 4, Funny

    No wonder it took so long to develop. It must have sucked having to start from scratch when that code got stolen. I wonder how the burglars got it out of the building. Did they put it in a briefcase and just walk out the door with it?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Stolen Code by Girckin · · Score: 1

      A hacker in Germany stole the code through their internet connection. They actually realized that it was happening part way through and ran around unplugging all of the computers, but it was too late to stop the transfer completely. See the Final Hours of Half Life 2.

    2. Re:Stolen Code by Ignignot · · Score: 1

      No, they used the physgun to snatch it from Gabe Newell's corpulent fingers, and then proceeded to strafe jump away!

      --
      I submitted this story last night, and it didn't get posted.
    3. Re:Stolen Code by realdpk · · Score: 1

      Perhaps you mean the hacker copied the code?

    4. Re:Stolen Code by Anonymous Coward · · Score: 0

      The stolen code wasn't to the engine itself. It was mostly just bits and pieces to the various support programs like the mapper and model viewer. In short, the code theft was not responsible for the year delay in releasing hl2.

    5. Re:Stolen Code by Anonymous Coward · · Score: 0

      Holy totally-missed-my-point, Batman!

  23. All i wanted was to play.... by Hexzero · · Score: 1, Interesting

    Talk about a good place to finally shout, rant and scream. I was not planning on buying the game, but that changed when I saw a couple screenshots in a review a couple days before release. *edit*(Yes I know the code was stolen and authentication was needed) Two quick points- 1. Valve/Steam authentication Sucked! The servers were completely bogged down and I had problems for more then 26 hours after purchasing the game online. Why didn't I just buy the game at the store? Well, I would of had to authenticate through Steam/Valve anyway, so I though I was cutting out the middle Man. Turns out the man didn't care to much about it's customers. Read through the forums on their website and you will see that there were problems galore. Halo2 didn't run into server problems on their big release. Why? Because they anticipated the number of servers that would of been required based on presales numbers. Microsoft did something correct for once.... Point #2 The game has some great graphics! Facial animations are done to perfection. The storyline is half decent.. Outside of that, there is not much more to the game. I beat it in a couple days of playing off and on when bored or between football games. The only thing I have to look forward to is the spam I have been spraying on Valve/Steam's boards.... Mods will be the only thing that make this engine truely great! Final Conclusion: Save your money until Mods are released. The game is great, but there will be better on the horizon.

    1. Re:All i wanted was to play.... by Babbster · · Score: 1
      Why I Hate Game Reviews 101: "Save your money.." "The game is great..."

      Wouldn't, by definition, a "great" game be one which a person should buy? I'd recommend learning how to write better reviews but the truth is that 90% of game reviews are similarly bad and I wouldn't know where to look for good ones.

    2. Re:All i wanted was to play.... by Hexzero · · Score: 1

      I understand where you are coming from. Perhaps I should of said replayability is not so good, or maybe the graphics were half decent but the overall game could of been better. THank goodness I am not a true reviewer. This was painfully done over two remote connections....Just so i remember to apologize for my crapppy writing.

  24. It's all about the engine by Stalyx · · Score: 1, Insightful
    That's right people. Forget the game, it's merely a showcase of the true abilities of the engine. The game is good, nice story, stunning effects, a fairly high coolness rating... the engine on the other hand is the next generation

    I know some of you will argue that Doom 3 is more visually appealing but doom 3 still had a lot of work needed on the muliplayer aspect. Whereas half-life 2 focused on the multiplayer. This fact alone makes it a more appealing to developers

    1. Re:It's all about the engine by Anonymous Coward · · Score: 0

      dude, have you even played either of those games? half life 2 has focused on the multi? it doesnt even have multi.

      don't do drugs.

    2. Re:It's all about the engine by Stalyx · · Score: 1
      Ok, I should clarify.

      Yes, I have played both games. And the multiplayer portion I am talking about is the Counter-Strike source which is an excellent addition in my opinion. Counterstrike is fun. Which goes to prove that the game is just a showcase to a vastly superior engine!

    3. Re:It's all about the engine by revscat · · Score: 1

      That's right people. Forget the game, it's merely a showcase of the true abilities of the engine.

      While that is true to a certain extent, I disagree that it is of prime importance. Without the outstanding writing and storyline to back up the engine, HL2 would have been just another FPS, albeit one with a gravity gun. Imagine, if you will, if this game had had the level of gameplay that Daikatana had. We would all be righetously pissed, no matter how good the underlying engine was.

  25. Thanks Zonk! by Anonymous Coward · · Score: 0, Funny

    Your fantastic review makes me want to buy it!.

    Now go fuck yourself.

    Love,
    OS X users

  26. Big Deal: Give me GTA by DogDude · · Score: 0, Troll

    Big Deal. Another 1st person shooter. They've been around since Castle Wolfenstein 3D. Prettier graphics, better detail, better physics, but in the end, nothing truly innovative. Instead, I've been blown away by the story, acting, music, detail, depth, and freedom in GTA San Andreas. This is a TRULY unique series which I think blows away everything on the market. Sure, you need more than a rudimentary reptilian brain that reacts to flashes of light on the screen, but that's what makes it so awesome. I just don't understand the fascination with 1st person shooter #2156. On top of that, I'd have to buy a brand new $1000 computer to play it on. Uh, no.

    --
    I don't respond to AC's.
    1. Re:Big Deal: Give me GTA by Anonymous Coward · · Score: 0

      So you'd rather play a 3rd person shooter?

    2. Re:Big Deal: Give me GTA by Anonymous Coward · · Score: 0

      I have played pretty well every FPS that has come out of the PC over the last 5 years, and numerous titles before that time. And the question 'What is the difference between all of the FPS's?' has come up often to me.. Especially from the likes of the other genre obsessed. Heres what I figure:

      - An FPS is like an interactive story.
      - The differences come in the way the story is told.
      - Every FPS has a different feel to it.
      - The feel comes from the use of lighting, acting (cut-scenes/ingame scenes), mob placements, maps, and of course in-game puzzles.

      Some of these FPS's can get the adrenaline pumping, and some can invoke other states. To use movies in an analogious way - You don't judge movies based on the similarities within the genres, but the differences.

    3. Re:Big Deal: Give me GTA by Anonymous Coward · · Score: 0

      On the contrary, playing make-believe 'gangsta' is right in the ballpark for a "reptilian brain" if you find that sort of game amusing above the age of 14.

  27. To recreate the feel of an FPS: by Anonymous Coward · · Score: 0, Offtopic

    1. Start by putting on blinders. Peripheral vision does not exist.

    2. Learn to walk, jog, and run in a perfectly fluid fashion. Never skid or stumble. Your locomotion should should approximate driving a boat on calm waters more than anything else. This balance is impeccable, regardless of nearby explosions, physical blows or bodily condition.

    3. Climb, vault, and crawl at designated points only.

    4. Assume all physical hazards have the impact of nerf bats to at most a strong punch. Revel in the fact that you can absorb blow after blow with only slight visual distortion when the immediate hit is made. (counterstrike players ignore this rule)

    5. Most important: Strap your right hand to the trigger of a large gun. This shall be your primary interaction with everything. Never allow it to leave your field of vision unless swapped with another weapon. .... so am I the only one that thinks the FPS genre feels like so much new paint? Now that I've become a recent console convert, I must say that third person, paradoxically enough, feels more immersive.

  28. Re:burned before by Osty · · Score: 1

    Please don't let HL2 suck as much as Halo2. Please please please.

    What part of Halo 2 sucked? The ending was a little weak (cliffhanger), but if you followed the story it did give a small amount of satisfaction. It was like the ending to Empire Strikes Back. The rest of the game is top-notch, and the multi-player component is the best I've seen. Half-Life 2 had to go and re-hash Counter-Strike (again!) to get a decent (not that I would call CS "decent", but apparently some people like it) multiplayer game in the box, and they didn't do anything new in the game besides updating the graphics.

    It'd be nice if Valve would release a demo of HL2, so I could gauge how well it will work on my aging GeForce 3. At least with Halo 2, I know that it will work so long as I have an XBox. No need to drop another $200-500 to upgrade a video card so I can play the game decently.

  29. HL2 by VAXGeek · · Score: 1

    What was good:

    Graphics, physics were awesome.
    Single player is also totally awesome.
    Everything looks great and feels really fluid.

    Bad:

    Where's the rest of the SDK?!!
    NO DEATHMATCH?!?!
    The ending... sorry, I just thought the last 2 chapters were REALLY boring. The ending reminds me of the ending of the 2nd Matrix movie.

    --
    this sig limit is too small to put anything good h
  30. Half-life 2's invisible walls annoying... by brxndxn · · Score: 5, Interesting

    I am loving Half Life 2 and I think the game really rocks.. Though, I'm annoyed with two things..

    You cannot skip a part of the game or 'take shortcuts' if you find a faster way to do something like in normal FPs's.. As an example, I used the airboat to jump through a dock area without blowing up some strategic exploding barrels to form an entry. But, when I tried to complete the next jump, I hit an invisible wall in midair... until I completed the first part and the 'wall' dissappeared. It's happened elsewhere in the game.

    Also, the characters have no interaction. Freeman never talks and the other characters are invincible. So, I usually pelt them with barrels and other debris using the gravity gun while they're talking to me. It gets pretty funny sometimes when you smack a guy in the head with an exploding barrel from across the room and he just keeps talking..

    --
    --- We need more Ron Paul!
    1. Re:Half-life 2's invisible walls annoying... by scribblej · · Score: 1

      I hit an invisible wall in midair... until I completed the first part and the 'wall' dissappeared. It's happened elsewhere in the game.
      ----

      Could you be more specific? I'd like to see it happen, too.

      I had something similar occur to me, here's how to reproduce it:

      ** SPOILERS **

      .

      .

      .

      Okay. Wheny our'e dirivng the buggy around the shore witht he antlions, you come to a house with a car parked in front that you can drop off a cliff by knocking out the blocks under it's tires.

      At the NEXT house with a car, you are first introduced to the seeker mines. At this house with the seeker mines, you can push the car around with your gravity gun. Go ahead and push it off the cliff, then grab one of those seeker mines and shoot it where the car was. BOING! It'll bounce off the car as though it were still there, even though it isn't.

      Odd. But certainly no dealbreaker. Yours sounds like much more of a problem, could you describe how to get it to occur and where exactly?

    2. Re:Half-life 2's invisible walls annoying... by WhiteDragon · · Score: 2, Insightful

      That sounds specific and reproducible enough that you should report it to valve. Valve Contact Information I don't know how good they are at listening to bug reports, but chances are, something specific like that could be fixed pretty easily.

      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
    3. Re:Half-life 2's invisible walls annoying... by owlstead · · Score: 1

      There are certain drawbacks in using a story line like this. For you it might be interesting to skip parts of it by not playing by the "rules". For experienced players not being able to circumvent the system is irritating. For less experienced or new players to the game, missing a clue can be catastrophic (doling forever is not fun, I've done it too many times). Same goes for _literally_ killing the story line of course.

      The best games though find a way to redirect you to where you need to be, or make sure you get the hints some other way. It seems that that is not the case with this game - though I haven't played it myself yet.

    4. Re:Half-life 2's invisible walls annoying... by McBeer · · Score: 1

      I had the *exact* same problem. I even did the jump like 4x to make sure.

      --
      Hikery.net - The best hiking site ever. Made by yours truly.
    5. Re:Half-life 2's invisible walls annoying... by brxndxn · · Score: 1

      I don't remember the names of the areas or anything, but it was a dock area where you had to blow your way under the dock by getting out of the boat and igniting barrels placed near a door in a cargo container that was lying in the water. Then, you gain speed under the dock, go up a ramp, and jump into a tunnel in the wall.

      However, I just jumped over a pile of rubble in between the barriers under the dock and landed inside the 'ramp area'. Then, when I tried to jump the ramp, I went smack into nothingness instead of going in the tunnel.. I get frustrated by games that try to control me. I'd rather play the game than have games control me.

      --
      --- We need more Ron Paul!
    6. Re:Half-life 2's invisible walls annoying... by Anonymous Coward · · Score: 0

      Hopefully FarCry will have more of an influence on future games :)

    7. Re:Half-life 2's invisible walls annoying... by Alkaiser · · Score: 1

      Crap! I totally forgot about that! I had the same thing happen, too. It's not hard to get up that rubble. Got myself a HUGE amount of momentum, even hit the "turbo boost" and PANG! right off the invisible wall in the air. As soon as I blew up the cargo container it let me make the jump. Ugh.

      --
      Netjak.com independent reviews of domestic & import video ga
    8. Re:Half-life 2's invisible walls annoying... by RotJ · · Score: 3, Insightful

      Yeah, this really sucks for people who enjoy speedrunning. There were a lot of impressive tricks that could be used in the first Half-Life to breeze through a level.

    9. Re:Half-life 2's invisible walls annoying... by Hydrogenoid · · Score: 1

      I had the very same problem.
      It happens in the harbour with a sunk ship in the middle, two vehicles shooting at you on the piers, and in which you have to shout a barrel inside a container (big parallelipedic one, the kind trucks or ships move) to get inside with the airboat.
      But instead of shooting and entering, you can jump on a tree near an inclined platform you are supposed to jump from, and you end up missing the jump everytime, whatever your speed is.
      I actually didn't realize it was intended and banged my head quite a few time. :-)

    10. Re:Half-life 2's invisible walls annoying... by koreth · · Score: 2, Informative
      I wasted two hours on exactly the same invisible wall before I finally broke down and read some spoilers that told me what I had to do. Like the parent says, it's not the only place you're penalized for trying to find your own path through the game.

      For those who want to see this themselves... it's in the "Water Hazard" level. The section in question has a beached ship on the left, followed by a ramp that you're supposed to use to jump over the water into a tunnel on the right. The main part of the area is a big open space with a beached ship in the middle, a couple of broken cargo containers on the outside walls, and two armored cars on the pier/road above you.

      If you ram your boat repeatedly into the space just to the right of the ramp (there's a little gap between the ramp and the fence) you can flip your boat up into the air and land on the other side of the fence at the bottom of the ramp. From there you can back off to get a running start, go speeding up the ramp, and you'll hit the invisible wall rather than going through the tunnel.

      What you're supposed to do is... (spoiler)



      ...walk to the far side of one of the cargo containers and see that it contains some explosive barrels. Shoot one of the barrels and the end will be blown off the container, after which you can drive your boat through and around to the ramp.

      Another example is in the section with the crane -- it is possible to stack stuff up such that you should be able to climb up and over the barbed-wire fence. But no, the game designers didn't think of that, so instead of sneaking up behind the guards nearby, you get to paw helplessly at the glass wall above the fence, like some poor little zoo animal in a display case. The guards are probably too busy laughing at you to bother shooting you.

    11. Re:Half-life 2's invisible walls annoying... by Anonymous Coward · · Score: 0

      It gets pretty funny sometimes when you smack a guy in the head with an exploding barrel from across the room and he just keeps talking..

      You wanna see something really, really silly? Get GTA3 vice city, get a trainer or cheat code which allows you to change the main character to be another another character model from the game. There is a porn actress model in the game which you can also select.

      That's right, you become a swimsuit wearing blonde with cup-D and the funny thing is, you also see that model in the in-game cut-scenes.

      I guarantee you, seeing some of the in-game cut-scenes being acted out with that porn star model is absolutely hilarious.

    12. Re:Half-life 2's invisible walls annoying... by Specter · · Score: 1

      *** SPOILERS ****
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      Yup, my brother-in-law had the same thing happen to him as well. He also found that you can't climb the ladder in the elevator shaft up to Ravensholm unless you blow the lock on the security grate. (i.e. stacking boxes to get over the grate doesn't work.)

    13. Re:Half-life 2's invisible walls annoying... by brxndxn · · Score: 1

      FarCry was awesome...

      On some of the levels, I would go covert the whole way through. Then, I would replay as a Rambo badass.

      A good level to be a Rambo badass on is the river level. Get a gunship and go as fast as possible. Switch the weapon to missles and fire off missles as you dodge a helicopter, another gunship, and various turrets and bad guys firing at you. If you drive the boat well, you can avoid most of the fire and blow up the helicopter on the way without losing speed.. It looks like a sweet R-rated action movie sequence.

      --
      --- We need more Ron Paul!
  31. Something you maybe didn't notice: by Canthros · · Score: 4, Informative

    The game still looks good in lower-detail modes.

    The last game I played through was Tribes: Vengeance, which runs off the UT2K4 engine. Doesn't run well at all on my decrepit GeForce 3 until quite a few things are turned off, at which point, only the number of polygons is impressive: the textures are muddy, the light soures don't glow, etc, etc.

    Half-Life 2 ran beautifully on the same hardware at the same resolution with only a couple of settings turned down (textures at Medium, water reflections on simple). There were times when I needed to turn things down a bit more (shaders caused me problems at various points), but it still looked fantastic.

    --
    Canthros
    1. Re:Something you maybe didn't notice: by Canthros · · Score: 1

      I suspect you are only half right.

      I'm pretty sure they get handled in software, which is very much the problem.

      --
      Canthros
    2. Re:Something you maybe didn't notice: by sw155kn1f3 · · Score: 1

      Of course it does have shaders... all directx 8.0 shaders are supported in hardware and directx 9.0 shaders are supported in software.

      --
      - Arwen, I'm your father, Agent Smith.
      - Well, you're just Smith, but my father is Aerosmith!
    3. Re:Something you maybe didn't notice: by pod · · Score: 1

      HL2 uses an iterative engine, like FarCry. More details/plys pop in as you approach. This breaks in a couple of cases in both games: when using zoom view. When you look at some feature, it looks one way; but when you zoom in the feature will change completely, sometimes revealing things behind it as it reshapes.

      But I find Farcry had a better tuned engine. For example in HL2 you walk into a room, and see a table. As you approach, suddenly a bunch of drawers pop in and it's a desk! Just like that! In the same room, just feet away! You can nail the moment of transition down to the exact pixel. I think if you're in a small room, that should be the most detailed view, no matter where you stand. Maybe when you pick up an object it could zoom in on it more. But in the same room? Eech.

      --
      "Hot lesbian witches! It's fucking genius!"
  32. Correction... by EpsCylonB · · Score: 5, Funny

    The sequel, Half-Life 2, has been in the works for almost six years and is one of the most hyped and anticipated games of 2004.

    And 2003 as well, but thats a whole other story...

    1. Re:Correction... by ehiris · · Score: 1

      Wow, time flies. Actually I gave up on waiting for it and was surprised when I saw the "now in stores" ad on slashdot.

    2. Re:Correction... by bcemoli · · Score: 1

      Wouldnt Duke Nukem Forever also fall into that category?

  33. Missing feature? by brundlefly · · Score: 4, Funny

    I was quite upset to discover that the game has no Super Turbo Turkey Puncher 3 console anywhere in any of the levels. Big disappointment.

  34. trilinear filtering = UGLY by michaeltoe · · Score: 1

    The least you could do is use some anisotropic filtering for the screenshots.

  35. Re:All Hail by Infinity+Salad · · Score: 1
    I think the purpose of Steam was really more to allow Valve to bypass publishers so they wouldn't have to share revenue. 'Stopping pirates' was probably stated to give the project a more noble goal.

    (no, I am not saying that Valve was wrong to try and bypass; I am simply saying that they wanted to put a pretty face on it!)

  36. Ow. by csmacd · · Score: 2, Funny

    Too Late! PA is dead!

    Warning: mysql_connect(): Host '192.168.50.64' is blocked because of many connection errors. Unblock with 'mysqladmin flush-hosts' in /mnt/nfs-w1/users/penny-arcade/www/php_admin_heade r.php3 on line 11
    Host '192.168.50.64' is blocked because of many connection errors. Unblock with 'mysqladmin flush-hosts'
    Warning: mysql_select_db(): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) in /mnt/nfs-w1/users/penny-arcade/www/php_admin_heade r.php3 on line 15

    --
    Don't pick up the pho*(@)$*@&@!@ NO CARRIER
  37. Doom3 Engine Comparisons? by _bug_ · · Score: 4, Interesting

    Could anyone whose played both Doom3 and HL2 care to offer any comparisons between the two, on an engine level. (Try to ignore story, if possible.)

    I've only played D3, and the items listed as breakthroughs in HL2 seem to already exist in Doom3. So is it just hype, or is there a real difference?

    About the only thing I've heard thus far is that HL2's engine seems to be more forgiving for older hardware. Any truth to that?

    1. Re:Doom3 Engine Comparisons? by Repugnant_Shit · · Score: 5, Informative

      Physics:
      In D3 the physics, to me, didn't seem like a big deal, or a large part of the action. HL2's physics are threaded through the entire game - it just wouldn't be the same without them.

      Shadows:
      D3 had wonderful technology. If three light sources were shining on an enemy, it would have three shadows. HL2's shadows seem to be a one-shadow-per-model deal. And they sometimes seem to be cropped when they land on walls.

      Graphics:
      D3 has good graphics. The interactive, high-quality computer textures were amazing. The way light fell on enemies was well-done, and really added to the atmosphere. However, HL2's graphics were much more varied and colorful. The attention paid to detail was unbelievable.

      Also, because of the more varied level and model design, features such as bump-mapping and are used to better affect in HL2, although D3 is quite stunning.

      AI:
      D3 is an iD game - there's not much AI to speak of. HL2's AI is an improvement over that of HL1, but with 6 years to get it right it should be. The enemies work together as a team, and your friends do what they should.

      Maps:
      D3 featured mostly small, cramped maps. While beautiful, I felt that the reason there weren't many large open areas was because of performance. Outdoor areas never seemed to have as much detail. HL2 does have its share of cramped hallways but also an equal share of outside fun. A beach, a city square, etc. add variety and run as smoothly as the indoor scenes.

      Performance:
      I have 2.4Ghz P4, 1GB of RAM, and a GeForce 6800. D3 performance was nothing special, dipping as low as 15 FPS. HL2's benchmark gave me 85 FPS, and the actual game was silky smoooooth, with anti-aliasing and 8x anisotropic filtering.

      On the whole, they both have good engines, but I enjoyed HL2 much more, and think they did a much better job of showcasing what a modern engine should do. The Doom 3 engine is probably more advanced, but also almost too resource intensive (note the quality setting for video cards that don't exist yet).

      Wow that was long. Hope this helps somewhat. Couldn't tell you about audio because Windows doesn't believe I have a 5.1 setup, so I can only do stereo.

    2. Re:Doom3 Engine Comparisons? by js3 · · Score: 1

      I would like to know this too. It's been strange the last couple of weeks with nobody mentioning it. I've also heard about how great the halflife2 graphics are, but all the screenshots I've seen don't even look better than the ones in farcry.

      --
      did you forget to take your meds?
    3. Re:Doom3 Engine Comparisons? by Paraplex · · Score: 1

      in Doom 3 there were a few limited outdoor scenes (travelling through large outdoor areas from the confines of a train) which led me to believe that the D3 engine is capable of some truly competitive GFX...

      The bumpmapping is also much better implemented in doom 3 IMHO.

      As well as that, within days of D3 being released, there were patches released by the modding community which improved the engine in various ways... full dynamic self shadowing, parallax mapping, not to mention improvements to the actual game itself (making bodies, decals, shells remain, improving the appearance of weapons etc)

      HL2 seem to have completely missed the opportunity for this by locking the original HL2 data out to modders (or am i missing something here?) so its a little hard to compare without truly being able to push the engine to its limit like we could with doom 3.

      Both of them suffer from too low 'max size' texture maps, and a far too limited library of textures & props from which to create the environment.

      If I was a developer/serious modder, I would take into consideration:

      PRO HL2: The sheer number of HL2 players, the brilliantly implemented HL2 SDK

      PRO Doom3: HL2's apparent limited embrace of true open source, The big brother "steam" ball and chain

      ahh who am i kidding.. i'd mod for fascist HL2...
      "HL2... its safer here"

      'plex

    4. Re:Doom3 Engine Comparisons? by Coryoth · · Score: 1

      One small note

      I have 2.4Ghz P4, 1GB of RAM, and a GeForce 6800. D3 performance was nothing special, dipping as low as 15 FPS.

      I'm running on a 2.0 GHz P4 laptop with 512MB of RAM and a paltry GeForce 4 Go, but managed to get very respectable frame rates out of D3 even at 800x600. I have no idea how HL2 would perform, but I was impressed with how well D3 scaled down (mostly with respect to the video card).

      Jedidiah.

    5. Re:Doom3 Engine Comparisons? by ehiris · · Score: 1

      HL2 and Doom 3 are very different. HL2 engine is more of a mix between Doom 3 and Far Cry. The transparency and water patterns in HL2 are far better then anything I've seen in Doom 3.

    6. Re:Doom3 Engine Comparisons? by Anonymous Coward · · Score: 0

      From what I have seen Doom 3 is prettier, but the problem is that the shadows cause such a performance hit that they only put small rooms into Doom 3. My feeling is that the Doom 3 engine could reproduce all the visuals, including the big outdoor spaces of HL2 but add shadows. The things is no computer could run it. As computers get faster we'll see bigger and bigger rooms in D3 engined games.

      As for HL2 being more forgiving, I get better frames in HL2 on my crappy machine than in Doom 3 provided I am in a smallish area. If I'm outside with a helicopter flying around it really chugs. Again, that's a level design thing rather than an engine thing.

      Next physics. HL2 physics is great. Doom 3 had the odd box you could push around, so my feeling is that they have the physics in the engine, they didn't do much with it in game though, and again I think that's because they are taking such a performance hit on shadows that they can't waste too much cpu on physics.

      Another point on D3 shadows, from what I could see you could only have solid black shadows. Presumably blending shadows with what they are cast on takes too much computation at the moment. I think this is the reason D3 is so dark. Black shadows in a dark room look right, if they had had brighter rooms the completely black shadows look out of place. I'm curious as to weather blended shadows is possible in the engine but just not used.

      Erm, anyway, summary. The HL2 engine is great, and HL2 is an awsome game. I think the D3 engine is even better though, but won't really hit it's strides until we have computers that can run it with big rooms and blended shadows with enough cpu left over to play with physics.

    7. Re:Doom3 Engine Comparisons? by slagish666 · · Score: 1
      ~40FPS in D3.

      ~80FPS in HL2.

      And you can actually tell what's happening in HL2!

      --
      "Consider the lillies of the goddamn field."
    8. Re:Doom3 Engine Comparisons? by oogoliegoogolie · · Score: 1

      The enemies work together as a team
      Meaning the enemies come running at you in single file, or they all stand out in the open and never move, or when you shoot one that's fireing at you over a wall another replaces him in a few seconds at the exact same spot.

      and your friends do what they should.
      Meaning they constantly block your way, can't hit the broad side of a barn, and run straight toward gun turrets.

      I thought the AI in HL2 was pretty weak and rudimentary, in an otherwise enjoyable game.

    9. Re:Doom3 Engine Comparisons? by sosume · · Score: 2, Informative

      HL2: Interactive adventure movie
      Doom 3: Interactive horror movie

      Graphics score equal, though both in different aspects. DOom 3 has better interiors, HL2 has better outside levels and AI. Both have good storytelling and you can walk only one way,
      The downside on HL2 is that it is a more restricting on a lot of things. This makes the game feel less 'real' and more like a movie.

    10. Re:Doom3 Engine Comparisons? by EdinBear · · Score: 1
      Taking out the actual gameplay, and the more technical details of how many shadows there are, etc., I think one of the main differences is in variety.

      D3 is probably the best implementation so far of dark and twisty passages (be they made of metal or stone). HL2 is the best implementation of lit and twisty passages AND outdoor city/suburbscapes AND fast vehicles.

      Far Cry arguably does outdoors better.

      UT2004 definitely does vehicles better (think Onslaught).

      HL2 does the combination of all three - they are all done individually better elsewhere, but not in combination.

      I have to put a word in for the attention to detail, though I know that that is an artefact of the use of the engine rather than the engine itself. It is so immersive that you don't notice most of the detail as the scenery goes by, but it is still there, in the moments when you stop to take a breath.

      The primary difference must lie in the Physics, however. Source was designed with a very open physics model in mind. D3's feels like an add-on.

      I'd expect that future games derived from Source will be more varied in gameplay than those derived from D3.

      Both, however, will look stunning (with the right design team).

      EB ! x

    11. Re:Doom3 Engine Comparisons? by jtids · · Score: 1
      Engine-wise Doom 3 has a superior lighting/shadow model using stencil shadows which work well for indoor environments. I've heard that the engine can also use shadowmaps too, but I not too sure about that. I believe Half-life 2 uses static lighting (lightmaps) for geometry and dynamic lighting (shadowmaps) for dynamic objects such as NPCs, objects you can move etc.

      It will be quite interesting to see what developers will squeeze out of the D3 engine, such as Quake 4 being developed by Raven.

      Anyway it shouldn't be long now until Carmack releases some tech previews of his next engine. According to his site , Armadillo Aerospace, the engine has already gone into production use. He is like some sort of coding machine!

    12. Re:Doom3 Engine Comparisons? by jensen404 · · Score: 1

      The Doom 3 engine is very specialized. It makes no compromise when it comes to accurate and sharp lighting and shadows (all lighting must be realtime: the engine doesn't support light maps) Almost every surface in the game is Bump/Normal mapped. But in being so specialized, the engine has to compromise in other areas... There are no soft shadows or shadowless fill lights. No large and complex outdoor areas.

      In the future all games will use exclusively real time lighting and shadowing. The Doom 3 engine was able to do this now by compromising other engine abilities.

      I like that in Doom 3 and the Unreal engine, there is a single map file for both the editor and the game. This lets all of the level design and scripting to be "open source".

    13. Re:Doom3 Engine Comparisons? by Anonymous Coward · · Score: 0
      Graphics

      Doom 3 has by far and away the better graphics (with one notable exception, see below). In Doom, bump-mapping is used to give everything extra detail, whereas in Half-Life it's used for special effects, like shimmering floor tiles. The result is that in Half-Life you're always aware that your in a world made up of simple geometric shapes with pictures painted on. Doom 3 looked like a real world.

      In terms of human characters, they're both equal. Half-Life fans like to talk about the 40 virtual facial muscles, but good animators at Id achieved much the same effect, so there's not much there.

      However the water effects in Half-Life are stunning. Far away it reflects the world and ripples. Up close you can see to the riverbed. In-between there's a transition. It's the most realistic water I've ever seen in a computer game.

      It should be noted that Half-Life's design allows for lots of little details, such as a crate full of bottles on a desk in a room full of boxes. I don't believe Doom could pull that off. Good level design could hide that though

      Physics

      Half-Life has the better physics engine. It makes for great gameplay, e.g. dropping a fridge into a life to pull a cord to raise a gate; or shooting out supports to collapse a gantry. Doom's physics are just an added extra (a "special effect"), and in some cases are pretty unrealistic: the grenades and small boxes in particular bounce around the place crazily.

      While the Doom physics engine couldn't keep up with Valve's, if it was tweaked and some scripting added, everything in Half-Life 2 could be simulated. For example, while I mentioned the ability to blow out a gantry in Half-Life 2, you can't blow out every gantry (for obvious reasons).

      Technical might-have-beens don't count right now though, and right now Half-Life 2 has the more mature physics engine that adds to the fun of playing the game.

      Artificial Intelligence

      Again, this is an area where many Half-Life 2 fans automatically assumed Valve would do better, based on prior experience. This isn't actually the case. The AI in Half-Life isn't that spectacular (though I'm only on the second vehicle stage). By and large, enemies run or stumble to you. The best way to deal with the combine is to appear then duck around a corner, get a rifle, and wait for them to appear one after the other in turn where you can shoot them.

      Strangely enough, Doom appears to have good enemy AI that's simply never used. Most enemies, bar the Sergeants and Grunts, run straight towards you. The Sergeants and Grunts however duck and hide, and make short runs to new cover as they approach. For people out there who doubt Doom's AI, try the Classic Doom mod: the first level features Sergeants and Grunts and they're very hard to beat. Had the game made more use of these it would be very impressive.

      It is still depressing. however, that neither game has come up with squad based enemy AI.

      Weapons

      Half-Life 2 has by far and away the more enjoyable weapon set. There's a lot of them, there are secondary fire mods, and there's the chance to play sniper with the cross-bow (always fun).

      Best of all is Half-Life's shotgun. Doom's was pretty unimpressive. It sounded rubbish and it's damage was strange (six up close hits on a Hell-Knight was equivalent to three rockets?!?!?). Half-Life's is immensely enjoyable. It really shines when you find yourself dealing with the Ant-Lions: it's like you're in Starship Troopers, one hit and they burst open!

      Gameplay

      This one has to go to Half-Life, and it's not particularly surprising. Since Quake (or, if you want to be controversial, the departure of John Romero) all of Id's games have been curiously joyless. It's like those old sports games that required you to tap the left and right buttons as fast as possible; it's just a mundane repeated test of skill, there's no big moment.

      Further, Doom 3 is enormously scripted. Both games are quite linear, though fran

    14. Re:Doom3 Engine Comparisons? by SmittyTheBold · · Score: 1

      Couldn't tell you about audio because Windows doesn't believe I have a 5.1 setup, so I can only do stereo.

      What's your hardware and how's it all connected?

      --
      ± 29 dB
    15. Re:Doom3 Engine Comparisons? by Repugnant_Shit · · Score: 1

      It doesn't matter anymore, since I restored my Linux installation after I beat the game. I have the SB Live! 5.1 with Logitech surround-sound speakers, with the multiple jacks in the back. The problem I was having was actually fairly common for Windows 2000, but I none of the fixes I found worked. But now I'm back in Linux and have full 5.1 support.

  38. multiplayer action... by Anonymous Coward · · Score: 0

    when is the server coming out for HL2???

  39. FYI: Stutter fixed & upcoming patch! by antdude · · Score: 1

    See VE3D and here.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  40. 6 years development by blanks · · Score: 2, Funny

    20 hours of game play. From what I have been hearing most people have just skipped the single player game, and are just going right into the multi player games.

  41. Help re system specs experience! by Anonymous Coward · · Score: 1

    I match the minimum. Anyone play with something similar? What's it like?

    1.3Ghz Athlon
    256mb RAM (Win98 not XP... I understand XP needs double the RAM for games or something)
    Radeon 9700 (non-pro)
    I plan to play it on my TV which is only 640x480 resolution.

    So... ?

  42. Multi by Allen+Zadr · · Score: 1

    I appreciate your individual effort, and I'm (I hope) probably not the only person who would find these answers helpful - even if they're all similar.

    --
    Kinetic stupidity has a new brand leader: Allen Zadr.
  43. Quid pro quo? by njfuzzy · · Score: 1
    "With all those quid pro quos out of the way, Half-Life 2 is an incredibly impressive experience."

    I do not think it means what you think it means.

    --
    My Photography - http://ian-x.com
    The Deathlings (comic) - http://thedeathlings.com
    1. Re:Quid pro quo? by Anonymous Coward · · Score: 0

      Inconceivable!

  44. All I can say is... by FortKnox · · Score: 1, Interesting

    .... gravity gun + sawblades + row of zombies == MAD FUN.

    Seriously... I bought the CD, and had my issues with Steam the first day. Most people will bitch and moan about steam for months. I don't mind it so much, and the HL2 experience more than overshadows any steam issues.

    Keep in mind... the people bitching about steam right now are the people who will bitch about it forever. The whole 'having to be online to play a single player game' isn't an issue for me, cause I got roadrunner on all the time, anyway...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:All I can say is... by geekoid · · Score: 2, Insightful

      "The whole 'having to be online to play a single player game' isn't an issue for me, cause I got roadrunner on all the time, anyway."

      Assumption that steam will always be there, thatn you will always be able to connect, and that valve doesn't get bought.

      Stream/Valve aside; This model of content delivery is bad for the consumers.
      I won't buy HL2 becasue of it. Perhaps I'll loose out on the greatest game in the world, but it's a small price to pay compared to only being able to run programs you have purchased with the permission of somebody else. somebody who will have financial reason to not give you permission is even worse.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:All I can say is... by Anonymous Coward · · Score: 0

      ... isn't an issue for me

      That you don't have problems in no way lessens the problems of those having them. Nor does it lessen the validity of those people that are bitching about it. You not having a problems "isn't an issue" for those that do. We'll see if you mind in 2 years when they shut off the validating server after being bought out by god knows who. We'll see if you mind next year when you have to sit through an add whenever you try to run your favorite single person mod.

    3. Re:All I can say is... by Barlo_Mung_42 · · Score: 1

      You only have to be online to activate the game. Once activated you can play while offline.

    4. Re:All I can say is... by Anonymous Coward · · Score: 0

      So you have no problem with not being able to play this, and maybe future titles when your cable company has outages, or some dufus installing other cable cuts your connection? The latter has happened twice in this road in the last 6 months, and it sounds like the contractors installing fibre are walking disasters.

    5. Re:All I can say is... by Have+Blue · · Score: 1

      As many, many people have said, Steam will run HL2 without an Internet connection. All you need to connect for is the initial authentication.

    6. Re:All I can say is... by mikael_j · · Score: 2, Insightful
      And what happens when you're on your seventh computer since you bought HL2, you've just installed Windows Spacehorn or whatever version they'll be up to by then, you install HL2 and find out that apparently the Steam servers are no longer active and you suddenly remember that thing you read about Valve getting bought out and dismembered by EA or some other company?

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    7. Re:All I can say is... by Anonymous Coward · · Score: 0

      Easy...you play halflife 3 instead...
      or download a crack for halflife 2..

      duh...

    8. Re:All I can say is... by __aatgod8309 · · Score: 1

      And, as many, many people have said, what happens if the Steam server isn't around for that initial (re-) authentication?

    9. Re:All I can say is... by pnuema · · Score: 1
      Valve's commitment to their community is unprecendented throughout the industry. Seriously. CounterStrike was one of the top online games for *years* - and remember, it started life as a mod. This is because of Valve's commitment.

      IF such a worst case scenario happened, and IF it happened in such a time frame that you still even *remember* HL2, I can't imagine that Valve would neglect this community. They'd release a way to unlock the game.

      As a competitve CS player a while back, I got to witness first hand how active Valve was with their community. They spent thousands of man hours supporting a game that was FREE (if you owned HL), and the work of a non-Valve developer. The can afford to have 6 year development cycles because they know their user base is loyal, and the mod community heavily active - because they take care of them.

      Caveat: Valve abused that relationship about a year before HL2's release. They released a half finished version of CounterStrike (Condition Zero) that had been eagerly anticipated by CS fans that ended up being a bitter disappointment. In addition, it had to work with the obviously beta-quality version of Steam. It was pretty obvious that Valve was using the CS community to work out the bugs with their distribution platform prior to the release of HL2. Their actions following the release of HL2 in the mod community will determine whether or not the company has had a change in philosophy regarding their customers, or whether this was an isolated incident (CS:CZ was written on the original HL engine - it could be that once the Source engine was finished the dev team realized that it would eclipse CS:CZ, and decided to cut their losses and release what they had).

    10. Re:All I can say is... by TedTschopp · · Score: 1

      You play the game in offline mode? And never worry again about EA or some other company.

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    11. Re:All I can say is... by kindbud · · Score: 1

      I won't buy HL2 becasue of it. Perhaps I'll loose out on the greatest game in the world, but it's a small price to pay compared to only being able to run programs you have purchased with the permission of somebody else. somebody who will have financial reason to not give you permission is even worse.

      I agree with you. I haven't bought HL2 because of the requirement to be online for single play. If Steam goes away, so does my purchase. I still play Prince of Persia 2 in a virtual DOS machine. I still play Tribes 1 under a Voodoo emulator. Games I like, I play again and again. But buying HL2 is like buying a song from Itunes, or a month's subscription to a porn site. It is an ephemeral product, and it should be priced accordingly. When HL2 reaches the bargain bin and can be purchased for less than ten bucks, then it'll have reached a fair price for an ephemeral product, and if Steam is still around by then, I'd buy it then for that price.

      Or I might be cruising the South Pacific in my yacht by then, and not give a crap. :)

      --
      Edith Keeler Must Die
    12. Re:All I can say is... by Anonymous Coward · · Score: 0

      Um...hello? Think before you speak, unless, of course, you're planning on playing HalfLife 2 on your Linux box. Oh...you have Windows? Must be Windows 98... Oh...it's XP? Where's your spine when Windows wants it's first time authentication? Ah...I thought so.

    13. Re:All I can say is... by Warpedcow · · Score: 1

      After you do the initial install of Steam and HL2 and all your other Steam apps, and you authenticate, and you set your setup to allow offline mode (so it saves your account info locally) all you do is make a backup of your c:\steam directory (or wherever you installed it). Simply transfer this to your 2nd, 3rd, 4th, etc, computers and it will work fine, without any sort of internet connection on each. Yes it works. I've done it twice already.

      --
      moo
    14. Re:All I can say is... by geekoid · · Score: 1

      " Valve's commitment to their community is unprecendented throughout the industry."

      besides the point.

      " They'd release a way to unlock the game."

      Unless there being bought by someone who doesn't allow it. And why would they? being able to turn off 'support' for the games is a Value add to a purchasing company.

      "As a competitve CS player a while back, I got to witness first hand how active Valve was with their community. They spent thousands of man hours supporting a game that was FREE (if you owned HL), and the work of a non-Valve developer. The can afford to have 6 year development cycles because they know their user base is loyal, and the mod community heavily active - because they take care of them."

      again, besides the point if the CEO gets run over buy a bus.

      "Caveat: Valve abused that relationship about a year before HL2's release. "

      don't forget about the lie they told about the release date.

      Look, put the love of valve aside. Do you think every other company will share the love when they start doing this?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    15. Re:All I can say is... by Anonymous Coward · · Score: 0

      And you install and decrypt it how?

    16. Re:All I can say is... by Anonymous Coward · · Score: 0

      "Seriously. CounterStrike was one of the top online games for *years* - and remember, it started life as a mod. This is because of Valve's commitment."

      Ok, fuck right off if you actually believe this.

      The only commitment valve had was to MONEY. They put out sweet fuck-all after HL1 and the whole franchise was perched on top of counter-strike. If they didn't support it, they'd be long gone by now. History.

      Valve added nothing to counter-strike except for that infernal steaming pile known as steam.

  45. well? by dep01 · · Score: 1

    Is it like the original half-life? only it's half-life 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas...And, the ninjas are all on fire, too?

    --
    "hey, could you pass me a paper towel? er.. I mean... DEPLOY ABSORBTION PANEL!"
    1. Re:well? by IKnwThePiecesFt · · Score: 1

      This is Half-Life, not Halo ;)

    2. Re:well? by lowe0 · · Score: 1

      Well, that quote aptly described Halo 2... except that, while you're barreling through said hospital zone on fire, some asshole puts a pane of glass smack dab in front of you. So, you can see what's ahead of you, but you have to wait two years until they let you keep going.

  46. Defining moment? by Telastyn · · Score: 1

    Pardon if I disagree. The opening sequence to Half Life was indeed impressive. And then you were presented with a pretty jumping puzzle, reminding you that no matter the story, games are about gameplay.

  47. Finished! by Anonymous Coward · · Score: 0

    OK so I just completed the game.....so what am I supposed to do for the next 6 years?

  48. Great moments in lterature by Wrexen · · Score: 5, Funny

    "With all those quid pro quos out of the way..."

    If you don't know Latin, it's probably best not to carpe diem your words like that.

  49. You think you've got problems by Anonymous Coward · · Score: 0

    At least Valve didn't hire Real to handle netw*BUFFERING*

  50. why does this review seem very familiar... by SuperBanana · · Score: 1, Troll

    I stopped reading this review and said to myself, "hmm, oh, wait, no, I didn't read this before". Why? Because I read a Boston Globe review that sounds just like this one. And why were they released on the same day?

    Call me paranoid, but "reviewers" have been well known to post little more than regurgitated sample-reviews by companies for years, and this smacks of the same. If anyone else notices rather similar reviews in their regional paper, feel free to post a reply.

    1. Re:why does this review seem very familiar... by sjwoo · · Score: 1

      Here's the real link: http://www.boston.com/ae/games/articles/2004/11/22 /half_life_sequel_enters_exciting_new_territory?mo de=PF Dunno why SuperBanana thinks they're similar...I didn't think so.

    2. Re:why does this review seem very familiar... by fatwreckfan · · Score: 1

      The working link is actually http://www.boston.com/ae/games/articles/2004/11/22 /half_life_sequel_enters_exciting_new_territory?mo de=PF. And I agree with the other reply that the reviews don't seem that similar.

  51. My review: by Mr.+Flibble · · Score: 4, Interesting

    I finished the game on hard on Friday, here is my take.

    Pros:
    - Graphics and facial animations. Wow. I do mean WOW. (I would have liked more interactions with the characters in terms of plot and what the hell is going on... These moments were great.)

    - Level design - the belivability of the world is unmatched. City 17 looks and feels like a real place.

    - New weapons, the gravity gun.

    - (Other "new" weapon near endgame, I won't mention the details of it here so as not to be a spoiler, but those of you have used it know!) That part was too fun for words.

    Cons:

    - The AI did not seem as good as in HL 1, rather, it does not seem to have the same level of self preservation.

    - You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"

    - The levels while awesome, keep you confined to a narrow tunnel. There is no exploring a-la Far Cry. I would have liked to have seen this on the buggy level.

    - Lack of plot. The plot is very thin, and comes in bits. I really wanted to know what was going on, and while you can piece together an idea from the clues Valve gives you, much is left unsaid and really needs the gaps filled in.

    - The game is too damn short. It is about 1/3 as long as the first one.

    My review:

    9/10

    A must play game.

    --
    Try to hack my 31337 firewall!
    1. Re:My review: by igrp · · Score: 1
      - You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"

      I wish I could tell you how much I concur. It's so unbelievably frustrating to have a great plan and have one of your teammates totally screw it up. And this problem isn't limited to HL2 at all. I've found myself frustrated with the Halo series AI more than once.

      And you know your teammate's AI isn't perfect when the only chance you have to make a silent tactical approach is too off your own team.

      Don't get me wrong - I'm not asking for "Rainbow 6" like control over your team (even though I really liked that game). That would take the whole spontaneous fun factor out of most FPS games (you know, pick up the controler(s), play for a while and then move on). But having some real control over the people that are supposed to be helping you and that you're inevitably stuck with would be really nice.

    2. Re:My review: by Barlo_Mung_42 · · Score: 1

      How many hours would you guess it took you?
      Just curious.

    3. Re:My review: by Spaceman40 · · Score: 1

      - You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"

      Preach it, brother.

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    4. Re:My review: by scribblej · · Score: 2, Funny

      You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"
      ---

      Hahahah.... dude, you said it.

      "Follow Freeman!"

      "DON'T FOLLOW ME *NOW* YOU TWIT, THERE'S A SNIPER RIGHT TH.... too late."

    5. Re:My review: by ehiris · · Score: 2

      Level design - the belivability of the world is unmatched. City 17 looks and feels like a real place.

      Actually because of the bizarre setting and strange dream-like lighting (bright light hitting at a low angle and very dark shades) it is better then real, it is surreal. It is very much like a playable Dali painting.

    6. Re:My review: by Anonymous Coward · · Score: 0
      I finished the game on hard on Friday


      Hard-on Friday? Damn, nobody ever sends me these memos...
    7. Re:My review: by Anonymous Coward · · Score: 1, Informative

      - You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"

      My pet peeves on this:
      When you get too far from your squad, they usually (not always) decide that you're leaving them behind accidently, so they start following you. This became awkward when we got to a "hold them off while I sabotage this generator" segment. I park them in the middle behind some walls for cover, and then run around setting traps. Oh, wait, I have to wander too far away to set the traps and my team follows me into the street... just in time to get wasted by the guys that just appeared while I take cover behind a wall.

      While replaying this area, I told the team to stay in the center behind the walls, only to find that 1 team member decided to "take cover" on the wrong side of the wall, 30 feet from where she should've been, in the middle of the street, standing up and looking around aimlessly.

      And then there's the time I see a blockade through the windows, so I tell me team to wait behind me a ways and use the crossbow to sniper the guy behind the gun emplacement. The rest of the guys start shooting back and I take two of them out (the only two with a clear shot). My team decides "they're shooting at freeman, we need to help!" and a guy runs past me, opens the door I didn't want opened, and then runs out into the teeth of the second gun emplacement. Then a second guy follows him. Scratch two teammates.

    8. Re:My review: by Mr.+Flibble · · Score: 1

      15-17 hours on hard, probably less.

      --
      Try to hack my 31337 firewall!
    9. Re:My review: by upside · · Score: 1

      I'm at work so I can't check this, but AFAIR there were keys to control your team. I'm probably wrong but check the keyboard setup screen.

      --
      I'm sorry if I haven't offended anyone
    10. Re:My review: by GbrDead · · Score: 1

      City 17 looks and feels like a real place.

      Yes, because some of the backgrounds are really from a real place. It's Sofia, my home city (and Valve's art director's birthplace, too).

    11. Re:My review: by Anonymous Coward · · Score: 0

      > I finished the game on hard on Friday, here is my take.

      Wow! Where I work we only get dress down Friday.

  52. HL2 thoughts/review by Obiwan+Kenobi · · Score: 5, Insightful

    This is taken from my blog, but I felt it was thorough/pertinent enough to post here.

    So I finished Half Life 2. Ironically, I never actually completed the original, but I've been excited just like any other gamer over these past few months about what the six-year-development cycle has done for the game in question.

    How has this gestation period treated the game? Very well. It seems that two things are apparent to me as I made my way through the connected, fluid universe of Half Life 2:

    One: Valve are masters of atmosphere. While Doom 3 had its moments, it was mainly atmosphere in the form of no atmosphere. The lack of a true outdoor environment (albeit a small one with high rock ledges around and a fast-moving sky) prevented it from truly sinking in the idea that this is a living breathing world and more of a series of spooky outposts.

    Half Life 2, on the other hand, truly delivered in the atmosphere environment. Everything is as it shouldn't be, which is to say totalitarian and controlled, from the first moment of the game you are subjected to the mindless droning of the Omnipresent Master along with the suddle and barking tones of the Military Component. It's enough to make you creeped out. And in a good way. Not in a Monster Closet (my code name for Doom 3) way.

    Two: The female character of Alex was masterfully done. Never have I truly cared for, nor even felt better just being in the presence of, such a character before. She brought a calming effect that is truly unmatched by any other thing in the game.

    I believe I have noticed something of First Person Shooters here recently, something that I was speaking with my friend Jon about. I call it the Waking Nightmare syndrome. There is a level of stress that the latest FPS's put on you by taking as much control and normalcy away from you. Whether this be Monster Closets (regarding both the mechanic of "boo scares" with doors and the game Doom 3 itself), or spooky towns filled with baddies or buggy rides through the open (and dangerous) road, these games want you on edge.

    And frankly, this type of gaming is scary and nerve-wracking. It makes me not want to play.

    Yet, it does want me to play. But the difference is in the amount of which I can take at any given time. With Doom 3, I honestly just stopped playing it. There reached a point where I realized that the game had determented into Monster Closets, where you would either pass a locker and it would shoot out a monster, or one would simply crawl out after you passed to sneak up on you soon after. Either way, it got to be distracting, formulaic, and yes, even a bit scary. But not creepy scary, like those really good Japanese horror movies. In fact, it never reached horror. It reached scary, and that's nowhere near horror.

    Now Half Life 2, on the other hand, reached something very close to horror, but never quite got there. It presented a world out of control, yet the way that world came to be was never explained, even in the very beautiful and psycho-centric last levels. Now that would be true horror, the ability to build this world then show the awful unmaking of the world you were used to.

    I would also like to note that the finale was grand, but the ending was awful. Fine, Valve, you didn't want to "end" it by any Movie Sense. But we basically just played through one, albeit in a first person point of view, yet you gave us a Kubrick-like (or Twilight Zone) one and expected us to enjoy it. Amused, yes. Enjoyed, no.

    Regardless, it is highly recommended. The game, when it works, even in Waking Nightmare style, is beautiful stuff. There are plenty of levels, locations, and characters that make the trip worth it. I believe the bonds between the characters of Barney, Alex, and the rest were established well, but I do hope that next time they spend more time working on those bonds (or perhaps putting the co-stars in real danger, you know the kind that kills people) and actually -gasp- mak

    1. Re:HL2 thoughts/review by Repugnant_Shit · · Score: 1

      Great review, couldn't agree more.

    2. Re:HL2 thoughts/review by caramelcarrot · · Score: 1

      good review, but it's good that someone else has realised that the squad command in the Anticitizen One (and some other) bits were rather similar to Freedom Fighters (though only for a small section, whereas freedom fighters was for the entire game). So few people seem to have played that game... IO needs to get better PR ;D

    3. Re:HL2 thoughts/review by Makarakalax · · Score: 1

      The last few levels of doom3, notably delta labs 1, hell and a few of the ones after hell where trully horrorific.

      I love Horror flicks, true horror that is not "Boo!" types scares. Doom 3 really satisified me on that level.

      I look forward to getting hold of HalfLife 2.

    4. Re:HL2 thoughts/review by ricotest · · Score: 1

      Freedom Fighters is indeed underrated. I've completed it twice on medium and hard difficulties and it's been a blast throughout. It rarely gets boring. I'm starting HL2 now so I hope it's very similar in that respect.

      10+ hours is a shock though, the game is quite addictive so if I didn't have lectures and social events and stuff I could probably finish it in one day! I really hope that's an inaccurate value.

    5. Re:HL2 thoughts/review by Anonymous Coward · · Score: 0

      you can and will probably stretch it past 10hrs on the 1st time. its a neat movie and the environment and puzzles give you plenty of distractions to make it worth that time. as you'll never be far away from the main track by 2/3 through you'll probably tire of that just as the side things start fading away. anyhow, 2nd time through, when you realize how simple the game actually was, you will do it in under 10hrs and start to wonder when we'll see a game with options and open ended exploration, multiple outcomes and greater interactivity take place inside this engine.

      nice, but not nicer than max payne in its time.

  53. Replay value is in the mods by Barlo_Mung_42 · · Score: 1

    I played the first halflife for a few weeks. Then I played Team Fortress for several months. Then I played Counter Strike for much longer than that.

  54. Now this is interesting by Anonymous Coward · · Score: 1, Interesting

    I got nausea in the first part too, and that was actually the only game I remember I had this.

    I haven't tried hl2 yet, so I can't say if I still have it there.

  55. Unreal Tournament by Anonymous Coward · · Score: 0


    Unreal Tournament is way better, in my opinion.

  56. If only I could get past the menu screen.. by EddWo · · Score: 1

    I'd love to be able to play this game. I paid £35 for it. Installed all 3.5GB, connected and verified with Steam etc. I get to watch the Valve splashscreen, a fuzzy picture with the word Loading, but as soon as the main menu appears I get a BSOD "Page fault in Nonpaged Area" from nv4_disp.dll

    I have a fresh install of XP Pro + SP2, and all the latest drivers etc.

    AMD Athlon 1.33Ghz
    512MB PC133 SDRAM
    Abit KT7A Rev 1.1
    PNY GeforceFX 5600 256MB
    SB Live

    I know its not the fastest machine around but it ought to be enough to at least see something.

    I'm a bit fed up now, all the hastle to get it installed, authenticated, updated, decrypted and validated and it won't work at all.

    --
    "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
    1. Re:If only I could get past the menu screen.. by JustNiz · · Score: 1

      Hint: Lose the AMD.

    2. Re:If only I could get past the menu screen.. by EddWo · · Score: 1

      Thanks, thats really helpful..

      --
      "Taligent is still pure vapor. Maybe they'll be the last who jumps up on Openstep... "
    3. Re:If only I could get past the menu screen.. by M.C.+Hampster · · Score: 2, Informative

      Maybe these might help? (the first isn't the same error, but the resolution might help)

      Games: "Stop" Error Message That References Nv4_disp.dll
      A7V8X - motherboard problems, computer reboots randomly

      Ultimately, nv4_disp.dll is part of the nVidia driver, so you may want to try reinstalling the drivers. If that file doesn't change after reinstalling it, you may need to find some way to forcibly remove it to update it.

      --
      Forget the whales - save the babies.
    4. Re:If only I could get past the menu screen.. by Blakey+Rat · · Score: 1

      What have you done to resolve it? I'd guess it's a problem with your nvidia drivers, based on the hardware specs and the error description alone. Have you upgraded the drivers? Have you tried re-seating the video card?

  57. HL2 Plot Summary by Anonymous Coward · · Score: 0
    1. Re:HL2 Plot Summary by tricops · · Score: 1

      Ahhhh I shouldn't have read that. That's kind of sadly hilarious though :D

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  58. Easily one of the greatest games ever made by billyradcliffe · · Score: 1

    Half-Life 2 is easily one of the greatest games ever made, no contest. From the plot to the graphics to the physics to the animation and voice acting, Valve left narry a stone unturned. I'm constantly amazed by the level of detail, the little puzzles with solutions that you would never think possible in a video game.

    It is quite possibly the most revolutionary FPS since Wolf 3D. This game makes Doom 3 seem outdated already. I can't remember the last time when *everybody* was talking about one game, and were flat out amazed at what they experienced. All hype which led up to the game was well deserved, and I actually feel that the game was underhyped.

    Agree or disagree, but this is one rare game in which nobody in their right mind can say it sucks. You can't say that about many games.

  59. Actually, the Source update is iffy by Nomihn0 · · Score: 5, Informative

    Yes, Half Life 1 was updated with an integration of the Source engine. However, the geometry was not updated. You'll get the same old blocky Gordon man-hands as in the first iteration of the game. Because of this half-complete update, the HAVOK physics engine fails to chagen the game whatoever. It has almost no affect on the environemnt. For example, a barrel in Half Life 1 might be a static object in game, essentially fixed to the ground. The engine does not change any class definitions, obviously, so the game could seem a bit imbalanced to the player. It's like playing Tenebrae Quake. The graphics simply don't fit the game. They are superfluous and actually serve to break the suspension of disbelief (note that Tenebrae is working on that).

    The Source Engine Half Life 1 update was done as a test of mod compliancy by Valve. It was just a convenient result that it proved releasable with a minimal investment by Valve. . . an extremely lucrative midnight project.

    1. Re:Actually, the Source update is iffy by kubrick · · Score: 1

      Yeah, you'd think they could have at least used the high-res graphics pack that shipped with HL: Blue Shift.

      --
      deus does not exist but if he does
    2. Re:Actually, the Source update is iffy by Alereon · · Score: 2, Informative

      They did. The models are from Blue Shift, the textures are all new.

    3. Re:Actually, the Source update is iffy by Anonymous Coward · · Score: 0

      As far as the HAVOK physics engine failing to change the game...this is pure opinion....and I completely disagree. There are tons of effects updates, AND the physics are very cool, especially for nostalgia junkies like me - replaying this game with ragdoll kicks ass, in short. For only 10 bucks you get the ENTIRE valve back catologue, day of defeat source (soon to be released,) and hl1 source. It's worth it.

    4. Re:Actually, the Source update is iffy by kubrick · · Score: 1

      Oh, OK. A couple of the reviews I've read are wrong, then. (I haven't bought the game yet, obviously :)

      It would have been interesting to see it fully updated with graphics at the level of the main game, of course, but probably not financially worth the effort -- maybe we'll see it as a single-player mod at some point in the future?

      --
      deus does not exist but if he does
    5. Re:Actually, the Source update is iffy by Dimensio · · Score: 2, Informative

      No, they didn't. The models are the low-poly ones from the original HL.

      I did a comparison last night. I also looked into a method for possibly importing the high-poly models into HL: Source, but I'll need some tool to convert the model format, since despite having the same file extention, the original engine and the Source engine clearly use different formats.

    6. Re:Actually, the Source update is iffy by Dimensio · · Score: 2, Informative

      A couple of the reviews I've read are wrong, then.

      No, they're right, the previous poster is wrong. I have both HL:S and Blue Shift and I can confirm that the models in HL:S are the old, blocky ones.

    7. Re:Actually, the Source update is iffy by Sj0 · · Score: 1

      Your post has burnt out the part of my brain that once understood correct spelling and grammar, you insensitive clod!

      --
      It's been a long time.
    8. Re:Actually, the Source update is iffy by Skuld-Chan · · Score: 1

      Actually I might add that its worse than Tenebrae Quake - that looks really awsome and is a major update to the texture and lighting engine in the game. Sure its the same models but the maps are amazing.

      I fired HL source up and I had to double check I didn't run the old exe for the game - for all intents and purposes (except water) it looks no different than the original half-life. Same models, same textures, same weapons. Textures don't even use shaders or bump maps - seriously it looks no different.

    9. Re:Actually, the Source update is iffy by 10Ghz · · Score: 1

      IIRC, Blue Shift was made by Gearbox, not Valve, and Gearbox has not given their permission to use Blue Shift.

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
    10. Re:Actually, the Source update is iffy by kubrick · · Score: 1

      Yeah, but the high-res data worked in all HL1 variants -- given that the HL1 specific models were basically better versions of what shipped with the original game, you'd think Valve would have retained a license to use it further down the track.

      Or maybe not... after all, they've been in dispute with Sierra/Vivendi since about that time, so who knows?

      --
      deus does not exist but if he does
  60. Heh by Anonymous Coward · · Score: 0

    let the slashdot cry baby steam bashing begin!!!

  61. It doesn't even have death-match by PerpetualMotion · · Score: 1

    It's been in development for years and years, and they've managed to port diffrent mods to the Source engine, but didn't include death match? Some of the best parts of Half-Life 1 was playing the snarks-DM level, on top of which simple DM introduces you to multiplayer at its most basic level. Shoot, ammo, strafe.

    Half-Life as a multiplayer game is a disaster, with steam and Counter-Strike which I can still play (with the same maps!) on my 4 year old disk.

    I don't care if it's the bee's knees in single player, I haven't seen a single person who says it matches Max Payne 2 or Beyond Good and Evil. It's a shooter, the whole point is to deliver multiplayer, and they couldn't be bothered to package 5 or 6 DM maps. With that kind of service, there is no way it deserves the scores it's getting.

    1. Re:It doesn't even have death-match by FriedTurkey · · Score: 1

      Plain old DM is dead. Did you play Doom3 DM? Super lame. I rather Valve not release any DM than the Doom3 level of crap.

  62. Don't mean to be a contrarian.... by Anonymous Coward · · Score: 0

    I caved in and decided to buy the game based on all the great reviews, I am also very interested in the engine and seeing what can be done with HL2 mods.

    Overall it is visually amazing, but the gameplay IMHO is quite weak, it's completely linear and very repetitive.

    It is disapointing mostly considering how well the game starts, the ambience when you arrive in City 17 is just right on, but then the linearity just reminds you you're just in a video game after all...just kills it for me. I mean they have this amazing facial expression system, and the ai is pretty good in the scenes (just look at the girl and she'll turn away almost like she's blushing) but they do very little with it in the end. It's just used for a few cut scenes.

    The puzzles you have to solve are pretty inventive but always easy to figure out, it's not a game you can get stuck in a situation with no way out.

    The whole cut in the middle of action (complained about by a lot of others) is pretty weird if not annoying. But they could probably have solved by making smaller levels, I mean some of these levels are just so repetitive anyway...

    As far as steam (Valve's software distribution system) goes, I think it's great, I bought the game online and downloaded it, and it's obvious that's the future of how games will be sold. It has a few kinks but they are really minor, at least in my experience.

    I haven't had time yet to play much with Hammer the HL2 mod editor, but it seems at first blush to be quite poorly documented compared to the UT2004 editor, but maybe I just haven't spent enough time on it yet. The UT2004 editor (on the DVD edition) comes with several hours of video tutorials for example. There is a custom version of Softimage's XSI 3d design software available for free for HL2 mod, definitely a plus...

    Overall I'd give the game:
    Visuals/audio: 9/10
    Gameplay: 3/10

    If you love FPS's you can't go wrong, but if you're looking for something more engaging you'll be disapointed.

  63. Differing Dynamics by SeanDuggan · · Score: 1
    Both of the expansions changed play up a bit. Opposing Force, you had teammates to back you up (although the AI generally guarenteed you never had teammates for long... they had a tendency to charge). In Blue Shift, you don't have an HEV suit, so you have to armor yourself from the helmets and vests of store rooms and fallen guards. Neither of them were revolutionary, but they were somewhat evolutionary, at least from the first one.

    IMO Blue Shift was way too short, too short for full retail price, but YMMV and I give them credit for not having a bizarre boss battle at the end where you basically had to find the trick to the boss and follow the same pattern over and over to win. Additionally, you might consider getting Blue Shift if you can find it at a low price, simply because it added a high-definition graphics pack.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
    1. Re:Differing Dynamics by Chyeld · · Score: 1

      Remember, if you are getting Half-life 2 through Steam, the Silver package is only $10 more than the basic HL2 only package. And the Silver package comes with EVERYTHING. HL1, BS, OPF,HL:S,CS:S,DOD:S, etc. Far easier to get it this way than to go out and buy one of those expensive packs.

    2. Re:Differing Dynamics by Anonymous Coward · · Score: 0

      I bought Blue Shift long after it was new when I was in the mood for a new FPS even though I had an old video card. It was only ten bucks, and it included Opposing Force. That was over a year ago.

      Both of those games ticked me off by making me abandon my allies sometimes to continue. Just because my fellow Marines couldn't crouch, they had to stay behind to die? Really, some other way of separating us would have felt much better. Is Half-Life 2 any better about that?

    3. Re:Differing Dynamics by Minna+Kirai · · Score: 1

      Both of the expansions changed play up a bit. Opposing Force, you had teammates to back you up

      No. That was in the original. They were called "Barney", and their infinite ammo made them sometimes very useful.

      although the AI generally guarenteed you never had teammates for long... they had a tendency to charge

      No, it was easy to keep them alive. What guarranteed they couldn't stay with you was that they can't do jumping-puzzles to traverse obstacle-course terrain.

    4. Re:Differing Dynamics by tenton · · Score: 1

      Opposing Forces yes, Blue Shift, well, it doesn't show up on my list.

    5. Re:Differing Dynamics by Chyeld · · Score: 1

      Ack! You are right. I forgot that BS isn't Steam compatable, sorry for the misinformation.

    6. Re:Differing Dynamics by dougmc · · Score: 1
      No. That was in the original. They were called "Barney", and their infinite ammo made them sometimes very useful.
      Barney is back in HL2. And he's obviously been dieting, as not only does he appear to be only one person (instead of an army of head-crab fodder), he's much less of a man than he used to be.

      (At least I assume it's supposed to be the same guy. Though I never did keep track of how many Barney's got themselves killed in the first HL. Quite a few.)

    7. Re:Differing Dynamics by dougmc · · Score: 1
      In Blue Shift, you don't have an HEV suit, so you have to armor yourself from the helmets and vests of store rooms and fallen guards.
      `Second verse, same as the first!' Really, it's six one way and a half dozen the other way. The change in armor types (HEV suit, vs. powered armor vs. bulletproof vests and helmets) didn't make a bit of difference. Sure, your armor didn't talk to you and remind you that you're hurt, but beyond that, no big deal.

      I was pretty disappointed in both expansions. I made it through Opposing Forces -- it wasn't too bad. But Blue Shift, I lost interest half way through.

      You're right about Opposing Forces -- having teammates occasionally was indeed a nice change. And they could give you medpacks, ammo and even open doors for you. But even so, they were mostly just monster fodder and plot elements and never lasted long and never stuck around long.

    8. Re:Differing Dynamics by Minna+Kirai · · Score: 1

      instead of an army of head-crab fodder

      Actually, head-crabs were the creature he was most effective against. His computer-like 100% accuracy and infinite ammo let him tear through huge piles of crabs, so long as he saw them coming early enough. (Zombies he could also beat, but only if terrain obstacles stopped them from rushing him)

  64. Two quick things: by Junior+J.+Junior+III · · Score: 1

    1 - The author has no idea what "quid pro quo" means. /nitpick

    2 - Pictures in a slashdot story? is this a first? I don't think I've seen this before. Or is this just another ad disguised as a slashdot story?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  65. A very fine game by RocketScientist · · Score: 4, Insightful

    Every now and then, unfortunately not very often, my cynical nature is let down when something long awaited leads not to major disappointment, but to actual satisfaction. Is the game perfect? Nope. But it's a damn fine piece of work.

    The environments are pretty and crisp, and, in contrast to Doom3, generally well lit. That's actually an interesting point. The game manages to convey a sense of suspense and terror without resorting to the total darkness that consumed much of Doom3. This is done effectively enough that it makes the darkness of Doom3 seem to like a cheap ploy, like the Doom3 level designers couldn't do suspense without total darkness.

    The Airboat scene is a great example of what's done very very well in the game: excellent gameplay fun, and excellent eye candy. It's intense, it gradually gets more and more challenging.

    One thing that I didn't like was how the non-character NPC's are handled, specifically the members of your "squad" in the final levels. In several places I had a great shot at the bad guys, but was denied an actual shot because of an NPC in the way. On the other hand, unlike similar situations in Halo (for example), the NPC's don't cause damage if they shoot you in the back. It's balanced, I just don't like it, and I don't have any suggestions to make it better.

    The ending was something of a downer for it's lack of resolution. But that's fine, it makes me look forward to (1) playing through again, (2) looking forward to the inevitable expansion packs, and (3) Half-Life 3. Saying the game is terrible because it lacked resolution at the end is done by those who would have complained between installments of the Lord of the Rings trilogy. It's not a complete series, it's part of a longer story.

    There are a few interesting side-stories that could be done as expansion packs later. Bear in mind that the two original Half-Life expansions, Opposing Force and Blue Shift, occurred concurrently with Gordon's original escapades through Black Mesa. There are a lot of other events going on while Gordon's doing his thing, so it'll be fascinating to see how the expansions go.

    1. Re:A very fine game by Archimonde · · Score: 1

      Saying the game is terrible because it lacked resolution at the end is done by those who would have complained between installments of the Lord of the Rings trilogy. It's not a complete series, it's part of a longer story.

      You are somewhat right, but people said pretty much the same when Matrix reloaded was released. Revolutions was released year after, and I found resolution at the end somewhat disappointing. So your analogy with LOTR isn't completely valid.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    2. Re:A very fine game by MMaestro · · Score: 1
      Saying the game is terrible because it lacked resolution at the end is done by those who would have complained between installments of the Lord of the Rings trilogy. It's not a complete series, it's part of a longer story.

      I don't know about you, but Half-Life 1 never felt like it was supposed to be part of a series of any kind. There was almost NO hinting of what was to happen between HL1 and HL2 even if you played all the expansions.

      Gordon Freeman becoming a 'hero'? The Earth is conquered? Aliens working with humans, teleportation devices and giant robots being built to protect and serve humans? Oh yeah, I saw that coming *sarcasm*. How about also telling me how Dr. Eli escaped Black Mesa from the very core of the accident(just a few walls away), without a hazard suit(regular scientist), with no human assistance(Freeman ditches him and everyone else is killed) and becomes such a genius in physics so far as to create a hand-held gravity manipulation device. There is a LOT HL1 never answered and HL2 simply made some of those old questions even more complex without giving any answers. I mean for crying out loud, we still don't even know anything about the 'G-man' either.

  66. Still Sucks by CastrTroy · · Score: 1, Troll

    From the screen shots, the people don't look much better than they did in the original halflife. I'm sure i'll get flamed to hell for this, but what does this game offer that's actually original. And don't give me no new weapons/ driving tanks/ even more massively multiplayer. I want real improvements over the original.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Still Sucks by Alkaiser · · Score: 1

      Uh, this thing called "STEAM".

      Ok, now that I got the smarmy response aside, here's the new stuff (Single-player only):

      The physics engine adds a lot of the gameplay. You do a lot of stacking or weight based pulley/lever puzzles and those are new. That and killing people by dropping 40 ft containers on them. That was fun.

      There's also some nice squad based scenes where you're involved in some rather large scale fighting.

      A big part of what people liked in Half Life was the cinematic feel to the action. There's a lot of that present in the progression of HL2. The game kind of just...draws you in.

      There's not a whole lot that is both new and an improvement. There's a lot of stuff that's new and good, but I wouldn't say it's better necessarily, especially the ending. I'd definitely say it's worth playing, and I'm someone who didn't bother going all the way through Half Life 1.

      --
      Netjak.com independent reviews of domestic & import video ga
  67. The G-MAN is everywhere! by Man+in+Spandex · · Score: 1

    Watch out for the G-Man for he is watching your ass!

  68. On the story by Richard+Jones · · Score: 1

    The Half-Life 2 fan boards are busy as hell with people discussing, postulating and generally trying to piece together the overall story of HL1 and HL2. I'm playing the game through a second time right now, paying really close attention to everything that's said, newspapers pasted to the walls, graffiti, ... picking up on so much extra story detail. Just incredible!

    It's not quite as in-your-face as the Doom 3 approach :)

    Of course, there's spoilers for both games in the discussions, so I'd recommend you don't go read them until you've finished the games (if you care about spoiling). A couple of sites with good discussions (in the spoilers and rumours/speculation sections):

    http://www.hlfallout.net/forums/index.php
    http: //www.halflife2.net/forums

  69. My personal rating: 4.5/5 by GarfBond · · Score: 2

    Stellar game, wonderfully executed, and almost perfect in playability. You can tell that they cared and spent a lot of time on this game, cause it shows.

    I docked my personal rating by .5 because of Steam. While it's a pretty good system overall (msging other people within the game using Friends is pretty cool, as is following them from server to server with the same client), it obviously had its growing pains on opening day. However, as far as I can tell, the flood of people from then is gone now, as Steam's bandwidth usage is well under its maximum capacity now (http://www.steampowered.com/status/status.html), so trying the game now should pose no problem for anybody.

    My big problem is that the retail version has a CD check everytime you try to start it up. This is incredibly stupid, because not only has my CD key already been verified, people who bought it off of Steam don't have to go through this unnecessary step.

    1. Re:My personal rating: 4.5/5 by Chyeld · · Score: 2, Insightful

      The retail version has a CD check not because Valve wanted one but because their distributer Vivendi uses it on all games they distribute. To tell the truth, most of the complaints about the boxed versions can ulitimately be blamed on Vivendi. It was they who packaged the CD installer that creates issues if you don't install CS with Half-life. It is their CD check and antagonism against Valve that is why you can't upgrade a boxed version to one of the better priced Steam version. Etc. ad nausium.

  70. Re:All Hail by geekoid · · Score: 1

    and a pretty face on the fact they can turn it off when there ready for you to buy the next game.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  71. Great except a few things by va3atc · · Score: 1

    The run-ins with the bad guys are all repeatly the same thing over and over again.

    But there is a few gems like bugbait (the video) that I haven't progressed to yet.

    Call for mercy to any fellow slashdotters listening, I'm kinda stuck on Water Hazard episode.

    The puzzles are cool, especially how they give no real hint, but you get a little inspiration like the teeter totter one, add the cement bricks on one end of the board over a barrel to get a boost....

    Out of curosity, how much longer do I have before I get to the cool stuff (Gravity gun, etc?).

    Steve

    --
    Candle burns its brightest in the dark
    1. Re:Great except a few things by Solder+Fumes · · Score: 1

      You'll get the gravity gun after you're done with the airboat.

      What's your problem with the ramp? I see you figured out how to push the washing machine down, so just jump the boat up the ramp!

    2. Re:Great except a few things by Phleg · · Score: 1

      It looks liked you dropped the washing machine into the basket, which raised the ramp. Now drive your airboat over the ramp...

      --
      No comment.
    3. Re:Great except a few things by va3atc · · Score: 1

      It looks liked you dropped the washing machine into the basket, which raised the ramp. Now drive your airboat over the ramp...

      I parted with my airboat a long time ago.....

      Problem? :)

      --
      Candle burns its brightest in the dark
  72. Re:burned before by IKnwThePiecesFt · · Score: 1

    Geforce 3? If you're looking for an economy solution, go drop $100 on a 9600XT. You'll thank me later.

  73. Minuses? by SharpFang · · Score: 1

    Okay, I haven't played yet and probably won't in a month or longer, but I watch and follow the news. Now everyone's full of praises but there must be some downsides? Are there?
    I heard "vague ending" and "too easy gameplay" are two basic ones, but what besides that?

    --
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    1. Re:Minuses? by tricops · · Score: 1

      The stutter bug (which has only affected me mildly), and more annoyingly.... loading. The loadtime for all the textures/etc is just ugly. I know Doom3's load per level was pretty nasty on my machine, but HL2 stops and loads for 5-20 seconds every few minutes. That's my single biggest annoyance so far.

      --
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    2. Re:Minuses? by TwistedPear · · Score: 1

      5 - 20 seconds?!?! You must have a pretty high end machine... Mine takes at least a minute to load, and then another minute of looking around before it's finished caching all the textures (heaven forbid there be some important dialogue during this time that I'd like to hear over the stuttering...) and i can get back to game playing...

      If you want to see what a real game using the source engine looks like check out Vampire - Masquerade (sp?). And there's no authentication to boot! :)

      cheers

    3. Re:Minuses? by SharpFang · · Score: 1

      Hey?! Where do I get the Source version of V:M? :)
      That's been one nice game I've played some time ago... (unless we're talking different V:M, not "Redemption")

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    4. Re:Minuses? by tricops · · Score: 1

      Well, I was actually just parroting the general #s that seem to be showing up elsewhere. I haven't actually bothered to count the time myself. I know the initial load is far worse than that, but the individual loads afterwards don't seem to be *as* bad though they were still driving me insane. For reference though, my machine is a AMD XP 3000+, Radeon 9800 Pro, 768MB ram, with a 7200rpm 8MB cache WD drive. Not at the extreme top of the line now, but admittedly not quite what you'd call bottom of the line either.

      Re: Vampire the masquerade, I read somewhere that has the same load time problems? Is it a remake of the old one using Source, or a new game?

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  74. The Combine by drakyri · · Score: 1

    A mysterious organization known as the Combine exerts control...

    Sounds almost like One Flew Over The Cuckoo's Nest.

  75. Beat it last night (the game). Pros and Cons: by Tibor+the+Hun · · Score: 2, Informative

    Cons:
    -Storyline is missing for the most part (most of it you have to guess, or get from forums)
    -Stuttering
    -Long load times (good for stretching and blinking exercises)
    -Nothing is explained at the end (reminiscent of Matrix 2, so they'd better not pull a Matrix 3 fiasco)

    Pros:
    -Shooting zombies with a can of paint actually paints them white (tee-hee)
    -Awesome graphics and sounds
    -Very involving environment
    -Physics rock (are you reading Carmack?)
    -Awesome weapons (especially at the end)
    -Echoes of a deep story are present.

    Overall, I'd give it 9/10. If they had fleshed out the story more I could overlook the load and stuttering issues and give it 10/10.

    My wishlist is to use the Adrian character from Op. Force and do an expansion on how the Combine overtook the Earth...

    --
    If you don't know what AltaVista is (was), get off my lawn.
    1. Re:Beat it last night (the game). Pros and Cons: by dlb · · Score: 1

      I thought that after finishing the game, the storyline was pretty apparent. I wont post my interpretation here for fear of the spoiler gestapo.

      Was it just not the story that you were expecting?
      Granted there is minimal "alien" interaction that we havn't seen before, I thought the ending (as well as some not-so-sublte clues along the way) gave a pretty good indication of Earth's predicament.

      The game is obviously a bridge into HL3, or perhaps it was part of a much larger game that they knew they couldn't finish at once.

  76. Steam, and Prison strategy by tricops · · Score: 1

    I did have no real issue with the basic concept of Steam. Unlike its first incarnation, it seems relatively stable and usable now. Unfortunately, while I understand their wish to curb piracy, the whole lag and additional time on retail install was quite bad. I didn't experience too much of a delay on HL2 itself, though the unlocking process was a bit slow - but CS:Source wouldn't authorize for me. It took me something like 20+ tries here and there over a few days before it finally authorized properly and allowed me to play the game. As well, I'm a little pissed still that I have to have the CD in to play while the steam customers do not. That bothers me more than it connecting to steam every time you play.

    Anyway, the game itself has been relatively fun if a bit repetative in spots. Just wondering though, are there any good (non-book) strategy guides anywhere yet? I haven't been able to find any yet, and I'm stuck in a firefight...

    --
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  77. Cool, but... by sffubs · · Score: 1

    ...does it run on Linux?

    Seriously, has anyone tried this with TransGaming's Cedega? I know it is supported by them, but are there any issues I should know before forking out for a) HL2 and b) cedaga?

    --
    ݼ)s$æúßðíÊ'öX'îò5^àûßQç£
  78. A little game called System Shock by Anonymous Coward · · Score: 0

    Half Life may have brought the adventure FPS to the masses, but System Shock perfected the formula years before. Calling Half Life innovative is a major overstatement given what Looking Glass Studios managed to accomplish ~5 years earlier.

  79. Spolier: Brief synopsis of Half-Life 1. by sammy+baby · · Score: 2, Informative

    I haven't yet played HL2, although my experience with its predecessor makes it a pretty sure buy for me (once I have a PC capable of running it. Ahem.) But since you're complaining that you feel a bit lost about the storyline, I thought I'd fill you in on what happened in the first installment of the series. (Note: this is a very brief walkthrough and based on my dim recollections of playing the game years ago.)

    NOTE: It ain't karma whoring if you write the whole thing up yourself. ;)

    ***SPOILERS BEGIN***

    You are Gordon Freeman, at your first day on the job at the Black Mesa Research Center as a recent Doctoral graduate in physics (specifically, of the theoretical variety). As part of your first assignment, you are escorted to a lab deep underground, given a high-tech "hazard suit", and instructed to participate in an experiment.

    As is always the case in such stories, the experiment goes horribly awry, tearing a hole in between dimensions and letting through all manner of bizarre monsters. At first, your only objective is escape to the surface. Upon reaching it, you discover that the military has been dispatched not to assist in your rescue as you'd hoped, but to "sterilize" the site and eliminate anything there they can find, including you. Along the way, you keep catching glimpses of a mysterious man in a suit carrying a briefcase, always beyond your reach.

    With help from a few scientists and security officers you meet along the way, you discover that if anyone is capable of sealing the breach between dimensions, it would be the scientists at the nearby Lambda Complex. Once reaching it and making contact with them, they explain that the breach is being held open by a force on the other side, in a dimension called Xen, and that the only hope of closing it is to cross over into that dimension and destroy it.

    (Side note: most people I know agree that the "Xen" part of HL1 was the weakest part of the game. Seriously, people - jumping puzzles? We hate that stuff.)

    Anyhoo: cross over to Xen, find the big bad, kill it. The Man in the Suit finally reappears, congratulating you on your feat, claiming that you have "unlimited potential." (It becomes obvious during the course of his shpeel that he is more than just a random government crony - he seems capable of teleporting you around virtually at will.) He then makes the classic "offer you can't refuse": accept a job working for his organization, or "a fight you have no hope of winning." After you accept - I mean, you accept, don't you? - he congratulates you on your choice, and the closing credits roll.

    *** SPOILERS END ***/B

    1. Re:Spolier: Brief synopsis of Half-Life 1. by Minna+Kirai · · Score: 1

      You are Gordon Freeman, at your first day on the job at the Black Mesa Research

      I can hardly belive the amount of text you (& several other posters) squandered on a trivial story:

      "Scientists in the sinister government base are building a teleporter when it screws up and pours out monsters that kill everyone"

    2. Re:Spolier: Brief synopsis of Half-Life 1. by pod · · Score: 1
      "Scientists in the sinister government base are building a teleporter when it screws up and pours out monsters that kill everyone"

      You mean like Doom 3?

      --
      "Hot lesbian witches! It's fucking genius!"
    3. Re:Spolier: Brief synopsis of Half-Life 1. by Minna+Kirai · · Score: 1

      You mean like Doom 3?

      No, I mean like Quake...

      Or maybe like Doom 1...

  80. Re:All Hail by ultranova · · Score: 1

    All of the bitching about Steam should stop.

    Why ? If people are having problems with it, why shouldn't they bitch and moan ? Maybe, just maybe, Valve might do something about those problems if it hears enough bitching.

    If it weren't for Warezd versions of HL1 and little camping, shit-for-brains cheaters whose mama's didn't love them enough, I'd STILL be playing HL1 in the multi-player mode

    How do warez versions of HL1 negatively affect your multiplayer experience ?

    As for camping, it is a devastatingly effective tactic, and if you are incapable of coming up with a countertactic, then it is your brain that is insufficient, not your opponents.

    and treating your asses like Madonna treats dick

    So how does Madonna treat Mr. Cheney ?

    AND we wouldn't need Steam.

    I was under the impression that Steam is an online game distribution system. What does that have to do with cheating, camping or warezing ?

    I haven't played HL2 multiplayer yet, but if Steam stops 1/10 of the various hacked up cheatmod shit I'll be on it.

    It is unlikely that it will. Simply because you download a binary from the Internet, instead of copying it from CD-ROM, doesn't make it any harder to hack.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  81. Super Half-Mario II? by Anonymous Coward · · Score: 0

    So does this sequel have the stupid long-jump device that turned the last few levels of the original HL into a stupid Super Mario FPS?

  82. Ya Know... by Anonymous Coward · · Score: 0

    I totally loved the first halflife. Seriously I bought it twice 'cause my first disk got f'd up. And I'm totally looking forward to getting some HL2 action.

    But I don't know if I can. I need to hear that eventually this steam business is going to be dropped. Maybe other people are fine with the concept that you won't be able to play the game you bought in a few years, but I'm afraid that's just not OK with me. Eventually Steam will either become financially insolvent (cause everyone thinks their service sucks eggs), or they won't give enough of a crap about halflife to keep serving it. Either way, one day you won't be able to install a new version of that game you bought and then play it.

    That's just not acceptable. Now it doesn't have to be today. It can be in a year or two. But a NO-CD patch needs to be made available. UT did this eventually. When sales drops off, take steam out of the equation. Take EVERONE out of the equation except for ME and the CDs I BOUGHT.

    I wanna make it clear that I don't mind downloading a game to buy it (as long as I can burn the dl to a disk for later re-install). I think that's a good response to pushy industry practices. But you can take your online authentication and shove it up your ass. I've already had software that depends on that crap stop working b/c nobody cares about authenticating my old ass software anymore. WELL I CARE, DAMNIT!

    VALVE - announce that there will (eventually) be a no-auth patch for your software so that I can buy it instead of just keeping my eyes peeled for the pirate version. Seriously. I want to support you, but I am only willing to buy things that will actually come into my posession after purchase.

  83. Waiting for the demo by Trikenstein · · Score: 1
    Want to see how my hardware handles it, and if nessessary if it's worth the upgrade.

    Not into shooters so much anymore, and H-L2 feels like it arrived 3 years too late....

  84. Mod parent down! by Anonymous Coward · · Score: 0

    "Hi, I've never played the game, but since I hate the genre I'm going to review it anyway and give it a zero."

    If you don't have anything valid to say about the game itself, then why waste the time posting?

    -1, Troll, Flamebait, Off-topic

  85. Shove it up there by stratjakt · · Score: 1

    I love product activation, standalone games the "phone home" for no reason, the loss of the right of first sale, and other such things.

    I love paying extra for a game that I may or may not be able to play 5 years from now, too.

    Valve can shove Steam, and every other publisher can shove their fever-brained new schemes to fuck the customer ever harder.

    The market is full of AAA titles right now. Half Life 2 rightfully deserves to be buried in them.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Shove it up there by Anonymous Coward · · Score: 0

      yea, five points for ya, fuck them all!

  86. Hardly a needless check. Steam has a reason. by SmallFurryCreature · · Score: 1
    Piracy prevention. Every single game out for the american market is pirated with a few days of release and often before.

    This is something the game industry doesn't like. They don't sell millions of copies and if you see some torrents at 5000 downloads and multiple users you can understand the game industry wants to change this.

    it is not even that they worry about the people who download the game. What worries them is that current paying customers might get upset that others get it for free and see themselves justified to do the same.

    Half-Life success is partly due because it worked with an authenticated key. No key, no multiplayer for you. Even with Half-Life long since available at bargain prices you still find people begging for half-life keys so they can play counterstrike online.

    Having the multiplayer part only available to legal games is a huge bonus. MMO games were being designed by everyone. Why? Because they are so easy to protect. No way to pirate them.

    Steam is an attempt to add online authentication to an offline game. Frankly I think it is the future. As long as only legal games can play they elimated piracy. At least it means that everyone who did pay knows that nobody else played the game without paying. At best it gets all those who would have pirated the game to pay for their copy.

    Sure it is a hassle but do you got another solution?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Hardly a needless check. Steam has a reason. by Anonymous Coward · · Score: 0

      It may not be needless from their point of view, but it is from mine.

      Sure it is a hassle but do you got another solution?

      How about the honor system? How about having a little bit of faith in human decency, and remembering that the vast majority of people who will play your software will pay for it? How about acknowledging that it is impossible to stop all piracy, so you shouldn't use anti-piracy techniques that interfere with your paying customers' ability to enjoy the game?

    2. Re:Hardly a needless check. Steam has a reason. by Rallion · · Score: 1

      When people who legally own the game are cracking it to avoid a hassle, you know your copy protection isn't working.

    3. Re:Hardly a needless check. Steam has a reason. by Anonymous Coward · · Score: 0

      That's not a solution because it obviously doesn't work! HL2 single-player was cracked and you can play it without an internet connection. This makes it even more capable and convenient than the original. That's not a good thing for a company to be promoting.

      The only way this could possibly work is if every user's system is merely a thin-client. Just a display, like remote desktop or VNC where the server just sends you a display and you send it mouse and keyboard input. Huge bandwidth requirements though.

  87. I've had a good experience with steam by Tibor+the+Hun · · Score: 1

    I downloaded and installed steam about 2 months before the game was released (a bit late in the game, since steam has been out for a while).

    During these 2 months HL2 preloaded, and I purchased the game over it about 8 hours before it was released.

    At 12:04 I checked the steam server which authenticated my copy and started decrypting it.
    At 12:16 I was playing it.

    I think they did a good job, and would like to see more media getting distributed this way. (Games, DVDs, ((I already buy my music via iTunes...))

    Let the Internet be the distributer...

    --
    If you don't know what AltaVista is (was), get off my lawn.
  88. How about a review of Steam? by Anonymous Coward · · Score: 0

    I give it 0/10. Why does Steam require more disk space than Windows XP Professional? With Steam as a requirement this game deserves no more than 5/10.

  89. What? The mods don't read posts anymore? by Anonymous Coward · · Score: 0

    This is not insightful.

  90. Havok? Trespasser! by Anonymous Coward · · Score: 0

    When will we get a Trespasser mod for HL2? The physics engine was mind-blowing when it came out. The graphics and AI were outstanding. Unfortunately the controls sucked.
    Maybe it could be reimplemented as a HL2 mod? The physics and AI groundwork is there.

    1. Re:Havok? Trespasser! by Anonymous Coward · · Score: 0

      Have played both games I have to say that the HL2 engine is awesome when it comes to physics. Picking objects up and throwing them around I was immediatly reminded of Trespasser. Seesaws, support beams, windows, etc all looked awesome and worked just the way I would expect them to. Large planes of glass react as you would expect when you shoot them.

      Shoot near the bottom and a chunk of glass goes flying away. Shoot half way up and the bottom portion collapses under the shock. Honestly, the HL2 engine and Trespasser engine, regarding physics, is almost identical. If not the HL2 engine out does it.

  91. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  92. torrent link by Anonymous Coward · · Score: 0

    Seriously, if you like the game go and buy it. Game developers deserve your contribution.

    I only post this link for the poor souls like me who prefer to take in the whole game first before buying it.

    The problem with demos is that it cuts you short. I hate playing a demo, really get into it, and then have to go out and buy the game to play same levels again before I can continue. I'd rather play the illegal version and then buy it. If demos supported migrating a saved game to the full version, I would post a demo link.

    Here it is.
    And here is the about:torrent.

  93. why did it cost so much? by fulana_lover · · Score: 1

    I keep reading about this $40 million dollar figure being bandied out. How on earth did this game cost so much?

    At six years thats over $6 million per year! How do you spend so much? I don't think Blizzard has spent so much on World of Warcraft, and that game is 100x more complex (albeit not as pretty).

    So is the number just made up or is there really any truth behind it? Just curious.

    Of course, I don't understand either how the new Tom Hanks animated movie (Polar Express) cost $170 million either. What the heck is going on that costs so much to make these computer driven movies/games?

  94. Cut and dry pro con review by Anonymous Coward · · Score: 1, Informative


    Pros
    + Excellent Water and glass shaders. Very realistic (very impressive)
    + Excellent physics engine. Gives a good sence on realism.
    + Excellent player models/skins
    + Well done voice acting

    Cons
    - Level Design, Very linear. Flat surfaces are everywhere. Terrain, street, and rubble's flat surfaces look very unatural.
    - Story. So many unawnsered questions. Besides the fact that G-Man sends you in, details about what has happened, how the whole situation came to exist, why the aliens that i killed in the HL1 are now helping me in HL2 etc etc are no where to be found.
    - Worst ending ever. (ill leave it at that due to spoilers)
    - Vehicle implimentation is poor. See ut2004 for good vehicle control
    - Repeditive enemies

    I've completed both hl1 and hl2 and feel very unsatisfied with the 2nd edition. The story of hl1 was its strongest point, i find it to be the weakest in halflife 2. To keep a player interested in a sequal you need to appeal and develop the characters and story from the first. The combine race didnt even exist in the first halflife. No background information is given on them. The aliens that help you were the same ones you killed in the first. I've finished the game and still dont know the story behind that. So many gaping holes in the story for returning players. I exspected some awnsers... not just more questions.

    As a standalone game I would suspect that the story is a little more engaging. Accepting the world as it is is easyer when you are thrust into it. Knowning the backstory leaves out what seems to be a good 10 years of information. /rant

    1. Re:Cut and dry pro con review by dlb · · Score: 1

      There were a lot of clues that explained why the "xenians" were friendly this time around. How about asking one of them directly?.
      You just had to do more than switch on god mode and blast your way through all the levels.

  95. System Requirements by Biff78 · · Score: 1

    Does anyone know what the system requirements are? Listed? Actual? What type of systems have people successfully run the game on?

  96. We need a Steam For Non-Steam-Fans FAQ by Tackhead · · Score: 5, Insightful
    > Steam doesn't need to talk to the servers except during initial install. You can run it for years in disconnected mode, and it doesn't need to run on every boot. You can, if you'd like, connect just once and never again. Your game keeps working.

    Thanks. That's the first interesting thing I've heard during the past week. I can tolerate software activation in the case of a title as strong as HL2, but anything that regularly phones home (or even tries to) is a dealbreaker for me and others.

    What Valve really needed to do to defuse some of this antipathy was write a "Steam FAQ for People Who Hate Steam" (aka "for people who hate spyware" - because "online content distribution system" are pretty much synonymous with spyware these days).

    As long as I'm dreaming in technicolor, the "Steam FAQ For People Who Hate Steam" should outline exactly what Steam does and doesn't do, how it's architected, the relationship between the Steam .exe, the game .DLL/.GCF, and the rest of your drive, and define in CompSci terms, what "online mode", "offline mode", "remember", "backup", "encrypt", "unlock", and "purchase" mean, and how they differ from each other.

    No marketing person ("Steam means you never have to remember where you put the CD! And you can use it to preload 6 gigabytes of encrypted/locked Valve stuff onto your friend's computer if you want to play at his house! Just don't be anywhere near him when he finds out you've busted his bandwidth cap! Buy anything we have to sell with a single mouse click, because your credit card's registered with us! And we'll pop up new and exciting information about new and exciting CONTENT through the Steam Netwurk!") should be allowed anywhere near the technical people writing the FAQ.

    1. Re:We need a Steam For Non-Steam-Fans FAQ by Erik+Hollensbe · · Score: 1

      With all the problems that steam was supposed to solve (cheating, abstraction of cd-key validation), there are still people out there using key gens and wall hacks in steam.

      I understand your rationale, but for valve to give out any more information would be idiotic at this point - especially since one of their pets is the golden child of CAL and the CPL. Translation: if people think they can make money doing it they are going to accept anything that will let them do it.

      My best guess, viewing their architecture from a purely end-user view, is that it's similar in operation to Kerberos and AFS (ticket-based authentication and distributed caching filesystem), but most certainly does not use either of these technologies.

    2. Re:We need a Steam For Non-Steam-Fans FAQ by CharlesF · · Score: 2, Insightful

      I've been playing HL1 and mods since long before Steam came out, and I think Steam was A. a much needed rewrite of the interface, and B. a great content distribution system.

      It was always such a hassle to find the CD, install, then track down the patches from various sites online (many which required registration or waiting in line for a few hours), and then you'd need the CD anytime you wished to play, too. Steam fixed this by allowing us to download the full game, including patches, directly from Valve's servers, even if we'd lost our CD or CD-key long ago (I still have my CD-key memorized from the old days, though).

      Plus, the original interface would pause the game when you went into the menu. Trying to change your controls for too long would cause you to timeout from the game, if you were playing multiplayer. When Steam rolled out, we were given a non-obtrusive UI, and were even given a basic IM client so we could communicate with friends and set up games without having to switch in and out of windows.

      Overall, Steam is a lot better than many of the other alternatives available.

      --
      Do not read this sig!
  97. Resolution of Plot by MP3Chuck · · Score: 1

    I havn't finished the game yet, but a lot of people have said that the ending lacked "resolution." I think the GameSpot review put it best when they said it feels like HL2 is the middle of a larger story ... not unlike The Two Towers or Matrix: Reloaded. I have a feeling that HL3 will surpass even HL2, and I'm already looking forward to it...

  98. Warning: grandparent written by a strider! by nacturation · · Score: 1, Funny

    I'd be cautious about listening to that opinion. After all, check the username... it was written by strider5, clearly a failed attempt by the combine to promote their computer-controlling Steam software. A strider! Strriiderrrr! :)

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:Warning: grandparent written by a strider! by LegionX · · Score: 1

      Just hit him with about 15 rockets (or one energy ball) then he'll be down :)

  99. Job requirements at slashdot... by Anonymous Coward · · Score: 0

    Is dyslexia one of them?

  100. Online connection is _not_ required by Chuckaluphagus · · Score: 4, Interesting

    Since a lot of people seem to be commenting that you have to be online and connected to Steam to start even the single player Half-Life 2, I thought I'd test this. I don't lose internet connection often, but these things do happen once in a great while, and I'd hate not to be able to play when a backhoe in Ohio cuts through a major trunk.

    So here's what I did:
    1) In the Steam games list, I right-clicked on "Half-Life 2", opened up the options menu and clicked "Add a link to this game to your desktop".

    2) I restarted my computer; I have Steam set to automatically start with Windows, but when it started I immediately right-clicked on the taskbar icon and chose "Exit" from the small list that appears.

    3) I reached around the back of my computer and physically removed the network cable from the plug on the back panel. I have no wireless network card, therefore this meant my computer no longer had any network connection whatsoever.

    4) I then double-clicked on the "Half-Life 2" icon on my desktop.

    5) I got a pop-up that said Steam was loading, and then I got a second one that informed me that Steam was unable to connect to an online server, would I like to play Half-Life 2 in "Offline Mode"? I clicked "Yes", the game booted up and I preceded to have the bejeezus scared out of me by the zombies-on-speed in Ravenholm. (For those of you not there yet, do not play this section late at night, and the gravity gun+sawblade is your new best friend. Save your ammo for emergencies, and you will have those aplenty.)

    So having no network connection didn't impede me from playing at all. I'm pleased to find this out, personally.

    Two more things to note: First, if I go into the Half-Life 2 directory under my Steam install folder and run "hl2.exe" directly, I get an error message and the game does not load. Apparently it does have to go through some local Steam framework even if it doesn't need connectivity, but again this doesn't bother me as long as it doesn't mandate a connection. The desktop link provided through the options menu for Half-Life 2 in Steam does not execute "hl2.exe", but a different executable with a string of operators after the executable.

    Second, there is no difference in my load times whether playing with a network connection or without. If, while online, Steam is re-validating the game files or somesuch, it produces no noticeable delay on my computer.

    For anyone who cares, my computer is:
    an Athlon XP Mobile 2500+ (Barton) oc'd to 2200 MHz on a 400 MHz FSB, so equivalent to an Athlon XP 3200+,
    a half-gig of PC3200,
    a Radeon 9600 Pro AIW,
    Windows 2000 SP 4,

    so nothing special for game-playing these days.

    1. Re:Online connection is _not_ required by Dutchmaan · · Score: 1
      (For those of you not there yet, do not play this section late at night, and the gravity gun+sawblade is your new best friend. Save your ammo for emergencies, and you will have those aplenty.)

      I love any game that allows me to kill someone with a plastic milk crate!

    2. Re:Online connection is _not_ required by glassware · · Score: 2, Interesting

      Hi there,

      I'm curious to know why this worked. My DSL connection went out yesterday night (bummer, I know) and my working copy of Half-Life 2 turned into a sack of wet mice. Launching HL2 produced the screen that asks to "Retry or use offline mode?" However, no matter what button I pushed, it said "Steam is unable to contact the server. Please visit www.steampowered.com for more information." The suggestion that I should visit their website seemed to be a bit like pouring salt on my wound, but I digress.

      What's the magic trick I need to make Steam recognize that my computer is offline? I tried two methods: first I used XP to disable the ethernet connection; second I pulled the cable out of the back of the PC. Neither worked.

    3. Re:Online connection is _not_ required by Chuckaluphagus · · Score: 4, Informative

      The only difference I can see so far is that I specifically exited Steam first, and only then did I double-click the HL2 icon (not the Steam icon, obviously) on the desktop. When I did that, I got the message that Steam was launching, and then the screen asking whether I wanted to play in Offline Mode.

      I gather there are two ways to exit Steam, one of which is "Exit" and the other being "Exit and Logoff". From what I've read, if you choose the former you can continue to play games without an internet connection, but if you choose the latter nothing will work again without signing back onto Steam. Don't know why you'd choose to logoff before you exit then, myself.

      Also, and I have no idea whether this might apply to you, if you buy a game through Steam (which I did for HL2) it needs to be fully installed (as in the install bar reads 100%) before you can play it offline.

      I hope some of this helps. If not, good luck and please post anything you find out back in the thread.

    4. Re:Online connection is _not_ required by strangel · · Score: 1

      In the Play Games menu, right-click on Half-Life 2, and then click on Properties. For it to work without internet, it has to say "Offline mode: Ready". If it says this and still won't work offline, try the steam (steampowered.com) forums or perhaps the planethalflife (planethalflife.com) forums, chances are someone there can help you.

    5. Re:Online connection is _not_ required by ravingsanity · · Score: 1

      the gravity gun+sawblade is your new best friend

      Hehehe. Yeah, I got a big kick out of that. My favorite was waiting for a hallway to fill up with five or six zombies and then send a saw-blade through all of 'em and watch the body parts fly! Fun, fun, fun.

      --
      I tried to dial REALITY once and I was informed that it had been disconnected.
    6. Re:Online connection is _not_ required by kindbud · · Score: 1

      OK, pretend you just moved to a new home in a new city and haven't got cable internet yet. While you're waiting, you install HL2 from CD onto your new PC and try to play without an online connection. Let me know how that goes. If you can't reinstall offline (i.e. without Valve's permission), then HL2 is more like a month's subscription to a porn site. Only it's priced like a tangible product you can use forever.

      --
      Edith Keeler Must Die
    7. Re:Online connection is _not_ required by ezeri · · Score: 1

      The "Exit an Logoff" is for public computers. So you can purchase your games and play them on multiple computers, so kids with bad internet connections, or computers, can play at there local lan center on what ever computer is availible.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now. - Ed Howd
    8. Re:Online connection is _not_ required by MMaestro · · Score: 1
      The only problem I see with your experiment is the fact that you unplugged your network cable AFTER you let Windows started up. Without checking your network data transfers, theres still a chance that Steam exchanged data to and from the Steam servers to authenticate the game.

      A better experiment would've been to shut down down your computer at step 2, unplug your network cable, and THEN start up Windows.

    9. Re:Online connection is _not_ required by Chuckaluphagus · · Score: 1

      I realized this after thinking about it some, and you're right, I'll give this a shot when I get home from work this evening. I have no idea whether anyone reads posts for stories from two days ago, but it never hurts to be thorough.

    10. Re:Online connection is _not_ required by Chuckaluphagus · · Score: 1

      I revised the experiment as per your suggestion; in short, Half-Life 2 still works.

      I closed Steam in the manner I mentioned before (right click on the icon in the taskbar, choose "Exit".

      _Next_, I physically unplugged my network cable. _Then_ I restarted Windows and logged back in when the login screen appeared. At this point, I have no network connection still, the cable is still unplugged.

      I double-clicked on the Half-Life 2 icon on my desk, and first I got a "Connecting to Steam" screen, followed by a screen telling me that Steam can't connect. I was given the option to use Steam in Offline Mode. I clicked on that option and another "Connecting to Steam" screen popped up, closed almost as fast, and was replaced by a "Starting Half-Life 2". A few moments later, Half-Life 2 loaded and I was shortly thereafter presented with the regular menu screen giving me the option to load a game, change settings, etc.

      Everything appears to work just fine. Thanks for correcting my testing method, by the way. Now if anyone ever reads this, maybe it'll help them.

  101. Steam is the future of software distribution by da_anarchist · · Score: 2, Insightful

    For all the complaints I've read about Steam on slashdot over the past week, consider this. Now that Valve has proven the concept of widespread distribution of games online (and about time too, considering that what, 50+% of the US is now wired for broadband), other game developers can follow suit. This could take one of three forms:

    1) I'm sure that Valve will be more than happy to expand their overflowing coffers by licensing Steam to third-party developers in exchange for royalties similar to those enjoyed by traditional B&M publishers (IIRC, publishers like Vivendi and EA take something on the order of 50% of the profits from a game in return for putting the copies of the game into stores)

    2) Other developers create their own version of Steam (provided that Valve has not gone patent happy ala amazon "one-click" nonsense). Of course, Steam required years and years of development, having first been announced something like 4 years ago. But, with the proof that it can be done out there acting as a template, I'm sure we will no doubt see Steam clones soon enough.

    3) This scenario fascinates me the most. Although I know that today is an odd day and therefore slashdot is in "we hate Microsoft mode", I believe that its quite likely that Microsoft will develop a service akin to Steam for inclusion into future versions of Windows (perhaps Longhorn?). Why? Simple - Microsoft can instantly become a publisher for the majority of Windows games. It would almost be like the license fees they get from every Xbox game sold already. Now, what happens to the games industry if Microsoft creates their own version of Steam for Windows? First, smaller developers who could not find a traditional B&M company like EA to publish their work could go to Microsoft. While a game must have sales of 10,000+ to be commerically viable offline, online the distribution costs are a lot lower thus lowering the threshold. Second, piracy would be reduced from the current endemic proportions. While I highly value my digital rights (I'm a contributor to the EFF), relative to console games, computer games have been on the decline for years. I'd vouch that one of the reasons is that while there may be orders of magnitude higher numbers of PC's out there when compared to the userbase of consoles, getting a free copy of something like Halo 2 requires more than a simple Bittorrent download - you need to physically mod the console. With less piracy on the computer side, no doubt you would see a much greater increase in both the quality and quantity of games developed for the PC.

    So, while I agree that Steam does have some worrying implications for our fair use rights (for example, I can not legally resell my Steam purchased copy of Half Life 2 - the only way around it would be to give someone the username and password of my Steam account, something specifically not allowed by the Steam EULA), on the whole I do believe that Steam is the beginning of a revolution in computer games and the end of the B&M dealer. In fact, the same model could also be applied beyond games into regular software and I do not see why future consoles will not include a Steam like component to buy games online. Like it or not, the economics of Steam are just too perfect to ignore. This is the future of software distribution.

    1. Re:Steam is the future of software distribution by Mulletproof · · Score: 1

      "Now that Valve has proven the concept of widespread distribution of games online...other game developers can follow suit."

      Wow. And here I was thinking Id was the front-runner in that trend...

      --
      You need a FREE iPod Nano
    2. Re:Steam is the future of software distribution by Anonymous Coward · · Score: 0

      You really think microsoft would let little indie publishers into their system to compete with their games? Ha! I say. There are already downloadable games publishers, and they don't let just anybody sell their games... only what they think is Commercially Viable - ie, just like everything else on the market, and with shiny graphics.

      Forcing things to go through only one system controlled by one big entity means less choice.

    3. Re:Steam is the future of software distribution by Anonymous Coward · · Score: 0

      Christ, steam was 4 years in development? What, does valve have monkeys pounding at their keyboards or what? Any respectable development group could have that thing up and running in a few months and it would work far better than the steaming pile they have right now.

  102. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  103. "Steam... It's Safer Here" by Paraplex · · Score: 2, Interesting

    I'm surprised noone has expressed concerns over constant connections to steam when you want to play HL2 SP...

    I would have expected conspiracy loving /.ers and dystopia hating HL2 players to have raised the question of whether or not steam has the ability to log the use of the games we play?

    Has anyone checked to see when/why steam accesses the internet, and what information, if any, is transmitted? (Eg, Time of day, hardware, IP address, Email address etc)

    The "steam" model is very new, and I can think of several examples of its potential for exploitation. The ground rules have to be set... it doesn't matter how good the games are.

    'plex
    BTW the game is utterly brilliant... "best thing ever" (not best game ever.... best. thing. ever.)

  104. Where are the negative reviews? by Lord+Bitman · · Score: 5, Informative

    Some tips to get you started:
    - It was much too easy, primarily due to horribly layed-out maps (Hmmm, we need to make a corner here so that not to much is rendered at a time. I guess we better fill the corner with enough ammo and health that nobody ever feels excited or like they're taking a risk). Setting the difficulty to "hard" makes enemies take more hits to kill, but still substantially fewer than the piles and piles of ammunition laying absolutely everywhere.

    - The premise of the game seems to be "Hey look, you can pick things up". Yes, it's fun, it looks cool, and it's completely and totally pointless. At no point in the game are you rewarded for doing something interesting with the physics or with picking things up. Whenever that might have been the case, it is ruined by being the only option available.

    - Infinite Rocket crates. The most simple thing anyone could come up with to suck all the excitement out of what otherwise might have been a really fun battle, is in just about every major battle. Two of the most fun moments in the game were when you fought along side other soldiers, and did not have an infinite supply of ammunition. Firing off your rockets and watching those around you working together to take down the same enemy, somehow that seems more fun than crouching next to a box.

    - You inexplicably can't fling corpses around. This is completely inexcusable. Then, at the end of the game, you suddenly /can/ fling corpses around. This is ruined by then requiring that you fling corpses around (all other weapons are taken away, and the magical corpse-flinging ability also makes all weapons disintegrate). What could have been turned into a nice treat at the end of the game was made stupid by having it shoved down your throat. They even take away your fucking crowbar. There's no excuse for that. It's done, btw, because otherwise you'd be able to take out the last goal in one second using a machine gun. At least, I assume that's why.

    - "interactive" means "lots of unskippable cutscenes in which you can't do anything". Even the smallest level of interactivity- like bumping in to the computer monitor as seen in the E3 video, has been removed. The long ride in the last chapter makes what probably would have been the most frequently returned-to chapter just not worth playing. I have an expensive graphics card, so it looked really cool. Once. After that, I just wanted to fling some corpses around for a while. The ability to look a little to the right or left does not make this pointless waste of time "interactive". In general, if you're designing a game and stick somewhere not in the very begining a scene where you need to climb into a steel coffin and wait for twenty minutes as you look at inexplicable gimp zombies (are they supposed to be Strogg or something?), you should probably re-think your pacing.

    - On a note related to pacing, the game does not follow any natural progression whatsoever. In Half Life 1, each scene blended into the next and almost every chapter was good enough that sitting down for a quick game could easily turn into a night of "I can't believe I just re-played through the whole game". Here, you've got three unrelated games smashed awkwardly together. You've got urban combat, stupid vehicle levels which I assume were added so that the claim could be made "With two new driveable vehicles!" in advertisements. They add a small amount of fun in exchange for removing replay value from the game as a whole. And then you've got the stupid survival-horror "OMG ZOMBIES" levels. having such vastly different segments with no transition between them makes for an awkward and poor experience. You have the ability to select any chapter you want to start a new game from. I'm sure that at some point I'll start a new game on each and every chapter. But the poor or nonexistant transitions ensure that I'll never actually play through the whole game again.

    - No friendly fire. This is just annoying. An option to turn it on would be nice. I know they

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:Where are the negative reviews? by eMartin · · Score: 2, Interesting

      Even the smallest level of interactivity- like bumping in to the computer monitor as seen in the E3 video, has been removed.

      I was disappointed by that too. But, on the plus side, you CAN play with the mini teleporter in the corner of the office until it breaks down.

      No way to say "wait here and DO NOT FOLLOW ME". Squads do not understand the concept of "huge open area surrounded by snipers"

      Actually, you can. The C key tells them to go somewhere. You just can't get too close, because then they will automatically rejoin you (as if you hit C twice). There were a few areas where I just left them behind and cleared the way for them.

      Of course that was before I realized that you just get more when they die, and having them come along is just better for you because the enemies have more to shoot at.

      Water is pretty, but take a look around reality for five minutes and you may notice that not all water reflects in exactly the same way or moves at exactly the same speed.

      I think most of the water looked great, but the only thing that really bothered me was the water by the beach. That was pathetic.

      They've got this great water shader that makes realistic waves, but the water stands perfectly still where it touches the sand? And I'm not even expecting surf. Just a simple wake that moved in and out. Maybe a bit of a caustic effect on the sand below the water. Both could be done with simple animated textures.

      One of the scenes that impressed me the most was the bridge (my fear of heights seriously kicked in when the train passed overhead), but the illusion was killed when I looked down and saw the water and sand.

      Pacific Fighters (a flight sim) payed more attention to beach detail. It also did a better job of animated waves without noticable tiling.

    2. Re:Where are the negative reviews? by imr · · Score: 1

      A lot of this problems have for origin in my opinion that they design the game ofr consoles and consoles users also.

    3. Re:Where are the negative reviews? by Anonymous Coward · · Score: 0

      Tired? First time through I opened every crate and clicked on everything and can understand tired cause it will take a while if you play that way. So I did it over two long evenings.

      Second time through I raced. Took dog's ball into ravenholm with me and flew through that level firing very very few shots. The vehicle levels where before I stopped to collect everything went by in a jiffy and I finished the entire thing in under 10 hours..

      Very low replay value. Tunnel vision. Nice movie feel, but the thing was waaaay to short, the plot to thin, the ai to defensive.

      Much better than Doom3, certainly a must-play, but FarCry comes out way way way ahead as a game and company to watch out for.

      I expect an even shorter, even less engaging game the 3rd time. I'll probably pass up hl3 unless its truly a 40 hr game. This was pretty and the rides were fun, but, gah!

      Over-Merchandized, under-delivered. Valve! shoot those MBA's. you lost your cred w me.

    4. Re:Where are the negative reviews? by TheOnlyCoolTim · · Score: 1

      The rocket crates are the best idea ever. It leaves you free to actually use your rockets when you feel like it instead of having to always save them for the big battle. And it makes possible long battles.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    5. Re:Where are the negative reviews? by Lord+Bitman · · Score: 1

      My problem didnt seem to be them rejoining me when I got too close, the problem was that they rejoined me when I got too far away. Perhaps "too close" has a longer range than expected, but I expect that "too close" should be at least closer than the distance I sent them. We were all hiding in a hole, if I can't tell them to stay in the hole, that's annoying.

      I was dissappointed by the mini teleporter since it doesnt telefrag an object already on the "recieving" side. It was fun to play around with, but that's not where the action is. If you need to leave the action to do anything, that seems like one interactive and one non-interactive thing, seperate thingies. The same level of interactivity as being able to flush a toilet, which they obviously disliked (talking about it like it was pathetic) enough to not let you flush toilets :)

      I didnt want to mention the tiling on the ocean because that sounded too whiny :) But yeah, that did really bother me. You'd think that with this great new graphics engine they'd write something which lets them assign six textures to an object and randomly distribute them.
      I wasnt actually talking about the ocean at all, but things like a tiny pool of water versus a large pool of water, both had ambient waves at the exact same rate, a rate which always seemed too fast (from up close)
      Far away, it was nice, though from screenshots of Half-Life:Source [which I have yet to play more than a couple minutes of going "Oh, no new models? Not even the ones they already had new models of? And they didnt change these random static objects into blowuppable models?"] I was thinking to my self not only "Not all water moves like that" but "A dirty pit with a monster in it probably shouldnt reflect as brightly as a clear mointain spring"

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    6. Re:Where are the negative reviews? by Lord+Bitman · · Score: 1

      It seems to have been lost on several people, but I say "Tired" because I have been playing the game repeatedly. I am annoyed that the pacing is such that I will not play all the way through, but each chapter has its own merits and I have been selecting individual chapters to re-play as the mood strikes me. I actually liked the game. It contains stupid and has little replay value as a whole, but I really did like it.
      It's just not as good as any of the reviews have said. 99%? Shouldnt a game that rates 99% be better than the original, as a game?

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    7. Re:Where are the negative reviews? by Anonymous Coward · · Score: 0

      Nice theory... except no console versions have been announced or seem likely to be announced in the immediate future.

      A quick fact check before posting never hurts, eh?

    8. Re:Where are the negative reviews? by Anonymous Coward · · Score: 0

      You inexplicably can't fling corpses around. This is completely inexcusable.

      Yes. I remember way back being in kindergarden already wanting to do this. Shame of them.

    9. Re:Where are the negative reviews? by Eshock · · Score: 1

      Wow, talk about missing the forest for the trees. Honestly, if you let little things like that ruin your enjoyment of the game, I feel really, really sorry for you.

    10. Re:Where are the negative reviews? by Specter · · Score: 1

      I disagree for the most part because the appearance of a rocket crate is a guaranteed ticket to the appearance of something that requires rockets to kill. There's no suspense at all and no chance of ever having to solve a puzzle by not blowing the living crap out of the gunships or whatever.

      I mean seriously, when you're climbing over the nerve-wracking bridge support structures and you keep passing by "Rockets-r-Us" stores you pretty much know what's coming on the way back.

      The only place it even makes remote sense is in the Nova Prospekt courtyard scene where it's a bit of necessary game balance.

      Worse after you've whacked one or two gunships, the whole thing becomes pointlessly repetitive. Whoo-hoo another gunship, guess I'd better go get the rocket crate.

    11. Re:Where are the negative reviews? by eMartin · · Score: 1

      "I was dissappointed by the mini teleporter since it doesnt telefrag an object already on the "recieving" side."

      I was disappointed that sending trying to send two objects together didn't meld them into one. In fact, I also tryed sending a cardboard box with Alyx on her trip, but no, she didn't have a cardboard box for a head on the other end. :(

    12. Re:Where are the negative reviews? by Lord+Bitman · · Score: 1

      Ah, thank you. I tried to test that, but kept dropping the box on the far end of the teleporter.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  105. Well, great! Thanks a bunch! by Anonymous Coward · · Score: 0

    For doing a review that incudes spoilers. What an arse, I had no idea that there where only two vehicles playable in the game. Cheers for telling me that. Hope your PC explodes and kills you, retard.

  106. Pretty Happy Phragging by mightypenguin · · Score: 1

    I agree with most of the positive comments here. However, I will say the ending was a big letdown. I mean the way they supercharged the gravity gun at the end made for some cool game play, but it just didn't seem like the layout for the levels at the end was near as cool as some other spots.

    It really seemed like they hurried the ending a little. Especially the final fight sequence which was way too unimaginative. That said, I'm glad I bought it.

  107. steam and swarming by Doktor+Memory · · Score: 1

    I'm guessing that Valve's engineers tried to explain the concept to Valve's lawyers, and the lawyers had a heart attack.

    --

    News for Nerds. Stuff that Matters? Like hell.

  108. 9/10? by 26199 · · Score: 1

    Seems a bit of an odd score to give. Sure, it has faults... but what it does, it does better than any game that's gone before.

    True, the linearity is a bit of a let-down. Something like Deus Ex is much more nicely laid out in that sense. However, Deus Ex is an RPG... HL2 is an FPS. Comparing it to other FPSs, it's groundbreaking.

    Now, if they could only be persuaded to do Deus Ex 3 using the same engine... (or maybe Deus Ex 2, and pretend the existing DE2 doesn't exist)...

  109. PET PEEVE by Anonymous Coward · · Score: 0

    "...you, as gordan freeman..."

    it's gordOn not gordAn!!!

    google will even let you know that you spelled it wrong.

    when will everyone finally learn? :)

  110. Great New Game!!! by Anonymous Coward · · Score: 0
    The Mac version should be out a year and a half (if at all), and the Linux 'version' will probably take at least that long.

    By the time it comes to other platforms, your neighbor's grandmother can probably give you tips in case you get stuck.

  111. No review at that link by CoreyGH · · Score: 1

    Your link is broken, makes it hard to verify your story.

    1. Re:No review at that link by _xeno_ · · Score: 0, Troll

      'Half-Life' sequelenters excitingnew territory [sic - yes, they left out those spaces]

      They seem quite distinct to me.

      --
      You are in a maze of twisty little relative jumps, all alike.
  112. Re:All Hail by Have+Blue · · Score: 1

    When comparing Steam install times to retail, you have to remember to include the time spent either getting to the store and back or waiting for the game to be mailed to you after placing the order. Steam takes effectively zero time for both these steps, so the total is much lower.

  113. horribly written review by pgilman · · Score: 0, Offtopic

    look. i'm not trying to troll, here; honestly, i'm not, but this "review" is absolutely wretched. the misuse of "quid pro quo" was only the tip of the iceberg; the entire thing is filled with misused language and poor structure and development. it reads like an essay by a 7th grader who thinks he can fool the teacher into giving him good marks by using "big words."

    why doesn't slashdot follow the journalistic practices of proofreading and editing? seriously, i'd really like to know. what excuse is there for the horribly low standard of writing here?

    go ahead, slashbot mods; slam me for daring to criticize, but i'd really love to know the answer to this. on the off chance that anybody in authority actually reads this and cares, *yes*, i *do* volunteer to do it for you. give me a job; i'll clean up the language for you and turn it into a source of pride instead of the embarrassing laughingstock that it is now. but even if not me, please, i'm begging you, get *someone* to do it!

    - disgusted with the proliferation of illiteracy

    --
    if i'm a grammar nazi, you're an illiteracy nazi.
    1. Re:horribly written review by Anonymous Coward · · Score: 2, Funny
      go ahead, slashbot mods; slam me for daring to criticize, but i'd really love to know the answer to this. on the off chance that anybody in authority actually reads this and cares, *yes*, i *do* volunteer to do it for you. give me a job; i'll clean up the language for you and turn it into a source of pride instead of the embarrassing laughingstock that it is now. but even if not me, please, i'm begging you, get *someone* to do it!

      Mr. Kettle? I've got a Mr. Pot on the line. He is saying something about being 'black'. Do you know anything about this, or should I ask Mr. Lowercase to take the call?

    2. Re:horribly written review by pgilman · · Score: 1

      "Mr. Kettle? I've got a Mr. Pot on the line."

      wrong:

      a) my post is an informal comment, not a piece presented as a work of journalism;

      b) my use of lowercase is intentional, *not* due to ignorance, and

      c) my use of lowercase does not alter my meaning.

      your objection is disingenuous and simply bogus. exclusive use of lowercase is a matter of presentation, not of content; a matter of style, not of substance. it makes no more difference to the validity of my comment than if it were printed in red letters; the meaning remains the same. i assure you that when i present essays for public perusal, professional journalistic style is observed.

      but you already knew that, which is why you posted anonymously.

      thanks for playing. next!

      --
      if i'm a grammar nazi, you're an illiteracy nazi.
    3. Re:horribly written review by Anonymous Coward · · Score: 0

      Yes, your use of lowercase is due to being a lazy fuckwit. If you can't hit the shift key every once in a while you probably can't even wipe your own ass properly. "Oh well, I got the big chunks off, my job is done..."

  114. **Warning Spoilers** by ADRA · · Score: 1

    Um, wouldn't it be assumed that the Combine was fighting against the current governments of the world? You're fighting 'apparently' for whatever side pays g-man the most. It can be argued that since g-man can defy time/space that he's actully an alien himself, maybe getting bids on changing the future through time & space.

    --
    Bye!
    1. Re:**Warning Spoilers** by Anonymous Coward · · Score: 0

      All I know is that the ending to HL2 sucked.

    2. Re:**Warning Spoilers** by Ravadill · · Score: 1

      Spoiler! >> A short way into the game you can read some newspapers and you'll notice that earth's governments have (since the end of HL1) surrendered to the Combine and now apparently work with them to quell resistance.

  115. HL2 is great but by AbsurdProverb · · Score: 2, Interesting

    Personally I'm waiting for some mods to release before I cash in, upgrade the rig, and invest some time in Steam.

    Specificly I'm waiting for the vaporware formerly known as Team Fortress 2. You might remember it. The mod/tc promised lip synch voice communication and revolutionary teamplay. Lofty ideas which usually find a resting place in the Vaporware pit. BTW how is Duke Nukem Forever doing?

    TF originated from the great Team Fortress mod for Quake 1 and TF classic in HL1. Both were great mods for a long time until the grappling hook and no grav became popular.

    Anyway I would rank Halo 2 a better MP experience at the moment and I have Snake Eater for the PS2 to keep me occupied on the story end. Anyway I'll start holding my breath for TF2 and HL3.

  116. I have played HL 1, but still I don't understand. by SharpFang · · Score: 1

    Okay, someone maybe coming up with explaination of some HL1 puzzles? Some questions that are or aren't answered in (2)?

    What good or bad does my killing of the big nastie in the end of pt. 1 accomplish?
    Who are the poor losers in hazard suits scattered all over XEN?
    Is The Administrator a.k.a. G-man a human or an alien, a traitor or a spy? What did he have in common with Black Mesa research program? What does he carry in his briefcase besides the gun (checkable by noclip)?
    What are the samples examined by Gordon in pt.1 and was resonance cascade phenomenon effect of an accident or a sabotage? Did G-man have anything in common with it? Who decided Black Mesa (apparently a private company) does so dirty job civillians should be wiped out? Why did Lambda team need an extra satellite in orbit? And what did Gordon actually do after accepting the administrator's offer?

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  117. Disc I/O has not advanced as much as processor by LordZardoz · · Score: 1

    Lets see here....

    You increase the polygon count a few orders of magnitude.

    Increase the texture resolution, and the number of textures used by a similar amount.

    Add extra information needed for the physics engine to act correctly on the various bits of geometry.

    One can expect the raw data size of a given level to increase a great deal.

    Disk and memory I/O has not scaled nearly as fast as advances in processor speed and graphics card tech.

    END COMMUNICATION

  118. steaming ahead - taking back distribution by goon · · Score: 1
    I purchased the game via Steam and downloaded it in the space of about three hours. I have experienced no problems in playing the game.

    Just as I predicted. In Buying the latest build comment in the Half-Life 2 Finally Activated thread. Posters bemoaned the *cost* of steam compared to the boxed set in stores. "Why is the cost the same?" was a common question. Well the cost reflects the latest build.

    It is great to see a e-version superior product compared to the boxed version. With the uptake of broadband resellers beware. Your power is being eroded by metcalf, moore and coarse.

    --
    peterrenshaw ~ Another Scrappy Startup
  119. Half life 2 get a 7/10 by mcguyver · · Score: 1

    Half life 2 get a 7/10. Here's the plot for Half Life 2. This may be a spoiler.
    1. Run from the police.
    2. Drive a boat.
    3. Run from zombies.
    4. Drive a buggie.
    5. Run from the police.
    6. Come to the end and realize that the game has no plot but the graphics were cool.

    I am looking forward to Team Fortress II, at which point I'll really know if I got my money's worth.

    1. Re:Half life 2 get a 7/10 by Anonymous Coward · · Score: 0

      Make that 2/10, because I deduct another 5 points for having no multiplayer. Multiplayer is everything in a game like this. The single player story sounds pretty lame. Horror, (yawn) it's sooo Doom, Doom II, Final Doom. :-)

    2. Re:Half life 2 get a 7/10 by Anonymous Coward · · Score: 0

      > Make that 2/10, because I deduct another 5 points for having no multiplayer.

      Deduct another 2 points for all the bugs and problems people are having. That makes it 0/10. Will I pay $50 for it? Mmmmmm yup! I mean, HELL NO!

  120. I want to play this game by Corellon+Larethian · · Score: 1

    But up until now, this Steam issue has kept me from picking it up. I understand that a fully working crack now exists, and you don't have to expose your Windows machine to the internet every time you go to play the game. At this point, I am completely prepared to run down to CompUSA and pickup the retail version. I never really played Halflife 1, and I would like to give Halflife: Source a try. But this is a market driven economy. So if I go pay full price for the game right now, I am supporting Steam; and I am supporting Valve's future use of Steam. Which means I have to wait for future cracks to be developed and tested before I can buy the games. However, there is this one final little piece that makes the entire issue moot. Palladium is coming, and with it, all the encryption and DRM. Which will mean I won't have to worry about waiting for the cracks to come out anymore. I guess I'll go buy the game tonight...

    1. Re:I want to play this game by Anonymous Coward · · Score: 0

      yea give youself a brake before it's too late, dont worry it will come anyway, or maybe not, it's up to us! fuck windows!!!

  121. It is good but short. by gweihir · · Score: 1

    Maybe 40% of HL1, IMO. Maybe even less.

    The ending looks like it was improvised. Noting is really explained and it is not a definite victory, far from it. I have the impression that this was originally planned to be significantly longer, then Valve cut it down. If I had bought this full price, I would feel cheated now. Fortunately it was an ATI bundle for me.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  122. Collectors Edition by DirtyHarry · · Score: 1

    Well, it IS included in the (retail) CE too!
    Just DoD seems not to be available as a retail version.

    --
    Always run = ON
  123. Game is too buggy to be 9/10. More around 6/10. by Viewsonic · · Score: 1
    I've finished the game, and I have to say, despite the game having one of the worst endings ever; the AI really killed the game for me. Your own squad members constantly blocked you into rooms, hallways, stairwells and everywhere else. I can't count how many times i've seen a grenade thrown at me, only to try and back up and dodge and be blocked by 4 squad members who are just standing there. Moments later i've been blown to bits. Not only that, but they constantly run right into the aim of fire of snipers and everything else that can blow them up. The enemy AI is just as terrible. Half the time you can see them around corners and just shoot their arms and they fall over dead not bothering to engage you.

    The sound stuttering bug is really horrible as well. Valve has acknowldged this issue and are working on a fix, but it should have been found to begin with judging from how wide spread it is.

    The physics are also pretty awful as well. I think I spent most of my time in my balloon buggy bouncing around like I was on the moon. It just wasn't done right.

    It was okay, but nothing great. And certainly not one of the best games released.

    1. Re:Game is too buggy to be 9/10. More around 6/10. by Anonymous Coward · · Score: 0

      "The physics are also pretty awful as well."

      I don't know whether to laugh or castrate you with a crowbar.

  124. Bad joke by tepples · · Score: 1

    I once played the entire soundtrack to Grease on my 3.2GHz, 512Meg laptop with no sound card to speak of and it was great!

    "no sound card to speak of" != "no sound card". A "no sound card to speak of" sound card can probably play a left and right channel at 16-bit 44.1/48.0 kHz, but with no 20-bit, 24-bit, 96 kHz, quad, HW echo, etc. It's more than enough for playing a soundtrack CD. I understand the joke you tried to make, but I didn't find it funny.

    1. Re:Bad joke by Anonymous Coward · · Score: 0

      I'll bet you're a blast at parties.

    2. Re:Bad joke by Anonymous Coward · · Score: 0

      He probably has Asperger syndrome. Aspie humor is more refined, not the smart-ass point-out-someone's-innocent-mistake comments that many Slashdotters seem to throw around.

  125. ...Game controls YOU! by tepples · · Score: 2, Funny

    I'd rather play the game than have games control me.

    Then don't play any games by Soviet Russian programmers. This means no Tetris.

  126. fresh drawers, stat! by ColonBlow · · Score: 1

    This game has great tension. I think Ravenholm is the creepiest game scene I've ever been in. This was me through that whole chapter: 8^o

    When I ran to the top of the set of stairs towards the priest and turned around to close the door before those skinned face hugger guys could get me, I think I may have made very unmanly noises.

    Now that's a good game :)

    --
    free online diet tracking.
  127. For those missing parts of the story ... by unsigned+integer · · Score: 1
    ... you have to be more aware of your environment.

    When you get to Black Mesa East, in the lab room, there is a wall of newspaper clippings. Take a look. From what it says there, there was a war, and humans/earth lost bigtime. Where the Combine came from, I can only guess through the portal from the alien world of HL1. Or some other portal. This is never explained.

    That said, the story/back history is mostly non-existent. The ending is truly a huge let-down, on the scale of the old DOS games which would say "You Won!" and drop you to C:\

  128. buggy getting stuck solution by genotype · · Score: 1

    You *can* get the buggy out of the water. Use the gravity gun to blast it back up onto the beach. The grav gun can be used for lots of cool stuff.

  129. If you want more screenshots and another review.. by mutewinter · · Score: 1

    Heres link to my review of Half Life 2. I wrote a review of the Counter-Strike Source beta earlier this year that got posted on the main page (quite a shock.) And yes, this game rocks despite its very wierd ending.

  130. Everybody's Reviews by Anonymous Coward · · Score: 0

    Most of the reviews here pretty much state "the graphics were good" and not much else. I personally enjoy a little more depth to my games, and if I'm going to pay $50 for a game, I want something with thought and effort put into all areas. Not just graphics.

  131. The graphics by Nailer · · Score: 1

    Either the person picking screenshots has chosen the most boring ones in the world to present, or they haven't seen any videogame created in the last few years.

    I've seen nothing spectacular about HL2 when compared to the Doom 3 or latest Unreal engines. That's ok, apparently HL is a sotry driven game. But why say the graphics are amazing when they're simply not?

    1. Re:The graphics by tsm_sf · · Score: 1

      I think this is the difference between how you render something and what you choose to render. Doom 3 does a great job rendering monsters that look like they were drawn by a high-school student in a Slayer T-shirt, HL2 does a great job rendering run-down soviet bloc style interiors.

      So, from my point of view, it's like the difference between reading 1984:
      "The hallway smelt of boiled cabbage and old rag mats. At one end of it a coloured poster, too large for indoor display, had been tacked to the wall."
      and reading Adventure:
      "You are in a maze of twisty little passages, all alike. Your light has gone out, you are likely to be eaten by a Grue."

      --
      Literalism isn't a form of humor, it's you being irritating.
  132. the game sucks by Negativeions101 · · Score: 0

    Level design is unoriginal. Too much platform jumping crap. I feel like I'm playing Mario 2015 in first person. The game gives me motion sickness. Something I didn't get from most FPSs since Turok on N64. Great job Valve. You suck.

    --

    I'm not anti-microsoft. I'm anti-bullshit. Which means I'm anti-microsoft.
  133. U.S. Army by ExHGamer · · Score: 1

    Is'nt Steam a conspiracy from the U.S. Army to recruit the best shooters on this planet ?

  134. I am sellinGenuine Half Life 2 Coasters (Set of 5) by Anonymous Coward · · Score: 0

    Genuine Half Life 2 Coasters (Set of 5)

    I ~still~ haven't got to play this #$@* game yet.

  135. Re:If it connects to Steam every time I play. . . by Bastian · · Score: 1

    . . . then I won't be buying HL2. I don't always have an internet connection available.

  136. Suit abilities... by MachDelta · · Score: 2, Funny

    Yeah, I kind of found that silly as well. Gordon's suit has an energy supply capable of:

    -Briefly augmenting his speed
    -Temporarilly providing him with oxygen (underwater)
    or
    -Powering a flashlight for a minute.

    ?!

    Is it a flux capacitor flashlight or what? 1.21 'jiggawatts' of draw? Careful where you point that thing Gordon, might give someone skin cancer!

  137. Re:trilinear filtering = UGLY - That AND no FSAA! by Anonymous Coward · · Score: 0

    Amen. If I had a login, and was chosen as a mod, and some other stuff, you'd be getting some goodness from me right now.

  138. Wait... by Krusty+Da+Klown · · Score: 0
    You're pretty LOADING fortunate to have not run into LOADING any problems LOADING or LOADING annoyances when LOADING plyaing. Some LOADING aren't LOADING so LOADING lucky...

    Is this an Everquest 2 review?

  139. HL2 == Highest rated PC game ever reviewed by Arctech · · Score: 1

    In case it hasn't been mentioned already, the average of all reviews for Half-Life 2 has made it the second highest rated video game of all time (Legend of Zelda: The Ocarina of Time is the first), and the highest rated PC game overall.
    http://www.gamerankings.com/

    As much as I dislike the buggy steam activation system, the game is deserving of its ranking.

    1. Re:HL2 == Highest rated PC game ever reviewed by Anonymous Coward · · Score: 0

      Ok, but where are the point for OS compability? (Linux, MAC anyone) yea i know, it runs on windows only, right?

    2. Re:HL2 == Highest rated PC game ever reviewed by Arctech · · Score: 1

      Very, very few reviewers will ever dock a game for not being cross-platform. Halo 2 certainly hasn't lost any reviewer points for being an XBOX exclusive title, same for GTA: San Andreas and the like. Sure, it'd be nice if you could play it on the OS of your choice, but the fact that you can't doesn't make it any less of a great game.

  140. Re:trilinear filtering = UGLY - That AND no FSAA! by Alkaiser · · Score: 1

    Look man, there's no need to be upgrading your CPU every freaking year. I upgrade mine as soon as it gets doubled. I don't want devs aiming for a 3.2Ghz as baseline specs when it means I have to spend EVEN MORE cash on gaming.

    I also have problems with people on high-end machines writing reviews that expect everyone to have top of the line crap. For the most part, these game don't have optimized code, and could run phenomenally well on lower-end machines. Nothing that Far Cry did should needed a 3.0 Ghz. Not after you see how much more HL2 crams onto the screen and keeps framerate solid. My machine barely ran that game on the lowest settings.

    HL2 I can run 800 x 600 with most of the settings turned up with a 1/2 GB of RAM, and a video card with 128MB of RAM. The game runs sweet. I've had maybe 2 or 3 areas of choppiness that all fade after a second or 2, and everything's cool. More powerful machines just leads to lazier code.

    --
    Netjak.com independent reviews of domestic & import video ga
  141. No Multiplayer Version by mxlittle · · Score: 1

    I don't get it. Every single review is missing the fact that this is the first Half-Life-themed game to not have a multiplayer version. The original Half-Life, BlueShift and Opposing Force all had online versions. I repeat...there is no Half-Life 2 online game. None. There is a new Counter-Strike, but no Half-Life 2 multiplayer game. This game shipped a year late and they couldn't include this. Valve does not mention this obvious oversight anywhere on their site.

    1. Re:No Multiplayer Version by Anonymous Coward · · Score: 0

      You're kidding right? There's no multi-player? I never heard that. Suck. What's the use of that. No sale. Glad I didn't buy it.

    2. Re:No Multiplayer Version by Anonymous Coward · · Score: 0

      I'm told you can get to it via a command line option.

      Yes, it sucks.

  142. HL1 AI by Anonymous Coward · · Score: 1, Informative
    "The AI did not seem as good as in HL 1, rather, it does not seem to have the same level of self preservation."

    I wouldn't be surprised if the AI was actually less-capable in HL2, simply due to the significantly different, significantly more dynamic environment (more choices means harder problems). However, I should add that the AI actually wasn't all that great in HL1 -- but it did a damned good job of pretending to be good.

    Example: When being attacked by soldiers in HL1, the developers capped the number of guys who could shoot at you at any given time. Once those two slots were filled, no other soldiers could shoot at you. When a soldier ran out of ammo, he was coded to shout "Cover me!" while jumping back and reloading. Meanwhile, since he vacated that fire slot, another solider took over and began firing.

    It looked like the soldiers were coordinating fire and movement to flank you and cover each other, but it was really just semi-emergent behavior from a very simple system -- but very well presented behavior.

    Another example: if you threw a grenade into a crowd of soldiers, the cover-seeking pathfinder routine would go buggy, and the soldiers wouldn't dive for cover. Since this was a very difficult problem to fix, the developers did something brilliant: they detected when the error occured and coded the soldiers to duck down and cover their heads. A great way to cover up the limitations of the AI routines.

    Sharp code and cheap tricks: the lifeblood of a game AI programmer.

  143. Re: I have played HL 1, but still I don't understa by jacksonj04 · · Score: 1

    Short answer to all of them:

    >Dunno, but he may not be a baddie (listen to sound clips for him).
    > They were the previous expedition team.
    > Don't know.
    > Don't know.
    > Don't know.
    > Don't know.
    > Don't know.
    > Don't know.
    > Don't know.
    > Presumably, guessing by the HL2 intro, sleep.

    --
    How many people can read hex if only you and dead people can read hex?
  144. An annoying bug noone else has noticed by hine_uk · · Score: 1

    with the friendly NPC's suchs as the ones who regularly fight alongside you - THEY NEVER KILL THE ENEMY (apart from the crazy ravenholm priest). For isntacen when fighting the striders, no matter how many rockets your comrades fire they will NEVER take one of them down. This is the same when fighting the combine. Its as if they wanted to rush in the illusion of fighting as a part of a resistance in a dystopian landscape but for some reason they just couldnt nail it. Then rather than have you as a lone hero, they instead decided to place the player into an environment with the illusion of cooperation. Its a bug that would really add to the enjoyment. Its eye candy that could be so much more. Most people havent noticed it so maybe I was just expecting too much. Apart from that this game blows Halo 2 and doo3 out of the water, far cry is a close second in terms of quality. Just my $0.02

  145. Nice review, but by dylman · · Score: 1
    perhaps too many spoilers for those who haven't played the game.

    For the record, I preloaded over Steam and unlocked the game 2 hours after the global release. On The Day, it took 10 minutes, I had no problems and everything worked perfectly.

    Half-Life 2 is probably the best FPS I have ever played. The character animation is frankly amazing. There was a point where two characters were talking, and I could tell that they didn't like each other, simply from the body language. This game raises the bar in so many ways that I don't think it will be beaten for years to come. It was worth the wait, and then some.

    YMMV, obviously.

    What is really sad is that I actually learned some HTML making this post look the way I wanted it to...

  146. Weird text formatting in Moz 1.73 by i_c_andrade · · Score: 1

    For some reason the text of the article (and just the article) in most of the games sections are far to the right and white text on a white background. Am I the only one having this problem?

    1. Re:Weird text formatting in Moz 1.73 by Anonymous Coward · · Score: 0

      comeon, it was made on front page

  147. Halo 2 or Half Life 2 by mslinux · · Score: 1

    I only have enough money to buy one game. Which is better: Halo 2 or Half Life 2?

    Thanks for the advice!!!

    1. Re:Halo 2 or Half Life 2 by mlk · · Score: 1

      Halo2 is really just a selection of new levels for Halo. While this is fine, don't expect any more than that.
      HL2 is spankly new, and looks it. It is unbelievably pretty, and the physics engine is a mini-game all on its own.

      Which story do you want to see 'what happens next' in. Half Life, or Halo.
      Which style of play do you like more? The puzzling FPS of Half Life or the more-team based, less-puzzle[1] based FPS of Halo?

      [1] I've not played either of the Halos all the way through, but I don't remember any real puzzles in it, unlike HL2.

      --
      Wow, I should not post when knackered.
    2. Re:Halo 2 or Half Life 2 by bloodhawk · · Score: 1

      Halo 2 is a lot more than just some new levels. The multi player side of it kicks ass and so do some of the new features like dual wielding and better vehicles. having said that HL2 is also awesome. it comes down to what you prefer, an excellent multiplayer game in halo 2 or the more challenging and visually appealing (if your machine has the grunt) HL2

    3. Re:Halo 2 or Half Life 2 by mlk · · Score: 1

      Duel wielding is very cool. But still a small feature, worthy of expansion pack not new game status, as with the better vehicles (driving the tank was fun). Having Legs was very cool :)

      I cannot comment on the multiplayer extras, I've only played it co-op (same with Halo, nope, not played either one solo, don't own an XBox).

      Don't get me wrong; Halo2 is a great game, and worth its £30 price tag. But it does (to me anyway) feel more "expansion pack" than "new game". The same is not true for HL2.

      And, yes, at the end of the day, it down to what you prefer, as while they are both FPSs, they are very different games.

      --
      Wow, I should not post when knackered.
  148. Ob Zoolander ref... by Anonymous Coward · · Score: 0

    The files are in the computer!

  149. "HL2's AI is an improvement over that of HL1"?!!?! by Viewsonic · · Score: 1, Interesting
    Are you kidding? Half the time your own team blocked you into every corner in the building! The enemies blew themselves up constantly! half the time you could snipe at enemies from a mile away and they wouldn't react to being shot! The pathing they used was laughable and often go stuck. What game were you playing that the AI is "right where it should be"?

    And the graphics weren't much better than HL1. Sure, they had higher textures, but the model detailing, especially on the zombies and other creatures were so low count that it felt like I was back playing Quake 1 again.

    I can't honestly read what you wrote and comprehend WHY you wrote it unless you were blinded by the hype. Half Life 2 was an OKAY game, but nothing more. Don't even get me started on the frustrating "physics". It was NOT fun getting my air boat stuck on every little rock or stick.

  150. Waiting for the Half Life 2 mods by Anonymous Coward · · Score: 0

    Especially "Pong". I wanna play pong with the new Source engine.

  151. I don't mean to sound greedy.... by kupopo · · Score: 1

    But I still want even /better/ physics! How about when you throw something metal, it actually dents, instead of just bouncing off the wall. I figured that would be in it, since they'd already made such great strides physics-wise. Otherwise, a perfect game. Truly worth the 50 some odd dollars.

    1. Re:I don't mean to sound greedy.... by Anonymous Coward · · Score: 0

      feel sorry for ya..

  152. Vampire the masquerade Bloodlines by Ender77 · · Score: 1

    I am gonna burn some karma for this fantastic game that was released, that is getting little advertisement because of the HL2 god like shadow.

    Ironically, the second game made by troika using the half life 2 engine is more interesting to me than half life 2. While valve created a fantastic game, they should have been keeping an eye this game to get pointers on having some truly rememberable moments and characters. VTM:B http://www.ebgames.com/ebx/product/235706.asp is one of the BEST RPG's I have ever played, and it is in first/third person perspective! Normally I don't try to pimp a game but this is special. If you liked the original deus ex then you definetly need to try this. Three words of caution, the game is very buggy, but if you can ignore the bugs you will definetely like this, also this is a MATURE game, there is no kiddy stuff here, so if you are squimish about mature matters then you might want to aboid this, and finally this is an RPG mostly, and not really a first person shooter, RPG players will love it but those hoping for a FPS will be disapointed.

    1. Re:Vampire the masquerade Bloodlines by Anonymous Coward · · Score: 0

      bump for mods, this is a GOOD game.

    2. Re:Vampire the masquerade Bloodlines by skt · · Score: 1

      Hopefully they fixed the AI this time around. I really liked the idea of the first game and I thought it was very innovative and unique.. however the AI really killed it for me. I vowed never to replay the original because of it which is a shame because it could have been a great single player, first-person game. Half-life 1 is still my favorate FPS, single player game by a wide margin though.

  153. Re:All Hail by Sj0 · · Score: 1

    the store is just down the street, and I needed to stop off at walmart to get some cheap frozen dinners anyway. :P

    --
    It's been a long time.
  154. Combine police + masks by hedley · · Score: 1

    What's the deal with the cops and those sinister masks (perhaps that is the answer, it's sinister). I don't see regular townsfolk needing them so there is not a gas threat. Are these guys ready for gas riots at *all* times? Even indoors?

    Cool look though.

    Hedley

    1. Re:Combine police + masks by pod · · Score: 1

      That's easy.

      If they didn't have masks, they would need faces. Would they all look the same? Look at the city people, they all look different.

      Also, you're not allowed to kill anything that has a face/looks human/has emotions. Notice the real people are indestructible, so you couldn't kill them even if you wanted to. The zombies have faces, but they're all the same, plus, they're zombies, duh, ok to slaughter by the dozen.

      --
      "Hot lesbian witches! It's fucking genius!"
  155. Hours of Fun? by Funny+D · · Score: 1

    How many hours would this game last me if I bought it? It there enough playtime before you beat it to make it worth buying now when it's a t it's most expensive? http://giggles.bounceme.net/

  156. Play the original Deus Ex!!! by Dr.Knackerator · · Score: 1

    now thats the game that all the others have to match up to. multiple ways of approaching problems in huge areas. a kind of 'rpg' system to get certain skills to complete tasks in different ways. FC was probably closest to DX in its way of allowing you free roam and go where you like but doesnt have the multiple angles of approach of DX. DX2 (invisible war) is OK, its just severely hampered by the fact that its designed to run on an xbox, so there is a lot of loading small areas within a level. just not as big and airy as DX1

    1. Re:Play the original Deus Ex!!! by Anonymous Coward · · Score: 0

      Try Vampire: Bloodlines. It's technically an RPG but bears remarkable similarities to DX.

      Also uses Source engine :)

    2. Re:Play the original Deus Ex!!! by Scudsucker · · Score: 1

      its just severely hampered by the fact that its designed to run on an xbox, so there is a lot of loading small areas within a level. just not as big and airy as DX1

      That was a big sore spot with me. A single big level on the first Deus Ex would be split up into at least 6 parts with the second. That and there's only a couple of big outdoor maps, and those are also divided up into smaller sections.

      The other sore spot was how gameplay took a step BACK from the origional. I could understand how it sounds lame for a supposedly trained agent to need experience in order to shoot a gun accuratly, but you could file that under "field experience". Also, wtf was with having FEWER body mods than in the origional?

      Another thing was that the scope of the first game was huge. While the sequel had factions and secret organizations and what not, it felt limited in comparison. The only thing DX2 has over DX1 is a prettier engine; the first game is still more fun to play.

    3. Re:Play the original Deus Ex!!! by Dr.Knackerator · · Score: 1

      i read some articles and i shall give it a pop, everybody refers to its DX-ness.

      gotta be better than doom3 which i've played about 5 levels and stopped. its like some never ending nightmare where no matter where the hell you are everything looks the bloody same. i mean it looks great, the attention to details in the levels is great, but its a tad on the repetative side looks wise. hell even on level 1 on the original doom there were larger areas! and windows!

      and spawning behind you is just a cheap trick. with such a linear level design ie 'you walk past this bit and it springs a trap of some kind' its all they could fall back on

    4. Re:Play the original Deus Ex!!! by Dr.Knackerator · · Score: 1

      yup you are right. like the final level, just running between very small areas

      nothing like say that lab level on DX where you start on the roof - it was huge and you had both inside and outside the building in one place, or the loading dock with the crane and ship...

      if only it would work correctly on my laptop id still play it. speedstep gets in the way as apparantly dx just samples the processor speed at installation, so the game speed can be random on laptops.

      BUT. its what, 4/5 years old, and it works correctly with my widescreen display giving widescreen resolutions. unlike doom 3. unlike ET. they are all 4:3 resolutions. bastards :)

      other thing with the original, there were different ways of approaching the levels depending on your choice of storyline. on DX2 its like you choose whether or not to complete tasks depending on your preference, but nothing really changes.

      looked nice though. and at least compared to say doom 3 you can pick up objects and bodies and the like and throw them about. you must be able to interact with the environment. no matter how good it looks

    5. Re:Play the original Deus Ex!!! by Dr.Knackerator · · Score: 1

      oh and i forgot, the music was a million times better in the orignal DX. i could actually listen to that stuff offline.

      dx2 music is too anonymous and in the background

  157. All reviews are positive to the extreme... by zecg · · Score: 1

    While I agree on Half-Life 2 being a masterpiece, there are some problems almost all reviews fail to mention - all seem to be positive to the point of being uncritical, as if it's a crime to say anything negative about the game.

    Firstly, while everyone talks about the graphics, no one mentions how the engine is not really the best one there is currently. Both Doom 3 and Far Cry seem to me more impressive from a purely technological standpoint - but since Source is so well used in HL2, with beautiful textures, a nice water shader and brilliant visual design, this can be forgiven.

    Secondly, HL2 is still very much on a rail shooter - the beautiful backdrop of City 17 is there for a minor part of the game and most of it is strictly ornamental; virtually no exploration is possible. Again, this is not a major problem since it is an integral part of the game's design - I just wish it were mentioned in the reviews.

    Thirdly (and this is my biggest gripe) - enemy A.I. is not up to the level. Enemies often face the wrong way, sometimes take decidedly stupid paths and this, for me, often ruins suspention of disbelief - not so much with animalesque alien thingies such as headcrabs, but one would expect more from human soldiers.

    And last (but not least irritating) - you often get stuck on pieces of debris and climbing the ladders can be frustrating.

    Also, there is the well-documented stuttering bug - which brings me to another thing. Why could it be that, after half a decade of waiting, everyone wants to play the game right away? Isn't it more prudent to wait a few weeks for the patch to come out and have a better experience?

    --
    .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    1. Re:All reviews are positive to the extreme... by Anonymous Coward · · Score: 0

      Isn't it more prudent to wait a few weeks for the patch to come out and have a better experience?
      Yeap, thats why I don't own it. Just waiting for the patch, nothing to do with my computer being shit at all...

  158. I sincerely appreciate that comment. by Nomihn0 · · Score: 1

    In most writing, I am exceedingly careful with my words. However, as Slashdot has a ruthless moderation curve (in respect to time), I must sometimes make compromises. In this case, Half Life 2 being an extremely popular topic, I decided that it would be best to post as quickly as possible. That way, I believed, I could give the truth the dominant position in the discussion it deserves.

    1. Re:I sincerely appreciate that comment. by Sj0 · · Score: 1

      i wan't that two mater but theres nothing i can dew now. its gone. i use to be able of spelling and grammer but now only carbonized grey matter is there. in my brain.

      --
      It's been a long time.
  159. Already I see errors. . . by Nomihn0 · · Score: 1

    Please accept that those of us with good records are not simply being lazy. There are reasons for our occasional lapses.

  160. Half Life: Reloaded by syberanarchy · · Score: 2, Interesting

    First off, I am a semi-pro game reviewer, so take this for what it is worth.

    Half Life 2 reminded me a lot of the Matrix series - the first one was just so gosh darn good, they had to grasp at straws for the sequel.

    The first three chapters almost feel like a fanfic made by a kid who really liked the Matrix, to a point where he thought "HAY, THE MATRIX WOULD BE COOL MIXED WITH HALF LIFE."

    Even the opening cinema amounts to "WAKE UP NEO...ERM...GORDON!" You spend the first three levels running from agent...er, I mean, Combine and Manhacks. You've got a pistol and crowbar, but there are so many enemies that it's easier to run.

    After the thousand yard dash, you are thrown into a hoverboat for a terrible, lengthy vehicle sequence.

    I'm currently on the fifth level, which seems to be more of the same. I hear it really picks up after Ravenholm, and I'll stick with it. But man, the first third of the game has been pretty unimpressive thus far.

    1. Re:Half Life: Reloaded by /dev/trash · · Score: 2, Funny

      Aren't we all semi-pro something?

  161. Re: I have played HL 1, but still I don't understa by Wanderer2 · · Score: 1

    I've just had a happy hour blasting gunships so here's some thoughts. I've not finished pt 2 so there may be more to learn, although other posters seem to indicate not much will get cleared up.

    What good or bad does my killing of the big nastie in the end of pt. 1 accomplish?

    You win the game, and get to stay alive. One of the scientists at the top of the Lambda Complex was quite adamant that you'd have to kill a powerful alien to save the world, but it doesn't seem to have worked. The world has still been invaded and subjugated.

    Who are the poor losers in hazard suits scattered all over XEN?

    Probably fellow MIT grads! They are the remains of survey teams sent into Xen to obtain samples (and leave useful packs of health and ammo :)

    Is The Administrator a.k.a. G-man a human or an alien, a traitor or a spy?

    The G-Man is not The Administrator (unless there is to be a massive twist - the Administrator is an old man with a white beard, the g-man appears to be younger). Other than that, we're not sure who or what he is. Perhaps we'll find out by Half-Life 5. Perhaps Valve don't know themselves. Gordon seems to be a pawn in his game of inter-dimensional politics, but we can't see most of the board!

    What are the samples examined by Gordon in pt.1 and was resonance cascade phenomenon effect of an accident or a sabotage?

    Some kind of alien material/mineral that can be used as a power source to rip holes between dimensions. Or something like that. My question: if they need samples to power the teleporters, how did they get to Xen in the first place to collect samples?!

    Some of the scientists seemed to think the resonance cascade was a possible consequence of [whatever the heck they were doing with the large sample], but it could easily have been due to sabotage by the g-man or the Administrator (who seems to have gained a lot of power as a result of the Black Mesa incident).

    Why did Lambda team need an extra satellite in orbit?

    That's a good question. There must be something on the satellite that the scientists needed. Something that couldn't be provided by any other satellites. Whether that was to do with the teleportation, tracking the aliens that had come across to Earth or something else entirely, I'm not sure.

    And what did Gordon actually do after accepting the [g-man's] offer?

    Went into suspended animation until revived at the start of pt. 2. Several years seem to have passed, but I don't know how many. Still, it's a better deal than the one for the soldier you control in Opposing Force, whom the g-man decides is too dangerous to release.

    Chances are, a lot of these issues will remain forever open for fans to argue about :)

    --
    I say we take-off and slashdot the site from orbit... it's the only way to be sure
  162. More than meets the eye by SamSim · · Score: 5, Informative

    While you are essentially correct, there's a little more to the story of HL1 than meets the eye. Spoilers ahoy for people who haven't played the original Half-Life:

    At the time of the original accident that Gordon Freeman is present for, Black Mesa has had working teleporters for at least a few months and has been able to go to and from Xen for at least a week. They've captured and domesticated a good few indigenous life-forms - witness the Barnacle weapon and the ecosphere set up for some houndeyes in the Opposing Force expansion. Gradually they've captured more and more fauna until they "start getting collected themselves..." They get as far as Nihilanth's lair and manage to retrieve a mysterious orange crystal.

    Yup. The crystal at the start of the game is the same as the three powering the final boss. Look and you will see a hole in the wall where the fourth crystal was stolen from. No wonder there was resonance cascade. The original accident causes a lot of random teleportations to and from Xen and brings over a whole lot of dangerous animals, but it's only about 12 hours of game time after the original experiment that stronger enemies - the green slaves, and the huge alien grunts - begin appearing spontaneously. This is no longer accidental: this is enemy action by Nihilanth, who is moving to attack Earth... which is something the Administrator, who observes pretty much the whole course of events, has been expecting, indeed, preparing for. Read Alan Shepherd's diary and you know this was actually expected to happen.

    Realising what has gone wrong the grunts are sent in, find it's too difficult a task to take on, are pulled out and replaced with black ops who attempt to nuke the place as a last resort. Shepherd stops the nuke and between them, he and Gordon Freeman block the alien invasion and kill Nihilanth, thus solving the problem in a different manner from what the G-man expected, but successfully.

    The bigger picture - who is the Administrator? Did the G-man trigger the cascade just so he could single out Gordon Freeman for future employment? - is still sketchy at this point, but when I figured all this out I was mightily impressed with Valve's storytelling abilities. The inattentive player would have missed a whole lot. I have high hopes for the story of HL2, which my PC is currently too underpowered to play...

    1. Re:More than meets the eye by Orcish_Rodent · · Score: 3, Informative

      Further advice on the depth and food for thought while playing HL2. At the end of HL1 you are given a choice of death or working for the g-man. At the start of HL2 the g-man 'wakes' you up [for work]. Note at the start of HL2 alot of people say "So soon, I expected more warning." And late game in HL2 it is implied that your 'services' can be bought. A question to pose is if the g-man sells you to the highest bidder (although unable to control you). Did the rebels pay the g-man? Do they know what your fate is? Who the fuck is the god damn g-man?! Always just ahead of me, just out of range for my guns, always watching.

      Btw, the administrator is the bastard you go against in HL2. It's in the first 1min of the game.

      In retrospect the game is too short, story lacks real depth. But as blizzard say, the illusion of detail is far more powerful.

    2. Re:More than meets the eye by Anonymous Coward · · Score: 0

      The bigger picture - who is the Administrator? Did the G-man trigger the cascade just so he could single out Gordon Freeman for future employment?

      The "G" stands for GOOGLE!. The administrator is just using parallel recruiting procedures to single out potential employees.

  163. Re:trilinear filtering = UGLY - That AND no FSAA! by @madeus · · Score: 1

    Look man, there's no need to be upgrading your CPU every freaking year. I upgrade mine as soon as it gets doubled.

    Every year? I haven't bought a new CPU in over a year and I have a P4 3.2 Ghz! It's not exactly bleeding edge (I can't afford to spend crazy amounts like 800 USD on a 3.6 Ghz P4 either!).

    I don't want devs aiming for a 3.2Ghz as baseline specs when it means I have to spend EVEN MORE cash on gaming.

    My P4 3.2 Ghz cost me 180 UKP and that was over as a year ago. According to Google's Froogle service they are down to 215 USD, 115 UKP at current exchange rates. Now, my previous system (from over a year ago) was an AMD 3200+ XP (bought for 90 UKP, and before that a 2500+ bought for 60 UKP) with an ATI 9700 Pro 28 MB (bought 2 years ago for 260 UKP). It ran Far Cry just fine (reasonbly well with the 2500+ too).

    For you to say your CURRENT system cannot run Far Cry makes me sad.

    Nothing that Far Cry did should needed a 3.0 Ghz. Not after you see how much more HL2 crams onto the screen and keeps framerate solid. My machine barely ran that game on the lowest settings.

    As I say the AMD 3200+ system above played it just fine even with FSAA - and it's only a 2200 MHz CPU, even my 1800 Mhz 2500+ was alright. I'm curious to just what is the spec of your system because if it had issues with Far Cry to the extent it was unplayble that's a good sign your system is passed it, sorry but Far Cry doesn't have a poor engine, that's entirely unfair critisim of it.

    I'd like to point out that Far Cry really renders a quite a bit more than HL2 does, really truly. HL2 has a pretty short draw distance (annoyingly short IMO, certainly noticeable) and it some serious LOD issues with small objects like foliage clearly fading out of view at a short distance and large objects like entire ships just 'disppearing' suddenly if you are far enough away from them.

    The HL2 maps are very cleverly designed and it uses a LOT of cheap tricks to pull it off. I'd be fine with that but unfortuantely are all to visible to me during normal gameplay, in addition to the things I've already mentioned there is also stuff like like objects where the is no texture on the inside so you can see through them, and having certain items 'fade away' in front of you or when your turn you back (broken fences, for some reason). Of course it doesn't need to do any of this (and I dare say there are command line config options to tweak all of it) but it behaves like that because they have tried hard to make sure it's still playable even on 4 year CPU's (because sadly people will expect to be able to run a game like HL2 on a 4 year old CPU).

    So while the performance of engine is certainly good (albeit the maps are not that big - the frequent level loading on the early levels drove me nuts) it's not rendering anything like the level of detail that Far Cry renders or (dispite the excellent map making) with quite the same quality, so of course it's going to run better.

    HL2 I can run 800 x 600 with most of the settings turned up with a 1/2 GB of RAM

    Eeep, wow, I'm not flaming here but I think the last time I ran a new game on Windows/Mac/Linux at 800x600 or lower was on a Voodoo 2, some time in 1998 IIRC. (Might have tried Q3A on the same card under Linux actually, at the same res, though the card was getting on by the time Q3A was released).

  164. Gotta say one thing for Valve / Half-Life... by Trikenstein · · Score: 1

    They bought a ton of face time on /.

  165. !resolution = anticipation? or !resolution = crack by Anonymous Coward · · Score: 0

    Saying the game is terrible because it lacked resolution at the end is done by those who would have complained between installments of the Lord of the Rings trilogy. It's not a complete series, it's part of a longer story.

    You're basically comparing it to Robert Jordan's Wheel of Time ... which coincidently DOESN'T end. The series (Half-Life and Wheel of Time) is just a big cash cow, and the lack of a resolution for HL2 is reason enough for me NOT to look forward to the next game in the series.

    Ya know, now that I think about it, this is an example of a classic vacuum salesman technique. Sell you once piece, come back tomorrow and show you the accompanying piece for the first... NO THANKS VALVE.

  166. If/When Valve goes out of business... by _Shorty-dammit · · Score: 2, Interesting

    there's nothing stopping them from releasing Steam updates beforehand that get rid of the need to contact the Steam servers, and make all the games true stand-alone games. They could be around a long time. They could be gone in three years. Who knows. But there's certainly nothing stopping them from patching Steam before they have to pack it in. There *is* a backup utility built in now, and it will make CD or DVD sized backups for you. I'm actually curious to try it out now and see if a restore from the backups currently needs to contact the servers before you can play or not. But certainly if Valve is going to go by the wayside they'll be able to patch Steam so it's not reliant on Steam servers any longer.

    1. Re:If/When Valve goes out of business... by The_Dougster · · Score: 1

      You're just above my post and I noticed you.

      You can play these games offline. Once they are at 100% you can select to play offline from the steam menu. That issue kind of concerened me as well but it looks like they have addressed it.

      One semi-cool thing about Valve's controversial Steam system is that it probably helps against cheaters in online games. A big problem with TFC was people were using all manner of cheating hacks such that it pretty much ruined the game for me years ago and I stopped playing it. Maybe with Steam:TFC this is now fixed, and I sure hope so. These multiplayer type games require an internet connection (unless its a LAN party) so having Steam running isn't a big deal, overall it more or less just acts like a server browser and automatic updater, both of which are better than the old versions. Remember that stupid Sierra Utilities? Well delete that piece of junk because you don't need it anymore.

      --
      Clickety Click ...
    2. Re:If/When Valve goes out of business... by drew · · Score: 1

      sure, they'll be able to....

      will they?

      --
      If I don't put anything here, will anyone recognize me anymore?
    3. Re:If/When Valve goes out of business... by mlk · · Score: 1

      The problem with it is you can't play from a clean install offline. In five years, your'll most likely be on a new machine, on which HL2 would of never been installed. And if Valve are dead, then your out of luck, or hunting warez sites to play a game you own.

      --
      Wow, I should not post when knackered.
    4. Re:If/When Valve goes out of business... by JPEWdev · · Score: 1

      I seriously doubt that they would spontaneously decide to disbanded the cult following that has made Half-Life 1 & 2 so popular. These people are committed to their fans.

    5. Re:If/When Valve goes out of business... by pod · · Score: 1
      One semi-cool thing about Valve's controversial Steam system is that it probably helps against cheaters in online games.

      How does it help against cheating? It doesn't verify the executable or data files, in fact there are already cracks out that bypass Steam altogether., and no-CD cracks for HL2 that Steam doesn't notice.

      --
      "Hot lesbian witches! It's fucking genius!"
    6. Re:If/When Valve goes out of business... by ChaosDiscord · · Score: 1
      But certainly if Valve is going to go by the wayside they'll be able to patch Steam so it's not reliant on Steam servers any longer.

      Because companies that are going out of business are surely going to invest a bit more money doing right by their customers. The debtors outside who are screaming for blood won't mind at all if a potentially revenue source were given away.

      Assuming anything other than the worst case is delusional. When things go badly enough that a company needs to shut down you can expect to be screwed.

  167. WineX actually runs it faster, by far. by Anonymous Coward · · Score: 0

    WineX, Like all linux things, is actually far faster than it's DirectX Counterpart. Please do some *actual research* before you post such derogatory posts, for all of our sakes
    -AlexanderTheGreat

  168. I'd like to try... by HaloZero · · Score: 1

    I'd like to try HalfLife 2. I never really got much enjoyment out of the first one, gave it up after about two hours. That, and the Counterstrike community on the whole always and entirely pissed me off. That not withstanding, I'd still like to give the game a shot, but I have one grinding issue before I shell out 55$ on this. Will I be able to pop the disc in my drive, six or seven years from now, reinstall, and play? I mean, with that whole Steam validation/activation whatnot, will the game work when those servers are taken down? What if I can not access them at a later date for whatever reason.

    --
    Informatus Technologicus
    1. Re:I'd like to try... by Anonymous Coward · · Score: 0

      Nope, your have to hunt the net for a crack. It is VERY shit.

  169. Re:My Thoughts, 3.5/5 *slight spoilers* by Anonymous Coward · · Score: 0

    A lot of the story is hidden in the various media throughout the game. Newspaper clippings regarding the seven hour war and stuff fills in the "what happened" aspect of the game.

    And I couldn't disagree more than "70%" of the game is spent running from the combine. After the you get out of the boat you're given an objective (not naming it for sake of spoilers) and the game progresses at a fine pace from their.

    I can't help but laugh when someone mentions Doom 3's story. The only serious narration occurs in the first 15 minutes of the game, from then on out it's follow the path and kill kill kill (I really enjoyed Doom 3, btw).

  170. Re:All Hail by Jarden · · Score: 1

    I don't suppose you have any actual evidence to back up any of that, do you? Where are the pirate copies and cheats (for the end-game, not the alpha leaked version), if Steam has done "nothing" to stop either? I mean, we all know a pirate copy and cheats will come out eventually, but I think Steam has done a good job of reducing the ease with which this happens.

    I've had my own problems with Steam (random crashing, locking up mid-menu etc) but overall I think it's a brilliant idea. I look forward to the day where many more games are all provided through the one interface, for purchase, "trial periods" and the like.

    The argument that "when the Steam servers aren't there anymore, I won't be able to play anymore" is rubbish. If Valve in 5 years decided to decommission the Steam system, they would just release a patch somewhere for each game that required Steam authentication, that removed the authentication requirement. Some people just like to whinge.

  171. Team orders. by Anonymous Coward · · Score: 0
    - You should be able to give your team the order "STAY HERE AND DON'T FUCKING MOVE!"

    I have not played HL2 but this is disappointing, especially since one could do this in Half Life: Opposing Force.
  172. Yeah, slashdot should move to the Scoop engine by Szplug · · Score: 1

    and let readers critique articles (or something), like on K5 (www.kuro5hin.org). The slashdot system is showing its age.

    --
    Someday we'll all be negroes
  173. Re: I have played HL 1, but still I don't understa by C0rinthian · · Score: 1

    1) Nilanth (sp?) was the one running the aliens invading Black Mesa. The Vortigaunts were enslaved and forced to fight, thats why they're friendly in HL2. You freed them.

    2) You aren't the first person to travel to Xen. If you take a look at the sample that sets off the resonance cascade in the first place, it's the same as the crystals in the final boss chamber you blow up. There's even an empty spot in the wall where it was taken.

    3) The G-Man != The Administrator. This is clarified in HL2. The old guy you see on the jumbo-tron was the Administrator of Black Mesa. What the G-Man *is* is a total mystery. I think he's above all the warring factions in both games.

    4) The connection between Black Mesa and the G-Man is unknown. Possibly he was there simply in anticipation of the events that occurred there.

    5) The diamonds from Resevoir Dogs. (Or mebbe marcellus Wallace's soul) Owait, wrong briefcase...

    6) See #2 about the sample.

    7) It was an accident I believe. The researchers didn't know the consequences. It's possible the G-Man did, hence his presence there.

    8) See #7

    9) No idea

    10) No idea

    11) Probably in some sort of stasis. Hence the "Rise and shine" opening of HL2.

    Hope I've helped a bit.

  174. Re:All Hail by Kenja · · Score: 1
    "I don't suppose you have any actual evidence to back up any of that, do you?"

    Other then all the pirated copies of the game out there on the Internet? All you need to do to pirate this game is have some one buy one copy and decrypt it through steam. Then add in one of the "no steam" patches that are out there and zip up the install folder. Make a bittorrent of the resulting zip and your done.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  175. Tip: no spoiler by Vicegrip · · Score: 1

    You'll find out exactly what has happened when you get to the end of the air boat canal. When you get to the secret hideout, you'll have a moment to walk around a room looking at stuff. Take some time to review the newspaper clippings on the wall to find out what has happened while you were gone.

    --
    Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
  176. Zonk on writing by u-238 · · Score: 0, Offtopic

    Glaring errors

    As we've reporting in the past week


    Clichés

    white knuckle ride

    The musical moments in the game are few and far between

    the beauty of your surroundings are few and far between

    level of detail in the game is nothing short of breathtaking

    the quirky time spent with her



    With all these shortcomings, he still manages to bumble through each paragraph painstakingly, sentence by sentence, without any flow or transition between them, as though he were a 6th grader writing a book report the night before it's due after having watched the movie adaptation. Stick to posting user-written submissions from now on.

  177. Just got it (probably because of reading this) by The_Dougster · · Score: 1

    It was pretty painless. I was meaning to get HL2 anyways and reading all this discussion prompted me to buy it. I hate having to stick a CD in to play a game and when I read that the Steam versions don't require that I promptly wiped HL1 and all from my drive and installed Steam.

    After installing Steam, I was prompted to register my products, so I whipped out my ancient Half-Life GOTY Edition CD and punched in the number. It registered as the "Platinum Edition" and gave me included HL: Opposing Forces, TFC, Day of Defeat, and Counter Strike. Thats cool, I went to enter my OpFor key also but it said it was already registered.

    Then, being somewhat of a cheapskate, I just got the online "Bronze" edition. Steam has been chugging away for a while and its nearly complete. Looks like I'll be playing in an hour or so.

    Honestly, patching HL used to be a massive hassle, and I haven't played it since Steam became required to update TFC. I bought Doom3, now HL2, yep I did my part. Keep cranking out the games guys and people like me will probably keep buying them.

    --
    Clickety Click ...
  178. Caution - Windows Automatic Update service by sxdev · · Score: 1

    If you want Automatic Update service off on XP I would be careful with ths software. I had a computer w/ SP2, ZoneAlarm, Firefox, Thunderbird, Eclipse, Galactic Civilization, and Doom 3 and that service was always off. After installing HL2 & the required Steam software it was turned on.

    Could be unrelated but after installing HL2 I worry about it coming back on again...

  179. Server Slashdotted, here's the text. by Anonymous Coward · · Score: 0

    ;-)

    The original Half-Life is regarded widely as a defining moment in the first person shooter genre. The game's use of story and in-game scripted elements changed the expectations of game players and spawned a bevy of imitators. The sequel, Half-Life 2, has been in the works for almost six years and is one of the most hyped and anticipated games of 2004. It was launched last week after delays, a code theft, and lawsuits frustrated the anxious fans waiting for a chance to play. Post-launch the game has received wide praise and, thanks to the unique distribution and authentication system called Steam, many complaints as well. Read on for my impressions of Valve's Half-Life 2. Update: 11/22 21:23 GMT by Z: Changed "quid pro quos" to "caveats". I even took latin in HS. Sad, huh?

    Title: Half-Life 2
    Developer: Valve
    Publisher: Vivendi Universal Games
    Reviewer: Zonk
    Score: 9/10
    The first component of Half-Life 2 that a player is likely to encounter is the massive hype that has surrounded the game for over a year. Advertising, articles, and player expectations have elevated Valve's second game to a level that ensures a certain level of disappointment. Regardless of the actual merits of the game, there are some players who have been waiting for this game since late last century. The game is not a defining moment in civilization. The lame will not be made whole by playing Half-Life 2.
    As we've reporting in the past week, many players have experienced difficulties in getting the game running after installation. The initial load on the Steam servers caused by the large number of people attempting to play the game at once caused massive slowdowns in authentication and file downloads. For the most part these problems seem to primarily be reported by individuals who purchased the game in a retail store in a box. I purchased the game via Steam and downloaded it in the space of about three hours. I have experienced no problems in playing the game.

    With all those caveats out of the way, Half-Life 2 is an incredibly impressive experience. In playing the game you step again into the role of Gordon Freeman, a scientist who originally worked at the Black Mesa facility. The first chapter of the game finds you arriving via train in the dystopian atmosphere of City 17, a ramshackle series of buildings raised from the remains of a now mostly destroyed civilization. A mysterious organization known as the Combine exerts control through police forces and alien troops. Via televised transmissions the citizenry is controlled mentally, spiritually, and even reproductively. From the first moment you enter the game Valve does an excellent job of imposing a sense of despair and barely contained anger rippling within the populace of City 17. What we are not imparted with is a sense of what has happened to Freeman since the events of the previous game. While clues are unearthed during the course of the game as to what has occurred, there are no firm answers to the many questions players are likely to have. With confirmation already in the news that Valve has begun work on Half-Life 3, the impression that you're left with is that this only part of a larger story. The story stands well on its own, but don't expect to come away from the game with all your questions resolved.

    The new graphics engine that Valve created for their second game, Source, is an incredible achievement. The level of detail in the game is nothing short of breathtaking. From the reflectivity of water and tile flooring to the incredible facial animations, the game engine places Gordon Freeman directly into the world and makes exploration a joy. One of the best moments of the early game comes in a lobby. You emerge from the depths of the train station and face one last room before the freedom of open air. It is dusty and decrepit, filled with lost souls looking for nourishment rations handed out by inhuman robotic servants. Light pours into the room from windows set high in the external wall, and these amazing shafts of light fill the room.

    1. Re:Server Slashdotted, here's the text. by Anonymous Coward · · Score: 0

      (sigh) Mods are on sleeping pills.

  180. Re: I have played HL 1, but still I don't understa by TheOnlyCoolTim · · Score: 1

    >What good or bad does my killing of the big >nastie in the end of pt. 1 accomplish?

    You stop that specific alien invasion of Earth, and you free at least some of the alien slaves (lightning shooting guys.)

    >Who are the poor losers in hazard suits >scattered all over XEN?

    They were guys from Black Mesa who died while exploring Xen.

    >Is The Administrator a.k.a. G-man a human or an >alien, a traitor or a spy? What did he have in >common with Black Mesa research program? What >does he carry in his briefcase besides the gun(checkable by noclip)?

    It's not revealed. My current guess is some sort of divine/near-omnipotent being, or the servant of such a being. Half Life 2 reveals that he is insanely powerful - but there's nothing inside his case this time. The G-Man is NOT the Administrator though - the Administrator is a guy named Dr. Breen who is the Vichy government of Earth in HL2.

    >What are the samples examined by Gordon in pt.1 >and was resonance cascade phenomenon effect of >an accident or a sabotage? Did G-man have >anything in common with it? Who decided Black >Mesa (apparently a private company) does so >dirty job civillians should be wiped out? Why >did Lambda team need an extra satellite in >orbit?

    This stuff isn't really revealed either. You see a material that might be the same stuff as the HL1 sample, but no one makes a big deal of it. Black Mesa was a government lab.

    >And what did Gordon actually do after accepting >the administrator's offer?

    He teleported off the train at the end of Half Life 1 onto the train at the beginning of Half Life 2. No rest for him.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  181. HL2 RULZ over DOOM3 by jborho · · Score: 1

    Doom3 had zero replayabilty, but I am not sure abou HL2 either. Come to think of it, I don't think I played HL that much! It was all the mods that came with it that kept the community alive! So I spent some bucks this month on HL2 and WOW.

    --
    http://www.freeiPods.com/default.aspx?referer=1123 0619
  182. I'm Glad Valve Had The Guts To Try by EXTomar · · Score: 1

    The internet has been proven time and time again as a great distribution model for other forms of digital media. Why can't this work for games? Why can't there be an "iTunes" killer app for game distribution? Given how much EA and Vivendi take for just making the cardboard box and putting it on the shelf at the store, I can't blame any company looking to technology to get out from under the thumb of these guys. I dream of the day when EA is treated as the dinosaur.

    Steam is far from perfect and some might consider it a failure but I see it at worst an "honorable failure". The idea of hooking into a distributed network automatically for game support is worth looking into. I'm glad Valve took a stab at it even though the results where iffy. I hope they learned a lot about how to deliver content to home computers out of all of this.

    Why did it fail? I believe Steam was "half baked" where because they didn't really stress it to shake the bugs out of it. I felt they should have used Steam to give out a "HL2 Teaser Demo" to test the entire system under full load.

  183. erm, 5-10? heh by Anonymous Coward · · Score: 0

    I a mod developer and like steam, but lets be honest here with our numbers. Valve is probably already pushing 45% net and has an engine to license as well. Steam distribution percentages depend on the vivendi lawsuit and flat costs.

    Steam will succeed, but the question is partial ownership by vivendi and how greedy valve gets--they can maximize profits by only slightly undercutting publishers and patenting the system, and in that case nothing will change for us lowly independent studio types that really do get jack in terms of profit.

  184. Room and board in parents' basement doesn't count. by Anonymous Coward · · Score: 0

    Seriously, nobody like a braggart even if you are "semi-pro"

  185. Re: I have played HL 1, but still I don't understa by dcam · · Score: 1

    What good or bad does my killing of the big nastie in the end of pt. 1 accomplish?

    There is an interesting article on this kind of thing, unfortunately I didn't link it. The suggestion in this article was that the big baby at the end of HL1 was under the control of someone else. Both it and the vortigons (lighting guys) had bands around their wrists and neck. The other Xen enemies (head crabs, bullsquids) were not intelligent enough to react in any other way. You'll note that in HL2 vortigons are allies and they don't wear the bands. The article speculated that much of Xen was under the control of the combine, and the current state of earth is the result of the combine coming to town.

    Is The Administrator a.k.a. G-man a human or an alien, a traitor or a spy?

    Just a clarification. The G-man and the administrator are two separate people. This isn't explicitly spelt out in HL1, but is in 2. In HL2 the administrator is revealed to be Breen, while the GMan is someone completely different. The administrator is a minor figure in HL1, the G-Man is a more major figure and in general is a positive figure. In Opposing force he opens a door to let your character out of a trap.

    What are the samples examined by Gordon in pt.1 and was resonance cascade phenomenon effect of an accident or a sabotage?

    It is pretty clear from HL1 that the samples are from the alien world. Accident seems to be the consensis. However it is possible that someone knew that the effect of the experiments would be pretty interesting.

    Did G-man have anything in common with it?

    Not at all. In opposing force the suggestion is that the GMan was sent to 'clean things up'. He appears to be some sort of trouble shooter whose motivation remains unknown. From the ending sequences of HL1 and Opposing force it would appear that he controls teleportation technology. The impression you are supposed to get is that this guy is the puppet master.

    And what did Gordon actually do after accepting the administrator's offer?

    The implication at the start of HL2 is that Freeman has been in stasis of some sort. The GMan does say rise and shine, but also says "not that you have been sleeping on the job".

    --
    meh
  186. An Eastern European's Report by DimGeo · · Score: 2, Interesting

    What astounded me was the feeling of being home. The same old concrete blocks, the same old cars from my childhood (Trabant, Zaporozhets, Moskvich, Volga, even the ZIL and Kamaz trucks). It feels as if I am walking the streets of Sofia or Burgas (the numbers of the blocks remind me of my grandparent's place in Burgas). And that Bulgarian Cement sign that strikes you twice - at the beginning of the game right after the station, and in Ravenholme. The priest's name seemed Russian, however. And the coastline is to the north, here it is to the east. Interesting, is Victor Antonov a Bulgarian or a Russian?

  187. What about the buyer? by geekoid · · Score: 1

    If someone is buying valve, you can bet it will be in the contract that they don't do that. Hell, the fact that the purchasing company cab turn off 'support' is a value add.

    Now take a look at slashdot HL2 posts. Some of the same peope who have a hissy fit when thr mpaa ot riaa mention doing this are buying HL2. SO, if Valve turned off HL2 acces through steam do you really think they would loose there cult following? no, and you know why? its a CULT following.

    These people are a business expecting to make 700,000,000 dollars from HL2 engine. What happens if it doesn't meet expectations? will it be worth it, or even viable to keep Steam up?

    However, the issue isn't really Valve/Steam as opposed to the business model. Steam is implementing this the best way possible, and it is still bad for the consumer.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  188. actually by geekoid · · Score: 1

    its wors then iTunes.
    I can buy from iTunes and burn it to a cd that allows me to play it in other cd playes, and in fact I have done that. So if iTunes stops, and my computer explodes at the same time I still have a dopy I can play.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  189. why I will not be buying ANY Valve game EVER by Anonymous Coward · · Score: 0

    because the only "Steam" coming from Valve is like the steam that rises in the morning from a fresh pile of dog shit. Any company that would force you to install crapware like Steam just to play their shitty game has a complete lack of respect for the sheeple they call their customers, and fully deserves to go straight out of business. Soon every game company will emulate Steam, and you will have to install their crapware whether you want to or not, just to play Morons IV, the latest and greatest game.

  190. Too Linear by Anonymous Coward · · Score: 0

    This game is boring. For the life of me I can't understand the great reviews. The bottom line is it's yet another linear first-person shooter that combines elements of sci-fi and horror (cheesy 8th grade future-fantasy and zombies). The graphics remind me of Medal of Honor with better water. Halo 2, Doom 3 and now Half Life 2 prove that the game industry isn't much different than Hollywood when it comes to sequels.

  191. Re:My Thoughts, 3.5/5 *slight spoilers* by moonbender · · Score: 1

    And I couldn't disagree more than "70%" of the game is spent running from the combine. After the you get out of the boat you're given an objective (not naming it for sake of spoilers) and the game progresses at a fine pace from their.

    Yes, after you ran from A to B, you're given an objective, and it's "run from B to C".

    --
    Switch back to Slashdot's D1 system.
  192. You've got to be kidding, right? by El+Camino+SS · · Score: 1

    HL2 was not as good as FarCry? You're kidding, right? HL2 is one of the most immersive games I have ever played. You can't honestly tell me that opening up full throttle on an alien bug gut-splattered buggy and living out your Dukes of Hazzard fantasies, all the while an alien gunship is chasing you from the sky wasn't just the coolest.

    Apparently people like you don't like high action, or graphics, or story, or anything like that was new and creative, because someone seriously put some fun ideas in HL2. The physics were freakin' awesome. They singlehandedly solved one of the largest problems I had getting into a game, which is, "Why can't I do X? Well, because that object is not an object at all, it is a part of the map."

    So let me ask everyone this:
    Exactly what made FarCry the best game ever? Was it the shrubbery? Because the whole freaking game was shrubbery. Yeah, they got the shrubs right. Shrubbery and the same six character models you killed a thousand times over. WHAT A GAME! Let's see here I'm in a quandry here... what should I do? Should I sneak up in the shrubs and shoot the enemies or shoot them here in the distant shrubs. Hmmmm... Damn this is one fine game. Look at the foliage. Damn fine plants. DAAAAMN FINE SHRUBBERY.

    By the way, was there ever any doubt that there would be mutant monsters on a deserted island with armed thugs? I mean, really, any doubts about monsters whatsoever? Hell, the mutant monster is so common that they come standard with the island purchase plan. Think about that played out monster part was in FarCry before you start slagging HL2.

    Yeah, FarCry was good, but please, "shrubbery sneak attack" does not make game of the year.

    1. Re:You've got to be kidding, right? by Lord+Bitman · · Score: 1

      what the hell is FarCry?

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:You've got to be kidding, right? by Anonymous Coward · · Score: 0

      Uh, you mean like "speeding in a buggy/jeep/gunboat/pontoon while soldiers/monsters are chasing you, splattering their asses all over the grille, while a chopper swooshes around trying to fry your ass" in FarCry?

      (For those asking what Farcry is, do yourself a favour and buy it instead of HL2.)

      The environment was great. Colours were awesome. Tell me you honestly think HL2 water was better than Farcry? Waves? Ocean? Streams? Rivers? Puddles? The water tiling was painfully obvious in HL2, and all water looked and behaved the same.

      Vehicles were way cooler in Farcry.

      Maps were way better. There was more than one way to do things. Doors actually opened. Wide array of weapons, including sniper rifle, as well as a number of automatic rifles, most of which could be switched to semi-auto to conserve ammo. And your vehicles aren't indestructible. Yeah, and airboat with an exposed engine and fan survives what HL2 throws at you (which isn't much, admittedly).

      Come on, Farcry sets the benchmark for shooters, and HL2 doesn't even come close.

      The only thing HL2 has on Farcry is HL2 has pickable items throughout levels. You can't pick things up on Farcry, but you can push around lots of stuff.

      "Shrubbery sneak attack".... please... just because YOU couldn't figure things out. Get off the rail!

    3. Re:You've got to be kidding, right? by hkmwbz · · Score: 1
      Wow, how dare anyone have a different opinion on the matter?! :)
      "Apparently people like you don't like high action, or graphics, or story, or anything like that was new and creative, because someone seriously put some fun ideas in HL2."

      Graphics were mediocre. Already outdated. Looks OK, but nothing mind-blowing.

      Action... Yeah, HL2 is a First Person Shooter, like FC. So they both have action.

      The story in HL2 is mediocre too. It's nothing new or original or incredibly involving. It's better integrated into the game than, say, Doom 3, but it still feels forced a lot of the time.

      "The physics were freakin' awesome. They singlehandedly solved one of the largest problems I had getting into a game, which is, "Why can't I do X? Well, because that object is not an object at all, it is a part of the map.""
      Yeah? What about all the things you couldn't manipulate in HL2? Why can't I throw corpses around?! This ruins the experience.
      "Exactly what made FarCry the best game ever?"
      Contrary to popular belief, it is possible that people have different tastes, and therefore find different games to be enjoyable. You happen to prefer HL2, but you are not the Übermensch everyone else is measured by. It's just your opinion, and you can't force it on others.
      "Yeah, FarCry was good, but please, "shrubbery sneak attack" does not make game of the year."
      And HL2 was good too, but "more of the same and too many mediocre moments" does not make game of the year either. I found myself being nearly half way in the game at one point, and wondering when the game would start for real. And suddenly I was in this ghost town, completely out of the blue, with no real reason other than Valve apparently going "hey, we need some survival horror here too! Let's throw in a deserted town with lots of zombies, and figure out a lame excuse for putting it there..."
      --
      Clever signature text goes here.
  193. Foolish by iamzack · · Score: 1

    This game is not that fun. I'd give it a 7/10, at best.
    It's completely linear, the story sucks, the weapons are exactly the same as the first game, excpet for two.
    The AI is total crap.
    I already found several bugs with the physics engine.
    The puzzles are not very intelligent, and the game runs like crap on my system, even though it isn't that slow.
    Anyone that calls this game "revolutionary" is just a dimwitted dolt impressed by the uninspired.

  194. Did they hire Catbert? by CountBrass · · Score: 1

    Anyone else wondered whether Valve hired Catbert to add the finishing touches, you know like the annoying squads, the level loads in the middle of fire fights etc etc?

    --
    Bad analogies are like waxing a monkey with a rainbow.
  195. Re: I have played HL 1, but still I don't understa by Anonymous Coward · · Score: 0

    The Vortigaunts were enslaved and forced to fight,

    Great, now I'll wish I didn't know this. All these years I thought I was a pretty nice guy by not killing any of the soldiers in Half Life except when absolutely necessary. Now I'll have to finish a game without killing any Vortigaunts either. :-)

  196. Hmm... by CountBrass · · Score: 1

    Just curious, how is a posting that says "nice review, I'm going to buy the game now" +5 Interesting? I find more interest in my handkerchief when I've got a heavy cold.

    --
    Bad analogies are like waxing a monkey with a rainbow.
  197. An alternative review by Anonymous Coward · · Score: 0

    I'm not entirely convinced that I agree with the review above which seems rather more glowing than is really justified. Therefore, I thought I'd knock out a quick alternative perspective on it.

    I completed HL2 on Sunday night, so these impressions are based on a single play-through of the game on the "normal" difficulty setting. I'll try to avoid spoilers, although be warned that I might not manage this entirely. I won't be touching on multiplayer, as this is currently provided through Counter-Strike: Source, which is best considered as a different product altogether.

    I had already pre-loaded virtually all of the game content by the time of the steam release. Therefore, I was able to play the game within 10 minutes of switching on my PC, when I got home from work on Tuesday. I don't particularly like the idea of steam and I've heard of a lot of people (including some of my house-mates) having pretty severe problems with it, but my experience on the day was pretty smooth. Being able to buy a game entirely online is convenient, but given that I work in central London, less than 10 minutes walk from the major stores at Piccadilly Circus, it wasn't a huge saving for me in terms of time or effort.

    I ran the game on a relatively good system; a Pentium 4 3.4ghz, with an ATI x800 Pro and a gig of RAM. I didn't experience any performance issues while playing the game, but I was disappointed that the load times were so long. It may take Doom 3 or Farcry longer to load a map, but once you've loaded it, there aren't any waits for transitions. In Half-Life 2, there were sections where I had 20-30 second loading delays every 5 minutes. This kind of kills the atmosphere a bit.

    Anyway, on starting up the game, you have all the usual options. I didn't have any problem configuring the graphics or controls, but then, this is something you should be able to take for granted these days. I selected "normal" difficulty and started playing.

    Graphically, the game didn't wow me. Had it come out last September, as Valve had initially indicated, it would have blown my socks off. However, since then we've seen Doom 3 and Farcry. Both of these look significantly better than Half-Life 2. Most of the environments in the game look rather drab. Sometimes this is undoubtedly by design, but in other cases, areas which were clearly supposed to look astoundingly pretty just... well... didn't. The water effect is nice, though.

    Character models are extremely good, close to being on a par with Doom 3's. The friendly NPCs look excellent, although their movements seem a little stilted, making for a somewhat freakish effect when a character you're talking to is walking around. Enemy visuals are a bit varied... some, particularly the human enemies, look excellent, but some of the non-humans had a habit of degenerating into an unseemly mass of polygons when seen up close. Doom 3's enemies were far scarier. The lighting isn't as fancy as Doom 3's, although I'm not convinced this is entirely a bad thing. It's nice to be able to see where you're going. It's been mentioned by others, but I do feel the need to repeat that the weapon-graphics really are quite poor. Most of the guns look like toys.

    Sound is generally good throughout the game. Ambient sounds are well done. Enemies all make distinctive sounds, which allow you some warning before you get attacked. Voice-acting is among the best I've heard in a game. However, the weapons don't sound great, which contributes to the "toy gun" effect.

    So... the gameplay. The first thing I noticed was that it was a long time before you actually got to see any action. I don't see this as a problem. As in the original Half-Life, the opening sequences are used extensively to set the atmosphere. Unfortunately, I don't think the game made the most of the opportunities offered by its plot. Doom 3 had an extensive and detailed back-story you picked up through the PDAs. Half-Life 2 ultimately feels a bit like a sequence of loosely stringed-together events, with no real conte

  198. Does 'Half Life 2' have bots? by Mister+Slash · · Score: 1

    I'm curious, does 'Counter Strike Source' have bots, id est A.I. NPC's -- like 'CS: Condition Zero?' This seriously will effect my decision on whether I do, or do not, purchase 'Half Life 2,' as I'm currently in the middle of nowhere with no broadband access . . . On that note, would a dial-up internet connection prevent me from playing 'HL2,' due to the 'Steam' on-line authentication process?

  199. why Valve can blow me by Scudsucker · · Score: 2, Insightful

    One of the reasons Valve developed Steam to deliver games online was to cut out the "middleman tax". Rather than getting $7 out of a $50 game, they'd get the whole pie. I'm cool with this, because this way the devloper gets more money and publishers are usually dicks.

    So I check out how much it would cost to order, and its just as much as retail! Zero physical distribution costs, supposedly no publisher costs (how's that lawsuit with Vivendi going?), no inventory costs and they can't give gamers a fucking discount?

    If this is some contractual snafu with Vivendi, where they have to charge a minimum price or something, they could offer an incentive to order online, like a coupon for the first expansion pack. NOT offer to let you pay more money for free mods (CS and DOD) that people OTHER than Valve came up with in the first place.

    So right now, rather than being the couragious little guy challenging Goliath (Vivendi), Valve seems to be just as greedy as the publisher they are suing. I *had* been all set to buy HL2 but picked up Far Cry instead. I'll just wait for a Black Friday sale and Valve will get $7 instead of $50. Or just wait till HL2 comes down in price. Or just wait for it to be cracked.

  200. Re:Moderation - Read the moderation guidlines FFS by @madeus · · Score: 1

    Point out that there is BAD MODERATION and what does said moderator do? Not not UP the INCORRECTLY MODERATED POST but instead moderate down the *crititism* as OFFTOPIC, because apparently understanding the moderator guidelines is beyond their ability.

    The /. moderation system would be fine, if it didn't rely on the people doing the moderation not being utter spanners.

  201. Simplistic review by Junks+Jerzey · · Score: 1

    Yes, the visuals are nice, but ditto for just about any game released these days. The physics are nice too, but again, these are par for the course. HL2 uses what's becoming the industry standard for physics--Havok--which is used in many other games, including console games.

    The biggest downside to HL2 is that it is the most linear game in a long, long time. You go into a room. You kill everyone. Then there's exactly *one* way out...and you need to find it.

    In fact, even the AI for this game is pre-placed and scripted. Characters are set in positions X, Y, and Z and shoot at you. There's only minimal intelligence of any kind.

    The ultra-high scores being given to this game are puzzling. It's nowhere near the magnum opus that I was expecting. It's a very, very, linear "figure out what the designer wants you to do" sequence of events. It's good, but nowhere near great. I'd give it a 7/10 at best, but overall it's a step backward for game design.

    1. Re:Simplistic review by Anonymous Coward · · Score: 0

      The biggest downside to HL2 is that it is the most linear game in a long, long time.

      Another linear shooter springs to mind, I think its name was 'Half Life'.

    2. Re:Simplistic review by Junks+Jerzey · · Score: 1

      Another linear shooter springs to mind, I think its name was 'Half Life'.

      Yes, and the world has moved on since then. Both Doom 3 and Half-Life 2 are nostalgia pieces.

  202. Re:"HL2's AI is an improvement over that of HL1"?! by Anonymous Coward · · Score: 0

    It was NOT fun getting my air boat stuck on every little rock or stick.

    Maybe you should learn to drive better.

  203. Pay Per Play by hkmwbz · · Score: 1

    This is moving in a direction where you don't buy the game and own it, so you can play as often as you want. It's moving towards pay per play... I mean, come on! What's the point in having online activation for single player? It doesn't make sense today. But it might, if they are aiming for 3P.

    --
    Clever signature text goes here.
  204. Wake up! by Anonymous Coward · · Score: 0

    "No rest for him."

    Sure there was... "Wake up", says G-Man at the beginning of HL2.

    1. Re:Wake up! by TheOnlyCoolTim · · Score: 1

      His body got rested - I figure he was knocked out for eight hours in the teleport - but basically he was knocked out at the end of HL1 and woke up on that train. No vacation, no Xen cruise or anything.

      Tim

      --
      Omnia vestra castrorum habetur nobis.
  205. vavle got cheap by Mika24 · · Score: 1

    it annoys me that valve can not code in arms and hands when u pick something up. other then that i really have nothing bad to say about the hlaf of the game i have played

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    http://www.npcgaming.com Dedicated Gaming Servers
  206. Ramsha... what? by Invulnerable+Bede · · Score: 1

    "City 17, a ramshackle series of buildings raised from the remains of a now mostly destroyed civilization."

    Hey, maybe I'am picking serious nits here, but C17 ain't no Fallout's Hub. The buildings are not 'ramshackle' (not at the beginning anyway) and they certainly were not 'raised from the remains' of anything - not since WW2, probably. Some eastern-european cities do look like this - believe me, I live in one.

    'Ramshackle' begins outside of town, where everything was laid to waste and where human remnants fight off both Combine raids and that nasty Outworld fauna.

    Ok. And what was my point exactly?

  207. Hmm.. wheres the xbox version ? by AzraelKans · · Score: 1

    I probably shouldn't be asking here, but seriously the machine required to run HL2 is 4 times bigger than my work machine( and twice the common machine) Buying a $300-$600 card? and a complete upgrade? Thats just not going to happen, at least not now. SO... wheres my xbox version?

    You may be saying "you dont need a new pc for hl2, it runs on this minimum reqs!" yeah, they said that about doom3 and the demo ran at 5-10 fps in my specs (1.5ghz, radeon 9200, 256 ram) . No thanks. I will be playing doom 3 next year, january.(and hopefully hl2)

    Im glad half life 2 finally showed up, but if there's no xbox version.. count me out. (Im not even going to mention halo 2 so I dont have to deal with hundreds of flames) there are some xbox and less demanding PC games to entertain myself meanwhile (prince of persia 2 comes to mind).

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    Go ahead MOD my day!
    More opinions here
  208. Re: I have played HL 1, but still I don't understa by jawtheshark · · Score: 1
    There is an interesting article on this kind of thing, unfortunately I didn't link it.

    If you would happen to find it again, would you please tell me? I'm very interested in more thoughts on the background of the Halflife Universe.

    I love Halflife & Opposing Forces. Didn't play Blue Shift (because I haven't got it) and will most certainly buy Halflife2 when it comes out here in the stores.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  209. Re: I have played HL 1, but still I don't understa by dcam · · Score: 1

    It was on one of the dedicated Half life sites it that is any help. Ah I've found it. The interesting thing about this article is that it was written before the game was released.

    Blue shift doesn't add a whole lot to the storyline of HL2. Neither does Opposing force for that matter, but they both just provide a little more information and a different viewpoint to the story. eg in one of them you see the sample on its way up to the test chamber.

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    meh
  210. Re: I have played HL 1, but still I don't understa by jawtheshark · · Score: 1
    Thanks for the information. You got a +1, Informative in my eyes.

    in one of them you see the sample on its way up to the test chamber.

    That's funny, I happen to also have Halflife for the PS2 and there you can play the cooperative mode called "Decay" in which you play two female scientists. I've never played Decay because I found noone willing to play it with me. In Decay, those who scientists are responsible for delivering the sample to the test chamber.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  211. Re: I have played HL 1, but still I don't understa by dcam · · Score: 1

    Having had more time to think about it, this happens at the start of the Blue shift, before the resonance cascade when everything went pear shaped. Somewhere or other you come across a security panel with a bank of screens for security cameras. If you 'use' the panel you get to see a scientist pushing the cart with the sample. I think that the scientist was female, but I'm not completely sure. There was just one though. [quick google for walkthrough] Actually here is a picture

    One of the neat things with Opposing force & Blue Shift is the way that they let the stories converge a little. So in Opposing force you see Gordon make the leap into the portal. In Blue shift you are the security guard you see pounding on the door when you are on the trainride in Half Life.

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    meh
  212. Re: I have played HL 1, but still I don't understa by jawtheshark · · Score: 1
    Actually here is a picture [planethalflife.com]

    That is indeed a scene out of the first chapter in Decay. (From another perspective of course)

    One of the neat things with Opposing force & Blue Shift is the way that they let the stories converge a little.

    I wholehearlty agree.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  213. No fair modding me redundant! by Infinity+Salad · · Score: 1

    I was the first one to point this out!

    (this protest is kind of like spitting on a fish, isn't it?)

  214. Re:"HL2's AI is an improvement over that of HL1"?! by Repugnant_Shit · · Score: 1

    I'm not blinded by the hype. Maybe you play differently then me, and had a different experience, but the AI on both enemies and allies was super. The graphics were much better than HL1, definitely better then Farcry also. I never got my airboat stuck on a rock, and the physics, to me, weren't frustrating at all.