Slashdot Mirror


Half-Life Beats Half-Life 2 Over Time?

Anonymous Coward writes "Tom's Hardware has an editorial up entitled 'Half-Life vs Half-Life 2: No comparison?' It explores the two games, and how they're holding up over time. He states that while the score of HL1 may have depreciated from 'a spectacular 95% to around about an average 70%' over the past couple of years, the score of HL2 'I'd now rate it in the low to mid 80's, or a full five to ten percent drop in a fraction of the time that the original has been around. Why is this?' The reason, he goes on to elaborate, is a lack of characterization. Half-Life was a blank slate modders could use to fill in their own worlds. HL2, on the other hand, has a definite story that ages less gracefully."

139 comments

  1. huh? by trigonalmayhem · · Score: 4, Insightful

    Is he even aware of how many more modding features HL2 has? Maybe he's just pissed that most of the mods are coming out via steam and being charged for, but I say good for the small independent developers who are actually making money off all their hard work.

    1. Re:huh? by thelost · · Score: 2, Interesting

      This neither here or there, his story makes alot of valid points which resonate with my own experience of half life 2. My greatest regret and dissapointment with HL2 was the abysmal story progression, and that is his complaint as well.

      Half life was a fundamental change in game philosophy which said that telling a story was important, interacting with your environment and other characters made a difference, you would hope that Valve could carry that through to their new titles but they do seem to have gone down the eye candy road. I can't explain how fucked off I was at the end of HL2, I can imagine 99% of us were waiting for some, any explanation of g-man, of what is really going on. Did we get it, did we hell.

      More telling to me though is the amount of events I can remember in half life versus those in HL2. I simply remember more of HL, I had more fun playing it. I remember hearing soldiers scream as I lobbed a grenade down a stairwell, a barney walking around a corner straight into sentry gun, the sound of headcrabs as I crawled down air vents, torch off. I was hoping for so much with HL2 and it did not deliver. It was a great game, it was beautiful, but it lacked the one thing that made HL great, a story.

      --
      Promote Charity on Myspace, Show Your Colours!
    2. Re:huh? by BAILOPAN · · Score: 4, Informative

      Are you an HL2 mod developer? If so, link to your HL2 mod.

      I am one (our project burned out for a while), and I'm far more satisfied with the HL1 modding environment. I don't feel like repeating all of the reasons why, but amongst the developers I know, it's a well shared sentiment. Valve is nowhere near as friendly to developers anymore, especially to us open source ones.

      The HL2SDK is astoundingly disorganized, barely compiles properly on GCC, is poorly supported, not ported to AMD64, and known serious bugs have gone unfixed for over a year.

      Look at the game stats. The most popular third party Source mod is a tinker toy called "Garry's Mod". The next highest used Source mod has users that can be counted in one server screen. Not only is independent modding for HL2 a failure, but Valve is directly impeding it.

      --
      If you say "here goes my karma" I will bite you!!!
    3. Re:huh? by smooth+wombat · · Score: 4, Insightful
      but I say good for the small independent developers who are actually making money off all their hard work.

      As opposed to the large, non-independent developers who are trying to make money off their hard work, right?

      I know I'll be marked down but I don't care. I'm questioning why the double-standard. Why is it ok for the small guy to make money off their hard work but not for the big guy to make money off what is arguably even more hard work? In both cases someone is producing a product which they want to be paid for yet many on here feel it is acceptable to use pirated versions which they don't have to pay for and which costs the producing company money.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    4. Re:huh? by MooCows · · Score: 3, Interesting

      I completely agree. The HL2 SDK is a mess.
      A few months ago I tried to start mod development by making the player jump higher when sprinting. Seemed like a simple enough mod. This took weeks to figure out because of 1. the poor design (the code that moves the player up is hidden like 20 methods deep, and fragments are all over the place) and 2. synch problems between the 'client' and 'server' code, which was also badly implemented.
      For comparison, after installing the Doom3 SDK it took me less than 20 minutes to implement a similar mod for D3. Including getting it to compile and run within D3.

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
    5. Re:huh? by mrchaotica · · Score: 0, Flamebait

      Maybe you should use an open-source engine for your open-source mod, and therefore attract people like me, who hate Windows and Steam.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    6. Re:huh? by thelost · · Score: 1

      I my english is good. what you for make fun of?

      --
      Promote Charity on Myspace, Show Your Colours!
    7. Re:huh? by NichG · · Score: 2, Insightful

      It's only a double standard if you take all people to be a single entity. Realize that in any sizeable group of people, you should hear conflicting opinions expressed. If you don't, thats stranger than if you do.

      Another explanation is that when large companies do business, their output is often somewhat homogenized since they have to target a broader audience to sustain themselves. Whereas smaller companies/developers can be niche. So a statement like that can be in support of niche development which is optimized for a smaller community at the cost of a smaller audience and a lower chance of success in business. And from that point of view, it makes a bit of sense - the large companies are seen as blocking the market, so one wants them to fail, whereas the niche developers are doing new stuff and would take a bigger hit from each illegitimate copy, and so those you're accusing of holding a double standard wish to support them since they so obviously need it.

      Of course with things like mods that sort of falls through. Most game mods are done for the love of the game, not the love of the dollar, and would be made with or without financial support. With that in mind, encouraging mod makers to become commercial is sort of like pushing 'linux - everywhere!'... the whole idea of being a part of the market ends up being more attractive than the actual thing being produced, and you're back to big companies again.

      Of course, I can't speak for any other person, so this is just a set of possible interpretations, not a definitive answer for other's motives.

      Myself, I'd prefer if everything were developed freely and just because the developer(s) wanted to do it - including larger projects. I don't even really have a problem with support via donations for the larger projects which are very time-consuming to develop for - but I haven't seen severe consequences or thought that through to the end so maybe I'll change my view on that when it becomes more common and if/when faults become evident. 'Everything' developed and released for free is unrealistic of course, so I don't expect it to happen. But 'some projects' is quite realistic and has been happening even more of late. I'm certainly not going to encourage the reverse direction by paying for fan-made modifications to a game. But I can understand that some people would, and why some people call it a step forward.

    8. Re:huh? by Braino420 · · Score: 1

      Uh, no dude. As apposed to small indepedent developers not making money off of their hard work.

      The large, non-independent developers are already making money off of their work... because they aren't independent and a publisher has payed them.

      It seems to me the GP finds it good that people are getting payed for work.

      --
      They call me the wookie man, I guess that's what I am
    9. Re:huh? by RoffleTheWaffle · · Score: 3, Interesting

      I'm glad you brought this up. The HL2 SDK is about as clear as mud - hard as a rock, dumb as a brick. Aside from the fact that HL2 is stupidly unoptimized and just really poorly coded for what few new features it truly delivered - Havoc's physics foremost among them - making ANYTHING worthwhile for it is like pulling teeth, from maps to complete mods. You practically have to be a professional and know the program like the back of your hand to even begin to navigate through this garbage, and really to me it just seems like that's Valve's way of saying, "You're not allowed to make your own fun with this one. Only we are."

      Honestly, the biggest reason in my opinion that HL2 isn't aging nearly as gracefully as HL1 is because it's much easier to renew HL1's value even if it does lack a fancy physics engine and good graphics right out of the box. A steady influx of mods, maps, and good development tools for HL2 would've certainly kept my attention on the game, but that didn't happen. The same goes for HL2DM and CSS - the biggest reasons I still play CS 1.5 on WON2 is because of the lack of Steam, the better power balance, and above all else, the sheer abundance of good maps and fun/funny mods and the ease with which you can mess with it. HL2DM and CSS lack all of those - Or in the case of Steam, they have it, and it sucks ass.

      That aside, if HL2 were published five years earlier, it would've seemed dramatically more impressive to gamers regardless. Pretty graphics and good physics have already been done before, and Valve really missed the boat on that one. The graphics and physics of HL2 were its biggest selling points, and the only reason that the Source engine exists - to say that pretty graphics and physics are all that HL2 really has wouldn't be too terribly far off. However, similarly attractive games - especially generic but good looking first person shooters - are in abundance today, and HL2 just didn't have what it takes to remain in the limelight for too terribly long. HL2 was built around an entertaining visual experience, not a challenging and enjoyable gameplay experience. If you do that to a game and make visuals its focus while taking a shit on the level design and gameplay, you make a game that's briefly entertaining, but not enjoyable or satisfying by any stretch of the imagination.

      Not to worry, though. WON2 is reasonably functional, and when CS 1.5 does get old, there are plenty of good freeware games out there to fiddle with...

    10. Re:huh? by 2nd+Post! · · Score: 3, Insightful

      Well then, now you're comparing the SDKs from ID and Valve, aren't you? The original HL was based solidly on Quake, even if the engine was updated by Valve, so a lot of the basic stuff would still be sourced from ID.

      The new HL2 is totally new, so there is no common descent from Quake3 or Doom3. Id's had several years and generations to get this stuff right, and Valve only one generation of development.

    11. Re:huh? by Anonymous Coward · · Score: 0

      Source makes the mediocre realize they're mediocre. Developing assets for the engine that look and behave like the assets in the game is difficult, and most people lack the talent or time commitment necessary in order to do so. We're all sorry that you can't understand how to use Havoc.

    12. Re:huh? by Anonymous Coward · · Score: 0

      Damnit! On the one hand I agree with you, but on the other you said "I know I'll be marked down" and as a rule I mod down those who say that.

      Which way to go...

    13. Re:huh? by KDR_11k · · Score: 1

      You mean Valve had one generation to LEARN it. Id doesn't reuse code, at least not enough to explain that discrepancy. In fact, the constant reuse of code has turned the Unreal game logic into a complete mess. Even UT2004 is a layer of derived classes put over the very first Unreal game. The player class (xPawn) has like four levels of inheritance by now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:huh? by jacksonj04 · · Score: 1

      Working as a senior administrator for Mod DB, I get to see a lot of what goes on in the mod world before the general public.

      The thing with HL2 they you must remember is that it is a totally new engine, facing a world where modding for older engines is commonplace. HL was based on an old engine, with limited mods around before, and really made modding take off.

      HL had the advantage of a community with previous experience of similar engines, and no expectations of what a mod should be. Conversely, HL2 was expected to be a perfect successor to HL with regards to modding. People expected to be able to move straight from HL to HL2 with a shallow learning curve.

      Source is a whole new engine, and Valve did a lot of work to make the transition as painless as possible. Yes the SDK is a mess, but does anybody remember the HL SDK before modding became as popular? It was messy and uncommented in places, only through years of modding has the HL mod scene been built to its current levels.

      Garrys Mod, Dystopia, The Hidden are all working wonders with the HL2 SDK despite there being virtually no experience around for it. Give the community a chance to get used to the HL2 SDK and Source, and I bet you'll see an increase in the mods for it.

      --
      How many people can read hex if only you and dead people can read hex?
  2. Half-Life 2: The FPS for people who hate FPSes by IntlHarvester · · Score: 1, Interesting

    In Half-Life 2, you get to drive an airboat, solve physics puzzles, throw barrels, drive a buggy, move planks, order insects around, follow a girl, set up robotic guns, and throw guys like ragdolls. However, for maybe 25% of the game you will actually need to point your crosshairs at guys and shoot them. Just a warning.

    --
    Business. Numbers. Money. People. Computer World.
    1. Re:Half-Life 2: The FPS for people who hate FPSes by Mithrandir86 · · Score: 1

      And it doesn't really matter for the most part where you aim those crosshairs either; the guns are so woefully inaccurate that it takes an entire clip to down a standard humanoid.

    2. Re:Half-Life 2: The FPS for people who hate FPSes by Anonymous Coward · · Score: 2, Funny

      In Half-Life 2, you get to drive an airboat, solve physics puzzles, throw barrels, drive a buggy, move planks, order insects around, follow a girl, set up robotic guns, and throw guys like ragdolls.

      umm ... that might be a frightening experience for some people around here. There should definitely be a warning on the case or something.

    3. Re:Half-Life 2: The FPS for people who hate FPSes by HelloKitty · · Score: 2, Insightful

      >>you get to drive an airboat, solve physics puzzles, throw barrels, drive a
      >>buggy, move planks, order insects around, follow a girl, set up robotic guns,
      >>and throw guys like ragdolls.

      And these are bad things to have in an FPS?
      Sounds immersive to me...

      I guess the die-hard counterstrike, sneak-and-be-killed-in-one-shot type of person might not like it because sometimes they have to *gasp* do something other than sneak and shoot... but as an immersive world, adventure, story, gameplay, and as an fps, it stands up well and is quite an experiece and worth playing.

      and I didn't even mention graphics...

    4. Re:Half-Life 2: The FPS for people who hate FPSes by Guppy06 · · Score: 1

      "In Half-Life 2, you get to drive an airboat, solve physics puzzles, throw barrels,"

      Yeah, but that damned Italian plumber keeps jumping over them...

    5. Re:Half-Life 2: The FPS for people who hate FPSes by eln · · Score: 1

      I agree. HL2 was probably the most immersive game I've played in years, if not ever. It was very easy to get sucked into the whole thing. The overall intensity and "there-ness" of the gaming experience was remarkable.

    6. Re:Half-Life 2: The FPS for people who hate FPSes by IntlHarvester · · Score: 1

      > And these are bad things to have in an FPS?

      Not at all. My point was more that people don't like to play typical corridor-crawl FPSes anymore. If Valve would have made another HL1, it would never have been as popular.

      --
      Business. Numbers. Money. People. Computer World.
    7. Re:Half-Life 2: The FPS for people who hate FPSes by MjrTom · · Score: 4, Funny

      I dunno man, I've got quite abit of experience following girls. It gets more fun once they ask you to stop and you have to go all steath commando. /* looks around nervously */

    8. Re:Half-Life 2: The FPS for people who hate FPSes by Anonymous Coward · · Score: 0

      I'm getting the impression that you aren't very good at aiming. HL2 was easy. The AI was weak, the ammunition plentiful (outside of Ravenholm), and the weapons more than effective. I spent most of the game frustrated that I was carrying weapons I hardly ever needed to use with the highest game difficulty.

    9. Re:Half-Life 2: The FPS for people who hate FPSes by doti · · Score: 1

      FPS = first person shooter, not first person virtual world.

      --
      factor 966971: 966971
    10. Re:Half-Life 2: The FPS for people who hate FPSes by Anonymous Coward · · Score: 0

      Just a guess, but .... are you strongly prejudiced against non-violent games such as Myst?

    11. Re:Half-Life 2: The FPS for people who hate FPSes by KDR_11k · · Score: 1

      You should stop playing hentai games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Half-Life 2: The FPS for people who hate FPSes by KDR_11k · · Score: 1

      It's kinda like playing a Treasure-made game, you have to like a whole lot of gameplay styles in order to enjoy the entire game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Don't bother with TFA. by beavis88 · · Score: 4, Insightful

    You'll just wish you had your two minutes back, like me.

    1. Re:Don't bother with TFA. by neuraljazz · · Score: 2, Interesting

      I agree with above poster.

      The writer basically played HL1 Source and got completely wistful about the past and then wrote a snotty article.

      Content-wise, HL2 will not live up to the original because it is a sequel. To continue the plot of the first requires a suspension of disbelief and I commend Valve for trying to do this without just making another HL like Quake 2 + 3, or Duke Nukem 2 + 3, or Doom 2 + 3. And, keep in mind, in HL2, the human race is being shipped off into containers for genocide - it's hard for players to identify with people/characters whose lives are completely broken and destroyed.

      The first time I played "Follow Freeman", I tried like HELL to keep all my guys alive. And yes, the human-NPC interaction could be improved in the sense that the followers need to be more "character" driven. However, in the Lost Coast demo, the old guy at the bottom delivered. So it can be done.

      Honestly, at times I believed that HL2 was an advertisement of "Look at our ####ing cool engine", but mostly I had goosebumps and grins through it. I've played both HL1 and HL2 several times: I usually quit HL1 as soon as I get to the alien worlds (boring), but HL2 I go all the way. I wish there was much more and I plan to shell out $20 for the next installment.

      (Hey VALVE! I do so wish Steam didn't load with computer startup. Stardock does need to, why should Steam?)

    2. Re:Don't bother with TFA. by Proud+like+a+god · · Score: 2, Informative

      Er, last time I checked there is an option to disable Steam starting when you boot Windows, look in the Settings menu...

    3. Re:Don't bother with TFA. by lgw · · Score: 1

      Steam doesn't do any special voodoo to start when Windows does. It's just a shortcut in the "Startup" menu. Delete the shortcut and Steam won't start until you start it. While Steam has many annoying qualities, this isn't one of them.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Don't bother with TFA. by Braino420 · · Score: 1

      If you want to make it so that Steam doesn't load goto Start ---> Run ---> Type in 'msconfig' ---> Goto the 'startup' tab ---> uncheck the Steam Box, and while you're there most all of the other ones (I only have rundll32 and ctfmon checked).

      --
      They call me the wookie man, I guess that's what I am
    5. Re:Don't bother with TFA. by KDR_11k · · Score: 1

      You can just go into options and disable "run Stam on startup". If you MSConfig that out the option is disabled as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Subjectiveness by Kennego · · Score: 5, Insightful

    The second half of the article talks about why the author thinks that the fun factor of HL2 isn't nearly as high as in HL1, but as you'd expect this whole "rating" and "depreciation" score thing is completely subjective and made up. I really have no idea why this thing made Slashdot...

    1. Re:Subjectiveness by thelost · · Score: 1

      of course it's subjective, it's written as an editorial. Game reviews are generally subjective, all reviews are, we allow for that when we read those articles. However we still use them as a basis for forming our own opinions, even if it's to disagree.

      The point that he makes resonates with my own experience of HL2 and so I'm glad that he wrote it. It's especially interesting for considering I am waiting expectantly for HL2:episode 1 to be released, with baited breath hoping for a decent story development.

      --
      Promote Charity on Myspace, Show Your Colours!
    2. Re:Subjectiveness by IntlHarvester · · Score: 2, Funny

      Well, yes, but starting by saying "This went from a 90 to a 70" is a really bad way to editorialize your point. My first reaction was wondering what the hell is he was talking about, until I realized it's some sort of game reviewer circlejerk jargon. It's not like joe gamer looks at his collection and says "Doom3, that's an 83!".

      --
      Business. Numbers. Money. People. Computer World.
    3. Re:Subjectiveness by Geoffreyerffoeg · · Score: 1

      I really have no idea why this thing made Slashdot...

      from the running-articles-i-disagree-with-is-good-for-me dept.

  5. My Opinion by MaestroSartori · · Score: 3, Interesting

    I loved the original. Just before HL2 was released, I reinstalled and played through it again to refresh my memory (and truth be told polish my FPS skills, it had been a while). I still liked it just as much - as much as anything else, it has character: the NPCs do things or not for reasons, the game seems to have a logical flow to it which takes you from place to place without seeming hugely contrived (although I didn't like Zen much, or the end boss). And it has that indefinable something that just makes it fun to play, even in the crappier bits, you still keep going to see what happens next.

    Fast forward to HL2. I get it on release day and install it, and I've instantly got Steam issues. I won't dwell on them here, but it did leave me in a mood where I was prepared to not enjoy the game which is why I mention it. Anyway, I played through almost to the end over the next day or so, and I did enjoy it. But I was left feeling like the game was a wasted opportunity. For me, it didn't live up to the promise it started with. Most of the game sections seemed to go on for too long, especially the boat and car sections. Many puzzles seemed to be an excuse to show off the physics engine rather than to be there for their own sake (buoyant barrels, seesaws). A lot of it is probably personal taste, I just felt like it wasn't all that good when viewed next to the original. I certainly have no urge to replay it, despite not having reached the end, since I reinstalled it on a new hard disk.

    I'd really like to try HL:Source, the original Half-Life in the new engine, but I don't feel like paying for the privilege. I'll keep an eye on the Black Mesa mod which seems to be a more ambitious project anyway... :)

    1. Re:My Opinion by TychoCelchuuu · · Score: 1

      I think the puzzles that you say were there to "show off the physics" were actually taking advantage of the physics. It's like saying the original Star Wars' space battles were showing off the special effects. Actually, no; Star Wars was what it was because of those awesome space battles as much as Half-Life 2's puzzles were interesting and inventive because they used physics. Usually game puzzles are all about flipping switches and making it through doors before they close; HL2 was one of the first games where, if I needed to get over a wall, I could use the properties of levers to get over by moving around some concrete blocks instead of finding a red key that plugs into a console that has a number puzzle to solve so I can make the wall disappear.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:My Opinion by Mishotaki · · Score: 2, Informative

      sadly, HL:Source is half-life 1 with the water of Half-life 2.... the textures seems the same... the physics are the same... you need higher system requirements for no reason... you need Steam AND internet on while playing... i just don't see why i would want to play it again like that... i got it.. i tried it... i hated it...

    3. Re:My Opinion by kannibal_klown · · Score: 1
      I think the puzzles that you say were there to "show off the physics" were actually taking advantage of the physics. It's like saying the original Star Wars' space battles were showing off the special effects.
      I think what put a lot of people off was the cinder-block sea-saw at the beginning of the game. I didn't have a problem with it, but some people I talked to thought it was "lame, it's like they just want to show us that they use physics over and over."
    4. Re:My Opinion by lgw · · Score: 1

      I like HL:Source. Yes, it's exactly the same textures and everything (well, it has the higher-rez textures that came with Blue Shift) - they didn't change the game. However, the new engine was *much* faster on my old GF4 card, and you don't need the internet to play. I had no internet for several weeks after my last move, and I mostly killed time by going through the Valve back catalog - HL, OpFor, BS, all good stuff, no internet required.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:My Opinion by Pranadevil2k · · Score: 1

      Half Life Source is disppointing. It would've been the work of days or perhaps just hours to remake the character models. They already had models for several of the aliens used for Half-Life 2, and it wouldn't have been to difficult to take NPC models from City 17 and replace their clothes to get the scientists and security guards. But they didn't even bother with that?

      They released HL:S for the sole purpose of making people think they were getting more stuff and not paying for it.

    6. Re:My Opinion by Anonymous Coward · · Score: 0

      I also replayed the original just before 2 was released. It's still a decent game, but the graphics are very dated.

      Unfortunately I decided to boycott HL-2 it because of Steam. That was a big mistake. About a month ago a friend of mine bought the game and I watched him play from the end of "Water Hazard" through the start of "We don't go to Ravenholm". Two days later I went out and bought the game. I made a spam-free email address and registered. Everything went smoothly.

      I beat the game on Easy mode in less than 20 hours. Since then I've played it on normal and hard in substantially less time. There's an incredible difference between easy/normal, but only a minor difference between normal/hard. Overall, I really liked the game, but my main gripes with HL-2 are: (1) the game is way too short -- the original is at least twice as long, (2) the original had cooler weapons (my favorite was the plasma gun that spins up), (3) the ending just plain sucks, (4) you can't shoot the friendlies.

      On my wishlist: I wish they would make a mini-game based on Route Kanal, except crank up the number of enemies. Once I got to the hard difficutly level I was very skilled at taking cover and making headshots, so the pitiful number of CPs didn't present even a remote challenge. In fact, on the harder levels the only thing that gave me any kind of a challenge were the manhacks, and they're trivial to defeat after you get the gravity gun.

  6. Duhhhh by MarkPNeyer · · Score: 5, Funny

    Half-Life 2 decays twice as fast as half-life 1!

    --

    My blog
    1. Re:Duhhhh by Anonymous Coward · · Score: 0

      Someone please mod this funny.

    2. Re:Duhhhh by Anonymous Coward · · Score: 0

      and Half-Life^2 decays exponentially as fast!

    3. Re:Duhhhh by Anonymous Coward · · Score: 0

      No, no, someone please mod this insanely funny. I had a visual of this slashdotter wearing his lab gown just like the NPCs in the original HL, typing away at his keyboard.

      THen this guy in a protective orange suit walks in, strapped with a shotgun and holding a crowbar in his hand, smoke wisps following him.

      "Which way to the exit?"

      "But I'm on slashdot!"

  7. Weapon accuracy by Cleveland+Steamer · · Score: 1
    You obviously didn't use the crossbow or rocket launcher very much.

    BTW, the revolver, shotguns, and crossbow were all very capable of single-shot kills.

    1. Re:Weapon accuracy by Elemenope · · Score: 1

      But of course with the shotgun you had to quite literaly be up the guy's ass.

      --
      All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  8. The Difference...IMO by GmAz · · Score: 2, Interesting
    Half Life was a freaking awesome game. It set some really high levels of quality for games to come. Though for today's standards, the graphics are way behind and the AI is rather stupid, in its time, it was numero uno. It kept selling very well with addons such as Opposing Forces, Counter Strike and a few others. Half Life 2 however puts the modding capabilities into the hands of the common man. People are creating mods on their own that have rival the same gameplay as the original game, and they are just doing it for fun. For HalfLife 1, you could make maps and what not, but modding wasn't as popular is it is now. There are many more young people today that can program then there were back when Half Life 1 came out. Half Life 2 was very successful, but the mods for it I feel are going to become much more successful when they are completed.

    Look at www.planethalflife.com once in a while. The majority of the mods listed on that site are for HalfLife 2 and look great. When all those mods get finished and people start playing them, there will be a revival of the HalfLife 2 game.

    --
    Click Click Bloody Click PANCAKES!
    1. Re:The Difference...IMO by Justus · · Score: 2, Interesting

      It kept selling very well with addons such as Opposing Forces, Counter Strike and a few others. Half Life 2 however puts the modding capabilities into the hands of the common man. ... For HalfLife 1, you could make maps and what not, but modding wasn't as popular is it is now.

      I'm afraid that I think you're entirely incorrect. First off, one of your examples of an 'add on,' Counter-Strike, was initially a user created mod that went through many iterations (7 major public beta versions, for example) before it was picked up and distributed commercially by Valve. Day of Defeat went through a similar process. Much of what's available commercially for Half-Life 2 also started as a free mod (e.g. Red Orchestra).

      Looking at www.planethalflife.com's hosted sites, I see a total of four mods hosted for Half-Life 2 and well over twenty for Half-Life 1. Most of the announcements on the front page relate to mods that were already released for Half-Life 1 which are now producing sequels that run on the Half-Life 2 engine. I also remember playing many Half-Life 1 mods, including Wizard Wars, Science and Industry, Holy Wars, The Wastes, Snark Wars, Sven Co-op... the list goes on and on.

      I would like to take a moment to make it clear that I'm not denigrating the modding capabilities that Valve has provided with Half-Life 2. Indeed, although they took their time in releasing the tools, they seem to be comparable if not better than what was released for working with Half-Life 1. You might think that Half-Life 2 mod development is phenomenally more popular than Half-Life 1 development looking at the current development numbers, but who expects people to create new mods for a game that's more than six years old, particularly one whose sequel has been out for more than a year? Also, bear in mind that many of the mods that are announced, set up websites, etc., never get past the "posting nice concept art and renders to the front page" phase, whereas all the mods I mentioned for Half-Life 1 were released and playable at some point.

      I agree with you that the mod scene for Half-Life 2 looks promising, but Half-Life 1's mod community was definitely more than you're giving it credit for. Or, to quote a friend, "Modding wasn't popular back in Half-Life 1? I wonder what the fuck I was playing for 6 years."

    2. Re:The Difference...IMO by swg101 · · Score: 1

      I remember fondly the small mods that were interesting diversions. Anyone else remember "Rocket-Crowbar" mod where all the weapons changed, but the levels were the same. The jetpack definately made for some interesting firefights...

      --
      Like pi? Try 10,000 digits.
    3. Re:The Difference...IMO by shutdown+-p+now · · Score: 1

      Red Orchestra is not a HL(2) mod. IIRC, it was the idea originally, but they started switching engines and eventually settled on UT2003, then moved on to UT2004 some time after that was released. The standalone game released recently (RO:Ostfront) still uses the UT2004 engine.

    4. Re:The Difference...IMO by Justus · · Score: 1

      Ah, my apologies--I recalled playing RO with UT2004 and somehow assumed their latest release was a HL2 mod since it was on Steam.

      Thanks for the correction!

    5. Re:The Difference...IMO by GmAz · · Score: 1

      I probably should have made myself more clear. I did say that modding wasn't as popular in the beginning, but it never stopped. HalfLife mods are still being produced and steadily increased. It was because of games like HalfLife that mods are produced. It just happens that now, when HalfLife 2 is here now that modding is a very popular thing to do, so when it came out, many people started thinking about what they could do to the game before they even finished it. As for only a few mods for HalfLife2, there are a good number more than four. I have bookmarked over 20 that I am waiting for them to complete. They just don't get hosted on planethalflife.com, but post updates from time to time. Yes, HalfLife is a very modded game now, but it took time to get it to this point.

      --
      Click Click Bloody Click PANCAKES!
  9. Ali vs. Boxerbot 2.0 by spyrochaete · · Score: 1

    One thing I found lacking in HL2 that was there to some extent in the original was dynamic arenas. By this I mean enclosed areas where you have to kill everyone (or almost everyone) to get through, and you'll have to quickload a few times to do so without getting explodered. HL1 and other games like Halo and Call of Duty had these awesome arenas with friends and foes duking it out, and whether or not you participated in the fray there would be a different outcome every single time. Sure there are some such arenas in HL2, but not as many and they are nowhere near as dynamic.

    Overall I would still rate HL1 in the mid 90s. It's not only a watermark setter in game design and a revolution in first-person storytelling, it's a great game through and through. It's always engaging, has great variety, and it's damn hard. HL2 is a great game as well but it's more linear - like a novel compared to a choose your own adventure book. Even if you don't have a hankering to replay the sequel right after finishing it (though I did) you'll play it again in a few months and still be astounded at the detail, but I must admit that HL1 is the game with more longevity.

    Fun fact - my girlfriend noticed me playing Half Life: Source and remarked "What are you playing? It looks just like Half Life 2!"

  10. HL2 is too nice by logik3x · · Score: 1

    HL2 is just too realistic compared to HL1 and it kills the gameplay. It's no wonder why CS 1.6 is still whats being played. CS Source is just over bloated. HL2 is just one great engine. It would probably had more succes if it didn't come out a year late too...

  11. Lack of Imagination by CogDissident · · Score: 4, Interesting
    Ok, lets look at the plot of HL1 and HL2 for a second here.

    HL1: Main character is average-joe (well, scientist, but certainly a bit out of his element here). HL2: Main character is exhaulted hero praised by everyone (same guy as before, but people worship him now)

    HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

    HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.

    See the difference? HL1 had much of a more noir, dark atmosphere. HL2 had more of a "lets shoot stuff and be heroes" kind of atmosphere. The first one tends to draw players in and keep them interested and thinking about the complex story, the second is just too streightforward to keep people playing.

    p.s. (completely unrelated to above comments) Hl 2 multiplayer is woefully poor. I would rather play HL 1 multiplayer. Granted, the physics engine is nice, but you see people dance up ladders (they fall, catch themselves, fall, catch themselves, ect.), see huge lag times even on direct connections, and the physics engine degrades severely in multiplayer play.

    1. Re:Lack of Imagination by kannibal_klown · · Score: 1
      Ok, lets look at the plot of HL1 and HL2 for a second here.
      Agreed. I liked HL2, but the original was definately more fun (for the most part).

      However, we kind of over-romanticize the original. It kind of tapered off when you start getting more involved with Xen. At some point it simply becomes a run-and-gun killing and endless stream of Xen electricity-spouting slaves and other monsters popping out of cocoon type things.

      The beginning and middle of the original was a masterpiece. The environment, the AI at the time (or appearance of AI), the enemy squads, enemy assassins, helping your comrad scientists, etc. Then BAM. All of that dissapears and you're back to old-fashioned FPS mode.
    2. Re:Lack of Imagination by DeafByBeheading · · Score: 3, Insightful
      HL1: Scary sequences where you know monsters are slowly picking off people and annihilating the base. HL2: Less scary open outdoor sequences, more of a serious-sam game than before. (except ravenwood)

      Um, for what it's worth I completely disagree. As another poster has already stated, HL2 is immensely atmospheric. Maybe 'scary' is not the right word to describe most of HL2, but 'creepy' certainly is. It seems to have that Eastern European WWII-era squalor look down perfectly, and with the Combine, the Striders, Doctor Breen's messages, plus the way zombies sometimes rise up in the distance and shamble towards you, and sometimes just pop out of nowhere, the feel of that game is incredible. Do you remember the first time the fast jumping zombie guys come at you? Among the best OMGWTFBBQ moments in all of FPS-dom.
      --
      Telltale Games: Bone, Sam and Max
    3. Re:Lack of Imagination by Kaimelar · · Score: 1

      HL1: Fighting for survival, and little else. HL2: Fighting for an ideal and grand-purpose of saving humanity.

      See the difference? HL1 had much of a more noir, dark atmosphere.

      Interesting that you seem to think that was a negative for HL2 and a mark in favor of HL1. For me, I found that "fighting for an ideal" was extremely compelling. The opening scenes of HL2 set the stage nicely -- you saw the hopelessness, the opression, the fear of the people of City 17. When I finally get to take action against that (with ye olde crowbar), it felt like I was doing Good. I was taking a stand against opression. Being labeled "Anticitizen One" in City 17 felt like a badge of honor. Leading the scared-yet-determined resistance fighters who rallied around "Follow Freeman!" meant that I wasn't just fighting for my own survival, I was fighting for these people, too.

      Different strokes for different folks, I suppose. I greatly enjoyed HL2. I thought it gave more questions than answers, and was fun from beginning to end. It made me care about the characters, the plight of the people of City 17. Is HL2 a straightforward hero story? Probably. But it was a compelling, very fun telling, and I'm looking forward to HL2:Aftermath.

    4. Re:Lack of Imagination by CogDissident · · Score: 1
      Do you remember the first time the fast jumping zombie guys come at you?

      I said "except ravenholm" (well, ravenwood the first time, because I forgot the village's name). That one area had a good atmosphere to it.

      I'm not saying that the atmosphere was badly done in HL2, just that it had a different kind of atmosphere, that doesn't lend to the same kind of long-lasting appeal.

    5. Re:Lack of Imagination by CogDissident · · Score: 1
      Yes, but the Xen part was relativly short lived, and placed at just the right point where you were at the point where you could realistically annihilate any creepy-crawlies in the dank corners of the base. The only other solution would be to take all your guns away and most people would be very disapointed with that.

      If it had gone on with more dark noir atmosphere, the ending would have had much less of an effect.

      As it is, the game starts out creepy, moves to get a bit darker and scarier, then less scary when you go to xen (less stuff jumping out at you, more of a run and gun), ending with a strange twist.

      If it had been the same atmosphere the whole way, it would have been creepy, gotten darker and scarier, and then kind of been stuck at dark/scary the whole way to the end, at which point you'd see the ending and just leave feeling depressed.

    6. Re:Lack of Imagination by lgw · · Score: 1

      helping your comrad scientists, etc

      Surely I'm not the only player who made it a point to gib every scientist in the game?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:Lack of Imagination by Anonymous Coward · · Score: 0

      Yeah, Ravenholm was the best part of HL2. When I was playing through it I was like, "I hope someone releases a game like this using Source!" I mean, Ravenholm not only had the horror theme going for it, but it also had a lot of puzzles, little ammunition, and other detail work that build a good theme. I'm still waiting for a Source game with a good horror theme that isn't a faggy dead-end Vampire game.

    8. Re:Lack of Imagination by ensignyu · · Score: 1

      Actually, it's much more than just survival in HL1. You really are trying to save the world, BUT YOU DON'T KNOW IT YET at the beginning. That's what's so awesome about the story.

      As you play, the ultimate objective gradually unfolds. At the start, you're just trying to get the hell out of there. Then you have to deal with the military. You eventually learn that the scientists are still at work, and they've been putting their own lives at serious risk to try to fix the problem. They were about to launch the rocket with a satellite needed to open the portal to Xen, before they were taken out by the military, so you have to finish the job. Then you eventually make your way to Lambda Core, fix up the reactor, and the scientists are ready to send you to Xen to close the portals from the other side. They tell you that you don't have to do it, but you've come so far and there won't be much of a world left if you fail. Inspiring, eh?

      Compare to Half-Life 2: most of the game, your objective is to get from Point A to Point B. Like the first half of the game, you're trying to get to Black Mesa East, and from there you go to Nova Prospekt. Everything that happens along the way tends to be purely incidental. There's no objectives except getting to the next place, except for the part where you shut down the dark energy reactors with Barney and friends -- which is largely so you can get to the Citadel in one piece. And a lot of the running around within levels was shutting off force fields -- how lame is that? Compare that to blowing up the tentacle monster in HL1 or turning on the power to the rails or ordering airstrikes on the Gargantua or any of dozens of other creative puzzles.

    9. Re:Lack of Imagination by Anonymous Coward · · Score: 0

      Hells, no!

    10. Re:Lack of Imagination by Anonymous Coward · · Score: 0

      Ugh. You're also the reason we have stupid movies like Pearl Harbor.

    11. Re:Lack of Imagination by Anonymous Coward · · Score: 0

      In case you are interested, it's eastern europe squalor look of today. Those drab apartment buildings with balconies covered with wooden windows etc, at least in the Baltic states of Estonia, Latvia and Lithuania. If you want to experience it it's not difficult at all for EU-bound readers.

  12. In some ways he has a point... by binarysins · · Score: 1

    There's s threshold where games can start to take themselves too seriously, and I think this was in the subtext of the editorial. The original Half Life comes out and it's fantastic - there's the feeling that there is a larger world, there's more going on than running around shooting creepy things that look like animated Thanksgiving turkeys. You can't interact meaningfully with the environment, or the characters, but what little interaction there is has some character to it. People love it, and they start adding to it, and theorizing about it. It generates mods and fan fiction. So when Valve creates Half Life 2, they incorporate some of those things into the game, as well asthrow in all kinds of cool stuff that the latest technology allows you to do. And in throwing all this stuff in, somehow it loses it's magic. It seems too contrived and almost takes on the air of, "Ha! Here's the little details we didn't tell you about until now, see how cool we are in our mysteriosity?". So, yes the graphics and the gameplay and the moddability in HL2 are a great improvement over the original. Yet I've still only played HL2 once...and I must have played HL over a dozen times (the same goes for Thief and Thief: Deadly Shadows...I've played Thief probably 20 times, but T:DS only once). I liken it to the experience a lot of people have with, say, Basic D&D vs. D&D 3e - sure, D&D 3e is a better game but it can't help a 30-something gamer relive his early teens playing Basic D&D in exactly the same way. Even going back to Basic D&D there's a sense of discovery that can't be regained.

  13. Maybe Steam is the difference? by Sporkinum · · Score: 2, Insightful

    Maybe part of it is the big brother called Steam. I didn't buy HL2 because of Steam, even though I loved HL1. I couldn't tell you if HL2 is better/worse, or whatever, 'cause my only exposure to it is watching other people play.

    BTW, Steam has killed our lan gaming events. It takes up too much bandwidth trying to phone home so it ends up killing the network for everyone else. Especially if not everyone is updated before they get to the lan, which is usually the case. The amount of people showing up for an event dropped alot after Steam killed it.

    --
    "He's lost in a 'floyd hole"
    1. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Especially if not everyone is updated before they get to the lan, which is usually the case. The amount of people showing up for an event dropped alot after Steam killed it.

      So use something link rsync on everyone's SteamApps directory from a local server then. You don't *all* need to fetch updates from the internet.

    2. Re:Maybe Steam is the difference? by Sporkinum · · Score: 1

      Boy.. that sure looks easy...
      http://www.gaztronics.net/rsync.php

      --
      "He's lost in a 'floyd hole"
    3. Re:Maybe Steam is the difference? by Jett · · Score: 1

      I just reinstalled Steam/HL2 - I used to think people's complaints about it were overblown but godamn if it didn't take hours before it was done "updating" everything. It wouldn't go much over 100k down either - why the hell isn't some kind of bittorrent-like bandwidth sharing implemented in Steam?!? Other Steam issues - why don't user profiles contain more info? If I log in to my Steam account it whould remember my favorite servers and load my custom .cfg files - it's a godamn bitch have to recreate my bindings and I have to dig through thousands of servers now to find my favorite ones again.

    4. Re:Maybe Steam is the difference? by Sigma+7 · · Score: 1

      BTW, Steam has killed our lan gaming events. It takes up too much bandwidth trying to phone home so it ends up killing the network for everyone else. Especially if not everyone is updated before they get to the lan, which is usually the case. The amount of people showing up for an event dropped alot after Steam killed it.


      Easy fix: Force everyone to update at before connecting to the lan.

      1. Burn .GCF few files to a couple DVD-RW.
      2. Overwrite the GCF files in the Steam Folder.
      3. ???
      4. Profit!

      It's not a problem if you plan properly.
    5. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      IIRC you don't need to use steam for lan play at all. You can launch the game on its own, sans steam, from its icon in its SteamApps directory.

    6. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Same here. Steam = not buying it.

      BTW: solve your LAN issues by putting a pre-steam HL+CS on a network share/DVDRs and giving it out. Make everyone prove they own HL first if the legalities worry you. No CS:S that way, but I hear that's not much of a loss... also you can use whatever maps you want with no worries about people not having them. Best solution all round.

    7. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Actually it isn't that hard but I can see that'd look intimidating.

      I suggested rsync because it does binary deltas so it'd be more efficient than everyone just copying the files off an FTP site or a network share. But the suggestion below burn-to-DVD is good too.

    8. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Man, you're missing out. Too much bandwidth? Riiight. Of course it will go slow if everyone on the LAN needs to download the latest updates... You do know that you had to login to the same servers when playing HL1 right (before Steam)? The thing that takes the most time is downloading the first patches on a fresh install and guess what: you had to do that in HL1 too!

      Steam has its problems, but not playing the sequel to a game you loved because of it? Ah, you sound to me like you wanted to get the hacked version, but couldn't because of Steam. I'm sure Valve sees it the same way also. You sure showed them.

      The only reason I'm pissed of at Steam is because even though it greatly reduces piracy, I never saw any reduced costs. Only additional ones. Sin episodes for ~20 bucks a pop? That's rediculous.

    9. Re:Maybe Steam is the difference? by jb.hl.com · · Score: 1

      I would imagine Valve has a contract with their physical distributors (EA) stopping them from lowering prices for Steam users. If they did, practically everyone would just buy over steam, which would be a bad thing for EA.

      Course if, like me, you're in the UK it makes things a helluva lot cheaper (about £12 versus £20 for HL2:E1).

      --
      By summer it was all gone...now shesmovedon. --
    10. Re:Maybe Steam is the difference? by Sporkinum · · Score: 1
      The reason it kills our connection, is that we are getting our bandwidth from the hotel where we hold our events. This is an old post from our network admin.
      Yes, this is a problem. Yes, the hotel has free wireless. Yes, they limit one IP to 5-ish connects (active TCP or UDP sessions) per IP. Yes, they clampped it down because we hogged /ALL/ the bandwidth one LAN w/ Steam. Yes, I shut off the steam ports in our firewall at the next LAN to prevent it from hogging our limited connections-per-IP and preventing /all/ access. And it still sucked if 2 people wanted to surf (yes you /frequently/ set up multiple connections to load a single page, and if you don't know why, read the source for a few pages with ads).

      Any questions?

      Ok, now that we all know that it's our fault for using Steam and getting the free internet admin folks pissed, let's UPDATE THE DAMN THING BEFORE YOU COME TO THE LAN or QUIT USING IT! enraged

      Any suggestions on getting around that 5-ish connects-per-IP issue? It exists in hardware/software that we don't own or have access to.

      The hard solution involves me spending about 8 hours allocating IP's on the outside of the firewall to each IP on the inside... And configuring all the damn firewall rules to direct traffic appropriately... Which will be a bitch... And then another 8 testing and troubleshooting... And then if I made a typo in one address in one rule, we get to troubleshoot that on the spot when some poor soul gets that address from DHCP at the LAN...

      And then every one of you that fires up and uses Steam will promptly get your IP blocked by the free internet admin guys /AND YOU'LL COME OVER AND BITCH AT ME, ANYWAY/! enraged

      Have you a small idea why network folks don't like Steam yet? annoyed

      Anyway, I have an alternate possibility that /MIGHT/ allow the multiple-outside-IP's deal w/o that much config shit, but it'll involve reconfiguring our DHCP server, DNS, and programmatically rebuilding the firewall rules... Which I think I can do w/o spending a total fkton of time on it... But it still won't keep the free internet admins from blocking Steam users by IP... And you'll still come bitch at me...
      --
      "He's lost in a 'floyd hole"
    11. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Can I second these statements? I agree completely with what the OP said. MOD O.P. UP, please!

    12. Re:Maybe Steam is the difference? by SirTalon42 · · Score: 1

      I have to second this, I was just at a lan party this weekend, and we were all told to make sure steam was completely updated before hand (which took a good while), and I followed the guide to get steam to work in offline mode, yet I was only allowed to play Half-Life 2:DM when in offline mode (I got something like an operation prohibited error on HL/CS/HL2/CSS/DoD). I had to run it in offline mode because we weren't allowed to connect the lan to the internet (it was at a university's campus).

      Also it seems every single freaking steam update breaks it on Wine in some way (I tried to play on Windows at the lan, since I couldn't get the new version to work with Wine).

    13. Re:Maybe Steam is the difference? by Richard+Jones · · Score: 2, Insightful

      Killed your LANing? What are you on about? I've attended three large (80 person) LAN parties since Steam came out, and the games being played there are Counter-Strike: Source and Day Of Defeat: Source.

      The LAN has a strict rule that all computers and servers are up-to-date as of 10pm the night before. Apart from that, you just have to make sure your Steam is configured for offline use (it's a single checkbox in the prefs pane) and you're good to go.

      It's not frickin' rocket science.

    14. Re:Maybe Steam is the difference? by Rogerborg · · Score: 1

      While you were whining, I just downloaded (on a fresh machine) Half Life 2, Rag Doll Kung Fu demo, and Counter Strike: Source. All without a CD or DVD in sight.

      --
      If you were blocking sigs, you wouldn't have to read this.
    15. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      Some of us don't have proffesional lanning events with strict rules. We just call a bunch of friends up and tell them to bring their computers over for the weekend.

      We don't even decide what we are going to play until we all get together. Now we all need to make detailed game specific plans and preparations? Maybe when were kids and had nothing better to do.

    16. Re:Maybe Steam is the difference? by Anonymous Coward · · Score: 0

      You obviously didn't read the thread. It is a bandwidth and port problem. CD and DVD drives don't enter into it.

    17. Re:Maybe Steam is the difference? by Richard+Jones · · Score: 1

      Go on, *find* a way to be difficult, I dare you. You can't even play *a day ahead* that you're going to have a LAN? That you *might* play some Steam games, and therefore should keep that in mind? You'd be organising, what, maybe 8? 10? 12? people *total*?

      The LANs I go to are not run by a professional group, just a community: slak.com.au

    18. Re:Maybe Steam is the difference? by Rogerborg · · Score: 1

      You obviously didn't read the thread. Some god damn hippy was whinging about the Big Brother nature of Steam. Sure, it phones home, but when I can download a copy of the games that I've already paid for onto any machine that I like, that makes it a fair trade.

      --
      If you were blocking sigs, you wouldn't have to read this.
  14. Screw graphics.. give me immersion & gameplay by Anonymous Coward · · Score: 0

    HL2 might look prettier, have more weapons, bigger levels, more characters and more things to shoot/use at but its simply eye candy/bloatware. Nothing of substance has been added. The river boat part is there purely to show how well they can do water effects. The buggy part is just added to make the game seem longer. Why add a driving sim to a FPS? They should stick to doing one thing well, not trying to appeal to everyone but poorly. The only good part is the first 5 minutes until you meet Alyx. It doesnt matter how pretty a game is, how nice it sounds, how smoothly it plays if you dont get a sense of being involved.. in the end its just a newer version of dragons lair. I guess its not entirely their fault.. they have to make money in a world filled with ADD suffering prozac addicted sheep with attention spans of goldfish.

  15. The most obvious difference... by EvilCabbage · · Score: 2, Insightful

    How many other First Person Shooters had been released between HL1 and HL2 hitting the shelves?

    I enjoyed both games, but between the two I'd been constantly assaulted with a few hundred more "FPS 2000 +1 EX Edition (Now with zombies!)" and honestly I've become pretty disinterested in the entire genre as a result.

    HL1 hit and it was earth shattering. That nostalgia probably accounts for a lot of its remaining popularity.

  16. I liked the first one better by LOTHAR,+of+the+Hill · · Score: 1

    I'm still upset that I can't kill random scientists, or even the good guys. I wanted to pick one up and shake him with the gravity gun, but noooooo.

  17. Steam! by Tepshen · · Score: 1

    This should be VERY clear to the folks at valve that the reason people are not going nuts over HL2 is that steam always wants to play monkey in the middle between the players and the game. Why this is not effecting HL1 is a mystery to me. I personaly gave up HL1 as well and dont play HL2 anymore because of the hassle that steam represents.

  18. Half-life by ledow · · Score: 3, Informative

    As someone who owns several original versions of each of Half life, Opposing Force, Counterstrike, Blue Shift, Team Fortress, Gunman Chronicles and Condition Zero (as well as Half-life 2, CS:Source as Steam purchases) my reasons would include:

    A P233 with a Voodoo card could run all of the HL1-based games at a very decent speed when they first came out. Even now my 1GHz laptop can still perform more than good enough TODAY on all the above HL1 games without needing a brute of an AGP/PCI-Express card. CS:Source kills it stone dead, as does HL2.

    Each HL1 game provided many hours of play and something completely different each time (even CZ was quite different to CS). Most were designed for offline play for the most part and therefore the single player game was the primary focus. In a time when the Internet WAS 56K modems or less this was a big plus.

    Mods were very prevelant and didn't require extreme 3D graphic skills to get a basic mod running. For HL2 serious physics, enormous maps, complicated AI, professional-level 3D graphics and level design all mean that a casual mod will be next-to-impossible for the average small team to produce on their own.

    http://steampowered.com/status/game_stats.html

    That page shows you that I'm not on my own with this. The sum total of all source-based games doesn't come NEAR the sum total of all HL based games. CS alone has 4 times the number of player-minutes compared to CS:S. Then include the fact that even the serious competitions are skipping CS:Source completely because it's been dumbed down.

  19. Author cared more for Barney's clones in HL... by Hakubi_Washu · · Score: 1

    The Author claims he cared more for the Barneys and dozens of cloned Scientists from HL than for the citizens in HL2. From my point of view that warrants a "WTF?". The woman waiting for her husband right at the beginning of HL2 is freaking hot, for crying out loud (Alyx no so much, too much Action-heroine/Booty-babe crossover for my taste), "There is only one way to console a widow. But remember the risk." (From the Notebooks of Lazarus Long). Yeesh, I smell a big case of "In the good ol' days" here (even though the author admits this), HL was great, but I doubt it'd get more than 30 or 40 in a test today, because, let's face it, it looks as old as it is!

    1. Re:Author cared more for Barney's clones in HL... by east+coast · · Score: 1

      The Author claims he cared more for the Barneys and dozens of cloned Scientists from HL than for the citizens in HL2.

      Care for? I thought they were the targets! Oh man.... no wonder I was running out of ammo so fast.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  20. My humble take on it all... by east+coast · · Score: 4, Interesting

    While I do enjoy HL2 there was just far too much vehicle crap, this also killed the single player MOH games too, IMHO, but the MOH multiplayer just rocked.

    HL2 was also a bit short. Aside from that I had a great time.

    But now, my complaint is CSS. What are they thinking or am I the only one who doesn't get it: The new lighting SUCKS. Very much. It doesn't take my eyes 5 seconds to fully adjust from the dimness of looking at the shadow of a building to the sunlit street 25 degrees to my right. It's nearly as effective as a flashbang in some cases when leaving the middle structure in Dust to going into the open.

    Also, they need to have more secondary attack modes. Aside from silenced and scoped weapons there is next to nothing. The reality is that when you swing an AK safty arm the entire way down it goes into semi-automatic mode and not full auto. I'd like to have this option as semi and burst seems to produce better results in accuracy. The Clarion rifle has burst, why can't the AK have semi? Or how about 3 round burst on the MP5 since there is no secondary mode on the weapon?

    Also, the nades are WAY under powered. I'm sorry guys, but if a half a pound of explosives encased in a thin metal canister goes off at your feet you're probably going to die. But on the HE nades in CSS you might take 40% damage... what's up with that? And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD.

    I recently seen a posting on a message board addressing the lack of nade power and it was laughable that the best responce to it all was that they were under powered because it would make it easy to kill an entire team on some unknown custom map.

    There is probably a way to mod this on some server settings but that should be in the server options and not some obscure .ini file hidden somewhere deep in the valve directory. Make customization of the server more user friendly to give the game better dynamics without having to go through file after file and make adjustments. It also makes it much easier to restore default settings.

    It's great that they keep bringing out new skins, now if they could just make a bot that can actually get a nade through a window and not have it bounce back on a rushing team mate...

    I could probably go on for days. The sad things is this is still just as good as 90% of all FPS multiplayers, but I still find myself playing MOH objective matches 3 or 4 years after the fact because the game seems better than what CS has turned into with CSS.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:My humble take on it all... by Khyber · · Score: 1

      "Also, the nades are WAY under powered. I'm sorry guys, but if a half a pound of explosives encased in a thin metal canister goes off at your feet you're probably going to die. But on the HE nades in CSS you might take 40% damage... what's up with that? And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD."

      I guess you *TOTALLY* forgot about the HEV suit, didn't you? Hazard suit *AND* impact resistant armor, with built-in medical administration system "Warning, minor fracture detected. Administering morphine" is one nice quote from HL1 that comes to mind, and certainly carries over in HL2.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:My humble take on it all... by east+coast · · Score: 1

      I guess you *TOTALLY* forgot about the HEV suit, didn't you?

      But this is CSS I'm talking about. Actually, if you buy a bullet proof vest/helmet in CSS it makes little difference in your lifespan too. It's really not worth the cash unless you've already maxed out your funds.

      The HEV was a great idea in HL.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:My humble take on it all... by rvw14 · · Score: 1
      The new lighting SUCKS. Very much.

      I agree, kind of. The lighting looks good, but it does make it a tougher game, which is why I turn it off when playing CS:S. I figure that turning it off isn't cheating unless everyone else had it turned on, and I was the only one with it off.

    4. Re:My humble take on it all... by Pranadevil2k · · Score: 1

      As another poster has already commented, grenades and flashbangs have definite effects on players.

      If a grenade goes off near you, you'll hear a loud ringing for several seconds that slowly fades out.

      A flashbang causes the screen to white-out and slowly fade in, complete with an after-image to simulate retina burn.

      I agree that grenades should be more powerful, but the other aspects of their realism are fine.

    5. Re:My humble take on it all... by east+coast · · Score: 1

      To the couple of posters who said that the HE causes hearing damage: I guess I don't recall this. I know the flashbang does. Infact the flashbang is one of the great things in the game. In any case, I still think those directly in the area of a HE discharge should suffer some other aspect of disorientation.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    6. Re:My humble take on it all... by Blakey+Rat · · Score: 1

      The HEV was a great idea in HL.

      Which was borrowed from Marathon, like a lot of other stuff in Half-Life. Personally, I think that game is over-rated... Marathon did most of what Half-Life did first, but since the Mac wasn't a popular gaming platform, it's utterly ignored in the gaming press.

    7. Re:My humble take on it all... by Anonymous Coward · · Score: 0

      Marathon didn't invent the concept of body armor. While we're at it, Marathon was an ugly 2D FPS. Its most interesting feature was NPCs. It's slightly more interesting than Blake Stone. But like most Bungie games, its devotees certainly like to pretend it's THE GREATEST GAME EVARRR.

    8. Re:My humble take on it all... by Blakey+Rat · · Score: 1

      I think it's most interesting feature was LAN play, with real-time voice chat. But whatever.

    9. Re:My humble take on it all... by prichardson · · Score: 1

      First of all, believe it or not, you really do have time to press the three extra buttons it requires to write out 'grenades'.

      Now that we have that settled, you need to realize that counterstrike was never intended to be realistic. Anyone with half a brain who measures it against realism will be extremely disappointed. Of course, it doesn't have fantastic and absurd weaponry of most of the unrealistic first person shooter genre (Doom, Unreal, Quake), so people expect some semblance of realism out of it. It just just not there. The only first person shooter I can think of that I would call realistic is Ghost Recon, and the market rejected it for the most part.

      Counterstrike is floating between the fantasy of Unreal Tournament 2k-whatever and a lot of people not being able to have fun if they can't play fast and loose, running around spraying bullets. I find that playing Ghost Recon involves sitting around and waiting a lot. Running around just gets you killed. I find it fun about twice in a year. (To be absolutely fair, I never find counterstrike fun; I prefer total unrealism to satisfy my ever-decreasing need for a first person shooter fix.)

      Counterstrike is not a realistic game. Medal of Honor is not a realistic game. Call of Duty is not a realistic game.

      --
      Help I'm a rock.
    10. Re:My humble take on it all... by Rogerborg · · Score: 1

      Operation Flashpoint was pretty realistic - you could be dead and falling before you even heard the single shot that killed you - and sold well. There is a market for it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    11. Re:My humble take on it all... by Joehonkie · · Score: 1

      It's great that they keep bringing out new skins, now if they could just make a bot that can actually get a nade through a window and not have it bounce back on a rushing team mate...

      Yes, they should get all those lazy texture artists and modellers over to the coding room to whip up some advanced AI real quick!

    12. Re:My humble take on it all... by east+coast · · Score: 1

      First of all, believe it or not, you really do have time to press the three extra buttons it requires to write out 'grenades'.

      I'm glad to see that you have the time to be a critic to anyone who uses an accepted shortening of a term. Oh, sorry, that's terminology. Really, do you go around harrassing anyone who uses "lol", "imho" or "btw"? I'm sure you can fill your time easily if that's the case.

      Now that we have that settled, you need to realize that counterstrike was never intended to be realistic. Anyone with half a brain who measures it against realism will be extremely disappointed.

      What I'm talking about is minor mods (sorry, modifications). I'm not asking for new features for the most part, they already have secondary weapon modes, they already have bots that can somehow consistantly get a headshot at a running target at 100 feet with a 9mm glock. Now why can't this same bot hit an opening with a grenade at 10-20 feet? Not to say that mistakes don't happen and that it wouldn't be a part of game play to have a bot make these sort mistakes but it's far too frequent in the face of the other abilities of the same bots.

      If you really wanted for me to break down the game play in terms of realism I could list 10 times as much to nit pick at the game. Anyone with half a brain would know this. I'm asking for a semblence of realism because this ISN'T UT 2004 or Half Life deathmatch. If I wanted 100% reality I probably wouldn't bother with a video game and instead try one of the more realistic simulations such as Airsoft or find some guys who don't mind getting shot at with simunition or buy some MILES gear. That's a bit far, as I'm sure most would agree. But I guess for some people asking for anything more realistic than Castle Wolfenstein (the original) is asking for too much in their minds... Go figure.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  21. Both are classics by panic911 · · Score: 1

    I believe Half life 2 is going to be a classic, much like Half Life 1 is now. Both were fantastic games, but HL1 had less to compete with and was more impressive at the time. I think HL1 will definitely be a longer-lived hit than HL2, but not because of lack of quality in HL2. Counter-strike was a major driving force behind HL1, and I hate to say it, but CS is old-school. It doesn't have the same appeal as it once did. Unless HL2 gets a similar mod created for it, that just blows every other online game away, I can't imagine it being quite like HL1.

    The writer doesn't sound like he knows much about the modding capabilities in HL2, either.

  22. Best thing about HL2 by DrSkwid · · Score: 1

    That I got back into TFC !!

    HL R0075 !-!4rd

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  23. Half-life-Diminishing Returns. by Anonymous Coward · · Score: 0

    "Mods were very prevelant and didn't require extreme 3D graphic skills to get a basic mod running. For HL2 serious physics, enormous maps, complicated AI, professional-level 3D graphics and level design all mean that a casual mod will be next-to-impossible for the average small team to produce on their own."

    There's one way to test this. Create a chart titled:FPS. List on the Y axis all the games that have sequels (preferably more than one). The x axis will represent the number of mods for that game. If what you say is true, then all of the games should show a decrease. Not just HL.

  24. HL2 - Team Fortress by Anonymous Coward · · Score: 0

    For those who remember (and some of us who still play) TFC, there is an independant HL2 mod in development, http://fortress-forever.com/

  25. ooookayyyyyy by MuNansen · · Score: 3, Interesting

    "Lack of characterization"? Then he says he likes HL1 for being a "blank slate" for modders to work with, and HL2 has a too well-defined story? How in the hell does that make any sense?

    Personally I think HL2 was too far ahead of its time for a good chunk of gamers to get it. Or that it's a genre all its own that players don't yet know how to enjoy. The ass-backwards criticisms are a testament to that. The PC gaming community has become so obsessed with mod-ability (which HL2 actually is first-class in, only beaten by Unreal) that many can't enjoy a linear, non-sandbox masterpiece of a game because you're not allowed to go off in any direction and do whatever you want, GTA-style. Games don't HAVE to be open-ended.

    1. Re:ooookayyyyyy by spyrochaete · · Score: 1

      I'm not sure HL2 is too far ahead of its time - at least not from a "characterization" standpoint. I think people just resent the fact that Gordon is a busy guy who doesn't have time to ask revolutionary solder #35 what his favourite salad dressing is. How much characterization do you need in a game where you're running like mad from place to place?

  26. huh?-Reasons, Damn reasons, and Truth. by Anonymous Coward · · Score: 0

    "I know I'll be marked down but I don't care. I'm questioning why the double-standard. Why is it ok for the small guy to make money off their hard work but not for the big guy to make money off what is arguably even more hard work? In both cases someone is producing a product which they want to be paid for yet many on here feel it is acceptable to use pirated versions which they don't have to pay for and which costs the producing company money."

    You want the real reasons, or the "feel good" reasons?

  27. Ignorance is bliss by Anonymous Coward · · Score: 0

    I like how almost half the comments made brag about HL2's 'modding capabilties' when the HL2 community forums have been bitching about the difficulties and Valve's policies for months now.

  28. Completion of the story.... by Tragek · · Score: 3, Insightful
    Well I do think he may have been off base on a couple things; he's spot on with other things. The ending of HL left me craving more, but in a way that felt like I had achieved something. On the otherhand, the cop out that was the ending of HL2, made me feel as if everything I had done in the game was really for naught. Now, we know that stuff like that will be resolved in HL2:Episode 1 (aka Aftermath), but to be honest, dropping more cash for something I know will continue ad infinitum is not exactly my cup of tea.

    The most exciting thing in my mind right now is the project Black Mesa:Source. Playing through the original half life with updated graphics? Kick ass.

  29. HL versus HL2 by MaWeiTao · · Score: 1

    If Half Life is a better game than Half Life 2 it certainly isn't because of modding or a lack thereof.

    Even though neither is a pinnacle of storytelling the original was more compelling. I think what is a detriment to HL2 is that the emphasis was on the graphics moreso than anything else. So the game was built around providing a visually impressive experience, which inevitably means other aspects of the game suffers.

    Furthermore, there are countless FPS games out there nowadays many of which seem to have emphasized the quality of graphics above all else. The more recent games are beginning to overshadow Half Life 2, forcing it out of many gamer's minds.

    I was never a big fan of the original, but I did find the game compelling. The new one never impressed me much beyond the visuals. But then I haven't enjoyed FPS games for a long time because they're all so generic and uninspired in every way except the use of pixel shaders and normal maps.

  30. Favourite modding environments? by Midnight+Thunder · · Score: 1

    What are the most popular modable engines, other than Half-Life? Do any x-platform engines make it in there? Which ones do you develop for any why?

    --
    Jumpstart the tartan drive.
    1. Re:Favourite modding environments? by Anonymous Coward · · Score: 0

      I'm collecting engines and of course it depends on what kind of games you're interested in.

      Farcry, Doom 3,* UT2K4,* Earth 2160. All come with editors. F.E.A.R uses the Jupiter engine (a later version of the one in Tron 2.0) but I can't say if it comes with an editor. Even the Sims or SimCity are moddable and have editors. And yes I believe Halo has as well. Others will chime in with their favourite genre. e.g. C&C for example.

      *Derivatives have a related editor. e.g. Tribe: Vengance uses the TribeEd editor.

      "Which ones do you develop for any why?"

      All of them, but then I do serious games as well as regular ones.

    2. Re:Favourite modding environments? by Anonymous Coward · · Score: 0

      Did you get a chance to read This 'ask slashdot'

  31. I disagree by billybob · · Score: 3, Interesting

    Half life 2 already down to the low 80's, what? This was the best single player FPS I've ever played. For their time they were both excellent games, but you go back and play HL1 now and it's just awful... I tried maybe 6 months ago and just couldn't get through more than a few hours, the graphics are abysmal and the play control makes you want to die. I'd give it 3 or 4 out of 10. On the contrary I've played through HL2 three times, and I absolutely love it every time, I dont think you could make a better game. There's still nothing that even comes close to competing with it in my opinion. It was 10/10 in November 2004 and it still is today. Just because there aren't as many MOD's for it doesn't make it horrible.

    --
    Joseph?
    1. Re:I disagree by prichardson · · Score: 1

      You need to learn from your own statements. In the same paragraph you say that Half-Life was good for its time, but would receive low marks now; AND you say that you can't imagine anything being better than Half-Life 2, that it is the pinnacle of its genre.

      Perhaps Half-Life 2 is really only good for its time? Maybe? This reminds me of the statement that everything has already been invented.

      Your imagination has been stunted. Go outside; it's springtime and it's beautiful. There's is always more that you can do; there is always a way you can improve.

      I'll admit, the genre is fairly stagnant right now and has been for quite a while; most of the improvements seem to be in the form of shinier water, more breakable objects, and sometimes even floating those objects in the water. However, this doesn't mean innovation won't come.

      Innovation will come in the form of new ways to control the games and new ways to experience them. There will probably be a reaction against realism that will employ the massive graphics capabilities to fantastic ends. Eventually, computers will become powerful enough to more realistically respond to long-term choices that a player makes. Genres will converge.

      Basically, if all goes well, you should be spitting on Half-Life 2 in a few years.

      --
      Help I'm a rock.
    2. Re:I disagree by billybob · · Score: 1

      I should have elaborated... while HL1 was excellent for its time, I would never have given it a 10/10... probably 7 or 8/10 at best. HL2 blew me away though. I've never played anything that even came close. I dont see myself spitting on it anytime soon. :)

      --
      Joseph?
  32. Half Life overrated... by grumbel · · Score: 1

    As a mod tool Half Life is truly awesome, but as a game itself I never found it very impressive. Sure, the level structuring was interesting, the whole game was basically just one large level, and the AI is quite good, but thats basically it, the story is hardly worth to talk about and that all NPC locked the same also didn't exactly increase the enjoyment for me, I mean even back then a few different face textures wouldn't have been that difficult. That the whole story is only told through Gordons eyes, is yet another point which bothered me, while intersting at first, it simply didn't work for me, not getting to know the guy that was the core part of the game was probally my main issue with it, felt like some big part is missing from the whole. In the end it simply was a standard FPS with a few basic improvent, but nothing to spectacular.

    Know speaking of Half Life 2, which I however only played the demo of, I have to say that I have mostly the same feeling with it as with Half Life 1, mostly just yet-another-fps without anything really interesting. Sure gravity gun is a nice twist, but I found it felt very forced to have to throw so much stuff around simply due to the lack of ammo. It never felt real, it all felt very forced, like the developers had a new toy to play around with, but nothing more. The same can be said about the other characters in the game, demo had not much of them, but what I saw was pretty disapoint, there never was real interaction with them, I couldn't even shoot them, instead they poped up in a few locations, said a few words, gave you a gun or so, and disappeared. All felt extremly script-triggered and never authentic, same can be said about the leveldesign has well, sure it looked like a real part of a city, but instead of having some kind of free movement, one was forced to very limited paths, everything else was blocked, very annoying and steeling all the realisim from the game.

    In the end I think if there wouldn't have been all the modding, Half Life would have been forgotten long ago, it wasn't bad, but really not that much better then the rest of standard fps.

    1. Re:Half Life overrated... by Anonymous Coward · · Score: 0

      Typical how this happens. Mention HL2 and a thousand disgruntled dial up users (dial up users!?!) pop up to complain about Steam. Not pertinant to game on game comparison. Equally typical is the claim that HL2 is style over substance...or something. State of the art graphics? Immersive enviroments? Never mind, it won't work on my pentium II with 7 year old graphics card, and that just demonstrates what a decadent, system intensive extravagance it is! Seriously though, unlike most recent fps HL2 WILL run on modest hardware albeit not stunningly.
      As for the game itself, i think it rocks. Filmic, intelligent and totally engaging. To those guys who say they "can't relate to freeman" i think you missed the point. Its called a narrative deceit, you learn about him via other people, kind of keeps a sense of the unknown on the go. Compared to the apparently lush but in reality plotless and retarded Farcry, both Half life games are giants. The half life series has totally pushed gaming forward ina variety of directions but if all you are interested in doing is playing pong on your pentium II then maybe you missed that.

    2. Re:Half Life overrated... by julienbh · · Score: 1

      I played the two games and I must admit that I prefered the first one by far. The second was more of a hype than anything else. They promised big graphics, big physics and big explosions, but we wanted great gameplay and a good story. Too bad that's what most game directors are looking for these days. Let's hope Nintendo's revolution changes things a bit.

      --
      http://www.soundclick.com/g1mike
  33. MOD PARENT UP! by Anonymous Coward · · Score: 0

    Ever since seeing the news post i thought about what the parent poster said.

    HL1 was something entirely new, at least for alot of people. But since then the marked has been growing rapidly, and now that pretty much "everyone" has seen stuff like this, its just not the same.

    I started playing FPS at about the time HL1 came out, now im abit tired of it and only played HL2 once to try it out.

  34. grenades and hearing loss by strikethree · · Score: 1

    And there is no secondary effect such as loss of hearing or even a minor "shell shock" effect like in COD.

    I am not sure what game you are playing, but in Counter Strike Source, if you have a flashbang or HE grenade go off near you, there is a definite loss of hearing. All sounds become muted instantly. There is no loss of hearing only in the original Counter Strike.

    strike

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  35. HL1 by 24Gamer · · Score: 0

    you might want to think what kind of rating HL1 would get if it was released as a commericial game today.. has he even played it recently? the gameplay is pretty dull compared to that of today's games, i think that HL2 was as innovative if not even more so than HL1 was.

  36. Complexity Barrier by SeanDuggan · · Score: 1
    The magazine Computer Games had an article on this recently, with the writer complaining that there was no nude Alyx Vance skin yet. The argument he had was that modding has become more complex by a matter of degree. Reskinning a model in Half-life involved changing a texture map. Changing the shape of a model involved a budget copy of 3d Studio. Now, characters have reflection maps, soft lighting maps, etc (I don't remember what exactly he quoted) and the bar has become that much higher, just for changing one character. You can see the same thing in modding from Morrowind to Oblivion. Most mods are little changes, a new sword, some tweaked values. Yes, it's only recently out, but still... it's been years since you could do a skin up in Photoshop and that was it. Nowadays, you pretty much need to be modeller, a skinner, a programmer (to change other variables and shaders) or at least have a team with those values. And, with the growing complexity of the world, interconnection becomes more important. You can't just work independently on your part while another member of your team, in another state, works on his part, because the two are more tightly connected.

    Game design is hard and the bar just keeps rising.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
    1. Re:Complexity Barrier by KDR_11k · · Score: 1

      Making a model for Quake took a 3d program with a matching exporter and an image manipulation program.
      Making a model for Quake 4 takes a 3d program with matching exporter and an image manipulation program.

      Getting the software has become EASIER. Back when Half-Life was current (decent) 3d applications ran you 3000$ or more, now you can grab Blender and the GIMP and make your assets using only opensource software (if we ignore the game's built in tools). The only cheap solution back then was Milkshape and $DEITY help you if you try to do much with that. Blender is a few orders of magnitude easier to use for actual work (it's not as easy to start working with but it's kinda like MS DOS editor vs Vi or Emacs). The GIMP has developed much further since then.
      Both HL and Q4 require text file editing but that's pretty trivial.

      Of course the time required to make an asset has grown somewhat and skillsets changed (less texture painting, more highpoly modelling) but those who were able to make good art for HL are able to make good art for Quake 4. Your weaknesses become more apparent with higher spec work* but you had enough time to either train them away or see them become bigger.

      Nudeskins are only harder because these days people expect more than a tombraider-esque texture and it's harder to get away with an MS Paint texture**.

      *= Depends on your weakness. My texturing is much weaker than my highpoly modelling so I think I actually make better models with normalmaps than before.
      **= Actually you may be able to get away with it if the normalmap does what you want. OTOH I'm not sure if HL2 even allows much normalmap usage, it's pretty primitive compared to the Doom 3 engine.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  37. Taking away the guns by SeanDuggan · · Score: 1
    The only other solution would be to take all your guns away and most people would be very disapointed with that.
    Which they did at one point in the game. And yes, most of us screamed bloody murder at it.

    Some of us take great pride in conserving our ammo and thereby collecting all 231 glass arrows in the game.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  38. I actually like the story of the OSS FPS Cube by Qbertino · · Score: 1

    I actually like the story of the OSS FPS Cube. It goes like this:

    "You kill stuff."

    --
    We suffer more in our imagination than in reality. - Seneca
  39. FWIW by kaffiene · · Score: 1

    I hated HL2 after about 30 minutes. Dull as fucking dishwater - it's a shooter on rails. So what if it's pretty and has physics? Pretty != fun.