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Steam Registration Servers Overloaded

duckle writes "The Inquirer reports that "The World has come crashing down around Half-Life 2 players today, as Steam's authentication servers in Europe have died.", and deemzzzz_k writes "It looks like even Valve wasn't quite prepared for Half Life 2's popularity. HL2 requires registration to unlock the game and although the Valve/Steam homepage claims that it fixed registration issues the servers are still overloaded. Registration is "delayed" and temporarily unlocking the game takes 20-30 minutes over a 1.5MB DSL line." This seems to primarily be an issue for folks who bought the game from a store; I purchased the game via Steam and was playing at 12:15 am PST on launch day.

768 comments

  1. I guess by Locdonan · · Score: 5, Funny

    Steam ran out of steam.

    Thanks, I'll be here all week.

    --
    If I wrote something witty, you would say I stole it from somewhere.
    1. Re:I guess by Anonymous Coward · · Score: 0

      Thanks, I'll be here all week.

      Thanks for the warning, time to take a vacation.

    2. Re:I guess by eclectro · · Score: 1

      Steam ran out of steam.

      The way your comment is being moderated, it too is running out of steam.

      May I suggest coal for those that need steam -- energy for a new generation.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    3. Re:I guess by Orgazmus · · Score: 5, Funny

      Thanks, I'll be here all week.

      Like most people on slashdot?

      Thanks, I'll be here all year!

      --
      The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    4. Re:I guess by pragma_x · · Score: 1, Funny

      Steam ran out of steam. ..and users get steamed?

      <crickets>Is it hot in here?</crickets>

    5. Re:I guess by MrFile · · Score: 0

      I purchased my copy over steam last night, it was already preloaded.

      My ordering process though was all messed up. First it took a long time to even get into the client. (good 10 minutes)

      Once in, i went through the paying process slowly but surely. Once i hit the final buy button it took about 2 minutes to tell me my credit card had been rejected. I double checked all my info and it looked right.

      I called up my credit card to find out the order went through and i was charged.

      I then relunched Steam and my game was unlocked. Very strange stuff...

      I sent their billing department a complaint...

    6. Re:I guess by Stween · · Score: 1

      Like most people on slashdot?

      Thanks, I'll be ... oh, never mind.

    7. Re:I guess by Anonymous Coward · · Score: 0

      Thanks, I'll be here all year!

      You mean: Thanks, I'll be here (in my parents' basement) all year!

    8. Re:I guess by Anonymous Coward · · Score: 0

      This certainly puts Valve under a lot of pressure!

    9. Re:I guess by mewphobia · · Score: 1
      Thanks, I'll be here all year!

      Like most people on slashdot?

      Thanks, I'll be here until the internet dies

  2. Good idea... by kngthdn · · Score: 5, Funny

    ...we can Slashdot them, too!

    1. Re:Good idea... by Anonymous Coward · · Score: 0

      Relax man, take a joke for a joke for crying out loud, no need for violence (although kudos for the method).

  3. Gotta stop piracy! by sudnshok · · Score: 5, Insightful

    I'm glad when companies inconvenience their paying customers like this. Because, afterall, I'm sure the mandatory registration will prevent piracy. I just searched and see an activation patch already on IRC.

    --
    People who say "money does not buy happiness" are just people without money trying to make themselves feel better.
    1. Re:Gotta stop piracy! by Chaswell · · Score: 5, Insightful

      You are correct, they have now made it EASIER to steal and play than to pay and wait, and wait, and maybe register, eventually.

    2. Re:Gotta stop piracy! by Anonymous Coward · · Score: 5, Funny

      Don't blame Valve, blame the crackers and the hackers....

      Cracker ass crackers

    3. Re:Gotta stop piracy! by Neil+Watson · · Score: 1, Redundant

      Was the source code not stolen from inside? Thus the customer suffers for the company's own mistakes.

    4. Re:Gotta stop piracy! by jvmatthe · · Score: 4, Insightful

      Wasn't Steam being designed long before the source code theft? Seems like revisionism to say "Steam was a reaction to the source code theft" when there doesn't appear to be any causality there at all. If anything, Steam had to be revamped to adjust for the theft, not created because of the theft.

    5. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      I believe steam was originally intended as a gaming community and a way for people to buy games online. The revision was to make CD Authentication to come off of steam after the source code was hacked and released.

    6. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      It's because of things like this that make it easier just to pirate the damn thing. I'll admit, I obtained Doom 3 a few days before the official release. It was easy as pie to get installed and play.

      Later on, I received the legit copy as a gift. When I opened it, the jewel case was broken to shit and the second CD wouldn't even read properly and I almost had to fall back on the warez CD to get it going (would have been much easier, had I not gotten rid of it).

      Crap like this isn't exactly a good motivator. All I got out of it was a CD key that let me play online - not very worthwhile in Doom 3.

    7. Re:Gotta stop piracy! by RazzleFrog · · Score: 1

      That seems like a pretty militaristic approach. "Private Hacker stole some code so now all of you will have to do knuckle push ups until your hands bleed." In the world I would like to live in everybody else doesn't have to pay for the transgressions of one person or group of people.

    8. Re:Gotta stop piracy! by eMartin · · Score: 1

      It was last year, and they were probably set on Steam distribution long before that.

    9. Re:Gotta stop piracy! by netfool · · Score: 5, Interesting
      I figured this is more about money than it has to do with piracy.
      Doesn't Valve make 3-4x what they would on sales over Steam rather than people buying the game in stores?
      Valve knew HL2 what be very popular. I'm sure there thinking went something like "Why NOT make are own online distribution software, require everyone to have it and sell all are games that way?".

      I may be way off base, but I'm guessing once the rest of the developers see all the money Valve is rolling in after this, they will quickly follow suit. If not licence Steam for themselves, or even sell games through Valves steam network (it's already on millions of computers now anyways).

      --
      Left 4 Dead Gaming Group - http://www.l4dgg.com
    10. Re:Gotta stop piracy! by hacknslashdot · · Score: 5, Insightful

      This is exactly what game companies keep failing to understand. The harder you make a game to use because of "copy protection", the more attractive the cracked alternative is.
      If I buy a game, just let me play the damn thing.

    11. Re:Gotta stop piracy! by mcheu · · Score: 4, Interesting
      maybe if someone didn't steal and release the source code two years ago, valve wouldn't have had to do this to their customers.



      Nope. They had Steam already planned out as a distribution and copy protection measure, and had a working version well before the source wandered off. If it was done as you suggest, then the guys at Valve are clairvoyant because they knew it was going to happen, and stupid because they let it happen anyways.

      I do blame Valve because they lied to the paying users. Early on when Steam was announced, a lot of people were concerned about privacy issues and things like this preventing paying users from playing. Valve put out press releases (some not too long ago) promising that all such concerns had been addressed and that the bugs were worked out of Steam. They assured us that there would be no problems once HL2 hit the shelves. After all this, I'm wondering whether the the promises behind the privacy concerns were really addressed either.

      For the first time since Ultima 9, we've got a retail product where the only way to play it is to hunt down a crack because the copy protection is so screwed up.

    12. Re:Gotta stop piracy! by mmkkbb · · Score: 1

      When I opened it, the jewel case was broken to shit and the second CD wouldn't even read properly and I almost had to fall back on the warez CD to get it going (would have been much easier, had I not gotten rid of it).

      That's why they have store returns!

      --
      -mkb
    13. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      You don't live in Gaza then...

    14. Re:Gotta stop piracy! by netfool · · Score: 1
      I remeber reading something back in 98 or 99 about Valve trying to develop something called PowerPlay I believe.
      If im not mistaken, it was a way for Valve to deliver like, higher speed connections to dial up users, or something along those lines.

      I wonder if Steam is what PowerPlay ended up bieng in the long run.

      --
      Left 4 Dead Gaming Group - http://www.l4dgg.com
    15. Re:Gotta stop piracy! by SpookyFish · · Score: 3, Funny
    16. Re:Gotta stop piracy! by mog007 · · Score: 2, Insightful

      No kidding, now all you need to do is crack the steam version, because anybody is able to preload it. That saves tons of time, because you could download all the content from the offical server, then just install a crack and you're done.

    17. Re:Gotta stop piracy! by Girckin · · Score: 5, Informative

      No, the source code wasn't stolen from inside, someone hacked into their computers and copied it out. See the Final Hours of Half Life 2.

    18. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Or Iraq...

    19. Re:Gotta stop piracy! by xsupergr0verx · · Score: 2, Informative

      Archive.org has it. Powerplay was all BS anyway. A lot of babble, and no substance or working product.

      Notice on the left you won't see id software's logo. That's because Carmack laughed them out of his office, he saw right through that crap.

      Steam works perfectly for me. Bought HL2 last month through Steam, and played right at release time.

      --

      Click here for a free picture of an iPod!
    20. Re:Gotta stop piracy! by Anonymous Coward · · Score: 1

      are != our !!!!!

    21. Re:Gotta stop piracy! by the_mad_poster · · Score: 5, Insightful

      The solution, of course, is to stop buying the fucking games. Although, wisely spending money by picking and choosing responsible vendors has never been a concept slashbots got while they sat around bitching about this sort of thing. Every time some idiot company like Valve releases some half cocked POS activation scheme, write them a letter far more polite and professional than this post explaining exactly why you're not going to buy it.

      If I wanted to pay people to hurt me I'd give the crackhead down on the corner fifty cents to kick me in the nuts. I don't need to pay $50 so I can sit around screwing with a stupid activation code for eight hours while I chomp aspirin to keep from dying of a heart attack as my blood pressure blows through the goddamn roof.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    22. Re:Gotta stop piracy! by Anonymous Coward · · Score: 1

      Whoa- I never thought of replacing "our" with "are"... congratulations on your fine ability at being an idiot! I bow to you, good sir!

    23. Re:Gotta stop piracy! by TheAntiCrust · · Score: 4, Interesting

      Grrr... No one on slashdot seems to realize that one of the primary points of steam is NOT to stop piracy. The idea of being able to verify all the files on someone's computer adresses the much larger issue of CHEATING. Cheating in multiplayer games has been a huge issue with Half-Life and I think more than anything else valve wanted to make sure all the game files are un-edited to prevent cheatng by hacking the game.

    24. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      You chew aspirin? gross!!!

    25. Re:Gotta stop piracy! by xsupergr0verx · · Score: 1

      In the world I would like to live in everybody else doesn't have to pay for the transgressions of one person or group of people.

      You're not religious, are you?

      --

      Click here for a free picture of an iPod!
    26. Re:Gotta stop piracy! by eht · · Score: 5, Insightful

      But what about single player? which also requires steam to play?

      A lot of people still don't play multi player games, they buy the game for the single player aspect of it.

    27. Re:Gotta stop piracy! by Neurowiz · · Score: 5, Funny

      I'd pay $.50 to watch - that would be hilarious!

      Maybe I could start a new business, "Masochist's Fulfillment Corp."

      1. Kick guy in nuts
      2. ...
      3. Profit!

      --
      Neurowiz
    28. Re:Gotta stop piracy! by KenFury · · Score: 1

      Same thing with NHL2005 for me. I have purchased the NHL series for every year except for 2001. I am a "loyal" customer. However I use cloneCD and Deamontools so I dont have to swap and scratch CD's. NHL2005 wil NOT install due to cloneCD. EA's fix was to uninstall cloneCD. I just downloaded a crack and used my legit key code. The point here is it was easer to pirate the game than to buy it. Guess what I am very tempted to do next year? The path of least resitance.. piracy.

      fark you ea and safedisk

    29. Re:Gotta stop piracy! by aelbric · · Score: 0

      Unfortunately, its the WalMart zombies (their target audience btw) who can resist the siren call of "shiny things" that are really to blame. Are there enough "slashbots" to really make a difference anyway?

      As for me, screw Half-Life 2. I would have been excited about this 2 years ago. Now? Eh...

      --
      nos laetus epulor qui would domito nos
    30. Re:Gotta stop piracy! by Wavicle · · Score: 3, Interesting

      So if the larger issue is cheating, why not allow people to play single player without steam and only require steam for multiplayer?

      Or is valved frightened that people are going to cheat at single player and finish the game??

      Steam is at least as much about piracy as cheating. As a result Valve has clearly stated that they are willing to inconvenience a lot of their customers so that a few will buy instead of pirate. I'm glad my midterms preclude me from installing HL2 until next week.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    31. Re:Gotta stop piracy! by SillyNickName4me · · Score: 1

      Just wondering why their source code was on an internet connected network..

    32. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Yeah what happened to the days where games were shipped with both 3.5" and 5.25" disks and a decoder wheel where you enter in the key after lining up the icons?? Though that didn't stop my cousin and me from pirating Testdrive III by making a paper copy in about half hour. What a PITA that was. =)

    33. Re:Gotta stop piracy! by sTalking_Goat · · Score: 1
      agreed. I actually pre-order HL2. got it yesterday did the install and spent the next 3 hours clicking on the Steam login before it could unlock my game files and I could play.

      In that time I could just got a pirate copy off one of the many torrents available.

      The game is almost worth the wait though. I spent an hour just walking around the city at the games begining, getting clubbed by the guards.

      --

      My days of not taking you seriously are certainly coming to a middle...

    34. Re:Gotta stop piracy! by pete-classic · · Score: 5, Funny

      If you cheat by yourself you're only cheating . . .

      That didn't work out as well as I'd hoped.

      -Peter

    35. Re:Gotta stop piracy! by Girckin · · Score: 2, Funny

      They probably put their code on a internet connected computer a year ago because they knew that it would take that long for the Steam servers to verify and decrypt it. ;-)

    36. Re:Gotta stop piracy! by Corporal+Dan · · Score: 5, Insightful

      If by hard to use, you mean click a button and play, then I don't know what you would consider easy.

      I understand it took a while to validate the thing, but after spending hours downloading it on Monday, fifteen extra minutes to verify didn't matter much--I was up and playing at 3:15 EST...

    37. Re:Gotta stop piracy! by Armando_Mcgillicutty · · Score: 1
      Hmmm...so say someone buys doom 3, opens it, copies the cd's, writes down the serial number, then smashes one of the cds, return it, get another copy, with a new key... suddenly you have 2 copies of doom that work online.

      Think maybe that's why most places won't take software returns after it's been opened? I bet it is.

    38. Re:Gotta stop piracy! by DA-MAN · · Score: 1

      Hey Careful, you may get sued by Microsoft since they own MFC (Masochists Fulfillment Code). The similarities are uncanny. . .

      --
      Can I get an eye poke?
      Dog House Forum
    39. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Holy crap, look at those delicious melons!

    40. Re:Gotta stop piracy! by ThatDamnMurphyGuy · · Score: 2, Interesting
      NHL2005 wil NOT install due to cloneCD. EA's fix was to uninstall cloneCD.


      Hell, it get's better with that. Some of that crap like Splinter Cell2 bitches about Nero and other legit burning programs also. Sometimes, just the back that you have a CD/DVD Writer that is also a CD-ROM pisses it off.

      And their answer is always "uninstall". God forbid honest game purchasers actually have a CD/DVD Writer and software to write and backup files to.

      I honestly don't know which I hate more right now, the craplock CDs or the POS Steam servers. I spent more time waiting on those damn servers last night that I did playing the game. That seriously sours any thoughts of purchasing any other game ill-powered by Steam.
    41. Re:Gotta stop piracy! by Wescotte · · Score: 1

      I'm glad when companies inconvenience their paying customers like this. Because, afterall, I'm sure the mandatory registration will prevent piracy. I just searched and see an activation patch already on IRC. People need to calm down.. I think all things considered they did a decent job. I mean HL2 is a HUGE game and was going to sell HUGE numbers day 1. How many MMORPGs have latency issues when they open publicly? I'd have to say all of them! And compare the number of people trying to activate HL2 vs a MMORPG. Not to mention they did the impossible and released it WORLDWIDE on the same day instead the usual delay between various countries. I may not like steam (but I think it's a good idea) and I may not really like some of valve's tatics recently but I think they did one hell of a job on the game and distributing it.

    42. Re:Gotta stop piracy! by That's+Unpossible! · · Score: 1

      Why just today I was playing Half-Life 2 multiplayer mode, and thinking how great it was there were no cheaters on my server.

      Then I realized Half-Life 2 doesn't have a multiplayer mode, and cried.

      --
      Ironically, the word ironically is often used incorrectly.
    43. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      In that time I could just got a pirate copy off one of the many torrents available.

      Details, please.

    44. Re:Gotta stop piracy! by ThatDamnMurphyGuy · · Score: 2, Interesting

      Powerplay was all BS anyway. A lot of babble, and no substance or working product.

      So, nothing has changed with Steam then. :-)

    45. Re:Gotta stop piracy! by cavemanf16 · · Score: 2, Interesting

      Problem is that while the crackhead does get to kick me in the nuts, he does have THE BEST crack around (HL2), and therefore I am stuck enduring *some* pain for what I (and many others) consider to be a far larger gain in the enjoyment factor of the crack (HL2). Grandparent post had it right: the cracked activation codes available on IRC eliminate the foot-to-the-nads step in obtaining my 'crack', which only encourages the "pirating" of the game.

      I've used cracked versions of Civ3 in the past as well because THE CD COPY-PROTECTION is more likely to hang up Windows when I'm "obeying the law" and have the CD in the drive than when I'm using a cracked version of the game. Notice: I bought the friggin' game! I should have no need or desire to have to use an illegal copy of it, and yet I do because the "real" version is more of a hassle than the cracked version.

    46. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      But why would they let you download the steam version without paying now that the game is out?

    47. Re:Gotta stop piracy! by gcaseye6677 · · Score: 2, Interesting

      They were probably relying on their Microsoft ISA firewall to protect it. That's how my company protects it's proprietary data, and it's damn amazing nobody has hacked them to pieces yet.

    48. Re:Gotta stop piracy! by lazy_playboy · · Score: 1

      Obviously not everyone is finding so easy as you.

    49. Re:Gotta stop piracy! by lazy_playboy · · Score: 1

      The solution, of course, is to stop buying the fucking games.
      I think that was exactly the parents point...

    50. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Hell yes. I've never pirated a game, but I have downloaded a crack or two for the sake of not having to constantly find the CD from the shelves, insert it, wait for the disk to spin up, and wait for the software to decide that it is all legitimate. I've got a fast hard drive and a fast machine with the whole game installed, and I paid for it. Why do I have to wait around to use a product that I did *not* pirate? I have no qualms about killing the copy protection for the sake of speed and the abilility to make a functional back up copy of the disk.

      Worse, I have encountered several games now where the game code plays just fine with different versions of the operating system, but the copy protection simply does not -- the game hangs or crashes in the validation process. Again, I'm happy to break it for compatibility reasons. The most pathetic example I know of is some of Microsoft's games, which you would think would be the last ones to become incompatible because of going from one version of windows to another. The games are fine, but the copy protection they licensed sucks.

      I can't do anything about the money the game companies probably pay to license these compatibility-stifling schemes. Presumably they recover it by charging more for the games, so it is in the price somewhere. When the dust settles, one wonders if the economics of paying licenses for copy protection really adds up. I assume it has been intensively studied, but I question whether it makes much of a real impact when it comes to piracy. Does anyone know of public stats on these sorts of things? I know it would be really hard to determine.

    51. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      You mean where the "innocent civilians" raise their children to be suicide bombers, receive payoffs when they complete the bombing, then claim to have nothing to do with it?

    52. Re:Gotta stop piracy! by dougmc · · Score: 2, Interesting
      No one on slashdot seems to realize that one of the primary points of steam is NOT to stop piracy.
      I'm sure there's somebody on /. who feels this way. Like you, perhaps. So much for `no one' ...

      I'm quite sure that the *requirement* of Steam activation to even play HL2 single player is all about the prevention of piracy. Who cares if you cheat if you're playing a single player game?

      I imagine they also want Steam on everybody's hard drives, popping up ads and the like. It took me two hours to get HL2 up and running yesterday (after many errors and problems), and already today Steam popups are appearing telling me that my registration finally went through. Tomorrow, I imagine popups will appear telling me that Valve's new game is available for purchase and download ...

      For now, Steam seems to have set itself up as a `portal' to games on my system. I'm sure Valve is just loving this ...

      It may help prevent cheating, but that's NOT why it's been installed on MY hard drive. It's on MY hard drive because Valve wants *more* money, both now and in the future. They're setting it up as a useful service -- which is fine, but I don't like how I *have* to use this service just to play a game that I bought, a game that really should not need the Internet. If it were a MMORPG, then I'd understand the need for the Internet. But for a single player game, it's a marketing thing only. It benefits Valve and *not* me.

      Don't get me wrong -- HL2 is great, what I've seen of it so far (I'm somewhere in Chapter 2 (?) driving that swamp boat around. Great fun!) -- but I do *not* like what Steam represents. I'm very tempted to download to a HL2 crack just so I can ditch Steam ...

    53. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      IP?

    54. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      suprnova.org has at least three or four torrents up already, half claiming to be "fixed" or cracked. No clue whether they actually are cracked, since I'm still downl... er, I mean I already bought the game and have no reason to waste my time checking...

    55. Re:Gotta stop piracy! by FuzzzyLogik · · Score: 1

      Definitely. I bought HL2 Silver today and it grabbed the files in about 60-70 minutes, i did it while i was at school so it would be ready when i got home. I just wish that you had the ability to make an install cd of some kind, like they'd provide labels and everything and all you'd have to do is print them. so it still LOOKS like you have the retail type stuff even when you don't. but i hope other companies go through steam because it was a great experience so far and i like that valve released the entire back library on there too with the silver package, i got a ton for my money ($60). and the profits goto valve, not the publisher so valve can make the next game even better with a bigger budget or make multiple games... here's for hoping they do more than just one type of game though. i'd like to see them branch out a bit and maybe get away from the FPS.. they have great stories in HL and HL2 now let's see if they can ressurect the adventure game industry ;) like sam & max style adventure games.

    56. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Most stores won't do refunds, but they'll give you an exchange for the same product.

    57. Re:Gotta stop piracy! by tdelaney · · Score: 1

      Perhaps the first time on *release*, but the second Temple of Elemental Evil *patch* included updated copy protection that didn't work with any of my CD/DVD drives (2 DVD, 1 CD, 1 DVD+/-RW).

      Thank you Atari. Hello NOCD crack! BTW - patch 2 executable size - 1.5MB. Patch 2 NOCD executable size - 36KB.

      Now it turns out that Vampire: Bloodlines has the "won't run (or maybe install) if Daemon Tools is installed". Hello NOCD crack - or updated CloneCD and Daemon Tools ... or most likely both.

      I like to be able to play the games I buy.

    58. Re:Gotta stop piracy! by EvilAlien · · Score: 2, Insightful
      Shoulda bought it through Steam ;)

      I had no problem at all, and was playing when I was ready to play. The initial wander through the city was fun, IMO. It gives you a chance to get familiar with the excellent physics engine, pick up and throw dismembered baby dolls, put boots into boxes, throw softdrink cans at things, etc. That being said, I managed to get myself into the expected "OMG HERE THEY COME, RUN!" state that is necessary to continue the plot. It felt extremely natural and emerged from a bit of random wandering. Of course, it took only one brush with Tha Man to learn that when the guards tell me to back off, I back off... and when the guards started to swarm, I got the hell outta there.

      As far as I'm concerned, it may very well be the best game ever.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    59. Re:Gotta stop piracy! by mobets · · Score: 1

      But why is a single player game having to wait on an internet server in the first place?

      --

      It was me, I did it, I moved your cheese
    60. Re:Gotta stop piracy! by mobets · · Score: 1

      If they do, they will lose the trust of consumers such as myself that don't like to deal with this kind of nonsence.

      --

      It was me, I did it, I moved your cheese
    61. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Exaclty why I won't be buying HL2. I loved the first one, bought Doom3 because I love ID games, but the whole steam concept really pisses me off. I'll wait till HL3 then buy HL2 on the discount rack. By then I'm sure they'll release a patch that allows you to play without the steam bullshit.

    62. Re:Gotta stop piracy! by Babbster · · Score: 1

      My dad always told me that if you cheat by yourself you'd go blind.

    63. Re:Gotta stop piracy! by Kaboom13 · · Score: 1

      Your dead wrong. Steam does not verify the files (although it should). I know because some of my CS:Source files did not download correctly, and I had to redownload the whole thing to get them. CS:Source (which you've been able to play for months if you bought hl2) already has wallhacks, speed hacks, and aimbots widely available. CS:Source seems to be the easiest to hack game yet.

    64. Re:Gotta stop piracy! by danila · · Score: 3, Interesting

      Heck, why are you so intent on hurting yourself? Punish Valve. Get a game off P2P, play it, have fun, but don't pay Valve a cent. Why this pretended uprightness? When you want to punish Nestle for their baby formula scams, you can't buy Nestle products or they would get your money, and stealing their products would harm the retailer. But with content products like games you can have your cake and eat it too. Pirate the game - this way the developer/publisher is harmed and you have your fun.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    65. Re:Gotta stop piracy! by Richard_at_work · · Score: 1

      uhm the preloads are encrypted. Thats one hell of a hack needed.

    66. Re:Gotta stop piracy! by WoBIX · · Score: 1

      Something I found really annoying was that as someone who purchased the collectors edition, I still have to have the DVD in the drive to play. It's not notmally a big issue for me, but the people who get it via Steam don't require a CD, and I had to go through the same online authorization and unlocking process they did. And my primary gaming rig doesn't have a DVD player, so I hooked it up temporarily to do the install. Of course the disk requirement is most likely a Vivendi issue. After all, CD-keys and Steam authorization isn't enough for them.

    67. Re:Gotta stop piracy! by rikkards · · Score: 1

      But couldn't you say that it wouldn't install so it must be faulty :)

      Personally, I like Steam. It is a glimpse into the future of Software distribution. I bought HL2 Silver yesterday using Steam. Right now I am making a backup as I type

    68. Re:Gotta stop piracy! by spoco2 · · Score: 2, Informative

      Exactly, that's what I see it as, Valve trying to cut out the middle man, and damn it, I say good on them!

      I was dubious about the whole Steam thing, but my brother had an ATI card with the free copy included. He doesn't have broadband, so I said I'd download it for him, and then we'd copy it over to his computer.

      Now, if Valve had been intent on f*cking things up for the consumer they would have made this a damn painful experience. But it wasn't.

      Downloaded HL2 et al (CS Source, Half Life 1 etc.) onto my machine... he brought his over, connected to my home network, simply copied the entire Steam folder over to his computer, deleted one config file (ClientRegistry.blob) and that was it!

      Ran it on his machine, it configured itself for being on a new machine, asked for the password to the Steam account and it was ready to go.

      And now... this is the bit I like. Once he's finished playing HL2, I can just fire up Steam on my computer and play it... cause I already have it installed... and Valve say that's legal and completely OK... How cool is that?

      I'm sold on this idea.

      I do agree that it'd be nice to be able to download some coverart for CDs, and even better have the ability to back up whatever games from Steam you want (it would split it over whatever size media you have)... but really, it's quite cool.

    69. Re:Gotta stop piracy! by mmkkbb · · Score: 1

      What does the store care? They return the busted copy to the distributor as damaged.

      --
      -mkb
    70. Re:Gotta stop piracy! by Alan · · Score: 1

      Isn't this what happened years ago with the old apple games, where the copy protection was taking more of the install disks than the programs were? Then things fell back to serial #s, and now the complexity of protection is slowly growing again? I can understand in a world where everyone has net, but in reality it's still very possible to want to purchase a game like halo2 and to not have a net connection.

    71. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      There are legal reasons too for not being any cheaper than buy in the store. Primarily due to the fact their agreement with VU that lasts though HL3 prevents them from undercutting the box price.

      As for creating an install CD, try this: steam://backup/

      That will start the backup program, it will split the file size in to files for CDs or DVDs. It is also a self extracting backup.

    72. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      Mod parent -1, Stupid.

      It's called capitalism you clueless fuck. You hurt companies by buying from competitors or not buying at all. Stealing is what encouraged this bullshit in the first place.

      Stop being an idiot.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    73. Re:Gotta stop piracy! by Anonymous Coward · · Score: 1, Informative

      While I agree with you that Half-Life 2 is a great game, and that MMRPG's have had lots of opening day problems, what really irritates me about Steam and HL2 (and I was one of those people last night having to retry a dozen or so times to get it to go through), is that they didn't have to do it this way. An MMRPG has to access the internet to enable play, HL2 is using this purely as a method to stop piracy.

      I don't even have a problem with the process or with Steam as long as the system works like it should efficiently. It's when I finally get the kids to bed and I sit down to play a game that I paid $55 for and end up spending about a half-hour trying to get it to register so that I can play that I get annoyed. Copy-protection is all well and good as long as it doesn't inconvience the paying customers - particularly since it seems to have barely hindered the pirate-crowd.

    74. Re:Gotta stop piracy! by Not_Wiggins · · Score: 1

      If I wanted to pay people to hurt me I'd give the crackhead down on the corner fifty cents to kick me in the nuts.

      Dude... time to move! ;)

      --
      Diplomacy is the art of saying, "Nice doggie!" until you can find a rock.
    75. Re:Gotta stop piracy! by Skuld-Chan · · Score: 1

      HL2 is like electronic crack - you have to play it. I for one am glad I bought it and when I get off work I'll take my medicine.

      Anyhow - name a game vendor that doesn't use some non invasive form of copy protection these days.

    76. Re:Gotta stop piracy! by owlstead · · Score: 1

      Nope, doesn't work that way. Do you have to miss out on the game because of a (minor) activation issue? Same problem with politics. Whichever party you choose, you will never like all their ideas. Or leaving an otherwise good job because of privacy issues (just get another employer, yeah, right). Sometimes you will have to rely on the goodness of people. Writing a letter would indeed be a good start.

      Anyway, if you don't want your blood presure to go through the roof, you would be better off not buying first person action shooters...

    77. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Umm.. No.

      The key is out in the open now, which means decryption is a non-issue.

      All they have to do is remove the authentication check(s) plus any integrity checking / tamper resistance code.

    78. Re:Gotta stop piracy! by dbc001 · · Score: 1

      Anyone have a phone number or email address to complain to? I had planned on buying Half-Life 2 but I will probably skip it because of this BS. Although writing a letter seems like a bit much, I'll be glad to email or phone in to let them know that they won't be getting my money.

      At least Id Software hasn't screwed up yet. But Blizzard and Valve won't be getting any more of my money anytime soon.

    79. Re:Gotta stop piracy! by FuzzzyLogik · · Score: 1

      you can also do it by running the steam client and right clicking on a game, selecting Back Up and doing it that way.

      i didn't mind the price, but more of the profits goto valve with the steam release so that's why i bought through steam. i got a lot more for my money by buying the steam release. I am hoping more companies use steam to release their products, as long as there's a way to make sure that no matter what you can always play the game then i don't have a problem with it. that's where the authentication thing gets messy for me.. what happens later on in a few years.. will steam still be around? i could only hope.

    80. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      That saves tons of time, because you could download all the content from the offical server, then just install a crack and you're done.

      Meh.. Doubt the official servers are any faster than a bittorrent link.

    81. Re:Gotta stop piracy! by CRC'99 · · Score: 1

      Yeah - and on the same note, I *still* am unable to play CS beause by HL key has been registered by some one else.

      I have all the legit CD, box, case etc - and the only way I can get them to 'make it right' is to send $10 + CD + CD Case to Valve in the US...

      Granted, not too bad if you live in the US - but for me in Australia, it's a case of ~$17 + shipping + delay for the package to get to the US - if it makes it at all.

      Even if I send this, what do I install from? Make a "backup" copy before I send it?

      Steam is a fucking joke, and should be recognised as such.

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    82. Re:Gotta stop piracy! by Richard_at_work · · Score: 1

      Has it been confirmed that every copy has the same key? It would be trivially easy to switch keys every 100 downloads for Steam, and every X number of boxed copies.

    83. Re:Gotta stop piracy! by Kid_Korrupt · · Score: 1

      Actually Steam is two issues rolled into one, so its hard to say if its good or not. Being able to buy games online is a great idea. More money for valve, no waiting in lines at game stores, etc. I love this part of steam.

      The other thing that steam does is authenticate your copy of the game. This is a terrible idea, that was created to 'prevent' piracy. I wish game companies would get a clue: YOU CANT STOP PIRACY. All you do is harm your paying customers. I have friends that were playing the game several days before they unlocked it on the 16th. Whereas Valves paying cutomers have had to wait up to several hours after getting home because the steam servers were getting hammered. I'm sure that Valve has lost a lot of future customers with this horrible release. I know I will think twice before I buy another Valve game.

    84. Re:Gotta stop piracy! by kcornia · · Score: 1

      Hell yes. I've never pirated a game, but I have downloaded a crack or two for the sake of not having to constantly find the CD from the shelves, insert it, wait for the disk to spin up, and wait for the software to decide that it is all legitimate. I've got a fast hard drive and a fast machine with the whole game installed, and I paid for it. Why do I have to wait around to use a product that I did *not* pirate? I have no qualms about killing the copy protection for the sake of speed and the abilility to make a functional back up copy of the disk.


      The first thing I do with a game after I install it is grab the no-cd hack for it. I have way too many games installed, and way too short an attention span, to be swapping cds in and out every time I sit down to do some gaming.

      That being said, I don't mind the Steam thing so much. It has an offline mode once you validate it and the download process was pretty slick for me.

      I would expect the price to be a bit more competitive for games that are downloaded however, given the money they are saving on pressing, packaging, distributing, etc.

    85. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Holy crap, look at that poorly drawn and unfunny cartoon!

      It doesn't bother you that the characters look like some sort of fish?

    86. Re:Gotta stop piracy! by Frnknstn · · Score: 0

      I don't know why everyone is bitching. With all the piracy going on today, extreme measures like this are necessary to protect today's top games.

      After all, the "don't authenticate our customer's copies of the game" form of copy protection seems to be even more successful than their controversial "don't release the game" copy protection.

      --
      If it's in you sig, it's in your post.
    87. Re:Gotta stop piracy! by PygmySurfer · · Score: 1

      As for creating an install CD, try this: steam://backup/

      If I'd known this, I probably would've purchased my copy through Steam, rather than retail. It's unfortunate Valve doesn't advertise that more.

    88. Re:Gotta stop piracy! by danila · · Score: 2, Funny

      I like being called an idiot, a fucking moron or, now, a clueless fuck on Slashdot. This is strangely inspiring and invigorating, because to me it shows that I made an interesting point, but people are programmed to responde to it in a predetermined way. With an error message, basically, sort of "Does not computer" or "I don't understand"...

      Of course, noone made an effort to explain in a rational and logical fashion why I am wrong. Why would piracy not be more effective tool in achieving your goals. I think (having a good business education on top of a great general education) that it's because my proposition isn't wrong. It's just that some people are turned into mindless zombies, repeating the corporate-sanctioned mantra: "Capitalism good! Piracy bad!". Don't know why, but it reminds me of an animal farm, particularly of sheep...

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    89. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      No, it just means you're an idiot. An idiot with an extreme superiority complex.

      I have a better idea. Since you've irritated me, why don't you give me your address and I'll just steal your TV since you seem to think criminal activity is a valid way of expressing your discontent with something.

      Hmm.... three people say you're a moron... and you're the common denominator... what might that suggest?

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    90. Re:Gotta stop piracy! by Nogami_Saeko · · Score: 1

      You can also right-click on any loaded game in the list and select "backup".

      BTW: It was just added as a feature a few weeks back, so I don't blame you for missing it. It would be nice if they advertised changes like that a bit more prominently.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    91. Re:Gotta stop piracy! by Nogami_Saeko · · Score: 2, Informative

      I'd love to know how your friends were playing the game several days before they unlocked it. Unless your friends were magazine reviewers, what you're claiming is impossible...

      It wasn't available through ANY pirate channels before the release, and I was enjoying playing it before the pirates did.

      I'm a paying steam customer, and I was thrilled with the way it was delievered and unlocked. I (and a WHOLE lot of other people) hammered the Steam servers at 12:00:01 AM when it was released, and it unlocked flawlessly in about 10 minutes.

      I'll happily purchase other games through Steam.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    92. Re:Gotta stop piracy! by Corporal+Dan · · Score: 1

      I'm hearing rumors that the experiences of the CD vs the online version are drastically different. I had the online version...your mileage may vary.

    93. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      I DL'ed a copy of HL2 that came with the crack. It installed fine. I have a crappy video card that makes the game almost unplayable but it installed fine. Just look around all the torrent sites and you can easily find a full copy of HL2 with the crack.

      BTW. If it had played fine on my system, I would have bought a legit copy, I just wanted to try it before I bought it and since there are no demos out this was the best way for me to do it.

    94. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      No. It was stolen because of a hacked Linux box. Just like the Microsoft Windows source code was stolen as a result of a compromised Linux box.

      I hate Microsoft and am in no way defending them but I do believe that the truth is more important than anything else, wether we like it or not.

    95. Re:Gotta stop piracy! by CAIMLAS · · Score: 1

      The same exact thing happened to me.

      It's cheaper to try and find a copy of the original Half-Life online, and hoping to get a copy that hasn't been registered on steam yet (ebay or discount, what have you).

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    96. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      No, stream is not required for playing half-life2. Steam is required for registering half-life2. Once registered you can play half-life2 without being online with steam.

      I purchase half-life2 through steam and everything worked flawlessly.

      -Scott

    97. Re:Gotta stop piracy! by Antique+Geekmeister · · Score: 1

      No, they made it easier when they let someone steal all their source code last year, then used it as an excuse to delay their game release for a year while providing no significant changes in the security models of their software.

      Silly people.

    98. Re:Gotta stop piracy! by babybird · · Score: 1

      As an administrator on an IRC network for the past 6 years, I can tell you that I see a LOT of things offered on IRC, but being involved in the security end of things and trying to keep the server clean, I can also tell you that not everything is as it seems. I'd say with almost 100% certainty that this is either a virus or at least something completely different than what it claims to be.

      IRC is not a lot different than the web or file-sharing networks are. There are plenty of things you can search for that will turn up results, but that doesn't mean that they are in any way related to what you searched for.

      --
      Keith D.
    99. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Too late. Just a couple of nights ago a friend and I were playing against someone on a Steam server so obviously using a bot (eg. you surprise him by free falling across his line of site, visible for less than a second total, in which time he switches to a new weapon, scopes you in and tags you, all in mid-jump) that we hung around just to see what other amazing feats advanced programing could achieve. Stream was ineffective against cheats that night. Here's hoping the HL2 engine fares better.

    100. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      That you just need to give in and buy HL2, then maybe you'll chill out?

    101. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      Not to the casual gamer, non-hacker, or moral person. Get off your damn high-horse, you technology elitist. Half the people won't even know what IRC is, and getting a CD-key is far more simple to the common idiot than finding an activation patch. Not everyone knows how to search for "crackz, serialz, and warez".

      It's just fifteen minutes. Unless you're insane or your life depends on it, you can wait that long. I don't see how it's easier to steal and play than to pay and wait, especially not if you take more than fifteen minutes to find the activation. As opposed, of course, to the general cd-key mechanism, which you can post just about anyware.

    102. Re:Gotta stop piracy! by Moofie · · Score: 1

      Except id doesn't make GAMES. They make technology demonstrators for their engines.

      --
      Why yes, I AM a rocket scientist!
    103. Re:Gotta stop piracy! by Moofie · · Score: 1

      Great idea! Who else can I purchase a copy of HalfLife 2 from?

      Dumbass.

      --
      Why yes, I AM a rocket scientist!
    104. Re:Gotta stop piracy! by superpulpsicle · · Score: 1

      Speaking of medicine, I was feeling sick from the Boat scene. I was suffering from ridiculous (AND I MEAN RIDICULOUS) motion sickness. I don't understand how I play 20 first person shooters with no problem, but almost puked my brains out at the HL2 Boat level.

    105. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      besides the fact I can only play for about 2-3 minutes at a time due to some stupid bug they wont respond to. And they have hosted the forum servers in the same webspace as their registration servers so that if you try to get to them it says sorry our game sucks so bad too many people are bitching right now come back later. If for some strange reason I manage to make it into the forums all you find are other pissed off people no support. Submitted several bugs no response.

      I dont really think its that great. After reading all the hype I loaded it for the first time and went oh, not wow, not cool, just oh.

      Where's the cool opening video while the damn game loads? Wheres the intro like the first one? WTF they took forever and gave up this half assed game. WTF is with that stupid blurry picture as its loading? If I tried to deliver this level of crap to one of my programming clients I'd have to shoot myself in the head out of principal.

      I think Far Cry is way better.

      $3000 for a custom system to play this damn game, $80 for the collectors edition of the damn game. And it sucks. Color me pissed.

    106. Re:Gotta stop piracy! by Breakfast+Pants · · Score: 2, Insightful

      I don't agree with the parent but you are surely the idiot: "since you seem to think criminal activity is a valid way of expressing your discontent with something."

      Why don't you go back in time and tell that to a slave about to hitch a ride on the underground railroad.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    107. Re:Gotta stop piracy! by Azrael+Newtype · · Score: 1

      When you say that it'd be good to have the ability to back up whatever games from Steam you want, including splitting over whatever size media you have, did you mean you want to do something like what happens when you right click on a game and then click that fancy backup item?

      --
      I'm always right and I can prove it, because to the best of my knowledge, I've never been wrong.
    108. Re:Gotta stop piracy! by Travoltus · · Score: 1

      I can refute you in two words:

      civil
      disobedience.

      Have a nice day. :)

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    109. Re:Gotta stop piracy! by geminidomino · · Score: 1

      Too bad you pay more than $.50 every time Microsoft decide it wants to kick you in the nuts.

    110. Re:Gotta stop piracy! by Annihilon · · Score: 1

      This 'activation patch' you refer to is bullshit. It is common knowledge it prompts you for your steam account details on the pretense it will unlock HL2 but instead sends the details you entered to the patch author. He will then log into your Steam account and change the password and contact email effectively stealing it. So go ahead and use it :)

    111. Re:Gotta stop piracy! by the_mad_poster · · Score: 0, Flamebait

      Congratulations - you just compared the criminal act of escaping slavery to the criminal act of stealing a video game.

      Please go look up the meaning of "context" followed by the meaning of "moron". Apply the latter definition to yourself and the former to the post you originally replied to.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    112. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      No, *I* can refute YOU in two words:

      Justify.
      It.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    113. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      So, I'm a dumbass because you have reading comprehension problems and skipped right over the "not buying at all" part?

      Riiiiiight.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    114. Re:Gotta stop piracy! by Erasmus+Darwin · · Score: 2, Interesting
      "I understand it took a while to validate the thing, but after spending hours downloading it on Monday, fifteen extra minutes to verify didn't matter much--I was up and playing at 3:15 EST..."

      Yeah, but 15 hours later, when everyone was getting home from work or school and trying it out, things went to hell. I had the Steam-based version and had no problem unlocking and playing it at 4 am. But after work, the Steam authentication servers were too overloaded to let me login in, even though the game was already unlocked and playable on my machine. To make matters worse, Steam reacted to the server's being overloaded by deleting my cached authentication information, so I couldn't even play the game in offline mode. I finally got in later that evening, and I've left my PC running with Steam logged in just to be on the safe side.

    115. Re:Gotta stop piracy! by drinkypoo · · Score: 1

      Not like we really need more anecdotes but let me tell you a little story about a game whose sequel has only just come out: Need for Speed Underground. When I installed this game the first time the only upgrade process was through a web page using internet exploder. You clicked on a button, it searched for an update, and it installed it. Well, one day I got on the game server and I was informed that I'd be needing a new version to play, so I was dumped to the update webpage, which didn't work. I exchanged several emails with the tech support staff, who were typically useless as they were unable to provide me with patch files and a manual patch process.

      So, naturally, I downloaded a pirated copy of the patch for the game, which included a no-cd-check patch, and installed it. Mind you, I am a paying customer; the jewelcase with its two CDs is right here to my left because I recently reinstalled the game, inspired by the NFSU2 demo. Anyway, the only way I could even update the game was through a "pirated" copy of the patch files. Pathetic, and I told EA so.

      Anyway, after installing the game, I went to go get a patch. Now you can actually download them, so I got the latest and installed it, only to find that I could not actually play the game, because the CD-check was failing. I'm not even playing from a backup, this is the original CD which I have treated well, always keeping it in the case. I installed fine, but for some reason the CD check was failing. Once again, it was time to head out to get a no-cd-check patch for the latest version, which was not difficult to locate. In other words, I have never been able to play the latest version of NFS:U without some type of "illicit" patch to the game. Nice work, EA.

      This sort of thing is basically inherent to the internet-era game industry for two reasons. One, they don't feel that they have to fix even the majority of bugs before a release, because they can fix them with a patch later. Two, so-called piracy has led most of these publishers to be so terrified of their customers that they have to implement stupid, easily broken copy prevention mechanisms which anyone can easily circumvent through the installation of a patch or patched executable. Some people just refuse to be taught...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    116. Re:Gotta stop piracy! by SillyNickName4me · · Score: 1

      > but I do believe that the truth is more important than anything else, wether we like it or not.

      Definitely true.

      THe question still stands however. Given the imporance of this source code, and their idea that it should be protected strongly, why was it on an internet connected machine?

    117. Re:Gotta stop piracy! by Moofie · · Score: 1

      No, you're a dumbass because you are needlessly abusive.

      I read and understood what you wrote. You're just wrong. And a dumbass. Which are not identical mappings.

      --
      Why yes, I AM a rocket scientist!
    118. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      Wait wait! I think I've got it now!

      I'm a dumbass because you don't find Valve's harrassment via Steam enough to stop you from wanting to obtain the game from Valve.

      Yes, yes, it all makes sense now. Your conscious decisions make me a dumbass.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    119. Re:Gotta stop piracy! by Moofie · · Score: 1

      No no no, I told you why you're a dumbass. My decisions have nothing whatsoever to do with your dumbassness.

      I think you need a nice cookie and a glass of milk.

      --
      Why yes, I AM a rocket scientist!
    120. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      Sooo... basically what we're getting at here... is that you don't feel violated enough to not obtain the game... so you're either going to buy it and support Valve... or, if you're supporting the idiot at the top of the thread... steal it and support Valve's future attempts at locking people out of their games.

      Yes. Of course, that makes perfect sense.

      And, incidentally, being acerbic and thrashing wanton stupidity with extreme prejudice doesn't make me a dumbass, it makes me an asshole. You should remember that subtle terminology difference for future disputes.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    121. Re:Gotta stop piracy! by Moofie · · Score: 1

      No no no. I'm just saying that, all other issues aside, you're an abusive dumbass. Your lexicographical hair splitting aside, you're still a dumbass.

      That's really it.

      --
      Why yes, I AM a rocket scientist!
    122. Re:Gotta stop piracy! by junkgrep · · Score: 1

      Sorry you're not enjoying the game. Too bad it's awesome, and you're missing it!

    123. Re:Gotta stop piracy! by spoco2 · · Score: 1

      oooh, cool... I hand't actually spent that much time looking through the options... that is sweet, and I now like Steam even more :)

    124. Re:Gotta stop piracy! by Travoltus · · Score: 1

      BAD
      LAW.

      If a law is bad then violating it in protest is not only patriotic but it has happened on numerous occasions historically.

      If I didn't fear viruses I'd pirate HL2. I've never pirated a game before (because I'm worried about viruses) but this one I would because it's exploiting a bad law (DMCA) to reduce my rights as a customer.

      The specific right in question is the right to buy a program and use it without relying on someone to "permit" you to use it. The ONLY people who have a right to require "permission" is the government (driving, etc.).

      The difference between civil disobedience and piracy is a pirate usually copies stuff and doesn't buy anything.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    125. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      Um. You didn't justify anything. In fact, extending your argument to what you're trying to get at, any greivance anyone has against any company could be used to "justify" stealing their products.

      Fortunately, nobody important agrees with you.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    126. Re:Gotta stop piracy! by EvilAlien · · Score: 1
      Are you sure you're playing the right game?

      I saw an opening video... and I thought the intro into the game was pretty good, gets you in there, and gives you some time to get used to the inclusion of a pretty decent effort at modelling physics... and I have no idea what you are talking about re: bugs, I'm not having any problems at all.

      Maybe Vivendi shipped you a Beta build on a fancy cdrom? ;)

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    127. Re:Gotta stop piracy! by Breakfast+Pants · · Score: 1

      Congratulations! You just ignored the whole point of my post: laws are not necessarily just and should not necessarily be followed. If you took the time to read my post I said that I didn't agree with the parent (i.e. I wasn't saying that breaking copyright laws has anywhere near the level of validity of breaking slavery laws) but was just pointing out that the poster I was responding to was taking the dangerous stance of The Law Is Always Right. The law isn't always right and it has been shown countless times in history. The poster I was responding to essentially argued that because it was illegal, it was bad; a more appropriate argument would have been that this is illegal because it's bad.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    128. Re:Gotta stop piracy! by Travoltus · · Score: 1

      The people who held the Boston Tea Party disagree with you.

      You're just a tool.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    129. Re:Gotta stop piracy! by forgotten_my_nick · · Score: 1

      " If by hard to use, you mean click a button and play, then I don't know what you would consider easy."

      Try...

      1. Insert DVD. Machine won't read it. Insert a few times, even killing the autostart.

      2. Reboot the machine with nothing enabled. Works.

      3. Install takes forever (fast machine).

      4. Run Steam, enter in key and steam says HL2 is not installed yet I have installed it.

      5. Reinstall HL2 again. Steam picks it up and I enter my key.

      6. Wait 15 minutes while it is downloading (at this stage I've spent well over an hour).

      7. Go to play and it tells me my key isn't validated yet. About half an hour later it finally lets me play.

      8. Try to play the following morning and it tells me I am not connected to the internet. Says "Do you want to play offline?". I click yes and it says I can't, try again later!

      9. Connect to internet and try to play and it says the same.

      10. Reboot the machine and then connect to the internet and then run and the game finally works.

      Sorry but Steam is a pile of crap.

    130. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      I don't think the people involved in the Boston Tea Party were interested in Halo 2, dumbass.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    131. Re:Gotta stop piracy! by Anonymous Coward · · Score: 0

      You *say* you'll think twice, but you bought this one, just like they knew you would, and by the time the next one comes out, you'll buy it too.

      The only way to protest this is NOT to buy it, period.

    132. Re:Gotta stop piracy! by Travoltus · · Score: 1

      So civil disobedience is only legitimate when it comes to tea, eh? Wow. Do you, like, work for Vivendi Universal by any chance? Or are you going to print out your servile missives and submit it with your job application? Wish ya the best of luck either way.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    133. Re:Gotta stop piracy! by the_mad_poster · · Score: 1

      Um. No. You attempted to point to the Boston Tea Party as backing for your position that stealing software is a legitimate way to voice your discontent for a company's business practices. Since the Boston Tea Party's precipitating events were in no way related to your petty theivery, I called bullshit.

      You're a common-as-dogshit crook who's too cheap to buy things you want and, when given the opportunity to steal it with impunity, you leap at the offer and then attempt to grasp at ridiculous straws to justify your crooked behavior after the fact. Nothing more.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    134. Re:Gotta stop piracy! by Travoltus · · Score: 1

      And you have displayed a nauseatingly ignorant view of civil disobedience. You're in no position to call bullshit in light of all the various incidents of successful civil disobedience in this country which was called flagrant law breaking at the time.

      If I was a common crook I would pirate games right and left. Heck I haven't even pirated Half Life 2; I just suggested it as an option. I've never pirated games, I've said that before, but you're too thick headed to listen.

      It's obvious you work for Valve and you post your servile tripe because if Valve can't cripple their software like this again, you're out of a job. And all the denials you can give are repeatedly contradicted by the boot licking bullshit that you're posting now and which you'll post again in response.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    135. Re:Gotta stop piracy! by mink · · Score: 1

      Back when Sim Golf came out, I bought it becuase of whose name was on the box (hadn't let me down before). And after install ing the game would not play, it kept saying "Please insert original disc".
      Turns out whatever the fuck Macrovision sold them refuses to let the software work if you are trying to play the game and the original is in a CD-R/RW drive.
      The Solution from them was "Buy a new CD-ROM only drive" and my response was to get the no-cd patch ,and tell them to fuck off.
      They are on my "pirate first, if it's good buy later" list.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    136. Re:Gotta stop piracy! by Snaller · · Score: 1

      Don't blame Valve, blame the crackers and the hackers

      Why? Valve are the ones who did this - they are to blame.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  4. Following the quote of the day by CrazyJim1 · · Score: 1, Funny

    Don't kick a man unless he's down? Don't post servers to Slashdot unless they're already down?

  5. Forced Online Registration is Stupid by Anonymous Coward · · Score: 1, Funny


    Do I need to say anything else about that?

    1. Re:Forced Online Registration is Stupid by 3terrabyte · · Score: 1

      NO, I think Microsoft said it all with Passport years ago...

      --

      Why are there only 19 people folding@home for slashdot?

  6. Last night was no parade by FortKnox · · Score: 4, Insightful

    (For the record, I got a store-bought version).

    At 7PM EST, I tried installing, setting up a steam account and unlocking the game with my CD Key. The whole process took about 3 hours.

    The steam registration mostly returned back cause it couldn't even hit the master authentication server most of the night. Unlocking the game took between 45-60 minutes (on a fast cablemodem line).

    Wasn't this expected though? Its like when a MMORPG releases and they can't handle the load. Do they just expect a few hundred people to get the (arguably) most anticipated game of the year on its opening day and the rest to just trickle in until Christmas??

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Last night was no parade by Ed+Pegg · · Score: 2, Interesting

      It took me over three hours, as well. About an hour into the horrifying process, I was thinking that if I was a criminal, I would already be playing. In order to play, you have to have Valve's spyware program running on your system. You have to go through 4 separate EULAs. You have to sign yourself up on two different services. An internet connection is mandatory as you play the game. You must give out numerous personal details, put in a long password, and keep the disk in your computer while playing. Updates are mandatory. If you click the "play" button, you have to wait 50 minutes before the game actually starts. Far Cry and KOTOR were two other games I registered recently. I think they took 5 minutes.

    2. Re:Last night was no parade by Bricklets · · Score: 2, Insightful

      I sure didn't expect it to take this long. The real issue is does forcing this HUGE extra effort onto their customers really worth it. I don't know about other people, but I personally have never spent 4 hours installing a game (started installing at 4pm, didn't start playing until 8pm). I'm not a hardcore gamer. Yet, I find it hard to believe that most Half-Life 2 buyers had "expected" a delay like this.

      --
      Little Bricklets
    3. Re:Last night was no parade by FortKnox · · Score: 1

      When I said "Wasn't this expected" I meant from Valve... didn't they expect a HUGE onslaught the day of the release?
      I apologize for the confusion.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    4. Re:Last night was no parade by TheRaven64 · · Score: 1

      So take it back to the shop. Get a refund. They sold it to you as a game that you could take home and play (if not explicitly, then implicitly from the packaging). If it took 3 hours then this is not the case, and it was not suitable for the purpose for which sold (in the UK this falls under the Trade Descriptions Act. Check in your what it's covered by in your jurisdiction before you go to the shop, and quote it to them). If game companies are going to do this kind of anti-piracy crap that only hurts paying customers (no doubt the warez version bypasses registration completely), make it hurt their bottom line. Don't give them money and complain on Slashdot.

      --
      I am TheRaven on Soylent News
    5. Re:Last night was no parade by fishbowl · · Score: 3, Insightful

      " The real issue is does forcing this HUGE extra effort onto their customers really worth it."

      The answer lies in the fact that, despite doing what they did, they are enjoying record-breaking sales.

      Do you think you can alter somone's behavior by throwing piles of money at them?

      --
      -fb Everything not expressly forbidden is now mandatory.
    6. Re:Last night was no parade by aliens · · Score: 4, Informative

      An internet connection is not required as you play. Once you signup and register you can have steam start in offline mode, unplug yourself from the wall and you're done.

      Just an FYI in case you're without internet some day.

      --
      -- taking over the world, we are.
    7. Re:Last night was no parade by FortKnox · · Score: 4, Insightful

      No offense, dude... but I can wait another 2 hours to play a game I've waited many years to play. I am not really complaining that much... yeah, it was bullocks and I was anxiously awaiting to actually play the game, but it didn't ruin my experience or anything.

      I'd like to see piracy get knocked down a notch. I want games to be cheaper to buy. If that means waiting 3 hours when I buy a game, so be it.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    8. Re:Last night was no parade by jxs2151 · · Score: 1

      I am not a hard-core gamer but I don't think I will get this game if it is such a hassle to play what you paid for.

    9. Re:Last night was no parade by Buzz_Litebeer · · Score: 4, Informative

      The CD is required to play if you install with the CD.

      At least on my machine.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    10. Re:Last night was no parade by thinkstoomuch · · Score: 1

      I was wondering about this - the Trade Descriptions Act says that goods must be fit for their intended purpose (is there a US equivalent?). And as sold, you can't play the game at all. And yet it is most definitely sold as a game. It does list an internet connection as a requirement. But as a requirement to play the game.

      But you're not being sold a game, you can't even play it single player until it's unlocked. It seems to me that you should be entitled to a refund even after opening it, at least in the UK.

    11. Re:Last night was no parade by Anonymous Coward · · Score: 2, Interesting

      "I want games to be cheaper to buy"

      Haha look at the stupid monkey thinking if piracy goes down so will prices... lol

    12. Re:Last night was no parade by ghideon · · Score: 1

      It shouldn't be expected for a SINGLE PLAYER GAME.

      If I buy the game in the store, install it at home, that's all I should need to do for a single player game.

    13. Re:Last night was no parade by Didion+Sprague · · Score: 1

      Yes, if they're bags of pennies.

    14. Re:Last night was no parade by Anonymous Coward · · Score: 1, Interesting

      Don't forget: if you aren't willing to put up with that, you can't return the game for a refund, or even store credit.

      Once upon a time, we had consumer protection laws...

    15. Re:Last night was no parade by 26reverse · · Score: 1

      Actually - my experience was MUCH better. Sure, the servers were incredibly slow. Sure, unlocking took a while. But I believe the decryption was NOT slow because of the pipe into the house, but because of the Hard Drive and CPU.

      I received a nice message (after trying to contact Steam 2 or 3 times) saying "we can't continue at this moment because of high demand, but we're going to unlock you anyway and retry the authentication later." I was worried about the whole process too, until I got this message and I realized that THEY HAD PLANNED FOR THIS. They weren't going to screw the customer, they were going to screw themselves (for the time being).

      Also - I picked up the "Special Edition" version, so mine was on DVD. Took maybe 20 minutes to install HL1:Source, CS:Source and HL2. I thought that was darn speedy, considering.

    16. Re:Last night was no parade by Zeriel · · Score: 1

      The worst part for me reading this is that I bought it on Steam, downloaded it, and I was playing (like the newspost said) at 12:15AM PST, and that only because it had to decrypt the preloaded files.

      I have no pity for people who bought in the the stores, especially when you got more for your money on Steam anyway, IMHO.

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
    17. Re:Last night was no parade by Behrooz · · Score: 2, Insightful

      I'm not a hardcore gamer

      Did you, or did you not, purchase Half-Life the first day it was on sale? Mmkay, then. If you want less of an effort *wait a week*.

      For the record, three (3) separate installs took place on opening day among various computers in the possession of myself an my roommates. No hitches, nothing took more than 40 minutes... reasonable, for a game that comes on five (5) CDs.

      Bottom line? Valve's products just earned >$150 from people in my house, and we 're all very happy with our purchases.

      --
      "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
    18. Re:Last night was no parade by realdpk · · Score: 5, Insightful

      Third: Yeah. Many games say internet connection required. They mean for multiplayer. As I said in the last Half Life 2 article, nothing on the box stated: "These CDs will be useful for nothing more than frisbees unless Valves servers are up and operational."

      Sixth: Nope, the CD is required. I just tried it yesterday.

      Ninth: There will be, and they will be easier to use than the software everyone else paid for.

    19. Re:Last night was no parade by sycotic · · Score: 4, Informative

      Ninth. Afaik, there are no cracked copys of hl2 on the web yet, so if you were a cruminal, you still wouldn't be playing.

      Half Life 2 (c) Valve *READNFO*
      Half-Life 2 (c) Valve *EMPORiO FIX*
      Half-Life 2 (c) Valve *OFFLINE ACTIVATION PATCH*
      Half-Life 2 (c) Valve *EMPORiO FIX* *REPACK*
      Half-Life 2 (c) Valve *ONLINE PLAY METHOD*

      The above suggests that some time between the 16th and 17th of this month you could, in actual fact, have been playing it :)
      --
      -- If I were a fish, I'd be wet
    20. Re:Last night was no parade by Traa · · Score: 1

      This is not going to make you any happier, but I for one was playing the (arguably) most anticipated game of the year at 12:09am tuesday morning.

      This went as smooth as I have ever seen a major game release go. Thumbs up from where I am sitting. That the experience wasn't as good for some of the other early adaptors of the game is not pleasant, but hardly a reason to complain about. A couple of hours extra after a year+ of anticipation.....common man, relax. You got over it after standing in line for hours when going to see the Matrix2! And at least Half-Life2 lives up to it's hype.

    21. Re:Last night was no parade by the_mad_poster · · Score: 1

      I find it unlikely that patches and workarounds are not already on IRC. Everytime a game comes out the developers say "oooh, look, uncrackable!" and 8 hours later warez versions are circulating. It's only a matter of a few days before they leak out of the close knit circles and start multiplying in public on p2p networks, FTP, and more.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    22. Re:Last night was no parade by delong · · Score: 1

      So take it back to the shop. Get a refund. They sold it to you as a game that you could take home and play (if not explicitly, then implicitly from the packaging). If it took 3 hours then this is not the case, and it was not suitable for the purpose for which sold (in the UK this falls under the Trade Descriptions Act. Check in your what it's covered by in your jurisdiction before you go to the shop, and quote it to them).

      I don't have the game, so don't take this as me stating the existing facts. Valve probably has a disclaimer that disclaims any warranties, implied or express. If the disclaimer is conspicuous, usually meaning in caps clearly stated as a disclaimer, then your implied warranty of fitness for a particular purpose is toast.

      In the US, implied warranty of merchantibility is the one applicable for a game that is not of good quality and fit for its ordinary purpose.

    23. Re:Last night was no parade by Anonymous Coward · · Score: 0

      Heheh, no doubt. HL2 went out at $55. Why so much more than the standard game (now around $40) if its copy protection is so advanced?

    24. Re:Last night was no parade by Anonymous Coward · · Score: 0

      The problem is the short-sightedness of today's penny-pinching executives: no new project can be given the resources it needs beforehand, only when it's a proven property will upper-level managers get the balls to pay to properly staff or fund a project.
      Here's an example: WizKids. They make collectible miniature games, such as Mechwarrior (TM). _Everyone_ of the first few releases of Mechwarrior sets had distribution problems because WK wasn't willing to make enough product until they were sure they would sell. That's understandable for the first set, but after that they _knew_ they sets would sell out, so there was no excuse not to make enough.

    25. Re:Last night was no parade by technomancerX · · Score: 1

      Interesting. I had preloaded over Steam a while ago. I got home last night and started the unlock process at ~6:40PM. I was playing the game by 7:00PM.

      And for those that wonder, yes it is worth the wait =)

      --
      .technomancer
    26. Re:Last night was no parade by Fishstick · · Score: 2, Interesting

      I had a similar, frustraing experience. I had pre-ordered from gamestop -- they sold D3 & HL2 with free shipping when you pre-ordered both titles.

      Anyway - I got an email at work yesterday confirming that the game had shipped, FedEX tracking told me it was on a van in my town out to be delivered, and my son called excitedly around 3 to tell me it was delivered.

      I had to work a little later than usual so it was probably around 6:30 that I got around to installing and activating. When steam wnet to create my account, it told me there was an error and I would have to try again. I waited a little while and tried again, but it told me there was an account with the same email address.

      I tried to log on to the account using the pw I had supplied, but it sat there a good 10 minutes before deciding that user/password was no good. I should have known better, but I went ahead and tried sumbitting a request to change the pw. I did eventually get an email with a confirmation # to use to reset, but somehow I did end up getting in with the original user/pw (obviously things were just slow and I was not being patient enough).

      So then I actually start unlocking, which takes over an hour on a (supposed) 3mbit cable line. *it is at this point I go back downstairs and prepare the first of many double jack and cokes.

      By about 11 I was playing. I was so tired and cranky that I didn't get much farther than the train station & security office. The experience of being pushed around and beaten by the cops somehow was more than I needed at that point.

      One thing I did like was picking up garbage and whipping it at the police. I think I spent a good 20 minutes seeing what I could pick up and hurl at a cop and then see how fast I could run away and at what point the cop gave up and went back to his spot.

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    27. Re:Last night was no parade by Anonymous Coward · · Score: 2, Insightful
      > An internet connection is not required as you play. Once you signup and register you can have steam start in offline mode, unplug yourself from the wall and you're done.

      You don't fucking get it.

      I want: "HL2 Single Player". What I paid for.

      I don't want: "Steam". Not running in offline mode. Not running in non-offline mode. Not phoning home every time I turn it off. Not making me run it and poke a hole in the firewall for it every time I want to pick up from my last save game.

      WE. DON'T. WANT. STEAM.

      Get it?

    28. Re:Last night was no parade by thrash242 · · Score: 1

      Well, It took me well over 5 hours to get it installed and ready to play. I had to take some Excedrin Tension Headache pills as well.

      The CD would lock up the computer until I figured out how to mess around with the CD drive opening and closing to get it to even start the install program. Then it wouldn't get past the DirectX-doesn't-need-to-be-updated screen, and after about 30 minutes of searching online, I found out that that's because I don't have enough hard drive space. This is the first installation program that I've seen that can't just *tell you* that you don't have enough space. Then I found that the installation would get locked up about halfway through if you chose not to install Counter-Strike, which I chose not to. I would think that as long as it took to get this game finished, they could have gotten the installation program working. I'm seeing a *lot* of people bitching about all kinds of installation issues on forums, so hopefully whoever is responsible will get an earfull.

      I finally got to play a few hours last night and I must admit, it's quite an amazing game. I'm not quite ready to say it was worth it just yet, but I'm very close to admiting it.

      I can tell you, however, that I really resent paying $55 for this game (at EB) and not getting a manual, not getting a proper case for the CDs and having to download and sign up for some stupid online program to play a single player game. Steam also can't be uninstalled until HL2 is. Why can't they make the singleplayer game standalone? I've never seen such utter stupidity.

      Ok, rant over.

    29. Re:Last night was no parade by daxomatic · · Score: 1

      well, the funny thing is: all the guys/girls complaining that it took that long, are really throwing their time away posting it, instead of saving from the daemons and monsters that hunt me because my computer will not run the fr**king game.

    30. Re:Last night was no parade by FortKnox · · Score: 1

      Dude... The 3 hour wait of mine was worth it (and I only played for 2 hours last night)!!!

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    31. Re:Last night was no parade by ThatDamnMurphyGuy · · Score: 1
      An internet connection is not required as you play. Once you signup and register you can have steam start in offline mode, unplug yourself from the wall and you're done.


      This is a half truth. There is an offline mode, but only after youre CD key has been processed. That processing was completely down for most of the night last night yields errors from Steam that the servers were to busy and it would be processed at a later state.

      Until that is completed, you can not play it in offline mode; hence the internection IS needed to play for now.
    32. Re:Last night was no parade by fafaforza · · Score: 1

      Yeah. Throwing trash at the cops is fun. A nice game to play is to see how far back you can stand back and still nail a cop smack on the head with a beer bottle.

    33. Re:Last night was no parade by Anonymous Coward · · Score: 0

      If what you describe is true, then one of two things will happen for me -- Option 1: I'll buy the store copy, but only several months from now when it is a) cheaper, and b) cracked to work without net or registration. Call me crazy and cheap, but I don't have home internet -- not even dial-up -- and there is *no* way I will go through that kind of hassle or turn over personal information for the sake of playing. Option 2: I'll never buy it. I don't believe in piracy.

      Hell, if they offered it, I'd even do Option 3: pay *more* for a copy that didn't require a crazy registration process.

    34. Re:Last night was no parade by Frank+T.+Lofaro+Jr. · · Score: 1

      Buy with a credit card (or a bank card with a Visa/MasterCard logo, etc - but MAKE SURE IT IS RUN AS A CREDIT CARD AND NOT A DEBIT CARD - DON'T ENTER A PIN NUMBER) and try to return it. If they refuse to take it back, get the person's name, and the name and location of the store. Document all of that, what time it happened, the serial number off the box and what credit card you use. (You can have it notarized if you are really paranoid). Keep a copy of the receipt obviously.

      Then initiate a charge back via your credit card company for defective goods. If you can't play a game you purchased because of the fault of the game maker - it is defective - the copy protection is mandatory - so the non-responding servers can be considered as part of the non-working product. If they want to play hard ball - so can you.

      If you need documentation to give to the credit card company, see the first paragraph.

      You'll very likely get your money back, since it is far less work for you to do this than for a company to fight the charge backs of everyone that does this. They may even want to go after the manufacturer.

      Visa and Mastercard both don't look kindly upon merchants with high charge back rates. There are substantial penalties for it.

      I don't know about other cards, but almost everyone here as at least one or more Visa or Mastercard cards or bank cards with their logo. You can look up the other card companies policies on the net if you wish - I just looked up the big 2.

      Use your rights, or lose them.

      --
      Just because it CAN be done, doesn't mean it should!
    35. Re:Last night was no parade by TeraCo · · Score: 0
      Sure.. but here is a primer for the slow: YOU. DON'T. GET. TO. CHOOSE.

      As a consumer your options are limited to 'buying it' or 'not buying it', now take your lithium you whiny girl.

      --
      Not Meta-modding due to apathy.
    36. Re:Last night was no parade by aliens · · Score: 1

      Right, that's what I meant once you register. I guess the correct term is Once you register and unlock the game

      Sorry for the confusion

      --
      -- taking over the world, we are.
    37. Re:Last night was no parade by Danse · · Score: 1

      For the record, three (3) separate installs took place on opening day among various computers in the possession of myself an my roommates. No hitches, nothing took more than 40 minutes... reasonable, for a game that comes on five (5) CDs.

      What difference does that make to those of us who had to spend over 4 hours waiting for Valve to get their shit together enough that we could even connect? I started installing at 2pm CST. Couldn't connect to Steam until after 5pm, and then had to wait about an hour for whatever it was that Steam had to do.

      Did you, or did you not, purchase Half-Life the first day it was on sale? Mmkay, then. If you want less of an effort *wait a week*.

      So what? If Valve couldn't support its users, then they should have put a warning on the box saying that you may want to wait a week to buy the game. I don't recall seeing any such warning. They took my money, they should damn well be providing the service. If they couldn't provide the service, then they shouldn't have required authentication for offline play in the first place!


      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    38. Re:Last night was no parade by Anonymous Coward · · Score: 0

      I know this might sound like a lot of FUD, and a troll because its highly anecdotal, but 2 of my friends and myself purchased through steam, and after 3 hours of downloading over cable, I started playing last night. (my 2 friends pre-loaded the software and unlocked w/o delay). But my co-workers were unable to install from cd and register in the same timeframe. Makes you wonder... is this backlash from Valve because they were told not open the servers before release date? And treating their "pure profit" steam customers over store customers to boot?

    39. Re:Last night was no parade by Bricklets · · Score: 1

      I can't speak for other gamers, but I personally will think twice before purchasing another game with a similar authentication procedure.

      --
      Little Bricklets
    40. Re:Last night was no parade by Anonymous Coward · · Score: 0

      It's hardly a hassle. This has been the easiest game to purchase and use, ever. I bought the Silver package a month ago. I clicked on a button and about a dozen games (including HL2, CS:S, CS, TF2, etc) downloaded automatically. I've been playing CS:S on Steam for the last month. Then, on the 16th, it automatically unlocked at midnight. I was playing by about 12:10am.

      Really, I don't know what the big deal is. It was easier than going to a store and buying a game and installing it.

    41. Re:Last night was no parade by Babbster · · Score: 2
      I'd like to see piracy get knocked down a notch. I want games to be cheaper to buy. If that means waiting 3 hours when I buy a game, so be it.

      {{snickering}}

      You do realize that the videogame prices have BARELY changed in 20 years, right? Long before the Interweb - hell, long before most people had and used modems regularly allowing for easier piracy - videogames (at least the good ones) cost at least US$40 a pop. Any game developer/publisher claiming videogame prices would go down if piracy decreased is selling you a line of BS.

      PS- It's amazing how many apologists there are for Valve's Steam crap considering how bitter folks STILL ARE about Microsoft's product activation scheme (and the latter "loses" far more money on piracy than Valve could ever dream of "losing" on their games).

    42. Re:Last night was no parade by Bricklets · · Score: 1

      couldn't say it better myself.

      --
      Little Bricklets
    43. Re:Last night was no parade by danila · · Score: 1

      There are also 'buying it and getting the crack' and 'getting it off P2P (with the crack included)'. It's really simple, here is a decision making algorithm.

      10 Do you want to play the game? If Yes, goto 20, if No, goto 80.
      20 Do you want annoying copy-protection? If Yes, goto 30, if No, goto 40.
      30 Buy the game, install Steam, register the game online and bend over for Valve to fuck you in the ass. Goto 70.
      40 Do you want to support Valve for making a great game or punish for being pain in the ass? If Support, goto 50, if Punish, goto 60.
      50 Buy a game, get a crack from IRC, P2P or WWW. Goto 70.
      60 Get the game from P2P with a crack included. Goto 70.
      70 Play the game and have fun. Finish.
      80 Don't play the game. Finish.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    44. Re:Last night was no parade by ThatDamnMurphyGuy · · Score: 1

      I think you said it well ebough. My bad.

    45. Re:Last night was no parade by Karma+Sucks · · Score: 2

      Mod parent up! *Finally* my Half-Life 2 works!

      --
      (Please browse at -1 to read this comment.)
    46. Re:Last night was no parade by Anonymous Coward · · Score: 0

      Did Valve at least buy you flowers before it made you it's bitch.

    47. Re:Last night was no parade by kiddygrinder · · Score: 1

      Erm, this does jack shit to piracy, aside from slowing it down by 2 days. hl2 is available via torrent since this morning

      --
      This is a joke. I am joking. Joke joke joke.
    48. Re:Last night was no parade by timeOday · · Score: 1
      This tired argument is irrelevant except in cases where the company fully disclosed to the customer what they were buying into. The fact is customers usually don't get angry unless the company is deceptive or incompetent.

      When you buy a game, with system requirements printed on the box, the clear implication is that if you have the system and lay out the cash, you can play the game... not waste hours struggling with their ill-conceived spyware scheme.

    49. Re:Last night was no parade by Anonymous Coward · · Score: 0

      the fuck you talking about, nigger face?

    50. Re:Last night was no parade by Fishstick · · Score: 1

      Heh, I was just watching my son play and he found in one of the apartments there are cinder blocks holding up the wall and he picked one up and dropped it on the guy sitting at the kitchen table. It wobbled a minute and then balanced on his head. He spent the next few minutes picking up bottles and empty chinese food cartons and throwing them trying to knock the cinder block off. When it came down he took it and threw it out the window at a cop on the street.

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    51. Re:Last night was no parade by pod · · Score: 1

      Well, there is one problem that even non-early adopters will have to deal with: if you install HL2 without installing CS Source, you're gonna be shit out of luck halfway through CD 4 (of 5). Until Valve runs another CD master and gets it to distributors, people will be wasting all kinds of time fighting with that one. Probably AT LEAST one reboot and re-install, thinking they did something wrong.

      --
      "Hot lesbian witches! It's fucking genius!"
    52. Re:Last night was no parade by Bricklets · · Score: 1

      I only wish everyone's experience was as problem free as your experience. It apparently wasn't. The issue I have with my unfortunate experience is that Valve went out of their way to purposely set up a bottleneck in the name of anti-piracy. That's fine and dandy, but when you turn the game CD into a coaster until after the customer is able to connect to a server, you better well make sure that server has enough capacity to accommodate all CUSTOMERS.

      Personally, I don't see how they DIDN'T see this coming. They inconvenienced their customers by forcing them to authenticate online to unlock the game. Then they further inconvenienced their customers by not even being able to unlock the game when it was suppose to be unlocked. Wonderful.

      In other words, the realtor doesn't lock the door and throw away the key and have the new home owners wait outside, even if it is only for a "couple of hours."

      I agree that early adaptors shouldn't expect a perfect experience. But this wasn't some bug. This was a purposful decision. Valve artifically disabled their game and, for many customers, were not able to re-enable it. The fault lies entirely with their mangement.

      --
      Little Bricklets
    53. Re:Last night was no parade by pod · · Score: 0, Troll

      You forgot that it also requires a CD to play this single-player, online authenticated and decrypted game.

      What utter retardedness this install activation and unlocking process was. While I run into the CS Source problem, many times, too many times, because Google doesn't have the troubleshooting pages indexed yet. Thankfully I did have enough space on disk, so I didn't see the other install issue. I'm also running into the suttering sound problem people are describing in the forums, so I have to reload the game every 2-10 minutes.

      After playing HL2 for about 1 hour, I am decidedly undewhelmed. This is breakthrough? This is fun? I have to admit, FarCry is far superior to this nonsense. AND it comes with a manual and a CD case (Farcry also comes on 5 CDs). In fact, HL2 is the ONLY game I ever bought that did not come with a CD case. How the fuck am I supposed to take care of the disk, that is REQUIRED to play, if it doesn't come with a case?!

      Stupid stupid Valve. I hope some heads will roll after this retarded (and completely predictable and avoidable) fiasco.

      --
      "Hot lesbian witches! It's fucking genius!"
    54. Re:Last night was no parade by _|()|\| · · Score: 1
      despite doing what they did, they are enjoying record-breaking sales

      Most people who preordered or purchased early did not know about Half-Life 2's activation scheme. None of the reviews I've read so far mention it at all. It remains to be seen how much the press will make of it, and whether people will care.

      I was very much looking forward to playing Half-Life 2, but I won't so long as E.T. phones home. There's plenty of competition for my gaming dollars and time.

    55. Re:Last night was no parade by Anonymous Coward · · Score: 0

      Sixth. The cd does not need to be in the drive to play. You don't even need the cd to install it. Just type in the cdkey into steam and it will download it and install it.

      BUNK! If you have a commercial CD key you CANNOT install HL2 via Steam.

    56. Re:Last night was no parade by Blakey+Rat · · Score: 1

      Games that say "internet connection required" will either be games that are online-only (for instance, MMORPGs), or games that specifically note on the box "internet connection required for multiplayer." I challenge you to find a counter-example... I buy a hell of a lot of games, and they've always been clearly labelled.

    57. Re:Last night was no parade by Fishstick · · Score: 1
      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    58. Re:Last night was no parade by Anonymous Coward · · Score: 0

      SourceX from myg0t cheating clan found spyware in an earlier build of Steam and has proof.

      http://rf-mods.com/ http://www.myg0t.com/

    59. Re:Last night was no parade by daveashcroft · · Score: 1

      Such a disclaimer would not superside well-established consumer protection law in the UK.

    60. Re:Last night was no parade by redivider · · Score: 1

      "Unlocking the game took between 45-60 minutes (on a fast cablemodem line)."

      As far as I know, the actual "unlocking the game" process has less to do with your connection speed and more to do with your CPU speed. I'm sure some people *were* experiencing longer waits due to the server overload, but a large part of the process is your machine unpacking all the local files once the game has been verified as a legal version.

      --
      Sinch
    61. Re:Last night was no parade by Fallen_Knight · · Score: 1

      umm stupid copyprotection is the reason why prices have gone up as more and more of the price goes towards paying for the copy protection.

      No copyprotection means games can be cheaper.

      and pirates can never be stopped, its like the war on drugs, theres no hope for a win.

    62. Re:Last night was no parade by Anonymous Coward · · Score: 0
      And do you really think that games will be cheaper to buy because of anti-piracy measures?

      Here's a free clue for you. Publishers price games (and DVDs, and CDs, and software in general) at what they think the market can bear. That means that, if they think they can sell a high quantity of these things at $50 a pop but not at $51 a pop, they'll charge $50 a pop.

      Throwing anti-piracy into the mix will do the following:

      1. Stop the casual guy from making a quick copy of his mate's game.
      2. Cause an upspring of underground cracker groups, researching, developing and distributing cracks for the anti-piracy code.
      3. Inconvenience the typical user who doesn't understand why he can't have his CD burning software installed whilst he plays the game. (Extreme case, but demonstrates the point.)
      It will not, in and of itself, cause an increase in sales numbers. Those who are blocked from copying the game by the anti-copying code will most likely either find a crack, or do without.

      And even assuming a miracle -- that the anti-piracy code causes everybody who would otherwise have copied the game to buy a copy instead -- the publishers won't drop the price. No; if anything, they're likely to jack up the price. After all, it's that much harder to copy it, so the threshold at which people will copy it instead of buying it must be that much higher, right?

      Saying that lower piracy will result in lower prices is one of the biggest lies the software industry has fobbed on us in the past twenty years. You'll never eliminate illegal copying, and even if you do, the publishers will just grab at the increased profits and run.

      If you believe that you'll get lower prices, come pay me a visit. I have a bridge I'd like to sell you.

    63. Re:Last night was no parade by drinkypoo · · Score: 1

      In fact, prices for computer games have basically not changed since the Atari 2600, when new games were often fifty bucks. Piracy really has not changed the price since the dawn of video games - and back in those days, most games consisted of a DIP ROM or PROM in a snap-together plastic case, and if you had a PROM burner you could copy games, then play them on a special cart on which you had installed a ZIF socket, and/or addressing hardware (aka switches) if you wanted to put multiple games on one cart.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    64. Re:Last night was no parade by Snaller · · Score: 1

      Sure.. but here is a primer for the slow: YOU. DON'T. GET. TO. CHOOSE.

      As a consumer your options are limited to 'buying it' or 'not buying it', now take your lithium you whiny girl.


      Ah, but if he doens't buy it they will claim he has pirated it and introduce even worse crap. He can't win.

      And oh yes, he can get to choose: By voting wisely so the laws can be changed.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    65. Re:Last night was no parade by Snaller · · Score: 1

      Sixth. The cd does not need to be in the drive to play. You don't even need the cd to install it. Just type in the cdkey into steam and it will download it and install it.

      Beep - wrong (Unless you use the crack/cheat/runaround on the net which makes it cd less) - it does check, because Valve likes to annoy those who pay them.

      Ninth. Afaik, there are no cracked copys of hl2 on the web yet, so if you were a cruminal, you still wouldn't be playing.

      Apparently it is - (though wanted to download and check (and make myself a criminal in the process) )

      Tenth. Offline mode is enabled for the game when it is completely downloaded from online or installed. Just start steam without a inet connection enabled and it will start in offline mode and you can play away.

      Beep - wrong. It will always to connect, and if you block it via a firewall you'll get a plaintive messagebox saying it it couldn't connect and if you want to continue in offline mode - ie more trouble.

      I think your only valid complaint is that their servers are overloaded, which is a valid complaint, but don't make it worst then it is.


      Another complaint, though i don't know if he made it, is that they use this system at all.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  7. This is going to hurt by LWATCDR · · Score: 2, Funny

    So if you paid for the game at the store you may or may not get to play it for a while. This is so going to suck for valve. the fall out is going to be huge.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:This is going to hurt by B3ryllium · · Score: 2, Funny

      You might say that the Fallout from the Half-Life 2 launch might cast a pall similar to a Nuclear Winter on future releases from the company?

    2. Re:This is going to hurt by Anonymous Coward · · Score: 0

      No it won't. The little FPS'ers are going to suck it long and suck it hard and come back for more when HL3 comes down the pipe. Unless they were warezing it in the 1st place - which is a moot point.

    3. Re:This is going to hurt by Anonymous Coward · · Score: 0

      fallout? halflife? i'm sure tehre's a bad joke here but I can't find it.

    4. Re:This is going to hurt by hardburn · · Score: 1

      I doubt it. People are going to complain (fairly) for a week or so. Then Valve will work out the problems. People will be throwing saw blades at zombies and forget the Steam problems ever happened.

      Further, this primarily effects the people who bought it at the store. Valve gets far more profit per unit sold when a player buys the game over Steam. People like me who preloaded and bought the game over Steam had little trouble.

      --
      Not a typewriter
    5. Re:This is going to hurt by LWATCDR · · Score: 1

      Thanks for getting my fallout joke. I woundered if anyone would.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:This is going to hurt by RocketScientist · · Score: 2, Insightful

      Yup. Until I want to play CounterStrike and the file-auth stuff in Steam starts banning cheaters. Then I'll be happy it's here.

      I installed from DVD in about 35 minutes last night. Including a failed Steam auth, after which it said "oops, sorry, can't register now, I'll try back later" and let me play anyway. This really isn't a big deal.

    7. Re:This is going to hurt by 3terrabyte · · Score: 1

      Oh.. we got it. We just didn't think it was all that funny.

      --

      Why are there only 19 people folding@home for slashdot?

  8. No problems here by elh_inny · · Score: 2, Informative

    I'm in Poland. I've had no problems in the morning, my friend has just unlock his copy.

    1. Re:No problems here by wo1verin3 · · Score: 2, Funny
    2. Re:No problems here by McFly69 · · Score: 1

      Poland has internet? I guess growing potatoes, drinking Wodka and having a corupted government paid off! P.S. I am Polish and never seen anyone buy a game from any store (all pirates) and let alone get a real copy of Half Life 2 when it first comes out.

      --



      NO! NO! Please don't mod me, I'm too young to die a troll. *click* Oh the pain, the pain...
    3. Re:No problems here by Anonymous Coward · · Score: 0

      LOL! Thank you, you made my day :)

  9. not Steam's fault by Deadbolt · · Score: 1

    Most of that unlocking time is the decryption and hard disk activity, not Steam network activity.

    --
    "Honey, it's not working out; I think we should make our relationship open-source."
    1. Re:not Steam's fault by Lukey+Boy · · Score: 4, Insightful

      Bullshit on that one. It took my system 10 minutes to unlock - after 2.5 hours of attempting to contact the Steam servers. If it can't get the private key for the data, it can't really decrypt it.

      Nothing like paying for a single player game months in advance and then not being able to play it. Valve has managed to delay the game even after the release!

    2. Re:not Steam's fault by Anonymous Coward · · Score: 0

      Well they could try shipping the fricking thing unencrypted...

      I don't think I can not buy this game. But I don't give a damn about CS:S so I'm going to crack it.

    3. Re:not Steam's fault by Cygnusx12 · · Score: 1

      Mod Parent Up. It took me 20 minutes to unlock my copy late Tuesday evening as well, seemed to be all hard disk.

    4. Re:not Steam's fault by Ignignot · · Score: 5, Insightful

      Most of that unlocking time is the decryption and hard disk activity, not Steam network activity.

      That is true, however it remains Valve's fault. The cd's basically just copy over the exact same files as in the preload that you could get from Steam... which means that when you stick the cd's in your drive you have to do two install processes, at least. First you have to disc swap install the cds (5) which takes awhile. Then you have to register for Steam. Then you have to wait while it decrypts everything, on top of unpacking the entire game just like a regular install does in a single step. The decryption and adding extra steps to the install process are quite a pain in the ass, let me tell you. It took me over an hour to get the game running, and I consider myself lucky because the only problems I had were closed ports, which I quickly fixed. Some of these other stories I've heard, especially with Steam registration, would absolutely enrage me if it had happened to me. We payed for this game, we expect it to at least PLAY!

      --
      I submitted this story last night, and it didn't get posted.
    5. Re:not Steam's fault by Cygnusx12 · · Score: 2, Insightful

      While I agree with you that it's a pain.. Why blame Valve? Isn't this just a reaction to rampant piracy in the community?

      Sure.. it'll probably be cracked eventually, if not already.. but I dont see how we can blame Valve for trying to protect their product.

      If CD keys were really effective, then we wouldn't be seeing this latest escalation.

      I know.. I know.. just a 50 dollar game.. but I think it goes deeper than it simply being "Valve's Fault".

    6. Re:not Steam's fault by satoshi1 · · Score: 4, Interesting

      Valve is trying to protect their product, yes, but they've also created massive headaches and delays for those trying to install it, pissing off many fans. If Valve had not made the anti-piracy measures so bad, they would be making more money. This is just ENCOURAGING piracy! Why buy the game and go through all of this shit when you can download a cracked version and play? Valve will feel this one in the morning. I know I would've gotten Half-Life 2 if they didn't include all this crap.

    7. Re:not Steam's fault by Cygnusx12 · · Score: 1

      I couldn't agree more.. They have certainly alienated a great number of fans, and probably potential consumers as well.

      I'm surprised at all the people that I've talked to that are "waiting for the cracked version", and cite Steam concerns as their reason why.

      It's too bad a retail crack didn't come faster (other /. ers are seeing them on IRC).. perhaps if the hackers had made the game available before Steam did, then it would've been seen as an even greater failure.

    8. Re:not Steam's fault by Belial6 · · Score: 1

      Cool, then you won't mind the local quicky stop owner doing a full body cavity search on you when you try to exit the store. After all, he is just trying to protect his product. You MIGHT be a shoplifter, and its obiously ok to mistreat legitimate customers if it (questionably) stops a small amount of loss to (questionably) theft.

    9. Re:not Steam's fault by peripatetic_bum · · Score: 1

      Closed Ports

      Do the ports have to be open all the time
      or do I merely have to not actively block them, ie
      I am on a firewall and only have a few ports open.

      --

      Sigs are dangerous coy things

    10. Re:not Steam's fault by realdpk · · Score: 2, Insightful

      "While I agree with you that it's a pain.. Why blame Valve? Isn't this just a reaction to rampant piracy in the community?"

      Why not blame Valve for taking the wrong approach (by annoying paying customers) to solving what is, in fact, unsolvable?

    11. Re:not Steam's fault by Cygnusx12 · · Score: 1

      That's a specious argument.
      Encrypting data on a CD to keep it from being pirated hardly amounts to violating one's civil libertys. How is requiring CD keys any different? Both are methods of copy protection, one just required more time and effort.

      Is Valve justified in doing so? Perhaps only the lawyers are to say.. I personally believe this is just a pissing math between Vivdendi and Valve over a contract.

      BTW... Watch what happens to a "suspected" shoplifter sometime, whether they are guilty or not. You'd be surprised.

    12. Re:not Steam's fault by Ignignot · · Score: 1

      I think the required ports for steam have to be open whenever you want to play halflife 2. Unfortunately. You can likely cut down the number of ports you will need to keep open if you don't plan on playing online multiplayer, either server or client. Check the steam knowledgebase for the port listings.

      --
      I submitted this story last night, and it didn't get posted.
    13. Re:not Steam's fault by peripatetic_bum · · Score: 1

      So, I have the ports open.
      I click steam updating and it just sits at 0% for about 20 mionutes then presents me with a create account screen, which I try but then says it wont work because in offline mode.

      DO you think this is just from heavy traffic or still my own firewall?

      --

      Sigs are dangerous coy things

    14. Re:not Steam's fault by Ignignot · · Score: 1

      Honestly I have no idea what will solve your problem, I just know that's the problem I was having and I solved it by opening the ports in my router / firewall, and then restarting Steam and trying to play the game again. You could have completely different connectivity issues or maybe the servers are still borked, I dunno. :-(

      --
      I submitted this story last night, and it didn't get posted.
    15. Re:not Steam's fault by Bombcar · · Score: 1

      I opened the ports they recommended in both directions. When this is clarified, I'll close down the unnecessary ones.

    16. Re:not Steam's fault by grakwell · · Score: 1

      The cd's basically just copy over the exact same files as in the preload that you could get from Steam... which means that when you stick the cd's in your drive you have to do two install processes, at least. First you have to disc swap install the cds (5) which takes awhile. Then you have to register for Steam.

      You've known for over a year that Steam would be required for HL2. Why didn't you have it pre-installed?
      You've known about the preloads for at least as long as they've been available. Why didn't you already have the data on your hard drive, sparing yourself from the disc-juggling, time-consuming copy?

      Then you have to wait while it decrypts everything, on top of unpacking the entire game just like a regular install does in a single step.

      If you had preloaded, this would be the only step. Not counting the time spent preloading while I slept, my HL2 install process took a grand total of 15 minutes.

      We payed for this game, we expect it to at least PLAY!

      Every part of the install process you are complaining about was public knowledge long before the game was released. Caveat Emptor.

    17. Re:not Steam's fault by SillyNickName4me · · Score: 1

      > Encrypting data on a CD to keep it from being pirated hardly amounts to violating one's civil libertys. How is requiring CD keys any different? Both are methods of copy protection, one just required more time and effort.

      Actually... encryption doesn't help copy protection at all. I can still copy the cds without any trouble whatsoever.

      What this does is prevent access to the data on the medium.

      The goal of both CD keys and copy protection is not to prevent copying itself, but to make copies useless unless the publisher can verify that you are a legitimate user. That is access control, not copy protection so much.

      Both methods have failed many times in the last decades, but hey, why not try again, if adding 'over the internet' works for patents, maybe it works here as well ;P

    18. Re:not Steam's fault by Ignignot · · Score: 1

      This is pure apologism. I don't want to install steam before I have to because I don't play any of the games on it. I had already put money down for a pre-order when they told us about the online version. Should the retail version then be almost broken? For many people, this is pure lemon. If I bought a car, and then couldn't drive it out of the lot because there was no gas or oil in it, I would be pissed. Same here. Don't defend Valve just because you like their games so much - they screwed up, and screwed a lot of people in the process.

      --
      I submitted this story last night, and it didn't get posted.
    19. Re:not Steam's fault by Cygnusx12 · · Score: 1

      LOL! Well said!

      Perhaps in the future boxes will be printed with "Requires a Trip to Valve Studios for activation"...

      I guess the real question is when is it crossing the line? When will (enough) consumers say no more and not purchase the product..

      Just look at the RIAA/MPAA.. they're suing customers and sales are only going up. (Maybe not the best example there..)

    20. Re:not Steam's fault by LurkerXXX · · Score: 1
      I had already put money down for a pre-order when they told us about the online version.

      You put money down 2 years ago? Wow, you are a serious gamer!

    21. Re:not Steam's fault by 3terrabyte · · Score: 2, Insightful
      Right... because Doom3 had such bad sales.

      Wrong. It is their fault for going overboard. And it's completely up to them if they want to go this route. Just like any product, it is still up to the consumer masses to make their likes and dislikes of their experience with the product. And if that includes installation hoops...

      --

      Why are there only 19 people folding@home for slashdot?

    22. Re:not Steam's fault by lunatik17 · · Score: 1
      You've known for over a year that Steam would be required for HL2. Why didn't you have it pre-installed?

      I didn't preinstall, and here's why. My primary operating system is Linux. Since Windows is only used for games, I don't give it very much disk space. So space is a premium under Windows, and HL2 is a big game. I don't want all that space taken up by useless data that could otherwise be used to install a game that actually works at the time.

      --

      Here's my DeCSS mirror, where's yours?

    23. Re:not Steam's fault by Richard_at_work · · Score: 1

      I have no ports open at all, and Im happily playing HL2 via steam. Didnt even know that you were supposed to open any ports! This is behind a NAT router, without UPNP so nothings adding port forwarding without my knowing about it.

    24. Re:not Steam's fault by Anonymous Coward · · Score: 0

      Why are there only 19 people folding@home for slashdot? [tinyurl.com]

      Because everyone else folding in teams is doing it along with other members of a community site, which slashdot isn't. Slashdot is a news portal frequented by massive numbers of anonymous OSS advocates, not a community of computing enthusiasts that know each other and have forums to start their own conversations.

    25. Re:not Steam's fault by WiPEOUT · · Score: 1

      You're not the only one. It Just Works (tm).

    26. Re:not Steam's fault by Anonymous Coward · · Score: 0

      Since Windows is only used for games, and HL2 is a game that you apparently were planning on playing, how hard would it have been to assign 4GB more disk space to Windows? This, in the days of $100 200+GB hard disks. My heart bleeds for you, whiner.

    27. Re:not Steam's fault by sprayNwipe · · Score: 2, Insightful

      Why buy the game and go through all of this shit when you can download a cracked version and play?

      Okay, lets see my choices:
      * Buy legally by clicking on "Play Half-Life 2" in Steam and entering credit card, then best case play it in 5 minutes (if you pre-loaded), worst case play that afternoon (after it's downloaded, and saying that the auth servers are saturated)

      * Find an IRC channel, then hunt around for a download site, find a torrent somewhere, wait for hours while there are too many peers and only one seed, have it slowly trickle down over a day or even more, unrar 50 different files, install it, find out that the crack that came with it didn't work, find a new crack, install, play, and then have a 50% that the developer can detect warez'ed versions and alter the game accordingly (see the new Vampire: The Masquerade game, which co-incidentally uses the same engine as HL2).

      Knee-Jerking about anything that registers online and calling it DRM is just stupid.

      Lets see what we've got - an online distribution method where you can download and play the game on as many computers as you want, where you can preload all the data before the game is released so that you don't have to download any data when the game is released, and where the artist gets the money instead of publishers and labels - and yet because you had to wait for half an hour to authenticate on the day after release (note: not when it was released), it's suddenly hellspawn on par with Microsoft DRM in music.

    28. Re:not Steam's fault by Fallen_Knight · · Score: 2, Informative

      www.suprnova.org -> games -> half-life 2
      bittorrent download, fast, and works.

      That is how hard it is to pirate a game nowadays.

    29. Re:not Steam's fault by Mycroft_VIII · · Score: 1

      "While I agree with you that it's a pain.. Why blame Valve?"

      I would say Valve should be blamed for setting up a system that didn't work. If they insist on a server based auth system for somthing thier customers PAID for, them it's thier duty to make shure the system is reasonably failproof.
      Since they can tell how many copies they shipped (I'm reasonably comfortable they didn't just say 'I dunno make a bunch of copies and ship them, bill us later' to the manufacturer) then they SHOULD have made shure they could handle that many authorizations at once. They failed to do so effectively putting them in the position of selling a product that doese not work as advertised through a knowable fault in thier actions.
      It shure sounds like thier customers have grounds to cry foul over this, likely in a court (IANAL).

      I also believe this may finally be what crosses the line for many. Not only does the product have requirements that are totaly extant to support this content controll scheme (internet connectivity) that reduces thier potential customer base, but it puts thier customers through unaceptable hassle if and when it finaly works.
      Given the two above I can see a potential backlash that could seriously hurt them, potentially sever if they suffer in court as a result (Class action fever is downright insane with suits over non-issues, let alone something so obviously thier fault).
      So the only thing I would directly blame Valve et al for is the server issue, they could and should have prepared well enough to prevent that.
      I figure the market will 'punish' them for not treating thier customer properly by simply choosing to spend thier hard earned cash elsewhere.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    30. Re:not Steam's fault by kosine0 · · Score: 1


      I purchased the CDs. Installed, attempted to authenticate, failed [probably due to load]., but to my surprise they unlocked my game and said they would contact me later when they've resolved their issues.

    31. Re:not Steam's fault by satoshi1 · · Score: 1

      I don't care about legalities here. I never cried DRM. They've freaking sold a defective product. Defective? Yes, defective. You CANNOT play it out of the box. It has to be decrypted! It has to connect to steam and verify EVERYTHING you do! What is that?? That's not trusting your customers, that's what it is! If Valve doesn't trust their customers and has to put all of this crap in it to verify that the customer's are entirely legal, then they are only alienating their customers, making them feel like criminals.

  10. halo by Anonymous Coward · · Score: 0

    halo 2! melted servers, melted cars, yum

    1. Re:halo by Anonymous Coward · · Score: 0

      half-life 2! melted clients, melted trucks, apt-get

  11. This seems to be par for the course. by Anonymous Coward · · Score: 0

    I remember when Everquest was just starting up back in 1999. Their registration servers were so clogged and overwhelmed that it took me several days to register. They don't realize they are initiating a DOS attack on themselves just by having a popular game.

  12. meatspace buyers vs valve-buyers by yivi · · Score: 1
    This seems to primarily be an issue for folks who bought the game from a store; I purchased the game via Steam and was playing at 12:15 am PST on launch day.


    It may simply indicate that the number of people buying after the retail launch, buying the boxed version in a physical store, vastly surpasses that of those that bought through Valve, either preloading or in the first rush-to-download.

    On afterthought it doesn't seem that that surprising really.
  13. this really is quite stupid by eobanb · · Score: 2, Interesting

    The whole idea of Steam to begin with is just utter shit. I have a Powerbook so I don't play very much Half-Life, but it simply amazes me what hardcore gamers are willing to put up with from Valve. There are lots of perfectly good other games; why the HELL should Valve even be allowed to do this? If it's M game, I should be able to play it, even if I don't have an internet connection. I don't doubt people who pirate the game are going to figure out ways around the authentication mechanism, and in the mean time it just pisses the hell out of people who really did buy the game. Scrap the whole thing.

    --

    Take off every sig. For great justice.

    1. Re:this really is quite stupid by orbit0r · · Score: 1

      but it simply amazes me what hardcore gamers are willing to put up with from Valve. There are lots of perfectly good other games

      I wouldn't say it's the hardcore gamers. The fact is it's a great game (better than the so-called 'other games') and people want to play it. If this happened to say, San Andreas, you bet your ass I'd wait as long as I had to in order to unlock it and continue playing.

    2. Re:this really is quite stupid by hardburn · · Score: 1

      Steam's anti-piracy ideas are utter crap. That I agree with.

      However, there's something far more important here: elimination of middle-men. Through Steam, Valve can sell games directly without a publisher. Game development houses tend to get a patheticlly small percentage of the total revenue from their game. Publishers suck it all up. Getting rid of publishers is a Good Thing, and something I've been waiting for the Internet to do for a while.

      --
      Not a typewriter
    3. Re:this really is quite stupid by Jucius+Maximus · · Score: 1
      "However, there's something far more important here: elimination of middle-men. Through Steam, Valve can sell games directly without a publisher. Game development houses tend to get a patheticlly small percentage of the total revenue from their game. Publishers suck it all up. Getting rid of publishers is a Good Thing, and something I've been waiting for the Internet to do for a while."

      True. While the failure of Steam in this one instance does not mean that the whole concept is flawed (and doesn't mean that it's right either,) I think that what's also needed is an official downloadable activation/decryption patch from Valve sometime after Christmas. This way they help prevent piracy and mitigate fears about how to play if the company goes under.

      Though hopefully this will open some eyes with respect to the dangers of online activation in general, and make the public more wary of such releases.

    4. Re:this really is quite stupid by eidolons · · Score: 4, Insightful
      I know another Slashdot discussion of Steam will lead to more dissing of Steam, much of it justified, but think about it this way. Steam is a great example of how a product can be distributed and not need the dreaded middle-man. The dreaded middle-man is the distributor. Vivendi. Next time around, maybe the won't even have a mega-corp involved, maybe they'll release it directly to consumers.

      This is what needs to happen in the Music industry. Cut out the middle-man, cut out the need for the RIAA, etc.

      By the way, people preloading HL2 didn't have a problem playing it, only those who bought retail (Vivendi's domain) requiring activation.

      The game, by the way, is amazing.

    5. Re:this really is quite stupid by realdpk · · Score: 1

      "Steam is a great example of how a product can be distributed and not need the dreaded middle-man. The dreaded middle-man is the distributor. Vivendi. Next time around, maybe the won't even have a mega-corp involved, maybe they'll release it directly to consumers."

      Remove the word "great" and I'll agree with you wholeheartedly.

    6. Re:this really is quite stupid by EddieBurkett · · Score: 1
      what's also needed is an official downloadable activation/decryption patch from Valve sometime after Christmas
      Shouldn't that be something they issue before Christmas? I'd wager Christmas and the day after will also see a surge in authenitcations on their server. After Christmas, the game will have been out for about six weeks and most gifts will have been given, so I can't imagine there will be as many people trying to unlock at once.
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    7. Re:this really is quite stupid by delus10n0 · · Score: 1
      This way they help prevent piracy and mitigate fears about how to play if the company goes under.


      I love how people bring this up whenever online activation is mentioned-- you don't think a company would release a "non-auth" patch before they went under?

      If they didn't, I'm sure some smart young hax0r would figure out a method, anyway..
      --
      Not All Who Wander Are Lost
    8. Re:this really is quite stupid by nova20 · · Score: 1

      ok, enough is enough.

      I've sat here and watched numerous slashdotters rant about steam and it's delays and what-not. I agree... it's a big hassle.

      But on the other hand, steam does have its good qualities. It *does* discourage cheating (though I'm sure it's possible to bypass the system), and I think valve has done a good job of compensating for the disadvantages by adding a few other features:

      Server listings -- Wanna play cstrike? Start up steam and it'll tell you who's playing where.

      Friends list -- keep track of playing buddies, join them on a server, etc.

      Automatic updates -- so you can easily get the latest version of half-life, cstrike, team fortress, etc with little worry.

      Of course when a game this highly anticipated is released, there are going to be problems with too many people trying to authenticate at one time, but I really think Valve is trying their hardest. You've all waited patiently for several *years* to get this game, so what's another hour or two?

    9. Re:this really is quite stupid by Lord_Dweomer · · Score: 1
      I'm all for cutting out the middleman, but when the process of distributing without the middleman becomes more difficult and less beneficial than WITH the middleman, then I think that it is a horrible idea. And Valve has just proven that they are not capable of utilizing that strategy in a method that benefits anybody but themselves.

      --
      Buy Steampunk Clothing Online!
    10. Re:this really is quite stupid by Fnord · · Score: 1

      Yes there are lots fo perfectly good other games, but frankly, they're not as good as this one. I was with everyone about the annoyances until I actually played it. This is the best FPS ever made in my opinion, and the fact that I've barely slept the last two nights is testament to this fact.

    11. Re:this really is quite stupid by Anonymous Coward · · Score: 0

      You should try Farcry then. Awesome fucking game. It even looks better. Also comes with a nice manual, and a real CD case, for all its 5 CDs. You can also install a no-CD crack, and play the game with out any hassle. And yeah, you don't need to be online to play it.

      And it didn't cost as much.

    12. Re:this really is quite stupid by Fnord · · Score: 1

      I played Far Cry, and I'd say looks about the same (environments look better, characters look worse (HL2s incredible characters are one of the best parts of the game), and while it was really good, I haven't gotten drawn into a game like this since the original Half Life.

    13. Re:this really is quite stupid by Brian_Confucius · · Score: 1

      Let's see, the retail version is $55 or $60 dollars, and that's the equivalent of the Steam bronze verion, which is $50. The retail collectors edition is $80, and it's roughly analogous to the Steam silver version (a t-shirt instead of DoD: Source, I believe), which is $60. The Steam gold version is $90, and it's filled with random tidbits. I guess there's a little bargain from cutting the middle-man.

    14. Re:this really is quite stupid by Fallen_Knight · · Score: 1

      steam is fine, i don't have any problem with steam,

      But i do have a problem when you buy the retail version and THEN have to "activate it" to play single player.

  14. Workarounds? by Anonymous Coward · · Score: 0

    Related Links
    duckle

    Haha, anyway, I was curious if any extremely impatient people have found workarounds for this. I'm sure there are many people who have been stuck waiting through the initial registration problems and now this slowdown, as well as all the people without regular internet access to their home machines who would like to get their hands on this game.

  15. Not just the CD-based customers by attaboy · · Score: 3, Informative

    I ordered online through Steam last night and it took about 30 minutes to unlock. I had already pre-downloaded.

    On a slightly unrelated note: what's with the mid-game/mid-level load times? Are they just slow for me, or does anyone else feel like they may as well be downloading the game textures from Steam as you play?

    --
    The facts have a liberal bias. --The Daily Show
    1. Re:Not just the CD-based customers by Anonymous Coward · · Score: 0

      It's unpacking the textures etc. from the gcf file(s) relevant to your game.
      It then saves the extracted copies in "<steam>\SteamApps\SteamUsername\half-life 2"

      -rylin

    2. Re:Not just the CD-based customers by atrus · · Score: 1

      10s to 30s. Can be frustrating sometimes...

    3. Re:Not just the CD-based customers by attaboy · · Score: 1


      > It's unpacking the textures etc. from the gcf
      > file(s) relevant to your game.
      > It then saves the extracted copies
      > in "\SteamApps\SteamUsername\half-life 2"

      Do you know of any way to manually unpack these puppies ahead of time?

      --
      The facts have a liberal bias. --The Daily Show
    4. Re:Not just the CD-based customers by FortKnox · · Score: 1

      I've heard this from a bunch of people. I'm not experiencing long load times at all. Could it just be my setup? 2.4GHz P4 (800MHz FSB) HT, 1GB Memory.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    5. Re:Not just the CD-based customers by xsupergr0verx · · Score: 1

      does anyone else feel like they may as well be downloading the game textures from Steam as you play?

      Nope. They're long, but try playing it with your network cable unplugged. It's the same.

      --

      Click here for a free picture of an iPod!
    6. Re:Not just the CD-based customers by xyzzy · · Score: 1

      I'd love to know how to solve this as well. I have a 3ghz, 800mhzFSB, 1gb ram, radeon 9800pro, and the intra-level lags are really weird. I'm running at 1024x1280, which seems "ok" in the level, so I'm going to try stepping back to 1024x768 (although I REALLY wanted x1280 :-)

      Have to say, I had all the delays that people had above, but I was delighted when I got a message saying "can't contact server, but we'll let you play single-player until then". Have other people not had that experience?

      Decrypting was DEFINITELY a pain...

    7. Re:Not just the CD-based customers by Anonymous Coward · · Score: 0

      Check out the SDK.
      It's most definitely possible to browse the GCF files, so I'm guessing you can either use one of the tools provided or have a look at the SDK docs.
      -rylin

    8. Re:Not just the CD-based customers by deemzzzz_k · · Score: 1

      I evenutally got the exact same response and have a similar setup (albeit with an ATI x700 Pro 256MB Pci-Express version.) I even have a serial ATA raid setup for faster hdd reads and a top of the line dvd+-rw. Load times stunk! While FarCry takes 3-8 seconds for the major loads and 2-5 seconds for loads when after you get killed off, HL2 is taking much longer. Could this be connected to the new physics engine? Does it take that much longer to figure out how a barrel will float? -Dk Still using a "temporary" registration

    9. Re:Not just the CD-based customers by stratjakt · · Score: 1

      Have to say, I had all the delays that people had above, but I was delighted when I got a message saying "can't contact server, but we'll let you play single-player until then". Have other people not had that experience?

      Kind of sad that the average slashbots head is so far up Valve's ass that they're "delighted" when the company they just forked 50-100 bucks to (depending on specialness of the edition) "lets" them play online.

      Is that actually the phrase they use? "We'll let you play single player"?

      Talk about herd mentality. Would slashdot be so forgiving of MSFT if they decided to "let you" play Halo 2, even though Live isnt working?

      Steam stinks, the very concept of steam stinks.

      --
      I don't need no instructions to know how to rock!!!!
    10. Re:Not just the CD-based customers by realdpk · · Score: 1

      "Have other people not had that experience?"

      Nope, not here, and nobody I know got that. That would have been enough to appease my concerns.

      I did buy the CD box, though, so I guess I am less important to Valve.

    11. Re:Not just the CD-based customers by Anonymous Coward · · Score: 0

      Hm.. I figured that a "top of the line dvd+-rw" would drastically increase the load times. Glad I read this post, now I'll save my money.

    12. Re:Not just the CD-based customers by xyzzy · · Score: 1

      First of all, I paid $39 for my copy. Microcenter was having a hella sale :-)

      No, that isn't the phrase they use, it was my interpretation. But I bought the game predominantly TO play the single-player version, and worried I'd be shut out of even that. That would be a legitimate thing to complain about!

    13. Re:Not just the CD-based customers by attaboy · · Score: 1


      I wouldn't think my setup would be a problem, but my gaming box isn't as uber-l33t as I'd like to think it is.

      2.8 Ghz, 1GB memory, Radeon 9800 Pro (that card may be horribly out of date by now.)

      Did you have CD or Steam-based install?

      I'm going to try Rylin's suggestions below about using the SDK to unpack the gcf files ahead of time, and see if that speeds things up. I'll post results ;-)

      --
      The facts have a liberal bias. --The Daily Show
  16. Big deal. by op51n · · Score: 1, Insightful

    I'd love to see people stop whining about this. I bought it, it arrived today and after install was unlocked and ready to go within 20 minutes (on dialip). I saw someone say on a forum the other day 'in the time it takes, go for a walk or something'. I mean honestly, is it really such a big deal? Do you really need to sue Valve?
    Even the audio bug people are getting - it happens. No game can be perfect out of the gate. Give it a couple of days, and see if they sort it or a fix is found, but it's fucking pointless getting so angry about it and threatening to sue.

    1. Re:Big deal. by Anonymous Coward · · Score: 1, Insightful

      So because you aren't inconvenienced by it, no one else should be either? And have no legitimate reason to complain?

      You really are ignorant, aren't you?

    2. Re:Big deal. by op51n · · Score: 1

      I was inconvenienced. I tried to play it last night and Steam was down. Didn't get to, had to just hope it worked today. But I didn't really care. The audio bug, I am having problems with and thus haven't played it much today. But I'm not jumping up and down saying I'm goign to sue them, I'm just going through trying the fixes people are recommending that might work. Just finished a defrag, and will try it again now.
      Countless games I have tried to play throughout the years have taken some effort to get working right, but I have never thrown vitriol at others, or the company who made it because of the issues.

    3. Re:Big deal. by foreverdisillusioned · · Score: 1

      There's a difference between delays due to unforseen technical issues and/or poor planning, and delays specifcally designed to target your PAYING customers.

      Yeah ok, it was actually designed to prevent non-paying "customers" from playing, but is ANYONE shocked at this point that the opposite has happened? That the freeloaders can play and the honest people are inconvienced? For the life of me I can't figure out why software companies waste so much time and money on these halfassed copy protection schemes that only serve to piss off legitimate users.

      Oh yeah, and your 20-minute wait is not (necesarrily) indicative of the average experience.

    4. Re:Big deal. by Anonymous Coward · · Score: 0
      Do you really need to sue Valve?

      How Un-American ! Are you French or something ?

    5. Re:Big deal. by Anonymous Coward · · Score: 0

      This is exactly the sort of 'tude that keeps programming and coding in the wierd limbo it's in. Clients have no respect, customers have no respect for the coders and prgrammers. Why? Because of attitudes like yours. Tell me, if the automotive industry had such faulty business practices - how long do you think their companies would last?

      No game can be perfect out of the gate

      Why not? Because it makes it easier for the companies to have no liability. Easier for ship dates to be met irrespective of where the code is actually at.

      The consumer software industry needs to pull it's finger out. Just because MS are happy to ship buggy unstable product, doesn't mean the rest of the industry should too.

      I'm so sick of people saying "it's software - it'll never be perfect"- grow up and get some responsibility

    6. Re:Big deal. by Secrity · · Score: 1

      Then stop reading the whiner posts. It appears that your experience was not the normal experience for people who bought the game in a store. After seeing all of the drm and registration shit, and seeing the various *AA organizations suing customers; I would love to see customers sue Valve back to the stone-age. Fuck the publishers, fuck the distributers, fuck the registration assholes, fuck the associations.

    7. Re:Big deal. by op51n · · Score: 1

      And apparently fuck the people who make the game then, yea? So what are you going to be playing instead?

      I just don't think Valve need punishing, when apart from the hitches in the on-the-whole new form of distribution they're trying, they have made the finest game of the year.

      'Yes, they released 2004's GOTY, they tried their best to bypass publishers, and they made millions, but they won't be making another game, 'cause everyone who bought and enjoyed their game sued them as they couldn't play it for a couple of days.' - Makes no sense to me!

    8. Re:Big deal. by Secrity · · Score: 1

      Makes sense to me as an example of what can happen when badly implemented and overly restrictive drm is introduced. I have absolutely no sympathy for these assholes and I don't give a rat's ass if ANY more games ever get produced if the game has a shiteating drm system that prohibits legitimate purchasers of the physical game from playing their game whenever they choose to play it. There is no excuse for non-network games to require online activation. When a purchaser buys a game in a store the buyer has a reasonable expectation to be able to take it home and play it immediately. The game was being sold in stores when the "permission" system wasn't even turned on yet (and there was no warning given in the stores I saw it being sold in). It is my fervent hope that everybody involved with this scheme gets totally fucked over in the courts. Yeah, that includes Valve, they gave their soul to Sierra/Vivendi.

  17. Frail Authorization system by teiresias · · Score: 5, Insightful

    I think this problem underscores the frailty of requiring a product to be unlocked over the Internet. While it's one way of ensuring digital rights management, Valve could certainly have put in a backup system (a la similar to Microsofts 1-800 registration number).

    --
    -Teiresias
    1. Re:Frail Authorization system by eclectro · · Score: 1

      Valve could certainly have put in a backup system (a la similar to Microsofts 1-800 registration number)

      Yes, but that would require hiring people to answer the phone and imply real tech support, and we know that valve can't do that.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:Frail Authorization system by GoatEnigma · · Score: 1

      No, you can't put in a phone activation feature. Phone activation would mean that the program itself would have to have the routines to authenticate the product. The whole reason for Steam was so that the Steam servers could authenticate the product. If you put the unlocking routines into the actual game files, then pirates will find those in about 10 seconds and bam!... Pirated.

    3. Re:Frail Authorization system by Robmonster · · Score: 1

      If that were the case then there would just be hundreds of posts from people who couldnt get through on the phone number.

      Besides, should they have arranged a free number for Every country? I'm sure people would not want to pay for a phone call to the States from elsewhere in the world.

      --
      I have no sig yet I must scream.
    4. Re:Frail Authorization system by Tenareth · · Score: 1

      Fact is, consumers have short memories. In a week nobody will even remember there were issues, and they will be back to a normal amount of traffic, which they can easily handle.

      --
      This sig is the express property of someone.
    5. Re:Frail Authorization system by Anonymous Coward · · Score: 0

      You mean it wasn't already *BAM* pirated, anyway? Gee, all those NFOs and releases I see everywhere else suggest otherwise.

    6. Re:Frail Authorization system by GoatEnigma · · Score: 1

      Gee, funny how there was no pirated release on the internet weeks before the actual release date? They couldn't pirate anything until afterwards? And everybody got to start playing at the same time?

  18. This happened to me last night by Anonymous Coward · · Score: 1, Interesting

    I wasn't impressed after dropping over 100 bucks for the game. Yeah, I bought the game with a t-shirt, the artwork and CS Source and HL Source.

    I've always hated Steam. I think the whole phone home concept is flawed. What happens if the company goes out of business? Does that mean I can't play my game anymore? What if I don't have the Internet? What if I want to play on a lan that doesn't have Internet access?

    Anybody else have a different opinion on this?

    1. Re:This happened to me last night by chelecossais · · Score: 1

      nope ; my thoughts exactly, ever since i heard of Steam.
      It's almost as if Valve was run by ex-MS millionaires, they way they've designed this thing.

    2. Re:This happened to me last night by Anonymous Coward · · Score: 0

      If they go out of buisness, then any agreements are void. That means normal copyright takes control, and you can do what you like with *your* copy as long as you don't violate copyright law.

      To be honest, it would sound more than just a tad hollow if they tried to convince a jury that you're a bad person for using third-party software to use what you legally own in the manor in which you are entitled.

    3. Re:This happened to me last night by bloodstains · · Score: 5, Informative

      What if I don't have the Internet? What if I want to play on a lan that doesn't have Internet access?

      I guess you'll learn to read the System Requirements next time:

      Minimum System Configuration
      * 1.2 GHz Processor
      * 256MB RAM
      * DirectX 7 capable graphics card
      * Windows 2000/XP/ME/98
      * Mouse
      * Keyboard
      * Internet Connection

    4. Re:This happened to me last night by Chyeld · · Score: 1

      As someone who was a consumate HL (engine) player when Steam came out and still plays as much as I can, I can tell you now that once you are over the hump the ride is smooth.

      Last year when the code was stolen, a number of people attempted to DDOS Steam. Once you have been authenticated though, you can play in 'offline' mode which means Steam uses the authentication cookie it has in it's cache. The servers were down for several days however I played online each and every one of those days.

      People can be pissed that Valve didn't expect this sort of traffic, but I think once they get over the initial difficulties they'll find final experience worth the effort.

    5. Re:This happened to me last night by Anonymous Coward · · Score: 0

      And yet you stilled payed over $100. Stupid sheep.

    6. Re:This happened to me last night by Anonymous Coward · · Score: 0

      > What if I don't have the Internet?

      You can ask Al Gore for a piece of it.

    7. Re:This happened to me last night by 9Nails · · Score: 2, Informative

      I read somewhere at Steam, or maybe in the *gulp* users manual, that you need to connect to the Internet to register. And if you click the little box on the Steam login window that reads "Remember my password" then you can use Steam in an off-line mode and play your games disconnected from the Internet.

      This is all theory, I haven't actually tried it yet.

    8. Re:This happened to me last night by Shinglor · · Score: 1

      What if I don't have a processor? How am I supposed to play then?

    9. Re:This happened to me last night by evilmuffins · · Score: 1

      But it really is a bogus requirement. They could have easily made Hl2 not require an internet connection to play. Just because it is in the system requirements, doesn't mean it should be.

    10. Re:This happened to me last night by Anonymous Coward · · Score: 0

      They could have easily made HL2 free. Just because they can charge money doesn't mean they should.

    11. Re:This happened to me last night by Anonymous Coward · · Score: 0

      You could just as easily have been relevant. Just because you can spout garbage doesn't mean that you should.

    12. Re:This happened to me last night by Reapy · · Score: 1

      Thank you. Everytime someone says "what if I don't have an internet connection?" Someone replys with the system requirements.

      Remember when it was a big deal when a game like quake 3 came out requiring the internet the play it? Oh wait, the internet only game still had an offline bot mode. I mean, very rarly a game will put up that you need the internet as a requirement. The thing is, half life 2, and it's primary selling point for most, the single player, which doesnt talk to the internet, and isn't an online game, needs the net? Why does this sit well with people?

      What if I move and don't have a net connection for a while. I want to install half life 2 again, probably a very fun single player game, and oh woops, look at that, I don't really own the product since I can't install it. What a crock of shit.

      Really I'm disgusted with this whole online activation bs. I was going to buy half life till I read about this steam crap, now, I don't think so.

      I mean what is it with pc gaming lately? There's a reason that pc games are all shoved in the back of the stores on little tiny shelves and consols are up front.

      When's the last time you saw a game come with spawn installs for lan play? 4 player support is almost standard on most consol games. When's the last time you needed to connect to a fucking server to play an offline fps game? When's the last time your consol game wouldnt start up cause it detected evil emulation software (doom3). And still wouldn't start up after the emulation software was uninstalled? Whens the last time a consol game installed "protection software" that didn't get removed when the game was uninstalled?

      Maybe that's the reason I havent bought a new pc game since doom3, and before that, months and months. This whole year hte copy protection scemes are outragious. I'd rather go back to page 1, line 2 word 7 starting with a B in the manual.

  19. Final Fantasy XI by Anonymous Coward · · Score: 0

    If I recall correctly, Japan had the same problem when Final Fantasy XI was released.

  20. Re:A telling statement by Anonymous Coward · · Score: 0

    You don't play computer games, do you?

  21. Outage was yesterday by FromWithin · · Score: 2, Informative

    I'm in the UK. I got everything installed and running in about half an hour. I got the Steam account setup, but when it couldn't connect to the server, it told me it was busy but I could still play the game anyway. It connected and finished the process during the night after I'd already played the game for about 5 hours. It's a brilliant game, and I think they've done really well with Steam considering the size of the load they have taken. I have no complaints.

    1. Re:Outage was yesterday by dstyle5 · · Score: 1

      I live in Calgary, Alberta and the same thing happened to me about 6:30 P.M. MST. The Steam authentication said it was too busy, but it said I could play the single player game offline and they would contact me when the key authorization was complete. Then I played it for about 4 hours straight, great game thus far!!!!

  22. Poor planning by game designers by xThinkx · · Score: 1

    OK, HL2 was in development for how long? And now some unfortunate folks in europe can't play their LEGALLY PURCHASED game because of poor planning and implementation of steam (I thought steam was a bad idea from the beginning, but that's not the point here).

    In addition, I'm one of the hordes of beta testers for World of Warcraft, with less than two weeks until the game launches, there is lag in some areas that nearly makes the game unplayable

    What are game designers thinking when they plan development timelines? Why aren't they factoring in testing for issues like these?

    --
    Let's get one thing perfectly clear, I did not vote for George W Bush, and I do not endorse what he does or says.
    "
    1. Re:Poor planning by game designers by Cyclone66 · · Score: 2, Interesting
      Don't jump to conclusions, the game is still in beta and they're testing things. Also there are 500,000 beta testers and (hopefully) less servers than for retail. Ordinn, a guy from Blizzard posted this on their boards:
      Hi all, A number of inquiries have come in about the lag issues on some of the servers, so we want to take some time to provide more in-depth information for you. Some of you might be surprised to learn that the lag you're experiencing is an expected and necessary part of the open beta test. Contrary to what some of you might believe, the open beta test is intended as a massive stress test, and not just a free demo of the game prior to launch. Having hundreds of thousands of testers playing the game at this time lets us analyze how well our server infrastructure -- made up of the best, most up-to-date hardware available -- can handle extremely large server populations. In fact, the open beta test is allowing us to simulate having an even greater number of testers spread across even more servers than we currently have up. In terms of concurrency, we're already seeing servers with twice as much population as we had during the closed beta test, and our total overall concurrency, across all servers, is already rivaling that of the most popular MMORPGs currently available. Keep in mind, also, that this population is distributed across a relatively small number of servers -- again, for the exact purpose of stress testing them. In general, lag issues are caused when thousands of players congregate in one or two zones on a server. When this happens, the normal communication that comes from the server -- which includes information about every NPC, monster, player, item, etc. in the area -- increases to the point where the flow of data can get backed up. For those of you who are concerned about server stability and possible loss of character-related information, take heart knowing that the lag you experience when this backup happens is not at all related to stability; it's more of an issue with how quickly the data is handled. That is, with an excess of communication from the servers, the data remains stable, it just has to wait its turn in line to be processed. Running a massive open beta test like this allows us to steadily optimize how the data is processed. With half a million people having signed up and been accepted into the open beta test, we have the unique opportunity of being able to fine tune our code prior to release in a way that most other MMORPGs have not. These code optimizations are done server side and do not require players to patch. As more and more testers finish their beta-client installations and start logging on, we'll be able to do even more analysis and optimization prior to release. While this process brings about a challenge for those of you facing lag issues, it ultimately helps us maintain our schedule of analyzing and optimizing our code for all of our servers, including the ones that have yet to be brought online. We are looking forward to having hundreds of thousands of players enter the world of Azeroth on November 23, and we're grateful that you all have the interest and the patience to help us do this last, sometimes challenging, bit of testing. Your assistance with this will truly help us ensure that World of Warcraft will run as smoothly as possible at launch.
      Article
    2. Re:Poor planning by game designers by mkro · · Score: 1
      What are game designers thinking when they plan development timelines? Why aren't they factoring in testing for issues like these?
      Game designers are probably thinking "Dear God NO! Give us just another week, PLEASE". Those who determine when the game should be released, on the other hand, knows what a world of difference on the bottom line it makes to release a game after xmas contra before xmas.
      --
      I shall go and tell the indestructible man that someone plans to murder him.
    3. Re:Poor planning by game designers by Oliver+Wendell+Jones · · Score: 1

      Go back and re-read the official notes about the open beta.

      It is NOT a free trial demo that comes with a game magazine to give you an idea of whether or not you want to buy it.

      It is still an ongoing stress test of the servers and they are currently allowing at least twice the expected normal of players on each server. That means that after launch, the number of people per server will be significantly less (and thus the lag) because 1) the only people playing will be people who are paying and 2) the player cap per server will be lower than it is now.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    4. Re:Poor planning by game designers by dfj225 · · Score: 1

      The point of betas, especially open betas or stress tests, is not to provide you with a smooth gaming experience, but provide the developers with information about how their servers handle under load. Having lag now and overloaded servers is much better now than finding out about problems after launch.

      --
      SIGFAULT
  23. Grin! by Anonymous Coward · · Score: 0

    Having a game in development for 5 (6?) years: several million dollars.
    Developing an on-line distribution system (supposed to end casual piracy) for above mentioned game: several hundred thousand dollars.
    Having retail discs protected by Securom5 (iirc?), several hundred thousand dollars.

    Knowing that one single non-retail steam account is all that you and hundreds of your (possibly imaginary?) friends need to be able to play Half-Life 2 at the same time: Priceless.

    For everything else, there's master card
    -rylin

  24. Be grateful... by CheetahMk2 · · Score: 5, Interesting

    Most of you are lucky you never had to recover a password off of the Steam network. A friend of mine purchased the game online, and since then he uninstalled CS to focus on his studies. Now he can't recover his password!

    If he uses the 'lost password' procedure in Steam he gets an Operation Incomplete error, and so far he hasn't managed to get a single human person to assist him at Steampowered. I was never a big fan of activation, but this cinches it.

    1. Re:Be grateful... by eclectro · · Score: 4, Funny


      If he wants to recover his password, he needs to hack into their network.

      Obviously.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:Be grateful... by Paralizer · · Score: 1, Troll

      Your point? Loose a password for anything and you have to go through hell to get it back. You're friend (is it you?) was just careless.

    3. Re:Be grateful... by Anonymous Coward · · Score: 0

      Loose a password for anything and you have to go through hell to get it back.

      Crap. Lose a password for most online services and they email it to you. Have you heard of email? I guess I shouldn't expect too much from someone who can't spell 'lose' correctly.

    4. Re:Be grateful... by Ill_Omen · · Score: 1

      That was my experience as well. In fact, before giving Valve any money, I went and tested the 'Get Lost Password' process to make sure I wouldn't be locked out if I switched computers. Granted, I tested the day *before* the release of HL2, but everything worked simply and quickly.

    5. Re:Be grateful... by Anonymous Coward · · Score: 0

      Loose a password for anything and you have to go through hell to get it back.

      Maybe they don't know what you're talking about when you say you have loosed your password :)

    6. Re:Be grateful... by xsupergr0verx · · Score: 1

      I forget my Steam password at least once weekly. Never had any problems getting it back

      --

      Click here for a free picture of an iPod!
    7. Re:Be grateful... by delus10n0 · · Score: 1

      Hopefully your friend was seeking support here and not on the forums?

      The support team for Valve has consistently told people to route support requests through the support link, and many people ignore that, and then get all pissy when their post on the forums goes unviewed/unanswered.

      --
      Not All Who Wander Are Lost
    8. Re:Be grateful... by CheetahMk2 · · Score: 1

      Yes, he has tried that. An e-mail to them has gone unanswered, I am guessing it is the load. I would expect a bit better service, especially immediately after rollout.

      This is one of the reasons I think all purchases should be tangible. In this situation, it is the same as if he bought something from Itunes and moved to Canada. True, if he were one of the /. crowd he could hack it and get it to work, but he isn't a techie. End users are the ones getting hurt here, that's one reason I won't pay for Half Life 2 until it gets sub $5, the same as I did with Half Life 1.

      Despite the fact they are breaking from traditional methods and distributors (Vivendi scam), the end users are being treated the same way, if not worse. No middlemen, but same junk.

  25. HL2 by Drull · · Score: 0

    I have the ATI voucher. At 1 am my time, i was unlocking and waiting to play. It took about half an hour on my 2 ghz machine, but no problems otherwise. Ive been connected to steam since the game was "released", no issues thus far.

    Great game, BTW.

  26. The irony... by oberondarksoul · · Score: 0, Offtopic

    The irony of all this is, Slashdot's serving a Doom 3 ad on the same page as this article. Guess which game doesn't need messing around with registration?

    --
    And tomorrow the stock exchange will be the human race
    1. Re:The irony... by danbeck · · Score: 1

      Doom 3 looks great, but really isn't all that fun. It's mindless and repetitive and didn't really turn out to be a great game after all. It was some awesome eye candy, but so is porn and it's cheaper.

    2. Re:The irony... by scribblej · · Score: 1

      Doom3 is a nice game. I even think the graphics are better than the ones in HL2 (at least, where it's not too dark to see).

      But your comparison isn't valid. I'm no economist, but I remember vaguely from my classes in school that there's a concept of product that can not replace each other. Half Life 2 and Doom3 are like that -- one is no substitute for the other.

      Doom3 is no Half Life 2.

    3. Re:The irony... by tuffy · · Score: 1
      Doom 3 looks great, but really isn't all that fun. It's mindless and repetitive and didn't really turn out to be a great game after all. It was some awesome eye candy, but so is porn and it's cheaper.

      But Doom 3 doesn't require a registration server to install. Porn requires a different sort of server. Either is more fun than sitting around waiting for Valve's servers to respond.

      --

      Ita erat quando hic adveni.

    4. Re:The irony... by oberondarksoul · · Score: 1

      I've not played Half-Life 2 yet, and I've only played a little of Doom 3, but I intend to buy them both at some point. However, if I had to choose between which to get first, at the moment I'm tempted to buy the game I can play right out of the box, rather than have to mess around with Steam.

      --
      And tomorrow the stock exchange will be the human race
  27. no problems in Canada.... by wo1verin3 · · Score: 1

    No issues unlocking the game up here.... took about 15 minutes....

    1. Re:no problems in Canada.... by Anonymous Coward · · Score: 0

      haha

      BLAME UNITED STATES!

  28. Re:A telling statement by joelhayhurst · · Score: 2, Informative

    Half Life 2 is not the same as Halo 2.

  29. Exactly by phorm · · Score: 2, Interesting

    Because everyone *knows* that companies weren't coming up with whacked-out registration schemes before valve was hacked...

  30. worked for me by atrus · · Score: 1

    Took about an hour to install off the DVD and activate via Steam. Its mainly a lot of HD thrasing to decrypt the datafiles, and a little network to fetch the executeable from Steam.

    1. Re:worked for me by -Harlequin- · · Score: 1

      Hey wow, you're the first DVD-version user I've heard from who didn't run into problems. Congrats! :) /envy

  31. Meh...I have to wait until finals are over to play by wolfpaws · · Score: 2, Funny

    Make sure you shake all the bugs out by then...OK guys?

  32. HL2 Projections by Silwenae · · Score: 4, Insightful
    "It looks like even Valve wasn't quite prepared for Half Life 2's popularity."

    I have a hard time believing Valve underestimated demand - they knew how many pre-orders they had from Steam, and they knew how many boxes shipped to all of the retailers. Retailers regularily share projections of what sales will be by week (especially since they have to know how much product to order). They had models to follow, and NPD and others track sales weekly, so they probably knew at a minimum they would do the same, if not better, than Doom3 in August.

    The fact of the matter is, their system can't handle the load, plain and simple.
    1. Re:HL2 Projections by LiquidCoooled · · Score: 1

      The Steam network protocol works perfectly.

      Its the MS Access backend database solution I would call into question ;)

      --
      liqbase :: faster than paper
    2. Re:HL2 Projections by zoobaby · · Score: 0, Flamebait

      Something people are missing.

      Should Valve be REQUIRED to have enough servers/bandwidth to cover authentication for the release of a game for 1 week? Will consumers be willing to shell out another $5 to $10 to support this? Or should Valve do what the did, take lumps for a week, save a bit of money, both theirs and ours?

      Realistically, the login/authentication issues should last only a few days. Valve is playing with a new business model. It will be rough, but they will learn and the next release should go smoother.

    3. Re:HL2 Projections by snuf23 · · Score: 3, Insightful

      Actually yes I think they should. If they are going to take your money, they should be able to deliver the project.
      Now do they need to purchase umpteen bajillion servers to handle this short period of time? NO. They could lease and coordinate with a server provider so they could scale up at launch time and then scale down as the rush drops off.
      That being said, for all I know they do this already. Models and simulations are one thing but until the network really gets pushed to the edge - you can't precisely tell the real world effects. This is why MMORPGs do their open beta phases - to try to push load to what will be realistic at launch. It doesn't always work perfectly but smooth launches such as City of Heroes probably owe their success partially to the stress testing open beta.
      Unfortunately Valve didn't really have a way to do this without doing artificial testing that would have pre-saturated the steam network and inconvienced current users.

      --
      Sometimes my arms bend back.
    4. Re:HL2 Projections by Rico_Suave · · Score: 1

      Knowing how many people to expect is not the same as being able to accurately predict how the system will handle under that load. Until you have hundreds of thousands of users simultaneously trying to unlock their copies*, you simply have no way of knowing for sure how the network will handle the load.

      *(as well as the morons who thought it would be wise to wait until the day of to start downloading the actual content)

    5. Re:HL2 Projections by Lord_Dweomer · · Score: 1
      I'm just goint to put on my tin foil hat for a second here and suggest a very far fetched evil idea:

      Is it at all possible that they PLANNED on people who bought it retail having these issues to encourage more people to just buy it through Steam in the future, since they get much more profit that way?

      --
      Buy Steampunk Clothing Online!
  33. Worth the wait.. by Prophetic_Truth · · Score: 1

    Generally I don't like how Valve uses Steam to monitor even single player play, but considering that there has *yet* to be a pirated release it seems like they may be on to something.

    The game rulez and it lives up to the hype. I thought I was floored by doom3, HL2 with its wide open areas that run fine even on my modest system, loaded with action, vehicles, a plot that rivals blockbuster movies, its just great. Go get it now.

    My one complaint, it seems like there are more loadpoints than in HL, but considering the fun and vertigo I've been experiencing these past 2 nights I'll deal with it.

    --
    time is a perception of a being's consciousness
    time is your 6th sense, the wierd ones are 7+
    1. Re:Worth the wait.. by Anonymous Coward · · Score: 0

      Are you kidding me?
      Emp0ri0's HL2 release is working fine to my knowledge, and that was released yesterday. . .
      -rylin

    2. Re:Worth the wait.. by Prophetic_Truth · · Score: 1

      that release was nuked scenewide because it didn't work properly.

      --
      time is a perception of a being's consciousness
      time is your 6th sense, the wierd ones are 7+
    3. Re:Worth the wait.. by hkmwbz · · Score: 1
      "considering that there has *yet* to be a pirated release it seems like they may be on to something."
      You are kidding, right?

      This does nothing to stop piracy. There is already a working warez version out there, but it needed to be repacked because of a bug in the package.

      This is nothing but a lame attempt at stopping piracy which doesn't stop pirates at all.

      --
      Clever signature text goes here.
    4. Re:Worth the wait.. by kmmatthews · · Score: 1
      but considering that there has *yet* to be a pirated release it seems like they

      You're not looking hard enough.

      Maybe valve should stand up and take notice that we aren't going to accept this bullshit? All it did was lose them a sale.

      --
      feh. stuff.
    5. Re:Worth the wait.. by falser · · Score: 1

      A steam emulator was out within 8 hours of the retail release (12am PST yesterday).

    6. Re:Worth the wait.. by Anonymous Coward · · Score: 0

      considering that there has *yet* to be a pirated release

      Give it a week or two. It will happen, don't worry.
      The irony is that the pirate release will most probably be much more user-friendly than the legally purchased retail version (and the Steam-downloaded one).

    7. Re:Worth the wait.. by Anonymous Coward · · Score: 0

      I believe it was re-released on Youceff (labeled as non-nuked)

    8. Re:Worth the wait.. by Anonymous Coward · · Score: 0

      That was true for Doom 3. Disc 2 of Doom 3 for me was messed up (reading at somewhere around 70kb/sec) and I had a much easier time installing the warez version that came out Aug 1st.

  34. Not prepared?!? by hal2814 · · Score: 4, Insightful

    "It looks like even Valve wasn't quite prepared for Half Life 2's popularity."

    Funny, they were more than prepared to take the money from customers before checking to see if they had enough servers to handle the load. When their distributor was filling orders, they could've come up with a rough estimate of what they expected to sell and made sure they had enough servers. Somebody just didn't do their homework.

    1. Re:Not prepared?!? by grasshoppa · · Score: 1

      There's all sorts of wiggle room in the numbers however.

      Say my distributers come and tell me that they have taken over 10m+ orders for my game. Do I setup servers to handle that load, or do I set it up for the more reasonable estimate of around 2-5mil due to the fact that, while 10m+ copies may be sitting on the shelves, only a fraction of those will be purchased.

      Now, granted, in H2's case, it's a sizable fraction, but how many other titles sell out completely? I'm willing to bet there have been so few that you can name the last 5 off the top of your head.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    2. Re:Not prepared?!? by Anonymous Coward · · Score: 0

      Somebody just didn't do their homework.

      No, after getting it right with the first part of your post -- they were more than prepared to take the money from customers before checking to see if they had enough servers to handle the load -- you then assume this was simple oversight or incompetence. It's not.

      Valve/Steam/Whoeverthefuck simply don't care...they've got the money...that's all that matters...they know that even this bad press won't put off gamers...those who will pay for a legitimate copy will do so, no matter what...those who will pirate or crack it will do so, no matter what.

      So Valve/Steam/Whoeverthefuck grab the cash and don't waste time worrying about whether purchasers actually have an enjoyable time playing it.

    3. Re:Not prepared?!? by Anonymous Coward · · Score: 0

      Hardware is cheap. Breaking promises to customers is far more expensive.

    4. Re:Not prepared?!? by hal2814 · · Score: 1

      You would use a formula that predicts how many will be sold to consumers based on how many were sold to distributors. That formula varies based on the type of product you are selling and the type of store you are selling to. The marketing folks are pretty good at coming up with numbers based on these sales figures. These formulas are being used anyways by the distributors to gauge the success of the product so they make sure to have enough copies on-hand to prevent shortages.

    5. Re:Not prepared?!? by bskin · · Score: 1

      There's all sorts of wiggle room in the numbers however.

      Say my distributers come and tell me that they have taken over 10m+ orders for my game. Do I setup servers to handle that load, or do I set it up for the more reasonable estimate of around 2-5mil due to the fact that, while 10m+ copies may be sitting on the shelves, only a fraction of those will be purchased.

      Now, granted, in H2's case, it's a sizable fraction, but how many other titles sell out completely? I'm willing to bet there have been so few that you can name the last 5 off the top of your head.


      Actually, there are quite a number of statistical tools you can use to predict this 'wiggle room.' Companies do this all the time when they're trying to decide what inventory levels to maintain. You can calculate a 'Service Level,' which is just saying that in, say, 95% of scenerios you won't stock out.

      Now, we're talking about network traffic and not inventory, but it wouldn't be hard to translate the data. I'm amazed that Valve didn't do this. That's just bad business. Maybe their forecasting tools were just shit.

      --
      hot foreign sheep.
    6. Re:Not prepared?!? by snuf23 · · Score: 1

      They weren't even that well prepared to take the money. I bought the game through steam last night around 8pm Hawaii time. Even at a somewhat oddball hour from the mainland, the credit card processing was unable to complete. I finally got notice that it cleared about an hour and a half after placing the order.
      The nice thing was they let me start the download before the payment cleared. Of course then Steam crashed at the end of a three hour download. And Half Life 2 then wouldn't start, just crapping out at the load screen. So I had to delete and re-download.
      I here its a great game. I finally got to see the main menu screen this morning, right before I had to go to work.
      This experience was actually NO WORSE than I expected. I could have purchased early and pre-downloaded but I didn't. I could have waited until the servers calmed down but I didn't. Call it the perverse need to see how well/badly the system would work under this kind of load.

      --
      Sometimes my arms bend back.
    7. Re:Not prepared?!? by b1scuit · · Score: 1

      This might be a trollish statement, but it's just as likely that someone at Valve did do their homework and realized that noone could really return the game anyway, so it didn't matter. I held off buying HL2 because I was concerned about the activation, and I think I'll continue holding off. Like, forever.

      Shame. I was really stoked about it, too.

  35. Re:A telling statement by eMartin · · Score: 1

    I think you have this game confuesd with Halo 2.

  36. Got mine today by Remlik · · Score: 1

    I purchased mine 9am CST USA and installed it a short while later. Took a good 20 minutes for it to unlock but is now 100% offline playable.

    Note: Retail copies require the CD in the drive to play. Boo.

    --
    Apple free since 1990!
    1. Re:Got mine today by LiquidCoooled · · Score: 1

      They are REALLY making the cd purchasers suffer.

      I don't actually think the activation is the problem, since that should just be essentially a single packet.
      It will be all the people actually setting up steam accounts that they won't have ermmm accounted for.
      This makes sense in the way people are describing their experiences, you have already registered, and have essentially the same content on your machine as a CD purchasing user.

      The only difference is you already have an account, and the normal purchasers dont.

      --
      liqbase :: faster than paper
  37. I bought it from a store and was able to play, but by aardwolf204 · · Score: 4, Interesting

    I bought the game from a store yesterday. It only took 20 minutes to install off the 5 CDs, you would think they could make it on DVD. And whats with not giving us jewl cases for a $55 game? Cheap paper sleves are for Drivers, not AAA title games.
    [/rant].

    Where was I? Before it would let me play it forced me to create a steam account, something I've boycotted since Counter Strike 1.3 and has a lot to do with why I stopped playing CS. Never-the-less I created an account and waited as it tried to unlock my game. It told me that it was unable to register me, but it would let me know as soon as it was able to. I guess at this point I was "in line to register". Then it actually allowed me to play! I tried it again after disabling my network connection and it told me that it could not verify my CD key and that I could only play while I was online. I'm kinda pissed about that and hope they get that fixed soon. If the cable goes out and I cant play HL2 I'm going to be very very bored, I might even have to go outside

    From my first 20 minutes playing reaction I've got to say this game is so much more open-ended then Doom3, and though I'm a huge id fan I've got to hand it to valve, this looks like its going to be just as fun to play as HL1. I could spend an hour just throwing television sets out windows at the police on the ground.

    --
    Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
  38. Looks like... by JazMuadDib · · Score: 0, Redundant

    they should have opened the Valve a little more.

    1. Re:Looks like... by multipartmixed · · Score: 1

      Dude, in American they're called Tubes.

      --

      Do daemons dream of electric sleep()?
  39. You're in Poland? by Anonymous Coward · · Score: 0

    Just so you know, we haven't forgotten you.

  40. Re:A telling statement by Anonymous Coward · · Score: 0

    Uh, Microsoft doesn't own Valve/Steam. So...what's your point on ranting on microsoft?

    Perhaps you're confusing Half Life 2 (Valve/Steam) with Halo 2 (Bungie/Microsoft)?

  41. Precedent by Sfd · · Score: 2, Interesting

    From now on companies will think this is a ok to do and in the future all singleplayer offline games will require this yey im so happy.

    1. Re:Precedent by Anonymous Coward · · Score: 0
    2. Re:Precedent by scribblej · · Score: 1

      I'm not a game developer, but like many programmers, it's a pipe dream of mine. Since my days as a BBS sysop, I've always thought that if I distributed a game, I'd have it authenticate the clients online, single-player or no.

      I guess what I'm trying to say is that while I disapprove of nasty copy protection schemes, particularly when they inconvenience the customer, the Steam system is very much like the content distribution system I've dreamed of my whole life.

      I'm sure they'll work these temporary problems out. The overall design of the system and the benefits it provides to both the players and the developers are enormous.

      It's a benefit to me because I don't have to worry about losing my disks, or my registration code (usually the first thing I lose, since it's typically printed on the CD sleeve or case, and those are the first thing I break/lose). It's a benefit to me because I can feel good about paying my cash to the actual people responsible for making the game, and not some company that makes its profit on selling other people's dreams.

      And it's a benefit to Valve because they can get the money, they can cut out the middleman and, yes, I suppose there's some benefit in having a complete database of your clients.

  42. Primarily a problem for store purchases?!@ by Anonymous Coward · · Score: 0

    Bought on steam weeks ago, had the game all preloaded and even launched steam and unlocked the game files before I went to work (around 6:30AM EST yesterday).

    I get home around 6:30 and because the steam authentication was a mess, it took me more than 2 hours to log onto steam, get authenticated and then start playing. I've got some other minor "in game" issues, but the Steam backend was a giant mess. If they wanted to be pioneers in digital delivery and verification, they've failed in a massive way. As a legimate owner of the game I was forced to look for a steam crack so I could play something I had payed for. Absolutly ridiculous.

  43. 20-30 minutes for unlocking... by eviltypeguy · · Score: 1

    The unlocking time has nothing to do with the Steam servers from what I can tell, and everything to do with your PC. The hard drive on my system and the CPU were both doing non stop 100% usage practically for the 25 minutes I had to wait. So, I wouldn't be so quick to blame it on Steam's "overloadedness" (probably not even a real word).

    1. Re:20-30 minutes for unlocking... by pod · · Score: 1

      Uh.... my unlocking took over 1 hour, and neither my CPU nor my disk were pinned. In fact, CPU usage was so low, I was wondering whether the process was hung and if I should kill it. Then about half hour in I saw some movement, and waited a bit more. On the steam monitor I could see every few minutes a packet would stroll in. Definitely problems with 'overloadedness'.

      --
      "Hot lesbian witches! It's fucking genius!"
  44. Lack of distributed forethought by Anonymous Coward · · Score: 0

    Steam isn't very well distributed on the client side. The servers seem fine, but the client typically uses one server unless you remove some file so it asks a master where to go next. There is some automated distribution, but it isn't done right, at all.

  45. patches and hacks by karmafeed · · Score: 1

    For those that say that using steam to unlock the game will encourage people to hack it or try to find a patch, I pose this question: For those who get the patch, how will they get it? I assume that they would be using an Internet connection to get it. It looks to me like most people who go looking for a crack of some sort, are the same people who will try to pirate the game.

    1. Re:patches and hacks by Anonymous Coward · · Score: 0

      Except if you, you know, read the headline of the article, which is that the Steam servers are totally insufficient to handle legitimate requests. Are were you just trolling?

  46. Re:A telling statement by Anonymous Coward · · Score: 0

    umm WTF are you talking about?
    To me it sounds like you think this is about halo2 thus MS. Unless theres something going on about halo not being playable after purchase?

    This is about halflife 2, made by valve, no relation with MS other then the xbox port underway.

  47. Ah yes... by brotherscrim · · Score: 1

    Behold the brave new world of online product activation.

    Sure, you may find yourself increasingly inconvenienced, but rest assured: the company who sold you the product that doesn't work has ensured that your problems don't cut into their profits. Problems caused by their attempts to protect their profits. Attempts that surely have already been invalidated by those who bother to look around for alternatives. Alternatives that the company percieves as a threat to their profits...

  48. WE HEED TEH PRESIDENT!!! by Anonymous Coward · · Score: 0

    He told us not to forget about Poland. We listened.

  49. On the grand scheme of things... by HohlerMann · · Score: 2, Insightful

    Half-Life 2 is just a game. This attitude of "gotta have it right this second" doesn't make a lot of sense to me. It's not like people are throwing their money into a pit and never seeing results, it just takes a few extra minutes, hours, or days even. Come on, go outside, smoke a cigarette, pet a cat, read a book, reload slashdot, eat a sandwich, hit on a girl (or a guy) (or both). The servers will eventually be up and running, and you'll be able to unlock the secrets of the Combine in no time flat.

    In case you're wondering, I pre-ordered it over Steam and it unlocked without any issues at 3 AM PST, three hours after the unlocking began. I still couldn't play it until after I got home from work and did the dishes and scooped the cat's litter... :-)

    1. Re:On the grand scheme of things... by Anonymous Coward · · Score: 0

      "I had no problems unlocking it, I don't see why the people who can't unlock it are annoyed by it."

      That's basically your point, paraphrased in a concise manner. And it's idiotic.

    2. Re:On the grand scheme of things... by HohlerMann · · Score: 1

      No, my point is that it was unlocked but I still couldn't play it for a good 15 hours.

    3. Re:On the grand scheme of things... by lazy_playboy · · Score: 1

      But you weren't forced not to play apart from the factors under your control. Any normal person would have chucked the dishes in the bin and shot the cat. It's a different matter when the only reason you're waiting is because the guys you bought the game from have messed up.

    4. Re:On the grand scheme of things... by Anonymous Coward · · Score: 0

      > Half-Life 2 is just a game. (...) hit on a girl (or a guy) (or both)

      I am gay too!

    5. Re:On the grand scheme of things... by parliboy · · Score: 1

      I'm not part of the HL2 rush (I no longer buy new games until after the first price drop & patch release), but I can still appreciate the consumer's perspecive.

      It's not simply that they can't play the game "right now", but that it's a further erosion in the viewpoint of product ownership versus product licensing. If we were to "own" a copy of HL2, these restrictions would be illegal. Instead, this is just another condition of usage.

      This is compounded by the fact that they feel a tacit violation of trust in the "service" that is required by Valve to play the game. Valve overbooked themselves, and given the number of times we've seen launch day jitters from countless projects, this was not only anticipated, but expected. Valve chose a course of action that they knew would cause bottlenecks, bottlenecks that wouldn't exist if we owned the product instead of licensed it. And so the implied trust is violated.

      When a software company violates your trust, you scream, you curse, and you vow not to do business with them again. A few of the posters really won't. Some more of them will begin to pirate the releases of this particular company, either as trial, or permanantly. And the rest will forget their bitching and buy HL3.

      --
      "You're never ready, just less unprepared."
    6. Re:On the grand scheme of things... by TiggsPanther · · Score: 1
      This attitude of "gotta have it right this second" doesn't make a lot of sense to me.

      It does to me - at least for those who've spent money on a CD that won't do what they paid for without jumping through extra hoops. I have no interest in HL2 anyway, but I certainly do not believe that compulsary activation for single-player mode is in any way good or justifiable.

      Once you've bought the CD/DVD from the shop it should be as simple as...

      1. Run installation program
      2. Go grab a drink whilst files copy
      3. Run game.
      With no other steps necessary - except maybe downloading subsequent patches. But not downloading key components purposefully excluded from the purchased CD. And not sitting in a queue of several thousand other people at the same time who all simply want to play what they've paid to play.

      It's getting like the game publishers don't get why people choose certain options at install-time.
      "Full Install" - If people wanted to have to put any CD in the drive they'd not have chosen the Full Install now, would they? But no, games publishers allow us to copy all files onto the local machine, then force us to still run from the CD - or download a crack from those "pirates" who these obstacles were supposed to stop.

      But the simple fact remains that people buy games to play. And making people wait to download or authenticate when they've purchased a bosed product is simply not on.

      --
      Tiggs
      "120 chars should be enough for everyone..."
  50. My experience by addie · · Score: 1

    I pre-loaded the game last month, to avoid the rush that *everyone* knew was going to happen. It's not a secret this is one of the biggest games ever. Anyone who expected this to run perfectly smoothly (gamers and publishers alike) were fooling themselves. All in all, I think it's gone well. At least, for me...

    I wasn't able to connect to steam for about 3 hours last night (release day) but once I could connect, I was up and ready to play in 10 minutes.

    I realize that people have trouble with the mandatory online registration, and all that. But personally I've found Steam to be a very useful, stable, and innovative service. It also means more money in the hands of the developers and less to the distributors. For those of you that still can't play HL2, relax... You will be able to soon enough, and the wait is well worth it.

  51. No, that would have been by PigeonGB · · Score: 1

    good for their customers, and judging from the horrible customer service I got from them when I emailed them months ago, I can see that this is in keeping with their apparent business plan.

    --
    I have 3656.9 Bogomips. How many Bogomips do you have?
    1. Re:No, that would have been by Anonymous Coward · · Score: 0

      I would give you horrible customer service too if you emailed me whining like a little bitch (much like you are now). Boo fucking hoo, it's a game, Valve is working to fix the problem, get over it.

  52. How to treat your customers... by hkmwbz · · Score: 5, Insightful
    From the moment I heard that even single player would require online activation, I knew it would be a punch in the face of those who actually pay for the game. There are many reasons why this could lead to problems, such as proxies/firewalls, and what happens in many years when you want to take a trip down memory lane? Will the activation servers still be up then?

    And now it is even clearer that this is nothing but an insult to those who actually buy games instead of pirating them. Who are inconvenienced by this? Certainly not pirates. They download a cracked version anyway. This is apparently supposed to prevent piracy, but it obviously fails miserably!

    No, the real losers here, again, are customers who actually paid for the game. They are the ones who need to connect to the Internet to activate the game. They are the ones who have been stuck all day, unable to activate the game, even for single player!

    I held off buying Half-Life 2 exactly because of this online activation nonsense, and I was right in doing so. I hope to play the game, but I am very hesitant to give my money to a company like Valve, a company which lies to and deceives its customers, and adds hurdles that do nothing but inconvenience them, while pirates are completely unaffected.

    If I sound like a troll, it's because I am extremely disappointed, and I am angry at Valve for being so stupid as to think that they can prevent piracy by forcing their customers to jump through hoops. I am angry because this is the way the industry is headed, and I don't like it.

    Now games have started trying to decide for you which software to have installed (Doom 3 vs. various CD image programs), and they want you to activate it online, even for single-player... This is how the PC gaming industry will ultimately kill itself. By basically punching its customers in the face, while pirates remain unaffected.

    --
    Clever signature text goes here.
    1. Re:How to treat your customers... by Tirinal · · Score: 1

      Out of curiosity, has Valve even stated that this was a move to try and prevent piracy? It seems at first glance to be more of an effort to bypass the necessity of a publisher (Vivendi and Valve did not have the best of relations last I checked) and of broadening your customer base by not limiting people in isolated areas to preorders that may or may not arrive on time.

      --
      ~Tirinal
    2. Re:How to treat your customers... by elmegil · · Score: 1

      Now if only you'd invest that much energy and anger into something that really mattered!

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    3. Re:How to treat your customers... by hkmwbz · · Score: 1
      This matters. It's part of a pattern - corporations and their attitude towards customers. We are evil, we don't know our own good. We need to be whipped around, or we'll steal. Corporations want to control us, they want to limit our freedom, either by lobbying for citizen-hostile laws, or by doing things like trying to decide on what kind of software the customer is allowed to install, or forcing the customer to jump through hoops to be able to use the product he or she just bought.

      DMCA, for example? This is a serious problem. This is yet another step towards even more corporate control. We are worth nothing to them as individuals. Only as good sheep are we worth anything. We only exist to serve corporations. Or that's the way they'd like it to be anyway.

      Recommended reading: Gangs of America - a historical view on corporations and their rise to power.

      --
      Clever signature text goes here.
    4. Re:How to treat your customers... by Like2Byte · · Score: 1

      Tell me about it! I didn't know that I had to activate Half-Life 2 to install it via an online medium when I purchased. I guess I should have payed more attention to the specification on the box that says, "Internet Connection Required." I simply glossed over those words after I saw my PC could handle the game easily.

      What ticks me off is this: My parents lost thier install CD for thier 56k connection so I'm using ICS in order to complete the install. Except we all know that ICS sucks.

      During my first attempt last night to get ICS up and running on my mothers computer, I couldn't find my twisted-pair CAT-5 cable. So I tried a few others I *suspected* were - they weren't. I give up for the night.

      Next morning, I locate the cable but have a few errends to run before I can attempt it again. yadda yadda yadda, I get ICS up.

      Two hours to get ICS up (total) + HL2 install time = more time than I wanted to spend. Then I read about possible delays activating steam = (I'm sure) *Severe Frustration!*

      If Valve wants to continue down this road they're going to experience what Intuit experienced with P/O'd customers not buying thier crap.

    5. Re:How to treat your customers... by Cyclone_TBW · · Score: 0

      Ok, back to playing Counter Strike. Move along, nothing to see here.

      --






      Click HERE
    6. Re:How to treat your customers... by Gudlyf · · Score: 1
      "I am very hesitant to give my money to a company like Valve, a company which lies to and deceives its customers..."

      I'll give you the inconvenience argument, but when the hell did Valve lie and deceive customers? Hell they even came clean with us all and told us how the HL2 source was stolen. If anything, I'd want to cover that gaping a-hole of an embarassment with a truckload of bullshite.

      You're making Value out to be some kind of evil monster of the gaming world -- a title best deserved for others, IMO.

      --
      Trolls lurk everywhere. Mod them down.
    7. Re:How to treat your customers... by Anonymous Coward · · Score: 0
      There's really only one good reason to buy games as soon as they come out: so you aren't behind in multiplayer.

      I'm about a year out of phase because I held off on upgrading my computer maybe three years ago and now I'm picking up games with expansion packs for about half the cost of the initial game. About as patched as they're going to get, with enough hindsight to cut through the hype leading up to release and decent free walkthroughs available when necessary.

      This copy protection shit is another good reason to wait and see how well a game is received before buying a copy (why people preorder is beyond me.) I was thinking about buying this one off the rack immediately because I really dug the first one but I'm not going to bother now that I know it's just going to be a hassle.

    8. Re:How to treat your customers... by RPI+Geek · · Score: 1

      ...and what happens in many years when you want to take a trip down memory lane? Will the activation servers still be up then

      I very much agree with you because this past spring when I started getting excited about HL2 (and when I bought a new (working!) computer, I installed Half-Life again. I actually BOUGHT Half-Life when it came out and I installed the downloadable (free) CS, so I'm not one of the pirates - just a customer who really liked the game. It worked fine, I put on my old CS 1.5 patch and HL 1.1.09 (I think... whatever the latest one was in mid-'03). I played CS for about a week before getting notifications about WON shutdown.

      I never wanted to play CS 1.6 because everyone I knew played 1.5, but when it all switched over to Steam, I figured I'd live with it. I fired up my computer anyways and tried playing CS, but it told me the game would no longer work - alright, fine.

      Immediately I didn't like Steam's TOS, but I wanted to play CS and I missed the part about single-player Half-Life not working without an internet connection. So I installed Steam and CS 1.6 (which I quickly found out that I hate) over a cable modem, so luckily it didn't take very long to update. I restarted my system and tried playing regular old Half-Life again, and suddenly I couldn't do it unless I was on the internet. I got really pissed off when I got the urge to play it again when my internet connection went down. I was holding the damned disk in my hand, and I couldn't play the game! I got even more angry when I realized that once I head back to school I'm going to be sharing a single cable connection with 20 other people, so downloading the mandatory patches will be incredibly slow and it'll be a burden on everybody in the house!

      Now, I don't want to go find a patch to play HL1 because I don't want to risk my Steam account getting permanently f***ed if they find out I've been using it, but I don't have another computer to install my original Half-Life on and wiping out Steam is out of the question because then HL2 won't work.

      Way to completely fuck over your customers, Valve. You had a great product before Steam gored it to pieces and I hope that HL2 is REALLY DAMN GOOD, because it's going to take a fucking miracle to make me buy your next product. Believe me when I say that if I hadn't gotten my copy of HL2 at such a good discount I wouldn't have bought it at all, and it's ALL due to this Steam bullshit.

      --

      - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
    9. Re:How to treat your customers... by DoctorMO · · Score: 1

      The Games industry is just one of the big media industies heading into a monotythic buisness style , alienating their customers for fear of not showing the board of directors some wizz bang to prevent copy right. Remember DVD encryption? Remember Protected CD's? Alot of the games companies can't afford to make games any more, that why you have people like EA, who don't make games but 'ipm'. It's all about making you the customer pay for nothing, thats the ultimate goal, they have wet dreams about making films, games and music (even books) pay per view and never even think about asking the consumer who pays for their new linin. $55 for HL2? wow thats cheep, we pay $90 for it here (UK), all media is like that, part from books. very expensive. ironic because the UK makes more games per pop head than anyone.

    10. Re:How to treat your customers... by NeonRonin · · Score: 1

      Pay to play...it's the wave of the future.

      --
      -- NeonRonin
    11. Re:How to treat your customers... by Aardpig · · Score: 1

      And how is any of this Valve's fault?

      --
      Tubal-Cain smokes the white owl.
    12. Re:How to treat your customers... by hkmwbz · · Score: 1

      They are bypassing the publisher with Steam. I don't see how activating the boxed version is relevant, really.

      --
      Clever signature text goes here.
    13. Re:How to treat your customers... by delus10n0 · · Score: 1

      Your post is a bit troll-ish.

      You can have Half-Life v1.xxx whatever installed, and also have Steam installed. It isn't like Steam uninstalls it..

      Also, Steam has an off-line mode, for LAN parties/etc., which allows you to run fully cached (read: downloaded/installed) games without having an internet connection.

      Regarding downloading over your cablemodem-- you're sharing it with "20" people, yet bitching about just Steam running slow? Pretty much anything's going to be slow when you're sharing your cablemodem with 20 other people, much less college students.

      --
      Not All Who Wander Are Lost
    14. Re:How to treat your customers... by hkmwbz · · Score: 1

      It's Valve's fault because they require online activation for single-player, which is completely unnecessary, and as proven, a nuisance to people who pay for the game. Pirates remain unaffected.

      --
      Clever signature text goes here.
    15. Re:How to treat your customers... by hkmwbz · · Score: 2, Insightful

      When did Valve lie? When it was supposed to be out at a certain date. When they said it was complete, but the leaked version showed that it wasn't (the releaser even taunted them for it). When they said that the E3 demo was the actual game. It wasn't. The "AI" was pre-recorded.

      --
      Clever signature text goes here.
    16. Re:How to treat your customers... by RPI+Geek · · Score: 1

      You can have Half-Life v1.xxx whatever installed, and also have Steam installed. It isn't like Steam uninstalls it.

      It uninstalled it for me. My original Half-Life directory is now all but empty.

      Also, Steam has an off-line mode, for LAN parties/etc., which allows you to run fully cached (read: downloaded/installed) games without having an internet connection.

      AFAIK you can't restart your computer in between activating it and playing it. I never tried doing it and it's certainly not obvious to me how to do it.

      Regarding downloading over your cablemodem-- you're sharing it with "20" people, yet bitching about just Steam running slow? Pretty much anything's going to be slow when you're sharing your cablemodem with 20 other people, much less college students.

      Sorry if I wasn't clear. I've never used Steam while sharing my connection that way. I go to school in upstate NY and I'm living in Connecticut temporarily: I'm talking about when I get back to school it's GOING to be bad, because the updates are mandatory. I won't be able to play the single-player version (which is all I'll be able to do while sharing the connection) without verifying over Steam, whether it's HL1 or HL2. In terms of HL1, it is NOT acceptable to change the minimum requirements 5 years after the game came out so that the person needs to 1) upgrade their connection, or 2) wait for the big-ass download.

      I wasn't exaggerating about the number 20: I live in a fraternity house at school. It's really closer to 30 computers / X-Boxes and 20 people, there was no need to to put the 20 in quotes.

      --

      - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
    17. Re:How to treat your customers... by Like2Byte · · Score: 1

      Oh, yeah. I got so caught up in my rant that I forgot to make a point.

      The point is, I'm still downloading Steam updates on the 'Product Registration wizard" screen, it's at 80% and I've downloaded 14Meg of crap for Steam (at 80%) to support their online registration/activation scheme. That's a 14 meg file from a measly 56k connection. Yeah, this is real exciting, isnt' it?

      What did we users do to deserve this?

    18. Re:How to treat your customers... by Rico_Suave · · Score: 1

      Wow - if being able to play a great game the moment it was released (as I was, on 56K no less) makes me a "real loser", then I've seriously underestimated the benefits of being a "loser"

    19. Re:How to treat your customers... by Anonymous Coward · · Score: 0

      You make it sound like they have some obligation to be truthful with you and to get their products out on time. They don't. They can lie all they want during the making of the game. So long as the final version doesn't have pre-recorded AI and comes complete, then that's all that matters. All they need to do is put the game out there and you suckers will all go and buy it. They know it. You know it.

    20. Re:How to treat your customers... by hkmwbz · · Score: 1
      So they lied. You said it yourself.

      And I haven't bought the game, actually. After this, I am very hesitant to support Valve with my money. If I'm going to play HL2, I might just download the cracked version for free.

      --
      Clever signature text goes here.
    21. Re:How to treat your customers... by hkmwbz · · Score: 1
      Lucky you.

      Your success does not negate the fact that Valve has insulted its customers with this totally unnecessary activation nonsense for single-player.

      They spent time and money developing this, and it does nothing but bother actual customers. Wasted money. Your money.

      Next time, read my post, OK?

      --
      Clever signature text goes here.
    22. Re:How to treat your customers... by horza · · Score: 1

      I agree. I've been waiting months for Half Life 2, been researching the graphics card I'm going to get just for the game, but I'm now not going to buy it for a while. I've lost count of the number of times I've been locked out of CS through steam, sometimes for days at a time. I'll wait until a backlash makes them take out the online activation or until there is a reliable crack circulating around allowing me to access the game *when* I buy it.

      One of the reasons Half Life took off was because you could install a friends copy on your machine to play multi-player (one key worked for two people on Internet or four people on a LAN). Once you were hooked you went out and bought a copy. I've bought two but I still use a friend's key as I've lost the CD cases (why don't they print the key on the CD?? I've got several hundred CDs back home and the empty cases get lost after the CD goes into the album. Before I think to write the key on with a marker pen :-(...).

      Phillip.

    23. Re:How to treat your customers... by Rico_Suave · · Score: 1

      And your failure does not negate the fact that most people could give a shit whether or not you feel insulted.

  53. should of used passport by Anonymous Coward · · Score: 0

    then the bitch meter would be off teh charts. Quit whining it is not like steam has a bunch of hacks working there. Shit happens.

  54. Speculation:Not just demand, they are being DOS'ed by IvyMike · · Score: 1

    If I were an evil hacker, and I wanted a shot a notoriety, what better way than to delay the release of the most anticipated video game ever? I would not be surprised if someone, somewhere, is attempting a denial-of-service attack on their servers.

    Given all the hatred for Steam that a lot of people seem to have, I was suprised nobody tried to take the system down the day it shipped. (I too was gleefully playing HL2 at 12:15 the night it was released!)

  55. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    "Cheap paper sleves are for Drivers, not AAA title games."

    Complaining AFTER you BOUGHT the thing does nothing.
    Finding out that this game requires activation ensures I won't be buying it as an impulse item.

  56. Clearly, by Jucius+Maximus · · Score: 5, Funny
    this system is just a whole lot of hot air.

    (Disclaimer: I am quite aware that steam is technically H2O (gaseous) and air is actually a mixture of gasses. Please do not let scientific accuracy interfere with the intended humourous value of the preceding comment.)

    1. Re:Clearly, by paranode · · Score: 1
      Please do not let scientific accuracy interfere with the intended humourous value of the preceding comment.

      Thanks to this disclaimer nobody had to! ;)

    2. Re:Clearly, by Ice_Balrog · · Score: 1

      Actually, what people call steam is liquid H2O. We can't usually see water vapor, but usually when we cause water to become water vapor it hits cold air which causes tiny droplets to form. Those droplets are what we see.

      (Disclaimer: If we can have grammar nazies, why not science nazis?)

      --
      #include "sig.h"
    3. Re:Clearly, by Anonymous Coward · · Score: 0

      My first Troll:

      Does it *have* to be H20 to be considered steam? i think many liquids can be steamified(tm)?

    4. Re:Clearly, by jpsst34 · · Score: 1

      Yeah. That was the... nevermind.

      I like milk.

      --
      How are you going to keep them down on the farm once they've seen Karl Hungus?
    5. Re:Clearly, by lsmeg · · Score: 1
      (Disclaimer: I am quite aware that steam is technically H2O (gaseous) and air is actually a mixture of gasses. Please do not let scientific accuracy interfere with the intended humourous value of the preceding comment.)

      Score:-1, Excessive ass-covering

      --
      It's OK! I'm a limo driver!
    6. Re:Clearly, by Anonymous Coward · · Score: 0

      What people call "steam" is liquid H2O, in small droplets.

      What steam actually is is water vapor, which is invisible.

    7. Re:Clearly, by mr_snarf · · Score: 1

      Actually, vapor is a mixture of a gas in equilibrium with some liquid...

      --
      printf("Goodbye cruel world!\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b");
    8. Re:Clearly, by Jucius+Maximus · · Score: 1
      "(Disclaimer: If we can have grammar nazies, why not science nazis?)"

      Technically I'm both, so you receive no hard feelings from me. ;)

  57. Where's FARK.com?? by Anonymous Coward · · Score: 0

    Way OT, but does anyone know why FARK has dropped off the face of the earth?

  58. I rank this as -1 Overrated.... by Anonymous Coward · · Score: 0

    because I bought half-life 2 yesterday and I had absolutely NO problems getting to play it. It *did* say that registration servers were overloaded, but it still let me play.

    I dont see what the problem is. Even with the servers overloaded I didnt have any problems getting in the game.

  59. ATI Free HL2 Bundle by Anonymous Coward · · Score: 0

    I purchased a ATI Radeon 9600XT almost a year ago for ~$200 and it came with a free coupon for Half-Life2. When I heard the game came out lastnight I went online and using the coupon (containing my cd code) I downloaded Steam and entered the registration information. I was initially anxious as the "Processing Registration" screen appeared to time out (the progress bar slowly filled up).

    When it "timed out" it told me that my ATI bundle registration could not be processed because the servers were busy, but I would be able to play the game until it did process. So I began the painfully slow download of the game at that time. Overnight I was emailed my registration confirmation that told me my reg info was accepted.

    In short: no problems here after they gave me a temporary time to download while my reg. processed

  60. Registration not so bad by smiley2billion · · Score: 1

    While I don't think the whole idea of having to register a game to be able to play it (cuts down piracy.. for a while, at least) is bad maybe they should make it something like Windows XP's activation? Whereas, you can play the game right away, but at some point you have to register or the game will stop playing. Sounds a lot like the model for shareware, except that you've already paid for the game, of course.

    BTW, I was playing within 20 mins of the release. Sucks to be the people who have to wait forever.

    1. Re:Registration not so bad by darkwing_bmf · · Score: 1
      While I don't think the whole idea of having to register a game to be able to play it (cuts down piracy.. for a while, at least) is bad maybe they should make it something like Windows XP's activation?

      I like this idea. It would stagger the registrations so they don't all happen at the same time and, if they did it like Microsoft, it would allow registeration over the phone for those that don't have an Internet connection.

  61. I wonder if Microsoft are takeing notes?? by tonywestonuk · · Score: 1

    Every time a very popular producy arrives on the scene (XP, Half Life, etc) , it appears that it gets more and more annoyance-ware such as online-activation included with it. If people buying this game put up, and shut up, I bet we will be looking forward to M$ pulling the same stunt with Longhorn, and scrapping the 60 day (or whatever) grace we currently get with XP .

    Tony
    Worlds Fastest Java GUI. iMessage

  62. My experience with Steam....full of hot air! by spankus · · Score: 2, Insightful
    I guess my experience has been one of incredible frustration with this entire process.

    The requirements on the box say Internet connection required and I have no problem with that.
    Unfortunately, my internet connection behind a (non configurable) firewall will not work with Steam.
    They did not tell me that before I bought the stupid game, and now that I've opened it and cannot return it, I'm screwed!

    I have no problem with authentication, but please give me some other method of authentication other than a program that will not work behind a firewall!

    I hope I'm the minority, but don't plan on me buying anything else from these guys.

    1. Re:My experience with Steam....full of hot air! by Anonymous Coward · · Score: 0

      The requirements on the box say Internet connection required and I have no problem with that.
      Unfortunately, my internet connection behind a (non configurable) firewall will not work with Steam.
      They did not tell me that before I bought the stupid game, and now that I've opened it and cannot return it, I'm screwed!


      What did you expect a valve representative to come to your home, turn on your computer and say "oh, well you have this specific firewall running that blocks these specific ports so you can't use the game, sorry"?? Even then you would probably end up bitching about steam's incompatability issues with your specific machine.

      Shut up and stop whining like a paranoid little bitch. Computers do not always run applications flawlessly. You've used Windows, you know this, suck it up and deal with it. They will get around to releasing a fix at which time you will experience the "wow" factor of HL2 like the rest of us who weren't dumb enough to buy the game in the stores.

    2. Re:My experience with Steam....full of hot air! by Anonymous Coward · · Score: 0

      With this problem, you should be able to return the game. Retail stores don't like to do it, but if you're persistent (and never rude) you'll be able to return it.

  63. My registration may or not go through? by Anonymous Coward · · Score: 0

    That's okay, I paid with a check that may or may not clear.

  64. Re:I bought it from a store and was able to play, by computechnica · · Score: 4, Insightful

    The deluxe version with HL2 t-shirt, HL 1:Source, and CounterStrike: Source came on DVD. I preordered a month ago and recived it yesterday.

    IT ROCKS!!!!!!!!!

  65. There's a quicker, easier (and cheaper!) way... by Anonymous Coward · · Score: 0

    http://www.thepiratebay.org/td.php?id=3252324

  66. hm by mogrify · · Score: 3, Funny

    I heard their brand new fiber line was cut by a falling minivan full of screaming children.

    --
    perl -e 'foreach(values %SIG){$_="IGNORE";}while(){}'
  67. Nice going, Valve by SpecBear · · Score: 2, Insightful

    I was wary about Half Life 2's mandatory activation before this. My initial concern was what would happen if I want to load this game up again five years from now to play it again on a new PC? Will Valve be available to activate it? Apparently I was being too optimistic. Now I have to worry about whether I'll be able to activate it on the day that I buy it.

    The whole thing struck me as very silly. If I'm playing online, then I don't have a problem with providing them a CD-key to connect to their server. But if I'm offline, why the hell should I have to register with them? I recently moved and my DSL isn't active yet, so I can't play this game. That's just silly.

    My (horribly biased) suggestion: Valve should admit they screwed up, and release a patch that activated the game usnig a regular old CD key. If this doesn't get straightened out soon, they may be hearing the phrase "class action" a lot.

    1. Re:Nice going, Valve by Robmonster · · Score: 1

      I'm sure that Valve have though about what to do if they ever decide to take their activation servers offline.

      After all, if around 50 /. posters (so far) have thought of it you can be sure the people working at Valve have.

      My (horribly simplified) suggestion:- Some form of patch released at the time that disables the need to contact an activation server.

      Its odd, you dont see this kind of criticism levied at other companies whose games require server authentication. Ut2004 for example validates your CD key against their central database when you play online.

      "Ah, but HL2 is a single player game" I hear you say! Granted, but Ut2004 might as well be online only since the singleplayer is so weak. Therefore if the online play gets crippled in the future it will make the game unplayable. Where were all the complaints about Epic and their tyranical methods?

      --
      I have no sig yet I must scream.
    2. Re:Nice going, Valve by Anonymous Coward · · Score: 0

      My (horribly biased) suggestion: Valve should admit they screwed up, and release a patch that activated the game usnig a regular old CD key. If this doesn't get straightened out soon, they may be hearing the phrase "class action" a lot.

      So, the person who can't get on Steam's servers to register the game will instead go to Steam's website and download the patch? Uh, not likely.

      Yeah there were problems, but overall STEAM will be seen as a success. Yeah it sucked last night but I'd be surprised people from here on out have problems.

    3. Re:Nice going, Valve by mrchaotica · · Score: 1
      I'm sure that Valve have though about what to do if they ever decide to take their activation servers offline.
      Oh, I'm sure they've thought about what to do, but what makes you think they would do something good for their customers?

      I can imagine them being bought out or going bankrupt or something and saying "we don't feel like paying somebody to make a patch, or in fact we just feel like being bastards, so here's a big FUCK YOU! Have a nice time never being able to play again."

      There's absolutely nothing stopping them from doing that, regardless of how nice you might think their employees are.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Nice going, Valve by Robmonster · · Score: 1

      I'm sensing you are a glass-half-empty type of person.....

      --
      I have no sig yet I must scream.
    5. Re:Nice going, Valve by mrchaotica · · Score: 1

      As they say, if you expect the worst, you'll never be disappointed!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  68. Fucking Retarded by slaker · · Score: 2, Insightful

    I really, REALLY don't care about CS:Source or any of the weeny online games that have been made with Half-Life, but I remember playing and enjoying the STORY of the first version.

    And I can break out my install CD, install it and play it whenever I'd like, no internet required. Same thing with the game I play most often, Master of Magic, which is so old I don't even think there are any remaining fan pages online.

    I'd like to play Halflife 2, but as long as it's associated with all that online registration and updating bullshit there's no way I'm going to bother with it. Basically, I want to buy a game and own it, not buy a game and install it and let it download 2GB of crap I don't want or need... but only as long as Valve keeps the serial validation servers running.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    1. Re:Fucking Retarded by Boarder2 · · Score: 1

      Your loss. Apparently there's many many many more people willing to do so.

  69. Re:I bought it from a store and was able to play, by ThePepe · · Score: 1

    They do... http://www.gamestop.com/product.asp?product_id=645 921&Section=CUSTREVIEWS

  70. Installing the Install. by Starluck · · Score: 1, Flamebait

    I knew beforehand the tribulations involved with loading the game but I wasnt quite prepared for the amount of time it took to get my game running. Just for some perspective I'm running a Gigabyte P4 Titan at 3.0ghz 512 of ram and an ATI9600 256mb grfx card.
    My system is fairly new and I have not experienced any problems in any of the new games Far Cry/Doom 3/UT24k/Tribes Vengence etc....

    I opened the HL2 box to find 5cds... Why we can't get games on DVD in the most civilised place on this earth is totally beyond me.

    -It took about 25 minutes to run through installing all the discs. The first one includes all the Steam(B.S!!) and Counter Strike Source.

    -Getting to the irritation..... After the game was all installed and registered including steam which has found an unhappy Home in my SysTray(Dammmnit!!! I hate apps that feel they should be granted a place in my systray!!!) I thought I was all ready to enjoy the much anticipated HL2... Oh how wrong I was... I was in four another half an hour of FARKN STEAM. I tried double clicking on the shortcut to HL2 and Im greeted with an HL2 spash screen giving me about 6 options of things I can do from this point, the first one being PLAY HALF LIFE (ummmm why I bought the freakn game right) So I click that thinking that I would be launced into the game.... NO!!!! Steam decided to wake from its hibernation only to prompt me with "SERVERS ARE OVERLOADED, TRY AGAIN LATER" Well piseed as I am at this point I shut down the splash screen and try launcg the game from the Steam app in the SYS tray, now that got me to where I needed to be.... But wait I was in for another 30min of Steam verifying and actually UNLOCKING my game.... I cannot begin to explain to you how utterly annoyed I was. I mean why even bother designing a HL2 splash screen if it worthless and you have to go through steam anyway! Well the whole thing was a mess and an hour+ after openening the Box I was playing... And man its a beautiful game in every aspect, my only complaints are slow load times, and STEAM!!!!!!!!! I will never play/buy another game that has anything to do with STEAM or the annoyance and complications behind the process. The entire process just seemed entirely riduculous and unneeded.

    1. Re:Installing the Install. by Anonymous Coward · · Score: 0

      thanks for letting me know about your experience. After hearing your story, I wont be buying the game. I just dont want to be bothered with that BS to play a game.

      I'm buying less and less games these days because I simply cant be bothred to jump through hoops to play them. It's supposed to be fun right?

    2. Re:Installing the Install. by Anonymous Coward · · Score: 0

      You're lucky you also decided to install CS Source... unchecking it would have unceremoniously ended your install halfway through CD 4. I shit you not. I bet that would have just made your day!

  71. Re:A telling statement by Anonymous Coward · · Score: 0

    To previous replies: YHBT. YHL. HAND.

  72. Re:A telling statement by Flunitrazepam · · Score: 1

    They are in the sense that I can't afford the hardware to RUN either of them..

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  73. Steam reminds me of... by Snipet · · Score: 0, Offtopic
    ...that Peter Gabriel video....

    Sledgehammer.

    --
    The internet makes me stupid.
  74. Crack... by Anonymous Coward · · Score: 0

    Gee, why didn't the blurb mentioned the fact that a workaround was made a mere 2 hours after release.

    Nice job Valve. More useless copy protection to annoy the crap out of your users.

  75. I had a store copy and had no problems... by Jimmy+The+Leper · · Score: 1

    I bough my copy of Half-Life 2 in a store on my lunch break on tuesday and had no problems running it that night. Playing it from steam only took about 3 minutes (but it only unlocked half-life 2, not any other options because the server was overloaded).

    It even ran great on my radeon 8500 (with pixel shaders on). The only problem is the rather frequent crashing that happens. It was worst in the first level, but still persists.

    Maybe this is a problem with letting reviewers look at advance copies. They might think that any stability issues will be worked out by release, so don't mention them (or have signed an NDA to get their hands on an advanced copy...). I don't think it deserced 98% from PC gamer. However, if it was stable it certainly would.

    Still worth every penny, and I'm addicted despite having to restart my computer every 10 minutes in the first level

    --
    -You're only as clean as your towel.
    1. Re:I had a store copy and had no problems... by Greg01851 · · Score: 1

      I had Steam installed for the past 2 weeks, paid for 'silver' on 11/15/04, and about 7am on release day I was able to play within 2 minutes of selecting 'play game - Halflife 2'. As of noon today I had just finished the Ravenwood chapter... love the game so far.

      I think this whole scenario is like many human endevors.... you hear all the complaints, and few of the compliments. I'm sure there were many more people who had no problems (after release date/time) than there were people WITH problems.

      This says so much about how people dont have much of a perspective on life nowadays. Its a GAME folks, not your life.

  76. Re:I bought it from a store and was able to play, by aliens · · Score: 1

    OK, if you don't want to have your internet connection on, or lose it you can still play. If you start Steam without an internet connection it will ask you to start in Offline mode. And you're good to go. No need to be connected. I don't know why they didn't make this more clear.

    --
    -- taking over the world, we are.
  77. return it by Sparr0 · · Score: 1

    return the game, tell them it didnt work. of course, youll buy it again pretty quickly, but its an excellent opportunity to give the 'no refunds on opened software' policy a swift kick in the behind.

    1. Re:return it by Creepy+Crawler · · Score: 1

      And if the store STILL refuses to give money back, call your credit card (you DID pay with CC, right) and say they will NOT accept a refund on non-working merchandise.

      Chargeback the fuckers.

      --
  78. My thoughts by Anonymous Coward · · Score: 0

    Deal with it. I have three exams this week and I had one this morning, yet i still tried to activate, sure it took an hour or so on CMU's insane connection but whatever it's done now, I've played and i'm glad. it's with no comparison the best game ever to have been released.

  79. Re:I bought it from a store and was able to play, by zx75 · · Score: 1

    "And whats with not giving us jewl cases for a $55 game? Cheap paper sleves are for Drivers, not AAA title games."

    Oh man, I was bitching about this last night! Thankfully I can blame Vivendi for it though, and after playing for a number of hours last night, despite the opening day glitches Valve is still in my good books. (I wasn't one of those people who was hanging on Sept 30 2003 release date... I try to avoid getting excited about a game until the official 'Gone Gold' announcement arrives)

    --
    This is not a sig.
  80. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  81. Don't Buy It, Stupid by the_mad_poster · · Score: 5, Insightful

    And every geek on here that screams and moans and whines about Microsoft activation ran out and bought the damn game the minute it was on the shelf, I'm sure.

    Slashdotters: Walking the Walk and Mumbling the Talk since 1997.

    --
    Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    1. Re:Don't Buy It, Stupid by miu · · Score: 1
      My dog has coughed up things more insightful than that comment. Not everyone who complains about these ridiculous copy protection schemes is willing to waste money supporting them, I'd be willing to bet only a rabid minority of people who actually understand the issues are willing to put up with this crap, the majority of people buying this game were not aware that they were paying Valve to spit at them.

      I remember how inconvenient the copy protection for HL1 was (at initial release) and guess what - having been burnt once I was smart enough to hold off this time. Last time Valve released a protection patch fairly quickly, so I'm sure I'll be able to buy the game eventually - like once they patch the single player version to not need activation.

      --

      [Set Cain on fire and steal his lute.]
    2. Re:Don't Buy It, Stupid by Anonymous Coward · · Score: 0

      Surely you mean talking the talk but crawling the walk.

    3. Re:Don't Buy It, Stupid by Frank+T.+Lofaro+Jr. · · Score: 1

      Slashdotters: Walking the Walk and Mumbling the Talk since 1997.

      You meant "Talking the talk and fumbling the walk since 1997." :/

      --
      Just because it CAN be done, doesn't mean it should!
    4. Re:Don't Buy It, Stupid by Lord_Dweomer · · Score: 1
      "Slashdotters: Walking the Walk and Mumbling the Talk since 1997."

      Shouldn't it be Slashdotters: Sitting down and preaching the talk since 1997?

      --
      Buy Steampunk Clothing Online!
    5. Re:Don't Buy It, Stupid by xnot · · Score: 1

      Unrealistic. People who make this kind of comment have no concept of what they are actually suggesting, which is basically a world without any entertainment products at all.

      Honestly, are you telling me you have NEVER bought a product where you liked part of it but didn't like a different part? That you've NEVER had a feeling that you wanted to change the bad parts of a product into something else you DO like? Then why is it so wrong for people to want to hack around and do what they please with a product which doesn't meet all of their expectations? To improve their experience with the product?

      You either view the world one of two ways:

      1) The artist is always right. You have to take the good with the bad, and if you don't like it, then you should stop buying the artist's products. (Which basically can be extended to say that you should never buy any products ever again, because ALL products have flaws.) Since the artist wills it (EULAs are contracts!), that means you must view commercials, view pop-up adds, adhere to protections no matter how inconvienent, read product offer spam emails, etc. Be the good little citizen, and always do what is true and right.

      2) The user is always right. Once I buy something, it's mine. I OWN IT, and should be able to do whatever I want to do with it, regardless of the artist's intent. If I want to trade it, change it, hack it, crash it, nuke it, or whatever else I feel like doing, I will do it because that will make the product truely mine. I have the freedom that I paid for when I purchased the product. The artist, in selling their product, accepts all this. (EULAs are NOT contracts!)

      Sorry folks, but I'm with #2. Changing a product as I want to is something that goes along with the price I paid for the product. If that upsets you, then it's not my problem. You have to make your own choice which way you believe.

    6. Re:Don't Buy It, Stupid by xnot · · Score: 1

      Another thing. I am not able to negotiate with an author to accept what features I pay for. Yet authors are able to negotiate with me by making me accept an EULA before I use their product. The authors have lawyers who draft the EULA, I do not have a laywer to advise me if I should accept it or not. So who has all the power? The author. If people truely read and had to adhere to all of the wording in a EULA, nobody would buy anything. Authors know this, which is why they can force you into accepting the EULA whether you agree with it's language or not.

    7. Re:Don't Buy It, Stupid by mrchaotica · · Score: 1

      I could be wrong here, but I interpreted the OP as agreeing with you -- he was saying that the best way to stop them from trying to disallow hacking (the good kind) is to punish them by not buying their product.

      I agree with you too -- I might consider buying HL2 once a crack is available (and probably not even then), but I absolutely won't until that happens.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Don't Buy It, Stupid by Anonymous Coward · · Score: 0

      FYI: Crack is available.

    9. Re:Don't Buy It, Stupid by Dirtside · · Score: 1

      Yeah, good job making stupid assumptions about every single person on Slashdot. I'm bitching about online activation BS and I'm not going to be buying HL2 unless Valve can guarantee me that in five, ten, or twenty years, I can reinstall HL2 and play it even if Valve has gone out of business.

      In other words, as long as the game has to be activated online in order for me to play the single player game, I refuse to buy it.

      And I didn't buy Halo or Halo 2, either. Nor do I own an XBox. So shove your assumptions up your ass.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    10. Re:Don't Buy It, Stupid by Anonymous Coward · · Score: 0

      You meant "Talking the talk and fumbling the walk since 1997."


      You meant "Talking the talk and stumbling the walk since 1997."

    11. Re:Don't Buy It, Stupid by stor · · Score: 1

      And every geek on here that screams and moans and whines about Microsoft activation ran out and bought the damn game the minute it was on the shelf, I'm sure.

      I'm sorry dude... I bought it using Steam when CS:Source was released: put my credit-card details into the dodgy little Steam app *sob* so that when Valve is compromised again my credit card details will be stolen and everything... *sob*

      I... couldn't... help... myself... oh the shame! How can I call myself a tinfoil hat-wearing Slashdotter with a cynical attitude towards corporations??? I'm a sheep! Baaaa!

      But goddamn it's an awesome game. The havok engine is absolutely nuts.

      As to what happens in a few years if the auth servers don't exist: i'll just grab the crack.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    12. Re:Don't Buy It, Stupid by Reapy · · Score: 1

      Same here, except I fear it'll be a while. Having to download a patch is sorta like verifying over the net, you still need the net connection to play it. If I wanted to just patch, i'd download the crack and that'll be the same thing as a valve patch.

      Basically we need a new boxed copy, preferably dvd, that doesn't require activation for single player. I'll be a long ass time until we see something like that. But I can wait :)

    13. Re:Don't Buy It, Stupid by slagish666 · · Score: 1
      Big difference between activation on a single non-productivity program and activation on an office application or operating system...

      If HL2 doesn't work, you can always fire up another game.

      If WinXP activation doesn't work, then you have no computer at all.

      --
      "Consider the lillies of the goddamn field."
  82. Half life 2 mods by CrazyJim1 · · Score: 0

    Where do I look to start coding half life 2 mods? I want to write vehicle/MMOG/Fortress code. So you can adventure, and build up a clan and fortress where you can build vehicles.

    Heck I'd just like to join some half life 2 modders in their project, I've been working with video games for 10 years but always bite off more than I can chew(or I get bored)

  83. Re:I bought it from a store and was able to play, by MonkeyCookie · · Score: 1

    I don't yet have Steam on my machine, but from what I hear, you can play offline after you've registered. I think you have to click on the Steam icon in the icon tray and set it to offline mode or something like that.

  84. I know which game! by Man+in+Spandex · · Score: 1

    Duke Nukem Forever?

    1. Re:I know which game! by Anonymous Coward · · Score: 0

      Yes, and Peter Pan would like to offer you a nice big turkey dinner!

  85. [H]ard by IanBevan · · Score: 1

    [H]ard OCP are currently running a less-than-complementary article about Valve, CS:S and Steam. It's an interesting read.

    1. Re:[H]ard by CarrionBird · · Score: 1

      What's up with the Hard OCP site? Looks like thier domain has been hijacked.

      --
      Free Mac Mini Yeah, it's
  86. Steam(ing pile of shite) by InfiniteVoid · · Score: 2, Interesting

    A month or two ago I was feeling nostalgic and loaded up my (legal, paid-for) copy of HalfLife. I wanted to play online (Natural Selection, in particular) so I had to download Steam and register my product, which I was happy to do. The benefit of automatic updates seemed well worth creating an account and giving them my serial number.

    But... it took a couple DAYS for my registration to go through. And crawling their bulletin boards showed that this had been a common problem for months.

    The disregard for paying customers is the main reason I won't be buying HalfLife 2 or any of their other products any time soon.

    That, and the fact that I'm now playing EverCrack II. :)

  87. Re:Speculation:Not just demand, they are being DOS by SpecBear · · Score: 5, Funny

    Maybe cool from a vinctiveness standpoint, but not for notoriety. Who would you brag to?

    Script Kiddie #1: Dude, I totally DOS'd Valve. Steam was down for like hours.

    Script Kiddies #2-9: You bastard. I spent 3 hours waiting to activate Half Life 2. Your life is now forfeit.

    Script Kiddie #1: Aaauugh! Somebody help! Gaaah! My eye!

  88. The problem with DRM... by chade01 · · Score: 5, Insightful

    Some people have alluded to this already, but this just goes to show that "Digital Rights Management" present more of a violation of digital rights than a management system.

    When I pay for a game, I should have access to play the game from the moment I own it until the end of time. The ability to continue playing the game should not rest in the hands of the company from which I purchased it.

    Take for example, the current EFF battle against Blizzard Entertainment. If Blizzard decides to discontinue battle.net in the future, should legitimate paying customers be the ones who suffer? After all, they paid for a game with the expectation that Internet gameplay was one of the many features available to increase replay value. Thus, if they want to take matters into their own hands and create custom servers to allow continued online play, that should be their right.

    The same goes for Steam. After all, when Half-Life first was released, they used Won.net to host their online gameplay. I cannot count the number of times that I was unable to play (despite having a legitimate CD-Key) because either the Master CD-Key server was down, unreachable, lagged, or just malfunctioning. Now they've moved to Steam and everyone who has the original Half-Life game finds their CD has been rendered obsolete!

    For this reason, users should have the right to do more than simply "make a backup copy". They should have the right to crack, break, and generally f*** up copy protection. They should have the right to run private servers for online play. Bottom line -- they should have the right to decide whether or not they can continue normal use of a program which they purchased fair and square. After the money changes hands, the game belongs to me -- not the company. So get your grubby hands off, you greedy bastards.

    1. Re:The problem with DRM... by chade01 · · Score: 1

      For those that are wondering about the case I mentioned regarding Blizzard vs. bnetd -- bnetd lost. Summary judgement was granted to Blizzard on all counts, and denied to bnetd on all counts. The EFF is appealing the decision.

    2. Re:The problem with DRM... by El · · Score: 1

      They should have the right to run private servers for online play. Well, no. If the game companies business model involves giving the software away for free, then charging for access to the servers, that would pretty much put them out of business, wouldn't it? Yes, I agree that a single-player game SHOULD NOT require you to connect to a network -- ever. Perhaps people should stop expecting games to be both single-player and multiplayer -- pick one mode or the other. Are there any games out there that do both well?

      --

      "Freedom means freedom for everybody" -- Dick Cheney

    3. Re:The problem with DRM... by chade01 · · Score: 1

      If the game companies business model involves giving the software away for free, then charging for access to the servers, that would pretty much put them out of business, wouldn't it? Yes, but then they shouldn't use a business model that puts them out of business. To build copyright law and other legislation to protect such companies is akin to the RIAA and MPAA lobbying for the DMCA. If the software is truly free, and the company is only in the business of charging for access to servers... then preventing others from creating alternative servers is ANTI-COMPETITIVE.

    4. Re:The problem with DRM... by delus10n0 · · Score: 1
      ..everyone who has the original Half-Life game finds their CD has been rendered obsolete!


      BS. You can still install/play Half-Life without touching Steam or any sort of authentication.
      --
      Not All Who Wander Are Lost
    5. Re:The problem with DRM... by chade01 · · Score: 1

      You can still install/play Half-Life without touching Steam or any sort of authentication.

      But not over the internet, unless you choose to violate your EULA and TOS.

    6. Re:The problem with DRM... by miu · · Score: 1
      Good old won.net, the first logo I remember treating as a "do not under any circumstances buy this game" warning. I don't know which was worse, their pathetic matchmaker service or their broken authentication system.

      Eventually I guess I won't be able to buy any PC games as this sort of idiocy and contempt for the customer is here to stay.

      --

      [Set Cain on fire and steal his lute.]
    7. Re:The problem with DRM... by mrchaotica · · Score: 1
      You can still install/play Half-Life without touching Steam or any sort of authentication.
      Ah, good! Please explain to me how I can play Half-Life internet multiplayer (you know, the other half of the game) without Steam or authentication. Thanks.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:The problem with DRM... by Shodan2020 · · Score: 2, Informative

      Actually, everyone who has the original half-life game with key id can play Half-Life, TFC, Counter-strike, whatever, over Steam. WON being discontinued didn't render anything obsolete. You have to dl a small 500k steam setup exe and install it. Form a steam account (takes like 10 seconds) and put in your CD key for half-life. It will unlock Half-Life and all these other mods that you can use. It's not hard. Really.

      --
      Moved sig for GREAT JUSTICE!
    9. Re:The problem with DRM... by Dirtside · · Score: 1

      Yeah, and what happens if, in 5 or 10 years, Valve goes out of business, and nobody's maintaining Steam any more? And then I want to reinstall HL2? Whoops, no more authentication servers. Can't ever play it again without going and finding a crack.

      I'm not playing HL2 until Valve gives me the ability to install and play the game without needing an internet connection. Until then, they don't get my business.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    10. Re:The problem with DRM... by chade01 · · Score: 1

      It is true that your CD-Key allows you to continue to play... but the content that is on the CD is obsolete. And I'm not talking obsolete as in it needs a new patch. Steam will deliver a brand new program to play the game/mod you want -- there is no point in installing the game from the CD at all.

  89. Me me me! by Anonymous Coward · · Score: 0

    I'm 1 hour away from rushing to my bike, crossing the frinkin bridge and buy the SOB.

    My life will be perfect once again.

  90. Just buy it through steam by ValuJet · · Score: 5, Informative
    I purchased HL2 through steam and had no such problems. I probably would not have purchased the game if it wasn't for the ability to buy it online over the internet. I loved not having to wait in line at a store or install it from discs.

    I understand that people who purchased the game via the brick and mortar stores kinda got the raw end of the deal, but I was very satisfied with the way buying this game worked.

    1. Re:Just buy it through steam by Anonymous Coward · · Score: 0

      I agree, and in Norway it was cheaper too (I saved about $25, mostly VAT and import taxes) than it would have been to buy it in the store. Not to mention that I would have had to buy a DVD-player also.

    2. Re:Just buy it through steam by Frank+T.+Lofaro+Jr. · · Score: 1

      Some of us want to still buy things the old fashioned way, even if it is just to look around and what other things we want to buy, to get out of the house and away from the PC (imagine THAT!), and to not have even more store clerks get laid off.

      Now it appears a company is hurting people who buy its product in that way.

      Maybe it is true, what is at first optional always becomes mandatory. That is a valid criticism of technology.

      --
      Just because it CAN be done, doesn't mean it should!
    3. Re:Just buy it through steam by Anonymous Coward · · Score: 0

      well, downloading it from steam is just peachy if you have a fat pipe to get it from, and a computer (that's running windows) that you can leave up for a week or so connected to the internet.

      However, I was stuck with the store, as I only have a shitty wireless connection (weak cable speeds), and a box that only runs windows for games (otherwise, it's my main linux server). So I had to set my internet connection back up just to get it to connect to the web, and I would be damned if my primary net connection is going to be from my windows box just to play a game.

      All I wanted was single player, not to be part of valves statistics mining operation through steam.

      So hence, even though I actually BOUGHT the game this time, it's off the old slow connection to try and find a solid crack for it.

      Grr.

    4. Re:Just buy it through steam by Lord_Dweomer · · Score: 1
      You know, if I were a bit more paranoid and untrusting, I could almost see the parent as an astroturfer from Valve trying to encourage people to just buy things through Steam in the future, since they have a much greater profit margin on it than they do through distributors.

      --
      Buy Steampunk Clothing Online!
    5. Re:Just buy it through steam by ValuJet · · Score: 1
      I'm not some shill from valve or any other software company. I just want things convienently and having the option to purchase things online is something I want to support because it makes my life better.

      Valve could've done this better, no doubt but that doesn't change the fact that they are the only major game company that has made their game available for purchase online. I found it terribly convienient.

    6. Re:Just buy it through steam by Lord_Dweomer · · Score: 1
      I didn't mean to sound accusing, which is why I added the disclaimer. I don't think you're an astroturfer, I was just suggesting the highly unlikely, albeit possible issue of Valve having done this.

      --
      Buy Steampunk Clothing Online!
    7. Re:Just buy it through steam by Black+Pete · · Score: 1

      Valve could've done this better, no doubt but that doesn't change the fact that they are the only major game company that has made their game available for purchase online. I found it terribly convienient.

      Except they could've done it in a much less intrusive/invasive way. They could've set up a webpage to buy and download the game from. They could've made Steam an option, not a requirement (you bought the CDs, why the hell do you need Steam?). But they didn't. And now they're getting nailed to the wall for it.

    8. Re:Just buy it through steam by Lehk228 · · Score: 1

      But they didn't. And now they're getting nailed to the wall for it.

      with all that money rolling in they don't seem to notice being nailed to the wall.... you sure they actually are being nailed to the wall?

      --
      Snowden and Manning are heroes.
    9. Re:Just buy it through steam by Anonymous Coward · · Score: 0

      "I loved not having to wait in line at a store"

      Right, you *waited* for the download.

    10. Re:Just buy it through steam by ValuJet · · Score: 1

      Actually no. They allowed you to pre-download the game, I just downloaded it overnight when I was asleep weeks ago. All I had to wait for was it to become unlocked.

  91. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  92. phone number to complain? by ender_wiggins · · Score: 1

    I bought this craphole game and couldnt run it because of a firewall issue which i have no control over. I tried to return it and EB Games said tuff shit. So I have a open game i cant play. I want my money back!!!! Stupid box never said anything about this unfettered inet access....

    1. Re:phone number to complain? by mrchaotica · · Score: 2, Informative

      Read this, print it out, and take it with you when you try again to return the product. I'm reasonably sure there's something in it to the effect that stores are prohibited by law to refuse a refund for a non-functioning product, even if it's an open game.

      [insert standard "IANAL" disclaimer here]

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  93. Re:I bought it from a store and was able to play, by Rirath.com · · Score: 1

    >>"Cheap paper sleves are for Drivers, not AAA >>title games."

    >"Complaining AFTER you BOUGHT the thing does >nothing." Mind telling me how the heck someone is suppose to know what kind of jewel case (or, in this case, none) is in the box, [b]before you buy it[/b]?

    And by the way, [i]not buying the game[/i] does nothing as well. Valve will get along just fine without one sale. (times however many 10's of people agree.)

  94. I'm *Shocked* by buddha42 · · Score: 1
    This is not news. Steam working would have been news. Anyone who sat through CS 1.6 (or for that matter still plays it) knows that not only did they spectacularly fcuk up the initial launch, but they use it to continually push new patches that break more things.

    In fact I'm laying out a prediction now. Somtime within the next three months a Steam-forced "update" will cause major breakage to a signifigant number of HL2/CS:S users. I see three likely scenarios:
    - server update causes massive slowdown because it wasn't tested well, everyone experiences horrible lag, former 24 person servers can barely handle 16
    - engine update causes breakage with some combination of directx and a particular video driver. Anyone with the fateful combo is left with a BSOD.
    - "authentication" update (in an attempt to thwart piracy) is overzealous and buggy and locks lots of legitimate users out. Valve takes at least three days to resolve it.

  95. Obligatory Steam by AviLazar · · Score: 1

    It seems that Steam has run out of steam...

    I would be more heartbroken except my brand spanking new Dell 9100 hard drive DIED last friday night while I was downloading Counterstrike which my friends bought for me for my birthday (Nov 10)... Still waiting for Dell to ship my new HD (they said it got lost in the mail...idiots).

    --

    I mod down so you can mod up. Your welcome.
  96. Re:I bought it from a store and was able to play, by David+Horn · · Score: 2, Interesting

    I bought the game from a store yesterday. It only took 20 minutes to install off the 5 CDs, you would think they could make it on DVD. And whats with not giving us jewl cases for a $55 game? Cheap paper sleves are for Drivers, not AAA title games. [/rant].

    I don't know about the rest of the world, but in the UK it was released on DVD. At least we're embracing the future - I vaguely recall the same thing happening with Far Cry. For some unbelivably stupid reason the publishers assume that America lacks DVD technology.

    We should have lost disc swapping 5 years ago.

    --
    PocketGamer.org - For the gamer on the go!
  97. Unlocking doesn't use the Net by Anonymous Coward · · Score: 1, Informative

    Unlocking doesn't use the Net except for the DL of the key. From there on, it's all your processor's work. So a 1.5 MB DSL line will NOT accelerate unlocking. It's the fetching of the key from the activation servers that takes time, and if they go down, someone's in trouble. Doesn't make sense that they'd go down, tho, because I could DL from teh content servers at 1.0 mb/s when I normally can only DL stuff at 150 kb/s.

  98. Re:I bought it from a store and was able to play, by Rirath.com · · Score: 1

    "whats with not giving us jewl cases for a $55 game?"

    That really drove me nuts. I keep all my games in their jewel cases, in multiple stacks. Now what the heck am I suppose to do with these white slips? Even Unreal Tournament 2004 gave you a nice jewel-case sized paper box to store the slips in.

  99. Such a great product by vlad_grigorescu · · Score: 1

    Don't we all just LOVE steam? I mean, no linux version, overloaded servers, beautiful green color scheme. Now I'm merely wondering how hard it is for the servers to authenticate a CD key, if several servers can't perform a maximum of what? a couple hundred? such authentications per second.

  100. I have to laugh- by IWantMoreSpamPlease · · Score: 1

    There's a .sig around here that says something to the effect of using Linux for work, and windows for game playing.

    But that's what I do. Nor does the windows machine have an internet access (and we all know why windows and the internet are a bad thing right? Right.)

    So, yes, I play games on my windows box. And that's all I do with it. Everything else is taken care of by my BeOS and SkyOS box.

    But since you *have* to be on-line to activate the game, and there appears not to be any way aorund that (i.e. no phone activation) I'm gonna have to give this one a pass.

    Bummer, I was looking forward to it.

    --
    So rise up, all ye lost ones, as one, we'll claw the clouds.
  101. Where are the cheat codes? by Anonymous Coward · · Score: 0

    Who has the GOD, all weapons, and all amoo codes? :P

    1. Re:Where are the cheat codes? by Greg01851 · · Score: 1

      Right here. They work too PS: console is enabled by starting HL2 with the -console switch, in case you forgot from HL http://cheats.gamespy.com/pc-cheats/half-life-2/

  102. Steam -- Bad Idea Anyways by ilyanep · · Score: 0

    Seriously, you have to register for ANOTHER service just to play Counterstrike or HL online! It is the worst idea ever and it's why I never play any HL games online (I do MoH or CoD). Companies need to wise up. It serves em right to have been overloaded.

    --
    ~Ilyanep
    To get message, take amount of carrier pigeons at each stage mod 2. Then decode binary.
  103. Doom by Quill_28 · · Score: 1

    > You can see the message of doom below.

    There's irony or something in this statement.

  104. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    And how was he supposed to know what type of media/internal packaging it came with before he bought it?

  105. Dumb question by c0p0n · · Score: 1

    It is risky to ask because the game is available for a while but... has been the game cracked by someone?

    --

    Your head a splode
  106. Leave Valve's authentication servers alone... by Anonymous Coward · · Score: 2, Funny

    ...and get the .torrent!

    See you in the swarm!

    1. Re:Leave Valve's authentication servers alone... by Anonymous Coward · · Score: 0

      Oh, and don't forget to get the "fix" and the "fix to the fix" (at least the "fix" is on isohunt.com), see the "Emporio" post.

  107. Repeat of two weeks ago by NeoSkandranon · · Score: 1

    First World of Warcraft goes open beta, and their servers spectacularly cant handle the response, now Steam dies.

    Can't someone overestimate demand for their server-based game just ONCE?

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:Repeat of two weeks ago by Anonymous Coward · · Score: 0

      Like Xbox Live does? Seriously, this is really good news for Halo 2.

  108. I'm sorry, but that's not our problem by Sycraft-fu · · Score: 4, Insightful

    If they choose to make the retail, boxed, version require online activation it is their responsibility to ensure that their servers can take the load. If they can't that's their failing and their fault exclusively. No one forced them to do this, you can make plenty of money without a draconian copyprotection scheme. UT2004 was patched to not even do a CD check, and only checks the key in multiplayer mode (when you have to be on the net anyhow) and it sold plenty.

    I have no sympathy for companies that think they need bitchy-ass copyprotection and then can't properly implement it. It is YOUR job to make the experience easy for your customers.

    Not only that, the more your protection messes with their experience, the more incentive there is to illegally copy the game. An illegal copy will just work. No activation, no registration, just install and go. If the servers are all backlogged to hell, makes an illegal copy look much more tempting.

    1. Re:I'm sorry, but that's not our problem by Minna+Kirai · · Score: 1

      UT2004 was patched to not even do a CD check, and only checks the key in multiplayer mode (when you have to be on the net anyhow) and it sold plenty.

      That example works against your argument.

      The critical period for game sales is the first 3 weeks. Ut2k4 did have CD-checking for the begining of its marketing period, when the risk of copyright infringment was greatest.

  109. don't forget the military by eod_punk · · Score: 1

    Now i'm no longer in the army but i was for 9 years. during that time i was on various deployments and passed the time by playing games on our computers. Most of the time we didn't have an internet connection. So how would be able to play this game in that situation? Valve should feel lucky that if i was in that situation, and still had my m16, that i was half way around the world.

  110. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    Paper sleeves suck, but what I found to be really nice was the most recent Neverwinter Nights expansion, which came with a five disc unfolding cardbord sleeve with spaces for the game and previous expansion. I promptly moved all the CDs in there and wrote the CD keys on the sleeves. Now whenever I have to reinstall windows and NWN, its pretty easy.

  111. Welcone to the new world of anti-customer measures by FerretFrottage · · Score: 1

    This tangent may be a bit off-topic, but look at what we are having to put up woth for buying something...a game at that.

    It's the paying customers who'll suffer, BUT it won't be until Joe Schmoe can't turn the drive away in his new car until it becomes "activated", or soccer mom Sally can't record Oprah that things like this will get more attention and hopefully addressed to once again better serve customers, not piss them off.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  112. Re:I bought it from a store and was able to play, by Nahor · · Score: 1

    This works only if you successfully registered before and didn't log out.

    The grand-parent implies that he was allowed to play while waiting for the registration to finish. If so, he is not yet registered and thus can not play offline.

  113. Re:I bought it from a store and was able to play, by aardwolf204 · · Score: 1

    Yeah at least UT2004 did that, but do you remember UT2003? Just the white paper sleves, no cardboard box, nothing. I'm not sure where my original CDs are for that game, who knows, how am I supposed to keep track when all my other jewl cased games are stacked up nicely in a CD tower. Oh, and seems like I could have got it on DVD with a case had I shelled out $80 for the "super-duper" edition complete with XL t-shirt. Whatever, I dont know about you but $55 is enough for a game, the last thing I need is a $30 T-Shirt for overweight gamers (I wear a medium). Oh, and how about a manual to go with it. I'm not asking for the strategy guide, those spoil the fun, just a nice little booklet in the jewl case saying something like "these are the guns, these are the bad guys". Those things are nice. At least id got it right with their packaging, even if it was on 3 CDs in a double wide jewl case. Come to think of it, the only game I have on DVD is the sims 2. Why are we stuck with 1990's media?

    --
    Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
  114. Re:I bought it from a store and was able to play, by pragma_x · · Score: 1

    I could spend an hour just throwing television sets out windows at the police on the ground.

    Apparently, you're not the only one.

  115. Re:I bought it from a store and was able to play, by aliens · · Score: 1

    Oh right. You have to already be registered. I thought what you meant was that you were registered and couldn't get it to work after disabling internet.

    --
    -- taking over the world, we are.
  116. Anticipation (betting odds) by pommiekiwifruit · · Score: 1
    Well the odds I have seen at ladbookes put it only at 10 to 1 to be the Christmas number one, putting it sixth:
    1. GTA San Andreas (2/1)
    2. Call Of Duty Finest Hour (4/1)
    3. Golden Eye Rogue Agent (4/1)
    4. Halo 2 (5/1)
    5. Need For Speed Underground 2 (5/1)
    6. Halflife 2 (10/1)

    So it can be that much anticipated by the mass market...

    1. Re:Anticipation (betting odds) by GeckoX · · Score: 1

      Yeah, that's nice and unbiased.

      Really man, wtf is that?
      A Bunch of odds on a bunch of console games, and then there's HL2. Do you see the problem?

      --
      No Comment.
    2. Re:Anticipation (betting odds) by pommiekiwifruit · · Score: 1
      Well lots of people own consoles and lots of people own PCs. The odds reflect what those people think will sell more that week (in the UK).

      I think that San Andreas was more anticipated by the general public than half-life 2. And amongst PC games it was equally anticipated with Doom 3 (which has been out for a while now). Heck, I might even buy it myself once the price comes down if the registration is made less offensive.

      If you think they're wrong you have the option of putting your money on it. I'm not a gambler so I won't.

      I'm slightly surprised that their odds of Hilary Clinton becoming president in 2008 are 5 to 1 though.

  117. Everything is fine here. by PovRayMan · · Score: 1

    I installed steam back around this time a year ago when it was the most buggiest peice of crap ever. I recall having several errors along the way, but eventually patches healed up the wounds. I kept this installation for over a year and then Half Life 2 went gold and I made the plunge to buy the Silver package.

    At one point I realized that I couldn't preload Half Life 2 since Steam was installed to a low capacity hard drive. I copied out all the game folders and large .gcf data files and uninstalled "Steam." I then reinstalled Steam to a new hard drive and copied all the messy folders and .gcf files back and it reloaded PERFECTLY!

    From there I pre-ordered Silver through Steam which came to be a bit of a problem. See, I run Windows 2000 and IE5. The reason why I don't use IE6 is because I use Firefox. Now the Steam program uses IE as a "shell" through Steam to bring you to the purchasing page. It's not fully compatibile with IE5 (At least for me) and does NOT let me scroll down the page to select Silver or Gold (Either that, or it was I could only select Gold but not Silver of Bronze). So I had to crank up my desktop resolution and maximize the height of the purchase window JUST to select the Silver package. I followed on-screen directions and plugged in my info. Steam said they'd bill me and email me the details. I got my email and next time my bank statement came in it clearly said I ordered "Steam Games Wwwstebellevue WA." All that remained was preloading and playing Counter-Strike Source in the meantime.

    I waited up until 3am for Valve to unlock the game and unlock they did! The unlocked process wasn't as fast as I imagined. It took about 10-15 minutes to unlock the Half Life 2 part, and then continue preloading Half-Life 1 Source. By about 3:45am (I waited for HL1:Source to finish preloading so memory usage would drop) I was playing Half-Life 2.

    Everything is fine here.

  118. 20-30 minutes my ass. by Chemical+Serenity · · Score: 1
    Multiply those estimates by 10 and you'll get numbers closer to reality.

    I picked up the game at 1pm, it wasn't until 7pm when I finally set my eyes on City 17.

    Worth the wait for sure, but there's something incredibly frustrating in waiting for years for something, finally having your wait come to and end, PAYING YOUR MONEY FOR THE PRODUCT, and then being DENIED for another half a day until they decide to let you play.

    This game was years in the making, there is *no* excuses whatsoever that could be made why this system didn't work flawlessly.

    --
    "People will pay big bucks for the luxury of ignorance."
    1. Re:20-30 minutes my ass. by space_jake · · Score: 0

      No excuses? Do you know how much bandwidth costs on this scale? Double that cost and find out your game isn't selling as well as the buzz indicated? I preloaded the game and was running it at 3:15 am on Tuesday. Currently on the Sand-Trap chapter and I can say right now that you're not going to mind the 6 hour wait to activate.

    2. Re:20-30 minutes my ass. by SpryGuy · · Score: 1

      Just to echo you, I sat down to install the game at 7pm, and it was almost 10pm before I actually was into the game and playing.

      I also had a shit-load of trouble thanks to an installer bug. I didn't want to install the counter-strike option, so I unchecked it. Well, that causes the game to fail to install most of the way through the fourth disc. And it just bails, making you start all the way over. Damn. You think they would have TESTED that, maybe?? Obviously not.

      My computer is no slouch, but the game load times are rather incredibly long for me as well, which takes me out of the action. I launch the game and come back 5-10 minutes later to start playing. And when I reach a new level, I go and get a drink, and maybe it's loaded by the time I get back.

      That's frustration on top of the incredibly long install/decrypt times!

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    3. Re:20-30 minutes my ass. by Black+Pete · · Score: 1

      No excuses? Do you know how much bandwidth costs on this scale?

      Not my problem.

      Double that cost and find out your game isn't selling as well as the buzz indicated?

      Again, not my problem.

      This is Valve's problem, so don't make it MY problem too. In fact, by trying to make it into my problem, I'll just quickly pass the buck back to Valve... by not buying their next game.

    4. Re:20-30 minutes my ass. by Chemical+Serenity · · Score: 1

      Which means that you won't be passing the buck. ;)

      --
      "People will pay big bucks for the luxury of ignorance."
    5. Re:20-30 minutes my ass. by space_jake · · Score: 0

      Once the initial wave of pre-orders and first week gotta have its are done its not going to be a problem anymore. This volume doesn't last that long and theres no point in burning cash on servers and connections you wont need in a week. Suck it up and be patient you'll get your turn.

  119. IPTABLES HELP by peripatetic_bum · · Score: 0, Offtopic

    I have read the faq that tells me what ports to open but it is unclear.

    I sit behind a firewall (linux)
    and my xp box does not do any firewalling on itself.

    I opened the ports (portforwared them to my XP box) and then I click on steam and there is a long wait and then I get a screen to create an account, but it says it failed since it is in offline mode.

    Is there a way to make it online?

    Anyway, I turn off all the active port forwarding (ie XP box can make make connection on any port since the firewall tracks the connectsion) and when I click on steam, it says Service temp unavaiale.

    next problem, when I just have my normal router,
    I hit steam it updates An locks at 27%, saying it cannot copy. Try as I might I can make the file change from Read-only

    WHAT IS GOING ON?
    DID VALVE INSTALL THIS AS READONLY?

    HELP PLEASE

    G

    --

    Sigs are dangerous coy things

    1. Re:IPTABLES HELP by Anonymous Coward · · Score: 0

      Make absolutely sure your port forwarding is correct, some are UDP, others TCP. Check you haven't just forwarded everything TCP only.

      Steam saying "you're offline" when creating an account generally means it failed a connect (and has given up!), you'll have to restart steam and try again. (Just hitting previous page/next page won't make any difference)

      Service unavailable - steam servers are fucked or overloaded - just close and try again.

      If by "locks at 27%" you mean "locks at 28%" :) then don't worry this is common - this is do with the base you've started with. Give it a few minutes (ideally have some sort of network monitor, so you can see if anything is actually being downloaded). If nothing is going on, close and restart - forget the "back-off and try later" functionality - very buggy. It will all get better as their server load is decreasing.

  120. What? Speed limits? by macshune · · Score: 1

    >>Is anyone having trouble getting from San Francisco to Los Angeles in less than 5 hours?

    I've heard this from a bunch of people. I'm not experiencing long drives times at all. Could it be my setup? 2004 Porsche 911 GT3 (380 HP) TT & Police Sirens.

  121. My experience as a dial-up user... by me_lucky_charms · · Score: 1

    ...was pure hell.

    I PURCHASED the original Half-Life when it was brand new and loved every moment of the game (even the 2nd, 3rd, and 4th time I played). So needless to say, I have been awaiting this game for a very long time.

    I live in a rural area and survive (quite nicely) on dial-up. I am a Linux user and only use Windows for gaming. I didn't even have my modem set up before this fiasco. I make it a point to never connect to the outside world with Windows (I really don't need to explain why here on Slashdot).

    Once I found out I would need to connect to unlock the game I was upset and almost didn't buy it. But hey, its Half-Life 2. I can make this one exception. Big mistake...

    I PURCHASED the game (the $80 version), brought it home and installed it (Half-Life 2 and Half-Life: Source, no CS). ~6:00 pm. Connected to my local ISP. Started Steam. Hmmm, it needs to update Steam first. Over 4 Meg of data (remember, I'm on dial-up) and 45 minutes later, Steam was updated. ~6:45 pm.

    Now I need to create a Steam account. This process alone took over 15 minutes! Oh and while this is going on, I am seeing pop-ups telling me this & that and to go here or there. I've been infected with spyware! Grrrrrrrrr.

    After all of their content loaded (once again very slow on dial-up), I saw a button to register a product I OWN (their words, not mine). I hit this button and was given a menu with checkboxes for the 3 games that came on the disk. I did not un-check CS (boy did I regret that later). Hit next. ~7:15 pm.

    I was then shown a window telling me the following process would take up 900 & some odd Meg on my HDD. ? I thought I already installed the game. Hit continue anyway...

    After about an hour of network activity, drive activity, network activity, etc. It said Half-Life 2 was unlocked. ~8:15 pm. Then it started working on CS. Shit, is it going to download the whole game since I left it checked and didn't install it? After about 30+ minutes of network activity I thought yes. Hit cancel hoping I would be able to find that menu again and uncheck CS. Couldn't find it anywhere. ~8:45 pm.

    Thought to myself that it did inform me that HL2 was unlocked so I should just be able to play, right? Wrong. After trying all sorts of other possibilities, I just wiped everything clean and started all over just installing/activiating HL2. ~9:00 pm.

    While that did finally work, it took 2 hours. And by this time, I'm stewing in a huge pot of rage.

    Finally playing at ~11:00 pm.

    I vow to never again purchase software where I, as a legitimate customer, have to jump through so many damn hoops to use the product I paid a shit load of money for. Total bull-shit. $80!

    Damn I'm pissed. Sure put a damper on what was supposed to be a great gaming experience.

    --
    "They're always after me_lucky_charms!"
  122. Last night was ace by Scorchio · · Score: 1

    I downloaded HL2 via Steam at the weekend. It took about 15-20 mins of unlocking/decoding last night (7pm CST), while I made a nice cup of tea and reflected on how easy it all was compared to driving down to a store.

    Worked fine for me... I like the Steam approach and dream of the day all games can be bought and installed this way.

    [flame-proof pants on]

  123. Unlocking Time by delus10n0 · · Score: 1

    Is dependent upon your computer, not on your connection speed/etc. -- I purchased Half-Life2 over Steam weeks ago, and on Tuesday at 12:05am, it took about 20 minutes to unlock (it thrashed away on the hard drive, presumably un-encrypting the cache file..)

    I wish people would stop knocking Steam, especially for BS reasons like unlocking time.

    --
    Not All Who Wander Are Lost
    1. Re:Unlocking Time by Anonymous Coward · · Score: 0

      My unlock took over 1 hour over a 2.5 DSL line, on a P4 3.2, 1GB RAM, RAID1/0 on 10k Raptor drives. Somehow, I don't think it was a problem on MY end.

  124. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    I, for one, am blown away by the fact that Valve decided to remake the entire first game along with releasing the sequel. It's something I was wishing Id Software would have done with Doom 3 (at least remake episode 1 at one point!) I wouldn't be surprised if this was the thing mainly responsible for the year delay. I hope to see what it's like soon.

  125. WAIT! IT GETS WORSE!!! by mildness · · Score: 1
    If you've downloaded through Steam you need to log in each time to play the game even in singleplayer mode !!!

    WTF???

    What if my internet connection is down?

    Because the servers were overloaded last night it took over an hour to authorize a game I had played that morning!

    I suspect the same is true for store bought games.

    That chaps my fat white ass.

    Word to the wise, don't reboot 'till they get the server issues sorted.

    Billy

    --
    bamph
    1. Re:WAIT! IT GETS WORSE!!! by kasek · · Score: 1

      umm, i downloaded through steam. And i didn't have to authenticate to play SP.

    2. Re:WAIT! IT GETS WORSE!!! by Anonymous Coward · · Score: 0

      The quick info sheet with the boxed version says that if you check the "remember my password" box, you don't have to authorize every time you play (you can also run the game offline.)

    3. Re:WAIT! IT GETS WORSE!!! by mildness · · Score: 1
      I stand corrected. There is a setting to NOT log into steam to play your damn games.

      Billy

      --
      bamph
  126. Looks like their host by Anonymous Coward · · Score: 0

    serv int's site is down as well, either a ddos has taken them all out, the host has gone bust, or their connection is fubar.

  127. Yet another reason... by Anonymous Coward · · Score: 0

    ...to quit PC gaming.

    Luckily I have Halo 2 and an Xbox. No patches, no activations, no serials, no crashes, no signups and no waiting. Just stick it in the drive and play.

    Perhaps thats their cunning plan! To destroy the PC gaming industry to drive console sales! That is one dastardly plan. :)

    1. Re:Yet another reason... by SkyWalk423 · · Score: 1
      No patches...

      Apparently you haven't logged on to Live today... There's already a Halo 2 patch to download.

  128. And in yesterday's news.... by Elminst · · Score: 1

    In internet time, this was ages ago. the problem was resolved like 24 hours before this story was posted...
    Then again Slashdot never was a timely news source. :/

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
  129. Long time reader, first time poster. by n0w0rries · · Score: 1

    Long time reader, first time poster. Just wanted to make this point. I bought HL1. I've been playing it for years (multiplayer mods). I bought HL2. I was playing at 12:10am PST. The next day, at about 5pm, I rebooted my system, and couldn't log back in to steam. My game was unlocked, I had already played it, but I couldn't play because steam was down. TWO HUGE ISSUES as a consumer: 1) If I pay for a game, I want to play it. If their server is down, or my internet connection is down, I need to be able to play the game (or use the app, whatever). If that's asking too much, I don't want their software. Just think if Microsoft required an active internet connection to run WinXP! It's just unacceptable on SO many levels. 2) If your buddy pirates the game and is playing it and you go to the store and buy it and can't, because Valve's servers are overloaded, I think that's sending the wrong message. No Worries

  130. It is funny to me ... by bobsacks · · Score: 1

    Its funny how Halo 2's launch was flawless. People could get it at midnight on the release night, in my home town the local radio made a big deal out of it and held a party at the game stop here, and when they got home they could plug it in and play the single player mode no problem. If they had friends over with x-box they could all network it and play it together right out of the box, not everyone waiting to connect to steam and get the network running, and plugging up 10-000 cables. THe multiplayo n X-b0x live worked better than any other recent massive multiplay online game (massive amounts of players). It just seems a striking difference, maybe a testemant to microsoft.

    1. Re:It is funny to me ... by VendingMenace · · Score: 1

      or a testemant to what can be accomplished when one knows EXACTLY what hardware the user will be using. For PC games the user could be using ANYTHING. There are so many variables to consider and you never know what some stupid gamer is going to try to do to increase the 1337ness of his b0x :P

      Of course, on the xbox you only have to hope that the gamer is smart enough to;
      a) take the disc out of its pagaging
      b) put it in the disc drive

      You don't even have to worry about him remembering to turn on the machine since it will do that automatically when you hit eject.

      As for online -- same thing applies. Only one configuration and the thing is so easy to set up that as long as you have highspeed internet and a ethernet cable, you should be fine.

  131. auth down for me, played anyway by Anonymous Coward · · Score: 0

    the point here is that even though the servers were overloaded (as in my case, bought the game retail on launch day) it wisely let you play anyway, via "temporary" authentication. Yes, the uncrapping of the files took about 20 minutes over my DSL (and yes the progress bar, I SWEAR, seemed to go backwards sometimes, but that could have been the beer), but I was playing enjoying the game on launch day. That's all I really could ask for, besides the $15 in rebates and coupons I got from CompUSA where I bought it.

    In other news, who the fuck decided that $55 was the new defacto price for PC games now? Did I miss this meeting?

  132. Re:Speculation:Not just demand, they are being DOS by zephiros · · Score: 1

    Maybe cool from a vinctiveness standpoint, but not for notoriety. Who would you brag to?

    The rest of your warez group, who all want to see Steam fail spectacularly?

  133. Heh by bhsx · · Score: 4, Funny

    Steam is vaporware!

    --
    put the what in the where?
  134. Crazy EULA by Barlo_Mung_42 · · Score: 2, Interesting

    There was part of the agreement near the end where you had to promise that you would not give the game to a terrorist or any national from a country that supports terrorists.

    Dang, and that was always my favorite side in CS.
    Seriously though, did anyone else think that was odd?

    1. Re:Crazy EULA by grammar+fascist · · Score: 1

      It probably has to do with export restrictions on strong encryption.

      --
      I got my Linux laptop at System76.
    2. Re:Crazy EULA by parliboy · · Score: 1

      Not really. It's standard fare if they're using 128-bit encryption to send data across. If you around back in the days when Netscape first started offering a browser with 128-bit, you had to make a similar agreement.

      --
      "You're never ready, just less unprepared."
  135. Re:A telling statement by wbm6k · · Score: 1

    Okay, I realize this got modded up because it is anti-Microsoft, but that comment is completely off-topic. You seem to think that the article is talking about Halo 2 (product of MS and Bungie), but the article is really talking about Half-Life 2 (Vivendi Universal and Valve).

    And my impression is most of the "disabling crap" was put in by Valve themselves to cut down on piracy on the game... the question is does the drop in piracy (if any) make up for the extra frustration for users.

    Back to your comment and Halo 2, things like this are WHY I game on a console instead of a computer these days. Console games just work... I buy it, pop it in, and I'm playing. (NOTE: I am not trying to use LIVE on a modded x-box. Once you mod the box, it is no longer really a console, so you can't count on everything to still just work).

  136. STOP Complaining!!!! by pkarlos_76 · · Score: 1

    Stop complaining, you all chose to buy the game, and I'm almost sure most of you would do it again. As long as you support this type of behavior financially they'll keep doing it.

    P.S.Ignorances is only allowed to excuse 1/10th of the law. Your still punished for the 9/10ths.

  137. Firefox by Robmonster · · Score: 1, Informative

    For the lazy, get this extention to fic the slashdot bug:-

    http://hardgrok.org/blog/item/slashfix-firefox-e xt ension.html

    --
    I have no sig yet I must scream.
    1. Re:Firefox by emc · · Score: 1

      For the lazy, get this extention to fic the slashdot bug:-

      2 nitpicks...

      1.) If I were lazy, I would not install an extension to fix a stupid bug. Nor would I hit Ctrl + and Ctrl -
      2.) Are you so lazy as not to link the URL?

      For everyone else

  138. preparation of valve, insider's view by Anonymous Coward · · Score: 2, Interesting

    throwing servers at a problem is a very management-esque way of dealing with things. this is not the case.

    i am not allowed to share, but if you have any idea how much bandwidth steam is doing, sustained, right now, it would blow you away. i know for a fact valve spreads its servers out through many providers to lessen the load on each node, but in the end there is only a finite amount of upstreams they can get traffic through.

    i also know for a fact that other providers who they have contracts with had to shut down valve's connections since steam was completely detroying their network. how is it Valve's fault when the over-excited sales guy @ MegaColo signs them up for a couple of gig-e connections that turn out to be duds?

    all it takes is one overloaded router @ MegaColo for them to decide that the popularity of HL2 is destroying their network, and Valve is shit out of luck, port admined down, take your servers somewhere else. again, THIS HAS HAPPENED. 24 hours before hl2 went live bandwidth ramped up dramaticly and many providers started showing their true colors.

    Valve is working to resolve these issues trust me, last night at 3am i was moving around linecards so we could accomodate another connection.

    posting anon, i don't work for valve but i work for someone they have contracts with.

    1. Re:preparation of valve, insider's view by Anonymous Coward · · Score: 0

      Whatever. Requiring internet registration MAKES all of these things THEIR problem.

    2. Re:preparation of valve, insider's view by Stauf · · Score: 1

      i am not allowed to share, but if you have any idea how much bandwidth steam is doing

      Uhhh... 9,402 Mbps? And there are even detailed breakdowns of who's bandwidth they're using, available, linked to that site.

    3. Re:preparation of valve, insider's view by hal2814 · · Score: 1

      I'm sorry I oversimplified. I meant that vavle should have made sure they had the infrastructure necessary. I seldom deal with load issues that cannot be solved with a roundrobin DNS or some other load-balancing schemes. That's just my frame of reference. However, the bandwidth steam is doing right now is of valve's own doing. WHy is steam destroying a network? If steam is really suited to such a task, then it should not be hosing an entire network, even during heavy traffic.

      Relying on a service providers to compensate for a bloated protocol sounds equally managementesque. You can bloat or not if you like but given the massive number of people using steam, it must be more efficient than it is now. If there's a finite amount of upstream then valve better make sure their protocol can handle it.

  139. It's all a big hassle... by Anonymous Coward · · Score: 0

    ...but my god, is it worth it in the end!

  140. FUD FUD FUD by That's+Unpossible! · · Score: 2, Interesting

    I was thinking that if I was a criminal, I would already be playing.

    One of your few valid criticisms...

    In order to play, you have to have Valve's spyware program running on your system.

    You must have a different concept of "spyware" than I do. Can you explain how exactly Steam is spyware? They tell you what it reports to Valve. You choose to install it (you don't have to buy HL2). It is simple to uninstall it. Choice, valid information, and easy uninstallation are 3 things not found in real spyware.

    You have to sign yourself up on two different services.

    Not sure what you mean. I created a Steam account, bought HL2 via Steam, downloaded it, unlocked it. I started downloading it a few weeks ago, so it was just a matter of unlocking it when the day hit.

    An internet connection is mandatory as you play the game.

    This is false. An internet connection is mandatory to unlock the game initially.

    keep the disk in your computer while playing

    Not sure why this would be, if it is true, since anyone that bought it via steam of course does not need to do this.

    Updates are mandatory.

    Right-click on HL2 in Steam, select Properties, and change the automatic update setting. I do not see any indication that updates are mandatory for HL2. I can imagine they are for any online games, to prevent cheating.

    If you click the "play" button, you have to wait 50 minutes before the game actually starts

    If this is true, I think your system is not up to the task of HL2 to begin with.

    --
    Ironically, the word ironically is often used incorrectly.
  141. Oh, go easy on him.. by barc0001 · · Score: 1

    He doesn't know how to spell "Paralyzer" either...

    1. Re:Oh, go easy on him.. by Paralizer · · Score: 1

      I spell it that way on purpose, and "loose" was a typo. Geesh :\ My point was the parent in which I replied was both invalid an irrelevant to the topic.

  142. Geez, you people need some friggin' perspective by Richard+Jones · · Score: 2, Informative

    I, along with countless others (judging by the hl2 forums), managed to have my game unlocked for playing withing *minutes* of the official release time.

    That's simply *impossible* without the online distribution and online unlocking mechanisms that Valve put in place. Unless you live *in* the store, and have an incredibly fast CD drive and ability to swap CDs at a superhuman rate. Even then, I doubt you'd be able to beat my time.

    You people are whining because you were delayed in some cases by 2 hours?!? Get a grip!

    So their servers were unable to cope with an initial spike. So what? Do we pile on the abuse whenever some poor schmo's webserver gets slashdotted? So Valve did underestimate the peak of that spike. So what?

    And finally, I'll always support Steam because it means the money is going straight to the developer. That's a good thing in my books.

    ps. I've never had a problem with the password resetting system either, and I've used it a number of times.

  143. My kingdom for coherency... by i_r_sensitive · · Score: 1
    1) Why rant about Steam, Valve, on-line registration and the fact you weren't breastfed, then turn around and applaud the game? Yeah, that sends a clear message to Steam, Et. Al. The message being, it doesn't matter how fucked up we are, so long as the eye candy is good...

    2) Everyone who isn't going to buy this game because of Steam, Et. Al. Good for you! Stay the course, your values should be more important than your entertainment.

    3) Everyone who talks about in five years when the reg servers are gone should give their head a shake. How hard is it in a year or so to release a patch that obviates the on-line registration process? And that is merely the least trivial of the solutions. I trust someone at Steam is trying to devise a revenue stream off of that process too.

    4) The guy who has the unconfigurable firewall - Buy a new one and stop posting about it. After all, you can easily obtain a configurable firewall, or stop buying games. Your questionable firewall decisions are nobody's issue but yours.

    I'm not buying HL2, largely due to the fact I try to avoid rewarding companies with (IMHO) questionable or unethical business practices. To have bought HL2 and then rant on /., well at the least is just another exercise in herding cats.

    THEY ALLREADY HAVE YOUR MONEY. By so giving, you have allready clearly indicated that you do accept their diseased view of the world, proclaiming otherwise on /. doesn't change a thing.

    I am not a software pirate, I refuse to be the target of anti-piracy "features" in software. It isn't that hard to find out what a particular game expects and avoid those which are onerous or unreasonable.

    It's not like this registration process is a bug, y'all should have known going in. Why you chose to go in anyways is the decision which needs to be analyzed, not Steam or Valves decisions on the distribution. After all, you vindicate their decisions when you buy the game.

    Read the sig, I guess by extension I need to define talk with contradictory action equals...

    --
    "Talk minus action equals nothing" - Joey Shithead, D.O.A.
    "Talk minus action equals /." -
    1. Re:My kingdom for coherency... by Anonymous Coward · · Score: 0

      You just don't fucking get it do you?

      This, by most accounts, is the best game that's ever been released. Valve could force you to balance a turd on your head and say you fancy the fat bird from hollyoaks (uk) before letting you play and they'd still win the big bucks. You and your one man army is going to make fuck all differnce.

      I'm buying the game and I hate the activation crap. Fuck you and your sanctimonious shit.

    2. Re:My kingdom for coherency... by i_r_sensitive · · Score: 1
      No my friend, Fuck you and your support of Valve's decision to make on-line activation an unbearable requirement to use Valve's software.

      If anyone doesn't fucking get it pal, it is pretty clear that it is not me. I said I don't like the activation crap, and therefore I won't give valve my money to support future versions of the activation crap. You however *claim* to hate the activation crap, but are going to reward Valve by buying the game...

      It's pretty clear that you would balance a turd on your head while fucking the fat bird from hollyoaks, and whilts licking the sweat from the collective ass-cracks of the Wanderer's starting 11, so long as Valve condescended to let you play their fucking game. Never mind you wouldn't do any of the above to keep a job what paid the bills, or the love of your life, but you'll be able to play HLIX or whenever they get around to putting turd balancing in the TOS, won't you?

      Perspective motherfucker, it is *just* a game. You aren't winning a Nobel, or guaranteeing world peace, or anything remotely worth compromising your stated values over.

      Bottom line, actions speak louder than words, and by your actions you clearly state that support Steam and Valve treating you like a potential criminal.

      As for me and my one man army, every worthwhile idea starts with one individual. Or in terms you might understand: Everyone you know is jumping off London Bridge, better queue up, you don't want to be a one man army do you?

      Trust me friend, I'd rather be an army of one, all alone than to be cloistered with simpletons and troglodytes as yourself. The company is better, and the conversation involves more than four letter words and unsubstantiated character assasination. If I wanted my character maligned and targeted, I'd buy HL2 and submit to Valve's view of me as a potential pirate...

      --
      "Talk minus action equals nothing" - Joey Shithead, D.O.A.
      "Talk minus action equals /." -
  144. Preloading is disabled now by Anonymous Coward · · Score: 1, Insightful

    Preloading was only an option before release. You have to purchase the game now to be able to preload.

    I can't imagine the hassles of playing with a cracked Half-Life 2. You'll never be able to patch the game (something that will be necessary to solve some of the audio stuttering issues people are complaining about), you'll never get to play online (unless you use...yep, a crappy hacked server), and you'll be pirating which is bad for gaming (or do copyrights only matter in GPL "source code theft" articles?).

    All the people bitching right now...still ran out and bought the game anyway! Come on, we've all known how this would go down for about a year now. Steam is going to stick around whether you like it or not. Just back up your GCF files to DVD, play in Offline Mode, and enjoy the damn game you paid for.

    1. Re:Preloading is disabled now by kaotique · · Score: 0

      I hadn't even thought to check if others were suffering from stuttering. Hope they can patch that soon.

    2. Re:Preloading is disabled now by Anonymous Coward · · Score: 0

      actually you can play online without actually having the 'legal' version with a crack. i right now have counterstrike:source that i can play online and i do not have any problem playing it online without even using steam. it does not even need touse a cracked server.

      p.s. i do actually legally own hl2 and cs:source since i got it with my ati video card, but i hate steam so i got a crack for it so i do not have to use steam.

    3. Re:Preloading is disabled now by Anonymous Coward · · Score: 0

      well considering you can't use your BOUGHT LEGAL copy to play online because there currently is NO online HL2 I think were fine...most of us have been playing CS:S since they allowed the download.

    4. Re:Preloading is disabled now by timmyd · · Score: 1

      I can't imagine the hassles of playing with a cracked Half-Life 2. You'll never be able to patch the game

      or they just release new cracks after the patches?

  145. PARENT qualifies as "Informative" by chade01 · · Score: 2, Informative

    You guys have some low ass standards for informative.

  146. Why not deactivate authentacation? by Jugalator · · Score: 1

    Let HL2 just bypass them. If they still so much want to stop piracy in this foolish way, they can always enable them whenever they wish, right? Like after the initial rush has died down a little. Actually if they had done that from the start, they would've pissed of a whole lot of pirates getting only a sneak peek. :)

    --
    Beware: In C++, your friends can see your privates!
  147. Store v D/l bought doesn't matter by Anonymous Coward · · Score: 0

    Luckily I spotted copies of it out at a local Target store on saturday night. Waited until monday to buy it and was playing it when the unlock hit at 3am eastern. So saying it's a issue with store bought copies is just a small part of the issue. It's a issue now since a large majority of people are hitting the servers all at once. I'm sure this issue would show up if everyone was buying electronic copies of it and hammering the reg server in such a quantity as store bought copies all trying to activate at one time.

  148. Re:Offtopic Sig comment by Anonymous Coward · · Score: 0

    Nice try Aero. You'll be next.

  149. Speaking of lazy by Anonymous Coward · · Score: 0
    1. Re:Speaking of lazy by Robmonster · · Score: 1

      Evidently it was...

      I guess various other web forums automatic url parsing has spoiled me. Oh.. the shame!!!

      --
      I have no sig yet I must scream.
  150. HL2 rollout by PerlMonkey · · Score: 1

    Yeah, but you have to realize that nothing in the EULA you've all clicked through promised that the game will be easy to install. As far as they are concerned, they have all the right to send you the authentication code by snail. No, not snail-mail, just by attaching it to a snail and pointing it in the direction of your house. Don't like it - tough, don't buy HL3.

  151. Squeaky Wheel Syndrome.... by Robmonster · · Score: 1

    I wonder how many people this ACTUALLY happened to?

    I believe that the actual number os rather low, after all those that have a problem activating make noise about it, while those who didnt have a problem keep quiet.

    Personally my installation was activated 30 minutes after global unlock. Considering the huge number of hardcore gamers there were waiting until the unlock hour, all activating at the same time, I think it is impressive that Steam stood up to it. I activated from the UK also, which would have used the European servers I would imagine.

    --
    I have no sig yet I must scream.
  152. I did ok by genner · · Score: 1

    Guess I'm one of the lucky ones. I didn't even
    preorder the game I just paid for it over steam
    around 6:00 pm yesterday. It took 4 hourse to
    download, but everything worked fine.

  153. Quit Whining by Anonymous Coward · · Score: 0

    Awwww, quit whining. They'll fix it. I'd like to see YOU build a system that can withstand nearly every human in the known galaxy registering HL2 within a few hours of each other.

    Historically, Valve has taken very good care of their customers. I don't think they're going to let anyone down. After all, the game has only been released for a SINGLE DAY. And it worked for me -- I bought the game on CD, and yeah, registration was a little slow, but it did complete, and I was able to get in the game & rock some Combine in a reasonable time.

  154. Half Life, Half Dead. by Anonymous Coward · · Score: 0

    So is anyone playing this game?

    After the long install. Which everyone know's about.

    I have 3 different copy's of the game running on three different computers and not one of them.
    Can play the game for more than 15 min's.

    To of the machines run XP he other run's windows 2000
    I'm up to date on my hardware and my drivers.
    I have no Idea what's going on.
    Anyone else seeing this.

    Wonderpup

  155. Get used to waiting... by Anonymous Coward · · Score: 0

    While playing the actual game, you will be doing alot of waiting at "Loading" screens.

    About every minute or 5 or so you will be force to wait half a min or so for the next area to load.
    (worse if steam stuck the game data in a crowded drive)

    Sheesh. LEARN HOW TO PROGRAM VALVE!
    Just as bad as a crappy ps2 game.
    Even on ps2 Talented developers like the team for Jak and Dexter was able to make a seemless no loading game.

    Finished game in about 13 hours yesterday, glad I kept the video card coupon from over a year ago.
    might play a few areas over again, but there is little single player replayabilty.

    Sad to have over a gig of ram and the only way to make use of it is to load up 3 differnt online games at once. (Not that ATI video drivers can handle anything other then one video stream at a time.)

  156. what happens? by Anonymous Coward · · Score: 0

    What happnes in 5 or 10 years when I'm like "Hey remember how cool halflife2 was? Lets fire that bad boy up!" and I install it but steam has gone bankrupt or something and nobody felt like maintaining the hl2 authentication servers...?

    That's when I fire up the pirated version I also downloaded, I guess.

  157. The [raging] problem with DRM... by Mulletproof · · Score: 1

    "After the money changes hands, the game belongs to me -- not the company. So get your grubby hands off, you greedy bastards.

    Sadly, your pleas are falling on deaf ears if the console industry is any indication. Frankly, I see everything I buy from the perspective of my car. I bought it, money changed hands and I can mod it in nearly any fasion I see fit. I can even modify to go several times in excess of the speed limit. it's only after I break the law will those modifications come under scrutiny and penalties accrued. And that's not even mentioning the fact that cars are made with the ability to break the speed limit anyway, but don't get me started on that topic.

    But it's entirely the opposite with software and the console industry. While your intentions might be wholesome in nature, it's a crime to even touch the source code or hardware. These are probably the only products you'll ever pay full cash value for but never truly own because of the bastardiztion of digital rights laws. Frankly, I'm 100% behind you. I will mod the software I bought so it doesn't become obsolete and unusable because of the developers negligence or busted policy, just like I will mod my consoles for other uses, including its expansion to other uses as well as playing back-ups. I paid for it and the game, so I sure as hell am not going to go out and buy another license for the same damn game I just paid for, let alone the fact that distribution will eventially end as it has done for the Dreamcast.

    Here, here, and I second your "Screw off, digital rights whores" motion.

    --
    You need a FREE iPod Nano
    1. Re:The [raging] problem with DRM... by Lisandro · · Score: 1

      This is something i though the second i heard HL2 would need online activation. Are you purchasing the game, or leasing it? Online activation should be there for people who bought the game off Steam, not the ones that shelled 50 bucks to get their game in a nice, shiny box. This also bugged me about Windows XP. CD keys are one thing, requiered activation is another.

      As it is, you investment is tied to the existence of Steam - meaning that the software you bought isn't really yours unless they let you to. You didn't buy a license, you brought the goddamn game! What if, for any reason, Steam died tomorrow and wouldn't be up for another week? What happens if you want to play the game years from now and Valve is history? What if you want to play the game, pay for it, but have no access to the net? It's a lot of "what if"'s once you think about it...

    2. Re:The [raging] problem with DRM... by mrchaotica · · Score: 1

      That's even a good argument for requiring software to be distributed as source code. For example, it'd be nice if I could play my old DOS and Windows games (such as Half-Life, in fact) on my Mac.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  158. Does it work with a 56k modem? by khold · · Score: 1

    Could someone please explain to me the unlocking system for the retail CD version of the game. I have a 56k modem connection, if I buy the CD version of the game will I be able to unlock it (once the servers are stable) in a reasonable amount of time? What happens when you unlock it, do you have to download a special file or what?

    --
    rm -rf sig
  159. 1.5MB DSL by shish · · Score: 1
    unlocking the game takes 20-30 minutes over a 1.5MB DSL line.

    You DO know that your home connection means nothing when it's the SERVERS that are overladed, right?

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  160. How long can I play? by wren337 · · Score: 1

    For how many years do they guarentee the activation servers to be up? Or will they someday release a patch so you can play without them?

    I'm going to hold off before buying this. I'm pretty bummed you can't play single player without a network connection.

  161. D.O.S. by frovingslosh · · Score: 1

    Gee, it would be a real shame if people who wanted to send a message to companies about the evil of software activation used this chance to mount a massive D.O.S. attach on Valve, wouldn't it? That would be wrong.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  162. 2 days and i still cant play by Anonymous Coward · · Score: 0

    yeah ive wasted 2 nights and the thing locks up dealing with onboard optical audio out... steam/valve - YOU SUCK

    1. Re:2 days and i still cant play by Anonymous Coward · · Score: 0

      Dont curse Valve... sounds like its your machine that has the issue.

  163. Re:No problems here in the UK by ttldkns · · Score: 1

    Just unlocked my copy, the install and unlock from the DVD took about 20 mins? if that. I have no complaints, if my pc fucks up my game is tied to my steam login so i dont need to worry about CD-keys again. I dont think its that bad a deal, it even has an offline mode if ur really that paranoid, just stop it acessing the net with a firewall product like zone alarm.

    --
    How many computers are too many?
  164. DDoS by Barbarian · · Score: 1

    Anyone think that the Steam servers were DDoS'ed?

  165. VALVE DIDNT LIE!!! by Jakhel · · Score: 1

    They said steam customers would get to play the game before retail customers. I guess it turns out that they were telling the truth after all.

  166. Integrity in Gaming Media by superultra · · Score: 1

    I received most of my magazines last week with HL2 reviews and read the online HL2 reviews, and all of them noted that their review of Half Life 2 was done in house at Valve. Only one stated that the Steam distribution might change their review.

    Reviewing in house sounded fishy to me anyway, because the installation process should be - and usually is - reviewed as part of the game. How many times have you read a review that made of the game because it didn't review properly, or chastised a MMORPG because the reviewer couldn't log on the game on the first day? Shouldn't the "greatest PC game of all time" be held to the same technical standards as the $9.99 budget title "Beach Babes College Tournament Summer Tennis Volleyball"?

    I'm disappointed that apparently none of the major gaming media sites and magazines bothered to wait for technical "final code" on HL2, although for most final code is their standing policy. Instead of waiting for truly final code - be it distributed through Steam or out of the box - the media sites jumped the gun.

    The gaming media prematuraly ejacualted their reviews on this one. I'm not saying that HL2 isn't the greatest game in the world - I haven't played it yet because I have the box version. But if that $19.99 budget title or a MMORPG like World War II Online gets points deducted for faulty installation, so should Half Life 2. It's only fair. This just shows who has whom by the balls.

  167. Big Mistake by Negative9 · · Score: 1

    They really should have allowed for a stand-alone installation of HL2 for those who bought the boxed version (not CS:Source mind you, just HL2). I purchased the silver package off steam and the entire process worked perfectly, I'm very impressed with the technology. Unfortunatly the authentication seems to be causing nothing but trouble for friends and family members who picked up the store-bought version (overloaded servers, university firewall issues, etc). They shouldn't have to connect to the internet to play a single player game, plain and simple.

  168. Re:Offtopic Sig comment by Anonymous Coward · · Score: 0

    That always was a cheap trick, to try to whore karma by defending the moderators. Drives me nuts when people do that, even more so when they succeed.

  169. Finally getting what they deserve! by BobSutan · · Score: 1

    I think this is just what the doctor ordered. Maybe now people will think twice before buying something with strings attached. Product activation, DRM, etc are eventually going to go too far and suffer the backlash of the masses. HL2/Valve is just the start of the mountain of discontent and eventually people will tire of the BS being rammed down their throats and put a stop to it.

    For my part, I've given up trying to prevent the corporations from ruining everything. Now I just voice my concerns to friends and family, sit back, and when the shit hits the fan laugh at those that thought it would never happen to them (friends who bought HL2 a week ago and STILL can't play are a prime example). Only though experiencing restrictions to their own personal freedoms will the masses truly understand what we've been fighting for all these years...

    --
    "On a scale from 1 to 10, people are stupid"
  170. Re:I bought it from a store and was able to play, by Frank+T.+Lofaro+Jr. · · Score: 1

    1. Not everyone has a DVD drive. Making it a requirement locks people out. Heck, a lot of people are boycotting DVD here because of the DMCA/CSS laws and court judgements.

    2. DVDs are FAR, FAR, FAR less durable than CDs. Remember, even if a box is marked fragile, it is very liekly to get severe abuse. CDs are more likely to survive.

    --
    Just because it CAN be done, doesn't mean it should!
  171. Buhahahaha by Anonymous Coward · · Score: 0

    I awoke at 3:30 AM on Nov 16th, fired up the PC and activated my pre-loaded HL2. It took all of 5 minutes.

    What's all the fuss about...?

  172. Just like the old days by superultra · · Score: 1

    Swapping 5 disks and jumping through lame copy protection hoops is just like old times. Really brings back the memories of unsuccessfully trying to read small print off of a codewheel, or getting one floppy that is bad. Ahhhhh......memories.

  173. I might have actually bought a copy... by CharonX · · Score: 1

    I might have actually bought a copy of HL 2.
    Now I hear about all the fuck you have to endure to be able to play it, ONCE you BOUGHT and PAID for it.
    Now I guess I'll sit back, wait to see whoever releases the game first (Perhaps, Hoodlum or Money or perhaps Reloaded - I haven't heard from Razor, Fairlights and Deviance for quite a while) and get it this way, without all this "you need to be online to unlock and to play" bullshit.
    And in a couple of months, after HL 2 dropped to perhaps 29.99 or 19.99 and Valve brought out the patch that removes that forced online activation, I'll grab it and play it once more.
    Sorry Valve, great game, but I don't like the way you are staring at my ass. ;)

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  174. My HL2 installation horror story! by Wescotte · · Score: 1

    First off I was reluctant about using Steam so on the 16th I decided if I couldn't pickup a copy during my lunch and if I couldn't find one I'd rush home fire up steam and have it d/led by the time I got home.

    Well, I was able to get a copy form Best Buy during my lunch (they had TONS left). I decided to leave work about an hour early. After getting home in record time I poped in disc 1 and began to install. After reaching disc 3 and waiting abit longer for disc 3 than I expected I noticed my CD-rom spin down and then fire up again. AFter about 5minutes and several more spin up/downs I decided to checkout what it was installing and where.

    Checking steam folder/SteamApps I noticed the creation of the .gcf files.. Well it was VERY slowly creating one of them and then after the spin down it would erase it and start over. So I canceled my install and tried using my CDRW instead of my DVD-ROM with the same results.

    So I headed back to best buy (after calling to make sure they had more in stock) picked up another copy and rushed back home. Fired up the installed and held my breath until disc 3 completed. Connected to steam and entered my CD-Key from the back of CD1.

    INVALID! So I double check my 0's and O's to make sure I typed it in correct.. INVALID! I kinda alittle more annoyed and then notice the additional (8 or so) characters on the back of CD aren't part of the CD key so I remove them and click OK. Bingo it works and start the actual install process.

    After about 10mins of decrypting I'm ready to play. Steam says it's too busy BUT I can still play so I fire up the game. The initial load time is takes alot longer than I'd like and I hope into the settings to update my keys and graphics/sound options. I go to apply my settings an it clicks to reset for the new options. After about 15-30 seconds my PC shuts down completely!

    A big loud WTF responce by me and a pushing of the power button back on only to see my PC shut right back down! I repeat the process and get the same outcome! One last try and now I get pissed. I pop the side to check the video card (I just installed a Radeon 9200 2 days ago that I swapped from my parents machine that will never play a game) and it's not even warm. I check my CPU and burn my finger on the heatsync.

    That's when I notice the CPU fan power isn't plugged in! I was also going to swap the CPU from my parents machine with mine (since it's slightly better and they don't need that kind of power) but I didn't get around to doing it. So I had my P4 2.5ghz on since Sunday evening running without a CPU fan. Gaaahh God won't let me play this game! So I wait a good 15-20 mins for it to cool down and PLUG IN the damn fan. (This is about 2 hours AFTER first putting in disc 1)

    It fires up and I'm just glad my chip isn't dead (but I still have my parents machine next to me so I have a replancement CPU if worst comes to worst) and the game loads up and I can actually play the damn thing! After about 5mins into the game I know the hassle was all worth it!

    Great job on the game valve!

    1. Re:My HL2 installation horror story! by Damvan · · Score: 1

      Wow, so now it is Valve's fault for not plugging in your CPU fan? Those bastards!

  175. clairvoyant by Anonymous Coward · · Score: 0

    precognitive or omniscient
    clairvoyant is what the CIA tried to get those psychics to be in their remote viewing experiments, while the USAF is funding it now

  176. As the G-Man would say, by Aggrav8d · · Score: 1

    Wake up, Mr. Freeman!
    Wake up...and smell your motherboard melting.

  177. Valve causes problems with steam? by Pan+T.+Hose · · Score: 0, Troll

    Most of that unlocking time is [...] not Steam network activity.

    That is true, however it remains Valve's fault.

    So, the problems with steam are valve's fault... Well, yes, most probably. I really hate when it happens. But meanwhile, before you have your espresso machine fixed, you might want to check out this new game: Half-Life 2. I've heard it's great.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  178. Good luck playing HL2 when Valve goes under by greyfeld · · Score: 1

    You'll all be crying the blues and downloading the "No-Steam" crack when Valve closes their shop and they all head off to the Caribbean with their millions. What a scam!

    1. Re:Good luck playing HL2 when Valve goes under by Creepy+Crawler · · Score: 1

      Actually, I'll think they will be bought out, and the new owners wont give a rats ass what happens to the STEAM servers.

      After all, look at them now? Pile of steaming shit. Pay 50$ and you MIGHT be able to play.

      --
    2. Re:Good luck playing HL2 when Valve goes under by Damvan · · Score: 1

      Why the fuck would I be crying the blues? Do you normally cry when downloading? Valve closes shop, I download crack, end of story. I don't see a reason to cry. It is only a game, no need to get so emotional.

  179. Valve, thank you! by Ender+Ryan · · Score: 1
    Thanks for helping make my decision to buy or not to buy your game, Valve. Apparently, even if I buy it, I may not be able to play it. So guess what? I just won't buy it.

    A year ago I bought an Xbox to play HL2, because my PC simply was not "up to snuff." Now that it was released more than a year late, after so much bullshit about it being "almost ready to ship," I have a seriously kickass PC. But I'm not going to put up with forced online activation that may take all day to do.

    In fact, I think I won't even buy the Xbox version(when/if it ever comes out), just for pure spite.

    Fuckers.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:Valve, thank you! by Anonymous Coward · · Score: 0

      You've been hearing the headaches of the 1 in 100 people that have had problems... nevermind the 99% who didnt have any. Its a great game.

    2. Re:Valve, thank you! by Anonymous Coward · · Score: 0

      Yea, they'll probably make you reg it over XBox Live anyway...

    3. Re:Valve, thank you! by Damvan · · Score: 1

      So, did you not buy Windows out of spite because of the online activation? Man, you would think they are asking for your left nut or something. It is simple activation! Once activated, you don't need to be online! Don't buy it then. Deny yourself some enjoyment, you are the only one to suffer.

  180. Programmed with real audio/video ? by Anonymous Coward · · Score: 0

    Well, it rocks indead :

    playing game for 2.5 minutes
    loading...
    playing game for 5.5 minutes
    loading...
    playing game for 4.0 minutes
    loading...

  181. Another benefit for console games by jncook · · Score: 1

    My perception is that the PC gaming business is slowly withering away, being replaced by console gaming. I believe the sales numbers support this view -- console games make much more money than PC games.

    Consoles have significant user interface advantages for casual players. There's no game selection interface -- just put in the disc you want and turn it on. There's generally no network connection (so no activation) and generally no hard drive (so no install process). Total time from system on to first game-related screen is under a minute.

    Legacy game concerns are also less of an issue. Video and audio output are via RCA connectors, which have been standardized for decades. If you've got an old game and an old console, there's a good chance you can still play the game.

    I'm just surprised that PC gamers are so willing to put up with long install processes, driver patches, and complex user interfaces. I wonder if games that just autorun when inserted and load data directly off the disc would do better.

    (Of course, some games just have to be run on a PC, particularly those that need a high resolution display and a mouse. My current favorite is Strange Adventures in Infinite Space from www.digital-eel.com. It installs in seconds, launches in seconds, and each game session is under 15 minutes.)

    James

    1. Re:Another benefit for console games by gothzilla · · Score: 1

      I'm the opposite. I can't stand console games. It's those controllers. You might be able to play a game in less than a minute, but plan on spending a week learning how to aim with a 4 directional button. There aren't nearly enough buttons on a controller so your quick functions are limited, where I can bind every letter on my keyboard if I wish.

      I didn't understand the part about driver patches being a problem. I install the new directx once, maybe twice a year. I installed my video drivers when I installed XP and haven't touched them since. If someone is constantly upgrading their drivers, then that's purely self-inflicted suffering because it's not necessary. Install times on a pc might be long, but switches between game modes and levels is much faster on a pc because the data is on the hard drive instead of a dvd or cd. I'd rather wait one time during install than wait every time the game changed. Very few games have online activation as well so that's not an issue either, and if there is online activation it's a one time deal as well.

      User interfaces most of the time aren't any more complex than with console games, and if they are it's because the pc game can handle many more options and functions than a console can, simply because you have a mouse and keyboard.

      Consoles still have to be played on TV screens where the visual quality is nowhere near a game played on a 17" at 1024x768.

      I can chat with my friends while I play or in between rounds with a regular keyboard. Some consoles have keyboards but it's extra $$.

      and best of all...

      I can alt-tab to Firefox and see if there are any new posts on slashdot while waiting to respawn. :)

      I'm not saying console games suck, but there are a ton of things they can't do that my pc can, and there are a lot of people who can aim just fine with a mouse but can't aim for crap with a controller. My kids love both consoles and the pc so I'm not saying one is better than the other, it's just impossible for a console to replace the pc since the pc handles things so differently. Can't exactly replace apples with oranges.

      There is one thing consoles are really good for. I can play my kids on their XBox or Game Cube and they can whoop my ass for a change. :)

    2. Re:Another benefit for console games by -Harlequin- · · Score: 1

      I get the opposite impression - consoles are becoming harder and harder to use. It used to be that you just stick in the game and play. But now, you gotta deal with file management, media swapping, boot times, RAM requirements, periphiral devices, it's almost like you're back to a PC.

      That said, I haven't had any console experience even remotely as bad as Half Life 2. But I'm not sure I've had any game experience as frustrating as HL2, so that's not really saying much :-)

  182. GO GO by Ambient_Developer · · Score: 1

    Go Go Steamy Ranger! Starts singing theme music, neer neer ner ner.. We are under attack, the hive mind is down! Capt we just don't have the power. (yes I know this has no real meaning)

  183. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    Fanboys like you make me sick.

    You piss away $90 to get a shirt and the games you already probably have anyways, but just on a DVD.

    This is what makes me sick about America, the amount of wasteful buying that goes on when people should be concerned with their real life issues, of which I'm sure many of you have.

    Have a nice day.

  184. There's a difference between WON and battle.net by Anonymous Coward · · Score: 0

    The difference is, when WON was still being used, people were able to and did set up their own servers that did not use WON authentication. Valve didn't sue these people, like Blizzard did. Of course, it's a whole new and more restrictive ball game now with Steam.

  185. Anyway if you want to save a few dollars... by Gentlewhisper · · Score: 1

    http://www.zest.co.th
    http://www.thai-entertainme nt.com/webboard/viewtop ic.php?t=239

    Maybe US$15

  186. Re:Offtopic Sig comment by Aero+Leviathan · · Score: 0, Offtopic

    That was always a cheap trick, trying to make someone look like they're trying to get karma when they're not. I have enough already, not that it actually has any bearing on my life whatsoever. And I wasn't defending anyone, but rather objecting to the OP (who is likely the person I'm responding to now). I guess IHBT enough for today.

    --
    ~ Aero
  187. Re:I bought it from a store and was able to play, by Gentlewhisper · · Score: 1

    You piss away $90 to get a shirt and the games you already probably have anyways, but just on a DVD.

    Grab it from thailand for cheap then
    http://zest.co.th

  188. Why Pay For the Right? by DerKlempner · · Score: 1

    HL2 is just one game in what appears to be a new form of DRM. If I feel the need to ask permission of the manufacturer to play their game that I've already paid for, then I'll go buy HL2.

    My biggest concern with online activation for any software is that the companies who sell said software claim they change authentication practices to help prevent piracy. Yet, they also claim that increased software prices are due to piracy and decreases in profits.

    So what's it going to be? Are we still going to get soaked for money while paying for software that is increasingly harder to simply activate? Why can't any software company sell a product that might be difficult to activate but costs less, or that might cost more but have no activation issues?

    As long as people continue to pay such ghastly sums for software that won't even work "out of the box," then the customers are getting screwed by the vendors more than the vendors claim to get screwed by piracy.

    --
    UNIX: Find it, fsck it, forget it.
  189. CD Image vs actual CD - does it work by deemzzzz_k · · Score: 1

    Has anyone tried mounting a CD-Image (using Alcohol or some other ISO soft drive tool) instead of using the game CD for playing? Does the game work? Does it help performance?

    1. Re:CD Image vs actual CD - does it work by 9Nails · · Score: 1

      Yes. I tried DAEMON Tools, and the game would not launch. I wanted to leave the game safely stored in it's little case, and be able to play at work too. (On lunch break. Etc.) But the SecuROM protection discovred that the game was not in the actual CD So I guess I have to bring the CD around with me to play at home or work. Minor inconvience. But eventually I'm going to damage the disk, and I know how sensitive DVD's are. So I'm not 100% happy with this solution.

  190. Xbox live by Gen.+Rasputin+X · · Score: 1

    Sounds quite a bit like xbox live. Some people may consider this a troll, but I'm quite serious here. Steam is comparable to xbox live, in some respects, especially with the sale of downloaded games that has been promised in the coming months. Both systems have their flaws and their detractors, but they both are superior to their immediate competition.

  191. Could this somehow be good for Valve? by ZipR · · Score: 1

    It's not like people aren't going to buy HL2 because they have to wait. And then Valve gets free press about how they're a victim of their own popularity, which probably increases sales to 'average' users even more.

  192. Emporio by Natchswing · · Score: 1
    It seems all the "what happens when the servers go down?" trash talkers have just been validated.

    Personally I don't see the problem. The Steam version doesn't work but the Emporio version (with the fix to the fix) works great! It seems that the crack and the fix to the crack moved faster than the actual authentication process.

  193. Yes, OT. Mod me down and I'll run over your dog. by Txiasaeia · · Score: 1
    Vampire Bloodlines runs perfectly fine with Daemon Tools. If only my goddamn computer wouldn't keep on locking up, I wouldn't have to have a $50 box on my desk with a couple of pieces of plastic that I can't fricking use. and now the wife says that another $700 upgrade is unacceptable. Seriously, I've got way worse problems than steam - like what happens when she finds out i hocked her engagement ring.

    But hey, I'm fine.

    --
    Condemnant quod non intellegunt.
  194. NOT AT ALL SURE I'll buy this by Anonymous Coward · · Score: 0

    I really enjoyed HL1. And while I'm not as rabid as (apparently) many here are, I'm interested in HL2. But there are two simple facts that will stop me from buying HL2, for now.
    1. Price - "regular" version = $55, "collectors" version = $80. In a word..."ridiculous". It hurts me to pay even $40 for a game, MUCH LESS TWICE THAT AMOUNT.
    2. Mandatory online registration. The bitchfest here has convinced me. Thank-you.

  195. Re: You're wrong... by Anonymous Coward · · Score: 0

    "The dreaded middle-man is the distributor. Vivendi."

    Common misconception... Vivendi isn't the distributor, they are the PUBLISHER. Vivendi is the company involved in paying for advertising, marketing promotions, etc, etc. That being the case, even if you buy the game off Steam, a percentage will still go to Vivendi for their investment in promoting the game.

    "Next time around, maybe the won't even have a mega-corp involved, maybe they'll release it directly to consumers."

    Great, but who will pay the millions of $$ required to properly advertise the game?

  196. What really annoys me.... by Anonymous Coward · · Score: 0

    Is that here in the University of London we wont be able to get the game working at all unless our IT guys unblock the required ports - which I am sure will be fairly hard to do. Instead at least one guy carried his desktop to the nearest internet cafe to get it working. Why couldn't they have used port 80?
    Seems to me that ostracizing most of the student population of the world isn't an extremely good idea for a computer games company.

    There is at least one way around this, using SocksCAP and HTTP-Tunnel, but I know that the tech guys wouldn't like that!

  197. Swedish releaseparty for HL2.. just the same mess. by lordsilence · · Score: 1

    At the swedish release-party for HL2. The steam servers went down, and they stood there limited with 5 clients which had Steam-activated HL2 already. Since they had promised the queuing people outside the internet-café where they held the release-party they simply let in 5 at a time.. slowly slowly decreasing the queue outside. Makes me wonder how some representatives from the swedish distributor thought. "Yeah, lets activate HL2 5 min before we're supposed to let in the queueing people! Steam probably works just fine! Them higher up got the situation under control."

  198. Fscking weak. by ChaosDiscord · · Score: 1

    I heard good reviews about Half-Life 2. I decided to pick up a copy. Not having actually followed the news that closely, I assumed I was buying a normal retail product. I overlooked the small print "requires registration with online service" printed on the bottom. I was quite surprised when it wanted to install Steam. I was even more surprised when I had to wait. And wait. And wait. To play. Fscking weak. Worse, it's doing some sort of online checking to see if I can play, but I still have to leave the disk (The first one only, not the fifth one, as I discovered to my irritation) in my CD drive. Really fscking weak. Apparently I'm not trusted enough to buy their damn products. I'm a thief until proven otherwise. Feh.

    On the up side, once the game actually started it rocked hard. Time constraints mean I haven't played too far into the game yet, but I'm quite pleased with the graphics and frame rate on my kinda-crusty (1.4Ghz, Radeon 9200) system.

  199. My HL2 experience ruined by bugs by -Harlequin- · · Score: 1

    The artists at Valve trying to make a great gaming experience had their work sabotaged by whoever designed the installation process. At the end of it, there was no way I could get immersed in the game or even enjoy it. I wanted to hit it with a sledgehammer.

    I had no Steam delays (other than my 56k connection), but the installation was still a nightmare of frustration, as being on a modem I was dumb enough to think a CD or DVD could be installed painlessly, on the grounds that all my other game do, compared to this never-ending hodge-podge of authentications, decryptions, copying, registrations, downloading parts through my modem instead of being on the DVD I bought, more authentications, endless windows... ARGH!

    I didn't want or need any of that garbage, I wanted a DVD I could put in my computer and install, so that I could enjoy the game.

    Adding insult to injury (in my case), HL2 crashes during level transistions, and crashes when saving a game, rendering it utterly unplayable until some patches come out. (Tech support currently doesn't cover these problems)
    If only I'd known that before wasting 3 hours on installation!
    I now hate the sight of the G-man, against my will he is permanently associated in my mind with waaaaaiting to see if it will crash again.

    So far, my HL2 experience has been the exact opposite of fun. I can't remember a game I've played that has wasted so much of my time and been so infuriating while doing so.

    My best bet might be to return it to the store, maybe consider buying it again in a few weeks once they've pulled it together, and the price has come down a bit.

    1. Re:My HL2 experience ruined by bugs by Quadrature · · Score: 1

      Price reduction in a few weeks? Don't think that's going to happen for months if not more. Halo took years to come down from $50.

    2. Re:My HL2 experience ruined by bugs by Anonymous Coward · · Score: 0

      dude, return the game, get your money back, buy broadband for 1 month and leech the game from suprnova or whatever...

      I mean, who the hell pays for movies, music and games these days? no wonder you're still stuck with 56K!

    3. Re:My HL2 experience ruined by bugs by Damvan · · Score: 1

      Ok, there are thousands of people playing the game successfully on their computers, but yours crashes so it is Valve's fault? Have you downloaded the latest drivers for all your hardware? Have you ever had to download a patch to play a new installed game? Happens all the time. So it is Valve's fault you have a modem and the large download took a long time?

  200. Unlocked by 8.40am GMT by Celt · · Score: 1

    ok it took 40min here in Ireland but hell I'm stil happy with the results :)

    --
    "WebTV: bringing the Internet into the shallow end of the gene pool since 1995" - Martin Bishop
  201. Experience from someone who bought the game: by Thaelon · · Score: 2, Informative
    • Install the game from 12x DVD-ROM drive (DVD edition of the game): 5 minutes.
    • Activate/Unlock/Enable the game I bought: 45 minutes. (I'm wtf'ing at this point already.)
    • Start the game off a SCSI 3 RAID 0 Array of (4) Atlas 10K IIIs on a system with 768MB of RAM: 2 minutes (More wtf'ing ensues.)
    • Have the game crash and hardlock a dual CPU computer: 45 seconds to fully lock up & require a reboot.
    • Reboot: 2 minutes
    • Attempt to start the game and have steam tell me, "Sorry this game is unavailable right now, please try again later.": (Extremely irate WTF'ing ensues!) I bought the fucking game, I installed the fucking game, why can't I PLAY THE FUCKING GAME!?!
    • Attempt to start the game again, (watching task manager): hl2.exe appears after 5 seconds, then vanishes.
    • Attempt to start the game again, (watching task manager): hl2.exe appears after 5 seconds, then vanishes.
    • Attempt to start the game again, (watching task manager): Game starts, requires 2 minutes. (head shaking ensues)
    55 minutes after I start installing the game, I get to play it.
    To Valve: Steam is an atrocity, I just bought the collector's edition and I'll probably crack the game anyway so I can run it without the atrocity that is steam and without the disc. (The disc is required by the way, at least to start the game if you installed from a DVD).
    --

    Question everything

  202. Re:I bought it from a store and was able to play, by Skuld-Chan · · Score: 1

    Definately one up for steam. I didn't use any disks - I had it preloaded months ago, and when it came on it literally took less than 5 minutes and I was up and playing.

  203. Re:Clearly, yes by Anonymous Coward · · Score: 0
  204. Re:I bought it from a store and was able to play, by joeyspqr · · Score: 1

    ... and the T-shirt went over well at the local music venue last night.

    --
    +1 fashionably cynical
  205. patience, grasshopper by Anonymous Coward · · Score: 0

    ....just wait a week and get it off steam and you'll be set in no time....

  206. Reply to a sig by willpall · · Score: 1
    THANK YOU! My fix up until this point was to change the prefix and hit enter. That is, if the page was
    http://games.slashdot.org/comments.pl?sid=130032 &op=Reply&threshold=3&commentsort=0&tid=204&mode=n ested&pid=10845725
    I'd change it to
    http://gmes.slashdot.org/comments.pl?sid=130032& op=Reply&threshold=3&commentsort=0&tid=204&mode=ne sted&pid=10845725
    Your solution makes much more sense.
    --
    Libertarian: label used by embarrassed Republicans, longing to be open about their greed, drug use and porn collections.
  207. What servers is Steam running on? by 5n3ak3rp1mp · · Score: 1

    Perhaps they overestimated the load-carrying capacity of Windoze. =) /karma-whore

    disclaimer- I use Windoze every day for work (ASP web development, try not to puke) and hate it, I'd love to find work where I can use OS X (which I run at home) or anything non-Windoze, for that matter.

  208. Re:Speculation:Not just demand, they are being DOS by shogun · · Score: 1

    Problem with this is all the script kiddies wouldn't notice it going down as they would all be playing the cracked version anyway...

  209. Sorry guys. This round goes to the publishers. by Anonymous Coward · · Score: 0

    Haven't paid much attention to Halflife 2, until I came across the article at Gamespot. I guess Steam is used to bypass the normal publishers, which sounds outstanding. Fuck Electronic Arts, and Fuck Eidos.

    But you have to register on the net. My God, the single windows box I own will never have an internet connection for the duration of my life. I will never, unless I've a gun to my head, hook *my* windows machine up to the internet.

    Coupled with the fact I crash that machine at least every 3 months, I'll just wait for the crack. I'd like to purchase the disk image over steam, so as to support the developers, but I don't want to have to turn anymore tricks than executing "crack.exe".

    Sorry guys. This round goes to the publishers.

  210. This remind's me of Mr. Garrison's "IT" by fluxrad · · Score: 2, Insightful

    "Sure - it shoves a rod up your ass, but it sure beats dealing with Vivendi."

    In this instance I'm sick of people picking sides, as if they had to absolve either Vivendi or Valve of all wrongdoing. I'm sorry, but both companies are buttholes for playing this middle-man game that in the end only winds up screwing the consumer. Buy from Vivendi: Valve gets less cash and you have to unlock the CD. Buy from Valve: they screw the giant Vivendi but you have to download over a gig of data and the servers are inundated. Moreover you don't actually own anything.

    Both companies are trying to screw eachother at the expense of the consumer, pure and simple.

    Oh, and as for...

    By the way, people preloading HL2 didn't have a problem playing it, only those who bought retail (Vivendi's domain) requiring activation.

    I think my credit card is going to be double-charged because of Steam's screwed up billing system which errored out on the first try but still appears to have charged my card. It also took over 30 minutes from the time I started unlocking the game to the time I finally got to play it.

    It's an amazing piece of software that is certain to win game of the year. But that doesn't mean Valve couldn't have done way better with Steam.

    --
    "It is seldom that liberty of any kind is lost all at once." -David Hume
  211. Not so. by igorthefiend · · Score: 2, Informative

    While indeed those who bought the retail version did suffer more, there was a period last night (around 10PM GMT) when you couldn't *log into* Steam at all, no matter which version you had.

  212. Steam custom backup WARNING by Anonymous Coward · · Score: 0

    Whichever backup method you guys choose, make sure you testrun the created custom .exe backup file when you're done. It consistently crashes here, which I'm happy I found out now instead of when I'd need to restore a backup!

    I think the best, simplest and safest thing to do is to simply rar/zip/whatever your Steam directory, or at least the .gcf files.

    1. Re:Steam custom backup WARNING by FuzzzyLogik · · Score: 1

      the thing with steam is you can always redownload... you aren't stuck with only one download .... like itunes music store... so, for NOW. i'm not concerned, but long term i'd like a good copy backed up

  213. First day sales figures??? by MufasaZX · · Score: 1

    So where are the first day sales/activations numbers? Let's see a little HL2 vs. Halo2 statistics here...

  214. Crack already available. by CRC'99 · · Score: 1

    http://www.newzbin.com/browse/post/872919/

    nuff said.

    --
    Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    1. Re:Crack already available. by CRC'99 · · Score: 1

      oh, and the game:
      http://www.newzbin.com/browse/post/872110/

      Nobody should think that in todays world, copy protection actually works...

      What is needed is more motivation to buy the original - not to spend time making it harder for legit users.

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
  215. Gotta stop ENCOURAGING Piracy. by mcheu · · Score: 3, Informative

    There's a reason why I'm posting here instead of playing that game.

    My own experiences were more like:

    Insert disc1. wait...3 minutes
    Insert disc2. wait...3 minutes
    Insert disc3. wait...3 minutes
    Insert disc4. wait...3 minutes
    Insert disc5. wait...3 minutes

    Fill in blanks for steam. wait... 5 minutes.

    "Unable to find Master AuthenticationServer"

    Retry.

    "Connection Reset by Peer."

    Swear. Retry.

    [repeat any of 5 random error messages]

    Swear. Repeat.

    Email to Sierra Tech support. Email bounces.
    OK. Try VUGames Tech support. web email form disabled -- it's there, you just can't type anything into it.
    OK. Try emailing directly. Email bounces.

    Swear. Swear some more. Give up and go out.

    Next day. Try again. Ok it accepts my registration, but authentication servers are too busy to activate me for real, so it sort of puts me on probation and lets me play. Still waiting for Steam to recognize me as a legit user.

    1. Re:Gotta stop ENCOURAGING Piracy. by junkgrep · · Score: 1

      Lol, you tried contacting Sierra and VU games? No wonder they didn't do a damn thing for you. Try contacting Valve: the support section of steampowered.com

    2. Re:Gotta stop ENCOURAGING Piracy. by mcheu · · Score: 1

      At the time, steampowered.com was giving me a 404 not found error, so I presume their webserver was out too.

    3. Re:Gotta stop ENCOURAGING Piracy. by junkgrep · · Score: 1

      That's their forums: the support section should still be up, it is at the time of this posting.

  216. Vivendi Support: You must be joking! by geek42 · · Score: 2, Interesting
    {Vivendi.Agent1} Please let me know what is says in front of Status: Offline mode:

    {Visitor 0} Status: Ready to play

    Offline mode: ready

    {Vivendi.Agent1} Now Close this window and disconnect your internet connection.

    {Visitor 0} You must be joking.

    ... a couple minutes pass ...

    {Visitor 0} If I disconnect my net connection, how will we continue our little chat?

    ... a while longer ...

    {Visitor 0} Are you still there or what?

    {Vivendi.Agent1} Ok then i will give you the procedure to run the game offline and you can try launching the game offline.

    ...

    About 5 minutes later he coughed up the location of the FAQ on steampowered.com. Dude.

    1. Re:Vivendi Support: You must be joking! by geek42 · · Score: 1

      And to boot, it didn't even fscking work. Any clues as to how to run this puppy in offline mode?

  217. Piracy vs Being Legit by Anonymous Coward · · Score: 1, Interesting

    Well, this morning I tried out the warez release of HL2. It took me 30 minutes to download on DC (YES! 30 minutes for 4GB on my niiice 10mbit connection). I started it up, and it worked flawlessly, until it crashed because of a corrupt file a while in. I decide that this was enough of a teaser. I would definitely have to buy this, so I sign up for steam, wait for 1:30 (I can accept that) to download it, try to start it, and it locks up my computer. Reboot and try to start it up, same deal again. I go to steampowered.com, register at the forums, and I'm put in a damned moderators queue. I decide to try the search button in the forum to try to see if others have solved the problem... IT'S FUCKING DISABLED!!!! Just by chance I find a thread that seems to remotely have something to do with my problem. It suggest to delete all your files and redownload. So that's what I'm doing right now. Currently I've been downloading for 2:30 hours, and I'm at 90% now. Still I'm trying to find suggestions in the forum, but now I only get a damned "server overloaded" message. I've spent something like 7 hours trying to get this thing to work. God I'm dissappointed. I will think thrice before ever buying a game with activation again.

  218. Future Shop will install it for you by Black+Pete · · Score: 2, Interesting

    When I picked up my copy from Future Shop yesterday, they had flyers up everywhere saying that they will install Halflife2 for you for $19.99 (CDN).

    Me and my friends laughed it off while we were standing in the checkout line, joking about dumb computer users, and how we could easily do the same thing for $10 or less...

    After having gone through the horrific install process that is Steam (story too long to write here -- it involves hours, error messages, reboots, Steam interrupting me with survey messages - WTF!), a sobering thought came to me: that $19.99 flyer at Future Shop no longer seemed like a laughing matter.

    If it was difficult for me, with 25 years of computer experience under my belt, imagine what it must seem like to the average Joe User.

    You know there's something WRONG with your copy-protection system when Future Shop is offering a service to install your game for your customers!

  219. The most annoying thing by Zhe+Mappel · · Score: 2, Interesting
    ...was when the installer bombed out on Disc 4 with an error message.

    A few minutes Googling the newsgroups came up with an answer: Valve had stupidly failed to test the installer with the option to install CS turned off. Back to square one, and another twenty minutes of feeding CDs...

    Busy lines to get Steam content? Not pleasant, but understandable. Shipping your installer in this state, after five years of development? Valve should apologize.

    The game rocks, but nobody should have to jump through 90 minutes of hoops after paying $50.

  220. What about the U2 Release? by Kyrka · · Score: 1

    Isn't U2 also using Stream to let folks get to their new album, "How to dismantle a nuclear bomb" before it hit stores, as of today?

    While perhaps not as popular, this could be an additional load as well.

  221. Validating Stream Files? by dougmc · · Score: 1
    So I click on `Half Life 2' to play the single player mode some more, after waiting for hours to get Stream to decide to let me play.

    `Validating Stream Files' ... and it spends about 8 minutes doing this. WTF? I just want to play a single player game, and it needs to make sure all my files are correct or whatever.

    Screw this.

  222. New slogan by Anonymous Coward · · Score: 0

    Steam Steam the magical fruit, the more you play the more you reboot

    Melissa

  223. You guys are taking this the wrong way... by Anonymous Coward · · Score: 0

    I think that steam is a great tool, it gives power to the developers and takes it away from the publisher.

    It may not be much, but its a first step on the road to freedom from oppressive publishers who often set unreachable deadlines or obstacles for developers, which greatly reduces the quality of the game.

  224. Steam + Mandatory Registration = ......... by Dreamwalkerofyore · · Score: 1

    I live in a boarding school, which forces us to go through a proxy. This proxy does not allow any form of ftp transfer (or anything at all that doesnt go through 80 for that matter. Fare thee well IRC...) Well, I got the extended directors cut HL2 ultra turbo edition, and, well, I can't play it. And neither can 14 other people here who bought it. And this blows. I know that the majority of the Steam consumers are not behind a proxy, but for us minority, we cant play the god damn game...

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  225. Purchased game, couldnt run it. by Anonymous Coward · · Score: 0

    Purchased game, couldnt activate it. Downloaded the pirated version and was up and running minutes after it downloaded.

    Nice how a company makes its paying customers suffer while those who didnt even pay a cent on the software gets an instantly working, hassle free, no-cd needed version..

  226. Re:I bought it from a store and was able to play, by xgamer04 · · Score: 1

    Cheap paper sleves are for Drivers, not AAA title games.

    I noticed that Microsoft has abandoned jewel cases for its game releases also. They ship a cardboard box with a (printed, in color) cardboard sleeve for the disc. I think there are two reasons for this: cost and environmental friendliness. It's not such a bad idea to start cutting down on the plastics production that's rotting in landfills all over the world. If you're hell-bent on a jewel case, take an extra one and print out a spiffy cover for it or something. Or get a CD-organizer, they are quite handy.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  227. Re:I bought it from a store and was able to play, by pod · · Score: 1
    From my first 20 minutes playing reaction I've got to say this game is so much more open-ended then Doom3

    How is it any more open ended than Doom 3? That you can throw things at cops? You'll get sick of it in about 30 minutes. Then what? You're just as much on a rail in HL2 as you are on D3. All the doors that you're not supposed to walk through are locked. There is one path through the levels, and one path only.

    FarCry is a very fun game, also a shooter (so pretty much on a rail as well), but at least there are MULTIPLE rails, so you can wander around the islands at will, bypass guards, attack from behind, etc.

    After playing for about 2 hours, I'm decidedly underwhelmed by Half life.

    --
    "Hot lesbian witches! It's fucking genius!"
  228. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    Yup, got mine (UK version) and it was on DVD, which is nice -- Doom 3 on the other hand came on 3 CDs which was a bit of a pain to install (however, several not-quite-legitimate sites have guides explaining how to "archive" it onto a DVD, as well as supplying a handy no-CD patch).

    Still haven't managed to get HL2 activated yet, though :(

  229. Credit card problems... by jettoblack · · Score: 1

    I had two of my US Visa cards rejected for no known reason... my billing address matched the address on file with the card. I guess the problem was that I'm living in Japan and they must be checking that your IP address is in the same country as your credit card. Never had that problem with any other online retailers, though. I was finally able to register using my Japanese credit card.

    I feel really sorry for my military friends who live off-base here, though. The guys on-base should have no problem, but the guys off-base will have Japan IP addresses and no Japanese credit cards. Guess they'll have to buy the retail version (in a few months when the translated version goes on sale), and learn to speak Japanese if they want to play it...

  230. Re:WAIT! IT GETS WORSE!!! No, it doesn't. by KaLeVR1 · · Score: 1

    I don't know what you guys are talking about. I blocked steam from the internet and HL2 still works fine for me. These complaints are nothing but FUD!

    --
    Peace, K1
  231. and the greek chorus sings: by Anonymous Coward · · Score: 0

    "...download the fscking torrent with the crack!"

    help fsck the current system until they are forced to change.

    helping a revolution and fighting the system has never been so much fun!

  232. Re:Offtopic Sig comment by Anonymous Coward · · Score: 0

    Was it worth it twice though?

  233. I'm SO glad by hax0r_par · · Score: 1

    that this is on slashdot. Yesterday I spent close to two hours registering and unlocking half life 2, only to be followed by 9 hours of Counter-Strike. The whole time, I was like 'this can't be right', where's the god damned justice in the world... but this makes me feel all warm inside.

    --
    ~~par
  234. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    This is what makes me sick about America, the amount of wasteful buying that goes on when people should be concerned with their real life issues...

    This is what makes me sick about Euro-fucktards like yourself. They feel the constant need to tell Americans how to run their lives.

  235. Valve, you messed up. Again? by Anonymous Coward · · Score: 0

    Hey valve, anyone can download a copy and play it right away. no bs. no waiting. And (very important here) no money for you..

    BUT if you pay for it, you need to wait? 2 to 3 days? Hours?

    Hey and don't blame VU, your the ones who came up with the 'activation' thing!

    SOooo how many people are going to 'buy' the next steam product? or are they going to remeber waiting to play something they paid for? oh shit.. yea. you see it now don't cha?

    The game rocks but it's release (like last years AHEM) sucks the pipe.

  236. steamed over steam by torrents · · Score: 1

    encryption, required server validation, checking the game files for unauthorized changes... what's next a mandatory retnal scan or finger print before you're allowed to play the game you paid for.

    --
    Get your torrents...
  237. Re:Cracks by EvilMidnightBomber · · Score: 1

    Give a man a copy of Halflife and he'll play for a month. Give a man a copy of SoftIce and he'll play for a lifetime.

  238. Re:Just buy it through steam IN JAPAN by ryouki · · Score: 1

    1) I live in Japan, and I managed to download and play HL2 via STEAM. Without STEAM I would still be waiting for HL2 to ship here.

    2) I was playing HL2 this morning, no server problems noticed so far.

  239. Lots of traffic here but? by NetNinja · · Score: 1

    Is half life that freaking good?

  240. choice of venue? by Anonymous Coward · · Score: 0

    interesting to note how this happens to retail-box customers in Europe, while Valve are being pursued in the U.S.A. by Vivendi Universal over allegations of attempting to undermine retail channel sales of the game..

    (headcrabs don't like the taste of tinfoil, I'm only wearing it to be careful..)

  241. Some random thoughts on HL2 and Steam... by Mitleid · · Score: 1

    ...so I'm sitting here thinking "I'd really love to play Half-Life 2; I loved the first one to death, played it over and over again for years and years, and I think it'd be a blast to play through the second one (granted it's as good as everyone claims.) However, I think that Valve and their 'content delivery' system is a total sham, and I really have no desire to support that or endorse it. So, should I pirate it? What does this all MEAN?"

    Then it hits me like a ton of bricks: we've really gotten to a point in our capitalist society where it is no longer the norm for the producers to provide the consumers what they want; rather we're at a point where the producers/corporations TELL us what we want and how the fuck we're going to get it. Case in point; I want to play Half-Life 2, without all the bullshit of online activation, yadda yadda. I have no problem with going to the store, paying $55, taking it home to install it with my valid CD key and just go play a singleplayer game. It's irrelevant if I have an internet connection right now. I want a single player experience, and I do NOT want to jump through Valve's hoops to get it. But, in order for me to be a "legitimate" player of Half-Life 2, I have no choice but to do as Valve has permitted me.

    What this shows is that Valve, and companies like them, no longer care about the consumer in the sense of supplying them with a product that sells itself. As consumers, we have gotten to a point where we've enabled companies to instruct and dictate the conditions of how we spend OUR money. Even worse, we've seemed to do little to combat this, and as displayed by the Valve servers grinding to a halt due to 'authentication demands', we're not cracking the proverbial whip to get these companies back in line and providing what we all want. Valve and all the companies just like them are going to be rolling in it.

    ...I really didn't post this to fan the flames of "Piracy has brought us to this!" arguments, but I might get those. To you I say this; in regards to Steam and the activation of Half-Life 2, the ones who have it the easiest ARE the pirates. Download a copy, install the crack, and apparently you can be up and running in no time as opposed to the legitimate purchasers, some of which might have to wait for hours! The bottom line is that Steam is not a "content" the content delivery system it claims to be, but rather just another extreme and incredibly hindering method for the publishers to combat a loss of their profits.

    At this point in time I'd love to say: "You know what, fuck it. Fuck all the hype, the inflated game price, the nonsense. I'll wait until HL2 hits the bargain bins at my local software store in a few years and pick it up. I'll vote with my dollar and show Valve that I'm really not going to fall into the hype; if they want my cash, they're gonna have to earn it." But then I realize, that with a distribution system like Steam, the chances of me getting HL2 in a bargain bin down the road for a reduced price are very slim. What happens if this whole thing blows up in there face, and Steam isn't around in a year or two? Then what? Even worse, what if it does well, and other companies follow suit. Then, maybe they'll come up with some absurd reasoning that it's not longer economically feasible or fair to them to sell their games at a discount price just because they're old; they're games are worth just as much in 2007 as they were worth in 2004. And since they have the power and control of a system like Steam, there is going to be very little to stop them from following through with such absurd rationalizations. Obviously we, the gamers and consumers, aren't keeping them in line.

    * DISCLAIMER : * I know the above scribblings might sound totally cheesy and disjointed, but forgive me, my headcold, and my need to rant. That's what slashdot is for though, right...?

    --

    --
    Is it me, or did it just get fatter in here?
  242. No idea what the commotion is by Anonymous Coward · · Score: 0

    I had HL2 running in 10 minutes and I got it off of Steam. This game is incredible.. and once you have it installed and registered you don't need to be online to play. People here are just looking for something to bitch about.

  243. Hilarious Animated GIF over at FARK by Ringthane · · Score: 1

    View this thread & scroll down to the new "Steam" logo some clever dick animated:

    http://forums.fark.com/cgi/fark/comments.pl?IDLi nk =1218760

    --
    Friends help you move... Real friends help you move bodies...
  244. Or you could just play.... by rsilvergun · · Score: 1

    tribes 2 (Ooh! Right in the Mean Bean Machine!).

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  245. Re:Yes, OT. Mod me down and I'll run over your dog by tdelaney · · Score: 1

    Thanks - reports have been conflicting. Of course, I have to wait until the end of next week until VtM:B is available here in Australia ...

  246. Mod parent up! by hkmwbz · · Score: 1
    That's beautiful! Poetry! :D

    Definitely a keeper. Where are the mods? Mod parent up!

    --
    Clever signature text goes here.
  247. No activation required... by Anonymous Coward · · Score: 0

    http://www.thepiratebay.org/torrents-details.php?i d=3256557

  248. Co-worker gave up in disgust... by advocate_one · · Score: 1

    you were lucky, my co-worker behind me is on ordinary dialup... he gave up in complete frustration and has uninstalled everything to do with it and is now going off to get his money back. And heaven help anyone who tries to tell him that because his cd key has been activated he can't have his money... All he wants is to be able to play it standalone... he went through hell last night while steam spent ages updating itself, before it then spent ages updating HL2 and then activating it... all over ordinary dialup.

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  249. STEAM IS NOTHING TO DO WITH PIRACY!! by Annihilon · · Score: 1

    When are people going to realise what Steam if for? Piracy prevention is just a small part - the bigger picture is about the direct sale of software while cutting out the middleman, ie the publisher. Every game sold on Steam earns Valve 100% of the money. They also have a long term strategy for selling other developers software on Steam for a cut of the money. Steam is more important to Valves long term strategy than ANY game they make because if it takes off like they want, it will earn them billions in the future.

  250. STEAM HAS NOTHING TO DO WITH PIRACY!!! by Annihilon · · Score: 1

    When are people going to realise what Steam if for? Piracy prevention and online cheat detection is just a small part of it - the bigger picture is about the direct sale of software while cutting out the middleman - ie the publisher. Every game sold on Steam earns Valve 100% of the customers money. They also have a long term strategy for selling other developer's software on Steam for a cut of the money. Steam is more important to Valve's long term strategy than ANY game they might make because if it takes off like they want, it will earn them billions in the future.

  251. Steaming Pile by Vampyre_Dark · · Score: 1


    Underground reports have rumored that Steam was going to be called by the more accurate name of Steaming Pile of Crap, but the name was already trademarked by Microsoft. Infact, it's the logo for Longhorn.

  252. Steam by LondoAtFL · · Score: 1

    I bought the game retail, CD edition. I had problems Tuesday night, took about 3 hours to load the CDs, get a Steam account and then the CD registeration failed on their server but it deferred the CD registeration and I got to play. By the time I got the computer started on Wednesady night the CD registrattion had gone on through without me not doing anything additional. Brought up Steam and played the game, no crashes. My only complaint now is the lack of sleep.

  253. The Horror! No instant Gratification! by Damvan · · Score: 1

    The bitching on this board about having to wait an hour or so to play is unbelievable. These people better stay away from any MMORPG or they will have heart attacks. So the servers were overloaded. Wait a bit. Does everyone have to play the INSTANT they get the game home? Haven't you ever had to download a patch for a new game? Did you scream bloody murder then cause you couldn't play instantly?

  254. sure didn't, asshole by Ender+Ryan · · Score: 1
    I sure didn't buy Windows, partly because of the ridiculous activation, partly because of the cost, and partly because I do not like Microsoft.

    Half-Life 2 runs in cedega, however, so I _could_ play it, but I am choosing not to.

    I don't think it is right that these companies should hold paying customers at their mercy. What happens in 5 years if I want to install and play Half-Life 2 again, and Valve is no longer around or is no longer maintaining their activation servers? Ditto for Windows.

    It may well be worth the price and some headache dealing with activation, but it is unethical, IMO.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  255. Am I the only gamer not buying this? by Anonymous Coward · · Score: 0

    Am I the only gamer that is offended enough by this mandatory registration that I refuse to buy it. I won't play the cracked version either.

    I loved HL, played it and all its exapnsion packs (many of which sucked or were too short). I was awesome at HL deathmatch, loved it, played it alot. Be all that as it may, I refuse to put up with BS not matter how much I like a franchise. The mandatory registration to play, even in single player mode, is BS. Valve lost my money and I only wish they were losing money from other consumers as well.

  256. Re:I bought it from a store and was able to play, by Anonymous Coward · · Score: 0

    Hey shitlard, try previewing before you submit. Otherwise, you just look like an incompetant tard that can't figure out the bizantine slashdot tag maze.

  257. It it was never stolen by Snaller · · Score: 1

    ...just copied...

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  258. Re:I bought it from a store and was able to play, by Snaller · · Score: 1

    I could spend an hour just throwing television sets out windows at the police on the ground.

    Where the hell did you find that many tv sets?!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating