This thread shows one of the biggest failings of humanity, which we see on a daily basis across many issues.
People don't know how to compromise and meet in the middle for the good of humanity. People are taught never to waver in their beliefs, and if they give in even slightly they're taught that they're weak.
One the one hand you have the copyright abolitionists, who would insist that all media be free for the taking from day one. On the other hand, you have the pro-copyright extremists who feel that things are fine the way they are.
Copyright is a good thing, but it shouldn't last for over a century. Things are too much in favor of copyright holders nowadays, and under current law, the public interest may as well be nonexistent.
This is why many people have no problem violating copyright, and arguably it is moral to do so, as long as it is carefully restricted to works owned by corporations who wish to de facto abolish the public domain. There's a difference between violating copyright because you want something for free, and violating copyright because you have a philosophical and moral opposition to the current handling of copyright. The latter can arguably be seen in the same light as other famous civil disobedience, the former is just greed and self-indulgence.
It's not even a takedown request. IA will honor robots.txt totally and retroactively - if they have 10-15 years of archived data at a specific domain (or subdirectory on that domain), and someone puts up a robots.txt disallowing them access, not only will they refuse to archive it going forward, but they will remove all previously archived material from being viewable (I hope they don't actively remove it from their archive, but merely stop making it available).
Screw Amiga Forever, if you still have a physical Amiga then just dump the ROM from it (or download them if you don't care about legality) and then run it in WinUAE, which is actually the base emulator in Amiga Forever (except newer, as it's currently in development).
Another console advantage was bug-free games. A game had a 1.0 release, and only a 1.0 release in the past, because there is one printing run of a CD or burning a cartridge, and that was it. No second chances.
I get the point you're making here, and don't like the fact that many games are rushed because they can be patched, but you're entirely incorrect on that claim. Unknown to most people, there were multiple manufacturing runs of various games, and many of those games were updated to fix bugs between runs. A few that I know off the top of my head, without research:
Super Mario Bros 1 (PRG0 and PRG1) Super Mario Bros 2 (PRG0 and PRG1) Sonic the Hedgehog (rev 0, released in the US, and rev 1, released in Japan and Korea, this not only fixed bugs but added features) Sonic the Hedgehog 2 (rev 0 and 1, both known to have been released on standalone cartridges, and rev 2 which is believed to be the build in Sonic Classics/Compilation) Zelda: Ocarina of Time (this saw v1.0, v1.1, and v1.2 released on cart, not to mention the later versions on GCN and Wii with additional modifications)
Want a more comprehensive list? Got some reading material for you. (Yes, modern patchable games are also listed on TCRF, but you can easily figure out which is which).
At least I can back up my saved game progress on a PC, which can't be done on a console.
I can easily back up PS2, Gamecube, and Wii saves (as well as entire PS2 and GC memory cards) and copy those files over to my PC. Sure, it requires softmodding, but if you're not religiously anti-modding (which has far more uses than just piracy, unlike some people seem to think) then it's a great way to get more value out of your console.
The level layouts themselves are identical between both regular and "hard" mode. Hard mode is different only in objects (moving platforms, Goombas replaced by Buzzy Beetles, most ground-based enemies move faster).
I'm a huge SMB fan, but I won't go as far to say there are 64 unique levels.
It's not faithful at all, it plays completely differently. Physics is off, enemies appear sooner (because of the larger FOV). The only way it's "faithful" is in level layout and graphical content. I've seen other clones in the past with 1:1 level layout that were even less faithful than this attempt.
Dynamic range compression is not comparable to perceptual coding, to say that it's "double compressed". The loudness war has nothing to do with low-bitrate MP3 sounding bad.
I didn't know it was called PAE on any other platform. I personally liken it to bankswitching, although the mechanism is not the same. The move to 64-bit CPUs is more akin to the SNES using the 65816 as opposed to the NES' modified 6502, and PAE seems closer in concept to the myriad of NES mappers that still give emulator authors and preservationists headaches.
Let's also not bring PAE into the discussion at all, since it's an x86-exclusive kludge and best relegated to low-cost embedded x86 systems and old, non-upgradeable Windows servers. Cell phones have no need to bolt something like PAE onto the CPU. Remember, cell phones don't generally run x86 or x64.
PAE on 32-bit is a kludge. It also doesn't remove the 4GB per-process limit, it merely allows more total address space across all applications. Yes, there is AWE, but it's basically old-school memory banking in a modern context, and bankswitching sucks donkey balls. Remember how much better XMS was than EMS back in the MS-DOS days? I recognize the parallels between then and now, and would rather things go forward in a more native way, the type that 64-bit supports. So what if pointers are larger? BFD.
Processor-only emulation isn't so bad (especially with a good dynarec). It's emulation of the whole computer (especially at a very low level, needed for accuracy when emulating older systems but not as important for modern archs) that really bogs things down.
People like to trash NASCAR because Southern Americans like it, and Southern Americans are one of the last bastions of "acceptable" bigotry left (since being publically bigoted towards almost any group will get you in the shit). Especially when they're white and male.
IDoser doesn't count.
This thread shows one of the biggest failings of humanity, which we see on a daily basis across many issues.
People don't know how to compromise and meet in the middle for the good of humanity. People are taught never to waver in their beliefs, and if they give in even slightly they're taught that they're weak.
One the one hand you have the copyright abolitionists, who would insist that all media be free for the taking from day one. On the other hand, you have the pro-copyright extremists who feel that things are fine the way they are.
Copyright is a good thing, but it shouldn't last for over a century. Things are too much in favor of copyright holders nowadays, and under current law, the public interest may as well be nonexistent.
This is why many people have no problem violating copyright, and arguably it is moral to do so, as long as it is carefully restricted to works owned by corporations who wish to de facto abolish the public domain. There's a difference between violating copyright because you want something for free, and violating copyright because you have a philosophical and moral opposition to the current handling of copyright. The latter can arguably be seen in the same light as other famous civil disobedience, the former is just greed and self-indulgence.
It's not even a takedown request. IA will honor robots.txt totally and retroactively - if they have 10-15 years of archived data at a specific domain (or subdirectory on that domain), and someone puts up a robots.txt disallowing them access, not only will they refuse to archive it going forward, but they will remove all previously archived material from being viewable (I hope they don't actively remove it from their archive, but merely stop making it available).
Wasn't Apple DOS. They were listings from Nibble magazine,
When people generally stopped repairing technology and instead chose to start throwing it away and replacing it with new.
Screw Amiga Forever, if you still have a physical Amiga then just dump the ROM from it (or download them if you don't care about legality) and then run it in WinUAE, which is actually the base emulator in Amiga Forever (except newer, as it's currently in development).
There is a concept known as "good faith" which I think Mr. Lee is squarely within, and that Canonical is far, far away from.
Another console advantage was bug-free games. A game had a 1.0 release, and only a 1.0 release in the past, because there is one printing run of a CD or burning a cartridge, and that was it. No second chances.
I get the point you're making here, and don't like the fact that many games are rushed because they can be patched, but you're entirely incorrect on that claim. Unknown to most people, there were multiple manufacturing runs of various games, and many of those games were updated to fix bugs between runs. A few that I know off the top of my head, without research:
Super Mario Bros 1 (PRG0 and PRG1)
Super Mario Bros 2 (PRG0 and PRG1)
Sonic the Hedgehog (rev 0, released in the US, and rev 1, released in Japan and Korea, this not only fixed bugs but added features)
Sonic the Hedgehog 2 (rev 0 and 1, both known to have been released on standalone cartridges, and rev 2 which is believed to be the build in Sonic Classics/Compilation)
Zelda: Ocarina of Time (this saw v1.0, v1.1, and v1.2 released on cart, not to mention the later versions on GCN and Wii with additional modifications)
Want a more comprehensive list? Got some reading material for you. (Yes, modern patchable games are also listed on TCRF, but you can easily figure out which is which).
At least I can back up my saved game progress on a PC, which can't be done on a console.
I can easily back up PS2, Gamecube, and Wii saves (as well as entire PS2 and GC memory cards) and copy those files over to my PC. Sure, it requires softmodding, but if you're not religiously anti-modding (which has far more uses than just piracy, unlike some people seem to think) then it's a great way to get more value out of your console.
Nintendo is too small
That's cute.
and their core audience is not hardcore enough
Labelist. I submit to you that Mario fans are pretty damned hardcore, especially if they've been with the franchise since its inception.
The level layouts themselves are identical between both regular and "hard" mode. Hard mode is different only in objects (moving platforms, Goombas replaced by Buzzy Beetles, most ground-based enemies move faster).
I'm a huge SMB fan, but I won't go as far to say there are 64 unique levels.
You do know there was a period of time when the game was unpurchaseable, right? They've not continually been selling the game since 1985.
It's not faithful at all, it plays completely differently. Physics is off, enemies appear sooner (because of the larger FOV). The only way it's "faithful" is in level layout and graphical content. I've seen other clones in the past with 1:1 level layout that were even less faithful than this attempt.
The same Fox that airs Family Guy, which is highly critical of religion?
Since Aereos' business model clearly fails the lemon test (just like napster did),
Aereos' business model violates the Establishment Clause of the First Amendment of the U.S. Constitution?
No, they were wise not to link to the "lemon test" because the "lemon test" has nothing to do with copyright.
Dynamic range compression is not comparable to perceptual coding, to say that it's "double compressed". The loudness war has nothing to do with low-bitrate MP3 sounding bad.
CSS had a part in that too, ya know.
I didn't know it was called PAE on any other platform. I personally liken it to bankswitching, although the mechanism is not the same. The move to 64-bit CPUs is more akin to the SNES using the 65816 as opposed to the NES' modified 6502, and PAE seems closer in concept to the myriad of NES mappers that still give emulator authors and preservationists headaches.
Hahahah, you called it "flash RAM".
Shill.
Let's also not bring PAE into the discussion at all, since it's an x86-exclusive kludge and best relegated to low-cost embedded x86 systems and old, non-upgradeable Windows servers. Cell phones have no need to bolt something like PAE onto the CPU. Remember, cell phones don't generally run x86 or x64.
PAE on 32-bit is a kludge. It also doesn't remove the 4GB per-process limit, it merely allows more total address space across all applications. Yes, there is AWE, but it's basically old-school memory banking in a modern context, and bankswitching sucks donkey balls. Remember how much better XMS was than EMS back in the MS-DOS days? I recognize the parallels between then and now, and would rather things go forward in a more native way, the type that 64-bit supports. So what if pointers are larger? BFD.
Maybe they want their codebase to properly support 64-bit well before they plan to require it?
I wonder how many people initially shat on the hybrid 68k/PPC approach Apple took in the old days, or on their transition between x86 and x64.
Processor-only emulation isn't so bad (especially with a good dynarec). It's emulation of the whole computer (especially at a very low level, needed for accuracy when emulating older systems but not as important for modern archs) that really bogs things down.
People like to trash NASCAR because Southern Americans like it, and Southern Americans are one of the last bastions of "acceptable" bigotry left (since being publically bigoted towards almost any group will get you in the shit). Especially when they're white and male.
I got your 3:
3) Call them out on their bullshit tactics and techniques