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Full Screen Mario: Making the Case For Shorter Copyrights

barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."

361 comments

  1. Innovation? by Anonymous Coward · · Score: 4, Insightful

    How is making an exactly duplication of another game "innovation"?

    1. Re:Innovation? by Anonymous Coward · · Score: 0, Troll

      In other words, they want free shit built on other people's work.

    2. Re:Innovation? by barlevg · · Score: 1

      Or, if you read the article, the idea is to use the game engine to develop new and original projects without having to write them from scratch.

    3. Re:Innovation? by MickyTheIdiot · · Score: 5, Insightful

      The original intention of copyright was so encourage people to build stuff, get benefit from the work, then release the work out into the public domain for this precise reason! It wasn't put in the Constitution so people could have cash cows for long periods of time, it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

      So, in being a shill on this you've somehow managed to be completely right.

    4. Re:Innovation? by Anonymous Coward · · Score: 0

      Try random mode.

    5. Re:Innovation? by Marxist+Hacker+42 · · Score: 1

      Good idea. So take down the Super Mario Brothers site, change the graphics, re-release it as the Stupid Jackass Friends site, and go for it!

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    6. Re: Innovation? by RyuuzakiTetsuya · · Score: 1

      It also used to be, "make something, disseminate thing to publisher, maybe in a year someone will finally find it and give a shit about it"

      I think that copyright is important, but that it should be valid for a short period of time and the punishment shouldn't be so harsh on non profit offenders.

      If you torrent a film, shouldn't be a big deal. If you mass produce copied DVDs though...

      --
      Non impediti ratione cogitationus.
    7. Re:Innovation? by rwise2112 · · Score: 1

      Or, if you read the article, the idea is to use the game engine to develop new and original projects without having to write them from scratch.

      It should be easy to strip out the Mario original levels, rename it, and (less easily) design new characters. I don't think the gameplay itself would be a problem, as there are numerous similar games around.

      --

      "For every expert, there is an equal and opposite expert"
    8. Re:Innovation? by Anonymous Coward · · Score: 0

      Why not just make the new game very similar in style, but with new levels and simple graphics? I'm not a fan of long copyrights myself, and understand why people might want an update of an older game they enjoyed a lot. But if you are going to talk about innovation, why sully it by making it just a remake instead of show casing it with its own content? Make the work stand on its own.

      Unless you are scared no one would play a random platformer on the web unless you targeted people's nostalgia. But if you need to copy another game's exact content and play style to get people to notice your innovation, maybe it wasn't that innovative to begin with.

    9. Re:Innovation? by Anonymous Coward · · Score: 0

      Not so...look up the history of copyright in that most perfect of sources, wikipedia.

    10. Re:Innovation? by Anonymous Coward · · Score: 0

      If your game engine can't run Super Mario Bros. at a decent frame rate you should probably reconsider reusing it...

    11. Re:Innovation? by Sockatume · · Score: 1

      A "prime example", no less! I can think of no worse example than an exact duplicate.

      --
      No kidding!!! What do you say at this point?
    12. Re: Innovation? by smooth+wombat · · Score: 3, Insightful

      If you torrent a film, shouldn't be a big deal. If you mass produce copied DVDs though...

      They're the same thing. In both case you are redistributing something to which you have no right to do so. That DVD was for your personal use. You can fold, spindle and mutilate it to your heart's delight so long as it's for your personal use. Not you and 10,000 of your "friends".

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    13. Re:Innovation? by Cigarra · · Score: 1

      By using a completely different technology. The innovation is in the medium, not in the contents.

      --
      I don't have a sig.
    14. Re: Innovation? by Conspiracy_Of_Doves · · Score: 1

      When he said "torrent", he might have meant downloading, not uploading.

    15. Re:Innovation? by Anonymous Coward · · Score: 2, Interesting

      The real question we should ask is "What is the social benefit of Nintendo keeping it's copyrights vs. the social loss of restring access to it's work ?"

      Nintendo budgeted it's Mario development program so as to fully recoup it's costs in a few years of the console market and make a profit, which it did spectacularly well. So anyone looking to do the same can try, with full confidence that copyright will ensure their profitability. On the other hand, very few entities make business and creative decisions based on what will happen 70 years into the future.

      Such long terms are not socially beneficial (because they don't induce more works to be created) but they are socially detrimental because they impede the free use of citizens own property, require public resources to enforce and deprive the public of a work that would have been in the public domain should copyright not existed.

      So instead of an utilitarian compromise, "let's set copyrights just as long/short as necessary to maximize societal gain" we've ended up with this ludicrous "god given property right to profit indefinitely from your own ideas" which never existed throughout history and is actually harmful.

    16. Re:Innovation? by Anonymous Coward · · Score: 0

      " the work could could go out into the wild after a brief period of time and be built upon."

      Not necessary to be built upon, but freely used. The Enlightenment philosophers knew the value of education and free flow of ideas but, authors themselves, also realized the material difficulties authors face when trying to create immaterial works that can be duplicated freely. So they created a framework designed to guarantee freedom of ideas and guarantee society's Enlightenment.

      The free use of ideas that were difficult to formulate is the very goal of copyright - the original author should be compensated against those difficulties, not for "owning an idea".

    17. Re:Innovation? by jalopezp · · Score: 4, Interesting

      The implementation is different. Don't you think there is a lot you can learn about plataformer games by implementing one? Don't you see all the new discoveries that this game enables? When the Trinity Clock was first unveiled in 1910, people similarly questioned its value. 'What value is this? We have seen clocks before, how is making a new one in any way innovative?' they asked, incredulously. But they did not see that the clock was tremendously innovative: its escapement mechanism was novel and revolutionary, allowing it to be one of the most accurate pendulum clocks in the world. There is much more to SMB than its external appearance, which in fact may be called superfluous - what really matters here is the invisible mechanism inside of it that allows it to run. This mechanism, which before was hidden and kept secret, we can now look at, and directly change. Just imagine what you will learn about a protocol based approach to objects as your Yoshi swallows different coloured shells. After playing the -1 world, no-one should ever again make an off-by-one error. Just think of the insights into modularity you will achieve when finishing the special zone. Imagine how evident the shortcomings of a floating point representation will be when you jump on a flag at the end of a level. Visualise how important duck typing will become to you as you grab a fire flower or a star, or when you find your ?block simply contains a coin. All these things are much more ipmortant than a side-scrolling game, and they are innovations we were not delivered 30 years ago when we got the original.

    18. Re: Innovation? by Anonymous Coward · · Score: 1

      It's innovation, he's using a different technique to achieve the same result, a new path toward an end, maybe a shorter, more elegant, and more modern path.

    19. Re:Innovation? by nmb3000 · · Score: 1

      The original intention of copyright was so encourage people to build stuff, get benefit from the work, then release the work out into the public domain for this precise reason! It wasn't put in the Constitution so people could have cash cows for long periods of time, it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

      I've always wondered why there's so little real public outcry at the perpetual extension of copyrights and their increasing overreach. But now, after reading the comments on that story, it's no wonder corporations have yet again been able to run roughshod over the public, and it's the same reason as usual -- the public is willingly bending over for them:

      Also, how can the world demand Nintendo to give them freebees

      I see nothing wrong with this. Yeah, it sucks the site has to be taken down, but that was the risk he ran. Its an awesome idea, of course, but it belongs to Nintendo. [...] I, personally, only think something should fall into the public domain after the company it once belonged to is no longer around.

      Someone forgot why Video Games crashed in 1983. The video game industry was like the wild wild west. Anybody could create or steal what they wanted and it just over saturated the market with crappy games.

      Apparently this person forgot the reasons behind the Video Game Crash as well...

      So if I create a game and it becomes mega famous, everyone is buying it and playing it, and that gaming product is a source of income for me...

      Here's a crux of the issue and what republicorps rely on for the public's support -- "When I am rich and famous some day, I want these laws around to protect me!"

      I really think it is you who doesn't understand [copyright]. Since you think [using something owned by someone] is okay, please give me your address so I can come move into your house and use your car. Hey they benefited you enough, time for someone else to make use of them.

      It shouldn't be a time limit, it should be a lifetime benefit for the creator(s). Miyamoto has every right to make as much money off his product for the rest of his life

      Ignoring, I suppose, the fact that he doesn't own any copyright -- Nintendo does.

      I don't get this article. Couldn't someone pay a licensing fee if they really wanted to?

      Wow.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    20. Re:Innovation? by Anonymous Coward · · Score: 0

      Sure and he could have done so without violating Nintendo's copyrights. There wad no need to make it a Mario game.

    21. Re: Innovation? by pixelpusher220 · · Score: 4, Insightful

      Copyright shouldn't exist for SOFTWARE in the first place. (Yes not patents either).

      The entire purpose of Copyright is to benefit society by adding more creation to the public domain. By granting short term monopoly to the creator they are incentivised to create. The deal is a 2 way street, they get protection for 'a while' and then we get the content free and clear afterwards.

      The problem is that the game is never actually released to the public. Because the code is never made available, except in a few rare cases. So the 'contract' with the public that gave them copyright is now violated because we don't get ever get the content into the public domain. How about games that require activation servers? How in the hell will you get to play the game in 75 years when said servers are long since dead?

      This is exacerbated by the rapid pace of technology. Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free.

      There needs to be a repository where software code gets placed so that when it's copyright is expired it gets released to the public. Or something like that so we actually get the creators to honor their end of the deal.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    22. Re:Innovation? by Anonymous Coward · · Score: 0

      It's not innovation, not even close. But it makes an attractive headline for the anti-IP crown to glom onto.

    23. Re: Innovation? by alexander_686 · · Score: 1

      No, it is the same thing. In both cases you are violating the holder’s copyright which is the principle we are talking about. It is only to the degree that it is different. Here is my favorite Winston Churchill quote on the matter – and I am kind of sad to learn it is not by Churchill.

      http://en.wikiquote.org/wiki/Talk:George_Bernard_Shaw#Shaw.3F_.22We_have_established_what_you_are.2C_Madam.22

      FYI, I am for IP as a concept but I think the current rules are overly generous to the copyright holders.

    24. Re:Innovation? by AdamWill · · Score: 1

      This. He can write a platform game on a web platform without re-using someone else's level design, character design and all the rest of it.

      Also, SMB is hardly close to being 'obsolete' - Nintendo still manages to find ways to sell it again on every new platform it releases. I'm sure it's buyable or will be soon on the Wii U.

    25. Re: Innovation? by AdamWill · · Score: 4, Informative

      " Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free. "

      roflcopters - you can buy it on every Nintendo console in existence, for a start.

      "Copyright shouldn't exist for SOFTWARE in the first place"

      Wouldn't actually matter much in this case, as the guy has not re-used Nintendo's SMB *source code*, but its 'assets' - graphics, sound, level design etc. These are copyrighted separately (and, at this point, massively more valuable to Nintendo than the original SMB source code.)

    26. Re: Innovation? by Anonymous Coward · · Score: 0

      They're the same thing. In both case you are redistributing something to which you have no right to do so. That DVD was for your personal use.

      But by the DVD producer accepting copyright over it, that by definition makes it MY property. I am the public, and copyright assigns ownership of their work to the public in the end. That makes it my right.

      Unless you are attempting to claim the producer specifically and intentionally does NOT want copyright over their work... In which case, who the hell cares if I copy it?

      In either case, your twisted mind view on what you think copyright means is the only problem here.

    27. Re:Innovation? by gl4ss · · Score: 1

      ..with their own name attached.

      if you do bootleg shit, release it as you would release warez. don't upload it to github under your own account.

      --
      world was created 5 seconds before this post as it is.
    28. Re:Innovation? by SuricouRaven · · Score: 1

      Better idea: Call it 'Doki Doki Panic 3.'

    29. Re: Innovation? by Anonymous Coward · · Score: 0

      They're only unsustainable within a culture that focuses on maximizing profits based on minimized effort (*cough* EA *cough* Activision *cough*). The only reason socialism doesn't work in the real world is because everyone naturally has a mindset which very closely represents the core tenants of capitalism. And the reason capitalism doesn't work is because eventually people realize that they can increase profits by forcing everyone else into a feudal heirarchy...

      You think millions of dollars for 1 game that mostly reuses already completed work and is subsequently replaced in less than a year with more rehashed content with ever increasing consumer prices is a sustainable paradigm?

    30. Re: Innovation? by RyuuzakiTetsuya · · Score: 4, Insightful

      Yeah but no one's handing out mass produced DVDs of a cam rip of Iron Man 4. They're being sold at sleazy electronics shops and god knows where.

      If you make money on breaking IP law, fuck you.

      If you're not, then eh, whatever.

      --
      Non impediti ratione cogitationus.
    31. Re:Innovation? by SuricouRaven · · Score: 1

      On the surface only. Beneath the superficial appearance, it's a complete rewrite for modern computers.

    32. Re: Innovation? by Anonymous Coward · · Score: 0

      You have hit the nail right on the head!
      A Copyright is : the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.

      Software can fall into this category for one of two reasons:
      1) The original code was "written" and is, thus, "literary material". If this is the reason for a copyright then the source code should be published. It should also be released in its entirety to the public domain once the copyright expires.
      2) The resulting program is considered "artistic material" and should be treated the same way that a painting would be. If an artist sells the painting then the owner owns it. If they sell copies of the painting (such as the posters of various works of art) then the owner can choose to view the painting however they want; put it on a wall, fold it and carry it in their wallet, hold it up in public and talk about it.

      Today's software companies want to control the source code, any facsimiles of the functionality, and even where and how the resulting "art" is displayed, long after they sell the copies off. If I go to an art museum, it isn't the original artist who decides whether I can see or take pictures of the pieces displayed there. It is the actual owner. Why is the "art" of video games any different?

      The life time of a piece of software should also be taken into account. A marble sculpture or oil painting lasts far longer than the copyright period, but generally software becomes obsolete long before even the original 50 years (before Disney lobbied to extend it to 75). Many budding artists can now re-create works of art by Van Goh, Davinci , etc and learn from the process of emulating the original artwork. This enables them to use those same skills to create their own art work. Why should software be any different?

    33. Re:Innovation? by Mitchell314 · · Score: 1

      If your argument resorts to calling the other a shill, then your argument fails by default. Just like invoking bad comparisons to nazis.

      --
      I read TFA and all I got was this lousy cookie
    34. Re: Innovation? by Wootery · · Score: 4, Insightful

      I never understood this line of thought that but it's just for personal use so that makes it ok. It doesn't. The copyright owners have the right to charge for their film, including 'personal use' (indeed, this is almost the entire point of releasing on DVD). Today's copyright law rightly grants them this prerogative.

      Your position boils down to copyright law should only protect intellectual works aimed at the non-'personal' level of consumption. i.e. that CAD/CAM software should get copyright protection, but Hollywood movies should not.

      I don't buy it.

      (To be clear, I'd certainly be in favour of reduced copyright duration (15 years would be generous enough, in my opinion), but I don't see any merit to the argument that copyright violation on the personal level shouldn't be considered a copyright violation.)

    35. Re:Innovation? by Anonymous Coward · · Score: 0

      How is this an exact duplication? Will it plug into and play on a NES?

      Oh, so it isn't an exact copy of the work in question. Then how is it a copyright violation?

    36. Re: Innovation? by MightyYar · · Score: 4, Insightful

      I think that copyright law is too complex to burden the average person with. I don't think it is ethical to apply a law to the common man that cannot be fully described by lawyers who have spent their entire career studying it. Either simplify it greatly or make it apply to commercial trade only. Keep in mind that this would still close entities like Napster and isoHunt, since they are definitely in the commercial realm. Honestly I don't think it would change much at all, except the few poor souls who got burned at the stake by the xIAAs as an example to us all would still have their quality of life intact.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    37. Re: Innovation? by TangoMargarine · · Score: 1

      Seeing as they haven't even started making Iron Man 4 yet (are they even making a fourth one?), I would like to subscribe to your time machine newsletter.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    38. Re: Innovation? by MightyYar · · Score: 1

      I think your idea is sound, but in the case of Super Mario Brothers, I'd bet that it was written in assembly... there isn't much else to share except what is on the cartridge it came with.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    39. Re: Innovation? by MightyYar · · Score: 2, Insightful

      IP law is a socialist concept, and a tremendous interference by the government in the free market. The whole justification for IP is that it is good for society. Take that away and all you have is a blatant handout of a government-enforced monopoly.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    40. Re:Innovation? by kjell79 · · Score: 1

      "If I have seen further it is by standing on the shoulders of giants." --Isaac Newton

      That's how.

    41. Re: Innovation? by MightyYar · · Score: 2

      The life time of a piece of software should also be taken into account.

      I think the practical economic outlook of the entity should be taken into account. While it is possible that an artist or corporation plans their economic activity out 90 years into the future, I think 5 years or less is far more likely. Disney would have made Cars even if they "only" had 5 years to make money back on it - and push it to patent-territory like 15-20 years and it is a slam-dunk. The 90 year thing is preposterous and benefits only the rights holder, not society.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    42. Re:Innovation? by Anonymous Coward · · Score: 0

      Could have called the game Super Bario Bros., with Martin and Luis. And change the story a little to make them lawn care specialists instead of plumbers.

    43. Re: Innovation? by Anonymous Coward · · Score: 0

      Copyright shouldn't exist for SOFTWARE in the first place.

      The Mario art, graphics, music, animations, characters, backstory, etc., none of that is software. It may be implemented in software, but that's not the same, just like Harry Potter is more than ink on paper. Copyright covers ideas, not implementations (that's what patents are for).

    44. Re:Innovation? by Anonymous Coward · · Score: 0

      So, in being a shill on this you've somehow managed to be completely right.

      Do you even know what that word means?

      It seems that nowadays everyone who disagrees with a hivemind opinion is a shill.

      Post something even remotely supporting copyrights? Clearly a shill.
      Say MS is not the evilest company in the world? Obviously a shill.

      This type of insult is disingenuous and ad hominem attacks serve only to indicate a genuine inability to understand that someone else can have a different opinion than your own without being a shill.

      Understanding both sides of an argument and why others may think differently than you do is a skill that unfortunately few seem to have. Dismissing those with different opinions reflects a belief that your opinion is unassailably better. Perhaps at times this is warranted (genocide is wrong), perhaps at times it is not.

    45. Re: Innovation? by Wootery · · Score: 1

      The problem is that the game is never actually released to the public. Because the code is never made available, except in a few rare cases. So the 'contract' with the public that gave them copyright is now violated because we don't get ever get the content into the public domain.

      I disagree. I think it's reasonable to view proprietary software's source-code as nothing more than an internal development aid used by the software-house, even though certainly there would be advantages to eventually making source-code public-domain.

      How about games that require activation servers? How in the hell will you get to play the game in 75 years when said servers are long since dead?

      There needs to be a repository where software code gets placed so that when it's copyright is expired it gets released to the public. Or something like that so we actually get the creators to honor their end of the deal.

      Viewing video-games (and indeed DRM'ed software in general) as art, or at least of historical interest, this is indeed worrisome, but I don't agree that software producers should be forced to hand over their source-code to the government. For one, it breaks the elegant simplicity that you don't have to do anything special to have the copyrights to your work. Also, I'd never trust a government database of source-code not to be hacked, releasing (legally unprotected) trade-secrets prematurely.

      Regarding software patents, I share your view (the prevailing view on Slashdot) that they're probably generally a Bad Thing. Here is the best counter-argument I know of. (In short, that one can't forbid software patents without forbidding hardware patents. How New Zealand deals with the issue, I'm not sure.)

    46. Re: Innovation? by Penguinisto · · Score: 2

      I suspect he was trying to differentiate between copying something off for giggles, and the act of selling copies of the movie w/o the copyright holder's permission/knowledge/etc.

      If that was indeed his intention, then I agree - passing around a few movies or songs should not result in a literal multi-million-dollar judgement. Now if you;re *selling* copies, that's a whole different bucket of fish.

      Currently, it will cost you more money to pass around a handful of songs (c.f. Jammie Thomas) than the statutory fines imposed for selling knock-off DVDs.

      Something is heinously *wrong* with that.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    47. Re: Innovation? by jedidiah · · Score: 2

      >> If you torrent a film, shouldn't be a big deal. If you mass produce copied DVDs though...

      > They're the same thing.

      No they aren't. One is a commercial enterprise displacing actual sales. The other involves no transactions that can be in any way related to lost revenue by anyone.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    48. Re: Innovation? by jedidiah · · Score: 2, Informative

      > I never understood this line of thought that but it's just for personal use so that makes it ok.

      Then you don't understand the law either. This distinction is actually part of the law. It's not just something made up by pirates to justify themselves.

      This distinction may have been diluted by corporate corruption of the law, but it's not merely an invention of pirates.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    49. Re: Innovation? by Wootery · · Score: 2

      I think that copyright law is too complex to burden the average person with. I don't think it is ethical to apply a law to the common man that cannot be fully described by lawyers who have spent their entire career studying it.

      What are you referring to here? I think most people know torrenting Hollywood movies and video games is against the law.

      Either simplify it greatly or make it apply to commercial trade only. Keep in mind that this would still close entities like Napster and isoHunt, since they are definitely in the commercial realm.

      And not-for-profit BitTorrent sites? Your it's fine if it's just personal use stance doesn't deal with how it could remain profitable to produce intellectual works which are targeted exclusively/near-exclusively at personal use, such as video games and movie DVDs.

      Honestly I don't think it would change much at all, except the few poor souls who got burned at the stake by the xIAAs as an example to us all would still have their quality of life intact.

      Disagree for reasons given above, but agree that the RIAA/MPAA can burn for some of the shit they've done.

    50. Re:Innovation? by westlake · · Score: 1

      it was put in there so the work could could go out into the wild after a brief period of time and be built upon.

      During the American Civil War, the law of the Confederate States on copyright was broadly the same as that of the existing Copyright Act of 1831; twenty-eight years with an extension for fourteen, with mandatory registration.

      Copyright law of the United States

      That is for all practical purposes copyright for the life an author born in 1800-1860.

      The purpose of a patent or copyright is both to reward the creator and force his successors to aim higher. To show some originality.

    51. Re:Innovation? by Anonymous Coward · · Score: 1

      But if the value is in the back end, you don't need the front end to be an exact copy. It would be like complaining we can't develop new clock mechanisms without exactly copying the cabinet or tower down to exact moldings and carvings of a previous clock.

    52. Re: Innovation? by bunratty · · Score: 1

      In the case you mention, the source code is a trade secret, and the compiled code is copyrighted. The compiled code is made available to the public. The source code is kept locked up. If we don't allow copyright or patents in a particular area, that's going to increase the likelihood that the method of trade secrets will be used, which will mean that innovations are never, ever released to the public. I like copyrights and patents for the exact reason that they do allow innovations to be made public and not kept secret forever.

      --
      What a fool believes, he sees, no wise man has the power to reason away.
    53. Re: Innovation? by Anarki2004 · · Score: 1

      Posting to undo flamebait mod. One would think that I could simply select the correct moderation after the fact, but that would entail logic.

      --
      The teachers will crack any minute, purple monkey dishwasher.
    54. Re: Innovation? by Wootery · · Score: 1

      This distinction is actually part of the law.

      Is that with regard to degree of punishment, or does it actually allow more expansive actions compared to non-personal use?

      I believe patent law doesn't apply to personal works, but I don't imagine there's any such dramatic exclusion in copyright law.

    55. Re: Innovation? by Conspiracy_Of_Doves · · Score: 1

      He's talking about the people making and selling the DVDs, not the people taking one.

    56. Re:Innovation? by Penguinisto · · Score: 4, Insightful

      I've always wondered why there's so little real public outcry at the perpetual extension of copyrights and their increasing overreach. But now, after reading the comments on that story, it's no wonder corporations have yet again been able to run roughshod over the public, and it's the same reason as usual -- the public is willingly bending over for them:

      The reason why isn't what you think. The real reason is quite simple:

      It doesn't affect Joe Voter, so he doesn't give a shit - he's too busy with his job, his family, his favorite football team, taking that lifetime vacation to Disneyland, etc. Can't be bothered to look into the more insidious on his individual rights and freedoms, and most politicians always claim that this or that bill is a threat to something-or-other, so he ceases to give a shit about them too. He's bombarded by spam from every special-interest group on the planet who can reach him (be it by TV, email, online, whatever).

      End result? The stuff that doesn't generate drastic controversy at first mention just slides right through until it gets too obscene to not notice. See also copyrights, which went from their original 20-30 year limit to, well, damned near eternity. Patents are following right behind it (and if it weren't for a specifically-written time limit in the US Constitution, I bet they'd last for centuries by now as well).

      So, until Joe Voter discovers to his horror that he has to involuntarily jack out a considerable portion of his income to sustain the rent-seeking industry, he simply doesn't have time to care.

      Yep - it's a tragedy, but there it is.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    57. Re: Innovation? by Anonymous Coward · · Score: 0

      If you want to argue that people downloading something for free online does not represent lost revenue, e.g. they are previewing it or would not have bought the original anyway, then the same argument can apply to someone selling discount copies: the people buying the discounted copies wouldn't have paid full price in the first place, so they don't represent lost revenue or displaced sales. If you want to argue that they would have paid the full price if given no other option, then you are likewise arguing that a portion of those downloading it would have paid full price if given no other option and are also lost revenue.

    58. Re: Innovation? by Half-pint+HAL · · Score: 0

      Yeah, giving something away for free doesn't effect sales at all. Not at all. No.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    59. Re: Innovation? by Half-pint+HAL · · Score: 1

      Agreed, mostly. With books, we have legal "deposit libraries" so that every published work is preserved for posterity, but due to the intellectual snobbery of libraries, coupled with the fragility of early recording media, computer code, TV etc was never brought under the same control. It would be great to campaign for the same sort of thing for source code, but given all the recent revelations about the NSA et al, who would ever trust a government to protect their code...?

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    60. Re: Innovation? by Anonymous Coward · · Score: 0

      I am the public, and copyright assigns ownership of their work to the public in the end. That makes it my right.

      Emphasis added. There is a time component to this. Under even original copyright law in the US, it is not your property until the time expires. Rights to something don't always mean you can have it anywhere exactly when you want it, just as a right to own a gun doesn't mean you can take whatever you want without paying from a gun store, or that public ownership of a monument doesn't mean you can knock it over for fun.

    61. Re: Innovation? by Anonymous Coward · · Score: 0

      Completely depends on your situation. If you're paying hundreds of dollars to the content industry for Netflix, FiOS/cable, Hulu, etc., etc., you can't tell me to be sympathetic to an industry which clearly & without shame artificially manipulates content pricing. Sorry man, but at some point my belief that its stealing turns into - I'm already paying out the nose for services that are price fixed so the industry can bite me for whining that it only got 80% of the thousands of dollars worth if content that wouldn't be worth dick if we walked the walk & actually let the free market decide. Give me an F'ing break. MPAA, game publishers, RIAA, the industry is manipulated by corporate. Cry at me when they act legitimate and maybe then I'll feel a moral obligation to care.

    62. Re: Innovation? by dgatwood · · Score: 2

      The problem with that argument is that your assumption assumes all content is created by large corporations with a huge advertising budget. That doesn't sync up with reality.

      For example, no individual would write a novel if he or she had only 5 years to make money with it. The average first novel takes something like 10.5 years to write, so the first half of the book would be unprotected before the author sold the first copy. And even if you say five years from the first public release, most first novels don't break even by then.

      What we need to do is roll back copyright durations to pre-1976 levels, but modified slightly:

      • Copyright is automatic upon creation, but the 14-year clock begins ticking upon the first intentional/authorized public release.
      • Statutory protection requires registration, just as it does now.
      • Protection for a title can be extended to 28 years for a fee, but only if that title was properly registered (for the usual fee) during the first 14 years.
      • The fee for a 14-year extension should be raised to 3% of the total profits for the title, 1% of the total gross income for the title, or $100, whichever is greater.

      With that scheme, you give the opportunity for individuals to still make money off of their work (because their profits are still growing, or at least are not tapering off rapidly to zero), while discouraging corporate extension (because 1% of the total gross of a highly exploited title might exceed their projected additional revenue for the second 14 years).

      Alternatively, this scheme could encourage businesses to re-release old titles so that they bring in enough revenue to justify extending the copyright term. Either way, the public gets a very real benefit from the copyright owner having to explicitly file for an extension and pay a variable fee based on the actual income of each title.

      Such a scheme provides Berne-compatible automatic copyright, but does so in a way that avoids the "My book isn't published, but it is already out of copyright" problem. But what this scheme explicitly does not do is use a Berne-compatible copyright duration, because those are simply obscene.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    63. Re: Innovation? by MightyYar · · Score: 2

      What are you referring to here? I think most people know torrenting Hollywood movies and video games is against the law.

      A lot of people don't realize that torrenting involves sharing. Downloading is not going to get you in trouble, but uploading will. People can justifiably get confused when torrenting. It is actually a perfect example of what I am talking about. I could ask a question on a message board about software for calculating golf handicaps. Another user could link me to a torrent for some software that calculates said handicaps. I click the torrent and get the software and begin to calculate my handicaps. I now have to know the details of how torrent works and the licensing conditions - explicit or statutory - of the software. You know what? That is too burdensome, and the fact that I can have my economic life basically ruined by this single act is unconscionable.

      Another example: I record a song from the radio. Legal? Probably, according to what I've read. Then I record a few more songs and make a "mix tape". Probably still OK as far as I can tell. Then I hand the mix tape to my girlfriend as a gift. Probably not OK, as far as I can tell. But again, I'm not really sure despite trying to become educated. As a practical matter, I know no one will come after me for sharing a mix tape, but the fact that I have violated law with such a common act is just plain stupid. Literally every person in my age demographic has violated copyright law in such a way. I cannot think of a better measure of the illegitimacy of a law.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    64. Re:Innovation? by dgatwood · · Score: 2

      The next copyright act would have it under copyright until 2027.

      Nope. Even under the 1909 copyright act, 1985 + 28 years is 2013, which means it would have fallen out of copyright just over a month ago unless renewed.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    65. Re: Innovation? by dgatwood · · Score: 1

      Correction: not pre-1976 levels. Pre-1831 levels.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    66. Re: Innovation? by Anonymous Coward · · Score: 0

      Arguably, Iron Man 3 was Iron Man 4, and Avengers was Iron Man 3.

    67. Re: Innovation? by MightyYar · · Score: 1

      For example, no individual would write a novel if he or she had only 5 years to make money with it.

      First of all, are you sure about that? Second, how about 20 years, which is what I suggested as a "slam dunk"?

      I'm on board with your plan. I don't really see the benefit to society of the extension, but your proposal is a lot more reasonable than what we have now.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    68. Re: Innovation? by Hatta · · Score: 1

      In both case you are redistributing something to which you have no right to do so.

      No, you are communicating information to someone which is prohibited by law.

      --
      Give me Classic Slashdot or give me death!
    69. Re: Innovation? by Wootery · · Score: 1

      I now have to know the details of how torrent works and the licensing conditions - explicit or statutory - of the software. You know what? That is too burdensome, and the fact that I can have my economic life basically ruined by this single act is unconscionable.

      The punishments the RIAA/MPAA seek have a record of being grossly unfair, certainly. Also agree that miles-long Terms and Conditions are too much for most people to be reasonably expected to cope with.

      Literally every person in my age demographic has violated copyright law in such a way. I cannot think of a better measure of the illegitimacy of a law.

      Fair point, but you've not responded to my central argument: one cannot simply allow personal consumption to be exempt from copyright law without demolishing whole industries.

    70. Re: Innovation? by Half-pint+HAL · · Score: 1

      Just look at any of the minor channels on your TV, and you'll see a looooooooooot of repeats. I'd guess that half of what I've watched in the last month is over 5 years old. A lot of still-in-production things have been going that long. There's a hierarchy of channels: new programme channels; up to 5 channels; up to 15; up to 30; over 30 and stuff you've never heard of. Stop that long-tail, and you rewrite the whole funding of TV.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    71. Re:Innovation? by Anonymous Coward · · Score: 0

      "Put in the Consititution" ?! Well folks, here we have a student both of law and of history...

    72. Re:Innovation? by Internal+Modem · · Score: 1

      Also, why does it only work on Chrome? Why not Safari?

    73. Re: Innovation? by Hatta · · Score: 1

      Yes Mario Brothers is still copyrighted, but short of emulation you simply can't actually play it anymore even if it was free.

      Sure you can. Most NESs still work nearly 30 years later.

      --
      Give me Classic Slashdot or give me death!
    74. Re: Innovation? by Anonymous Coward · · Score: 0

      This bogus claim you're making is completely contrary to the actual studies that have been done which demonstrate higher physical media sales and income for things which were "leaked" online. There is no similar relationship with sales of knock-off DVDs.

    75. Re:Innovation? by Mysticalfruit · · Score: 1

      Except this guy isn't making an exact copy of the game. He's taking the game to a place that it didn't or couldn't exist when SMB came out in 1985. At best you can argue he's making a derivative work.

      The bigger questions here are what are reasonable lengths for a copyright? The game is 28 years old. Quite likely this kid was a baby when this game came out.

      It also begs the bigger question... What's in the best interest of Nintendo? I suppose their legal department would argue that they need to pursue all infringements as aggressively as possible.

      Is it in the best interest of Nintendo to stifle a college student who obviously has some talent writing video games? That's cutting your nose off to spite your face.

      That guy over there whose ripping all the content from Wii disks and pirating the games... go after his ass, he's actually cutting into Nintendo's profits.

      --
      Yes Francis, the world has gone crazy.
    76. Re:Innovation? by BoberFett · · Score: 2

      I know, right? All those unoriginal authors, expecting to use the alphabet somebody else invented without paying for it. They should be creating their own alphabets, not infringing on the god given right of the Romans to protect what is rightfully theirs.

    77. Re:Innovation? by Anonymous Coward · · Score: 1

      So make different contents on the new medium and you won't run afoul of the copyrights. What's that? The content is what makes it interesting? You don't say! Sounds like you just made a case for the copyrights to exist and that the innovation really is in the content.

    78. Re: Innovation? by sycodon · · Score: 2

      Complex?

      I own it and if you want it, you have to pay.

      That's complex?

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    79. Re:Innovation? by Anonymous Coward · · Score: 0

      The original term was a flat 14 years. An *optional* 14 year extension was added later. Then it was bumped to 28 years with an optional 14 year extension. Things have just kind of kept snowballing from there.

    80. Re: Innovation? by PincushionMan · · Score: 1

      I know I shouldn't feed the troll Woosh, etc... Ah, what the heck

      Spoken like someone who never had the original one. Even while the thing was in it's heyday (late '80s), it had all kinds of issue starting. After about two-three years of heavy use, they would start with the flashing power light upon inserting a cart. Everyone always assumed it was the cart's fault, because if you took it out and blew on it or tried another one, it would work. Problem was with the female end inside the unit, the jaws would splay open after too many insertions.

      That said, I'll give the parent a break — since I never owned a top loader, he may be right. My N64 still works (for now), but my SNES only starts its games about 1 in 10 times recently.

    81. Re:Innovation? by Anonymous Coward · · Score: 0

      Doesn't work. Ever heard of The Great Giana Sisters?

    82. Re: Innovation? by Hatta · · Score: 1

      I've got three of them, they all work. Snip pin 4 on the CIC, and clean the cart connector and you're good to go.

      --
      Give me Classic Slashdot or give me death!
    83. Re: Innovation? by MightyYar · · Score: 1

      Just look at any of the minor channels on your TV, and you'll see a looooooooooot of repeats.

      Well, of course. If they still own the rights to the shows, they should be expected to make money from them for as long as possible.

      I contend that networks would still have made "Seinfeld" even if it only made money from it's initial run, perhaps also figuring in DVD sales and maybe a few years worth of re-runs. Certainly they aren't going to count on 20 years or more of re-runs in their initial calculations. And 90 years? Please... not a single person in that room gives a crap about what happens when they are dead.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    84. Re: Innovation? by poetmatt · · Score: 1

      number of distributions does not matter. it's the profit motive which has been tested in courts (or at least attempted).

    85. Re: Innovation? by MightyYar · · Score: 3, Insightful

      Fair point, but you've not responded to my central argument: one cannot simply allow personal consumption to be exempt from copyright law without demolishing whole industries

      I disagree. How will people get content if not through commercial distribution? Who is going to run a free server at their own expense, with no expectation of reimbursement? YouTube spent an estimated $300,000 just to stream "Gangnum Style".What selfless person is going to do this for free? Even completely free and open source P2P software would be limited by the same types of agreements that Comcast and Verizon and friends have today - what company wants to risk being sued for contributory copyright infringement?

      I'm not a copyright opponent. I think (though I cannot prove) that there is probably some value in letting people have a temporary monopoly on an idea as an incentive to create new content. I just think the current copyright duration is ridiculous, and in practice I think the laws are too complex to burden the common man with. I'm amenable to simplifying the rules, but I'm not sure it is possible to invent a whole class of property without complex rules.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    86. Re: Innovation? by benhattman · · Score: 1

      Software should be copyrighted (but never patented) just like books, music, and movies.

      Each of those things are potentially very costly to produce, but trivial to copy. That asymmetry is why copyright exists. By contrast, making a 7th wrench is not particularly cheaper than making the first. Sure, there are some economies of scale, but it never gets free the way copyrightable things do.

      Now, maybe you can make an argument that in order to gain copyright on software, the source code needs to be released as well. Maybe you can make the same argument that all the unedited file for a movie must be released for it to be granted copyright status. And any notes an author makes while writing a book. I don't think that makes sense; and I'd be surprised if many people did, though.

    87. Re: Innovation? by benhattman · · Score: 1

      Since when has it been illegal to chisel out a duplicate of a statue?

    88. Re:Innovation? by Marxist+Hacker+42 · · Score: 1

      From the wikipedia article: "According to several urban legends, Nintendo opened a lawsuit case against Gessert and Hülsbeck, because Nintendo saw a direct copyright infringement to its new game Super Mario Bros. But in fact, there has never been such a lawsuit. Neither Nintendo, nor the German programmers claim to be privy to any lawsuits. This myth was created shortly after the game was taken out of stores. Nintendo itself later admitted to have influenced the stop of sales personally, as it did already before with other games.[4]"

      Unlike back in the 1980s, Nintendo doesn't have that kind of market control any more. You don't have to go to a brick and mortar store to get a copy of an app anymore, and anybody can put up a website.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    89. Re:Innovation? by Marxist+Hacker+42 · · Score: 1

      In fact, it's still available for Android in the Google Play Store:
      https://play.google.com/store/apps/details?id=com.kaasa.gianasisters&hl=en

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    90. Re: Innovation? by alexgieg · · Score: 1

      Not you and 10,000 of your "friends".

      I have a few torrents I keep on permanent upload status. None of them is even close of a 10000 ratio. The one with uploaded the most has a ratio of 4 or so, hence, 4 "friends" in total.

      By the way, I'd say they are all way more friendly than you. ;-)

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    91. Re: Innovation? by MightyYar · · Score: 1

      Yes, complex. If I click on a link and download something made available for free, might I be liable? How do I check? What if it kicks of a torrent instead of a straight http download? Then am I more liable? What if the person represented themselves as having permission to distribute? What if I have permission to download but not distribute, but I click on a torrent link somewhere? What if I pay for something that was not legally licensed to the seller and then download it? Torrent it?

      What if I tape something off of the radio? What if I make an entire mix tape from radio songs? What if I give the tape to my girlfriend? What if she asks me to tape the stuff off of the radio for her? Can I copy a CD that I own and give it to my mom? What about a tape of a live concert that I made? Can I give it away? What if I make a video while at a friend's house and there happens to be some song playing faintly in the background? Can I put that on YouTube? What if it took place in a public place? Do I own the rights to the video? Am I violating copyright when I give the video away?

      Which of these offenses is "ooo, bad boy" slap on the wrist speeding type of offense and which ones are "lose your house and all future earnings"? Which are civil and which are criminal?

      It's obtuse and confusing. Even IP lawyers can't answer some of these questions without hedging. And furthermore, it probably adds very little to the bottom line of the rights holders. If you want to go into business, then it is your responsibility to learn about applicable IP laws... otherwise, leave the common man alone.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    92. Re:Innovation? by Talderas · · Score: 2

      Even if this isn't a copyright violation it's still a trademark violation.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    93. Re: Innovation? by MitchDev · · Score: 1

      Or to put it another way, the penalty is way stiffer for torrenting a movie than it is for going into a store a stealing a DVD...
      And in the case of the shoplifter, that DVD is no longer available for the store to sell... a copy is just a copy

    94. Re: Innovation? by Anonymous Coward · · Score: 3, Insightful

      IP law is not a socialist concept, it is a capitalist one. The Intellectual Property you own is part of your capital, just as much as the physical property you own.

      You cannot have a free market without a goverment to regulate it, and without government regulation called copyright, nobody would ever spend money developing software, as it could just be freely copied and used, with little return on the investment spent developing it.

      In a socialist society, all software would be owned by the state and made available for everybody to use, a result that you seem remarkably keen on.

      That this ill-informed libertarian rant got modded as "5 - insightful" is a poor reflection on a section of the Slashdot community.

    95. Re:Innovation? by Anonymous Coward · · Score: 0

      Having watched somebody actually involved in shill bidding, I can say for a fact nobody here understands what the word 'shill' really means.

    96. Re: Innovation? by Ash-Fox · · Score: 1

      How do you make a sustainable business with costless games? Support contracts?

      --
      Change is certain; progress is not obligatory.
    97. Re:Innovation? by Anonymous Coward · · Score: 0

      Part of the reason is that the people proposing copyright reforms have a leftist agenda.

      Hear me out.

      Some people argue against copyright because they hate corporations/capitalism. They might also throw in arguments about hope/change/social change/whatever. That essentially is a poison pill to conservatives who might otherwise consider changing the law.

      Corporations win by default because they don't care about social aspects in so much as they make money. They won't say or do anything that risks them losing money. So, when a leftist screams about an issue and a corporation is relatively silent, the corporation wins in right-thinking eyes.

      You want municipal broadband? Don't scream about capitalism or free markets or "social justice"*. Make the simplest arguments possible: broadband will be a net gain for the economy and society. Conservatives will benefit from broadband the same as everyone. Cable companies tend to be local monopolies and conservatives could be convinced to regulate them to provide better service (particularly in rural or exurban areas), but not in the name socialism/anti-capitalism.

      Likewise, long-term copyrights are promoted by Hollywood which is no friend of conservatives. They frequently donate to opponent organizations and parties. Readjusting copyright terms could help them, but, again, left-wing screeds block them from doing so. Corporations win by default yet again.

      I know I may sound crazy to some of you, but I can see benefits to reducing copyright lengths and increasing broadband speeds. I just want to send my country down the tubes in the process.

      *Hypothetically, "social justice" activists would give 100 Mbps to minorities (perhaps not including Asians) and 50 Mbps to whites for "reparations" or some such non-sense. Conservatives want equality, not divisive racial/ethnic politics of revenge.

    98. Re:Innovation? by Anonymous Coward · · Score: 0

      We already have enough web sites for Congress.

    99. Re: Innovation? by Kielistic · · Score: 1

      Complex enough that you are so entirely ignorant of intellectual property law that you actually think your sentence describes it.

    100. Re: Innovation? by RyuuzakiTetsuya · · Score: 1

      Pretty much.

      This is why I don't shed a single fucking tear for the Pirate Bay.

      Those ads of awful porn and outright scams make me just not have any sympathy for them.

      --
      Non impediti ratione cogitationus.
    101. Re: Innovation? by MightyYar · · Score: 1

      The Intellectual Property you own is part of your capital, just as much as the physical property you own.

      So when the government interferes with the free market, but they use words like "property" in the law, it is capitalist? OK.

      I'll grant you that they piggyback on the real property system that is already in place, but come on... government granted monopolies for the benefit of society?

      and without government regulation called copyright, nobody would ever spend money developing software

      I would point to the Linux kernel as a direct counter-point. Companies spend all sorts of money on that, and while it technically does rely on copyright for the "copy left" provision, I don't see how that helps a company's bottom line. The BSDs also mostly have corporate sponsors.

      In a socialist society, all software would be owned by the state and made available for everybody to use

      And a compromise between the wild-west of free market capitalism and the pure socialism would look like copyright: exclusive rights for a period of time, followed by a release into the public domain. You know, for the benefit of society.

      That this ill-informed libertarian rant

      I'll give you "Libertarian", but ill-informed? How is it ill-informed? What factual error have I made? We are having a semantic argument about the word "socialism", which is kind of fuzzy to begin with.

      Maybe government interference in the free market isn't "socialism", but it is certainly not "capitalism".

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    102. Re: Innovation? by sycodon · · Score: 1

      It's only complex if you are a six year old.

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    103. Re: Innovation? by Anonymous Coward · · Score: 0

      Except this isn't a case of personal use. This guy can make this thing and use it personally all he wants (whether or not he has to pay for the original assets he's using to get to that point is another issue otherwise it would seem he's stolen the assets for personal use), but what he's wanting to do is take his personal use and distribute it which is not personal use and clear violations of copyright and trademark.

    104. Re: Innovation? by MightyYar · · Score: 1

      Boy, sure am glad I typed all that for you. Have a nice day.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    105. Re:Innovation? by unrtst · · Score: 1

      Which has absolutely nothing to do with copyright limitations (in response to a complete rewrite under the hood).
      It is the worst example I could think of regarding copyrights limiting innovation.

      Even if we completely ignore the zero innovation parts (characters, behaviors, level design, graphics, sound, gameplay, etc) and focus only on those parts that are new (the engine and html5/javascript/etc work), it still isn't innovative - it's a reimplementation. That may still be impressive, it may add value, it may be useful, but it's not innovative. In addition, those parts are not threatened by copyright!

      If anything, this is a good example to use when defending current copyright laws. FWIW, I'm way on the other side of that issue, and I greatly favor copyleft and no software patents.

    106. Re:Innovation? by Half-pint+HAL · · Score: 1

      And Mario and Luigi the Italian plumbers was any better...?

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    107. Re: Innovation? by Anonymous Coward · · Score: 0

      Jedidaih said "no transactions that can be in any way related" which is a hell of a lot stronger statement than saying on average it tends to boost sales. They are both capable of displacing sales, even if in the case of downloads the number of new sales outnumber those that are displaced.

      The post was making no claim that could be proven false with a study with how the real work, unless there was a study that said absolutely no one who downloaded things did so instead of buying them. If Jedidaih was not speaking in such absolutes, then there would be more room for discussion and disagreement/agreement.

    108. Re:Innovation? by Half-pint+HAL · · Score: 1

      That doesn't make it innovative -- it makes it a good final project for an ambitious undergrad.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    109. Re:Innovation? by Anonymous Coward · · Score: 0

      Go cry into your chimichanga about it. You thin-skinned faggot.

    110. Re:Innovation? by Half-pint+HAL · · Score: 1

      Oh, so it isn't an exact copy of the work in question. Then how is it a copyright violation?

      My new book, called Harry Potter and the Philosopher's Stone, uses a different typeface from the Bloomsbury editions, so it isn't an exact copy of the work in question. Not a copyright violation, then, right...?

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    111. Re: Innovation? by mcgrew · · Score: 3, Insightful

      You never heard the phrase "no harm, no foul?" You're not going to hurt me for torrenting my book (out soon), on the contrary you're doing me a favor by giving me free advertising. As Doctorow says, nobody ever lost a dime to piracy but many have gone hungry from obscurity.

      The RIAA hates piracy because they don't need it, they have radio, TV, and movies. Your sharing indie files does harm them, because you might find a good indie band, buy their stuff, which leaves you less money to spend on RIAA tunes.

      OTOH if you sell copies of my book*, you are in possession of money that I should own. You have very literally stolen from me.

      * That is, if you're making copies and selling them, not reselling copies you bought.

    112. Re: Innovation? by Anonymous Coward · · Score: 0

      Your definition of socialism is wrong. You can have socialism and free markets. Free markets and capitalism are two distinct things. You can have one without the other.

      I write software for a living and no one every sells it. I don't need copyright laws. I guess I don't exist in your world view.

    113. Re:Innovation? by Half-pint+HAL · · Score: 1

      As the original Super Mario games were built up of levels of reusable "slices" of a level (which is why the games are so huge), and I suspect the random level generator starts with these slices to ensure the levels are playable... which would mean even with original graphics, it would still be a copyright violation.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    114. Re: Innovation? by VortexCortex · · Score: 1

      Yeah but no one's handing out mass produced DVDs of a cam rip of Iron Man 4. They're being sold at sleazy electronics shops and god knows where.

      If you make money on breaking IP law, fuck you.

      If you're not, then eh, whatever.

      You sir, are simply ignorant. Allow me to educate. Let us take, for example, Star Wars.

      Here is the break-down of the initial treatment submitted by Lucas, compared to Kurosawa's The Hidden Fortress:

      From Lucasâ(TM) synopsis:
      "It is the thirty-third century, a period of civil wars in the galaxy. A rebel princess, with her family, her retainers, and the clan treasure, is being pursued. If they can cross territory controlled by the Empire and reach a friendly planet, they will be saved. The Sovereign knows this, and posts a reward for the capture of the princess."

      Versus Kurosawaâ(TM)s film:
      It is the sixteenth century,a period of civil wars. A princess, with her family, her retainers, and the clan treasure is being pursued.If they can cross enemy territory and reach a friendly province they will be saved. The enemy knows this and posts are ward for the capture of the princess.
      ----
      Lucas:
      "She is being guarded by one of her generals, (Luke Skywalker) and it is he who leads her on the long and dangerous journey that follows. They take along with them two hundred pounds of the greatly treasured "aura spice",and also two Imperial bureaucrats, whom the general has captured."

      Kurosawa:
      She is being guarded by one of her generals, (Rokurota Makabe) and it is he who leads her on the long and dangerous journey that follows. They take along with them two hundred pounds of the greatly treasured royal gold and also two peasants,whom the general has captured.
      ----
      Lucas:
      "The two terrified, bickering bureaucrats crash land on Aquilae while trying to flee the battle of the space fortress. They accidentally discover a small container of the priceless 'aura spice' and are rummaging around the rocks pushing and pulling each other trying to find more when they are discovered by Luke Skywalker and taken to his camp."

      Kurosawa:
      The two terrified, bickering peasants stumble upon the hidden fortress while trying to flee the battle of the prison camp. They accidentally discover a small piece of wood containing the priceless royal gold and are rummaging around the rocks pushing and pulling each other trying to find more when they are discovered by Rokurota Makabe and taken to his camp.
      ----
      Lucas:
      "The princess and the general are disguised as farmers, and the bureaucrats join their party with the intention of stealing their "land speeder" and "aura spice". It doesn't take them too long to realize the general isn't a farmer and that they are captives about to embark on a dangerous mission. The two bureaucrats are essentially comic relief inserted among the general seriousness of the adventure."

      Kurosawa:
      The princess and the general are disguised as farmers, and the peasants join their party with the intention of stealing their horses and royal treasure. It doesn't take them too long to realize the general isn't a farmer and that they are captives about to embark on a dangerous mission. The two peasants are essentially comic relief inserted among the general seriousness of the adventure.
      ----
      Lucas:
      "The small group in their sleek, white, two-man "land speeders" travel across the waste lands of Aquilae, headed for the space port city of Gordon, where they hope to get a spacecraft that will take them to the friendly planet of Ophuchi. At a desolate rest stop, the rebels are stopped and questioned by an Imperial patrol. Apparently satisfied, the captain lets the group continue on their way,but a short distance into the wilderness, they are attacked by the patrol. The Imperial patrol of twelve men is no match for the incredibly skilled and powerful general,

    115. Re: Innovation? by Half-pint+HAL · · Score: 1

      But they film a heck of a lot of pilots that never get commissioned, and many serieses do bomb completely. Successful serieses do pay for the risks and losses on other projects.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    116. Re: Innovation? by khellendros1984 · · Score: 1

      e.g. they are previewing it or would not have bought the original anyway

      So, if they got it for free, the potential sale value that can be proved is $0. If a third party is selling discounted copies (say $2 for a movie that is distributed by a studio for $20), then every sale could potentially be $2 of benefit that could've gone to the studio. That is, there's evidence of actual lost potential income. I'd say that that's an important distinction to make.

      --
      It is pitch black. You are likely to be eaten by a grue.
    117. Re: Innovation? by khellendros1984 · · Score: 1

      Those two statements don't contradict each other.

      --
      It is pitch black. You are likely to be eaten by a grue.
    118. Re: Innovation? by MightyYar · · Score: 1

      I see some high quality stuff coming from for-pay services like HBO and Netflix. No one says the free model has to be dominant.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    119. Re: Innovation? by Anonymous Coward · · Score: 0

      socialist?

      How does exclusive individual ownership of an entity equate to socialism?

      Isn't socialism inclusive?

    120. Re: Innovation? by Ralph+Wiggam · · Score: 1

      It's not sustainable. Modern AAA games cost $100M+ to develop. Nobody is going to pay that unless they're sure that the resulting game can only legally be sold by them.

      The parent poster is taking his/her Socialist worldview and shoehorning it into a category where it doesn't remotely fit.

    121. Re: Innovation? by MightyYar · · Score: 1

      When you put what would formerly have been in the public domain under government control in the name of benefiting society, yeah, I'd call that a form of socialism. That they implement the mechanism through a quasi-property ownership model is irrelevant to me. In fact, they don't always use the market model - they also utilize ASCAP for proportional distribution of income.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    122. Re:Innovation? by Dutch+Gun · · Score: 1

      The real question we should ask is "What is the social benefit of Nintendo keeping it's copyrights vs. the social loss of restring access to it's work ?"

      Nintendo budgeted it's Mario development program so as to fully recoup it's costs in a few years of the console market and make a profit, which it did spectacularly well. So anyone looking to do the same can try, with full confidence that copyright will ensure their profitability. On the other hand, very few entities make business and creative decisions based on what will happen 70 years into the future.

      Such long terms are not socially beneficial (because they don't induce more works to be created) but they are socially detrimental because they impede the free use of citizens own property, require public resources to enforce and deprive the public of a work that would have been in the public domain should copyright not existed.

      So instead of an utilitarian compromise, "let's set copyrights just as long/short as necessary to maximize societal gain" we've ended up with this ludicrous "god given property right to profit indefinitely from your own ideas" which never existed throughout history and is actually harmful.

      Here's the problem with your argument. For every megahit like Mario, there are hundreds of games which sold anywhere from pretty good to downright awful. It's the profits from the hits that cover the losses from the failures. You can't just look at a single game on its own and claimed "Ok, you've made enough money, so now we take that away from you".

      Speaking from my own experience in the game development world (I'm a professional game programmer), the better the financial situation of the company, the more creative freedom the individual developers had. In companies where we were just barely making a profit, we were always up against tight publisher deadlines and really never had the time to innovate. In other, much more successful companies, we were largely given a free hand to come up with cool ideas for the games, because there wasn't so much financial pressure to kick the game out the door in such a hurry.

      Granted, small sampling and anecdotal evidence, etc, and there were other significant differences between the companies' management teams, but I still think that financial success can be much more liberating in terms of creative freedom.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    123. Re: Innovation? by Noishe · · Score: 2

      In Canada, download vs upload is defined by the initiator of the data transaction. Offering pieces of data for download does not count as uploading, it counts as downloading, as the other party has to make the request from your computer. Think of it as push vs pull instead of download vs upload. As such, the torrent protocol just so happens to never ever upload anything at all, in Canada.

    124. Re:Innovation? by belmolis · · Score: 1

      The project in question is not an exact duplicate. It allows the user to add levels and it runs on current computer hardware, which the original does not.

    125. Re: Innovation? by MightyYar · · Score: 1

      I suppose that would make things simpler. At least then the entire population wouldn't have to be taught the intricacies of the BitTorrent protocol and other computer protocols in addition to the intricacies of copyright law.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    126. Re:Innovation? by Stan92057 · · Score: 0

      "The original intention of copyright was so encourage people to build stuff,"

      Citation please. I keep seeing people say just what you say but i will be damned if i can find the documents that back your words up? So please Citation.

      --
      Jack of all trades,master of none
    127. Re: Innovation? by smaddox · · Score: 1

      Assembly != machine code

      At least, not in general. Even the most basic assembly is usually much easier to write/read than machine code, since it takes care of a lot of the drudgery for you. Also, comments and subroutine names can be extremely helpful for understanding assembly code.

    128. Re: Innovation? by Wootery · · Score: 1

      What selfless person is going to do this for free? Even completely free and open source P2P software would be limited by the same types of agreements that Comcast and Verizon and friends have today - what company wants to risk being sued for contributory copyright infringement

      Don't we already know the answer to this? BitTorrenters. I don't see that Comcast and Verizon have been all that effective against it, but I'm not very clued in on the specifics there.

      The torrent website can be for-profit if it's hosted in a country that turns a blind eye. Most or all of the seeds can be non-profit, so it's all legal by your downloader-himself-has-done-nothing-illegal system.

      I'm not sure it is possible to invent a whole class of property without complex rules

      I suspect this is the case. Morality isn't simple. I doubt well-functioning law can be either.

    129. Re: Innovation? by Belial6 · · Score: 1

      you are redistributing something to which you have no right to do so

      This is a worthless point. You have no right because a law was made. Saying that it should be illegal because you have no right because it is illegal because you have no right is a circular argument. The counter argument is, abolish copyright and then you do have a right to redistribute.

    130. Re: Innovation? by Belial6 · · Score: 1

      The problem is that everyone, and I mean EVERYONE, breaks copyright law. It is only a question of who it gets enforced against, and when it gets enforced. If copyright were universally enforced, society would come crashing down around us. At the very least, it would look very different than what we live in today.

    131. Re: Innovation? by Anonymous Coward · · Score: 0

      Getting into the mixtape is where it gets murky, because it will definitely benfit the consumer. One time I wrote of the Subscriber-Capture Paradox. It entails that once something aired that you could capture (via recording/capture software), you are legally allowed to have the copy, because you are allowed to record thing (vis-a-visthe big VHS battle). In theory, you could record everything, given the materials. So once anything has aired, ever, you are in the free. That movie out not yet airing on your subscription, well that's illegal, until it airs. That is how it should be anyways. Of course we'd have to get rid of stupid current problems, like if you and I both have cable subscriptions, I should be able to record anything for you, if you don't have the hardware, and vice-versa, but thats a no-no. The only logical outcomes will be a one subscription for everything or a pay-per-use for everything.

    132. Re: Innovation? by Anonymous Coward · · Score: 0

      OK, I totally get that your reply to my post is intelligent and contains some good points, and you're right that a descent into semantics is not going to be in any way productive.

      I'm also not into the idea of monopolies, government granted or not.

      The reason companies like IBM invest into Linux (most of the work I do involves Linux in large financial enterprises) is that they (a) realise that R & D investment pays back big time if done properly and (b) they can make lots of money selling supported solutions on the platform. And without the creation of Unix as a huge moneyspinner way back when as a commercial product, it wouldn't even exist the way it does.

      Finally, the compromise between socialism and capitalism is generally recognised as something called social democracy, a system that exists in effect in most democratic countries today, and whilst nobody will ever come up with the perfect mix, it is probably (as Winston Churchill once said) the least worst system of government yet tried.

    133. Re: Innovation? by MightyYar · · Score: 1

      Finally, the compromise between socialism and capitalism is generally recognised as something called social democracy,

      Yeah, agreed. While I definitely have libertarian leanings, I'm pragmatic to a fault. I think that IP law is probably valuable, but like most things that government gets involved with, the scope has grown and special interests have trumped society's interests. That said, I just want a reset, a reform - not a repeal. I think it is fine for software to be covered under copyright, I just think the 90 year coverage is senseless. I don't see the need to cover it with both copyright and patents, though.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    134. Re: Innovation? by MightyYar · · Score: 1

      Don't we already know the answer to this? BitTorrenters.

      So then, the same situation we are in right now?

      My whole thesis is that things would change very little from where they are right now, where we have sites in other jurisdictions (Pirate Bay) indexing torrents. If you can close them down today, you could close them down under a commercial only application of copyright law.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    135. Re: Innovation? by dgatwood · · Score: 1

      First of all, are you sure about that?

      Well, I'm sure some people would write them anyway, but nobody who hoped to ever make money at it would.

      Second, how about 20 years, which is what I suggested as a "slam dunk"?

      My gut says 20 years would probably be a reasonable balance, so long as it starts from first release and not the date of creation. My one concern about that short a duration is the risk of movie companies waiting out the copyright and then exploiting authors' books without compensating them. That extra decade-ish pushes you an entire generation down the road, which makes such exploitation a less attractive proposition.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    136. Re: Innovation? by Sabriel · · Score: 2

      Fair point, but you've not responded to my central argument: one cannot simply allow personal consumption to be exempt from copyright law without demolishing whole industries.

      Why not? Why would that be a bad thing for _society_? Those industries only exist because of copyright law, and copyright law doesn't recognise rights, it restricts them. It doesn't say "we give the author the ability to make copies", it says, "we deny everyone else the ability to make copies".

      Doesn't it strike you as odd, that a set of laws purporting to promote the progress of science and the arts instead enforces artificial scarcity that makes certain activities extraordinarily profitable for extraordinarily few? Was it ever really about the progress?

      If I should have to show you why I think taking away the liberties of the many for the few is a bad thing, you should certainly have to show me why you think it is a good thing.

      If we treated the dissemination of science and the arts as an inalienable right of all individuals, to be protected by force of law, rather than as a set of government-mandated monopolies of arbitrary durations and scopes renegotiable by men of wealth and influence to their own purposes, to be protected by force of law (and this latter is what we have), would the baseline quality of life of the people decline or increase?

      And isn't that baseline quality of life, what government is supposed to be for? Not just a few of the people, or even most of the people, but "the people"? The only way I can see that you can do that fairly (or at least equally unfairly), is to govern in such a way as most helps the ultimate goal of raising that baseline. Not an easy goal, certainly, a very hard goal, but one that should be at least approached with an egalitarian outlook.

      (/rant /soapbox)

    137. Re:Innovation? by Anonymous Coward · · Score: 0

      You can implement a platformer without using someone else's assets and trademarks.

    138. Re: Innovation? by Sabriel · · Score: 1

      I'd argue that IP law is a plutocratic concept, not a socialist concept: it concentrates the power to disseminate thought/culture/knowledge in the hands of monied private interests, for which government acts as mob enforcer in return for its cut (including bribes and/or "revolving door" positions).

      I'd agree that it is a tremendous interference by the government in the free market.

    139. Re: Innovation? by Sabriel · · Score: 1

      No, that's simple. The complex part is what happens when the government decides to enforce your claim that you also own the copies that are in other people's possession, including their memories, and any copies that result from those, ad infinitum.

    140. Re: Innovation? by Anonymous Coward · · Score: 0

      Let me add some flames to this discussion.

      If food stamps were an irrevocable property right, granted once by the government and the applicant never has to fill out re-application paperwork or hope that the right guys win the next election, and transferrable, and whatever else, would food stamps be capitalist or socialist? Also, would they be better or worse than they are now?

      Copyrights and food stamps aren't the only rights that have terms and whatever. Perhaps it would be better to give each of our current Congresscritters a property right to their seats.

    141. Re:Innovation? by Anonymous Coward · · Score: 1

      That does not invalidate my argument. Companies struggling to survive is the very nature of a competitive market. What we care about is the amount of new, quality works that are being induced. So while hits do indeed finance busts (without which the hits would be much less likely), thy do so in a small time frame no longer than 10 years. The profits a hit generates after that period are just windfall, the possibility of profits 70 years into the future does not influence the initial decision to invest.

      You might say that Nintendo uses these windfall profits to finance the development of new games. But that's a different argument entirely: the purpose of copyright is to encourage people to create new stuff with confidence that they can recoup the cost, not create intellectual dynasties. Authors could use the windfall profits to create new works or they could use them for political lobby or building massive mansions. And at that point, we are better off financing new works with public funds, and release old works in the public domain, where they would have been should copyright be shorter. The money people pay for old works is instead taxed and guaranteed to be used for financing new works, unlike old copyright profits.

      The right of individuals to freely duplicate and improve ideas and works is the original position, pre-social contract. Individuals chose to limit their freedom to encourage authors to create, but if you extend those limitations past any social gain, you are breaking the social contract.

    142. Re: Innovation? by Half-pint+HAL · · Score: 1

      Yes, but Netflix only has the money to produce these new shows because of the money they make renting out their massive back catalogue, much of which is over 5 years old. If you had a five-year limit on copyright, everything in the Star Trek franchise before JJ Abrams's reboot would be free. Buffy and Angel. Endless hours of South Park. Classic sitcoms from Fawlty Towers to Father Ted. All those big ticket items that have made online and physical distribution profitable -- gone.

      It would also kill the market for film rights to books etc. Very few books make it through the adaptation wringer and hit the cinemas within that five year window, so why would anyone ever pay for film rights again? The Girl with the Dragon Tattoo: book published 2005, Hollywood adaptation 2011. The Time Traveler's Wife: book published 2003, Hollywood adaptation 2009. The Watchmen: comic book published 1986, film released 2009.

      Copyright that short would seriously limit the author's potential earnings, and would specifically limit the author's earnings to the earnings in the first medium published. Making a living writing novels is very hard, and the possibility of selling the film rights certainly makes a difference to the viability of a literary career. I agree that life+70 and life+90 are too long, but working for royalties is a trade-off of risk vs reward, and 5 years would mean a lot of risk for very little reward.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    143. Re: Innovation? by jbo5112 · · Score: 1

      It's a violation of the DMCA (therefore illegal) for me to even rip my encrypted DVD's to my hard drive, and as of a year or two ago, the Library of Congress had not officially declared this fair use. Thankfully, at least the MPAA does consider this fair use.

    144. Re: Innovation? by pixelpusher220 · · Score: 1

      Intellectual Property != Physical Property. Full Stop.

      IP can be duplicated without cost or effort. Physical stuff had resources go into it. Me telling someone the secret ingredient to Coca-Cola does not deprive Coca-Cola of anything. Me giving someone a case of coke deprives whoever had that case before I gave it to them.

      IP law is a socialist concept. It's called controls on group behavior. Much like a wild horse (the free market), you get more done when you put reigns and a saddle on it (regulation and gov't in general).

      Socialism is the benefit for the greater good - capitalism is everyone for themselves. IP law specifically does stuff for the greater good at the expense of the greater good for a 'short' term. It's the entire point of it.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    145. Re: Innovation? by pixelpusher220 · · Score: 1

      My point is the 'software' is never made available. Only the binary executables which aren't useful 95 years from now.

      Something that is 'active' and requires outside input shouldn't be copyrighted, because the contract that grants them copyright protection REQUIRES that the public get access to that original content at some point. When it's binary executables, the public never gets their end of the bargain.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    146. Re: Innovation? by pixelpusher220 · · Score: 1

      In the case you mention, the source code is a trade secret, and the compiled code is copyrighted. The compiled code is made available to the public.

      I like copyrights and patents for the exact reason that they do allow innovations to be made public and not kept secret forever.

      You do realize these two statements are in direct opposition to each other? The INNOVATION is in the source code, not the end result. Yet you would gladly have that never see the light of day while claiming you like it seeing the light of day?

      --
      People in cars cause accidents....accidents in cars cause people :-D
    147. Re: Innovation? by pixelpusher220 · · Score: 1

      I don't care what something is written in as long as in some form that a human can process it. The source code is what should be released when something goes out of copyright, not the final compiled machine language binary.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    148. Re: Innovation? by pixelpusher220 · · Score: 1

      Copyright covers ideas, not implementations

      No that's not correct. Copyright covers the physical expression of an idea. You can't copyright something you just say. You have to write it down in some form or fashion for copyright to apply.

      --
      People in cars cause accidents....accidents in cars cause people :-D
    149. Re: Innovation? by Anonymous Coward · · Score: 0

      You're confusing patents and copyrights. While patents require methods to be disclosed as part of the patent process, copyrights don't. There is nothing in copyright law that will force source code to be released when copyright expires. Therefore if we allow copyright, the source code can be kept as a trade secret, and if we don't allow copyright the source code can be kept as a trade secret. There are benefits to having reasonable* copyright terms, but access to the source code of old games and other software isn't one of them.

      * IMO, 20 years isn't reasonable (let alone what we have now).

    150. Re: Innovation? by redlemming · · Score: 1

      I never understood this line of thought that but it's just for personal use so that makes it ok. It doesn't. The copyright owners have the right to charge for their film, including 'personal use' (indeed, this is almost the entire point of releasing on DVD). Today's copyright law rightly grants them this prerogative.

      The issue is considerably more complex than you seen to realize. Copyright law in the USA needs to handle things like loaning a copy out to another person, without giving the copyright owner authority to control this process. This is how public libraries work, and public libraries are an essential component to a free society, as they provide a means for any citizen to get at least some education (making up for the many deficiencies in the public education system, for those with the motivation to pursue lifetime learning). Public libraries often provide much of the information citizens need to participate in and sustain a free society.

      Copyright law also needs to handle the issue of library loans of audio books and DVDs, where copyright owners only get to charge once for a work, but it can then be temporarily copied into the memories of multimedia players (this is how all multimedia systems work: you can't avoid a copying process if you want to display something to a tv screen or monitor or play audio) by thousands of people taking that work home and playing it in the privacy of their homes (can't get more personal than that).

      Nobody worried about this in the old days, of course, when the copies were analog and thus unreliable over the long term (like the analog copy your brain makes when you watch a movie: nobody cares about that even today, except some would-be thought police). Playing a DVD at home is certainly a personal use, but should the copyright owner be able to charge for every time a copy is made simply to play it? Historically that has not been the case.

      Similarly, copyright law needs to handle the copying of works for non-commercial research purposes to the benefit of society, and for situations involving public oversight over businesses, over non-profit organizations, and over the government. There is a big problem with "paywall" setups in this respect. Many people believe they have a long term right to know what their tax dollars are being spent on, and thus on a personal basis have a right to read research papers that receive public funding.

      All of these varied scenarios are accommodated by the section of copyright law that provides for "Fair Use" rights. The text in the law code is fairly short, but there are many precedents that one must read if you want to understand what the courts make of this. In essence, this section of the law provides for the freedom to make copies or other derivative works (such as satire) without the permission or knowledge of the copyright owner under certain not-well-defined circumstances.

      To make matters even more complicated, in the USA we have an open-ended Bill of Rights. This is what the 9th Amendment creates, by providing for unspecified rights "retained by the people", and the 10th Amendment, with unspecified rights "reserved to the people". This potentially places limits on what can be put into the law, according to what the people decide those limits are, which means neither the letter of the law nor the courts have the final say on what is or is not legal, or what is or is not a right.

      A right for live human beings to engage in reasonable individual conduct is certainly high on the list of rights that might reasonably be asserted as being protected under the 9th Amendment. In this case, we would have to decide when copying without the copyright owner's permission is reasonable conduct. Many arguments can and have been made with respect to this issue, which you can doubtless find in prior Slashdot discussions.

      In this respect, one key point to think about is the idea many people believe have receiving intellectual property protection is a privilege society provides

    151. Re: Innovation? by MightyYar · · Score: 1

      Yes, but Netflix only has the money to produce these new shows because of the money they make renting out their massive back catalogue, much of which is over 5 years old.

      Let me preface this by saying that it is very hard to imagine what no copyright or short copyright would look like, since it has been so long. That said, I can certainly see services like Netflix prospering by offering their back catalog - whether it is copyrighted or not. Not too many people are interested in keeping a huge personal catalog if someone will do it for them. In fact, we might get more new content as the streaming services sought to differentiate themselves. Remember that while I think 5 years is probably sufficient to get new content, I allowed that 20 years was a slam-dunk, so don't pin me down to 5 years :) In any event, if we tried 5 years for a while and it looked like it was going to be a disaster, we could always extend it. God forbid we have too little new entertainment content for a while... the peasants may riot! I'm being sarcastic, of course...

      so why would anyone ever pay for film rights again?

      The only reason I would care is if it stops novels from being written in the first place. I don't care if a bunch of Harry Potter movies come out from various studios 5 years after the book that has already brought the author 5 years of salary. Besides, I assume trademarks would still be valid, so you probably wouldn't be able to label them as "Harry Potter" movies.

      Copyright that short would seriously limit the author's potential earnings

      I'm fine with that, so long as it is enough of an incentive to get them to make more stuff.

      I agree that life+70 and life+90 are too long

      Yup. Ridiculous. 5 may indeed be too short. I can see as long as 15 or 20 being optimal, but honestly it is very hard to conjecture. I think we should try an experiment with one area of copyright that doesn't really matter so much - say TV or movies - and then go from there. Some of the greatest books ever written were authored when copyrights were much shorter though.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    152. Re: Innovation? by MightyYar · · Score: 1

      I think I agree, although ostensibly the IP laws are implemented for the good of society. In practice, I think they benefit content creators and media companies more than society at large. If you believe that they are in place for the good of society, then it is more of a socialist concept (or at least populist). If you believe that they are in place to benefit a certain class of people, then it is pretty clearly plutocratic. I hear both motivations cited, so it's probably a fuzzy blend of the two. :)

      I mean, it's pretty clear that a 90+ year term cannot be justified based on socialist principles!

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    153. Re: Innovation? by MightyYar · · Score: 1

      I'm OK with the 20 year term if it is necessary, but I object to the term "exploit" if it is meant to be pejorative. It wouldn't be a negative exploitation, it would be a positive exploitation - using public domain stories to make a new art form. Many of Disney's successes in animation did exactly this, but I don't feel that they "exploited" anyone. I do, however, think that the fact that their derivative arts from the 30s are still covered by copyright is ridiculous.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    154. Re: Innovation? by MightyYar · · Score: 1

      Well, I agree. Anything that enjoys IP law protection should actively be released into the public domain. If they want to keep source code secret, it should not have copyright protection.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    155. Re: Innovation? by dgatwood · · Score: 1

      ... but I object to the term "exploit" if it is meant to be pejorative ...

      As a writer, I choose my words carefully. If there are two ways to interpret a sentence that I wrote, chances are, I meant both of them. :-)

      But seriously, it's a fine line and a tricky balancing act. On the one hand, you'd like for truly interesting works to fall out of the public domain while people remember them, not just for the preservation of works and for making them available to future generations, but also so that interesting transformative uses of the work can enhance our culture. On the other hand, other than copyright, authors do not have moral rights, at least in the U.S., which means they have no other means of preventing objectionable use of their works in ways that potentially confuse people into having a negative opinion of the author's original work, or even a negative opinion of the author.

      There are two ways to solve that problem. One way is to make the duration long enough that further commercial derivatives are unlikely to gain much of a popularity boost based on the previous commercial success of the original. The other way is to create formal protection of moral rights. For example, you might say that even though freely copying a work is lawful after 20 years, commercial derivative works require permission (which may be for a fee) for the life of the author plus the life of the author's immediate descendants. I'm not sure which approach is better, honestly.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    156. Re: Innovation? by MightyYar · · Score: 1

      I assume (but really have no proof since stuff doesn't exactly come out of copyright much...) that trademark law could handle things like Steamboat Willy coming out of copyright. I could sell copies of Steamboat Willy, but I won't be able to sell new Steamboat Willy episodes starring "Mickey", since Mickey is trademarked. You could sell keychains with stills of Mickey from Steamboat Willy, but you wouldn't be able to brand them as Disney or Mickey keychains. Similarly, someone had tried to create "The Old Man and the Sea 2: Marlin's Revenge" in my fantasy world while Hemmingway was still alive, they wouldn't be able to use the Hemmingway name and it would be blatantly a knock-off.

      We actually have that situation right now... movies are made all the time based on old stories, and the shelves fill up with B movie knockoffs. Yet, the blockbusters still do well because most people are smart enough to recognize the genuine article. Everyone gets burnt exactly once - for my wife, it was when she picked the wrong "Thor"... :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    157. Re: Innovation? by thegarbz · · Score: 1

      Irrelevant. Fact is you can BUY the original game in the Nintendo store and play it on the Wii U. It may be an old game but it is most definitely not in the realm of abandonware.

    158. Re: Innovation? by dgatwood · · Score: 1

      I assume (but really have no proof since stuff doesn't exactly come out of copyright much...) that trademark law could handle things like Steamboat Willy coming out of copyright.

      Trademarks don't cover descriptive use, which that arguably would be, so possibly not. And even if they did, they require continuous use in commerce or else they're worthless. They're also extremely expensive to obtain (several hundred dollars per name for each area of commerce that you want to protect the name in, plus an extra $100 every 10 years per name, per area of commerce), making them a rather pricey alternative to true moral rights.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    159. Re: Innovation? by MightyYar · · Score: 1

      I'm not even sure I care about "moral rights", though. What is the case for them?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    160. Re: Innovation? by Anonymous Coward · · Score: 0

      Complex?

      I own it and if you want it, you have to pay.

      That's complex?

      i own the bits on my harddrive

      i have used software (torrents) to make them look like the bits you own.

      im not paying, ever. ...

    161. Re:Innovation? by cgimusic · · Score: 1

      Just because something already exists doesn't mean that bringing the technology behind it up to date isn't a good thing. Many companies port old code written in obsolete languages to more modern alternatives.

    162. Re: Innovation? by dgatwood · · Score: 1

      Moral rights are about protecting your reputation as an artist, writer, or other content creator. For example, suppose I create a movie and say that it was based on your romance novel, "My Story". Because I spent all of twelve hours writing the screenplay, and because I decided to try to shock audiences for ratings, it is a horribly written hack that barely even resembles your original book, following the basic story, but in a different setting, with thirty additional minutes of bestiality and extreme graphic violence sprinkled throughout. Now, everyone who sees that movie assumes that your book is horrible, and that you are a horrible writer. When your next book comes out, and/or when someone makes a movie version of your next book, people say, "Hey, isn't that the writer who wrote that awful 'My Story' movie?" and they skip your book.

      That's the case for moral rights in a nutshell.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    163. Re: Innovation? by dgatwood · · Score: 1

      Or, alternatively, I could make a movie that is a nearly exact copy of your book, but without crediting you at all. Without moral rights, if I can legally copy someone's work and reuse it in another form, I can also plagiarize that work, which deprives the actual creator of the reputation that he or she deserves, thus impacting his or her future earnings potential.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    164. Re: Innovation? by MightyYar · · Score: 1

      I see the value to the artist, but not to society. Also, from my experience people are pretty quick to catch on to the "fake" game and start to look for the "brand" (author, studio, director, etc.). I think trademark law can handle this.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    165. Re: Innovation? by Quirkz · · Score: 1

      The average first novel takes something like 10.5 years to write, so the first half of the book would be unprotected before the author sold the first copy.

      Just to clarify, wouldn't copyright always start from publication date? If my novel only exists on my hard drive for 10 of those 10.5 years, I don't think the copyright clock would begin ticking during that time.

      I know you go on to talk about this as if it *might* be true, but I'm pretty sure it's always true. Unless you're serializing or releasing sneak previews.

    166. Re: Innovation? by CodeHxr · · Score: 1

      You, sir, have the right idea. +1 Internets to you.

    167. Re: Innovation? by gnupun · · Score: 1

      If you make money on breaking IP law, fuck you.

      If you're not, then eh, whatever.

      In both cases, the copyright holder is losing a lot of money from potential lost sales. That's what counts.

    168. Re:Innovation? by Anonymous Coward · · Score: 0

      The purpose of a patent or copyright is both to reward the creator and force his successors to aim higher.

      "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries."

      Copyright is but a means to an end. It is not for authors, but for society.

  2. Slow by Hatta · · Score: 5, Informative

    Super Mario Brothers ran at a steady framerate on a 1.7mhz 6502. This doesn't run smoothly on my 2.6ghz Core2Duo. Is this progress?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Slow by Anonymous Coward · · Score: 0

      Yea very slow on my 2.7ghz i7 sandy bridge, nvidia gt 650m... kinda top end hardware and it *crawls*.

    2. Re:Slow by Anonymous Coward · · Score: 1

      In some way yes, because writing this required one guy with knowledge of a very common and relatively simple language for web pages, instead of serveral guys knowing whatever language that was used for writing original Super Mario. Besides, it runs smoothly on i7-3770k and uses only up to 12% CPU time (as far as I checked).

    3. Re:Slow by Anonymous Coward · · Score: 0

      Mildly related, emulation have been taking steps backwards for a while. I remember playing SNES games smoothly on my 486DX4100 , and I tried to install a xbmc frontend on an atom 2 core, it crawls, the sound skips and it's unplayable. What the hell happened?

    4. Re:Slow by Anonymous Coward · · Score: 0

      It's built in JavaScript so if Nintendo hadn't interfered they could have probably sold it for 10 million dollars to some idiot VC in San Francisco. Probably could have gotten double that if they incorporated Node.js and MongoDB.

    5. Re:Slow by Anonymous Coward · · Score: 3, Interesting

      Emulation accuracy.
      http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/

    6. Re:Slow by Anonymous Coward · · Score: 0

      It's eating a full core at "only up to 12%" since you have 8 logical cores.

    7. Re:Slow by Anonymous Coward · · Score: 0

      I mean, the SNES emulator crawls, not the XBMC frontend

    8. Re:Slow by Anonymous Coward · · Score: 0

      The nintendo had dedicated audio and graphics hardware and the software ran in real-time.
      Add javascript, a browser, a nonrealtime OS, and a hardware abstraction layer, with audio and graphics handled in software. All that scaffolding costs a lot of cycles.

    9. Re:Slow by CronoCloud · · Score: 1

      It seems to depend on browser. I tried it in Firefox and it was slow and I didn't have the status display or music. In Chrome it seemed fullspeed and I had status display and music.

      2.8GHz Athlon II X2, Nvidia GT220 using the driver from RPMfusion on Fedora 19.

    10. Re:Slow by dosius · · Score: 1

      When writing emulators I'm willing to sacrifice a little accuracy for a major speed boost. I had an Apple //e emulator that ran nicely on a 486/66, where the hardware emulation was handled entirely in C.

      I'd like to see something like MAME written around the idea of optimizing for efficiency (speed and size) rather than accuracy.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    11. Re:Slow by stms · · Score: 1

      It does say beta so don't expect it to run perfectly. Really this is /. I shouldn't have to explain that.

    12. Re:Slow by Anonymous Coward · · Score: 0

      You overstate the convenience offered by modern tools.

      I wrote games in that era. 6502 assembly language is trivial, as were the games. They were very frequently the work of one programmer.

      In some ways, it's much easier to write for old 8-bit computers because the platform is very well defined and they have few or no APIs, so there's little scope for third-party bugs which are the source of most of my programming pain nowadays.

      What is most absurd is that this HTML5 app runs far more slowly than a direct emulation of the original 6502 code.

    13. Re:Slow by jones_supa · · Score: 1

      In some way yes, because writing this required one guy with knowledge of a very common and relatively simple language for web pages, instead of serveral guys knowing whatever language that was used for writing original Super Mario.

      I don't even know if these web frameworks are the simpler way in this case. There's a lot of stuff you have to figure out to make a full game running inside a web browser. The early Mario games were probably written in assembly, but also those systems were simple enough to be understood quite well by only one person, even at the low level.

    14. Re:Slow by Anonymous Coward · · Score: 1

      The best lasting emulators have focused on accuracy first then optimization or at least had a ground up rewrite which focused on accuracy first. The problem is that when you write for optimization first you end up with a gigantic mess of hacks for individual games which often breaks others and it becomes an escercise in frustration to sort out which hacks will work for which games along with which updates will break which hacks.

      Do some research on the dolphin emulator and compare version 2.0 and below which use hacks to get most games playable to the current version 4.0 whcih was built on a ground up rewrite focused on accuracy.

    15. Re:Slow by Anonymous Coward · · Score: 0

      "Does it scale?"

      "Sure it does, Mario's sprite is actually an SVG!"

    16. Re:Slow by Anonymous Coward · · Score: 0

      3.5Ghz on an i7 920 with GTX780, it runs fairly well but definitely feels kind of mushy.

    17. Re:Slow by Anonymous Coward · · Score: 0

      Don't you know? The more software layers the better!

      Abstraction chain (I am not an expert, so take the lightly):
      javascript->javascript->parser->renderer->c++->c++ libs->c++ run time->c->graphics-API->system-call->OS-graphics wrapper->graphics driver...

      then, all the way back!

      Everyone knows that increasing complexity equals progress. What else are we supposed to do with CPUs that are millions of times faster than we actually need? Get with the program!

    18. Re:Slow by Rich0 · · Score: 1

      Yup - I remember writing a routine in BASIC back in the 90s to pull data from an A/D card (using INP/OUTP in a loop). The thing would take 10 seconds to read in 128k of samples, even compiled/optimized. I then wrote a function in about 8 lines of assembly language and it took less than 1/28th of a second to read in the array (I didn't bother trying to program a timer chip to measure it more accurately than that), despite having to manipulate the samples to stuff it into a data structure compatible with the 64k segment model of the DOS era. High-level languages/etc can add incredible amounts of overhead.

      A modern CPU can run through about 90 million pages (printed) of assembly code per core in a second, assuming no loops. Do you think the average CPU really does that much useful work every second?

    19. Re:Slow by X0563511 · · Score: 1

      100% usage is 100% usage... of one core. Some OS' measure CPU usage in a meaningful way.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    20. Re:Slow by X0563511 · · Score: 1

      What is most absurd is that this HTML5 app runs far more slowly than a direct emulation of the original 6502 code.

      That's the fault of your browser.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    21. Re:Slow by Khyber · · Score: 1

      He will NEVER build a perfect SNES emulator.

      And here's why.

      You're not gong to emulate how the movement of electrons changes with temperature increase/decrease of the actual silicon.

      Perfect emulation, my ass. Impossible.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    22. Re:Slow by Anonymous Coward · · Score: 0

      I'm glad people like byuu exist, though. They help ensure that those doing homebrew for old systems can be reasonably sure that their homebrew actually works on the real system. Back in the day, there were tons of hacks and homebrew that ran fine on Nesticle, but when burned to EPROMs and ran on a real NES, they choked.

    23. Re:Slow by dosius · · Score: 1

      There's ups and downs for both approaches. I admit that.

      I like to use older or less powerful systems. I got a rather weaksauce Linux netbook I take around with me when I leave the house for long periods of time. I still run an IBM 5160. So naturally, I'm biased toward the optimize-for-speed approach.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    24. Re:Slow by Anonymous Coward · · Score: 1

      The problem is when emulating an older system like the Nintendo, many games rely on cycle accurate emulation of both the CPU and PPU (Picture Processing Unit, aka, the GPU.) For example, some games expect that immediately after the CPU is signaled that a certain sprite was drawn on a certain scan line, they have a fixed, known number of CPU cycles to update the PPU before it beings drawing the next scan line.

      Losing accuracy means that games just don't run, not that they don't look pretty. And, unfortunately, different games are sensitive to different aspects of the CPU/PPU timing.

    25. Re:Slow by Anonymous Coward · · Score: 1

      When it comes to emulators, you have three options: Fast, accurate, and generic enough to support numerous guest platforms. You can choose two, but you can't have all three. But hey, all of us on the MAME team eagerly await your awesome emulator.

  3. parasites by Anonymous Coward · · Score: 1

    Why not make your own sidescrolling platform game instead of slavishly reproducing someone else's? Oh that's right, you want to take advantage of all the hard work and marketing already done by Nintendo.

    1. Re:parasites by thaylin · · Score: 2

      Except he did not just reproduce it, he added to it, unless the original had level editors and creators on it. Lets not forget that this is also a 30 year old game, one which while the characters are still used the game style is not.. If you think about it almost all movies/games/music builds upon previous content.

      --
      When you cant win, ad hominem.
    2. Re:parasites by hermitdev · · Score: 1

      The game style is not? Have you played a recent Mario game? New Super Mario Bros. U is a side-scrolling platformer. If that's not what you're referring to as style, could you please elaborate?

    3. Re:parasites by Anonymous Coward · · Score: 0

      The game style is not? Nintendo released a side scrollng Mario *last year*

    4. Re:parasites by intermodal · · Score: 1

      Actually, this is the worst example, as Nintendo is just about the only game company that continually sells, markets, and reissues its classics in their original form for newer systems.

      That said, the copyright on video games is far too long when it covers games of this age. Copyright clearly has already done its job by encouraging continued creation of works by Nintendo and their teams.

      No further innovation will be discouraged or cancelled if Pacman, Asteroids, Pong, the original Legend of Zelda, Metroid, and Super Mario Bros. entered the public domain tomorrow. But the ability to distribute, preserve, and enjoy the thousands of niche games that only a few remember (Basewars, Little Nemo the Dream Master, Blaster Master, Lolo, etc.) could prove an inspiration to thousands upon thousands of gamers who might try their hand at creating something of their own.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    5. Re:parasites by 91degrees · · Score: 1

      Well, yes.

      You say that as though it's a bad thing. It's not a zero sum game. He can benefit without other people losing out.

    6. Re:parasites by aiadot · · Score: 1

      People in this discussion are forgetting the real reason Nintendo got angry: Trademarks.
      If that guy had released the exactly same software, but instead of calling it Super Mario, called it something else (like the tons of "clones" that already exist on Android and Chrome app stores), I doubt Nintendo would've even bothered.
      On the other hand, if this was called something else, most likely nobody would have cared at all, even if was ten times more innovative than it actually is.

    7. Re:parasites by cgimusic · · Score: 1

      Why not make a new style of game rather than ripping off the work of previous sidescrolling platformers? In fact why not make an entirely new form of entertainment rather than simply copying what previous game designers have done?

  4. so... by Anonymous Coward · · Score: 1

    copying an entire game is innovation?

  5. Franchise by Anonymous Coward · · Score: 0

    It's not about this ONE version of Mario, it is about the whole franchise, which is far from obsolete.

    1. Re:Franchise by cgimusic · · Score: 1

      And you sell products, not franchises. The art and music for obsolete games should clearly be public domain even if derivative works are not allowed to be advertised as "Mario" to prevent brand dilution.

  6. Let's shorten (c) but let's use good examples of by Anonymous Coward · · Score: 0

    why.

    No innovation was lost, he didn't have to use Mario, he could have made his own game and done all of this. Instead he used Mario

  7. Where is the loss of innovation? by Anonymous Coward · · Score: 0

    I don't think this demonstrates that copyrights hinder innovation. SMB was the motivation for him to create this site, but he still would have been able to be just as innovative if he didn't copy SMB exactly and made his own game similar to SMB.

  8. Irrelevant, sadly by Anonymous Coward · · Score: 0

    Just like Patent Law, Copyright Law is not the way it is because it makes sense.
    It is the way it is because it is in certain entities' interest, and they are very good at protecting their interests.
    Until money in politics changes, we can "make the case" until we're blue in the face, but things won't change.

  9. The Game or the Franchise? by Anonymous Coward · · Score: 1

    Is the real issue here the particular Mario game, or the Mario franchise? Sure, Nintendo probably doesn't care too much about the PC game by itself, but failure to protect the franchise would greatly limit their ability to come out with Mario (new or otherwise) games on other platforms.

  10. Silly by Princeofcups · · Score: 4, Insightful

    There's no reason that the game has to use the character designs of the original. They are using the Mario name to gain attention. Of course they are going to be sued.

    --
    The only thing worse than a Democrat is a Republican.
    1. Re:Silly by Anonymous Coward · · Score: 0

      Well, they certainly attracted attention... of the company that until recently was pissy about people even posting video of their 20+ year old games to YouTube.

    2. Re:Silly by Anonymous Coward · · Score: 0

      Exactly. He could've made something, ANYTHING original. At the very bare-bones minimum, he could've at least TRIED to be original. Hell, when Carmack originally made Commander Keen, he started with re-engineering a level of Super Mario Bros 3 to the PC (tricky at the time), and he STILL managed to turn it into something original in the end. I mean, this guy could've even made a straight-up parody of the Mario universe (I know, I know, toss another Mario parody onto the pile, but still). But no, he had to go straight to trying to be a pixel-perfect copy of something he KNEW would get him in trouble.

      Come ON, people. We're supposed to be smarter than THAT.

    3. Re:Silly by rwise2112 · · Score: 2

      There's no reason that the game has to use the character designs of the original. They are using the Mario name to gain attention. Of course they are going to be sued.

      Yeah, it sounds more like a trademark issue than copywrite.

      --

      "For every expert, there is an equal and opposite expert"
    4. Re:Silly by lisaparratt · · Score: 2

      Replace Mario with a self portrait, and the enemies with lizard-lawyers, and they'll be golden!

    5. Re:Silly by Anonymous Coward · · Score: 0

      The Mario character is copywrite protected. There may also be trademarks, but copywrite is a strong enough legal protection. This isn't about technical advancement when the guy is using artwork from someone else. What does he expect?

    6. Re:Silly by Anonymous Coward · · Score: 0

      Yeah, deserves to be sued for using stuff that looks like Mario without permission from Nintendo. No sympathy from me. But should be sued under trademark infringement, not copyright.

    7. Re:Silly by mythosaz · · Score: 1

      The Mario character is copywrite protected.

      I think if you punch a hole in the side of the floppy, you can write to it...

    8. Re:Silly by optikos · · Score: 1

      copyright = noun: the legal right to copy
      copywrite = verb: to copy-edit an advertisement

    9. Re:Silly by Anonymous Coward · · Score: 0

      'copywrite' as in to copy-edit is a back-formation, as far as I can gather. It didn't exist at all until people began to misspell copyright.

    10. Re:Silly by Anonymous Coward · · Score: 0

      Christ, where did you pull 'copyWRITE' from? Out of your ass? You must have seen the word spelt correctly on this page ten times, you must have read it in order to now be talking about it, but you still decide to make up your own STUPID spelling. You fucking retard. AMERICAN retard. Am I right?

    11. Re:Silly by Anonymous Coward · · Score: 0

      No. Copy writer was a job description. You were *literally* a person who wrote 'copy'. This is most often, but by no means always, a position found in advertising.

      From the Wikipedia entry:
      "The copywriter has ultimate responsibility for the advertisement's verbal or textual content, which often includes receiving the copy information from the client. The copywriter is responsible for telling the story, crafting it in such a way that it resonates with the viewer/reader, ideally producing an emotional response."

  11. Innovation != Plagiarism by Anonymous Coward · · Score: 0

    He copied Nintendo's character and level design as accurately as possible. How is this innovation? Create your own levels and characters you tool!

    1. Re:Innovation != Plagiarism by cgimusic · · Score: 1

      That is like saying anyone who makes realistic paintings is plagiarizing the natural world. There is nothing wrong with using your talents to create a copy of something that already exists using a new medium.

  12. Some people with hold roms from emulators by Joe_Dragon · · Score: 2

    and they have the balls to quote the 70+ year copyright BS. Some old video games are stuff on old hardware / old PC hardware that is hard to find parts for and a lot of the older pc based arcade games are tied to older chip sets or may be on old HDD's that can fail taking the code with them. Also ROM based games can have bit rot and battery acid damage.

    1. Re:Some people with hold roms from emulators by TrollheartBlue · · Score: 1

      Except it's not hard to find. I'm pretty sure Nintendo has released it onto the Virtual Console for all of their modern systems.

      --
      Hey, look at me! My opinion is valid because I found a website that says the same thing.
    2. Re:Some people with hold roms from emulators by Anonymous Coward · · Score: 0

      Mario Bros, Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, and Super Mario World are all available on the Wii and Wii U. The Wii U versions have updated features that allow play off-TV, Miiverse integration (social network, screenshot posting, etc), restore states, and configurable controls.

    3. Re:Some people with hold roms from emulators by spire3661 · · Score: 1

      Great, so i can play it on proprietary hardware.....

      --
      Good-bye
    4. Re:Some people with hold roms from emulators by DarKnyht · · Score: 2

      Let's see so far Super Mario Bros. has been released on: NES, FAMCOM Disk System, SNES as part of Super Mario All-Stars, Game Boy Color, Game Boy Advance, Emulated in Animal Crossing on Game Cube (requires a Game Shark to unlock), Nintendo Wii (both as a virtual console and part of the Super Mario Bros. 25th Anniversary Collection Disc), Super Smash Bros. Brawl as a Demo. And is currently available on Virtual Console for Nintendo Wii, Nintendo 3DS, Nintendo Wii U.

      Most people that complain about this in regards to Nintendo, usually are just mad that Nintendo only releases their games on their systems. Sort of how people whine about Apple no releasing their software for Windows. In both cases, their software exists to move the hardware.

      --
      Voting them all out of office, now that's change I can believe in.
    5. Re:Some people with hold roms from emulators by Khyber · · Score: 1

      " Also ROM based games can have bit rot"

      Oh jesus here we go with this nonsense term. It's called transistor failure, for fuck's sake.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:Some people with hold roms from emulators by Joe_Dragon · · Score: 1

      talking about non Nintendo games

  13. No fault of Nintendo. by Anonymous Coward · · Score: 0

    What about the case for spreading awareness on how copyright law works?

  14. Work with Nintendo by Anonymous Coward · · Score: 0

    Why not try work with Nintendo from the outset?
    He knew it was copyrighted.
    He didn't bother to contact them for a business deal where he'd share a large portion of the ad revenue / usage fees it would generate.

  15. Sounds like a case for compulsory licensing ... by davidwr · · Score: 1

    ... rather than shorter copyright terms.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Sounds like a case for compulsory licensing ... by intermodal · · Score: 1

      The problem is, Mario is a trademark, not a copyright. I don't see it as productive to force a trademark to be licensed against someone's will.

      That said, a product containing trademark material should be able to enter the public domain. Steamboat Willie, for example, should have entered the public domain long ago, even though Mickey Mouse would remain trademarked. This seems to me the most compelling argument one could have made at the time copyright laws were extended, the idea that someone else would use trademarked characters, logos, and names to sell the now-openly-available products.

      That's one of the wonderful things about the Internet. You no longer have to let hardcopy media companies handle the marketing and distribution, which makes the trademark part a non-issue.

      Any derivative works, well, that enters into what I've always thought of as the "collage" issue, since rarely does a collage artist own the copyrights to every image used in his work. Puts everything in a bit of a legal spot, but to me is a compelling case for shorter copyright due to its nature as a derivative work rather than a simple copy. Very similar to how The Beastie Boys used Jimmy Page's riff from Led Zeppelin's "The Ocean" in "She's Crafty", but they are clearly separate works.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    2. Re:Sounds like a case for compulsory licensing ... by cpt+kangarooski · · Score: 1

      That said, a product containing trademark material should be able to enter the public domain. Steamboat Willie, for example, should have entered the public domain long ago, even though Mickey Mouse would remain trademarked.

      Copyrighted material containing trademarks does enter the public domain, and in so doing, can wreak havoc upon the trademarks. Dastar v. 20th Century Fox is a good case for this, and the gist is that trademarks are not a substitute for copyright. Then read it in conjunction with Kellogg v. National Biscuit, which rendered the SHREDDED WHEAT trademark generic once the patent expired.

      This is why Disney cares so much about copyrights; if Steamboat Willie enters the public domain, anyone can create films using the original version of Mickey Mouse (later changes to the character would still be protected so long as the works which introduced them were). And that means that Mickey Mouse ceases to function as a trademark in certain regards, because the public can no longer rely on his presence as a source identifier for some classes of work.

      It's like Peter Pan in the US. The character is in the public domain, and anyone can make creative works using him. There are some trademarks for bus services and peanut butter, but I don't think it would hold up for merchandise which is closely associated with the creative work. (E.g. dolls of the characters from the story) Disney would not be satisfied with little more than Mickey Mouse ice cream bars.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  16. Lot of abandonware out there as well by Joe_Dragon · · Score: 3, Interesting

    That can even now days that may have a unknown owner makeing finding who has the rights hard.

    1. Re:Lot of abandonware out there as well by dunezone · · Score: 1

      I have only heard of one game that fell into abandon ware. Unfortunately, I can't find the arcade game but they used to package it with the MAME Emulator. It was an arcade game made in a former European country that no longer exists. From what I remember since the game was never released outside of that country it didn't fall into any copyright domain therefore it was considered abandon ware because the country it was made in no longer exists.

    2. Re:Lot of abandonware out there as well by Anonymous Coward · · Score: 0

      This has "(Score:4, Interesting)"?
      I don't even understand what it's supposed to say, even after conversion to actual English.

    3. Re:Lot of abandonware out there as well by PRMan · · Score: 1

      Robby Roto is one game. The copyright was given to the developer after the company went out of business. I don't know which one you are talking about.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    4. Re:Lot of abandonware out there as well by PRMan · · Score: 1

      Here are all the free games: http://mamedev.org/roms/

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    5. Re:Lot of abandonware out there as well by thegarbz · · Score: 1

      Except Mario Bros is not abandonware. You can buy the original for the Wii and the WiiU running under the Nintendo Virtual Console.

  17. Game design is hard by rsilvergun · · Score: 5, Interesting

    which is why Nintendo remakes games so often (Star Fox, Mario, Zelda, all had recent remakes from the N64 and Gamecube era).

    Budding game designers get a chance to remake a game and release it it's a tremendous learning opportunity. It also provides them with a solid basis to launch new work.

    As an Example, take the Giana sisters. Started as a Super Mario clone in the C64 era, but I don't think anyone would say this has much of anything to do with Super Mario besides being a platformer.

    Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

    --
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    1. Re:Game design is hard by Anonymous Coward · · Score: 0

      No, game design is expensive.

      Why make a new game when you can dust off old games to a new generation of kids for hardly any development cost?

    2. Re:Game design is hard by Anonymous Coward · · Score: 0

      > get a chance to remake a game

      They can! Just don't name it Super Mario(tm) and make the character look like something else.. They can copy the game mechanics but not the character and not the trademarked name %#@!

    3. Re:Game design is hard by Anonymous Coward · · Score: 0

      No, game design is expensive.

      Why make a new game when you can dust off old games to a new generation of kids for hardly any development cost?

      Because all your employees will become depressed, having to work on the same old shit every 10 years, and thus they will leave. Then you will have to hire young, inexperienced fools to replace the team that brought you fame. This will lead to shittier products, while the new team learns how to not be completely retarded, which will lead to fewer sales. So then you have to increase marketing and raise the price to break even. And then 10 years after that, the new team is finally up to snuff. And within 5 years they will become depressed and quit. And then you wake up and realize you're EA/DICE.

    4. Re:Game design is hard by melikamp · · Score: 2

      I could live with the long copyrights if we also had big social safety nets and Basic Income

      But why should you??? There is no silver lining to copyright. Its intentions aside, there is absolutely no proof that it spurs innovation or creativity, whichever industry you look in, whatever the term, and however you quantify the goods. And economists looked into this many times by now. So our best economics research tells us that the ONLY perceptible effect of copyright is censorship, which is a BREAK on creativity and innovation, and an infringement on our rights as humans, as outlined in the UDHR.

      The only good part of copyright is the right to attribution. Authors, and authors only should be able to compel people who distribute their work to attribute it correctly, as long as it does not raise distribution costs too much. This right shouldn't be perpetual, but could last as much the current copyright: lifetime + some more. In other words, the only type of license enforceable by copyright should be a BSD-style license.

      Copyleft enforcement would not hurt too much, but it wouldn't be needed either, given just one thing. There should be a law which mandates free software use for all government, all education, all healthcare. Other public goods may be added to this list as needed. As long as we have that (and I can argue UDHR implies we should), non-free software will live on the fringes (hi-fi games), and things like GPL simply won't make any impact. Reckless fools will still pay for spyware masquerading as appliances, toys, and games, but I am just not convinced we should ever legislate to save individuals from their own stupidity.

    5. Re:Game design is hard by Anonymous Coward · · Score: 0

      This also serves as a learning experience as well, though.

      It is the whole "don't fuck with big business, even if it is free works, they will destroy you" knowledge one gains after making a mod / implementation of something on another device it wasn't originally on.

      Sadly Nintendo are worse than quite a few companies when it comes to stuff like this.
      What happened to you Nintendo? You used to be cool.

    6. Re:Game design is hard by Anonymous Coward · · Score: 0

      A lot of great stuff comes from the states too. Any hackers conference or global gathering will have many people from the states.

    7. Re:Game design is hard by X0563511 · · Score: 1

      Its intentions aside, there is absolutely no proof that it spurs innovation or creativity, whichever industry you look in, whatever the term, and however you quantify the goods.

      Devil's advocate: absence of evidence is not evidence of absence.

      Also, you don't need to put carriage returns to wrap your text, the site does that for you. It just makes it obnoxious for people who want to quote a section of your reply.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    8. Re:Game design is hard by Anonymous Coward · · Score: 0

      "there is absolutely no proof that it spurs innovation or creativity"
      That's your mistake right there. Copyright was never created for that reason. It was created to protect the reveneue stream of the copyright holder (note the term, copyright holder, not author).

    9. Re:Game design is hard by Anonymous Coward · · Score: 0

      because their socialized health care gives people the freedom to take risks you can't do in the states

      Not sure if trolling or stupid, but that ranks right up there with the dumbest (or funniest) things I've ever read on the Internet and I remember when Mr. T ate my balls.

    10. Re:Game design is hard by Anonymous Coward · · Score: 0

      I think the answer is Wii and Wii U.

      They've really gotten into golden showers in their old age. I think it's a Japanese thing :D

    11. Re:Game design is hard by operagost · · Score: 1

      Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

      What? Programming is a high-risk activity? And if it was, socialized health care would demand that it be outlawed, as it would drive up the costs. Your have brought up the most nonsensical argument for socialized medicine I've ever heard.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:Game design is hard by Half-pint+HAL · · Score: 1

      Me? I could live with the long copyrights if we also had big social safety nets and Basic Income (google the phrase if you don't recognize it). A lot of great stuff comes out of Canada and Europe because their socialized health care gives people the freedom to take risks you can't do in the states...

      That's kind of back to front. Long copyright means higher potential reward, but any gambler will tell you that this makes it a risky bet. If you lower the risk (basic income) then you should naturally lower the reward, because you've shortened the odds.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    13. Re:Game design is hard by melikamp · · Score: 1

      Devil's advocate: absence of evidence is not evidence of absence.

      Try being less philosophical. In statistics, the difference between the two is blurred. I don't know how those particular copyright studies have been done, but if people keep sampling and coming up with zero for correlation coefficient, then the correlation coefficient is near zero with high degree of confidence, and so any claim that "increasing _____ is correlated with increasing _____" is extremely likely to be false.

      Also, you don't need to put carriage returns to wrap your text, the site does that for you. It just makes it obnoxious for people who want to quote a section of your reply.

      I am a modern poet.

    14. Re:Game design is hard by Dutch+Gun · · Score: 2

      It's not primarily game design which is driving the remakes. It's IP - Intellectual Properties. Brand recognition. THAT's what those games are capitalizing on. The gameplay (and designs) are completely different from game to game.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    15. Re:Game design is hard by Dutch+Gun · · Score: 1

      But why should you??? There is no silver lining to copyright. Its intentions aside, there is absolutely no proof
      that it spurs innovation or creativity, whichever industry you look in, whatever the term, and however you quantify
      the goods. And economists looked into this
      many times by now. So our best economics research tells us that the ONLY perceptible effect of copyright is censorship,
      which is a BREAK on creativity and innovation, and an infringement on our rights as humans, as outlined in the UDHR.

      Could you clarify exactly what you mean? Are you suggesting that copyright be abolished? That is, if I released a new videogame, there would be no legal mechanism to prevent anyone from copying it across the net for free, or even selling it themselves? Sorry, just trying to understand where you're coming from.

      I'll say this as an independent game developer who's currently living off my savings while developing new game and a new company: There's no way I'd spend two full years with zero income developing a new game if I knew it wasn't going to be protected with copyright and trademark law. I'm taking a huge financial risk with many years worth of my life savings. It's all going into a product which can be copied and downloaded quite easily (I won't use DRM), and I accept that. But at the very least, I'd like the government to acknowledge that I have an exclusive right to sell and distribute copies of my game to try to earn a living from my labors.

      BTW, I do think software patents are absurd and need to be abolished. But I can't see how authors retaining control over their works is a bad thing for creativity. Like it or not, self-interest is a powerful motivator that shouldn't be dismissed.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    16. Re:Game design is hard by melikamp · · Score: 1

      I'll tell you exactly where I am coming from. If you want to make money by making video games, you have a plethora of options. If you don't care about being independent, you could just get hired and get paid per hour. And besides that (and this goes for your potential employer, too), you could
      * raise money before you start
      * try to survive on donations
      * try to get reasonably popular and then sell endorsements and merchandise
      * go mmo route, whereas the client is free, but the server is a trade secret, and you are the only one with a functional server, so you can sell service subscriptions

      As you can see, the copyright-less market provides plenty of ways to make money by writing entertainment software. The public shouldn't put up with censorship just so that you can have yet another one.

      But I can't see how authors retaining control over their works is a bad thing for creativity.

      Copyright is not a "retention of control", which is a gross mischaracterization at best. Copyright is an exclusive right to distribute: that is, the power to censor everyone else. Can you imagine how CENSORSHIP may be a bad thing for creativity?

      Like it or not, self-interest is a powerful motivator that shouldn't be dismissed.

      In your particular field, entertainment, every motivator can be safely dismissed, since what you are not making has absolutely no utility, unless by accident. If you can't make money programming time sinks, may be you'll get hired by the fed to write a free educational game, and we will ALL be better off as a result. As a professional logician, I'd like to get paid for sitting on my ass all day and thinking about new formal languages, which is what I do best. Instead, I am teaching calculus and statistics, hoping that one day I will have enough leisure to dedicate more time to theoretical research.

    17. Re:Game design is hard by Dutch+Gun · · Score: 1

      I find it amazing that you freely admit you're motivated by the desire to produce meaningless academic tripe that nobody else wants and to get paid for it (by taxpayers, right?), all while disparaging the work that others do (which people are willing to pay money for) as having "absolutely no utility", and therefore my motivations are irrelevant. Enjoy your ivory tower, and please, stay there.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    18. Re:Game design is hard by melikamp · · Score: 1

      I have no idea what you are saying, except that you seem to be resorting to name-calling and attacking my personality. Which is ironic, at best, since you are a game developer, and just as guilty of seeking to make a living by doing something no one asked you to do. And while my point is, I buckle down, work my ass off teaching, and spend whatever leisure I can get on my personal pet projects, your point seems to be, you DESERVE to be paid for game development, and you MUST have the means to CENSOR other game developers, or you will take your marbles and go home. Well, bon voyage.

    19. Re:Game design is hard by Anonymous Coward · · Score: 0

      Actually, I could recognize a lot of what they showed in that intro from several Mario Games.

      Notably, the bubbles and the boss where the T-rex is chasing you.

    20. Re:Game design is hard by sI4shd0rk · · Score: 1

      Devil's advocate: absence of evidence is not evidence of absence.

      When you're restricting people (as copyright does), you'd damn well better have evidence on your side, at the very least. Freedom is the default.

      --
      Ignorance is a choice
  18. This isn't innovation by Anonymous Coward · · Score: 0

    It's cloning a very famous game on a newer playform, clearly illegal in all copyright laws around the world. The same law that protects out beloved GPL projects. Mario is protected as much as that stupid mouse, and Nintendo are every bit as protective of their stuff as Disney.

    There's nothing stopping this kid from changing the assets to not be a blatant rip-off and releasing it as yet another clone.

  19. Astroturf by Anonymous Coward · · Score: 0

    Sure is a whole lot of AC strong-copyright astroturf on this thread so far. The BSA drones are hard at work.

  20. Woot by spykemail · · Score: 2

    Finally, RPI is more famous than MIT.

  21. Pierre Menard by flabordec · · Score: 2
    Reminds me of this short story/essay by Borges: http://www.coldbacon.com/writing/borges-quixote.html

    He did not want to compose another Quixote —which is easy— but the Quixote itself. Needless to say, he never contemplated a mechanical transcription of the original; he did not propose to copy it. His admirable intention was to produce a few pages which would coincide—word for word and line for line—with those of Miguel de Cervantes.

    --
    "I see undead people" Warcraft III - Necromancer
  22. Trademark by jbolden · · Score: 4, Insightful

    Assume that there were no copyright violations. This is still a clear cut trademark violation. I'm not sure how this case is even questionable. The right thing to have done would have been to go to Nintendo and asked permission to license Mario to do a web based version. Nintendo might have been receptive, and have been willing to grant some sort of license as it is kinda cool. But heck yeah, they own Mario.

    This is like me releasing a soda called "old fashioned Coke" using 1970s style soda ingredients.

    1. Re:Trademark by orgenegro · · Score: 1

      Which is just another example of how we lost out - Coke hasn't been the same since they changed the formula in 1903. Somebody should be able to bring back classic Coke!

      Addressing your intellectual property issue, (IAAL, but IANAIPL) if the game was outside of copyright protection there wouldn't necessarily be a clear trademark violation. If Steamboat Willy had ever been allowed to have it's copyright expire I would be able to release copies of Steamboat Willy even without permission from Disney. You can't trademark your way around copyright terms. This would be a derivative work, so not as clear a territory.

    2. Re:Trademark by jbolden · · Score: 1

      You would be allowed to release copies of Steamboat Wily but you would not be allowed to create new works with Mickey Mouse. And yes you can use trademark in cases where copyright doesn't apply. Open Source software does that all the time so for example RedHat releases the OS open source but the name RedHat is trademarked and thus some files must be changed.

    3. Re:Trademark by Anonymous Coward · · Score: 0

      Steamboat Wily

      Little-known fact:
      His time spent captaining a steamboat later motivated young Wily to finally earn his doctorate and complete his evil robot army.

  23. I don't think so by rsilvergun · · Score: 3, Interesting

    Nintendo's design work is generally so much better that it's not an issue. Does Intuit worry about Microsoft Money destroying Quickbooks? Not so much.

    It might impair Nintendo's ability to crank out mediocre crap (I'm looking at you Super Mario 3D Land) but overall I don't think that's Nintendo's intention. Nintendo, like Sega, are craftsman that make games. They might screw up sometimes, but it's not for lack of trying, and they mostly get it right. Much as I love Indie platformers, very few come close to Nintendo levels of quality. Frogotto and Friends is the only one in recent memory and even it's not prefect.

    --
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    1. Re: I don't think so by Anonymous Coward · · Score: 0

      Super Mario 3D Land is the best thing Nintendo have put out since Suped Mario 64 back in 1996.

      There are a lot of bad games that Nintendo have thrown Mario at, but 3D Land ain't one of them.

    2. Re:I don't think so by alvinrod · · Score: 1

      That doesn't matter. Nintendo needs to defend their trademarks, even if it's against some no name developer. If that developer wants to avoid the problem, all he needs to do is not use Nintendo's graphics. There are an endless number of games that are similar to Mario in terms of game play that use their own graphics and other assets. Nintendo doesn't bother with them at all. No one is stopping anyone from making a game that's like Super Mario Bros. just like no one can stop someone else from making accounting software. There's an important difference there that you're missing.

    3. Re: I don't think so by rsilvergun · · Score: 1

      I'm not much of a critic, so here's a good one explaining it's short comings :).

      --
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  24. Missing the point by Anonymous Coward · · Score: 0

    1) The Mario intellectual property is of course crucial to Nintendo, as it one of their most important brand, and they keep releasing works that feature him.
    2) Besides that, Nintendo is still making money by selling _this specific work_ on Virtual Consoles (so, people are still happily paying for this, even decades later).

  25. Metroid by Anonymous Coward · · Score: 0

    Noone ever copies metroid

    1. Re:Metroid by Aerokii · · Score: 1

      Noone ever copies metroid

      Castlevania.

  26. I'm going to sound like a tool, but... by Anonymous Coward · · Score: 0

    Nintendo isn't hindering technical innovation in this case, they need to protect their trademarked character. There was no necessity for this project to use their characters. There is also no claim to artistic innovation, since the project is a port. The student could have chosen from a bunch of other freeware/abandonware to use for his project, or simply developed his own with similar gameplay mechanics.

    For all the good arguments for copyright reform out there, this isn't one of them.

  27. Conflation by the+eric+conspiracy · · Score: 4, Interesting

    Since when did copying an existing work become innovation?

    Seriously, if you want to use the term innovation it should be in reference to something new.

    1. Re:Conflation by Anonymous Coward · · Score: 0

      You're conflating innovation with invention.

    2. Re:Conflation by c · · Score: 4, Insightful

      Since when did copying an existing work become innovation?

      Ah, but it's not just a copy. It's a copy of something "on the Internet" and/or "in a browser", which according to the US Parent Office is almost certainly innovation.

      --
      Log in or piss off.
    3. Re:Conflation by Anonymous Coward · · Score: 0

      Since when did copying an existing work become innovation?

      Since unoriginal people developed a handy sound bite they could use to rationalize copying people's work and deliberately over-abstract everything out as "everything builds off everything if you really really think about it, maaaaaaaan". After all, having a sound bite is just as good as making sense or being right nowadays.

    4. Re:Conflation by Anonymous Coward · · Score: 0

      Since when apple rose into popularity and took pre-existing technology and packaged it in such a way the average consumer can understand it.

    5. Re:Conflation by Anonymous Coward · · Score: 0

      Tablets have been around for ten thousand years....

    6. Re:Conflation by Anonymous Coward · · Score: 0

      If you actually want to know how that works, you might do well to look into this crazy concept called "evolution." Or Picasso and Braque. Or Lady Gaga and Madonna. Or Facebook, MySpace and Friendster. Or Google and Altavista. Or basically any damn thing that has improved over time, really.

    7. Re:Conflation by Theaetetus · · Score: 1

      Since when did copying an existing work become innovation?

      Ah, but it's not just a copy. It's a copy of something "on the Internet" and/or "in a browser", which according to the US Parent Office is almost certainly innovation.

      Contrary to popular Slashdot belief, there aren't any patents with claims that recite prior art steps plus "on the Internet" with that being the point of novelty. There are two reasons for this myth, both based out of misunderstandings.
      First, the doctrine of claim differentiation says that if you have a first claim that says "on a network" and a dependent claim that says "wherein the network is the Internet," then by definition, the networks in the first claim must include both the Internet and other networks. But this has nothing to do with patentability, just infringement, and no patent was ever granted because of a dependent claim like that.
      Second, when you simplify or paraphrase a patent, you are inherently describing it in terms that you already know and understand: an automobile is just a horseless carriage. An electric car is a horseless carriage with a battery. An airplane is a horseless carriage with wings. Clearly those are just combinations of existing prior art, right? But that's irrelevant if your claims are actually to internal combustion engines, fuel cells, hybrid transmissions, ramjets, etc. So, while something may look like "[x] old thing, but on a computer," the question is whether that's just your paraphrased version, or whether that's what's actually claimed - and the answer is that no patent has ever been granted with the latter.

    8. Re:Conflation by Anonymous Coward · · Score: 0

      there aren't any patents with claims that recite prior art steps plus "on the Internet" with that being the point of novelty.

      You're right. They don't recite it, it's just the reality of the submission. Thing already commonly known and implemented, implemented in software on a network.

    9. Re:Conflation by hypergreatthing · · Score: 1

      It's not even a copy, it's derivative work. He doesn't have the source code, he did not copy anything, he probably replicated portions of his own experience in playing the original game.

      Everything is derivative work. Do you think plumbers are new? That pipes are new? That stomping on turtles are new? Strange as it sounds, nothing in Mario brothers is uniquely new. Putting it all together in some lsd world is basing it all from work that can be defined as derivative. Since it's release.. 25 years ago, it has become part of culture. To think that someone can't relive their youth and create a similar, but totally new game is absurd. There's no money to be lost at this point, but that's besides the point. The copyright has long outlived it's usefulness to Nintendo.

    10. Re:Conflation by Anonymous Coward · · Score: 0

      Since J.S. Bach assembled a mixture of new and existing music into the Mass in B minor.

  28. The game is not copyrighted by FellowConspirator · · Score: 5, Informative

    Not that I disagree with the sentiment that copyright terms are indefensibly long, but it's important to recognize that the game is not subject to copyright. The original source code is, as is the artwork from the game. The characters of Mario and Luigi, as well as the Mario Borthers name and logo are trademarked.

    The students could very well have innovated by making a rip-off game without any covered elements to it, but they wanted to make something looked exactly like the Nintendo game (trademarks and all). The thing is that in the US, trademarks are unique in that if you do not defend them, you can lose them. If Nintendo didn't react, then they could lose their trademarks. Were I Nintendo, I would approach the students about licensing the trademark (say, for $1 so long as they kept the terms of the arrangement a secret) rather than face any sort of backlash for being heavy handed - they save face and defend their trademark in a single act.

    1. Re:The game is not copyrighted by aitikin · · Score: 1

      This is a perfect explanation of what is going on. Now, whether I'd say they're being heavy handed or not, that's a different story. Personally, I think this should be a situation of the students were idiots about it and should've asked permission first.

      --
      "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    2. Re:The game is not copyrighted by omnichad · · Score: 1

      The level design would also be copyrighted. So you could make a platformer with the same physics, but different characters (the character artwork is copyrighted and trademarked), different graphics, and different level design. No point associating it with Mario once you get to that point.

    3. Re:The game is not copyrighted by spire3661 · · Score: 1

      DO you think it wise to let companies have perpetual trademarks? At some point a trademark becomes cultural property as well. Where is the function to allow that to fall into public domain?

      --
      Good-bye
    4. Re:The game is not copyrighted by Anonymous Coward · · Score: 0

      Do you think it wise to not have trademarks? Apparently your narrow-minded view of the world can't imagine the absurdity of what you're proposing. You think counterfeits are hard to avoid now? Wait until there is no legal standing to protect the properties of an individual or company to avoid fraud.

    5. Re:The game is not copyrighted by uncomformistsheep · · Score: 1

      Yep. If a lot of people start using it, then it becomes unenforceable. That is, you start using the term, they sue you, you tell the court "everybody else is using it". That is why, Nintendo must be very judicious to avoid it become cultural property. If everybody starts producing games and say "this is made by Nintendo", then Nintendo loses the trademark.

    6. Re:The game is not copyrighted by uncomformistsheep · · Score: 1

      I don't have mod points, and your comment is already rated +5, but just wanted to thank you for clearing up the confusion ! The FTA and ./ both talk about copyright which is confusing.

  29. Progress? by OrugTor · · Score: 1

    Innovation or not, I'd rather be reading a story about a student using his undoubted abilities to advance the human cause. Remaking Mario is the depth of irrelevance.

    1. Re:Progress? by Anonymous Coward · · Score: 0

      Remaking Mario is the depth of irrelevance

      Says the person complaining about a Slashdot story...

  30. Not a good example by TheVelvetFlamebait · · Score: 1

    "copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."

    It's a good argument, but a crappy example. Nintendo's not a great company to point to here, because they tend to release and re-release anything popular they've made. Mario Bros, I know, is available on the Wii and Wii U at least via the Wii shop (maybe also on the Wii U's virtual console). It's also been re-released in several incarnations before that. It's still pretty popular for a game of its age.

    Why not point to the forgotten gems? I just heard that there was to be a remake of Day of the Tentacle, that was canned. I wasn't even aware such a thing was in the works until it was gone. :-(

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    1. Re:Not a good example by jones_supa · · Score: 1

      I just heard that there was to be a remake of Day of the Tentacle, that was canned. I wasn't even aware such a thing was in the works until it was gone. :-(

      I still think that making all these remakes is a bit overrated. If an old game warms the heart, why not try to find out what makes it so great and make something new based on those qualities. Don't get me wrong, I love those old Sierra and LucasArts games too, but it shouldn't only be about playing those same crusty games over and over. Companies like Wadget Eye Games are doing the right thing, they concentrate on the beautiful 2D pixel art graphics and good and interesting gameplay, but they also write new stories.

  31. Innovation by __aaqvdr516 · · Score: 1

    Apparently, innovation recommends I specifically use Google Chrome to play the game but offers to let me attempt to try it in other browsers.

  32. Copyright is too long, but... by Phoenix+Rising · · Score: 1

    I agree that Nintendo's suit based on copyright is counterproductive - that, in fact, anything that's been on the market for 30 years has outlived any need for protection under Copyright law. Limit it to the same duration enforced for patents - 14 + 14 - and I think we come closer to the intent of the founding fathers (who probably would argue that even 7 years was an incredible head start...).

    But Nintendo could still have shut this project down through trademark protection. Indeed, they are obligated under trademark law to shut the site down or at least force a formal licensing agreement out of the author (and a corresponding change in the open source license terms...). SMB and its characters remain prominent symbols not only of the Mario franchise but also Nintendo as a company - there's no way they could let this go.

    --
    Let us live so that when we come to die, even the undertaker will be sorry -- Mark Twain
  33. Cloning isn't innovating by Anonymous Coward · · Score: 0

    Ok, Fair play, I've downloaded and played this and it's a spectacularly well done game. Very very well done. So all credit to the guy for coding such a faithful copy of Super Mario Bros.

    But to say it's stifling innovation is a HUGE stretch. What the guy has done is "borrow" or exacly copy some other company's artwork, sound effect, game design, game levels, BRAND, and idea. Mario is probably Nintendo's biggest still active brand and for all we know maybe they planned to publish their own web based version of this all time classic. if it was abandonware, or a defunct brand, you MIGHT argue they're being petty. But c'mon.. fair enough they've asked him to stop copying something they're still actively using and generating revenue from.

    The guy who coded this is clearly very talented, I'm sure a few tweaks here and there: Changing Mario to "Pauley" Princess Peach to "Princess Maria" a few small sprite changes here and there and changing the name to NOT say Mario and Nintendo would probably leave him alone.

    You could well argue that exactly BECAUSE of copyright this will encourage the developer to genuinely innovate and create something that isn't an exact clone.

  34. trademarks not copyrights. by Nyall · · Score: 1

    You absolutely do not want company A to have the ability to pretend to be company B. It might seem trivial over Mario or Disney characters but symbology is how companies sign their 'good' name to a product.

    --
    http://en.wikipedia.org/wiki/Jury_nullification
    1. Re:trademarks not copyrights. by Zimluura · · Score: 1

      Good Point.

      Though, it seems beyond the intended effect of the law. Trademarks should be things like The Official Nintendo Quality Seal. Remember that awful graphics on NES games (except the Tengen ones)? Or the "Nintendo" or title "Super Mario Borthers".
      Those seem like legitimate trademarks, intended to help avoid consumer confusion.

      IP lawyers do tend to push the envelope creatively in applying trademark/dress protection.
      the graphics for Mario, if they're a direct byte-by-byte copy it should be copyright infringement (indeed, that may be the case here), but if you yourself draw Mario, you are the copyright holder of that drawing of Mario and those Mario graphics.

      The idea that trademarks/dress *should* apply for the art-style seems pretty out-of-scope of the intended laws though, which is, as you said, to avoid consumer confusion.

  35. Super Mario Bros. Crossover by eyenot · · Score: 1

    This: http://www.explodingrabbit.com/

    Didn't face nearly as much opposition. It was up for months and Nintendo never really gave a care. Only when the author wanted to sell a version did Nintendo strongly suggest that he invent his own characters. But you can still play Crossover for free.

    Nintendo seems picky and choosy about this stuff. Sort of like Atari!

    --
    "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    1. Re:Super Mario Bros. Crossover by Anonymous Coward · · Score: 0

      This guy did innovate, unlike the one from TFA.

  36. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  37. The game is not an exact duplicate by Azure+Flash · · Score: 1

    Not even close. It handles like shit. Jumping is laggy, stopping is slippery, turning is sluggish. Tried in Firefox 24 and Chrome 30 (really? THIRTY? jesus)

    1. Re:The game is not an exact duplicate by drcagn · · Score: 1

      Yep, I can practically get through Super Mario Bros. on the NES with my eyes closed due to muscle memory--I know where everything is, what buttons need to be pressed or held and for how long, etc. because I've played it so much. I tried that with this game and I just end up dying in places I normally have no problem with. And I'm using an NES controller to play.

      --
      Scorta futuere amo!
  38. End the corruption of copyrights by mbone · · Score: 2

    14 year terms, required registration and a possible (single) 14 year extension would go a long way to restoring sanity in copyright.

    Now, this would require abrogating / modifying an international treaty, but I don't see why I should care given that the whole point of such treaties is to put these matters beyond the reach of the mere legislatures and parliaments of democratic governments. (If you doubt this, you really need to follow how such treaties are negotiated.)

    1. Re:End the corruption of copyrights by Richard_at_work · · Score: 1

      Your 14 + 14 would still put Super Mario Bros under copyright in Europe, Australia and the US. So how would it solve this particular issue?

    2. Re:End the corruption of copyrights by Zimluura · · Score: 1

      Perhaps Nintendo wouldn't care enough about the original Super Mario Brothers title to renew it past the first 14 years. I don't think they were still selling (firsthand that is) the game 14 years after its first publication.

      Even if they did it would be 2 more years for the us publication date, and entirely public domain if taking graphics from the 1985 japanese famicom rom
      .

    3. Re:End the corruption of copyrights by Anonymous Coward · · Score: 0

      So what would that do to the GPL and BSD? The 'teeth' of those contracts is copyright. They picked copyright to enforce the terms for a very good reason.

    4. Re:End the corruption of copyrights by Anonymous Coward · · Score: 0

      I don't think they were still selling (firsthand that is) the game 14 years after its first publication.

      You do know they still sell the game even now right?

    5. Re:End the corruption of copyrights by LocalH · · Score: 2

      You do know there was a period of time when the game was unpurchaseable, right? They've not continually been selling the game since 1985.

      --
      FC Closer
    6. Re:End the corruption of copyrights by Anonymous Coward · · Score: 0

      Nintendo continues to sell the original Super Mario Bros moron. Rather than assume, why not take the five seconds to search on this thing called the internet that way you have no reason to share your ill-informed opinion.

      And as others have also pointed out, the issue goes beyond copyright, but also trademark violations.

    7. Re:End the corruption of copyrights by Anonymous Coward · · Score: 0

      Not anytime recently, and regardless that doesn't nullify their rights.

    8. Re:End the corruption of copyrights by PyroMosh · · Score: 1

      When was this?

      The SNES had Super Mario Bros. All Stars on it.

      The N64 didn't have it as far as I know, but the Gameboy Color did (As Super Mario Bros. Deluxe in 1999). As did the Gameboy Advance after that.

      It was an unlockable game on the GCN version of Animal Crossing in 2002, but you had to have the e-Reader accessory and a trading card, and nobody did because they weren't that popular.

      In 2004 they released another GBA game, this one a compilation that included other Mario games as well.

      In 2006 they released it on Virtual Console for the Wii for $5.

      It was released on the 3DS and the Wii U as soon as those consoles were released as well.

      When, exactly was it unavailable?

      The last new NES game was released in late 1994.

      The SNES versions came out in 1993 in all regions.

      It looks like SNES game production continued until 1998.

      The Gameboy Color edition didn't come out until 1999, this is true. Even if Nintendo stopped selling SNES games the same year they published the last new title, this is still a gap of less than a year. Comparable to the gap that used to exist between a movie coming out in the theater and being released on VHS.

      It looks like they were releasing new GBA games until 2007. So that covers the gap where the Animal Crossing unlockable was the most recent version, because the first Virtual Console version on the Wii came out in 2006.

      I don't think we've seen a full calendar year where you couldn't walk into a store and purchase Nintendo-made hardware and software to play Super Mario Bros. since it was released in 1985.

      There *might* have been a gap in the end of 1998 into early 1999. Not sure. But it's damn close to continuous.

  39. Trademark? by Anonymous Coward · · Score: 0

    Isn't this actually a trademark issue and not a copyright issue? This is a 1:1 copy of someones work. Yay for him duplicating it in a different medium but "Mario" is a trademark. The original game is a trademark. The style of the blocks and landscape is probably a trademark. If Nintendo abandoned the Mario trademark then you'd be allowed to do what ever you wanted with it.

  40. Similar to "counterfiet" Boggs Banknotes by umafuckit · · Score: 1

    Boggs is an artist who makes accurate, but one-sided, copies of banknotes and then uses them to purchase things on the grounds that what he's actually doing is trading art for a service or product. http://en.wikipedia.org/wiki/J._S._G._Boggs Rather similar to making a perfect clone of a copyrighted game.

  41. Oracle v. Google by tepples · · Score: 1

    Where's the dividing line between Oracle v. Google on one side (cloning legal) and Tetris v. Xio on the other (cloning illegal)?

  42. Mickey Mouse by Andrio · · Score: 2

    Copyrights will continue to be extended indefinitely as long as that hundred year old mouse is around.

    --
    The Internet King? I wonder if he could provide faster nudity.
  43. Metroidvania by tepples · · Score: 1

    Noone ever copies metroid

    What do you think every Castlevania game since the PS1 has been?

  44. 100% correct. by Anonymous Coward · · Score: 0

    You do, in fact, sound like a tool.

    [j/k]

  45. Let's not write half our comments in by Anonymous Coward · · Score: 0

    the subject.

  46. Ehr, where does it say so? by dutchwhizzman · · Score: 1

    The intent of copyright, as far as I am aware, is for an inventor to have a fair chance of getting money out something they invented, without someone copying his invention and getting money for it without having to do the inventing part first.Once they figured that you could also sell these copyrights or make them property of non-natural persons, the problems started.

    Yes, there was an intention of a period of time that a copyright should be valid, so once the inventor got his chance to make money, the rest of the world would be allowed to use it too. That wasn't the reason they came up with copyright, it was just a measure they had to come up with so after the inventor got his fair chance, the rest of the world would eventually be able to use the invention as well.

    --
    I was promised a flying car. Where is my flying car?
    1. Re:Ehr, where does it say so? by jedidiah · · Score: 1

      > The intent of copyright, as far as I am aware, is for an inventor to have a fair chance of getting money out

      No. That is not the intent of copyright.

      Save your pro-corporate propaganda for a less informed audience.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Ehr, where does it say so? by Anonymous Coward · · Score: 0

      That was the *method* chosen to achieve the goal.
      The *goal* was to promote the discovery and creation of science, knowledge, and art, and ensure it's future availability to the people.

  47. All ideias need a inspiration by Anonymous Coward · · Score: 0

    Well, all ideas needs a inspiration to exist in the first place. Technicaly no idea comes from nothing, you allways have to use something that was created or discovered by another such as tools, designs, histories or something. If the copyright idead was really to be a valid excuse for inovation, we would be paying for everything the we use to create something.
     

  48. Citation please? by Anonymous Coward · · Score: 0

    If it is actually part of the law, can you please point out the places in title 17 where it is actual defined and used? It would help clarify things instead lettings everyone assume their own idea of "personal use" is embedded in the law.

  49. Why bother? by MaWeiTao · · Score: 1

    I can appreciate the appeal of meticulously recreating a game. That said, I don't personally see what's so satisfying about it. If you've got the skill to do this you've also got the skill to make a unique game.

    On top of that, if a company just wants to crush your efforts why continue doing them any favors? Regardless of whether or not Nintendo is appreciative, they're getting free marketing from this. Just change all the assets so that it looks and sounds like something unique. Stop supporting Nintendo.

  50. Shorter Copyrights by Anonymous Coward · · Score: 0

    In literature, at least, a case can be made that copyrights slow down the literacy rate of a society. Having great works of literature available in the public domain encourages people to read more and more. What a wonderful joy to be able to read great works of literature, simply by browsing a website where those works are available.

    The world got along fine in the era before bean counters invented the copyright. Aristotle, Plato, Aeschylus, and Homer didn't have to fret about copyrights. Scribes transcribed great works of literature onto new media, and sometimes made improvements to the works in the process.

    Scrolling back to the present, in using the GPL, Linus Torvalds spawned an industry and accelerated innovation. The student at RPI, who rewrote Super Mario Brothers, may have chosen a better way to prove his concept. He didn't harm Nintendo one bit, he gave the franchise free publicity.

  51. Copyrights? I think the question should be by ihtoit · · Score: 1

    ...trademarks. Mario is still a trademark of Nintendo, he's still a live character, Nintendo are still making games with him in them.

    Did Nintendo go apeshit over Super Tux Kart? No, because the player character is a penguin and not a plumber - but anyone who's played both will tell you that Super Tux Kart and Mariokart are, apart from the sprites, practically identical.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  52. Minor nitpick by CAIMLAS · · Score: 1

    Minor nitpick: there are 64 original levels, not 32. Once you beat the game, you can play it through again a second time with slightly different levels and different (harder) enemies.

    I haven't been able to trigger the 'infinite lives' bug/easteregg yet, but presumably it's there - or maybe he didn't know about it?

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:Minor nitpick by LocalH · · Score: 1

      The level layouts themselves are identical between both regular and "hard" mode. Hard mode is different only in objects (moving platforms, Goombas replaced by Buzzy Beetles, most ground-based enemies move faster).

      I'm a huge SMB fan, but I won't go as far to say there are 64 unique levels.

      --
      FC Closer
  53. And people wonder why I hate nintendo. by pouar · · Score: 1

    This is Why.

    --
    while :;do if windows sucks;then mv windows /dev/null;pacman -Sy linux;fi;done
  54. Uhm, this is trademark and copyright infring. by Zeromous · · Score: 1

    Mario still makes money for Nintendo. Yes. Even the very first Mario.

    Fullpage mario is probably the worst example of obsolete games (it holds up surprisingly well 30 years later with spit and polish).

    --
    ---Up Up Down Down Left Right Left Right B A START
  55. Come on, Slashdot by Anonymous Coward · · Score: 0

    So, nobody has posted a link to the torrent yet? I am disappointed folks.

  56. Implicit Contract With Society by FeelGood314 · · Score: 1

    In claiming a copy right there is an implicit contract with society that at the end of the copy right you will release the art to the world. How will video game makers do this if the machines to run there games no longer exist? How will the BBC do this for Doctor Who if they have lost some of the episodes. Nintendo should prove that it still has the means to release these games to the public domain or lose the copyrights.

  57. Bad news for the GPL by Anonymous Coward · · Score: 0

    I am all for shortening copyright. However, pro GPL pundits, realize that without copyright the GPL is no longer in effect after it has passed.

  58. Re:Cloning isn't innovating by LocalH · · Score: 1

    It's not faithful at all, it plays completely differently. Physics is off, enemies appear sooner (because of the larger FOV). The only way it's "faithful" is in level layout and graphical content. I've seen other clones in the past with 1:1 level layout that were even less faithful than this attempt.

    --
    FC Closer
  59. nice by Anonymous Coward · · Score: 0

    you've obviously never had a brand worth a damn protecting.

    come back when you've invented something iconic and then someone completely copies it to T - not even renaming shit to "super cloned brothers" or some other thing.

    yes IP laws should be required. But then again you've never invented anything anyone wants to use, or loves on a mass scale, so you can't relate.

    1. Re:nice by MightyYar · · Score: 1

      Appeal to emotion?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  60. No matter how beloved from your childhood by Anonymous Coward · · Score: 0

    These characters are property of the corporations that paid to have them created.

  61. Copyright does NOT hinder innovation by TheSkepticalOptimist · · Score: 1

    Cloning an old game is not innovative. Sure its cool to use new technology to bring the game to a new generation, but you are using existing innovations already created. For instance, the innovation of the game content, the innovation of the browser and web technology. Finding a way to combine other people's innovations is not innovative. Nothing was invented when porting SMB to a web app.

    If you want to be innovative use the skills obtained while trying to clone a copyrighted game and create your own original game.

    Shorter copyrights will lead to future generations of people that will not have a single original idea, which is the complete ANTITHESIS of innovation!

    If you can't use someone's IP then you have to invent your own. That is innovation..

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  62. English lesson required by Anonymous Coward · · Score: 0

    "Obsolescence" means the process of becoming obsolete, so the product is not yet obsolete.
    Care to revise your statement?

  63. Programming languages. by michael.ahlers · · Score: 0

    Are you able to understand the original source?

  64. Did everyone forget this *is* Nintendo's game? by Anonymous Coward · · Score: 0

    "copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence"

    Isn't the games life or death ultimately Nintendo's to decide? Is the argument that if Nintendo decides to shelf a game, or not release anything new in "x" number of years, that it is open season and anyone can take their game and "come out with the next version".

    Does that mean that if a movie doesn't come out with a sequel, that I'm free to do it on my own "to breathe new life into movies that have long since passed into obsolescence"?

    tl/dr

    I disagree whole heartedly and think the kids are butthurt they couldn't co-opt a registered trademark.

  65. Like, not by Bust0ut · · Score: 1

    Persona's do not expire until they are forgotten. Research will be needed by others and should/might have temporary locks.

    --
    He is crazy if you think about it; I am not.
  66. Why use Mario? by nhat11 · · Score: 1

    Think up something else that's original, lol.

  67. Trademark by Dabido · · Score: 1

    Everyone keeps talking copyright, but Super Mario Bros. is a registered Trademark of Nintendo. Nintendo are still making Mario games, and it is very easy for anyone not familiar with the project to confuse it for a genuine Nintendo product, especially as the game has the Nintendo name and copyright notice on it. Thus, it is a Trademark dispute as well as a copyright dispute.

    I don't see how this is hindering innovation, as the game engine that Josh developed can still be used by Josh to develop other things. The things which are copyrighted have nothing to do with any of the innovation that was done. Josh could have made a platform game like Mario without ripping off Mario, and without the copyright trouble. I doubt he would have got the publicity though.

    It's very simple solution. Change the name, change the graphics and music, then let the people who want to create their own levels etc start doing so. In fact, if Josh reads this, you can chuck the graphics and music etc out there as well for the open community to help add their own as well. Change the name to 'Joshie's World' or something, remove the Nintendo copyright and stuff as well and add your own name and Copyright info.

    I might add, I'm all for copyright, (people who put the time, effort etc into creating these things need to be paid and should be able to make money for their effort), but I agree with the article, that copyright goes for way too long. 30 years on a game would be a good amount of time (even 20 years).

    --
    Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)