The problem lies in more of adapting the "old stuff" to the new. Upshot is that Unicomp's offering USB models along with USB models with the "eraser" mouse in it. Pretty useful for server settings and the like. I'll adapt my old Model M keyboards and the like as long as I can, but I'll buy a Unicomp as long as they are in business for a "newer" keyboard.
Rectifying Antenna. It allows the device that's providing the RFID info (which isn't environmentally friendly like the idiot article makes it out to be) pull power from the comms link. Basically speaking if you've got a non-battery "toll-tag" transponder, the device has a Rectenna in it either emitting RF on a different frequency or doing RF-backscatter comms- but the antenna powers the chip doing the RFID exchange on the tag.
It's a problem looking for a solution (or how can we make a quick buck doing this...).
Kind of like QueCats, really. NFC isn't a good answer for everything- and a QR Code can be printed on a billboard, etc. Stupid notion- and not at all environmentally friendly like they're making it out to be. But then...they were stupid enough to think QueCats would take off.
That's due to the switch design. An MX is a wiping gold plated contact design. Going to be feeling a bit "gritty" for starters. The bucking spring design was superior for tactile feedback- which is why I prefer a Model M "Clacker" over a Cherry keyswitch design- but I'll take a Cherry over the membrane contact and bubble switch designs since it's still superior over those.
Heh... When I found out about Unicomp I bought one of their keyboards- on the spot. Hoping to get it back out of storage soon. Keyboard I've got is nice, but the clacker's better by leaps and bounds.
Not quite. They're complimentary. 2 allows CyanogenMod and other custom firmware images. 3 gets rid of a painful piece of bloatware out of the same without needing to have someone modify their firmware. Blur was done to "differentiate" Moto's Android stuff from everyone else's. Problem is...it was craptacular starting with the Backflip and was part of the reason they didn't have a good battery life as they ought to with that phone.
Patens MIGHT be Public. The problem is more in what's claimed to be infringing. In truth, the deal itself isn't of real interest- but what the deal was over, which is also not being discussed by the "rights holder" (and SHOULD be made public...) is what is of interest.
RIAA (To us...): "Bend over...here it comes AGAIN!!"
In truth, they (RIAA and MPAA members...) have very, very little I've any interest in anymore. I've not bought anything for years from those bastards and I've pretty much quit seeing movies over the last 3-4 years because it's tripe in the large and buying into it just simply fuels/powers them taking rights away from you and I.
I'm needing chest waders after hearing his excuses.
Sure, being a mediocre at best title isn't an excuse for "stealing" it- but in the same vein, even with fairly SOLID DRM in Google's Store model, he couldn't cut it and blames piracy (I want to see PROOF before I buy his "piracy" excuse...).
Honestly, I'd rather that they bother with doing the ports where they've got source code (As a disclosure, I port games from Windows to Linux as a side business...) at least partly from a desire to have more robust title (If one's honest, there's only maybe 50%, at best, of the titles out there that get a Gold or better rating on the WINE HQ AppDB...)- it's better for people like me and all the end-users in the long-run. WINE should only be a first choice for a title if it's something like Arcanum where the Studio's defunct and the codebase went to the four winds- or there's absolutely no budget and no access to someone willing to work with the studio on rights and royalties.
Each and every one of the Humble Indie Bundle titles are DRM free if they're officially the Bundle versions- including those obtainable via Steam as the bundle. The HIB bunch are pretty Adamant about that detail. I should know. I was one of the devs in the HIB #2 bundle.
Steam provides DRM services, yes. Most commercial games will opt to do DRM out of the flawed notion that you "need" it. But it's not a requirement for a game being on Steam to have it.
Depends on the story with the vendor in question. YOU can't get access to 50k units from them- but apparently RaspberryPI and a few other projects seem to be managing those sorts of quantities of parts with Broadcom and TI all the same.
As an actual systems designer (Note: I'm posting as MYSELF and not an anon coward...), I'd say it's "tough" to pull off- but I've seen some "tough" things happen like the Pandora Handheld, RaspberryPI, BeagleBoard, BeagleBone, PandaBoard...and a lot more. That's not to say they've got a rough path ahead of them and they're likely to need more than they think they will here, but "way low" isn't quite in evidence all the same.
That depends on whether you've got noise-cancelling headphones... >:-D
The problem lies in more of adapting the "old stuff" to the new. Upshot is that Unicomp's offering USB models along with USB models with the "eraser" mouse in it. Pretty useful for server settings and the like. I'll adapt my old Model M keyboards and the like as long as I can, but I'll buy a Unicomp as long as they are in business for a "newer" keyboard.
As several have pointed out...stupid notion this... This is the NFC version of a Que:Cat...
Rectifying Antenna. It allows the device that's providing the RFID info (which isn't environmentally friendly like the idiot article makes it out to be) pull power from the comms link. Basically speaking if you've got a non-battery "toll-tag" transponder, the device has a Rectenna in it either emitting RF on a different frequency or doing RF-backscatter comms- but the antenna powers the chip doing the RFID exchange on the tag.
And I only need to use ink/paint to print a QR-code and can have it on things that I don't need to touch my phone to to have it work.
Fail.
It's a problem looking for a solution (or how can we make a quick buck doing this...).
Kind of like QueCats, really. NFC isn't a good answer for everything- and a QR Code can be printed on a billboard, etc. Stupid notion- and not at all environmentally friendly like they're making it out to be. But then...they were stupid enough to think QueCats would take off.
So was Enron. So was Tyco. So was AIG. Your point?
That's due to the switch design. An MX is a wiping gold plated contact design. Going to be feeling a bit "gritty" for starters. The bucking spring design was superior for tactile feedback- which is why I prefer a Model M "Clacker" over a Cherry keyswitch design- but I'll take a Cherry over the membrane contact and bubble switch designs since it's still superior over those.
Heh... When I found out about Unicomp I bought one of their keyboards- on the spot. Hoping to get it back out of storage soon. Keyboard I've got is nice, but the clacker's better by leaps and bounds.
That was the general consensus when I talked with the people at Libertyville when I was one of their supplier's FAE's. I doubt that's changed any.
Not quite. They're complimentary. 2 allows CyanogenMod and other custom firmware images. 3 gets rid of a painful piece of bloatware out of the same without needing to have someone modify their firmware. Blur was done to "differentiate" Moto's Android stuff from everyone else's. Problem is...it was craptacular starting with the Backflip and was part of the reason they didn't have a good battery life as they ought to with that phone.
On '3'...have you ever used Blur? Don't make it an option... >;-D
Otherwise, I've got to agree with all your 7 points.
Pram == Prambulator == Baby Carriage
Based off of user ID, you must both be new here...now get off my lawn...
Patens MIGHT be Public. The problem is more in what's claimed to be infringing. In truth, the deal itself isn't of real interest- but what the deal was over, which is also not being discussed by the "rights holder" (and SHOULD be made public...) is what is of interest.
RIAA (To us...): "Bend over...here it comes AGAIN!!"
In truth, they (RIAA and MPAA members...) have very, very little I've any interest in anymore. I've not bought anything for years from those bastards and I've pretty much quit seeing movies over the last 3-4 years because it's tripe in the large and buying into it just simply fuels/powers them taking rights away from you and I.
And you suggest that the developer's being fully and totally honest with us on the reasons, right?
Considering that they can already do that... Oh, SNAP! We're all doomed!
I'm needing chest waders after hearing his excuses.
Sure, being a mediocre at best title isn't an excuse for "stealing" it- but in the same vein, even with fairly SOLID DRM in Google's Store model, he couldn't cut it and blames piracy (I want to see PROOF before I buy his "piracy" excuse...).
This is just bullshit spin. Seriously
Honestly, I'd rather that they bother with doing the ports where they've got source code (As a disclosure, I port games from Windows to Linux as a side business...) at least partly from a desire to have more robust title (If one's honest, there's only maybe 50%, at best, of the titles out there that get a Gold or better rating on the WINE HQ AppDB...)- it's better for people like me and all the end-users in the long-run. WINE should only be a first choice for a title if it's something like Arcanum where the Studio's defunct and the codebase went to the four winds- or there's absolutely no budget and no access to someone willing to work with the studio on rights and royalties.
Actually, this has been in the works for a bit longer than that...
Each and every one of the Humble Indie Bundle titles are DRM free if they're officially the Bundle versions- including those obtainable via Steam as the bundle. The HIB bunch are pretty Adamant about that detail. I should know. I was one of the devs in the HIB #2 bundle.
Steam provides DRM services, yes. Most commercial games will opt to do DRM out of the flawed notion that you "need" it. But it's not a requirement for a game being on Steam to have it.
He. Is.
Ah, the Indrema and Phantom path... >:-D
Depends on the story with the vendor in question. YOU can't get access to 50k units from them- but apparently RaspberryPI and a few other projects seem to be managing those sorts of quantities of parts with Broadcom and TI all the same.
As an actual systems designer (Note: I'm posting as MYSELF and not an anon coward...), I'd say it's "tough" to pull off- but I've seen some "tough" things happen like the Pandora Handheld, RaspberryPI, BeagleBoard, BeagleBone, PandaBoard...and a lot more. That's not to say they've got a rough path ahead of them and they're likely to need more than they think they will here, but "way low" isn't quite in evidence all the same.