Well, I took it to be in that same class as Plan 9 From Outer Space. As such, it was worth a watch...at the dollar theater, which is where I'd actually managed to see it for the first time.
As an observation, it's not exactly a good idea to do that- until you remove software patents, etc. from the mix, making a perfect implementation of D3D may trip across patents MS holds.
In some cases, they HAVE been observed as throttling. There's a reason they pulled the verbiage from the website as indicated in the summary.
Pretty much all of the wireless internet vendors have taken to throttling connections at this point- and it's more because they can't handle the load on their backhaul than the towers not being able to handle the load. In fact, many of your problems aren't RF related in town unless you've got proof the RF dropped out on you.
The problem isn't so much the "precious limited wireless spectrum" that everyone presumes that is the cause of things like the throttling, etc. is being done.
It's NOT that for which they throttle for. The backhaul can't handle the loads in question. Seriously. It's not that the phones/dongles can't transact the tower properly in most cases, it's that the stuff the towers are connected to that can't handle the loads. And, most of that is the jokers trying to oversell capacity or under allocate the resources in question to "maximize profits".
Depends on if the person's honest or not... You're going to get people that will steal anything for any price anyhow- so, why price it so that others now have more incentive to do so? Price it so that the bulk of people are going to not think twice about buying it from you and not concern yourself about the "losses" that the others present- losses that you're going to get ANYWAY.
Here's a hint: At their heart, they're still a "PC" inside.
Yes, it's a PPC CPU driving the lot of the current gen. Yes, the PS3 has extra stream processors.
But, in the end, the only thing that makes them special/different is a constrained set of device interfaces to code to combined with some strictly applied DRM on the system (I'd say "hardware" DRM, but PS3's don't really have that, now do they?). If you explicitly defined NVidia or AMD as the only GPU vendor, picked an explicit part in that lineup, did the same thing for sound, you'd have a "console" for all intents and purposes expressed with a "PC" instead- especially if you did something like Steam for doing the DRM. If you dedicated part of the shader cores by driver or by coding to support SPU type computations, you'd basically have a PS3 with it.
When most people say "Democracy" they typically have in their minds direct democracy- and that's the concept behind the word that's being taught of late instead of the broader picture one. Which IS wrong to be teaching. I question whether or not Utah should be worrying about that distinction or more about doing or not doing effective amnesty for all the illegal aliens in their state- which is something else they're on about in their legislature.
But...what you're describing is quite simply picking nits.
A Republic is a government where some of the people retain control over decisions but the populace does not involve themselves with at least part of the decisions. A Democracy is one where ALL Citizens involve themselves with decisions of all kinds.
A Representative Democracy is a form of Republic where the citizenry decide who will have the authority to make the majority of decisions within the Republic.
They're quite correct and you're missing the point the GP poster made.
Nintendo makes a $6 profit on every new Wii sold and cleared 220 million US dollars in just 2008 alone- and mostly made that shortly after launch. I can assure you that it didn't take them nearly as much money to get to profitability as Sony or Microsoft spent on it for this generation alone- and the last generation as well. The reality is not the one you mention- it's just that Microsoft SPENT that much to try to overtake the competition. If you are frugal like Nintendo tends to be, you could start out in fourth or third place and then grow to whatever position you want to be- and not lost basically 8 billion getting in the market. Microsoft SPENT it's way to where it is right now, pure and simple.
The thing still remains that they hemorraged money into the Entertainment and Devices Division because of the X-Box and X-Box 360 and only started showing a profit some 3-ish years ago. After how long? Same story with Windows Mobile/Phone. They've been really burning money on that product line since it's beginnings because it didn't sell remotely as well as they'd hoped it would and it keeps morphing to the next market attempt and they've poured a Billion to try to kick-start it...again.
More to the point, Windows sales are flat as are Office. Exchange 2007 was an unmitigated disaster release that almost cost them that market. The server tools? Heh... Most of the server space isn't Windows.
Heh... Is that any different than X-Box at that point? Not really. And, more to the point, if you think that Microsoft's going to allow it to be licensed out that way or if they do, not find ways to cripple it down the line, you're kidding yourself.
If they're going to do something along those lines, you're going to get something that can at least mostly run the titles they want to run, or have them move the titles to an alternate OS if you're talking a locked down box with Steam as the console platform.
It couldn't be because many of us have watched these things play out, either up close, from a distance, or both (waves hand...). In short, I don't see much upside from this little relationship and state it from facts in evidence.
Stack Novell SEGA (Where do you think they got the idea for the X-Box from... No, I don't think MS had the same involvement as they did with Stack, etc. but they DID give it a bit of a shove all the same...)
Three right off the top of my head that didn't fare well. There's a history, replete with disasters resulting from partnering with that company. It's why I don't see what you see in things. The ultimate end is that the deal fails and either they barely survive like SEGA did or you end up on the auction block or shuttered like Stack or Novell ended up- and the deal they cut was one of the primary causes for that demise.
As for the Android NDK...as of r5, you pretty much have it available to you.
It's nifty that they did this, but wouldn't you say this was a day late, dollar short overall? I seriously doubt that Nokia would market anything like an N950 because they've sold Qt off to someone else and they've said they're pretty much ditching MeeGo and Symbian for Windows Phone- unless they don't have clauses in there to sneak it in under radar and the current upper management is going to quietly develop a backup plan for this if it doesn't work, the N950's not terribly likely to happen.
Most likely, the failure mode is as catastrophic (lighting strike type death...) or it simply goes RO instead of being RW. If it goes RO, you won't typically need their services as the contents will be still intact after the last write op on the disk.
Heh... I've held that this is probably going to be the case for many applications moving forward for the near to medium future. It should be noted that there's several technologies that're waiting in the wings to "replace" Flash memory and pretty much all of them, if they end up being successful, will render this discussion moot.:-D
Do keep in mind, though, those years figures are estimates based on the effective number of hours of runtime before they expect the bulb's phosphor to quit working as well or the start element failing in Fluorescents. It's not a continuous lifespan- it's something based off an assumption that most bulbs will be on for 4-6 hours per day tops.
With 10k hours, that equates to about little over a year of continuous duty (416 days...). If you presume 4 hours per day use, like they tend to, that's an estimated 7 year lifespan. An incandescent won't last more than a year to two under that service in most situations. Some of the first CFLs out that I'd been using just got replaced about 8 months ago. Over a decade's worth of service on those bulbs and they just recently failed. Some of them that get heavy use (6-7 hours in some cases) don't last more than 2 or so as much because the on-and-off wears out the start device in the bulb or there's cheap overall electronics that just couldn't cut it to begin with. Your mileage may vary, but the estimates are pretty close if you carefully read the packaging and realize the lifespan will vary proportionate to your usage. Some of the LED bulbs may go a better distance since their stated lifespan would be dependent on the drive electronics and the LED- the current crop of those direct replacements state 15000-30000 hours lifespan of which I'd expect most of those to live that out fully unlike CFLs because there's less start stresses on those bulbs.
Uh...no, they don't. MTBFs are rated at 4-10 times most moving parts disks. They only have short lifespans if you're not implementing wear leveling (To whit, I will observe that there's only bulk flash these days that doesn't implement this...).
I honestly wish people would quit propagating falsehoods in this. Seriously.
SSD's and HD's have their domains where they excel at things. As Flash or something better gets cheaper, the SSD's will take over the problem sets that moving parts disks solve. Until they do, they both have a place and it serves NOBODY to be spreading around what're basically outright lies.
Uh...wow...that IS an awful movie. I'd never realized they'd made a travesty of this nature...
Never saw it...wouldn't know. (And it was because I'd suspected the horror of the movie up-front... :-D)
Heh...it's a bit of a push. Independence Day's tied with Hackers in my book.
Well, I took it to be in that same class as Plan 9 From Outer Space. As such, it was worth a watch...at the dollar theater, which is where I'd actually managed to see it for the first time.
Well... RISC is good. It makes your iPhones, iPads, and other mobile devices GO .
Having said this, Hackers was unbelievably **BAD** .
Heh... Or...the Gibson... >:-D
Basically like LawnmowerMan and Swordfish, the whole movie was one giant computer gaffe.
For want of mod points... You beat me to that- and it's the truth of things.
As an observation, it's not exactly a good idea to do that- until you remove software patents, etc. from the mix, making a perfect implementation of D3D may trip across patents MS holds.
In some cases, they HAVE been observed as throttling. There's a reason they pulled the verbiage from the website as indicated in the summary.
Pretty much all of the wireless internet vendors have taken to throttling connections at this point- and it's more because they can't handle the load on their backhaul than the towers not being able to handle the load. In fact, many of your problems aren't RF related in town unless you've got proof the RF dropped out on you.
It actually IS bait and switch if you claim you don't throttle and then do it anyway.
The problem isn't so much the "precious limited wireless spectrum" that everyone presumes that is the cause of things like the throttling, etc. is being done.
It's NOT that for which they throttle for. The backhaul can't handle the loads in question. Seriously. It's not that the phones/dongles can't transact the tower properly in most cases, it's that the stuff the towers are connected to that can't handle the loads. And, most of that is the jokers trying to oversell capacity or under allocate the resources in question to "maximize profits".
Depends on if the person's honest or not... You're going to get people that will steal anything for any price anyhow- so, why price it so that others now have more incentive to do so? Price it so that the bulk of people are going to not think twice about buying it from you and not concern yourself about the "losses" that the others present- losses that you're going to get ANYWAY.
Here's a hint: At their heart, they're still a "PC" inside.
Yes, it's a PPC CPU driving the lot of the current gen. Yes, the PS3 has extra stream processors.
But, in the end, the only thing that makes them special/different is a constrained set of device interfaces to code to combined with some strictly applied DRM on the system (I'd say "hardware" DRM, but PS3's don't really have that, now do they?). If you explicitly defined NVidia or AMD as the only GPU vendor, picked an explicit part in that lineup, did the same thing for sound, you'd have a "console" for all intents and purposes expressed with a "PC" instead- especially if you did something like Steam for doing the DRM. If you dedicated part of the shader cores by driver or by coding to support SPU type computations, you'd basically have a PS3 with it.
When most people say "Democracy" they typically have in their minds direct democracy- and that's the concept behind the word that's being taught of late instead of the broader picture one. Which IS wrong to be teaching. I question whether or not Utah should be worrying about that distinction or more about doing or not doing effective amnesty for all the illegal aliens in their state- which is something else they're on about in their legislature.
But...what you're describing is quite simply picking nits.
A Republic is a government where some of the people retain control over decisions but the populace does not involve themselves with at least part of the decisions.
A Democracy is one where ALL Citizens involve themselves with decisions of all kinds.
A Representative Democracy is a form of Republic where the citizenry decide who will have the authority to make the majority of decisions within the Republic.
They're quite correct and you're missing the point the GP poster made.
You mean you quit using Windows on a PC platform. "PC" does not equate to "Windows Machine".
Nintendo makes a $6 profit on every new Wii sold and cleared 220 million US dollars in just 2008 alone- and mostly made that shortly after launch. I can assure you that it didn't take them nearly as much money to get to profitability as Sony or Microsoft spent on it for this generation alone- and the last generation as well. The reality is not the one you mention- it's just that Microsoft SPENT that much to try to overtake the competition. If you are frugal like Nintendo tends to be, you could start out in fourth or third place and then grow to whatever position you want to be- and not lost basically 8 billion getting in the market. Microsoft SPENT it's way to where it is right now, pure and simple.
The thing still remains that they hemorraged money into the Entertainment and Devices Division because of the X-Box and X-Box 360 and only started showing a profit some 3-ish years ago. After how long? Same story with Windows Mobile/Phone. They've been really burning money on that product line since it's beginnings because it didn't sell remotely as well as they'd hoped it would and it keeps morphing to the next market attempt and they've poured a Billion to try to kick-start it...again.
More to the point, Windows sales are flat as are Office. Exchange 2007 was an unmitigated disaster release that almost cost them that market. The server tools? Heh... Most of the server space isn't Windows.
Heh... Is that any different than X-Box at that point? Not really. And, more to the point, if you think that Microsoft's going to allow it to be licensed out that way or if they do, not find ways to cripple it down the line, you're kidding yourself.
If they're going to do something along those lines, you're going to get something that can at least mostly run the titles they want to run, or have them move the titles to an alternate OS if you're talking a locked down box with Steam as the console platform.
It couldn't be because many of us have watched these things play out, either up close, from a distance, or both (waves hand...). In short, I don't see much upside from this little relationship and state it from facts in evidence.
Stack
Novell
SEGA (Where do you think they got the idea for the X-Box from... No, I don't think MS had the same involvement as they did with Stack, etc. but they DID give it a bit of a shove all the same...)
Three right off the top of my head that didn't fare well. There's a history, replete with disasters resulting from partnering with that company. It's why I don't see what you see in things. The ultimate end is that the deal fails and either they barely survive like SEGA did or you end up on the auction block or shuttered like Stack or Novell ended up- and the deal they cut was one of the primary causes for that demise.
As for the Android NDK...as of r5, you pretty much have it available to you.
It's nifty that they did this, but wouldn't you say this was a day late, dollar short overall? I seriously doubt that Nokia would market anything like an N950 because they've sold Qt off to someone else and they've said they're pretty much ditching MeeGo and Symbian for Windows Phone- unless they don't have clauses in there to sneak it in under radar and the current upper management is going to quietly develop a backup plan for this if it doesn't work, the N950's not terribly likely to happen.
Most likely, the failure mode is as catastrophic (lighting strike type death...) or it simply goes RO instead of being RW. If it goes RO, you won't typically need their services as the contents will be still intact after the last write op on the disk.
Heh... I've held that this is probably going to be the case for many applications moving forward for the near to medium future. It should be noted that there's several technologies that're waiting in the wings to "replace" Flash memory and pretty much all of them, if they end up being successful, will render this discussion moot. :-D
Do keep in mind, though, those years figures are estimates based on the effective number of hours of runtime before they expect the bulb's phosphor to quit working as well or the start element failing in Fluorescents. It's not a continuous lifespan- it's something based off an assumption that most bulbs will be on for 4-6 hours per day tops.
With 10k hours, that equates to about little over a year of continuous duty (416 days...). If you presume 4 hours per day use, like they tend to, that's an estimated 7 year lifespan. An incandescent won't last more than a year to two under that service in most situations. Some of the first CFLs out that I'd been using just got replaced about 8 months ago. Over a decade's worth of service on those bulbs and they just recently failed. Some of them that get heavy use (6-7 hours in some cases) don't last more than 2 or so as much because the on-and-off wears out the start device in the bulb or there's cheap overall electronics that just couldn't cut it to begin with. Your mileage may vary, but the estimates are pretty close if you carefully read the packaging and realize the lifespan will vary proportionate to your usage. Some of the LED bulbs may go a better distance since their stated lifespan would be dependent on the drive electronics and the LED- the current crop of those direct replacements state 15000-30000 hours lifespan of which I'd expect most of those to live that out fully unlike CFLs because there's less start stresses on those bulbs.
Uh...no, they don't. MTBFs are rated at 4-10 times most moving parts disks. They only have short lifespans if you're not implementing wear leveling (To whit, I will observe that there's only bulk flash these days that doesn't implement this...).
I honestly wish people would quit propagating falsehoods in this. Seriously.
SSD's and HD's have their domains where they excel at things. As Flash or something better gets cheaper, the SSD's will take over the problem sets that moving parts disks solve. Until they do, they both have a place and it serves NOBODY to be spreading around what're basically outright lies.