I think that maybe they are working on it to see if there are advantages, but I don't think they will release it.
It might be a simple trick to lure the competition onto the wrong path. Most people think the curved screen phone release some weeks ago is ugly and brings no real advantage. Maybe Apple tries to get competitors, especially ones who tend to copy whatever Apple does, into the wrong direction. While they tool up to face this "curved iPhone" (because Apple knows what's cool, so we have to do the same thing they do), Apple stays true to their formula and laughs at all the new curved gizmos.
Curved iPhone...nah, can't believe it, not next year!
No, it's because the question was what an ideal OS should provide...not what one should be capable of setting up.
If the question would have been: what is the perfect software on a given OS for creatives, I would understand your criticism. But that wasn't the question.
Good call, I'd say about 20%, but these 20% often make the difference. When it comes to basic RGB-to-CMYK and vice versa, most of the intelligent stuff already happened in the application that created the profile.
I am well aware that my wishlist up there is nothing more than a wishlist and would be impossible to create without heavy licensing. I only wanted to answer the quesiton how an OS could look if it is targeted at creatives, and most of my points would fix problems or increase productivity on daily tasks. And my main point still stands that our typical file systems are in no way geared towards the specific tasks in this field, and thus often have to be "extended" by means of DAM systems, project software etc. And then you again run into the problem that someone has to manage the dataflow between different DAMs (e.g. different companies) and freelancers. And god forbid your supplier decides to cancel it's DAM software (I am looking at you, Adobe) and you have to start from scratch.
While you are right that all OS have color management implemented, most applications implement their own. Apply the same color management in Adobe Illustrator, Adobe Indesign and Adobe Photoshop, and you will get three different results. That's why third-party solutions - quite expensive ones, mind you - exist to handle this dilemma. And no OS I know of implements the needed algorithms for serious color management.
Regarding your comment about folders: the problem is that most creative workflows span more than one person or even one company. Most of the times, a couple of freelancers are on board, one company provides this, one company provides that. As long as each of them has it's own structure of how to manage projects on the FS level, you run into problems. If you tell me that is not the case, I cannot take you seriously.
Third, regarding fonts: the problem is that many fonts are copyrighted and thus are not allowed to be sent to freelancers. So when text has to be modified, everything has to be sent back to the company who is allowed to work with the font. This is also a very recurring problem which costs money and time!
I understand very much that you like Unix and you like to tell people they are idiots because you think they don't understand unix. That's fine if that is the way you roll. But work in the creative industry on bigger projects for a couple of years, and you will understand my post.
The question was: what would be the perfect OS for creative work, and I stated my opinion by expressing the needs of this particular field of work.
And yes, I know what a framework is, but english is not my native language. The reason I mentioned it is that these frameworks exist, and bigger agencies struggle to keep them working, because they are on top of an OS, and every application update, every OS update might break them and you wait for an update for a couple of days or weeks. Again, this happens every year and decreases productivity. Plus: they never feel as integrated as they should be.
A true OS aimed at "creative" in my opinion needs much more than this. To name a few things:
- OS level handling of color information and an OS API/CMM which every application accesses and uses (no app-specific color management and no app-specific algorithms and "rules". Same for printer drivers
- specialized file system which offers the possibility to actually have "asset" folders. Not the possibility to create a folder and name it assets, but an actual logic to files stored in it's parent folder which different applications again can understand and access. Same goes for projects. The OS has to understand what we are working on, and not give us the possibility to think up our own project folder structure, which is different from company to company to freelancer
- integrated, transparent versioning of projects, their main files and assets. as simple right click => "create versioned directory/project", with an OS API which the applications hook into. the file manager needs to have the possibility to easily roll back the whole folder including assets to version 06, for example, without losing other version. easy ability to branch from one version to another and develop them simultanously. this needs to have a very good UI so I can QUICKLY find what I am searching for
- these functions need to work on network shares, with multiple users, and need an easy export/import feature, so I can export/pack the project, send it to an external, and get the new one back, and I can quickly and easily import it back in.
- fonts are assets! not something you hide somewhere in the OS folder. also, and I mean it: some kind of DRM fonts, so I can send out copyrighted fonts to an external which will only work inside the project folder I just exported and sent him.
- integrated time logging. set up OS wide rules which applications to log, and when to stop logging (after x minutes without mouse movement etc.). easy export of "how long did I work in project XYZ, on file XYZ, in application XYZ". Again, has to work with multiple users over the network
For most of these functions, there is a solution, sometimes even a close on in some OS (Timemachine, Shadow files) etc., but you have to piece the stuff together, and most of the times, one component or another breaks the concept due to an update, or it simply is to cumbersome for some people to handle and again the whole thing breaks down. or it is damn expensive. Many time loggers come to mind, which scan window titles to try to find out which file you are working on, and often break with new versions of applications or foreign versions.
Such an OS would be a killer app/OS, but it will never exist. If market share is low, the big apps won't be ported. And if the big apps are not available, market share stays low.
And I don't think it is possible to create such a thing as a framework layout on top of an OS...it would not feel intuitive enough, and would not hook deeply enough into the inner workings of the OS. The only company who could pull this off is Apple, but if they would have wanted to, they would have done it already as the last three major OS versions where quite lackluster IMHO when it comes to innovation.
Then again, it is a very interesting way of damage control. Simply bring equipment which can only measure up to the damage level we want.
I cannot understand how a company can make such a mistake. This is the most severe radioactive problem at the moment, threatening to change a country for the next decades.
They know how important this is, and fail to bring along the right equipment?
Then again to them (and I think any business) it might be a difference if some John Doe sends an app which reads "share your life, your secrets, your meals, your pets, where you go, what you think, what you don't think, who you like, who you don't like, what you do etc. with all of your friends, sometimes their friends, people you don't like but have to be friends with to be cool or to prevent beeing fired and of course the NSA and at least five other absolutely professional security agencies around the world for FREE!!!!" than when one of the most influental social networks enters an app that basically reads the same but in less words: "do everything you do on facebook, but while you're away from your computer".
When I read this article, it strengthens my opinion that the Q&A process for the App Store is absolutely flawed.
Don't get me wrong, regardless of wether you like or hate the walled garden, I actually am of the opinion that the guidelines - especially the UI guidelines - developers have to follow to beeing approved for the app store are a good thing in and itself. The Google Play store has similar guidelines, allthough - IMHO - not as focused on user experience.
I had a apps declined due to improper usage of a certain widget in another certain widget which was not deemed "correct" (switch button in a table footer for example), but always was able to either find a similar solution or - in one rare case (the one mentioned) - explaining WHY that switch button is there, and how if you take a look at the UI, understand what it does.
Then again I saw apps in the store which completely failed most of the even basic guidelines, described as (between the lines): "fail these, and your app will 100% be NOT approved", and I wondered "how did they get in there"?
Talked to other developers, same experience. Some knew they had a few things in there against the guidelines (custom springboards, views not conform with the UI guidelines) and hoped to get through. Sometimes they managed, sometime not, so they also got the feeling that the Q&A for the App store is somewhat like tax declaration. They don't seem to have enough time/ressources to check all, so if you something that is against the guidelines, you have to hope that you are one who doesn't get checked thoroughly.
Something I see often about developers and most developers know for themselves.
The first 30% to 60% of a project - especially if you are not simply tying frameworks together but creating most things from scratch - are fun. People work overtime without even knowing it. As soon as the tiresome stuff starts, and the mostly painfull/dull last 5% to 10%, motivation drops.
Then it's a question of wether it's a private or semi-private project or something that HAS to be finished.
Sadly, many (unexperienced) developers tend to give their timeframe projections during those first "proof-of-concept" days or weeks, and then become even more frustrated when they realize they can't hold the deadline and everything becomes even more painful.
I think most of us have been there. And since 0x10c was a very "special" idea from the beginning, I am not as surprised as I though I would have been that the project is shelved.
At least he admits that it simply wasn't fun...not an easy thing to do when you speak about your own pet-project.
Some of them have not only very high scientific degrees, but are also on the board of larger (>600 employees), successful companies.
They might not have the computer knowledge you have, but I wouldn't be so ignorant to call anyone a moron because he is not savvy in one partical field or is simply not interested in becoming more savvy, as the way he operates the internet until know worked for him and he does not have the need or interest to expand his knowledge there.
How many bright people drive cars without even knowing the simplest things about combustion engines and drivetrains? Are they all morons? There, that's our car analogy for this topic.
I lost count of how many people and customers I know who no longer use the address bar to enter an URL, but Google. Open Browser, Google as start page, enter for example "slashdot.org", click the first hit.
Many of them even access their own company website like this. Or their social networks etc. While I never understood why they do it (or use a browser which actually works this way like Chrome or Safari, where the URL bar also is the search field), this if course means a single point of failure. If they are not able to access google, they don't how to access the website they "search".
And while I am of course not talking about technical adept people, most of them are no morons who are simply not able to comprehend the difference...it's just the way they access the internet...through google (so they think).
Very true, but at the same time, while "size matters" is true in astronomy, I also often see amateur astronomers fall for this thing and think that they should invest in a large "first scope", often with a large aperture. Most of the times these are Newtons, sometimes if money ain't a problem even larger Schmidt-Cassegrains.
While with the SCs the problem is not that important as nearly all of them have the same aperture of f/10, with faster newtons people often are sold a large telescope because it is easier and "more impressive" to move the big iron than to instruct them that with the bigger diameter and - most of the time - faster aperture, they need expensive eyepieves. But eyepieces are irrelevant for most new-comers. They know they need them, but they care more about "that big, big tube of science" and the mount.
My advice: always consult one or two respected forums as well as your local astro shop. Size definitely matters in astronomy, but it always increases the need for higher quality "boring" stuff like eyepieces, and even mounts. I have seen many shops selling optical tube assemblies (the optical part of a telescope system) with mounts that couldn't handle them and POS eyepieces. So the very first time you look through your telescope, everytime your nose touches the eyepiece, the thing starts to shiver for ten seconds, every blast of air makes it impossible to observer something.
Allthough I am not a fan of "buying twice", I would advice most people to start with a dobson. Most of the time the aperture is small enough so that they can use decent Plössl eyepieces, the "mount" is solid enough to have fun, and they have to start manually without GoTo. If the moon, some planets and some easily observable objects catch their interest, then it is time to think about going bigger, and they know what questions to ask to get a solid recommendation for the next scope.
Better than surfing the night sky without knowing where you are simply by pressing buttons, looking for those purple/red nebulars and finding out that M31 is a dissapointment you can't get enough off;)
Read about this and aliteroflight.org couple of months ago.
A very similar idea has been used for years, sadly I cannot find an english version of this Wikipedia-article about the "Schusterkugel" (which translates to "shoemaker sphere")
http://de.wikipedia.org/wiki/Schusterkugel
regards
tuo
Wether you love or hate Apple, it's exactly this attention to detail that makes many of their products special.
As long as you pay enough attention to hold them right, of course;)
So they get slightly smaller, remain the same weight, and have a different look.
If Apple releases such a thing and calls it "the future", they are flamed for only changing looks and making it slighty smaller....
Weird...
Oh, right, Slashdot:
I for one welcome our new, R2-D2-looking, overweight overlords of nightly surveillance!
What's that?
It's blue light.
What does it do?
It pulses blue.
I think that maybe they are working on it to see if there are advantages, but I don't think they will release it.
It might be a simple trick to lure the competition onto the wrong path. Most people think the curved screen phone release some weeks ago is ugly and brings no real advantage. Maybe Apple tries to get competitors, especially ones who tend to copy whatever Apple does, into the wrong direction. While they tool up to face this "curved iPhone" (because Apple knows what's cool, so we have to do the same thing they do), Apple stays true to their formula and laughs at all the new curved gizmos.
Curved iPhone...nah, can't believe it, not next year!
At least it's smaller and looks better than that Samsung Smartwatch ;)
http://hitchhikers.wikia.com/wiki/Bistromatics
Anything goes!
No, it's because the question was what an ideal OS should provide...not what one should be capable of setting up.
If the question would have been: what is the perfect software on a given OS for creatives, I would understand your criticism. But that wasn't the question.
Good call, I'd say about 20%, but these 20% often make the difference. When it comes to basic RGB-to-CMYK and vice versa, most of the intelligent stuff already happened in the application that created the profile.
I am well aware that my wishlist up there is nothing more than a wishlist and would be impossible to create without heavy licensing. I only wanted to answer the quesiton how an OS could look if it is targeted at creatives, and most of my points would fix problems or increase productivity on daily tasks. And my main point still stands that our typical file systems are in no way geared towards the specific tasks in this field, and thus often have to be "extended" by means of DAM systems, project software etc. And then you again run into the problem that someone has to manage the dataflow between different DAMs (e.g. different companies) and freelancers. And god forbid your supplier decides to cancel it's DAM software (I am looking at you, Adobe) and you have to start from scratch.
While you are right that all OS have color management implemented, most applications implement their own. Apply the same color management in Adobe Illustrator, Adobe Indesign and Adobe Photoshop, and you will get three different results. That's why third-party solutions - quite expensive ones, mind you - exist to handle this dilemma. And no OS I know of implements the needed algorithms for serious color management.
Regarding your comment about folders: the problem is that most creative workflows span more than one person or even one company. Most of the times, a couple of freelancers are on board, one company provides this, one company provides that. As long as each of them has it's own structure of how to manage projects on the FS level, you run into problems. If you tell me that is not the case, I cannot take you seriously.
Third, regarding fonts: the problem is that many fonts are copyrighted and thus are not allowed to be sent to freelancers. So when text has to be modified, everything has to be sent back to the company who is allowed to work with the font. This is also a very recurring problem which costs money and time!
I understand very much that you like Unix and you like to tell people they are idiots because you think they don't understand unix. That's fine if that is the way you roll. But work in the creative industry on bigger projects for a couple of years, and you will understand my post.
The question was: what would be the perfect OS for creative work, and I stated my opinion by expressing the needs of this particular field of work.
And yes, I know what a framework is, but english is not my native language. The reason I mentioned it is that these frameworks exist, and bigger agencies struggle to keep them working, because they are on top of an OS, and every application update, every OS update might break them and you wait for an update for a couple of days or weeks. Again, this happens every year and decreases productivity. Plus: they never feel as integrated as they should be.
regards
A true OS aimed at "creative" in my opinion needs much more than this. To name a few things:
- OS level handling of color information and an OS API/CMM which every application accesses and uses (no app-specific color management and no app-specific algorithms and "rules". Same for printer drivers
- specialized file system which offers the possibility to actually have "asset" folders. Not the possibility to create a folder and name it assets, but an actual logic to files stored in it's parent folder which different applications again can understand and access. Same goes for projects. The OS has to understand what we are working on, and not give us the possibility to think up our own project folder structure, which is different from company to company to freelancer
- integrated, transparent versioning of projects, their main files and assets. as simple right click => "create versioned directory/project", with an OS API which the applications hook into. the file manager needs to have the possibility to easily roll back the whole folder including assets to version 06, for example, without losing other version. easy ability to branch from one version to another and develop them simultanously. this needs to have a very good UI so I can QUICKLY find what I am searching for
- these functions need to work on network shares, with multiple users, and need an easy export/import feature, so I can export/pack the project, send it to an external, and get the new one back, and I can quickly and easily import it back in.
- fonts are assets! not something you hide somewhere in the OS folder. also, and I mean it: some kind of DRM fonts, so I can send out copyrighted fonts to an external which will only work inside the project folder I just exported and sent him. - integrated time logging. set up OS wide rules which applications to log, and when to stop logging (after x minutes without mouse movement etc.). easy export of "how long did I work in project XYZ, on file XYZ, in application XYZ". Again, has to work with multiple users over the network
For most of these functions, there is a solution, sometimes even a close on in some OS (Timemachine, Shadow files) etc., but you have to piece the stuff together, and most of the times, one component or another breaks the concept due to an update, or it simply is to cumbersome for some people to handle and again the whole thing breaks down. or it is damn expensive. Many time loggers come to mind, which scan window titles to try to find out which file you are working on, and often break with new versions of applications or foreign versions.
Such an OS would be a killer app/OS, but it will never exist. If market share is low, the big apps won't be ported. And if the big apps are not available, market share stays low.
And I don't think it is possible to create such a thing as a framework layout on top of an OS...it would not feel intuitive enough, and would not hook deeply enough into the inner workings of the OS.
The only company who could pull this off is Apple, but if they would have wanted to, they would have done it already as the last three major OS versions where quite lackluster IMHO when it comes to innovation.
regards
tuo
That's what I was thinkng also!
Then again, it is a very interesting way of damage control. Simply bring equipment which can only measure up to the damage level we want.
I cannot understand how a company can make such a mistake. This is the most severe radioactive problem at the moment, threatening to change a country for the next decades.
They know how important this is, and fail to bring along the right equipment?
Unbelievable...
No application can be as aggressively persuasive as your general car salesman!
*clear throat
*taptap...onetwo...thisthingon?...taptap...onetwothree...good
*clear throat again
Ladies and Gentlemen, I present to you: the car analogy for our topic tonight
It's like...with the police behind following you in your car...
blinking left, but taking a right turn!
*badabumm
Thank you, thank you, I'm here all night.
Then again to them (and I think any business) it might be a difference if some John Doe sends an app which reads "share your life, your secrets, your meals, your pets, where you go, what you think, what you don't think, who you like, who you don't like, what you do etc. with all of your friends, sometimes their friends, people you don't like but have to be friends with to be cool or to prevent beeing fired and of course the NSA and at least five other absolutely professional security agencies around the world for FREE!!!!" than when one of the most influental social networks enters an app that basically reads the same but in less words: "do everything you do on facebook, but while you're away from your computer".
Wanna buy some soap?
Help, I need someone repair my brain, fast!
;)
Of course I meant QA! How could that go through my Q&A.....
When I read this article, it strengthens my opinion that the Q&A process for the App Store is absolutely flawed. Don't get me wrong, regardless of wether you like or hate the walled garden, I actually am of the opinion that the guidelines - especially the UI guidelines - developers have to follow to beeing approved for the app store are a good thing in and itself. The Google Play store has similar guidelines, allthough - IMHO - not as focused on user experience.
I had a apps declined due to improper usage of a certain widget in another certain widget which was not deemed "correct" (switch button in a table footer for example), but always was able to either find a similar solution or - in one rare case (the one mentioned) - explaining WHY that switch button is there, and how if you take a look at the UI, understand what it does.
Then again I saw apps in the store which completely failed most of the even basic guidelines, described as (between the lines): "fail these, and your app will 100% be NOT approved", and I wondered "how did they get in there"?
Talked to other developers, same experience. Some knew they had a few things in there against the guidelines (custom springboards, views not conform with the UI guidelines) and hoped to get through. Sometimes they managed, sometime not, so they also got the feeling that the Q&A for the App store is somewhat like tax declaration. They don't seem to have enough time/ressources to check all, so if you something that is against the guidelines, you have to hope that you are one who doesn't get checked thoroughly.
Something I see often about developers and most developers know for themselves.
The first 30% to 60% of a project - especially if you are not simply tying frameworks together but creating most things from scratch - are fun. People work overtime without even knowing it. As soon as the tiresome stuff starts, and the mostly painfull/dull last 5% to 10%, motivation drops.
Then it's a question of wether it's a private or semi-private project or something that HAS to be finished.
Sadly, many (unexperienced) developers tend to give their timeframe projections during those first "proof-of-concept" days or weeks, and then become even more frustrated when they realize they can't hold the deadline and everything becomes even more painful.
I think most of us have been there. And since 0x10c was a very "special" idea from the beginning, I am not as surprised as I though I would have been that the project is shelved.
At least he admits that it simply wasn't fun...not an easy thing to do when you speak about your own pet-project.
Don't think so.
Some of them have not only very high scientific degrees, but are also on the board of larger (>600 employees), successful companies.
They might not have the computer knowledge you have, but I wouldn't be so ignorant to call anyone a moron because he is not savvy in one partical field or is simply not interested in becoming more savvy, as the way he operates the internet until know worked for him and he does not have the need or interest to expand his knowledge there.
How many bright people drive cars without even knowing the simplest things about combustion engines and drivetrains? Are they all morons? There, that's our car analogy for this topic.
I lost count of how many people and customers I know who no longer use the address bar to enter an URL, but Google. Open Browser, Google as start page, enter for example "slashdot.org", click the first hit.
Many of them even access their own company website like this. Or their social networks etc. While I never understood why they do it (or use a browser which actually works this way like Chrome or Safari, where the URL bar also is the search field), this if course means a single point of failure. If they are not able to access google, they don't how to access the website they "search".
And while I am of course not talking about technical adept people, most of them are no morons who are simply not able to comprehend the difference...it's just the way they access the internet...through google (so they think).
Very true, but at the same time, while "size matters" is true in astronomy, I also often see amateur astronomers fall for this thing and think that they should invest in a large "first scope", often with a large aperture. Most of the times these are Newtons, sometimes if money ain't a problem even larger Schmidt-Cassegrains.
;)
While with the SCs the problem is not that important as nearly all of them have the same aperture of f/10, with faster newtons people often are sold a large telescope because it is easier and "more impressive" to move the big iron than to instruct them that with the bigger diameter and - most of the time - faster aperture, they need expensive eyepieves. But eyepieces are irrelevant for most new-comers. They know they need them, but they care more about "that big, big tube of science" and the mount.
My advice: always consult one or two respected forums as well as your local astro shop. Size definitely matters in astronomy, but it always increases the need for higher quality "boring" stuff like eyepieces, and even mounts. I have seen many shops selling optical tube assemblies (the optical part of a telescope system) with mounts that couldn't handle them and POS eyepieces. So the very first time you look through your telescope, everytime your nose touches the eyepiece, the thing starts to shiver for ten seconds, every blast of air makes it impossible to observer something.
Allthough I am not a fan of "buying twice", I would advice most people to start with a dobson. Most of the time the aperture is small enough so that they can use decent Plössl eyepieces, the "mount" is solid enough to have fun, and they have to start manually without GoTo. If the moon, some planets and some easily observable objects catch their interest, then it is time to think about going bigger, and they know what questions to ask to get a solid recommendation for the next scope.
Better than surfing the night sky without knowing where you are simply by pressing buttons, looking for those purple/red nebulars and finding out that M31 is a dissapointment you can't get enough off
By the way: they COULD call it the XBox720 soon ;)
Some more 180 and they might stand a chance in some skateboarding or snowboarding contest.
"Achievement unlocked: 3x180 in just two months"
Read about this and aliteroflight.org couple of months ago. A very similar idea has been used for years, sadly I cannot find an english version of this Wikipedia-article about the "Schusterkugel" (which translates to "shoemaker sphere") http://de.wikipedia.org/wiki/Schusterkugel regards tuo
Wether you love or hate Apple, it's exactly this attention to detail that makes many of their products special. As long as you pay enough attention to hold them right, of course ;)
What mixed company accepts "excuse me, that was just the VR getting out again" as an excuse? ;)