And who is to say that the iPhone 5 won't be dual core?
Unlikely, really.
First, a good reason to NOT be dual core is battery life - slower is better. iPhone hardware has always lagged the Android models - the original iPhone and iPhone 3G had 412MHz CPUs, while the G1 (same year) had a 524MHz CPU - nearly 25% faster. The iPhone 3GS sported a 624MHz CPU or so (50% faster than iPhone/iPhone 3G), at a time when the Android hotness was 1GHz CPUs (50% faster than iPhone 3GS). The iPhone 4 is supposed to have around an 800MHz CPU, and current gen Androids have 1.2GHz CPUs.
The only thing to come close would be the iPad with its 1GHz processor.
The iPad's also the most likely one to sport a dual core processor - it has the massive battery packs (it's what, 90% battery?) to have decent battery life with dual cores.
If Androids of 2011 get dual core, it'll probably be 2012 at the earliest before Apple releases a dual core A5 chip or something for the iPhone, with the A5 debuting on the second gen iPad first at the absolute earliest. Or maybe it'll be 3rd gen iPad at that point.
Remember, these are mobile devices, and even though I charge mine at the end of the day before I go to sleep, I'd still like to be able to get through the day without lugging extended battery packs.
The average person will use the store, but you can still let others run their own code on their own devices. Note the lack of botnets made of android phones.
Demonstratably false. If the user wants something, they will follow steps blindly to get it. If the instructions for SuperCoolApp.apk says to turn their phone into a botnet by typing various adb commands, users will do it.
First, jailbroken iPhones had a worm in them. The worm used the well-known root/alpine login to log into the phones via SSH. And why were they running SSH (it's not installed by default for jailbreaking)? Because the user wanted something and blindly followed the Cydia instructions that say stuff like "Install OpenSSH, now use PuTTY to log in (username "root", password "alpine", run FileZilla and copy the file over, run dpkg blah blah blah...".
Trust me, if Joe Average wants something (pirated apps, super apps, free pr0n, etc.) they'll blindly follow any instructions in order to get it. Even stupid ones like "disable your anti virus" and "turn off your firewall". Maybe even "Forward this port on your router".
The point of frequent product refreshes is to get the people who say "I won't get that until it has x, y and z." For example with the iPad, I won't get a tablet like that until it has front and back cameras and the equivalent of the "retina" display resolution.
In other words, you're not buying a tablet for the next 5 years, because the graphics aren't there to drive a 300+dpi display 10" in size (you're looking at something like a 2000x3000px display, at least). No embedded GPU can drive this, and it's nearly 3x 1080p resolution, so most embedded video chips won't be able to display video on something that big either. Right now, a midrange PC graphics card drawing 50+W can probably drive it with decent framerates, but we're talking nearly 100 times the power budget (iPad has a 2.5W power budget - 1.5W to the screen, 1W to the CPU and everything else according to some measurements I saw). At least, not without running between wall sockets.
About the best that Apple will have would be 1280x1024-ish type display.
No, the second-gen iPad will be called... "iPad" (generation 2, or iPad 2011 to differentiate it).
It's just a really well done mockup, I think, so the case manufacturer can show off their iPad 2G cases at CES. It's probably just a really well done mockup (it's non-functional if you look closely at the video and the screen).
I think the manufacturer just took Apple's mechanicals for the next gen iPad and created some mockups so they could test their fit and finish of their cases, and marketing took the mockups to show off how well their cases look at CES.
The real question is - did that manufacturer just lose their Apple accessory license because of this? Either that or they're going with preliminary specs, and Apple has been known to release mechanicals that are incorrect which is why usually the cases suck on release day, but after a month they tend to be really good.
Yes, they will continue to run it in dual-stack. But instead of current practice where you need to enter ipv6.google.com you will just simply type www.google.com and will reach them via IPv6. It is similar for other sites. You, who are like me stuck in IPv4 space mark June 8 in your calendars. As it might be day when you might not reach some resources on internet. It is due to fact how DNS will be resolved. Your computer will ask for IP addres and will get AAAA record but you don't have IPv6 connectivity so you will not connect. In better case it will fall back to IPv4.
Actually, you will still be able to reach those resources just fine, with patience. What happens is (and always has when OSes started blindly enabling IPv6) the connection waits for the IPv6 connection first. If that doesn't get established, it falls back to IPv4 and you get your content. What everyone found is well, pages took forever to load as you had to wait for the IPv6 TCP session to return an error first before the IPv4 fallback.
Frankly, the problem with IPv6 is the lack of a simple drop-in router replacement that works as well as current NAT routers. I don't care to have 3 IPv6 IPs on every IPv6 capable device on my network (nevermind all the IPv4-only gear I have). Yes, 3 IPv6 addresses, because you'll have a link-local (always present), your internet IPv6 address (you get a prefix that's usually/64, so all the PCs will use that prefix and add a suffix, and that will get you to the router), and since entering random numbers and letters is annoying, and a private set of IPv6 addresses (FC00:: prefix (/64) is for private networks, akin to 10/8 and other IPv4 private space). Why can't I have a NATv6 box that can have 192.168.0.1 and FC00::1, and keep everything going the way it is? Bonus to handle IPv4-to-IPv6 translation as well (there are tricks that you can do to have IPv4-only devices support IPv6 addresses, like ipv6-literal.net virtual domain Windows has to support IPv6 CIFS and IPv6 address entry).
That's what people want - a simple box they can drop into their network without having to reconfigure their intranet immediately that works just like their existing NAT router.
You're missing something -- the group of people interested in piracy and the group of people interested in homebrew are not the same set (thought there is some overlap). The "Homebrew" set are conveniently where your skilled hackers are more likely to lie. When Sony pulled OtherOS support, the "Homebrew" set as well as anyone specifically offended by the removal of existing features from their equipment got added to the mix of those trying to hack the PS3. Note that the most successful people in that endeavor have come from the "Homebrew" side (GeoHot being a grand example).
It's what happened to the original Xbox too. The Xbox-Linux folks contacted Microsoft saying they a way to use LInux, and if Microsoft were to be so kind as to make an official way to do it. Microsoft didn't get back to them, and the Xbox-Linux folks released their Linux installer, which uses the exploits that the piracy guys would end up using as well. Microsoft had a chance and they gave it up.
Sony saw that and it's why OtherOS made it into the PS3. I'm sure the piracy guys were trying to hack the PS3 to play pirated games, but all the skilled guys were playing with PS3 Linux. When the Slims came out, without OtherOS support, those same Linux guys wanted it back. And then geohot found a silly hardware timing thing that was not only hard to exploit, but depended on a lot of luck and external hardware to work. Which got Sony to remove OtherOS, and thus there was no way to play games and have Linux.
Now all the hardware hackers were locked out of their consoles so they began poking and probing. Someone very smart came up with a USB exploit (PSJailbreak, etc.) and the Linux guys got Linux running again (AsbestOS). Sony locked them out again. Hackers look for another way in, and discover they could get at the security keys.
Short of PSJailbreak (whose demo video showed backups being played), the hacks were done by hackers wanting Linux. It just turns out the same mechanism that allows running Linux allows running backups as well.
The slims not having OtherOS is one thing - you can find fats on eBay and used goods stores easily enough and hackers would've been happy. Sure there were hacks trying to get 3D accelleration, but either way OtherOS was fairly secure and would take a bit of work to get pirate games running under Linux. The hardware hack geohot did was a mere curiousity and would've stayed that way had Sony not overreacted. It was a hard hack to do, it required mods and external hardware and all the people doing the stuff so far were doing it to find out about PS3 hardware.
Hell, I'm wondering how the PSJailbreak hack happened - it would've required extensive hardware and JTAG analysis trying to find out the vulnerability
I don't get it - the VZ iPhone may double the number of iPhone users, but it will not double the number of mobile gamers
The reason is simple - the iPhone sells a lot. Guess what sells A LOT MORE? iPod Touches. The iPod Touch outsells iPhone in the US for obvious reasons (no contract, for starters).
iPad is doing quite well too, but nowhere near iPhone or iPod Touch sales. Maybe a quarter of iPhone sales.
Which makes the whole "iPhone marketshare" thing kinda silly. Yes, Android phones are outselling iPhones for various reasons, but platform wise, the situation's more murkier - iOS vs Android. Even when we assume that Android outsides iOS 2-to-1, things still aren't clear because of things like how many people just buy free apps vs. paid, etc.
Either way, having both ecosystems is a good thing. I do love the ability to find pirated eBooks on the market, for example (something Apple had the gall to crack down on - dammit!). Nothing's better than finding all the Harry Potter books for free on the marketplace.
That is the copyright symbol (a c inside a circle). That only refers to Windows, not the browser.
In my IE8, there's the little mark beside Windows, and the same smudge after "Internet Explorer".
It looks like:
Windows* Internet Explorer* 8
I don't think that smudge is referring to the copyright symbol, but trademark instead since below that is a (c)2009 Microsoft Corporation at the bottom of the about window as well. The same smudge is beside the "e" icon beside that text too.
And how about if youtube led by example here? Isn't it weird that google wants to force open standards in Chrome, yet they cling to proprietary flash in their own video serving platform?
YouTube is available in HTML5 as well. It works so well, even embedded YouTube plays on the iPhone and iPad. And the HTML5 version works in Chrome and Safari, and probably Opera as well. The default is the Flash player though you can change it.
Anyhow, we're getting back to Flash because it's the one thing that seems to differentiate iDevice from Everyone Else. Want to show your support for Android and hatred for iOS? Use Flash only on your web site! Whether this will reverse the gains HTML5 makes and bring Flash back with a vengence, only time will tell.
I'm trying to find a way to devise a high-bit recipe for my procmail rules. I get a lot of spam in foreign languages, so a first-cut pass by eliminating emails outside of the ASCII character set (0-127, remember) would cut down my spam volume by more than 70% or so.
Won't help those who use languages with no representation outside of ASCII, but since I don't read the other languages, it would be great for me. Especially since I'm somehow getting inundated with spam to russian sounding email addresses on my domain.
When the iphone first launched on at&t it had the same restriction. The problem I had was that when using data (which I do a lot) incoming phone calls would go straight to voicemail. No idea if Verizon works the same way, but it was incredibly annoying at the time.
That's because GPRS/EDGE baseband doesn't support simultaneous voice+data, because there's only one transceiver. All the UMTS (3G HSDPA/HSUPA/HSPA) ones, in order to get higher speeds use channel bonding and multiple data contexts, which requires additional transceivers on additional channels. When a voice call comes it, it's just a control message to shut down a data context, switch a transceiver to the voice channel, and continue. The only thing that you'll notice is the data comes in a bit slower.
As for LTE support - LTE rollout isn't everywhere, and LTE at the moment is only guaranteed for data - the voice path has not been fully ratified yet. No doubt you can run VoIP, but I'm sure the carriers are trying to figure a wya to limit the built-in VoIP to their network only in nice high priority while other VoIP services get stuck with regular data services...
I presumed that the point was to activate the part of your brain that does things with numbers.
It's not so much that it needs to be an easy or hard puzzle to solve, just doing things with numbers---
Or has that been debunked now?
It's not a number puzzle. It's a logic and reasoning puzzle.
People do crosswords too, and I'm sure there's also ways to have those solved by computers.
Last I heard a few months ago, Sudoku was being investigated as a possible way to transmit data or other thing as well - the math behind it is apparently quite interesting.
And people's facination isn't that computers make it trivially easy to solve, but just it's an interesting way to while away a few minutes of time that doesn't require staring at a screen. Computers can solve sudokus that are impossibly hard (by brute forcing, usually) for humans (the harest sudokus that are solvable are nowhere near how hard they can be).
What the hell has climate change got to do with this? Do you blame every flood, drought, heat wave and cold snap on climate change? I bet if the weather was completely average you'd say that was uncanny and blame it on climate change too.
I believe in climate change (and indeed AGW, but skeptical of current models) but please can we have some rigour? This is weather, not climate.
While true, the big issue with climate change is it will make the weather more extreme - colder winters and hotter summers, and events like floods, hurricanes, etc. will become more frequent and higher in intensity. The problem is trying to attribute this as either a 100 year flood, or possibly a side effect of climate change (i.e., the flooding would've happened, but maybe it'll be less intense).
I don't think there's anyone who likes their telecommunications company at all, regardless of citizenship. At best, we merely tolerate them because they provide services people need, and the competition isn't that much better either.
Be it TV, internet or phone, everyone really is sick of whomever provides the service. All the services are too expensive, the price always go up, customer service sucks, and they always overbill. And there's little effort to improve since if the rest of the competition is equally terrible, why bother?
Twitter has said they would notify users if their info is being requested by a government before it is turned over. And that appears to have happened.
Did 637,000 Twitter users receive this notification? I doubt it. Did you receive one?
Right now, it's just those accounts. They'll analyze those accounts and all the tweets to find out which ones might be interesting and possibly related to the leaks (I believe twitter allows for direct messages that aren't public, and those are also part of the subpeona).
So no, the vast majority of those 637,000 followers are A-OK. But if you've sent them a message privately, your account might find itself subpeona'd later.
The accounts may very well lead them to find out who all the leakers are - those who have provided stuff to wikileaks, those who pointed out where Manning might find interesting stuff, etc.
TransGaming did some really nasty things back in the days - after all, it was so bad that the WINE devs decided the best thing to do was relicense WINE from BSD to LGPL. While TransGaming is legally in the right since they forked the code prior to the license switch, what they did still doesn't sit well.
Why support them when you can support the WINE guys by buying CodeWeaver's Crossover product? At least CodeWeavers directly supports WINE, and all the patches CodeWeavers make to support new games and apps make it back into WINE for everyone to enjoy?
Article didn't really make it clear. Does it render the phone useless enough to require a replacement, or can service be restored? If the former, it strikes me that a company could surreptitiously use this to try to force a customer into renewing their contract with a new phone?
A power cycle usually fixes it.
However, sometimes the SMS that killed the phone would crash it before the SMS could be acknowledged, so right after re-registering on the same network, the phone would get the SMS again and crash. Using a non-vulnerable phone to retrieve the problematic SMS fixes it. Or you can just live without a cellphone for a few days untilt he SMS times out.
The lesson here seems to be that casinos can deny you a slot machine win any time they wish by claiming software errors
This idiotic assertion does not seem to be supported by the facts of the case.
It's not an idiotic assertion in that it's true in general (all casinos have a clause like "payouts only after verification"), but it is a bit of a non-sequitor.
Basically, anytime the slot machine gives the jackpot, that machine is usually immediately taken offline and wheeled back for verification of the win. Of course, you're not allowed to see this, you only hope they're doing things like comparing the software against the government-escrowed copy (yes, the government maintains a copy of the software) and verifying the settings. Networked jackpots often have to confirm with the network operators in making sure the server actually sent the "win" command to the slot (networked jackpots are determined by the central server when you pull). At any point the casino can simply turn around and say "sorry, it was a glitch" and deny your jackpot. It's happened before.
Software patents confuse the hell out of me. I mean, reading the patent abstract, it sounds like it could apply to any of thousands of database driven multiplayer tournament systems (games).
Case in point: I write database driven business applications, and is essentially just reading + writing data, similar to the abstract. Objects have statuses (scores) which pivot around a status hierarchy (levels) which determines if an object can move to the next level (game progression). Certain actions and events are even restricted by the ownership of certain properties and items (inventory/magic items/stats). This abstract could apply to many different softwares.
It pisses me off how this abstract reads just like it's own name. I wonder if it was filed by drunk 5-year olds...
Number one rule when reading a patent - Ignore everything but the claims.
The abstract is useless. It's an abstract, but has zero weight legally. It's there to provide general hints about what the patent might be about, but that's all. If you want, think of it as something that can and will mislead you (I doubt the patent office will allow your abstract to contain something off topic, so it's not like you can bury a patent by making the abstract say your invention is a perpetual motion machine, so it does have to some relationship to what's being patented).
What you really want to know is in the claims section, because that's where the patented meat is, and is usually where people end up dickering with the patent office on - inventors want the claim to be as broad as possible, but if it overlaps with other stuff, then claims get narrowed down. Here there are two types of claims - independent, and dependent. Independent claims mean they stand by themselves. Dependent claims rely on independent claims in order to expand or narrow.
It's important to note because only by striking out an independent claim can you possibly win a patent lawsuit ("our product does not violate patent X because patent X requires a Frobber, while we use a FooBar").
They are likely made from the same ingredients in the same factory, but one comes with a piece of paper certifying it meets the standards. And since that is required, it's the piece of paper that's worth $75, and the grease is identical. They don't need grease that meets some standards. They need grease that comes with a certification that it meets some standards.
Exactly.
Take an airplane, for example. A screw for it could easily cost $2 or more each, when you can get 1 lb of identical screws at the hardware store for $5 or probably a few cents each. But that aircraft screw comes with a document that can trace the metal it's made of all the way to the mine and even ore batch, should it be necessary.
That grease? Same thing. Tracability sometimes is quite important, and it costs a lot of money to maintain that paper trail...
Actually this is a step away from this happening. Unless Google and Amazon agree to remotely remove all apps at the exact same time, this means the app in question wouldn't necessarily be gone forever. This is an advantage you Android lot have over Apple's App Store.
Except well, you gotta pay twice for the same app... I don't think there's any sort of sharing between the two.
Funny enough, I don't think Apple actually has the ability to remotely remove apps from phones. At least, for all pulled apps, they can still be freely reinstalled on the owner's phones with no issues whatsoever in iTunes. Of course, the functionality could exist, just none of the pulled apps ever justified using it.
The only thing Apple can do is disable apps, but only if they use CoreLocation (GPS).
I'm not sure what Amazon would do if they pull an app - would they just remove it from your phone, or just leave it so if you don't back up, it's gone forever? (I'm not sure how I'm supposed to manage apps on my nook Color - can I redownload them? Is there a list of apps I've bought so I can redownload easily? WIthout an iTunes-like way to manage it, I can't seem to find where the list of all the apps I bought are...).
Seriously guys... The first thing that my head pictured was a lonely little program being forced to do manual labor - mending fences, tending to the Gnu Hurd, taking old Gateway 2000 PCs out to pasture, then having to shovel some Win ME...
You know, for a program, that probably beats being assigned to games... CLU probably won't even notice unless some chore was skipped.
The computer can calculate that it has X seconds between the time it buzzes and the time it must answer. It can determine the most statistically likely correct answer it can find within X-1 seconds of "buzzing" and report that answer.
Which doesn't mean an instant win, since it's still a difficult problem to parse the answer (which may rely on puns and other trivial), analyze the context, and formulate the question. Get the question wrong, or fail to answer in 5 seconds (the maximum time you get after buzzing) and you're penalized for it. So the machine may be able to calculate the response in 4.5 seconds always, but if the response is wrong, the machine is now worse off because of the penalty, and other players can steal those points.
I think a demo of the game showed in the first and second rounds it dominated, then it completely screwed up in the third round to the tune of -18,000-ish (I can't remember if it also squandered its lead, so it would meant it got almost every question wrong).
Once we perfect natural language parsing and the knowledge base we may have something. But still those things are a long way away.
And players are known to buzz in before the answer is completely read, anticipating the rest of the answer.
If they aren't charging a subscription, then all their money comes from game sales. Ok, but they only make a fraction of the sale price. A $50 game is going to net them maybe $25, and I doubt even that much as online/download sellers can't command as much of the cut as regular stores.
Ah, but OnLive can command higher premiums because of certain advantages they have...
First, short of some really idiotic coding or social engineering hack that gets you into the admin console of OnLive itself, the games are unpiratable. Since you pay full price for the game, that only gives you the priviledge (not right) to play that game on the OnLive service. So regardless of it's a PC game, an Xbox360 game, a PS3 game, everyone who plays on OnLive pretty much has to pay for it. Of course, there are elaborate sharing mechanisms you can do to split costs, but to everyone else, you're seen as one customer. So all the piracy stats for those games go to zero for OnLive.
Second, stats, stats and more stats. A marketer's dream. In-game ads? Cha-ching. The OnLive enabled versions can include stats on how many ads were shown and for how long they were visible onscreen (and the service can screenshot as well so the unreadable views can be removed from the time shown - so seeing billboards edge-on or at an oblique angle is free, but having the billboard large enough to take up a good chunk of screen is $$$$. Plus stats on gameplay itself, especially multiplayer... And hey, if you're suffering a cold streak, they can offer you remedial courses!
I'm sure developers love #1, and game companies love the possibilities that are open with #2, tnus ensuring OnLive will be able to extract money from both pots at once.
Unlikely, really.
First, a good reason to NOT be dual core is battery life - slower is better. iPhone hardware has always lagged the Android models - the original iPhone and iPhone 3G had 412MHz CPUs, while the G1 (same year) had a 524MHz CPU - nearly 25% faster. The iPhone 3GS sported a 624MHz CPU or so (50% faster than iPhone/iPhone 3G), at a time when the Android hotness was 1GHz CPUs (50% faster than iPhone 3GS). The iPhone 4 is supposed to have around an 800MHz CPU, and current gen Androids have 1.2GHz CPUs.
The only thing to come close would be the iPad with its 1GHz processor.
The iPad's also the most likely one to sport a dual core processor - it has the massive battery packs (it's what, 90% battery?) to have decent battery life with dual cores.
If Androids of 2011 get dual core, it'll probably be 2012 at the earliest before Apple releases a dual core A5 chip or something for the iPhone, with the A5 debuting on the second gen iPad first at the absolute earliest. Or maybe it'll be 3rd gen iPad at that point.
Remember, these are mobile devices, and even though I charge mine at the end of the day before I go to sleep, I'd still like to be able to get through the day without lugging extended battery packs.
Demonstratably false. If the user wants something, they will follow steps blindly to get it. If the instructions for SuperCoolApp.apk says to turn their phone into a botnet by typing various adb commands, users will do it.
First, jailbroken iPhones had a worm in them. The worm used the well-known root/alpine login to log into the phones via SSH. And why were they running SSH (it's not installed by default for jailbreaking)? Because the user wanted something and blindly followed the Cydia instructions that say stuff like "Install OpenSSH, now use PuTTY to log in (username "root", password "alpine", run FileZilla and copy the file over, run dpkg blah blah blah...".
And second, a couple of weeks ago, Android trojan with a botnet-like capability was found infecting Chinese Android app stores.
Trust me, if Joe Average wants something (pirated apps, super apps, free pr0n, etc.) they'll blindly follow any instructions in order to get it. Even stupid ones like "disable your anti virus" and "turn off your firewall". Maybe even "Forward this port on your router".
In other words, you're not buying a tablet for the next 5 years, because the graphics aren't there to drive a 300+dpi display 10" in size (you're looking at something like a 2000x3000px display, at least). No embedded GPU can drive this, and it's nearly 3x 1080p resolution, so most embedded video chips won't be able to display video on something that big either. Right now, a midrange PC graphics card drawing 50+W can probably drive it with decent framerates, but we're talking nearly 100 times the power budget (iPad has a 2.5W power budget - 1.5W to the screen, 1W to the CPU and everything else according to some measurements I saw). At least, not without running between wall sockets.
About the best that Apple will have would be 1280x1024-ish type display.
No, the second-gen iPad will be called... "iPad" (generation 2, or iPad 2011 to differentiate it).
It's just a really well done mockup, I think, so the case manufacturer can show off their iPad 2G cases at CES. It's probably just a really well done mockup (it's non-functional if you look closely at the video and the screen).
I think the manufacturer just took Apple's mechanicals for the next gen iPad and created some mockups so they could test their fit and finish of their cases, and marketing took the mockups to show off how well their cases look at CES.
The real question is - did that manufacturer just lose their Apple accessory license because of this? Either that or they're going with preliminary specs, and Apple has been known to release mechanicals that are incorrect which is why usually the cases suck on release day, but after a month they tend to be really good.
Actually, you will still be able to reach those resources just fine, with patience. What happens is (and always has when OSes started blindly enabling IPv6) the connection waits for the IPv6 connection first. If that doesn't get established, it falls back to IPv4 and you get your content. What everyone found is well, pages took forever to load as you had to wait for the IPv6 TCP session to return an error first before the IPv4 fallback.
Frankly, the problem with IPv6 is the lack of a simple drop-in router replacement that works as well as current NAT routers. I don't care to have 3 IPv6 IPs on every IPv6 capable device on my network (nevermind all the IPv4-only gear I have). Yes, 3 IPv6 addresses, because you'll have a link-local (always present), your internet IPv6 address (you get a prefix that's usually /64, so all the PCs will use that prefix and add a suffix, and that will get you to the router), and since entering random numbers and letters is annoying, and a private set of IPv6 addresses (FC00:: prefix (/64) is for private networks, akin to 10/8 and other IPv4 private space). Why can't I have a NATv6 box that can have 192.168.0.1 and FC00::1, and keep everything going the way it is? Bonus to handle IPv4-to-IPv6 translation as well (there are tricks that you can do to have IPv4-only devices support IPv6 addresses, like ipv6-literal.net virtual domain Windows has to support IPv6 CIFS and IPv6 address entry).
That's what people want - a simple box they can drop into their network without having to reconfigure their intranet immediately that works just like their existing NAT router.
It's what happened to the original Xbox too. The Xbox-Linux folks contacted Microsoft saying they a way to use LInux, and if Microsoft were to be so kind as to make an official way to do it. Microsoft didn't get back to them, and the Xbox-Linux folks released their Linux installer, which uses the exploits that the piracy guys would end up using as well. Microsoft had a chance and they gave it up.
Sony saw that and it's why OtherOS made it into the PS3. I'm sure the piracy guys were trying to hack the PS3 to play pirated games, but all the skilled guys were playing with PS3 Linux. When the Slims came out, without OtherOS support, those same Linux guys wanted it back. And then geohot found a silly hardware timing thing that was not only hard to exploit, but depended on a lot of luck and external hardware to work. Which got Sony to remove OtherOS, and thus there was no way to play games and have Linux.
Now all the hardware hackers were locked out of their consoles so they began poking and probing. Someone very smart came up with a USB exploit (PSJailbreak, etc.) and the Linux guys got Linux running again (AsbestOS). Sony locked them out again. Hackers look for another way in, and discover they could get at the security keys.
Short of PSJailbreak (whose demo video showed backups being played), the hacks were done by hackers wanting Linux. It just turns out the same mechanism that allows running Linux allows running backups as well.
The slims not having OtherOS is one thing - you can find fats on eBay and used goods stores easily enough and hackers would've been happy. Sure there were hacks trying to get 3D accelleration, but either way OtherOS was fairly secure and would take a bit of work to get pirate games running under Linux. The hardware hack geohot did was a mere curiousity and would've stayed that way had Sony not overreacted. It was a hard hack to do, it required mods and external hardware and all the people doing the stuff so far were doing it to find out about PS3 hardware.
Hell, I'm wondering how the PSJailbreak hack happened - it would've required extensive hardware and JTAG analysis trying to find out the vulnerability
I don't get it - the VZ iPhone may double the number of iPhone users, but it will not double the number of mobile gamers
The reason is simple - the iPhone sells a lot. Guess what sells A LOT MORE? iPod Touches. The iPod Touch outsells iPhone in the US for obvious reasons (no contract, for starters).
iPad is doing quite well too, but nowhere near iPhone or iPod Touch sales. Maybe a quarter of iPhone sales.
Which makes the whole "iPhone marketshare" thing kinda silly. Yes, Android phones are outselling iPhones for various reasons, but platform wise, the situation's more murkier - iOS vs Android. Even when we assume that Android outsides iOS 2-to-1, things still aren't clear because of things like how many people just buy free apps vs. paid, etc.
Either way, having both ecosystems is a good thing. I do love the ability to find pirated eBooks on the market, for example (something Apple had the gall to crack down on - dammit!). Nothing's better than finding all the Harry Potter books for free on the marketplace.
In my IE8, there's the little mark beside Windows, and the same smudge after "Internet Explorer".
It looks like:
Windows*
Internet Explorer* 8
I don't think that smudge is referring to the copyright symbol, but trademark instead since below that is a (c)2009 Microsoft Corporation at the bottom of the about window as well.
The same smudge is beside the "e" icon beside that text too.
YouTube is available in HTML5 as well. It works so well, even embedded YouTube plays on the iPhone and iPad. And the HTML5 version works in Chrome and Safari, and probably Opera as well. The default is the Flash player though you can change it.
Anyhow, we're getting back to Flash because it's the one thing that seems to differentiate iDevice from Everyone Else. Want to show your support for Android and hatred for iOS? Use Flash only on your web site! Whether this will reverse the gains HTML5 makes and bring Flash back with a vengence, only time will tell.
I'm trying to find a way to devise a high-bit recipe for my procmail rules. I get a lot of spam in foreign languages, so a first-cut pass by eliminating emails outside of the ASCII character set (0-127, remember) would cut down my spam volume by more than 70% or so.
Won't help those who use languages with no representation outside of ASCII, but since I don't read the other languages, it would be great for me. Especially since I'm somehow getting inundated with spam to russian sounding email addresses on my domain.
That's because GPRS/EDGE baseband doesn't support simultaneous voice+data, because there's only one transceiver. All the UMTS (3G HSDPA/HSUPA/HSPA) ones, in order to get higher speeds use channel bonding and multiple data contexts, which requires additional transceivers on additional channels. When a voice call comes it, it's just a control message to shut down a data context, switch a transceiver to the voice channel, and continue. The only thing that you'll notice is the data comes in a bit slower.
As for LTE support - LTE rollout isn't everywhere, and LTE at the moment is only guaranteed for data - the voice path has not been fully ratified yet. No doubt you can run VoIP, but I'm sure the carriers are trying to figure a wya to limit the built-in VoIP to their network only in nice high priority while other VoIP services get stuck with regular data services...
It's not a number puzzle. It's a logic and reasoning puzzle.
People do crosswords too, and I'm sure there's also ways to have those solved by computers.
Last I heard a few months ago, Sudoku was being investigated as a possible way to transmit data or other thing as well - the math behind it is apparently quite interesting.
And people's facination isn't that computers make it trivially easy to solve, but just it's an interesting way to while away a few minutes of time that doesn't require staring at a screen. Computers can solve sudokus that are impossibly hard (by brute forcing, usually) for humans (the harest sudokus that are solvable are nowhere near how hard they can be).
While true, the big issue with climate change is it will make the weather more extreme - colder winters and hotter summers, and events like floods, hurricanes, etc. will become more frequent and higher in intensity. The problem is trying to attribute this as either a 100 year flood, or possibly a side effect of climate change (i.e., the flooding would've happened, but maybe it'll be less intense).
The big problem is, there's no way to tell.
CBC Marketplace did a nice story on those consumer DNA tests in Canada - http://www.cbc.ca/marketplace/whos_your_grand_daddy/
Turns out, they leave a lot to be desired...
I don't think there's anyone who likes their telecommunications company at all, regardless of citizenship. At best, we merely tolerate them because they provide services people need, and the competition isn't that much better either.
Be it TV, internet or phone, everyone really is sick of whomever provides the service. All the services are too expensive, the price always go up, customer service sucks, and they always overbill. And there's little effort to improve since if the rest of the competition is equally terrible, why bother?
Right now, it's just those accounts. They'll analyze those accounts and all the tweets to find out which ones might be interesting and possibly related to the leaks (I believe twitter allows for direct messages that aren't public, and those are also part of the subpeona).
So no, the vast majority of those 637,000 followers are A-OK. But if you've sent them a message privately, your account might find itself subpeona'd later.
The accounts may very well lead them to find out who all the leakers are - those who have provided stuff to wikileaks, those who pointed out where Manning might find interesting stuff, etc.
TransGaming did some really nasty things back in the days - after all, it was so bad that the WINE devs decided the best thing to do was relicense WINE from BSD to LGPL. While TransGaming is legally in the right since they forked the code prior to the license switch, what they did still doesn't sit well.
Why support them when you can support the WINE guys by buying CodeWeaver's Crossover product? At least CodeWeavers directly supports WINE, and all the patches CodeWeavers make to support new games and apps make it back into WINE for everyone to enjoy?
Even the WINE guys recommend CodeWeavers.
A power cycle usually fixes it.
However, sometimes the SMS that killed the phone would crash it before the SMS could be acknowledged, so right after re-registering on the same network, the phone would get the SMS again and crash. Using a non-vulnerable phone to retrieve the problematic SMS fixes it. Or you can just live without a cellphone for a few days untilt he SMS times out.
It's not an idiotic assertion in that it's true in general (all casinos have a clause like "payouts only after verification"), but it is a bit of a non-sequitor.
Basically, anytime the slot machine gives the jackpot, that machine is usually immediately taken offline and wheeled back for verification of the win. Of course, you're not allowed to see this, you only hope they're doing things like comparing the software against the government-escrowed copy (yes, the government maintains a copy of the software) and verifying the settings. Networked jackpots often have to confirm with the network operators in making sure the server actually sent the "win" command to the slot (networked jackpots are determined by the central server when you pull). At any point the casino can simply turn around and say "sorry, it was a glitch" and deny your jackpot. It's happened before.
Number one rule when reading a patent - Ignore everything but the claims.
The abstract is useless. It's an abstract, but has zero weight legally. It's there to provide general hints about what the patent might be about, but that's all. If you want, think of it as something that can and will mislead you (I doubt the patent office will allow your abstract to contain something off topic, so it's not like you can bury a patent by making the abstract say your invention is a perpetual motion machine, so it does have to some relationship to what's being patented).
What you really want to know is in the claims section, because that's where the patented meat is, and is usually where people end up dickering with the patent office on - inventors want the claim to be as broad as possible, but if it overlaps with other stuff, then claims get narrowed down. Here there are two types of claims - independent, and dependent. Independent claims mean they stand by themselves. Dependent claims rely on independent claims in order to expand or narrow.
It's important to note because only by striking out an independent claim can you possibly win a patent lawsuit ("our product does not violate patent X because patent X requires a Frobber, while we use a FooBar").
Exactly.
Take an airplane, for example. A screw for it could easily cost $2 or more each, when you can get 1 lb of identical screws at the hardware store for $5 or probably a few cents each. But that aircraft screw comes with a document that can trace the metal it's made of all the way to the mine and even ore batch, should it be necessary.
That grease? Same thing. Tracability sometimes is quite important, and it costs a lot of money to maintain that paper trail...
Except well, you gotta pay twice for the same app... I don't think there's any sort of sharing between the two.
Funny enough, I don't think Apple actually has the ability to remotely remove apps from phones. At least, for all pulled apps, they can still be freely reinstalled on the owner's phones with no issues whatsoever in iTunes. Of course, the functionality could exist, just none of the pulled apps ever justified using it.
The only thing Apple can do is disable apps, but only if they use CoreLocation (GPS).
I'm not sure what Amazon would do if they pull an app - would they just remove it from your phone, or just leave it so if you don't back up, it's gone forever? (I'm not sure how I'm supposed to manage apps on my nook Color - can I redownload them? Is there a list of apps I've bought so I can redownload easily? WIthout an iTunes-like way to manage it, I can't seem to find where the list of all the apps I bought are...).
You know, for a program, that probably beats being assigned to games... CLU probably won't even notice unless some chore was skipped.
Which doesn't mean an instant win, since it's still a difficult problem to parse the answer (which may rely on puns and other trivial), analyze the context, and formulate the question. Get the question wrong, or fail to answer in 5 seconds (the maximum time you get after buzzing) and you're penalized for it. So the machine may be able to calculate the response in 4.5 seconds always, but if the response is wrong, the machine is now worse off because of the penalty, and other players can steal those points.
I think a demo of the game showed in the first and second rounds it dominated, then it completely screwed up in the third round to the tune of -18,000-ish (I can't remember if it also squandered its lead, so it would meant it got almost every question wrong).
Once we perfect natural language parsing and the knowledge base we may have something. But still those things are a long way away.
And players are known to buzz in before the answer is completely read, anticipating the rest of the answer.
Ah, but OnLive can command higher premiums because of certain advantages they have...
First, short of some really idiotic coding or social engineering hack that gets you into the admin console of OnLive itself, the games are unpiratable. Since you pay full price for the game, that only gives you the priviledge (not right) to play that game on the OnLive service. So regardless of it's a PC game, an Xbox360 game, a PS3 game, everyone who plays on OnLive pretty much has to pay for it. Of course, there are elaborate sharing mechanisms you can do to split costs, but to everyone else, you're seen as one customer. So all the piracy stats for those games go to zero for OnLive.
Second, stats, stats and more stats. A marketer's dream. In-game ads? Cha-ching. The OnLive enabled versions can include stats on how many ads were shown and for how long they were visible onscreen (and the service can screenshot as well so the unreadable views can be removed from the time shown - so seeing billboards edge-on or at an oblique angle is free, but having the billboard large enough to take up a good chunk of screen is $$$$. Plus stats on gameplay itself, especially multiplayer... And hey, if you're suffering a cold streak, they can offer you remedial courses!
I'm sure developers love #1, and game companies love the possibilities that are open with #2, tnus ensuring OnLive will be able to extract money from both pots at once.