"Let's let people mod our game. And what the hell, we'll buy the leading map editor for our format and give it out for free." iD didn't do that.
Call me when Valve releases their games on Linux and MacOS, releases the complete engine source for their older games under GPL and supports an open-source, cross-platform map editor. Until then I'll think id (I think they haven't used the capital D since Commander Keen days) is still ahead on the giving-stuff-out-for-free front.
Funny how you consider opening a console window and doing rpm -e autorun, ln -s/bin/true/usr/bin/autorun "a lot easier" than running regedit and editing HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic es\Cdrom\AutoRun to 0. I'd say they're about as hard for someone who's doing it for the first time.
I even voted for a person whose whole party is opposed to software patents, so even if my candidate won't get elected, my vote could help somebody else from the same party. (The D'Hondt method is used to determine vote results here.)
Why do we need games to go faster than 25fps as that is what TV runs at and I don't see any jittering? I can understand say upto 30fps for more sensative but why do we need 60fps+?
I can't imagine games using more than 128MB of texture RAM
Unreal Tournament 2003 has a textures directory of about 1,4 GB, and it's using relatively few stacked textures. Doom 3 might well use a dozen textures on one surface, so 128MB might not last that long into the future. Fortunately, texture compression helps a lot.
The whole trick is to make the signal/noise ratio low enough that you can't see the signal unless you know where to look
And what would be a better place for that than/.? Be careful next time you're modding that 'first post' to -1, you could be hiding terrorist communications from the prying eyes of everyone browsing at +2...
And you have failed to understand why there's a 'theoretical' in theoretical physics.
A pebble bed reactor? We call that a sauna around here.
Funny how you consider opening a console window and doing rpm -e autorun, ln -s /bin/true /usr/bin/autorun "a lot easier" than running regedit and editing HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic es\Cdrom\AutoRun to 0. I'd say they're about as hard for someone who's doing it for the first time.
I even voted for a person whose whole party is opposed to software patents, so even if my candidate won't get elected, my vote could help somebody else from the same party. (The D'Hondt method is used to determine vote results here.)
But... is it compatible with my orbiting brain-lasers?
The answer. It's back from 1998, but still good.
Quote from Duck Soup:
Chicolini: Now I aska you one. What has a trunk, but no key, weighs 2,000 pounds and lives in a circus?
Prosecutor: That's irrelevant.
Chicolini: Irrelephant? Hey, that'sa that answer! There's a whole lot of irrelephants in the circus.
I can't imagine games using more than 128MB of texture RAM
Unreal Tournament 2003 has a textures directory of about 1,4 GB, and it's using relatively few stacked textures. Doom 3 might well use a dozen textures on one surface, so 128MB might not last that long into the future. Fortunately, texture compression helps a lot.
There are three "Score: 5, Funny" comments in a row. Am I supposed to shout "Bingo!" or something?
The whole trick is to make the signal/noise ratio low enough that you can't see the signal unless you know where to look
/.? Be careful next time you're modding that 'first post' to -1, you could be hiding terrorist communications from the prying eyes of everyone browsing at +2...
And what would be a better place for that than
They should give Darwin Awards to the most hard-working of them.
RMS: All your software are belong to GPL.
ESR: What you say !!
RMS: You have no chance to profit make your time.
ESR: Take off every 'GPL'.
ESR: For great flerbage!