I guess maintaining integrity from start to finish has become far too much for anyone to expect out of today's companies? I'm sorry, but whatever happened to "you only get one chance"? Much as the many facets of Sony have garnered the "this bridge must now burn" hatred from me due to actions from 10 years ago, so too has Lenovo now entered this hated realm. They will not have a single dollar from me, ever, and I pray they crash and burn.
More like "Oh, you've changed your fundamental structure. Screw you guys, I'm taking my yearly donation fund and going home!" I know the value of an operating system. I normally take half the price of what I would pay for a commercial server UNIX licenses and dump that into a donation fund that gets split among the OS projects I use. If a project uses systemd and doesn't offer an alternative, they don't get my money for further development, and I'll use legacy versions of their software until I can find something to replace it with. Simple.
So... Is there a yum or apt based distro available that hasn't drunk the systemd Kool-Aid yet and has no foreseeable plan to? I've been looking for a distro to sink my yearly OS donation fund into since the Debian dried up and CentOS looks like shakey ground. At least something to tide me over until Devuan actually puts out a stable OS so that I can see how it will work for my needs.
What is so hard to lock down? HTTPd: Only run it on 80 or 443 on the system. FTPd: only use port 21. SSHd: only use port 22. SMTPd: Only use port 25. BIND: Only use port 53. Close off every other port on the server that you don't need. If the ISP blocks the above ports, use port forwarding on the router to get around it and leave your daemons running on the standard port. There's still a good majority of us that use Linux for servers. These are the people who do not need or want systemd. These are also the people that the big distros are not listening to and making systemd a one size fits all. Keeping systemd on a desktop distro is fine by me. Keep it off my servers.
Ok...I think you're confused here. We're talking about where the global configuration files are going. We're not talking about where the packages or the user's own files are going. What you're talking about, Linux itself has no problem doing. If you want the "more careful" approach, all you have to do is build each package from source, ensuring that you point the $PREFIX environment variable to where you want that package to install. If you want to break FHS, there's nothing in Linux that stops you. When I built my LFS system, $PREFIX was heavily used to direct packages to/usr,/usr/tools,/usr/games,/usr/bin, or wherever else I wanted the package to install to using the./configure script for the source code before running make.
Global configuration files (what the AC above was actually talking about) , however, you don't generally want to have placed anywhere but/etc. This makes system administration considerably easier because the location of the configuration files are now known across systems.
Where do I go to disable root from logging in to my box through ssh?/etc/ssh/sshd_config
Where do I go to change a vhost in apache?/etc/apache2/apache2.conf
Where do I go to fix an acl problem for my dns server?/etc/bind/named.conf.options
See the pattern? If I need to configure something, I don't need to think through "ok, where did this package install its config?/usr/config?/opt/conf?/svr/<appName>/conf?" All I have to do is know the name of the daemon that needs to be configured and then I can do ls/etc...and there will either be an <appName>.conf file or a directory for <appName>. If it's not <appName> then at the very least it would be <daemonName>. Easier on the Admin which is always a good thing, especially in larger administrative environments.
If I sign up for this list, does that give me the right to operate Interceptor Drones and Airsoft AA Auto-Turret Miniguns on my property to enforce the No Fly Zone against any potentially bad actors?
As far as hardcoding the install prefix, I can agree with you; there needs to be a way for users to change the install target. I disagree that global configuration files need to have the $Prefix as well, and I'm against that idea. A global configuration really needs to be placed in/etc as a matter of convention. If a daemon/application has multiple configuration files that require a global position where multiple users must be able to access them(ssh, apache, etc.) then a directory should be created for that daemon/app underneath the/etc directory (/etc/apache,/etc/ssh...). It's precisely the known convention because that's what system administrators are used to; having to re-learn the location of where these files are placed from system to system or even version to version is a training nightmare in a professional environment and wastes time most often in situations where time does not need to be wasted. Maybe you were thinking more of/etc$PREFIX or/etc/$PREFIX
In the case of the Matrix, the 3rd movie was so bad that it made most people forget that the 2nd movie was actually okay
The Matrix had no sequels you insensitive clod!
Yes, I understand that there were movies that held the name of "The Matrix" with many of the same actors, but I and many geeks like me have banished them from memory much like there was never a "Highlander II"
We are completely unable to make a tank that can survive a modern anti-tank missile, what on earth makes you think we can make an unstable (bipedal walking) robot even more survivable than that?
Once we start mining the Moon we make them out of Gundanium. That'll make them indestructible!
What actual advantage would a mech have over a conventional tank?
Intimidation factor? Badassery?
P.S. If you in any way thought that this entire thread was actually meant to be a serious discussion on the merits of BattleMechs in a real life combat setting... I think it's time for your meds.
And how much of that speed do you actually notice as a human? Hell, how much of the speed gain actually matters in the scheme of your day? When I went from a 400 MHz to a 1.5 GHz what was a 4 hour compile became a 1 hour compile for the same program. Got a Core 2 Duo 2.1 GHz and the compile time for the same piece of code went down to 30 minutes. Up that to my current system (i7 4770k 3.5 GHz - 4 cores read as 8 with the HyperThreading) and the same piece of code compiled in 25 minutes. In about the mid-2000's I stopped having to upgrade hardware just to keep up with performance. That's when it turned into I only upgraded my hardware when a component failed and I could run any game or process intensive program I wanted until then. My current system was built 2 years ago. It's still going strong and I doubt I'll need to upgrade for at least another 10 provided the hardware doesn't crap out prematurely. The system I had previous lasted nearly 9 years and I only changed the Motherboard about halfway through its life because the BIOS chip cooked itself in a brownout. Tout your benchmarks all you want, they're not useful to me. What's useful to me is the actual output of "time./configure && make && make install" showing that I'm saving more than 5 minutes on a compile.
Don't get me wrong; more speed in computing is something I think should be striving for, regardless of how much faster the next generation really is, but the improvements curve has reached a plateau and it's going to take a major breakthrough in tech before performance starts the exponential and meaningful hand over fist increases like we had in the 80's, 90's and the first part of the 00's.
Of course they do, on a schedule, when the system is minimally used. Where I work this usually means that the updates get pushed into production on a Sunday (branch offices are guaranteed no business on Sunday) after they've been verified to not crap out on the Model environment. And Model doesn't get the rollout until the update has been verified in the Test environment for at least a week. Also, on mission critical systems, updates are only rolled out once a month at the fastest for only the most critical security updates. Other updates occur once per Quarter. Outside of this plan, if the main system and its redundancies go down any other time, someone's head is going to roll. The Data Center is not to go completely down during production hours for any reason, whatsoever.
I initially read this as he was agreeing with you and that the "Whoever designed this" was to be read as "Who ever designed [the D K J interface for the game in this article] ignored a whole shitload of intuitive precedent." In analysing the context, however, I can see where the reasoning could be muddied as he was actually criticizing the control conventions that most of us are familiar with (WASD primarily).
Not sure about your area, but all of the RadioShacks around here (corporate stores) have one side of an isle with Arduinos and associated components, beagleBones packed with additional components (breadboard, wires, transistors, LEDs, etc...), Rasp-Pis with the same component bundle, and Arduinos with the same component bundle. Yeah the Maker-branded bundles add way too much to the price to be reasonable, but they're there. On this same side, they also have small robotics Kits, lil' Bits, and the infamous Electronics Learning Lab along with various shields for the 'duinos and 'Bones (not so much for the Pis). On the opposing side of the isle, they'll have RS branded soldering irons, test meters, tool kits, solder, individual electronics tools, and the staple parts drawers. Everything costs more than it's worth, but if you needed something in a pinch, it could be had within minutes instead of waiting a day.
The biggest strength that RadioShack could have had is the one that management never leveraged and even discouraged. Near the end of my tenure was the closest they ever came to reversing this trend. This was when the district meetings started to pump Maker to the associates. Unfortunately, when it came time for performance numbers review, cell phones were always the product that carried the make or break weight of the associate, such that without having at least sold 1 phone / week it didn't matter if you sold a crap ton of Maker stuff...you suck because you can't push out a product you don't believe in and RadioShack doesn't want that. It was during this Maker push to the associates, I tried a few times to get an associate Maker club going, where during the down times we'd pool some of our disposable income to build a project in-store that could help show the customers the other side of RadioShack. We wanted to try to raise awareness of the side of RadioShack that was always there, but had become the redheaded step-child of the business. My plan was that we'd educate ourselves in our product by using the product, and having a bit of fun learning hobbyist electronic theory in our downtime, that we could showcase to our customer that "yeah, we built that, and we can show you how!" I had the hope that we'd be able to get some of our customer base in on this with some wild dream of making this one RS store have "electronics build nights" similar to how the local Comics Store would run "Game Nights" where their customers could play any of the games off the shelves for free from 5pm until close. I knew better than to think it'd be a free get-together for our customers, but I had more than a few of them who were very open to the idea if I could get the approval.
Unfortunately, that was the crux of it. We were never able to get DM support to try this, and Regional support was... well, businessmen always slapped down these silly ideas. We had to push the phones for them so they could make their quarterly earnings to show the Carrier reps that they're good little obedient puppies, not tinker with toys. The associates and store managers had no power in how the stores were run. DMs had some, but Regional had to approve *every* special project and promotion. RS got too big for its britches and wound up way too top heavy in its power structure. This is, IMHO, what killed them the most. A powerful managerial aristocracy that was too separated from the people manning their stores and the customers that gave them their precious numbers to know anything of what would have actually saved their "Kingdom."
How many "friends" do you have on facebook who get nagged by your games to join in? Of those, how many also play them? Of those, how many are flakes that actually give money to these guys?
Also note: Of all the friends I've spoken to directly about sending me game invites to things like Words, Candy Crush, Slotmainia etc, only 2 out of 310 admitted to pressing any button to share. Also, only those two were able to see the post on their wall. The other 308 were completely clueless that the game was doing this in their name and couldn't find a wall post to corroborate. Of course, did they stop playing the games because of that? I think about 100 did. The others just told me to block the game app, it was too much fun for them to care. I think I culled another 250 out of that list down to keeping people I actually needed to associate with for one reason or another. Unfortunately, the 2 willful sharers I have to be in regular contact with for other things.
The point of the last paragraph is to say that by playing these crap freemium casual games on a social media platform, you not only open up these games to make posts in your name to everyone in your contact list, but you're also granting the companies that make these games access to your contact list... Which means more people they can try to target as a sample for building into a new demographic if they won't play a game in the current one. Of course, they do this with the hopes of adding a few more suckers that would give them real-world money for in-game perks at best; A few hundred - thousand more people to add to their sample size at worst.
Your demands are moderate and perfectly reasonable compromises. What's not so reasonable is the FUD spread by the New-Age flakes that NoKaOi was referring to. Hint: The Flakes spouting "the way of nature" and "GMO causes all these diseases and alergies" are the same Flakes that spout "vaccines cause autism." I'm not saying that the majority of the anti-GMO crowd is as unreasonable (read: Dark Age Dumb) as the New-Age Flakes; I'm saying that the Flakes tend to speak louder in the media, which gives the voice of reason a much weaker platform to stand on.
Unfortunately, no. Computer Animation isn't a hobby I've taken up yet. Dabbled in it a few times, but never got into anything truly productive. In my post I was speaking mostly from a consumer based perspective. Having grown up on the pixel animations of the old consoles, seeing the vector graphics animations just seem to clash for me. There's just a certain depth that seems to be missing.
Wow, I haven't used Newgrounds since Macromedia existed. I never could get into Vector Animation though. I guess that's what I get for growing up in a Sprite-based world.
Prince of Persia: Warrior Within wasn't so bad when I got it for the Game Cube, even though the graphics were rather shitty compared to what the GC was capable of. Beyond that though... I couldn't tell you of an Ubi game worth a damn. Even the PoP games that came after were complete shit. And the ones on the SNES were nigh unplayable.
So he Star Wars-ified Star Trek. So long as he doesn't Star Trek-ify Star Wars, it should be fine. However, I swear to God if I hear Han yell out "Chewy! Check that plasma Conduit to make sure it's feeding the deflector dish properly! We may wind up having to eject the warp core if things don't even out!" or anything else that reads like "I can't the without causing a breach in the or blowing a ;" I'll be flipping chairs on the way out of the theater.
I guess maintaining integrity from start to finish has become far too much for anyone to expect out of today's companies? I'm sorry, but whatever happened to "you only get one chance"? Much as the many facets of Sony have garnered the "this bridge must now burn" hatred from me due to actions from 10 years ago, so too has Lenovo now entered this hated realm. They will not have a single dollar from me, ever, and I pray they crash and burn.
Dude! How did you get away with leaving a blank post?
More like "Oh, you've changed your fundamental structure. Screw you guys, I'm taking my yearly donation fund and going home!" I know the value of an operating system. I normally take half the price of what I would pay for a commercial server UNIX licenses and dump that into a donation fund that gets split among the OS projects I use. If a project uses systemd and doesn't offer an alternative, they don't get my money for further development, and I'll use legacy versions of their software until I can find something to replace it with. Simple.
So... Is there a yum or apt based distro available that hasn't drunk the systemd Kool-Aid yet and has no foreseeable plan to? I've been looking for a distro to sink my yearly OS donation fund into since the Debian dried up and CentOS looks like shakey ground. At least something to tide me over until Devuan actually puts out a stable OS so that I can see how it will work for my needs.
What is so hard to lock down?
HTTPd: Only run it on 80 or 443 on the system.
FTPd: only use port 21.
SSHd: only use port 22.
SMTPd: Only use port 25.
BIND: Only use port 53.
Close off every other port on the server that you don't need. If the ISP blocks the above ports, use port forwarding on the router to get around it and leave your daemons running on the standard port. There's still a good majority of us that use Linux for servers. These are the people who do not need or want systemd. These are also the people that the big distros are not listening to and making systemd a one size fits all. Keeping systemd on a desktop distro is fine by me. Keep it off my servers.
Ok...I think you're confused here. We're talking about where the global configuration files are going. We're not talking about where the packages or the user's own files are going. What you're talking about, Linux itself has no problem doing. If you want the "more careful" approach, all you have to do is build each package from source, ensuring that you point the $PREFIX environment variable to where you want that package to install. If you want to break FHS, there's nothing in Linux that stops you. When I built my LFS system, $PREFIX was heavily used to direct packages to /usr, /usr/tools, /usr/games, /usr/bin, or wherever else I wanted the package to install to using the ./configure script for the source code before running make.
Global configuration files (what the AC above was actually talking about) , however, you don't generally want to have placed anywhere but /etc. This makes system administration considerably easier because the location of the configuration files are now known across systems.
See the pattern? If I need to configure something, I don't need to think through "ok, where did this package install its config? /usr/config? /opt/conf? /svr/<appName>/conf?" All I have to do is know the name of the daemon that needs to be configured and then I can do ls /etc...and there will either be an <appName>.conf file or a directory for <appName>. If it's not <appName> then at the very least it would be <daemonName>. Easier on the Admin which is always a good thing, especially in larger administrative environments.
Don't forget Florida. We're double hung from both sides!
If I sign up for this list, does that give me the right to operate Interceptor Drones and Airsoft AA Auto-Turret Miniguns on my property to enforce the No Fly Zone against any potentially bad actors?
As far as hardcoding the install prefix, I can agree with you; there needs to be a way for users to change the install target. I disagree that global configuration files need to have the $Prefix as well, and I'm against that idea. A global configuration really needs to be placed in /etc as a matter of convention. If a daemon/application has multiple configuration files that require a global position where multiple users must be able to access them(ssh, apache, etc.) then a directory should be created for that daemon/app underneath the /etc directory (/etc/apache, /etc/ssh...). It's precisely the known convention because that's what system administrators are used to; having to re-learn the location of where these files are placed from system to system or even version to version is a training nightmare in a professional environment and wastes time most often in situations where time does not need to be wasted. Maybe you were thinking more of /etc$PREFIX or /etc/$PREFIX
In the case of the Matrix, the 3rd movie was so bad that it made most people forget that the 2nd movie was actually okay
The Matrix had no sequels you insensitive clod!
Yes, I understand that there were movies that held the name of "The Matrix" with many of the same actors, but I and many geeks like me have banished them from memory much like there was never a "Highlander II"
We are completely unable to make a tank that can survive a modern anti-tank missile, what on earth makes you think we can make an unstable (bipedal walking) robot even more survivable than that?
Once we start mining the Moon we make them out of Gundanium. That'll make them indestructible!
What actual advantage would a mech have over a conventional tank?
Intimidation factor? Badassery?
P.S. If you in any way thought that this entire thread was actually meant to be a serious discussion on the merits of BattleMechs in a real life combat setting... I think it's time for your meds.
And how much of that speed do you actually notice as a human? Hell, how much of the speed gain actually matters in the scheme of your day? When I went from a 400 MHz to a 1.5 GHz what was a 4 hour compile became a 1 hour compile for the same program. Got a Core 2 Duo 2.1 GHz and the compile time for the same piece of code went down to 30 minutes. Up that to my current system (i7 4770k 3.5 GHz - 4 cores read as 8 with the HyperThreading) and the same piece of code compiled in 25 minutes. In about the mid-2000's I stopped having to upgrade hardware just to keep up with performance. That's when it turned into I only upgraded my hardware when a component failed and I could run any game or process intensive program I wanted until then. My current system was built 2 years ago. It's still going strong and I doubt I'll need to upgrade for at least another 10 provided the hardware doesn't crap out prematurely. The system I had previous lasted nearly 9 years and I only changed the Motherboard about halfway through its life because the BIOS chip cooked itself in a brownout. Tout your benchmarks all you want, they're not useful to me. What's useful to me is the actual output of "time ./configure && make && make install" showing that I'm saving more than 5 minutes on a compile.
Don't get me wrong; more speed in computing is something I think should be striving for, regardless of how much faster the next generation really is, but the improvements curve has reached a plateau and it's going to take a major breakthrough in tech before performance starts the exponential and meaningful hand over fist increases like we had in the 80's, 90's and the first part of the 00's.
So... How long before we build BattleMechs to carry these things for land based attacks?
Of course they do, on a schedule, when the system is minimally used. Where I work this usually means that the updates get pushed into production on a Sunday (branch offices are guaranteed no business on Sunday) after they've been verified to not crap out on the Model environment. And Model doesn't get the rollout until the update has been verified in the Test environment for at least a week. Also, on mission critical systems, updates are only rolled out once a month at the fastest for only the most critical security updates. Other updates occur once per Quarter. Outside of this plan, if the main system and its redundancies go down any other time, someone's head is going to roll. The Data Center is not to go completely down during production hours for any reason, whatsoever.
I initially read this as he was agreeing with you and that the "Whoever designed this" was to be read as "Who ever designed [the D K J interface for the game in this article] ignored a whole shitload of intuitive precedent." In analysing the context, however, I can see where the reasoning could be muddied as he was actually criticizing the control conventions that most of us are familiar with (WASD primarily).
Not sure about your area, but all of the RadioShacks around here (corporate stores) have one side of an isle with Arduinos and associated components, beagleBones packed with additional components (breadboard, wires, transistors, LEDs, etc...), Rasp-Pis with the same component bundle, and Arduinos with the same component bundle. Yeah the Maker-branded bundles add way too much to the price to be reasonable, but they're there. On this same side, they also have small robotics Kits, lil' Bits, and the infamous Electronics Learning Lab along with various shields for the 'duinos and 'Bones (not so much for the Pis). On the opposing side of the isle, they'll have RS branded soldering irons, test meters, tool kits, solder, individual electronics tools, and the staple parts drawers. Everything costs more than it's worth, but if you needed something in a pinch, it could be had within minutes instead of waiting a day.
The biggest strength that RadioShack could have had is the one that management never leveraged and even discouraged. Near the end of my tenure was the closest they ever came to reversing this trend. This was when the district meetings started to pump Maker to the associates. Unfortunately, when it came time for performance numbers review, cell phones were always the product that carried the make or break weight of the associate, such that without having at least sold 1 phone / week it didn't matter if you sold a crap ton of Maker stuff...you suck because you can't push out a product you don't believe in and RadioShack doesn't want that. It was during this Maker push to the associates, I tried a few times to get an associate Maker club going, where during the down times we'd pool some of our disposable income to build a project in-store that could help show the customers the other side of RadioShack. We wanted to try to raise awareness of the side of RadioShack that was always there, but had become the redheaded step-child of the business. My plan was that we'd educate ourselves in our product by using the product, and having a bit of fun learning hobbyist electronic theory in our downtime, that we could showcase to our customer that "yeah, we built that, and we can show you how!" I had the hope that we'd be able to get some of our customer base in on this with some wild dream of making this one RS store have "electronics build nights" similar to how the local Comics Store would run "Game Nights" where their customers could play any of the games off the shelves for free from 5pm until close. I knew better than to think it'd be a free get-together for our customers, but I had more than a few of them who were very open to the idea if I could get the approval.
Unfortunately, that was the crux of it. We were never able to get DM support to try this, and Regional support was... well, businessmen always slapped down these silly ideas. We had to push the phones for them so they could make their quarterly earnings to show the Carrier reps that they're good little obedient puppies, not tinker with toys. The associates and store managers had no power in how the stores were run. DMs had some, but Regional had to approve *every* special project and promotion. RS got too big for its britches and wound up way too top heavy in its power structure. This is, IMHO, what killed them the most. A powerful managerial aristocracy that was too separated from the people manning their stores and the customers that gave them their precious numbers to know anything of what would have actually saved their "Kingdom."
Viva la Revolution!
How many "friends" do you have on facebook who get nagged by your games to join in? Of those, how many also play them? Of those, how many are flakes that actually give money to these guys?
Also note: Of all the friends I've spoken to directly about sending me game invites to things like Words, Candy Crush, Slotmainia etc, only 2 out of 310 admitted to pressing any button to share. Also, only those two were able to see the post on their wall. The other 308 were completely clueless that the game was doing this in their name and couldn't find a wall post to corroborate. Of course, did they stop playing the games because of that? I think about 100 did. The others just told me to block the game app, it was too much fun for them to care. I think I culled another 250 out of that list down to keeping people I actually needed to associate with for one reason or another. Unfortunately, the 2 willful sharers I have to be in regular contact with for other things.
The point of the last paragraph is to say that by playing these crap freemium casual games on a social media platform, you not only open up these games to make posts in your name to everyone in your contact list, but you're also granting the companies that make these games access to your contact list... Which means more people they can try to target as a sample for building into a new demographic if they won't play a game in the current one. Of course, they do this with the hopes of adding a few more suckers that would give them real-world money for in-game perks at best; A few hundred - thousand more people to add to their sample size at worst.
Do you similarly complain about the FUD spread by companies like Monsanto claiming anyone not approving of them 100% is a whacko?
Yes. I do.
I never said there weren't Flakes on both sides. Deal in absolutes, and you're most likely a Flake, too.
Your demands are moderate and perfectly reasonable compromises. What's not so reasonable is the FUD spread by the New-Age flakes that NoKaOi was referring to. Hint: The Flakes spouting "the way of nature" and "GMO causes all these diseases and alergies" are the same Flakes that spout "vaccines cause autism." I'm not saying that the majority of the anti-GMO crowd is as unreasonable (read: Dark Age Dumb) as the New-Age Flakes; I'm saying that the Flakes tend to speak louder in the media, which gives the voice of reason a much weaker platform to stand on.
Unfortunately, no. Computer Animation isn't a hobby I've taken up yet. Dabbled in it a few times, but never got into anything truly productive. In my post I was speaking mostly from a consumer based perspective. Having grown up on the pixel animations of the old consoles, seeing the vector graphics animations just seem to clash for me. There's just a certain depth that seems to be missing.
Wow, I haven't used Newgrounds since Macromedia existed. I never could get into Vector Animation though. I guess that's what I get for growing up in a Sprite-based world.
Prince of Persia: Warrior Within wasn't so bad when I got it for the Game Cube, even though the graphics were rather shitty compared to what the GC was capable of. Beyond that though... I couldn't tell you of an Ubi game worth a damn. Even the PoP games that came after were complete shit. And the ones on the SNES were nigh unplayable.
Bullshit turfer! If goddamned Russia can do it, what is our excuse?
*Ker-RACK!* -- The easy way.
So he Star Wars-ified Star Trek. So long as he doesn't Star Trek-ify Star Wars, it should be fine. However, I swear to God if I hear Han yell out "Chewy! Check that plasma Conduit to make sure it's feeding the deflector dish properly! We may wind up having to eject the warp core if things don't even out!" or anything else that reads like "I can't the without causing a breach in the or blowing a ;" I'll be flipping chairs on the way out of the theater.