Re:I HAVE A TIP...
on
PSP Browser Tips
·
· Score: 5, Informative
As one of the authors of ScummVM-PSP, I can tell you this much; I'm totally annoyed by Sony's insistance to try and shut down homebrew stuff on the PSP by introducing *fixes* in their firmware updates.
I would love to install the browser, but sorry Sony, I'd like to keep developing HB stuff for the community:( (note that my stuff is developed using the "legal" open source SDK)
Yeah I know... I got it from the original, thought it would be funny. It should be well known anyway. I wasn't trying to pass it off as my own, hence 'Dr Seuss explains IE' the original being 'Dr Seuss explain Computers' but you already knew that right?:)
Yes but that is just explorer. explorer is an app in windows just like anything else. You don't need explorer to run windows, in fact you can replace it. So no IE isn't REALLY part of the OS but it is reused heavily in primary apps on the windows desktop.
If a packet hits a pocket on a socket on a port, And IE is interrupted as a very last resort, And the address of the memory makes your FireFox abort, Then the socket packet pocket has an error to report.
If your cursor finds a IE link followed by a dash, And the VBScript code puts your windows in the trash, And your data is corrupted because IE and Firefox clash, Then your situation's hopeless and your system's gonna crash!
I've always had a facination with Basic. Don't know why. Maybe because it was the first language I ever touched on a Commodore 16 of all things!
Anyway I bought a copy of BlitzMax to give it a spin on my Win32 box and Mac. Pretty cool. It can actually import c or c++ code directly and compile it.
I've already written a LUA scripting and Zip module and I'm currently working on an ODE module!:) Did I mention that it is compiled? It's C quick.
It just pisses me off that sony isn't even selling it to us here in Australia until June, atleast the DS is purchaseable right now. And the stupid north americans are treating it like it's coming out right now, just because they get it FIRST, they are totally out of touch with the rest of the world.
Because I choose not to ignore the fact that the company with the largest market share in OS on PC is supporting a Processor that is roughly 10x the speed of the fastest x86 processor on the market. That's why.
XBOX2 will be based on parallelized PowerPC G5 processors. It is not Cell tech. Game dev studios are using PowerPC G5 macs to develop next gen titles for the XBOX.
The primary goal of IBM with regards to the Cell processor was that it be scalable first as a rack mounted solution. Therefore the Cell Processor Workstation (CPW) will be available first up as individual form factor boards, containing a CPP, several DPPs and other small components for I/O etc.
Moulic from IBM stated in his presentation at the AGDC that the Cell processor was to ship with a full SDK that contained solutions to much of the management aspects associated with writing and running parallel processes.
You can also take the "bull by the horns" and control the hardware directly if need be.
It's relevant if you want to access a market greater than say 2% of the world's computer users. If there was a cell workstation available today with a Windows PPC version to boot, I would buy one.
No. Cell processors are actually cheaper to produce than x86 based processors (less transistors and logic wasted on bandaid solutions like caches and deep pipelines). One of their strong points.
Say what? OpenGL for what? SDL for what? For PS2? Or for Xbox? No. Doom3 took years to develop. Our game works on PS2, XBox and PC Win32. Doom3 may coming for the XBox but they had the benefit of time, we didn't (like I said). And Doom3 is not coming for PS2.
So therefore your point is valid in some respects but ignores 90% of the game dev industry which is in consoles at the moment.
I currently work at a game studio here in Melbourne Australia and we're looking at next gen stuff (currently we develop xbox, ps2, PC games). Anyway, today at a meeting, one of the senior developers told our group that 4 had been selected to go to a little show and tell by IBM/Sony in Melbourne, where some of the secrets of the "Cell" processor would be demonstrated/explained to the group. Apparently we were only able to get 4 spots at this event.
So I'm exicited looks like the tech in just around the corner and so are the multi-core platforms (like XBOX2 and PS3).... yay!
As one of the authors of ScummVM-PSP, I can tell you this much; I'm totally annoyed by Sony's insistance to try and shut down homebrew stuff on the PSP by introducing *fixes* in their firmware updates.
:( (note that my stuff is developed using the "legal" open source SDK)
I would love to install the browser, but sorry Sony, I'd like to keep developing HB stuff for the community
I got so discouraged I let my kids play with it, 8 and 13 and it promptly got knocked off a table by my wife screen breaking
You know, I know a good divorce lawyer.
No, updates ship with games.
Make sure you don't use the tool supplied but rather use the manual method described in the PDFs. The tool is known to corrupt the data.
Yeah I know... I got it from the original, thought it would be funny. It should be well known anyway. I wasn't trying to pass it off as my own, hence 'Dr Seuss explains IE' the original being 'Dr Seuss explain Computers' but you already knew that right? :)
Yes but that is just explorer. explorer is an app in windows just like anything else. You don't need explorer to run windows, in fact you can replace it. So no IE isn't REALLY part of the OS but it is reused heavily in primary apps on the windows desktop.
Yiiipppeeeee!
If a packet hits a pocket on a socket on a port,
And IE is interrupted as a very last resort,
And the address of the memory makes your FireFox abort,
Then the socket packet pocket has an error to report.
If your cursor finds a IE link followed by a dash,
And the VBScript code puts your windows in the trash,
And your data is corrupted because IE and Firefox clash,
Then your situation's hopeless and your system's gonna crash!
yipeeeee!
Yes and SCO is backed by Microsoft.
Yes and SCO is back my Microsoft.
I've always had a facination with Basic. Don't know why. Maybe because it was the first language I ever touched on a Commodore 16 of all things!
:) Did I mention that it is compiled? It's C quick.
Anyway I bought a copy of BlitzMax to give it a spin on my Win32 box and Mac. Pretty cool. It can actually import c or c++ code directly and compile it.
I've already written a LUA scripting and Zip module and I'm currently working on an ODE module!
It just pisses me off that sony isn't even selling it to us here in Australia until June, atleast the DS is purchaseable right now. And the stupid north americans are treating it like it's coming out right now, just because they get it FIRST, they are totally out of touch with the rest of the world.
The spin we got from IBM was that power/heat had been reduced to below x86 levels... something I found interesting but they did no elaborate at all.
Because I choose not to ignore the fact that the company with the largest market share in OS on PC is supporting a Processor that is roughly 10x the speed of the fastest x86 processor on the market. That's why.
I was there also. They did not disclose the number of DPPs on each unit.
No need to worry. Cell Processor Workstations ship with Linux as a base operating system.
Moulic confirmed in his talk at the AGDC that the based OS shipping with the first Cell Processor Architecture will be Linux.
XBOX2 will be based on parallelized PowerPC G5 processors. It is not Cell tech. Game dev studios are using PowerPC G5 macs to develop next gen titles for the XBOX.
The primary goal of IBM with regards to the Cell processor was that it be scalable first as a rack mounted solution. Therefore the Cell Processor Workstation (CPW) will be available first up as individual form factor boards, containing a CPP, several DPPs and other small components for I/O etc.
Moulic from IBM stated in his presentation at the AGDC that the Cell processor was to ship with a full SDK that contained solutions to much of the management aspects associated with writing and running parallel processes.
You can also take the "bull by the horns" and control the hardware directly if need be.
It's relevant if you want to access a market greater than say 2% of the world's computer users. If there was a cell workstation available today with a Windows PPC version to boot, I would buy one.
No. Cell processors are actually cheaper to produce than x86 based processors (less transistors and logic wasted on bandaid solutions like caches and deep pipelines). One of their strong points.
Say what? OpenGL for what? SDL for what? For PS2? Or for Xbox? No. Doom3 took years to develop. Our game works on PS2, XBox and PC Win32. Doom3 may coming for the XBox but they had the benefit of time, we didn't (like I said). And Doom3 is not coming for PS2.
So therefore your point is valid in some respects but ignores 90% of the game dev industry which is in consoles at the moment.
I currently work at a game studio here in Melbourne Australia and we're looking at next gen stuff (currently we develop xbox, ps2, PC games). Anyway, today at a meeting, one of the senior developers told our group that 4 had been selected to go to a little show and tell by IBM/Sony in Melbourne, where some of the secrets of the "Cell" processor would be demonstrated/explained to the group. Apparently we were only able to get 4 spots at this event.
So I'm exicited looks like the tech in just around the corner and so are the multi-core platforms (like XBOX2 and PS3).... yay!