It is actually amazing how much Windows users will endure, if a program is misbehaving under Windows. I'm interested on how this came about. Most users seem unphased when an app crashes and will quickly reload an app.
Does anyone known how much cyanide there actually is in the stone of a peach? I mean have there ever been reported deaths or incidents to do with the stone in a peach???
But that's okay because the Wii is about games and the download service.
The controller is common hardware (acceleration and IR sensors). The hardware on the Wii is strictly last gen, so don't get excited about it:
* It's essentially a GameCube, no one has actual devkits yet, everyone is using GCs for their dev
* GPU has no shaders, fixed function, nothing new
* Unit has 88MB of memory, 24 for video/dsp and 64 for main external mem with 512 of flash mem for downloadable content, no HDD
* Clock speeds on GPU and CPU are approx 1.5x that of the GC
* Broadway CPU has a choice of 2,3,4 deep pipeline as opposed to Gekkos 2
* Hollywood is a LSI with DSP and GPU onboard with 2MB/s of eDRAM for framebuffer. No HD video fillrates here and that means no 1080i let alone 1080p, highest is 480p which all last gen units could do.
* Bus bandwidth is peak 1.9GB/s from GC 1.3GB/s
It seems fairly unlikely that they will give a harsh viewpoint of DX10.
Imagine this scenario:
- FSX developer says something about DX10 (it is a mild critique of lack of Device Caps etc.) - MS heavy circles around the developer - Developer starts to sweat - MS heavy circles to front of Developer and looks him up and down - Developers starts trembling, starts to speak - Developer is interrupted by fist to stomach and drops to the floor
- MS Heavy (Nazy voice): You will choose your words more wisely next time Her Developer - Developer: uuhhhhhhh ye- - MS Heavy: VOT? VOT? I CAN'T HEAR YOU! - Developer: yeesss supreme leader - MS Heavy: Das is much better.... carry on.
That's not really true. That definitely was not the case with the XBox 360. Everyone was aware that the MS had problems producing the console in enough numbers. No one said that 360s were flying off the shelves.
Developers were screaming. EA was about to have a a small calf and my studio was sitting back watching all the fuss, as we worked on our PS2 title, hoping that MS wouldn't stuff it up in the end.
So I think the same will apply for Sony. If they can't produce enough consoles, game developers like EA are going to let the world know. They, like alot of other developers, have invested in new titles that will ship close to launch of the PS3.
There are something like 167 titles being produced for the PS3 at the moment. That's a lot of competition for a potentially narrow market if Sony's production numbers are too small (shudders).
Really? Well I'll give you a pointless anecdote to counter yours:
My FRIEND will not buy an xbox 360 because he is surrounded by people who are the general public(his friends) and all own PS2s and are buzzing about the arrival of the PS3.
So he is getting excited about the PS3 too, even though he has never owned a console. He is now saving to buy one at launch. Here in Australia that's a mean 1K.
So to sum up, you can throw around all the anecdotes and hyperbole you want. At the end of the day it's all speculation until things actually launch. The xbox is still not doing a spectacular job of selling, probably because people are waiting to see what Ninetndo and Sony are going produce. Or maybe it's content? Or maybe people don't want next-gen? Or HD? Who knows?
Also that 2 million figure will not be anywhere near enough. Those are worldwide units and last time I checked the earth's population is 6,529,296,015 and some of them have to be gamers right?
I'm getting sick of all the FUD directed at Sony and the PS3. What makes it worse, is that this is the third story on/., that smells so thick of FUD it isn't funny.
Can the editors of/. please try to use some judgement when authorising articles? It really isn't that hard. A slide doesn't tell the whole story. Even worse, that slide contains confidential information, which/. has allowed to be a link to be posted to here. You might be able to derive figures and get information from elsewhere, but the slide itself was confidential. For the sake of content, can we move on from the Sony FUD please? Otherwise I'll start refering to/. as $la$hdot just like M$.
Yes the PS3 supports full keyboard and mouse functionality in the OS. There is also an option under the "Settings" for setting up the keyboard and mouse.
OT, but what the hell. I've been sitting back watching all this fuss directed at Sony with some interest. What seems to be happening here is that Sony is the whipping boy of the month. There is so much FUD, and yes it is FUD, being spread by Sony's competitors and fanboys of other systems that's it not funny anymore.
This particular FUD which./ has seen fit to propagate in previous stories, is based on some patent Sony filed in PS1 days and pertains to CD-ROMs from all accounts. Why the hell would Sony want to attack users and their retail partners? While appeasing publishers, moves like this would hurt adoption. No adoption, not content investment.
I'm not impressed with any of the consoles at the moment, but all this FUD being thrown at Sony is unfair, and the./ crowd know what it feels like more than anyone else, so how about giving it a break.
I must say... it is breathtaking in the visual department, but as everyone here with logical minds have already stated, lacks any form of coherent dialogue or story.
So.. the simple solution, seeing that the film is open-source, is to get all the source material and re-dub the dialogue to something which doesn't resemble the ravings of lunatics at a mental hospital.
The reason why it feels like a ripoff of Heroes of the Pacific is because it was created by the same development team.
Wrong wrong wrong. Heroes of the Pacific was developed by IRGurus, *published* by UbiSoft in the states, while published in Europe by Codemasters. Blazing Angels is developed and published by UbiSoft. Me thinks the UbiSoft guys were taking a long hard look at Heroes while they were getting ready to publish Heroes.
It's an okay game. Good effects, the game is generally fun to play. However, a couple of things that put me off:
- The game has hardly any story-line (as the reviewer noted) - The game suffers from a terrible horizontal tear when banking hard left or right - The game feels like a ripoff of Heroes of the Pacific both effect wise and camera wise. Some of the trademark Heroes effects and camera movements are identical in Angels! - You don't seem to have a sense of urgency or purpose in the game and dogfighting is brief and uninteresting
Don't get me wrong the game was fun in parts, but nowhere as much fun as Heroes. Heroes had engaging dogfights, purpose and direction in mission, awesome effects, had up to 150 planes dogfighting the sky at once, was on PS2/Xbox/PC and had a great story to go along with it all.
Do some research next time before making comments like this. Because when you don't you look a little silly.
Basically the PS3 has 8 SPEs on die (1 is reserved) and one is the PPE. All are running at 3.2GHz. The PPE is a general purpose CPU based on the PowerPC arch. and the SPEs are specialized processing units.
Now, the PPE has two hardware threads each with 128 x 128bit wide hardware registers. Each SPE has two hardware threads each containing the same number of registers with the same width. Soooo. Game developers have a lot of hardware to play with. The SPEs aren't really general use but you can get very close and 16 128 bit hardware threads to play with with a total of 2048 hardware registers is nothing to sneeze at really. That's a lot of processing headroom if your code is efficient enough.
You are so wrong, that it isn't funny. Firstly the revolution is the same architecture. Same core, same GPU, same RAM, same board. Okay, you understand that? PS3 and Xbox 360 are different machines from their predecessors. But even that, was not my point. My point was that because Nintendo are using the same tech, the system should be sub $200. I stand by that. It wasn't a comment on Nintendo's development practices, I'm quite fond of Nintendo and its innovative machines that actually make that scompany money. It was a comment about the economics of the system and the sale price. It should NOT be expensive.
Now back to the problem at hand, I was modded down because of making this destinction by a retarded moron, probably like you. So next time, read the post, a couple of times maybe if you don't understand and then mod it correctly.
Hilarious! It IS an over-clocked gamecube architecture you fucktarded modders. sheesh! Modded down by a bunch of fucking morons. If anything you should be moding my parent comment up.
Well it better be under $300 US if all you are getting is an over-clocked Gamecube with more memory and a new controller type with some sensors. And no I'm not kidding Seeing you pay additionally for the back catalog service of previous Nintendo games, I'd expect the Revolution sell for sub $200.
Infogrammes taking the Atari name was just a marketing stunt. The place has lost it's soul, since all the brightest and best left in droves a long time ago. I work with those people now, and I'll tell you, they ain't exactly pouring forth praises of Atari.
Most specifically they speak of poor management decisions, lack of direction and lack of respect for their developers. Most of all, they speak of a Chief Creative Officer (Bruno Bonnell) of being out of touch and steering the ship towards a massive iceberg. Everyone seems to be rubbing their hand with glee everytime Atari gives out bad news. To me, that seems a very strong indicator of the company they worked in. It doesn't really matter if they do go under. The industry will snap the developers up quick smart. The higher ups however....
Why do people keep talking about Vista requiring a minimum of 512MB of RAM and a video card with 256MB of video memeory? I've seen beta 1 running on a laptop with an intel video card (16MB) and 256MB of main ram! While it didn't run optimally, it did run okay.
This is like the craziest urban myth ever! Perpetuated by geeks the world over. Geeez! Unless of course Beta 2 is a major departure from Beta 1. Get your hands on Beta 1, if you care, and have a look everyone.
I meant on the PSP. Hence I said Sony. Unless Sony have a stake in the DS? Didn't think so. Sony are slowly crushing HB under the weight of firmware upgrades and requirements for future games to run under a particular firmware version.
Re:I HAVE A TIP...
on
PSP Browser Tips
·
· Score: 3, Interesting
Because it is a very gray area. "Legal" is relative to how many lawyers you have and how much you pay them. I believe it's legal. It doesn't using any of Sony's proprietry libraries and uses a custom build gcc compiler for mips 4k (all available from www.ps2dev.org btw). But then I'm not a lawyer and who knows, one day Sony may well swing it's tail back around and crush whatever is left of HomeBrew Town.
It is actually amazing how much Windows users will endure, if a program is misbehaving under Windows. I'm interested on how this came about. Most users seem unphased when an app crashes and will quickly reload an app.
It does cost MS money to host the beta right? Do companies in the US typically pay for the bandwidth they use?
Does anyone known how much cyanide there actually is in the stone of a peach? I mean have there ever been reported deaths or incidents to do with the stone in a peach???
But that's okay because the Wii is about games and the download service.
The controller is common hardware (acceleration and IR sensors). The hardware on the Wii is strictly last gen, so don't get excited about it:
* It's essentially a GameCube, no one has actual devkits yet, everyone is using GCs for their dev
* GPU has no shaders, fixed function, nothing new
* Unit has 88MB of memory, 24 for video/dsp and 64 for main external mem with 512 of flash mem for downloadable content, no HDD
* Clock speeds on GPU and CPU are approx 1.5x that of the GC
* Broadway CPU has a choice of 2,3,4 deep pipeline as opposed to Gekkos 2
* Hollywood is a LSI with DSP and GPU onboard with 2MB/s of eDRAM for framebuffer. No HD video fillrates here and that means no 1080i let alone 1080p, highest is 480p which all last gen units could do.
* Bus bandwidth is peak 1.9GB/s from GC 1.3GB/s
It seems fairly unlikely that they will give a harsh viewpoint of DX10.
Imagine this scenario:
- FSX developer says something about DX10 (it is a mild critique of lack of Device Caps etc.)
- MS heavy circles around the developer
- Developer starts to sweat
- MS heavy circles to front of Developer and looks him up and down
- Developers starts trembling, starts to speak
- Developer is interrupted by fist to stomach and drops to the floor
- MS Heavy (Nazy voice): You will choose your words more wisely next time Her Developer
- Developer: uuhhhhhhh ye-
- MS Heavy: VOT? VOT? I CAN'T HEAR YOU!
- Developer: yeesss supreme leader
- MS Heavy: Das is much better.... carry on.
They could bundle compact discs.... seeing that was one their formats that failed
That's not really true. That definitely was not the case with the XBox 360. Everyone was aware that the MS had problems producing the console in enough numbers. No one said that 360s were flying off the shelves.
Developers were screaming. EA was about to have a a small calf and my studio was sitting back watching all the fuss, as we worked on our PS2 title, hoping that MS wouldn't stuff it up in the end.
So I think the same will apply for Sony. If they can't produce enough consoles, game developers like EA are going to let the world know. They, like alot of other developers, have invested in new titles that will ship close to launch of the PS3.
There are something like 167 titles being produced for the PS3 at the moment. That's a lot of competition for a potentially narrow market if Sony's production numbers are too small (shudders).
Really? Well I'll give you a pointless anecdote to counter yours:
My FRIEND will not buy an xbox 360 because he is surrounded by people who are the general public(his friends) and all own PS2s and are buzzing about the arrival of the PS3.
So he is getting excited about the PS3 too, even though he has never owned a console. He is now saving to buy one at launch. Here in Australia that's a mean 1K.
So to sum up, you can throw around all the anecdotes and hyperbole you want. At the end of the day it's all speculation until things actually launch. The xbox is still not doing a spectacular job of selling, probably because people are waiting to see what Ninetndo and Sony are going produce. Or maybe it's content? Or maybe people don't want next-gen? Or HD? Who knows?
Also that 2 million figure will not be anywhere near enough. Those are worldwide units and last time I checked the earth's population is 6,529,296,015 and some of them have to be gamers right?
I'm getting sick of all the FUD directed at Sony and the PS3. What makes it worse, is that this is the third story on /., that smells so thick of FUD it isn't funny.
/. please try to use some judgement when authorising articles? It really isn't that hard. A slide doesn't tell the whole story. Even worse, that slide contains confidential information, which /. has allowed to be a link to be posted to here. You might be able to derive figures and get information from elsewhere, but the slide itself was confidential. For the sake of content, can we move on from the Sony FUD please? Otherwise I'll start refering to /. as $la$hdot just like M$.
Can the editors of
Yes the PS3 supports full keyboard and mouse functionality in the OS. There is also an option under the "Settings" for setting up the keyboard and mouse.
Hand optimizing code is what I do as a game developer and I can assure you that it is very relevant to my job.
sorry that was meant to be:
No adoption, no content investment.
OT, but what the hell. I've been sitting back watching all this fuss directed at Sony with some interest. What seems to be happening here is that Sony is the whipping boy of the month. There is so much FUD, and yes it is FUD, being spread by Sony's competitors and fanboys of other systems that's it not funny anymore.
./ has seen fit to propagate in previous stories, is based on some patent Sony filed in PS1 days and pertains to CD-ROMs from all accounts. Why the hell would Sony want to attack users and their retail partners? While appeasing publishers, moves like this would hurt adoption. No adoption, not content investment.
./ crowd know what it feels like more than anyone else, so how about giving it a break.
This particular FUD which
I'm not impressed with any of the consoles at the moment, but all this FUD being thrown at Sony is unfair, and the
I must say... it is breathtaking in the visual department, but as everyone here with logical minds have already stated, lacks any form of coherent dialogue or story.
So.. the simple solution, seeing that the film is open-source, is to get all the source material and re-dub the dialogue to something which doesn't resemble the ravings of lunatics at a mental hospital.
The reason why it feels like a ripoff of Heroes of the Pacific is because it was created by the same development team.
Wrong wrong wrong. Heroes of the Pacific was developed by IRGurus, *published* by UbiSoft in the states, while published in Europe by Codemasters. Blazing Angels is developed and published by UbiSoft. Me thinks the UbiSoft guys were taking a long hard look at Heroes while they were getting ready to publish Heroes.
It's an okay game. Good effects, the game is generally fun to play. However, a couple of things that put me off:
- The game has hardly any story-line (as the reviewer noted)
- The game suffers from a terrible horizontal tear when banking hard left or right
- The game feels like a ripoff of Heroes of the Pacific both effect wise and camera wise. Some of the trademark Heroes effects and camera movements are identical in Angels!
- You don't seem to have a sense of urgency or purpose in the game and dogfighting is brief and uninteresting
Don't get me wrong the game was fun in parts, but nowhere as much fun as Heroes. Heroes had engaging dogfights, purpose and direction in mission, awesome effects, had up to 150 planes dogfighting the sky at once, was on PS2/Xbox/PC and had a great story to go along with it all.
Do some research next time before making comments like this. Because when you don't you look a little silly.
Basically the PS3 has 8 SPEs on die (1 is reserved) and one is the PPE. All are running at 3.2GHz. The PPE is a general purpose CPU based on the PowerPC arch. and the SPEs are specialized processing units.
Now, the PPE has two hardware threads each with 128 x 128bit wide hardware registers. Each SPE has two hardware threads each containing the same number of registers with the same width. Soooo. Game developers have a lot of hardware to play with. The SPEs aren't really general use but you can get very close and 16 128 bit hardware threads to play with with a total of 2048 hardware registers is nothing to sneeze at really. That's a lot of processing headroom if your code is efficient enough.
You are so wrong, that it isn't funny. Firstly the revolution is the same architecture. Same core, same GPU, same RAM, same board. Okay, you understand that? PS3 and Xbox 360 are different machines from their predecessors. But even that, was not my point. My point was that because Nintendo are using the same tech, the system should be sub $200. I stand by that. It wasn't a comment on Nintendo's development practices, I'm quite fond of Nintendo and its innovative machines that actually make that scompany money. It was a comment about the economics of the system and the sale price. It should NOT be expensive.
Now back to the problem at hand, I was modded down because of making this destinction by a retarded moron, probably like you. So next time, read the post, a couple of times maybe if you don't understand and then mod it correctly.
Hilarious! It IS an over-clocked gamecube architecture you fucktarded modders. sheesh! Modded down by a bunch of fucking morons. If anything you should be moding my parent comment up.
Don't worry I have karma to burn.
Well it better be under $300 US if all you are getting is an over-clocked Gamecube with more memory and a new controller type with some sensors. And no I'm not kidding Seeing you pay additionally for the back catalog service of previous Nintendo games, I'd expect the Revolution sell for sub $200.
There are other thirdparty libraries that offer this kind of support:
http://www.libsdl.org/libraries.php
There is even an SDL based opengl render target.
Tommy.
Infogrammes taking the Atari name was just a marketing stunt. The place has lost it's soul, since all the brightest and best left in droves a long time ago. I work with those people now, and I'll tell you, they ain't exactly pouring forth praises of Atari.
Most specifically they speak of poor management decisions, lack of direction and lack of respect for their developers. Most of all, they speak of a Chief Creative Officer (Bruno Bonnell) of being out of touch and steering the ship towards a massive iceberg. Everyone seems to be rubbing their hand with glee everytime Atari gives out bad news. To me, that seems a very strong indicator of the company they worked in. It doesn't really matter if they do go under. The industry will snap the developers up quick smart. The higher ups however....
Why do people keep talking about Vista requiring a minimum of 512MB of RAM and a video card with 256MB of video memeory? I've seen beta 1 running on a laptop with an intel video card (16MB) and 256MB of main ram! While it didn't run optimally, it did run okay.
This is like the craziest urban myth ever! Perpetuated by geeks the world over. Geeez! Unless of course Beta 2 is a major departure from Beta 1. Get your hands on Beta 1, if you care, and have a look everyone.
I meant on the PSP. Hence I said Sony. Unless Sony have a stake in the DS? Didn't think so. Sony are slowly crushing HB under the weight of firmware upgrades and requirements for future games to run under a particular firmware version.
Because it is a very gray area. "Legal" is relative to how many lawyers you have and how much you pay them. I believe it's legal. It doesn't using any of Sony's proprietry libraries and uses a custom build gcc compiler for mips 4k (all available from www.ps2dev.org btw). But then I'm not a lawyer and who knows, one day Sony may well swing it's tail back around and crush whatever is left of HomeBrew Town.