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Transgaming to Support Half Life 2 Under Linux

rpdillon writes "According to Half-Life Fallout, Transgaming Technologies has announced that they will be releasing version 4.2 of Cedega, their Wine based software allowing some DirectX games to be played under Linux. The new version will be released Dec 7th with official support included for Valve Software's Half-Life 2 and Steam, Valve's online software store and distribution system, and a required component of Half-Life 2."

477 comments

  1. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  2. What is real "halflife" ? by 2.7182 · · Score: 3, Funny

    Halflife refers to the amount of time it takes for a radioactive substance to decay to 1/2 of its mass.
    What is the relation to the game, exactly ?

    1. Re:What is real "halflife" ? by tod_miller · · Score: 4, Funny

      It was set inside 'Black Mesa' a research institute, that no doubt had all sorts of radioactive nastiness being carried around by cool looking robots.

      Plus the developers thought, wow, sounds like a cool name for a game.

      Throw a symbol of the 11th letter of the Greek alphabet around and you have a top notch game. ,\

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    2. Re:What is real "halflife" ? by Feminist-Mom · · Score: 1

      Your question makes sense, and I have no idea why you are being modded down. I haven't played the game and I wondered that myself.

    3. Re:What is real "halflife" ? by oexeo · · Score: 5, Funny

      HalfLife is the point where it absorbs half of your life, where you should probably doing more productive things

    4. Re:What is real "halflife" ? by JohnnyGTO · · Score: 1

      Alot like /. and 419eater.com

      --
      Si vis pacem, para bellum! For evil to succeed good men need only do nothing!
    5. Re:What is real "halflife" ? by Random_Goblin · · Score: 1

      HalfLife is the point where it absorbs half of your life, where you should probably doing more productive things

      I thought that was Everquest?

      (ducks...and covers)

    6. Re:What is real "halflife" ? by mmkkbb · · Score: 1

      Everquest doesn't stop at 50% of your life. My roommate is able to play EQ2 sustained only by diet soda, disability pension, and cigarettes for days and days and days.

      (I'm moving soon)

      --
      -mkb
    7. Re:What is real "halflife" ? by Anonymous Coward · · Score: 2, Informative

      HalfLife: Since Gordon Freeman (the protagonist) is a physicist working at the 'anomalous materials' section of the Black Mesa Research facility, he is exposed to all sorts of radiation, hence the need for his super-duper armour (the HEV). So really it's a reference to the physics research that Gordon is doing, but also play on words.

      It's also worth mentioning that the 2 follow-ups to HL1, Opposing Forces, and Blue Shift are also 'physics-isms' and are both quite apt give that in OF, you are a soldier, teaming up with other members of your 'force' to fight the alien invasion. In Blue Shift, you play a security Guard on your 'shift', when the alien invasion occurs.

    8. Re:What is real "halflife" ? by Anonymous Coward · · Score: 1, Interesting
      Well, for one, the first iteration took place in a facility where various high energy physics experiments were being done (I'd like to get my hands on an "anti-mass spectrometer" myself). Radioactive material, in the canonical Hollywood form of glowing green sludge, is everywhere- and your hazard suit includes a built-in Geiger counter. One of Gordon Freeman's goals is to make his way across the Black Mesa facility to the Lambda Complex- the Greek letter lambda happens to be the symbol for the decay constant, among other things. Once there, one of his tasks is to turn on a nuclear reactor. Of course, you also cannot neglect the possibility that Valve figured they were making a sci-fi FPS, and casted about for a cool-sounding physics term for the title.

      It should be noted, though, that the use of the term "half-life" is not restricted to radioactivity, as it is also used in the kinetics of chemical reactions.

    9. Re:What is real "halflife" ? by Armando_Mcgillicutty · · Score: 1

      I'm not a physics guy, so I didn't realize that.. Now that you mention it, I get "opposing force", but what is a "blue shift" in scientific terms?

    10. Re:What is real "halflife" ? by artemis67 · · Score: 2, Funny

      Well, if you want to split hairs, then the logo for Half-Life is screwed up, too. The second letter, which is supposed to be an "A", is actually the Greek letter Lambda -- "L". The logo reads to me as "HLLF-LIFE".

    11. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      actually, lambda is a symbol of *length*, say for penetration depth. for decay half-life, the symbol is tau, for *time* (even if time is measured in meters). And the term half-life refers to the characteristic *time* that describes the decay of a meta-stable state into one with a lower energy (be it stable or not).

    12. Re:What is real "halflife" ? by alwayslurking · · Score: 3, Informative

      Light from objects moving towards the observer is shifted bluewards in the spectrum as the wavelength is shortened, an effect analagous to that working on the sound waves when a siren is approaching. Most objects in our expanding universe appear red-shifted, as they are receding from the observer.

    13. Re:What is real "halflife" ? by JFitzsimmons · · Score: 3, Informative
      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    14. Re:What is real "halflife" ? by Spindlegrin · · Score: 3, Informative

      It's a reference to the Doppler effect. As an observer is moving towards a light source its spectrum appears to the observer to be shifted into the blue region. Hence "blue shift."

      If you are moving away from the source then it is shifted into the red. Of course this assumes that you are speaking about the visible light spectrum.

    15. Re:What is real "halflife" ? by dfj225 · · Score: 1

      Because you will spend half of your life playing the game plus its mods. So I guess now that we have half-life 2 all of my life are belong to Valve.

      --
      SIGFAULT
    16. Re:What is real "halflife" ? by rjshields · · Score: 2, Interesting

      Sounds like your room mate has a problem. You should refer him/her to online gamers anonymous.

      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    17. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      Yeah, that's kinda like "Greek" places that have the e's replaced with sigmas, making the word look like GRSSK.

    18. Re:What is real "halflife" ? by rpdillon · · Score: 3, Informative

      That letter is Lambda, which is the notation used in Chemistry to denote the half-life of a radioactive isotope.

      Incidentally, they use the lower case lambda, since using upper case would look like and upside down V, which people would probably think was just an A and Valve had "stylized" it.

    19. Re:What is real "halflife" ? by 91degrees · · Score: 1

      But you're forgetting - Lambda represents the decay constant, so the actualk name is Hdecay constantLF LIFE

    20. Re:What is real "halflife" ? by Mike+Rubits · · Score: 1

      Wouldn't it be 3/4ths of your life, since half of half is 1/4th? :P

    21. Re:What is real "halflife" ? by mrchaotica · · Score: 2, Funny
      Throw a symbol of the 11th letter of the Greek alphabet around and you have a top notch game. ,\
      Wait a second, you mean they didn't write it in Scheme?!!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    22. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      And when clueless marketroids want the text "RUSSIAN" to look Russian, so they revert the Latin R (ya) and N (i). But "YAUSSIAI" just looks idiotic...

    23. Re:What is real "halflife" ? by Feztaa · · Score: 1

      Would you have preferred "HA/\F LIFE"?

    24. Re:What is real "halflife" ? by M_de_A · · Score: 1

      It is not a coincidence the greek letter lambda was chosen as it is usually employed to represent the half-life of a certain matter.

    25. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      Yes.

    26. Re:What is real "halflife" ? by superpulpsicle · · Score: 1

      Oh man I so want to try EverCrack, but I fear that I'd quit my job and never see daylight ever again.

      Lot of good games out this season, I bought like 5 new games so far for PC and PS2, and I am already playing 24x7. If I add Everquest to that formula, I would need a time-machine.

    27. Re:What is real "halflife" ? by mmkkbb · · Score: 1

      You could try putting instant coffee in the microwave.

      --
      -mkb
    28. Re:What is real "halflife" ? by Jacer · · Score: 2, Insightful

      That isn't a bad interpertation. In addition to the scientific version, I also it had some under laying philosophical meaning. While Gordan is a scientist, he uncovers another half of his life as a hero.

      --
      --fetch daddy's blue fright wig, i must be handsome when i release my rage
    29. Re:What is real "halflife" ? by dfj225 · · Score: 1

      nah...i was thinking addition not multiplication.

      --
      SIGFAULT
    30. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      I think it refers to the amount of time people will continue modding the engine and playing those mods on it even though other more advanced/ easily modable/ cross platform games are released afterwards.

    31. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      Hey, I never realised that about "Opposing Forces" and "Blue Shift", cool.

      There's some good stuff in the same vein in the level names, too. When Freeman returns to the surface from the underground depths, and immediately gets into particularly big trouble, the level is named "Surface Tension". I got a kick out of it, nevermind the rational 30-something I tell myself I am... And there are some more like that. I the dig consistency and development of a theme in that game.

    32. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      I recommend that you read Philip K. Dick's "Ubik". He presents his own concept of "half-life", a state after the end of life but before final death, when a person is kept in a special facility called a "moratorium" to be woken up only for a brief amount of time should a relative wish to face them.

    33. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0
      That letter is Lambda, which is the notation used in Chemistry to denote the half-life of a radioactive isotope.
      Lambda denotes the decay constant, not the half-life.
    34. Re:What is real "halflife" ? by nomadic · · Score: 1

      Everquest doesn't stop at 50% of your life. My roommate is able to play EQ2 sustained only by diet soda, disability pension, and cigarettes for days and days and days.

      The sad thing is that doesn't sound like too bad a life to me. Except the diet soda part.

    35. Re:What is real "halflife" ? by CrackHappy · · Score: 1

      How weird, you're exactly like I am. I am very curious about EverCrack and EverCrack2, but do not dare even open it once...

      I just know I'll get addicted and my 4 children will suffer!

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d Capitalization really works: i helped my uncle jack off a horse
    36. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      Others already explained the technical part of "blue shift". This is also a pun, though. The colour blue is traditionally associated with police ("the thin blue line") and in Blue Shift you play a security guard, working a shift when the Half Life events take place.

    37. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      I never got "surface tension" ! nice one :) /me is getting HL2 just after an windows reinstall

    38. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      It's not a bad life at all! If you have nobody to support and you're able to afford that kind of lifestyle... lemme tell you, it's heaven on earth. Or hell, even if you can't afford it, do it anyway! It's worth it!

    39. Re:What is real "halflife" ? by Bombcar · · Score: 1

      There's a book out about the now defunct Black Mesa facility:

      Silence of the lambda

    40. Re:What is real "halflife" ? by spasticfraggle · · Score: 1
      > The logo reads to me as "HLLF-LIFE".

      Wlll thhats hhhow ittttt soundddds tttto llllotttttsss offf peoppppple wwwho havvvve thhhhe sounnnnnd cccccardddd stuttttttterrrr probbbbblemmmmm .....

    41. Re:What is real "halflife" ? by WWWWolf · · Score: 1
      Wait a second, you mean they didn't write it in Scheme?!!

      They looked at Crack dot Com, who implemented most of Abuse in C++ but actually did implement a Lisp interpreter in the game... and kind of remembered Phil Greenspun's 10th Rule of Programming ("any sufficiently complicated C or Fortran program contains an ad hoc informally-specified bug-ridden slow implementation of half of Common Lisp").

      Then they got Cautious, for they had Reputation to Preserve, and not wanted themselves to be remembered as yet another living proof of that rule.

      But I guess you can still find some sort of functional language interpreter from HL2. After all, they're boasting their improved AI and all =)

    42. Re:What is real "halflife" ? by steve90 · · Score: 1

      You're not wrong. I remember when Half Life 1 came out at first. I was playing it so much I was hearing small arms fire in my sleep.

    43. Re:What is real "halflife" ? by Minna+Kirai · · Score: 1

      quite apt give that in OF, you are a soldier, teaming up with other members of your 'force' to fight the alien invasion.

      No, the OPFOR name of the expansion pack means that you are playing the role of someone who was an opponent in the original game.

    44. Re:What is real "halflife" ? by Kynde · · Score: 1

      Halflife refers to the amount of time it takes for a radioactive substance to decay to 1/2 of its mass.

      Erm, no. It's the time it takes for the activity to drop to it's half. Which is naturally in direct relation to the number radioactive atoms, but since they don't, as you probably very well know,
      mysteriously vanish, but rather change form to other atoms. The mass of a radioactive blob does change, yes, but that should not be mixed with halflife.

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    45. Re:What is real "halflife" ? by Kynde · · Score: 1

      That letter is Lambda, which is the notation used in Chemistry to denote the half-life of a radioactive isotope.

      Incidentally, they use the lower case lambda, since using upper case would look like and upside down V, which people would probably think was just an A and Valve had "stylized" it.


      The lower case lambda is the decay constant of a radioactive substance. It's inversly proportional to half-life, yes, but it's not the same thing.

      The capital lambda is a lot of things, but none of them has anything to do with radioactive half-life.

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    46. Re:What is real "halflife" ? by Anonymous Coward · · Score: 0

      same as half dead, imho :)

  3. Someone please tell me... by NeoGeo64 · · Score: 1

    How do they intend to get Steam to work? If Windows users are catching hell when they try and "validate" their copies, I can't imagine what *NIX users will go through.

    1. Re:Someone please tell me... by Cyph · · Score: 4, Informative

      I can tell you that it already works. They released a preview copy of Cedega 4.2 to their Emerald members (those who have been subscribed for 18+ months). Steam has worked fine in Cedega 4.0.1 and up in the past, so Steam obviously wasn't a problem. As for Half-Life 2, it runs very well.

    2. Re:Someone please tell me... by Anonymous Coward · · Score: 0

      I did not "catch hell" when validating my copy of Half-Life 2, and I did so at one minute past midnight on release day. I'm willing to bet a vast majority of gamers have had no problems at all with Steam and validation. The silent majority remains unheard.

    3. Re:Someone please tell me... by Rude+Turnip · · Score: 1

      AFAIK, Steam already works under Cedega, from what I've read on their site. This is to get HL2 working now.

    4. Re:Someone please tell me... by Milo+of+Kroton · · Score: 1

      I can't wait until I can get Microsoft Flight Simulator 2000 to run in wine. That'll be a glorious day, children.

    5. Re:Someone please tell me... by Cyph · · Score: 1

      Why? X-Plane 8.0 has a native port. And X-Plane is quite awesome.

    6. Re:Someone please tell me... by forgotten_my_nick · · Score: 1

      I was about to say the same thing. It will be amazing if they get it to work considering Windows users are going crazy using it. Just looking at the Steam forums it is full up of people moaning.

    7. Re:Someone please tell me... by ClickNMix · · Score: 1

      Just looking at the Steam forums it is full up of people moaning.

      That because for the majority of people who it's worked just great for are busy actually playing the game.

      Forums been full of people moaning isnt really an inidcator of anything other then the nature of gamers who post on forums.

      --
      I saw the light at the end of the tunnel... But it was just someone with a flashlight bringing more work.
    8. Re:Someone please tell me... by forgotten_my_nick · · Score: 1

      Well considering it took me close to a day with broadband I might add to actually install and play the boxed version I can understand their pain.

      Then when I disconnected the machine from the network and had offline set up as instructed it no longer worked. Then connecting it again required that I reboot the machine before Steam would even work again.

      I see numerous posts with the exact same problem. It is certainly a clear indicator that there is a problem.

    9. Re:Someone please tell me... by drakethegreat · · Score: 1

      Well I don't know what exactly is the issue with HL2. I was able to unlock mine but I can't get the game itself to even load. Its quite crappy though and even though people do forget rather quickly it just doesn't give a good rep to valve and especially steam.

    10. Re:Someone please tell me... by Anonymous Coward · · Score: 0

      Thanks for the tip, hadn't checked in a couple of weeks. Now no need to resub to cedega.

    11. Re:Someone please tell me... by martyn+s · · Score: 1

      I'm having tons of problems and I still cannot play. I've gotten it to work once or twice but the majority of times I can't get it to start. Including right now.

    12. Re:Someone please tell me... by Anonymous Coward · · Score: 0

      Have you tried www.flightgear.org? It's a GPL-licensed flight simulator for Linux and IMHO much better - it is also seeking FAA approval for simulation use (something that MS isn't).

    13. Re:Someone please tell me... by Anonymous Coward · · Score: 0

      Try www.flightgear.org - open source, native and seeking FAA approval for simulation (something which MS isn't).

  4. Or just badger Valve by tod_miller · · Score: 4, Interesting

    Unreal Tournament 2003
    Unreal Tournament 2004
    Quake 3
    Doom 3
    Postal 2
    Return to Castle Wolfenstein
    Medal of Honor: Allied Assault
    more here... ...

    Half Life 2?

    Go on Valve!!!!!!!!!!!!!!! I'd buy it!

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Or just badger Valve by Anonymous Coward · · Score: 0

      Valve created their own engine. They may have tied themselves much closer to Microsoft Windows then any of the other product you have cited. Go over here http://www.valvesoftware.com/sourcelicense/ and also here http://www.valvesoftware.com/sourcelicense/enginef eatures.htm and figure it out for yourself. Or better yet ask Gabe N.

    2. Re:Or just badger Valve by OmniVector · · Score: 2, Insightful

      unfortunately valve tied them selves heavily into directx. as such, it's not portable like all those other games (which are written with opengl).

      do what i do. refuse to support companies who do not use open standards for game development. it's the only way we'll get native linux and mac ports in a timely fashion, if ever.

      --
      - tristan
    3. Re:Or just badger Valve by cjpez · · Score: 1

      Yeah, but it's a shame that RtCW and Doom3 sucked, and Quake 3, UT, UT2k3, and UT2k4 are nothing more than your typical average FPS shooter. Don't get me wrong, I'm glad that Id is still producing Linux versions, and UT is fun and all, but I wish that people making the actual interesting games were developing for Linux. Ah, well.

    4. Re:Or just badger Valve by Anonymous Coward · · Score: 0

      I'll start out by saying I haven't played HL2, and I don't know if I ever will. I have a strong aversion to companies that don't release on non-MS platforms. On the other hand, there's the phenomenon you're talking about, and the fact that Valve has released a Linux server, which is more than a lot of companies do.

      Having said all that, I'm, not sure that it's appropriate to classify Doom 3 and UT as "typical average FPS", and imply that HL2 is somehow an "actual interesting game."

      Every single review I've read of HL2, before going into some ridiculously uncritical evaluation, prefaces the review by saying that HL2 "does not innovate" and is "similar to HL". That is, the improvements are largely technical. I've even read complaints that the story is too linear and somewhat poorly formulated.

      So, while I've not read the game, I'd point out that, based on numerous reviews--even those who seem to be brainwashed by the game--admit that HL2 is not a radically innovative game in terms of genre or gameplay. That is, it's very much a "typical action-adventure FPS", albeit with technical superiority. You could say that HL2 is probably a "typical action-adventure FPS" as much as UT is a "typical multiplayer tournament-style FPS."

      I guess what I'm saying is that, in addition to the MS-tie in with Valve, one of the big reasons I'm not sure I'll play HL2 is precisely because the reviews make it sound like more of the same, just "prettified." HL2 sounds just as "interesting" to me as Doom 3 and UT2004--which isn't a lot, but not more than those games.

      I'm not trying to bash HL2--it sounds like a great game. I'm just saying it doesn't sound more "interesting" to me than other games released in the past couple of years.

    5. Re:Or just badger Valve by UWC · · Score: 1

      I've played some of HL2, and what most reviews say about its lack of gameplay innovation does seem to hold true. Even the story I can see being fairly standard, and definitely reminiscent of HL1. What the game accomplishes, though, is immersion in the environment beyond what I've seen in any other game. The physics system, amazing graphics, detailed and unique environments, and lifelike character models and animations combine to form the most convincing game environment I've yet experienced in a game. I guess even though the game is evolutionary rather than revolutionary, it evolved past a threshold of believability that's been pretty much uncrossed until now.

    6. Re:Or just badger Valve by BAILOPAN · · Score: 5, Insightful

      How do you refuse to support a company whose product you can't use, anyway? Not buy their product more vigorously?

      --
      If you say "here goes my karma" I will bite you!!!
    7. Re:Or just badger Valve by Vacindak · · Score: 1

      Sure, but Valve was founded by ex-Microsoft employees who got rich early on and decided to make games. Which is good because if they'd continued at Microsoft, we might have seen a sequel to Microsoft Bob.

      So it's really not all that surprising that there's not a whole lot of direct support for Linux from Valve.

    8. Re:Or just badger Valve by cjpez · · Score: 1
      I'm, not sure that it's appropriate to classify Doom 3 and UT as "typical average FPS"
      I guess we disagree; I find nothing spectacular about either, except that UT is at least fun to play in multiplayer mode, whereas Doom 3 is kind a leaden, dull experience.
      imply that HL2 is somehow an "actual interesting game."
      From what I've heard, it seems quite interesting to me. I'm glad that they've added at least one weapon that I've never seen before in an FPS (the gravity gun thing)... Huge lumbering machines towering over cities, etc. The original HL actually managed to keep my attention for a good three-quarters of the game, which is far better than any other single-player FPS I've ever played, so I've had high hopes for HL2.
      Every single review I've read of HL2,
      I suppose it could be that my expectations don't actually match what the game delivered, though... I haven't played HL2 because I refuse to buy anything that requires online activation for use just on my own computer. So I guess it's a somewhat academic exercise.
    9. Re:Or just badger Valve by HoneyBunchesOfGoats · · Score: 1

      Unreal Tournament 2k3 and 2k4 have both DirectX and OpenGL libraries. (While you can use OpenGL under Windows, it's really not supposed to be used under Windows. OpenGL works quite nicely on Linux though). Epic's engines are designed for good portability, so you can pretty much play their games on whatever platform you want.

    10. Re:Or just badger Valve by Anonymous Coward · · Score: 0

      " How do you refuse to support a company whose product you can't use, anyway? Not buy their product more vigorously?"

      Oh but he can, (afterall that is what this article is about) he just chooses not to jump through the hoops (like WINE) to do so.

    11. Re:Or just badger Valve by antoy · · Score: 1

      do what i do. refuse to support companies who do not use open standards for game development.

      No. No matter how right you are in the activist sense, I'm completely against deliberately missing on miracle works of art and engineering (like Half-Life 2) just to try to 'force' companies to make portable games and support open standards. If a company wants to support an open standard, let that be because of the standard's merit and benefits.

      Of course, if you don't have a Windows machine, then it's all a moot point cause you can't play it, can you? (unless you pay for the Transgaming thing).

    12. Re:Or just badger Valve by themoodykid · · Score: 1

      Yeah, man. I'm gonna NOT BUY the shit out of that game!!

    13. Re:Or just badger Valve by OmniVector · · Score: 1

      wine can run half life 2. and i DO have a windows box too. i very well could buy it, but refuse to since they won't let me play it on my platform of choice.

      --
      - tristan
    14. Re:Or just badger Valve by BAILOPAN · · Score: 1

      " very well could buy it, but refuse to since they won't let me play it on my platform of choice." It's not that they are "not letting you play" on your platform of choice. It's that your choice of platform isn't compatible with their product. This is your problem, not theirs. Also, since WineX will be able to run it on Linux, that invalidates the entirety of what you're saying, because you WILL be able to play it on your platform of choice. Were you tryin' to make some sense?

      --
      If you say "here goes my karma" I will bite you!!!
    15. Re:Or just badger Valve by Anonymous Coward · · Score: 0

      It's their engine, but they chose to lock you in their platform of choice instead of using portable OpenGL. I am their customer, so they need me more than I need them. Why should I pay twice - for WINE and the game - just to play on my chosen platform, while you only pay once for the game? Why should I buy hardware that only works hack-assed, or not working at all, on my chosen platform because the vendor doesn't support it properly?

      Unless you think you need them, then go ahead and support them like a good brainwashed consumer.

    16. Re:Or just badger Valve by junkgrep · · Score: 1

      Do you play console games? Do you play any games that are no open source? Good grief?

    17. Re:Or just badger Valve by junkgrep · · Score: 1

      If a company wants to support an open standard, let that be because of the standard's merit and benefits.

      And also because of market incentives. If it really were profitable for Valve to completely rewrite their engine so that they could get more people to buy it, they would. But geez, wasn't the game delayed long enough already? They made the kind of game they wanted to made with the tools that seemed to make the most sense to acheive what they wanted. Like everything else that opened up some opportunities and closed others. Welcome to the universe, it's complicated here!

    18. Re:Or just badger Valve by Bert64 · · Score: 1

      As a linux user, i am actually insulted that we're seen as only being good enough to run the servers and not to actually play the game.. This is just as bad as ie-only websites being hosted on linux servers. People who are willing to take from linux and the community but not give anything back.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    19. Re:Or just badger Valve by tod_miller · · Score: 1

      I agree with RtCW and Doom3 (sorry Johnnie) and Quake 3 is very typical, ok for a laugh, UT rocks though, UT2003 is ok, a bit like Q2 and Q3, Q2 rockd, Q3 was ok...

      not played UT2k4.

      I just realised - games *are* the killer app for linux.

      They would bring down the price of a gaming machine by the price of an OS, and you could say look at all the educational things you get with it, like, erm, pr0n^H^H^H^Hapt-get and stuff...

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    20. Re:Or just badger Valve by bedessen · · Score: 1

      Someone should really make a "Linux gaming pledge" site. By that I mean a site where you sign up and basically pledge to the software publisher, "If you were to release a native linux version of $some_game I would gladly pay $current_average_retail_MSRP for it." And it would be a legally binding contract. If the publisher did nothing, then no one would ever end up paying anything. If the publisher released a native-linux version then everyone that signed up would be legally bound to buy it. You might have to do something along the lines of collecting real names and CC #s (not charging them, but verifying them in some way) to ensure that everyone who signs up means business. But I think it could be done. You could optionally have a check-box during signup that says "Oh, and I hereby state that I have not bought the win32 version and do not plan to" for extra emphasis that they are losing money not supporting linux.

      If that sort of thing existed, then you could make a solid financial statement to the gaming publishers: "If you released $some_game now for linux you would have a guaranteed sale of $n copies." And hopefully it would also demonstrate to publishers of games in early development periods that by choosing an engine that is portable they will increase their marketshare.

      However, it requires a real commitment from the linux gamers -- not just posting on forums that "oh yeah I'd buy that if it were out." The cynical side of me tends to think that the linux gaming community really doesn't have the balls to sign up for such a site, and is actually content to just buy the win32 version and keep a windows installation hanging around on the side to game with.

    21. Re:Or just badger Valve by tod_miller · · Score: 1

      Yeah, I see your point, and 100,000 people sign up for half-life 2, and valv quickly buy the src for commander keen, and change the title screen then piss thier pants laughing as 100,000 CC get charged and people start the 43kb download over bit-steam (steam2 - using bit torrent!)

      Hahahah, you would want pledges, but dont worry about legal binding, unless they cannot cut corners... assuming they wouldnt fsck us off, then it is a great idea.

      Our motto would be:

      "Support linux, I finally got my video driver working!"

      haha just joking!

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    22. Re:Or just badger Valve by bedessen · · Score: 1

      Well obviously it could be gamed by either side. Users could pledge and then cancel the CC, and so on. The game company could deliver an inferior product. But neither is really adventageous to the people involved: the game company would generate more ill-will with a stunt like that than any money they would get. You don't help the company's bottom line by being infantile and royally screwing a large number of gamers - they do tend to talk to each other and share their experiences.

      Likewise the whole point of the thing from the user's standpoint is to demonstrate a willingness to the company. Signing up and then not following through misses the point completely and does harm to the cause. Everyone that signs up should be doing it because they want to support the company in return for a native linux port. Jerking them around is counter to that. So, you have to weed out the people that don't plan to follow-through, by making it into a binding contract type of deal.

    23. Re:Or just badger Valve by tod_miller · · Score: 1

      True, it is hard to see valve screwing its halflife license, it has little else going for it...

      At the end of the day, we run linux, we have to bend over backwards to make it happen.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  5. Re:slow? by Orgazmus · · Score: 5, Informative

    WINE = Wine Is Not an Emulator
    You're right, it IS oart of the acronym

    --
    The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
  6. Re:slow? by drinkypoo · · Score: 2, Funny

    Is this a troll, or are you stupid? Please advise, I'm not sure how to reply to this comment.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. This means... by RandoX · · Score: 3, Funny

    Steamed pengiun for dinner!

    1. Re:This means... by Anonymous Coward · · Score: 0

      won`t someone think of the tuxs

  8. woohoo! by GrendelT · · Score: 0, Troll

    Eeeeexcellent! All the more reason you should move to Linux.

    1. Re:woohoo! by dave420 · · Score: 1
      To jump through hoops to play games? Not exactly a feature I look for in an OS ;)

      sorry... just had to say it :)

    2. Re:woohoo! by Anonymous Coward · · Score: 0

      How is this a reason to move to linux? Because it now does something that windows already can do?

    3. Re:woohoo! by oexeo · · Score: 1

      I support Linux, but I just thought I'd point out the fallacy in migrating from Windows to Linux, to play a game designed for Windows That said, I understand what you mean

    4. Re:woohoo! by Anonymous Coward · · Score: 0, Funny

      "That said"? More like, "that('s) SAD", as in pathetic. Pathetic that you should have to use some hacked-ass software to run something that works perfectly fine by default in Windows, the OS under which it was intended to run. It's rather like the freak from Silence of the Lambs that made a costume out of the skins of the women he murdered, thinking that he could become a woman. "Look! I'm just like Windows! Aren't I pretty, I can do anything!" Twisted and strange. :D

    5. Re:woohoo! by oexeo · · Score: 1

      That's exactly what I meant; Windows is "twisted and strange" just like "the freak from Silence of the Lambs"

    6. Re:woohoo! by Anonymous Coward · · Score: 0

      Hee hee hee, nice try, but it's obvious in the parent that Linux/WINE is being compared to the freak from the Silence of the Lambs. Oh, so terribly sorreh, but I regret to inform you that YOU FAIL IT. :D

    7. Re:woohoo! by oexeo · · Score: 1

      I know thats exactly what he meant, I just couldn't resist calling windows "the freak from Silence of the Lambs." If you check the parent of his post (my post), you'll see he was pretty much agreeing with my original point.

    8. Re:woohoo! by Tackhead · · Score: 1
      > To jump through hoops to play games? Not exactly a feature I look for in an OS ;)

      Not exactly a feature I look for in games. So in the case of Half-Life 2, how would anyone notice?

    9. Re:woohoo! by oexeo · · Score: 1
      Look, D00D, you're making it real hard for me to maintain my biting sarcastic persona here. C'mon! Give me SOMETHING to work with...

      Sorry, how's this:

      Despite agreeing with me, the AC in question is probably also a complete psychopath^H^H^H^H^H^H^H^H^H^H idiot; after all, it's not easy/logical to to construct a metaphor for Linux/Wine from a guy who constructs his face out of human skin of the people he slaughtered. Can you do something with that?

  9. Re:slow? by AvantLegion · · Score: 1
    >> but since the word "emulator" is part of the acronym

    ... preceded by "Is Not A"...

  10. Re:slow? by Anonymous Coward · · Score: 0

    IT'S MORE LIKE AN API WRAPPPER THAN EMULATION. KTHX

    Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.

  11. hardware specs for linux the same? by bgeek · · Score: 2, Funny

    or will it run on my DX2s and P75s?

    1. Re:hardware specs for linux the same? by Anonymous Coward · · Score: 1, Funny

      It should run fine on your 486, provided it is a DX (or an SX with a math co-processor), and runs 2xGeForce6800 Ultras in SLI.

    2. Re:hardware specs for linux the same? by Anonymous Coward · · Score: 0

      It should run fine on your 486, provided it is a DX (or an SX with a math co-processor), and runs 2xGeForce6800 Ultras in SLI.

      Can I run two GeForce6800 Ultras in a single VESA Local Bus slot on my 486 DX266?

    3. Re:hardware specs for linux the same? by CumInHerTaco · · Score: 1

      Can I run two GeForce6800 Ultras in a single VESA Local Bus slot on my 486 DX266?

      I'm sure some geek somewhere has made an adapter for it...They get bored just making costumes, atomic watches and chess sets.

      --
      The only way to end war is for everyone to get a piece!
    4. Re:hardware specs for linux the same? by Anonymous Coward · · Score: 0

      Can I run two GeForce6800 Ultras in a single VESA Local Bus slot on my 486 DX266?
      Don't be silly. You need a 486 with dual PCIe 16x-slots.

  12. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  13. Re:slow? by Huogo · · Score: 5, Informative

    Wine stands for "Wine Is Not an Emulator". It doesn't emulate the graphics, it maps the syscalls from DirectX into opengl for graphics (This is my understanding of it, IANAWD (WineX Dev))

  14. wow by adamruck · · Score: 2, Interesting

    If steam is ported to linux, perhaps more vendors will consider making cross platform games. Of course there is the whole market share thing, but its sure a step in the right direction.

    I think I should send a link to this article to my linux friends who are playing hl2.

    --
    Selling software wont make you money, selling a service will.
  15. Re:Or better yet... by grm_wnr · · Score: 2, Insightful

    If they intended to do that, they would have built their graphics engine on OpenGL, not DirectX. So, in short: Not Gonna Happen.

  16. Re:slow? by lachlan76 · · Score: 1

    IANAWH (Wine Hacker), but AFAIK, Wine just translates the DirectX calls into OpenGL, and does the same with all the other APIs.

    And yes, emulator is in the name. Specifically:
    Wine is NOT an emulator

  17. Re:slow? by Anonymous Coward · · Score: 0, Funny

    OH OH OH!! RATHER THAN READING ABOUT WINE, I'LL JUST POST ON SLASHDOT AND ASK EVERYONE!?!?! RTFM YOU TWIT.. LMAO

    Reason: Don't use so many caps. It's like YELLING.Reason: Don't use so many caps. It's like YELLING.Reason: Don't use so many caps. It's like YELLING.

  18. Did anybody else read the title as... by Anonymous Coward · · Score: 0, Funny

    Transgendered to Support Half Life

    Nobody?

    1. Re:Did anybody else read the title as... by Anonymous Coward · · Score: 0

      Sounds like maybe you're just trying to come out of the closet.

    2. Re:Did anybody else read the title as... by Anonymous Coward · · Score: 0

      No, just you.

  19. In other news... by HohlerMann · · Score: 4, Funny

    Linux users join the masses of gamers who are collectively WINEing about activation delays.

    1. Re:In other news... by Boeboe · · Score: 0

      Where do you think it's got it's name from? From all those people WHINEing they can't play there fav. games on a non gaming OS :p

  20. Re:Or better yet... by entrager · · Score: 4, Interesting

    Because it's a sure way to lose money? Half Life 2 is a DirectX game (argue this decision if you want). It would take a great deal of work to convert it to OpenGL so it can work natively in Linux. It's not worth the development effort.

  21. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  22. Re:Or better yet... by Swamii · · Score: 4, Insightful

    Because Linux users comprise less than 2% of the overall desktop market. Don't get religious about it; it's simply the fact that most of the time, it's not financially worth the development effort to port a game, especially a DirectX-based game, over to Linux.

    --
    Tech, life, family, faith: Give me a visit
  23. Re:slow? by P-Nuts · · Score: 4, Informative

    Wine is not an emulator, but a reimplementation of the Win32 API. The various system calls that are made available to Windows programs are reinterpreted by the Wine libraries, so as to perform similar functionality, sometimes by making system calls to Linux. In the case of DirectX stuff, 3D calls are converted to OpenGL. Some people have found that games can even run a little faster under Wine, but in most cases there is a small performance hit, probably equivalent to a few frames per second.

  24. You know what? by stratjakt · · Score: 3, Insightful

    We bitch and bitch about how much we hate corporations sticking it to us. We hate DRM, we hate devices that phone home, we hate buying a game, and then being unable to take that game over to a friends and just play it.

    And yet, everyones head is so far up Valve's ass, that noone seems to be bothered with how odious this steam thing really is.

    I mean, you can't play single player without a 'net connection. You cant drag your disk over to your friends house and just play.

    It stinks worse than ANYTHING I've ever seen. This is the absolute worst ass-reaming any pointy haired manager ever decided to give the consumers.

    You all are just grabbing your ankles and grinning.

    I won't buy, leech, crack, play, or even talk about Half Life 2 anymore until they reissue it in a format which I can just install and start playing the single player game without phone-home activation, or being bundled with your ad delivery service.

    Fuck you Valve. I will never purchase games via Steam. Luckily I have Halo 2, Metroid Prime 2, Doom 3, and a pile of other titles to keep me entertained.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:You know what? by Anonymous Coward · · Score: 0

      People vote with their money. The masses have spoken. You lose. Your vote nullified 1 million times over. Welcome to capitalism. Welcome to democracy.

    2. Re:You know what? by Anonymous Coward · · Score: 0

      Wrong dude.

      Steam allows me to do anything i want. I never have to carry a disc around. In fact i don't even own a hl2 disc. In fact I can go to any computer in the world that is connected to the interenet, and download steam and play any game i own including hl2. That is convenience right there.

    3. Re:You know what? by Anonymous Coward · · Score: 0

      sucks for you because half life 2 owns them all!!

      LONG LIVE THE ONE FREE MAN!!!

    4. Re:You know what? by Anonymous Coward · · Score: 0

      I won't buy, leech, crack, play, or even talk about Half Life 2 anymore until they reissue it in a format which I can just install and start playing the single player game without phone-home activation, or being bundled with your ad delivery service.

      Yeah, it's ridiculous that they're doing this because, you know, no one would ever try to steal one of Valve's games!

    5. Re:You know what? by Sc00ter · · Score: 4, Informative
      "You cant drag your disk over to your friends house and just play."

      You dont' have to because you can DL the steam client, log in with your account and just DL any game you have purchased already.

      I have HL1/CS on three computers. When I want to play I just click on the game, put in my login and off I go.

      I love it. I lost my HL CD but still had the case, all I needed was the key number off the case.

      And you do not need to have a net connection to play the single player mode

    6. Re:You know what? by Anonymous Coward · · Score: 0

      Err, just about every single one of your complaints is wrong or misguided.
      As far as the "worst ass-reaming" goes, there are many far more worse examples of corporate mismanagement than a videogame. How about the Enron scandal and the false California energy crisis of 2002 (I think it was)?

    7. Re:You know what? by stratjakt · · Score: 1

      Not mine. I sure as hell wouldnt let you install Steam, Bonzi Buddy, KaZaa or any other spyware crap just so that you can waste my bandwidth downloading 3 gigs of HL2 because you're too lazy to carry a DVD around.

      When the dust settles, Steam will be remembered as the utter failure it is.

      --
      I don't need no instructions to know how to rock!!!!
    8. Re:You know what? by Anonymous Coward · · Score: 0

      It's been a year and I've forgotten. In fact, I don't even know what you're talking about. I'm going to vote for Bush again and fuck you for spreading lies.

    9. Re:You know what? by Sc00ter · · Score: 1
      Please supply proof that Steam has any kind of "spyware crap"

    10. Re:You know what? by The+Warlock · · Score: 1

      Oh, come on. "Copy protection" is no excuse. It's not as if it's difficult to pirate a copy of HL2. There's no reason to fuck over the paying customers just so that it takes another hour or two for a crack to appear on the Internet.

      --
      I've upped my standards, so up yours.
    11. Re:You know what? by Anonymous Coward · · Score: 4, Informative

      And you're just misinformed.

      You can play HL2 without a net connection, its called "offline mode". The only thing it requires a network connection for is the initial activation, and thats no more odious than Microsoft's current required activation practices, and I bet you've got Windows on your PC. (Or did you leech or crack your copy of it, mr. high and mighty?)

      As other people have pointed out, once you have a steam account, you can fetch and play HL2 anywhere.

      Sure Steam has its issues, mostly being an annoying adware program that currently pops up messages about HL2, but will probably start popping up all sorts of ads when Valve wants some extra cash. Also after years of watching MMO services crash and burn the first day, Valve let Steam's activation servers crash and burn for their first day, showing that some people just don't learn.

    12. Re:You know what? by stratjakt · · Score: 1

      How about the targetted advertisements when you log in?

      How about knowing what and when your playing, for how long, etc?

      They have tons of marketting data to mine, that's part of the whole point of steam.

      Steam *is* spyware. We already have a "content delivery" system if it was just about getting 'games on the internet. It's called HTTP. If it was just about selling games digitally, a good website would be more than adequate.

      Same thing goes for iTunes.

      You download and install what's basically a front-end for a retail store, and you don't think theres any data collection or advertising related stuff going on in there?

      --
      I don't need no instructions to know how to rock!!!!
    13. Re:You know what? by Anonymous Coward · · Score: 0

      Fuck yourself you pompous bastard. It's their game and nobody gives a shit if you don't want to buy it don't but nobody gives a shit. Valve put out an _AMAZING_ game, and the hassles with Steam are worth it.

    14. Re:You know what? by forgotten_my_nick · · Score: 1

      " log in with your account and just DL any game you have purchased already."

      Which means what if you are using a 56k modem? You get to play the game in a few days time?

      Or how about if you live in Iceland where consumers are charged for every MB they download outside of Iceland. Valve set up a server in iceland for the locals but then didn't bother to update it.

      As for offline play, if you bought the boxed game then yes you do have to be online to play single player.

    15. Re:You know what? by BradleyUffner · · Score: 1
      Which means what if you are using a 56k modem? You get to play the game in a few days time?
      No, it means you should go buy the box version of the game.
    16. Re:You know what? by nova_ostrich · · Score: 1

      Wow, thanks for giving me something easy to argue about today. First of all, you only need to connect to the net once before you can play single player as much as your little heart desires offline. Second, you can access your Steam account from any computer that has Steam. With that you can download the games you've registered with them (or even install from your hl2 cd). So, with the one annoying inconvenience of connecting once on your friend's computer, it should all work nicely from there onward.

      --
      It's scary being a Flash and Flex developer on Slashdot. You guys are unnaturally rabid.
    17. Re:You know what? by Minwee · · Score: 1

      And then you could drag your disk over to a friend's house and just play.

      Wait. Where have I heard that before?

    18. Re:You know what? by stratjakt · · Score: 1

      At work, I have an MSDN license to XP. At home, I stayed with 2000 having no compelling reason to upgrade.

      To install on a friends machine, I called the 1-800 number. I never had to be online to activate XP.

      And, for the record, I hate the XP scheme just as much. I'm not sure what point you're trying to prove.

      Having to go online at all, even if its only once, is too much. I cant install it on standalone machines, there are firewall/router problems.

      In 5 years when Valve is bankrupt, or they abandon steam, or they "upgrade it" to break all your older games so you have to buy the new ones, you won't be able to play the game legally at all. If it only affected the steam version, and I could go buy a working, standalong copy of the game, I'd feel different. But they had to go and sell retail discs full of useless random bits.

      And to really put the icing on the cake, they took the Doom 3 route and made sure that the game costs 10 dollars more than anything else at Best Buy.

      Fuck Valve, it's pure greed on their parts. They could have just sold a good game and made a lot of money doing it. Instead I'll spend my time playing the dozens of other AAA titles out there.

      Gabe Newell is the George Lucas of the video game world. All Valve has ever done was leech off the success of their accidental masterpiece.

      --
      I don't need no instructions to know how to rock!!!!
    19. Re:You know what? by forgotten_my_nick · · Score: 1

      You clearly haven't tried the box version. It still requires you to do a massive download which takes... wait you guessed it over 10 hours to download on a 56k modem.

    20. Re:You know what? by FortKnox · · Score: 1

      Which means what if you are using a 56k modem? You get to play the game in a few days time?

      Umm... if you have the firepower to actually play HL2, there's pretty good odds you have broadband.

      Or how about if you live in Iceland where consumers are charged for every MB they download outside of Iceland. Valve set up a server in iceland for the locals but then didn't bother to update it.

      Get the boxed version and you don't need to worry about d/ling the game.

      We can all come up with extreme examples, but Valve has made it so its targetting 95% of its intended audience. The other 5% will whine, but I don't think there is a significant amount of people to make a difference.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    21. Re:You know what? by delus10n0 · · Score: 0

      Or how about you use the physical CD to install the game, Steam finds it, loads it into it's cache, and you start to play right away without downloading a thing?

      --
      Not All Who Wander Are Lost
    22. Re:You know what? by realdpk · · Score: 1

      "The only thing it requires a network connection for is the initial activation, and thats no more odious than Microsoft's current required activation practices, and I bet you've got Windows on your PC."

      You are completely wrong here.

      Microsoft's activation process allows you 30 days to complete it, and they have a phone system you can call, handled by an automated attendant, which takes care of activation for you if you can't do it online (as was the case with me, didn't have a working NIC driver).

      It could not have gone much smoother.

      Steam, on the other hand, required that I register the software before I could even play an offline *single* player game. No grace period. No nothing.

    23. Re:You know what? by forgotten_my_nick · · Score: 1

      >there's pretty good odds you have broadband.

      Sorry but that is not true. A lot of places still do not have broadband. Where I live broadband only became available last year. I go 5 miles down the road and no one there can have broadband.

      >Get the boxed version and you don't need to worry about d/ling the game.

      Wrong again. The boxed version downloads a huge chunk while it is unlocking. It took quite some time for me even on broadband. From what I have heard from modem users 10 hours or more.

      You also have people who have seperate gaming machines which are kept off the net for a reason.

      Comments like "buy a modem" are a cop out IMHO.

      A better suggestion would be to download the hack to play offline, but isn't that what Steam was created to stop?

    24. Re:You know what? by delus10n0 · · Score: 1

      There have been no "targeted advertisements" in the 2+ years I've been using Steam. When a new game was released, I got a one-time pop-up about it when I first logged in. Big deal.

      Do you have proof regarding "knowing what and when you're playing, and for how long"? Also, wouldn't any server admin know that? I guess you hate servers that put up stats on the web, too?

      Your spyware theory is falling apart..

      --
      Not All Who Wander Are Lost
    25. Re:You know what? by forgotten_my_nick · · Score: 1

      Read other posts. Boxed version requires downloading from Steam. You can't just play "straight away".

    26. Re:You know what? by Meostro · · Score: 1

      Just because "Microsoft/Windows already does the same thing" doesn't make it any less craptacular. And what in the name of CowboyNeal are you thinking using that as a selling point on /.?!

      People bitched like crazy when XP did the same thing, people just don't like the concept of it.

      Bitching about X is nothing like not buying X, however. Everyone and their brother bought HL2 and tried to activate it in the past week, thus causing massive slowdowns and server problems. Yes, everyone is bitching, but they're still registering it. Or at least trying to.

    27. Re:You know what? by Black+Pete · · Score: 1

      Steam allows me to do anything i want. I never have to carry a disc around. In fact i don't even own a hl2 disc. In fact I can go to any computer in the world that is connected to the interenet, and download steam and play any game i own including hl2. That is convenience right there.

      Convenience... you mean the "convenience" you get when installing Steam on someone else's machine, and wait several hours downloading 3 gigs of HL2 before you can even play?

      It'd be faster to just bring the DVD, pop it in, install it, and you're good to go in minutes.

      Don't forget: There is no reason why Valve couldn't have simply set up a secure web page to log into to download your games from rather than having to install a third party software on someone else's machine. What if that someone doesn't WANT an additional third party software to begin with? Your convenience would then be moot.

    28. Re:You know what? by the_raptor · · Score: 1

      Yeah its a pith that if you brought the CD version you have to have the CD in the drive to play (FYI this would be the Australian edition). So not only do I have to put up with steam authentication, I still have to have the CD in the drive at least to start the game. Oh thank you valve you have made my life soooooooo much easier.

      --

      ========
      CINC, 4th Penguin Legion
    29. Re:You know what? by brkello · · Score: 1

      Umm, it requires authentication...very little downloading...nice try though.

      --
      Support a great indie game: http://www.abaddon360.com
    30. Re:You know what? by delus10n0 · · Score: 1

      Funny. My friend installed from the CDs, created a Steam account, authorized and unlocked the files (took about 20 mins to unlock) and then was off and playing, without downloading a thing.

      --
      Not All Who Wander Are Lost
    31. Re:You know what? by nova20 · · Score: 1

      You dont' have to because you can DL the steam client, log in with your account and just DL any game you have purchased already

      So you're telling me you would rather download 5 disks worth of stuff and install it than cart your disk around?

      -nova20

    32. Re:You know what? by Tokerat · · Score: 1


      ...and if you're friend doesn't happen to have internet access, just play frisbee.

      --
      CAn'T CompreHend SARcaSm?
    33. Re:You know what? by delus10n0 · · Score: 0, Flamebait

      Here's a pretty simple solution: don't play the game.

      Return it to the store-- or at least try to-- and stop whining.

      Everyone else with broadband, a clue, and a decent computer will enjoy the game.

      PS-- My friend who installed from the disks did not have to download anything from Steam, just did the authorization, it unlocked, and he was done. Hasn't connected Steam to the net since. Maybe you were downloading all the back catalog of games? Who knows.

      --
      Not All Who Wander Are Lost
    34. Re:You know what? by Hard_Code · · Score: 1

      Want some cheese with that whine?

      "I mean, you can't play single player without a 'net connection."

      They added offline mode. You can do it.

      "whine whine whine whine whine"

      So basically is Steam is the devil incarnate, except for all the stuff that's great about it:

      * automatic-updates
      * builtin friend finder and game launcher
      * easy distribution mechanism for small-time, hobbiest, open source developers
      * they hired Bram Cohen
      * did I say automatic updates?
      * freely available developer tools

      Yeah, "worst ass-reaming" is definitely not an exaggeration. Nope.

      "Fuck you Valve. I will never purchase games via Steam."

      Which is why they also sell them in cardboard boxes in these things called stores.

      Let's see:

      Valve releases Half Life
      + Valve releases several versions of Half Life SDK and tools for free
      + Valve supports third party mod development
      + Valve purchases, employs the developers, and sells previously hobbiest mods
      + Valve gives middle finger to large distributors by creating a system that will allow them, as well as many other small-time developers who don't have a chance of a distribution deal, to distribute their games directly to gamers

      =

      everybody whine about how Valve is screwing you.

      Boo. Hoo.

      --

      It's 10 PM. Do you know if you're un-American?
    35. Re:You know what? by Natchswing · · Score: 1

      Actually, with Emporio's Steam service pack you can! Simply apply Emporio's patch and copy the directory onto a DVD-R. No Net Necessary (3N)!

    36. Re:You know what? by forgotten_my_nick · · Score: 1

      Then either (a) you haven't tried it or (b) it changes from country to country.

      I have the boxed version. It took ages to install and download. It also doesn't work in offline mode. I know numerous others with the exact same problem.

      I can check numerous forums and see even more posts with the same problem. Clearly we are all liars I suppose?

    37. Re:You know what? by delus10n0 · · Score: 1

      Can someone give me proof of Steam "adware"? I've never had it pop up random ads; only when I first logged in and a new game was released did I get a one-time notification/ad for the new game. It doesn't just randomly do crap on it's own..

      --
      Not All Who Wander Are Lost
    38. Re:You know what? by forgotten_my_nick · · Score: 1

      I eventually got the game working as I said. The game is worth the money but I didn't pay to have Steam.

      Considering Steam is supposed to be for online purchasing it seems a bit pointless having to install it for offline play.

      On the other hand if I had purchased it via Steam it would be impossible to return. Something you can't say about a store (least not where I live).

    39. Re:You know what? by mojotooth · · Score: 1
      everyones head is so far up Valve's ass, that noone seems to be bothered with how odious this steam thing really is.

      What? Maybe you missed the entire article yesterday on /., but even if you did, saying noone is upset about steam is completely inaccurate. There are a lot of people very pissed of about the entire concept of steam.

      58 million people voted for Bush, that doesn't mean "noone was upset about Bush's policy on Iraq."

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    40. Re:You know what? by delus10n0 · · Score: 1

      In 5 years when Valve is bankrupt, or they abandon steam, or they "upgrade it" to break all your older games so you have to buy the new ones, you won't be able to play the game legally at all.

      Your ability to see the future is amazing! Pray tell, why didn't they release a patch to remove the authorization, since they were going under? Or why didn't some person/group release a patch on their own?

      Gee golly gosh, when I want to install Windows XP in 5 years, what if Microsoft is bankrupt? OH NOS!

      --
      Not All Who Wander Are Lost
    41. Re:You know what? by Ba3r · · Score: 1

      Oooor, either buy the boxed version, or use Steam's Backup feature which allows you to backup the game to a CD/DVD

      I hope all you naysayers realize that Steam is pretty much the ideal compromise between strong anti-piracy protection, and user convenience. You can install the game on as many computers as you f'n like, but just can't play online with more than one. In fact, i bet you could give your friends HL2, so that they can only play it offline.

    42. Re:You know what? by Politburo · · Score: 1

      Sure Steam has its issues, mostly being an annoying adware program that currently pops up messages about HL2

      Looks like you're misinformed. I've received no popups from Steam.

    43. Re:You know what? by Mwongozi · · Score: 1

      At least Windows lets you activate over the phone, by calling up a Real Person and reading out your key.

      I don't think HL2 lets you do this.

    44. Re:You know what? by stratjakt · · Score: 1

      Automatic updates suck, game patches have broken more than they've fixed in the past. But then, who wants to be in charge of the software that they bought and installed? I'm sure Valve won't break my CD-R or whatever else they consider "piracy" tools in the future.

      I could care less about Valves SDK, it has nothing to do with their method of selling the game.

      Every FPS in the PC world supports third party mods. Valve built themselves up by exploiting those third party mods, and reselling them as original titles (Counterstrike).

      Theres no point in arguing about it. You love Steam, you love the whole idea of it.

      But, will you still love it so much when Microsoft releases their own version, and makes it integral to windows, so that virtually all PC games have such a wonderful spyware/anti-piracy/YAY GPL service API to rely on?

      --
      I don't need no instructions to know how to rock!!!!
    45. Re:You know what? by Anonymous Coward · · Score: 0

      Informative?

      Try Offtopic.

      This is an old tired rant already.

    46. Re:You know what? by forgotten_my_nick · · Score: 1

      >strong anti-piracy protection,

      If it is so strong why after only a couple of days of the retail release is it possible to download the Warez copy along with a NoCD hack and a hack to bypass Steam?

      >In fact, i bet you could give your friends HL2, so that they can only play it offline.

      Which would be a stupid thing to do. Apart from your friend changing your password and you never having any way of getting back the account it would also cause problems if your friend installed a warez'ed version of a steam product or put in an illegal key.

      Not to mention if it is possible to buy software through it without having to re-enter your credit card your friend can rack up a nice bill.

      But if you trust your friend with a credit card it is probably not an issue.

    47. Re:You know what? by 91degrees · · Score: 1

      Most people who care about this sort of stuff will assume that anything might have spyware crap until its proved that it hasn't.

      When it comes to a secure computer, paranoia is considered a virtue.

    48. Re:You know what? by Anonymous Coward · · Score: 0

      "I bet you've got Windows on your PC."

      Nah, he's probably smart and hasn't moved to the assreaming bloatware that is WinXP..

      I know I'm still running 2000.

    49. Re:You know what? by Anonymous Coward · · Score: 0

      What happens if someone who doesn't have a net connection buys the game?

    50. Re:You know what? by Drachemorder · · Score: 1
      "58 million people voted for Bush, that doesn't mean "noone was upset about Bush's policy on Iraq.""

      To extend your metaphor, many people who don't like Bush's Iraq policy ended up voting for him anyway, because they liked the alternative even less. Likewise, a lot of people put up with Steam because, while they don't like it, they like the idea of NOT playing Half-Life less.

    51. Re:You know what? by delus10n0 · · Score: 1

      When the servers were overloaded on the first day, users got a message saying that the servers could not be contacted, but the user could play anyway, and it would try activation later.

      So yeah, your story is bunk.

      --
      Not All Who Wander Are Lost
    52. Re:You know what? by rabel · · Score: 2, Funny

      You use the word "friend", but I don't think it means what you think it does.

    53. Re:You know what? by Anonymous Coward · · Score: 0

      I mean, you can't play single player without a 'net connection.

      Nope. Just lock your firewall, turn off your tray items, and double click "play halflife2" and away you go. No internet required. This also applies to LAN games...
      but I do think that the Steam model may become "the way things are".

    54. Re:You know what? by mrchaotica · · Score: 1
      The other 5% will whine, but I don't think there is a significant amount of people to make a difference.
      That's funny, considering that 5% is apparently more than enough for TransGaming to care about!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    55. Re:You know what? by Didion+Sprague · · Score: 1

      I dunno. A lot of the complaining sounds as though people are thinking they have a *right* to Half Life 2.

      Frankly, if you don't like Steam, Valve, DRM, or whatever -- then don't buy it. Move on. There's a shitwad of games out there. Old, new, whatever.

      I want to play HL2, sure, but I'm willing to make a couple compromises. If the TOS or the requirements of Steam change too drastically, then I'll move on to something else. Is Steam bad right now? No, I think it's a reasonable compromise.

      I'd much rather have an electronic middle-man like Steam than a suit-wearing middle-man that just takes my cash and buys golf clubs and leases a new Lexus every year. (And if anyone deserves golf clubs and new cars and a life of relative ease -- it's the Valve folks who worked hard on the game -- not the dumbass corporate fucks who want to essentially extort money from developers by creating the oftentimes strained situtations in which the actual coding has to take place.)

    56. Re:You know what? by Justus · · Score: 1

      I've only received that initial ad myself, but if you look in the Steam preferences under 'Messages,' it does appear that Valve will send you instant messages (using their 'friends' network, I presume) about games you own and titles that they release in the future.

      You can, of course, uncheck the two boxes and then never get bothered again (in theory, anyways). As I said, I've never received any messages to that effect. I'm just guessing based on the preferences and these vague complaints of "it shows ads."

      We'll see how Steam looks in another year or two.

    57. Re:You know what? by Anonymous Coward · · Score: 0

      friend Audio pronunciation of "friend" ( P ) Pronunciation Key (frnd)
      n. ....
      2. A person whom one knows; an acquaintance. ....

    58. Re:You know what? by Nos. · · Score: 2, Informative
      Okay, I'm going to dispell a few myths about Steam here, so pay attention
      • Spyware - Valve has addressed this issue before. There is no spyware in Steam. Its is an authentication and update tool. It allows friend lists so you can join a game that friends are currently playing. It will automatically keep your games up to date - IF you want it to
      • Popups - there was an issue about this over a year ago. Since then I have not seen one, and Steam is always left running on my computer
      • HL2 Requires the Internet - Yes, for the initial authentication. After that you can run it in Offline mode without an interenet connection. If you don't have an internet connection, don't by the game, its listed as a requirement.
      • Install/Upgrades a pain - yes, the first few days showed the Steam servers overloaded. I purchased HL2 over Steam (already had the pre-release downloads) - took about an hour. A few minutes to purchase, 10-15 for the unlocking, and about 45 minutes for the upgrade. Take any game off the shelf and you're probably looking at 30 minutes plus to install and upgrade the game. however, that doesn't include the time to go to the store, buy it, and return home. I could not have gone to buy HL2, installed and upgraded it in less than the hour it took to purchase through Steam
      • Steam sucks - Its not perfect, but its come along way since they first shut down WON. I have been using it since slightly before the shutdown of WON without a major hassle. I've moved my steam install (without any reinstalls) a couple of times to accomodate drive space for all the mods. I've never had to wait to upgrade a multiplayer game, since Steam did it for me as soon as it was released. Sure, its a little slow at times, and a few times I've had problems authenticating. However, for the most part, its saved me time and hassle trying to keep my games up to date.
      • If I want to reinstall, I have download 4+Gb all over again - No, you don't. Steam can back up your games into appropriate sized chunks for CD or DVD and burn them, copy them, whatever. Put these back in place and all you have to do is authenticate next time
      • In X years I won't be able to play this game. Again, Steam has an offline mode, you won't need to authenticate to play. Also, if Valve starts dying (unlikely for the next few years at least) there's nothing to say they won't release a patch to stop requiring authentication for online mode, or open source the Steam servers.

      Yes, I like Steam. Yes, some people have valid issues with Steam, including the time it takes to start playing the first time you install HL2. However, a lot of people are passing around misinformation regarding what it can't do. I hope some of you have paid attention here. You can verify ALL of this with some simple google searches or by hitting the Steam Forums

    59. Re:You know what? by DunbarTheInept · · Score: 1


      If the TOS or the requirements of Steam change too drastically, then

      then you can't get your money back. Any game that won't work right without maintaining a network connection to a server, and that connection is subject to terms of service that might change, should have this fact explicitly mentioned in a prominent location that is visible BEFORE the purchase is made. I refuse to play MMORPGs largely because I don't like making my continued use of the game I already paid for be dependant on unspecified terms that change after the purchase is done and the product is no longer returnable because it got used once. If the terms are allowed to be different from one month to the next, then you are purchasing a game on the HOPE that the terms will stay agreeable to you long enough for you to get your money's worth out of the game.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    60. Re:You know what? by Anonymous Coward · · Score: 0

      If it is so strong why after only a couple of days of the retail release is it possible to download the Warez copy along with a NoCD hack and a hack to bypass Steam?

      What do you mean, "only a couple of days"?

      There were no warez copies available on release day. For a high-profile PC game in today's environment, that is UNBELIEVABLY STRONG protection.

    61. Re:You know what? by tuffy · · Score: 1
      The only thing it requires a network connection for is the initial activation, and thats no more odious than Microsoft's current required activation practices, and I bet you've got Windows on your PC. (Or did you leech or crack your copy of it, mr. high and mighty?)

      Or maybe he's running Windows XP Professional, which doesn't require any activation. Or not running Windows at all. But the point is that the vocal majority on /. shifted from "Software with activation suxx0rs and is wrong" to "Must play Half Life 2" once the shiny new game came out. It gives the impression that many /. posters' principles change when cool new toys roll around, which is the same as having no principles at all.

      --

      Ita erat quando hic adveni.

    62. Re:You know what? by DunbarTheInept · · Score: 1


      They added offline mode. You can do it.

      In your universe maybe, But in the real world where the rest of us live, you can't play a computer game that won't finish installing.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    63. Re:You know what? by lowe0 · · Score: 1

      American version's the same story. HL2, HL:S, and CS:S all require the DVD to be in the drive.

    64. Re:You know what? by DunbarTheInept · · Score: 1

      The worst thing about game patches is that they have created a mentality in the industry that the program doesn't really need to work very well when you first release it in stores. Any remaining bugs can be dealt with in later patches. Therefore patches are no longer the optional thing they once were. Now you need them if you want a game that is a 100% finished sellable product, instead of one that's only 95% finished.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    65. Re:You know what? by MightyPez · · Score: 1

      So you're telling me you would rather download 5 disks worth of stuff and install it than cart your disk around?

      Reaching for arguement won't help make a case. When the content is downloaded on your PC, you can right click on any of the software in the Steam list and make a backup. Being the nice people that they are, Valve even let's you choose to make the backups on CD's or DVD's.

      So yesterday when I brought my 4 CD's worth of Half-Life 2 to my friends LAN Cafe, I had my cake and ate it too.

    66. Re:You know what? by AkaXakA · · Score: 1

      Funny thing is though, that:

      Our support for Half-Life 2 within a day of its commecial release affirms the strength, sophistication, and cutting edge nature of TransGaming's technology", comments Vikas Gupta, Co-CEO & President of TransGaming.

      Should probably be this:

      Our support for Half-Life 2 within a day of its commecial release affirms the use of the leaked alpha and the cracked counter-strike source version to work with TransGaming's technology", comments me, not related to TransGaming.

      So the cracked version is good for something at all. Also, you might like to know that after you download the last part of hl2, you can run Steam in offline mode.

      Actually, you don't have to drag anything over to your friends' house. They can down steam, login with your nick/pass and you can play! (after installation)

      If anything steam makes life easier, not harder.

    67. Re:You know what? by Fweeky · · Score: 1

      "Get the boxed version and you don't need to worry about d/ling the game."

      And you get the added advantage that you have to activate via Steam *and* keep the CD/DVD in the drive. WTF?

    68. Re:You know what? by radish · · Score: 1

      XP Professional does require activation. You're thinking of the enterprise builds.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    69. Re:You know what? by JonKatzIsAnIdiot · · Score: 1

      Take a deep breath. Please.

      1. The spyware and ad complaints have been shown to be non-starters, so we're down to "the game might be unplayable sometime in the future". A valid complaint when and if it ever happens. But right now, that facts are that Valve has never orphaned any users through Steam, nor has given any indications that it ever will.

      2. Valve bankrupt in five years? After releasing two games that set the standard for all that follow? Please - I'm expecting Half-Life 3 around then!

      3. FWIW - I paid $59(CDN) for my copy, which included a rain check for a mouse (which was delayed in shipping). I've seen other games debut higher.

      4. Steam's primary purpose is to give Valve their own distribution mechanism so they won't have to rely on a distributor to get their game out. The anti-piracy features were a nice 'add-on' for Valve. I read somewhere that Valve makes $30 on a Steam purchase vs. $7 on a box purchase. If that's true, Valve loses more money to their distributor than to piracy. It's simply not in Valve's best interest to use Steam for ads, spyware, or anything but delivering games.

      I think you're a victim of bad information. I suggest that you do some fact-checking before spreading FUD next time.

    70. Re:You know what? by Fweeky · · Score: 1

      "* automatic-updates"
      Great, until they break a patch and there's no rollback option. Hope they test a lot with my relatively rare soundcard...

      "* builtin friend finder and game launcher"
      Tried the Friends system. Doesn't work at all for me; users are always Offline and old ones randomly disappear when I try to add new ones.

      "* easy distribution mechanism for small-time, hobbiest, open source developers"
      Huh? I don't see them distributing any free mods using Steam. I don't see Valve giving me tools to unpack mods to make use of anything even vaguely open source; I have to get a third party tool that Valve keep breaking for that.

      "* they hired Bram Cohen"
      So? Doesn't seem to have done them much good.

      "* did I say automatic updates?"
      With no "ask me" option, no changelogs, and no way to undo them if they break. Even WinXP's Automatic Update system gives me more control than that.

      "* freely available developer tools"
      Woo. Valve will let me develop content for their games for free? Stuff that will make their games more valuable? No shit, how nice of them!

    71. Re:You know what? by ryanmfw · · Score: 1

      That was the whole point, someone said you couldn't, and you can. Steam isn't my favorite, but it's not the worst thing in the world.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    72. Re:You know what? by Anonymous Coward · · Score: 0

      how about government complicity in oklahoma city and wtc bombings (both of them)?

    73. Re:You know what? by Wescotte · · Score: 1

      >>"log in with your account and just DL any game you have purchased already."
      >>Which means what if you are using a 56k modem? You get to play the game in a few days time?


      If you want to bring your CDs to a friends house and play you just install it and use your steam login to activate it on that machine.

      >>As for offline play, if you bought the boxed game then yes you do have to be online to play single player.

      Valve states you must login once to activate the game for single player offline play. After that if you're not connected to the net it will still work. However if it detects a net connection it does popup a steam login.

      I have very mixed feelings on steam. It's a great idea and has alot of potential but it also creates alot of headaches. In time I think we'll see a very nice xbox live style system where you can't cheat, you can easily find servers to play on and your friends you want to play with. It's a very ambitious project so give valve alittle slack and let them tweak it.

    74. Re:You know what? by ryanmfw · · Score: 1

      Then it's like buying a copy of Microsoft Office when you only run Linux. There are solutions, they just take a little bit of effort, and a little bit of money. And it's your fault if you're too stupid to read the minimum system requirements.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    75. Re:You know what? by realdpk · · Score: 1

      That's a lie. But I wouldn't expect much more from someone pimping an iPod scam in their signature.

      I purchased the game, I did not get any such message, and I tried to register for about 4 hours.

      FWIW, the Foe entry isn't for disagreeing, it's for the iPod thing.

    76. Re:You know what? by LilMikey · · Score: 1

      Gee golly gosh, when I want to install Windows XP in 5 years, what if Microsoft is bankrupt? OH NOS!

      You smack yourself in the head for considering doing such a thing and then cheer the demise of the great digital devil.

      --
      LilMikey.com... I'll stop doing it when you sto
    77. Re:You know what? by wolf31o2 · · Score: 1

      I couldn't agree more. Of course, I am also on the Gentoo games team, so I have a bit of a bias. I buy and play games that are ported to my platform. Buying Half-Life 2 to play under Wine/Cedega is still giving them a Windows sale. Valve does not care how you play it, so long as they get your money so they can build their next Windows-only title which is nothing more than a rehash of a 5 year old game. Personally, I'll support the people who actually support Linux gaming.

    78. Re:You know what? by damiam · · Score: 1
      You can play HL2 without a net connection ... it requires a network connection

      :-)

      Why should you need a network connection for a non-networked game? It's the stupidest fucking idea ever. It inconveniences a lot of people, and there's no legitimate reason. Does it prevent piracy? Fuck no. There are cracked HL2 ISOs on all the major torrent sites and p2p networks. Valve is only screwing its paying customers; the Steam limitations don't affect pirates using cracked versions.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    79. Re:You know what? by man_ls · · Score: 1

      "Hope they test a lot with my relatively rare soundcard..."

      They don't have to.

      That's what DirectX is for.

      As long as your sound card can be used by the DirectSound API, which is a component of DirectX, it doesn't matter what model it is. Sure, it might not have A3D or EAX/EAX2, but those are things that are generally not enabled unless you tell it to in the first place. Thus, it's not Valve's responsibility at all to ensure compatibility...I (without looking) imagine it requires DirectX-compatible sound, or something. Or at least Sound Blaster compatible sound (the "least common denominator" for sound support, since sound cards really came out.)

    80. Re:You know what? by mcbridematt · · Score: 1

      Or why didn't some person/group release a patch on their own?

      Warezed copies of HL2 already 'emulate' Steam, no client required.

    81. Re:You know what? by atrus · · Score: 1
      I was one who got the message. Worked for me, and it activated its self fully a couple of hours later as advertised.

      Steam isn't crap. Its a very interesting concept in game distribution, which I personally rather like.

    82. Re:You know what? by junkgrep · · Score: 1

      "Which means what if you are using a 56k modem? You get to play the game in a few days time?"

      Nope. You can just use the handy option in Steam called "make backup" It then creates files of suitible size to be put on CDs or on a DVD, and then you can carry these wherever you want, plop them down on another computer, fire up steam, and play. I don't know of any other major game that not only encourages you to make physical backup/alternate copies of their content, but even includes an option to do so right in their programs.

      You only technically have to log in to authenticate once: when you install the game. After that you can play in offline mode. If you are online, steam does automatically search for updates and patches, but again, it's not necessary to go online again after you first install.

    83. Re:You know what? by junkgrep · · Score: 1

      Steam is for a lot more than online purchasing: incremental worldwide updates, online cheat-protection security, basically HL2's multiplayer client, etc. And more. Online purchasing and virtual rights to all Steam games is just part of it.

    84. Re:You know what? by junkgrep · · Score: 1

      Okay, so just burn a DVD of the game and use that... there's even an option for doing that built into Steam.

    85. Re:You know what? by junkgrep · · Score: 1

      Thirdparty mods are already listed on Steam. Valve is working on getting them and their patches incorporated into steam as we speak.

    86. Re:You know what? by lachlan76 · · Score: 1

      You don't have very good friends, do you?

    87. Re:You know what? by DeepHurtn! · · Score: 1
      The other 5% will whine...

      How much of the market will complain about MS's latest DRM scheme? How much of the market complains about the RIAA's tactics? How much of the market complains about spyware disguised as weather information? Sometimes it's the idea itself that is noxious, regardless of the amount of people it actually impacts.

    88. Re:You know what? by russint · · Score: 0

      Funny. My friend installed from the CDs, created a Steam account, authorized and unlocked the files (took about 20 mins to unlock) and then was off and playing, without downloading a thing.

      Why do you think the "activation" took 20 minutes to complete?

      --
      ^^
    89. Re:You know what? by delus10n0 · · Score: 1

      The activation was a short time; the 20 minutes was a one-time decrypting/decompressing of the Steam cache files.

      --
      Not All Who Wander Are Lost
    90. Re:You know what? by Anonymous Coward · · Score: 0

      > play you just install it and use your steam login to activate it on that machine.

      There are problems reported with that too, but will be trying that in a few days to see if I am having the same problem.

      > Valve states you must login once to activate the game for single player offline play.

      I know this and it simply doesn't work at all for me. From talking to friends who have bought the game.

      On Steam - No problems at all getting up and running.

      On CD - No serious problems Appear to be able play offline. Both off/on require CD to play though.

      On DVD - Problems getting the DVD to register, Huge download once installed, offline play doesn't work and requires a DVD in the drive to play.

      I wonder if Vivendi pressed the DVD's too early?

    91. Re:You know what? by forgotten_my_nick · · Score: 1

      > incremental worldwide updates,

      Nothing new, all products these days have updates.

      > online cheat-protection security,

      That it currently doesn't have. There are already a number of wall hackers playing in CS:S.

      > basically HL2's multiplayer client, etc.

      Nothing new here either.

      > And more.

      There is no "More". The only other things I can think of are Advertisments (not wanted) and the DRM which is so horribly restrictive it is making it easier to go out and warez/hack the game then to try and install a boxed version.

      > virtual rights

      Which is another intresting thing as well. If Steam do find a cheat on your machine, your account is disabled. This means all the games you bought using that account will no longer work.

      Fine for removing cheaters, but what if your a wronged party? (eg. A trojan which triggers this lock out). Steam solution is to open another account and purchase the games.

    92. Re:You know what? by junkgrep · · Score: 1

      "Nothing new, all products these days have updates."

      Patches that users have to install, leaving lots of people out of sync with servers. It also means that patches don't have to wait till enough issues are solved and bundled up to do a release: usually taking months per patch. With Steam, Valve can fix little issues as they crop up and not have any problems with people not matching up with each other.

      "That it currently doesn't have. There are already a number of wall hackers playing in CS:S."

      Okay, but it works fine for VAC1. We're just waiting on VAC2.

      " Nothing new here either."

      Nobody said anything about new: they said it's just an online store. It's obviously not just that (even if all else it was was another MP front end), but hey, I'm humoring you.

      "If Steam do find a cheat on your machine, your account is disabled. This means all the games you bought using that account will no longer work."

      No, your account is VAC banned, meaning you can't play on servers that run VAC as cheat protection.

      "Fine for removing cheaters, but what if your a wronged party?"

      You plead your case and present evidence. At worst, all you get for anything is VAC banned for a year, not banned from playing the SP game or any non-cheat protected server.

  25. Re:wow by Sc00ter · · Score: 3, Insightful
    Steam isn't being ported to Linux, it's just being supported by Transgaming's product that uses WINE to run windows programs.

    If anything this will make people not port the products to run in linux because they'll tell you to just use a WINE product to run them.

  26. Re:Or better yet... by Anonymous Coward · · Score: 0

    Or, if they weren't such cock smokers, they'd have seen that they could sell more copies of the game by abstracting out directx and opengl stuff.

    Didn't the unreal people do this?

  27. It's not an emulator! by bach37 · · Score: 1

    BF1942, Doom3 (before Linux release), and other games work just as fast as in windows. Believe it or not.

    1. Re:It's not an emulator! by Mysticalfruit · · Score: 1

      Well... Doom3 has a native executable... Plus the ID folks have been a big proponent of cross platform graphics compatability.

      I think this is because Doom3 is as much as a game as it is a tech demo for selling their engine...

      Though why in the FUCK they still use OSS instead of ALSA, we shall never know...

      --
      Yes Francis, the world has gone crazy.
    2. Re:It's not an emulator! by ZorinLynx · · Score: 2, Informative

      Because ALSA is STILL not really ready for prime time.

      Lots of people, including myself, have problems with it and continue to use the OSS drivers (listed as deprecated) in the 2.6.x kernels.

      For instance, the SBLive! ALSA driver doesn't support volume control on the digital output (whereas the OSS driver does), and I've also had issues with ALSA based applications having stuttering audio and other issues that are not present under OSS.

      Frankly, OSS worked fine, I'm not even sure why they come up with an entirely new API when they could have just improved on the existing one.

      -Z

    3. Re:It's not an emulator! by paulbd · · Score: 2, Informative

      the main reason is the OSS API isn't capable of being used in a h/w independent way across all of the many many different designs for audio interfaces that now exist. when you look at the contrast between, say, the RME HDSP and an SBLive!, you will see the kind of thing i mean. interleaved versus noninterleaved access, the incredible complexity of many modern h/w mixer designs ... OSS has no way to represent any of this other than with h/w specific helper apps that use dozens of h/w specific ioctls.

      the other major reason is to avoid direct open/read/write/close calls. even though its the Unix Way (TM), you will note that ever since we moved on from VGA video, very few applications use the Unix open/read/write/close API to access video devices. they use an abstraction and/or a library (X, svgalib, OpenGL etc). ALSA is an attempt to do the same thing for sound, thus making many things possible that are not acceptable with OSS (because everything in OSS is in the kernel; simple example: there is no floating point support in the kernel).

  28. Watch out... by Anonymous Coward · · Score: 1, Funny

    They'd better change the acronym before Microsoft patent half of it...

  29. Poor servers... by Choubaka · · Score: 2, Funny

    You know, TransGaming just recently got their webservers back online after some downtime. Next thing, they make it on Slashdot. ... have mercy.

    1. Re:Poor servers... by JFitzsimmons · · Score: 1

      Yeah, they're stress testing them after an upgrade ;)

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  30. Re:slow? by Edgewize · · Score: 5, Informative

    The mods will assume that you're trolling, but that's unfair. Some people just don't know how WINE works. (Of course Slashdotters will accuse you of living in a cave, but whatever.)

    I trust that you're being honest so I'll just answer the question.

    "WINE Is Not an Emulator" is one of those recursive acronyms that was invented after the fact. It used to stand for WINdows Emulator. But the important thing is that the new name is pretty much right; it isn't an emulator, it's a translation layer. Windows EXE and DLL files are directly executed by the CPU; WINE's job is just to implement all the Win32 API calls that they make.

    Transgaming took a branch of WINE and added some fixes, some workarounds, and a much better implementation of the DirectX APIs. Specifically, most Direct3D functions are translated into their OpenGL equivalents, so the graphics are still hardware-accelerated (assuming you have a Linux-supported video card).

    So to get back to your question,
    there is generally very little performance loss when WINE is compared to Windows. The binary is running natively on your CPU, and the video calls are still hardware-accelerated. The only difference is another level of API indirection.

    It's interesting that some programs actually perform better under WINE, due to differences in the Win32 and Linux kernel architectures.

  31. mac gamers though by bach37 · · Score: 1

    Yet other companies produce mac versions of most popular games. So if that little % is worth the trouble, why not Linux? I think it will happen really soon.

    1. Re:mac gamers though by mmkkbb · · Score: 1

      Mac people tend to buy more software per capita than Windows users. 18% of the software market is for Macs while the Mac installed base is a LOT smaller than the Windows base.

      --
      -mkb
    2. Re:mac gamers though by mrchaotica · · Score: 1

      I, for one, would buy Half-Life 2 for both my Mac and Linux machines, because I Do Not Use Windows.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:mac gamers though by mrchaotica · · Score: 1

      I would imagine so, since such a high percentage of Mac users buy stuff like Photoshop. Another reason for it is that Mac users tend to pay for shareware much more frequently than Windows users (who want freeware) or Linux users (who want Freeware).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:mac gamers though by Swamii · · Score: 1

      Unfortunately for the Linux 'cause', you, for one, are a small minority.

      --
      Tech, life, family, faith: Give me a visit
  32. Bi-directional support by phorm · · Score: 4, Insightful

    The speed at which Wine is supporting new games seems to indicate a certain amount of support from the game manufacturers. At the very least they're probably getting their hands on pre-releases in order to prepare for compatibility once the true game comes out.

    This isn't as good as having an actual native port for Linux, but at least it indicates that there is an awareness that Linux and cross-compatability are a consideration.

    1. Re:Bi-directional support by GlynDavies · · Score: 1

      Or perhaps it's more an indication of how well Wine is progressing thanks to the efforts of the Wine developers.

      I'd be very surprised if they are getting significant help or pre-releases from the publishers, but as work on Wine progresses, and they cover more and more of the Windows API's, there should be fewer gaps that need to be fixed with the release of each new game.

      Ultimately, as Wine approaches 100% compatibility, there might be very little for companies like Transgaming to do. How close we'll ever get to that 100%, of course, is a matter of opinion, but as a very happy CrossoverOffice customer, I'll be very interested in the result.

    2. Re:Bi-directional support by dave420 · · Score: 4, Insightful
      I don't mean to sound rude, but that's not what's going on. WINE is getting better. Games companies aren't going to bend over backwards to help linux, if their games are in DX. It's just not going to happen. Linux has a tiny share of the market, approx. 2%. A games manufacturer can improve sales of their game by 2% just by improving marketing or with various other non-expensive-labour-intensive activities. Using your core assets to port a game over for a MAXIMUM 2% of the market (if every single linux user bought a copy of it) isn't very cost-effective.

      Linux's market share will have to be muuuch larger before games manufacturers base too many decisions on it.

      I didn't meant to sound like a dick, but lots of people seem to forget the sheer economics of this.

    3. Re:Bi-directional support by mrchaotica · · Score: 1

      You know, they didn't have to decide to use DirectX in the first place! OpenGL is good enough for iD, why isn't it good enough for Valve?

      Besides, it's not just the Linux market, it's the Mac market too...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Bi-directional support by DunbarTheInept · · Score: 1

      Don't forget that DirectX is a combination of many different gaming drivers, including keyboard, mouse, and sound in addition to video. That subset of DirectX called Direct3D (which is just video rendering) is what you should be talking about when comparing it to OpenGL (which is just video rendering). When you do *that*, then it becomes a little more clear why a company would produce software with DirectX. With DirectX it's one-stop shopping for all your peripheral drivers. With OpenGL you still have to then get other drivers from other sources for other peripherals.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    5. Re:Bi-directional support by DunbarTheInept · · Score: 1

      Wine cannot reach 100% compatability unless Windows remains completely frozen for several years with no new changes. That has never happened yet, and I don't predict it happening in the future.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    6. Re:Bi-directional support by Lisandro · · Score: 1

      SDL is a multiplatform solution much like DirectX; it covers controllers, 3D graphics (via OpenGL) and audio. It's quite easy to use, and it's ported to almost everything. Lots of games use it, notably the Unreal series.

      The solution is out there, and it's already proven to work.

    7. Re:Bi-directional support by The+MESMERIC · · Score: 0

      some older DirectX games (Unreal I, Bejewelled) that wasn't working on WINE before are working now. Mind you not that pretty - anti-aliasing and blending seems missing.

    8. Re:Bi-directional support by wolf31o2 · · Score: 1

      The funny thing is that the extra money they would spend on better marketing or more ads is probably much more than they would spend paying the salary for one or two developers. Both Id and Epic have learned this and have hired on Timothee Bessett and Ryan Gordon, respectively. Now they can support Windows, Linux, and Mac and still are probably spending less money than would be required to gain that extra 2% of the market.

    9. Re:Bi-directional support by DunbarTheInept · · Score: 1

      Does it allow the CUSTOMER to make one-stop config changes to affect all games? Well, it could if everyone was using it, yes, but they aren't yet. As always, in complex systems people find great value in doing things the same way as everyone else does, and despite the fact that this often ends up unfairly propping up the popularity of the most mediocre solutions, it still is a factor to be reckoned with. DirectX is popular for the same reason Windows itself is popular - it's popular because it was popular in the past - a phenomenon that keeds recursively getting stronger.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

    10. Re:Bi-directional support by spitzak · · Score: 1

      If "every single Linux user bought a copy" that would mean that 2% of computer users bought a copy, with would be extremely good results for the game.

      However that is pretty unlikely. What you meant is that the amount of games sold for Linux is going to be about 2% the total, unless for some magic reason Linux users are much more likely to buy the game than Windows users. However if the cost of the Linux version is equal to the Windows version, Linux users would have to be 50 times more interested in the game than Windows users for it to be worthwhile.

      In reality the extra cost of making the Linux version in addition to the Windows one is much less than twice, and the fact that profit is a significant portion of cost means that perhaps the Linux version is worth it if it appeals about 5x as much as the Windows version. Still quite impossible, but it explains why the desire to produce the Mac version is there despite it's perhaps 5% of the market, as this ratio quickly approaches 1.

    11. Re:Bi-directional support by Anonymous Coward · · Score: 0

      Actually, it might allow for this. On Windows, SDL uses some DirectX functionality to do what it does.

      It is just a common interface, really.

    12. Re:Bi-directional support by iive · · Score: 1

      The old small market share argument... So here comes the old reply: Half-Life 2 will have native linux port. At least for the multiplayer server (CS). Having portable core engine is 60% work done. As I remember HL1 had both Dx and OpenGL, beta and leaked alpha had OpenGL too. It won't be hard to be brought up-to-date (if it is not already;) and you will have the other 30% of the work. Now you just have to fix bugs until it is stable. I put 5% for audio as it is quite trivial. the final 5% are for bugfixing. So valve have to do only 10% work. Actually they could have done it at this 1 year delay...

    13. Re:Bi-directional support by sad_ · · Score: 1
      Games companies aren't going to bend over backwards to help linux, if their games are in DX. It's just not going to happen. Linux has a tiny share of the market, approx. 2%.

      yes, but working together with Transgaming doesn't cost them any money. It is like a low-budget porting firm. Transgaming does the work for them, the only thing valve (in this case) has to come up with is providing a list of calls Cedega must be able to support to get the game working.

      in fact i have been writing to companies every time a game gets released i would like to play on linux to consider 1. a port or 2. contacting Transgaming which will be more then happy to get the game working on linux (as it will increase sales of Cedega, i don't see why they would turn down such a corporation with a gaming company).

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
  33. Re:Or better yet... by nbert · · Score: 2, Insightful

    Well it's using DirectX, which makes it much harder to port (as opposed to the majority of games running under linux, which use OpenGL).

    However, seeing what can be archived with OpenGL, I really wonder why many developers don't consider it an option. Developing games in OpenGL and distributing (unsupported) linux binaries can't be much more expensive.

  34. Re:Or better yet... by andi75 · · Score: 1

    If you look at these download stats, you'll see that the non-Win32 platforms make up more than a third of all downloads.

    On the 'fringe' platforms (OS X, Linux), you can achieve a much higher market share.

    - Andreas

  35. In other news by oexeo · · Score: 1, Funny

    In other news:

    Cedega a program designed to run Windows/DirectX game in Linux, is going to be supporting a Windows/Direct X game in Linux.

  36. Re:slow? by Anonymous Coward · · Score: 0

    Wow, you are a prick...

  37. Re:slow? by Anonymous Coward · · Score: 0

    Many games are running faster with wine! I tried stracraft and works 2-3 times faster on linux than in windows 2000 on the same computer!

    Don't play too much, go to work :)!
    abss
    http://www.intrebare.ro/

  38. Cedega and GPL by LordK2002 · · Score: 1, Troll
    From what I can make out on the Transgaming website, Cedega is a subscription-based commercial offering based on Wine, which is Free Software.

    Is this not a violation of the GPL, and exactly the sort of thing it was written to prevent?

    1. Re:Cedega and GPL by wowbagger · · Score: 2, Informative

      Cedega is based on the Wine codebase before Wine converted to GPL - in fact, that was part of the motivation for Wine to convert from a more BSD-ish license to GPL.

      However, Transgaming does give code back to Wine occasionally, and some Wine contributors will allow Transgaming to also distribute their changes.

    2. Re:Cedega and GPL by Stevyn · · Score: 1

      I'm pretty sure they'd only have to contribute the modified and improved wine code back up. Anything else they do on their own, they can keep.

    3. Re:Cedega and GPL by bobintetley · · Score: 1

      Cedega (WineX as it used to be) forked an older version of Wine that was under a BSD-style license.

      They were quite within their rights to fork this version and work on it. Newer versions of Wine are LGPL (IIRC), however even though they are not obliged to, Transgaming do contribute back to the Wine community.

    4. Re:Cedega and GPL by rpdillon · · Score: 1

      You're right, it is a violation of the GPL, but Cedega is released under the Aladdin License, not GPL.

      Besides, you can go into the Transgaming CVS and grab all the source free (when I say "all", it doesn't include their licensed cd copy protection code) and compile it yourself, though they offer no support if you do.

    5. Re:Cedega and GPL by Anonymous Coward · · Score: 0

      Nice troll, idiot. Try actually checking out the Transgaming website sometime, particularly the part where they're GIVING OUT THE SOURCE CODE.

    6. Re:Cedega and GPL by I+confirm+I'm+not+a · · Score: 4, Informative

      Is this [charging for software/subscription] not a violation of the GPL, and exactly the sort of thing it was written to prevent?

      The GPL was not written to prevent charging for software, either a flat-rate charge or a subscription - from the GPL: "When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish)" (my emphasis)

      Now, I'm not a lawyer, and it is possible that Transgaming are breaking the GPL - but certainly not by charging a subscription.

      --
      This is where the serious fun begins.
    7. Re:Cedega and GPL by FluffyPanda · · Score: 1

      As I understand it the GPL is written in such a way as to encourage people to make money offering services based on that work. Now since the wine component is offered freely, and with full source the GPL is upheld.

      They have no obligation to make the work that they do GPL too, they just bundle it with WINE, add an installer and sell it (and the support people need) as a subscription service.

      Plus they put a lot of code back into the WINE project by funding their efforts in this way.

      A fine example of open source software tied to commercial endeavour. There should be more projects like this.

    8. Re:Cedega and GPL by FluffyPanda · · Score: 1

      Except, I'm really talking about crossover office...

      Oh well, it probably holds more-or-less true for cedega too...

      *Slinks away in shame*

    9. Re:Cedega and GPL by LordK2002 · · Score: 1
      Fine. But since the software is Free, what is to stop one of the subscribers from re-distributing it for no cost, and why have they not widely done so (I could not find Cedega on RPMFind, for instance)?

      Do Transgaming distribute the GPL Wine and their own components separately, and then use the "Mere Aggregation" clause to retain exclusive distribution rights over their extensions?

    10. Re:Cedega and GPL by I+confirm+I'm+not+a · · Score: 1

      what is to stop one of the subscribers from re-distributing it for no cost

      (Disclaimer: I'm more familiar with the GPL than I am with Transgaming)

      In theory, nothing. In practice I would imagine Transgaming limit access to certain sections of their website to subscribers only. The source code may be freely available; the instructions (?) for specific games, the forums, etc may be restricted. Like Mandrake's Mandrake Club, if you're familiar with that?

      Do Transgaming distribute the GPL Wine and their own components separately, and then use the "Mere Aggregation" clause to retain exclusive distribution rights over their extensions?

      Sorry, that one went right over my head! I'll pass on that one, and hope a Transgaming subscriber steps up...

      --
      This is where the serious fun begins.
    11. Re:Cedega and GPL by TravisWatkins · · Score: 1
      --

      "But I'm still right here, giving blood and keeping faith. And I'm still right here."
    12. Re:Cedega and GPL by dbizzle · · Score: 1

      when i purchased Cedega, i didn't buy the software, i just paid for 3 months of a transgaming membership.

    13. Re:Cedega and GPL by arodland · · Score: 2, Informative

      Not a subscriber, but I think that's close. They have a publicly-accessible CVS containing the portions of wine that are provided under a mishmosh of variously-free licenses, and the commercial product consists of the build of that, plus some extra stuff ("aggregated" if you will) that's provided sans source. Theoretically, anyway; I don't know if anyone's ever tried to verify it. :)

    14. Re:Cedega and GPL by FuzzyBad-Mofo · · Score: 1

      Cedega is not GPL licensed as a whole. I believe that parts of it are, but other parts (such as copy protection code) are licensed from other companies, and are not open source or redistributable.

    15. Re:Cedega and GPL by TravisWatkins · · Score: 1

      Doh, that should be "the ReWind project".

      --

      "But I'm still right here, giving blood and keeping faith. And I'm still right here."
    16. Re:Cedega and GPL by Mr.Ned · · Score: 1

      Just because WINE is 'open source' does not mean that it is GPL. WINE has not been licesened under the LGPL (as it is now) for most of its history.

      WINE changed its license from the less restrictive X11 license to the more restrictive LGPL in response to Transgaming not submitting any code back to the project. Transgaming was well within the bounds of the original WINE license (I'm not sure if they grabbed code when it was a BSD-style or the X11) not to contribute any of its changes back to the community.

    17. Re:Cedega and GPL by Anonymous Coward · · Score: 0


      However, Transgaming does give code back to Wine occasionally


      Wrong. The whole point of switching to LGPL was because transgaming never contributed back, yet still imported all the wine updates. If transgaming honored their pledge, the X11 tree would still exist.

      Of course there was a group of developers that held the glue between them for a while. All of them were long time wine developers including the few hired onto transgaming. Transgaming touted ReWind as the solution to the problem, and promised contributions back. So X11 friendly wine developers contributed to ReWind. However transgaming still failed at providing what they promised and ReWind just became a loophole for them. ReWind died for the same reason. Even I won't dual license my changes anymore for transgaming to steal my code. But this doesn't matter anyway because the code bases are diverging significantly since the final breakup.

    18. Re:Cedega and GPL by Anonymous Coward · · Score: 0

      It's all over BT.
      Being that Cedega hardly ever works (random segfaults, anyone?) I recommend you test it from BT before paying the monthly fee to use the product. (I've been down that road)

  39. Forum by wbav · · Score: 1

    Here's the Transgamming forum.
    291 votes in less than a week? Well seems they have some users who want it.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
    1. Re:Forum by Anonymous Coward · · Score: 0

      Wow, 291 people! Call the development team!?@!?

      I'm sure these people don't already own it either!

  40. Can I get more resolution? by Apreche · · Score: 1

    I can get steam to work under cedega right now. It plays counter-strike and half-life and such at respectable frame rates, but only up to 800x600. If I turn it up anymore it drops to 1 fps. In my windows XP partition, which I only use for steam, I get perfect vertical sync refresh rates in 1280x1024 32 bit color. Also some mods like natural selection are buggy, but working.

    If I can't play every mod at full resolution with no buginess, its not much better than not being able to play at all.

    ID software released a doom 3 binary for linux, why can't valve do the same? It might be more difficult because they use directx instead of opengl. But half-life 1 ran in opengl mode, and you only needed directx for the menus and stuff. and with steam, you don't even need the menus since you have the steam interface instead. It shouldn't take that long to convert from one library to another. And if they wrote Half-Life 2 to be directx only, balls to them.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Can I get more resolution? by wbav · · Score: 1
      I can't say why your framerate dropped to 1, perhaps you had something setup wrong.

      Personally, I was able to run Counterstrike (before this whole steam updater thing) at *Better* frame rates than windows, using 1600x1200. I attribute this to the nVidia linux kernel modules which I installed.

      Best part? I have two sound cards, I could listen to music and play CS at the same time, with seperate volume controls for each, and (using the joystick driver in XMMS) control of the song being played (play/pause, stop, forward, back.) Couldn't do that in windows.

      --

      =================
      Unix is very user friendly, it's just picky about who its friends are.
    2. Re:Can I get more resolution? by TrancePhreak · · Score: 1

      In Windows you can use WinAmp to play music at the same time as playing CS and use the joystick plugin to control WinAmp.... So in other words, yes you can.

      --

      -]Phreak Out[-
  41. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  42. problems by tomstdenis · · Score: 0, Troll

    1. I have to buy winex and halflife 2? Fuck that.

    2. I run x86_64 linux. winex isn't much of an option.

    3. I'd rather a native OpenGL port if I'm going to pay CashMoney.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:problems by rpdillon · · Score: 2, Interesting

      1. WineX source available free on Transgaming's CVS

      2. I run x86_64 (AMD Athon 64) and run WineX all the time - just compile it as a 32 bit application. Run with NVidia drivers.

      3. You're not going to get a OpenGL port. So the decision is to either play HL2, or not play, but waiting won't help much, besides lowering th price in a few months.

    2. Re:problems by mikael · · Score: 2, Funny

      Don't worry, I'm sure somebody will write an ASCII only version that you can play by opening a remote 'ssh' window.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:problems by Anonymous Coward · · Score: 0

      that was a terrible troll. please go home, fucktard.

    4. Re:problems by TheRaven64 · · Score: 1

      Not Half Life, but I do recall an aalib Quake 1 front end. That was playable over ssh on a LAN (for a given definition of playable).

      --
      I am TheRaven on Soylent News
    5. Re:problems by tomstdenis · · Score: 1

      I dunno about you but I never got shit to run with Winex on my P4. When they first reported War3 working in it I gave it a whirl. My results were that the installer wouldn't even work. Also gentoo won't emerge Wine on non-32bit platforms as a multilib gcc is not enough.

      Tom

      --
      Someday, I'll have a real sig.
    6. Re:problems by rpdillon · · Score: 1

      You P4? Did you mean Athlon 64? P4 is not 64-bit...

      Gentoo's official word is not to compile anything to support 32 bit through Portage. I downloaded from CVS, set my CFLAGS to include -m32, used GCC with multilib, emerged all the emul libraries (since both my kernel and most programs are 64 bit), and compiled a 32 bit binary. This then works with the windows 32 bit games, as well as the NVidia drivers.

      With a P4 (if that's what you've got), just grab CVS, ./configure and make. War3, WoW and most newer games should work pretty well. No 64 bit worries that that procesor.

      Hope you can make it work.

  43. Re: I might be looking into it too deeply but... by space_jake · · Score: 0

    I always thought it was something along those lines but perhaps it had to do with the very "pure" sample of whatever Gordon used to start the resonance cascade scenario.

  44. Confusing Quote by khendron · · Score: 4, Interesting

    "Consumers rank the ability to play video games on their desktop as one of the top 3 important reasons for the adoption of Linux."

    Is there a "not" missing somewhere in that sentence.? As in "... one of the top 3 reasons for NOT adopting Linux." For me, game support is the biggest reason why Windows still exists on my desktop.

    --
    Life is like a web application. Sometime you need cookies just to get by.
    1. Re:Confusing Quote by Mornelithe · · Score: 1

      "Mom said I played too much games so we got a Mac instead. Now I get top grades!"

      You might have to refresh a couple times before you see that one.

      Yes, I realize that Macs have games, but the parent reminded me of that site, and the same could be said for Linux.

      --

      I've come for the woman, and your head.

    2. Re:Confusing Quote by leland242 · · Score: 1

      I couldn't agree more. Why do I have a PC... 1) email 2) downloading stuff 3) irc / various chat programs Why do I have a PC with Windows installed... 1) Games I don't understand the whole "they should make a linux version#@!" or people getting linux to run on thier Xbox or PS2. Who gives a shit? The 2% of people who use that OS? I would imagine that creating a linux version of software entails lots of new coding and testing - which ultimately leads to more products to support. Why bother. Windows may or may not be the right answer, but currently it's the most popular. It would stand to reason that using it provides you with the broadest range of entertainment options on the PC.

  45. Re:slow? by Anonymous Coward · · Score: 0

    You are what you eat. LMAO

    Slow Down Cowboy! Slow Down Cowboy! Slow Down Cowboy! Slow Down Cowboy! Slow Down Cowboy! Slow Down Cowboy!Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.

  46. Re:Or better yet... by JFitzsimmons · · Score: 1

    If it was written in half-decent object-oriented-code, it really wouldn't be all that tough. I mean, they did it with the first one, and that one even had a software renderer.

    --
    Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  47. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  48. Re:slow? by arose · · Score: 2, Informative

    It is not a hardware emulator, true, but it still has to emulate DirectX (unless Half-Life 2 uses OpenGL).

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  49. Re:wow by forgotten_my_nick · · Score: 1

    > If steam is ported to linux, perhaps more vendors will consider making cross platform games.

    After spending a couple of days to get HL2 working (mostly steam working) I can tell you now that I won't be buying any games that require steam to play. Cross platform or not.

  50. Re:Or better yet... by datbox · · Score: 1

    Because Linux users comprise less than 2% of the overall desktop market.

    I hear this argument over and over. I don't think it is entirely correct though. Atleast not concerning games.
    My mom doesn't play half-life 2. Nor does she run linux. Yet, she falls into the 98% of windows users that you are talking about.
    What I want to know, is of the percentage of half-life 2 players, what percentage also run linux as a 2nd OS.

    Also, it is important to know the percentage of linux users that are also avid gamers - thus indicating how many of the 2% market share would actually buy half-life 2 if it came out on linux.

  51. Bet the Mac guys aren't liking that answer either. by Penguinisto · · Score: 1
    I've always wondered about that... DirectX is pretty and all, but it's rather limiting (if only in a technical vs. marketing sort of way.)

    While making broad "everybody should do it this way!" pronouncements are kinda silly, it does bear wondering why a company wouldn't want to grab all of a given market instead of just settling for a majority portion.

    One would think that a software company would want to spread as far and wide as humanly possible...

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  52. Re:Or better yet... by JFitzsimmons · · Score: 1

    OpenGL is one part of the things that need to be ported. Sound and input also need to be dealt with, and probably on a much lesser scale, networking (the implimentations are probably almost exactly the same at the API level that the game developers would be working with).

    --
    Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  53. Re:slow? by Psycho77 · · Score: 5, Funny

    In other news: WINE get sued by microsoft for IsNot Patent :)

  54. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  55. Windows 437263821, Linux 0 by pkcs11 · · Score: 1

    Once again, the big HoopLah is over someone porting a windows game to linux.....two months after it's released.
    When the linux community finally gets their shit together, they will realize they need to negotiate with distributers **BEFORE** the cool games are released.

    --
    "I have an odd craving to whisper about those few frightful hours in that ill-rumored and evilly shadowed seaport of dea
    1. Re:Windows 437263821, Linux 0 by Anonymous Coward · · Score: 0

      Two months? What the fuck are you smoking, you troll?

    2. Re:Windows 437263821, Linux 0 by The+MESMERIC · · Score: 0

      People have tried petitioning since the days you were wearing nappies.

      Now don't tell me you are still suffering from incontinence.

  56. Re:slow? by Stevyn · · Score: 1

    I'm not sure. I think a more important question is GNU. Is it Unix? Is LAME an MP3 encoder? Damn, this is why linux stuff is so difficult. The project names are just a bunch of arbitrarily chosen letters.

  57. Re:Or better yet... by BlueCodeWarrior · · Score: 1

    Then I pose a question...if WINE can do it on the fly (as I'm interpreting from the above posts), then why would it take them so long?

  58. My impressions on HL2 by ceeam · · Score: 3, Informative

    First - they have removed "bobbing-and-swaying" when you walk, it's like you're riding on a Segway, just like it was in "Wolfenstein 3d" (1992). People are complaining of motion sickness and I say that IS THE reason! Pretty silly. Then the story is kinda jerky - ok, it starts great, just like adventure game (though "on the rails"). But then all of a sudden (I did not get why) you have to run somewhere with "energetic" music playing in background, then you shoot... Well - I tested it only for one late evening, so I may change my mind later ;)

    Also - the whole Steam registration business is SO silly. I mean - warezed version is everywhere and runs seemingly problem-free w/o any registration. Oh, well, these days there is a new ironic meaning to the word "paying" in "paying customers".

    Having read all the "wowed" reviews I expected a bit more, it's not bad, but not earth-shattering: you do need good hardware (my 8500 is barely usable, even though it's definitely faster than all the 9200s), fully-physical world is not so fully physical, not to say that someone aparently scripted all the holes and ladders - it's all on the rails I tell you. Gordon Freeman is the "Invisible Man" (and totally dumb. Speechless). And of course - the environment is a mix of post-soviet Russia - everything's dirty and broken - and that "Equilibrium" movie (talking man on the screens is a strong flashback :)

    Well - maybe I will force myself and finish it though. Some day. I've spent over a year of sporadic play on the first Half-Life after all ;)

    1. Re:My impressions on HL2 by Politburo · · Score: 1

      you do need good hardware

      You really don't. I'm running it through on-board video (whatever Dell uses.. an intel chip?), and 256 MB ram. Yeah, it's slow to load and doesn't look pretty, but it runs just fine.

  59. CVS version? by Anonymous Coward · · Score: 0

    I've seen various documents on the Web that show how to build and install the Cedega CVS version. Apparently it is "impaired" and missing some code needed to play certain Windows games.

    How are people's experiences with the CVS version? Do I need to subscribe in order to play most of the Windows games on their supported games list?

  60. Re:slow? by drinkypoo · · Score: 2, Informative

    Okay well then, in the grand tradition of recursive acronyms like Gnu's Not Unix, Wine is Wine Is Not (an) Emulator. Wine emulates the Win32 API so that windows programs can be run on Linux. Direct3D runs in Wine, though last I heard not very well, and it's going to have to be well-supported to run HL2.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  61. Re:slow? by Gil-galad55 · · Score: 2, Funny

    Good God, a recursive acronym embedded in a Slashcronym! TGIF.

    --

    To follow knowledge like a sinking star, / Beyond the utmost bound of human thought. ("Ulysses", Tennyson)

  62. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  63. ye-ah by Anonymous Coward · · Score: 0

    Thats my dawg. Mad props out to trans-gangsta team.

  64. Re:Or better yet... by space_jake · · Score: 0

    Maybe they don't want to put in the effort just to hear you cry some more. For instance ID software released linux binaries for Doom 3 and the majority of the things I read were that they poorly implemented, or the sound was slightly off, and that they should have been released the same time as the windows version. I'm convinced that no matter what you do for a Linux user they're going to cry about it. So why should companies go through the extra effort of pointless trying to please people that just bitch for the point of bitching ?

  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. Re:Or better yet... by Cereal+Box · · Score: 2, Insightful

    Well, you've certainly convinced me that Linux has significant market share by posting the download stats of an Open Source game hosted on Sourceforge!

  67. Of course.... by DrZombie · · Score: 1

    If they had done the upfront design work (and they may have, FAIK), they could have made the graphic subsystem modular so they could drop in an opengl implementation without changing anything else. Just perform all their optimizations in the individual graphic library wrappers.

    1. Re:Of course.... by DrZombie · · Score: 1

      Of course that doesn't remove the need to port other Win32 specific areas.

      /Before someone else brought it up.

    2. Re:Of course.... by DJProtoss · · Score: 1

      The problem is less the 3D engine and more the proprietory physics engine that they bought.

      --
      "Success is based on knowing how far to go in going too far"
  68. Re:wow by Anonymous Coward · · Score: 1, Insightful

    No, I'd prefer no one pays them money for the windows version.

  69. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  70. I still don't want it by GrouchoMarx · · Score: 2, Insightful

    I still won't buy Half-Life 2. Sure, it looks cool, and from what I've seen/heard will likely be a better game than Doom 3. I don't care. It's DRM-restricted. My computer has to spy on me and report back to the mother ship before I can even play single player. That Is Wrong. I will not support it.

    Boycott Steam!

    --

    --GrouchoMarx
    Card-carrying member of the EFF, FSF, and ACLU. Are you?

    1. Re:I still don't want it by Anonymous Coward · · Score: 0

      Your post is offtopic.

      When the article mentions Wine, they didn't mis-spell "whine".

    2. Re:I still don't want it by Anonymous Coward · · Score: 0

      No, not DRM. See, DRM stands for "Digital Rights Management". This software isn't managing anyones rights. This is DRR: Digital Rights Restriction.

  71. Get off your high horse by addie · · Score: 1

    I'm sick of hearing all you folks complaining about Steam activation. You act as if it's your god-given right to play this game, without any restrictions whatsoever. Until you suggest a better solution, a better way to combat rampant game piracy, a better way to make sure the developers don't lose money, then keep your mouth shut.

    Valve had to make a decision, and I think they made the right one. Is it easy to get HL2 working right away? No, it's a bit complicated. But with a little bit of time, it's not a big deal at all.

    So please, stop your anti-Valve rant. We should be supporting game developers, they do great work! Their support for the modding community is without precedent, the game is remarkably bug free, and I know I'll be enjoying it for years to come. If you can't take a simple activation scheme in order to enjoy one of the best games ever, then you obviously don't really care about playing the game in the first place. And if that is the case, you've got no argument.

    I like Steam. I love HL2. I think Valve deserves our support, not these holier-than-thou attitudes.

    1. Re:Get off your high horse by cjpez · · Score: 1
      You act as if it's your god-given right to play this game, without any restrictions whatsoever.
      So you think it's acceptable to force users to ask permission to use something that they've just paid $50 for? Whatever. I'm not arguing that they're not legally allowed to or something, but they're certainly missing out on my money because of it. I like to be able to use my purchases long after the company that made them has gone out of business.
    2. Re:Get off your high horse by Anonymous Coward · · Score: 0

      " a better way to combat rampant game piracy,"

      It's already cracked.

    3. Re:Get off your high horse by cjpez · · Score: 1
      but on the box it tells you that you need a inet connection, and you knew it needed steam before you bought it.
      Again, I'm not disputing the fact that they've got a right to be able to do this. I'm not trying to say that they've somehow hidden the fact from people. I'm saying that it's a completely loathsome practice, which is why I haven't bought the software, and won't buy it. That's my whole point. So long as they require idiotic online activation for a game I only want to play against my own computer, then they won't be getting a dime from me. I refuse to purchase intentionally crippled products, no matter how plainly labelled the crippling is.
      Your point is null and void.
      Er, no, you've just misunderstood my point. I refuse to buy crippled software is my point, and nothing about a label on the box proclaiming "Crippled!" is going to change that.
    4. Re:Get off your high horse by junkgrep · · Score: 1

      Note, however, that not having a crack port-release was never the purpose.

      1) it wasn't cracked prior to release, which was the point (most games are: Valve avoided this)
      2) it was released worldwide on the same time
      3) Having a crack is going to suck when you can't play MP on official servers, get VAC banned, have to download a new crack every couple of days to keep up with Steams patches, etc.

      So, no, not a perfect way to prevent piracy, but definately a big improvement from Valve's point of view.

  72. Developers? by Savage-Rabbit · · Score: 1

    Plus the developers thought, wow, sounds like a cool name for a game.

    That sounds alot more like a brainstorming session at the marketing department than something you would expect to hear from a developer.

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
  73. Mmmm, nice of Transmeta by Anonymous Coward · · Score: 0

    Wel, first of all nice to see that cedega is capable of running Halflife 2.

    But Halflife 2 sucks big time so move along, nothing to see here LOL

  74. Re:Or better yet... by Dav3K · · Score: 1

    heh... or how many linux users have a dedicated windows box just for gaming purposes. (or a console)

  75. Re:wow by dave420 · · Score: 1

    No, the day it is cost effective to port code for a maximum 2% of the market, the day linux ports will be available. :) sorry!

  76. Re:Or better yet... by Anonymous Coward · · Score: 0

    Unreal did it, but they started their engine a loooooong time ago.

    There's really no reason to do it, unless you want to support Linux or Macs, which isn't all that profitable.

    There /was/ a reason to do it in the bad old days, because any given video card would have a stable OpenGL driver, or a stable DirectX driver, but never both at the same time.

  77. Re:Or better yet... by andi75 · · Score: 1

    You (delibaretly?) completely misunderstood my point. Just because the platform does have *relatively* few users, it doesn't mean they're not worth catering to. For example, MacOS X sales of Candy-Cruncher outnumber win32 sales 2 to 1 (source: Brian Hook, founder of pyrogon (in an interview)).

    - Andreas

  78. W00t! by Wicked187 · · Score: 1
    That is all there really is to it. Last WINE enabled game I played was Starcraft. I liked Quake II, but that was native. I have to admit that I have not really been into games all that much as of the last few years.

    --
    Politics, Life, and More on my Aspiring for the Future
  79. Re:slow? by the_mad_poster · · Score: 1

    That would only be an issue for me were I not already avoiding the entire BASIC language like it's the black plague....

    --
    Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
  80. Codeweavers + Transgaming by div_2n · · Score: 2, Interesting

    With Codeweavers doing so well with business applications and Transgaming doing so well with games, I would love to see Codeweavers and Transgaming merge into one powerhouse and merge the codebases into a unified product.

    I have a sneaky suspicion that if you get the best of both worlds that the sum of the whole would be greater than the sum of the parts. In other words, the list of compatible software would not just be the sum of compatiblity of each but that together they may fill in enough holes to expand total compatibility.

    Anyone from the Codeweavers or Transgaming camp care to comment on this?

    1. Re:Codeweavers + Transgaming by Anonymous Coward · · Score: 0

      It's never going to happen because Codeweavers is LGPL friendly and Transgaming won't ever relicense it's code.

    2. Re:Codeweavers + Transgaming by div_2n · · Score: 1

      I am envisioning Codeweavers buying Transgaming and setting it free. Here's hoping.

  81. Re:slow? by Anonymous Coward · · Score: 0

    I know you are, but what am I? teehee :D

  82. The real problem with Steam by PhracturedBlue · · Score: 1

    The thing that really gets me is what heppens when Valve goes out of business, or gets bought out by some huge conglomerate who changes their direction? It has happened to huge numbers of game companies (my favorite being Black Isle, but even companies like Sierra exist in name only these days). Guess what. I can still play Fallout/Fallout 2 today. And in fact still do on occasion. Once Valve 'moves on' there is no way to play the $50 game I paid for (or in this case won't). This is why I find Steam so onerous.

    1. Re:The real problem with Steam by The+MESMERIC · · Score: 0

      "what happens when Valve goes out of business" ?

      I will be dancing on their graves and send them a personal R.I.P card :)



      I dont *care* if a company migrates or not a game to Linux.
      Why the fuck should they ????
      But Valve .. well that is another category of whores.
      They release LINUX gaming servers (which suits them) but release no LINUX client?

      Capisci ??

      I have a lot of respect for the creators of Halo and Halo 2 -
      since they refrain from *stealing* from Linux like those fetid from Valve.

      Whereas Lardy Gaby can fry in his own fat in Hell - disgusting thief.

  83. Re:slow? by MikeBabcock · · Score: 2, Interesting

    Last you heard must have been a long time ago.

    It runs Morrowind on my machine very well now except some delays loading the background music but that isn't a D3D issue.

    It even has nicer looking graphics on my home Linux box than on my work Windows box (its a better computer mind you ... but its nice to take advantage of that fact).

    I've used Cedega (the latest wine name from Transgaming) to run D3D and Windows OpenGL demos as well; its quite fun to see hundreds of frames per second in a 3rd party API implementation.

    In the case of D3D, they're implementing an API and then sending those commands through to another API (OpenGL) which incurs some overhead, but it doesn't feel like much playing the games.

    --
    - Michael T. Babcock (Yes, I blog)
  84. Two things I don't like about Cedaga by martinultima · · Score: 1

    I have only two complaints about Cedaga:

    1. It doesn't support The Sims. I happen to be a heavy-duty Sims addict (my first copy was the Deluxe edition, and now I'm running Double Deluxe), but it won't run on Linux, which is my preferred operating system. And it doesn't seem to run on ReactOS either, although I guess it's not much of a surprise because ReactOS is still in early development.

    2. It's not free!! Sure, the source code is available, and I have no problems with compiling my own programs, but I'd really prefer a no-cost binary version because my system is sort of old (2000 Dell with at least half the components upgraded) and Wine/Cedaga would take forever to compile. Sure some people are filthy stinking rich but I don't exactly have the money to buy ever single software program I want - that's why I have a broadband connection and a CD burner ;-)

    Just my 2 cents...

    --
    Creative misinterpretation is your friend.
    1. Re:Two things I don't like about Cedaga by swv3752 · · Score: 1

      There was a version of the Sims that was ported to Linux.

      It is $15 for a 3 month subscription. It does renew but you can either cancel the subscription or use a one time credit card number to sign up.

      --
      Just a Tuna in the Sea of Life
    2. Re:Two things I don't like about Cedaga by Lehk228 · · Score: 1

      IIRC ReactOS is an implementation of NT4, which probably would not run The Sims either.

      --
      Snowden and Manning are heroes.
    3. Re:Two things I don't like about Cedaga by Anonymous Coward · · Score: 0

      You're willing to pay for the sims, but you won't buy a copy of Cedega? Grow up, hypocrite.

  85. Re:Or better yet... by MikeBabcock · · Score: 1

    ... and when the game developers see a significant percentage of users running their games under Cedega instead of on Windows, they'll be more and more likely to do their own Linux ports, or compile the game against the Wine libraries at least, or pay for some extra development effort at Transgaming to support their games more thoroughly.

    Transgaming has amazing contacts -- realize that they support many little features like CD copyprotection flags properly on a platform that isn't normally aware of those issues.

    When a game comes out in a Linux port, I buy the game and E-mail the publisher thanking them for a great game.

    If I play a game under Cedega and I have problems, I E-mail the publisher telling them about the problem and give them Transgaming's site and contact info about helping them make the it more compatible or fixing the bug if it is one.

    --
    - Michael T. Babcock (Yes, I blog)
  86. Why I won't Support this. by Skraut · · Score: 3, Insightful
    I bought Doom 3 and downloaded the Doom 3 linux binary. I bought Unreal Tournament 2004 from linuxgamers. I bought Neverwinter Nights and all the expansions and again grabbed the linux binaries.

    I simply refuse to buy games that do not have Linux Binaries. Yes I know I'm missing out on some decent games, but it's the principle. Id, Epic, and Bioware can all look at their logs and see how many linux binaries were downloaded, and I am represented in there. They can say, we sold X copies, but Y% of them were Linux Users.

    If I buy Warcraft III, or Half Life 2, to Blizzard or Valve, I am a Windows user. They look and say "Look at all the Windows versions we sold. Why spend any time on making a binary for our next game when we know how many Windows copy will sell?"

    --
    Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    1. Re:Why I won't Support this. by Anonymous Coward · · Score: 0

      Who cares? Netcraft confirms it: Linux is dying!
      I'm sure those companies are way impressed with your 0.001% market share.

    2. Re:Why I won't Support this. by TommyBear · · Score: 1

      Principal don't mean shit. It's not going to get the bulk of games on Linux. Why? Because of volume. Game developers don't have the time to port games over to Linux. They'd rather stay on Win32 because graphics chip features happen there first and they can compete better.

      Maybe some developers will pay for a port to be done by a third party, but generally speaking there aren't enough customers to justify it. Our project is nearing completion and there is no way we will be porting it to Linux at the moment, because of time and monetary constraints.

    3. Re:Why I won't Support this. by Skraut · · Score: 1
      Yeah it's one person, and in the greater scheme of things it's nothing. But it is my way of "Voting" with my wallet. We just got done with all the election hype, and being told how important each and every vote is.

      --
      Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    4. Re:Why I won't Support this. by fiftyfly · · Score: 2, Insightful
      Yeah it's one person, and in the greater scheme of things it's nothing. But it is my way of "Voting" with my wallet. We just got done with all the election hype, and being told how important each and every vote is.

      An argument which might hold a little water if there were some way to measure/record such a 'vote'. Whether $linux_binary_purchases == 0 because the market is insignificant or there is simply no supply is immaterial the end result is the same - you don't play. If you really wanted to say something worth saying you'd take the time to put it down on paper, in the form of a politely worded request for future platform support, and send it to someone able to improve the situation.

      --
      "Sanity is not statistical", George Orwell, "1984"
    5. Re:Why I won't Support this. by gphinch · · Score: 2, Interesting

      Blizzard is nice enough to release all their new games with both Mac and PC versions on the CD. I think that has to be worth something (as a Mac user, I admit), as Macs also represent a small percentage of the overall home computer market.

      --
      in bed.
    6. Re:Why I won't Support this. by Anonymous Coward · · Score: 0

      I couldn't agree more. I quite happily paid over the odds for UT2003/4 and Doom3, like you did. But seeing the contempt with which Valve treats Linux users, I would actually feel worse owning a copy of HL2 than I would do pirating it.
      Perhaps it's time to shell out for a Cedega subscription, and grab HL2 off bittorrent. It looks like a decent game after all.

    7. Re:Why I won't Support this. by The+MESMERIC · · Score: 0

      Market share varies around is 3%-4% and
      wtf is Netcraft anyway?
      are they some Linux FUDers?

      are they like the ones that coined the "Linux faster than Windows - then think again" - campaign?
      (which by the way was challenged and stopped by the advertisement commision in UK)

      And what are you doing here anyway?
      There is a difference between a nerd and brainless simpletons like you.

    8. Re:Why I won't Support this. by Anonymous Coward · · Score: 0

      I doubt it, but there is a difference between a nerd and a troll. YOU FAILED IT!

    9. Re:Why I won't Support this. by ColMustard · · Score: 2, Insightful

      Marketshare has little to do with it. Statistically speaking, it doesn't make sense for anyone to spend any resources on a Mac port any more than it would for a Linux port. But Mac ports are profitable anyway. The only conclusion is that Mac users must buy more software and indeed that is the case. The same isn't true for the Linux "community." In fact I would say some Linux users are getting a little too used to getting all their software for free.

      --
      Moof.
    10. Re:Why I won't Support this. by Anonymous Coward · · Score: 0

      Please, please, please tell me the parent was an lame attempt to troll a troll, and not serious in any way. If so, I weep for the future of America's nerds.

    11. Re:Why I won't Support this. by marsu_k · · Score: 1
      Our project is nearing completion and there is no way we will be porting it to Linux at the moment, because of time and monetary constraints.
      Had you been using OpenGL and something like SDL for audio it would be quite trivial. Case in point, Doom 3. I'm not sure what they use for audio, but they certainly use OpenGL.
    12. Re:Why I won't Support this. by The+MESMERIC · · Score: 0

      Yeah weep u zitty simpleton.
      Just shows ur pitiful ignorance.
      "America" is not the only country in the world, you anonymous fool.

    13. Re:Why I won't Support this. by TommyBear · · Score: 1

      Say what? OpenGL for what? SDL for what? For PS2? Or for Xbox? No. Doom3 took years to develop. Our game works on PS2, XBox and PC Win32. Doom3 may coming for the XBox but they had the benefit of time, we didn't (like I said). And Doom3 is not coming for PS2.

      So therefore your point is valid in some respects but ignores 90% of the game dev industry which is in consoles at the moment.

  87. problems with the client already.. by sinner0423 · · Score: 2, Insightful

    This is great news & all - except for no. There have been *NUMEROUS* complaints regarding performance in the game. If you can get it to not crash to your desktop, the audio lag / stuttering makes it almost unplayable.

    Normally, I wouldn't bitch about speed when it comes to linux ports. Typically the games run a little bit faster, (I have no idea how this works, kudos to the WINE monkeys that have engineered it) but we're talking about serious lag in HL2 on uber fast GF6800U / AMD64 systems.

    I believe ValVe still needs to PATCH the game, before transgaming starts porting it. Who wants to port a broken piece of sofwtare? I have HL2, pre-loaded for two months, and I'm telling you now that it's still riddled with bugs. Mine runs okay on XP2100 / GF4 ti4200 / 512mb PC2100 DDR.

    When I say "okay", I mean it's playable, but that's about it. I'm down for linux gaming, but I don't think you guys want to touch this game until it's fixed.

    1. Re:problems with the client already.. by LearningHard · · Score: 1

      I didn't have one crash while playing and got a constant 40fps with decent graphics settings on a athlon xp 2800 and geforce 4600. The audio stuttering was there but it was only during autosaves and was not a gamebreaker at all. I heard that on winxp if you setup a shortcut that runs the .exe at high priority it gets rid of the stuttering almost completely.

    2. Re:problems with the client already.. by Anonymous Coward · · Score: 0

      HELLO! THIS IS NOT A PORT! The "WINE Monkeys" have nothing to do with linux ports.
      Windows programs rely on the OS to do things for them. eg it might ask to play a sound. Wine is a compatability layer for doing stuff like this on other OSs, without changing the program itself.

      I won't touch this game with a barge-pole anyway.

    3. Re:problems with the client already.. by CMoZ · · Score: 1

      Um... A few whiners on the steam forums do not a problem make. I have the exact rig you mention GF6800U/AMD64 and I have no problems at all. I also have 3 close friends that bought the game and are having no trouble at all (their respective PC's GF5200/Athlon XP 2400+, GFTi4600/Athlon 1800+ and just upgraded to AMD64 3200+ and even a buddy using onboard video on his laptop some Geforce GO card) the problems are a result of people thinking they can run old video/audio drivers or overestimating the power of thier rig and running at 1600x1200 with everything maxed on a low end vid card.

  88. No, it's Wine catching up plus incentive by SuperKendall · · Score: 1

    When Microsoft was releasing versions of DirectX more often, along with OS'es and patches - it was harder for Wine to keep up.

    But now that the release pace has slowed, it gives Wine a breather to really support everything that's there.

    Plus of course they have a huge incentive to support HL 2 so I'm sure they were working pretty hard on it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  89. What about Direct X 9.0? by Krondor · · Score: 2, Interesting

    Will this new version of Cedega support Direct X 9.0 graphics API? Is it simply letting the source engine fall back to Direct X 8.0 support?

    I was under the impression that WINE had not yet supported Direct X 9.0. I can't wait for this! I can feel the MS grip slipping on my games hehe.

    1. Re:What about Direct X 9.0? by fabe3k · · Score: 1

      Transgaming claims they got DirectX9 support since the release of WineX4 (Cedega):
      Here's the news item:
      http://www.transgaming.com/news.php?newsid=119
      Although this is some time (and Cedega Releases) ago, most DirectX9 games do not work with Cedega but only few selected Titles.

    2. Re:What about Direct X 9.0? by Anonymous Coward · · Score: 0

      Cedega currently supports DirectX 9.0b - the support was added about two versions (e.g. 4 months or so) back.

      The last version (released several weeks ago) speed up quite a few 3D operations etc. You can read more about it here.

      If you want to know which games work in it and which don't, go here

      HTH,

      Tels

  90. Valve, listen up by Anonymous Coward · · Score: 1, Interesting

    I read that Transgaming is having a relationship with Valve to get Half-life 2 going on Linux.

    How about this:
    You start to write some portable code so you're ready when the Windows market is diminishing.

  91. Another option - wait for XBox version by SuperKendall · · Score: 4, Informative

    It seems they are going to have an XBox version in 2005 (probably late), so if you don't like Steam and can wait then you have an option.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Another option - wait for XBox version by koniosis · · Score: 1

      although, no doubt you'll need xbox live, or at least a net connection to your xbox for it to work.

      --
      I spent ages trying to think of sig, but never did :(
  92. Re:slow? by Anonymous Coward · · Score: 0

    WINE = Wine Is Not an Emulator
    You're right, it IS oart of the acronym


    one of many .. stupid acronyms. seriously i always wonder if all the creative juice was used up. how high do you have to be to end up with such a stupid name.

    STRAW - Straw TRAnslates Windows.
    see.. i can do it too

  93. Re:slow? by bjhonermann · · Score: 1
    Wine emulates the Win32 API so that windows programs can be run on Linux.

    Correction: Wine Implements the Win32 API on Linux so that windows programs can be run.

    I know it's basically the same thing in the big picture of things, but it is a fundamentally different approach.

  94. Re:slow? by Anonymous Coward · · Score: 0
    Is this a troll, or are you stupid?


    I guess "Slashdot: News for pubescent assholes." was deemed to long and difficult for people like you to understand.
  95. Re:slow? by swv3752 · · Score: 4, Informative

    Wine is more of a translator. It takes the windows API and translates those calls to the appropriate POSIX one.

    Most things run just as fast in WINE as they do in Windows.

    --
    Just a Tuna in the Sea of Life
  96. boycott by trendescape · · Score: 0

    Transgaming forked wine and has not contributed all of cedega's worthy-code back to Winehq. Valve knows that there is a huge market for a HL2 linux port, but they refuse to do it. Instead Transgaming and Valve work hand-in-hand to make HL2 run in linux, rather terrible too. ..Boycott cedega and Valve.

    --
    irc.enterthegame.com #linux
    1. Re:boycott by rogabean · · Score: 1

      boycott cedega and valve?

      So I'm supposed to 1. Not be able to play games and 2. Miss out on playing HL2?

      Hmmm #1 would mean basically you are telling me to boycott all games... since I wouldn't be able to run them any longer...

      So until you give me a better option.. Valve and Transgaming can continue to have my money.

      --
      "why don't you just slip into something more comfortable...like a coma!"
    2. Re:boycott by The+MESMERIC · · Score: 0

      yeah?
      And meanwhile companies like Tuxgames.com provides the shittiest service ever.
      They just don't f***ing care.

      At least Cedega has a very good service support - they will reply to your trolls
      - and their website doesn't stink like those mediocre Tuxgames.

      All hopes for proper native Linux games have vanished that sad day Lokigames died.

      Yeah rush rush hurry order your copy of (wow-spoiled-for-choices!) : "Quake 3 Arena" before that sells out too for good.
      (like Tribes 2 has)

    3. Re:boycott by Anonymous Coward · · Score: 0

      Define "huge market" 1%? 3%? What?

    4. Re:boycott by trendescape · · Score: 0

      You run your games, and I'll run mine. Boycott as you please. I believe I've made my point as to why I choose to boycott both companies. As for defining huge market there is no real way of telling but id software has survived just fine porting all their port. HL2 still contains quake 1 code, something that would not be hard at all to port.

      --
      irc.enterthegame.com #linux
  97. Re:Or better yet... by strict3 · · Score: 0

    Yes, there are some niche games that may appeal to one platform more than another, and therefore skew the data that way. But the fact stands: Linux users are a bunch of cocksmoking teabaggers!

    --
    "If a frog had side pockets, he'd carry a hand gun" - Dan Rather
  98. Re:Or better yet... by bersl2 · · Score: 1

    One thing I have noticed with a lot of the reviews for games: when benchmarking, they always group OpenGL with DirectX 8 and have DirectX 9 separate, as though it's more technologically advanced. I'm somewhat sure that the newest OpenGL is as feature-ful as the newest DirectX. Somebody correct me if I am wrong.

  99. Re:slow? by Anonymous Coward · · Score: 0

    Or you, for that matter.....

  100. Re:The real problem with Steam is assumptions by Zed2K · · Score: 1

    "Once Valve 'moves on' there is no way to play the $50 game I paid for (or in this case won't). This is why I find Steam so onerous."

    You know what they say when you assume something...right?

  101. Re:Bet the Mac guys aren't liking that answer eith by LurkerXXX · · Score: 1

    If writing in another language that takes 20% more time only got you another 2% of the market share, would you do it?

  102. Re:Or better yet... by mrchaotica · · Score: 1
    Half Life 2 is a DirectX game (argue this decision if you want).
    Yep, there's no substitute for starting with a good design, and no hope for a bad one...
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  103. Multiplayer support by dmf415 · · Score: 0

    What I want to know is , where's the multiplayer support for Half-life 2..booooooooooooo

    1. Re:Multiplayer support by Mazem · · Score: 2, Informative

      Well, its really hackish, but it sort of works:

      Bring up the console
      net_start
      sv_lan 0
      deathmatch 1
      maxplayers #
      map [mapname]
      restart

      To connect to the server,
      connect ip:port
      eg:
      connect 111.222.333.444:27015

      Note: the models are screwy (there is actually no gordon model that comes with HL2!), and it crashes a lot.

      Don't worry though, the full SDK is coming out "soon" (heh, somehow that doesn't sound so convincing from Valve), and when the full SDK is out there will be DM mods galore.

  104. Approaching compatability by phorm · · Score: 2, Interesting

    While Wine is quite compatible with newer games on certain hardware, it's still a far ways from 100% compatible with the majority of windows software or even games. It seems that the Wine devels are much more interested in supporting newest game X than some of the older uncompatible-but-still-popular games. This is understandable since new games are where the most $$$ is anyways.

    However, as Wine does approach greater compatibility for new games, there is always a moving target. A new DirectX/GL spec would probably cause quite a lot of new work, and there's a lot of other stuff to take care of.


    The truth is, even windows is not near 100% with windows software. That is, XP croaks on much older software, and of course other software only works on XP. The only way to run all is perhaps by dual-boot, but even then sometimes older stuff won't like your new hardware (or your hardware doesn't work on an older OS).

    Wine could be a solution to these problems, as it can be more configurable than an entire OS. Set options to best emulate win9x VS XP on a per-game basic, and other flags (many exist already), and in the future perhaps it will support all the old stuff that newer Windows OS's don't.

    It's like DOS support in XP, pretty much minimal. Some of the newer laptops here at work don't have 98 drivers, and XP won't run the old DOS apps that don't have win32 replacements. Linux on the other hand runs them fine with dosbox, so perhaps Wine can also offer the same backwards-compatibility for old Win32 apps.

  105. Market share by phorm · · Score: 1

    Yes, but usually it's a correlation between economics and feasibility or risk. If a company can make $$$ with low risk, and/or have somebody else do the work, why the hell not? Basically it's saving them the trouble of writing a true port at this time, and the only risk is that Transgaming would release the game beta to the public (which would end up in them getting their asses sued off, so is unlikely).

    I do agree that Transgaming is getting better at supporting new games. They should be, seeing as though the directX system only changes so much, and in reality they're not supporting the game itself so much as they're supporting DirectX, certain new win32 system calls, and perhaps every so often a new method of copy-protection.

  106. Re:slow? by sckor · · Score: 1

    In some cases now, Cedega actually dumps the DirectX data right to the video card to support features which OpenGL doesn't. It also significantly improves the performance. The feature requires one of the newer NVidia cards - I think all GeForce 5 and up, and some number of GeForce 4 Ti boards can use it as well.

  107. and you still aren't listening. by MachineShedFred · · Score: 1

    Why is it that whenever for good or bad a product activates itself across the internet, it's "spying" on you and "reporting back"? Maybe, just maybe it's just activating the software. You know, checking your CD key against a database of known good keys?

    Do you also worry about the mind-control possibilities of the government putting flouride in the city water supply?

    (By the way, you can always put Steam in OFFLINE MODE in order to play single player without anything communicating anywhere.)

    --
    Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    1. Re:and you still aren't listening. by Anonymous Coward · · Score: 0

      "It's just activating the software"?
      There's little point in me repeating the same old arguments as to why this is a Bad Idea as it looks like you've already made up your mind.
      You do, however, *require* an internet connection to play Half Life 2 because the game won't run unless this 'activation' has taken place. I'm afraid I won't be buying HL2 until they get rid of this initial login requirement.

    2. Re:and you still aren't listening. by Anonymous Coward · · Score: 0

      But they're taking away our rights if we can't easily pirate the game!

    3. Re:and you still aren't listening. by Anonymous Coward · · Score: 0

      It looks like you already understand anyway, and the parent said it too: you only need to activate once! ...during install! Jeez, you're online right now bitching! Well, if that's a game breaker for you, fine, but it's unreasonable and I doubt you'll convince anyone of your position.

  108. you're not the only one by Anonymous Coward · · Score: 0

    I've owned Half-Life since it came out, and I've been playing Counter-Strike for nearly as long. I have grown weary of Valve's shitting on their customer base, and I for one am not going to take it any longer. I have decided that I will NOT be buying Half-Life 2. I will not give valve another dime, I don't care how great the game is. I've e-mailed valve staff members (who used to be suprisingly reachable) and told them my feelings about Steam and the way they treat their players to no avail (not even a form reply). This indicates to me that valve couldn't care less about people who've supported them all this time. So fine, if they want to treat me like shit, I'll be happy to return the favor and vote with my wallet. Down with valve, up with capitalism!

    1. Re:you're not the only one by junkgrep · · Score: 1

      You've got to be kidding. They are getting absolutely flooded with email all the time. Sometimes they respond, sometimes they don't. That they respond so much is already pretty amazing. Just because you didn't get a reply doesn't mean they hate their fans. I've gotten plenty of replies ANd plenty of unanswered email both.

  109. Re:Bet the Mac guys aren't liking that answer eith by Anonymous Coward · · Score: 0

    If you made 20% more profit, yes.

  110. Re:Or better yet... by runderwo · · Score: 1

    HL1 had an OpenGL renderer. Why would it be so far-fetched for Valve to develop one for HL2?

  111. No Excuses by Tufriast · · Score: 1

    With Wine producing so much goodness, there is no reason for a native Windows user to switch to a Linux box. I fully anticipate Wine to be able to port every PC game over to Linux soon here. Not sound like an advertisement - but I'm switching to Linspire very, very soon.

    --
    Help me, help you. - Jerry McGuire
    1. Re:No Excuses by Anonymous Coward · · Score: 0

      You're switching to Linux OR Linspire?

      I'm confused...

      (heh)

    2. Re:No Excuses by TheRaven64 · · Score: 1
      Two points:
      1. Wine is not specific to Linux. The front page of the web site states it runs on `x86-based Unixes, including Linux, FreeBSD, and Solaris.' I ran it on FreeBSD with no problems.
      2. This article is not about Wine, it is about Cedega, a non-free (in either sense of the word) fork of Wine.
      --
      I am TheRaven on Soylent News
    3. Re:No Excuses by Tufriast · · Score: 1

      Wine, Cedega - cool, I understand. I'm just saying there's no reason to stick with windows if you're a gamer though. And, thus relating to this topic: HL2 running on non-windows boxes. I'd say its a good idea to sip some champagne over this, no? http://www.transgaming.com/news.php?newsid=114 Read that for me. Linspire + "Cedega" = a win for gamers.

      --
      Help me, help you. - Jerry McGuire
    4. Re:No Excuses by The+MESMERIC · · Score: 0

      If you are a gamer - believe me you *should* stick with windows.

    5. Re:No Excuses by Anonymous Coward · · Score: 0

      No, a REAL distro + cedega + crossover = a win.

    6. Re:No Excuses by Anonymous Coward · · Score: 0

      there is no reason for a native Windows user to switch to a Linux box.

      I couldn't agree more. ;)

  112. Re:Or better yet... by Jad+LaFields · · Score: 1

    That was because when HL1 came out, there were cards that did not support DirectX and D3D. In fact, I remember that I was playing it with a Voodoo 2 card that had some kind of 'MiniGL' wrapper for 3dfx's Glide.

    Things have changed in these six years.

    --
    [SIG] It's like putting a moose in the blender -- a recipe for disaster!
  113. Weird by cshah+1 · · Score: 1

    "Transgaming"... interesting name

    --
    KARMA POLICE ARREST THIS MAN HE TALKS IN MATHS- radiohead
  114. YES! Finally someone who cares about linux... by ReeprFlame · · Score: 1

    I have not had GREAT results with wine, yet I never have really tried. At least there is a game that will be easily and fully installable into linux. Next, we jsut need gaming developers to compile into linux! [I believe there was one game that did that]

  115. Re:slow? by NoMercy · · Score: 1

    Wouln't it be fair to say, WINE... Emulates the Win32 API? *ducks*

  116. Re:Or better yet... by Anonymous Coward · · Score: 0

    Also don't forget that HL1 wasn't using a Valve engine, it was a modified version of something else (Quake2?), i.e. they didn't add OpenGL they just didn't take it out of the code they already had.
    A more tinfoil-hat-type conspiracy theory would be that ATi invested money into HL2 so, with ATi cards having significantly slower OpenGL performance, it became a DX game.

  117. Perfect compromise by Homburg · · Score: 2, Insightful

    Pisses off users and fails to stop piracy - sounds like the perfect compromise between DRM and ease-of-use to me.

  118. Re:Or better yet... by lowe0 · · Score: 1

    Candy Cruncher.

    Huh.

    Why doesn't someone pull out the sales for the Linux and Mac versions of Quake 3?

    Even better would be if someone's got a way of knowing how Unreal Tournament 2004 splits up by platform.

  119. Re:Or better yet... by koniosis · · Score: 1

    Have you ever tried writing a 3D engine?

    --
    I spent ages trying to think of sig, but never did :(
  120. Re:Or better yet... by TheRaven64 · · Score: 1

    OpenGL 2 supports all of the graphics features of DirectX 9. It also has the advantage of an extensions mechanism. If nVidia implements a new feature, they add an OpenGL extension callend NV_SOMETHING_REALLY_SHINY (or probably NV_EXP_SOMETHING_REALLY_SHINY, denoting that it is experimental, with it moving to the NV_ namespace once it has been tested.), and developers can test for that feature and use it in OpenGL immediately. Only Microsoft can add support for new features to DirectX, and their release schedule is relatively slow. This makes OpenGL the API to use if you need cutting edge features, as well as graceful fallback.

    --
    I am TheRaven on Soylent News
  121. Re:The real problem with Steam is assumptions by mrchaotica · · Score: 1

    Just because they can doesn't mean they will... but the mere fact that they can is bad enough!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  122. Is it available under... by Anonymous Coward · · Score: 0

    Is WINE available under Cygwin?

  123. Still waiting for CMR support by wtcorrea · · Score: 1

    I'm still waiting for support for Colin McRae Rally...

  124. Re:slow? by Anonymous Coward · · Score: 0

    no

  125. Wine !REPLICATEDS! the Win32 API by oliverthered · · Score: 1

    Apart from some core functions and drivers everything under windows sits on top of something else, wine just makes most of the librays sit on top of the linux core.

    The bare bones system call level of linux and windows are quite simila, threading, process supprot and IPC's a little differnt, files and sockets are both posix.

    --
    thank God the internet isn't a human right.
  126. Re:slow? by Lisandro · · Score: 1

    In mu experience, games that do a lot of harddrive access work MUCH faster on Linux, for some reason. This is both with native games and those using Wine/WineX; for example, UT2004 and Doom 3 load levels in seconds on my Linux box.

  127. Re:Big surprise! by rogabean · · Score: 1

    Thanks for the troll... Linux is just fine running on the desktop... depending on what you do... if you just play games on your PC then great... run Windows.

    I've said it once and I say it again... I don't hate Windows. I may like some of my MS's business ethics, but I don't hate their OS.

    I do however choose to run Linux as my OS because quite frankly its gets the job "I" want done. If Windows got the job I wanted done, then I might be inclined to use it.

    Announcements like these (admittedly as a Transgaming member I got this yesterday in my email) are good news to me. It means I can continue on without thinking about installing a dual boot system and still be able to play games I might like to play now and then. The same way as a paying Crossover customer I get to run a few of the Win32 apps i like to use. I don't want to have to boot between multiple OS's to get my work done. In my Linux+Cedega+Crossover environment I don't have to.

    But if all you do is play cutting edge gamers... yes by all means, use Windows.

    Bah didn't mean to go on a slightly offtopic rant...

    --
    "why don't you just slip into something more comfortable...like a coma!"
  128. Re:slow? by Nekkrist · · Score: 1

    Actually you are wrong. Emulation is the process of imitating another program for the purposes of creating compatibility. If you really want to you can call it a compatibility layer, but it is an emulator nonetheless. It emulates the Win32 API on an non Win32 machine. The acronym actually stands for Wine Is Not a (CPU) Emulator.

    Proof Search for "Wine is not a"

  129. I don't think so... by SuperKendall · · Score: 1

    Given that XBox games already have a degree of DRM to them, and the game will not be as new then, and it would limit the market - I really doubt the XBox version will require Live or even a network connection.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  130. Re:slow? by Anonymous Coward · · Score: 0

    I want your dick up my ass.

  131. Digital Rights Management by Anonymous Coward · · Score: 0

    This is exactly what it's going to be like when Palladium rolls out. It's going to be just like this Steam and Halflife 2 crap, but without WineX support.

    I'm going to support Japan before I support Microsoft. Buy Nintendo and Sony for a future.

  132. ATi and WineX by daemonc · · Score: 1

    Has anybody with an ATi card been able to run any games under WineX?

    I know the game I want to play (Dark Age of Camelot) crashes and burns with ATi's Radeon drivers on by Fedora box (that is, on the rare occassions when I manage to beat their driver into submission and compile for the latest kernel...).

    I'll try again next release...

    --
    All that we see or seem is but a dream within a dream.
  133. Re:slow? by Friggo · · Score: 1

    That could be because linux has much better disk-caching...

  134. Alternate definition of Half-Life by Anonymous Coward · · Score: 0

    I might just be mixing it up with something else, but I do remember seeing an alternate definition of "half-life" -- essentially, it was "a time of sudden usefulness or importance." Makes perfect sense, considering the flak Gordon got from his scientist colleagues before he was suddenly the only one who could get help for them.

    But yeah, take that with a grain of salt.

  135. Choose your copy protection by Kurrelgyre · · Score: 1

    Most stores don't let you return a game unless it's broken. You must live in Crazy World where exchanges aren't the only recourse. Consider this: the game will have a copy protection scheme. Take your pick of a CD key combined with a goofy Macrovision disc that WILL be problematic for certain optical drives or Steam-based authentication during the install. I pick the latter.

  136. Re:slow? by Bhalash · · Score: 1

    There's also hdparm, for tuning. If you set it right, you can get a big performance boost.

  137. Um, yeah. by Kurrelgyre · · Score: 1

    So you're telling me you would rather download 5 discs worth of stuff and install it than download 5 discs worth of stuff, install it, and STILL cart your discs around?

  138. Performance of cedega... by JustNiz · · Score: 1

    The speed/performance of games under Linux/Cedega sucks compared to running a native Linux or Windows version.

    Why didn't Valve just write portable code in the first place? They could/should have used OpenGL instead of DirectX.

  139. HL2 deathmatch coming (soon?) by tuxlove · · Score: 2, Interesting

    A friend of mine at Valve tells me that they will be releasing a HalfLife2 update to add in the missing deathmatch functionality! I didn't buy HL2, because that's the part of the original HL that I really loved.

    For those of you who are wondering what this is about, the new HL2 doesn't have deathmatch ability. The only multiplayer support currently is team-mode Counterstrike. This is a pretty fundamental thing to leave out, and is pretty much the only real criticism of the game I've read so far. Once deathmatch arrives, I'll be buying HL2 immediately.

    Sorry this is slightly offtopic, but I thought it might be of interest to those of you reading this article thread. I was given no timeframe, except for the word "soon". That can mean anything, but at least it's on the way.

  140. Can someone .... by tqft · · Score: 1

    with the transgaming stuff installed please try European Air War and tell us all if it works.

    The reason it didn't is that DirectX was not supported enough. Maybe now it is.

    --
    The Singularity is closer than you think
    Quant
  141. Re:slow? by voxel · · Score: 0

    >> WINE's job is just to implement all the Win32 API calls that they make.

    Well, then wine is an emulator. It is emulating WINDOWS so that Windows applications can run in Linux.

    It is not a translation layer, it is a windows API emulator.

    WINdows Emulator is true.. CPU Emulation no.

    An emulator can emulate anything, it doesn't have to be CPU/Hardware, it can emulate the Windows API.

    [Dictionary.com]
    emulate Audio pronunciation of "emulate" ( P ) Pronunciation Key (my-lt)
    tr.v. emulated, emulating, emulates

    1. To strive to equal or excel, especially through imitation: an older pupil whose accomplishments and style I emulated.
    2. To compete with successfully; approach or attain equality with.
    3. Computer Science. To imitate the function of (another system), as by modifications to hardware or software that allow the imitating system to accept the same data, execute the same programs, and achieve the same results as the imitated system.

    Sounds like an emulator to me.

    --
    Modesty is one of life's greatest attributes
  142. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  143. Half Life * 2 or Half Life ^ 2? by Laebshade · · Score: 1

    So if it's Half Life 2, is it Full Life (Half Life * 2 = 1/2 * 2) or Quarter Life (Half Life ^ 2 = 1/2 * 1/2)?

    Thanks, I won't be here all day.

  144. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  145. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  146. Re:Or better yet... by Anonymous Coward · · Score: 0

    Its because of steve's reality distortion field

  147. Comment removed by account_deleted · · Score: 1

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  148. Comment removed by account_deleted · · Score: 1

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  149. Your mixing up your products... by msimm · · Score: 1

    Wine is the name of the opensource project (that started the whole thing).

    Then theres a fork of Wine made by Codeweavers called Crossover Office (and originally Crossover Plugin). The Codeweavers product is aimed at (you've already guessed if you don't know) office/productivity software support, like Microsoft Office, Dreamweaver, Windows Media Player and more recendly iTunes. Codeweavers gives their improvements back to the community (I'm not sure Transgaming does).

    Of course the product we are talking about here is TransGaming's Cedega, which is yet another fork from the original Wine project (was previously called WineX). They of course support games, directx and proprietary safedisk copy protection schemes.

    Both products apparently try to avoid stepping on eachothers toes (so to speak). And both products approach licensing very differently (after forking from Wine proper, Transgaming had a bit of scandel about not giving back, old story).

    Personally, I think its pretty funny loading up IE or Word under Linux. Its also pretty nice being able to use Photoshop and Dreamweaver without having to dual boot.

    --
    Quack, quack.
  150. Where's my option to mod -1 Uninformed Asshole? by JNighthawk · · Score: 1

    You don't need a net connection to play games via Steam. You just need it to initially activate games. I'm not sure what you're problem with Steam is. It works fine, never crashes and supports developers instead of publishers. What? You want to support Vivendi Universal, the continenet spamming publisher? You fucking hack. Stop being a hypocrite and get your facts straight.

    --
    Wheel in the sky keeps on turnin'.
  151. Comment removed by account_deleted · · Score: 1

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  152. Comment removed by account_deleted · · Score: 1

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  153. Comment removed by account_deleted · · Score: 1

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  154. Comment removed by account_deleted · · Score: 2, Interesting

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  155. Re:Or better yet... by Phantasmo · · Score: 1

    Yes, but what's stopping a developer from starting out with, say, SDL in the first place? It seems like portability can be trivial if you start the project with portability as a goal.
    Valve's probably got more money behind it that Epic, and it certainly has more money than Running With Scissiors, and they have their games ported to Linux. They could have at least started with an OpenGL renderer and then paid Icculus to handle the rest.

    I think that Valve owes the community a client because they're more than happy to let us do the server-side grunt work. Let's face it: the more high-quality, dedicated servers out there, the more copies they're going to sell. So what if it won't make them another million bucks? Let the sysadmins play, too!

    --

    The US Army: promoting democracy through unquestioned obedience
  156. So "all" you have to do is... by MMaestro · · Score: 1
    Install a game off five CDs...
    Download Steam...
    Install Steam...
    Have Steam 'authenticate' your game which, based on Half-Life 2's launch, anywhere from 5 minutes to a hour...
    THEN you can start playing Half-Life 2 in single-player.

    As opposed to...
    Install a game off X CDs...
    Play game in single-player.

    Did I miss anything?

  157. Re:slow? by AstroDrabb · · Score: 1
    No, there is no emulation in Wine. As others have already posted, you can think of it as translator if you want, though that is not a very good description. See, when someone writes a program, they write to an API (Application Programming Interface). An API is nothing more then the set of function that your program can call. What is a function? A function is just a grouping of code that does a specific task. For example, Add(int x, int y) may be a function that takes two numbers and just returns the result. Granted, gaming API's are usually much more involved then just adding two number. What is DirectX? It is just a gaming API that game programmers can use to write games under MS windows. A bunch of function to tell MS Windows to do this or that such as draw a line from point A to point B. There are other gaming API's like OpenGL. OpenGL actually runs on many platforms including Linux. However, DirectX is written by MS and is not on other platforms. Wine actually implements most of the Win32 API which is the standard set of functions you call to write MS Windows programs. Wine didn't have any DirectX support until Transgaming came along and started writing support for DirectX.

    So, you have Wine with the DirectX support, it is no different to a game then the same DirectX function calls on MS Windows. Some games run better under Wine on Linux then directly under MS Windows. Though most games should still run a little faster under MS Windows because the Wine project got a much later start on writing a Win32 API implementation and especially the DirectX API implementation then Microsoft did, and Wine doesn't have access to the source code of MS Windows like the MS Windows programmers do. So there will be some less optimized Wine Win32 API's under Linux then under MS Windows.

    However, the important thing to remember about all of this is that Wine is Not an emulator. VMWare and MS Virtual PC are emulators and emulate, in software, a hardware device. Wine just implements the same function names and parameters (the data you send into a function) that a MS Windows application will be trying to use.

    --
    If Tyranny and Oppression come to this land,
    it will be in the guise of fighting a foreign enemy. -James Madison
  158. Re:slow? by AstroDrabb · · Score: 1
    While you are technically correct, most geeks think emulator and VMWare, MS Virtual PC, or another CPU emulator pops into their mind. Most people think emulator and think CPU emulator == slow or slower. And they are correct because a software CPU emulator will always be slower then the actual hardware. However, Wine is different, because it is just a differnt implementaion of an API. From the link you posted:
    The advantage is that, unlike solutions that rely on CPU emulation, Wine runs applications at full speed. Sometimes a program run under Wine will be slower than when run on a copy of Microsoft Windows, but this is more due to the fact that Microsoft has heavily optimized parts of their code, whereas mostly Wine is not well optimized (yet). Occasionally, an app may run faster under Wine than on Windows. Most apps run at roughly the same speed.
    If I made a new library to access some new device I created and you came along and reverse engineered it 100% and wrote your _own_ implementation, most people would not call it an emulator, but just another implementation.
    --
    If Tyranny and Oppression come to this land,
    it will be in the guise of fighting a foreign enemy. -James Madison
  159. Re:slow? by drinkypoo · · Score: 1

    Yeah, that's precisely what I meant to type, but it's not what came out and I was in a hurry :(

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  160. Re:slow? by AstroDrabb · · Score: 1

    It is not stupid. I think it was a good question, though it sounded like you made up your mind about the answer. I can tell you that you were not correct about emulation. I replied to someone that posted below your original post trying to answer his and your question which is here

    --
    If Tyranny and Oppression come to this land,
    it will be in the guise of fighting a foreign enemy. -James Madison
  161. Re:slow? by Anonymous Coward · · Score: 0

    Stop arguing semantics, you dictionary whore!

    The true fact of the matter is that WINE is more like a wrapper than an emulator, or even a replacement for the win32 api. It's little different than a transitional api that allows a RUBY program to call PERL functions. Or would you call that an emulator also?

    Sure, you could probably find a dozen words that would accurately describe WINE in a vauge enough manner, but they would not be correct in context, or in usage.

    In CS, an emulator is almost always taken to be a program that translates between two different sets of machine code. You know that, and 99.9% of the people that frequent this site know that also. Perhaps some dictionary dork that writes descriptions that average folk dosen't know what an emulator is, or dosen't care to relate it even if he did know it for one reason or the next, but the fact is that in our lexicon, emulator typically means one thing.

  162. Re:slow? by Anonymous Coward · · Score: 0

    Emulation and translation are prettry close

  163. HL 2 by Anonymous Coward · · Score: 0

    To be honest i've completed it already the endings shit, dont worry about the game

  164. Re:The real problem with Steam is assumptions by Anonymous Coward · · Score: 0

    there have been a couple makers that did that... generally what happens if they require activation and it looks like they are gonna go the way of the dino they try to be nice (if they are smart any way) and they release a "final" patch that toasts the activation... then its just a matter of digging though the sites (like OS2 Warp2 with the activation secheme) and finding the patch

  165. the economics works by Anonymous Coward · · Score: 0

    The economics of it does work out. Many games have been ported to linux, and done so profitably. Sure, they may be able to get $X+5 by spending $X in marketing, but if they're going to make $X+5 dollars by hiring a $X programmer to convert a game to linux (its really not that hard), they can DO BOTH.

    Perhaps its because while linux users only make up 2% of the market, nearly all of that 2% have high-end systems and buy computer games. There's also very little competition in the linux games market.

    So yeah - you have 2% of the market who are into high-end gaming and want to support linux games,
    VS
    98% of the market, most of which a) dont have a 3d video card whatsoever, b) dont play PC games whatsoever, or c) arent computer-literate enough to install a computer game.

    Sure, you're gonna target that 98% of the market, because it's still gonna come out to 5 or 10% of computer users buying your game...but it costs so little to port a game that that extra 2% is easy extra profit on an already-made game.

  166. Re:slow? by Minna+Kirai · · Score: 1

    VMWare and MS Virtual PC are emulators and emulate, in software, a hardware device.

    Yes.

    An API is nothing more then the set of function that your program can call. What is a function? A function is just a grouping of code that does a specific task..

    A CPU is nothing more than a set of opcodes a program can call. What is an opcode? An opcode is just a grouping of circuits that does a specific task.

    VMWare and MS Virtual PC are emulators and emulate, in software, a hardware device.

    You are completely wrong. Twice. VMWare is not an emulator. It's a virtualizer; it cannot run x86 programs without using a genuine x86 chip to do it.

    Wine, on the other hand, is an emulator, because it emulates the behavior of Microsoft Windows, just as VirtualPC emulates an x86 chip.

    There is NO definition of "emulator" that Wine doesn't meet! "Hardware emulator" is a subcategory of emulator, not something implied by the word "emulator" alone.

    The WINE acryonym is a lie. (So is the GNU acroynym, by the way)

  167. Re:slow? by Minna+Kirai · · Score: 1

    While you are technically correct,

    Which means that you are technically wrong. Just to clarify.

    100% and wrote your _own_ implementation, most people would not call it an emulator, but just another implementation.

    And if in that reverse engineering I found a foolish bug in your library, would I do extra work to dupliacte it in mine? An "alternative implementation" will typically try to be better than the original. But if you go for bug-for-bug compatibility, you are emulating.

  168. Re:slow? by Minna+Kirai · · Score: 1

    AC: In CS, an emulator is almost always taken to be a program that translates between two different sets of machine code.

    If that weren't a lie, you might have a point. But "emulator" means NOTHING in CS. In CE, it has a meaning...

  169. Re:slow? by AstroDrabb · · Score: 1
    And if in that reverse engineering I found a foolish bug in your library, would I do extra work to dupliacte it in mine? An "alternative implementation" will typically try to be better than the original. But if you go for bug-for-bug compatibility, you are emulating.
    It is not black and white as you are trying to make it sound. If your implementation can correct a "foolish bug" without breaking anything, then it would make sense to fix the bug, which may make for better performance or features. However, if your fix for the "foolish bug" breaks something, then you would emulate the broken behaviour.
    --
    If Tyranny and Oppression come to this land,
    it will be in the guise of fighting a foreign enemy. -James Madison
  170. Re:Or better yet... by Minna+Kirai · · Score: 1

    It would take a great deal of work to convert it to OpenGL so it can work natively in Linux.

    That assumption is wrong, so your conclusion is wrong.

    It wouldn't take a "great deal" of work. It would take 2 skilled Unix programmers a few months of hard effort. That's less than $200,000 of investment, and if it gives you 3% more sales, then it's completely worthwhile- because since HL2's sales are already huge, 3% of that is much more than $200,000.

    The important part is that an OpenGL Mac port would be written in the same effort, which is where the bulk of new sales will come from.

  171. Re:slow? by Minna+Kirai · · Score: 1
    It is not black and white as you are trying to make it sound.

    Bzzt. You are the one trying to make it sound black and white:
    1. "No, there is no emulation in Wine."

    As we've already demonstrated, there are many things wine does which are correctly classified as emulation. Ergo, claiming "there is no emulation in wine" is 100% false.

    Here's two more 100% false statements, for comparison:
    1. "
    2. George Bush is not an animal".
    1. "The
    2. AH-64 Apache is not an airplane"


    Many people would agree with those statements. Some people might even think they're getting useful information out of them. Nonetheless, they're untrue.
  172. Re:Bet the Mac guys aren't liking that answer eith by Penguinisto · · Score: 1
    ...two percent of which market?

    If the answer is "gamers", then consider this: If 20% more of my time is less than the profit from that additional 2%, then it would certainly be worth it.

    If the answer is "desktop users", then the percentage is far higher than 2% for the combined users of Macs and Linux (something approaching 20% by now, I believe.) So yes, it would be worth the 20% extra time there as well.

    To top it off, consider this as well, if you would: Who saays that you cannot expand the market by simply making the effort? This isn't a zero-sum game, after all.

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  173. Re:slow? by Stepping+Razor · · Score: 1

    On the subject of stupid acronyms, how about gnu.

    Richard Stallman bitches about people calling the OS linux and not mentioning the gnu contribution, but maybe that wouldn't have happened if they hadn't chosen such a crappy name.

  174. Re:slow? by Anonymous Coward · · Score: 0

    have no fear the arse bag moderator that +1 trolled was just -1 unfaired, take that fucker!

  175. Vote for HL2 on linux by vector0319 · · Score: 1

    Sign this petition: http://cgi.riblet.plus.com/petition.php

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    My well being does not depend on my slashdot score.