I can't tell, but I think you're agreeing with me?
The gist of what I said is "the original composer might have very little to do with a performers version, except gets the credits for it, which is a Bad Thing &tm".
Judging from the critique (I'm yet to read the license itself), the OAL would prevent them from selling CDs.
THe most important critisizm of the OAL in that article is the whole issues of covers. Even with the GPL, each contributors efforts is acknowledge (They do, after all, retain copyright). That doesn't happen with OAL (apparently).
Let's say, for example, that composer X writes a song with good lyrics, but a really bad melody. performer Y comes along, keeps the lyrics but writes a much better harmony for the song (take Machineheads cover of 'Message In A Bottle' as an example, not that there's anything wrong with original, I just prefer the cover myself). According to the critique, performer Y would get no credit for the song, but composer X might earn shitloads of money from the popularity of the new version.
2) What happened to "innocent until proven..."? I mean, right now, they are installing similar devices into convicted drunk drivers' cars. If they want to install them into everyone's car, what is that saying?
Well, if it alerted the police it would give the driver a chance to prove his innocense. If it disabled the car, the system would be assuming guilt, and overriding it would problematic..
Dodamnit... why don't people understand how things work before they post generalizations?
This is how things work:
For every 1 artist that makes a record company money, there are hundreds, if not thousands that don't break even. They all get paid advances on royalties, so the money for this has to come from somewhere.
Record companies distribute the money from records sales to ALL the atrists signed up to a label (in the form of advances on royalties, not the royalties themselves). Sure, a percentage of this will go to the label, but they are a business, so their main reason for existing is to make money.
Just because an artist only sees a small percentage of each sale, it doesn't mean that's all they get from the record company.
It supports more than just Pentium. On average, the code it generates is 100% faster than Intel C/C++ (even on Intel architectures).
We're contemplating a Linux port (we have a PS2 version in the works, and converting that to produce ld-compatible object files isn't really that hard, hell, getting the Windoze version to produce ld-compatible object files isn't that hard, we just need to use the right calling convenctions).
If you really want a Linux version of this (and you know you do), register an account and let us know... if there's enough demand....
Does implicitly state that the cable modem shall not be conencted to a computer outside of your premises?
If so, how the hell do you get online? (The modem *needs* to connect to a computer outside of your premises...)
Another point is this, does it state that only computers on your premises can route data over the modem (that would include things like IP tunneling, SMTP relays etc etc), if not, then there isn't an issue.
The TOOL system is a plain ol' PS2 with a minor modification... it can run uncertified games (used for testing). The DevKit is a whole different kettle of sheep dung.
And a note to anyone thinking having a PS2 version of SDL will allow you to write PS2 titles, guess again. A PS2 will only run certified software (unless you have the aforementioned TEST kit), so being able to compile for the box is only half of the problem. You also need to fork out cold-hard-cash for the certification.
Of course, PS2 Linux will let you run your own titles, but only other people with PS2 LInux will be able to use it.
NASA needs to simply glue machine guns to every launch vehicle they have to assure permanent funding.
That's not actually that far off the mark.
To get funding for most projects, you need to demonstrate that there will be a return on investment, or, if you can't do that, develop it for military applications.
This is the reason the 'Net was developed by ARPA. There was no concieveable way to make money out of it (there still isn't:), so the researchers involved went to the military.
Shame that's how society works... either it makes money, or it makes war.
I occasionally get spam to slashdot@thisisnurgle.org.uk, and I recently got one at mark (at) gamedev (dot) net, and that account hasn't been used for years.
My Yahoo! mail accound has never got a piece of spam in the 2 years I've had it, and I've never recieved spam to my main mail address (which was posted on my website, which had quite a few links to it at one point).
One thing which did happen once was curious is that my ISP assigned me an address, which I never use (but I do check). I've only ever got one piece of email to that account, which was spam.
Turns out someone at my ISP was selling addresses (he got fired very quickly).
Did Michael Crichton have anything to do at all with this film, the third consecutive rape of what started off as a pretty good novel? I mean besides the "based on the book" credit.
Well, I havn't seen it, but looking back on JP1 and JP2, they both keep to the book, only JP2 has all the good bits that should have been in the first one (The attack on the girl at athe start, the waterfall bit, the being attacked by raptors on the roof).
Maybe the guys who did 'The Phantom Edit' could take both films and make a proper version of it?
Moving away from my tangent... $25,000 is a pretty steep investment for an independant studio. It'd be great to see Linux pushing the envelope in the mid to lower range movie projects as well.
I said $25k, but that's the price for the fullblown package which would be useful for fully animated features (like Toy Story, Shreck or FF).
There are 3 different levels of the program...
Maya Builder: For building environments (if you've got a big blue cloth, you can use it for backdrops). Cost: $3,000
Maya Unlimited: Maya Complete+more features than you can shake a big pointy stick at. Skeletal animaction, real-time materials (as in, cloth effects), and customizable. Cost: $25,000
Depending on the project, $3k should be very affordable. If you're a hobbyist producer, chances are you have another job which can pay the bills...
Disclaimer: These feature lists are from memory. The Maya presentation CDs I have are Windows only, so I can't check them. Same with prices
It is available on Linux, and is the most widely used commercial animation package on the market. List of films and games that are made using Maya include:
Final Fantasy (the games)
X-Men (The movie)
Hollow Man
Vampire: The Masquerade (the game)
The Tekken intro sequences
Star Wars
Granted, the version of Maya required to do broadcast-quality work costs in the region of $25,000, but if you're doing broadcast-quality work, chances are you have that kind of budget.
I've seen Dr Dobbs in local newsagents 3 times over the course of 3 years. I bought it every time. I live in Banbury (near Oxford), but I used to live in Bath. Either case, CMP mags are a *very* rare sighting.
I'd be more interested in getting GDMag than Dr Dobbs, as it's more relevent to my field, but I have no hope of getting that (luckily most of the articles are on Gamasutra, so it's no big loss, but it's good to have paper copies)
I found most of their publications are almost impossible to obtain outside the US, and they definately don't give them away to non-US people (except at trade shows).
What I'd do to be able to pop down my local shop any buy Dr Dobbs or even better, Game Developer Magazine...
I'm no privacy freak, but this would be a bit unnerving. What if I happen to look like some murderer or DMCA offender?
Probably the same thing that would happen if the criminals face was on "Americas Most Wanted" or you were stopped by the police in the street, they'd confirm your identity then let you go. No biggy.
I don't know abou the US, but in the UK there's a company called Morgan Computers that deals with bankrupt/liquidated/end-of-line stock. Do a seerch on Google for bankrupt stock. I got 123,000 hits.
I'm sure there are many others (infact, I know there are), I just can't remember them at the moment.
Except the US population has an attitude of taking no responsibility for their actions. If the toy did break, chances are a lawsuit would follow.
I can't tell, but I think you're agreeing with me?
The gist of what I said is "the original composer might have very little to do with a performers version, except gets the credits for it, which is a Bad Thing &tm".
Is that what you're saying?
Judging from the critique (I'm yet to read the license itself), the OAL would prevent them from selling CDs.
THe most important critisizm of the OAL in that article is the whole issues of covers. Even with the GPL, each contributors efforts is acknowledge (They do, after all, retain copyright). That doesn't happen with OAL (apparently).
Let's say, for example, that composer X writes a song with good lyrics, but a really bad melody. performer Y comes along, keeps the lyrics but writes a much better harmony for the song (take Machineheads cover of 'Message In A Bottle' as an example, not that there's anything wrong with original, I just prefer the cover myself). According to the critique, performer Y would get no credit for the song, but composer X might earn shitloads of money from the popularity of the new version.
That is a major flaw with the license...
2) What happened to "innocent until proven..."? I mean, right now, they are installing similar devices into convicted drunk drivers' cars. If they want to install them into everyone's car, what is that saying?
Well, if it alerted the police it would give the driver a chance to prove his innocense. If it disabled the car, the system would be assuming guilt, and overriding it would problematic..
What's more fun than spinning a baby on a clothesline?
Stopping it with a spade.
===
What's worse than running over a baby?
Getting it out of the tires.
Dodamnit... why don't people understand how things work before they post generalizations?
This is how things work:
For every 1 artist that makes a record company money, there are hundreds, if not thousands that don't break even. They all get paid advances on royalties, so the money for this has to come from somewhere.
Record companies distribute the money from records sales to ALL the atrists signed up to a label (in the form of advances on royalties, not the royalties themselves). Sure, a percentage of this will go to the label, but they are a business, so their main reason for existing is to make money.
Just because an artist only sees a small percentage of each sale, it doesn't mean that's all they get from the record company.
*SHAMELESS PLUG WARNING*
Have a look at the benchmarks for vectorC {PC}. (disclaimer: I work for this company).
It supports more than just Pentium. On average, the code it generates is 100% faster than Intel C/C++ (even on Intel architectures).
We're contemplating a Linux port (we have a PS2 version in the works, and converting that to produce ld-compatible object files isn't really that hard, hell, getting the Windoze version to produce ld-compatible object files isn't that hard, we just need to use the right calling convenctions).
If you really want a Linux version of this (and you know you do), register an account and let us know... if there's enough demand....
UNless of course it was a short in your badly put together custom nuilt water-cooled overclocked to 40GHz Athlon that caused the fire.
You can get the Microsoft research stuff here.
Yes, I'm a karma wh0re, before you ask.
Does implicitly state that the cable modem shall not be conencted to a computer outside of your premises?
If so, how the hell do you get online? (The modem *needs* to connect to a computer outside of your premises...)
Another point is this, does it state that only computers on your premises can route data over the modem (that would include things like IP tunneling, SMTP relays etc etc), if not, then there isn't an issue.
correct me if I'm wrong
Okay.
The TOOL system is a plain ol' PS2 with a minor modification... it can run uncertified games (used for testing). The DevKit is a whole different kettle of sheep dung.
As to CodeWarrior, where the hell did you get that idea? CW is just one of several compilers that can come up with PS2 binaries. The PS2 Devkit itself comes with a version of gcc, and Codeplay (the company I work for) is about to release vectorC {PS2}.
And a note to anyone thinking having a PS2 version of SDL will allow you to write PS2 titles, guess again. A PS2 will only run certified software (unless you have the aforementioned TEST kit), so being able to compile for the box is only half of the problem. You also need to fork out cold-hard-cash for the certification.
Of course, PS2 Linux will let you run your own titles, but only other people with PS2 LInux will be able to use it.
NASA needs to simply glue machine guns to every launch vehicle they have to assure permanent funding.
:), so the researchers involved went to the military.
That's not actually that far off the mark.
To get funding for most projects, you need to demonstrate that there will be a return on investment, or, if you can't do that, develop it for military applications.
This is the reason the 'Net was developed by ARPA. There was no concieveable way to make money out of it (there still isn't
Shame that's how society works... either it makes money, or it makes war.
I occasionally get spam to slashdot@thisisnurgle.org.uk, and I recently got one at mark (at) gamedev (dot) net, and that account hasn't been used for years.
My Yahoo! mail accound has never got a piece of spam in the 2 years I've had it, and I've never recieved spam to my main mail address (which was posted on my website, which had quite a few links to it at one point).
One thing which did happen once was curious is that my ISP assigned me an address, which I never use (but I do check). I've only ever got one piece of email to that account, which was spam.
Turns out someone at my ISP was selling addresses (he got fired very quickly).
"Their minds and body work better together"
Is that just another way of saying Quake improves hand-eye coordination? If so, all I have to say to this is...
"Well duh"
Did Michael Crichton have anything to do at all with this film, the third consecutive rape of what started off as a pretty good novel? I mean besides the "based on the book" credit.
Well, I havn't seen it, but looking back on JP1 and JP2, they both keep to the book, only JP2 has all the good bits that should have been in the first one (The attack on the girl at athe start, the waterfall bit, the being attacked by raptors on the roof).
Maybe the guys who did 'The Phantom Edit' could take both films and make a proper version of it?
Considering the timing, I'd expect it has more to do with the G8 summit which is about to start in Italy.
Moving away from my tangent... $25,000 is a pretty steep investment for an independant studio. It'd be great to see Linux pushing the envelope in the mid to lower range movie projects as well.
I said $25k, but that's the price for the fullblown package which would be useful for fully animated features (like Toy Story, Shreck or FF).
There are 3 different levels of the program...
Maya Builder: For building environments (if you've got a big blue cloth, you can use it for backdrops). Cost: $3,000
Maya Complete: Maya Builder+charactor editors. Cost: $15,000
Maya Unlimited: Maya Complete+more features than you can shake a big pointy stick at. Skeletal animaction, real-time materials (as in, cloth effects), and customizable. Cost: $25,000
Depending on the project, $3k should be very affordable. If you're a hobbyist producer, chances are you have another job which can pay the bills...
Disclaimer: These feature lists are from memory. The Maya presentation CDs I have are Windows only, so I can't check them. Same with prices
What about Maya?
It is available on Linux, and is the most widely used commercial animation package on the market. List of films and games that are made using Maya include:
Final Fantasy (the games)
X-Men (The movie)
Hollow Man
Vampire: The Masquerade (the game)
The Tekken intro sequences
Star Wars
Granted, the version of Maya required to do broadcast-quality work costs in the region of $25,000, but if you're doing broadcast-quality work, chances are you have that kind of budget.
I've seen Dr Dobbs in local newsagents 3 times over the course of 3 years. I bought it every time. I live in Banbury (near Oxford), but I used to live in Bath. Either case, CMP mags are a *very* rare sighting.
I'd be more interested in getting GDMag than Dr Dobbs, as it's more relevent to my field, but I have no hope of getting that (luckily most of the articles are on Gamasutra, so it's no big loss, but it's good to have paper copies)
I found most of their publications are almost impossible to obtain outside the US, and they definately don't give them away to non-US people (except at trade shows).
What I'd do to be able to pop down my local shop any buy Dr Dobbs or even better, Game Developer Magazine...
Except the EU move is probably a retaliation to the US blocking a merger between Air Franco and British Airways.
If the US expects to be able to block mergers in other countries, why can't the other cuontries block US mergers?
I'm no privacy freak, but this would be a bit unnerving. What if I happen to look like some murderer or DMCA offender?
Probably the same thing that would happen if the criminals face was on "Americas Most Wanted" or you were stopped by the police in the street, they'd confirm your identity then let you go. No biggy.
I don't know abou the US, but in the UK there's a company called Morgan Computers that deals with bankrupt/liquidated/end-of-line stock. Do a seerch on Google for bankrupt stock. I got 123,000 hits.
Congrats on finally getting it finished Jon...
Now I'm wondering why they ignored my submission about my one, Linux Game Programming, was ignored when it came out 2 months ago...
Grrr... and Hemos even had the nerve to ask for a free copy... and I was stupid enough to send him one... again, grrr....
(rant over)