Now back when I got involved with computers, in the 70s, it wasn't like this. We didn't have frameworks, we had libraries. Either a library met you needs and you used it, blessing its authors, or it didn't and you didn't use it. Of course people didn't expect much from applications back then, either. Programs by in large just started up, did something useful, then went away. There was a whole "software tools" philosophy built around this very idea: write programs that do one thing (usually some kind of filtering task), then go away.
Sounds like vi.
By contrast all but the meanest programs today look like operating systems. They're supposed to run forever an take god knows what input from god knows where and do precisely what the designer wanted them to do, plus whatever he would have wanted them to do if he had had the foresight, but nothing else.
Imagine if Perl had special syntax for passing anonymous subs as arguments, and idiomatic Perl code used them for everything all the way down to most looping constructs...
Yes that's much closer to accurate, but you'll sound awfully stupid talking about "not poison".
Yeah, and universities are going to be throwing honorary doctorates at you for talking about "XNOR poison". Then again, people tell me I see things only in black and white.
I wasn't even talking about which market model I prefer - I was debating the ridiculous assertion that Eve's market is overly-simple, especially when compared to WoW.
PROTIP: The point where you shout "Everything is subjective!" is the point at which you negate your own opinions.
Having played both WoW and EVE, I can say with 100% certainty that you're full of shit.
> uh duh? It's a game universe with instant communications that has very little barriers to trading across loyalities or "factions".
Are you high? You DO NOT SHARE INFORMATION outside of your own corp or alliance. Sometimes you don't even share it with them, because it can kill your profits. I don't know where you get your idea that there are no trading barriers either - the game is one enormous trading barrier.
> There are two factions who have limited ability to share things between each other without extra cost and time investment. In addition these faction markets are often vastly different in size/resources so one has a huge trade advantage (think US/China).
There are 2 markets in WoW. There is a market in every station in every solar system in EVE, and where you decide to sell will make or break you. I can make millions off buying cheap skills from a nearby university, transporting them 4 jumps to a trade or mission-running hub, and marking them up 1000%. People will buy them just to avoid spending time on the 8 jump round trip because shit does not magically end up in your mailbox.
> In addition these faction markets are often vastly different in size/resources so one has a huge trade advantage
It's the same way in EVE except, again, you have thousands of markets to choose from with varying levels of accessibility.
> The markets have "peaks" that are broken with major patches or content, think of them as a revolutionary tech or invention that shatters current markets (50 new points of skills or what have you == automobile/electricity)
Eve introduced advanced Tech II items that require player-run multi-billion ISK moon harvesting stations to be set up in PVP space. These bases require resources to run, are PVP targets, and will become defenseless when they run out of fuel. Wow bumps up the max skill level and requires you to harvest 6 dastardly vorpal leather of the kings over the course of 3 hours by repeatedly farming the same mob and use the Awl of Madness located conveniently at the bottom of Dark Thundercrotch Citadel to actually construct an item. Eve can get repetitive and stupid as well, but it's got metagame out the ass.
> Finally many servers have economies that are driven largely by two or three individuals... while some are missing these power players
Individuals can do a lot in EVE, but the world is just too dangerous and HUGE for this sort of thing to happen. You might be a bigshot in your home town, but nobody's ever heard of you in Lichtenstein.
I've mixed complete shit that sounds better than the Chili Pepper's Californication. Screw your placebo test - there are no dynamics at all and it's fucking clipping! Non-audiphile consumers were even complaining about it. Dynamics is one of the least subtle parts of mixing - you WILL hear the difference when things get pushed so far as they have.
Compression is one of the most important parts of audio engineering. Doing it dynamically with a shitty low-power digital algorithm results in a MUCH larger drop in audio quality than having the guy in the studio whip out his n thousand dollar vintage valve (vacuum tube) unit. The mastering engineers are also ninjas at squashing the dynamic range as much as possible while doing the smallest amount of damage.
Somebody should develop a Space Roomba to crawl over the hull and look for this shit; I volunteer. Nasa: please donate at least 3bil USD to my paypal account so that I may make preparations. Donations of 10bil or more will additionally fund the development of carpet tassel-dodging algorithms.
Correct. You can also pass them like:
sub foobar { $_[0]->() }
foobar sub { print "Blave\n"}
Sounds like vi.
Sounds like Emacs.
HMMMMMM... Now back to work with you! I want a ruby runtime that doesn't suck already.
That's only 12% more pixels than a 1900x1200, which a single 8800 can drive without too much trouble.
That reminds me of the time they found the guy who invented Comic Sans.
It's easier not to screw things up when you're building a chip on a silicon process the size of Duplo blocks.
You'd have to find them first.
Then a unicorn came and kicked my ass. Fucking unicorns.
Apparently you are not familiar with Zonk's oeuvre.
Yeah, and universities are going to be throwing honorary doctorates at you for talking about "XNOR poison". Then again, people tell me I see things only in black and white.
Him Bless Him.
Amazon does not ship or charge your card 3 milliseconds after purchase. You can just go back and redact or cancel the order.
I wasn't even talking about which market model I prefer - I was debating the ridiculous assertion that Eve's market is overly-simple, especially when compared to WoW.
PROTIP: The point where you shout "Everything is subjective!" is the point at which you negate your own opinions.
You don't understand the scale and logistical differences. It's like comparing a guy selling stuff out of his trunk to the entirety of eBay.
Eve map, each point of which is a solar system The glow intensity indicates population density
Eve market screen for 1 item showing all buy/sell prices in the region
Having played both WoW and EVE, I can say with 100% certainty that you're full of shit.
> uh duh? It's a game universe with instant communications that has very little barriers to trading across loyalities or "factions".
Are you high? You DO NOT SHARE INFORMATION outside of your own corp or alliance. Sometimes you don't even share it with them, because it can kill your profits. I don't know where you get your idea that there are no trading barriers either - the game is one enormous trading barrier.
> There are two factions who have limited ability to share things between each other without extra cost and time investment. In addition these faction markets are often vastly different in size/resources so one has a huge trade advantage (think US/China).
There are 2 markets in WoW. There is a market in every station in every solar system in EVE, and where you decide to sell will make or break you. I can make millions off buying cheap skills from a nearby university, transporting them 4 jumps to a trade or mission-running hub, and marking them up 1000%. People will buy them just to avoid spending time on the 8 jump round trip because shit does not magically end up in your mailbox.
> In addition these faction markets are often vastly different in size/resources so one has a huge trade advantage
It's the same way in EVE except, again, you have thousands of markets to choose from with varying levels of accessibility.
> The markets have "peaks" that are broken with major patches or content, think of them as a revolutionary tech or invention that shatters current markets (50 new points of skills or what have you == automobile/electricity)
Eve introduced advanced Tech II items that require player-run multi-billion ISK moon harvesting stations to be set up in PVP space. These bases require resources to run, are PVP targets, and will become defenseless when they run out of fuel. Wow bumps up the max skill level and requires you to harvest 6 dastardly vorpal leather of the kings over the course of 3 hours by repeatedly farming the same mob and use the Awl of Madness located conveniently at the bottom of Dark Thundercrotch Citadel to actually construct an item. Eve can get repetitive and stupid as well, but it's got metagame out the ass.
> Finally many servers have economies that are driven largely by two or three individuals... while some are missing these power players
Individuals can do a lot in EVE, but the world is just too dangerous and HUGE for this sort of thing to happen. You might be a bigshot in your home town, but nobody's ever heard of you in Lichtenstein.
Specifically, google "over nine thousand" since the OP was paraphrasing. On a related note, my karma is over NINE THOUSAND!
Correct. The result of this calculation is either "small infinity", "mostly undefined", or "sort-of-not-a-number", depending on context.
I've mixed complete shit that sounds better than the Chili Pepper's Californication. Screw your placebo test - there are no dynamics at all and it's fucking clipping! Non-audiphile consumers were even complaining about it. Dynamics is one of the least subtle parts of mixing - you WILL hear the difference when things get pushed so far as they have.
Compression is one of the most important parts of audio engineering. Doing it dynamically with a shitty low-power digital algorithm results in a MUCH larger drop in audio quality than having the guy in the studio whip out his n thousand dollar vintage valve (vacuum tube) unit. The mastering engineers are also ninjas at squashing the dynamic range as much as possible while doing the smallest amount of damage.
Somebody should develop a Space Roomba to crawl over the hull and look for this shit; I volunteer. Nasa: please donate at least 3bil USD to my paypal account so that I may make preparations. Donations of 10bil or more will additionally fund the development of carpet tassel-dodging algorithms.
My favorite: "It's that guy in the shirt!"
Call me when they've cured ennui. Or don't. Whatever.
I just wish my DSL would fucking stay connected.
Metaombudsmen. It's ombudsmen all the way down.
104 people would just mod him right back up. I call this "The Digg Effect".