It may be fun (for awhile), but he's only playing the first 10% of the game over and over again.
This is a good point. It seems a lot of it is up to the player. The best thing a game creator can do then, is make the game flexible for different playing styles without forcing the player down too narrow a path. It still comes down to a balancing act to make it a challenge but not tedious. A game should let you get away with a little 'bad' playing without actually rewarding it as long as you don't do anything totally stupid. I think that helps with the immersion factor by letting you choose what you would do, not necessarily what the game thinks you should do.
From the writeup, it sounds like the author is one of the players who never makes it past the mid teens, because he constantly takes risks with his character and will inevitably lose.
But apparently has fun doing it that way. If the way you play takes the fun out of it, maybe you're the one doing it wrong. Now, a good game isn't so impossibly difficult that the only way to succeed is grinding but isn't so watered down that everything feels like a grind.
You could set up triangulation stations listening on public service frequencies to measure signal strength each time a transmission is heard and probably get decent location data out of it. If you had highly accurate synchronized clocks you could do better. It would still have problems due to obstructions and what not, but some of that can be reduced by better distribution of the receiving stations. With that info available, someone would probably make a phone app to simulate a radar detector.
Good point. Then you have to do them all over again for the other side of the Aldor / Scryer thing.
So he's only done this with one race/class combo. What a n00b!
It did, and I was a poor fit as well. Good news is it's still possible to pave your own way if you're determined to do so.
So I encourage everyone to post nothing but noise.
Keep your grades up, college is A LOT like high school. You'll learn nothing there, and you'll accumulate debt.
Fixed.
Twilight makes a lot more sense now, though.
Quit gabbin' and get back to work!
It's not an anomaly. The universe just sucks.
Personally, if I were designing a pacemaker, I'd leave the "cause fibrillation" command out of the final version.
Fusion reactor? You've got two empty halves of a coconut and you're bangin' em together!
Which puts this device at around 5.351x10^5 libraries of congress per football field.
I got this one:
Isn't the McKinnon case more like charging him to buy the lock that had been missing when he drove in?
Then you're likely to end up in an infinite loop... *BZZT* *Expletive* *BZZT* *Expletive* ...
I'm curious about this:
If these probes left evidence of a visit that lasts for 100 million years, then there can be no more than about 10 civilizations out there.
Does this mean we have evidence of 10 probes?
And for the same reason, men are becoming bigger jerks.
Actually, their patent only covers when bulls do it.
... you don't have kids, do you?
Or just put a DVD player in the vault.
It's ok, I coated my granite counter top with lead to block the radiation.
it would require a terrorist attack on New York PLUS an earthquake in San Francisco to knock us offline.
Which is all moot since you're using authorize.net as a payment gateway. ;)
It may be fun (for awhile), but he's only playing the first 10% of the game over and over again.
This is a good point. It seems a lot of it is up to the player. The best thing a game creator can do then, is make the game flexible for different playing styles without forcing the player down too narrow a path. It still comes down to a balancing act to make it a challenge but not tedious. A game should let you get away with a little 'bad' playing without actually rewarding it as long as you don't do anything totally stupid. I think that helps with the immersion factor by letting you choose what you would do, not necessarily what the game thinks you should do.
From the writeup, it sounds like the author is one of the players who never makes it past the mid teens, because he constantly takes risks with his character and will inevitably lose.
But apparently has fun doing it that way. If the way you play takes the fun out of it, maybe you're the one doing it wrong. Now, a good game isn't so impossibly difficult that the only way to succeed is grinding but isn't so watered down that everything feels like a grind.
Oh, the humanity!
We don't want our everyday speech about things like groceries to be archived
Apparently, there's a lot of people who don't mind.
You could set up triangulation stations listening on public service frequencies to measure signal strength each time a transmission is heard and probably get decent location data out of it. If you had highly accurate synchronized clocks you could do better. It would still have problems due to obstructions and what not, but some of that can be reduced by better distribution of the receiving stations. With that info available, someone would probably make a phone app to simulate a radar detector.