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User: Bones3D_mac

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  1. This is rumor fodder. on Wii to Launch Nov. 19th for $250 · · Score: 1

    The article is based on speculation made / info obtained from a "reliable source" prior to the Japan event.

    The Japan event placed the system at a launch point of 25,000 yen ($212 USD) on December second for Japan. If Nintendo follows the same pattern it used for the DS, I'd say the system is likely to ship close to November 15th at a price point of $200. While it seems like Nintendo won't have too many problems selling the system even at $250, I'm betting they will round the price down for the US market. (After all, $199.95 sounds a hell of a lot cheaper than $2**.95, especially for a thrifty-minded parent that's already struggling with our current gas prices.)

  2. Re:Wii Egg on Miyamoto Talks Wii-mote Logic · · Score: 1

    Something like this might not be outside the realm of possibility. If you look at the Xbox 360, the system came with a copy of Hexic pre-installed in the Live arcade section by default.

  3. It's not so much that I mistrust technology... on Mistrust of Today's Technology · · Score: 1

    ... but more along the lines that I mistrust the software driving the said technology.

    A tool is just a tool until there's human intervention involved.

  4. Not much said here. on Miyamoto Talks Wii-mote Logic · · Score: 1

    Either the linked article is intentionally short, or Miyamoto didn't want to go into any great detail on the Wii-mote until after tomorrows event.

    Really hoping the system gets released by next month in any case.

  5. Of course... on PS3 Problems Parried · · Score: 1

    ... this won't have any bearing on the PS3's success once it goes commercial, right?

  6. Just shipped on Apple Announces iTunes 7, Movies, Set-Top Box · · Score: 1

    My 80 gig iPod order from yesterday has finally shipped. The orders appear to be shipping directly from Shanghai, China.

  7. Re:Lightwave on Macs on The Apple News That Got Buried · · Score: 1

    People still use LightWave?

    There is so much better out there than LightWave and it's clunky interface. Say, Maya or Cinema 4D for starters?

  8. Just placed an order for one. on Apple Announces iTunes 7, Movies, Set-Top Box · · Score: 1

    I went with a black 80 gig model. Not really interested in music, but I now have access to enough space to rip my DVD collection onto.

    The estimated shipping time is currently 3 - 5 days.

  9. Re:No HD? on No Patch for Dead Rising Fans · · Score: 1

    Simple. Even in SD, the 360's superior graphics capabilities can be seen quite clearly. Aside from that, the 360's ability to handle insanely high polygon counts combined with complicated manipulation of thousands of onscreen objects simultaneously without skipping a beat makes a very noticeable difference in the gaming experience.

  10. No real point in doing it... on No Patch for Dead Rising Fans · · Score: 2, Insightful

    ... when games become obsolete and irrelevent after about 3 months on the market. Aside from that, the text isn't vital to the gameplay itself. You can still finish the game just fine without it.

    Now if it were one of those 80+ hour RPGs, it could be an important factor. But thats pretty much a niche market here in the US.

  11. Re:Dude! on Possible Virtual Console Titles for Wii Launch · · Score: 1

    It should certainly be possible... along with stuff like "Hogan's Alley". The only difference is that the screen location is calculated instead of using a light sensor, so the whole "mess with the brightness on the tv" cheat won't work this time around.

  12. Wii Animal Crossing on Possible Virtual Console Titles for Wii Launch · · Score: 4, Interesting

    This raises some interesting applications for something like Animal Crossing on the Wii. In the gamecube version, you recieved playable versions of some old NES titles as gifts from other characters in the game. If Nintendo plays their cards right, they may be able to link something like this to their online content delivery system, allowing users to receive any title offered for Nintendo's virtual console for free, simply by unlocking it in another game.

  13. Re:simple question on Possible Virtual Console Titles for Wii Launch · · Score: 1

    That was a girl

    Yeah, I was pretty sure it was... but trying to say a girl was bouncing her Wii controller around just raises more questions.

  14. Re:simple question on Possible Virtual Console Titles for Wii Launch · · Score: 1

    They could also be trying to create custm control schemes for these titles that might allow them to take full advantage of the Wii controller's motion sensors, instead of just the normal NES controller scheme. This was implied in the earliest promotional ad for the Wii, where a guy was bouncing his Wii controller around, synced with the sound of Mario jumping.

  15. Re:Interaction vs Art on Are Videogames Art? · · Score: 1

    except that a great deal of modern art is precisely concerned with human interaction and transformation of the art object. I feel very ill at ease speaking about art much as my S.O. is getting her master's in art history and always seems to show me how woefully inadequate my artistic knowledge is, nevertheless, I will try to supply an example. at a museum that I went to once (I don't recall which one, precisely-I'm fairly sure it was the Dallas Museum of Art) there was a piece consisting of a metal structure and pieces of green candy in plastic wrappers. Many pieces. And I took one. As did many other people, b/c that was part of the piece and the artist's intent--people interacting with the piece by taking a piece of candy. Not to mention that much of contemporary drama and performance art has audience participation as a key component of the piece.

    Even the so-called "static" arts are dependent on the interaction of the viewer. Much of what has been done in the arts in the last century has been to get people actively involved at looking at the work, examining it, not just passively staring at it.


    Which brings us back to the original issue... how can something so broadly defined as "art" possibly exclude video games without forcing otherwise "legitimate" art forms to be excluded as well? Just about any arguement that can be made to justify the exclusion of video games would also apply several other widely accepted forms of artistic expression, such as the exhibit you describe.

    The fact is, there is no way to legitimately define video games in manner that makes them unqualified to be considered as "art". It's an entirely political movement designed to limit video games from enjoying the same protections afforded other art forms, under the pretense of protecting children. Of course, in making such an argument, it does open the doors to giving things like child pornography similar protections. (Interesting thought... is possession or creation of non-photographic items that depict sex acts with children enough to convict someone as a sexual predator?)

  16. Re:Why on Judge Rules Sites Can Be Sued Over Design · · Score: 1

    Zow..... Sorry for whomever tried to force you to do whatever. Unless you were just bitter to start with, that ain't the way the God I know works

    Yeah... unfortunately, the version of god I was raised under is considered infallible. If that is the true nature of god, then the logical conclusion is that all human suffering is intentional by design.

    Considering how many atrocities were committed by god as defined throughout the old testament, it's kind of hard not to view him as a sadist.

  17. Interaction vs Art on Are Videogames Art? · · Score: 1

    Near as I can tell, by refusing to grant things like videogames entry to respected art, they are indirectly defining art as a medium that is static in nature. Any item that can be directly influenced and changed through human interaction is disqualified.

    So how does this apply to other outlets of human creation... like patents or copyrights?

  18. Re:Why on Judge Rules Sites Can Be Sued Over Design · · Score: 3, Interesting

    As one of these "defective" people, I've often wondered about this myself. The end result, is that much of our survival is attributed to the same religious nutjobs that are trying to push creationism over natural selection in our schools. All human life is treated as sacred, regardless of just how far gone each particular human life is. All out of fear of judgement from a god that may not even exist beyond the human mind.

    Of course, this isn't performed selflessly. Often times, these same people will try to guilt us for being an unnecessary burden on society or claim that our disability is the direct result of their god's divine punishment for sins we've committed/or are about to commit. (Such as the eventual rejection of the religion that repeatedly has shunned them in some form or another.)

    The fact is, neither I, nor anyone else with a similar condition *asked* to be born as flawed beings. It was forced upon us without our consideration or consent. So when the time comes where demands payment for our survival in the form of baptism under their rules and we refuse, we're seen as embittered, ungrateful asshats for rejecting their definition of god.

    And, in some sense, they're exactly right. Why should I be greatful to sadistic, omnipotent being who supposed has it within their power to prevent such severe disabilities, but chooses not to under the guise of serving some "greater purpose"? After all, I never asked for it, and no one ever consulted me ahead of time to tell me about the "fine print" in the contract of life prior to my birth.

    Yeah, I'm a pessimist, and will probably end up in hell assuming this god stuff is even real. But at least I'll take with me the satisfaction of god having my blood on his hands for choosing not to do anything to help me or anyone else of my kind when he had the chance.

  19. A Sucker Is Born Every Minute on The Science of eBay · · Score: 3, Funny

    I'm not sure why there's any need to overcomplicate this. eBay works *because* there are morons out there with way too much money.

    Just make any ordinary item something *sound* special in some way, and start the pricing out with a number ending in ".95", and they jump on it like fleas. I've managed to sell numerous used items time and time again at above retail prices, because of this.

    Remember kids, it's not lying if it can't be proven wrong.

  20. Re:Nationalism in play here? on Xbox 360 Core System Going to Japan · · Score: 1

    Sure, it's easy to think that way if you live in a country where living space isn't a commodity. But if your living space was only slightly larger than a closet, you might be a bit more conservative when it comes to buying large items, regardless of the "cool" factor.

    Hell, I live in the US, and my living area is roughly an 8x10 foot room. I've already had to line my walls with shelving to maximize the effeciency of the area I have to work with. (My total free floor space is just under 3 square feet.) When you are living in a place as small as mine, even something the size of the 360 requires extensive layout changes to make it all fit.

  21. Re:Nationalism in play here? on Xbox 360 Core System Going to Japan · · Score: 1

    I'd be more inclined to think the physical size of the console itself is still a pretty major issue over there. Even though it is smaller than the original Xbox, it's still pretty big. I have a feeling it'll have to be reduced to about 50-75% of it's current size and sport a flat casing instead of the current curved one so other devices can be stacked with/on it.

    I imagine the PS3 could face similar issues if it gets released in that huge "george foreman grill" casing Sony's been showing us up to now.

    While it's not a major issue here in the US, the Japanese market demands efficient use of space in the products they buy.

  22. Re:Good console. on Nintendo Reconfirms Wii Shipments · · Score: 1

    I'm actually looking forward to the Wii, but I think I'll be buying one primarily for access to first party titles and Wii exclusives. While there are already titles that are expected to be released on the Wii and the Xbox 360, I'll probably stick with the 360 versions of these titles until I can experience the full gamut of the Wii's capabilities for myself.

  23. Re:Not very intuitive... on Left Sided Windows Scrollbars? · · Score: 1

    You are correct about the decision to go with right hand scrolling being dictated by the Macintosh. However, it wasn't a blindly made decision. There is justification for it going back to the earliest typewriters (the paper scroll knob was on the right hand side). Also, Apple did a great deal of research in this area back when they were working to standardize the platform interface. I strongly recommend reading a version of the Macintosh Human Interface Guidelines from before the System 7.5 days. There are very explicit explanations for why the Mac OS desktop is designed the way it is.

  24. Not very intuitive... on Left Sided Windows Scrollbars? · · Score: 3, Insightful

    Most people would find such an interface difficult to use... particularly in countries where people read from left to right.

    A left-sided scrollbar would require you to constantly drag the mouse back over the top of your working area, despite the fact the cursor is more likely to remain present on the right side of the screen when not being actively used for editing. This is also why you often see tool palettes placed on the left side of a working area, since you are likely going to be very near whatever in your work area required a tool change.

    A similarly confusing configuration would be to have your application menus appear at the bottom of the screen and scrolling upward to select the option you need.

  25. Re:Other Robot Kits on Do-It-Yourself Robotics · · Score: 1

    Oh, and for those who want the robot experience without getting their hands dirty, try checking out Mind Rover: The Europa Project for PC/Mac. It may be old, but it's still fun.