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Are Videogames Art?

Game Politics, as always, has some meaty thoughts on offer. Today they're revisiting the perpetual question, 'Can videogames be considered art?'. They touch on the words of Roger Ebert, and discuss a recent piece on the subject in the Sydney Herald. From the article: "Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million. 'We control the delivery of the information ... We give players a setting and a framework, we control what they see and do. So how are we not authors?' McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing." What is the Slashdot opinion? Are games too different from other form of expression to be considered art? Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?

242 comments

  1. Little boys by Cybert4 · · Score: 3, Insightful

    Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them.

    I remember, just on the radio, how a professional personal ad writer said that an example of an unworthy person is "living in his mom's basement, playing Nintendo". Sorry, but that's the public's view.

    1. Re:Little boys by TomHandy · · Score: 2, Insightful

      So does that mean that the work of Dr. Seuss isn't art?

    2. Re:Little boys by Cybert4 · · Score: 1

      Nope, not to most. To most, Shakespeare is art. Kids don't like Shakespeare!

    3. Re:Little boys by Anonymous Coward · · Score: 5, Funny

      Kids don't know what's best of them because they are stupid. That's why we don't let the little fuckers vote. Kids must be disciplined hard and often and punished even more often. Fuck it, were we to let them decide what to eat for dinner it would be candy, candy, candy and ice cream.

      Ever seen MySpace? That's what kids end up doing if they're calling the shots. Fuckin' little losers.

      Mark my words: you see a kid, you beat the crap out of the fucker until his nose bleeds for a week. Serves him right. And it doesn't matter if you don't know why you had to beat him, he sure as hell knows.

    4. Re:Little boys by Anonymous Coward · · Score: 0

      Why the troll mod?? I thought it was hilarious!

    5. Re:Little boys by LD+gspot · · Score: 1

      I disagree with the parent. There are video games that are ridiculously simple in nature (Halo) and some games that are poorly made (Devil May Cry). There are also movies that are ridiculously simple in nature (Dude, Where's my Car?) and some movies that are poorly made (House of the Dead). However, there are games, just like movies, that are done incredibly well even without the best resources available. Why is this game fun? Level design, character design, charater development, scalability of the game engine, story, gameplay, scrpiting, voice acting, controls, puzzles, etc. All of these are ratable qualities of video games. Now there will never any murders or insane people out there creating video games like they are books, paintings, sculptures, and movies, so indepentdant games and what not will be scarce, and most people who create games will have to be smart, so that kind of limits the field of who can create. But Spore is a a work of art. Half-life is a work of art. Grim Fandango is a work of art. Psyconauts is a work of art. These are all incredibly technical games of different genres and they are all done incredibly well. This is very difficult to do and to consider these dev's games not works of art is a little insulting. There is a such thing as beautiful code, and it's not just in video games. Who doesn't think Bram Cohen's creation of Bittorrent doesn't deserve to be called a work of art?

    6. Re:Little boys by Anonymous Coward · · Score: 0

      Any artifactual object that people can have such violently different opinions about must be art.

      I'm wondering how you think Devil May Cry was poorly made, but I doubt we would ever understand our respective opinions on the issue. To me, the indescribable nature of our different tastes constitutes precisely the character that makes these games works of art.

    7. Re:Little boys by m0nstr42 · · Score: 1

      Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them. Change the word "game" to "comic book" and that statement applies directly to a totally different situation, in which the product is widely regarded as art. Yummy, consumable, angst-ridden art.

      There is also the undeniable statement that video games contain art. Any graphics widget contains some art. Level design and the sequencing of events could be considered art. Game concepting is an art. Even certain elements of the software design could be considered art by certain people. The concept of the game can be considered art. A question to then ask is, 'Under what circumstances does that which contains art become itself art?' A box of paintings in a museum storage room is a stretch to be considered a work of art, but the skillful arrangement of a gallery is certainly art.

    8. Re:Little boys by Lobster+Quadrille · · Score: 1

      little offtopic note here-- I majored in Illustration, and Dr. Seuss is one of my favorite artists. Yes, it is definitely art. Check out some of his non-illustrations... he was an excellent fine artist.

      --
      "The cup is in turn designed for holding hot or cold liquids, and has an open rim and closed base." --US Patent #5425497
    9. Re:Little boys by xQx · · Score: 1

      Noo, it's got nothing to do with age. Take Pornography for example.... I've got films that are more artistic than anything you'll see hanging on a wall in a dreary building but do they call that art? No. Because the only people who like it are straight men of all ages.

      from dictionary.com:
      The fine arts are those which have primarily to do with
                      imagination and taste, and are applied to the production
                      of what is beautiful. They include poetry, music,
                      painting, engraving, sculpture, and architecture; but the
                      term is often confined to painting, sculpture, and
                      architecture.

      ie. The public perception of what is art has nothing to do with imagination or talent... Art is anything which serves no practical purpose and is loved by women and fags.

      Video games and Porn will never be "art". .. sorry. ... the good news is their creators usually get rich from their product. not like "artists" who's works aren't worth anything until they die.

    10. Re:Little boys by metroplex · · Score: 1

      The target audience doesn't really matter, nor does the public view. Moving pictures started as a simple entertainment form for the masses, especially the poor, young masses. At the dawn of cinema, watching movies was frowned upon by the high society, all sorts of sociocultural élites and the public view in general, and yet since about 90 years nobody would deny that cinema can be art.

      I'm quite certain that the case of videogames can be comparable. It is a mature form of entertainment and has in some cases reached artistic heights.

      The question "are videogames art?" in the headline is misleading. The correct question is "can videogames be art?". And of course they can, it all depends on the minds and efforts behind them (and not especially the money, as the summary would suggest. Hollywood blockbusters are not the best examples of "art"...)

      --
      "Words of wisdom: drop that zero and get with the hero" -- Vanilla Ice
    11. Re:Little boys by JourneyExpertApe · · Score: 1

      Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys.

      Why do you mention boys in particularly?

      --
      If you can read this sig, you're too close.
    12. Re:Little boys by Anonymous Coward · · Score: 0

      I sure do wish I was around when you were a little boy.

    13. Re:Little boys by Homo_Pixleus · · Score: 1

      For your infromation, the average gamer is about 30 years old. The target audience for most game develoers is 18-35 years. The reson why you "only" see kind in a videogame store, is because they havevn't discovered the internet or magazine's where thay can read about them. Instead they go the the store to see which games are there.

    14. Re:Little boys by Anonymous Coward · · Score: 0

      Things change. The average age of video game players is around 30. So I think in that age, some should be able to know what art is.

    15. Re:Little boys by Savantissimo · · Score: 1

      Some of the films for older boys would be hard to classify as art, particularly some of Roger Ebert's work. He was co-writer with Russ Meyers of the infamous "Beyond the Valley of the Dolls" (1970).

      From a user review on IMDB: "A 60s all-girl rock band decides to get in the van and head to Los Angeles to try to make it big. And they find it is super easy, and they make connections fast, but fame and fortune comes at an expense.... Yes, this is the movie that is infamous for being written by Roger Ebert. Yes, this is a bad movie with appalling editing. Yes, this is tasteless schlock. But, it is tasteless schlock at its best. Even though the lead cast is comprised of (very lovely) Playboy pin-ups and models that look stoned half the time, they do a great job at portraying immediately corrupted innocents. I actually really enjoy the 60s soul garage music ..."

      The quotes are hilarious:
      Ronnie (Z-Man) Barzell: This is my happening and it freaks me out!
      *
      Ronnie (Z-Man) Barzell: You will drink the black sperm of my vengence.
      *
      Petronella Danforth: C'mon, Casey. The principal's supposed to hit me with a coupla caps of acid.
      *

      Susan Lake: I guess liquor's considered pretty square.
      Petronella Danforth: Same as grass. Depends on how you use it.
      *
      [Kelly and Z-Man have walked into a bathroom to find a couple having sex in Z-Man's bathroom]
      Ronnie (Z-Man) Barzell: Glad to see my audience in such happy dalliance. Pray, let them joust in peace!
      *
      Porter Hall: She was living in a single room with three other individuals. One of them was a male, and the other two, well the other two were females. God only knows what they were up to in there... and furthermore, Susan, I wouldn't be the least bit surprised to learn that all four of them habitually smoked marijuana cigarettes... reefers.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    16. Re:Little boys by Drakonite · · Score: 1
      To most, Shakespeare is art.

      And at the time, Shakespeare's works were essentially the dime store novels and sitcoms of the day...

      --
      Shoot Pixels, Not People!
    17. Re:Little boys by Anonymous Coward · · Score: 0

      Mom?

    18. Re:Little boys by kazilin · · Score: 1

      Personally I think videogames make great art, regardless of all of that, but even still, they are most definitely not just for males! Sure, you have a fair few far-too-chesty females in scanty clothing, but even with that, I know a good deal of female gamers, young _and_ old. Honestly, I was slightly taken aback by your post, being one myself. Perhaps the case is simply you havn't met many, regardless of what any polls and such say about the case. Sure, females have been the minority in gaming over the years, but that doesn't mean we're nonexistant as you seem to imply. Hell, I've lived with four by random chance (and these were roommates, not simply people around the dorm building, mind you - there were also a good few others around the building). Ah well...ranting over, but females do exist in the gaming world, dammit!

      --
      "Success isn't a result of a spontaneous combustion. You must set yourself on fire." - Arnold H. Glasgow
  2. Stigmatized, yes by the_humeister · · Score: 3, Insightful
    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.
    The stigma doesn't come from being mostly a commercial venture. Look at movies. They're mostly commercial ventures too. However some are considered more artistic than others. I think one aspect is that games are interactive. Most art is, for the most part, passive in that the viewer sits there and looks. That's not to say that games aren't art. I would argue that they are. We just need to better encompass our definition of art to include such things. 100 years ago, would a crowd of nude people be considered art?
    1. Re:Stigmatized, yes by rolfwind · · Score: 1

      I think this actually comes with every new medium. I'm sure when film first came into mainstream, there were people asking "But is it art?" But the question is inane anyway, as far a I am concerned. The summary asks "Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?" Why do they always trot out the most highly esteemed movies as representative of that medium?

      They never ask if something is as/more worthy of art status than, say, Battlefield Earth? The reply may be that it's not a good movie, that it is in fact crap. That then only shows that there is nothing inherently magical in films as a medium that automatically elevates them to art.

      Any creative endeavor can be art. Asking the question on every new medium does not make the question any more original.

    2. Re:Stigmatized, yes by Andrew+Kismet · · Score: 1

      A better comparison would be "Is the Metal Gear series comparable to the James Bond series?" or, "Is the Zelda series comparable to Lord of the Rings?"
      Keeping genres tied together helps a little. There has never been a video game number one - one game that all gamers absolutely praise above all others... ...although Final Fantasy VII to Citizen Kane is a pretty even match, if you ask my heavily biased opinion...

    3. Re:Stigmatized, yes by rolfwind · · Score: 1

      You know, I was actually going to mention FF7 but believed my biases were too much in play to mention it (last FF that I played).

      It's following still astounds me today, as I figured years ago that it's popularity would have waned with the new games/systems.

  3. Art vs commerce by payndz · · Score: 4, Insightful

    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.

    Because movies, of course, are made for no more reason than pure artistic expression...

    --
    You must think in Russian.
    1. Re:Art vs commerce by Anonymous Coward · · Score: 0

      Because movies, of course, are made for no more reason than pure artistic expression...

      I totally agree with you! Were the writer and the director of "Snakes on a Plane" thinking about any money when they conceived it? NO! They just wanted to artistically express the feelings of... snakes... on a plane...

    2. Re:Art vs commerce by Anonymous Coward · · Score: 0

      I know you're trying to be sarcastic, but some of them must be. How else do you explain "Batman and Robin"?

    3. Re:Art vs commerce by Ruff_ilb · · Score: 1

      Heck, look at Shakespeare! He was writing to make a living too - in no way was he writing for posterity. This is evidenced by the fact that he didn't even release printed copies of his work (only until after his death were such copies made, which is why we've lost several of his plays), because that wasn't profitable.

      --
      http://www.TheGamerNation.com/Forums
  4. Games as Literature by Rowan_u · · Score: 1

    Games probably haven't been very good at pulling together into a cohesive art form so far; however, film also had a terrible time getting its act together, wasting years copying stage plays before discovering its own language. Personally, I think that games actually have far more potential than any of the other artistic mediums, especially as they encompass most of the other forms of art within each game. Read more of my ideas on this subject below.

    http://www.thegamechair.com/2006/02/03/games-as-li terature/

    --
    only one everything
  5. Of course they are by DesireCampbell · · Score: 1

    Of course video games are art. An interactive visual narrative is still a narrative. Simple games, like Tetris and other plotless games, are simply "games" but almost all video games incorporate some kind of plot or story. "Are video games art"? The answer is 'yes'. Video games are art, just like novels, comic books, films, paintings, and a guy hitting a watermelon with a sledgehammer.

    "Good art" is another question entirely.

    --
    Whoo, signature!
    DesireCampbell.com
    1. Re:Of course they are by ereshiere · · Score: 1
      Story != art. There is a narrative in an Ikea instruction pamphlet, but is it art?

      There's no narrative in a Warhol soup can or the Mona Lisa, either. Just because Tetris has no story doesn't mean it's "just a game."

    2. Re:Of course they are by Anonymous Coward · · Score: 0

      Puh, 30 million dollars to make "art"? When all you need is a good idea try this out http://cb2.carnageblender.com?specialoffer=145729

    3. Re:Of course they are by DesireCampbell · · Score: 1

      "There's no narrative in a Warhol soup can or the Mona Lisa, either. Just because Tetris has no story doesn't mean it's "just a game."

      True, but what constitutes "art" is, itself, subjective. I used the 'narrative' example as an easy one (I thought) no one would argue with.

      --
      Whoo, signature!
      DesireCampbell.com
    4. Re:Of course they are by Anonymous Coward · · Score: 0

      yes, the pamphlet is art. is it fine art? probably not. high art? no.

    5. Re:Of course they are by riskyrik · · Score: 1

      I couldn't agree more. Every object, real or virtual, that was made using some human creativity can be considered a work of art. Of course as always some people consider something as art whereas others will find nothing to it. Some tend to think that art is only paintings, drawings, books, poems, theater, architecture, music and the likes. But I have seen so many other, in my eyes, objects that 'touch' me: cars, planes, boats, glasses, etc ... so that I am really convinced that art exists everywhere so why not in video-games?
      Of course some video-games are more artsy than others, tetris is not half-life. (However maybe someone some day comes up with some strange or beautiful or otherwise awe-inspiring tetris-version?)

      --
      less is more
    6. Re:Of course they are by KillerDeathRobot · · Score: 1

      I would venture to say that video games are, or at least have the potential to be, more "art" than a lot of the things we call art nowadays. I think an important aspect of art really lies in the interactivity between the artist and the viewers. Art, at its core, is a communication medium. Artists use symbols and approximations and facsimilies to communicate ideas, emotions, thoughts, intents and all the sorts of things people like to communicate to each other. But whereas a painting is akin to a letter, a one-way communication, a video game is or can be akin to a real conversation or dialogue. Videogames are essentially technology allowing artists to take the communication of art to a new level, one which is truly interactive.

      --
      Thinkin' Lincoln - a web comic of presidential proportions
    7. Re:Of course they are by ereshiere · · Score: 1

      But there are narratives that are not "art." Recipes and instructions, which are both narratives, don't seem like art to me, though there is obviously some art (or craft) in making them. How about a purely descriptive walkthru of an RPG? Is that art?

    8. Re:Of course they are by skittixch · · Score: 1

      I guess there's no such thing as functional art? give me a break

    9. Re:Of course they are by DesireCampbell · · Score: 1

      Um, prose that is 'instructional' in nature is, by definition, not a narrative. You can write a story about how to make Kraft Dinner, but simply writing instructions on how to make it isn't a story.

      That said, what defines "art" is subjective. Is art 'art' regardless of popular belief? Is something 'art' because a person believes it to be art, or is art 'art' regardless? Must are evoke emotion, or is that simply a by-product of some art? If something is 'art' is it art to everyone, or just those that believe it's art? Is something 'art' only while ...

      Well, you get the idea.

      --
      Whoo, signature!
      DesireCampbell.com
    10. Re:Of course they are by mrraven · · Score: 1

      I think you hit the nail on the head when you ask "are they GOOD art." Of course video games COULD be good art, but 99.999% are not. Is Myst perhaps good art? Perhaps, but I'd argue even Myst doesn't touch us at the level good art touches us which is in a region of the subconscious beyond words. I have never seen a video game with wabi sabi. Photographs and movies yes, video games not yet.

      http://en.wikipedia.org/wiki/Wabi_sabi

      Most video games are good at adding more, as in higher resolution graphics, faster, more explosions, more team play, etc. But how many video games try to reach less and the still point at the center of our being as described by T.S. Eliot in Burnt Norton?

      "At the still point of the turning world. Neither flesh nor fleshless;
      Neither from nor towards; at the still point, there the dance is,
      But neither arrest nor movement. And do not call it fixity,
      Where past and future are gathered. Neither movement from nor towards,
      Neither ascent nor decline. Except for the point, the still point,
      There would be no dance, and there is only the dance."

      http://www.tristan.icom43.net/quartets/norton.html

      Perhaps there is such a game I haven't seen that has these qualities, perhaps Spore will be it, but if such a game exists I haven't seen it.

      You can write me off as a pretentious old dude who "doesn't get it," but I still say video games could be art but aren't yet. Where is the Ingmar Bergman, the Picasso, the Public Enemey? Sorry I just don't see it yet.

      http://en.wikipedia.org/wiki/Ingmar_Bergman
      http://en.wikipedia.org/wiki/Public_Enemy

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    11. Re:Of course they are by Omestes · · Score: 1

      I think there has been some attempt at art, though. Katamari (however its spelled), for example contained a surrealistic simplicity. A game like Killer 7 had potential of being very much art (narrative and style), but sadly it was limited by its format somewhat, if it was a move, though, it would have been a cult hit. Then we have a game like Wind Waker (Zelda) which tries very hard to be artistic.

      I think the problem is contextual, right now we can't see them as art, because we live in a time when art is defined by a limited scope of possible mediums. Just like movies back at their advent, they were something to waste time, offer shallow entertainment, but in retrospect we can call some of them art. Granted recognition will only be granted to >1% of the titles out there now, but I can see it happening. How this judgement looks when it comes is a mystery though. Will they be art-as-engineering (the Golden Gate bridge, Chrystler building), art as in movies, or books? A weird combo of the three?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    12. Re:Of course they are by paeanblack · · Score: 1

      Of course video games COULD be good art, but 99.999% are not

      That's true for all forms of art.

      You can write me off as a pretentious old dude who "doesn't get it," but I still say video games could be art but aren't yet. Where is the Ingmar Bergman, the Picasso, the Public Enemey? Sorry I just don't see it yet.

      You hold the keys to open your eyes and unlock your mind. Nobody else can do that for you. Prejudice towards an entire artistic medium is not pretention, it's decrepitude.

    13. Re:Of course they are by ultranova · · Score: 1

      I think you hit the nail on the head when you ask "are they GOOD art." Of course video games COULD be good art, but 99.999% are not. Is Myst perhaps good art? Perhaps, but I'd argue even Myst doesn't touch us at the level good art touches us which is in a region of the subconscious beyond words.

      They aren't. Neither is anything else. "Art" isn't a property of an entity; no object has the power to touch us on the subconscious or any other level, it is us who reach out to touch it. "Art" is in the eye of the beholder. It is possible to find deep and fundamental meaning from a circle of stones sitting on sand, from a comic book, from a painting, or from clouds in the sky.

      That's why the question "Are videogames art" is meaningless. "Art", for me, is whatever I choose to interpret as art; this may or may not coincide with someone else's choice.

      Of course this is all completely separate from the technical skill of whoever made the drawing, composition, or 3D model in question. A stickman is a stickman. But that isn't really relevant to this debate.

      I have never seen a video game with wabi sabi. Photographs and movies yes, video games not yet.

      Chrono Trigger / Cross ? Final Fantasy 7 ? Maybe even Harvest Moon or Princess Maker 2 ? All of those can bring about melancholy, if you let them. It is possible to look at anything and feel nothing; it is possible to look at anything and be moved to tears. Again, it's all in how you choose to look at it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    14. Re:Of course they are by paeanblack · · Score: 1

      True, but what constitutes "art" is, itself, subjective.
      Not really.

      Art is anything that conveys emotion from the artist to the audience.

      -The artist can also serve as the audience. (a diary)
      -If there is no emotion, it's not art. (a police log)
      -If the emotion does not penetrate the audience, it's not art. (elevator music)

    15. Re:Of course they are by Anonymous Coward · · Score: 0

      no, you're still wrong.

      emotion isn't a requirement of art. why is this "required" ?

    16. Re:Of course they are by DesireCampbell · · Score: 1

      Elevator music was once art. Music, regardless of the listener's taste, is always art. And some police reports may be filled out with great emotion by the officer. Many police reports will insite emotional responses in people.

      --
      Whoo, signature!
      DesireCampbell.com
    17. Re:Of course they are by paeanblack · · Score: 1

      And some police reports may be filled out with great emotion by the officer. Many police reports will insite emotional responses in people.

      You missed the bit about about art being a conveyance of emotion. An open grave may trigger an emotional reaction in a person, but that's not art, it's a hole in the ground. A photo of an open grave that can convey the photographer's emotions to an audience is art.

      Art must instill emotion, not simply incite.

    18. Re:Of course they are by DesireCampbell · · Score: 1

      "Art must instill emotion, not simply incite."

      Almost, but not quite...

      "Good art must instill emotion, not simply incite."

      There you go. Perfect.

      Just being 'art' doesn't make it 'good'. There's plenty of terrible art - but it's still art. If a piece of music doesn't instill emotion in you, is it then not music? If an open grave instills emotion in you, it it then art?

      --
      Whoo, signature!
      DesireCampbell.com
    19. Re:Of course they are by mrraven · · Score: 1

      Who said anything about prejudice? I didn't say video games aren't capable of being good art, I said they haven't reached that point, YET, big difference.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    20. Re:Of course they are by pezpunk · · Score: 1

      have you played shadow of the colossus?
      grim fandango?
      katamari damaci?
      drowned god?

      --
      i could live a little longer in this prison
  6. Well... by Klaidas · · Score: 1

    Well, I would not consider GTA as art, but some graphics really are art like projects for ImagineCup But those are more like demos, not games.

    1. Re:Well... by $uperjay · · Score: 1

      I would consider Grand Theft Auto: San Andreas to be a very biting and on-point piece of social satire. The fact that the medium - gameplay - is entertaining doesn't make it less artful.

    2. Re:Well... by charlieman · · Score: 1

      Shadow of The Colosus and ICO, that's art!

    3. Re:Well... by Meccanica · · Score: 1
      I don't even particularly like GTA. But, would you consider The Godfather, or whatever similar movie, to be art? At least, the argument could be made. I can't think of any element of GTA that would exclude it from being 'art', other than the fact that is is a video game, which is the whole discussion here.

      Really, if one is to think of video games as capable of being 'art', one should be just as willing to accept the possibility of GTA as 'art'. Again, just to reiterate what many have said so far, it's not neccissarily good art, but that is almost as subjective as the definition of 'art' in the first place.

      I can agree with the idea that 'art is art because its audience thinks it is', but that just means that the status of anything as 'art' will change every time it is observed. For instance, if you take a famous Van Gogh painting to the middle of the jungle, and show it to a group of people who have never been outside their village, they might not even know what it is, let alone assingn it any abstract significance like saying it is 'art' and therefore important. However, they will doubtless have their own form of 'art', which might be unrecognizable to anyone else in the world.

      In conclusion: Who cares if GTA is art? Who cares if Final Fatasy or Katamari Damacy or Half-Life 2 is art? If you like GTA, play GTA. If you think GTA is art, take a moment every once in a while and think to yourself, "wow, this is great art I'm playing." If you like Half-Life 2, play Half-Life 2. If you don't think Half-Life 2 is art, you are an uncultured buffoon, and you have no taste.

      --
      You live and learn. At least, you live.
  7. Of course they are by ereshiere · · Score: 1
    Anything we create that is not for survival is art.

    Only when people are truly moved by a videogame, however, will videogames be accepted as an artform. I haven't played one yet, though I have been touched by the humor in Nintendo's games, particularly Paper Mario.

  8. There's no such thing as art by FhnuZoag · · Score: 4, Insightful

    Let's be controversial here.

    I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic. Art, I propose, is just a label applied by self-appointed judges regarding their own arbitary tastes. The proper response is not to endlessly try to justify electronic entertainment as 'art' in the eyes of pretentious old men, but to note that their opinion does not actually matter. The next generation, no doubt, will have their own idea of art, and their own view of what will be culturally significant, and the scorn of today's judges have no meaning in this respect.

    1. Re:There's no such thing as art by oggiejnr · · Score: 4, Insightful

      Given the current crop of so-called "modern art", I think is safe to say that the only definition of art that can be uniformly applied is that it is art if someone is willing to pay money for it on the basis of it being art.

    2. Re:There's no such thing as art by Al+Dimond · · Score: 5, Insightful

      Y'ever study John Cage? You've hit the nail precisely on the head! John Cage wrote a piece of music called 4'33", consisting of four minutes and thirty-three seconds of silence divided into 3 movements. Because it was performed as a work of music and accepted by its audience as a work of music, it was music. It has also been discussed ever since by musicians and by people that study music, adding weight to its status as a musical composition (it becomes music itself when it is performed and listened to). Meanwhile, consider the music that's pumped through speakers into stores. There is no performance, there is no attentive and active audience, and nobody cares about it. It's being played to present an atmosphere that will subtly convince consumers to buy more things. Even if what's being played is one of Beethoven's great symphonies, something with sound, with notes, with all kinds of recognizable musical elements, it's not being used as music (there is a composition, but only questionably a performance or audience); therefore its status as "music" is in question.

      So your definition, as cynically as you offered it, is pretty much right on. Art requires artist and audience (these roles may overlap, or, as in much music, be separated further by tradition). That is all.

    3. Re:There's no such thing as art by hattig · · Score: 1

      So in terms of people buying games because of the graphics or audio, Shadow of the Beast comes to mind, way before Shadow of the Colossus. The late 80s is when people started paying money for games not only because of the gameplay, but because of the graphics, because the systems became adept at graphics.

      Not to say that earlier games weren't art, the Freescape games - Driller for example, brought 3D environments to home computers in the mid 80s. The game is ludicrously short, made long because 3D was slow back then. Also Jeff Minter had the original version of his lightsynth out at that time, although I forget the name of the 'game'. Certainly that should qualify as art. Later on, you could say that Wolfenstein 3D, Doom, Quake were all very popular because of the graphics as well as the gameplay.

      Of course, we are talking here about the game as an art medium, rather than just the graphics within the game. I.e., the storyline, the music, the graphics, the direction, and more, altogether.

    4. Re:There's no such thing as art by oggiejnr · · Score: 1

      I've heard of the wonders of John Cage and believe that BBC Radio 3 did a live broadcast of the piece rescored for full orchestra - what a wonderful use ot the licence payers money. Though I believe there was a rational behind it being 433 in that it becomes 273 seconds, -273 degrees C being absolute zero. I also remember him planning on sueing someone for copying his "composition" but I'm not sure about that.

    5. Re:There's no such thing as art by naoursla · · Score: 1

      Art is an expression of the artists viewpoint of the world. Art allows us to glimse the way another human experiences the world. In this way, art brings people together and build culture. Nearly anything can fit this description, but if the creator is not putting some personal viewpoint into the creation then it is not art, it is simply a craft.

      Of course video games can be art. Movies can be art too, but many aren't. Both of these forms of media are so often filtered through corporate guidelines and commitees that any personal meanings are leeched out. If video games were dirt, instead of a richy earthy top soil you end up with red clay.

      Which isn't to say that red clay doesn't have its uses in the world. There have been some very beautiful pieces of art made out of red clay.

    6. Re:There's no such thing as art by Twinbee · · Score: 2, Interesting

      A great piece of music is still a great piece of music, even if it's only a dog that ever listens to it. The situation and atmosphere (e.g. supermarket enviroment) are external variables which affect the enjoyment of said music.

      Oh and John Cage's music 4'33" in my opinion is completely neutral, offering nothing or bad. If you could put every theoretical piece of music on a multi-dimensional tree, then the 4'33 would certainly occupy an important place in that tree. However, it lacks any of the enjoyment that can be gained from good music. I think it's a gimmick in that sense, and the any enjoyment people derive from it comes from another source (the silence may inspire them to a pleasant memory etc.).

      --
      Why OpalCalc is the best Windows calc
    7. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      I believe the answer is simple... Some games are art, good games are art. besides what do we label art now? Does the word even have any meaning?

      To me this word has been as over used as the word love. I've heard people on many cases refer to a movie as being artsy, meaning complex and deep. Then I've heard of people calling a movie a work of art, they just mean it's good. Then if someone calls a picture a work of art they mean it's beautiful?

      So if all we use to judge things is if they are good or not, why are we even having this conversation. To me this whole thing is like stating the obvious for fun's sake.

      If someone can come up with an imperical way to measure art, then the topic is valid. If all we have is the very definition of the word, we are still riding on what other's to believe to be art. So the question shouldn't be, are games art? It should be, what constitutes art and can that be applied to video games.

      We had this same problem with comic books...

    8. Re:There's no such thing as art by oggiejnr · · Score: 1

      In response to an AC

      First things first - I don't pretend to be cultured I merely comment on things as I see them. I am a scientist (as opposed to an artist) and like Metal music so there is no way that I can possibly be cultured in your narrow sense of the word. Secondly I did not say that people paying money for it alone makes it art, I said that if people pay money for it on the basis of it being art it should be classified as art. In your examples the money is being paid, but not on the basis that they are art and hence are not art. Also I was using "modern art" in the sense that it is commonly used in the mass media and by most people so if you have a problem with that terminology take it to them not me. I hope this settles any points that you may have.

      PS don't be a coward, I like to know to which user I'm talking - it makes continued conversation easier.

    9. Re:There's no such thing as art by Anonymous Coward · · Score: 1, Interesting

      The great thing about that particular radio3 performance is that the 'dead mans switch' on the transmitter distribution network decided that the silence was a fault and began playing cheesy lift music half way through. :)

      I think cage would have loved it.

    10. Re:There's no such thing as art by Anonymous Coward · · Score: 0
      Art requires artist and audience (these roles may overlap, [...])
      I think you hit it spot-on. Would Ebert consider a theatrical play with audience interaction not art? The audience becomes the artist making art on-the-go. It's the same process with videogames, only that you are creating the art indirectly. The computer still does all the hard work of displaying textures and playing sounds on audience acclamation.

    11. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      PS don't be a coward, I like to know to which user I'm talking - it makes continued conversation easier.

      EAT A DICK, FAGNUTS

    12. Re:There's no such thing as art by Triv · · Score: 3, Informative

      Did YOU ever study cage? Because you entirely missed the point.

      Cage believed that there are elements of a musical performance that are entirely out of the composer's control, things that are random and spontaneous that nevertheless inflect what's going on on the stage. Every sneeze by the audience, every cough, every whispered conversation, every squeaking chair as an audience member gets up and leaves in disgust, ALL of it is in some way a part of the music you're listening to.

      What Cage did was, to bring this passed-over element of musical performance to light, he wrote a piece of music that entirely accentuated the random sub-elements of performance by eliminating the music entirely, thereby making people more conscious of their immediate surroundings. THAT'S why 4'33" is important; it has nothing to do with this bullshit 'what is art?' argument.

      Triv

    13. Re:There's no such thing as art by Plutonite · · Score: 1

      Thank you for that. I'm going to endorse this great piece of musical innovation at my workplace, and will turn the volume up all the way.

      On a more serious note, you are all very wrong. Art can be defined, albeit with a lacking definition, just as art can be judged by a panel of professionals. In this age of open source and internet tubes you might be led to think that it is public opinion (the "audience") that can determine what is and what isn't art - but hold on. In the case of 4'33" people may have commented on the artistic innovation of the idea, but that is like getting +5 Interesting instead of +5 Informative, when your aim is informative. Music can be defined, because music has a language. Art in general is a product of higher level human cognitive thought - abstraction of sematics into audible/visible elements while maintaining direction so as to preserve meaning. Video games involve art, their storytelling is art, their programming is artistic, their music is art...

      But the player's actions take that all away.

      If it has no meaning, no purpose, no semantic goal behind its perception, then it is not art.

    14. Re:There's no such thing as art by monoqlith · · Score: 4, Insightful

      I think it has everything to do with the "what is art?" question - that's exactly the question begged by your interpretation of the piece.

      This is called reflexivity - the art work interrogating itself or its medium or its exhibition, precisely to ask the question "why is this art?" You can't answer that question without first answering the question "what is art?"

      Are these coughs art? Are the conversations art? If so, why? Where does the art stop and everything else begin?

      Personally I don't think that's good art. I find it pretentious. It doesn't do anything for me. It doesn't require any technical skill. It asks obvious questions. But anything that is interpreted as a piece of art work can be considered art even if it isn't good art.

      As soon as you say something is art it becomes art. The question is then "why do we say that this is art?" since there is no objective definition of "art."

      The art crowd has fooled us into thinking that there is something that is objectively art or objectively "good" art. That is absurd. Art is based entirely on how its interpreted and perceived - how can it be anything before it touches your eyes or mouth? There are no concepts communicated by the art piece as an object *in itself*, just like there is nothing communicated by regular objects just in virtue of themselves. Everything we say it communicates is actually an imposition of our minds. Things outside of us have no semantic meaning by themselves, without observers.

      When it encounters an audience - be it the artist him/herself or people in a crowd - it becomes art. This is radically subjective definition of art, that some people find offensive. I don't. I think it is everything art is supposed to be - human. It depends on the humans participating in the viewing and the making of it.

    15. Re:There's no such thing as art by DittoBox · · Score: 1

      Nope. Gotta be poor first. And dead. Yeah, dead and poor. Then people buy your ugly crap. Only cuz your dead. And poor.

      --
      Good. Cheap. Fast. Pick Two.
    16. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      Wow, you sir are definitely a cultured individual. I genuflect in your general direction.

    17. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      i think something as gimmicky as that (johnny cage) would be like filming a movie where some fraction of the necessary storyline is actually live footage of the audience themselves

    18. Re:There's no such thing as art by Pseudonym · · Score: 1

      What you say would have been controversial 100 years ago. This was explored by the Dada movement. (Is a urinal with writing on it art? How about a defaced postcard of the Mona Lisa?)

      What's happened in the intervening time is that fine art has been distinguished from commercial art. Most of the people who can draw and paint "realistically" (i.e. those who are able to faithfully draw what they see; there are notable exceptions) are not part of the fine art community. They're doing advertising, architectural rendering, illustrations, video games, visual effects and stuff like that. They're using their skills to make a living. It's mostly those who can't or don't want to learn who are now "fine artists".

      Naturally, this leads to controversy as to where to draw the lines. Some in the art community call anything which is too realistic "illustration" as opposed to art. By this measure, pretty much all of the great artists between the time of the Renaissance and the turn of the 20th century were not actually doing "art".

      Prior to the 20th century, art was almost all paid for by patronage and commission. (Not all art was made for commission of course, but that's what let the artist eat while they made what they really wanted to make.) So in a sense, all artists were commercial, even if not all art was. Artists had to learn their craft well because they had to compete or starve.

      Modern fine artists either can't do this (hence it's probably jealousy) or don't want to do this (so it's effected snobbery). To be an "artist" today, you merely need to be called an artist by another artist. Those who shun the art system tend to be those who have the luxury to do so because they've already been called artists.

      There is no requirement for technical skill whatsoever. That's why we end up in the ridiculous situation where a famous art photographer like Andre Serrano not only doesn't develop, print or even crop his own photographs, he doesn't know what half the controls on his camera does. Being a geek, I tend to find this more repulsive than prudish people find his photographs.

      So in summary, there kind of is a working definition of "art" today, but it's a circular and non-useful one.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    19. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      You wish to abuse 'pretentious old men', but that shows how little you know of the art community.

      It is the pretentious old lesbian socialist feminists whom you must deal with and since they are inviolable in the world of the critic, with their psionic ability to create guilt for oppressing them as a minority, nothing you can say about them matters. Only their opinion matters in the art world.

      Go look at the art departments in your local university and you will find mostly socialist feminists, out-of-touch old hippies, metrosexuals and the occasional dedicated un-PC renegade who is the only one around the department to get much real work done. Split evenly between male and female this last character can be destroyed if they piss off the ruling elites, so they tend to be in out-of-the-way places inthe department, like sculpture and photography.

    20. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      At no point in your ramblings did you ever support your main conclusions. You have made a large section of slashdot more ignorant by posting. Congratulations.

    21. Re:There's no such thing as art by Lockejaw · · Score: 1
      At no point in your ramblings did you ever support your main conclusions. You have made a large section of slashdot more ignorant by posting.
      Anonymous Coward awards you no points, and may God have mercy on your soul.
      --
      (IANAL)
    22. Re:There's no such thing as art by xappax · · Score: 1

      Hey man, forget about graphics...some of the most artistic games use none at all. Ever played an interactive-novel style game? Although some can be caveman simple ("->GET YE FLASK"), some of the writing in those things is really top-shelf.

      Internet or BBS-based MUSH/MUX/MU*s (not MUDs, mind you) are often even better, as they involve the creative and often quite skilled collaboration of a bunch of writers together. I've read a few MU* logs that could be polished up and sold as a decent novel.

    23. Re:There's no such thing as art by eonlabs · · Score: 1

      In the same breath, the main reason I bought Metroid Prime was because the game graphics were extrordinary. Anyone who's tried to design a game understands the artistic endeavor involved in creating it. I'm certain that most modern games (not so much pong or tetris) are works of art. Games like REZ and rRootage are designed to catch your eye.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    24. Re:There's no such thing as art by Eideewt · · Score: 1

      So we're supposed to listen to someone with a great need to tell others what art is rather than using our own brains? Admit it, the term "art" has no function other than to make you and yours feel cultured.

    25. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      wrong.

    26. Re:There's no such thing as art by madgamer · · Score: 1
      i studied johnny cage a long time ago. he kicks ass. press block and low punch when close to your opponent and he cock punches him. awesome.

      oh wait...

    27. Re:There's no such thing as art by Al+Dimond · · Score: 1

      Yeah, indeterminacy and chance techniques were very important to Cage. More important than the bullshit "what is art" question, for sure. But GGP wasn't talking about indeterminacy, he was talking about the bullshit question, so indeterminacy wasn't really relavent. Whether Cage thought it was important or not, people asking the bullshit question have asked it in the context of 4'33" for years because 4'33" is the perfect pad from which to launch into bullshit arguments like mine. Furthermore, IIRC Cage was interested in the roles of performer and audience in a musical performance. Which ties into the bullshit question.

      Some concept similar to indeterminacy/aleatoricness (I don't know a good noun for aleatoric... hm...) ties nicely into the discussion of the nature of games as an artistic medium. The actions of the player (simultaneously a performer and primary audience) are left open by the game's creators. The game of chess, one of the most successful games in history, is somewhat interesting in itself but the way people play it is what really makes it so fascinating.

    28. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      You, sir, are mad, dope, crazy, fly, wicked, sick, and ultimately, correct. Bravo!

    29. Re:There's no such thing as art by Anonymous Coward · · Score: 0

      Gee and here I thought he did the piece just to give fuel to pretentious twits for use in online arguments.

    30. Re:There's no such thing as art by exp(pi*sqrt(163)) · · Score: 1
      It doesn't require any technical skill.
      This is the biggest myth of all - that technical skill is a requirement of good art. Technical skill may be required to execute some works of art, but only for secondary reasons. For example, a composer has a vast abstract space to explore when trying to generate music. By exploring the space of music playable by virtuosos they have vastly more options to discover good music than by exploring the smaller space of music playable by mediocre musicians. But the final result isn't good simply because it required technical skill - it's good because technical skill allowed the musician to 'reach' the performance. But there's no reason to think that there aren't also plenty of good compositions easier to reach. It's like exploring the world - air travel has allowed us to see many more beautiful things all over the world, but that doesn't preclude there being beautiful things closer to home.
      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    31. Re:There's no such thing as art by 7Prime · · Score: 2, Interesting

      Actually, that's incorrect. The piece is NOT named "4 minutes and 33 seconds" as everyone likes to point out, the name of the piece, as Cage titled it, is "Silence". But the naming of the piece, for the program's sake, is to be the intended duration of the particular performance. I've read his performance notes for the piece, 4'33" is never included anywhere in them. It just so happens that the first performance, which was done in 3 movements by a pianist, btw, happened to be 4 minutes and 33 seconds long, and appeared as 4'33" on the program, and many people missed the point. It has been, since, performed in many different durations (all in 3 movements).

      Cage loved to explore bounderies. All his music was extremely structured, even if it's result was indeterminate, one of his prerequisites for this piece, and why he requires that the title reflect the duration, is that the length be decided BEFORE hand. He approached the piece as if it was (and it is) a very serious performance work, and didn't want it to be trashed by amatures going for a cheap laugh. One of his definitions of art, even in his most post-modern efforts, is that any work follows conscious bounderies, even if these boundaries is "has no bounderies at all", but in the case of "Silence", one of those bounderies is "must have pre-defined duration".

      I believe it to be one of the most "important" (notice I do not say "best") works of the 20th century, as it has spurned more controversy and more debate on the its relivance as a piece of art, than probably any other musical work. Is it an aesthetic work? Interestingly, it is intended to be. In his notes, Cage describes the audience being made to listen to themselves, their conglomerate breathing, their heart-beat, the sounds of airducts in the wings, the work is meant, partially as an aesthetic look into the "sounds of the full concert hall", and is meant to be interpreted as much. There are many different layers of interpretation of the piece, with "silence" refering to a complete vacuum, or an actual quited space.

      That said, the deffinitiong of "audience" is not very set in stone. I will challange that any piece of art needs an audience, but I'm not sure if that audience need be conciously attentive. I just finished writing the music for my the local six-o'clock news, it's intended as a diversion, something to accentuate an intro annimation and punctuate the importance of the newscast. Is it art? I don't know, I think is both art and not art at the same time. It has a purpose besides it's pure musical aesthetics, but MANY forms of art have outside reasoning. MOST music is narrative, and tells a story (even a good 50% of classical music), some of it is political, philosophical, or in otherways, intended to try to sway some kind of position out of the audience. How is that different from trying to sway consumers into buying merchandise (I've done music for advertisements as well, btw)? I usually try to only tackle writing music for merchandising that I actually put some stock in. I like doing music for PSAs, because I usually believe that they're a good cause to support. But other times, I just like doing music to a commercial I think it's aesthetically interesting, and artistic in it's own right. I'm in an interesting position where I can decide what spots to write for and what not to.

      My point is, I think art is much more expansive than most people like to make out to believe... usually their just superimposing their own aethetic sense on what they think is good and bad. Good and Bad are not part of the defenition of art, as in, there is such a thing as "good art" and "bad art" (from the audience's perspective), but their both art. Kenny G is bad art, mall crap is bad art, IMO of course.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    32. Re:There's no such thing as art by 7Prime · · Score: 1

      You are SOMEWHAT correct, you hit on one of the aspects of "Silence" (4'33" is not the piece's name) that many people miss: the aesthetic side of what Cage was wanting to express. But at the same time, Cage wasn't dumb, he knew that what he was doing would stir some controversy into the question of "what is art?" and he welcomed it. The piece has many different levels, philosophically, and is not limitted to just it's purely aesthetic sense. Furthermore, as a post-modernist, one of Cage's reasonings is that it didn't matter what the hell the artist thought about his work. He wasn't interested in the audience making judgement calls about what he felt about the particular piece at all. If the audience made the work into a question of "what is art?" then, so be it, I guess that's what it's about. So looking to Cage for support, either way, on what HE felt the work was about is irrelivant to his expectation of the work.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    33. Re:There's no such thing as art by 7Prime · · Score: 1

      That is bullshit. Simply the audience's involvement in an artistic discourse does NOT exclude it from being art. Interactive art forms have been around for more than a century, and to a greater or lesser degree ALL art is interactive. The artistic community accepted this long ago, there is not even really much debate in it anymore.

      And how do you figure that a game has no meaning, no purpose, and no goal behind it's perception? Well, for one, "perception" is inherently relative, I think you mean "presentation". And yes it does. In fact, as interactive pieces go, games tend to have a fairly static presentation, leading the audience where the designers feel the work leads them. Many have commented that the Japenese RPG is little more than an interactive movie. From an artistic standpoint, this is probably fairly accurate (I'm a BIG RPG gamer, btw, so this isn't a bad thing). Basically the audience determines the relative speed of progression, which is no different than chosing to read a novel at different speeds, or pause a movie in the middle to take a pee break. The angle of viewing is indeterminate... as is the angle of viewing of a sculpture or painting. The relative involvement in the story is determined by how much the character decides to ingage in dialog with non-playable characters, which is little removed from the audiences decision to ignore or "space out" during certain sections of a film (the question of whether they are "supposed to" or not, is irrelivant, btw). Yet, the aesthetics, the narrative, and all the identity of the game is no less the game designer's than that of a film crew. The RPGs proximity to the cinematic genre makes it an easy case study, yet with a little further explanation, even the simplest of games like Pacman or Chess, can be broken down similarly.

      The fundimentals between art and video games are all there, people will always nitpick specifics, but there will always be many artistic examples where share those same characteristics. If you want this in mathmatical proof form, it can be done.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    34. Re:There's no such thing as art by RexRhino · · Score: 1

      I understand what he was "trying to do"... but I don't buy it. I think that with a lot of art, the artist is first and foremost trying to shock people, cause controversy, or get attention. Then they try to create an intellectual justification for why they are cutting a cow in half, sticking a crusifix up their anus, or playing 4 minutes and 33 seconds of silence.

      Don't get me wrong... I have no problem with artists doing weird things to get attention. Good for them. I just don't like that I am expected to blindy believe any explaination an artist gives for their work at face value. I mean, yeah, I understand what John Cage, or one of his enablers, were saying the artwork was trying to do... but I think deep down, he just thought it would be funny to play a trick on a "sophisticated" audience and see if they called him on it.

    35. Re:There's no such thing as art by Boehemyth · · Score: 1

      While I agree with what FhnuZoag is saying, I would disagree that there is no such thing as art. Art exists, it is a matter of whether it is good or bad. In my experience, bad art is often referred to as not art. Paintings can be art, writing can be art, but not all of it is good. The really bad stuff is what would be considered not art.

      This is where what FhnuZoag is saying comes in. Who decides what is good, and what is so bad that it doesn't even deserve the title of "art" are "self-appointed judges regarding their own arbitary tastes."

      My take on this article is that the debate is over the question of whether or not videogames have the potential to be art. To this I say:

      Is painting an artform?
      Is writing an artform?
      Is music an artform?
      Is film an artform?

      How are video games any different than any of these? So what if they're interactive? Why can't interactivity be an artistic mechanism? The gaming subculture already has countless people who annalyze and critique videogames tirelessly as if they are an artform. If it is treated as an artform, then it is an artform.

      No matter what anybody says, videogames can be works of art, both good and bad; Just like paintings; just like music; just like film.

    36. Re:There's no such thing as art by Petrushka · · Score: 1

      I also remember him planning on sueing someone for copying his "composition" but I'm not sure about that.

      Yes, that is mostly correct -- except that the suit wasn't just planned, it actually took place. Mike Batt put a track called "A minute's silence" on an album called "Classical Graffiti". In July 2002 Cage's publisher, Peters, sued; in September Batt settled by making a donation to the John Cage Trust.

      Put like that, it sounds monstrous. Well, it wasn't quite that simple: the catch is that on the album, the track was credited to "Batt/Cage". So there were actually some, slight, grounds for suing.

      Batt claimed the settlement as a victory (he described it as a "gentlemanly dispute" and that he had persuaded Peters that they didn't have a case), but then again so did Peters.

  9. Of course video games are art by CrazyJim1 · · Score: 1

    The question arises though is Vaporware art. When someone says Duke Nukem forever, your mind conjures up some imagery. I'd say Vaporware maybe more artistic than text adventures. You really have to imagine good to imagine a game that's never been made.

    1. Re:Of course video games are art by Omestes · · Score: 1

      DNF as a dada statement of the beauty of the opposite of being? Aesthetics via negation?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  10. Number of pages? Budget? by niceone · · Score: 4, Insightful

    Well, I think they probably are, but bringing up the budget and number of pages they wrote is kind of missing the point.

  11. Is any kind of design art? by Anonymous Coward · · Score: 1, Interesting

    There is a very fuzzy line between design and art. What qualifies as art is mostly in the mind of the creator. Usually, design is done for a practical purpose and art is done to express something within the artist. Of course, it is possible to do both at the same time. Consider the 'found art' phenom. http://en.wikipedia.org/wiki/Found_art Even stuff that wasn't intended to be art can be if it is presented right.

    Concordia University in Montreal has a Computation Arts program. It's about making art on the computer. The graduates find jobs in the video game industry. http://design.concordia.ca/

    So the answer to the question is: sometimes.

    1. Re:Is any kind of design art? by Anonymous Coward · · Score: 0

      There is a very fuzzy line between design and art. What qualifies as art is mostly in the mind of the creator.

      I would think it's the opposite. "Art" means nothing if there is no one to appreciate it. The creator can say his work is art all he wants, but that means nothing if there is not an audience to confirm that "Yes, it is art." And it takes a very large audience (and a certain consensus) for something to be be declared "important art".

      Same would go for video games... A game will be considered "art" when there is a vocal crowd that declares it to be such, and when that vocal crowd is taken seriously. Not necessarily the conventional art world, but by enough minds to make it matter. I don't personally feel there are many games that qualify as "art"-- most aspire to do nothing but emulate B-movies with worse plots-- but there are some (in fact, I would say more so in the 80's when games were much more abstract.)

      By the way-- not being "art" isn't a bad thing. A game should be first and foremost fun and/or challenging to play. In fact, I would say art and video games might intersect but will rarely overlap. Chess is not art, but there has been some beautiful art created in its name.

      Consider the 'found art' phenom. http://en.wikipedia.org/wiki/Found_art Even stuff that wasn't intended to be art can be if it is presented right.


      "Presented" is the key word. "Found" art has everything to do with the charisma, reputation or what have you of the "artist." It's really only taken seriously if presented by an artist, gallery or museum that has the ability to say to their audience, "This is art, and you will appreciate it." Which takes us back to the first point...

  12. The best Quote on the matter I've found: by Drakin · · Score: 1
    Video games are art.Video games are not art.
    These claims go together because both confuse artistic expression with the medium.
    Are movies art? The question is, "Is the Godfather art?" or "Is Ace Ventura: Pet Detective art?"
    It's like asking whether painting is art. If you are painting the Mona Lisa sure, it's art. If you are painting your house, maybe not.
    Can't recall where it came from though. I'm sure someone will know.
  13. What is art? by Das+Modell · · Score: 1

    I wish someone would clearly establish what art is so that this debate makes some kind of sense. The obvious problem is, of course, that you can't really define art, at least not in a way that everyone can agree on. Is beautiful level design art? If not, why not? Why is it art when you put a Jesus Christ crucifix into a glass of piss?

    I think "art" is "a bunch of pretentious asshats being pretentious."

    1. Re:What is art? by skittixch · · Score: 1

      Because it may inspire thought and intellectual discourse that would otherwise go uninitiated. I see no reason to attack personally, the minds and hearts behind those works who have inspired such discourse in others.

    2. Re:What is art? by Das+Modell · · Score: 1

      Not necessarily. Music or a painting of a landscape may not inspire any deep thoughts.

    3. Re:What is art? by Anonymous Coward · · Score: 0

      I think "art" is "a bunch of pretentious asshats being pretentious."

      Thats the best description of art I have ever heard.

    4. Re:What is art? by Anonymous Coward · · Score: 0

      Maybe not in you but you can't generalise out to everybody. Don't insult what you don't undestand.

    5. Re:What is Art? by Omestes · · Score: 1
      art is necessarily useless

      Sounds like Jean Baudrillard's take to:

      Since a long time art pretends to be useless (it was not the case till the 19th century, where, in a world that was not yet objective nor real the question about useful- or uselessness was not even to be raised). It is therefore logical that it should have a predilection for trash and waste, which is also useless. To turn any object into a piece of art you just have to make it useless. What the ready-made achieves by taking away the function from the object, without changing it in any way (by the way, Duchamp was not so obsessed with the ready-made : he said "One ready-made from time to time, but not ten a day !")


      From this article from Baudrillard. Granted I'm not sure how much I agree, but I think the art as "funtionless" arguement is wholly a new idea springing only from the early part of the 20th century. We still recognize great arcitechture as art, such as the Golden Gate Bridge, the Chrystler building, Notre Dame, and part of the beauty of these lies in their functionality. Granted I also see some industrial design as art, such as the style of the iPod and the OS X interface, as packaging simplicity into a complicated form.

      I think art is a pinched definition. If we claim art is "functionless" can't we claim that art's purpose or function then is to be "functionless", defeating its own definition. Art is purpose driven, it exists to do something. In the end it may just be "art is what our culture collectivly calls art"
      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    6. Re:What is art? by KingJackaL · · Score: 1

      Yeah - it's bad enough trying to define something less subjective, like say - what is a planet... ;)

      --
      Perfecting the art of insanity since 1982
    7. Re:What is art? by Das+Modell · · Score: 1

      I said "may not" which allows for the possibility that deep thoughts are invoked, and I don't think my statement was particularly insulting. Besides, generalization is, contrary to popular Internet belief, very useful and necessary.

    8. Re:What is art? by mgabrys_sf · · Score: 1

      Thank god for anti-intellectualism. Now we can get to the business of burning down our libraries and putting "undesirables" into showers filled with Zyklon B gas. Cultural revolution - here we come! Now we can use human skulls for currency like in Cambodia! Can't wait!

    9. Re:What is art? by skittixch · · Score: 1

      True, however within the same shadow of doubt, there must lie the doubt of your own doubt. Who's to say the piece, no matter what the content, couldn't strike a chord with even one singular viewer on Earth? Does this validate nearly all objects on Earth as 'art'? Yes. That's when it enters the realm of total subjective discretion. To 'connect', or 'not connect' is your perrogative, but to discount it's possible effects on any viewer at any moment in history is simply nearsighted. That's just my opinion, but I feel it's sound.

  14. You dont need $ for a great game!! by Anonymous Coward · · Score: 0

    Try this and see if you can handle the addiction :q Carnage Blender

  15. Not quite by bogjobber · · Score: 1

    Video games simply haven't been around for long enough. We've seen developers that are attempting to create "artistic" games (Rez, Ico, Shadow of the Colossus, others) as well as developers trying to push forward in gameplay, storytelling, etc. However, none have managed to be a breakthrough success (either commercially or artistically).

    I believe that the growth of independent games is absolutely necessary for video games to mature as a medium. We as a community need to support those developers that are willing to take risks. We need to support those people that are willing to challenge conventions. Right now, the big developers have no reason not to make more crappy FPS/strategy clones. If you look at the movie scene, most of the creative and challenging movies don't come from the large studios, they come from independents. We need that in video games.

    Look at some of the best games of the last couple years. Quake 4, Doom 3, Civ 4, Half-Life 2, etc. are all games that are taking minor steps forward. Sure, the gravity gun is cool, but how special is it? Ten years ago, could you say that you would be blown away by any of these games? Other than the graphics and minor gameplay tweaks, nothing much has changed. We need people willing to take risks to challenge accepted styles, and we need a community to support these people.

  16. What is art? by ossington · · Score: 1

    To decide whether video games are art or not, it must first be determined what art is. After that, discussions of what qualifies as art become much simpler.

  17. No by Anonymous Coward · · Score: 0

    How many times is this silly argument going to come around? Games are not art. Games and art serve two different cultural purposes. Art is about self-expression and developing critical thinking skills. Games are about following rules and dominating others. Just look at the authoritarian mindset of the typical "gamer": these people who pledge allegiance to videogame consoles.

    "Shadow of the Colossus", to use one example, is in no way comparable to "The Sea and the Mirror" or "The Adventures of Augie March" or "Bonnie and Clyde". SotC is a kids' game. I don't mean that in a derogatory way, but the fact is that SotC is just a visually dazzling exercise in puzzle solving. Any bright thirteen-year-old can finish SotC.

    Which is not to say that elements of game and art do not overlap, nevertheless the two are fundamentally opposite. This is also not to say that one is better than the other. Moderation in all things is preferable.

    1. Re:No by stony3k · · Score: 1
      Games are not art. Games and art serve two different cultural purposes. Art is about self-expression and developing critical thinking skills. Games are about following rules and dominating others.

      There are many pieces of "art" that are not about developing critical thinking. On the other hand, there are a number of games that promote critical self-analysis (for instance Planescape: Torment).

      I agree that most games do not rise to the level of "art". However, some games (or parts of them) are artistic. This whole argument is pretty silly, since there is no value (yet) for game developers to make "art". That some developers do attempt to make artistic games itself is enough. They don't need the sanctimonious approval of people like you (or of people like me). They do it because that's what they want to do. And that to me, is the exact definition of art.

      --
      Freedom is not worth having if it does not include the freedom to make mistakes. - Mahatma Gandhi
    2. Re:No by UnknownSoldier · · Score: 1

      > Games and art serve two different cultural purposes. Art is about self-expression and developing critical thinking skills.

      Oh please. Go play classics such as Loom, Monkey Island, Ico, Ultima 7, and tell me there is no self-expression or critical thinking skills there.

      Art is anything that creates an response , either emotionaly or intellectually, over it.

      Since games _contain_ art (audio, video, etc) that makes them art. QED.

      --
      Game Design is about the unholy trinity: Abstraction, Logicalness/Consistency, Convenience
      Unfortunately, far too mamy players are argueing about the wrong thing, usually the red herring of realism. If you favor realism over abstraction, you have a simulator.

  18. Sure they can be art. by n1hilist · · Score: 0

    Some notable titles that, to me, were true art. Another World (AKA Out of This World); Altered Desinty; Star Control 2; X-Com Enemy Unknown; Max Payne; Little Big Adventure; System Shock 2; the Space Quest series; Prince of Persia; Myst; The 7th Guest; Reah; I could go on... "Another World", one of my all time favourites featured an artistic flare I had never seen repeated in any other game, with rich atmosphere, amazing gameplay, and a stunning, fresh and *personal* artistic feel. Very few games grab me on an artistic level, mainly because most big profile games come from big studios, lacking that personal, artistic feel.

  19. Rez by Leo+Sasquatch · · Score: 1

    Pure art. Almost all the game was artwork on top of a very simple on-rails shooter.

    Conker's Bad Fur Day - actually moved and saddened by the ending.

    I'm sure other gamers will have their own opinions about games which they consider highly artistic, but the people making this rubbish up are not gamers. They have never played a video game to that depth, never empathised with characters, or felt a strong emotion at some point in the game. Also, the artform is young - someone claiming there are no games that are art would be like someone claiming in 1915 that there were no films that were art.

    But then, I think the Mona Lisa is a drab painting of an ugly heifer, so what do I know?

  20. No different then movies by Bostonsox · · Score: 1

    There is no way you can say all movies are art, same with video games.

    1. Re:No different then movies by MobileTatsu-NJG · · Score: 1

      "There is no way you can say all movies are art, same with video games."

      That could be said for a lot of art that's being called 'art'. It's not so clearly defined, unfortunately. I am, however, inclined to call something that expresses a view of the world (like GTA or even V for Vendetta) art.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  21. Pong != Art, therefore Video Game = Art by LordZardoz · · Score: 1, Insightful

    As a game developer, I would say that games are not quite art. There are a great many aspects of a game that can be considered art. The games visuals, the music composition, and the story are all art. But simply because the medium can make great use of art, not all aspects quite qualify.

    The definition of art, for example, does not quite cover things like the gameplay design, the AI, and the game mechanics. Can anyone here actually consider the game Pong as art?

    The word 'art' is all about aesthetic properties of the object or thing in question. Pong proves its possible to have a solid game with essentially nothing in it that is aesthetically pleasing. The sound effects suck, the graphics suck, and there is no narrative what so ever. It is still very much a game, but it is not art.

    It is possible to create a game that has very compelling art that utterly fails as a game due to ill conceived controls, or having other short comings that basically make the game unplayable.

    Art can make a game much better, but that does not mean video games in general are art. So to paraphrase the C++ inheritence concepts from Effective C++:

    Games possess a 'has a' relation ship to art, not an 'is a' relationship.

    END COMMUNICATION

    1. Re:Pong != Art, therefore Video Game = Art by Khuffie · · Score: 1
      Do you consider photography to be art? Do you consider every single photo out there art?

      Feel free to replace the word 'art' with paintings, movies, statues, sculptures, etc.

      Art is subjective. This whole question is pointless.

    2. Re:Pong != Art, therefore Video Game = Art by Bodrius · · Score: 1

      I have to disagree with that as a categoric statement, because the same thing can be applied to any other artistic medium.

      Just because a movie can be art, doesn't mean that moving pictures => art. Is an infomercial art? Is a self-help book literature? What about a cooking book or a chemical catalogue?
      And yet we could create art in the shape of infomercials, and literature in the guise of recipe books.
      The definition of art does not quite cover film development, typography or grammar for that matter. But we accept art for the product it is more than by the specific techniques used.

      On the same vein, it is true most games are not art, but rather use art for their own purpose. That doesn't mean you cannot create art in the form of a computer game, and I think the industry has done so (accidentally or not) in ocassion.

      But you do have a great point in that Art and Gameplay are independent. The (great game, lousy art) and (lousy game, great art) tuples are actually quite common. What I think is more open to question is whether these two elements are orthogonal, or actually interfere with each other.
      Is a good interactive game by definition not-art? Or is good interactive art by definition a lousy game?

      Ebert and co have an interesting point in that games are, by definition, a surrender of the authorial control that is central to art. But that is not an entirely new concept in art; audience participation has been around for a long time, with admittedly mixed results.

      Personally, I think there are games that also fit in the concept of interactive art, I'm just not sure they are the best games (or the best art) by nature. Maybe they cannot be. Fortunately, good art in other mediums tends to have interesting influences in entertainment in general, regardless of how entertaining the original piece was.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    3. Re:Pong != Art, therefore Video Game = Art by SheHeItThey · · Score: 2, Insightful

      Just because Pong does not (necessarily) contain pretty pictures and music doesn't mean it's not art. The gameplay itself can be art.

      I consider games to be art because the design goals of them are to entertain, not to be useful. Pong is for having fun, not for demonstrating how balls bounce off surfaces.

  22. Well, yeah. Sorta by 91degrees · · Score: 1

    Is Days of Our Lives art? Is Battlefield Earth? Yes. But not exactly Da Vinci now is it. Games are pretty much in the same area. They qualify as art because they're creations of subjective value created for human pleasure. But they're not going to be elevated to the level of serious art because they're produced in a cynical manner purely to make money. Nobody is out to make a statement with a video game. Nobody is trying to stir any serious emotion from the gamers. They just want it to be fun (and yes, there probably are exceptions).

    Games will probably mature and people will expect more from the medium. Right now, they're low grade commercial pulp.

  23. Penny Arcade by ResidntGeek · · Score: 2, Informative

    http://www.penny-arcade.com/comic/2000/03/01 Penny Arcade settled this shit back in 2000.

    --
    ResidntGeek
    1. Re:Penny Arcade by Jack9 · · Score: 1

      Of course, Gabe and Tycho are wrong again in this respect. While the paint and easel are not "Art" per se, the computer program that composes the video game is art. There is revelation and ultimately cartharsis in code.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:Penny Arcade by ResidntGeek · · Score: 1

      That was the point of the comic. They were responding to a Newsweek article which contained the line in the final frame, by pointing out that art critics are always saying crap like that, even about things that obviously are art (like paintings).

      --
      ResidntGeek
    3. Re:Penny Arcade by Anonymous Coward · · Score: 0

      Someone has already replied to you to call you an idiot, but this was idiotic enough that I had to call you an idiot as well. The PA comic is showing you that art "critics" are always saying stupid crap like that, and are usually wrong.

    4. Re:Penny Arcade by Anonymous Coward · · Score: 0

      OP obviously disagrees at the assessment of the cartoon and with the comment. There is nothing to add and no value in your response. Amazing you think there should be. You must be an art critic.

  24. Does the term 'art' include video games? by KlomDark · · Score: 1

    I find the question blantantly stupid, but then again, it's a question that needs to be asked. The answer is an absolute yes, positive, uh-huh, 10-4 good buddy, whatever...

    I'd say the base definition of art is a soul or group of souls creating an expression that, at least to them, seems interesting. Maybe we could even space the 'seems interesting' part...

    A video game is probably the most creative venture that I can think of for a single soul, or group of souls, to be able to perform. Could you imagine one of the people these days considered a 'GREAT' artist of days of old being able to do something that wasn't just paint or scribbles on paper, but instead something that could move, and more importantly, REACT to the person experiencing that art? That would be something!

    I don't think we've even seen such a thing. We were seeing something close back a decade or so ago with the C64 "demo scene" and their crazy stuff. But I've gotta say I've not seen anything that that in years. If the demo scene still exists, or something has since surpassed it, please point me that way. I always liked that kind of stuff.

    1. Re:Does the term 'art' include video games? by Anonymous Coward · · Score: 0

      www.pouet.net is a decent, if a bit weird, starting point.

  25. games are art! by Anonymous Coward · · Score: 0
  26. Re:Fucking retarded by OurCompliments · · Score: 0

    Alright, time for you to get off of your computer and go outside, breathe a little, take a break away from slashdot, it'll be okay.

  27. Almost always not art. by AEther141 · · Score: 1

    Art is about expression of the self, about sharing an emotional experience with someone else. Movies, music, paintings and poems express a broad range of emotions and often in a profound manner. People cry in movies. People define their relationships with 'our song'. These forms can be about anything and can express any emotion. Many examples of these forms (hollywood blockbusters, bubblegum pop) may have little or no artistic merit but that does not invalidate the large body of important work. Good art is generally ageless. A very few games are perhaps sufficiently fluent and emotionally sophisticated to qualify as art (maybe Max Payne, maybe Final Fantasy, some others) but those are so few as for games not to be recognisable as an artform. Like very early cinema, games are an amusing novelty that may well flourish into a fully fledged art form but are currently in their infancy. The vast majority of games offer little more than exhilaration and distraction, no more artistic than a Lumiere short.

    1. Re:Almost always not art. by vga_init · · Score: 1

      Art is about expression of the self, about sharing an emotional experience with someone else. Movies, music, paintings and poems express a broad range of emotions and often in a profound manner.

      Considering that games usually always contain "movies", music, "paintings" (ie hand-drawn or modeled artwork), and sometimes even poetry, it's hard to understand your objection. Not only do I think that video games fit your own definition of art, but also that your definition of art is too limited to really define what art is.

    2. Re:Almost always not art. by paeanblack · · Score: 1

      A very few games are perhaps sufficiently fluent and emotionally sophisticated to qualify as art but those are so few as for games not to be recognisable as an artform.

      That is true of every single artistic medium. With movies, music, painting, poems, etc., you are simply cherry-picking the ageless masterpieces and forgetting the massive flood of raw sewage they float on.

  28. Video games can be art by invader_allan · · Score: 1

    Video games can be art, just as films can be art. Video games integrate visual design, sound design, music, animation, and narrative into an interesting means of story telling. They offer an immense palate of artistic opportunities for people who have a philosophical or social point to make, just as any other artistic medium does. Like any other medium, however, the vast majority of output is artistic but not "art" at best, and tripe at worst. A few shining gems of true artwork are tarnished by the many trashy pieces, but so it is in film, literature, painting and sculpture; yet their stature as artistic media are not questioned. The vast majority of people once argued that photographs were not art due to their being "taken" and not "made". Video games are similarly objected to on different grounds.

  29. I assure you, art does exist. by kindlekoma · · Score: 1

    As a graphic arts student, (insert self-important crack here) the question "what is art" has been asked at every turn. Personally, I use a very simple definition of art. Art is an expression of you in the universe. Now the way this is interpreted is incredibly subjective. Does the intent of the piece undermine the purity that say, a painting posesses? For example a videogame is primarily a commercial vehicle. Does the fact that the intent of a videogame (to eventually return a profit) undermine the intent of the individuals creating it as art? It depends on who you ask, from a jaded outsiders viewpoint, videogames are as much art as a carsalesmans pitch. A well crafted presentation to illicit a desired response, like getting money. However from the point of view of the person working on a texture, or a model, or a storyline, the elements of craft, passion, refinement, and expression are all present. As subjective and touchy as subject of art is, if you look at principles that can be agreed on by atleast a majority of people, and simply objectify your criteria for declaring something art, the picture becomes much clearer. The bigger question here is, what are the basic qualifications art must pass before the general populace will accept it as art. I think the biggest two when talking about videogames is the fact that they are (primarily) commercial in nature, and that they have yet to really change the way people think about the world at large. Once a game comes along that breaks boundaries and helps, or starts a paradigm shift in peoples thinking the verdict will come through. This is what has cleared the line for controversial mediums in the past like videography, and photography. Begin the breakdown!

  30. Re:Fucking retarded by Anonymous Coward · · Score: 0

    How's that -1 on pretty much every post you've made working out for you?

  31. Better question: by earthbound+kid · · Score: 0, Troll

    Is this actually a debate? If we think about the definition of a debate, we expect to have two sides making reasoned arguments about a common topic. "Are video games art?" produces two sides that define art how they feel, then point out that under their definition it obviously is/isn't art. Since this activity cannot be classified as reasoned and furthermore the two sides aren't even discussing a common topic since they don't agree on the meaning of the term art, it's safe to say that "Are video games art?" is not a debate at all in the true sense of the word.

  32. And art is? by Twinbee · · Score: 1

    The question is off because we can barely define 'art' anyway. In any case, games subsume art, because they contains music and graphics anyway, so are we talking about the raw playability of a game? If so, then Outrun, Bubble Bobble, Sega Rally, Lemmings, Strider, Speedball 2, Super Aleste, and Zelda 3, are classic examples of games that have stood the test of time and continue to be fun to play even today.

    --
    Why OpalCalc is the best Windows calc
  33. Half Life 2 by MuNansen · · Score: 1

    HL2 I think is the greatest example of art for games so far, though Ico and Shadow of the Colossus are certainly qualifiers as well. Why do we care what Roger Ebert thinks, though? He's the only movie critic whose opinion I even care about, but he's only a movie critic. He knows NOTHING about games. Even his friend "experts" know nothing. I remember them talking about Doom being the height of gaming. That's like saying a Bruckheimer movie is the height of cinema. He just doesn't know. We gamers do know, though. Games most definitely are art.

    1. Re:Half Life 2 by Fett101 · · Score: 1

      "That's like saying a Bruckheimer movie is the height of cinema."

      No, it's more like saying The Great Train Robbery was the height of cinema.

  34. mod parent up. by nick.ian.k · · Score: 1

    Nicely summed up. We can't keep running around shrieking that something "isn't art" just because it doesn't meet someone's particular bar of exellence. Let's not forget that there can be "bad" art. For every meaningful and/or breathtaking piece of art that gets created these days, there's scores of folks laying red carpet inside of a large tube to make something resembling a birth canal and sticking it in a show as an "interactive installation". Don't like that example? Name another cliche. It'll probably be not particularly interesting or expressive, too. Maybe it's creative as a "meta cliche", but not for long...such provokes the reaction of "cheeky bastard" in many. But still, you can't say it's not art.

  35. Video games most certainly are art. by phyrra · · Score: 1

    Someone once said, "The essence of all art is to have pleasure in giving pleasure." I would argue that video game developers enjoy making their games and that they want people to enjoy them, so that qualifies as art. Game developers are delighted when they are told how much people enjoy the games that they create. From a more intimate perspective and working for a game development company, I can tell you that a great deal of creativity and hard work goes into making a game. There are many, many artists who work together to make a game. Even if games are not enjoyed by everyone, they are as much art as a painting, or a sculpture.

  36. Roger Ebert quote by digitalderbs · · Score: 1

    The quote link didn't work for me.

    I think this might be the link (but it's in Australia?).

    1. Re:Roger Ebert quote by Gregory+Cox · · Score: 1

      How about: this one?.

      The article links to a piece in Edge Magazine.

      Yes, I want the karma that badly. Pretty please?

      --
      If you all Google Slashdot, will it Slashdot Google?
    2. Re:Roger Ebert quote by Gregory+Cox · · Score: 1
      Here's the quote, cut-and pasted from the Sun Times.

        Q. I've been a gamer since I was very young, and I haven't been satisfied with most of the movies based on video games, with the exception of the first "Mortal Kombat" and "Final Fantasy: The Spirits Within." These were successful as films because they did not try to be a tribute to the game, but films in their own right.

      I have not seen "Doom," but don't plan to, nor do I think that it's fair to say that it pleases all gamers. Some of us appreciate film, too. That said, I was surprised at your denial of video games as a worthwhile use of your time. Are you implying that books and film are better mediums, or just better uses of your time?

      Films and books have their scabs, as do games, but there are beautiful examples of video games out there -- see "Shadow of the Colossus," "Rez" or the forthcoming "PeaceMaker."

      Josh Fishburn, Denver

      A. [Ebert:] I believe books and films are better mediums, and better uses of my time. But how can I say that when I admit I am unfamiliar with video games? Because I have recently seen classic films by Fassbinder, Ozu, Herzog, Scorsese and Kurosawa, and have recently read novels by Dickens, Cormac McCarthy, Bellow, Nabokov and Hugo, and if there were video games in the same league, someone somewhere who was familiar with the best work in all three mediums would have made a convincing argument in their defense.

      Ebert got quite a few responses, it seems.
      --
      If you all Google Slashdot, will it Slashdot Google?
  37. Comparison To Art by Anonymous Coward · · Score: 0

    Game Design Requires

    3D Sculpting and Design Architecture, Painting and/or Photography and Photographic Manipulation, Animation, Story Telling and Script Writing, Voice Over Performance, etc.

    In all of the above fields of work (sculpture, painting, photography, film making, acting, architecture, writing, animation, etc) the results are sometimes art and sometimes product (sometimes both). Sometimes the creators are Artists, and sometimes they are Craftsmen (sometimes both).

    But Art is more then just a product, it's an aesthetic, a meaning, a feeling, a vision, or none of these.

    So are video games art? YES (sometimes...)

  38. in short, Yes by phrostie · · Score: 1

    for all the same reasons that movies can be considered art.
    they Awe us with colors.
    they excite us with emotions.
    they make us think and ask why.

    this does not mean all games are great works of art anymore than all movie deserve an award.

  39. What is Art? by use_compress · · Score: 1

    I think Richard Serra (the noted sculptor) gave the best definition I've heard on Charlie Rose a few years ago. Charlie asked him if he would ever collaborate with Frank Ghery. Serra said no, that the difference between art and architecture is that art is necessarily useless and therefore architecture is out of his domain of expertise. Richard Stalman utilizes a similar definition with regards to what he considers can constitute intellectual property. He maintains that it is ethically valid to charge for things that are only meant to be appreciated (e.g., music, literature) and invalid to charge for things that have a practical use. (e.g., productivity software, compilers, etc...) These definitions seem to lend themselves to the idea that video games can, in fact, be art, as long as they exist only for pleasure. However, when one considers competitive aspects of certain games, they become more like sporting events than literature. I think that we can all agree that the game of football or golf isn't art. This leads me to think that video games are a new type of applied art, like architecture. Architecture is art applied to engineering-- that is, it not only involves making a building stand up, but making a building that stands up and meets certain aesthetic criteria. Video games could be art applied to sports-- creating an artistic venue that responds to a unique game. Therefore, I'd have to say that the answer is strictly no. However, it's a semantic distinction, and it does not mean that video games, like architecture, should be excluded from the contemporary art community.

  40. Art is obviously subjective by digitalderbs · · Score: 2, Interesting
    However, I like many people, have video game music on their iPods alongside "real" artists, and I'll replay FMV sequences or whole games because I enjoyed the story -- just as I would re-read a good book.

    Also, there is an aspect of timelessness to art. Quoting Ebert (and his main argument) :

    ...no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, film-makers, novelists and composers.
    The video game age is very young, and this perception will inevitably change as it matures. I'll encourage my kids to play Final Fantasy and listen to Nobuo Uematsu.
    1. Re:Art is obviously subjective by LordVader717 · · Score: 1

      I bought the soundtrack of Final Fantasy 7, and the amount of musical composition in that one game is just mindblowing. Four and a half hours of non-repetative, individual music.

      Apart from being a stunning game, it is also one of the best musical works, and certainly beats some of the stuff written by more "classical" artists, still listened to today, despite being considered mediocre at their time.

  41. Art? by Anonymous Coward · · Score: 0

    If you can't nail it to the wall and admire it, all you have is a decoration or an amusement.

  42. Can be but aren't. by SharpFang · · Score: 1


    That's the problem: Games could be art. And games that would be art, would likely be good games (unless you screw up the gameplay/interface part). But unfortunately: 170 pages describing cinematic moments, and 1,200 pages detailing interactive events - this is not art. This is craft, and a low craft. Industry. Production. Manufacturing.

    Yeah, the "entertainment industry" is just that. Industry. Recent discussion about Episode 1 commentary was just about that - good plot well blending with the gameplay and the gameplay not breaking immersion into the plotline. Most of game plots are crafted, not created, projected, not inspired. It's bad, boring writing, broken even worse for making some "fun" gameplay elements possible. "The player may feel tired with combat by now so we introduce a physics puzzle arena here" and the player feels "oh god, another puzzle arena" instead of getting interested with how it influences or is influenced by the world events. Who, why built this nonsensical contraption, what for? The answer is one: developers, to keep the player occupied. The rebels wouldn't have time, condition and need to build this - it would take them a week to make, and you can't spend two minutes without being shot at. It's not their security device, it's a physics puzzle. Immersion broken. Or the player is to follow Mankar Camoran to the Paradise. So despite the fact that according to the game he's supposed to be your worst enemy, and should be killed at all cost, if using all your creativity you managed to smuggle your super-poison, super-dagger and all kinds of useful spells into the shrine, then you manage to stab him with the poisoned dagger before he makes it to his portal, he falls to the floor, you get a message saying he's unconscious (a quest character - cannot be killed) then he stands up and departs through the portal. The game simply cheats on you because the plotline dictates you're not supposed to kill him there. Horrible, horrible breaking of immersion. Craft, not art.

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    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  43. being driven by sales is a good thing? by Anonymous Coward · · Score: 0

    If art is driven by sales, then it becomes entertainment (which is nonetheless art, but also entertainment).

  44. What is Art? by Ten24 · · Score: 1

    Everyone has their own definition of art. Art can be thought of as anything from Design to Architecture. I think though, if we want the word itself to hold value it should be important to differentiate between what is Art and what is Design, which can often be Artistic. I am a Designer, I am also an artist. Although my Design takes years of practice, as artistic as it is, it is very rarely Art. Art should be inspiring, timeless, original, limited and should hold or gain in value over the time of its creation, that in my opinion is real Art, often imitated rarely duplicated. By this definition games are certainly not art, but that does not take anything away from them being Artistic Designs.

  45. yes! by Dekker3D · · Score: 1

    games are definitely an artform. who hasn't ever gone "aww" out loud at chrono trigger, or cried when aeris died, or perhaps even sniffed a bit when both x and zero "died" at the end of X5? it's much easier to create such a touching story when the player can't save everywhere, that's something i noticed. also a constant action isn't a good thing story-wise. a good story needs some good calm moments as well, but not too much. it needs to be well-balanced. anyone else got any ideas on creating a good story?

  46. Is $THING art? by MrNougat · · Score: 3, Insightful

    Yes. No. Maybe. Depends.

    I've often considered that the thing which is most functional for its purpose is the best art. Think "chair." Four legs, seat, back. A perfect representation of "that upon which people sit," and you can actually sit on it.

    So let's think about videogames. Are they art? Is Monopoly (the board game) art? Is chess? Is a paper airplane? Is masturbation? All these things entertain us, in one form or another.

    Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination. Beyond that, there's whether or not $THING (which may or may not be art) is good art or bad art.

    That's a whole other discussion.

    --
    Web 2.0 == Giant Blogspam Circle Jerk
    1. Re:Is $THING art? by Anonymous Coward · · Score: 0

      I may think you have no idea what youre talking about, but then again that is wholly $ubjective.

  47. Define: art by mr1337 · · Score: 4, Interesting

    Let's define art.

    Art: The products of human creativity. (Source)
    Art: The expression of creativity or imagination, or both. (Source)
    Art: The formal expression of a conceived image or imagined conception in terms of a given medium. (Source)

    With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.

    --
    For sale: Parachute. Used once. Never opened. Small stain.
    1. Re:Define: art by Cal+Paterson · · Score: 3, Insightful

      With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.

      Mankind has been try to define art for thousands of years, and, you know, I'm not sure you quite solved it with three links and a few sentences.

    2. Re:Define: art by mr1337 · · Score: 1

      The only thing I have to say to that is, art is what you make of it. Similar to the phrase "Beauty is in the eye of the beholder." I appreciate the level of creativity and skill that goes into games. So, whether or not you perceive games as being art or not has entirely to do with how you view them.

      --
      For sale: Parachute. Used once. Never opened. Small stain.
  48. Or rather everything is art... by Kunta+Kinte · · Score: 3, Insightful

    I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic.

    Maybe "everything is art" is closer to what you are getting at?

    Wikipedia, as usual, as a good writeup on Defining art ( Why the editors don't routinely include WP links on core concepts, is beyond me ).

    My personal definition of art is anything that inspires without obvious utility.

    --
    Based on upvotes, Ageism is the only "-ism" Slashdotters care about and think isn't SJW
    1. Re:Or rather everything is art... by Lobster+Quadrille · · Score: 1

      Art has been redefined many times in the past 300 years. Up until then, it was basically a trade. You went to school or did your apprenticeship, then eventually got to be an "artist" - as long as you kept in line with the standard schools of thought about what you should be painting or sculpting.

      The art community has gone through cycles of rebellion since back in the day, but probably the main turning point was when a bunch of parisian art rejects went and created their own outcast's show- the Salon de Refuge... I probably spelled that wrong.

      From then on, art has been more about mindframe than material. It got really extreme when the whole Pop art thing came around, where it got purely conceptual.

      so the real question is... What is art?

      I wrote dozens of papers answering and asking that question in college, and read hundreds more. I still haven't decided.

      Games can be art- the character designers are some of the most talented illustrators I've ever met. But are they necessarily? no. but it's the same way with paintings, music, street performing, snowboarding, and photography. It's really all about the mindset of the artist. I just decided I don't want to get into it.

      Don't ever ask me that question again.

      --
      "The cup is in turn designed for holding hot or cold liquids, and has an open rim and closed base." --US Patent #5425497
    2. Re:Or rather everything is art... by WeblionX · · Score: 1

      Well, I think the best definition is at the CaG website.

      --
      (\(\
      (=_=) Bani!
      (")")
    3. Re:Or rather everything is art... by Gulthek · · Score: 1

      So something useful isn't (and can't be) art?

      What about the Chrysler Building? Or houses by Frank Lloyd Wright? Or the Apple G5?

  49. More Sport than Art by dcollins · · Score: 1

    More Sport than Art. (Former game designer/developer here.)

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:More Sport than Art by DragonTHC · · Score: 1

      the are spart

      --
      They're using their grammar skills there.
  50. yabut (I don't think we disagree that much) by Anonymous Coward · · Score: 0

    Consider all the artists who don't find an audience in their lifetime. We think their stuff is great now. Their stuff was art when it was made. It didn't just become art when it became popular.

  51. Zappa's View by tm2b · · Score: 1

    Frank Zappa had a great view of what constitutes art.

    Art is anything that somebody intentionally makes and then points at and says, "that's art."

    That's it.

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  52. Hideo Kojima is a director after all by PhakeDC · · Score: 1

    I think Kojima-san's direction of non-game cutscenes in titles like MGS and ZoE can be considered an alternate form of the seventh art. However I think this debate will keep repeating itself without any clear answers, and thus I have no interest in pursuing it any further.

  53. Are movies art? by Conspiracy_Of_Doves · · Score: 1

    Let's refine the question. Is 'Citizen Kane' art?

    Now how about 'Ace Ventura: Pet Detective'?

  54. Yes yes by FoXDie · · Score: 1

    Yes yes a thousand times yes, video games are art. Images, sound, story and interactivity all work to create atmosphere, emotion, reactions and entertainment. That's art by definition. The best examples of this are, as stated before, Ico and Shadow of the Colussus. Games like Metal Gear Solid and it's sequels advanced cinematic storytelling in video games and are notable examples as well. Just because there is an interactive component does not mean it is not art.

  55. I like your answer, just not your reasoning by Anonymous Coward · · Score: 0

    There is much more to survival than just eating and screwing. Play is a vital part of development. It is used to form social bonds and develop an animal physically. Video games probably don't do much for our physical development, but we are at a point in video game's development where there is little denying the social aspect they hold. Whether in mmorpgs, LAN parties, or just groups of friends that want to play some Super Smash Brothers together, these games can foster interaction.

    As we reach closer and closer to the point where photo-realistic images can be generated I would predict that, while many games will try and use this technology all out, others will try more artistic endeavors. Much like the rise of photography and the advent of surrealism. I think this can already be seen in games like Paper Mario (especially the as of yet unreleased Wii version), Shadow of the Colossus, and Loco Roco.

  56. Art not art by polemon · · Score: 1

    I think the transition between something being artistic and something not being artistic, is rather smooth and not distinct. Like in Movies, the position in the art-rating, is very variable. A movie like The Godfather, is definately art, The Matrix is quite desputed, wether it is art or not, Escape From New York? Now add all the Cartoons and Animes to it, and deciding what's art and what not, becomes even more dificult. Wether something is considered art or not, depends heavily on the medium, a theatrical play is considered art, no matter how boring it is. Theater is art, period. Things are easy for those classic art-media, like paintings, music, sculpting. Other forms of artistical expressions are quite difficult to be identified as art, architecture can definately be art, but can also be simply 'drawing houses' same thing applies to designing cars or furniture. Things that we use every day, sometimes blend into being art, but are often considered something that has to be functional in the first place. This is the problem, games - and I'm not talking about computer-/video-games exclusively here - have to deal with. Wether chess is art, depends usually on the craftsmanship of the game parts, a set of chess that is manufactured by a mass-production company in Taiwan, is not really art, though, is it? Now when we port something that classical to another medium, like Computers, it does not become art instantly. It heavily depends on how the game is made for that medium. I think it is best compared to sculting, because the more detail it has, the better the crafsmanship, the more artistic it is. A simple cylindrical pillar, made of stone, wouldn't be very artistic, but by adding lots of details, and manufacturing with superb craftsmanship skills, makes it art, like in ancient greece or italy. Now lets take a look at some Computer games. Is a game dealing about a hitorical event art, when it is well made? Things like Return to castle Wolfenstein, or Battlefields 1942 is - in my opinion - art. I would even go as far as tagging Unreal Tournament 2004 as art, just for being great generally. A Sudoku generator? Well, I'm not sure if this is really art, this is an exampla where the use of a program is more important than it's artistic aspect. Think if it like photographs. There are those photos you look at, and that simply amaze you. Those picture, are not necessarily something elaborate, something made just for being photographed. Sometimes pictures that are ment to act as information source become art, sometimes accidentally, like the 9/11 "Falling Man". A Photo you take with your friends when you're on vacation is usually not really artistic. This is what modern media has to deal with, when it comes to wether something is art, or not. But I think, the general idea, that some game could be art, has to be accepted. Right now, it seems like a mere impossibility for games, to be art. We need to accept, that a computer- or video-game can be art, and asses wether it is actually art, or how artistic it is, afterwards. Just like what we do with movies, photos, design of cars and houshold-items, architecture, pop-music and other modern media. --polemon

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    EOF
  57. Bionic Commando by Aelcyx · · Score: 1

    I believe Bionic Commando for the NES (a.k.a. Hitler's Resurrection: Top Secret, translated from the Japanese) is itself a work of art. Play control, story, and overall game design come together synergistically to give a game that is more than the sum of its parts. The guard interrogation scene (fully fleshed out in the Japanese version) juxtaposes the real world concept of torture with the video game wrapper it comes in, begging the question, "Is violence a means to an end or an end in and of itself?" Overall, the game brings forth beauty from pixels and simple pushes of a button from the player, just as the works of Tim Hawkinson inspire thoughts of creativity, spirituality, and mortality.

  58. yes and no - depends on the creator by eclipse75 · · Score: 1

    it depends on the creator. in my own personal "oppinion", if the creator creates the game to output his ideas and fantasies, and etc. then i would consider it art. yet, if he were only to do it for a profit, i would consider it a science of making games.

    **MORE DETAIL if the reader thinks about it, it makes sense. art, the purpose of it is to output ones emotions, visions, and etc. some creators work only for profit, so this i would believe would be the study of getting money out of everybody process. ive included two definitions from dictionary.com

    science /sans/ Pronunciation Key - Show Spelled Pronunciation[sahy-uhns] Pronunciation Key - Show IPA Pronunciation -noun 1. a branch of knowledge or study dealing with a body of facts or truths systematically arranged and showing the operation of general laws: the mathematical sciences.

    art1 /rt/ Pronunciation Key - Show Spelled Pronunciation[ahrt] Pronunciation Key - Show IPA Pronunciation -noun 1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

    and this is my reason.. solely depends on the creator

  59. This begs the question by Anonymous Coward · · Score: 0

    All your bases are belong to us?

  60. Interaction vs Art by Bones3D_mac · · Score: 1

    Near as I can tell, by refusing to grant things like videogames entry to respected art, they are indirectly defining art as a medium that is static in nature. Any item that can be directly influenced and changed through human interaction is disqualified.

    So how does this apply to other outlets of human creation... like patents or copyrights?

    --


    8==8 Bones 8==8
    1. Re:Interaction vs Art by no+reason+to+be+here · · Score: 1

      except that a great deal of modern art is precisely concerned with human interaction and transformation of the art object. I feel very ill at ease speaking about art much as my S.O. is getting her master's in art history and always seems to show me how woefully inadequate my artistic knowledge is, nevertheless, I will try to supply an example. at a museum that I went to once (I don't recall which one, precisely-I'm fairly sure it was the Dallas Museum of Art) there was a piece consisting of a metal structure and pieces of green candy in plastic wrappers. Many pieces. And I took one. As did many other people, b/c that was part of the piece and the artist's intent--people interacting with the piece by taking a piece of candy. Not to mention that much of contemporary drama and performance art has audience participation as a key component of the piece.

      Even the so-called "static" arts are dependent on the interaction of the viewer. Much of what has been done in the arts in the last century has been to get people actively involved at looking at the work, examining it, not just passively staring at it.

    2. Re:Interaction vs Art by Bones3D_mac · · Score: 1

      except that a great deal of modern art is precisely concerned with human interaction and transformation of the art object. I feel very ill at ease speaking about art much as my S.O. is getting her master's in art history and always seems to show me how woefully inadequate my artistic knowledge is, nevertheless, I will try to supply an example. at a museum that I went to once (I don't recall which one, precisely-I'm fairly sure it was the Dallas Museum of Art) there was a piece consisting of a metal structure and pieces of green candy in plastic wrappers. Many pieces. And I took one. As did many other people, b/c that was part of the piece and the artist's intent--people interacting with the piece by taking a piece of candy. Not to mention that much of contemporary drama and performance art has audience participation as a key component of the piece.

      Even the so-called "static" arts are dependent on the interaction of the viewer. Much of what has been done in the arts in the last century has been to get people actively involved at looking at the work, examining it, not just passively staring at it.


      Which brings us back to the original issue... how can something so broadly defined as "art" possibly exclude video games without forcing otherwise "legitimate" art forms to be excluded as well? Just about any arguement that can be made to justify the exclusion of video games would also apply several other widely accepted forms of artistic expression, such as the exhibit you describe.

      The fact is, there is no way to legitimately define video games in manner that makes them unqualified to be considered as "art". It's an entirely political movement designed to limit video games from enjoying the same protections afforded other art forms, under the pretense of protecting children. Of course, in making such an argument, it does open the doors to giving things like child pornography similar protections. (Interesting thought... is possession or creation of non-photographic items that depict sex acts with children enough to convict someone as a sexual predator?)

      --


      8==8 Bones 8==8
    3. Re:Interaction vs Art by ith(4mor3) · · Score: 2, Insightful

      When I play a game, it's a work of art. Seriously, I'm creating a dynamic, variable expereince for myself from a set of hardware and software tools. Why should the fact that I intereact with a video game disqualify it as art? I interact with all other forms of art: I adjust the angle and distance with which I view a painting, there is a variety of ways I can tweak and play around an mp3 while listening to it with Winamp, my DVD player has more buttons to control movies than my PS2 and GC combined have to control a game, and I attach meaning to a work's sights and/or sounds further manipulating them beyond the original, raw sensory information I had received.

      Physical and mental interaction is true of all art forms. I know that when I write a story, I'm not writing with complete control. The reader will give meaning to my words and create a text different than I had intended and possibly a better one. The reader is creating an experience from the tools I've provided. Such reading is an integral part of the art of writing. Otherwise, they're just meaningless symbols. And if I make a game out of the same story, the story evolves into a more interactive form with more room to explore and more potential for meaning attachment. The story doesn't cease to exist and neither does the fact that it's art. Games simply give more ''authorial control'' to their users than other works of art. In doing so, games are more postmodern than the arts of the past and many of those that are emerging.

      Also, video games themselves are syntheses of other art forms. One might be able to argue about how well they are assembled, but even if a work art is produced through undeveloped skills, it doesn't cease to be art. And the parts of games some may claim are non-art (AI, game play) are just as much art as others, since they are representations, alterations, and extensions of reality (human intelligence, movement and physical intaction with objects), which is what art does.

  61. Not the point by Cybert4 · · Score: 1

    I'm doing the old /. "Joe Sixpack" view. The average person considers video games as the boy equivalent of a barbie doll. It's something you get the little boy for Christmas--and that's it! I'm not saying this is good, but it's the fact. We all have to realize this--especially the ramifications when it comes to parents worried about adult video games.

    1. Re:Not the point by 7Prime · · Score: 1

      Sorry, but that is irrelivant. The parent question is NOT whether society as a whole considers video games art, it is whether video games SHOULD be considered art. Many many many random layman don't consider John Cage's "Silence" (commonly known as 4'33") as art, but from a philosophical standpoint, it's pretty secure. I'm not saying that the man on the street doesn't matter, but for the question of "whether something is art", simple opinion is irrelivant.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  62. Well by nephridium · · Score: 1

    They are as much art as are movies, music or books like novels. They are just another medium. Like any of their counterparts they may convey a narrative, even a 'message' or an aesthetic aspect, yet they can also simply be dull uninspired trash. The problem with games is its 'mainstreamification', i.e. trade-offs are often made to please the masses, which leads to mega-productions with no soul; it shares this problem with the other media as well, but e.g. a single author writing a novel or a poem will be more likely to express a vision or meaning in his/her work.

    Btw here's Merriam Webster's definition of art: 'the conscious use of skill and creative imagination especially in the production of aesthetic objects'

    --


    And when you gaze long enough into the code, the code will also gaze into you.
  63. how are video games not art by hawfizzle · · Score: 1

    a video game presents a scenario/problem every user has his own individual way of attacking the problem (or in some peoples instances, avoiding them altogether) this isn't art that you hang-on-the-wall per say, but it engages and invokes all sorts of creative and alternate thinking in the player. i could watch the individual player demos of all the CPL/CAL counter-strike teams and have tremendous appreciation for the players individual actions, the team's overall strategies, their execution, christ the list goes on and on. when a player charges into gunfire, its quite interesting to ask the player why he did so, just as much as an audience might be mesmerized by a painter's choice of color or canvas. the third post said it best, really, as cultural climes change as a cause of time, what is deemed interesting or entertaining will obviously change as well.

    1. Re:how are video games not art by hawfizzle · · Score: 1

      by the way you guys should check out my frag videos at http://www.youtube.com/hui83

  64. One Word: by Anonymous Coward · · Score: 0

    Myst

    1. Re:One Word: by Anonymous Coward · · Score: 0

      Yes.

  65. 1900s 3 D stereoscope post cards come to mind by mrraven · · Score: 1

    Nice try at relativism but the world doesn't really work that way. There is a reason we still read Dostoevsky and not other dime store novels of the same era. Some art works for whatever reason have lasting value, and other don't. The best way to express why they have lasting value is that they move us in a non trivial way and give us deep insights into what it means to be human.

    Note lasting value does NOT equal boring, I predict that the Sex Pistols, Radiohead, Spike Lee movies, Public Enemy and the art of David Hockney will also have lasting value and these are all radical non boring artists. By lasting value I mean that we will listen to or watch and admire the works of these artists 50 years from now. The trick of course of identifying which works have lasting value in the present which is a very tricky proposition. Perhaps there are video games that will have lasting value, the original Sim City and Myst seem to point in that direction but even these high quality games don't move me very deeply, sorry. Again perhaps there are games capable of moving people in non trivial, non melodramatic, or visceral ways, but I haven't seem them yet.

    I think the fundamental problem with video games now is that they are an ephemeral medium very tied to having the latest video card and processor, and may not even viewable at all in 50 years except in crude emulations. This is not does not mean that this isn't capable of change, but it does mean it's hard to make a work of lasting art on a moving platform. Perhaps this is the reason that 3-D post cards from the turn of the century left us nothing of lasting value. Again video games MAY transcend being a novelty item in historical terms but to me they haven't proven that proposition yet.

    http://www.sandiegohistory.org/collections/stereoc ards/stereocard.htm

    Another problem is that artistic masterworks are identified strongly with the personality of their creators, where as video games don't have that same strong personality and are identified more with their publishing houses than their authors. Again not that these things can't in theory be overcome but to not even acknowledge them as hurdles and to go for easy relativism would be very naive.

    --
    Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    1. Re:1900s 3 D stereoscope post cards come to mind by ultranova · · Score: 1

      Nice try at relativism but the world doesn't really work that way.

      Look at this whole discussion. Everyone is offering their opinion about whether games are art or not. Seems to me that they are all referring to their personal understanding of what art is, and that those understandings do not neccessarily meet. In other words, this very discussion seems to point towards art being relative.

      Nice try at relativism but the world doesn't really work that way. There is a reason we still read Dostoevsky and not other dime store novels of the same era. Some art works for whatever reason have lasting value, and other don't. The best way to express why they have lasting value is that they move us in a non trivial way and give us deep insights into what it means to be human.

      It isn't particularly surprising that several people find artistic value from the same subject; they are, after all, all humans and have their brains wired in basically same way. That does not invalidate my point: that "art" is not a quality of the object being examined but rather something that is created in the brains of the watcher.

      I also repeat my point about watching clouds and finding shapes - and maybe even deep insights - there.

      Perhaps there are video games that will have lasting value, the original Sim City and Myst seem to point in that direction but even these high quality games don't move me very deeply, sorry.

      A management simulation rarely moves people to tears :).

      Again perhaps there are games capable of moving people in non trivial, non melodramatic, or visceral ways, but I haven't seem them yet.

      I named a few. And "melodrama" simply means that the emphasis is on the plot; so unless you are saying that only character driven stories can be art, I'm a bit confused about what you're trying to say.

      I think the fundamental problem with video games now is that they are an ephemeral medium very tied to having the latest video card and processor, and may not even viewable at all in 50 years except in crude emulations.

      Both Chrono Trigger and Chrono Cross can be played in perfect emulators (ZSnes and Epsxe, respectively), where "perfect emulator" is one which reproduces original graphics, sound and program flow exactly as it was in the original hardware (both emulators are also capable of filtering graphics to improve them), so I'm a bit uncertain what you mean by "crude".

      Again video games MAY transcend being a novelty item in historical terms but to me they haven't proven that proposition yet.

      Since there are emulators that play nearly every game of such obsolete systems as NES, SNES and Playstation already, and since they seem to be quite popular, I'd say that it has been proven.

      Another problem is that artistic masterworks are identified strongly with the personality of their creators, where as video games don't have that same strong personality and are identified more with their publishing houses than their authors.

      Video games are usually produced by a group of people instead of a single person, and are identified with that group; usually the group forms some kind of development house company for legal reasons. Different development houses tend to produce very different games.

      Again not that these things can't in theory be overcome but to not even acknowledge them as hurdles and to go for easy relativism would be very naive.

      Well, until someone can come up with a definition of art that actually defines anything (as opposed to making vague references about "touching people on the subconscious level" or something else that can't possibly be verified) and is not completely arbitrary ("t

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:1900s 3 D stereoscope post cards come to mind by mrraven · · Score: 1

      Why do think 3 D steroscope cards left nothing of lasting value? You have not addressed the idea of lasting value in your post despite how verbose it is, lame.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    3. Re:1900s 3 D stereoscope post cards come to mind by mrraven · · Score: 1

      I have hunch (art dudes have hunches :)) that the people arguing art is completely relative are techies, and that you aren't relativists in your own field so let me give you some examples that may ring true in your field so you'll get it. Programming has certain canonical texts like "The Mythical Man Month," and "The Cathedral and the Bazaar," and "The Art of Computer Programming" by Knuth.

      http://en.wikipedia.org/wiki/The_Mythical_Man-Mont h
      http://www.catb.org/~esr/writings/cathedral-bazaar /
      http://en.wikipedia.org/wiki/The_Art_of_Computer_P rogramming

      I think you will grant me that these texts are more important and insightful than the latest J random "dummies" guide to writing AJAX or whatever the latest programming fad is. WHY are they more important? Because they offer deep insights into the very nature of coding that transcends any particular coding language or time or place. They are books that give you many ah-ha type insights. Well art works the same way, the way artists train themselves is by looking at works that contain deep insights into the human experience like Guernica:

      http://www.pbs.org/treasuresoftheworld/guernica/gm ain.html

      If the artist has a VERY RARE combination of creative insight, and skill, they may produce another work as insightful as Guernica but it's about as likely as J Random programmer being as insightful about coding as Turing or Knuth.

      Back to the original subject I believe it will be obvious when video games produce their Guernica because it will produce a powerful reaction and will be discussed everywhere even by ordinary people on the street like Guernica and Citizen Kane were as soon as they were released.

      http://www.filmsite.org/citi.html

      These are works of genius which in themselves have the power to move people unlike subjective interpretations of clouds. Again this is not to say that video games aren't capable of producing good art with this level of insight but I sincerely suspect it hasn't happened YET or I would have heard about it, in fact everyone will hear about it, it will rock the world in the same way the Beatles, Bob Dylan, or Jimi Hendrix, or Patti Smith, or Public Enemy did by bringing true artistic insight into the pop culture of rock and roll.

      Where is video games Knuth, Turing, Picasso, Hendrix? Hint it's not going to be obscure when it happens, it will likely start an entire movement in video games when it happens just like surrealism was a movement in the arts, and the hippies, punk, and hip hop were movements in music and the entire culture. Has ANY video game transformed the culture in this way? I don't think so.

      --
      Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
    4. Re:1900s 3 D stereoscope post cards come to mind by ElleyKitten · · Score: 1
      Perhaps there are video games that will have lasting value, the original Sim City and Myst seem to point in that direction but even these high quality games don't move me very deeply, sorry.
      Final Fantasy VII has lasting value, it's still loved almost 10 years after its release and it will likely continue to be for a long time, and it's nothing if not moving.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  66. We have a winner. by deepb · · Score: 1
    Art is anything that conveys emotion from the artist to the audience.
    Glad someone here knows what they're talking about. This thread was seriously starting to resemble the dialog between a group of construction workers playing a game of "Which one of these is a Hard Drive?".
  67. Re: $THING = art based on its cost by kansas1051 · · Score: 1
    Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination

    Courts typically determine if something is "art" based on its cost. If $thing costs more than its utilitarian value, then its art. For instance, if $thing = Wal-mart chair, and if someone will pay me substantially more for the Wal-mart chair then it sells for at Wal-mart, $thing is art and I'm an artist.

    The best real-world example I have found is a woman in NYC who has sex with men on videotape for money. She charges > $20,000 for this and her tapes are displayed at respected art studios. Various legal minds think she could not be convicted of prostitution, because she charges 5x the market rate for her performances, so they must be art. AFAIK, she has never been arrested despite being well known.

  68. The only people who say video games aren't art... by Ayanami+Rei · · Score: 1

    ... are those that refuse to partake.
    I could say "Interpretive Dance isn't art" so long as I never view a performance -- based on the selective opinions of my peers.

    But if I attended a performance and I enjoyed it, then certainly I would defend the position that it was art if my peers questioned that.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  69. Re: $THING = art based on its cost by MrNougat · · Score: 1
    TCourts typically determine if something is "art" based on its cost. If $thing costs more than its utilitarian value, then its art.


    I can see that as being a legal definition of "art." Following that, the question "Is $THING art?" is unanswerable, being that no context is stated. "Is $THING legally art?" is a question that can be far more easily debated, as would be "Is $THING relatively art?" (example: a sculpture is art, because there are a wide variety of similar historical examples which are almost universally considered "art").

    So, when asking "Are videogames art?" one must provide a context. "If a movie with multiple endings, where the ending is chosen based on the input of the viewer is art, then are videogames art?" To that I would say yes.

    The best real-world example I have found is a woman in NYC who has sex with men on videotape for money.


    You make my friends list simply for knowing that. Got a reference?
    --
    Web 2.0 == Giant Blogspam Circle Jerk
  70. I think it's pretty clear. by Ayanami+Rei · · Score: 1

    When a game designer says something to the effect of "I wanted to make something that inspired/excited/changed the player", and it's obvious the director/producer/designer had a large role in the games development, then it's pretty clear cut. That's art.
    When a game designer says "I want to make the most intense RPG game ever", then it's a just a good game (potentially).

    Sometimes a game gets created for fun (and no particular purpose) but in retrospect could be considered art. An example of this might be kkrieger (I'm probably not the first person to claim that), or perhaps the original Asteroids.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  71. Comic books by Cybert4 · · Score: 1

    I'm afraid, to Joe Sixpack, comic books are what you buy your growing boy when you get "Seventeen" for your growing girl.

  72. I would agree with that last sentiment... by Ayanami+Rei · · Score: 1

    if by that you meant:
    -- both works are by all means great titles, that every person interested in their respective fields should experience, but that are also overrated and are taken way too seriously by fans.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:I would agree with that last sentiment... by Andrew+Kismet · · Score: 1

      That too. Read my mind - neither is perfect, but their equally insane fanbases just draws the similarities closer.

    2. Re:I would agree with that last sentiment... by 7Prime · · Score: 1

      Lol, that's funny. In a very similar way, I would suggest that FF8 and FF9 are FAR better... and I would suggest that "The Third Man" is, without a doubt, Orsen Wells' best film. It's all aesthetics. All these titles are fairly succure as the pinical of their respective genre... and by genre I don't just mean video games and film, I'm talking Japanese RPG and Wellian film (I know Third Man falls under Neo-Noir, but what the fuck genre is Citizen Cane?). Similarly, Citizen Cane is FAR FAR more wellknown than The Third Man or Touch of Evil.

      I know a lot of people who only dig action movies and Kung Foo that would say Citizen Cane is a disgrace, and that various Bruce Lee and early Jackie Chan films are the pinicle of film making. And similarly, that all Final Fantasies are a disgrace and that GranTurismo 3 is the greatest game of all time. These are all legitimate perspectives, btw.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  73. I completely disagree. by Ayanami+Rei · · Score: 2, Interesting

    Pong is most certainly art (moreso than many other games).
    It is that achieves a satisfactory experience through the user's experience that is much more than one would expect when looking at all the pieces individually (sound, graphics, interface).

    You could have a massively hyped game with great individual assets (think Daikatana), yet the composition and feedback loop with the user is decidedly lacking. Some character models could be very artistic, but the whole combined product is forced; dead.

    Pong is the opposite and it succeeds with the sparse resources allocated to it. That is what I believe makes it a work of art. It is the precisely the unity of design, mechanics ... the whole thing coming together and having a significant impression upon the user that makes it artistic.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  74. Please visit www.scene.org. by Ayanami+Rei · · Score: 1

    Download a few recent party/compo winners. You'll find many excellent examples of artistic expression through sheer computing power, even as video card acceleration has begrudgingly become accepted.
    Check out "1995" by kewlers/mfx, really impressive use of vertex shaders.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  75. *sigh* by xant · · Score: 1

    Inspiring, useless, YET not art: http://en.wikipedia.org/wiki/Half_Dome

    Inspiring, useFUL, YET clearly art: http://en.wikipedia.org/wiki/Fallingwater

    Please try again. Your definition of art needs revision. Everybody thinks they can do better than philosophers who've been debating this since the dawn of civilization (and, likely, before).

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  76. Johnny Cage. by Anonymous Coward · · Score: 0

    You sir are ignorant.
    He was a mortal combat character.

    And he did the ball punch.

    If someone 'wrote silent music' - they too should get the ball punch. Also anyone who think's that 'silent music' is worth studying or art.

  77. Apologies to Douglas Adams... by VendettaMF · · Score: 1

    Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane

    Of course it is. The comparisson is question runs something like :

    "Unlike great works of art like Citizen Kane or Leaves of Grass the overhyped and rather pointless game Shadow of the Colossus contains little in the way of feelings or any real depth of expression".

    --
    kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
  78. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  79. The word art, overrated by Vexorian · · Score: 1

    Where did the word artificial come from? After a lot of time art began to mean "the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance." Such an ambiguous definition.

    First of all which aesthetic principles? Aren't aesthetic principles the thing that varies the most between different people? Then it is the word appealing. Or "of more than ordinary significance" . Then since a game can be considered "an expression of more than ordinary significance" then that video game is art according to some people, if you could deny so then we could also deny that Shakespeare is art. After all Shakespeare is just a bunch of violence and tragedy just like an anime. I intentionally made the most offensive phrase ever written, notice that everyone is going to have his own opinion of what is aesthetic, appealing or significant.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  80. I disagree with your definitions. by gd2shoe · · Score: 1

    John Cage wrote a piece of music called 4'33", consisting of four minutes and thirty-three seconds of silence divided into 3 movements. Because it was performed as a work of music and accepted by its audience as a work of music, it was music. It has also been discussed ever since by musicians and by people that study music, adding weight to its status as a musical composition (it becomes music itself when it is performed and listened to).

    I disagree with your definition of music. Music, in my opinion, is a language or means to convey emotion. Silence conveys nothing, but takes on whatever color someone brings into it. It is not art, but philosophy.

    ...Even if what's being played is one of Beethoven's great symphonies, something with sound, with notes, with all kinds of recognizable musical elements, it's not being used as music (there is a composition, but only questionably a performance or audience); therefore its status as "music" is in question.

    No it isn't. It's status as a performance is in question, but not it's status as music. It still conveys the same feeling and emotions. If one chooses to be an audience, those feelings will be comunicated to you. Therefore, it is still music. The recording itself may be concidered a performance if the artists truly tried to convey music. Most "elevator music" may be questioned. But music that is mis-used (tounge-in-check) is still music.
    --
    I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    1. Re:I disagree with your definitions. by Al+Dimond · · Score: 1

      Music, in your opinion, is a language or means to convey emotion. Why emotion? Do you say that emotion is the only thing that can be conveyed by music? Or is it that conveying emotion is a necessary condition for music? I think you'd find plenty of musicians throughout history that weren't very concerned with conveying emotion at all, while certainly there are others for whom it is paramount.

      What I'm saying about music is that you can have a musical composition and a musical performance. When you record it and pump it into a store, there will very rarely be a connection with the listener that is musical. I agree that when the listener in the store stops and listens for a second, he chooses to be an audience and makes a musical connection. Maybe he has feelings communicated to him, maybe he has something other than feelings communicated to him. I also agree with your use of the word "choose": many people at concerts choose not to be audiences, and there really isn't music going on for those people at all. What I'm saying is that you can't misuse music because there is no music until the audience makes the connection. This might just be a matter of semantics; I once played for a conductor that told a story where he was directing an orchestra in a country he wasn't familiar with. He told the orchestra to take out their music and the group got very confused. After a while one of the trumpeters blew a note, then swatted at the air as if trying to pick it up. I guess the conductor was just using the wrong translation of "music"; in English we tend to use "music" to mean just about everything to do with music; I generally try to specify whether I'm talking about a composition, a performance, some sounds, or the Whole Enchilada.

      Some people argue that music cannot happen through recordings. I'm not sure about that; I think that very often playback of recorded audio doesn't result in music but that it can. OTOH the performer-audience connection is completely and strictly one-way... and there are some other arguments that I don't remember. For the sake of not straw-manning them I won't go into it.

  81. We'd need to know what the heck "art" is first. by localman · · Score: 1

    It's all subjective, but my personal working definition for art is "a creative work intended to inspire emotion". If you balk at the idea of intent being part of the definition, you might prefer "a creative work that inspires emotion", which puts classification into the hands of each audience member. In either case I think video games can qualify. There's a bunch of people who won't every accept it because it doesn't inspire emotion in them. There are people who don't believe any music has been recorded since 1960. It doesn't matter. If it's art to you it's art.

    Cheers.

  82. being driven by sales by l3v1 · · Score: 1

    being driven by sales is a good thing

    While I believe the creating process of a video games to be very close to what we'd call "art", and game design usually probably needs or involves a lot of creative thinking and production, I won't ever call any production process being driven by sales goals "art". It's just that, a production process, like factories do. Like parfume companies do, like cloth companies do. They produce products that are likely to be paid for by the masses in order to gain profit. Nothing else. Artists [well, in my onw little world] create things driven by their imagination, inner creative forces, a need to express themselves in a special way. Of course I'm also living in this world and I know everybody has financial needs. Still, I refuse to think of artists like commercial product fabricators. This whole issue is always taken up by some people who would like to be taken as artists, and they always take two approaches: either try to raise themselves to the level of real artists, or try to make an image of the artists that would seemingly bring them down to their level. Here they say we are artists and being creative with sales goals is an extra feature. Well, famous painters also painted painting for orders for money. But fame usually didn't came from those works. Working driven by sales goals will create works that are fashionable, that can be sold [hey, this is your goal, right] in masses - art is very often not about that.

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
  83. Stupid Distinction by Eideewt · · Score: 1

    It's a waste of time to even think about this question. Every work has many aspects worth noting, and none of them appear or disappear based on whether the establishment is willing to call it art. A person interested in art for its own sake doesn't care whether the work in question is a bona fide work of art, because that person is busy experiencing and examining the work. The only people who really care about whether something is art are the ones whose egos stand to gain from it: artists and art critics. Artists because they are fragile and need to be validated, and art critics because they would be out of a job (and worse, a reputation!) if everyone noticed that "art" is an insignificant distinction.

    I don't mean to recommend that we lower our standards -- certainly some works are more worthy of note than others -- but a work's worthiness does not depend on where it falls on the "art" continuum. It depends on many orthogonal factors which are different for every medium, and are only apparent to those with deep knowledge of the field. It's worth mentioning here that art experts, by and large, are not video game experts. They are in no position to make any sort of judgement about video games, whether that judgement is (artp video-games) or something entirely different.

  84. copyrightable == "useful Art" by bugi · · Score: 1

    In the USA it's either science or useful art if it gets copyright protection.

    I refer you to US Constitution, Article 1, Section 8, paragraph 8: [Congres shall have the power] "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries."

    Don't get indignant about it, just say "congress says it's Art, with a capital A."

  85. Some are, some aren't by Anonymous Coward · · Score: 0

    Some games qualify as great technical acheivements. Some games might be bad art.
    Some, like The Neverhood, are great art.

  86. Re: of course they're art!!! by dkarma · · Score: 1

    Anyone who has ever taken a screenshot knows that...the game itself can also be art. Take rez for example. There was nothing better than binding the screenshot to +attack in AQ2 then shooting someone in the head w/a sniper rifle...beauty I tell ya.

  87. I'm not Michael Jackson! by Cybert4 · · Score: 1

    Look, it's just a fact. I'm kind of annoyed I ended up with 2 nieces--I'll have to really push video games onto them. Boys soak it up automatically.

  88. citizen kane by insomnyuk · · Score: 1

    was done as an entirely commercial venture. I wonder very much how much thought went into that part of the commentary for this story.

  89. Video games are art by omeg12121293 · · Score: 1

    Of course video games are art. If they have rehabilitation for them why cant they be a from of art?

    --
    GI
  90. Knuth by Psychotria · · Score: 1

    called his books the art of computer programming, so I guess games must be an art...

  91. Q: Is X art? by Anonymous Coward · · Score: 0

    A: Yes. Anything can be art, for there is no counterpart to art.

  92. Games as art by tgibbs · · Score: 1

    I don't know if Shadow of the Colossus is comparable to Leaves of Grass or Citizen Kane, but I'd certainly put PacMan on the same level with a Warhol soup can.

  93. Art is not defined by budget by Anonymous Coward · · Score: 0

    PacMan is art and Doom is art as well as many very few other titles. The rest is garbage. Just like with any other art form: Paintings, movies, books, etc.

  94. And modern art is what ? by Anonymous Coward · · Score: 0

    A pile of giant mammoth metal turds painted red is worth what ??

    Less than a screenshot of Pac Man in a frame that's for sure.

    Unfortunately, the gullible ("Emperor has no clothes") administrators keep lapping up the total bullshit art crooks and dealers feed them about the true worth of their "discoveries".

    The modern art market is completely disconected from reality. Speculation and greed from
    fat morons with more money than sense is the rule.

    Example : Dan Flavin. Sticks coloured neons next to each other and suddenly it's worth millions.
    Ridiculous. Something that gets sold 50000$ should objectively be worth maybe 2000$ max.
    And it's like that with most sham so-called "modern" artists.

    "Oh but nobody's done that before !"

    AHAHAHAHAH

    And nobody's put a pointed stick up your ass yet but that doesn't mean it's worth something.

    That goes for you too, you stupid bitch painting roadkill like cartoon characters...

    1. Re:And modern art is what ? by kindlekoma · · Score: 1

      wow... just... wow.

  95. p.s. not just genre snobbery by mrraven · · Score: 1

    And this is not just genre snobbery. Comic books became graphic novels when Art Spiegleman wrote Maus about the holocaust. This was again almost instantly recognized as a true work of art and he is exhibited at the Museum of Modern Art in New York along side Picasso, Warhol, etc. Call me when the Museum of Modern Art exhibits some video game screen shots.

    http://www.ithaca.edu/news/release.php?id=394

    There are such a thing as standards, until video games grow up and get some standards and move beyond sophomoric relativism they can be guaranteed to never produce a work of greatness. Why, because guess what like all great things good art is hard work and relativism encourages laziness. Why bother to strive to produce great and moving art if everything is just the same and no different than clouds drifting by in the sky in it's level of attainment?

    --
    Tired of all the isms, don't exploit people as an employer, or a government, mmmmK?
  96. Prespective is key by Anonymous Coward · · Score: 0

    When we say games are art, are we talking about the indivudual elements or the whole thing? Obviously games have art in them. They have music and story telling. Maybe we are talking about strictly the gameplay, and the verbs of what you can do and the art is just to enhance "experience". Part of the problem in my eyes is that humans have a tendency to disect a piece of work and aren't able to appreciate the whole thing. It would be like walking into a museum and appreciating the entire experience and call the entire thing, the building, the art inside, the museum workers as art. I don't think many ppl can handle the scope of calling games art, because of the depth of what contitutes as art.

    If we are to take games as art seriously, we would also have to see games on an even playing field where one can't be rated 3 out 5 and the next 4 out 5. ET is the same as Ico if we are to view this from a purely artistic standpoint. You can compare the craftmanship between the two, but not the artistic value.

  97. Re: $THING = art based on its cost by Man+Eating+Duck · · Score: 1

    I actually googled that, and in addittion to the heaps of expected results for such a query I found this:

    http://www.16beavergroup.org/mtarchive/archives/00 1044.php

    It mentions the tape in question, and also various other performances in the same vein.

    A friend of mine who studies art told me that the audience and their reactions many times are an important part of the exhibit, especially in the more explicit performance acts.

    --
    Are you a grammar Nazi? I'm trying to improve my English; please correct my errors! :)
  98. Just anecdotes by Cybert4 · · Score: 1

    The 30 year old figure is a statistic thrown around a lot without any explantion. How many of these gamers are playing bejweled on their phones? From Costco to Gamestop, what I see are little boys.

    1. Re:Just anecdotes by Homo_Pixleus · · Score: 1

      The average reader of Computer Gaming World (from December known as Games for Windows magazine) is about 45, and that's a pretty popular mag. I those aren't just playing Bejeweled, that's a hardcore magazine. (soucre: Jeff Green, executive editor on CGW, on the Evil Avitar Podcast) And they have options that little boys from Costco to Gamestop don't have, like digital distrobution. And if they do go to Costco or Gamestop, they probably in there for a few minutes, because they know what to buy, something little boys may not know.

  99. Yes. by JamesGecko · · Score: 1
    Video games are art. Anyone who disagrees with that statement should check out Seiklus or the Johnny fan-games made by Clysm. link

    The haunting music in the first level of "Johnny's Odyssey", the silhouettes of your dead bodies in "Johnny's Nightmare", and the deaded piano room in Seiklus, they all simply drip with art.

  100. Increasingly So by PhreaksAccount · · Score: 1

    This same discussion was existent when film began moving into the 'mainstream', and it is now accepted as a contepory art form. The same is true for video games, but it is still a maturing medium. I am currently studing Bachelor of Fine Arts and I have seen a lot more obscure things classified as art; it seems to be anything where you can read any underlying message or that presents any idea (whether intended by the author / artist or not) is an artwork. That being said you could argue that the individual elements that construct the game (level design, skins, sound design, etc) are art but in their combined form they are meerly a device for entertainment.

    --
    01101100001100110011001101110100
  101. YEs by PhetusPolice · · Score: 0

    Art is a process. It is not just about the product. Example: Martial art. Let me be techincal for a second. You can watch guys beat each other up in the schoolyard, or two guys in a ring for the money, and can label that as art because you are expressing your fear, anger, determination, or whatever emotion is propelling the fighter. Keep in mind that art can be expressed in shades and levels. You can express the idea of world peace everytime you throw starfish back in the ocean. Even if you're right or wrong. Can video games be art? Of course. The funding may be dished out through commercial purposes, but if every team member expresses their inner vision (the game), art is made, and the player travels it, like a looker in the gallery. And if $30 million is being funded, it better be a damn masterpiece. Video games that consists of sports, puzzles, and fighting don't have the need for artistic expression, although it can be done.

  102. A product by any other description.... by binnabik · · Score: 1

    ...is still a product. "Art" is in the eye of the beholder. Painting, sculptures, and video games are all just different kinds of creative products. I have to agree that "being driven by sales is a good thing". Otherwise, you end up with a supply of product for which there is little or no demand. So call it art or software or whatever you like, if it sells, it succeeds.

  103. This argument is turning into a chestnut... by Gamasutra+Podcast · · Score: 1
    Not that the subject isn't an important one, but I think all of us have firmly established at this point that games are most certainly art. Back in February, I read James Mielke's excellent interview with visionary game designer and producer, Hideo Kojima in the February issue of The Official U.S. Playstation Magazine. In the course of their conversation, Mielke and Kojima get into a brief discussion on Roger Ebert's assessment that videogames can never be viewed as art, and Kojima's apparent concession to Ebert's point.

    I believe it is instructive to understand Kojima and Ebert's viewpoints. Ebert says that: "...I did indeed consider video games inherently inferior to film and literature. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control...[T]he nature of the medium prevents it from moving beyond craftsmanship [however elegant or sophisticated] to the stature of art. To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers... for most gamers, video games represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic."

    In typical Japanese fashion, Kojima is rather elliptical in his reply: "...art is something that radiates the artist, the person who creates that piece of art. If 100 people walk by and a single person is captivated by whatever that piece radiates, it's art. But videogames aren't trying to capture one person. A videogame should make sure that all 100 people that play that game should enjoy the service provided by that videogame. It's something of a service. It's not art. But I guess the way of providing service with that videogame is an artistic style, a form of art."

    Ebert's argument falls under the assertion of "authorial control." Regardless, his definition falls down all over the place. Yes, books and movies do walk the experiencer through a narrative that the author controls. But try applying this narrow definition to poetry, or even worse, to a painting. A painter may have a certain feeling that he wants to convey, but the affect of all art exists in this tenuous, liminal space between the experiencer, the work, and the artist. In any given work, the reader's own mind exerts dramatic control over their final experience of the work. Whether this happens based on overt choices on the part of the player or simply on how they mull a work over internally is immaterial. The viewer is always an integral part of constructing the final artistic experience. Ebert simply points out how games differ from film and literature, but that doesn't mean that one is art and the other isn't.

    Ebert would do well to examine what fellow film critic, Pauline Kael had to say about that other old chestnut of what's appropriate to film versus what's appropriate to stage performance: "What movies share with other arts is perhaps more important than what they may, or may not, have exclusively." I assert, the same can be said of games.

    Although I feel that Kojima's thesis differs in significant ways from Ebert's, they share a notion that art is an expression of an individual: an "artist." And that the intention of this expression is intrinsic to the definition of "art." It is unstated, but implied that the artist intends for his or her expression to be rather singular in intent and interpretation. Kojima's thesis seems to argue in part, that since he is trying to make a popular work, it cannot express his authorial vision, and therefore is not art. But Ebert offers the additional claim that the act of playing games holds no inherent value.

    Frankly, neither thesis even begins to make sense. Shakespeare wrote plays that needed to be popular, but that in no way means they

  104. 45? by Cybert4 · · Score: 1

    Come on. For one, it's computer gaming (which obviously trends upwards in age). And, 45? I highly doubt there are a lot of 45 year old gamers.

    As for costco and gamestop--I go there all the time after researching on the internet what I want. I don't want to deal with shipping.

    1. Re:45? by Homo_Pixleus · · Score: 1

      I'll go hunt the quote...

    2. Re:45? by Homo_Pixleus · · Score: 1

      OK, I don't remember which podcast it was in, and I don't want to spend 3 hours listen to them again, as I have listend to some of the twice. But ere are the links: http://www.evilavatarradio.com/?p=21 http://www.evilavatarradio.com/?p=47 or maybe it was on the Gamasutra podcast, http://www.gdcradio.net/2006/09/gdc_radio_presents _gamasutra_p_4.html if all else fails, cgwradio.1up.com is the page for the official CGW podcast.

  105. A less politically charged question by Anonymous Coward · · Score: 0

    Why is everyone discussing this so narrowmindedly focused on video games/movies?

    Is this art? http://www.eteamz.com/spfldfire/images/soccer-thum b.jpg

    What about this? http://www.shopnbc.com/media/products/K/K12599_200 .jpg

    and this? http://www.fashionglobal.net/game_tables/inlaid_ta ble/chess_board.jpg

    They're all interactive and much of the enjoyment someone gets from them invovles making their own 'stories' with them much like you would in a video game. Does that disclude them from being art?