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User: cgenman

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  1. Re:Am I the only one.... on GF FX 5900 Ultra vs. ATi Radeon 9800 Pro · · Score: 2, Insightful

    We recieved several of these 5900's in the office recently and are running some of our builds through it for compatibility testing. The feeling of everyone is that it runs pretty darn well even with all of the tricks turned up, but isn't worth $500 to anyone, including the programmer with a dual-xenon box at home. It's just not that much better than the $300 and $400 cards available on the market to justify such a high price. The framerate on the previous 4800 is about the same if you drop two resolutions (1600 x vs 1280 x ). It looks better, but not by much. Stats be damned, this one just isn't worth the expenditure.

    If you are thinking about buying one to play Doom 3, just wait until Doom 3 comes out. By then you can have it for $250.

    -C

  2. Re:How about "Copyright?" on A Replacement Term for 'Intellectual Property'? · · Score: 1

    It has been a while since my law courses in college, but aren't not-for-hire authors afforded certain non-transferrable rights, such as the right to not have the work be misrepresented, and the right to claim authorship?

  3. How about "Copyright?" on A Replacement Term for 'Intellectual Property'? · · Score: 3, Insightful

    It's funny that we would even be having a discussion about what to replace the rather laughable term "intellectual property" with, as it has been 5 years or less since it was forced into the popular lexicon by what were previously referred to as Copyright lawyers. The '79 OED hasn't even heard of the term.

    You can't replace the term, because it implies a subtle change in the language, and any such drop-in replacement would also fall into that changed structure. Without that term, you are just talking about government - protcted copyrights and patents, all of which have existing terms. What you need to do is change the dialog whenever it comes up from amorphously rights-asserting terms like "intellectual property" to hard-and-fast real and limited rights such as copyright, inherent authorship rights, etc.

    What should we use when we want to say "Intellectual Property?" Nothing: Not only are the connotations of that word wrong, but the structure of the argument is wrong if we're trying to use it. Don't legitimize the term.

  4. Re:You're mistaken on QNX: When an OS Really, Really Has to Work · · Score: 2, Insightful

    The individual components of the system, the main, 1st, and 2nd local backups, were due to be replaced every 20 years. It couldn't crash, but it could be swapped out in a controlled (and very carefully planned, programmer intensive) fashion.

    If you want to take that definition of "Good Enough," fine. It's "Good Enough" when it doesn't crash for it's entire 20 year expected lifetime. And now that we have defined what is "Good Enough" for this situation, it definitely isn't going to be WinCE or Linux. And that, of course, is the point of the argument. Someone keeps trying to say that WinCE and Linux are "Good Enough" to reach any targets assuming you can define what those targets are.

    In the real world, we call that Hogwash. Ok, we call that something else, but I doubt Slashdot's lameness filter would let it through.

  5. Re:Old article! on QNX: When an OS Really, Really Has to Work · · Score: -1, Offtopic

    My child has a short attention span and is easily distracted, what can you do about this?

    Cause: Many children have difficulty with attention as a result of poor neurological development. Sophisticated neurological development is required to attend and process information in a complex sensory field. That is, when the environment is filled with multiple stimuli beyond the skill of the individual to handle a common adaptation is to attend to only that which can be processed. Thus the neurologically unsophisticated child will attend to smaller fields of input (even single stimulus) at a time and shift from stimulus to stimulus in an effort to analyze the complex field. The neurologically skilled person attends to multiple stimuli simultaneously and has greater fields of awareness and thus is not as easily distracted. An interesting point about stress is also important to consider. Stress causes a collapse of attentive field in all of us. For example, if a baseball were speeding toward your face the size of your attentive field would shrink to the size of the baseball and you would have no other awareness of the surround. Thus, children with poor multi-tasking skills are often also stressed by the demands of the complex and demanding classroom environment. Stress further collapses the attentive field making the childâ(TM)s multi-tasking skill even worse. The observable behavior that results is a child "jumping" from one stimulus to the next.

    The hierarchy of brain development moves from tactile to auditory and finally visual skills and thus children with delays in the timetable of neuro-development often are poorly skilled visually. Further, visual processing and visual thinking is the most efficient and most sophisticated part of our brain function. Visual thinking is our "best tool" for handling complex environments. When we send children to the classroom who have yet to develop their best tool they learn to use less efficient methods to cope with the learning demands. The following schematic shows the relationship between attentive fields and brain development.

    Solution: IVL therapy is designed to sequentially build the childâ(TM)s multi-tasking skill. It is well described by the question "How many things can you do at once? Letâ(TM)s try one more!" Of course wise selection of the tasks is the key to success. Respect for the hierarchy of brain development is an important consideration. As the child learns to execute ever-increasing numbers and complexity of task combinations his ability to attend to increasingly complex environments improves. IVL therapy procedures are also designed to improve the child's visual attention and visual thinking skills. As the child begins to rely more heavily on visual processing his multi-tasking skills improve. Visual processing allows more whole to part, as opposed to, part to whole processing. Another way of describing this concept is simultaneous versus sequential processing. Tactile and auditory driven processing is more sequential in nature, whereas, visual processing allows "the whole" to be simultaneously appreciated. For example, learning lyrics to a song is typically sequential in nature. If one element is forgotten, one "begins at the beginning" for a sequential auditory rehearsal. Spelling the word Mississippi is a classic sequential processing example for most of us. Visual, simultaneous processing is the method of thinking employed by successful students as they spell most words and recall math facts "by the look" of the symbolic expressions as wholes. IVL therapy moves the child toward simultaneous visual processing that is foundational to developing good attention fields. Attention skills develop as a function of neurologic skill and environmental complexity. If excessive environmental complexity overwhelms a neurologically unsophisticated child, his field of attention collapses. This is called Attention Field Compression (AFC). AFC can also occur as a result of experiential deprivation. The following schematic illustrates the p

  6. Re:A couple things on QNX: When an OS Really, Really Has to Work · · Score: 4, Informative

    A device in the wild running WinCE or Linux has had to undergo and pass the same level of testing as a device running another OS to be admitted into medical usage.

    That's why LASIK systems don't run on WinCE.

  7. Interesting? on QNX: When an OS Really, Really Has to Work · · Score: 5, Informative

    I'm trying not to comment on this, but as two people modded it "interesting," obviously this fallacy needs to be shot down. While true for PDA's, which is obviously what ObviousGuy has experience with, it is not at all true for many real embedded systems.

    QNX is for those times when "Good enough" isn't good enough. An associate of mine used to run the network for a major medical responce company. They used to count downtime in the number of people dead due directly to the lack of a network. If you accidentally pulled a plug on the way to lunch, 4 people would be dead because of you.

    Their uptime target was 24-7-365-20. There was no such thing as "Good Enough."

    Ideally, any OS should do. It should be a flawlessly written middleman layer between flawlessly written hardware and flawlessly written software. But we all know that software is flawed, hardware drivers are flawed, and OS's are flawed. When WinCE comes across a problem in the kernel, it panics and comes crashing down. When Linux comes across a problem in the kernel, it panics and comes down. According to this article, when QNX comes across a problem in the kernel, it cuts off, shuts down, and reboots just the offending section, cutting downtime from 30 seconds to microseconds. That's pretty darned cool.

    Sure, the foundation of your house is just the interface between the ground and your software creation. But if your foundation is bad, no matter how much support the system integrator can provide, your house won't stay up for long. If you're building apartments, that might not matter. If you're building a hospital, your negligence could cost lives.

    And by the way, it's the software that controls the grinding of the lens. If the hardware knew how to grind a lens already, it wouldn't have electronics. The software controls the OS, the OS controls the hardware. Your Software->OS->Hardware diagram should have proven to you how important it is to have a reliable OS in the middle.

  8. Re:1GB CF cards on Storing Pictures While Backpack Travelling? · · Score: 1

    They're solid state, not microdrives. I'd be surprised if a camera purchased in the next six months wouldn't support it (CF is notoriously compatible). I believe the incompatibility can come from the difference between CF type 1 and type 2. Microdrives and attachments are type 2, while nearly all solid-state CF cards are type 1.

    Here's one.

    I think many people here aren't recommending 1GB CF cards because pricewatch.com doesn't go that high yet.

  9. Do the math on 12/7 and Overtime on a Salary? · · Score: 4, Insightful

    Let's see. Twelve times seven is Eighty-Four.

    Employees are generally useless after 60 hours. After 80 hours, I can only recommend bringing a videocamera and selling it to "America's Funniest Home Videos."

    Negotiate with your boss for A: two weeks of paid vacation starting as soon as the ludicrous crunch time is over, and B: two extra weeks of paid vacation to be taken sometime in the future. If that doesn't work, look for another job. It's unprofessional to demand such hours with no reward, and it is unprofessional to give in to such demands.

    It would also help morale if the managers who made this mistake also stayed 12/7, though I don't know if it will help your position of you pointed that out to them.

  10. 1GB CF cards on Storing Pictures While Backpack Travelling? · · Score: 1

    You can get 1GB cards on yahoo shopping from SanDisk for about 200 dollars. I wouldn't recommend going with less than 4MP, but even then you can get a thousand pictures on one 1GB CF card for 200 bucks. (as opposed to a thousand pictures on 2 512 MB CF cards for 200 bucks.)

    On the other hand, if your friend has never had a digital camera before, he may be shocked at how many pictures he will be taking. By my calculations, I have taken over 2,000 since December, and I have a job other than wandering around taking photographs. With 4MP Elph and lots, and lots, of free time, 11,000 might not be enough.

    Just make him edit the shots before he shows you the slideshow.

  11. Backwater? on Storing Pictures While Backpack Travelling? · · Score: 2, Informative

    Our friends generally take their laptops with them, and send files back when they get near places with ISP's or hotspots. Of course, they work while they are out, so the option of carrying a laptop might not appeal to him.

    You'd be surprised how backwater most of the world isn't. Power may not be guarenteed, but he should find something wherever he finds somewhere to sleep. Likewise, as most people out there don't have their own computers, there are likely to be affordable internet cafes he will bump into. He should use these as an opportunity to back up his data to a server you are monitering.

    On the flip side, mail is *never* a good idea. It might make it, it might not. Usually it doesn't.

    Technologically, USB 2.1 devices should be out soon, which allow for device-to-device communication. Unfortunately, firewire and USB 1.0/2.0 are both client-server models... Which is the server, the camera or MP3 player? Which charges which?

    Likewise, Sony makes a Mini-CDR burning camera, but they're just huge. 100 Mini CDR's can be had at Microcenter for 40 bucks, though, and should be enough space for 10,000 images. If he was intending to take a 5MP SLR with 14x optical zoom anyway, this might be a good option.

    HDD external storage is a bit risky because of the dangers to the device, but it may be your best option. Just remember to backup whenever you bump into an internet cafe.

    One last thing: Battery life. If he's genuinely worried about the availability of power, he should consider making a custom battery pack based on AA rechargables. That way, if the only place around is a convienience/gas station he can still power up his machine.

  12. Re:Left-over tiles? on Redesign The Classics With Tile Molester · · Score: 1

    Hmm...

    Maku is to sow seeds.

    Nabii... Doesn't ring a bell. It's in katakana though, so It's probably engrish.

    Fukku... Also in katakana. Perhaps not appropriate for localization?

    Yes, lots of things get cut from games, but are never removed because re-ordering your resources would break a lots of things you care about.

  13. Re:I'd like to comply ... on IBM Doesn't Comply With SCO's Deadline · · Score: 1

    Funny, but I'd like to point out something about US copyright law.

    If you wrote the exact same thing as somebody else but did so independently and without seeing their work, you both have copyright claims to the work.
    If you wrote the exact same thing as somebody else but did so independently and without seeing their work, you both have copyright claims to the work.

    Now, patents don't work that way. If someone patents using hash tables to sort dynamic function pointers, you just can't use them even if you came up with it independently. If you had scads of money, you could fight the patent on the grounds that it isn't "non-obvious," but we all know how those have been going recently.

    I'd have to see the comments to know how incriminating they are. Something like "System.out.println(nptstr); //display the string" would be a lot less damning than "System.out.println(nptstr); /* displays a string you insensitive clods! God I hate the idiots who work here. */" Of course, if they were peppered with Simpsons quotes, Douglas Adams references, or anti-microsoft slogans, we would also know who they came from.

    If the comments are purely functional, of the kind that you write hundreds of every day, it's understandable that they would be quite similar. There's only so many times you can write something before you start using simple mental templates. If it is more expressive, they have a stronger case for copyright infringement, though their code looks less professional.

  14. You must admit on Remember The Wizard? · · Score: 2, Funny

    The Powerglove was bad.

  15. Re:Power Glove on Remember The Wizard? · · Score: 1

    Watching that kid play with the Power Glove was hilarious. I owned on, and let me tell you, watching Mr. Cool play with the Power Glove was about as realistic as watching Beau Bridges hammer away at TMNT as fast as his fingers could move.

    The Power Glove was a nightmare to use. It should have been a hint that the controller had a controller built onto it. Going left and right in Rad Racer was a chore, with the thing often twitching to one side or the other for no reason. And just try to hold your arm up in that position for the 6 hours required to beat the game... and that time estimate is a best-case scenario on controller that doesn't arbitrarily ram you into other cars. Mr. Cool was getting more bumper than Fred Savage in that movie. The thing was simply impossible for Mario or any other 2D sidescroller, 2D overhead shooter, or, well, nearly everything on that system.

    In fact, the only games it really worked well with were Super Glove Ball and Punch-Out, and even with Punch-Out the lag made it impossible to dodge or get past Don Flamenco.

    No serious gaming competitor would ever use such a toy.

  16. Re:Interesting... on The Buttocks Have It · · Score: 1

    Agreed. Why have extra cabin crew looking at screens about the behavior of passengers when they could be looking at passengers directly? Are you willing to stake the safety of your airline on the shiftyness of passenger's butts?

    A locking cabin door would be much more secure for about 1/100th the cost.

  17. Re:No enhancement? on GameBoy Player For Gamecube Reviewed · · Score: 2, Insightful

    They mentioned 20 borders, a filter for "flicker transparency" games, and anti-aliasing. Now, admittedly I would have loved the extremely cool scaling effect used in early 90's Lucas Arts games, but it does have alterations. It doesn't mention any of the older GB modifications, but remember this is a GBA stuffed into a box, not a Super GameBoy. So you are likely to see the stretch / squash options for older games, but not the Super GameBoy specific stuff. Palette alterations on the GBA wouldn't make much sense anyway.

  18. Re:think about it for a minute... on Microsoft Kills Off Mac IE, Blames Safari · · Score: 1

    Currently they cannot ignore IE testing. The staunchest Mac webdev houses here (before they all closed down) had windows boxes for IE testing. But they also develop on IE for Macintosh. Now they may develop on Mozilla, Safari, or Opera for the Macintosh, and test on IE for Windows.

    Being compatible does not mean being exclusive.

  19. Re:Mandatory on Brazil Mandates Shift to Free Software · · Score: 2, Informative

    I would like to point out, that nowhere in the article does it say that closed-source software will be prohibited. It only says that Brazil is migrating 80 percent of their desktops to Linux. It was a commentator and then a Slashdot editor that misread the "Linux OS" part as "All Open Source Software."

    In theory Brazil could continue to use Oracle, Corel, or any other Non-OSS they so chose, assuming they did so on a Linux platform.

    This isn't a business philosophy decision, or even a broad software purchasing decision. This is just an OS decision, and one that can be viewed as a wise choice by the Government of Brazil. They chose the best tool for the job.

  20. Re:3 Years on SNK Vs Capcom Beta Draws Frenzied Fans · · Score: 2, Informative

    The actual name given to the third game in the Street Fighter 2 series is still up for debate. This screenshot shows some of the reason for the confusion, as well as this clear and understandable marquee. On the street in the Silicon Valley we refered to it as "Turbo," and GameFAQS has "Street Fighter II Hyper Edition" listed as "Street Fighter II Turbo" under the release data. People also refered to it as "Turbo Championship Edition."

    There is one thing that isn't debated, the SNES home conversion was titled SF2:T. Thankfully, it said so clearly on the box. Likewise, Capcom USA had sorted out this mess by the time that Super Street Fighter 2 came out, calling it quite clearly "Super Street Fighter 2 Turbo" while Japan refered to it as "Super Street Fighter 2 X - Grandmaster Challenge"

    While I won't get too much into Capcom Japan's weird naming practices, I will mention that Street Fighter II Championship Edition was, in the land of the rising sun, titled " Street Fighter II ' Championship Edition", with the ' pronounced "dash." Turbo was therefore refered to as "Street Fighter II Dash Turbo. If you look back at the first image linked above, you will see the dash.

    So yes, the CPSI powered SFII (or SFII:TWW), SFII':CE, and SFII':T (or SFII:TCE or SFII:THF or TSFII:HF or SFII'T:HF). The CPSII was behind SSFII (or SSFII:TNC), SSFII:T, as well as SF:TM, SFA (or SFA:WD, SFZ, SFL), SFA2 (SFZ2), SFZ2:A, SFA3 (SFZ3). And MSHvsSF, XvsSF, and MvsC. That's a lot of Street Fighters thanks to the CPSII. (the CPSI did such legends as Final Fight and Strider, so it has its share of victories too)

    I hope this clears that up.

  21. Nintendo and Konami collaborating on Limited-Edition, Coffin-Sealed Boktai GBA · · Score: 2, Informative

    "Gameboy Advance is our gift to the world," said Shigeru Miyamoto, Nintendo's lead designer. "Players have to frolic outside under the sun to enjoy our creation. Sitting next to gardens, ignoring hidden bushes and other secret areas, players wile away the hours of the day outside squinting at their machines as if contemplating the mysterious role of magic and technology in their futures. Striking the necessary balance between sunlight and glare is like balancing the blinding joys of your family with the with often painful glare of public persona. Children exploring a digial representation of what it is like to be children.

    "But soon cheats became available in the form of unlicenced 3rd party attachments. Instead of playing outside together but separately, they were able to play at night, inside houses, or under the shade of trees. 'What is going on here? What is on the screen? Is that a coin or a fireball?' The enticing exploration of obfuscation offered by the Gameboy Advance was lost to the cheating light of clear answers. 'Oh, that's a coin.' There was no mystery. No joy. No sun."

    Miyamoto then went on to describe some of the specifics of the collaboration with Konami.

    "Konami and Nintendo are collaborating to correct this situation. With Boktai, Konami has released a game requiring gamers once again to play outside under the sun. You become a true half human, half vampire hunter, trying to solve the game before you yourself burn. This level of interactivity has never been seen before in a game. This game brings players back out into the sun with their machines, the way they were designed to be played. Once again, thousands of young and young-at-heart can ignore the grass beneath their feet and stay oblivious to the secrets surrounding them. 'What is under the glare?' 'Is that a fireball or a retina spot?' Thanks to Konami and Boktai, the true spirit of the GameBoy Advance re-emerges.

    "Our upcoming Pikmin Cube, the first 1,024mb cartridge available for the Game Cube, will also take advantage of this technology. Pikmin Cube contains miniature Game Boy Advances which must be planted in brightly lit spots to become colorful little Game Alien Advances, which can be used for such things are stopping your aliens from working and causing your aliens to neglect their families. Like all Game Cube games, Pikmin Cube will take advantage of the Link cable to transfer your own miniature Game Boy Advance, which you must then bury in a sunny spot in the garden. After two weeks of the right combination of warmpth and moisture, something magical happens. I won't tell you exactly what it is, but I can say that it is cute, happy, and out to save the world.

    "The future is as bright as a sunny day again."

    -Article reproduced with permission from Optometry Review

  22. Re:think about it for a minute... on Microsoft Kills Off Mac IE, Blames Safari · · Score: 3, Insightful

    Equally importantly, a lot of webdesigners and developers are still on macintoshes. It's hard to justify being I.E. specific when your art team can't access the final product.

  23. MSN on Microsoft Kills Off Mac IE, Blames Safari · · Score: 1

    WebTV
    XBox
    Hotmail
    Passport
    Tablet PC
    Movies on Demand
    Chromeffects
    Farenheit
    Microsoft Reader

    "WORTH: Holloway, you don't get it.

    HOLLOWAY: Then tell me, please, I need to know.

    WORTH: It's maybe hard for you to understand, but there's no conspiracy. Nobody is in charge. It's a headless blunder operating under the illusion of a masterplan. Can you grasp that? Big brother is not watching you.

    QUENTIN: What kind of f&*%ing explanation is that?

    WORTH: It's the best youÂre gonna get. I looked and the only explanation I can come to is that there is nobody up there.

    QUENTIN: Somebody had to say yes to this thing.

    WORTH: What thing? Only we know what it is.

    QUENTIN: We have no idea, what it is.

    WORTH: We know more than anybody else. I mean somebody might have known sometime, before they got fired or voted out or sold it. But if this place ever had a purpose, then it got miscommunicated or lost in the shuffle. This is an accident, a forgotten propetual, public, worksproject. Do you think anybody wants to ask questions? All they want is a clear conscience and a fat paycheck. I mean, I lead on my desk for months. This was a great job!

    QUENTIN: Why put people in it?

    WORTH: Because it's here. you have to use it or admit it's pointless." - Cube

  24. 3 Years on SNK Vs Capcom Beta Draws Frenzied Fans · · Score: 4, Interesting

    all they have to show for it is a standard Street Fighter engine with a predictable character roster"?

    The idea that a capcom-level fighting engine could be running on SNK hardware is pretty amazing. No offence to Mark of the Wolves fans out there, but the Neo Geo has never been known for a high physics framerate. The new iteration of Street Fighter vs. Capcom is running on a 12 mhz 68000, with a Z-80 coprocessor! That's equivalent to the old CPS 1 board that "powered" the original Street Fighter 2 through Turbo. This was hot stuff when it was released in 1990. But eeking out an experience comparable to Capcom Vs. SNK 2 (on a 128 bit SH-4 with PowerVR)? If your graphics coprocessor used to be used on the Sega Master System, you have to do a lot of work to keep up. It's a testament to the programmers that people can consider it a standard Street Fighter engine.

    Furthermore, convincing Capcom to re-do their artwork must have been a Herculean task. After being burned by rediculous art resources in Street Fighter 3, Capcom has seemed afraid to commit to any major overhaul of their character's designs. The gorgeous Capcom vs. SNK 2 suffered from 16-color flat cell artwork from Darkstalkers and 10-year-old versions of Street Fighter characters (has Dhalism ever been updated?), while SNK's characters looked characteristically beautiful. Convincing this art-risk averse company to redo everything must have been a monumental task, dwarfed only by the task of actually re-doing their ten-year-old characters.

    And, of course, playbalancing fighters is incredibly difficult. Unlike computergames which can be patched after launch if an exploit is discovered, and home games where competition in your house remains friendly, Arcade games have to be uncheatable out of the door. If you don't playtest them mercilessly, horrible imbalances can emerge. Why do Blizzard games take 4 years to make? Balance. Why do AAA fighters take 4 years to make? Balance.

    In short, a 3 year development cycle for a competition-level arcade game is not surprising. If what they come out with is solid and plays well, they will have succeeded.

  25. Obligatory quote on Microsoft Flouting DOJ Settlement? · · Score: 1

    Homer: Not a bear in sight. The Bear Patrol must be working like a charm.
    Lisa: That's spacious reasoning, Dad.
    Homer: Thank you, dear.
    Lisa: By your logic I could claim that this rock keeps tigers away.
    Homer: Oh, how does it work?
    Lisa: It doesn't work.
    Homer: Uh-huh.
    Lisa: It's just a stupid rock.
    Homer: Uh-huh.
    Lisa: But I don't see any tigers around, do you?
    [Homer thinks of this, then pulls out some money]
    Homer: Lisa, I want to buy your rock.
    [Lisa shrugs and takes his money]