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User: Remus+Shepherd

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  1. Computable? Simulatable? on P vs. NP Problem Linked To the Quantum Nature of the Universe · · Score: 4, Interesting

    Hmn. This sounds as if they are trying to prove that the essential nature of quantum mechanics is not computable. I wonder, if they framed this research another way, if it could solve the question of whether or not the universe is a simulation. (I suspect not, it might just indicate that classical and quantum objects are simulated in different ways.)

  2. Question: How to un-screw up a Windows Install? on An SSD for Your Current Computer May Save the Cost of a New One (Video) · · Score: 0

    Years ago I built a computer with all the right ingredients, an SSD, a good graphics card and CPU, enough fans to aerate a 747, etc. I made one major mistake. When prompted by the Windows 7 installer whether I wanted 32 or 64 bit operating system, I chose 32. I have a lot of legacy software (most importantly an old version of Photoshop) that I was worried would not work on a 64-bit OS.

    That one decision has severely limited my computer. Most noticeably, it caps my RAM at 4 GB. The SSD drive has helped by providing swap space.

    How can I undo this? All I can think of is to cleanse the drive and reinstall -- a hell of a hassle.

    (Don't advise me to change to Linux, I have too much Windows software on this PC. I have a separate Linux machine.)

  3. Re:And it costs almost as much as a new game... on Diablo 3 Expansion Reaper of Souls Launches · · Score: 1

    'Content' includes many things -- storyline, enemies, zones, and *character build options*. Being able to replay the game using an entirely different strategy is a form of additional content. That's what I love most in these type of games.

    PoE has that in spades, at least through the first one or two difficulty levels. (At high levels, only a few strategies are viable, which is why the game starts to get more tiresome.) It also has enough storyline lore and enemy diversity to be consistently interesting. (I disagree with your comment about PoE exiles having no backstory, by the way. Ask the Scion about her husband sometime.)

    D3 has more enemies and more storyline, but there are almost no character builds to speak of. You choose a class. Every character of that class has the exact same skills, and they all do the same thing, and if there are slightly different builds it's free and easy to switch between them. That means there are reduced strategic options, which means less replayability.

  4. Re:And it costs almost as much as a new game... on Diablo 3 Expansion Reaper of Souls Launches · · Score: 1

    I'm not complaining about online only. It just doesn't matter to me.

  5. Re:Nope. on Diablo 3 Expansion Reaper of Souls Launches · · Score: 1

    My crossbow was not a stat stick in D2. I marched an army of skeletons between me and the monsters, then took the monsters out with crossbow bolts. Got to level 73 that way. It was a viable weapon choice and a viable strategy. In D3 it no longer is.

  6. Re:Too Little Too Late on Diablo 3 Expansion Reaper of Souls Launches · · Score: 1

    The developer *claims* to have listened to criticism, and *claims* to have fixed the game.

    By not purchasing the 'fix', the players are sending the message that 'We Don't Trust The Developer Anymore'.

    How do they regain our trust? If things actually are fixed and the developers are actually listening, word of mouth will eventually filter down to those of us that hold a grudge. It will take time.

  7. Re:Nope. on Diablo 3 Expansion Reaper of Souls Launches · · Score: 4, Interesting

    D3 character builds were set by the game design and are very limited compared to D2 character builds.

    In D2 I had a crossbow-using Necromancer. That's flat-out impossible in D3. A Witch Doctor (the D3 Necro class) can't even pick up a bow, if I recall correctly.

    They severely limited player choices, while giving them free respecs. This destroyed replayability. A character of any class in D3 plays the exact same as any other character of that class. (Or could after a quick respec.) This is a fundamental problem with D3 that the expansion doesn't fix.

    It does sound as if the expansion fixes the loot/drop rate fiasco, at least. That's a separate issue, and one that is more important to some players.

  8. Re:And it costs almost as much as a new game... on Diablo 3 Expansion Reaper of Souls Launches · · Score: 4, Interesting

    Through Normal difficulty, Path of Exile is an amazing game. The character build paths are numerous and distinctive, the item/gem mechanics are interesting, and the skill tree is a genuine work of art. It beats D3 soundly.

    But after the end of Normal, PoE starts to seem a little lackluster. I finished Normal at level 35, and I won't see any random maps until the end of Merciless at about level 65. So that's 30 levels -- and two full playthroughs -- to go with no new content. Add to that the fact that character builds that worked at level 35 will probably fail at high level, and specific unique items may be required for high-level builds. I just don't feel compelled to stay with the game. The high-level PoE game looks very intimidating and not very fun.

    That's not to say D3 is any better; it's still grinding the same content with very little fresh loot. And D3 (plus the expansion) is expensive while PoE is free. I just wish there was more to do at high levels in both games. Adventure mode sounds like a step in the right direction.

    For casual players who don't intend to play through either game the expected three times, I heartily recommend Path of Exile. The new D3 content doesn't make up for the flaws in D3 -- the characters, skills, and combat mechanics are still poorly designed and lack the appeal of D2. PoE has that appeal, plus some innovative charm of its own.

    For the heavily invested type of player who loves the grind...I don't know which to recommend. I'm not that type of player.

  9. Re:Sexist much? on 43,000-Year-Old Woolly Mammoth Remains Offer Strong Chance of Cloning · · Score: 1

    No supervillain named 'Madam' would be pretty enough for today's comic readers. A 'Madam' doesn't have huge yet perky breasts or a tight bottom that she can bend to point at the reader while also looking the same way.

    At most, we'd get something like 'Mammatha', or maybe a 'Mammoth Girl'.

  10. Re:Evolution? on First Study of the Evolution of Memes On Facebook · · Score: 1

    Did God design us to believe in Evolution?
    Or did Evolution breed us to believe in God?

    I prefer to believe that God designed us to believe that Evolution would breed us to believe in God designing us to believe in Evolution's ability to breed us to believe in God.

  11. Re:It's data, and it's a science, so... on 'Data Science' Is Dead · · Score: 1

    ...and the only place that will hire me with that description is the place I'm working at now. Very few private subcontractors are flying remote sensing satellites.

  12. Re:It's data, and it's a science, so... on 'Data Science' Is Dead · · Score: 1

    As an addendum, the day I put 'engineer' on my resume is the day my career is over. My degree is in theoretical physics. I have zero engineering background or training. I'm a scientist, and I can't compete with engineers for engineering jobs, nor do I want to. I've spent decades keeping the word 'engineer' off my job title and resume despite stupid managers trying to tack it on.

  13. It's data, and it's a science, so... on 'Data Science' Is Dead · · Score: 1

    Um, I'm a calibration scientist. My job is to pick through data and look for errors, which I then correct. I'm a scientist, not an engineer, because the data and its errors are from real physical processes. (The data I work with comes from multispectral satellite instruments.)

    If I can't call myself a 'Data scientist' on a resume, what term should I use? Approximately zero jobs are available for a 'Calibration scientist'.

  14. Forget Bitcoin, how will this affect MTG prices? on MtGox Files For Bankruptcy Protection · · Score: 1

    Considering Mt. Gox's original business -- as a Magic: The Gathering Online eXchange -- I'm much more worried about how this will affect card prices. I don't own any bitcoins, but I have boxes of cards in my spare room that I've been counting on as retirement income.

  15. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    Yeah, I figured that my approach to MMOs was 'wrong' for GW2. They designed it for a different kind of player. No harm no foul.

    The question is, how many players like me were driven away for the same reasons.

  16. Re: Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    You're right, I don't think I ever found 'sPvP'. WvW is a button on the GUI. I don't even know how to get into an sPVP zone.

    All the discussion about traits goes right over my head. My max level character was 26. I never got high enough level for traits to affect my gameplay. At all. They are a completely useless mechanic for new players -- 'new', in my case, meaning I had played for a full year. A game mechanic that means nothing to players after a year of play is a badly designed mechanic.

  17. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    I think you missed the fact that I was leveling several characters simultaneously, all of a different race. Yes, I could have taken my Human mage off to the Charr newbie lands and leveled there...but I had already done that content with my Charr engineer. It's still repeating content that I had already played. There were no level-appropriate zones that I had not already completed. That's how I play MMOs -- I try several different characters until I find the one I like best.

    Good suggestion, though. If I ever feel the urge to pick GW2 up again I might give that a try. There may be some replayability in re-doing content as a different race/class. (In other games I'd say there definitely would be, but in GW2 I'm not so sure.)

  18. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    I did my storyline as far as I could. I completed every heart and every exploration point for every zone up to where my storyline was. (So, the first two zones for each race. I think my 26th level mage got to the third zone but didn't complete everything.) I did dynamic events when they happened near me, but I didn't go out of my way for them. I even tried crafting. With all of that, I was still underleveled for my storyline missions and could not handle PvE in the next zone.

    My only choice to level was to re-do all the heart content that I've already done, pour more money into crafting, and just generally whack monsters to grind for xp. I can't get into dungeons, I can't survive in any new zones, and I can't progress in my storyline. I had five characters with no choice but to grind or give up on, so I gave up. I'm a casual player; I don't have the time to waste grinding the same content over and over.

    (I did have the option of entering PvP. I don't like PvP in general, but I'll play it if it's fair. It's not in GW2. While my low-level character was boosted to level 80 upon entering the PvP zone, everyone else had three more skills than I did and better equipment, not to mention guilds backing them up. PvP in GW2 is very, very unfriendly to solo casual players. I'd prefer grind over PvPing.)

  19. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    I can't speak to WoW; I've never played it. I'm just referring to the classic Bartle theory of MMO game design: Achievers, Explorers, Killers and Socializers.

    You make it sound as if there is little social interaction in WoW. Other MMOs have a lot. In some MMOs there are entire zones dedicated to social interaction with no combat possible. (TSW has a nightclub/bar, CoH had a rave, etc.)

  20. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    To help clarify:

    2. The first four skills, those defined by your weapon, defined your role. The last four skills were utility skills; seldom used, usually on long cooldowns, and generally not important to the character's role. They also took forever to unlock. I don't think I ever unlocked the last one, so most of my characters only had 5-6 skills to use, with little choice.

    5. I played GW2 casually for a year, splitting my attention between 5 different characters. My highest level character got to level 26. That's not even high enough to get into the lowest level dungeon in GW2. If you wanted to gain levels you needed to grind. The story outleveled you quickly; my level 26 character was facing level 30 enemies in her storyline missions, and of course failing. In order to level you had several options, all of them distasteful to a casual player: Grind xp by re-doing zone content (encouraged by the daily reward chests, but who wants to do the same thing over and over again); grind crafting (at outrageous expense that could only be supported by PvE grinding or a guild's funds); or PvP (where you are under-equipped because you're low level). In contrast, a character in GW1 was max level before leaving their newbie zone, at which point the game and the story really began, and in PvP you felt that you could contribute.

    In just about every way they made GW2 unfriendly to casual players. They probably decided that fanatics were their main moneymakers so they designed the game for them, and that's fine...but they shouldn't be surprised when their player numbers are low because the casual players stayed away.

  21. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 1

    You're missing the point. Players play MMOs for four main reasons: Achievement, Exploration, Competition, and Socialization. You play because you enjoy the game -- you're an explorer or socializer, or if you enjoy PvP you're a competitor. Some people play to get a sense of achievement. They want to vanquish a monster or loot a dungeon or solve a puzzle, and they want badges and items that show their accomplishment. Skill doesn't necessarily have anything to do with it; they're not trying to increase their skill, they're trying to earn trophies, and in these games trophies can be won with enough determination and time.

    The problem for other Achievers is that is level 90 is an achievement in itself, and being able to purchase it with real money cheapens the prize.

  22. Re:Value on Blizzard To Sell Level 90 WoW Characters For $60 · · Score: 2

    I'm not the OP, but I'll give you my reasons for why GW2 didn't work for me.

    1. Gameplay was too dissimilar to GW1. I felt like I had been taken in a bait and switch.

    2. Poor/no character customization. Every character was exactly like every other character of their class and weapon. MMO replayability requires diverse gameplay options, and social games require character uniqueness. GW had little of the first and none of the second.

    3. Bad and inflexible control layout. This was my breaking point. What abilities I had were defined by the weapon I used, and were locked in place. In every game I like my fast attack to be on 1, my heal to be on 4, etc. In GW2 the ability keys were chosen for me and were not rebindable. This made play difficult unless you specialized in one character using a single weapon...and I don't play that way.

    4. Bad storyline. A minor point for me, but the character story was not good. Some races were better than others. It wasn't good in GW1 either, so I'd overlook this, but it was a flaw.

    5. Grind. Too much grind. You could avoid some grind by paying real money to buy better equipment, and I know that's a business strategy for MMOs now, but casual players like me are the least likely to engage in microtransactions *and* we hate long grinds. Put outrageous grinds in your game thinking you can mitigate it with an auction house, and you'll lose the casual playerbase.

  23. Re:What would happen if they just let it meltdown? on Safety Measures Fail To Stop Fukushima Plant Leaks · · Score: 1

    Chernobyl was a completely different design. It had carbon graphite moderator rods that, once they caught fire, turned the whole mess into a radioactive barbecue pit. They were literally roasting uranium over charcoal briquettes.

    Fukashima won't put up the huge smoke clouds that Chernobyl did. The main concern with it melting down has to do with steam release after it hits the water table. Which is bad enough.

  24. Re:What? on Making Sure Our Lab Equipment Isn't Tricking Us · · Score: 2

    You are neglecting the possibility of true dualism -- that we have a soul. If a portion of our decisions comes from an extra-universal source that does not follow the deterministic rules of the universe, that would provide us with true free will. Sadly, such a thing may be innately non-provable.

  25. News will report it as proof of Free Will on Making Sure Our Lab Equipment Isn't Tricking Us · · Score: 3, Interesting

    A year from now you should expect to hear about this research again, but it will be delivered as a dramatic result: "Scientists have proven Free Will exists!", or "Scientists have disproven Free Will!" The experiment won't actually do this, but that's how the press will report it.

    The thought that some hidden variable may affect not only both sides of the universe but our own minds is frightening. It would really shake things up. So I expect that QM and 'free will' will come out triumphant in this test. Whether it's an actual assessment of Free Will or not will be the interesting argument afterward.