At least Proteron's program actually LOOKS LIKE Apple's version. I don't think Sherlock and Watson even look the same, except for the common UI elements that Mac OS X apps all share. I am a user of both Watson and LiteSwitch X and recommend both (though I guess not so much the latter for Panther users), but I think most of this baseless complaining on both parts. I'd be bitter too, but being bitter doesn't make you roght.
Yes. I gave childish responses to a childish post. Waaah. You're saying what is obvious to any observer as untrue, and demanding a response. I gave you a response worthy of your posts.
But I'll humor you. Again: what do you want? I've showed you the hardware matches what is available for PCs. I've showed you the games are available (though more slowly, but the average turnaround is becoming quicker every year). You say Macs are not made with gaming in mind, and yet I have shown you that they are. What do you want?
That reminds me of a quote from Sports Night. Isaac, the executive producer, who is black, says, "I love you, Danny, and because I love you I can say this: no rich young white kid ever got anywhere with me comparing himself to Rosa Parks." It doesn't even matter if the comparison is reasonable (not that I think yours is), it just won't get you anywhere...
What do you want? 128MB DDR AGP 8X video cards? Got 'em. High-speed drives? Got 'em. Digital audio? Done. Audio out, USB and FW ports on the front of the computer? OK. Apple has often mentioned video gaming as part of the reason they make some of these features (some of them as options, like the 128MB video card).
What more do you want? John Carmack himself, on stage at Macworld saying, "Apple is making all the right moves on both the hardware and software sides to make the Macintosh a great platform for games."?
It's perhaps bad because it's a single point of failure, but all of my passwords are, one way or another, stored using the Mac Keychain. Safari stores its passwords in there, as do some other browsers. I use PasswordWallet (for Mac and Palm) to store passwords (and more) in an encrypted file, which is accessed via a passphrase stored in the Keychain. Even my SSH passphrases are stored in there (accessed via SSHPassKey).
They chose a PC-only path. That didn't have to. Saying it is justified because it is PC-only means they made a poor decision to begin with, and doesn't change anything.
Bitching at them for their development constraints is about as productive as staring at a cieling.
Is that supposed to be a point? I wasn't bitching at them, and I wasn't intending to be productive. I was venting, saying something many people here agree with.
If you want Uru on the Mac, send the publisher an e-mail, write them a letter, or call them. Promise to pay money for the game, or preorder it if they'll develop it. People in the Cyan fan community have known that Mudpie/Uru would be DirectX based since Cyan bought Headspin, which was a long, long time ago. They've had plenty of time to raise their concerns. But, it's never too late.
They don't care about Mac users, why the hell should I bother continuing to support them? It's their responsibility to treat their loyal customers well, or risk losing them. It's not my responsibility to pester them into giving me what I want.
They say the software on the CD is distributed under the GPL, as you note. This software is on the CD. The link to the License is to the GPL. As far as I am concerned, it is under the GPL, until they change their wording. But yes, I would prefer a more clear statement too.
Dude. What we are talking about is whether Mac users are gamers, not whether most gamers are Mac users. You said, People don't buy macs as "gaming machines" From what i've seen, mac's [sic] are primarily used by a few types of users and then went on to exclude "gamers" as a type of person that buys Macs.
It's a given that PC has a higher market share, but that is not what YOU were talking about. It's kinda sad that I have to remind you of your own argument.
Why the hell do you think Ubisoft owe you something? They are a company, they have duty themselves to do what is profitable.
If any computer company does not have some loyalty to its users, it will not BE profitable, as long as the users have other options.
Not noticed the number of unemployed programmers around? If you don't like that move to communist China or write your own software. Quit with the whinging.
Wow. If your numbers are correct, then a HIGHER percentage of Mac users than PC users are playing that game, since Apple has less than 10% of the market.
While I'm not a mac person, Myst was actually made for the Mac platform in the first place. It seems to be a major fuck you to the people who actually made Myst popular.
Er, "right."
At least Proteron's program actually LOOKS LIKE Apple's version. I don't think Sherlock and Watson even look the same, except for the common UI elements that Mac OS X apps all share. I am a user of both Watson and LiteSwitch X and recommend both (though I guess not so much the latter for Panther users), but I think most of this baseless complaining on both parts. I'd be bitter too, but being bitter doesn't make you roght.
Seriously, stop being a retard.
Yes. I gave childish responses to a childish post. Waaah. You're saying what is obvious to any observer as untrue, and demanding a response. I gave you a response worthy of your posts.
But I'll humor you. Again: what do you want? I've showed you the hardware matches what is available for PCs. I've showed you the games are available (though more slowly, but the average turnaround is becoming quicker every year). You say Macs are not made with gaming in mind, and yet I have shown you that they are. What do you want?
That reminds me of a quote from Sports Night. Isaac, the executive producer, who is black, says, "I love you, Danny, and because I love you I can say this: no rich young white kid ever got anywhere with me comparing himself to Rosa Parks." It doesn't even matter if the comparison is reasonable (not that I think yours is), it just won't get you anywhere ...
Funny, I thought YOU were the troll.
You said "Macs are not made with gaming in mind."
Apple has made a very clear effort to make machines suitable for gaming. It's clear in the marketing Apple does of games for Mac, and in the tech specs for the machines.
What do you want? 128MB DDR AGP 8X video cards? Got 'em. High-speed drives? Got 'em. Digital audio? Done. Audio out, USB and FW ports on the front of the computer? OK. Apple has often mentioned video gaming as part of the reason they make some of these features (some of them as options, like the 128MB video card).
What more do you want? John Carmack himself, on stage at Macworld saying, "Apple is making all the right moves on both the hardware and software sides to make the Macintosh a great platform for games."?
Ask and ye shall receive.
Dude, you are a retard.
It's perhaps bad because it's a single point of failure, but all of my passwords are, one way or another, stored using the Mac Keychain. Safari stores its passwords in there, as do some other browsers. I use PasswordWallet (for Mac and Palm) to store passwords (and more) in an encrypted file, which is accessed via a passphrase stored in the Keychain. Even my SSH passphrases are stored in there (accessed via SSHPassKey).
Anyway, what prompted this was Schneier saying, "Don't let Web browsers store passwords for you." Sometimes, the browser is as secure as anything else on your computer, as in the case with Safari + Keychain.
Chill, dude.
I could not be more chilled. You mistake enthusiasm for lack of calm.
I WIN
They chose a PC-only path. That didn't have to. Saying it is justified because it is PC-only means they made a poor decision to begin with, and doesn't change anything.
Bitching at them for their development constraints is about as productive as staring at a cieling.
Is that supposed to be a point? I wasn't bitching at them, and I wasn't intending to be productive. I was venting, saying something many people here agree with.
If you want Uru on the Mac, send the publisher an e-mail, write them a letter, or call them. Promise to pay money for the game, or preorder it if they'll develop it. People in the Cyan fan community have known that Mudpie/Uru would be DirectX based since Cyan bought Headspin, which was a long, long time ago. They've had plenty of time to raise their concerns. But, it's never too late.
They don't care about Mac users, why the hell should I bother continuing to support them? It's their responsibility to treat their loyal customers well, or risk losing them. It's not my responsibility to pester them into giving me what I want.
Again, you really must be thinking of someone else. None of what you're saying applies to me.
I really have no idea what you're talking about. You must be thinking of someone else.
There's not much money to be had selling games to such a tiny segment of the market.
When you wrote this, did you intend to summarily discredit yourself? Just asking. If so, kudos!
Pudge, buddy.. I seriously doubt there was even a million Macs in 1993.
You're retarded too.
As someone said after me below, Macs are not made with gaming in mind
Dude, you're retarded.
Or, more likely, let's not waste money on developing for a platform that represents almost no market share
Um. One. Million. Copies. That's how many Myst sales, before there was a PC version. Market share, my ass.
Excuse me for replying to what you were saying, and then bringing it back to your own point when you tried to change it. Bad pudge!
They say the software on the CD is distributed under the GPL, as you note. This software is on the CD. The link to the License is to the GPL. As far as I am concerned, it is under the GPL, until they change their wording. But yes, I would prefer a more clear statement too.
What exactly does being a Brit have to do with a statement about moving to a communist area or writing your own software?
It was merely a pointless and irrelevant ad hominem designed to match the ones in the post being replied to.
Dude. What we are talking about is whether Mac users are gamers, not whether most gamers are Mac users. You said, People don't buy macs as "gaming machines" From what i've seen, mac's [sic] are primarily used by a few types of users and then went on to exclude "gamers" as a type of person that buys Macs.
It's a given that PC has a higher market share, but that is not what YOU were talking about. It's kinda sad that I have to remind you of your own argument.
Why the hell do you think Ubisoft owe you something? They are a company, they have duty themselves to do what is profitable.
If any computer company does not have some loyalty to its users, it will not BE profitable, as long as the users have other options.
Not noticed the number of unemployed programmers around? If you don't like that move to communist China or write your own software. Quit with the whinging.
Quit being a Brit.
Wow. If your numbers are correct, then a HIGHER percentage of Mac users than PC users are playing that game, since Apple has less than 10% of the market.
Really, you make this too easy.
No, it was probably more than a million copies for Mac. Cerainly hundreds of thousands, if not a million, before there was ever a PC version.
While I'm not a mac person, Myst was actually made for the Mac platform in the first place. It seems to be a major fuck you to the people who actually made Myst popular.
This is what I am saying.