You don't have to accept the GPL as a click-through license, but nothing else gives you the right to use or distribute the software. So by using the software, you are implicitly agreeing that you will not violate the GPL by forking it without source code, etc.
I wouldn't say that visiting an Apache-served web site constitutes use of Apache. But even if it did, all you'd be doing is agreeing not to violate the GPL on Apache, which would be rather difficult if you don't even have a copy of Apache.
Blizzard games are played over tcp/ip lets not convolute shit with "p2p protocol"
Blizzard games are played over IP (I believe they use TCP and UDP), and I don't know exactly how they implement it. But (possibly with the exception of Diablo II realms, I've never played it), game data does not pass through Battle.net during the course of a game. When a game is done, the computers involved tell battle.net who won (in the case of starcraft/broodwar). That's the only thing battle.net has to do with the actual playing of a game. So someone's ping time to b.net is irrelevent. All that matters is your ping times to the other players.
Battle.net being slow has nothing to do with games. All Blizzard games are played over a p2p protocol, where battle.net's speed has nothing to do with the quality of the game.
As for cheaters - on bnetd, you ban them, on b.net, you just don't play with them. It's not as if you're gonna get anyone other than people you already know to connect to your server anyway. So you get the same effect by just adding your friends to your b.net friends list and only playing with them.
In Starcraft, sitting in your base and defending actually works
No it doesn't. There is virtually no way to defend effectively (with basic defense units - bunkers, turrets, cannons, *colonies) against mass carriers, battlecruisers, or guardians. And when I see someone going defensive, I just go for high-end units, because I know I have time and they won't attack me while I'm building them.
Bnetd doesn't stop cheating any more than battle.net does. If you're willing just to play with a small group of non-cheaters on your bnetd, then I don't see what your problem is with playing with the same small group of people on battle.net. In both cases, you can play a cheat-free game with a close group of people. The only difference is that on battle.net, you also have the option of going out and playing with other people who aren't dedicated enough to connet to your server.
Many KDE apps (Konqueror, Koffice, etc) have a settings dialog to configure keybindings. But it's not built into QT and it doesn't automatically work in every app, like it is with GTK. And it's not as convenient.
Admittedly, in GTK, an author has to write code to save the keybindings between sessions. But that's trivial, and almost everyone does it.
One of the nicest features of GTK is dynamic key bindings. Just hover your mouse over the Find menu item in gedit and press Control-F and the keybinding for Find will change to Control-F, just like Galeon. Or you could do the opposite thing in Galeon and the rest of your apps, to get searching standardized on F6.
I believe someone's working on a patch for Mozilla to allow optional spell checking in textboxes.
However, there's already a feature in Slashcode where it'll run a story through ispell as you preview it, but apparently Taco doesn't have it turned on.
web.archive.org saves the day agin! True, it doesn't archive the actual source files, but you can get those from sourceforge. If you want to see the website, though, it works just fine.
Alternately, apt-get install bnetd still works, and I'm sharing the latest development version (bnetd-0.4.25pre3.tar.gz) on the OpenFT network, in case they take it off sourceforge. Someone should stick it into Freenet too.
Limewire supports resumes and multiple-source downloads.
iframes work fine on all HTML 4.0 compliant browsers, including the Mozilla family.
Try reading it at a threshold of 0.
You must not have been looking very hard.
I wouldn't say that visiting an Apache-served web site constitutes use of Apache. But even if it did, all you'd be doing is agreeing not to violate the GPL on Apache, which would be rather difficult if you don't even have a copy of Apache.
Comment's right here.
So is FastTrack.
Calling .asf a "Windows-only media format" is either naively ill-informed or a deliberate lie.
Blizzard games are played over IP (I believe they use TCP and UDP), and I don't know exactly how they implement it. But (possibly with the exception of Diablo II realms, I've never played it), game data does not pass through Battle.net during the course of a game. When a game is done, the computers involved tell battle.net who won (in the case of starcraft/broodwar). That's the only thing battle.net has to do with the actual playing of a game. So someone's ping time to b.net is irrelevent. All that matters is your ping times to the other players.
Feel free not to respond.
As for cheaters - on bnetd, you ban them, on b.net, you just don't play with them. It's not as if you're gonna get anyone other than people you already know to connect to your server anyway. So you get the same effect by just adding your friends to your b.net friends list and only playing with them.
I have a deskjet 932C that I need to print to over a Samba network. None of the drivers I've tried worked, except for the cdj550 driver. Try that one.
msn.com loads fine in Galeon.
No it doesn't. There is virtually no way to defend effectively (with basic defense units - bunkers, turrets, cannons, *colonies) against mass carriers, battlecruisers, or guardians. And when I see someone going defensive, I just go for high-end units, because I know I have time and they won't attack me while I'm building them.
Bnetd doesn't stop cheating any more than battle.net does. If you're willing just to play with a small group of non-cheaters on your bnetd, then I don't see what your problem is with playing with the same small group of people on battle.net. In both cases, you can play a cheat-free game with a close group of people. The only difference is that on battle.net, you also have the option of going out and playing with other people who aren't dedicated enough to connet to your server.
OpenOffice has excellent support for MS formats. StarOffice may or may not be have better filters, but I haven't noticed a difference.
Taco could probably use a better database too... mySQL still chokes occasionally.
Many KDE apps (Konqueror, Koffice, etc) have a settings dialog to configure keybindings. But it's not built into QT and it doesn't automatically work in every app, like it is with GTK. And it's not as convenient.
Admittedly, in GTK, an author has to write code to save the keybindings between sessions. But that's trivial, and almost everyone does it.
One of the nicest features of GTK is dynamic key bindings. Just hover your mouse over the Find menu item in gedit and press Control-F and the keybinding for Find will change to Control-F, just like Galeon. Or you could do the opposite thing in Galeon and the rest of your apps, to get searching standardized on F6.
However, there's already a feature in Slashcode where it'll run a story through ispell as you preview it, but apparently Taco doesn't have it turned on.
Nsync is "News for Nerds" because we all hate them, and thus anything bad happening to them is good news.
Ummm... why did you need both of them in the first place? Isn't one or the other enough?
Alternately, apt-get install bnetd still works, and I'm sharing the latest development version (bnetd-0.4.25pre3.tar.gz) on the OpenFT network, in case they take it off sourceforge. Someone should stick it into Freenet too.
YHBT. YHL. HAND.
"Most people" aren't going to be using bnetd. Those smart enough to use it are probably also smart enough not to blame Blizzard for its bugs.
Read this.