They can give us drinks and peanuts while we're all waiting in line for our ATSB anal probes, which already are getting to the point where they take more time than the flight itself.
Now all we need is a way to get up to Mach 10 without rockets. Right now your vision looks like:
???
Scramjet from Mach 10 to Mach 15
Rockets from Mach 15 to beyond
Unless somebody figures out a jet engine that can combust in airflows at both subsonic and supersonic speeds (variable geometry?), phase 1 will be "rockets" for the time being.
"Glad to see the movie industry finally taking action against those responsible for breaking copyright law,"
Somehow I don't see this program going after the movie industry employees who upload these movies to the internet before it even hits theaters. Or do those damn hacker kids use some sort of quantum tunneling?
"Metroid Fusion was the only metroid game where you could hang on the edge of cliffs."
Actually, it's also a special add-on ability in Metroid: Zero Mission. The only things she could do in MF that are still unique to that game are climbing ladders and moving across monkey bars (both of which are really neat tricks with only one manipulative hand).
"Why? Because Samus is without her bulky suit in that game."
So you're saying that, while her legs are powerful enough to propell her tens of meters up into the air, her arms don't have the ability to support her own weight?
Don't forget that she doesn't just "wear" the suit, IIRC she's also a cyborg and her body interaces with it a good deal and a lot of her capabilities are innate even without the suit (look at how well she jumps and takes abuse even without the suit in MZM). This is why they couldn't just "take it off" when it was infiltrated by the X.
"If they had given it a zelda interface, I would have enjoyed the game much more."
In a way, it is the same. Notice that all of Link's ranged weapons trigger a first-person view. At least in Metroid Prime you can move while using her ranged weapons.
"I guess though with the Nintendo DS, they're going to start recycling all the N64 3D games, so that legacy is pretty much over."
You're assuming a death of the Game Boy. At this point I'm not even sure Nintendo themselves could dream up a Game Boy killer, and according to their "third pillar" philosophy, they're not even trying.
The DS will probably have its share of N64 (and probably even PS1*) ports, but don't forget that it, too, plays GBA games.
*(Ow, my head hurts... I just envisioned FF7 on the DS...)
"Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"?"
Because they have to write something in order to justify their paychecks. Things that are different are easier to write about because you can point out how it's different. "It's still good" doesn't fill up a page.
"I'm not at all thrilled with the 3D games nearly as much as I was with the 2D stuff."
I don't know about you, but when I was getting thrilled about 2D stuff back then, I was also thrilled that Santa Claus would be bringing them to me. People get older, things change, perspectives change. How good are those older 2D games without the advantage of nostalgia?
"Then they go and ruin it by adding all sorts of crazy new stuff that just muck with the original formula."
Network Transmission for the GCN oozes old-school Megaman goodness. Jump. Shoot. Slide. Now if only I could get the knack of the chip system (or if the normal buster was more than a pea-shooter...).
"I would call the horrendous abortion of a control scheme a "missing element"."
It's only "horrendous" if you come to it after playing nothing but FPSs all your life. The control scheme is all but identical to what's used in adventure games like Zelda (Z-/L-targeting, right controller used to manipulate items, etc.).
See, here's your problem: there are no "levels" to a Metroid game, really. Since the beginning of the series, Metroid games spral out in all directions with little linear progression beyond what your arsenal and skill can get you to, and there's often a bit of back-tracking involved (go down to Norfair, get the High-Jump Boots, go back up to Brinstar, get the Varia, go back down to Norfair...)
Now, either you were waiting for a "Loading: Please Wait" screen to pop up and tell you that you had successfully cleared one area of the game and were moving onto the next (which, after you abandon the pirate ship, simply doesn't happen until you beat the game), or you never found an elevator leading to a different region (which suggests you didn't play for more than five minutes).
Heck, you'll even find yourself moving through the wreckage of that priate ship again eventually.
I've tinkered with the demo in kiosks and... I'm kind of ambivalent about it. I was one of the folks who cried out in horror when I heard Retro was turning Metroid into an FPS, and I was very relieved when I saw that they were right when they called it a "first-person adventure," with a controller interface right out of Zelda: OoT and more focus on exploring than aiming and twitching.
Hunters, though... it's an FPS. I can understand getting rid of (an analog of) L-targeting and the HUD radar for multiplayer games, but it seems that the finished product will also be missing these features from the single-player missions as well. It's as if the game has little point beyond demonstrating that the feel of keyboard-and-mouse control can now be done in a handheld platform.
I'm also a little wary of so much focus being put on multiplayer in a game that I thought was supposed to have a strong emphasis on isolation.
Yes, but unlike the ion engines of today, they were powerful enough to be heard in a vacuum.
I almost fell out of my seat laughing when Jango Fett broke out those "sonic charges" in AOTC. That one was right on up there with the Wing Commander movie...
Not familiar with the Mexican-American War, are we?
"Mexico seceded from the western half of North America over the issue of joining the USA."
It looks like you're talking about California and Texas, whose white, English-speaking population suddenly decided they wanted to be Americans (again), similar to what happened in Hawaii. They both became states practically overnight, while other parts of Mexican lands ceded to the US that didn't have so many American transplants (such as Arizona and New Mexico) had to wait until the early Twentieth Century before statehood. Even Mormon Utah was admitted before them.
The US Army occupied most of Mexico's key cities including its capital by the time the Treaty of Guadalupe Hidalgo was signed. The Mexicans were also dealing with a cesession of states in the Yucatan that was partly supported by American filibusters (the original meaning of the word). Mexican independence today relied perhaps less on Mexican unity and the Mexican military than it did on the US Senate (who had to ratify the treaty), including such powerful senators as John C. Calhoun:
(W)e have never dreamt of incorporating into our Union any but the Caucasian race--the free white race. To incorporate Mexico, would be the very first instance of incorporating an Indian race; for more than half of all the Mexicans are Indians, and the other is composed chiefly of mixed tribes. I protest against a union as that! (...) The greatest misfortunes of Spanish America are to be traced to the fatal error of placing these colored races on an equality with the wite race...
If we're ever going to make good on the ideals of the American Revolution we first have to accept the mistakes of the past instead of denying they happened.
"But in the end, the US never "takes" anything even though it could."
Except, you know... half of Mexico.
Of course, we only took the unpopulated half, because we didn't want all those Mexicans in our country. The parts that we took that were popluated had to wait until the majority of the people living there (or at least the territorial government) were white and spoke English before they were allowed statehood, kind of like Hawaii only not quite as ugly/blatant.
Then ask your members of Congress to scale back federal taxes so Sacramento can get that money from you instead, since they're the ones in charge of public schooling in California (unless you're talking about a different Oakland, of course).
It's interesting that giving the feds first crack at the trough gives them justification to spread into what was supposed to be the domain of the states, in your eyes as well as their own. Thanks, Sixteenth Amendment!
With the rate NMD is coming along it's more like the Jar-Jar Missile Defense.
Re:I feel that the professor let his students down
on
A College Guide to EA
·
· Score: 1
"How could the professor not enlighten his students..."
"Please, Fry, I don't know how to teach! I'm a professor!"
Seriously, his job isn't to teach, it's to accumulate tenure. Who cares what the paper is about or the point of view it takes so long as it's a paper and his name is on it?
Apparently.
It could be worse: George W. Bush could be a Babylon 5 fan. Oh, wait...
"rogue pieces done in a rogue studio"
Did they develop weapons of mass destruction?
(Knowing Disney, I'd be more surprised if they didn't...)
They can give us drinks and peanuts while we're all waiting in line for our ATSB anal probes, which already are getting to the point where they take more time than the flight itself.
Depends: what's your credit limit?
- ???
- Scramjet from Mach 10 to Mach 15
- Rockets from Mach 15 to beyond
Unless somebody figures out a jet engine that can combust in airflows at both subsonic and supersonic speeds (variable geometry?), phase 1 will be "rockets" for the time being."Glad to see the movie industry finally taking action against those responsible for breaking copyright law,"
Somehow I don't see this program going after the movie industry employees who upload these movies to the internet before it even hits theaters. Or do those damn hacker kids use some sort of quantum tunneling?
"The FCC is frustrated at the slow adoption rate of digital television.."
Dammit, no matter how much we break it people still won't buy it!
"Metroid Fusion was the only metroid game where you could hang on the edge of cliffs."
Actually, it's also a special add-on ability in Metroid: Zero Mission. The only things she could do in MF that are still unique to that game are climbing ladders and moving across monkey bars (both of which are really neat tricks with only one manipulative hand).
"Why? Because Samus is without her bulky suit in that game."
So you're saying that, while her legs are powerful enough to propell her tens of meters up into the air, her arms don't have the ability to support her own weight?
Don't forget that she doesn't just "wear" the suit, IIRC she's also a cyborg and her body interaces with it a good deal and a lot of her capabilities are innate even without the suit (look at how well she jumps and takes abuse even without the suit in MZM). This is why they couldn't just "take it off" when it was infiltrated by the X.
"If they had given it a zelda interface, I would have enjoyed the game much more."
In a way, it is the same. Notice that all of Link's ranged weapons trigger a first-person view. At least in Metroid Prime you can move while using her ranged weapons.
"I guess though with the Nintendo DS, they're going to start recycling all the N64 3D games, so that legacy is pretty much over."
You're assuming a death of the Game Boy. At this point I'm not even sure Nintendo themselves could dream up a Game Boy killer, and according to their "third pillar" philosophy, they're not even trying.
The DS will probably have its share of N64 (and probably even PS1*) ports, but don't forget that it, too, plays GBA games.
*(Ow, my head hurts... I just envisioned FF7 on the DS...)
"Why is it in every review they make the point to emphasize "this is not full of revolutionary new gameplay"?"
Because they have to write something in order to justify their paychecks. Things that are different are easier to write about because you can point out how it's different. "It's still good" doesn't fill up a page.
"I'm not at all thrilled with the 3D games nearly as much as I was with the 2D stuff."
I don't know about you, but when I was getting thrilled about 2D stuff back then, I was also thrilled that Santa Claus would be bringing them to me. People get older, things change, perspectives change. How good are those older 2D games without the advantage of nostalgia?
"Then they go and ruin it by adding all sorts of crazy new stuff that just muck with the original formula."
Network Transmission for the GCN oozes old-school Megaman goodness. Jump. Shoot. Slide. Now if only I could get the knack of the chip system (or if the normal buster was more than a pea-shooter...).
Neither did the grandparent:
"I got Metroid for GC last Christmas..."
"I would call the horrendous abortion of a control scheme a "missing element"."
It's only "horrendous" if you come to it after playing nothing but FPSs all your life. The control scheme is all but identical to what's used in adventure games like Zelda (Z-/L-targeting, right controller used to manipulate items, etc.).
"I never got past the first level on the planet."
See, here's your problem: there are no "levels" to a Metroid game, really. Since the beginning of the series, Metroid games spral out in all directions with little linear progression beyond what your arsenal and skill can get you to, and there's often a bit of back-tracking involved (go down to Norfair, get the High-Jump Boots, go back up to Brinstar, get the Varia, go back down to Norfair...)
Now, either you were waiting for a "Loading: Please Wait" screen to pop up and tell you that you had successfully cleared one area of the game and were moving onto the next (which, after you abandon the pirate ship, simply doesn't happen until you beat the game), or you never found an elevator leading to a different region (which suggests you didn't play for more than five minutes).
Heck, you'll even find yourself moving through the wreckage of that priate ship again eventually.
I've tinkered with the demo in kiosks and... I'm kind of ambivalent about it. I was one of the folks who cried out in horror when I heard Retro was turning Metroid into an FPS, and I was very relieved when I saw that they were right when they called it a "first-person adventure," with a controller interface right out of Zelda: OoT and more focus on exploring than aiming and twitching.
Hunters, though... it's an FPS. I can understand getting rid of (an analog of) L-targeting and the HUD radar for multiplayer games, but it seems that the finished product will also be missing these features from the single-player missions as well. It's as if the game has little point beyond demonstrating that the feel of keyboard-and-mouse control can now be done in a handheld platform.
I'm also a little wary of so much focus being put on multiplayer in a game that I thought was supposed to have a strong emphasis on isolation.
I guess I'll just have to see what happens.
Yes, but unlike the ion engines of today, they were powerful enough to be heard in a vacuum.
I almost fell out of my seat laughing when Jango Fett broke out those "sonic charges" in AOTC. That one was right on up there with the Wing Commander movie...
"On one hand, showing the US flag on the moon would make for very good press..."
I can't seem to find it right now, but I've seen people suggest that all that direct sunlight may have bleached those flags white by now.
"Time magazine's cover story was "Where have gone Colin Powell?""
He's moving ZIG for great justice.
Not familiar with the Mexican-American War, are we?
"Mexico seceded from the western half of North America over the issue of joining the USA."
It looks like you're talking about California and Texas, whose white, English-speaking population suddenly decided they wanted to be Americans (again), similar to what happened in Hawaii. They both became states practically overnight, while other parts of Mexican lands ceded to the US that didn't have so many American transplants (such as Arizona and New Mexico) had to wait until the early Twentieth Century before statehood. Even Mormon Utah was admitted before them.
The US Army occupied most of Mexico's key cities including its capital by the time the Treaty of Guadalupe Hidalgo was signed. The Mexicans were also dealing with a cesession of states in the Yucatan that was partly supported by American filibusters (the original meaning of the word). Mexican independence today relied perhaps less on Mexican unity and the Mexican military than it did on the US Senate (who had to ratify the treaty), including such powerful senators as John C. Calhoun:If we're ever going to make good on the ideals of the American Revolution we first have to accept the mistakes of the past instead of denying they happened.
"But in the end, the US never "takes" anything even though it could."
Except, you know... half of Mexico.
Of course, we only took the unpopulated half, because we didn't want all those Mexicans in our country. The parts that we took that were popluated had to wait until the majority of the people living there (or at least the territorial government) were white and spoke English before they were allowed statehood, kind of like Hawaii only not quite as ugly/blatant.
Then ask your members of Congress to scale back federal taxes so Sacramento can get that money from you instead, since they're the ones in charge of public schooling in California (unless you're talking about a different Oakland, of course).
It's interesting that giving the feds first crack at the trough gives them justification to spread into what was supposed to be the domain of the states, in your eyes as well as their own. Thanks, Sixteenth Amendment!
With the rate NMD is coming along it's more like the Jar-Jar Missile Defense.
"How could the professor not enlighten his students..."
"Please, Fry, I don't know how to teach! I'm a professor!"
Seriously, his job isn't to teach, it's to accumulate tenure. Who cares what the paper is about or the point of view it takes so long as it's a paper and his name is on it?