Re:I haven't read the article, but hear me out her
on
Who Killed Videogames?
·
· Score: 1
Call of Duty games are generally 90% skill/teamwork/strategy and 10% whatever garbage you unlock by leveling. People who were upset by the promotion are dumb.
You're an idiot. A game is not a product like a toaster or car, it's entertainment, like a movie or a play. If you go to a play on opening night and get burned, well that's your problem. If you wait a while, read some reviews, ask other people who went to the play what they thought of it and what type of play it was, then you can decide to see it or not. People don't demand their money back from plays/movies unless the advertising was purposefully deceptive or it was particularly egregiously bad (which means like less than 1% of the time).
Which is exactly why Blizzard thinks it's "ok". It's regulated by the in-game market and so it has a cap on value and works properly within the system. Normal gold buying is disruptive because it works outside the market and encourages people to play in an abnormal way (even ignoring all the scamming and account stealing it generates).
I don't necessarily agree with them, but that's likely Blizzard's logic. And if it stops a couple people from buying gold from third parties, that's to their benefit, too.
It wasn't to "compensate for the shared lockouts" it was so that you weren't staring at the same fucking background all week. I guess they figured if they just made little raids you wouldn't be in there long enough for it to be as draining.
I don't think you've tried raiding recently... With the lobster bucket and flask cauldrons, combined with the gold earned from "guild challenges" and selling BoE raid drops on the auction house, no raid with moderate progression should ever have to farm mats (assuming someone else is actually posting them on the auction house). The raid bank should be able to afford nearly all of the guild's flask/food buffs, and probably even potion buffs if people are conservative with them (only using them on progression content or DPS race fights).
Maybe you missed the fact that a couple months after release there were about 4 PvE servers for every 1 PvP server, and the PvE servers were more crowded. The only reason PvP servers are even remotely popular now (and they still continue to be less popular than PvE servers) is that even the PvP servers are safe due to safe/sanctuary zones and instanced PvP taking most PvPers out of the world. I played exclusively on PvP servers when the game came out, so I'm fully aware of how the game was back then, but I'm not delusional enough to think that just because I played a certain way and all my friends did, that we were not the minority.
Oh, additionally, Alterac Valley was always intended to be a part of the game, at least since mid beta. It was intended to be like first person DOTA (streams of NPCs fighting along a path guarded by towers, with players assisting the NPCs in taking down those towers and eventually the final base). It was also intended to be part of the game world like Wintergrasp eventually was, until they realized their hardware couldn't handle it and came up with the idea to instance it, thus creating the concept of battlegrounds.
I guess you can argue that an open world AV would have still been "world pvp", and I won't argue that at its core this game as always been primarily a PvE game (just look at how they've all but abandoned PvP arena balance, especially after the game failed as an "e-sport", in order to be less disruptive to PvE balance), but you can't try to use non-facts to support your argument.
Hell, Gnomeregan was supposed to be a raid at first, as evidenced by the fact that right up until near the middle of WotLK you could form a 10 man raid and go there.
Not exactly. Originally you could form a raid and bring 40 players into ANY dungeon in the game. The only restrictions were that you could not complete quests (which could be circumvented by dropping group, completing the quest, and being reinvited before the 60 second timer was up) and only receiving 10% of normal experience from killing monsters (AFTER having that XP be split N ways, N being the size of the group).
So while I can't say with 100% certainty that Gnomeregan was never at any point intended to be a raid, I can say with certainty that being able to bring 6-40 people in there was not an artifact of its raid or non-raid status, because that is something that was true of ALL dungeons.
Why is this a troll? Have you people actually read the signs people are posting online? Stories of how they ruined their own lives, including people who speculatively bought houses which drove the housing meltdown to begin with, blaming the government or Wall Street for their predicament?
It's a litany of people who made really idiotic financial decisions for themselves. I'd say maybe 1/3 are people who just got screwed over or had bad luck, but at least another 1/3 did things like real estate speculation or had several children out of wedlock while in college for some liberal arts program that had no future paying out of state tuition with loans while not working. And somehow they thought this would turn out positively for them? The final third are standard middle class people who feel inconvenienced that they can only afford a used iPhone 3GS instead of a new white iPhone 4S, and that this somehow puts them below the poverty line...
Also there's two more boxes cereal in the second cabinet, but you're not allowed to eat that cereal because it might upset your cat. And there's cereal and bread on another shelf higher up, but you're too lazy to reach up that high unless you get really desperate. And when you finally do decide to use those forbidden or more difficult to reach cereal boxes/bread, you'll learn from your earlier experience and really work to spread them out over a longer time than your original box.
Also, each edit/retraction would reset all positive moderation but not all negative moderation. This would prevent a troll from just editing their post over and over in an attempt to reset its score to 1 (from -1 or 0), and would prevent a troll from creating a sensible post and getting positive moderation, and then editing it to be misleading/vulgar/whatever.
If editing were allowed, then it would need a lot of caveats attached to it. First, all previous versions would have to be viewable easily by all users. Second, no true deletion, only retraction. Similar to editing, people would be able to see the retracted post if they wanted to, it'd just be symbolic that the poster regretted making the post or changed their mind or realized they made an error in posting.
Really, if you're that concerned about spelling and grammar, then you should spend more time on your post before posting it.
Related to this, I haven't received any mod points in two and a half years. I used to get them a couple times a month. It's a total mystery to me why I stopped getting mod points so abruptly. Did I get black listed or something? Is that even possible? Is there a bug?
Somehow IDs games always trigger this problem (unreal tournament was the worst).
ID always makes the gun point to the right side of your body, but enemies come either straight at your or the left. To shoot properly one has to strafe or turn slightly, which feels weird.
Son, you must be trolling. Id didn't make Unreal Tournament. In all Id shooters so far, despite how it looks graphically, bullets always end up exactly where your crosshair is placed (or in a random pattern centered on the crosshair if that's how the gun is meant to shoot). Also Doom and Quake were somewhat famous for having perfectly centered gun models, and their later games either had a centered gun view option or an option to disable the gun model.
Large, organized protests can be extremely disruptive and dangerous (even completely unintentionally, i.e. slowing down an ambulance that has to move through the area for an unrelated reason), especially in places of extremely population density (like New York).
As long as the laws are reasonable and fair and have safety in mind, they're really no different than laws against shouting "fire" in a public area.
They have the input of the millions of people who purchased SC2. They looked at the data of who actually used the limited offline mode and realized it was a waste of development time.
Harris Rosen from here in Orlando (owner of a huge hotel chain) was trying to start a project to create $5,000 homes for victims of the Haitian earthquake. This story reminded me of that (mostly because I wanted to double check how much they thought they could build each house for).
They're overcharging the INSURED because the people doing the buying feel no connection to the product or service being purchased. Insurance companies can raise the rates slightly and split the cost over millions of people, so they don't really feel the increase. For medical suppliers (hardware and services) and insurance companies it's "win win" because they both see an increase in revenue when medical prices go up. Uninsured people are just collateral damage.
Call of Duty games are generally 90% skill/teamwork/strategy and 10% whatever garbage you unlock by leveling. People who were upset by the promotion are dumb.
You're an idiot. A game is not a product like a toaster or car, it's entertainment, like a movie or a play. If you go to a play on opening night and get burned, well that's your problem. If you wait a while, read some reviews, ask other people who went to the play what they thought of it and what type of play it was, then you can decide to see it or not. People don't demand their money back from plays/movies unless the advertising was purposefully deceptive or it was particularly egregiously bad (which means like less than 1% of the time).
Now I know you're full of shit.
Which is exactly why Blizzard thinks it's "ok". It's regulated by the in-game market and so it has a cap on value and works properly within the system. Normal gold buying is disruptive because it works outside the market and encourages people to play in an abnormal way (even ignoring all the scamming and account stealing it generates).
I don't necessarily agree with them, but that's likely Blizzard's logic. And if it stops a couple people from buying gold from third parties, that's to their benefit, too.
It wasn't to "compensate for the shared lockouts" it was so that you weren't staring at the same fucking background all week. I guess they figured if they just made little raids you wouldn't be in there long enough for it to be as draining.
I don't think you've tried raiding recently... With the lobster bucket and flask cauldrons, combined with the gold earned from "guild challenges" and selling BoE raid drops on the auction house, no raid with moderate progression should ever have to farm mats (assuming someone else is actually posting them on the auction house). The raid bank should be able to afford nearly all of the guild's flask/food buffs, and probably even potion buffs if people are conservative with them (only using them on progression content or DPS race fights).
Maybe you missed the fact that a couple months after release there were about 4 PvE servers for every 1 PvP server, and the PvE servers were more crowded. The only reason PvP servers are even remotely popular now (and they still continue to be less popular than PvE servers) is that even the PvP servers are safe due to safe/sanctuary zones and instanced PvP taking most PvPers out of the world. I played exclusively on PvP servers when the game came out, so I'm fully aware of how the game was back then, but I'm not delusional enough to think that just because I played a certain way and all my friends did, that we were not the minority.
Oh, additionally, Alterac Valley was always intended to be a part of the game, at least since mid beta. It was intended to be like first person DOTA (streams of NPCs fighting along a path guarded by towers, with players assisting the NPCs in taking down those towers and eventually the final base). It was also intended to be part of the game world like Wintergrasp eventually was, until they realized their hardware couldn't handle it and came up with the idea to instance it, thus creating the concept of battlegrounds.
I guess you can argue that an open world AV would have still been "world pvp", and I won't argue that at its core this game as always been primarily a PvE game (just look at how they've all but abandoned PvP arena balance, especially after the game failed as an "e-sport", in order to be less disruptive to PvE balance), but you can't try to use non-facts to support your argument.
Not exactly. Originally you could form a raid and bring 40 players into ANY dungeon in the game. The only restrictions were that you could not complete quests (which could be circumvented by dropping group, completing the quest, and being reinvited before the 60 second timer was up) and only receiving 10% of normal experience from killing monsters (AFTER having that XP be split N ways, N being the size of the group).
So while I can't say with 100% certainty that Gnomeregan was never at any point intended to be a raid, I can say with certainty that being able to bring 6-40 people in there was not an artifact of its raid or non-raid status, because that is something that was true of ALL dungeons.
Why is this a troll? Have you people actually read the signs people are posting online? Stories of how they ruined their own lives, including people who speculatively bought houses which drove the housing meltdown to begin with, blaming the government or Wall Street for their predicament?
Seriously, actually READ the things people are posting on http://wearethe99percent.tumblr.com/
It's a litany of people who made really idiotic financial decisions for themselves. I'd say maybe 1/3 are people who just got screwed over or had bad luck, but at least another 1/3 did things like real estate speculation or had several children out of wedlock while in college for some liberal arts program that had no future paying out of state tuition with loans while not working. And somehow they thought this would turn out positively for them? The final third are standard middle class people who feel inconvenienced that they can only afford a used iPhone 3GS instead of a new white iPhone 4S, and that this somehow puts them below the poverty line...
Also there's two more boxes cereal in the second cabinet, but you're not allowed to eat that cereal because it might upset your cat. And there's cereal and bread on another shelf higher up, but you're too lazy to reach up that high unless you get really desperate. And when you finally do decide to use those forbidden or more difficult to reach cereal boxes/bread, you'll learn from your earlier experience and really work to spread them out over a longer time than your original box.
Also, each edit/retraction would reset all positive moderation but not all negative moderation. This would prevent a troll from just editing their post over and over in an attempt to reset its score to 1 (from -1 or 0), and would prevent a troll from creating a sensible post and getting positive moderation, and then editing it to be misleading/vulgar/whatever.
If editing were allowed, then it would need a lot of caveats attached to it. First, all previous versions would have to be viewable easily by all users. Second, no true deletion, only retraction. Similar to editing, people would be able to see the retracted post if they wanted to, it'd just be symbolic that the poster regretted making the post or changed their mind or realized they made an error in posting.
Really, if you're that concerned about spelling and grammar, then you should spend more time on your post before posting it.
Related to this, I haven't received any mod points in two and a half years. I used to get them a couple times a month. It's a total mystery to me why I stopped getting mod points so abruptly. Did I get black listed or something? Is that even possible? Is there a bug?
Google is hard. :(
Son, you must be trolling. Id didn't make Unreal Tournament. In all Id shooters so far, despite how it looks graphically, bullets always end up exactly where your crosshair is placed (or in a random pattern centered on the crosshair if that's how the gun is meant to shoot). Also Doom and Quake were somewhat famous for having perfectly centered gun models, and their later games either had a centered gun view option or an option to disable the gun model.
Large, organized protests can be extremely disruptive and dangerous (even completely unintentionally, i.e. slowing down an ambulance that has to move through the area for an unrelated reason), especially in places of extremely population density (like New York).
As long as the laws are reasonable and fair and have safety in mind, they're really no different than laws against shouting "fire" in a public area.
"When someone agrees with me it means their report was excellent!"
Because normally a couple hundred people hanging out on Wallstreet are just called homeless people.
Mr. Wizard was way better than Beakman.
I agree with this. If anything, I think Enix helped stave off Square's stagnation for a little while, rather than the other way around.
They have the input of the millions of people who purchased SC2. They looked at the data of who actually used the limited offline mode and realized it was a waste of development time.
Harris Rosen from here in Orlando (owner of a huge hotel chain) was trying to start a project to create $5,000 homes for victims of the Haitian earthquake. This story reminded me of that (mostly because I wanted to double check how much they thought they could build each house for).
Link.
They're overcharging the INSURED because the people doing the buying feel no connection to the product or service being purchased. Insurance companies can raise the rates slightly and split the cost over millions of people, so they don't really feel the increase. For medical suppliers (hardware and services) and insurance companies it's "win win" because they both see an increase in revenue when medical prices go up. Uninsured people are just collateral damage.
That's basically every piece of European electronics vs. US electronics.