Uh, the Magna Carta never granted rights to enemy combatants in a time of war. You people are acting like these were just random people taken off the streets. These are prisoners of war that swear allegiance to no country and do not wear uniforms. They're exactly the type of people the Geneva convention specifically ignores because their behavior goes outside the model of a just war. They endanger civilians by hiding among them, and purposefully go out of their way to kill other civilians.
Most of the thinkers behind American law were contractarians, and when you violate the basic tenets our laws are based on, you also forfeit the protections afforded by those laws (you've violated the social contract).
"Lesser extent"? "Lesser extent"? Are you fucking retarded? TF2 was announced by Team Fortress Software as an expansion for Quake 2 before HL1 was even released. When they joined Valve, it was announced as an expansion for HL1, then a standalone title on the HL1. It was hyped with screenshots, gameplay trailers, and fucking AUDIO TRAILERS for almost 3 years and then total silence after January 2001. I'm pretty sure it even won best in show at E3 one of those years ('99 or '00 or something).
TF2 is the second most delayed and hyped up FPS after DNF. HL2 doesn't hold a fucking candle.
Actually specifically with TF2, the reason it's a good game is because they eschewed this war sim gameplay arms race, and went back to their classic arcade roots and made an actually fun game, instead of adding 50 vehicles and 120 mile wide levels with 30 gameplay modes each and 20 classes with 5 weapon loadouts.
TF2 proved this argument wrong. A lot of people were waiting for TF2 for a long time. When it came, it was not the second coming, but it was a fun game, and has been quite successful despite the fact that it could have never lived up to the hype some people had for it, and the fact that it turned out to be extremely different from what people were expecting (based on the information released in 2001 about TF2, people expected something more like Battlefield 1942).
As long as DNF is a fun game, it can transcend the hype. It also doesn't hurt that TF2 and DNF were SO LONG in development that the vast majority of gamers now had never heard of either or only heard of them as joking references to being vaporware, and therefore those gamers do not have preconceived expectations to be disappointed in.
The desertion rate is currently high. In the month after i quit, the RAID lost 4 more players with 3+ years under their epic belt. There are still new players coming in (still got 330$ for my Rogue), but WoW is loosing a lot of experienced players currently.
Anecdotes exactly identical to this one have been repeated since April 2005. And yet WoW now has 10 million players versus 3 million back in April. Just because you and a couple people in your guild got sick of the guild situation and quit doesn't mean people are quitting en masse.
That was my first reaction, too. Technically, the content of the two forums are completely opposite. If I started two forums, one called "The Moon Landings Were Fake" and one called "Lunar Landing Discussion", which do you think would have more posts?
Not including a link to the other polygraph forum (the "loser") directly in the article was another red flag.
If only the submitter had claimed to be trying to protect their WoW account from getting hacked, he would have gotten the help he needed instead of a lot of off-topic relationship advice....
I must assume Keanu Reeves will play that robot since that's his acting style, anyway.
Hey! I'm a robot, you insensitive clod! And on behalf of robots everywhere I'd like to express how insulted I am and being compared to Ikea Reeves. I've more acting talent in the little diodes on my left side, than he does in his whole body. I don't get it, is he objecting or backing up?
Simpsons movie - Specifically created, cut, and edited to be a 90-120 minute movie, with no other secondary purposes in mind.
BBS - Specifically created, cut, and edited to be a four part mini-series, with each part able to be watched, enjoyed, and relatively understood on its own.
I realized this before I was even done watching it the first time. After the second or third time I got the "jesus when is this going to end?" feeling. Upon realizing this, I enjoyed the second viewing A LOT more.
The market still exists for people who want "classic" FPS gameplay, and it's probably still the same size. It only appears smaller now because it is a smaller portion of the whole of all gamers.
I know I for one would rather play Doom 4 than HL3. Portal was great, but it's not really an FPS in any sense of the word, other than being in first person. TF2 is the closest thing to a "real" FPS (arcadey, fun action and satisfying combat) in the last few years.
In fact, the change in the FPS market is probably why I'm playing WoW now instead of FPS games.
Realism is not the be-all-end-all of game design. In fact I think it's the opposite. Gameplay is all that matters. If you played Doom3 with the ducktape mod, you weren't playing Doom3. In fact, it means you didn't like Doom3 and probably should have returned it to the store in exchange for Call of Duty. "Forcing" yourself to play a game you don't like, simply because it's popular or hyped up, is only going to make you a bitter asshole.
You only ran into monsters one at a time in the first third of the game. Anyone making that argument didn't get very far or doesn't remember it very well.
Or maybe you played it on easy. Seeing as I (and any other self-respecting FPS player) played it on hard, my experience is limited to that.
Jump puzzles and key fetching are not gameplay to me. Combat is gameplay. Doom3's combat is far beyond anything in HL/HL2. Doom3 I actually feel like skill matters, rather than just knowing where the monster is ahead of time or solving some dumb puzzle to defeat him.
That's what I liked about the original Doom games, the Quake games, and Doom3, and it's something that's hard to find in non-Id FPS games. They've all moved towards copying HL due to its success in the market, where combat is an afterthought to jump puzzles and pushing crates around.
The flashlight thing was part of the gameplay. Switching weapons in combat was already required in about 90% of the encounters (due to purposefully small clip sizes and situational usefulness of weapon A vs. weapon B), and the flashlight added another "weapon" to handle.
Personally, I thought it was a great move, and I feel it enhanced my enjoyment of the game.
I think I can understand why some people may not like it, though. People like Serious Sam-style gameplay (pick highest damage weapon, point at monster, fire until out of ammo, switch to second highest damage weapon) probably couldn't handle it.
King's subjects
You just owned yourself. Enemy combatants are not the King's subjets.
Uh, the Magna Carta never granted rights to enemy combatants in a time of war. You people are acting like these were just random people taken off the streets. These are prisoners of war that swear allegiance to no country and do not wear uniforms. They're exactly the type of people the Geneva convention specifically ignores because their behavior goes outside the model of a just war. They endanger civilians by hiding among them, and purposefully go out of their way to kill other civilians.
Most of the thinkers behind American law were contractarians, and when you violate the basic tenets our laws are based on, you also forfeit the protections afforded by those laws (you've violated the social contract).
Both were given standard trials eventually and both were found guilty. Can't you even read the wikipedia posts you link?
What if we were at war with Britain? See how that changes the situation?
Who the fuck calls it that?
Not if you use flames.
"Lesser extent"? "Lesser extent"? Are you fucking retarded? TF2 was announced by Team Fortress Software as an expansion for Quake 2 before HL1 was even released. When they joined Valve, it was announced as an expansion for HL1, then a standalone title on the HL1. It was hyped with screenshots, gameplay trailers, and fucking AUDIO TRAILERS for almost 3 years and then total silence after January 2001. I'm pretty sure it even won best in show at E3 one of those years ('99 or '00 or something).
TF2 is the second most delayed and hyped up FPS after DNF. HL2 doesn't hold a fucking candle.
Actually specifically with TF2, the reason it's a good game is because they eschewed this war sim gameplay arms race, and went back to their classic arcade roots and made an actually fun game, instead of adding 50 vehicles and 120 mile wide levels with 30 gameplay modes each and 20 classes with 5 weapon loadouts.
TF2 proved this argument wrong. A lot of people were waiting for TF2 for a long time. When it came, it was not the second coming, but it was a fun game, and has been quite successful despite the fact that it could have never lived up to the hype some people had for it, and the fact that it turned out to be extremely different from what people were expecting (based on the information released in 2001 about TF2, people expected something more like Battlefield 1942).
As long as DNF is a fun game, it can transcend the hype. It also doesn't hurt that TF2 and DNF were SO LONG in development that the vast majority of gamers now had never heard of either or only heard of them as joking references to being vaporware, and therefore those gamers do not have preconceived expectations to be disappointed in.
Note: The Blood Elf starting area is even better than the "blue colored race" one.
Then rating requirements on S4 will save it.
If you want to play WoW poorly, you can do that, too. You just don't tend to get very far, progression-wise.
Anecdotes exactly identical to this one have been repeated since April 2005. And yet WoW now has 10 million players versus 3 million back in April. Just because you and a couple people in your guild got sick of the guild situation and quit doesn't mean people are quitting en masse.
That was my first reaction, too. Technically, the content of the two forums are completely opposite. If I started two forums, one called "The Moon Landings Were Fake" and one called "Lunar Landing Discussion", which do you think would have more posts?
Not including a link to the other polygraph forum (the "loser") directly in the article was another red flag.
If only the submitter had claimed to be trying to protect their WoW account from getting hacked, he would have gotten the help he needed instead of a lot of off-topic relationship advice....
The difference:
Simpsons movie - Specifically created, cut, and edited to be a 90-120 minute movie, with no other secondary purposes in mind.
BBS - Specifically created, cut, and edited to be a four part mini-series, with each part able to be watched, enjoyed, and relatively understood on its own.
I realized this before I was even done watching it the first time. After the second or third time I got the "jesus when is this going to end?" feeling. Upon realizing this, I enjoyed the second viewing A LOT more.
RTFA. It puts a timer on the screen and by the time the thief realized what was going on it was too late for him to cover the lens.
The market still exists for people who want "classic" FPS gameplay, and it's probably still the same size. It only appears smaller now because it is a smaller portion of the whole of all gamers.
I know I for one would rather play Doom 4 than HL3. Portal was great, but it's not really an FPS in any sense of the word, other than being in first person. TF2 is the closest thing to a "real" FPS (arcadey, fun action and satisfying combat) in the last few years.
In fact, the change in the FPS market is probably why I'm playing WoW now instead of FPS games.
Realism is not the be-all-end-all of game design. In fact I think it's the opposite. Gameplay is all that matters. If you played Doom3 with the ducktape mod, you weren't playing Doom3. In fact, it means you didn't like Doom3 and probably should have returned it to the store in exchange for Call of Duty. "Forcing" yourself to play a game you don't like, simply because it's popular or hyped up, is only going to make you a bitter asshole.
You only ran into monsters one at a time in the first third of the game. Anyone making that argument didn't get very far or doesn't remember it very well.
Or maybe you played it on easy. Seeing as I (and any other self-respecting FPS player) played it on hard, my experience is limited to that.
Jump puzzles and key fetching are not gameplay to me. Combat is gameplay. Doom3's combat is far beyond anything in HL/HL2. Doom3 I actually feel like skill matters, rather than just knowing where the monster is ahead of time or solving some dumb puzzle to defeat him.
That's what I liked about the original Doom games, the Quake games, and Doom3, and it's something that's hard to find in non-Id FPS games. They've all moved towards copying HL due to its success in the market, where combat is an afterthought to jump puzzles and pushing crates around.
The flashlight thing was part of the gameplay. Switching weapons in combat was already required in about 90% of the encounters (due to purposefully small clip sizes and situational usefulness of weapon A vs. weapon B), and the flashlight added another "weapon" to handle.
Personally, I thought it was a great move, and I feel it enhanced my enjoyment of the game.
I think I can understand why some people may not like it, though. People like Serious Sam-style gameplay (pick highest damage weapon, point at monster, fire until out of ammo, switch to second highest damage weapon) probably couldn't handle it.
You and I must have played completely different games.
So not only is this news post not "science", but it's a dupe, too.
Encouraging children to do the right thing makes you a loony?