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id Software Announces Doom 4

spoco2 writes "The id Software site has announced that work has begun on the next sequel to their most famous game, Doom. Will they be able to resurrect the series after what many considered to be a serious misstep with Doom 3? Oh... and they're hiring for the team, so maybe you can steer them in the right direction?"

425 comments

  1. Misstep? by MankyD · · Score: 5, Insightful

    Doom 3 certainly wasn't perfect, but I enjoyed it. And I certainly don't see how they veered too far from the original concept of Doom either. Am I alone in this opinion?

    --
    -dave
    http://millionnumbers.com/ - own the number of your dreams
    1. Re:Misstep? by spookymonster · · Score: 5, Informative

      I think he's referring to 2 things:
      - The massive (at the time) system requirements
      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)

      --
      - Despite popular opinion, I am not perfect.
    2. Re:Misstep? by bhima · · Score: 5, Funny

      Iâ(TM)m not a serious gamer at all but without that duct tape mod I found the game virtually unplayable.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    3. Re:Misstep? by Pazy · · Score: 5, Insightful

      The flash light thing was a bit wierd but I the experience it created was awesome. Seeing the light at the end of a corridor, or not wanting to leave an area because it had light was a great experience or perhaps the lone light source being a fireball hurling towords you? If you accept it in I think most people will enjoy it (in the same way you can enjoy horror films). Unfortunately most of my friends gave up easy being used to bright lights and jungle textures and things.

    4. Re:Misstep? by MankyD · · Score: 5, Insightful

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those. Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    5. Re:Misstep? by morgan_greywolf · · Score: 5, Insightful

      The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)
      <sarcasm type="heavy"> Yeah, because Doom and Doom 2 were nothing like that.</sarcasm>
    6. Re:Misstep? by fatcop · · Score: 1

      Have to agree with you there buddy. The game was a fantastic experience. The number of times I jumped out of my pants was tops. It was just so immersive (with the excellent sound and visual effects) I couldn't play with all the lights off or I think I would have had a coronary. So how it can be suggested it was a mistep is beyond me.

    7. Re:Misstep? by Bombula · · Score: 5, Informative
      I thought Doom 3 was boring and unimaginative. It looked good, of course, but looks alone don't make a game great. There were no interesting puzzles to solve, no original encounters and action scenarios, just more of the same dark hallways and slobbering monsters slowly thudding toward you ready to absorb a hundred hits from the rocket launcher.

      HL2, by comparison, was quite a bit better just for the diversity of gamepla, with vehicles and interesting new weapons (grav gun was innovative). This made up for the heavily scripted, linear gameplay.

      Now that there's competition from other amazing game engines too, I think Doom 4 is going to have to raise the bar on its gameplay if it wants to compete with new titles like Crysis. Not only did Crysis look astonishingly good, but the gameplay was hugely varied, with the sandbox option of playing missions a dozen different ways each time.

      --
      A-Bomb
    8. Re:Misstep? by erroneus · · Score: 1

      I have to agree. I enjoyed the game and RoE as well. I actually paid for these games... okay, I paid like $10 each through the likes of Amazon.com or Walmart.com, but still... I didn't just copy the game. It kept me busy for maybe two or three months off and on... a few hours at a time... played it through twice... the second time at nightmare level.

      If Doom4 is as good, I'll buy it too...for like $10... ;)

    9. Re:Misstep? by CheShACat · · Score: 4, Insightful

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those. Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile. Thirded. The dynamic lighting was used really well and anyone playing with duct tape mod or whatever completely missed the point and basically pissed all over a lot of careful level design. Only right towards the very end when the attack waves really cranked up the pace did it start to get noticeably repetitive and that kind of fits in with the zombie hoardes vibe. The closest to viable criticism I have heard was that it was too easy: Well there's the case for always playing games on the hardest difficulty level - you get the most play time out of them that way anyway. I played on max difficulty and it scared the crap out of me, creeping through the darkness waiting for the next closet to open.
    10. Re:Misstep? by fyrie · · Score: 1

      I feel that the only major variations Doom 3 took were the pacing and the storyline. Doom 1 + 2 were all about running around very quickly while taking out monsters. Additionally there was very little plot. Doom 3 on the other hand, had a real story and it was more about slow tension building.

    11. Re:Misstep? by fdiaz5583 · · Score: 1

      Yeah he's way off course with that one. Doom 3 was REALLY good. Personally I'd like to see a Quake 5 come out that's more closely related to Quake 2. I still play that and Quake 1 all the time (my personal favs)

    12. Re:Misstep? by Anonymous Coward · · Score: 0

      I thought the gameplay was boring and the Doom 3 engine just looks BAD.

      Even if they fix the gameplay, if they still insist on using the same lighting model which results in characters and environments that look like they're made of plastic, which they appear to be doing with that racing/adventure game they're working on, then Doom 4 will inevitably be a miss as well.

      Unless Duke Nukem Forever comes out between now and then, and changes my mind about what the Doom 3 engine is capable of, I'll probably skip Doom 4 as well.

    13. Re:Misstep? by Trent+Hawkins · · Score: 3, Informative

      what massive system requirement? Just about anything could play that game, the beauty of it was that the game could run very fast even on systems that didn't support pixel shaders or normal maps. In fact it ran faster on systems that didn't support those options.

    14. Re:Misstep? by sm62704 · · Score: 3, Interesting

      There were no interesting puzzles to solve

      I absolutely hate getting puzzles in an FPS. When I play an FPS I want action, adrenaline, and mindless carnage. I want to vent, to get rid of my frustrations.

      Back when Wolfenstien was new there was a german shepherd in the yard next door that would bark all night. I'd take great pleasure in firing up wolfenstien just to shoot the dogs.

      If traffic had me pissed on the way home I'd fire up Screamer. If jaywalkers and those damned idiotic runners had me pissed I'd play Road Rash.

      Puzzles? No thinks, I'll buy a newspaper for 75 cents and save my $60. Or have those damned games gone up even higher? Seems everything except my paycheck has.

      -mcgrew

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    15. Re:Misstep? by EricR86 · · Score: 2, Interesting

      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)

      Which is great as long as it's fun.

    16. Re:Misstep? by Schmodus · · Score: 2, Interesting

      I hope they add more encounters with lots of (cannon-fodder) monsters. I think I missed that the most from the earlier installments. With the new tech out today... it should be more possible?

    17. Re:Misstep? by MBGMorden · · Score: 1

      I'm totally with you. I used to think way back when: "You know, Resident Evil would be such an awesome game if they just got rid of these INSANE puzzles.". (and put in more bullets - I didn't have enough ammo to kill a certain boss in Code Veronica and couldn't find any more). Most of the time when I hit them in a game I'll spend at most 10 minutes fretting over it, then I just reference the online walkthrough and skip through it. I certainly don't want chores to do in my video games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    18. Re:Misstep? by Yvan256 · · Score: 4, Informative

      Just because you had high-end hardware at the time doesn't mean everyone also had it.

      Even with all options turned off/at their lowest settings, my Radeon 9600XT was barely able to manage acceptable framerates in 1024x768 (no FAA either).

      And I don't mean 120FPS either, the game was crawling under 10FPS in lots of areas. And yes I had enough system RAM too, if that's what you're wondering.

    19. Re:Misstep? by nuzak · · Score: 4, Insightful

      > anyone playing with duct tape mod or whatever completely missed the point and basically pissed all over a lot of careful level design

      Careful level design that kept going back to the same well for the same tired mechanic: "It is dark. You are likely to be eaten by a grue^H^H^H^Hdemon". A mechanic that was hard to believe in the first place. I could have bought it if the protaganist wasn't a freakin MARINE.

      That and monster closets.

      Id makes a nice engine, but they haven't had a coherent story since Quake II. I hope they have better luck licensing the engine this time: only major Doom3 licensee I can remember was Prey.

      --
      Done with slashdot, done with nerds, getting a life.
    20. Re:Misstep? by Anonymous Coward · · Score: 0

      The Cube baby, the cube. Once u got the cube u just killed with a fun psychadelic
      noise every time and the more u hit, the more ur health went up.

      That was ur reward for enduring the crappy over-kill before that in the game.

    21. Re:Misstep? by neomunk · · Score: 4, Interesting

      Fourthed. I played that game for a few days starting it up somewhere between 1AM and 3AM every night. Turned all the lights off, TOLD myself to lower my mental defenses and got INTO the game. It was crazy, with one part actually spooking me (as in glancing around my livingroom for demons). It was the part where the screen turns red and you hear the woman's voice "my baby, somebody help my baby" moments before flying baby demons come screaming at you from everywhere.

      Yeah, that was the best horror movie I've seen in a while, probably because I was more sucked into it than I can be with cheesy static horror films.
      The flashlight mod was for grannies and Halo players (same thing :-D).

    22. Re:Misstep? by mandark1967 · · Score: 0, Interesting

      I understand that each person may view the lighting issue in D3 differently, but I have to disagree that it added anything to the "atomosphere" of the game. In fact, it's the reason I uninstalled it without completing it. In the end, D3 remains one of only 2 games I've bought that I did not complete.

      To date, there has been no game that gave me the creepy feeling like the first level of the original Unreal.

      F.E.A.R. came close, but that was mainly due to the way the soundtrack set the "mood".

      Unreal accomplished the "creep out" factor without using nearly the same amount of "There's so little light that I can't see crap!" programming. That was a level that was coded perfectly.

      I debated using the flashlight mod in D3 but, I am a video came purist in most respects, so in the end I tried to play the full game without resorting to hacks or "cheats".

      Eventually, I uninstalled the game and moved on to other, more enjoyable games.

      I am still waiting for the day where a game encompasses the creep factor of Unreal (level 1) and the sound of F.E.A.R.

      That's a game that'll be worth playing. (with the lights on, I might add)

      --
      Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
    23. Re:Misstep? by Sopor42 · · Score: 1

      I'm with you here too. And I wasn't the only one who was thoroughly entertained by my jumping and being spooked... My roomates at the time thought it was hilarious when I was sitting in the dark corner of the apartment with my headphones on. I nearly fell out of my chair many times! And even the second and third time through, the game still genuinely startled and surprised me! I can forgive the lack of a coherent story, or even some glaringly bad details (like Marines that don't carry flashlights), as long as I get some seriously engrossing environments and gameplay.

    24. Re:Misstep? by Wiseman1024 · · Score: 2, Insightful

      The problem is not the repetitive gameplay, it's that it doesn't matter. Doom 3 is a game that just doesn't matter.

      OMG! We'll use a gazillion polygons, two fucking hundred lights per object, half a megabyte pixel shaders, and more RAM than Oracle! Wow this game is so good go buy it!

      It doesn't matter if the game plays exactly like everything you had and you don't even enjoy the supposedly awesome graphics because they're the same old id Software crap: you're in a dark tunnel made of black walls, black ceiling, black floor, and black everything else, with no light whatsoever (well, it actually has 123890125 light sources, but they're all set in the vicinity of (0.015, 0.01, 0.02)), with monsters which you can't see, and even if you can, are ugly lumps of fat you couldn't care less about even if their model has three million triangles because it's piss ugly and lacks any form. And if paying $60+ for this sounds useless enough, you actually have to pay $400 more on your "rig" (as stupid gamers call it) if you want to get the game running, because it's OMG so hardcore, awesome graphics dude! 3571290702938571249 vertices on screen r0x0r OMG!!11one

      --
      I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    25. Re:Misstep? by spookymonster · · Score: 1

      Same thing here. I was looking for a new gaming laptop that summer, and one of my criteria was that it would be able to play Doom3 well. I eventually picked up a 17" widescreen with 9700 Radeon and 1GB memory.

      IIRC, I was finally able to get 30+ FPS by going to 600x800 and turning off damn near every graphic option. Sure, it was still pretty. And yes, it was playable (eventually). But I can't imagine trying to play it on a system more than 6-10 months old at the time... which means 70%+ of their gaming audience was SOL.

      --
      - Despite popular opinion, I am not perfect.
    26. Re:Misstep? by c0p0n · · Score: 1

      I agree, D3 has been the scariest game I've ever played. I mean, no other game ever scared me cos... well, they're games ffs. But I found myself not wanting to enter dark rooms and the like basically because I was about to crap my pants even knowing (actually that probably made things worse lol) that some monster was waiting to jump up me arse in the dark. Playing this game using the ductape mod is well lame.

      --

      Your head a splode
    27. Re:Misstep? by Anonymous Coward · · Score: 4, Interesting

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those.

      Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile. I loved DOOM III while it was fresh. It took me back to the days of DOOM I/II. I was actually afraid to go around the corner a few times. That my friend was exciting!!

      Now, my issue was it didn't change much which everyone and their grandmother knew about this issue. My thought is, ID needs to rinse and repeat again what DOOM is all about just as they always have. The only thing they need to do different is add functionality to the game (ala Crysis) and the landscape. What I mean by that is everything doesn't have to be dark and dank to be scary. I remember the Cyber Demon in DOOM I scaring the crap out of me in broad daylight! Just the sound of him in the distance without even seeing him caused chills to run up my spine! LOL
    28. Re:Misstep? by gregarine · · Score: 1

      I enjoyed Doom 3 as well but I won't buy Doom 4 just for graphical improvements. Its gonna have to be alot more complex and engaging like BioShock for me to consider for single player purposes and I know won't offer anything compelling in the multiplayer arena.

      --

      I like traffic lights
    29. Re:Misstep? by AnomaliesAndrew · · Score: 1

      I was able to play it just fine soon after it came out under nominal settings with a 3 year old PC sporting a GeForce FX 5900 Ultra.

      I'm not sure what the fuss is about.

      --
      Move all sig!
    30. Re:Misstep? by RyoShin · · Score: 1

      I have to agree. There was one time where, in a rather dark corridor, I opened a door and walked in. I heard a hiss, and expected them to attack from behind. I turned around, saw nothing, and shrugged, thinking it was further ahead.

      As I turn around it jumps down right in front of me. I literally slam my keyboard and mouse in opposite direction and make a made scramble to recover them while firing aimlessly.

      That happened once in Half-Life 2, as well, with one of those damned poison Headcrabs.

    31. Re:Misstep? by Anonymous Coward · · Score: 0

      Jungle textures? Sir, are you a racialist?

    32. Re:Misstep? by Rycross · · Score: 1

      Yeah, because Doom and Doom 2 were nothing like that.

      Exactly.

    33. Re:Misstep? by foo+fighter · · Score: 2, Insightful

      I liked that Doom 3 was all about shooting things, lots of things, in tight, dark spaces. I also liked its visuals and sound effects better than Half-Life 2.

      HL2 really annoyed me by having me solve puzzles all the damn time. There was too much space between fire-fights.

      Doom 3 had just enough story to move you from point to point and to give you an excuse to blow the shit out of hell-spawn. I love it for that. It remains one of my favorite FPS of all time, above HL2, for really hitting the target of what I love about FPSes.

      --
      obviously no deficiencies vs. no obvious deficiencies
    34. Re:Misstep? by Lumpy · · Score: 1

      Not only did I piss all over the careful level design but I also cranked up the Gamma and took a giant corny dump in their morning cereal as well.

      Than I found the cheats and after I finished the game replayed it with the cheats on and had even more fun.

      I'm 100% pure evil, I throw poo at parties!

      --
      Do not look at laser with remaining good eye.
    35. Re:Misstep? by Anonymous Coward · · Score: 0

      The Radeon 9600XT was an AGP card was it not? Even when Doom 3 just came out PCI-express cards were the standard. My pentium D (830) with 2GB of 600MHz ram and crappy GeForce 6600LE ran the game fine. When I got a GeForce 7600gt it ran the game on all the highest settings at 1280x1024. (If you have two monitors you have to set the graphics to single monitor performance mode or it lags to hell)

    36. Re:Misstep? by JDWTopGuy · · Score: 5, Funny

      I agree. In fact, it's a lot like the movie Alien. Alien is a movie that just doesn't matter.

      The whole effing thing was really dark, and you couldn't even see the stupid alien, except when you did you didn't want to because it was ugly, and it scared the shit out of my girlfriend. Then, on top of the $60 I spent on tickets and concessions to see the retarded movie, I had to buy $400 in roses and chocolate to get my girlfriend to go see another movie with me.

      I guarantee that because of my negative experience, nobody else will ever care about or like the movie Alien. I just don't see the point of using all those special effects for the alien when it's so ugly and grotesque. Why they made FOUR sequels and a cross-over series is just beyond me, because nobody could have possibly cared about those either.

      (Protip: Alien came out before I was born, and I enjoyed the series. I like Doom too. YMMV, YHBT.)

      --
      Ron Paul 2012
    37. Re:Misstep? by AlexMax2742 · · Score: 5, Insightful
      Doom 3 was a terrible game, but turning Doom 4 into a wannabe Half Life 2 is not the solution.

      It seems that a lot of people have really fuzzy memories of classic Doom and have totally forgotten why it was a good game. Classic Doom, after you got over the initial scare factor, was a balls to the wall arcadey action game.

      Sure the AI was simple, but with clever level design and judicious placement of the two-dozen monster varieties you could create entirely new situations that tested your ability to plow through them. Levels, though generally only having one 'solution', were non-linear. Puzzles were always simple and arcadey (find switch to lower tower, find key and put it in a colored door), and ultimately the game never took itself too seriously.

      Doom 3 was totally different from that. It traded in its arcadey roots for a bland, linear, by-the-numbers shooter that happened to have awesome graphics. Of course monster closets felt dated in Doom 3, that's because their use was way too obvious and not clever at all. Of course the game was too dark, blame the engine. Of course the story was terrible, Doom's story was meant to be a one page manual filler that nobody was supposed to pay any attention to and Doom 3 kept reminding us of it.

      I loved classic Doom. I hated Doom 3. But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller, and it's high time we had another highly publicized one by the ones who started it all. Turning Doom 4 into another wannabe Half Life 2 is NOT the solution.

      --
      I'm the guy with the unpopular opinion
    38. Re:Misstep? by ravenshrike · · Score: 1

      Well, in D/D2, you were able to ran away a lot more and the levels were much bigger. Not to mention it didn't take itself nearly as seriously.

    39. Re:Misstep? by dfiguero · · Score: 1

      LOL! Mod points where are you when I need you?

      --
      My penguin ate my sig
    40. Re:Misstep? by Coryoth · · Score: 5, Insightful

      Wow, talk about bitter. I forked over the cash for the game, but didn't need to upgrade my PC. Doom3 didn't run at maximum quality, but it wasn't bottom end either. And I enjoyed the game; it was, to my mind, what the original Doom had aspired to be, but couldn't because of the relative lack in computing power at the time. It was tense, scary, and fun, and the quality of the graphics and sound were what made it the experience it was.

      Having said all of that, I also understand some of the complaints. It was repetitive, and it certainly didn't bring anything new in the way of gameplay to the table (I didn't mind because I was looking for "Doom done right", but I can certainly understand that others would appreciate more creativity). I don't understand the bitterness though; it seemed pretty clear what Doom3 was going to offer in the way of experience (especially given that it was following after Doom and Doom2 which were repetitive, had fairly simple gameplay, and were pitch black at times). I don't really see that the game was ever misrepresented in what it was going to be, so I'm not sure where you got your expectations and feeling of entitlement from.

    41. Re:Misstep? by Anonymous Coward · · Score: 0

      Hmm, having played and beaten Doom 3 on nightmare on a 5 year old system with no cheat codes I'd have to say maybe you need a wee bit more practice with FPS games?... Either that or you didn't notice the "save game" option in the menu?

    42. Re:Misstep? by tohoward · · Score: 1

      I played through Doom 3, and bought the add on pack. I started playing through the add-on (Resurrection of Evil?), but it just didn't do it for me, and is sitting somewhere collecting dust. In general, I think Doom 3 was perhaps more entertaining than 2, but not as good as the original. The elements put into Doom 3 tended to be overused, and the enemies were all variations on the same thing (with the same AI), just a little tougher to kill.

      I did buy Quake 4, which played like what I was expecting from Doom 3. It had the feel of HL-2 (wasn't as good, imo, ymmv) in terms of better balancing, a storyline, and some squad based elements. It wasn't by any means great, but it was good and I've played through it several times since it was released, and find I still enjoy it.

    43. Re:Misstep? by cayenne8 · · Score: 4, Funny
      "(Protip: Alien came out before I was born, and I enjoyed the series. I like Doom too. YMMV, YHBT.)"

      OH man...thanks for making me feel really old. Hahaha.

      I remember my older cousin getting us all into the original Aliens movie on a hot summer afternoon.....man, those scenes with Sigorney in her undies really made the movies for us really young guys...

      *sigh*

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    44. Re:Misstep? by msormune · · Score: 1

      There's always on thing that either makes or breaks this kinds of games: Whether the player grows to actually like the main character in the game.

      In Doom 3, after two hours of playing I really wanted to beat the main character to pulp with any means necessary.

    45. Re:Misstep? by Fade_to_Blah · · Score: 1

      Wasnt Quake 4 on the Doom 3 license?

    46. Re:Misstep? by Yvan256 · · Score: 1

      It's not able being able to "beat the game", it's about the game beating out my PC into the dirt with its extreme requirements.

    47. Re:Misstep? by morari · · Score: 1
      They didn't veer away much at all, that was the problem. Seeing imps jump out of conveniently covered spaces in the wall got really boring after a while. Oh, and so did running back and forth fetching key codes.

      Prey was a much better Doom 3 engine experience than anything else. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    48. Re:Misstep? by tixxit · · Score: 2, Informative

      My GeForce MX 440 (suped up GeForce 2) actually played Doom 3 smoothly. I just played it 800x600 with no special effects (it still looked pretty good).

    49. Re:Misstep? by Yvan256 · · Score: 1

      Yes, my Radeon 9600XT is an AGP card. And when Doom 3 came out, I wasn't about to upgrade my whole PC (new motherboard means new CPU, new RAM and new graphics card) just for one stupid game.

    50. Re:Misstep? by AdamThor · · Score: 1

      The first group of doom games was pretty fun. Initially you could gain some benefit from being careful and scouting around. I seem to remember it being more about finding your way through interlocking fields of fire. There would be the occational trap, but it wasn't a big deal.

      Eventually it turned into pressure-plate + teleporter lameness, but Doom was a very popular game initially and it wasn't without reason... hopefully they can find some of that aspect to get back to.

      --
      -- "Oh. This guy again."
    51. Re:Misstep? by JDWTopGuy · · Score: 0, Redundant

      Haha, well I figured as much, but you came across pretty seriously... you never can tell on slashdot.

      --
      Ron Paul 2012
    52. Re:Misstep? by JDWTopGuy · · Score: 3, Funny

      Are you the guy who writes spam?

      Nah, but seriously. A gold-digging woman doesn't care about the size of your penis. Neither does a woman who loves you. A cock-digging woman, however...

      Anyway, I'm sure you realize my post was fiction, but if not, well, you probably never will.

      --
      Ron Paul 2012
    53. Re:Misstep? by TheSambassador · · Score: 1

      Really? It ran fine on my Geforce 4200 at medium/high settings (2.4ghz p4, 1gb of ram) with framerates on average of 40fps. The game engine was based off of OpenGL though, and at the time Nvidia's performance on that end was much better than ATI's. Not sure how it is now...

    54. Re:Misstep? by ThePhilips · · Score: 1

      +1.

      To me Doom3 remains best FPS released in many years.

      Most charming is the fact that it is a pure FPS: run and shoot, non-stop. No driving, no flying, no swimming - just pure action without artificial delays.

      A perfection hard to match.

      P.S. I though that Wii would get some decent FPSs. But it seems that WiiMote now can be surely renames to WaggleMote (for it is used now solely for waggle). Wii as other consoles are cemented in their console past - they simply can't allow enjoyable games which don't screw you every minute.

      --
      All hope abandon ye who enter here.
    55. Re:Misstep? by Kamokazi · · Score: 1

      "- The massive (at the time) system requirements"

      A brand new game engine should be like that, otherwise it will be too short-lived. Look at games based on the Doom 3 and Source engines now...they look great and play great. Had they lessend the system requirements back then, we wouldn't be enjoying such good-looking games now.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    56. Re:Misstep? by Narishma · · Score: 1

      Prey, Quake 4 and ETQW.

      --
      Mada mada dane.
    57. Re:Misstep? by BigJClark · · Score: 1, Insightful


      Good lord man, Aliens was a landmark movie back when it dropped in, what, 1979? Prior to that it was all big explosions and poor costumes.

      Alien brought setting, lighting, foreshadowing and more importantly, IMHO, pacing, and gave the genre legitimacy.

      --

      Hi, I Boris. Hear fix bear, yes?
    58. Re:Misstep? by TavisJohn · · Score: 1

      Funny, with everything turned down I was able to run it on a 1.1ghz system at a decent frame rate! I only had laggy issues when there was a room full of beasts.

      And what I find amusing is that for Doom 3 people are whining that their system at the time could not handle it... But everyone is trying to build the perfect CRYSIS machine...
      Crysis is good... But not THAT good.

    59. Re:Misstep? by Anonymous Coward · · Score: 0

      And cock digging women aren't worth your time, even if you're big "down there".

      Because they know there's always bigger, and will always be looking for it!

    60. Re:Misstep? by das7282 · · Score: 1

      I certainly liked it... However, it was very frustrating to constantly have to switch between your weapon and flash light... especially considering how dark the game was.

    61. Re:Misstep? by Lisandro · · Score: 1

      *SPOILER ALERT* (as if it matters)

      It was the part where the screen turns red and you hear the woman's voice "my baby, somebody help my baby" moments before flying baby demons come screaming at you from everywhere.

      That very part fucked me up for days. I should have known better before following those bloody footsteps...

    62. Re:Misstep? by the_raptor · · Score: 1

      PCI-E was the standard on *new systems*, and barely at that. Go look at the statistics that Valve has gathered through the years, an awful lot of gamers run completely obsolete gear (I am talking GeForce MX's being the most popular card for most of this decade).

      http://www.steampowered.com/status/survey.html

      In the most recent one about half the cards in the top 10 were released before or around the time of Doom 3. Also it looks like about roughly 20% of people who participated in that survey have current generation cards. And note that isn't all computers, that is from gaming systems (the only ones that would have Steam installed).

      Game companies need to stop optimising games for the bleeding edge nut jobs. Valve get that, iD don't judging by DooM3 and Quake4.

      --

      ========
      CINC, 4th Penguin Legion
    63. Re:Misstep? by kc2keo · · Score: 1

      When I play FPS games I also do not expect to solve puzzles. I expect to kill as much as possible. Maybe a mini game is nice like in GTASA but thats about all.

      I have been playing Battlefield 2 for a while now and still play it from time to time. I don't like the game engine as much and the system requirements but I like the game because you can use army based tactics. This works best if you are part of a clan.

      I played Doom 3 and liked the graphics and gameplay after getting through some of the game but it got old pretty quick. Plus the multiplay portion was a joke along with the system requirements at the time. I'll judge Doom 4 when it arrives...

    64. Re:Misstep? by budcub · · Score: 0

      You paid $60 for two movie tickets and concessions in 1981 to see Alien? Where you really hungry or something?

    65. Re:Misstep? by Anonymous Coward · · Score: 0

      I wouldn't really call PCI-express the "standard" of the time, as the first major PCI-express cards (the Nvidia 6800/6600 series) were only launched a couple months before Doom3 came out (August 2004), and all came in AGP versions as well.

    66. Re:Misstep? by cpricejones · · Score: 1

      Heck man, that Alien mod for Quake was awesome! I completely agree with you!

    67. Re:Misstep? by Anonymous Coward · · Score: 1, Interesting

      3. Doom 3 is ridiculously linear. They might as well stick you in a hollow tube and throw monsters at you. I don't remember any Doom or Doom 2 levels that prevented you from backtracking during the level, for instance. And there was _not enough room to move around_.
      4. They substituted craploads of monsters coming at you for just a couple monsters that refuse to die.
      5. They made the game about the story, rather than having the story just be the excuse for the game.

      They shouldn't have gone to the extremes, but the opposite of these extremes (i.e. sticking you in an open field with a bajillion less powerful monsters) is preferable to the extreme they picked.

    68. Re:Misstep? by Anonymous Coward · · Score: 0

      I woudlen't say 'unplayable' but there was a lot of "where the fuck is the doo--OMGWTFDEMON--KABLAMKABLAM... wait. What was I looking for?" type of situations going on in my game.

      But after a while, you got used to the whole flashlight thing. It added to the atmosphere. It got old after a while though... I admit, I used the flashight mod at the end. Just because it got so repetitive that the damn things would hide up in the pipes and I couldn't see them while they pelted me with fireballs.

      Years later, I got a nice computer and screen and I installed it for old times sake--and it was MUCH easier. I think the monitor I had sucked. :P

    69. Re:Misstep? by Anonymous Coward · · Score: 0

      Well, no, they actually weren't. The first two Dooms have you wading through hordes of demons in a way the Terminator would orgasm at the thought of (if, you know, it had functional bits). Doom 3 was all about some survival horror nonsense.

    70. Re:Misstep? by Anonymous Coward · · Score: 1, Funny

      I agree with you but I'm going to post AC because I don't want to be modded troll by the fanboy moderators who probably spend every waking day zombified in front of their 733t gamer rigs. Thats when they're not squeezing their pimples that is.

    71. Re:Misstep? by ACS+Solver · · Score: 1

      In fact, back then, it wouldn't even fully run on high-end hardware, you truly needed some bleeding edge stuff. There was compression on something (I can't remember what it was) that would be used for performance reasons unless 500+ MB of VRAM were available, which wasn't the case then. Today, Crysis is at least as resource-hungry, relatively speaking, as Doom3 was then, but it gets a lot of praise, and actually runs relatively worse in my experience.

      And indeed, hard to see how Doom3 was a misstep. It received very good reviews and I think it's a success because it did what it tried to. There's the complaint of old-skool, repetitive gameplay... but that is largely what was promised. iD had intended the game to be a throwback to the old Doom style of play all along, and they did that. I know many disliked that in 2004 but you can hardly complain that they delivered something other than what was promised.

      I would speculate now that Doom4 will also have rather old-skool gameplay. It'll probably be more modern than Doom3's but old-skool compared to whatever other shooters are out at the time. I would be extremely surprised - if intrigued - if iD decided to also try for some big gameplay innovation. At least we can be reasonably sure that the game will look absolutely amazing.

    72. Re:Misstep? by Digi-John · · Score: 1

      Who in the name of Zoroaster has a gaming laptop? Isn't that a contradiction in terms? You get all the power, ergonomics, upgradeability, and screen size of a laptop with the weight and power consumption of a desktop!

      --
      Klingon programs don't timeshare, they battle for supremacy.
    73. Re:Misstep? by Dr.+Manhattan · · Score: 4, Funny

      man, those scenes with Sigorney in her undies really made the movies for us really young guys...

      I know, kids these days, they don't know how good they have it.

      --
      PHEM - party like it's 1997-2003!
    74. Re:Misstep? by TheLink · · Score: 1

      Actually for Doom and Doom 2 often it's YOU that jumps out of hiding and mows down monsters. And that was fun.

      And sometimes you find out a bit late that you just bit off more than you can chew - room with lots of monsters. That was fun too since if you keep at it you often find you can chew more ;).

      Whereas for Doom 3, while the graphics were nice and atmosphere was ok, it got a tad boring. You could almost play some parts of doom 3 with your eyes closed (and with the dark lighting it didn't make that much difference ;) ). Putter along, hear some noise, point gun _behind_ you, and move backwards and a measured pace and shoot till you hear the monster die. Like doh.

      What would be nice is a properly done Aliens vs Predator game with modern tech. Already Crysis in some parts has you playing something that's similar to a Predator ;).

      AVP2 the game wasn't that bad, but could have been a lot better with better tech and more resources. I also found it silly that a Predator couldn't climb up tree trunks in AVP2. Predators shouldn't be able to climb up smooth walls (concrete/metal) - but the Aliens should (which they could in AVP2).

      AVP2 also did the multiplayer balance the wrong way. Instead of trying to make all the creatures the same. Just modify the scores players get for kills e.g. if Alien kills marine = X points, Alien kills predator = Y points, so on and so forth, and maybe do some shared kill points (share in points if you caused significant damage in the past 2 seconds). Basically paper should get a lot more points for somehow managing to beat scissors ;).

      --
    75. Re:Misstep? by phantomfive · · Score: 0, Flamebait

      Doom has always been something of a tech demo....pixel shaders in the Doom 3. Any guess what new technology will be in Doom 4? So far all the posts have been complaining about how hard/boring Doom 3 was. Since when did slashdot become such a place for whiners?

      With all the talk from John Carmack lately about ray tracing, I'll bet we'll be seeing some real time ray tracing in this next Doom. And it will be awesome. (and people on Slashdot will whine anyway because "there's nothing new about raytracing, we've been doing it for two decades, my 486 could do it" or something like that).

      --
      Qxe4
    76. Re:Misstep? by DeadboltX · · Score: 1

      Doom 1 and 2 were both fast paced, mostly nonstop, action with a few moments of anticipation and suspense.

      Doom 3, for me at least, required a slower pace to survive; more creeping around and peaking around corners rather than busting into a room with guns blazing. The game was trying to startle you non-stop and didn't have the same fun arcade-style vibe that the originals had.

    77. Re:Misstep? by Anonymous Coward · · Score: 0

      Uh, my 9800 Pro could manage the same resolution with details at max, at a stable 30FPS.

      A 9800 Pro has roughly 2x the performance of the 9600 Pro/XT. You should have been able to manage fine on low. Something was up with your system.

    78. Re:Misstep? by Chris+Burke · · Score: 5, Funny

      That and monster closets.

      Monster closets make perfect sense!

      Okay, you know how sometimes you'd hear a demonic voice and the area would turn all red and then a some evil lightning would flash and a demon would appear? Well when there's a room with a demon with no opposable thumbs already in it, how do you think the demon got there? Right, it was portaled in earlier. And what do you think happens if the forces of hell miscalculate the vector? That's right, monster stuck in a closet.

      Hey, you try ripping open the fabric of space-time and boundary between life and death and see if you don't occasionally miss your target!

      Oh, and the reason why your space marine wouldn't duct tape the flashlight to his gun is because he didn't want to have to clean off the glue residue before his next inspection.

      It all holds together.

      --

      The enemies of Democracy are
    79. Re:Misstep? by PachmanP · · Score: 2, Interesting

      Game companies need to stop optimising games for the bleeding edge nut jobs. Valve get that, iD don't judging by DooM3 and Quake4.
      It was my understanding that id mostly does engine sales, and Doom 3 was in a large part a tech demo. The punishing requirements were so companies would see this great engine and use it for the game they would releace in 2 yrs. By that time the sys req's would be upper middle of the road.
      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    80. Re:Misstep? by fastest+fascist · · Score: 1

      I'd guess still trying to make games with the same old shoot-and-run formula could be considered a misstep. I know I found the game boring.

    81. Re:Misstep? by darkfire5252 · · Score: 2, Funny

      Sure the AI was simple, That fact just contributed to the most awesome side-game ever: "How many monsters can I stand behind so that they get shot by friendly fire and attack each other?" I had loads of fun just making zombie soldiers fight each other...
    82. Re:Misstep? by drsquare · · Score: 1

      The thing is though, the whole point of Doom 3 was the graphics, so if you turn them all down to get it to run on your old computer, you may as well be playing Doom 1, which was actually more fun.

    83. Re:Misstep? by ildon · · Score: 1

      You and I must have played completely different games.

    84. Re:Misstep? by Anonymous Coward · · Score: 0

      Wow. Modded insightful for completely missing the point. I think he was satirizing someone else's post, amigo. No need to get defensive.

    85. Re:Misstep? by Tom9729 · · Score: 1

      It ran at 20-30fps on my GeForce 4. Not amazing, but definitely playable.

    86. Re:Misstep? by ildon · · Score: 1

      The flashlight thing was part of the gameplay. Switching weapons in combat was already required in about 90% of the encounters (due to purposefully small clip sizes and situational usefulness of weapon A vs. weapon B), and the flashlight added another "weapon" to handle.

      Personally, I thought it was a great move, and I feel it enhanced my enjoyment of the game.

      I think I can understand why some people may not like it, though. People like Serious Sam-style gameplay (pick highest damage weapon, point at monster, fire until out of ammo, switch to second highest damage weapon) probably couldn't handle it.

    87. Re:Misstep? by holiggan · · Score: 1

      But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller (...)

      You nailed it right in the head!! I had incredibly more fun playing Painkiller than Doom 3... The atmosphere was somehow tense too (try those orphanage and asylum levels at nigh), and I loved the way you would have to fight 20 enemies at the same time, just like Classic Doom! I prefer Painkiller over Serious Sam, wich felt a bit more "run of the mill".

      On the other hand, Doom3 was a quite a let down, specialy when you only fight 2 monsters at the same time for like 80% of the game. I prefer the 20-monster-attack aproach than the 1-monster-coming-up-behind-you-saying-boo... Painkiller remind me more of Classic Doom than Doom 3, believe me.

      --
      "A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
    88. Re:Misstep? by ildon · · Score: 1

      Jump puzzles and key fetching are not gameplay to me. Combat is gameplay. Doom3's combat is far beyond anything in HL/HL2. Doom3 I actually feel like skill matters, rather than just knowing where the monster is ahead of time or solving some dumb puzzle to defeat him.

      That's what I liked about the original Doom games, the Quake games, and Doom3, and it's something that's hard to find in non-Id FPS games. They've all moved towards copying HL due to its success in the market, where combat is an afterthought to jump puzzles and pushing crates around.

    89. Re:Misstep? by stewbacca · · Score: 1

      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat) Isn't that how all 3d shooters work? (Replace 'monster' with 'evil agent' or 'German Soldier' if you must).
    90. Re:Misstep? by Chineseyes · · Score: 1

      You had to pay $400 to get your "girlfriend" to go out with you again. Is that you Elliot Spitzer?

      --
      I think the invisible hand of the market has its middle finger extended

      --A wise old fart named SC0RN
    91. Re:Misstep? by phoenix321 · · Score: 0, Offtopic
      I have.

      Assumptions or facts (you decide) leading to this decision:
      • the upgradeability of desktops is overrated: with a high chance, you have to throw half the components away for any serious upgrade.
      • No one is willing to pay a decent price for aged pieces of hardware.
      • People do, however, pay more for complete and functional computers or notebooks, even for aged and used models.
      • Most upgrades can be done with USB nowadays.
      • The performance of notebooks is not that far behind desktops like it used to be.
      • Notebooks usually employ power-saving features designed for longer battery life. You can use them on mostly on AC power, but save on energy, heat and noise anyways.
      • You can take some beer AND your notebook to a LAN party, in one backpack - and on a BIKE, if you want.
      • Your machine has a built-in UPS and a somewhat shock-resistant HD - rough handling and power outages are frequent on LANs - and can be disastrous at work.
      • Your machine folds away nicely when you're not using it. And even while online, you don't have a rat's nest below your desk, but two cables lying around: mouse and AC power, nothing else.
      • You can work or game on the couch, in bed, in the garden or on boring business trips. All on the same machine as usual, so you don't have reconfigure your machine or adapt your motor skills.
      • People usually don't more than 120GB of data with them at all times, not even with Vista. The games you actually plan to play, some music and some applications should remain below 100 GB. And everything else lies on the huge NAS unit in the basement that you're wirelessly connected to while at home. Videos, music and backup storage doesn't need to be lightning fast for SOHO usage.


      That's why I use a notebook for everything, with regular backups and a decent NAS filling the gaps.

      What's your argument for a desktop?
    92. Re:Misstep? by debatem1 · · Score: 1

      AIEEEE! I've been trolled!

    93. Re:Misstep? by Anonymous Coward · · Score: 0

      My inspiron 8600 laptop ran it fine at 640x480 with some stuff turned on. the lowest fps i think i would get was 20 something.

      1024x768 might have been too ambitious.

    94. Re:Misstep? by BigJClark · · Score: 1


      Same, the game is hated on by people who never played the first when it dropped (I'm happily one of the many that crashed that FTP server) and didn't buy the 3rd. No loss to id, keep on truckin' John!

      --

      Hi, I Boris. Hear fix bear, yes?
    95. Re:Misstep? by minister+of+funk · · Score: 1

      Please tell me you've experienced "Carmageddon 2: Carpocalypse"? A game where you get bonus points for power-slide-smearing pedestrians, or skewering a ped with a tree or light pole... A game where you can open your doors to catch peds on the sidewalk...

      A game where you can beat a level three ways: 1) Finish the lapped race first, 2) Destroy your opponents 3) wipe out every pedestrian on the map.

      The graphics would be poor by today's standards, but definitely better that Road Rash!

    96. Re:Misstep? by SlackBastardNetworks · · Score: 1

      Try "Lack of Cooperative Multiplayer". Sure, they had it on consoles. But they asserted to the press that PC gamers only played FPS games to kill their friends, not to engage the monsters (and any story-line, however thin) with the assistance of their friends.

      They lost a lot of fans that day. I, for one, am a PC gamer who enjoys cooperative play with friends far more than deathmatches against them. Partly by choice, partly because they still remember the way I booby-trapped a hallway in Half Life and refuse to play deathmatch with me anymore... ;P

    97. Re:Misstep? by Trent+Hawkins · · Score: 1

      Any guess what new technology will be in Doom 4? Well aside for raytracing, i'd say we'll be seeing a lot more open spaces and most likely a lot of hardware driven physics. Liquids, and fire and such.

      Oh and maybe a working AI... If there's time
    98. Re:Misstep? by Sentry21 · · Score: 2, Insightful

      When Doom and Doom 2 came out, the whole genre (and the way it played) was relatively new. Yet Doom 3, 11 years later, was even MORE predictable than its predecessors. My roommate at the time got a copy before release, and was playing through it while I watched. It got to the point, on the second level, where we would see a hallway and be able to tell exactly where the monsters would leap out from after you went past, with nearly 100% accuracy.

      John Carmack said that Doom 3 lost millions in sales because of piracy before the official release. I'd argue that that's because people realized how crappy of a game it was. Roomie and I would have bought a copy if we hadn't known. Thanks to piracy, we discovered that it just wasn't worth paying for.

    99. Re:Misstep? by sm62704 · · Score: 1

      I remember having that game... but I don't think I ever played it sober.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    100. Re:Misstep? by Anonymous Coward · · Score: 0

      I had the same video card, and I never had any problems with DooM 3.

    101. Re:Misstep? by redcaboodle · · Score: 1

      With my style of gaming the monsters always spawned on top of me.

      Thats right - I would sneak forward and suddenly I was taking hits from something I couldn't see - turn around, see nothing either. Move a few steps, turn around and right where I stood a moment ago some monster was merrily hitting away at me. Reload game - walk faster at that point next time. I never made it past the demo since I had to reload all the time.

      The monster cupboards from Doom I and II were a lot better as you could hear them open and the monsters didn't actually spawn inside you.

      Monsters breaking through scenery in front of me where a pain in a different way. I could tell from the level design where one would probably appear but do nothing against it as it wouldn't spawn until I was in melee range. No way of tossing a few hand grenades in first.

      --
      -- Put crudely, the world is an extremely large problem instance. (Russel/Norvig Artificial Intelligence)
    102. Re:Misstep? by Overly+Critical+Guy · · Score: 1

      Doom and Doom 2 also came out in the early 90s. And even given that the game was as you describe it, it had a greater variety of monsters, locations, and overall gameplay.

      Doom 3 was a miserable six or so hours of near-total darkness in monochrome, gray tunnels. Carmack's insistence on a lack of visual "tricks" in the lighting system meant no ambience, no pre-calculated lighting, and so on which made the visuals suffer, in my opinion.

      --
      "Sufferin' succotash."
    103. Re:Misstep? by Overly+Critical+Guy · · Score: 1

      Oh, look, another fanboy who disregards all criticism and standards of quality because Carmack provides him with technical nerd porn.

      --
      "Sufferin' succotash."
    104. Re:Misstep? by tgibbs · · Score: 1

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those.

      Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile. Yes, the previous Doom games were sort of OK, but this is the first one that I actually enjoyed enough to play all of the way through, because there was a real sense of atomosphere and suspense.

      I have a nephew who refused to play the game without somebody else in the room--he found it too frightening.
    105. Re:Misstep? by Bat+Country · · Score: 2, Informative

      They already made a Doom 3 before Doom 3 came out, and you mentioned it:

      It was called Serious Sam. Coop, multiple episodes, insane levels of action, devious traps, and giant monsters which were intimidating as all hell while at the same time being somewhat comical.

      That was what Doom was always about.

      Doom 3 was not like that. Too predictable, too linear and claustrophobic, too utterly dependent on nyctophobia in its use of tension.

      --
      The land shall stone them with the bread of his son.
    106. Re:Misstep? by Overly+Critical+Guy · · Score: 1

      [blockquote]I absolutely hate getting puzzles in an FPS. When I play an FPS I want action, adrenaline, and mindless carnage. I want to vent, to get rid of my frustrations.[/blockquote]

      Doom 3 failed in that aspect as well. Fighting one or two imps at a time in a poorly lit room isn't exciting.

      --
      "Sufferin' succotash."
    107. Re:Misstep? by SmokeyTheBalrog · · Score: 1

      I had to spend $400 on "being romantic" (as stupid girls call it)... Just haaad to fix your post JD.

      Now watch me get modded (Score: -5, Impertinent).
    108. Re:Misstep? by Anonymous Coward · · Score: 0

      "on a hot summer afternoon.....man, those scenes with Sigorney in her undies really made the movies for us really young guys..."

      Huh? On hot summer afternoons my eyes were so filled with girls in bikini or topless I wouldn't have bothered with Sigourney. Where do you live? Afghanistan?

    109. Re:Misstep? by Anonymous Coward · · Score: 0

      Way to miss the protip. Read the post again. Or was that supposed to be funny?

    110. Re:Misstep? by telbij · · Score: 1

      I was going to do a top-level reply until I read this. You totally nailed the analysis. The gameplay of Doom is what made it great. The theme and graphics were incidental. At it's core you had an extremely fast paced balls-to-the-wall shooter, which even direct copycat games failed to emulate successfully.

      Doom 3 on the other hand is all atmosphere, and that wore thin very quickly. The only part I really enjoyed was the hell level which gives you a short respite from room after room of realistic-looking space station with blood smeared everywhere. Compare that to Doom where you didn't even know whether you were in hell or not because they used the same textures, and each level was significantly different from the last--they didn't build things to be realistic or look cool (except incidentally), it was all about the gameplay.

      The problem is that id has always been known to push the graphical envelope, and the current generation of engines is not good for the type of gameplay that id excelled at. Would Carmack be content to develop an engine that was faster rather than cutting-edge graphically? If not I don't think they can pull off another Doom or QuakeWorld.

    111. Re:Misstep? by spookymonster · · Score: 1

      Half-life 2 didn't rely on that old chestnut too often. Figuring out how to get into a locked room, across the pool of radioactive muck, ricochet that grenade just right so it takes out the turret, etc., was just as much fun as holding the trigger down while running backwards in Doom3.

      I personally found laying traps for the monsters in Bioshock to be more entertaining than a straight run-n-shoot as well.

      --
      - Despite popular opinion, I am not perfect.
    112. Re:Misstep? by SanityInAnarchy · · Score: 1

      And sometimes you find out a bit late that you just bit off more than you can chew - room with lots of monsters. You did finish Doom 3, right?

      Remember the spiders? Definitely could end up with lots of monsters.
      --
      Don't thank God, thank a doctor!
    113. Re:Misstep? by Tet · · Score: 1
      I certainly don't see how they veered too far from the original concept of Doom either. Am I alone in this opinion?

      Yes. At least, as far as I'm concerned. Sure, they got the atmospherics right, but that was only ever incidental to Doom (although it certainly added to the overall experience). No, the real thing that made Doom was the gameplay, and specifically, the feeling that you were hopelessly outnumbered by hordes of enemies. Fighting a small handful of enemies just isn't the same, no matter how many polygons they made have, or how well rendered they may be. If you want to see a true successor to Doom, look at Serious Sam, not Doom 3.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    114. Re:Misstep? by Anonymous Coward · · Score: 0

      Source never had high system requirements. The games look great because they have real artists working on them.

    115. Re:Misstep? by lgw · · Score: 1

      Indeed - HL2 has a surprisingly low polygon count. The game looks good because the art looks good.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    116. Re:Misstep? by vimh42 · · Score: 1

      Nope. Doom 3 was in my opinion an excellent game. Many paint it as a glorified tech demo but it did a good job for what it was. Not too much plot to get in the way of the action. And I think it settled well with the original Doom story.

      But then again, I made a decision before it came out to ignore the hype. All of it. I judged the game on it's own merits, not some gushing reviewer who was either a gushing fanboy or a cynical grouch who would come with witty remarks bashing a game to make themselves feel cool.

    117. Re:Misstep? by vimh42 · · Score: 1

      I have to disagree with you on the duct tape mods. I actually thought they provided an improved experience. Now I don't mean a flood light, but the same power the default flashlight had.

      The reason is, it isn't scary being killed by some creature you can't see. But if you see glimps of it in the beam of your light, it's much more interesting. Seeing the creature, then switching to your gun and all the sudden not being able to see it took a lot of the 'fear' out of it.

    118. Re:Misstep? by SanityInAnarchy · · Score: 1

      Most upgrades can be done with USB nowadays. Define "upgrade". Hard drive upgrades can be done with USB. What else?

      Notebooks usually employ power-saving features designed for longer battery life. Which they counter by sucking down ever more power. It can be fairly difficult to find a laptop that's deliberately less powerful and more power-efficient.

      Also, once you start gaming, that's pretty much shot to hell.

      You can use them on mostly on AC power, but save on energy, heat and noise anyways. Depends on the laptop. Mine has a large power brick that's actually noisier than my desktop sometimes. It's easier and cheaper to buy/build a quiet/efficient desktop than a gaming laptop, particularly a gaming laptop with good battery life.

      Your machine has a built-in UPS and a somewhat shock-resistant HD From what I remember, desktop HDs are actually more shock-resistant than laptop ones. That said, some laptops will notice when they're being dropped, and park the HD -- most desktops won't.

      And even while online, you don't have a rat's nest below your desk, but two cables lying around: mouse and AC power, nothing else. And Ethernet. And external keyboard, since most laptop keyboards suck. And another monitor, depending on your work -- so add another power cable and a DVI cable. And any USB things you plug in -- you mention "USB upgrades".

      At which point, you really may as well have a desktop -- power, ethernet, keyboard, mouse, monitor. Pretty much the same.

      You can work or game on the couch, in bed, in the garden or on boring business trips. That's a reason to have a laptop, maybe, but not necessarily a gaming laptop. On boring business trips, I'd rather have something that can play video for 4 hours than something that can game for 50 minutes.

      All on the same machine as usual, so you don't have reconfigure your machine or adapt your motor skills. My motor skills are already adapted -- and, for that matter, I actually use the same keyboard and mouse with my laptop and desktop. The only time I use anything else is when I use the built-in keyboard on the laptop when actually on the couch -- but as I said, laptop keyboards suck, so I'll only use that when I have to.

      People usually don't more than 120GB of data with them at all times, not even with Vista. The games you actually plan to play, some music and some applications should remain below 100 GB. It's nice not to have to manage them so much, though. I have my music in Flac, and I'll often have some high-def shows on there.

      What's your argument for a desktop? In addition to the above, there's the fact that I can more easily get a desktop without an OS, and with my own selection of hardware that I'm fairly sure will work with Linux. And I've still got a legit copy of XP, which continues to work as long as it's still the same machine.

      And it doubles as a NAS, for when I do have my laptop here. Add a tuner card and a decent monitor, and put a couch in the same room, and it's also a TV/PVR.

      Now, for what it's worth, I do have a laptop capable of gaming. It's a work laptop. And I do agree with most of your points -- particularly nice for LAN parties, and for the built-in UPS. But I don't know if it will ever completely replace a desktop, and I'm really liking the idea of an EEE PC -- gaming laptops, as a rule, aren't nearly as portable as other laptops that will fill every single other role I wanted a laptop for other than gaming.

      Also, while it is nice to be able to walk over to the LAN party with my gaming machine on my back, it's not as essential when most of the time, there are enough other people going to the LAN party that I can get a ride for myself and my desktop.
      --
      Don't thank God, thank a doctor!
    119. Re:Misstep? by SanityInAnarchy · · Score: 1

      Given that John Carmack actually came out against raytracing, at least as a viable alternative to rastering for game engines, I doubt it.

      --
      Don't thank God, thank a doctor!
    120. Re:Misstep? by Anonymous Coward · · Score: 0

      "- The massive (at the time) system requirements"
      And yet it ran smooth on my computer while Half-Life 2 ran like chilled molasses.

    121. Re:Misstep? by SanityInAnarchy · · Score: 1

      Well, and the atmosphere, and the "scary as hell" factor.

      As long as you still have the lighting, it's still got those. Which means that unless you need to play it on a Voodoo3, you're fine.

      --
      Don't thank God, thank a doctor!
    122. Re:Misstep? by lgw · · Score: 1

      I just found Painkiller recently on Steam, and it's certain proof that what makes a shooter fun is getting the feel and level design right. Playing hard levels a few times to figure out the right weapons and tactics to beat them solidly was far more fun than the lame "look, we have a physics engine" HL2 puzzles. I stopped caring about the dated graphics about 2 levels into Painkiller, and played the game through all three times to see the "real ending". What a blast!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    123. Re:Misstep? by SanityInAnarchy · · Score: 1

      Well, newer shooters will actually add a lot more to it. Things like snipers -- have to figure out where they are, and toss a grenade in there to flush them out. Or monsters that actually have decent AI, and coordinate an attack.

      There's also the shooters that go beyond being purely a shooter -- like Natural Selection, which implements elements of an RTS.

      --
      Don't thank God, thank a doctor!
    124. Re:Misstep? by SanityInAnarchy · · Score: 1

      Melee range is what the Shotgun is for. In fact, when I probably knew where one would appear, I would switch to a Shotgun.

      --
      Don't thank God, thank a doctor!
    125. Re:Misstep? by phantomfive · · Score: 1

      Yeah, he came out against Intel's version of raytracing, but he has his own raytracing ideas going on as well. Here is an article:
      http://www.pcper.com/article.php?aid=532
      A relevant quote:
      "I have my own personal hobby horse in this race and have some fairly firm opinions on the way things are going right now....I do think that there is a very strong possibility as we move towards next generation technologies for a ray tracing architecture that uses a specific data structure; rather than just taking triangles like everybody uses and tracing rays against them and being really, really expensive."

      --
      Qxe4
    126. Re:Misstep? by jdinkel · · Score: 1

      6. No Barney mod.

    127. Re:Misstep? by Anonymous Coward · · Score: 0

      Haha, where the hell did you learn to write?

    128. Re:Misstep? by Anonymous Coward · · Score: 0

      Then, on top of the $60 I spent on tickets and concessions to see the retarded movie, I had to buy $400 in roses and chocolate to get my girlfriend to go see another movie with me.

      But you did get laid, right?

    129. Re:Misstep? by nine-times · · Score: 1

      Wolfenstein, Doom, and Doom 2 were all good games for the time period they were released. They were repetitive, but games generally were at that point in the development of video games.

      As games developed, id Software stayed relevant for a while by continuing to develop advanced engines that they licensed out to other companies. However, I don't think I've seen any innovations in gameplay come out of id Software in the past 10 years.

    130. Re:Misstep? by antic · · Score: 1

      Doom and Doom II both had triggers revealing monsters, just like Doom 3, but perhaps the difference was that they were revealed in a plainer way (less realistic graphics, for example) such that they were presented as a simpler challenge (kill this sprite) rather than a more realistic surprise or scare? You knew exactly how many shotgun blasts it would take to kill an imp or a pink beast.

      I loved Doom and Doom II, playing both many times, but never bothered finishing Doom 3 - just lost interest. It was a lot less run-and-gun which is what I like in a first person shooter. Doom 3 seemed like more of an interactive movie than a game, at least from the bits that I played.

      (Sorry, struggling to explain why I didn't like it.)

      --
      'Thats they exact same thing a banana wrench monkey.'
    131. Re:Misstep? by Anonymous Coward · · Score: 0

      on the internet

    132. Re:Misstep? by spoco2 · · Score: 1

      Bingo, that's what I was referring to, and what most reviewers and the public thought at the time.

      It didn't do anything new or innovative (the original Doom WAS innovative in terms of pace and polish for a game at that time), it had huge requirements, and it was so incredibly dank, dark and dreary to look at.

      No-one was particularly interested, it did nothing to make anyone sit up and take notice like the first one.

    133. Re:Misstep? by spoco2 · · Score: 2, Insightful

      The issue was that Doom 1 and 2 (2 was just 1 done better, but done so much closer to 1 that this was allowed) were such landmark games. Given so much time it was hoped and prayed for that Doom 3 would be another landmark game, really be a pinnacle of FPS fun.

      But it wasn't.

      It wasn't even the best of the lot out at the time.

      It just made people think "Me, iD has kinda lost it a bit"

      And that made a lot of us sad.

    134. Re:Misstep? by spoco2 · · Score: 1

      Ahh, see, people put Painkiller on a pedestal of 'bringing the fun back to FPS games', and I somewhat agree, I don't buy many games these days, but I got that as a bargain price, and enjoyed the hell out of it for a while.

      But it kinda lost the thrill after a while, and I still haven't finished it.

      But I COMPLETELY agree with what Doom 4 should be, just balls out over the top high tech fun... it would be AWESOME if they do that, but yeah, they say in the release "to bring the next installment of our flagship franchise to Earth"... does that mean they're setting it on earth? Cause, well, that might just be a terrible idea... "Let's make this game look and feel like pretty much every other shooter, that'd be GREAT!"

      We can but hope it'll be brilliant, but id really hasn't done anything of real note for some time now.

    135. Re:Misstep? by Anonymous Coward · · Score: 0

      Honestly, it's pretty much as far from a mis step as you could get. It created a great game that is often regarded as the scariest game since silent hill 2. Complete with a huge amount of "OH CRAP!" moments. Anyone remember the spider skuttling sound? The huge tied in stories told through PDA's, hell even bonuses in containers you had to go to a website to find out the code.

      The duct tape mod is a brilliant idea but the ultimate choice sight/firepower, was brilliant, fighting off hoards of zombies using nothing but the flash from your gun blast of the last zombie.

      It spawned a big budget movie, this sequel and is still installed on many computers today. It was a cinematic experience more then a game and there HAD to be a 'killer application' to get people to upgrade their system. You can't complain cause your rig is old and you can't run the latest games, it didn't scale too badly.

    136. Re:Misstep? by Anonymous Coward · · Score: 0

      I'm going to assume you meant $60 in adjusted value dollars (accounting for inflation etc) cuz there's no way you paid $60 going to the movies when Alien came out. Tickets were what, $3 each?

    137. Re:Misstep? by TheRaven64 · · Score: 2, Insightful

      Remember Quake? The engine was a huge leap forward, but the game was incredibly dull. I completed Duke3D but never managed more than two or three levels of Quake before getting bored with the shear tedium of the game. In deathmatch it was okay but, again, got old quite quickly.

      Then there were the mods. At one point I had almost 500MB of mods installed for Quake (the original game was about 50MB), and many of these were a lot more engrossing in single or multiplayer than the original. Team Fortress was played in multiplayer a lot more than the original and things like Horrorshow and Quake Rally were also entertaining. I think Id started to depend on this with their subsequent games - release an engine and a free SDK for it and hope the community puts together an exciting game based on it. Unfortunately for them, the Quake 1 engine plus community refinements is still good enough for some very fun games and works with much older computers.

      --
      I am TheRaven on Soylent News
    138. Re:Misstep? by LBt1st · · Score: 1

      I disagree. The original DOOM gameplay had many many many monsters attacking you all at the same time. Everything moved at a faster pace. It was much more of a twitch game. DOOM3 was nothing like that, complete opposite really.

    139. Re:Misstep? by Anonymous Coward · · Score: 0

      BS. It ran on my Athlon 2500+ with 512MB ram and an NVidia MX440 (no pixel shader in that card) I wasn't on the absolute lowest settings and I got decent frame rates. The game was very playable.

    140. Re:Misstep? by bitspotter · · Score: 1

      //"(turn corner; monster jumps out of hiding; rinse & repeat)"//

      So boring, in fact, that they even skipped the "lather" step.

    141. Re:Misstep? by typidemon · · Score: 1

      By that shitty argument they should have released it in 2d because that's how the first two were done.

      Doom III sucked because it didn't use any of the lessons learned by industry in story driven games since their last shitty effort in Quake II. Instead they improved the graphics to insane levels, and pumped it out.

    142. Re:Misstep? by Anonymous Coward · · Score: 0

      Obligatory: id does not now, nor have they ever spelled their name lower-case "i," upper-case "d."

    143. Re:Misstep? by aldo.gs · · Score: 1

      Well, I was able to 'play' it at 640x480 with a Pentium 4 2.6Ghz, 768MB RAM and a geforce mx 440. It was actually enjoyable, I think.

    144. Re:Misstep? by lusiphur69 · · Score: 1

      Well, I am of the opinion that (at the time) unknown developer Crytek came out with CryEngine and FarCry and blew Doom3 out of the water. When presented with lush tropical enviornments in which to be stalked and killed by bizarre monstrosities, it's hard to go back to the same-old, same-old of cramped interior, poorly-lit enviornments, regardless of how pretty they are.

    145. Re:Misstep? by Thing+1 · · Score: 1

      Painkeep was my favorite. With the grappling hook, you could stay in the air for quite a while, shooting the hapless victims on the ground. Then later there was one I can't remember the name of, but it was the first where you could fly. The sensation of flying was amazing. Similar to the original Doom, where I would crane my neck to see around corners -- it was immersive.

      --
      I feel fantastic, and I'm still alive.
    146. Re:Misstep? by Kamokazi · · Score: 1

      Oh I beg to differ.

      HL2 and Doom 3 were both considered rather rough on the system requirements (They were released about the same time and were the next 'big' shooters with fancy new engines). I remember reading a lot of articles about "Will your computer handle HL2/Doom 3?" or "How to get your PC ready for HL2/Doom 3" etc. HL2 was definately friendlier to the system specs than Doom 3 was, but not by a very wide margin, and both were regarded much like Crysis is now (although not quite that extreme). Keep in mind HL2 is 3.5 years old...you may have first played it a year or two ago but it's been around a while. I remember getting a nice boost by upgrading my FX 5600 ($100 at that time and still considered a fairly modern card) to a 6800GT ($400 at the time and was one baby step down from the bleeding edge Ultra).

      And not to discredit the art team...they did a great job, better than most (and looking at current source games, TF2 is absolutely brilliant). The point is, the system requirements were still quite high at the time.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    147. Re:Misstep? by endymion.nz · · Score: 1

      Nice troll sig :D

      --
      mediocrity rules, man
    148. Re:Misstep? by TheLink · · Score: 1

      Been a long time since I last played it - don't recall a part with many spider monsters. The flying babies could get annoying though :). Anyway most of Doom 3 was a fewer but tougher monsters.

      I think Serious Sam is closer to Doom 2 in gameplay than Doom 3 ever was.

      Serious Sam did take the lots of monsters thing a bit further (some might say over the top even)- you could see lots of monsters rushing at you from the horizon, and go "hmm, I've got lots of ammo and life, which am I going to run out of first..." ;).

      Example: http://www.youtube.com/watch?v=J5HSVmXIexc

      Compare with Doom 2:

      http://www.youtube.com/watch?v=b7oG9im9LvM

      --
    149. Re:Misstep? by Wiseman1024 · · Score: 1

      Lol, somebody actually got trolled at my purposeful exaggeration of facts and modded it down again, as well as some of its nested replies. Kids these days...

      --
      I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    150. Re:Misstep? by Magada · · Score: 1

      The US, more likely. Bible Belt or similar.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
    151. Re:Misstep? by Coryoth · · Score: 1

      Doom 2 was in no way shape or form the least bit revolutionary; it was Doom souped up a little. Doom 3 was, to my mind, very clearly going to be more of the same, albeit with better sgraphics and sound. Doom was revolutionary because it really opened up/created the FPS genre (other games, Wolfenstein for instance, existed, but Doom was the first to really mine that territory). How exactly were you expecting Doom 3 to be revolutionary? It was clear from the outset that it was going to be and FPS game, and in the spirit of Doom; that doesn't leave much, if any, room for a revolutionary new style of gameplay to fit in. It seems to me that anyone with expectations of something utterly revolutionary simply weren't thinking.

    152. Re:Misstep? by JDWTopGuy · · Score: 1

      I did, once. But then my girlfriend said that it really didn't matter to her; the gameplay was too repetitive, the graphics were horrible, the controls gave her almost no feedback, the packaging was unattractive, and while it kept getting harder, there was no victorious climax.

      <whine class="offtopic">What's sad is that despite all the funny mods, my karma went down.</whine>

      --
      Ron Paul 2012
    153. Re:Misstep? by Anonymous Coward · · Score: 0

      Serious Sam is more like a modern Doom than Doom3 is but Serious Sam sucks compared to Doom3 so maybe its a good thing.

    154. Re:Misstep? by Anonymous Coward · · Score: 0

      Then, on top of the $60 I spent on tickets and concessions to see the retarded movie, I had to buy $400 in roses and chocolate to get my girlfriend to go see another movie with me. don't take girlfriend to movies. you will save at least $430.
    155. Re:Misstep? by mink · · Score: 1

      I can understand not being able to have the flashlight out while using a rifle size weapon but at least we could have had it and the pistol out at the same time.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    156. Re:Misstep? by brianosaurus · · Score: 1

      Bingo!

      Doom (the first one) was insane. As far as I'm concerned, it created the FPS genre, even if Wolfenstein 3D existed before it. Doom is all about "if it moves, shoot it dead." There's no story. Doom is primal. Its my favorite computer game ever.

      What I really don't get is GTA. Don't get me wrong. I loved GTA3. I totally dug the environment. I loved driving around and crashing into everything and running people over. I just wasn't so into the story part of it (and never actually got beyond the first city simply because I didn't care enough). "GTA San Andreas" was totally not my thing; I didn't like being a gang thug. I didn't like doing drive by shootings. In fact, the first drive-by was my last mission in San Andreas before I stopped playing it forever. As such, I couldn't care less about GTA4.

      On the other hand, I'm kind of excited for Doom 4. As long as it runs on an operating system I have (ie. anything other than Windows), I'll probably play it. I don't care if its revolutionary. I just want a new shoot-em-up without some BS story line to turn me off.

      I'm nostalgic for the original Doom. If 4 is just Doom with... what... 15 years later technology? Oooh, bring it on!

      --
      blog
    157. Re:Misstep? by CrashNBrn · · Score: 1, Interesting

      I never got into the Doom's - I don't care for FPS Gun games. Personally one of my all time favorites was Hexen (ID/Raven).
      It was Dark, but not pitch black. It had mood, scary music and SFX. Demons and well thought out Class distinctions with varied weapons.

      I wish ID would revisit THAT.

      How many machine gun FPS games are there anyway...

    158. Re:Misstep? by Hassman · · Score: 1

      I think you just made spookymonster's point...

      --
      -Mark
      Dovie'andi se tovya sagain.
    159. Re:Misstep? by fistfullast33l · · Score: 1

      I think you hit it on the head - I'm not huge into scary movies or scary games and yet I managed to make it through the original Doom and Doom II. Why? Because they weren't scary all the time or even 10% of the time- they were more about walking into a room and shooting scary monsters and solving puzzles. I can only recall a few moments from the two games where I was actually frightened, usually involving Pinky sneaking up behind you when you were least expecting it.

      That said, Doom III was the first game I played that made really effective use of surround sound - that door closing the minute you walk through it really freaked me out more than a few times.

      As for the requirements - it brought me back to the days when you had to play Quake with a window the size of a postage stamp. I played the leaked demo and it really killed my old system and I knew I had to upgrade, so I did. For those that complain they were too high, go back to your Xbox and Playstations. That's what PC gaming is about, and always has been about.

    160. Re:Misstep? by Anonymous Coward · · Score: 0

      What level was that?

    161. Re:Misstep? by Lisandro · · Score: 1

      What level was that?

      Alpha Labs sector 4 (the science division).

  2. great experience, bad game by Scudsucker · · Score: 1

    ...I think was how one of the gaming sites put it. The atmosphere was spooky and demonic, and the art was sometimes fantastic, but the game just didn't feel like it was tied together very well. Maybe they should have had Valve do it. :)

    1. Re:great experience, bad game by RogueyWon · · Score: 4, Interesting

      I'd agree with that assessment in some ways. The atmosphere, for the first few hours, was stunning. They lost it a bit later on, because they never really seemed to understand that varying the pace is a key part of building atmosphere. Some of the people posting on here have already mentioned the Alien movies. If you look at the second movie, which is the closest comparator for Doom 3, the actual action sequences are fairly short. In Doom 3, once the first shot had been fired, it was non-stop shooting through to the end of the game. A real pity.

      While they were flawed in many (oh so many) ways, the two PC Aliens vs Predator games kind of understood this. They did, at least, both have no enemies at all in the first mission of their marine campaigns. The second game even had some quiet spells later on, which was very effective. I know there are allegedly a couple of Alien games under development by Sega at the moment... I just hope they've got a decent writer on board.

      As for the actual gameplay in Doom 3... it wasn't really that bad. Sure, it was a run-and-gun fps, but it was by no means a bad one. I played Area 51: Blacksite recently (unwanted present I couldn't quite be bothered to return) and all I could think, all the way through that, was "this is like Doom 3 but not as good". I think people just had absurdly high hopes for it.

      I'm not really convinced Valve pulled it off better. Half-Life 2 was a monumental let-down for me. Leaving aside how the AI seemed to have regressed and none of the weapons *felt* right, the atmosphere of the game was just too pretentious. The silent protagonist thing just seemed to really jar, in a game where so many NPCs have "conversations" with the main character.

      To my mind, the real winner of that fps generation was Farcry, with Quake 4 (which came a bit later) in second place.

    2. Re:great experience, bad game by BlueCollarCamel · · Score: 1

      Far Cry? Where the enemy could spot and proceed to get a headshot on you 1km away in thick foilage?

      --
      1&1 - Cheap domain and web hosting.
    3. Re:great experience, bad game by lusiphur69 · · Score: 1

      Yeah, FarCry, made by a virtual unknown (again, at the time) is, hands-down, a better game than Doom3 no matter which angle you look at. Doom3 had the hype, FarCry was the sleeper hit.

      You think Doom3 is scary? Hah. Wait till you check out the mutated monkeys.

  3. I'll apply! by techpawn · · Score: 3, Funny

    I'd love to make a game of complete darkness that's nearly impossible to play without cheat codes and and over clocked super cooled box...

    No I'm not bitter at ALL! It's a speech impediment...

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:I'll apply! by Borgschulze · · Score: 1

      I played through Doom 3 on the highest difficulty, it's been too long for me to remember what it was called, but you definitely don't need cheat codes to beat it.

      --
      In Soviet Russia, Linux compiles you!
    2. Re:I'll apply! by jellomizer · · Score: 5, Funny
      Hold on Let Me Make a Web Based version of this...

      <html>
        <head>
            <title>DOOM 5</title>
        </head>
        <body bgcolor="#000000">
        </body>
      <html>
      Enjoy
      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:I'll apply! by techpawn · · Score: 1

      Only one code really: Duct Tape...

      --
      Ask not what you can do for your country. Ask what your country did to you
    4. Re:I'll apply! by EdipisReks · · Score: 1

      Only one code really: Duct Tape...
      ah yes, the great Doom 3 ruiner.
    5. Re:I'll apply! by Anonymous Coward · · Score: 0

      Awesome, simply awesome. Clever Comment Achievement for jellomizer.

    6. Re:I'll apply! by Anonymous Coward · · Score: 2, Funny

      css please, bgcolor is deprecated. Not to mention you missed a doctype declaration.

      However, the idea is pure awesomeness.

    7. Re:I'll apply! by NoobHunter · · Score: 1

      I agree with Borgchulze, Harrd difficulty (Actually made it somewhat through Hell mode on second passthrough) with no cheats, before the duct tape mod ever saw the light of day (no pun intended :P). Also, I find that the use of the darkness in the game was exceptionaly well done. To this day, whenever I play a game and see a dark expanse ANYWHERE, I hesitate to explore it because of the Vietnam-like flashbacks I get from having my face ripped off by those damn ghouls.

      Just because your gaming skills are not leet, does not mean that others cannot adapt and overcome.

      --
      So Jesus, Mohammed and Abraham walk into a Bar....
    8. Re:I'll apply! by BenevolentP · · Score: 1

      How comes you already know about the new helmet _OR_ hearing aid game mechanic?

    9. Re:I'll apply! by Anonymous Coward · · Score: 1, Funny

      <html>
      <head>
      <title>DOOM 5</title>
      <style>
      body { color: #330000; background: #000000; font-family: monospace; font-size: 8pt; }
      .strike { text-decoration: line-through; }
      </style>
      </head>
      <body><p>You have been eaten by a <span class=strike>grue</span> Cacodemon.</p></body>
      <html>
      Fixed that for you. :)
    10. Re:I'll apply! by balbord · · Score: 1

      What? No css?

      --
      "If I have been able to see so far, It is because I went out and bought a damn binoculars" - Ze da Esquina
    11. Re:I'll apply! by jellomizer · · Score: 1

      It is a slashdot post man. Besides I hate making CSS Imbedded with the HTML. And if I Did I would get people giving me a better version of the CSS.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  4. What's the betting... by L4t3r4lu5 · · Score: 5, Funny

    ... we see Doom 5 before we see Duke Nukem Forever?

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:What's the betting... by AgentSmith · · Score: 1

      Damn! You beat me to it.

      I was going to say. "id software is just hiring and they'll still beat Duke Nukem' Forever!"

      There I said it. Yes, I did just go there.

    2. Re:What's the betting... by sm62704 · · Score: 3, Funny

      I was hanging around with Duke when he was a aqueaky little side scroller. I saw him yesterday, the poor old guy isn't doing too well.

      "Duke!" I said. "Hey, dude, it's mcgrew, haven't seen you in a while! Where you been?"

      "In the hospital mostly." He was bald, wrinkled, walked with a stoop and carried a cane. No doubt the cane had a sword in it. Or even more likely, a chain saw.

      "What happened?"

      "Well, after Mr. Broussard and the guys retired me I started drinking pretty heavy. I wound up homeless and depressed, and tried to kill myself. They said I had PTSD and put me on Paxil. Boy, mix that stuff with alcohol...

      "Then I got a bad case of gout. I have arthritis all over now."

      It was sad, seeing my old hero like this.

      "Who's your doctor?" I asked.

      "I'm indigent, so I have to go to the VA hospital and take whoever they give me. The new doctor's name is 'Proton'. They tell me he's pretty good."

      -mcgrew

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    3. Re:What's the betting... by IdeaMan · · Score: 1

      Ya know I saw Billy Blaze down there the other day hangin out with the old Duke. He is gettin on to be middle aged, but still has some spunk left in him. He was complaining about a lot of back pain, I guess that pogo stick must have done a number on him. Anyways he was telling me all about how much better his new doctor, Dr Fluke Hawkins, is than that old fossil Proton.

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
    4. Re:What's the betting... by DiEx-15 · · Score: 1

      The odds are:

      Doom 4 - 1:1
      Doom 5 - 1:4
      Second Coming of Christ - 1:1,000,000,000
      Satan coming out of the ground, going on national TV to ask God to start his pilot light - 1:1,000,000,000,000,000
      Duke Nukem Forever - 1:1x10^1x100^1x100

  5. let's do yesterday again by bmcage · · Score: 1
    been there, done that.

    Can't they spend the 'brightest' minds on new content instead?

    1. Re:let's do yesterday again by Pazy · · Score: 1

      Not a chance DOOM is a legend in gaming, and the way its set up you can tweak it to make it still fun but still feel 'classic'. In fact most of the modern games arent that diffrent from Doom, there may be a million billion polygons and shaders and stuff like that, there may be 'iron sights' and 'Squad based multiplayer' but at there hearts FPS's havent changed since the early days. Im all for more DOOM, though more varied enviroments would be nice.

    2. Re:let's do yesterday again by somersault · · Score: 2, Insightful

      In fact most of the modern games arent that diffrent from Doom, there may be a million billion polygons and shaders and stuff like that, there may be 'iron sights' and 'Squad based multiplayer' but at there hearts FPS's havent changed since the early days There's also being able to aim up/down, I'd say that was pretty major. The elements that haven't changed are that you can run around in a 3D world shooting stuff, and choose weapons using the top row of number keys.. not much else has stayed the same. Oh, and Wolfenstein was first ;) Though Doom was presumably first with multiplayer, and deathmatch is something that's still good fun. I personally prefer team based games these days as I don't then feel like everyone is out to get me - I play games to get AWAY from real life! :p
      --
      which is totally what she said
    3. Re:let's do yesterday again by Pazy · · Score: 1

      Or maybe Maze War or Star Raiders? But im not being picky about what was first though :P (with multiplayer being Maze War or MIDI Maze cant remember which). So up and down was a major update with the premise of the game and everything you do is the same. Though the same can be said for a lot of genre's which have minor updates over time but still often end up feeling the same. Then again maybe im a jaded gamer since ive been playing since before I can remember :D

    4. Re:let's do yesterday again by L4t3r4lu5 · · Score: 1

      Jumping and swimming were pretty huge, too.

      What would Quake 2 DM have been without the Rocket Jump?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:let's do yesterday again by somersault · · Score: 1

      I never really played Quake 2, but you could do rocket jumps in Quake as well

      --
      which is totally what she said
    6. Re:let's do yesterday again by ShadowsHawk · · Score: 1

      I always felt that Rise of the Triad (RotT) was a far better game. It was released about 14 after doom, but it had built in lan gameplay as well as a full sense of three dimensional movement.

    7. Re:let's do yesterday again by iainl · · Score: 1

      You could, but it was something of an unexpected surprise and occasional game-breaker. Q2DM* are much better at balancing the health hit against the positional reward of using rocket jumps in the right places.

      --
      "I Know You Are But What Am I?"
    8. Re:let's do yesterday again by Goaway · · Score: 1

      There's also being able to aim up/down, I'd say that was pretty major. "Major"? That's nothing by the tiniest of implementation details! If that's what's considered a "major" change these days, it's no wonder gaming is in the sorry state it is.
    9. Re:let's do yesterday again by somersault · · Score: 1

      Well it's the main thing that annoyed me in Doom and Duke Nukem the last times I played them - moving the mouse forward/back makes your character run forward/back. I know it isn't that much harder to implement (probably easier to implement considering in Doom the game has to guess which height you're aiming at), but it makes a massive difference! It changes the level of skill you need massively when you need to aim at the proper elevation as well as just line things up on the horizontal axis. I think gaming has been going down the tubes for years too, I'm not one for flashy graphics over fun gameplay (though it's always nice to get a graphics boost for a game that is already good in gameplay terms, like with GTA IV :) ), but being able to look up/down affects gameplay a lot you know!

      --
      which is totally what she said
  6. What the hell was wrong with DOOM3? by Shivetya · · Score: 4, Insightful

    I liked it. It was a great change of pace. Yeah it was scripted and it was in their trademark brown for the most part but the story and presentation was great! I play Half Life 2 for similar reason, great story and proper visuals. If I wanted to rip Doom 3 for overly scripted encounters that seemed to repeat a lot I could seriously pummel Half Life for the same. Hell I would love to punish the HL team for their over use of their damn physics engine... yeah I know you have one but some things get annoying after a while.

    I guess we can hope for a flash light taped to the gun this time. Still the Doom 3 is one of the few games that actually made me jump. Great sound and visuals.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:What the hell was wrong with DOOM3? by gEvil+(beta) · · Score: 1

      I guess we can hope for a flash light taped to the gun this time.

      Something tells me this will be one of the little jokes in Doom4--somewhere near the beginning, you'll find a flashlight. Then a little while later, you'll find some ducttape and the character will go "Aha!" and put them together.

      --
      This guy's the limit!
    2. Re:What the hell was wrong with DOOM3? by OzRoy · · Score: 4, Insightful
      To me it felt the same as Doom 1 with better graphics.

      The story that they hyped up claiming to be written by a professional writer etc was kind of shallow and stupid.

      Even the AI was crap. I found the tactics for the first game worked equally well in Doom 3. Imps for example could move across the ceiling, but they never took advantage of that ability. They would crawl across a wall, then jump down and start slowly shuffling towards you throwing fireballs. The easiest way to dispatch enemies was the get their attention with a pistol, then sit on the other side of a closed door with a shotgun waiting for them to open it so you could unload both barrels into their face at point blank.

      I could go on, but that was the worst of it for me. In summary, it was generic and kind of boring.

      Half Life however had pretty good AI. An interesting plot and varied enemy encounters moving you through different environments, not allowing it to become just the same old crap.

    3. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Insightful

      Still the Doom 3 is one of the few games that actually made me jump.

      Personally, I'm getting sick to death of game designers (and movie makers, for that matter) who confuse "startling" me with "scaring" me. Any hack can startle someone. All you have to do is have a cat jump out from behind a curtain or something. It's not scary, it's just annoying. It takes a real talent to actually scare somebody with a movie, and especially with a game.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    4. Re:What the hell was wrong with DOOM3? by sjwest · · Score: 1

      Never played it, but doom3 goes for $ 20 secondhand. I bought Doom2 online and it zipped to four 1.4mb floppy disks. Doubt you could do that with Doom 3. Doom three is something i might buy, but knowing what version to buy put me off as there is 2nd life add on pack or something.

    5. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      If you try to outsmart an FPS game, you're not going to enjoy it. Next time when you play a shooter, don't conserve ammo, don't use fail-safe tricks to kill enemies, don't tip-toe around the game. Go for it. Rush in and fight your way out. It's a game, you're not going to die for real. "Sit on the other side of a closed door ... waiting" Sheesh!

    6. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      Doom three is something i might buy, but knowing what version to buy put me off as there is 2nd life add on pack or something. There's "Resurrection of Evil" which is a short extension where you get a gravity-gun and a few more tricks with your soul cube. You can get both from Steam for $30 (assuming you're not a Steam-hater) or $20 for just the original game. Or $40 for all Dooms so far, or $70 for everything id's released so far.

    7. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      Doom3 was all about walking in dark corridors with the usual guns shooting at monsters that spawn annoyingly behind you _every time_ you pick up some items. Whereas HL2 is one of the greatest games ever made - remember driving the hooverboat and the car? The Gravity Gun? Controlling those "sand-creatures"? Also, the game was made in 2004 and the graphics and physics look and feel still up to date while running smoothly on onboard graphics.

    8. Re:What the hell was wrong with DOOM3? by khendron · · Score: 2, Insightful

      And Doom 3 achieved this. It not only made me jump, it is one of the few games that gave me the creeps and made my skin crawl.

      But it went on too long, and got boring. If Doom 3 were about 2/3 the length it was, then it would have been much better.

      --
      Life is like a web application. Sometime you need cookies just to get by.
    9. Re:What the hell was wrong with DOOM3? by MrJynxx · · Score: 1

      Yea I definitley agree, startled is not the same as scared!

      But this reminds me of a game back in the late 90's, Alien Vs. Predator for the PC. Now THAT game was scary. Wandering around as a marine hearing the motion sensor blip, then beep when something was around and you not having any idea where the hell the thing was. That was the only game that actually made me afraid of what it was going to do next, and when the encounter did happen it usually started with a scream, shooting wildly into the dark, and then a "Did I actually just scream? WTF"

    10. Re:What the hell was wrong with DOOM3? by OzRoy · · Score: 4, Interesting

      If you try to outsmart an FPS game, you're not going to enjoy it. Next time when you play a shooter, don't conserve ammo, don't use fail-safe tricks to kill enemies, don't tip-toe around the game. Why shouldn't I do that? Why should I dumb muyself down to make the game fun? A game is supposed to be challenging for the player. It isn't my fault Doom 3 was easy to fool. It's not like waiting and hiding is an unusual tactic.

      I tried to use the same trick in FEAR (a game that I thought really was scary). I shot one of the bad guys hid on the other side of the door and waited. And waited some more. And nothing happened. Just as I was about to give up and walk through the door myself I got shot in the back of the head by a sneaky bastard who had flanked behind me.

      That game had decent challenging AI. In reality it still used a lot of tricks to keep things simple for the developers, but it gave the appearance of being intelligent and made the game fun and interesting.

    11. Re:What the hell was wrong with DOOM3? by EricR86 · · Score: 2, Insightful

      Have you gone back and played the original Doom(s) recently? IMHO the problem is Doom and Doom 2 were way more fun than Doom 3. Doom 3 was just a much slower Doom and Doom 2. Doom 3 also wasn't that scary, but admittedly it had a few moments.

      And yes, games can be reasonably faster paced and scary! Undying was a really neat game, a good storyline, and it was pretty creepy sometimes. Didn't people also find Quake to be kinda creepy for it's time (and more so than Doom 3 now)?

      And with Doom 3? You're basically left with a game that's slow, not that fun, and not even that scary. So what exactly were you left with? A really shiny, graphically immersive and beautiful, but mediocre game.

    12. Re:What the hell was wrong with DOOM3? by cb95amc · · Score: 2, Insightful

      I think System Shock (1&2) is a the best example of how to scare someone without having to resort to lots of dark areas with things jumping out at you...

    13. Re:What the hell was wrong with DOOM3? by TomorrowPlusX · · Score: 1

      And that is why Alone in the Dark and Silent Hill are actually scary. I never played Doom 3, but I blew a fair amount of junior high playing Doom 1 and 2, and loved them. Not because they were scary, but because of the frantic adrenaline rushes. It was fun.

      --

      lorem ipsum, dolor sit amet
    14. Re:What the hell was wrong with DOOM3? by BigBlueOx · · Score: 1

      If I had mod points they would be yours. Right on. Damn straight. Effin A. Doom3 absolutely rocked for about an hour or two and then ... "get on with it!!". I have a nagging feeling that Doom4 won't exactly be Bioshock.

    15. Re:What the hell was wrong with DOOM3? by RiotingPacifist · · Score: 1

      Hell I would love to punish the HL team for their over use of their damn physics engine... yeah I know you have one but some things get annoying after a while. Well said, I felt that they were trying to show off half the time, they did the same with the AI, even tho the friendly AI were pretty dumb. I hope Doom does improve, but i also hope that they dont show of their improvements. Better AI shouldn't even stand out, you should just realise after a few levels, "hey, those AI are better" not "Wow, if i throw a can at his face he hits me with a stick, that's soo smart". same with physics and even level design.

      --
      IranAir Flight 655 never forget!
    16. Re:What the hell was wrong with DOOM3? by RiotingPacifist · · Score: 1

      Nah Doom4 will be something more like, you find a flashligh on the 1st level, but there are no batteries to recharge it once you run out.

      --
      IranAir Flight 655 never forget!
    17. Re:What the hell was wrong with DOOM3? by Yvan256 · · Score: 1

      Well, if they didn't think of it, I do hope they'll read your post.

      That would be at least as funny as Blizzard adding the secret cow level in Diablo 2.

    18. Re:What the hell was wrong with DOOM3? by Apagador-Man · · Score: 1

      Hell, YEAH! I still remember the first time I played Alone in the Dark, in a dark room at night. Right at the beginning, a rude awakening by that hopping weirdo that jumped in through the window, and then finding out how to blow him away with the shotgun in the nick of time... Oh Yeah! Bring on GOOD games such as this one once more!

      --
      In the end, there can be only one!
    19. Re:What the hell was wrong with DOOM3? by Kingrames · · Score: 4, Insightful

      In the demo for Alien Vs Predator 2, there's a part where the floor falls out from under you.

      Keep in mind that there hasn't been a single alien in the game prior to this point.

      I unloaded a full clip of ammo and several grenades into the walls.

      That wasn't scared?

      --
      If you can read this, I forgot to post anonymously.
    20. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Funny

      I unloaded a full clip of ammo and several grenades into the walls.

      Did you manage to kill the gazebo?

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    21. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      Both barrels?

      In the game I played (D3) there was only a single barrel pump action shotgun. That was the only bit about it I didn't like actually...

    22. Re:What the hell was wrong with DOOM3? by dreamchaser · · Score: 1

      I agree, and I had fun playing it. What people seem to be forgetting is that ID's business model is more about selling game engines than the games themselves. They make games these days to showcase their engine as much as they do to sell the game itself.

    23. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      Why should I dumb muyself down to make the game fun? To make the game fun. You want to enjoy the game, right? You sound like a movie critic who trashes the summer blockbuster for having an obvious plot, cheap humor and altogether too little drama. That's just not the way to play these games / watch these movies - if you want to have fun, that is.
    24. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      I'd mod you to 10 if I could. THIS is exactly the problem with Doom3. A thousand solitary monsters in broom closets waiting for you to walk by. Sure it's startling, but it's cheap.

      In the original doom games I remember being terrified of the cyberdemons from the sound they made without having seen them. I remember opening doors and having 30 or 40 enemies in a room. I remember mowing down enemies. None of these things existed in doom3.

    25. Re:What the hell was wrong with DOOM3? by AlterRNow · · Score: 1

      I feel the same way. There is a very importance distinction between the two, duration.

      Fear lasts longer than a second.

      --
      The disappearing pencil trick. Let me show you it.
    26. Re:What the hell was wrong with DOOM3? by Taibhsear · · Score: 1

      Even the AI was crap. I found the tactics for the first game worked equally well in Doom 3. Imps for example could move across the ceiling, but they never took advantage of that ability. They would crawl across a wall, then jump down and start slowly shuffling towards you throwing fireballs. The easiest way to dispatch enemies was the get their attention with a pistol, then sit on the other side of a closed door with a shotgun waiting for them to open it so you could unload both barrels into their face at point blank. Maybe you should try to play on a difficulty higher than easy. When the riflemen hide behind barrels and columns and wait for you to come through the door the AI doesn't seem quite so lacking. Oh and the imps moving across the ceiling was just a graphic. They couldn't actually actively move there. They could, however, leap through the air in a split second, turn in mid air, and pin me to a wall when I dodged their fireballs.
    27. Re:What the hell was wrong with DOOM3? by ch-chuck · · Score: 1

      Yeah - Alfred Hitchcock made a famous statement about it, that suspense is a bomb that does not go off.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    28. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 1, Informative

      >To me it felt the same as Doom 1 with better graphics.

      If you ever watched any of the Id commentary, that was their goal. Mission accomplished.

    29. Re:What the hell was wrong with DOOM3? by AlterRNow · · Score: 1

      Oops.. $Post =~ s/importance/important/;

      --
      The disappearing pencil trick. Let me show you it.
    30. Re:What the hell was wrong with DOOM3? by InlawBiker · · Score: 1

      I was hoping somebody would bring this up. The extent to which they outright copied SS-2 was a little embarrassing, considering how ground-breaking Doom and Doom II were.

    31. Re:What the hell was wrong with DOOM3? by Shinmizu · · Score: 1

      It was still standing, but that Green Davenport sure went down quickly.

    32. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 1

      Yeah - Alfred Hitchcock made a famous statement about it, that suspense is a bomb that does not go off.

      That's brilliant! I've never heard that, but yes, that's exactly it. Who would have guessed that a master of suspense would grasp the concept so well? :-)

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    33. Re:What the hell was wrong with DOOM3? by techpawn · · Score: 1

      ERIC: I shoot it with my bow (roll to hit). What happened?
      ED: There is now a gazebo with an arrow sticking out of it.
      ERIC: (Pause) Wasn't it wounded?
      ED: OF COURSE NOT, ERIC! IT'S A GAZEBO!
      ERIC: (Whimper) But that was a +3 arrow!
      Best D&D Battle ever...
      --
      Ask not what you can do for your country. Ask what your country did to you
    34. Re:What the hell was wrong with DOOM3? by Wootzor+von+Leetenha · · Score: 1

      FEAR absolutely scared the crap out of me at times. I haven't played the follow-ups. The chilling static and the flickering lights when the little girl would pass by. *shivers* I liked Doom3 immensely and look forward to the 4th.

      --
      My name is Wootzor von Leetenhaxor
    35. Re:What the hell was wrong with DOOM3? by BigJClark · · Score: 1


      AvP2 SP (and MP to a lesser extent) is still one of my favorite games of all time. I know exactly where you are talking about, and I did the exact same thing :)

      --

      Hi, I Boris. Hear fix bear, yes?
    36. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      What people seem to be forgetting is that ID's business model is more about selling game engines than the games themselves.
      And how many people bought the Doom 3 engine?

      There was Quake 4, and Prey, and that Quake Wars thing. Hmm, I'm spotting a kind of theme there. Yup, the number of games that used the Doom 3 engine and were not based on ID's own IPs was a stunning one.

      Some business model.
    37. Re:What the hell was wrong with DOOM3? by Chris+Burke · · Score: 1

      Even the AI was crap. I found the tactics for the first game worked equally well in Doom 3. Imps for example could move across the ceiling, but they never took advantage of that ability. They would crawl across a wall, then jump down and start slowly shuffling towards you throwing fireballs.

      As best exemplified by your first meeting with one. I recall the first time I saw that little cinematic, of the severely nasty looking imp (no more dog-man-thing of Doom1) crawling out of the duct work. "Oh this'll be nasty" I thought... Then the cinematic ends, and the imp is standing all of 3 feet from me. "Bang!" goes my shot gun, and splat goes the imp. Kinda anti-climactic for what seemed like it was supposed to be a dramatic introduction to a new foe.

      At least the pinkie demon's introduction, and most importantly the Barons of Hell, made a suitable first impression.

      But really I don't mind that all that much... to me the biggest problem was that there were so few monsters. The minimal AI of the original games worked great simply because they could swarm you. Doom 3 couldn't afford to have that many monsters on the screen (and the Doom 3 mod that tried to re-create that sense of battling a horde of beasts by throwing countless waves of demons at you was a frame-rate-raping disaster).

      --

      The enemies of Democracy are
    38. Re:What the hell was wrong with DOOM3? by Scudsucker · · Score: 1

      HL2 suffered waaay to much from the rat tunnel effect. That wasn't a problem with HL1, because you were trapped in a collapsing underground base and your travel options would naturally be limited. HL2 on the other hand is almost entirely out in the open, above ground, so there's no excuse.

      Contrast that to the original Deus Ex - generally multiple paths to your objective and multiple ways to accomplish said objective. It wouldn't kill Valve to offer some of that variety, but if you listen to their commentaries it's obvious that they want to plan every moment of gameplay.

    39. Re:What the hell was wrong with DOOM3? by turing_m · · Score: 1

      I think System Shock (1&2) is a the best example of how to scare someone without having to resort to lots of dark areas with things jumping out at you...
      I'm trying to think what made them so freaky. I stopped playing SS2 because it was too scary. Ditto Heretic (full version), I wouldn't even try Doom3. Yeah, I don't have much tolerance for really scary games or movies. I finished SS1 though. What made that scary?

      For one thing, the monsters maintain some forward momentum such that even if you kill them they collapse on you. That was scary. Humanoid, but not quite human (appearance or voice). That's always scary. Monsters that do melee damage, rush forward and you KNOW will take some damage before you dispatch them, that's always scary (mimics human fear of dogs, wolves, lions etc).

      Building a sense of foreboding, that's scary. Doom3 did that with the emails between people etc. The key is to say how horrible things are, but not to describe everything, to leave some mystery. Can be done with monsters you can't see but know they are their somehow (tracks, dark hole, sounds, CCTV).

      There also has to be dynamics, light and shade. You have to be allowed some areas for your pulse to return to normal so that you don't get used to the constant adrenaline. This also starts the dread of having to confront a scary area, which makes the monsters that much worse when you do confront them.

      Slow but high HP monsters (or monsters you don't have the appropriate weapon for) are great for inducing a sense of panic, evoking that dream of being able to run but not never fast enough. Indeed, anything to make you hurry, either a damage limit (e.g. the virus areas in the groves, I think they were called) or some sort of time limit, while you have to find something. Or maybe you don't have enough ammo and have to run through them all.

      Another thing SS1 used was close proximity to sleeping monsters. You can see them, they might be able to kill you, so you have to be careful. And then they all wake up at once to get you.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    40. Re:What the hell was wrong with DOOM3? by lusiphur69 · · Score: 1

      You don't get it - there's no reason to 'dumb yourself down' by just barging head first into every ambush, chokepoint or close encounter. AI in FPS these days should be capable of responding to different approaches by the player. If it's perfectly linear and you go in guns blazing, with no tactics to decide nor strategy to employ, whats the point of giving the character freedom of movement at all? Might as well make a shooter on rails.

    41. Re:What the hell was wrong with DOOM3? by Anonymous Coward · · Score: 0

      AI in FPS these days should be capable of responding to different approaches by the player. That is a different kind of game. Look, if you don't want to enjoy a "dumb" FPS, that's fine too. I'm just telling you that IF you want to have fun playing these games, play less reserved.
    42. Re:What the hell was wrong with DOOM3? by mink · · Score: 1

      I had an AVP2 moment like that.

      When you are in the deserted base and you first enter the area that has been modified (you are still above ground) the entrance area is all full of hissing steam and I swear I saw an alien looming out of the mist and I started firing wildly. My wife and a friend were watching and got a good laugh out of that.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    43. Re:What the hell was wrong with DOOM3? by Jimbob+The+Mighty · · Score: 1

      Yeah, the bit where the steam pipe bursts from the ceiling (and looks like an alien's head bursting through) received 47 rounds. Scared the crap out of me.

  7. A Mistep? by Anonymous Coward · · Score: 1, Informative

    Since when was Doom 3 a "serious mistep"? It sold well and generally got great reviews.

    1. Re:A Mistep? by ThirdPrize · · Score: 1

      It was the original Doom with a higher screen resolution. That was all.

      --
      I have excellent Karma and I am not afraid to Troll it.
    2. Re:A Mistep? by Yosho · · Score: 2, Insightful

      In a nutshell: people are upset because their hopes were too high. The original Doom revolutionized the genre; they were expecting Doom 3 to do the same, and instead it ended up just being a pretty good game, but nothing revolutionary. If it had been given a different name and produced by some company people had never heard of, people would've heaped praise upon it for being a surprisingly good game from a new company.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:A Mistep? by Haeleth · · Score: 1

      It was the original Doom with a higher screen resolution. That was all.
      No, the problem was that it wasn't. All it took from the original Doom was the plot outline. The award-winning gameplay was totally absent.
    4. Re:A Mistep? by Overly+Critical+Guy · · Score: 1

      No, no, no.

      If it hadn't been called Doom 3 and made by id Software, it would have been bashed for being a lame, dark, monster-closet-using FPS that didn't compare to HL2, and few would have played it.

      The only reason it's even remembered today is because it was called Doom 3 and made by id Software.

      --
      "Sufferin' succotash."
    5. Re:A Mistep? by Yosho · · Score: 1

      it would have been bashed for being a lame, dark, monster-closet-using FPS that didn't compare to HL2 First, I think the number of other people posting here who feel that Doom 3 was a decent game proves that wrong.

      But besides that -- what does compare to HL2? Saying that a FPS is bad because it's not as good as HL2 is a pointless statement. It's like going out to a restaurant and ordering a steak, then complaining that it's horrible because it's not the best steak you've ever eaten.
      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
  8. they seem like more of a tech company, by hey0you0guy · · Score: 5, Insightful

    not a games company. Yes they make games, but their engines are what shine. The doom 3 technology looked fantastic. It's when other companies license id's engines. That's when we see a better game.

    1. Re:they seem like more of a tech company, by wild_quinine · · Score: 2, Interesting

      not a games company. Yes they make games, but their engines are what shine. The doom 3 technology looked fantastic. It's when other companies license id's engines. That's when we see a better game. The startling thing is how few licencees there were for Doom 3 engine. Prey, Quake Wars...

      Call of Duty was released using Quake 3 engine SIX YEARS after it debuted, and was arguably the last AAA Q3 engine game - one of seemingly hundreds of titles.

      Where are all the Doom3 tech games?

    2. Re:they seem like more of a tech company, by lgw · · Score: 1

      I dropped Doom 3 after an hour or so, but I loved Quake 4 - they were smart enough to outsource the actual game design to a company that was good at it. Hopefully they do this for Doom 4.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  9. Hordes from Hell? by Anonymous Coward · · Score: 0

    I thought id was currently working on Rage and Quake Zero. I hope they're not spreading themselves too thin. Unless Doom 4 will be like Doom 2, same engine as its predecessor, just more levels.

    But after Doom 3, Quake 4, and Prey, I've played as many id Tech 4 shooters as I can handle.

    1. Re:Hordes from Hell? by neokushan · · Score: 1

      Well they did announce Tech 5 at that mac expo a while back, so at least it'll be something newish.
      Lets just hope it's a good engine and not just a good LOOKING engine.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    2. Re:Hordes from Hell? by moderatorrater · · Score: 1

      If they're reusing an engine, it'll be the quake wars engine with the super textures. However, I'm guessing that they'll make a new engine, considering how long its been since they released their last major game.

  10. The real question is by Daimanta · · Score: 1

    Which one will be released first, Doom 4 or Duke Nukem Forever?

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:The real question is by Anonymous Coward · · Score: 0

      I guess you mean Doom 5.

  11. What was wrong with Doom 3? by Rik+Sweeney · · Score: 2, Interesting

    It had a fairly decent story that I would have found enjoyable if that script had been used for the movie. Perhaps the biggest problem was that Doom 3 suffered from the "walk backwards because that's where the enemies come from" syndrome or maybe not enough enemies on screen at a time.

    I don't know what was wrong with it, but I'm sure someone else will let me know what problems they had with it...

    1. Re:What was wrong with Doom 3? by Pazy · · Score: 1

      My only problem was the lack of varied enviroments, with all the grey corridors I was never sure whether I was progressing. Otherwise I just enjoyed the experience, and enjoy repeating it everynow and then. The multiplayer on the other hand was useless with inconsistent Fp/s and arbitrary lag. I can deal with low Fp/s (Im in a Cod4 clan doing scrims when I have 10fp/s lol) but not inconsistent. Fix those problems and ill be Id's fanboy troll for then :D (kidding, Ill love the game though)

  12. Just what I always wanted... by Lilith's+Heart-shape · · Score: 1

    Yet another FPS in which a lone soldier takes on the legions of Hell, starting off with nothing but his trusty .45 semi-automatic. I'm going to reserve a copy right away, yeah!

    1. Re:Just what I always wanted... by Anonymous Coward · · Score: 0

      Yet another FPS in which a lone soldier takes on the legions of Hell, starting off with nothing but his trusty .45 semi-automatic. I'm going to reserve a copy right away, yeah! You're so edgy. How can I learn to be as cool as you?
    2. Re:Just what I always wanted... by ShadowsHawk · · Score: 1

      Real men use crowbars.

    3. Re:Just what I always wanted... by Lilith's+Heart-shape · · Score: 1

      Start by getting a username based on part of a pagan sex goddess' anatomy that Slashdot truncates because it's too long.

  13. Maybe I'm being elitist here... by Machine9 · · Score: 4, Insightful

    ...but I think people who used duct-tape mods for DooM3 were playing it "wrong".

    Yes, the flashlight was an ENORMOUS hassle to play with at first, but I'll be damned if the thing didn't ramp up the adrenaline rush tremendously... constantly balancing between seeing where you're going and being able to defend yourself was very very tense and scary; I loved every moment of it.

    1. Re:Maybe I'm being elitist here... by spookymonster · · Score: 2, Interesting

      I only got the duct tape mod after switching back and forth with the flashlight got boring... ...which means I played the game 'properly' for all of 20 minutes.

      I think a better solution would've been to mimic Half-Life's flashlight: it's always available, but you'll want to save the battery for when you really need it.

      Realistically, where were the night-vision goggles? The technology to create them must have been lost sometime between now and our colonization of Mars. Maybe even have it so the monsters only appear when seen with the naked eye, so you have to take off the goggles to attack them?

      --
      - Despite popular opinion, I am not perfect.
    2. Re:Maybe I'm being elitist here... by Machine9 · · Score: 1

      I actually really like your ideas on this =)

      that would have been *even better*
      Come to think of it, part of me may have liked the doom flashlight cos I could imagine myself fumbling with it trying to get my gun out *in game* as it were.

      here's hoping they put in a battery pack idea, and don't leave plentiful supplies of batteries lying around =)

    3. Re:Maybe I'm being elitist here... by Taibhsear · · Score: 1

      1.) Screen gamma setting=high, stereo playing, roommate home, lights on in room (or daylight, but come on, this is slashdot...), duct-tape mod = Doom 3, you're doing it wrong.
      2.) Screen at normal settings, no mods or cheats, nightmare difficulty, game volume=high, lights off, silent room, empty house, 1-2 small candles lit, alcohol and fresh pair of pants within reach = Doom 3, you're doing it heart attack.

    4. Re:Maybe I'm being elitist here... by servognome · · Score: 2, Interesting

      There are other ways to limit the player's view, without resorting to a gameplay restriction. Use smoke, cascading water, objects, mirrors... they all limit the usefulness of a flashlight.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    5. Re:Maybe I'm being elitist here... by KKlaus · · Score: 1

      They just needed to create a better justification for why I couldn't have my flashlight and my gun out at the same time. Maybe for you it seemed sensible enough and drew you in to the game, but for me it felt ridiculous and drew me out of the game.

      When and why did we lose the technology to mount a light on a gun? That's a question they needed to do a better job answering.

      --
      Relax I just want some peanuts.
    6. Re:Maybe I'm being elitist here... by turing_m · · Score: 1

      Perhaps a few emails bitching back and forth about the base's duct-tape shortage would have done it.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
  14. i REALLY liked the original doom by circletimessquare · · Score: 1

    and could care less about everything that came after

    i still play it today sometimes, because its low time commitment

    i don't want all immersive environments and storylines that eat up hours of my day. i have a life. i want to waste 5-10 minutes pointing a shotgun at imps, then get back to what i have to do

    maybe if they placed modern graphics rendering on top of the old 2D control system, i would take a look

    no, i'm not insane: 2D controls dumbs down the game in the RIGHT way: pure enjoyment, pure... id

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:i REALLY liked the original doom by Anonymous Coward · · Score: 0

      and could care less about everything that came after

      Going by the rest of your post, I suppose you meant "couldn't." This might seem like nit-picking, but writing could instead of couldn't is like writing true instead of false.

    2. Re:i REALLY liked the original doom by Hatta · · Score: 1

      You're quite right. I'd be happy if they just published more WADs for the original Doom. There hasn't been much that really competes with single player Doom in terms of fast paced action and creative level design. FPSs kind of split between high action multiplayer games like Q3A and plot heavy single player like Half Life. Doom 4 should bridge that gap once again.

      --
      Give me Classic Slashdot or give me death!
    3. Re:i REALLY liked the original doom by PenGun · · Score: 1

      I have over a thousand. There are lots out there. The H2H mudest competition stuff is unbelievable. There are wads with many cybers and pretty well completely impossible ones where you crack the door to 100 barons and assorted beasts. Still my favorite game, running on Prboom now in Linux.

    4. Re:i REALLY liked the original doom by Hatta · · Score: 1

      I know there are lots of homebrew WADs out there, but most of them suck. I bought a few CDs full of those back in the day. I don't just want Doom WADs, I want a professionally designed game.

      There are probably a lot of good homebrew WADs around though, is there a site that reviews them? I googled "H2H mudest" and didn't get any hits.

      --
      Give me Classic Slashdot or give me death!
    5. Re:i REALLY liked the original doom by Petrushka · · Score: 1

      maybe if they placed modern graphics rendering on top of the old 2D control system, i would take a look Sounds like you're looking for jDoom -- unless I've misunderstood, that is.
    6. Re:i REALLY liked the original doom by circletimessquare · · Score: 1

      nice! ;-)

      thanks for the tip

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    7. Re:i REALLY liked the original doom by Petrushka · · Score: 1

      I've since found out that there's a Classic Doom mod for Doom 3 as well -- I haven't been able to compare them though. :-)

  15. So what you're saying is... by neokushan · · Score: 3, Funny

    Are all of the above comments trying to say that Doom 5 is....*gasps*....doomed?

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:So what you're saying is... by Anonymous Coward · · Score: 0

      ...you missed the post where it refers to Doom 4.

  16. They need a custom HTTP 503 page... by tcopeland · · Score: 2, Insightful

    $ wget -S http://www.idsoftware.com/
    --08:57:08-- http://www.idsoftware.com/
                          => `index.html'
    Resolving www.idsoftware.com... 192.246.40.185
    Connecting to www.idsoftware.com|192.246.40.185|:80... connected.
    HTTP request sent, awaiting response...
        HTTP/1.1 503 Service Unavailable
        Content-Type: text/html
        Date: Thu, 08 May 2008 12:57:20 GMT
        Connection: close
        Content-Length: 28
    08:57:08 ERROR 503: Service Unavailable.


    I recently gave my DOOM 3 box to a friend who bought a new laptop... after several years the game should be playable now on a medium-powered laptop. That's the way to do it - buy the "3.years.ago" game of the year and play it with all the dials turned up.

    1. Re:They need a custom HTTP 503 page... by prestomation · · Score: 1

      When Doom3 came out, I remember playing it on my brothers then-2yr old box...A P4 and a Geforce 4 TI series. Sure, the graphics weren't cranked, but it looks beautiful and scared me just the same. I remember being amazed it looked so good and ran as well as it did on then aging hardware. Were the requirements really that high?

    2. Re:They need a custom HTTP 503 page... by drsquare · · Score: 1

      If you consider a two-year old computer to be old, then you must be pretty rich. I consider six years to be 'old', and two years to be almost brand new.

  17. It was good, but nothing stood out by phorm · · Score: 1

    This is just IMHO of course, but. Doom 3 was actually quite good, it just wasn't anything really new or exciting (except for the flashy graphics, of course). The original doom - though similar to previous sprite-based FPS's - was quite an innovation in many ways, especially from the perspective of multi-player fun.

    Doom3 was fairly repetitive, but - if you go back - so were the originals... people just weren't worn out from the deluge of a gazillion other FPS games. The storyline wasn't actually bad either. If you actually followed all the little videos and stuff, it was quite interesting, and would have made a heck of a better movie than the POS the came out with "The Rock."

    Now at the same time as Doom3, Half Life 2 was out and about. Despite being overused a bit, the physics engine made *that* particular game a bit of something new, and the missions themselves: though also tedious at parts, are also fairly interactive. And the gravity gun... well, the BFG was a fun innovation back in the doom days, the gravity gun was a more modern innovation in gameplay from a weapons perspective.

    HL2 was also fairly nice on older hardware. Doom3 could be run on an older PC, but tuned down quite a bit in terms of graphics, etc.

    So was it a bad game, no? Did it do as well as the competition, no quite. Is there hope for the future, hell, why not?

    1. Re:It was good, but nothing stood out by Fozzyuw · · Score: 1

      Yes, Doom3 was a game I only first played a year ago, because I never had a PC I could play it on until then.

      It was Doom. You crawling through maze-like corridors slowly turning into Hell and filled with Hell-like creatures.

      The graphics where awesome. The level design was awesome (it really felt like a Mars research station). The story... was there one?

      Those who where disappointed didn't know what Doom is about. Is it Half-Life? No, Half-Life is a sophisticated Sci-Fi thinker/action film, Doom is a special effects blood and guts action blockbuster.

      Do I want to play Doom4? Eh, maybe if it's on sale or if they finally add "real" multi-player story archs. I want to find other people in the hell infested research base who'll blast baddies with me. Not just the pimp scientist locking themselves into a room or talking to me over the intercom.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    2. Re:It was good, but nothing stood out by phorm · · Score: 1

      There was a story, it just wasn't mandatory and not overly immersive. Collecting the various datacorder chips and playing back the video/audio entries actually gives a lot of insite as to what happened in the story... but it's not really a very interactive or convenient was of doing so.

    3. Re:It was good, but nothing stood out by Overly+Critical+Guy · · Score: 1

      Those who where disappointed didn't know what Doom is about.


      Those who think Doom 3 was at all like Doom don't know what Doom was about. Doom was brightly-lit with open areas packed with monsters. Crazy levels with platforms and switches and fireballs shooting over your head.

      Doom 3's graphics weren't "awesome," the level design was not "awesome" (you've got to be kidding me...it was gray, metalallic corridors for seven hours straight), and it was not a blood and guts action blockbuster.

      It was "here's another really dark room with one or two because it's all our engine can handle. Here's another really dark room. Ignore those obvious monster closets or that obvious hole in the bottom of the wall where the spider-heads will crawl out."
      --
      "Sufferin' succotash."
  18. history by kraemer · · Score: 2, Interesting

    I followed Doom3's progress with great anticipation. Right from the first showing of the tech at a Steve Jobs keynote I was hooked. I went to E3 in 2002 with Redwood and watched the first big public showing in the "Doom3 theater". It was seriously awesome and the graphics world was rocked by its coolness. The E3 judges couldn't believe the lighting was real time 3d. Many more screen shots and cool trailers would follow until the game finally shipped. And then I was pretty underwhelmed. The graphics were cool and the ending animations were quite photo realistic, but I kept asking myself, where in the hell did most of the stuff from the E3 showing disappear to? There was a lot of story and characters that just changed or got yanked completely. What the heck? The way the player was stalked and killed by the demon knight was so cool in the e3 demo, yet so totally unexciting in the actual game... If they could make a game that captures the essence of what was shown at E3 2002. I would be interested...

    1. Re:history by laffer1 · · Score: 1

      Part of the problem was the delays. They kept pushing back the release date. When it finally shipped, other games were close to the same quality and sometimes more fun to play. They would have been better off to not show it to anyone and just release the game.

  19. Make a RPG by genner · · Score: 1

    The doom rpg for the cell phone was actually quite good. They need to revisit this idea for the PC.

  20. First Screenshot by imbaczek · · Score: 4, Funny

    link here: doom4 screenshot.

    1. Re:First Screenshot by Anonymous Coward · · Score: 0

      link here: doom4 screenshot. This joke never gets old.
    2. Re:First Screenshot by Toby_Tyke · · Score: 1

      And you'll still need a 400 pound graphics card and 4 gigs of ram to render it.

      --
      "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
    3. Re:First Screenshot by SebaSOFT · · Score: 1

      Not Funny, since IGN, everyones is doing the same joke . . . get original

    4. Re:First Screenshot by Anonymous Coward · · Score: 0

      > step onto teleporter

      You are whisked away to another room. Ominous snorts echo through the air.

      It is pitch black. You are likely to be eaten by a grue.

  21. Off centered torch by Anonymous Coward · · Score: 0

    Am I the only one who couldn't stand the off centered torch? it was annoying to be looking at your cursor but then having to look at the torch light off centered.

    Started to really bother my eyes pretty quickly (And i never seem to have any trouble with anything else) and I could never play it for long.

    I didn't even care about the lack of a torch on the machine gun

  22. the problems with doom 3 by thermian · · Score: 5, Informative

    1: Monsters

    The monsters were pretty much all encountered one at a time orm in small groups only. This wasn't how it was in doom 1 or 2, where you often found yourself in a large room surrounded by lots of different things that wanted you dead.

    2: Weapons

    Ok-ish, but I found them to be balanced towards a slower pace of fighting them was the case in doom 1/2.

    3: Lighting

    Neither doom 1 nor doom 2 were that dark all the time. Since when was it required that you constantly be walking around in poor lighting in order for it to be a proper fps? Darkness did occur in doom 1 and 2, but it was well used, and scary.I was constantly irritated by the darkness, never entertained.

    4: Fear

    On the subject of fear, well, doom 3 was too similar to other games to scare me. I was bored a lot of the time.
    The first time a monster appears out of nowhere was a little starling, but when the only nerve inducing element is 'where will the next monster come from', it gets old real fast. There are a lot more ways to induce fear then just monster spawns, but Id seemed not to recall this.

    5: Vehicles

    Awful, really, really, awful. We've got used to vehicles like the warthog in Halo, and the various cars in Half life 2, and they give us bathtubs on wonky wheels.

    5: undoominess

    They wanted a slight departure from the original dooms, but this was a completely different game that took the doom name and otherwise failed to remind me of the originals in any respect, bar the vague similarity in shape of some monsters.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:the problems with doom 3 by MrMonty · · Score: 1

      5: Vehicles

      Awful, really, really, awful. We've got used to vehicles like the warthog in Halo, and the various cars in Half life 2, and they give us bathtubs on wonky wheels. Maybe it's just me, but I don't remember vehicles in Doom3?
    2. Re:the problems with doom 3 by Anonymous Coward · · Score: 2, Insightful

      Three words.. infinite enemy respawn..

      I think I killed a hundred spiders before I realized they were just going to keep coming.

      From that point, killing the enemy seemed meaningless and I just focused on running through the levels, leaving them behind. You'll generally take less damage just running past the enemies too.

      I kept that up until I got to the hell levels, then I called it a day.

      A second thing that pisses me off with a lot of new games is the constant shaking of the camera. The challenges should be in the game world, not in my ability to interact with the game world.

    3. Re:the problems with doom 3 by Anonymous Coward · · Score: 0

      "Three words.. infinite enemy respawn.."

      There's only one point in the game where there's an infinite respawn--that's the final boss battle, where you'll need those constantly respawning grunts to charge up your main weapon.

    4. Re:the problems with doom 3 by SwordsmanLuke · · Score: 2, Interesting

      On lighting: I agree wholeheartedly. I think DooM3 would have been made infinitely more enjoyable if the lights had come up after awhile. I feel the darkness was best used early on to set mood, but after awhile, just got irritating.

      If they had gone that route, after the lights came back up (in most areas) and we've established that all Hell has broken loose on Mars, a transition into more open arenas with lots of hell minions would have been more entertaining (and arguably scarier due to variation) than the constant "haunted house" gameplay we got instead.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    5. Re:the problems with doom 3 by thermian · · Score: 1

      Maybe it's just me, but I don't remember vehicles in Doom3?
      Actually, I think I got confused with quake 4 for a second there. Same engine though, and on the whole, same problems.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    6. Re:the problems with doom 3 by ildon · · Score: 1

      You only ran into monsters one at a time in the first third of the game. Anyone making that argument didn't get very far or doesn't remember it very well.

      Or maybe you played it on easy. Seeing as I (and any other self-respecting FPS player) played it on hard, my experience is limited to that.

    7. Re:the problems with doom 3 by Anonymous Coward · · Score: 0

      So, how many spiders are there all in all? Because I gave it a good five minutes. Three comes out of the hole in the wall. You kill them, and three new ones show up. Repeat until out of ammo.

      So, maybe it's not infinite, but the effect is the same. It feels like you're fighting a particle system.

    8. Re:the problems with doom 3 by lgw · · Score: 2, Insightful

      Yeah, that was Quake 4 - a game I thoroughly enjoyed, except for any time I was in a vehicle. Quake 4 had a plot, lighting, and interesting variations on the classic weapons and monsters. Doom 3 had closets, with monsters, in the dark, and nothing else.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    9. Re:the problems with doom 3 by SanityInAnarchy · · Score: 1

      And the spiders, at one point in the game, until you manage to seal them off.

      --
      Don't thank God, thank a doctor!
  23. Hype Hype Hype....show us the game by Anonymous Coward · · Score: 2, Interesting

    Doom 3 was poor.

    Both from a game pov and from a "id are a tech company" pov.

    The game was very poor. The game engine was barely used by anyone else because the tools were so bad and the quality quickly surpassed by others.

    Prey showed how good the game could have been [and also how good artists could use Carmacks tech and make it work too]

    ET:quake wars showed that Valve [with TF2] are light years ahead.

    Unreal showed Id that a lack of tools and an arrogance that they matter just because they are Id is false.

    Clearly plenty of other games companies that originally followed in ID's FPS wake have overtaken them.

    Valve have created better games, a just-as-good engine, and developed steam. Carmack's response to steam "they didn't want to be publishers" is like someone in their 50s living in poverty saying there's more to life than money...if he'd said it before steam was a huge success it might be believable, but after, well, it's just stupid to say you wouldn't want to have created steam...and he isn't stupid...so it's worse, it's trying to save face. It's even more laughable given that, before ID games appeared on steam, ID had an FTP server on their site that most home users could have done better.

    Id haven't produced a decent engine that loads of developers want to use, a decent game nor do you want to publish games...So, what exactly do you want to do then Carmack? Porting Doomto a mobile phone is probably your only recent success, but just about any bunch of half-literate open source buffoons have ported old versions of ID software games to different platforms...it's hardly world leading activity.

    Carmack, more or less, acknowledged the tools for D3 were crap and no one [except the usual suspects like splash damage, raven and nerve] used the doom 3 engine and instead the Unreal engine was the tour de force when he introduced id tech 5.

    As he introduced the brand new tech 5...he also claimed they were writing a "new IP", albeit without much evidence.

    But the biggest problem with Doom 3 [and HL2 to some extent] were the years of hype and hyperbole with nothing to show. The games, no matter how good, could never live up to those expectations.

    HL2 lived up to more though, even Ids hastily "it's supposed to be dark" to counter the tech appearing before hardware could really do enough lights and the stolen and kludged gravity gun for the sequel [saying "we always had one" didn't fool anyone...plenty have acknowledged ID as inspiration, it's a sign of their arrogance that ID don't acknowledge their sources]

    Sadly it seems that Rage and ID Tech 5 are going the same way...lots of hype and are probably so far off as to be meaningless. Now, to add to the hype, Doom 4.

    C'mon Carmack, implement something new...write the code, chuck out the dead wood and write some game play and instead of just saying "when it's done" STFU about it until it is and then, and only then, shout about it.

    1. Re:Hype Hype Hype....show us the game by operagost · · Score: 1

      HL2 lived up to more though, even Ids hastily "it's supposed to be dark" to counter the tech appearing before hardware could really do enough lights
      Yes, it's a shame that ran out of wire and lightbulbs halfway through the project.
      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  24. Fool me once, shame on you by sm62704 · · Score: 0, Troll

    Fool me twice, shame on me.

    I'd been playing DOOM since I played the first one on my old 386, with the graphics turned down enough that it was playable. As soon as I saw DOOM 2 on the shelf I bought it, too. I had hundreds of user-created levels for the two DOOMS.

    DOOM 3 came out. I'd just had my CPU fry from its fan failing, and bought a new motherboard and video card. I bought DOOM 3, knowing I had enough hardware to throw at the game.

    It required the new Windows OS, XP. Sixty bucks for a game that wouldn't run on my OS. It still sits on the shelf uninstalled. I didn't RTFA, but don't think I have to to know that it's going to require a four CPU machine with a $10,000 video card and Windows Vista (service pack six) to run.

    I'm done with Id's software. R.I.P. Springfield Fragfest.

    -mcgrew

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    1. Re:Fool me once, shame on you by SCHecklerX · · Score: 1

      It runs fine on linux.

    2. Re:Fool me once, shame on you by repvik · · Score: 1

      I'd been playing DOOM since I played the first one on my old 386, with the graphics turned down enough that it was playable.

      Was there any adjustments to the graphics in DooM?
    3. Re:Fool me once, shame on you by Zelos · · Score: 1

      IIRC you could reduce the resolution by shrinking the screen, so on a low end machine you'd end up squinting at a little postage stamp sized image in the middle of the screen.

    4. Re:Fool me once, shame on you by repvik · · Score: 1

      Ah, you're right. That made it impossible to see where fireballs and such came from ;)

    5. Re:Fool me once, shame on you by Talennor · · Score: 1

      Was there any adjustments to the graphics in DooM? I seem to remember settings "High" and "Low". And maybe the ability to have the nose-mounted gun either move around with walking or keep it still. I wouldn't be surprised if I just made that up, though, it was a while ago.
      --

      //TODO: signature
    6. Re:Fool me once, shame on you by typedef · · Score: 1

      I seem to remember (I'm thinking of the DOS version here) that there was a "high" graphics setting and a "low" graphics setting. In the "low" setting things were much more pixelated, but it ran much faster on lower end machines, like my 486sx.

    7. Re:Fool me once, shame on you by sm62704 · · Score: 2, Interesting

      Yes, and on its lowest size was pretty unplayable. On mine I'd sacrifice frame rate for a size, using maybe half the screen and having jerky pictures. Even still it was the most awesome game there was, even better than its daddy Wolfenstien.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  25. I'll stick to... by tiny1877 · · Score: 1

    ...playing Doom on Rockbox on my Sansa.

  26. I'm tired of Doom by elrous0 · · Score: 2, Interesting

    Is running down and endless series of boring hallways, triggering bad guys who appear out of thin air, really going to cut it in this era of open FPS's and sandbox games like Half-life 2, GTA, Crysis, et. al.?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:I'm tired of Doom by Anonymous Coward · · Score: 0

      Half-Life 2? Open? Sandbox? Did we play the same game?

    2. Re:I'm tired of Doom by elrous0 · · Score: 1

      It was an open game, not a sandbox (I meant GTA as the sandbox title). It had lots of wide open spaces and dynamic enemies. Doom 3 feels terribly claustrophobic and contrived by comparison, a throwback to a time when wide open spaces, triggered enemies, and rails were the norm.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  27. Mod parent up! by johannesg · · Score: 0

    Somebody mod this guy funny ;-)

  28. Come on Carmack! by FoolsGold · · Score: 3, Insightful

    You have a Slashdot account - http://slashdot.org/users.pl?op=userinfo&nick=John+Carmack , say something about D4/ Make it a Slashdot exclusive! Meet your adoring fans so they mod you (Score:5, OMFG!!) or something; it'll be fun.

  29. Linux by SCHecklerX · · Score: 1

    Doom 3 was ok. I would have preferred to play HL2, but alas, I have no windoze boxen at home. Hopefully Doom4 will have a linux version to give me something to do when I'm bored at home.

  30. Exclusive DOOM 4 screenshot! by FoolsGold · · Score: 0, Redundant
  31. Doom RetCon by Enderandrew · · Score: 2, Funny

    Doom 1-3 go out the window, and Doom 4 is based on the uber-successful movie!

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  32. Stop flogging the greasy spot by Leo+Sasquatch · · Score: 5, Insightful

    the horse is long since gone.

    Wolfenstein - great idea. Doom, brilliant sequel. Doom 2 - nice, more levels. Quake, wow.

    Doom 3 - where's the duct tape? Or string - anything really. Where's the £4.99 headband torch I keep in my backpack?

    Nobody really wants to break the FPS formula, least of all the guys who practically invented it. It'll be Doom with shiny graphics, more polygons in the average monster's arse than comprised an entire level from the original Doom, and it'll still be shite, because it's been done to death now for 15 years. The shotgun will be a great weapon for 90% of the game, and be the only weapon for which there's ever enough ammo. Despite being set in the future, and on some alien world, the weapons will have been toned down to the sort of sub-standard kack you wouldn't give to a modern day grunt. Nobody involved with the game will have the slightest idea about current or future military hardware, or know where to find a copy of Jane's Infantry Weapons. There will be no metalstorms, no gauss rifles, no sabot rounds, no poison darts, no armour-piercing rounds. The sniper rifle will carry 5 rounds at best, and any weapon capable of killing an enemy quickly will have almost no ammo available as that might render it somehow useful. You will find weapons dropped by other groups of people who'd been previously ambushed by the monsters. Quite why you'd want to pick them up is unclear, as they clearly didn't do their last owners a blind bit of good.

    As for the environment, if there's enough light to see, it'll be drab and featureless as otherwise it might be possible to work out where you are. The colour palette will be green, brown, and grey. Wood will not burn, glass will withstand a rocket launcher if it has a bit of chicken wire in it, and despite carrying around 200lbs of explosives, the door will not open if you don't have the access code. Using a grenade to go through the plasterboard walls will not be an option.

    The monsters will not react in any way (stagger, pain, fear) to being shot in the nose with a .45 hollowpoint. Until you do it enough times to kill them at which point they die instantly, but until that point they will be at full combat effectiveness. You can kneecap a monster and it will still be able to chase you at full speed. If a monster is armoured, you can shoot it in its eyes and open mouth as much as you like without hurting it unduly, because they are every bit as heavily armoured as its scaly, plated hide. Half the monsters will have ridiculous hit points, and the big ones will be somehow impervious to your weapons and the laws of physics until the point where they rear up and reveal their weak point.

    In short, it will have every flaw that every other FPS has, but because it's got the magic word 'Doom' written all over it, it will sell many copies and the usual fanboys will be sucking its dick because it's so shiny.

    Here's something I'd love to see happen before they write one line of code on this game. Line up every developer, and designer who's going to work on the game, and shoot them in the thigh from 4 feet away with a .22 air pistol. They can wear jeans, so the pellet won't penetrate skin. As they're rolling around on the ground in pain, or hopping and screaming and cursing, tell them to remember what it felt like when they come to design the weapons, the monsters and the monsters' reactions to getting hit.

    Besides, it'd be a major hit as a YouTube video.

    1. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      well said - mod parent +5 insightful

    2. Re:Stop flogging the greasy spot by D+Ninja · · Score: 2, Interesting

      Although you may get modded as a troll, you actually hit on some issues that could greatly be improved in the FPS world that would (in my opinion, anyway) bring a sense of realism to FPS that has been missing for quite some time.

      For example, your issue with requiring a key to open the access code. Personally, I'd love to blow a hole in the wall when I know I can. And, a game should allow it too. Of course, that will bring the monsters running to you because they now know where you are...

      Realistic hits should also exist. As you said - if you kneecap an enemy, they should NOT (for ANY reason) keep running towards you.

      As for the environment, this is one area I disagree with. Have you ever looked around at your typical office/city/town/etc. The world is a relatively bland place (at least the world created by humans). I prefer the extra realism of a bland world. Now, Doom 3 was pretty bland...I think HL2 hits it a little better without making it downright boring.

      Either way, I personally look at the realism of a game (respectively speaking - it is still a game) when I am playing a FPS. And, unfortunately, games have a long way to go before they really hit that sweet spot.

    3. Re:Stop flogging the greasy spot by Chryana · · Score: 4, Insightful

      If what you want is realism in a FPS, then don't play DOOM, because that's not what the game is about. Is a game more realistic because my character will be limping for 10 seconds after being shot in the knee? Not really. Honestly, I find it quite ridiculous that you show so much contempt for players who have different tastes than yours. Not all shooters have to be remakes of Counter-Strike or Ghost Recon, you know.

    4. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      "It'll be Doom with shiny graphics, more polygons in the average monster's arse than comprised an entire level from the original Doom."

      Just a nitpick: The original Doom didn't have any polygons and was entirely sprite based.

    5. Re:Stop flogging the greasy spot by Schnoogs · · Score: 0

      This post reminds me of an old saying....opinions are like assholes...everyone's got one and they stink like shit.

      Who ever modded it insightful needs to have their heads examined.

    6. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      While Things were all sprites, the levels were not.

    7. Re:Stop flogging the greasy spot by ildon · · Score: 1

      The market still exists for people who want "classic" FPS gameplay, and it's probably still the same size. It only appears smaller now because it is a smaller portion of the whole of all gamers.

      I know I for one would rather play Doom 4 than HL3. Portal was great, but it's not really an FPS in any sense of the word, other than being in first person. TF2 is the closest thing to a "real" FPS (arcadey, fun action and satisfying combat) in the last few years.

      In fact, the change in the FPS market is probably why I'm playing WoW now instead of FPS games.

      Realism is not the be-all-end-all of game design. In fact I think it's the opposite. Gameplay is all that matters. If you played Doom3 with the ducktape mod, you weren't playing Doom3. In fact, it means you didn't like Doom3 and probably should have returned it to the store in exchange for Call of Duty. "Forcing" yourself to play a game you don't like, simply because it's popular or hyped up, is only going to make you a bitter asshole.

    8. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      This is all true, but it all boils down to if it's fun or not.

    9. Re:Stop flogging the greasy spot by Leo+Sasquatch · · Score: 1

      It's not necessarily realism in the game I'm after, more in the environment. Once you've accepted that you're battling demons on Mars, then realism is right out the window. But as soon as limitations are artifically placed on how the world reacts to your presence, and how you can interact with it, then the willing suspension of disbelief begins to erode.

      Many of the items I listed have been with us since the earliest games, because the systems they were running on could not support such levels of realism. Enemies had X hit points, and functioned perfectly until hit points reached zero. Glass did not break and wood did not burn because they were just textures on otherwise non-destroyable items. These days, with very powerful systems available, there is much less excuse for games designers to repeat those same problems. But they've become almost part of the game genre conventions. Making the engines react properly is obviously a good deal harder than the more simplistic worlds that almost all video games currently replicate. That doesn't mean we should be content to accept workarounds designed to allow games to run on very old systems.

      Trust me, you get shot in the knee, you're limping for a lot more than 10 seconds. I tend to like the newer model of player damage used in Drake's Fortune, and Call of Duty 2 and 3 (not played 4), where the screen goes grainy and blurry, but if you can get to cover it'll recover in a few seconds. I don't interpret it as actual physical damage, because nobody heals that fast, not even Wolverine. It works if you think of it as you getting more and more hyped up under stress from near misses, and if you stay in the firefight, or don't get behind cover then someone will get a bead on you and kill you with one shot. Futuristic games get a bit more leeway, as they can have any combination of nanobot-laced slap patches and massively powerful painkillers to allow the protagonist to recover swiftly from almost anything short of decapitation.

      Guns are deadly, bullet wounds are not trivial, and most explosives are extremely powerful. Two D-cell batteries in a simple torch can last for tens of hours. Any time a game designer messes with these very simple rules, it means they're doing something wrong.

    10. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      Yahtzee? Is that you?

    11. Re:Stop flogging the greasy spot by 4D6963 · · Score: 1

      they've become almost part of the game genre conventions

      I think you just identified something that is a major problem and limitation when it comes to game creation. I think one of the biggest problems with games since they went mainstream around 1975 we, as creators, think about what's been done with other games before we think about anything else, and most importantly and worryingly, we are now practically incapable of thinking up a game idea independently of what has been done before.

      I'm part of an homebrew games community, and I can tell you, when people think of making an original game, they think in terms of "I'm gonna make a game like this old game with a twist". And pretty much all the games we make are based on other games. Because we don't even for a second try to forget about what we know and look for what we'd really want.

      Does it mean there's only so many types of games? Most people seem to think so, but I radically disagree. I think games just naturally aggregate around big obvious ideas, like "hey, shooting people is fun" or "driving fast cars is cool" or even "being a night elf rocks", as well popular classic games, like "hey tetris/pacman/pong was cool, let's make a variant of it". I think we are just short sighted, we stop at the big immediately obvious ideas and we stay there to the point we forgot there were other possibilities that we hadn't explored yet.

      Game programmers in the 1960s were free in their thought process in that they were ignorant, they didn't know that aiming a pointing device at an on-screen enemy and pressing a button was fun. That's how they came up with very original (by today's standards) ideas like Spacewar! or Space Travel. Nowadays, someone might make a Spacewar!-like game, not because they had the same idea as the original developers, but because they want to make a remake of it.

      --
      You just got troll'd!
    12. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      I can't decide if you're joking or not, but since your post was modded Insighful and not Funny, I'm going to assume that you actually believe what you've written.

      It's not the developers who need a lesson in game design--it's you. Let's just get something straight, shall we? Games are not supposed to be a reflection of real life. They're supposed to be a challenge, which is balanced to require a bit of effort on the part of the player. In essence, a game is just a set of rules and conditions that you have to learn how to satisfy.

      If the player was given a "realistic" weapon of the next century, which was capable of spewing thousands of armor-penetrating rounds at your enemies while you smoke a cigar with your free hand, how challenging would that be? If you could kill the biggest and most heavily armored creatures with a single shot to the eye-hole in its mask, when would you ever have to run, or hide, or grit your teeth as you wonder if it's going to round the corner before or after you finish reloading?

      The rules of Doom are simple. Enemies take a certain number of bullets to die, up until which point they are unhindered by the damage they've already taken. You're not supposed to wonder why the imp is still running after you've shot it in the legs--you're supposed to wonder how to deliver the final hits before it gets close enough to damage you. It's a basic condition that the player can learn to take into account.

      Doom is an arcade experience that works on simple formulas. Enemy A takes B amount of damage to destroy. It moves at C speed, and will attack at D range. It deals E damage if it hits. The player has to take this predictable routine into account to dispatch the enemy before it kills them. What you're talking about is a real-world simulator, which is entirely unpredictable and impossible for the developers to build into any kind of challenge.

      Imagine the game begins, and you encounter your first enemy behind a crate. It has a gun, and just happens to shoot you because its invisible dice rolled a high enough score. The bullet hits you between plates of armor and you die. Wow, that was fun! Instead, the game follows its rules once more. The shot does hit you, but you take a predefined amount of damage, and it doesn't affect your control of the character. You return fire, and kill the enemy. You've learned not to get too close to that kind of creature, but it hasn't cost you the game.

      I could rant on for pages, but the point is that extreme realism just isn't fun. In the real world, soldiers are put out of action for a while just for taking a bullet to the leg. Do you really want to be crawling around on the floor just because a zombie with a shotgun put some buckshot in your foot from across the room?

    13. Re:Stop flogging the greasy spot by Leo+Sasquatch · · Score: 1

      The major problem now with game creation is that it has become a multi-million dollar business. Yes, you can still do a one-man/small-team game, and get it published and sold on the web - the Geneforge series is a prime example.

      But 3D world engines are expensive, ones with good physics models are more so, and while the techies might be gleefully contemplating the number of individually-lit bits of phenomenally complex maths they can make it do, the marketing guys are wondering if there's going to be tits and/or blood to help flog the copies to the perceived demographic of 14-25 year olds. And there lies the problem - go to a development house with a wacky gameplay idea that nobody's ever done before, and they'll want proof positive that it's worth doing. Instead, suggest that they recycle last year's 3D engine, but make it zombies instead of mutants, get some students in to do level design, and someone to write 3 minutes of plot (Zombies are bad - kill them), and they're looking at a much cheaper option to have another full-price game on shop shelves.

      Case in point - Eternal Darkness on the Gamecube. Scary game, pure eerie atmosphere and Lovecraftian tones, and an inspired Insanity aspect to the gameplay. Never has a game scared me so much as when I went to brush a fly off the screen only to discover it was on the inside... It sold very few copies and although critically acclaimed, was a major commercial flop. If it had been Tomb Raider - Eternal Darkness, how many more copies might it have sold?

      Smaller, indie games may well be where the next great ideas come from - Narbacular Drop, Eets, and fLow spring to mind, but as long as the big publishers want their money supply uninterrupted, they'll keep taking the safe option and churning out stuff they're convinced the public want to buy. Ridge Racer 7 - gosh, I wonder what you have to do in that game?!

      It's going to boil down to a simple question - will they sell more copies of the software if it has the Doom name/franchise attached, or if it's marketed as a brand new thing?

    14. Re:Stop flogging the greasy spot by 4D6963 · · Score: 1

      I think you're missing me point. I'm familiar with the point you're making, and I thing the problem should be seen as handicaps and advantages : big studios have the millions and the millions of work-time, homebrew devs have the freedom to innovate.

      But my point is, everything isn't that nice on the homebrew front. Most of us don't really innovate, we follow, we try to reproduce what we tried and liked. In a way, it all boils down to not being able to truly think out of the box. When people try to think out of the box they come up with crappy puzzle games that don't really bring anything you, because they think that the crap big studios doesn't do is out of the box. It's not. Because our imagination is fuelled by what already exists in video games, and little by anything else. That's why we always end up doing the same stuff. We rush to coding and testing and skip the thinking part. Sure, we do think, we think about how we're gonna do things, about what twist we're gonna give to things. But we don't start the game making process at the root. We directly choose one of the big ass branches on the video game tree, and only start to think from that point on.

      When you grow up playing video games, the only video game ideas you come up are very similar to the games you've played before. I thankfully have stayed fairly isolated, not by choice, from video games until my teenage years, so I cling on to the way I used to imagine freely and wildly I had as a child. That's only by remembering this and trying not to think of existing games that I can come up with ideas that aren't directly related to any other game.

      --
      You just got troll'd!
    15. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 1, Funny

      I could rant on for pages, but the point is that extreme realism just isn't fun. In the real world, soldiers are put out of action for a while just for taking a bullet to the leg. Do you really want to be crawling around on the floor just because a zombie with a shotgun put some buckshot in your foot from across the room?
      No, but that could never happen in his ideal game: in real life, zombies haven't the fine motor control skills needed to operate s shotgun.
    16. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      zombies haven't the fine motor control skills needed to operate s shotgun.
      That's just great! I'm a zombie and I resent that sort of superior attitude from an Anonymous Coward! When I'm eating a brain, I can hold a knife and fork just fine, I'll have you know!
    17. Re:Stop flogging the greasy spot by Leo+Sasquatch · · Score: 1

      Games are not supposed to be a reflection of real life. Which is a bit odd given the huge efforts on the part of so many developers to strive for near photo-realism in their graphics, which makes the disconnect between how they look and how they behave even more obvious.

      If the player was given a "realistic" weapon of the next century, which was capable of spewing thousands of armour-penetrating rounds at your enemies while you smoke a cigar with your free hand, how challenging would that be? Depends on how long it was before I came up against someone with the same gun, and how good my armour was. I'd expect to have a few advantages as the protagonist.

      If you could kill the biggest and most heavily armored creatures with a single shot to the eye-hole in its mask, when would you ever have to run, or hide, or grit your teeth as you wonder if it's going to round the corner before or after you finish reloading? All the time, right up until it held still long enough for me to make that extremely difficult shot.

      The rules of Doom are simple. Enemies take a certain number of bullets to die, up until which point they are unhindered by the damage they've already taken. Which was fine 15 years ago, when that simplistic damage model was all the engine could handle. These days, the game engine should be capable of working out what the damage means in terms of enemy mobility, morale check, all the things you'd find in any half-decent tabletop RPG. That again, is affected by the enemies - maybe zombies don't feel pain or fear, or need to make morale checks, but perhaps an enemy soldier should be screaming in pain, which might be affecting his buddies.

      What you're talking about is a real-world simulator, which is entirely unpredictable and impossible for the developers to build into any kind of challenge. Impossible, no. Difficult, yes. Which is why they haven't bothered doing it yet, because it would mean hard work and creative thought, rather than just another generic 3D engine that does 5% more polygons a second than the last one

      Do you really want to be crawling around on the floor just because a zombie with a shotgun put some buckshot in your foot from across the room? Maybe. Don't you think that could add a little tension to the gameplay? Crawling desperately across the floor, trying to get to the slap patches while returning fire, and hoping they haven't smelled the blood...

      Drake's Fortune got it right. One shot in the head from a 9mm round could kill any opponent in the game, except the very final boss. Of course, this meant you had to aim for the head, rather than going for the safer body shot. Get caught in a crossfire and you could be dead in a second. You weren't some heavily-armoured space marine with 13 separate weapons, you were a guy in a Hawaiian shirt with a handgun, and as such you had to make use of all available cover. It worked really well. Not 'extreme realism', whatever that's meant to be, just realism. Guns kill people.

      Okay, it's not the actual guns, it's these little hard things, but you know what I mean.
    18. Re:Stop flogging the greasy spot by Anonymous Coward · · Score: 0

      Is a game more realistic because my character will be limping for 10 seconds after being shot in the knee?

      If you actually read the comment, the GP wasn't complaining about his characters reaction to getting shot in the leg with a .22, he was complaining about the monster's reactions to being shot in the face with a .45 hollowpoint. Subtle difference.

  33. Slashdotted by JeepFanatic · · Score: 1

    The site's down already.

    1. Re:Slashdotted by JeepFanatic · · Score: 1

      I take that back. Seems to be back up and running now.

  34. Played out by Konster · · Score: 4, Insightful

    This IP was played out and over cooked with Doom 3. Strip out all the good graphics and what you have left was a rehash of a rehash. Doom 4 will push the rehash to new realms with fancy graphics and game play that is a decade away from good.

    HL2 and its follow up episodes are good, satisfyingly and resoundingly good. With the release of the Orange Box, Valve blew the lid off of gaming. HL2 Episode 2 is GOOD. Team Fortress 2 is excellent. Portal is the game that shocked everyone in how excellent a new concept combined with excellent writing produced one of the best games ever.

    Sure, one can say that Valve is rehashing old stories like ID is with Doom; but they aren't. HL1+HL2+ Episodes are expanding upon a story line that is a decade old...it is still fresh, and fun. Each new bit builds upon the last bit and extends it.

    ID and Carmack are going to foist a re-engined same ole' same ole' upon us, just like they did with Doom 3, just like Epic did with the very badly done UT3.

    I said that Doom 3 was the most accurate flashlight simulator to date; and I was right. They have the graphics tech, but no plot, no story and no direction. Worse, they have no passion.

    Doom 3 was made by clock punchers.

    Portal was made by people that love games, game design and gamers.

    Doom 4 will be made by people that love John Carmack.

    1. Re:Played out by Anonymous Coward · · Score: 0

      Half Life 2 was easily the most over-rated game in all video game history. There was nothing original or new in the game. The game was drab and boring and all the AI and debatably realistic physics couldn't save it from the fact it was set in a sewer.

      Yes, I suppose I should have played it past the sewer level, but I was never given a reason. First, I don't care. Second, I don't want to play in a sewer. I want to play on fantasy island with chicks in bikinis, and really cool suits that make you invisible. Hell, I'd prefer total darkness to a sewer. At least then, in total darkness with no duct tape, I can pretend I'm on fantasy island with chicks in bikinis.

  35. Doom3 by CFBMoo1 · · Score: 1

    I enjoyed it, some of the cut scenes were really good. Guy crawling out of the hole and seeing the cyber demon and especially the lady who turned in to a burning skull were good to me.

    The flashlight was my only grumble the whole time. I played it through w/out duct tape. Still it was a bugger.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  36. Rage? by Paralizer · · Score: 1

    What happened to the other game they were working on? The one that was said to be not entirely within their FPS genre -- I think it was called Rage? I don't remember id ever working on (at least not publicly announced) concurrent projects. Will we ever see this project or has it merged into Doom 4?

    1. Re:Rage? by Narishma · · Score: 1

      They are working on 3 projects now. Doom 4, Rage and Quake 0 or Live or whatever it's called these days.

      --
      Mada mada dane.
  37. What was so wrong? by analog_line · · Score: 1

    Have you actually played any other single player FPSes? Doom 3 had issues, sure. The flashlight was annoying, but bearable and one of the few spots of realism in the game. Yes, carrying around an entire arsenal isn't particularly realistic, but neither is affixing, removing, and re-affixing a flashlight to each weapon you carry with duct tape really really fast when you swap weapons, or carrying around 10 or so flashlights to duct tape to everything. Things spawning behind you wasn't surprising after very long, and was seriously overdone, but they learned that lesson in the expansion.

    I don't count a couple annoying issues that should've been looked at harder a serious misstep. You may not have liked the story, but it at least HAD a story. Doom 1&2 and Quake don't have stories, they have premises. There is a difference. In fact, I generally think of Quake 1 as the real "Doom 3", and Doom 3 as really the premise of Doom 1 reworked into a more modern game. It's fair to be disappointed that it wasn't another massed thoughtless enemies game like its direct predecessors, but I personally consider getting away from that kind of gameplay as a plus, not a minus. Painkiller and Serious Sam are fun to a point, but I never bothered to finish either (well, I finished Serious Sam 2, but it was a coop LAN party event that took several hours.)

    And the competition? Painkiller was interesting, with impressive boss fights, but was empty calories. No story worth bothering with, and as I said before, endless streams of enemies are something I'm glad to do without. Far Cry has piss-poor storytelling, and fakes nonlinearity with huge mostly empty levels that you have to trudge through pathetically slowly. Halo multiplayer may have been the best thing since sliced bread (though I have no real opinion, since I never played it multiplayer), but after the introduction of the Flood, it was a totally brainless "kill the marauding hordes" experience I couldn't even bring myself to finish in single player. Half Life 2 is a cinematic masterpiece, and as a result is probably the most linear game since Rebel Assault. Not telling your story as well as Half Life 2 is no crime, and you've got a lot of company.

  38. DOOM 3 criticism is usually misguided by Junks+Jerzey · · Score: 4, Insightful

    It was a simple, focused game. It was an atmospheric game. It was a nostalgia trip.

    From a design point of view, you can certainly criticize it. For starters, 3-4 levels could have been removed to improve the pacing of new features. Some level design tricks were used to excess (e.g., monster closets). One of the bosses was ridiculous and out of place (in terms of using Nintendo-style mechanics). It also had some brilliant moments: the atmosphere of the first level, the incredible hook of wanting to see what hell was like.

    But most of the complaints are about things that are outside the scope of the game: wanting puzzles, wanting character interaction, wanting an elaborate story with multiple plot twists, funny arguments about how everything in the original DOOM was so much better back when I was 12 and played it on the school network. That's not criticism. That's just armchair design.

    1. Re:DOOM 3 criticism is usually misguided by Overly+Critical+Guy · · Score: 1

      It's not "armchair design." It's people pointing out that Doom 3 is not as good as Doom 1 and Doom 2.

      There was no nostalgia trip, because Doom 3 bears little resemblance to its past outside of monster closets. Go ahead and play the old games. The tone, level style, and gameplay is vastly different.

      --
      "Sufferin' succotash."
    2. Re:DOOM 3 criticism is usually misguided by telbij · · Score: 1

      I sort of agree except that what made Doom great was the gameplay, and Doom3 shares absolutely nothing of the gameplay of Doom.

      Doom 3 had its moments (the Hellknights were awesome), but dammit, I wanted vast rooms with improbable ledges, high speed lifts opening to precarious walkways over lava-filled pits. I wanted to turn to leave an empty room only to hear the sound of a vast door slowly opening behind revealing 100 chaingun dudes.

    3. Re:DOOM 3 criticism is usually misguided by Zorque · · Score: 1

      No, it's criticism. It's telling them things they could have done to improve the game, and telling people things they could have done differently is criticism. Just because I could never program something along the lines of Doom 3 doesn't mean I can't recognize it's flaws.

    4. Re:DOOM 3 criticism is usually misguided by OmgTEHMATRICKS · · Score: 1

      Nostalgia trip? Please. Doom 3 reminded me of Doom 1&2 once and that was when I heard the item pickup sound from the original doom games when I grabbed a new keycard. Otherwise it was a slow, annoying mess of a game that was advanced, but apparently so advanced that they forgot to program in -ambient lighting.- It was either bright or pitch black and makes for a good game does not. Doom 1 and 2 were fast, fun games, fighting off dozens of imps and cacodemons with your plasma gun, chaingun, rocket launcher, shotgun, all of which kicked ass.

      The weapons in Doom 3 felt weak. The monsters felt bland. The environments even more so. Sure, the nightmare of Hell in the classic DOOMs was a technicolor one, but it was fun. Remember that word? FUN. Like the kind of fun you'd have with your friends as they cheered over your shoulder while you fended off a Cyberdemon and his barons.

      Who remembers the blistering red and blue walls of the 3rd episode, the floating eyeballs, the pink and violet colored demons? The secret doors with the ammo and the blue-faced health supercharge inside; the player running in sprint mode across a large landscape as forty lost souls slowly screamed towards you from the distance; creeping around dark corners with only 3 rounds left in your shotgun only to find a room full of imps and a backpack on the other end; the rocking music that kicked you along the shores of hell, knee deep in the dead. The orgasmic excitement of picking up a berserk health pack and punching imps into blasted, bloody chunks? Hell yeah. Classic doom was fun.

      Who remembers the FUN of Doom 3's shadow-drowned, drab gray rooms? I sure don't.

  39. Talk about one-hit wonders... by Anonymous Coward · · Score: 1, Insightful

    ...endless sequels that re-invent the same damn game, over and over again, and we can't even get a proper conclusion to the System Shock series? (Don't mention BioShock, that's not System Shock.)

    Honestly, you people who think Doom3 was the height of a dark and scary environment have no idea what a really scary game is like...System Shock 2 created a scary environment very well without relying on "turn the corner, another monster pops out". Forget the graphics, the one thing System Shock 2 (and all the Dark Engine based games) had was a true SOUND engine, one that Looking Glass used very well.

    Someone convinced me to give FEAR a try because it was supposedly scary...I yawned, never finished it. Talk about repetative. Can't hold a candle to System Shock 2 or Thief 3's "Shalebridge Cradle" (which manages to scare you to death with sound alone, long before you've even encountered anything REAL).

    Once upon a time John Carmack was quoted as saying that he created Quake because "he didn't want to do Doom 3." Here we are looking at Doom 4. Once again, YAWN.

  40. Quake 5 Arena!!! by pinkfloydhomer · · Score: 1

    is what I want... My favorite game is Quake 3. I want something new!

  41. What a pitty! by wITTus · · Score: 1

    Why not a completely new series of ID games? I hoped they'd wait a bit with new sequels of DooM. We waited about 10 years for Doom3! And now they are doing it like EA! Doom3, Quake4, Doom4, Quake5, Doom5... boooooooring! Yeah, it's a pitty that DooM becomes now an engine demonstration product, too. What about a new game? No more creative people working at ID Software? And don't tell me about Rage. How about something new and innovative? I Guess, Rage 2 and Rage 3 aren't far.

  42. Innovation by metamatic · · Score: 1

    This is the sort of groundbreaking innovation that will save the Windows gaming industry.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  43. ZX81 3D Monster Maze 2.0... by ClarisseMcClellan · · Score: 1

    Less is more when it comes to fear, terror and those sorts of things.
    3D Monster Maze on the ZX81 was a lot more scary than Doom (as was Awesome Wells 'War of the Worlds' in AM radio format).
    The ZX81 screen was black and white, somewhat blocky (80 by 50 'pixels'). There were no guns at all in the 3D Monster Maze game and just the one maze to exit. The sight of the baddy (a T.Rex) was really scary and the seconds between screen updates only made it more so. (It was seconds per frame, not 'FPS' back then.)
    As well as the panic in normal game play there was an added hardware function. If you accidentally nudged the 16K RAM-pack then the computer would crash, throwing random graphics on the screen - terrifying in a 3D Monster Maze game.
    Much like how painting has been going downhill with nothing new since the Mona Lisa, so it is with games. Doom is merely a tarted up version of 3D Monster Maze with a few bombs and weapons gimmicks thrown in for the American market.

    Anyone for a game of Hunt The Wumpus?

  44. scary games by matrixownsyou · · Score: 1

    AVP2 scared me so much that i had to finish the game with the sound turned off (sb live 4.1) doom3 made me jump out of the chair some times

  45. Another Doom game? by geminidomino · · Score: 1

    I can't see what all the fuss is about. (*nudgenudge*)

    1. Re:Another Doom game? by jskline · · Score: 1

      Someone should come up with a decent WAD file then for the thing and include the entire RIAA headquarters building somewhere, and all the enemy is the RIAA lawyers!!!

      --
      All content in this message is copyright (c) 2008. All rights reserved. RIAA is prohibited here.
  46. DOOM 3: Resurrection of Evil? Space base theme? by antdude · · Score: 1

    For those who enjoyed DOOM 3, did you also enjoy its expansion?

    For all DOOM games, I only enjoyed the non-hell levels (e.g., DOOM's episode 1). I always loved the space base theme. I also played people's mods and maps based on it.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:DOOM 3: Resurrection of Evil? Space base theme? by Cochonou · · Score: 1

      I didn't like much Ressurection of Evil. I really found that the level design was not in the same league as the main game. This, along with the impression that the story and tension did not ramp up like in the main game. Maybe the artefact that allows you to slow down the time also made the game too easy.
      However, the sections of the game where you are playing in bio-suit are very nicely done. They were very claustrophobic, and were a great addition to the game.
      We have probably very different tastes in level design and atmosphere, as my favorite section of the game is when you get transported to hell, after the big dopefish-like portal.

  47. Wow, full of hate these people are by jefe+loco · · Score: 1

    I remember when Resident Evil 4 came out and everyone who were "true" fans threw a fit like little school girls. They took a franchise with the worst controls in history and made it like Doom, keeping the horrible controls. It was still a good game, better the the previous ones. Sure, Doom 3 wasn't great but it was a fun game that was worth every penny I spent on it. I couldn't play it online, or with any cool features turned up but when i bought it for the XBox I finally saw what people were ooing and aweing about. That is pretty sad that I had to buy a second copy for a console rather than being able to play it on my PC...

    --
    I really don't have anything much to say...
  48. Boy, if only John Carmack were here... by Anonymous Coward · · Score: 5, Funny
    You guys if we all say things like "Wow I wonder how John Carmack would respond to abc and xyz" then he is sure to appear and then we can love him. It is true if you don't believe me look at his posting history and need I mention that is the real John Carmack not some sort of fanciful imposter. But he is kind of like a mythical gnome or something he will not appear of his own accord.

    All you have to do is set some bait and wait. On a basic level John Carmack is no different from most of us he loves his technology and he loves talking about it and he loves knowledge. Moreover he knows that most of us are on his side and that whatever he posts will be cherished like golden poos dropped upon a silken pillow by Jesus Christ.

    So all you have to do is post something that shows at least minimal knowledge of the kind of work he does and ask for advice or perhaps if you are brave then call one of his past decisions into question. (Of course this is bound to fail. John Carmack knows more about graphics than you not only because of his natural technical skill but also because he thinks about little else all day long. I mean sure he has a wife and expensive sports cars and he wants to fly to the moon on a rocket made of popsicle sticks but I mean come on read his blog. I think he got married just so that he could see a real woman's skin up close so as to improve the lighting effects for human characater models in his next graphics engine.)

    Since some of you may be hesitant I will give you an example:

    Subject: a technical question about the future of idtech

    I remember hearing one of the id developers talking about using sparse voctel octrees as part of a next-generation graphics architecture to improve the efficiency of texture storage in ray casting engines, especially those based on a Davis matrix in which subprimitives are hashed as vogon blits while using the classic X49-B algorithm (see Peters, et al) to eliminate mutex lookback when calculating the reflection-transduction factor for a global vertex integram network. However, I'm wondering how this might affect the classic problems of caching and buffering frames in the GPU's anterior register stack, especially since it could easily push the bus latency above them 4.9M/p limit for theoretical omicron digitization.

    Do you guys think that id will use this approach in Doom 4? Boy, if only John Carmack were here... Note the subtle (ahem) weaving of fact and fiction which can only serve to lure Carmack the more strongly because again like any of us if he believes there could be a gap in his knowledge then he wishes it filled immediately.

    Dude it's like Peter Pan and believing in magic we all have to close our eyes and imagine how awesome it would be if John Carmack were here and then post with him in mind. Suddenly he will appear in a flash of light and smoke (or fog, depending on your video card) and then we can love him.
    1. Re:Boy, if only John Carmack were here... by Chris+Burke · · Score: 1

      Dude it's like Peter Pan and believing in magic we all have to close our eyes and imagine how awesome it would be if John Carmack were here and then post with him in mind.

      "How do you get to iD land?"

      "Take the third star from the left, and on till morning."

      "What stars? It's pitch black in here!"

      cheap one, i know. :)

      --

      The enemies of Democracy are
    2. Re:Boy, if only John Carmack were here... by Vitriol+Angst · · Score: 1

      All I do is say;
      "Beetle-mack, Beetle-mack, Beetle-mack" and he appears in miniature on my laptop in a raincoat. I don't know what he is up to, but he then turns around and opens hist coat up towards the screen. I get a 15% increase in GPU speed, and one time my Quartz Extreme became enabled.

      Carmack is magical, but you can't really send him back until you say his name 3 times again. But getting a word in edgewise during a discussion of Vertex displacement and such is quite difficult.

      --
      >>"ad space available -- low rates!!!"
    3. Re:Boy, if only John Carmack were here... by 8tim8 · · Score: 2, Funny

      >You guys if we all say things like "Wow I wonder how John Carmack would respond to abc and xyz" then he is sure to appear and then we can love him...

      John Romero? Is that you?

  49. 1 & 2 were awesome by Anonymous Coward · · Score: 0

    I really loved the coop play in doom 1 & 2, to the point where we would lug our whole systems to each others houses. I was pretty bummed to see them rely on mods for decent multiplayer action in doom 3. I did get a kick out of the ambiance of doom 3, they just didn't take it far enough to be really scary. Sure, there were bloody walls and crazy lighting, but does anyone remember the twisted stuff from the first two games? Twitching tortured corpses, rivers of blood, walls made of psychotic human faces? Maybe my expectations of 'hell' are just too high :)

  50. Ressurect the series? by Chaduke · · Score: 1

    I recall Doom3 selling very well. How can you imply Doom3 "killed" the series? Doesn't someone at Slashdot have to approve these articles before they get posted?

    1. Re:Ressurect the series? by Overly+Critical+Guy · · Score: 1

      Ashlee Simpson sold well too. Doesn't mean she didn't kill music.

      --
      "Sufferin' succotash."
  51. Bram Stoker - Victorian Era Horror - Something New by Anonymous Coward · · Score: 0

    I'd rather see a victorian era themed horror single/multiplayer game, sort of like the first game called Blood but not as goofy. Maybe a Bram Stokers like game but with more than just vampires or were creatures and various heros with different abilities/weapons to choose from, and not this big hulking person in a suit of armor or stupid robot shit.

    We need something new, this is starting to look like King's Quest 5,000, how many Dooms and UT do we need?

    and fuck you invalid form key

  52. Audio games by tepples · · Score: 1

    I'd love to make a game of complete darkness Then try modding an existing audio game.
  53. Fifthed! by HotButteredHampster · · Score: 2, Interesting

    Fifthed. (I know, it's getting tired, but...)

    I would play it after my daughter was in bed, and my wife would come downstairs and watch. I played on the XBox with a 48" TV and the home theatre sound system cranked up and the lights down low. My limit wasn't much more than an hour before I had to turn it off because I was starting to get freaked out. Don't get me started on those little wasp babies. When they first showed up I was backpedalling as fast as I could, blasting away with the shotgun yelling "That's sick! That's sick!". :-)

    I like the dark. It heightens the effect. But it does preclude playing in the daytime, since I can't darken my theatre room enough.

    HBH

    --
    "Smart is sexy." -- D. Scully ("War of the Coprophages")
    1. Re:Fifthed! by mobby_6kl · · Score: 1

      Maybe being a huge pussy, like you guys, helps somewhat. I also played it in darkness with 5.1 surround, but after the first few times when a monster spawns behind your back the "scary" level quickly drops down to almost nothing. Occasionally they'd get the atmosphere right and it's somewhat creepy, but most of the time it's just lame and annoying. And no, sudden loud noises aren't scary.

      Overall though, I think as a game it was ok, and I don't regret the time I spend playing it. Actually I even came back to it to replay certain enjoyable parts. But as a DOOM game, IMO it's way off the mark. Most enemies, the pacing, the levels, and even the weapons didn't feel quite right at all. You used to be able to take down several imps with a single shotgun blast, but not anymore, you'd be lucky to kill one. Not that it matters, because most of the time there weren't enough enemies in a room to really get the party going.

  54. There's more to it by DesScorp · · Score: 4, Interesting

    I think he's referring to 2 things:
    - The massive (at the time) system requirements
    - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat) It wasn't even the high system requirements. It was that, well, Doom 3 just wasn't Doom. I spent many a night playing Doom and Doom II. I absolutely loved those games. And Doom 3 was DINO... Doom In Name Only. None of the monsters or demons looked like Doom monsters and demons, and they weren't an improvement. And in an attempt to make the game scary, they made everything too dark, which more often than not, just made Doom 3 frustrating instead.

    I don't want to stumble around in the dark with generic monsters. I want to take badass weapons and go into the pits of hell (or hell on earth), and fight off legions of imps, cacodemons, and Baron's of Hell. Real Doom characters.

    Doom 3 just didn't look, feel, and play like Doom. Want to make a good Doom game for version four? Go back to Final Doom, and recreate that exactly, but with finer graphics and movement options.

    --
    Life is hard, and the world is cruel
    1. Re:There's more to it by Reziac · · Score: 1

      My feeling exactly. DOOM got it right, in that it was so easy to suspend disbelief and just BE IN the game, even tho it looked like crap compared to modern games.

      In fact, I've discovered that I *prefer* old DOOM's look and feel, probably because it's the complete fantasy world I want when I'm in the mood to slaughter hellspawn. If I wanted to kill creepy stuff in a realistic environment, I could shoot up my local Walmart instead. ;)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    2. Re:There's more to it by PeelBoy · · Score: 2, Interesting

      I agree. Doom 2 was by far my favorite. Hell I still enjoy a little Doom 2 DM once in a while.

      Doom 1 and 2 feel faster to me compared to the more sluggish Doom 3. Kind of like Quake vs Quake 3. Quake 3 feels like you're running through thick muddy water compared to Quake 1.

      A perfect Doom 4 for me would have the same weapons as Doom 2 with maybe a new weapon or two thrown in for good measure. I wouldn't mind seeing a few levels done in the style of Doom 1 or 2 levels for nostalgia, and like you said the main thing I'd like to see is the old Doom enemies. I never got bored of fighting those things and they progressed really really well in difficulty.

    3. Re:There's more to it by Anonymous Coward · · Score: 0

      The way I heard it, the constant darkness wasn't just about increasing the scariness. If I remember the interviews around the time of launch, it was claimed as a way of minimising the need for AA/AF for those who didn't have the extravagant hardware at the time..

      Of course, it would have helped if the default install made proper use of the available hardware, I had to hand-edit the game config to let it use the whole of the graphics card's RAM..

    4. Re:There's more to it by ThatCanadianGuy · · Score: 1

      guess what! Doom is whatever the creators wanted it to be. not what you want.

    5. Re:There's more to it by DesScorp · · Score: 1

      guess what! Doom is whatever the creators wanted it to be. not what you want. Guess what! If they make it what customers want it to be, customers will buy it!
      --
      Life is hard, and the world is cruel
    6. Re:There's more to it by Alamais · · Score: 1

      guess what! Doom is whatever the creators wanted it to be. not what you want. Guess what! If they make it what customers want it to be, customers will buy it! Guess what! Plenty of customers bought it as it was, and liked it! Apparently not everyone wants what you want! GASP!
    7. Re:There's more to it by BiggerBoat · · Score: 1

      Plenty of customers bought it...
      They sure did. Doom 3 sold more units than Doom and Doom 2 combined.
    8. Re:There's more to it by Anonymous Coward · · Score: 0

      I think he's referring to 2 things:
      - The massive (at the time) system requirements
      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat) It wasn't even the high system requirements. It was that, well, Doom 3 just wasn't Doom. I spent many a night playing Doom and Doom II. I absolutely loved those games. And Doom 3 was DINO... Doom In Name Only. None of the monsters or demons looked like Doom monsters and demons, and they weren't an improvement. And in an attempt to make the game scary, they made everything too dark, which more often than not, just made Doom 3 frustrating instead.

      I don't want to stumble around in the dark with generic monsters. I want to take badass weapons and go into the pits of hell (or hell on earth), and fight off legions of imps, cacodemons, and Baron's of Hell. Real Doom characters.

      Doom 3 just didn't look, feel, and play like Doom. Want to make a good Doom game for version four? Go back to Final Doom, and recreate that exactly, but with finer graphics and movement options. Yeah..........

      Bulls eye. It has to be meant like Final DOOM or plutonia experiment.
  55. bah by jollyreaper · · Score: 1

    The whole Doom concept is about running and gunning with monsters in a seriously creepy setting. Serious Sam ended up doing that in a silly setting. Doom 3 was trying to be more like a Japanese creeper game. Wrong genre.

    Once again, I'm happy they're developing a new engine and will be interested to see what a real game-making company can do with it. But I'm not going to be foolish enough to expect that Doom 4 will be a game worth looking at.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  56. Ambiance And Cacophony; DOOM3 was brilliant! by Glowing-Wind · · Score: 2, Interesting

    Anyone that is critical of this game for not being "faithful" to its previous incarnations, complains about supposed "repetitiveness" (laughable in today's cookie-cutter FPS genre), in any way compares to the pathetic fisher-price toys called Half-life and Halo, complains about vehicles (because you know, YOU HAVE to have a selection of "govenator"-styled APCs to take on Hell (TM) - especially when everyone's used to Halo and UT golf carts, right?), complains about flashlights or lighting in general (oh noes! I'm being limited in the visual information presented to me for gameplay and effect! It's just not realistic for scientists on Mars to not leave duct-tape around!!), complains about pace or lack of weapons' OOMPH ("I win" trigger please! Oh and hurry up, need my ADHD pills!!!), etc., etc. - they are placated by the dull status quo of current blockbuster-safe, generic and unimaginative game design. Even if a game has a decent story to drive it, modern productions place safe, flaccid bets, during their composition. And who can blame the producers' really, it's a multi-million dollar gamble, from an objective POV. However, DOOM3 deviates from this and has that rare semi-unmeasurable quality that resonates awe and reflection.

    Like all things that make genuine Art truly brilliant, you have being willing to step past your experience of expecting presentation in a "most common denominator"-type assertive narrative that our entertainment is almost ubiquitously produced to extrapolate the highest probability of revenue. Instead, in DOOM3, the Evil (TM) bleeding through everything (literally and figuratively) would alternate between a genious and subtle caress of malice, and flip to almost schizophrenic overt session of violence. And it didn't want to just mince you up into tiny pieces, it wanted to attempt to make you soil yourself, in the process.

    Walk down hallways and arbitrary objects or dead bodies would telekinetically jerk across the room, spontaniously, silently and without subsequent attack. Back-room afternoon scientist lunchrooms had candle-lit pentagrams with an oppressing and enabling agenda both visible, but not understood. Conscious satanic flashbacks, pushing the protagonist to the brink, by something seemingly trying to "take him over" or possess him. Emails and Voicemails left by now flayed or disemboweled technicians proceeded along with story, "Martian Buddy" in-jokes and spam, slippery claustrophobia, boss fights that made you both think and fight hard, an uncanny sense as an isolated underdog and a Hell Dimension that I found breathtaking, the very first time. DOOM3 was VERY creative and its gameplay (i.e. flashlight) intentionally crafted to crayon its atmosphere and slow-march of foreboding.

    It was fracking brilliant and a true gem in our Post-Golden Age of Gaming (e.g. http://en.wikipedia.org/wiki/Tim_Schafer) of this relatively infant-stage of computing technology. Any comparison to another genre or title is just shallow and myopic.

    Game designers of DOOM3, my hat's off to you.


    Cheers.

    --


    "I drank what?" -Socrates
    "I have never let my schooling interfere with my education." -Mark Twain
    1. Re:Ambiance And Cacophony; DOOM3 was brilliant! by Snuz · · Score: 0

      You just sold a copy of Doom 3

    2. Re:Ambiance And Cacophony; DOOM3 was brilliant! by Overly+Critical+Guy · · Score: 2, Insightful

      You wrote a wordy, ridiculously pretentious diatribe about a game that's nothing more than blinking lights, monster closets, and an occasionally player-triggered script.

      Most of the things you mention, like the hellish flashbacks or telekinetically jerking bodies, occurred in the first half-hour of the game and were never seen again.

      --
      "Sufferin' succotash."
    3. Re:Ambiance And Cacophony; DOOM3 was brilliant! by Glowing-Wind · · Score: 1

      Coming from someone who named themselves, "Overly Critical Guy", that means alot - really. As far as "blinking lights, monster closets, and an occasionally player-triggered script", that is a means to an end and, no doubt, subject to interpretation.

      Arm chair game design critics' strike again.

      If you can't let your imagination enter someone else's viable creation/world (if you have an imagination at all...), then perhaps the inhibition is not where you give credence. I am, however, pretentious; beats being normal. Not that that ever is characteristic of Slashdot...

      Cheers,
      Glow

      --


      "I drank what?" -Socrates
      "I have never let my schooling interfere with my education." -Mark Twain
  57. site errors by Anonymous Coward · · Score: 0

    I love seeing errors on high profile sites. It looks like ID is running their web server on windows...

    PHP Notice: Undefined offset: 8 in E:\web\id\php-includes\news.php on line 164 PHP Notice: Undefined offset: 9 in E:\web\id\php-includes\news.php on line 164

  58. Doom3 was too slow by hairykrishna · · Score: 1

    I quite liked doom3 but it never felt like the originals. The best bits of the first two were where you have enormous numbers of bad guys attacking you en masse. That basically never happened in 3.

    --
    "Physics is to math as sex is to masturbation." -R. Feynman
  59. Reason for massive system requirements ... by AHumbleOpinion · · Score: 1

    The massive (at the time) system requirements

    A reason for the massive system requirements. The game was in part a "demo" of the engine that id wanted to license to other developers. By the time a licensee has a game ready to ship those system requirements become common.

  60. What we want from iD Software by billcopc · · Score: 1

    I think the big letdown in Doom 3 was the actual gameplay. The graphics were awesome, and contrary to all the naysayers, I didn't find the hardware requirements that crazy. I always stay a step or two behind the top-end graphics cards... I believe I had an X700 at the time Doom3 was released and it ran fine at High Detail, 1280x1024. I'm quite tolerant of 20-25 framerates so YMMV.

    It was the first of the "next-gen" FPSes with its cinematic graphics and fantastic lighting... the darkness worked because it wasn't just tacked on, it added a very thick sense of insecurity. No longer could you run through the halls with rockets blasting everywhere, you actually had to look around and for me, at least, it was an unbearably tense situation that made it absolutely thrilling.

    I was less than impressed with the pacing, and I would have certainly appreciated a breather here and there, or some event that makes you feel awesome like a badass gun or new ability (the soul cube was kinda lame). Despite that flaw, it was an impressive game that I keep revisiting once in a while, because the newer releases don't quite own up to it as well as Doom did.

    Quake 4 in comparison was a dull thud. The multiplayer felt exactly like Q3 only shinier, which isn't necessarily a bad thing, but the single-player campaign was uber boring. I hope they don't make the same mistake with Doom 4.

    I think what fans are expecting is:

    - Crazy graphics a-la Crysis
    - Gripping storyline and character development
    - We want to fucking know more about the Doom world!
    - 3-or-4-way Coop multiplayer ? Pretty please!

    Nail at least 3 of those 4 requests and it will be a thundering success.

    --
    -Billco, Fnarg.com
  61. half life two wasnt that great and doom 3 was by Dart524 · · Score: 1

    I dont know why everyone says halflife 2 was such a great game and it wasnt sandboxy at all unless you had a mod and halflife 1 was so much better maybe its because i didnt get very far in halflife 2 to get interested number 1 was way spookier than the second the second one is like oh no its an enemy the first one was like holy crap there is an alien there. BACK ON TOPIC...... Doom 3 was great on the pc but crap on the xbox,I never had problems running it on MY computer but I also never tried it on anyone else's, it wasnt to dark but you did need to turn up the brightness a bit so you can see but its not like "could never see at all" i would like to see doom 4 and if they added stuff like shot in knee slower movement,group attacks,monsters utilizing there abilities and a change of scene sometimes in the game i think it will do great on 360 or pc

  62. Actually Doom 3 was great, mr. slashdot critic by djfuq · · Score: 0

    Hi Subby,

    I am sorry Doom 3 was not up to your elitist "standards".
    I happen to play just about every good PC game that comes out, as long as it is not a RPG or a MMORPG, I have to save TIME for better things, like SEX.

    Some are good some are bad some are melancholy.

    Doom 3 was excellent, and you are just trying to piss all in the face of ID software and their well made creations, here in a public place, and I find it somewhat disgusting.

    What was the last game you produced?

    --
    Dj fuQ [url="http://djfuq.org"]djfuq urges you to listen to the beats[/url] [url="http://djfuq.org"]http://djfuq.org[
  63. I, for one,... by ittybad · · Score: 1

    I enjoyed the heck out of number 3. Perhaps more than I did 1 or 2. 1 and 2 where fun, but 3 was down right scary. I would play it at the office late at night, leave for home around 1am and walk a few blocks to get there. I would hold my maglite in tactical position to hit any imps in the head that may jump out. It was a fun game.

    --
    No single raindrop believes it is to blame for the flood.
  64. Yes but... by Anonymous Coward · · Score: 0

    ...will it run on Linux?

    1. Re:Yes but... by Psychotria · · Score: 1

      Probably

  65. Doom 3 Rocked! by KnarfO · · Score: 1

    The environment created by ambient sounds and especially the radio chatter was excellent!

    I loved the story line.

    I would have liked to have saved some of the other survivors I found...

    --


    "Creativity is allowing ones self to make mistakes. Art is knowing which ones to keep" - Scott Adams
  66. Doom 4 screenshot by Kenoli · · Score: 1
  67. It'll be another ad for their game engine. by Trespass · · Score: 1

    Doom 3 was essentially a tech demonstrator for their game engine, and seems to have had much greater success as a sales tool for their technology rather than being anywhere near as groundbreaking as the original. Cynical but profitable.

  68. id makes great engines... by busydoingnothing · · Score: 1

    ...but not great games. After about a half hour of running into darkness, switching to flashlight, switching to gun, switching to flashlight, wash, rinse, repeat, I promptly uninstalled it.

  69. SIXTHED! by revlayle · · Score: 0

    Um... well, actually, i really have nothing to say, just wanted to continue the trend into oblivion

  70. Most of U are nutz ! by nutnthere · · Score: 1

    I played doom3 on a athalon 2800+ with a radeon 9500pro and 1 gig of memory. Most of the game I was getting @ 25 FPS, a few time it did dip down into the high teens. This rig was my SP "gaming" rig at the time. It never went onto the internet so I had no anti-virus/firewall/inet apps running in the background. I allway keep my SP "gaming" rig just for gaming. I install winxp (sp1 only) then run the app xplite to remove all the fluff from the OS that I don't need to game, boom, 25-35 % increase in framerate off the bat. This is a good way to stretch out a SP gaming "rig" for a couple years at least.

  71. It Ended at Quake 3 by CranberryKing · · Score: 1

    Q3 (and Team Arena) was the best game in this whole group. They f'd up Q4 because the multiplayer gameplay in Q3 is still the best. I still play Urban Terror; it's lower graphics still compensate for the fact that it's play is better than any newer fancy looking games. Bring back the grappling hook! Bring back the Q3 play! It took me many hours to develop those skills.

  72. HL2 a different type of FPS by Xest · · Score: 1

    I really think Half-Life 2/Doom 3 comparison is pretty pointless, I feel Half-Life is as different from Doom as Ghost Recon series are from Half-Life.

    Doom 3 was good for the type of FPS it was but I think that type of FPS appeals to very few people and even then it was as people have said here rather repetitive.

    Bioshock was an example of what Doom 3 should've been - it had the darkness and the creepyness whilst remaining fun and innovative with great gameplay. Doom 3 was essentially Bioshock minus a good storyline, minus innovative gameplay.

    I felt id has been lacking in these areas for a long while now however, whilst Romero was a complete failure by himself I can't help but feel id went downhill after his departure. Despite being worthless as a CEO of a game company he was a brilliant story teller. Similarly when id lost mappers like American McGee, modellers like Paul Steed it did them a lot of harm. Carmack is their remaining key player being brilliant and developing jaw dropping visuals, but unfortunately that's where their talent ends nowadays when compared to other game developers. They went from having the cream of the crop in most the major areas a game studio needs them (models, maps, design, code) to having only Carmack keeping them ahead of the game in the coding department. This isn't of course intended as a slant against id's other staff, they're perfectly good developers - as good as any other company but that's just it, they're as good as any other company but not better than other companies equivalent employees which leaves them in a weaker position than they historically have been.

    It's also the case that whilst still arguably a genius, Carmack doesn't stand out like he used to either, producing an engine like the Quake 1 engine was a rare feat back in the day, the number of game developers capable of doing so could be counted on one hand with two fingers and missing. Nowadays, due to excellent libraries, better documentation of techniques, superb middleware and simply more people working in the field, developing an engine that looks utterly fantastic is something that many people can do now.

  73. What really made Doom great by dbcad7 · · Score: 1

    The monsters, music, gore.. all that's fine... But what really made Doom great was killing your buddies (over and over) in network Deathmatch. Once graphics went overboard, I think network play suffered, it's just not the same (to me anyway).. I'd still rather play old fashioned Doom Deathmatch than anything past Doom 2. Although Duke 3d and Shadow Warrior were great for this too. (damn I'm old)

    --
    waiting for ad.doubleclick.net
  74. I like id. by wilsoniya · · Score: 1

    They seem to release linux binaries for many of their games. I like being able to play Doom 3 and ET:QW natively on my linux desktop. Though the HL2 series tends to work well through wine, it ain't perfect.

    I would like to be able to buy more games for linux.

    --
    I can't remember the last time I forgot anything.
  75. pfff by Anonymous Coward · · Score: 0

    You guys are crazy, doom 3 was a good horror game I liked it much better then 80% of half life 2's scenes. I played it with a 3 year old video card and it ran fine, and now I play it on max settings and it looks better then a lot of games out there and especially better then hl2 that looks so bland, ok so it doesn't look like crysis or UT3 which is btw an awesome game that if people would play it instead of bitching it just because everyone says so, it's a fuckin good game that doesn't have the respect it deserves

  76. The missing ingredient is FUN by Anonymous Coward · · Score: 0

    The thing that's missing from Doom 3 that was in Doom 1 and 2 is FUN.

    Doom 1 and 2 were FUN.

    Doom 3 had a lot of stuff - Fantastic graphics, eerie atmosphere, jack-in-the-box scare bits, but it wasn't much fun.

    The problem is they've fired most of the people that can make fun stuff, and what's mainly left are guys that can make a fantastic tech demo.

    It's not just iD; Most games are falling into this trap these days.

    Another thing I missed in Doom 3 and most new games is decent music.
    I don't know a single person who's played Doom1 or 2, who doesn't grin when they hear a clip of the D1E1M1 or D2E1M1 music.
    Most of the old games right the way back to the C64 had simply stunning music. Chris Hülsbeck's Turrican music is legendary, and so was Robert Prince's music for the various iD games (Even Commander Keen, Wolfenstein 3D, Doom - All had great music!!)
    TIE Fighter and the iMuse engine had what I consider the best soundtrack ever created, and it was never the same linear track playback - It was different with each play-through.

    All modern games could REALLY do with something like that - Slow creepy music for the slow parts, and OMGWTFBBQ music for the crazy gun action bits, but hardly any games do this! The last one I remember is Deus Ex FFS!
    In this age where we've got graphics so detailed that no system can render it properly in realtime, why does the sound get shafted so much?!
    And still nobody has made a decent meaty shotgun sound since Doom!

    Why?! WHY??!

    1. Re:The missing ingredient is FUN by Anonymous Coward · · Score: 0

      I agree completely, Mr. Romero.

      And for what it's worth, I for one am completely against the hypothesis that, Samson-like, you lost your powers when you cut your hair. I'm sure there's a perfectly reasonable explanation for your inability to successfully program a computer with more power than a 486. Buck up, kiddo! I mean, look at someone like Levelord, who apparently spends his days trading child porn on Freenet. You're doing better than him, right? And he doesn't cry himself to sleep every night; he's proud of the choices he's made. I think it would be cathartic for you two to grab some beers some time. Look at how much you have in common---not just the failure, but the Russian mail-order brides, the shitty blogs, the jobs writing games for TI calculators... he's your brother from a different mother, man. You can down some brewskis and laugh---it really could be worse, John. I seem to recall another shitty programmer with an overblown ego and a Russian wife who would trade anything to be in your shoes.

    2. Re:The missing ingredient is FUN by Anonymous Coward · · Score: 0

      Yes, everything is relative. For example, imagine what ESR would give to have Levelord's or Hans Reiser's track record of concrete accomplishments! (Furthermore, say what you will about how Levelord spends his free time, but at least he has an attractive moustache which doesn't make him look like a child molester. Come on, PageRank, do your thing.) And neither Romero nor Levelord nor Reiser are confirmed cranks. See, John, the dude is right: the more you look, the more you find to be grateful for, because one man is minus-infinity on anyone's scale of personal relativism!

      P.S. Feel free to lash out at your own favorite Slashdot pincushions, everybody!

    3. Re:The missing ingredient is FUN by Anonymous Coward · · Score: 0
      FYI Romero got his hair back. Apparently he's working as a Tina Fey impersonator on the side:

      The resemblance is striking. He should make good money, especially if he offers "full service". *wink*wink*
  77. More Doom? Here's The Design Doc by GaryPatterson · · Score: 1

    Enjoy! Don't forget to read all the way through it. It's high concept.

    I can't see how anyone could call Doom 3 a misstep. It had a great engine that sold really well to the major customers - other games developers. On top of that id managed to sell the demo to games players as well, a great achievement.

    1. Re:More Doom? Here's The Design Doc by spoco2 · · Score: 2, Insightful

      "It had a great engine that sold really well to the major customers - other games developers."

      Really... so, let's see how many games used it?

      So, let's look on Wikipedia for that... hmm, about a dozen game, wow... that's even less than I though.

      And what about their competitor, the Unreal engine? I can't actually find a list of games, but companies that have licensed it include: Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix.

      A high percentage of the best FPS games to come out recently use it... hell, even my kid's favourite show, Lazy Town, uses the engine to render the backgrounds.

      The engine under the hood of Doom is a serious failure compared to others in the market, it was unweildy, not very scalable (as much as others would like to say it is, Unreal based games run far better on lower spec machines than that round of id tech games) and harder to create content for.

      It failed in most ways compared to its peers.

      Sure it made them money, and whoopdedoo for them, but I'm afraid Epic and the Unreal Engine has a monstrous slice of the market now, and the games that come out using it look and run superbly.

  78. Doom 2 was better than Doom 3 by woodycat · · Score: 1

    notwithstanding improvements in technology. The proof is that even having completed it people, myself included, replayed it over and over. Doom 3 once was enough. The fun of Doom 2 lay in the hordes that roamed around the world whereas in Doom 3 the numbers were down to a few toughies at best and the distance of targets at times. And the music- it was so cheapo cheesy in quality (general midi) but so overwhelmingly moody. What I would like to see in the next one is a return to these winning factors plus I would love to see some moments of the player being stalked. The AI development should be there now for this to happen and that is the scariest and most exciting thing I could imagine. Imagine being really stalked by a Death Knight that had strong AI.

  79. Yawn by HEbGb · · Score: 1

    id and the Doom series are best left to the 1990's. They were great in their day, but their time has passed on; time to hand over the keys to the next generation of game developers.

  80. Unreal Tournament Had it by cybrthng · · Score: 1

    I loved low grav facing worlds rocket blasting or the huge "kitchen sink" and "bathroom" mods. Further Unreal Championship games turned to serious or to precision/action based and it left the arcadey - shoot up up, die and get back in type action that made it fun.

    Mind you every game has its place, but i agree. Doom 3 was a bore because it was work instead of fun. I beat it, i played through it but its still sitting on my shelf to this day never having been installed for even an online match.

    Go back to UT, Doom 1 or Doom 2 and i spent a good chunk of my first job paying for expensive network cards, stupid coax terminating ends we kept on losing as we moved pcs around and paying for novel dos so i could run IPX/netware legally and fast.

  81. Here's hoping by Haoie · · Score: 1

    That's it's more like Doom 2!! So many WADs, such a long lifespan.

    --
    If each mistake being made is a new one, then progress is being made.
  82. id's best days may be past by Anonymous Coward · · Score: 0

    Id's about building tech, and in a more developed games market their best days may be behind them.

    Wolf3D, Doom, Quake were all revolutions in the way we played games - back in the day they won because the engines made them wildly innovative (OMG, I can look *up* - how the hack do I control game like that!?).

    Nowadays gaming is more sophisticated. While pretty visuals still gets some kudos for a game (Crysis), people appreciate narrative (Bioshock) or freeplay options (GTA) a lot more.

    There will be plenty of other really amazing games in the future, but I don't know that id's got the right corporate mentality to make them.

    I really hope I'm proven wrong!

  83. Doom 4 The Dead Horse by Thedeviluno · · Score: 1

    DooM 3 scared my pants off. Then I got bored and surfed porn. Thank God I watched the movie, so I know what happens at the end.