When I saw the headline of this slashdot article (coincidentally, I saw it on my Google Personalized Homepage, which lists only the headlines), the first thing I assumed was that Google had created a new system to map graduates.
I imagined a system in which you could put in your name and it would give you the current cities-of-residence, and even careers, of other people in your graduating class.
Which has been thought of before, as we all know from seeing dozens of "where are they now?" banner ads. But on the other hand, it seemed so much COOLER because now it was GOOGLE doing it! Oh well.
Online delivery of games is slowly becoming more and more prevalent in the games industry. Has the Civ4 team considered pursuing a method of online distribution? What were the reasons for the team's decision?
Well if Mars is going through what appears to be similar changes as the Earth then perhaps we need to go back and look at what we share in common, namely the sun.
Hey, that's SO true! I never thought of that before!
So all of our hairspray cans and car exhaust are actually making the SUN hotter!
We humans are even bigger jerks than I thought!
Not the FIRST undead Western
on
Review: Darkwatch
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· Score: 2, Interesting
> Exactly! Why bother paying for the license when they're not really making use of it?
Let me introduce you to a little something called "money."
It can be exchanged for goods and services, and is therefore desirable. When companies make a product and associate it with a popular property, they don't do so because of a burning desire to make good use of that property. They do it because people will spend money on the product just because of the name, period, whether or not it does justice to the property it's supposed to be related to.
This allows them to obtain more of the "money" I was talking about.
First, I agree with Carmack and I'm glad I read his take on this. I don't claim to know the definite answer on this issue, but I'll play the devil's advocate a bit.
"Keep your eyes on the goal, and just keep taking the next step towards completing it."
But isn't the "goal" in question nothing more than the original design? In game design, isn't every piece of "work" nothing more but a sacrifice on the altar of the design, in hopes of making that design a reality? Thus, one could say that putting creativity on a pedestal is what the whole process it about.
Looking at (and attempting) the game design process has caused me to realize that the old quote "genius is 1% inspiration and 99% perspiration" is not as trite as I always thought it was; it's intensely profound. But isn't the 99% subservient to the 1% ??
...opening your web browser will result in seeing this message:
The internet is over.
Thank you for playing.
A winner has been declared! Congratulations to:
The Star Wars Kid
Except that... that's been the case for at least two months now. I've been using that feature regularly in Google Local for at least that long.
When I saw the headline of this slashdot article (coincidentally, I saw it on my Google Personalized Homepage, which lists only the headlines), the first thing I assumed was that Google had created a new system to map graduates. I imagined a system in which you could put in your name and it would give you the current cities-of-residence, and even careers, of other people in your graduating class. Which has been thought of before, as we all know from seeing dozens of "where are they now?" banner ads. But on the other hand, it seemed so much COOLER because now it was GOOGLE doing it! Oh well.
Online delivery of games is slowly becoming more and more prevalent in the games industry. Has the Civ4 team considered pursuing a method of online distribution? What were the reasons for the team's decision?
Well if Mars is going through what appears to be similar changes as the Earth then perhaps we need to go back and look at what we share in common, namely the sun.
Hey, that's SO true! I never thought of that before!
So all of our hairspray cans and car exhaust are actually making the SUN hotter!
We humans are even bigger jerks than I thought!
What about:
The Ghost... Goes WEST!
http://www.phillyburbs.com/edwood/wood2.shtml
Long live Ed Wood.
> Exactly! Why bother paying for the license when they're not really making use of it?
Let me introduce you to a little something called "money."
It can be exchanged for goods and services, and is therefore desirable. When companies make a product and associate it with a popular property, they don't do so because of a burning desire to make good use of that property. They do it because people will spend money on the product just because of the name, period, whether or not it does justice to the property it's supposed to be related to.
This allows them to obtain more of the "money" I was talking about.
First, I agree with Carmack and I'm glad I read his take on this. I don't claim to know the definite answer on this issue, but I'll play the devil's advocate a bit.
"Keep your eyes on the goal, and just keep taking the next step towards completing it."
But isn't the "goal" in question nothing more than the original design? In game design, isn't every piece of "work" nothing more but a sacrifice on the altar of the design, in hopes of making that design a reality? Thus, one could say that putting creativity on a pedestal is what the whole process it about.
Looking at (and attempting) the game design process has caused me to realize that the old quote "genius is 1% inspiration and 99% perspiration" is not as trite as I always thought it was; it's intensely profound. But isn't the 99% subservient to the 1% ??
End transmission.