"The survey included over 5,000 online participants."...Okay... doesn't that mean that certain huge demographics have been completely ignored? Like, the people out there who don't have internet access? Or don't have access to a computer at all?
This is pretty surprising, as a game developer; it's not surprising that heads are rolling due to the billion-dollar design mistake, but I'm surpried that M$ axed their most recognizable spokesman for the system.
But I would be far, far more surprised to see Microsoft axe the XBox 360. The fact is, they're just now effectively killing their primary competition, the Playstation 3. Granted, they're not doing so in Japan very effectively, but in America (which is where the lion's share of the money is to be had), they're far ahead of the PS3: they had a year's head-start and the larger stable of games that comes with that; they're already ahead of the PS3 by almost every measurement, and this is just BEFORE they release Halo 3, which will be not only their system-defining game, but will be a frickin' cultural event in America.
The other ace up their sleeve is development, as someone else pointed out. Many people are pointing out that, even though the PS3 is more powerful, most games look better on the XBox 360 than on the PS3. The reason is that a great majority of games are being made for both systems (Sony's loss of exclusives is another nail in their coffin for this generation); and the XBox 360 is easier to develop for (partly because their development kits, like their system, was ready a year before Sony's, but also because their development pipeline is just much, MUCH better). So effectively, every game is made for the 360 first, and then a PS3 port is made as quickly as possible... the PS3's greater power is not being utilized, because it's not a cost-effective way to develop the games.
Finally, they're making great inroads into Japan by working with companies like Capcom - a smart investment, which may lead to the NEXT generation of the XBox finally becoming successful over there; and which, more importantly, will lead to the excellent Japanese developers making more games for the 360, and making more Sony exclusives become present on both platforms (even the Metal Gear Solid 4 developers considered this).
I'm not a Microsoft fanboy, I'm just pointing out the many things that are going well for them, the fact that Sony is quickly falling distantly behind them, and that they would be stupid to quit just when they're about to control a great portion of the hardcore AND mainstream gaming market.
Here's an informative chart on system sales in North America, aligning the launches of the 3 current consoles and graphing their relative sales over a period of weeks. (Note that since I AM a Nintendo fanboy, I'm gratified to see that the Wii is, even in America, flying off the shelves at a greater pace than either of the other consoles.)
For those who need the dots connected: -The price of the PS3 was pushed WAY up by the choice to use a Blu-Ray player. -The total resulting cost of the PS3 was $500-$600. Thus they cost between $100 and $350 more than their competitors in the Wii and XBox 360. -The only way Sony could have any real hope that people would consider the PS3 to be worth its exorbitant cost, would be for people to want to buy Blu-Ray players. The PS3 would then be an excellent value, as it's both a relatively affordable Blu-Ray player AND plays games. -For people to want to buy Blu-Ray players, Blu-Ray would have to emerge as the victor in the format war against HD-DVD. -In the previous format wars, it has become clear that the successful format is whichever format supports pornography. Beta and LaserDisc both banned pornography from their format, and both formats failed. -Sony has now made it clear that they don't want porn on Blu-Ray, thereby ensuring the failure of the Blu-Ray format, thereby ensuring that the PS3 is nothing but an overpriced game system (with few good games released, and few exclusive games scheduled) that has no additional value as a "cheap" Blu-Ray player.
They're definitely not making a controller that will be adaptable to work with every system; they've just revealed the controller for the XBox 360: http://xbox360.ign.com/articles/736/736269p1.html
This leads to the conclusion that there will also be a Wii-specific controller for the Wii; and that makes it quite plausible that, yes, the Wii-mote will be able to hook up to the guitar controller and provide the wireless interface, the motion sensing for "star power", and possibly even the Wii-mote speaker.
This would probably mean that the Wii Guitar Hero controller will actually be cheaper than the other systems' wireless controllers!
Part of the source code has been leaked, looks like the program is a little less sophisticated than we were led to believe: while(1) {
if( &hitByTsunami() )
{
my $tsunami_speed = &determineTsunamiSpeed();
for my $user ( &getAllOtherUsersOnContinent($my_continent) )
{
$user->sendMessage( "You will be hit by a tsunami in ". ( $tsunami_speed / $user->distanceFrom($me) )." seconds.\nIt is suggested that you save whatever you are currently working on, including your life if possible.\n";
}
} }
Well sometimes they don't respond to your internets because they haven't gotten them yet. I just the other day got, an internet was sent by my staff at 10 o'clock in the morning on Friday and I just got it yesterday.
See, sometimes them tubes get clogged and that slows down your internets quite a much!
I don't think that you're an idiot, but I think you're off-base. 1. This article really ISN'T about government-posted speed limits at all, so this is a little off-topic (though not completely). The "speed limit" as determined by this device is determined by the parents. For instance, my dad probably would have set this thing to 65mph. Some fathers would set it to 85, to make sure their kids aren't drag-racing anywhere. Again, it has nothing to do with the state-posted speed limit, so you arguing about a topic that's only peripherally relevant to this article. 2. Saying that "plenty of accidents happen that don't involve speeding" and then concluding "this device is, therefore, useless" is illogical. Plenty of accidents happen that DO involve speeding. No one claimed that this device was a "silver bullet" that would prevent all teen car-related deaths, and there's no reason to dismiss it completely because it's not that. It's a potentially useful tool for parents (the owners of the cars) to keep their kids accountable for going unsafe speeds in certain situations. 3. Wow, you already enacted Godwin's Law. Don't you think that it's a bit of a jump from "a device that will tell me when my car is going over a certain speed, and will therefore help me keep my child accountable when they are driving my care" to a fascist state? How the crap do you people manage to take arguments about TRAFFIC LAWS and end up making accusations of fascism? Get some perspective. 4. Why do I have the feeling that you're one of those people who have a "broad view" of life, and can see the moral ambiguities, and can see that the laws are probably unjust, and that much of the system is corrupt... and then they use that as an excuse to break the speed limit whenever the crap they want? And rant about "the corruption of the American justice system" and "scientific studies of the safe speed for the road" when they're pulled over doing 50 in a school zone?
Mind you, I'm not certain that you're one of these people... that's just an impression. But I exhort you: do not be so open-minded that your brain falls out.
The article implies that Spore will 1) be wildly popular, and 2) be the beginning of a revolution in game development and design.
I assert that it WILL prove to be a fantastic game; but that the rest of the game industry will be notably UNrevolutionized... because this is exactly what happened before.
2000. The Sims is released. This is a totally new type of game; in some ways, a totally new form of fun. It sells through the roof, and to this day, there probably hasn't been a week that's gone by without The Sims or one of its sequels or expansions being somewhere on the Top 10 best-selling games list.
Logically, this should be a watershed. In terms of the game industry's history, this should be on the level of the release of Wolfenstein 3D, or of Dune. In other words: a game this fun and money-making should spawn many other games like it; which will at first be sneered at as "rip-offs"; but in fact people come to realize that this is a new genre, and each new entry brings something new to the table. Then, sooner or later, someone (e.g. Blizzard in the RTS and MMO genres) will create a fantastically polished new entry that pushes the genre to its next level.
But what happened with The Sims? We got "Singles" and "Playboy: The Mansion." That's pretty much it. There was no rush to make new "people simulators." The Sims still has essentially no competition - it is its own genre. Why hasn't it spawned a new genre? Lost Garden has some ideas about this. I think it's a combination of being unwilling to take on the difficulty of a really hard game design problem; combined with an ironic risk-averseness (what could be less risky than following in the footsteps of The Sims? oh, I know, continuing to crank out FPS and RTS games); combined with developers being too proud to make something someone might call a "rip-off."
Whatever the reason, I think it's going to repeat with Spore. Game developers have become too narrow-minded. Not only do they not try to conceive of a radically ambitious new type of game - like Spore - but even when one plops in their mist and draws the multitudes to it like the Monolith in 2001, they look at it for a moment and then go back to picking fleas off each other (i.e. making platform games) like they've always done... because they like doing that... and that's they're used to it... and they'll be totally safe doing that... until they get their skulls bashed in by the few apes that were smart enough to learn from the Monolith, that is.
The game industry as a whole - mainly publishers, but many developers as well - is resisting change. They didn't attempt to adapt to The Sims, and they'll be similarly complacent in their response to Spore.
>> The assumption is that because the Trojan is only deleting certain file types in specific download directories used by P2P programs -- one of the main sources of inadvertent malware infection -- it is attempting to protect those it manages to infect.
> Well, that's a remarkably stupid assumption.
Are you kidding? It seems completely obvious to me that the person who wrote this Trojan had only good intentions. It's only trying to delete your downloaded files because some of those files might contain malware.
And you'll realize just how altruistic the programmer is once you also realize that some of those files could (potentially) be 'N Sync songs. Truly this man is doing us all a good turn.
This is simple.
1. I have a Yahoo account.
2. I create an HTML e-mail that contains javascript which launches pop-up windows on my site.
3. I send you the e-mail.
4. GMail runs the javascript (this is the part it shouldn't do), and suddenly your browser is doing basically whatever I want.
Consider that nearly every annoying thing that has ever been done to you by a webpage, was done using javascript. (Except maybe the tag.)
Quit running absolutely any story that has anything about Google.
As I recently said to a friend: "People are getting weird about google. 1/3 of people think that they're wonderful and going to kill Microsoft; 1/3 of people think they're horrible and going to replace Microsoft; 1/3 of people think that they are a giant robot attached to the back of a Tyrannosaurus Rex with tentacles coming from its head."
Slashdot runs any article that seems to support any of these views. Which ends up meaning, any news item with "Google" anywhere in it is automatically accepted.
What are you doing on Slashdot when you could be raising money to support the African orphans and free the Cambodian child prostitutes?
Oh that's right... just because something is incredibly important doesn't mean that everything else is of no importance whatsoever.
But you're right, let's make sure that every single African orphan is adopted by a loving and providing family by, say, the end of this week. Sound good? While we're at it, let's give them a bunch of fish. Mmmmm fish. Don't listen to those people who say that it would be better to teach them HOW to fish - that would take forever, and it would be years before we saw any result at all, and the fishing poles are probably far too complex for them to understand anyway. Much better for them to just sit back while we toss more and more sweet sweet fish their way.
Has no one considered that an excellent way to keep this genre viable would be to popularize it on the web?
For that matter, MUDs - basically the MMO analogy of text games - could also be moved to the web.
AJAX technology makes both of these possibilities much more feasible. Is no one taking advantage of these possibilities yet?
A popular link going around a few years ago was "the Hamlet text game", which was playable through a web page. The author apparently had a generic framework for making web-based text games, called "Nondescript." I'd always expected to see it catch on more - but apparently it hasn't, and the author's site is gone now.
With the web being so ubiquitous, and non-intimidating to so many, there's a huge potential to take these games back into the mainstream. Add the ability to create games that have light text interfaces (like maps, so that players don't have to press N a hundred times), and the potential for the genre to be revitalized is considerable.
In fact, it's already being done to some extent. Kingdom of Loathing is essentially a single-player text RPG, save that it has stick-figure graphics, integrated chat features, and some (optional) PvP features. Urban Dead is a web-based MMO which uses only text and a simple map. (Peasant's Quest also deserves mention.)
These games have a considerable following; but they're reinventing the wheel. If the previous generation of text-adventure and MUD authors could pull their heads out of 1984 and think about merging their experience with the modern, accessible technologies of today, we could find text games once again catching on like wildfire, this time through the magical power of the interweb.
Though I'm an avid gamer and Star Wars fan, I'm also a fan of the Empire; and one reason I passed on buying SWG was that it seemed to offer me little opportunity to act as a part of the Galactic Empire (or, for that matter, the Rebel Alliance) and make an impact in the flow of a Galactic Civil War. Reading the description of the new overhauled "intro level", it sounds as if the game will now entirely assume the player to have a Rebel affiliation. Have the game designers completely abandoned those of us interested in roleplaying a fearsome Imperial oppressor?
The changes appear to make the interface of the game much more greatly based on "twitch" reflexes, action, and general accomodation of players with shorter attention spans. Does this indicate that Star Wars: Galaxies is going to be released on consoles? If so, will it be available for next-gen, or current-gen consoles?
(If this information has been released somewhere, forgive me... and please give me a link to the answer.:)
The battle for the control of the European Union could hit a climax next month, with the Internet saying that it could 'fall apart.' From the article: 'The Internet commission is warning that if a deal cannot be reached at a meeting in DalNet next month the European Union will split apart. At issue is the role of the European Union in forgetting that the internet has been around longer than it has, and is also much more well-organized than it is.'"
See subject.
"The survey included over 5,000 online participants." ...Okay... doesn't that mean that certain huge demographics have been completely ignored? Like, the people out there who don't have internet access? Or don't have access to a computer at all?
I think this skews the stats a little...?
This is pretty surprising, as a game developer; it's not surprising that heads are rolling due to the billion-dollar design mistake, but I'm surpried that M$ axed their most recognizable spokesman for the system.
But I would be far, far more surprised to see Microsoft axe the XBox 360. The fact is, they're just now effectively killing their primary competition, the Playstation 3. Granted, they're not doing so in Japan very effectively, but in America (which is where the lion's share of the money is to be had), they're far ahead of the PS3: they had a year's head-start and the larger stable of games that comes with that; they're already ahead of the PS3 by almost every measurement, and this is just BEFORE they release Halo 3, which will be not only their system-defining game, but will be a frickin' cultural event in America.
The other ace up their sleeve is development, as someone else pointed out. Many people are pointing out that, even though the PS3 is more powerful, most games look better on the XBox 360 than on the PS3. The reason is that a great majority of games are being made for both systems (Sony's loss of exclusives is another nail in their coffin for this generation); and the XBox 360 is easier to develop for (partly because their development kits, like their system, was ready a year before Sony's, but also because their development pipeline is just much, MUCH better). So effectively, every game is made for the 360 first, and then a PS3 port is made as quickly as possible... the PS3's greater power is not being utilized, because it's not a cost-effective way to develop the games.
Finally, they're making great inroads into Japan by working with companies like Capcom - a smart investment, which may lead to the NEXT generation of the XBox finally becoming successful over there; and which, more importantly, will lead to the excellent Japanese developers making more games for the 360, and making more Sony exclusives become present on both platforms (even the Metal Gear Solid 4 developers considered this).
I'm not a Microsoft fanboy, I'm just pointing out the many things that are going well for them, the fact that Sony is quickly falling distantly behind them, and that they would be stupid to quit just when they're about to control a great portion of the hardcore AND mainstream gaming market.
Here's an informative chart on system sales in North America, aligning the launches of the 3 current consoles and graphing their relative sales over a period of weeks. (Note that since I AM a Nintendo fanboy, I'm gratified to see that the Wii is, even in America, flying off the shelves at a greater pace than either of the other consoles.)
Haha, I get it.
WoW, right?
...Based on the headline alone.
For those who need the dots connected:
-The price of the PS3 was pushed WAY up by the choice to use a Blu-Ray player.
-The total resulting cost of the PS3 was $500-$600. Thus they cost between $100 and $350 more than their competitors in the Wii and XBox 360.
-The only way Sony could have any real hope that people would consider the PS3 to be worth its exorbitant cost, would be for people to want to buy Blu-Ray players. The PS3 would then be an excellent value, as it's both a relatively affordable Blu-Ray player AND plays games.
-For people to want to buy Blu-Ray players, Blu-Ray would have to emerge as the victor in the format war against HD-DVD.
-In the previous format wars, it has become clear that the successful format is whichever format supports pornography. Beta and LaserDisc both banned pornography from their format, and both formats failed.
-Sony has now made it clear that they don't want porn on Blu-Ray, thereby ensuring the failure of the Blu-Ray format, thereby ensuring that the PS3 is nothing but an overpriced game system (with few good games released, and few exclusive games scheduled) that has no additional value as a "cheap" Blu-Ray player.
RIP PS3.
They're definitely not making a controller that will be adaptable to work with every system; they've just revealed the controller for the XBox 360:
http://xbox360.ign.com/articles/736/736269p1.html
This leads to the conclusion that there will also be a Wii-specific controller for the Wii; and that makes it quite plausible that, yes, the Wii-mote will be able to hook up to the guitar controller and provide the wireless interface, the motion sensing for "star power", and possibly even the Wii-mote speaker.
This would probably mean that the Wii Guitar Hero controller will actually be cheaper than the other systems' wireless controllers!
Speaking of mothers, can someone please get this motherf***ing space off my motherf***ing shoestring?
You must be a LOT of fun at parties.
Part of the source code has been leaked, looks like the program is a little less sophisticated than we were led to believe:
." seconds.\nIt is suggested that you save whatever you are currently working on, including your life if possible.\n";
while(1)
{
if( &hitByTsunami() )
{
my $tsunami_speed = &determineTsunamiSpeed();
for my $user ( &getAllOtherUsersOnContinent($my_continent) )
{
$user->sendMessage( "You will be hit by a tsunami in ". ( $tsunami_speed / $user->distanceFrom($me) )
}
}
}
Well sometimes they don't respond to your internets because they haven't gotten them yet. I just the other day got, an internet was sent by my staff at 10 o'clock in the morning on Friday and I just got it yesterday.
See, sometimes them tubes get clogged and that slows down your internets quite a much!
I don't think that you're an idiot, but I think you're off-base.
1. This article really ISN'T about government-posted speed limits at all, so this is a little off-topic (though not completely). The "speed limit" as determined by this device is determined by the parents. For instance, my dad probably would have set this thing to 65mph. Some fathers would set it to 85, to make sure their kids aren't drag-racing anywhere. Again, it has nothing to do with the state-posted speed limit, so you arguing about a topic that's only peripherally relevant to this article.
2. Saying that "plenty of accidents happen that don't involve speeding" and then concluding "this device is, therefore, useless" is illogical. Plenty of accidents happen that DO involve speeding. No one claimed that this device was a "silver bullet" that would prevent all teen car-related deaths, and there's no reason to dismiss it completely because it's not that. It's a potentially useful tool for parents (the owners of the cars) to keep their kids accountable for going unsafe speeds in certain situations.
3. Wow, you already enacted Godwin's Law. Don't you think that it's a bit of a jump from "a device that will tell me when my car is going over a certain speed, and will therefore help me keep my child accountable when they are driving my care" to a fascist state? How the crap do you people manage to take arguments about TRAFFIC LAWS and end up making accusations of fascism? Get some perspective.
4. Why do I have the feeling that you're one of those people who have a "broad view" of life, and can see the moral ambiguities, and can see that the laws are probably unjust, and that much of the system is corrupt... and then they use that as an excuse to break the speed limit whenever the crap they want? And rant about "the corruption of the American justice system" and "scientific studies of the safe speed for the road" when they're pulled over doing 50 in a school zone?
Mind you, I'm not certain that you're one of these people... that's just an impression. But I exhort you: do not be so open-minded that your brain falls out.
I thought that the studio executives had given the go-ahead to perform a massive public bonfire of all of movie downloads.
"Let's round up all them downloads, then put them bits and bytes in a big ol' pile and light 'er up!!!"
The article implies that Spore will 1) be wildly popular, and 2) be the beginning of a revolution in game development and design.
I assert that it WILL prove to be a fantastic game; but that the rest of the game industry will be notably UNrevolutionized... because this is exactly what happened before.
2000. The Sims is released. This is a totally new type of game; in some ways, a totally new form of fun. It sells through the roof, and to this day, there probably hasn't been a week that's gone by without The Sims or one of its sequels or expansions being somewhere on the Top 10 best-selling games list.
Logically, this should be a watershed. In terms of the game industry's history, this should be on the level of the release of Wolfenstein 3D, or of Dune. In other words: a game this fun and money-making should spawn many other games like it; which will at first be sneered at as "rip-offs"; but in fact people come to realize that this is a new genre, and each new entry brings something new to the table. Then, sooner or later, someone (e.g. Blizzard in the RTS and MMO genres) will create a fantastically polished new entry that pushes the genre to its next level.
But what happened with The Sims? We got "Singles" and "Playboy: The Mansion." That's pretty much it. There was no rush to make new "people simulators." The Sims still has essentially no competition - it is its own genre. Why hasn't it spawned a new genre? Lost Garden has some ideas about this. I think it's a combination of being unwilling to take on the difficulty of a really hard game design problem; combined with an ironic risk-averseness (what could be less risky than following in the footsteps of The Sims? oh, I know, continuing to crank out FPS and RTS games); combined with developers being too proud to make something someone might call a "rip-off."
Whatever the reason, I think it's going to repeat with Spore. Game developers have become too narrow-minded. Not only do they not try to conceive of a radically ambitious new type of game - like Spore - but even when one plops in their mist and draws the multitudes to it like the Monolith in 2001, they look at it for a moment and then go back to picking fleas off each other (i.e. making platform games) like they've always done... because they like doing that... and that's they're used to it... and they'll be totally safe doing that... until they get their skulls bashed in by the few apes that were smart enough to learn from the Monolith, that is.
The game industry as a whole - mainly publishers, but many developers as well - is resisting change. They didn't attempt to adapt to The Sims, and they'll be similarly complacent in their response to Spore.
...This and other stories can be found in this month's issue of Duh magazine.
>> The assumption is that because the Trojan is only deleting certain file types in specific download directories used by P2P programs -- one of the main sources of inadvertent malware infection -- it is attempting to protect those it manages to infect.
> Well, that's a remarkably stupid assumption.
Are you kidding? It seems completely obvious to me that the person who wrote this Trojan had only good intentions. It's only trying to delete your downloaded files because some of those files might contain malware.
And you'll realize just how altruistic the programmer is once you also realize that some of those files could (potentially) be 'N Sync songs. Truly this man is doing us all a good turn.
Should read "causes", not "predicts."
This is simple. 1. I have a Yahoo account. 2. I create an HTML e-mail that contains javascript which launches pop-up windows on my site. 3. I send you the e-mail. 4. GMail runs the javascript (this is the part it shouldn't do), and suddenly your browser is doing basically whatever I want. Consider that nearly every annoying thing that has ever been done to you by a webpage, was done using javascript. (Except maybe the tag.)
Quit running absolutely any story that has anything about Google.
As I recently said to a friend: "People are getting weird about google. 1/3 of people think that they're wonderful and going to kill Microsoft; 1/3 of people think they're horrible and going to replace Microsoft; 1/3 of people think that they are a giant robot attached to the back of a Tyrannosaurus Rex with tentacles coming from its head."
Slashdot runs any article that seems to support any of these views. Which ends up meaning, any news item with "Google" anywhere in it is automatically accepted.
What are you doing on Slashdot when you could be raising money to support the African orphans and free the Cambodian child prostitutes?
Oh that's right... just because something is incredibly important doesn't mean that everything else is of no importance whatsoever.
But you're right, let's make sure that every single African orphan is adopted by a loving and providing family by, say, the end of this week. Sound good? While we're at it, let's give them a bunch of fish. Mmmmm fish. Don't listen to those people who say that it would be better to teach them HOW to fish - that would take forever, and it would be years before we saw any result at all, and the fishing poles are probably far too complex for them to understand anyway. Much better for them to just sit back while we toss more and more sweet sweet fish their way.
No, it's predicated on the belief that an infinite number of trolls will eventually produce an objective authoritative reference work.
Or at least a good science-and-technical-news site.
So people are talking about us now trying to go to Mars because of this?
Hello? We have TONS of water already!
THINK, people!
Has no one considered that an excellent way to keep this genre viable would be to popularize it on the web?
For that matter, MUDs - basically the MMO analogy of text games - could also be moved to the web.
AJAX technology makes both of these possibilities much more feasible. Is no one taking advantage of these possibilities yet?
A popular link going around a few years ago was "the Hamlet text game", which was playable through a web page. The author apparently had a generic framework for making web-based text games, called "Nondescript." I'd always expected to see it catch on more - but apparently it hasn't, and the author's site is gone now.
With the web being so ubiquitous, and non-intimidating to so many, there's a huge potential to take these games back into the mainstream. Add the ability to create games that have light text interfaces (like maps, so that players don't have to press N a hundred times), and the potential for the genre to be revitalized is considerable.
In fact, it's already being done to some extent. Kingdom of Loathing is essentially a single-player text RPG, save that it has stick-figure graphics, integrated chat features, and some (optional) PvP features. Urban Dead is a web-based MMO which uses only text and a simple map. (Peasant's Quest also deserves mention.)
These games have a considerable following; but they're reinventing the wheel. If the previous generation of text-adventure and MUD authors could pull their heads out of 1984 and think about merging their experience with the modern, accessible technologies of today, we could find text games once again catching on like wildfire, this time through the magical power of the interweb.
Though I'm an avid gamer and Star Wars fan, I'm also a fan of the Empire; and one reason I passed on buying SWG was that it seemed to offer me little opportunity to act as a part of the Galactic Empire (or, for that matter, the Rebel Alliance) and make an impact in the flow of a Galactic Civil War. Reading the description of the new overhauled "intro level", it sounds as if the game will now entirely assume the player to have a Rebel affiliation. Have the game designers completely abandoned those of us interested in roleplaying a fearsome Imperial oppressor?
The changes appear to make the interface of the game much more greatly based on "twitch" reflexes, action, and general accomodation of players with shorter attention spans. Does this indicate that Star Wars: Galaxies is going to be released on consoles? If so, will it be available for next-gen, or current-gen consoles?
:)
(If this information has been released somewhere, forgive me... and please give me a link to the answer.
Another newsflash:
The battle for the control of the European Union could hit a climax next month, with the Internet saying that it could 'fall apart.' From the article: 'The Internet commission is warning that if a deal cannot be reached at a meeting in DalNet next month the European Union will split apart. At issue is the role of the European Union in forgetting that the internet has been around longer than it has, and is also much more well-organized than it is.'"