One very good way to lock down a machine is to use a combination of IPSec filters (available on Windows 2000, Windows XP and Windows Server 2003)
Here is a brief explanation on how to do this under: Windows 2000 Windows 2003 (Look at the deploying IPSec chapter for details) Windows XP See above, same cmd util as Windows Server 2003 (i.e.: netsh)
We are also seeing an increase activity on port 135 but let's not cry around saying the sky is falling yet...There is a lot of publicity for this vulnerability and I'm pretty sure much of the activity is scanning done by people trying to figure out if they're opened/vulnerable. Lots of traffic on port 135 != worm knocking on doors...
If you don't want to install SP4 on you w2k machines I take it that you're not running anything mission-critical hence the probability of your machines being prone to attacks being fairly low.
Windows 2000 machines running SP4 are not affected by this flaw. I suggest anyone running anything less than this starts deploying SP4 instead of this individual patch. Shavlik has excellent products to make your patch deployment easier.
This authN method is 8 or 9 years old. You can disable the NT hash by using either a password length of more than 14 chars or by using a simple registry value on Windows 2000 SP2 systems or higher. This KB explains how. Any good sys admin should have the LM hash disabled on all Windows machines by default anyways and set strong passwords which contains more than simple letters and numbers.
True, especially with support for resolutions up to 1080i. Could this be the start for widespread digital movies in north america? I sure as hell hope so! More info about NAB 2003 here.
If you would have actually noticed that it is NOT a review but a small overview of the actual development cycle for Windows 2003 Server you wouldn't be whining about all "reviewers" being full of shit. Hate Microsoft all you want but for pete's sake; get real!
Lets look at this article and some of the facts. First, you are essentially getting a headset and a demo game for $50... Ok, now, you have to buy a REAL GAME for another $50...
Well, you still get 2 really cool game demos (Wacked and MotoGP). Just add up the cost of the PS2 network adapter (49.99) and SOCOM (59.99) and it ends up being more expensive. I don't see a problem here.
Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert. "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working...what's to keep an expert from selecting a novice skill level?
Well actually, all games have ranking systems up to now (I've played Wacked, MechAssault, Fever 2003, NFL 2K3 and Unreal Championship). How it works is easy: One user starts a game (say NFL 2K3) picks the level of the players he want to play and only player of his level (using optimatch) will be able to pick his game to play. No problem here.
Are they dedicated servers for playing the game, or is it just a matchmaking service?
Both. Some games like Unreal Championship will let you create servers (with your own settings) right on MS' servers (great for clan practices) and other games (Fever 2003 for exemple) will be p2p. There is no point sending every damn packet to the live servers if you're playing agains't your brother a few hundred miles away. I've tried "optimatch" quite a few times and they usualy match you up with people in the same (or damn near) zip code. That was a pretty awesome lag-free experience.
First off, Microsofts gaming network is closed off. Meaning you wont be able to play with your PS/2 buddies in the same game, like GameCube and PS/2 owners are able to.
Oh yeah? Which game?
The "Our way, or the highway" attitude MicroSoft has had since inception carries on through their lousy online service.
Lousy? What do you think is lousy here? Voice feature in all games? Worldwide ranking for each game? Downloadable content? Dedicated servers? 50$ for the 1st year that will include a headset, and 2 games? Friendslist? Please, explain yourself.
Second, you have to pay a fee!
Hey, welcome to 2002. It's a gaming "service", 50$ for 1 year of service isn't gonna burn a hole in your budget? And oh, don't you have to buy extra hardware to get online with the other consoles?
Wow, someone finally said it. I've also played on Xbox Live numerous times and the voice features kick tail. Everyone up to now has been very nice (even the younger folks) Plus, it's supported in every game. Nice work Microsoft.
Please define little support since WMA8 is supported by a bunch of devices less than 2 years old through a firmware upgrade. I've tried looking for a RioVolt that didn't support and the only ones were the Coke brand and the SP50. So there you go, the vast majority of players support both MP3 and WMA.
One very good way to lock down a machine is to use a combination of IPSec filters (available on Windows 2000, Windows XP and Windows Server 2003)
Here is a brief explanation on how to do this under:
Windows 2000
Windows 2003 (Look at the deploying IPSec chapter for details)
Windows XP See above, same cmd util as Windows Server 2003 (i.e.: netsh)
We are also seeing an increase activity on port 135 but let's not cry around saying the sky is falling yet...There is a lot of publicity for this vulnerability and I'm pretty sure much of the activity is scanning done by people trying to figure out if they're opened/vulnerable. Lots of traffic on port 135 != worm knocking on doors...
If you don't want to install SP4 on you w2k machines I take it that you're not running anything mission-critical hence the probability of your machines being prone to attacks being fairly low.
FYI...
Windows 2000 machines running SP4 are not affected by this flaw. I suggest anyone running anything less than this starts deploying SP4 instead of this individual patch. Shavlik has excellent products to make your patch deployment easier.
This authN method is 8 or 9 years old. You can disable the NT hash by using either a password length of more than 14 chars or by using a simple registry value on Windows 2000 SP2 systems or higher. This KB explains how. Any good sys admin should have the LM hash disabled on all Windows machines by default anyways and set strong passwords which contains more than simple letters and numbers.
Mindless Microsoft bashing at it's best!
True, especially with support for resolutions up to 1080i. Could this be the start for widespread digital movies in north america? I sure as hell hope so! More info about NAB 2003 here.
Straight from the horses' mouth: http://www.microsoft.com/presspass/press/2003/mar0 3/03-28WNS2003RTMpr.asp
If you would have actually noticed that it is NOT a review but a small overview of the actual development cycle for Windows 2003 Server you wouldn't be whining about all "reviewers" being full of shit. Hate Microsoft all you want but for pete's sake; get real!
Lets look at this article and some of the facts.
First, you are essentially getting a headset and a demo game for $50...
Ok, now, you have to buy a REAL GAME for another $50...
Well, you still get 2 really cool game demos (Wacked and MotoGP). Just add up the cost of the PS2 network adapter (49.99) and SOCOM (59.99) and it ends up being more expensive. I don't see a problem here.
Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert. "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working...what's to keep an expert from selecting a novice skill level?
Well actually, all games have ranking systems up to now (I've played Wacked, MechAssault, Fever 2003, NFL 2K3 and Unreal Championship). How it works is easy: One user starts a game (say NFL 2K3) picks the level of the players he want to play and only player of his level (using optimatch) will be able to pick his game to play. No problem here.
Are they dedicated servers for playing the game, or is it just a matchmaking service?
Both. Some games like Unreal Championship will let you create servers (with your own settings) right on MS' servers (great for clan practices) and other games (Fever 2003 for exemple) will be p2p. There is no point sending every damn packet to the live servers if you're playing agains't your brother a few hundred miles away. I've tried "optimatch" quite a few times and they usualy match you up with people in the same (or damn near) zip code. That was a pretty awesome lag-free experience.
First off, Microsofts gaming network is closed off. Meaning you wont be able to play with your PS/2 buddies in the same game, like GameCube and PS/2 owners are able to.
Oh yeah? Which game?
The "Our way, or the highway" attitude MicroSoft has had since inception carries on through their lousy online service.
Lousy? What do you think is lousy here? Voice feature in all games? Worldwide ranking for each game? Downloadable content? Dedicated servers? 50$ for the 1st year that will include a headset, and 2 games? Friendslist? Please, explain yourself.
Second, you have to pay a fee!
Hey, welcome to 2002. It's a gaming "service", 50$ for 1 year of service isn't gonna burn a hole in your budget? And oh, don't you have to buy extra hardware to get online with the other consoles?
Yes, they actually have filters that will beep out swears. This is a very good thing for younger player. I prefer muting them.
Wow, someone finally said it. I've also played on Xbox Live numerous times and the voice features kick tail. Everyone up to now has been very nice (even the younger folks) Plus, it's supported in every game. Nice work Microsoft.
Monday, as long I as have Friday *and* Saturday I'm fine!
Please define little support since WMA8 is supported by a bunch of devices less than 2 years old through a firmware upgrade. I've tried looking for a RioVolt that didn't support and the only ones were the Coke brand and the SP50. So there you go, the vast majority of players support both MP3 and WMA.