Audio Format Listening Tests Concluded
Pointing to the conclusions of this listening study, nullity writes: "The results are interesting, and show a high variation in the performance of the various codecs on different musical styles. Ogg seems to work well on dance music, WMA8 on chamber music, etc."
Ogg seems to work well on dance music, WMA8 on chamber music, etc.
Like requiem...
The summary seems inconclusive, it seems that music you listen closely too sounds better with WMP, and fast, not listened to music sounds ok w/ ogg. HM
btw, FP
While mp3s encoded at lower bit rates seem to have a tingly sound sometimes, almost every wma file I've gotten or encoded ALWAYS sounds like someone is blowing windchimes in my music. I can't stand it.
In my opinion, 192kbps MP3 is the way to go, but then what do I know? I can't hear about 13khz.
Chris
These tests are all at 64 kbps and most people use much higher bitrates for real music. I'd like to see comparisons at 128k bits minimum, and preferably 160k or 192k, which is what most quality mp3's are at, for direct comparison.
Tests confirmed that attempting to encode "Aphex Twin" with any of these codecs caused the PC to tremble at a frequency that, when connected to a refracting laser stuck up Bill Gates' ass, had it spell out "we're all dead" on the nearest wall.
Invoicing, Time Tracking, Reporting
In some circles, it's believed that Ogg Vorbis is the future of lossy format music. You get higher quality in less harddisk space than with MP3, plus it's a far more open codec allowing more customisation with less legal risk.
Steven Woston
Lead Programmer, J-j-j-julius SoftwareThis isn't terribly surprising, as it was already known that the different formats have different frequency responses. More specifically, the way they compress the music dictates what frequencies are cut out. MP3s, for example, are notorious for removing high and low frequencies from music - not a big deal for casual listeners, but those with high-end stereo systems will definitely notice the lack of high overtones, and the "flat" low end bass response. WMA sort of sounds like certain frequencies are cut from the raw audio, leaving the rest to fill in as sort of an approximation of the original full sound - it sounds hollow and "chime-y". Ogg has its defining sound characteristics as well. Thus, it isn't surprising that different styles of music sound better encoded in different formats, as different styles take advantage of different frequencies. Rock music has high frequency cymbals and low frequency bass drums and guitars, as well as a very full mid-range, so a well-rounded encoding system works well. Classical is somewhat more compressed, as a result of the physical limitations in terms of sound reproduction of the instruments, so to the undiscerning ear, a format with especially good mids will suffice. The examples go on and on, but the point is that different tools are needed for different jobs - if nothing else, this study shows that having having a number of encoding tools on hand is actually a good thing. When you look in your tool box, you've got more than a couple Phillips-head screwdrivers - you should have enough tools to deal adequately with any job. The same applies to music.
Let's assume that anyone who likes Ogg and is seriously into music will compress their music with both Ogg variants and use the best variant for each file.
Therefore we should also consider taking the best of the two results and comparing it to mp3.
From a quick look at the results it appears that Ogg will still be edged out by mp3 when analysed in such a fashion, but it's much closer.
Also a test on several bit rates would be useful.
See http://etbe.coker.com.au/ for my blog.
I guess grip will have to use Genre info from CDDB to decide what to encode the the files as now. I wonder if you coudl set up something to optimize individual tracks. Like scan a wav and pick the best codec for the frequencies used in the audio.
Why not fork?
I'd be interested to know how these codecs perform when streaming things like news or talk radio or foreign language lessons. Clarity at a low bandwidth would support a lot of simultaneous listeners from a low-end server. Clarity at medium bandwidth could provide the extra sound quality needed for something like language learning/practice, again from relatively modest servers.
"Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
I noticed a number of confused posters here... The tested codecs were AAC/MP3PRO/OGG/WMA, not MP3. Had mp3 been tested, it would have lost every round as all of the tested codecs are vastly superior to plain MP3 at this bitrate.
It also should be noted that the only two samples that WMA beat OGG at (indeed the only ones that it didn't totally flop on) were two very simple samples that are demonstrations of two differnt weaknesses in the current revision of vorbis. Orignally the results page had some very interesting commentary from Monty on this, but it looks like it got pulled.
With the exception of those two samples, OGG clearly won. Even including those, it was only beat out by MP3PRO by a small margin. When you factor in that MP3PRO isn't available at anything but such low bitrates and that it's substantially more propritary then MP3, it seems like pretty much a no-contest.
opeth, which was included in the test, is one hell of a band by the way, changing from the more brutal to quiet and 'nice', but always with melodic as a base. yeah, that's off-topic, i know. :)
Who cares what music was used?
I agree that each song should have been evaluated by every test subject, but I think it's completely valid to include Green Day or music for which the original recording was of mediocre quality; the purpose of the test was obviously not to see which codec had the best transient response, lowest weighted snr or what-have-you -- the purpose of the test was to determine which codec was subjectively preferred under realistic low bitrate application of the codecs.
People encode Green Day and the Mamas and Papas (frighteningly enough), so those artists are fair game.
How would the codecs compare in bitrate given a minimum quality requirement. Say eg at least 99.9% of the samples produced when decoding must match the original wave with 99.9% accuracy, at what bitrate can this requirement be met by the various codecs (which is smaller). And a nice graph of some sort for various musical styles.
Maybe the music the respective formats are best in represent the musical tastes of (most) of the authors, Microsoft with WMA chamber music, OGG vorbis getting good in techo type music (and even though i prefer Power metal (think manowar, western europe metal bands (not rammstien, ugh)), i know alot of nerds love techno.
Just a thought.
P.s. It doens't explain too clearly the diffirence between the two ogg vorbis formats, atleast for me, can anyone expand a little?
Microsoft IIS is to webserving as KFC is to healthy eating
There's been a couple of posts along these lines, citing cheaper hard disk costs and improved client side bandwidth.
The bottom line is that if a codec like Ogg Vorbis can deliver a similar experience at 64kbps to another codec at higher bitrates, that can be quite a saving in bandwidth at the server end. If you're running a streaming music service, that can be quite a saving.
It confirms what I always believed. Mp3 Pro is a format to be taken more seriously. I mean same quality at half the size. Trouble is that it won't play very well on my Archos Jukebox. So guys writing the open source OS for Archos, any chance of incorporating Mp3Pro decoder on it?
What's under yellowstone?
Since the codecs are all designed to optimize perceived audio quality, I'm not sure what you'd hope to achieve by taking an objective measure of the quality of their outputs. Are you interested in seeing if there is a correlation between SNR and subjective quality in these experiments?
OGG is not a sound format. Vorbis is the audio codec and OGG is the bitstream manager!
Tom
Someday, I'll have a real sig.
His team looked so enthusiastic mooting AAC audio in their MacWorld NY keynote presentation.
:p
They must be kinda broken-hearted
Ogg in peace,
Michel
Michel
Fedora Project Contribut
BAR
NI
Sorry to offend your fine sensibilities, but I'm not primarily an English speaker. Lets see if your Russian fairs any better than my English.
"Are you saying that the intended audience for these tests are people that are not interested in the quality of the music they're listening to?"
but you hit the nail on the head. And the answer is `Yes`.
I listen to loads of music, and I cant stand lossy compression systems. I can see the point, like Napster or whatever, but the idea of spending £400 or whatever on an iPod is laughable. Blank cds are 20p each, writers are £60 - why bother arsing around with wondering about 64Kbits vs 128 etc? Anyone listening to music at 64K is wasting their time. 128 still sounds like much of it was recorded underwater, especially the bass.
But obviously to some people its just about how much music they can hoard away.
that these codecs are lossy, and take advantage of the fact that the human ear is better at hearing certain things than others to pair out extraneous info and improve compression. IOW, it doesn't matter how technically different the new files are as long as they still sound the same to the human ear.
BlackGriffen
First of all, people should NOT confuse mp3 with mp3 pro.. mp3 pro has very little support, is only useful for lower bitrates, and is even more mangled than mp3 when it comes to patents and stuff. So even though it won by a small margin, it still doesn't stand a chance against vorbis in practice.
Besides, vorbis will improve at 64 kbps in the future, and probably beat mp3 pro one day. The vorbis-team has focused most on the 128-ish bitrates for now.
One more thing.. mp3 is not even included in this test.. but perhaps they should have, as I know from experience that mp3 at 64kbps sucks very much.. would it suck even more than wma8 and QT-AAC? Probably! But they should almost have included mp3 if only so some hesitant people could see how bad mp3s really are for streaming..
More tests will come in the future.. one at 128 kbps too I suppose.. and there I guarantee you that mp3 will be included and get its ass kicked by vorbis. Vorbis is a superior technology, don't get that confused. Its main competitor is aac, but aac is patented and not free, and currently not very tweaked.
Just as in many scientific experiment (and especially psychology experiments) it is very important to have (at least) one control.
A control is where the experiment is performed expect without the difference being tested for. The results of the control show (or not, as the case may be) that it is the thing being tested for that causes differences, not the experiment itself.
Here, there is no control - crappy experiment.
The participants could have just been scoring on "this is different to the unencoded track, therefore it must be worse".
So put a copy of the unencoded track as a test track and see if it gets marked down (and also, of course do NOT tell the participants that it is there).
Considering that different codecs do better at different music w/ different frequency spreads, who else thinks that the next generation of audio codecs will be multi-modal; in effect, be several codecs in one. Then have each codec specialize on certain types of music. Perhaps even have them run in an advanced mode where they do a frequency analysis of whole songs, rather than just using genre, to automatically select the best codec for the job. Perhaps even use different codecs for different sections of the song. That would definitely help songs like Bohemian Rhapsody and orchestas with movements, etc.
Would this be too time consuming to implement or what?
BlackGriffen
I'd like to know if there are and codecs that support constant quality but a variable bit rate?
A codec with a target bitrate of 64k but maintains quality by channing between say 1k(for silence) and 100k through the streem would be nice.
thank God the internet isn't a human right.
okay so that's nothing considering there were 12 samples.. but for me, both vorbis variants came at top, mp3 pro at second, and wma and aac I won't even mention. Had I done all 12 tests perhaps mp3 pro would've won with me too, who knows.. but mp3 pro is NOT mp3.. it's not very supported, even more patented, and only useful at lower bitrates like 64kbps.. it was much hyped once, but now it seems to be almost a dead format.
Ogg on the other hand is the future. Great at 64 kbps, and Monty even said 64kbps is not even heavily optimized yet, so some improvements are yet to come.
You know, I thought it was bull that vorbis at 96kbps can equal an mp3 at 128, but it's not actually bull.. I usually cannot distinguish a 96kbps ogg from a 128kbps mp3! Btw.. I even have some toni braxton-songs I tested where I actually think 64kbps ogg equals a 128kbps mp3!! But that's an exception, not a rule.
Anyway.. I AM beginning to think that vorbis is indeed about equal to mp3 at 30% lower bitrates.
But is their some fundamental reason why nobody else insists on VBR?
Do you mind, your karma has just run over my dogma.
Really, 95% confidence level is really low grade in my opinion. It is about the bare minimum which most folks would accept as a possibly interesting result. If 95% confidence was the best they could do, it suggests that randomness played a fairly large part in the results.
64 kbps can be useful for internet broadcasting, etc. Not the most important use now, agreed.
As for me, at 160 and 192 kbps ogg is better than mp3, and it does not take a sound expert to hear the difference: it is not negligible.
Computers make very fast, very accurate mistakes
I never thought I'd see a black metal band and one of my favorite melodic death/progressive metal bands BOTH listed as test material.
But when you think about it, it makes sense. Modern black metal with its "wall of sound" approach and all the progressive stuff with the wild tempo changes, switching from acoustic to electric guitars in the middle of the track etc. provides a whole lot of substance to really put a codec through its paces. And it's probably stressing entirely different frequency ranges than "boom boom" bassdrum heavy dance/hip hop stuff, providing a nice counterbalance.
Or maybe I'm just talking out of my ass, I'm not a sound engineer or anything.
for the chamber pot to help you go
a chamber MAID to clean up after M$ WMA
Looking at the data, it looks the two samples where Ogg performed poorly ended up being encoded at a significantly smaller average bitrate than any of the other encoders.
The table at the end lists LiszBMinor with an average ogg bitrate of 45 and BachS1007 with an average bitrate of 47. Since the other codecs encoded those samples at a bitrate 64 or higher, this may explain the results.
The results may point to a flaw in Ogg's VBR login rather than in the lossy compression scheme.
OVERALL RANKINGS (12 SAMPLES)
mp3pro 49.00
oggq0 44.00
ogg64 40.00
wm8 24.00
aac 23.00
The AC above me speaks the truth. mp3PRO has no hope of gaining enough market share to become a worthy competitor. It's a very proprietary extention to MP3. OGG being open source and free (as in beer) has clear advantages for hardware vendors (where it really counts). Lets hope the codec is easy to embed into portable products.
I want my Portable OGG CD Player! I'll buy the first one that comes out. Could you imagine? Twice the capacity of normal players and it STILL sounds better (or same capacity truly indistinguishable from CD -- at only 128k). Right now I have to encode my mp3's at ~180-220kbit to get something acceptable. =/
Unfortunately I have no mod points at the moment.
Yours Sincerely, Michael.
Man did you guys even do the test or are you just looking at the results? I did the test with my klipsch speakers and I got nothing like what these crackheads got on this site. Makes me wonder what they were listening to. I was at my fiances house and used her speakers and the worse compression sounded the best. Then I cam home to my beautiful klipsch (best computer speakers I have heard) and the difference was amazing. In most of the tests not only could I see a huge difference but I could tell you which one was which. The only ones I had trouble with were the two oggs and on some files the mp3pro. The oggs tend to increase the highs a tiny bit making them very different than the other compressions that tend to remove highs. The mp3pro on some occasions wasas good or a little better than the oggs. But both oggs where in the top 3 every time I did the test. I call for a redo because I think either people were guessing, using bad speakers or had too much wax in their ears. I did my own test with the blind player with ogg and did the two styles of ogg versus mp3 at 96k and 128k. The 96k was horrible but at 128k you could hardly tell the difference from the 64k ogg files. The two oggs were almost identical in every test. The 128 was a little better in almost every test but at twice the size it was incredible. I also tried then to compress the ogg files as much as I could to 45k max bitrate. Man it still sounded good but on songs with lots of simbols you could see obvious compression. Bottom line if you use on a regular basis 128k mp3's switch to ogg at 64k without having them side by side you will _NEVER_ know the difference.
"We can no longer live as rats... we know too much." -Secret of NIMH
I haven't seen anyone else mention this yet. At the end, he gives a table of the bitrates for each song for each codec. The one with the greatest variation appears to be oggq0. I noticed that for the songs where that codec did well, the bitrate was much higher, and where it did poorly, it was much lower. I don't realy understand how the bitrate is chosen, but as I understand it, the encoder chooses it automatically somehow, right? I wonder how effective that really is.
The 60 files (12 songs * 5 formats) were all compressed at between 64 and 74 kbits/sec - except LiszBMinor and BachS1007 for OGG q0. They were actually stored at 45 and 49 kbits/sec respectively. No surprise the testers rated them low.
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
Anyone statisticly inclined enough to explain why the &^%&^% anyone would use ranking to process these results?!
Since all the data are on the same scale there is no sound reason whatsoever to do this! As a matter of fact it could produce artifacts, the least it will do is reduce the significance.
Does anyone else feel it would have been nice to see Red Book CD audio (16-bit 44.1KHz uncompressed) compared as a control? Seeing how "pure" audio compares to these compression standards could make the results seem more objective.
Been using Ogg/Vorbis/Squish on Quicktime for a year. The Ogg/Vorbis/Squish codec got much better between 1.0rc2 and 1.0. At 128k it's already better than mp3 and the managed bitrate encoding is faster than the hard drive can read. The real value is of course, the ability to read these encoded files as long as there is UNIX. Mp3 is going to die and when it does there won't be any appliance makers interested in paying the $10,000 royalty to support mp3.
Don't the codecs adjust their alogrithms according to their bit rate? Is it possible that some encoders don't proportionally sound better at higher bit rates than other encoders? I believe this test reflects sound quality for 64kbps and nothing else since different methods are used in encoding at this bit rate compared to at 128kbps and higher.
Well, to me it seems the study is worthless. I am a sound engineer of 10+ years and it seems that the way the study was conducted, the test itself has affected the results. An honest double-blind listening test is extremely difficult to arrange, and there is no evidence whatsoever on such on the site.
The listeners weren't hearing differences between the codecs, just what they were expecting to hear.
There is very good information on double-blind listening tests here:
http://www.pcabx.com/#Nine_Req
> These tests are all at 64 kbps and most people use much higher bitrates for real music.
Maybe the difference at 160kB is such small that any opinion is based on biased preferences. So if you do a test at 64kBit and then proof/estimate the "scaling" behaviour. You should be able to really tell about the quality of the codecs.
I use flac (lossless compression). What was the problem again ? ;)
Seriously, the reason I use flac, even though it takes up a shit load of space is that in the future, inevitably we will have more space to store everything. When we do, thousands will be cursing their crappy mp3s that they ripped at 128 to save space.
Of course, ahem, if you kept your original CDs to rip from then you can just re-rip them to flac or another lossless compression then, but still, why do it all twice ?
graspee
Agreed.
On the former, and on the latter.
The header states: "Ogg seems to work well on dance music, WMA8 on chamber music, etc."
However, as far as I could tell the only chamber pieces here were LisztBMinor and BachS1007, and for both of theses pieces mp3pro beat out WMA8, in the case of Liszt by a rather large margin.
--- What
Looks like I'll have to get the white album, *again*!
--fetch daddy's blue fright wig, i must be handsome when i release my rage
Personally, I can hardly tell the difference between MP3 and CD and my old vinyl. When I play something on CD, then MP3, then CD and listen carefully for the 'crappy bits' I can hear them - but they don't bother me in the slightest when listening to them.
Are my ears just a bit shite? Are most of you guys able to tell the difference - or are the audiophiles just more vocal?
I think, that for anyone who would actually be interested in which codec does best on which kind of music, it's a moot point, since by now they delete anything below 128kbps on sight
If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
I do not know why Vorbis tried to compress those two so much more than the others. But until the
developers do something about that, I guess we'll want to specify the bitrate when encoding chamber music. Wait a minute, why would we want to listen to chamber music comprossed to this low-quality anyways?
For those of you that don't know, Opeth's Blackwater Park is one of the most earth-shattering CDs I've ever been privy to witness. They are my favorite band. Check out the last song, Blackwater Park. Wow.
You can get a taste of them in #mp3_metal or #mp3_death in dalnet. type @locator opeth blackwater park and you'll get plenty of results.
Caution - very harsh grunting vocals. May take some time to get used to, but their musicianship is absolutely brilliant.
Berto
...For me to poop on!
Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
Overall an excellent test done on a wide range of songs and codecs. Though, I would have liked to have seen how they all compare to the ATRAC codec used in minidisc recordings. Some say MD is dead thanks to MP3, however local stores in my area can't keep players and blanks in stock for long. Would have been nice to see how the two compare.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
To thsoe of us who just want to listen to music on a PC, the newest greatest best algorithms are always good (mp3pro, oggs, wma8). But for many, the goal is to put that music on a MP3Player and listen to it anywhere. I'll summarize the support of these various codecs by MP3Players, as well as mention whether or not my MP3Player (RioVolt SP100) supports them.
MP3PRO -- little support on MP3Players. Not supported by RioVolt SP100.
Oggs -- little/no support on MP3players. Not supported by RioVolt SP100.
WMA8 -- little support on MP3players, though many support older WMA's. Not supported by RioVolt.
So, in summary, all of these new formats are completely useless to me on my MP3Player. The one option they present is if I want to encode something in two formats -- one for my computer, and another for the MP3Player.
Personally, I think more work should go into fractal endcoding, as most music has fractal patterns in it (especially Bach's music).
social sciences can never use experience to verify their statemen
The problem with ogg adoption will never be a technical one, but rather a branding/naming one. It would not matter if ogg was capable of reproducing music at any bitrate, no body will care with a name like that.
Like most other things in the open source world, ogg has an absolutely atrocious name that appeals to no one beyond the world of geeks. Who wants to say "I'm going to go download some Oggs!"? While such a petty and asthetic issue may not be of concern to the Slashdot crowd, it means a lot to the rest of the world. The name of a product can make or break its success in the consumer world; and whatever you believe it is that world that will determine the fate of this and many other oss projects.
If the people behind ogg want it to be successful, they really had better consider a name change. As it is now, it's based on two bits of extremely nerdy trivia, ogg and vorbis, neither of which the general public has any interest in. Ogg sounds like some sort of disease or a grunt, and Vorbis sounds like some planet from Star Trek or something.
I believe all of the codecs have had claims of being equivalent to 128kb MP3 format audio at 64kb. The issue, though, is that they didn't include a baseline with 128kb MP3 compression in the test. Sure, you know how the various formats compare with each other at 64kb, but you can't really tell if the claims that they can perform with 128kb MP3s is accurate or not, assuming that anyone will even take the word of this to begin with.
-PainKilleR-[CE]
Any self-respecting test should have known that the Yo-Yo Ma rendition of the Bach Cello Suites is utter drivel.
If they want to test with any authority, they should have worked with the Pablo Cassals version.
Using different codecs for different parts of a single song is just silly. Interesting idea though.
Variable bit rate encoding helps (this already is being used).
What would help is analyzing the entire song multiple times before encoding. Multipass encoding obviously would take longer, but as fast as computers are -- who cares.
-=> Funk Master =-
OGG files seem to represent the latest in "CPU usage creep" (as opposed to the better known "feature creep/bloat"). The older Nitrane MP3 decoding engine took a mere 1.5% CPU usage, while current versions of Winamp ,using the ISO decoder, use 3% CPU usage.
Not much to whine about but it does represent the application using twice the CPU power to the the same thing! Now along comes OGG. Great idea considering all the intellectual property BS happening. I am not a programmer and don't claim to know the slightest bit about the algorithms used in the OGG file format but the decoders out there sure seem to be poorly optimized for a 1.0 release. Now, playing a 128 kilobit file requires 9-10% CPU usage! What gives?
Can anyone give some insight as to why is this format so hungry that it has to gobble up over six times the CPU time it took to play a 128 kilobit file 8 months ago?
if you want people to think you know what you are talking about, just put ".com" at the end of everything you say.com
A 64kbs mp3pro file sounds JUST LIKE A 192kbs mp3 file!! Pretty obvious why they tested using 64kbs isn't it.
I use this commandline because I can't hear past 16 kHz: --alt-preset standard -Y
I know that the thread is about compression formats, but hey - go to a bar/club with "LIVE" music, pay $10 at the door, have a drink and a good time.
Hopefully, the guys playing are getting a percent of the door, and they'll be happy to see you in the audience. Feel that bass!
Here's what I do: Bitty Browser & Andromeda
Check out Hydrogen Audio
Its pretty much the best audio discussion you can find on the 'net.
Man, I knew I was doing something wrong trying to pre-drill holes in wood with a hammer and nail... No wonder it was taking so long. ;)
-Josh
Why on earth is the parent post not +5 informative yet?!
Apollo 440 is actually a prety damn good test bed for this stuff, especially (in my opinion) the Rapid Racer theme. Vocals, guitars, high frequency synth and ultra-low "theta-bass". Of course, you could have just used one of those Dynamic Frequancy test CDs, but what fun would that have been?
You need a FREE iPod Nano
Personally, I find the differences in bit rates and codecs obvious only when heard thru a good pair of speakers at a high volume so that distortion exposes the missing bits. As an audio engineer, I would always bet that even a professional could not tell a 256kbps MP3 from a MiniDisc playback at reasonable, personal (not loudspeakers or PA's) gain and EQ levels, and if they can differentiate it from CD playback it is only due to the compression that makes them sound like MiniDisc.
Anyway, they had listening booths set up which allowed for blind comparisons of mp3 and wma encoded audio (classical, rock, jazz ...). I tried it and as I stepped out of the booth an excited MS flak asked me what I thought of WMA audio. I told him that it sounded like a cow in a milk carton, watched him try to suppress his consternation and I walked away.
From time to time I have again tried listening to WMA encoded audio and it continues to sound to me like the cow isn't out of the box. Actually, one of the things that drives me nuts about both MS and Real audio is a high frequency phasing/envelope effect that I hear. To be fair to MS, I really don't think that true quality has ever been their objective; only sufficient quality so that Joe Sixpack will accept it, so that they can move on to the next stage of their total Internet/PC audio domination plan.
Does anyone know which encoder Creative's Playcenter 2/3 uses? I was curious as to whether it was their own proprietary encoder, or if they used a third-party one.
Running any car over a cliff will destroy it, regardless of safety systems. This is not a valid test of a car safety system.
I'm the stranger...posting to
This is an interesting and relatively well done test (although it appears that the listeners knew which format they were listening to, so it wasn't truly double-blind, and a anti-MS and pro-Ogg bias can't be ruled out).
However, some discussions seem to be focusing on this saying AAC is bad or WMA is bad, when really it refers to the particular implementations in codecs of those formats.
For example, the Apple MPEG-4 AAC-LC encoder was used for AAC. This is a Low Complexity version of the format. Also, the Apple encoder has a strange limitation where it automatically converts 44.1 stereo to 32 stereo at that data rate. This isn't required by the AAC format. Other AAC encoders yield MUCH better results, and beat MP3 Pro in double-blind testing. I haven't seen any double-blind comparisons between AAC and Ogg.
Also, the WMA8 encoder is due to be replaced by the backwards-compatible WMA9 in early September. Of course, there may well be improved versions of the other encoders by then as well.
My video compression blog
Compressed audio sounds bad. With 200GB hard drives hitting the market we don't really need audio compression as much as we used to. Isn't the day comming soon when we can listen to non-lossy audio and have room to store it? Once we figure out the bandwidth issue I hope everyone tosses their codecs in the trash.
Nowadays I rip at 192 as standard, but still there's noticable artifacts on certain songs.
What we need is a better analysis of what exactly the weak points and strong points of these compression algorithms are. Perhaps some kind of a test involving compression noise with many different patterns and such. A test could be designed using noise and sine waves in different ways that would test all aspects of the compression. Then do an FFT on the result and compare to the original. This would yield results that are much more useful to the developers, rather than just saying which is best.
----
All of whose base are belong to the what-now?
I'm sorry if this has been said before, but I couldn't find it:
Why didn't they also try playing the original, uncompressed music, to see how high it scored...?
RMN
~~~
Indeed, I was just replying in the style you'd initiated "I think he's full of s**t."
I use VBR, end up with files less than half the size, and it sounds good to me.
If you ever wonder why people don't like you
*cough* *splutter* And yes, I have a proud following of freaks too, but you'd expect that from someone who has done lots of trolling.
Indeed, I was just replying in the style you'd initiated "I think he's full of s**t."
Well, where we differ then is that he's my friend. I tell my friends when I think they're full of shit, and they don't get offended and I don't try to offend them. It goes from, "you're full of shit" to, "look, I'll show you" to, "damn, you're right" or "told ya so", or whatever, but it's a gateway to understanding. But when random people do much the same thing, it's, well, it's just bad etiquette. That's my opinion.
It's because you are passing your opinion on the quality of codecs/bitrates when I would claim that it is blatantly obvious that the lower bitrates sound crap.
If it were blatantly obvious, you wouldn't have people encoding at 128kbps and claiming they can't tell the difference. I can tell the difference btw 128 and 192, but I can't tell the difference btw 192 and 256. Or maybe I just haven't tried hard enough.
I'll spend some time tonight and see if I can figure out what all the fuss is about.
And yes, I have a proud following of freaks too
I saw that. Very amusing. I was actually referring to how you currently post at +0. People don't like to be talked down to, they like to be educated, and they like to be told what a big dick they have, not what a big dick they are. I'm not trying to be a dick here. Can't we all just get along? Or, barring that, agree to disagree?
Synergy is your friend
mmm the warm bass... only type of music i ever noticed a vinyl difference was for music with loud or enhanced bass range... it just seems "warmer" in vinyl.
;-)(
I post, therefore I am.
CAn'T CompreHend SARcaSm?
Ogg can be the greatest codec that ever lived, but it will never amount to anything with a name like "Ogg Vorbis." It's vaguely sickening, almost perverse sounding. Do you want to tell all your nonnerdy friends that you downloaded a bunch of "oggs" last night? It sounds like you downloaded some sort of peat moss, or got an illness of some kind.
What's that you say? You want to explain to the populace at large what the name means? Ha! Prepare to turn them off even more! The names Ogg and Vorbis are themselves rooted in a mire of geekyness, and not the cool kind either. If you try to explain it to a lay person, they will immediately think you are of one of those guys they made fun of in highschool.
Yes, the ogg team need to swallow their pride and roll out a new name, maybe to make it a little less obvious they could do it the next time they roll out a major release. Hopefully they will have enough sense to avoid something like Vorbis Plus!. Failing that, someone take the ogg code and re-release it under the moniker of their choice. I can't see how you could get much worse than Ogg Vorbis.
What the hell where they thinking???
If you were to make a two dimensional spectral analysis of a such sound recording with the time axis to the right, the frequency to the top and the amplitude as the color intensity of the point you would see a lot of wiggling lines at regular distances.
In the field of acoustics, that type of plot is generally called a "Spectrogram". See recent stories about Aphex Twin on Slashdot and/or Kuro5hin to learn more.
(BTW: this would make a great visualization plugin for xmms)
Winamp (AOL's proprietary freeware media player for Windows, coming soon for Linux) already has one: Nullsoft Tiny Fullscreen.
Will I retire or break 10K?
In my view the whole test is bogus because we don't have figures for the original CD track.
By definition, the original track is a 5.00, because the scale measures perceptual similarity between two tracks on a 1.0 to 5.0 scale, and the testers were provided with a .flac (lossless compressed wav) version of the original CD to test against.
Will I retire or break 10K?
The answer would be once ripped, leave it ripped- but that isn't always feasable
Once ripped, leave it ripped, and stored on music CD-R. (Use music CD-R instead of data CD-R to make sure that the recording artist and songwriter get paid.)
few CD players will (yet) play compressed music.
Let me clarify my perception of your "few". Most newer CD players that also play DVDs (DVD video or DVD audio) will also decode play RCA's MPEG audio layer 3 ("MP3") format. In addition, a growing number of portable CD players can handle MP3 audio. But currently, the majority of CD players play only Red Book linear PCM audio.
Microsoft's media player will play a wma file WITH its RIAA trojan even if the wma has been misnamed to MP3.
Not if I've associated .mp3 to Winamp, where I've turned off the WMA plugin.
Will I retire or break 10K?
If you'll read the story, the MP3Pro (not plain MP3) was also at 64kb/s. Actually the OGG encoding was slightly higher as were the others. So MP3 was at a disadvantage. I wish they had included LAME @ 64kb/s. I suspect it wouldn't have done too well but I'm curious.
Supposedly the MP3 version [of the Aphex Twin "Face" clip] obliterates [the image hidden in the spectrogram] because of lost frequencies.
I tried it with LAME at 64 kbps mono, and the face was still recognizable.
Will I retire or break 10K?
It would not matter if ogg was capable of reproducing music at any bitrate, no body will care with a name like that.
It would not matter if mp3 was capable of reproducing music at any bitrate, no body will care with a name like that. Heck, the middle syllable sounds like something you do in the bathroom.
The name of a product can make or break its success in the consumer world
Coca-Cola sells, even though the first half of its name is the first half of "cocaine". Trust me, any name can be promoted by the entertainment media.
As it is now, [the name of Ogg technology is] based on two bits of extremely nerdy trivia
And "Motion Picture Experts Group Audio Layer 3" isn't?
Will I retire or break 10K?
That's like calling streamed movies HTTP's or something...
No. It's like calling them ASFs or AVIs when the underlying codecs are DivX and MP3.
Will I retire or break 10K?
No integer only codec. This means no portable player support as they generally don't have a FPU.
Nerd: Derogatory term typically directed at anybody with a lower Slashdot ID than you.
So what if there are a few pops and ticks now and then? And what better format to go with a tube motherboard?
http://mpegplus.cjb.net
IF u want TRUE lossless archival quality compression, TRY monkeyaudio at www.monkeyaudio.com
Just to clear up any confision, I don't *own* a recording/sound engineer, I *am* one. :-)
A while ago, I encoded some test pieces with Lame. Being paranoid, I used high bit rates or VBR. Last month I listened to one of the operas and had to turn it off, it was so distorted -- and that was through headphones on my cruddy laptop sound card.
The nice thing about lossless compression is that you can always go back home. :-)
...such as widely heard Hip-Hop music? I'm really surprised it didn't make to this comparision. Even more: I was really curious if I'm lame to store all my songs in mp3 format.
Don't forget that car audio plays only mp3, by the way.
Plain old sigh.
``Up your ass, Hallam-Baker -- you pompous twit. I too have a first in physics and a PhD in nuclear physics, but I don''t going around bleating about my earning capacity like you do.''
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