Slashdot Mirror


Xbox Live Beta Report

mrquackers writes "CNN has an interesting article up giving its thoughts from the Xbox Live beta test. The system actually gets high marks for its ease of connectivity, matchmaking and voice communicator, but the writer doesn't seem convinced that Microsoft's going to have a big success with this (though he vows to do a better job of backing up that statement "next week")."

201 comments

  1. i heard by KarateBob · · Score: 1

    i heard that microsoft uses dell servers for xbox live.... nice

    1. Re:i heard by Anonymous Coward · · Score: 0

      how is that nice? are dell that impressive? take a few cheap chips, see what cheap ass motherboards we can buy this month, and lets call it enterprise servers...

    2. Re:i heard by Anonymous Coward · · Score: 0

      I think hee's referring to the current state of affairs of MS with Dell; specifically such that MS has told Dell that they cannot ship computers with an OS, and still expect to get good deals on MS liscencing. So, now Dell ships computers with FreeDOS installed (or just disks for it, I forget.), instead of shipping clean comuters for those who want to purchase them.

    3. Re:i heard by agallagh42 · · Score: 1

      I think he's being sarcastic. Dell servers are poop. Compaq makes by far the best intel servers on the planet.

      --
      Carpe Cerevisi - Seize the Beer
    4. Re:i heard by Anonymous Coward · · Score: 0

      HAH HAH HAH. What planet are you from?

    5. Re:i heard by Anonymous Coward · · Score: 0

      poor fools.. both compaq and dell can't compete
      with IBM.

  2. I'm not impressed by vuke69 · · Score: 1, Funny

    now if all their servers were Xboxes running linux, then I'b be interested... until then, ZZZZZ

    --
    Time is an illusion. Lunchtime doubly so. ~ Douglas Adams
    1. Re:I'm not impressed by jhunsake · · Score: 1

      They're using FreeBSD.

    2. Re:I'm not impressed by Anonymous Coward · · Score: 0

      I read that too, but I can't remember where. Anyone got a link?

    3. Re:I'm not impressed by Anonymous Coward · · Score: 0

      they needed a specialy turned TCP/IP stakc which freebsd gave them a starting point

    4. Re:I'm not impressed by Anonymous Coward · · Score: 0

      Don't worry I'm sure you'll find something else to bitch about. ZZZZ

  3. Parental Lockouts? by Foxxz · · Score: 2, Interesting

    He mentioned trash talking. Does this mean the games with the headset can't be rated E? Perhaps MS could design a parental lockout for the headset to keep the games rated E. Or even include some of ther voice recognition software to strips out the nasties.

    -Foxxz

    1. Re:Parental Lockouts? by WildBeast · · Score: 4, Informative

      You will be able to block some rude people if you want so that you can't hear them.

    2. Re:Parental Lockouts? by Flamerule · · Score: 2
      Does this mean the games with the headset can't be rated E?
      Games don't come with the headset, they're just multiplayer-compatible or not. The voice connection isn't related to the game at all.
      Perhaps MS could design a parental lockout for the headset to keep the games rated E.
      Yeah, I don't think Microsoft really cares about the preteen market.
      Or even include some of ther voice recognition software to strips out the nasties.
      Jesus, I hate systems that censor text: it's arbitrary and language n-centric, and besides, there's no way to stop people from being assholes. Luckily, this kind of Orwellian thought-hygiene isn't even close to being feasible for voice.
    3. Re:Parental Lockouts? by Anonymous Coward · · Score: 0

      All of SONY's voice enabled games are rated M.

    4. Re:Parental Lockouts? by Dan-DAFC · · Score: 1

      Why do parents need to be locked out?

      --
      Suck figs.
    5. Re:Parental Lockouts? by agallagh42 · · Score: 2

      Parental lockout is included with every headset. To activate it, disconnect the headset and place it in a locked cabinet. Duh. ;-)

      --
      Carpe Cerevisi - Seize the Beer
    6. Re:Parental Lockouts? by Anonymous Coward · · Score: 0

      Yeah, **** ***** *****! Stupid *** lameness filter!

    7. Re:Parental Lockouts? by Special+Agent+K · · Score: 1

      There is actually a total lockout of the voice feature available... same for the ability to download items for a fee. So if you're a parent, or account owner in a situation where others could use your credit card to download stuff you don't want them to (student in a dorm room, etc) you can turn off these features. Your settings can then be password protected ... although the password is just 4 entries long, and is limited to up, down, left, right, x, and y if I remember correctly.

    8. Re:Parental Lockouts? by Anonymous Coward · · Score: 0

      Yeah, but once my 6 year old hears the word "sh*t" or "f*ck" just a single time, he will be scarred for life!

    9. Re:Parental Lockouts? by pan0k · · Score: 1

      Unfortunately, the key word is YOU. If your child was the one who is wearing the headphone, you won't be hearing what is coming from the headphone going to your children.

  4. Its all about the Benjamins...... by jimson · · Score: 4, Interesting

    Its hard enough to get people to pay for music. I'm not sure why MS thinks it will be any different for people playing games. I can't imagine this will be cheap. (Sounds kinda like game porn. "give us your credit card number and we'll charge you for the minutes.....till your card runs out....")

    I wonder how long it will be until someone has figured out how to set up an 'illegal' P2P network to 'illegally' play your games online without paying?

    1. Re:Its all about the Benjamins...... by mrpuffypants · · Score: 2, Informative

      prices will be $50 for the starter kit which includes:

      - Headset and plugin for your controller
      - Free game to play right out of the box
      - One year of XBox Live play
      - Possibly a memory card

      that's the price for any new release game on ANY platform, so I don't see that as too bad...I'll pick one up for my XBox when It officially launches

    2. Re:Its all about the Benjamins...... by whmac33 · · Score: 1

      Check out http://www.xbox.com/LIVE/default.htm for details. It's only fifty bucks for a year and it includes a headset so you can talk, the real kind, not type, to the peopl that you're playing. It seems pretty cool if you as me.

    3. Re:Its all about the Benjamins...... by Mage+Powers · · Score: 1

      >I wonder how long it will be until someone has figured out how to set up an 'illegal' P2P network to 'illegally' play your games online without paying? I hope anyone who works towards that does it for fun/education, instead of trying to "stick it to the man". Zealotism can only go so far.

    4. Re:Its all about the Benjamins...... by mrpuffypants · · Score: 1

      gamespy already does it...it's cool and works REALLY good

      Check out Gamespy Tunnel, basically it takes up to 4 Xboxes over the net and fools them into thinking they are all on the same network

      Need some flavour of windows, the gamespy tunnel app, gamespy arcade, and some type of home network

    5. Re:Its all about the Benjamins...... by martyn+s · · Score: 2, Interesting

      I don't know why you use the word "P2P", but you've already been able to play Xbox online (halo, mostly) through a vpn tunnel or something or other. Considering that Xbox live will be only 50 bucks for the first year, I'll definitely be trying it out for at least a year. And what they offer does, to me, seem worth paying for, and that's saying a lot since I don't like to pay for much. I've tried it at a friends house (he's in the beta), and it was really great. It offers a level of "community" and communication that you just don't get from anonymously popping into a rogue spear game, without any real communication, except maybe a rushed text message. To me, the communicator makes it really exciting. For one, there's the sense that you're actually playing *with* someone, that you don't get so much from playing online without a communicator. Plus, it's much easier to strategize and such. I think this sounds great. Whether they can make money on it or not (it's strictly broadband) is a separate question, but one that I don't really care about. All I care about is whether it's fun or not. Sounds fun.

    6. Re:Its all about the Benjamins...... by jimson · · Score: 1

      prices will be $50 for the starter kit which includes....

      Sounds like buying razors.........
      Gillette - "Yeah, its $5 for a razor and that includes 2 blades"
      Joe Schmoe - "Wow! Great deal....and that's for an Sensor Razor? Wow!"

      .......1 week, out of blades.........

      Joe - "I need some new blades."
      Gille - "Sure no problem! $15!!!"

    7. Re:Its all about the Benjamins...... by Medieval · · Score: 2, Interesting

      Then just buy a new razor and two new blades for $5 =]

    8. Re:Its all about the Benjamins...... by morpheus+2001 · · Score: 2, Informative

      You can already do that, actually you could do that for months already. Its called the Gamespy network. Check out http://www.gamespy.com/articles/november01/arcadex box/

      The only question is whether the underlying code used for XBOX Live is the same that is used by SystemLink. The difference is basically XBOX Live is designed to be used over the internet and SystemLink is designed to connect Xboxes together (LAN party).

      We shall see.

    9. Re:Its all about the Benjamins...... by NeoPotato · · Score: 1

      Games != music. Music will not hop into a Warthog assault vehicle and chase my flag carrying ass back to my base. Music will not intercept my touchdown pass and run the ball back to my ten yard line. Music isn't interactive.

      You're not paying for some P2P "here's a static file exchange for another static file" - that doesn't work. You're paying for "Here's my game, join it and let's kick some ass."

    10. Re:Its all about the Benjamins...... by Lag+Master · · Score: 0

      anonymously popping into a rogue spear game, without any real communication
      a good idea to avoid that is just find some really nice ppl to play with, and play with them alot... you can also use rogerwilco with RS, makes for a great game and teamwork.... if you still play it, you should check out my site and send me an email, my friend hosts an excellent game almost every night and anyone is invited.

    11. Re:Its all about the Benjamins...... by Anonymous Coward · · Score: 0

      I wonder how long it will be until someone has figured out how to set up an 'illegal' P2P network to 'illegally' play your games online without paying?

      Let me give you a hint: Microsoft doesn't give a shit, providing you don't use their network resources in the process. Hell, they encourage 'P2P' game playing like you've mentioned: Xbox LAN's! You're forgetting that every Xbox has an ethernet port in the back, and that with a simple Linux app (XboxGW), you can play 'P2P' games. Additionally, look at the Xbox GameSpy Network. Microsoft love it - it promotes the Xbox, and it doesn't cost them anything.

    12. Re:Its all about the Benjamins...... by Jace+of+Fuse! · · Score: 2

      That wouldn't exactly be illegal, but if a developer does it this way they will have to handle a whole lot of other things that they could otherwise ignore using the XBox Live service.

      Really, if you think about it, XBox live does make things easier for the developer, though there isn't any reason why a game couldn't be created that would support both a peer to peer freeplay "Opened" system, as well as XBox live.

      Current PC games often do similar things. (Diablo II for example -- where you can play Lan/Direct, Battle.Net opened, and closed.)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    13. Re:Its all about the Benjamins...... by vaguelyamused · · Score: 1

      Fifty dollars for the headset, software and 1 year of service is a steal! Most online games, MMPORPGs the biggest example, cost anywhere from $8-15/month per game. X-Box Live covers all the on-line games for the X-box. It will be interesting when and if games like Asheron's Call 2 and Star Wars Galaxies come out for the X-Box if they will cost extra. I would be questioning paying $10-15/month for SW:Galaxies on PC if I could play it and a whole other slew of games for $50/year. Personally I think this will really take off, the main limitation being the relative scarcity of people with broadband access(compared to those with dial-up). If they start including the MMORPGs I think many PC gamers will give it a second look. Why upgrade to a Radeon 9700 Pro when for the same price I can buy an X-Box and several games? I also believe the single on-line service of Live is superior to Sony's and Nintendo's plans to let the developers run the on-line services for their games and may help X-Box gain some market share. It will be very interesting to see how this all shakes out.

      --
      STOP ROCK VIDEO
    14. Re:Its all about the Benjamins...... by Anonymous Coward · · Score: 0

      You obviously are new to beta's

      There is *ALWAYS* a sense of community until it goes live, don't count on that existing the instant it goes live.

    15. Re:Its all about the Benjamins...... by Anonymous Coward · · Score: 0

      its gona be 120 bucks a year after you finish the 50 buck year entrance deal

  5. I can hear 'em now by Mattygfunk1 · · Score: 4, Funny
    If you'd rather not use your own voice while playing, the system lets you pick from a half-dozen or so altered voices, though there will likely be more when Xbox Live launches.


    All your likely to hear for the first few weeks is a flood of ten year-olds yelling "All your base ....."


    *voice mute*


    ----

    green pink yellow red blue orange potatoes

    1. Re:I can hear 'em now by Anonymous Coward · · Score: 0

      ah haha! yeah! ahhhhh hahaha! oh man!

    2. Re:I can hear 'em now by transiit · · Score: 2

      whoa....those were all ten year olds? No wonder they thought it was hysterical for so long.

      Hopefully we'll finally be free of the underwear-stealing-gnome joke derivatives soon.

      If only people would mark those fuckers "Redundant" like they should instead of "Funny"

      -transiit

    3. Re:I can hear 'em now by RobotRunAmok · · Score: 1

      a flood of ten year-olds yelling "All your base ....."

      Why sign up for XBox Live? You can get that here, along with the 1,2,3 Profit! drivel and M$ Sux LOLOLOL!

      Forget voice filters; we need age filters, on both our on-line game networks and SlashDot.

    4. Re:I can hear 'em now by Anonymous Coward · · Score: 0

      Back in the day, Leisure Suit Larry 1 had a test at the beginning of the game to see if you were an adult or not. If you didn't score well enough, you played a correspondingly toned down (visually) version of the game...

      Maybe that would work for these multiplayer online games.

  6. M$ Hopes Lie in Chat? by boa13 · · Score: 5, Interesting

    Interesting article. Microsoft has never been so much an innovator than an integrator, taking existing technologies and bringing them to the masses (bugs included).

    Kits for chatting live with online oponents have been available for some time, even though I've never had the chance to use one. What Microsoft is doing is standardizing this feature on the XBox Live. It is a huge bet for them, but perhaps the only way to save a system that is lagging behind the competition.

    The question is, of course, whether the new "experience" will be "compelling" enough to save their virtual ass. Is there a slashdotter here that has already experienced online chatting? The reviewer says it actually is a good feature, is that your opinion too?

    But then, even if this feature proves to be that good, Microsoft will be facing another challenge: scaling it up. As the reviewer said several times, the architecture has yet to be tested at full-charge.

    As for me, sorry Microsoft, but some of your competitors have a game catalog that is much bigger than yours, including hundreds of old games that are available for a bargain. Yes, I am cheap.

    1. Re:M$ Hopes Lie in Chat? by mrpuffypants · · Score: 1

      a few things about your post that I found interesting:

      -NO kit has been avaliable for chatting online with console opponents for the most part, besides Dreamcast gear (this doesn't count Roger Wilco)

      -I see no problem scaling up the service. Not only does Microsoft have four, count'em FOUR data centers, but I read a while back that these data centers have almost double the capacity that microsoft.com has for all its traffic..that's a buttload, and if XBoxes keep selling at their current numbers (read: low volume) then I think this will NEVER be a problem ;)

    2. Re:M$ Hopes Lie in Chat? by ImaLamer · · Score: 2

      -NO kit has been avaliable for chatting online with console opponents for the most part, besides Dreamcast gear (this doesn't count Roger Wilco)

      "NO kit has been available..." "...for the most part..." "...besides Dreamcast".

      Cut the shit. Dreamcast was sold with a microphone, you could use this to make calls and also talk online with opponents (example: Mars Matrix).

      Dreamcast is still the shit, way ahead of it's time admit it.

    3. Re:M$ Hopes Lie in Chat? by mrpuffypants · · Score: 1

      ok, i'll admit, dreamcast was a good system, but everytime that i played the damn things i found the controllers to be horrendous

      too hard, missshaped, and the analog stick was too loose

    4. Re:M$ Hopes Lie in Chat? by martissimo · · Score: 4, Interesting

      I think the voice chat feature could well be a key to online gaming with a console. Just sitting and playing against an anonymous opponent could probably get boring quite quickly, and with the way consoles controls work the feasibility of being able to type out a text message while playing like you can do with a computer is lost... there's just no way you can operate a console controller with 1 hand, and peck out a message with the other on a keyboard.

      As far as i know the only PS2 game that supports voice chat so far is SOCOM, MS guaranteeing that players will be able to communicate via their headset in all online games really does seem like a pretty decent plan.

      How their centralized servers hold up to the load is the biggest question mark i see. I really dont think the 50 bucks a year to play is gonna turn off all that many people who allready have invested in the x-box, buy the new games, and are paying for the broadband required by the console to connect, these are people who take gaming pretty seriously and obviously have a fair bit of disposable income.

    5. Re:M$ Hopes Lie in Chat? by KarateBob · · Score: 1

      i still play NBA2k2 and Virtua Tennis 2k2 on my Dreamcast....and the controller is not nearly as bad as XBox's

    6. Re:M$ Hopes Lie in Chat? by Anonymous Coward · · Score: 0

      I'm sorry I said that, I apologize. I don't know what I was thinking.

    7. Re:M$ Hopes Lie in Chat? by vasold · · Score: 1

      I hate the voice chat things when playing games...Its a great idea, they just dont work. I haven't used them in a few years, that could be why im alittle negative toward them, but every time I did, all you heard was garble. Xbox doesnt really even has a single game that makes me want to buy one(evne though I already did buy one...when they first game out...for $299). It looked like a great system, Halo looked great...But I need a keyboard and mouse for a FPS. They should release those, I'm sure they'd get people buying them and the FPS games for it. Only games that are better on console than PC are fighting games, and unless there is 0 lag at all, those cannot be played over the net. Good luck microsoft..Sony is owning them, even though theyre already planning xbox2...

    8. Re:M$ Hopes Lie in Chat? by vasold · · Score: 1

      I still like dreamcast better than any other system...no new games for it, but it plays my VCD's...which Xbox doesn't, even after paying $30 for the DVD kit

    9. Re:M$ Hopes Lie in Chat? by Quirk · · Score: 1

      you wrote: "whether the new "experience" will be "compelling" enough to save their virtual ass."

      I agree but think it's important to note MS is playing with a gammer's pleasure centre. And successfully stroking someone's pleasure centre pays off in a big way, but the opposite holds and someone deep in a compelling game will feel badly burnt if his connection goes down while he's (she's) deeply pluged in. So the down side is just as steep as the potential profit curve.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    10. Re:M$ Hopes Lie in Chat? by _KiTA_ · · Score: 1

      Um, I donno about you guys, but... I have dialup. 28.8 dialup. I'm going to have trouble keeping packets going from the game to the server, yet alone dealing with a bunch of SPS losers trying to trash-talk in digitally robotized voices every time I beat them. Yet alone thinking of the inevitable people who will be piping Ramstein at 140db down the pipe, or whatnot.

    11. Re:M$ Hopes Lie in Chat? by UniverseIsADoughnut · · Score: 1

      you ever use a N64 controller. I swear who ever designed it had 3 hands.

      It has three handles on it. I have vivid momories of stuggling playing "bond" freshmen year since you had to fight the controller as well.

    12. Re:M$ Hopes Lie in Chat? by Jace+of+Fuse! · · Score: 2

      sorry Microsoft, but some of your competitors have a game catalog that is much bigger than yours

      On one side, you have Sony, tons of games, a few that are actually good, a few that are oustanding, and a good controller.

      On the other side, you have Nintendo, a few outstanding games and several absolute must haves on the way. (METROID PRIME!!! ZELDA!!! HUAH!)

      So yes, Microsoft does have it very rough. But seeing as how I play everything I'm definately going to see how good XBox live truely is.

      Best case scenerio, I have a blast playing tons of games online and the concept of multiplayer is boosted just one level higher. Worst case, this fails and online gaming doesn't get adopted well by the console market yet. After all, if it's not XBox live, it CERTAINLY won't be that crap that's going on over at Sony. And while Nintendo may have no concrete online plans, it's pretty safe to assume they're going to do things similiarly to Sony. They're going to just give us online connectivity and say "Here, now bug the game developers." If that's the case, expect to see a very Dreamcast like acceptance.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    13. Re:M$ Hopes Lie in Chat? by Anonymous Coward · · Score: 0

      online play on the dreamcast would have been more accepted if it hadnt come out right before the console was killed, and if they had made more than 1000 adapters

  7. Voice communication by Aash · · Score: 3, Funny
    This Penny Arcade comic strip perfectly illustrates why I am reluctant to play a game online with voice communication:

    http://www.penny-arcade.com/view.php3?date=2002-08 -30&res=l

    --

    --
    These aren't the droids you're looking for.
  8. Obscenity by Anonymous Coward · · Score: 5, Insightful

    This headset thing is really cool. However:

    Do you think it's occured to microsoft the repurcussions of the fact that they are going to be relaying voice unfiltered?

    Unlike text, there is no realistic way they can filter voice for obscenity.

    Do you think they've considered what that means? All the gaming communities i've seen, everyone seems to be pretty free with using just random obscenities. They will probably be more so when communicating requires nothing more than muttering under your breath, instead of having to type out stuff.

    How long do you think it will be before that Xbox Live thing comes with a little note saying "Warning: To prevent exposure to adult language, it is suggested children do not use the headset component of this product."

    1. Re:Obscenity by Anonymous Coward · · Score: 0

      They apparently DO have some sort of voice recognition system that blocks out these words. That could also account for the 2-3 second delay that people are experiencing.

      According to MS, they've actually had a guy swearing up and down while testing the system, in order to get it working to its full potential.

      Will it actually work? Who knows. It would be a neat feature for T and E rated games, while leaving the M rated games to be as vulgar as possible.

      Either way, this is still just talk from MS. I haven't heard anything from the Beta testers regarding this, nor has there been any public display of this technology.

    2. Re:Obscenity by pyrrho · · Score: 1

      prove it... that's not believable to me.

      --

      -pyrrho

    3. Re:Obscenity by oever · · Score: 1

      Obscenities are just a small problem. What about irritating and ear-damaging sounds, such as home-build high frequency sounds or the Corrs.

      --
      DNA is the ultimate spaghetti code.
    4. Re:Obscenity by scot4875 · · Score: 1

      How long do you think it will be before that Xbox Live thing comes with a little note saying "Warning: To prevent exposure to adult language, it is suggested children do not use the headset component of this product."

      Probably never, since we all know that only cool, mature gamers play on the XBox. All of the kiddies own Gamecubes.

      At least, that's what the 10-year-old XBox owners tell me.

      --Jeremy

      --
      Jesus was a liberal
    5. Re:Obscenity by TheBeck · · Score: 1

      Voice recognition is easy when you only have a small dictionary of words like a list of obscenities. What is difficult is voice recognizing a whole language with several tens of thousands of words. So yes this would be very feasible with minimal CPU horsepower. Heck, back in the days of the P60 you could use simple "voice command" software.

    6. Re:Obscenity by shut_up_man · · Score: 4, Funny

      Penny Arcade has an excellent illustration of what happens when you get teenage gamers on a headset... it involves sucking... and a particualar body part.

    7. Re:Obscenity by m4ik · · Score: 1

      You mean, when I say "assault the base" it comes out like beep-ault the base? And pity to the player whose name is Dick...

      --
      Quod in aeternum cubet mortuum non est,
      Et saeculis miris actis etiam Mors perierit
    8. Re:Obscenity by NixterAg · · Score: 1

      That was actually a genuine concern of mine when I first got my beta kit. I really didn't care for some guy telling me what he does with my mother, etc. However, my experience has been great. The people I've talked to have been courteous and considerate, and if anyone got out of line it takes zero effort and time to mute them.

      I have been overly impressed with the quality of X-Box Live and I eagerly anticipate more games coming out for it.

    9. Re:Obscenity by Anonymous Coward · · Score: 0

      Telephones should come with the same warning.

    10. Re:Obscenity by WildBeast · · Score: 2

      You have the option of muting the obscene people.

    11. Re:Obscenity by Anonymous Coward · · Score: 0

      This message was brought to you by Microsoft.

    12. Re:Obscenity by Anonymous Coward · · Score: 0

      are you only allowed to speak english on the xbox, or do they have filtering software for every language that someone might use?

    13. Re:Obscenity by pyrrho · · Score: 1

      I don't think so. Perhaps you are right. But I have seen voice recognition ever since a Texas Instruments PC in the early mid eighties. Those P60s were not able to reliably recognize a multitude of voices and accents. They have always shown trouble. The voice recognition has now gotten fairly good. However, those systems don't have to deal with people altering their voice. This system will have to deal with this, and it's very difficult to do. It's far from trivial even in the case of textual obscenity.

      the best sytem I've seen is a complain system where if you get complaints, your voice gets turned off. Democratic vigilantism.

      --

      -pyrrho

    14. Re:Obscenity by Anonymous Coward · · Score: 0

      what i dont understand is why someone missusing the software (swearing) should affect the rating. In Animal Crossing for the GCN i sent a letter in the game to someone and cussed them out and told them to do all sorts of horrible things. I could also send a vulgar letter to one of my real friends in the game. this game is still E and i dont see how swearing in a game to someone on the same game is all that different from swearing across the internet

  9. Gamecube internet adapter? [OT but related.] by Anonymous Coward · · Score: 0

    On a somewhat related note, i was wondering: does anyone know when the gamecube internet adapter is hitting the market? I'd heard it was slated for "fall of 2002". Is that thing still on track, is nintendo going to make it worth the users whiles, what games will work with it, and will it work from behind my router or am i going to have to connect it to my dsl modem directly?

    I think that once this winter comes, and xbox, ps2, and gamecube all have internet adapters out, things are going to get very interesting...

    I ask here because i have been unable to get hard information elsewhere. Thank you for your time.

    1. Re:Gamecube internet adapter? [OT but related.] by Babbster · · Score: 2

      At the moment, the Gamecube adapters are still supposed to be here before Christmas (November is the best info I've seen so far). As to the games that will be compatible, there is exactly one that will be available near the release of the hardware: Phantasy Star Online (Ep. I and II). So far, there hasn't been any commitment from anyone else on any other games, either this season or next...though I hope that they get to work on Animal Crossing 2 since I'd really like to link with friends' towns (anonymous strangers would be too disruptive) without borrowing, or making them bring over, their memory cards. :)

    2. Re:Gamecube internet adapter? [OT but related.] by Anonymous Coward · · Score: 0

      Cool. Thank you so much, i have been very curious. :)

      -- previous AC

    3. Re:Gamecube internet adapter? [OT but related.] by Anonymous Coward · · Score: 0

      i heard some rumers that Mario Kart Online, GameCube Wars (a sequle to advance wars), and animal crossing online will be online games

      nintendo has only announced 1 online game but i think they are just holding out on us

      the modems will cost 35 bucks and you have to buy one for broadband and one for dial up

  10. Yeah, that'll happen. by Shalome · · Score: 1

    "THIS JUST IN... Microsoft's Xbox servers now running on Linux... and in other news, the seas boiled and the moon became as blood!"

    --
    Moderation totals that amuse me for one of my posts: Flamebait=1, Insightful=2, Funny=2, Overrated=1, Underrated=1
  11. Point taken. by cioxx · · Score: 2, Funny

    But if the XBox© Live(tm) does not come with an IRC client, FTP client, and a image manipulation software it's pretty much useless.

    1. Re:Point taken. by modipodio · · Score: 1

      what? how is it useless from a gamers point of view ? Isnt Xbox live ment to be pretty much just for gaming ?

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    2. Re:Point taken. by cioxx · · Score: 2

      Communication > Screenshots > Score manipulation > Upload to webspace > Penis size++

      Follow the pattern.

    3. Re:Point taken. by modipodio · · Score: 1

      "Communication > Screenshots > Score manipulation > Upload to webspace > Penis size++"

      Sorry ... I really do not follow you , what has any of this got to do with microsoft's target market, i.e
      console gamer?

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    4. Re:Point taken. by modipodio · · Score: 1



      Sorry ... I really do not follow you , what has any of this got to do with microsoft's target market, i.e
      console gamer?

      --
      __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
    5. Re:Point taken. by ealar+dlanvuli · · Score: 1

      You sig.. makes no sense.

      --
      I live in a giant bucket.
  12. Why I don't go to sleep by euxneks · · Score: 3, Funny

    PLease wait while your xbox connects to MS main database..

    Enter name:_
    Enter Age:_
    Address:_
    When do you go to sleep?:_
    Do you think the Xbox is out to get you?:_
    Cuz you're wrong:_
    Why don't you take a nap now:_
    ...Completing survey.. Why don't you get a drink of warm milk?...

    Thank you for completing your survey! Don't worry, the Xbox doesn't actually have little green men in jumpsuits waiting for you to fall as... uh.. nevermind that...

    --
    in girum imus nocte et consumimur igni
  13. Forget obscenity... by Shalome · · Score: 4, Interesting

    Forget about the obscenity factor.. how long is it going to be before little Johnny's mom in California realizes she can talk to little cousin Jimmy's mom in New York.. without paying a long distance phone bill?

    --
    Moderation totals that amuse me for one of my posts: Flamebait=1, Insightful=2, Funny=2, Overrated=1, Underrated=1
    1. Re:Forget obscenity... by Imperial+Tacohead · · Score: 1

      Whoa, that's a point that I haven't seen anyone else bring up with regards to XBox Live. Microsoft really is positioning itself to be the center of the universe with their electronics division, aren't they?

    2. Re:Forget obscenity... by masamax · · Score: 1

      Did anyone realize that you can already do this with a computer? Or that any mom smart enough to do it with an Xbox should be smart enough to do it with said computer?

      --
      I like to kill your couch. HE DIED HARD! MOO.
    3. Re:Forget obscenity... by Anonymous Coward · · Score: 0

      Yeah. Moms across the globe are going to be thrilled to save on long distance with their kids' xboxes.

      And towards this end, here's a breakdown of what they are willing to do:

      1. Buy little Johnny an xbox, despite the fact that little Johnny would be happier playing Yu-Gi-Oh! on a 4x cheaper PSOne.

      2. Buy an xbox live adapter so that little Johnny can play his violent FPSs or twitch hack-n-slash games or, well, whatever's available, against foul-mouthed teens.

      3. Realize after the fact that this thing doesn't work over phone lines, so subscribe to DSL or cable.

      4. Pay xbox live subscription fees.

      5. Call Jimmy's mom in New York (on a regular phone), long-distance, and tell her to have little Jimmy (uid: yugioh1991) start up Super Violent Bloodsucker 3 Arena in 5 minutes.

      6. Have little Johnny (uid: supersaiyan3) start up Super Bloodsucker 3 Arena on the same server as little Jimmy.

      7. Yap it up while ignoring all the cussing from the other team members because the two guys who just logged in are just standing still (while some ladies are talking about poor old great aunt Myrtle in the background).

      8. Start again from step 6 when yugioh1991 and supersaiyan3 get booted.

      Sounds like a housewife's dream.

  14. Live is actually pretty damn cool by jordanda · · Score: 5, Interesting

    I'm on the beta and I'm quite impressed. Two games were included in the beta: NFL Fever 2K3 and Re-volt. Both games completely suck. The amazing thing is that it doesn't matter. Despite the face that both games suck the easy voice chat feature completely redeems them. Everyone is required to have a decent connection which means less drop-outs. Also, since players can't edit the game files there are no cheaters.

    Neither of the included games has any team-play aspect so chat generally is reduced to three phrases: "Fuck...I crashed", " Ha ha. I passed you"and "I win!". It will be interesting to see how it works out in Unreal Championchip and Battlefield 1942.

    1. Re:Live is actually pretty damn cool by Anonymous Coward · · Score: 0

      Players can't edit the game files?

      Hmm.. just you wait 'till the games get backed up to the harddrive using Evolution-X .. who's gonna stop anyone from snooping around in, and altering the files then?

    2. Re:Live is actually pretty damn cool by _KiTA_ · · Score: 2, Informative
      Also, since players can't edit the game files there are no cheaters.


      Tell that to the mass victims of PSO Gameshark hacking. They have codes that will lock up your DC, and when you reboot, your character is destroyed. A few weeks of fun and work, ruined because some 12 year old decided it'd be fun to imagine the look on your face.

      You can't even go online to play without linking up with people on GameFAQs boards and playing password protected games. Haven't been able to since like 3 months after release.

      Think just because it's a console people won't find a way to be lamearses? You are sorely underestimating the craftiness of the average lamearse.
    3. Re:Live is actually pretty damn cool by Dynedain · · Score: 1

      I'm betting instead you'll hear these 3 phrases:

      "Fuck...I chrashed", "Ha ha. I fragged you" and "I own your ass bizzatch!"

      --
      I'm out of my mind right now, but feel free to leave a message.....
    4. Re:Live is actually pretty damn cool by Anonymous Coward · · Score: 0

      Everyone is required to have a decent connection

      I took a quick look at xbox.com but couldn't find anything about this. What is the definition of "decent connection"? Here in New Zealand it's practically impossible to get anything faster than 128 k, I wonder if MS is going to do anything about this? (They invested ~US$15 million into getting ADSL available throughout most of the country, but its only 128 kb/s unless you want to pay ~US$0.08 per meg).

      I wonder if 128 is sufficient for Live, and if not, whether MS will do anything about it.

    5. Re:Live is actually pretty damn cool by Anonymous Coward · · Score: 0

      fret not. firstly, xbox live isn't coming out here till 2004 anyway. secondly, united networks (power company) is bringing out a power line based broadband service out at the end of this year depending on where you are that if i recall correctly runs about 40megabits/sec (though sounds pretty pricey). viva la resistance!!!

    6. Re:Live is actually pretty damn cool by NetJunkie · · Score: 2

      If by 128 you mean ISDN you should be fine. The problem with modems is latency. That kills games. ISDN has pretty good latency so you shouldn't have any problems.

      The only concern I could see would be the voice. So don't talk much. :)

  15. Other uses of voice relay by master_p · · Score: 1

    1) telephony
    2) phone sex
    3) pizza ordering

    1. Re:Other uses of voice relay by mrpuffypants · · Score: 1

      i can't wait till my first voice chat orgy

      until I find out that it's me and 7 10yr old boys :(

    2. Re:Other uses of voice relay by Anonymous Coward · · Score: 0

      4) Profit!

    3. Re: Other uses of voice relay by Black+Parrot · · Score: 1


      4) post-Napster music bootlegging

      --
      Sheesh, evil *and* a jerk. -- Jade
    4. Re:Other uses of voice relay by Anonymous Coward · · Score: 0

      ? thats the best

  16. in a nutshell by Quirk · · Score: 3, Insightful

    I thought the following quote said it all: "The trick for Microsoft will be ensuring that lag remains a non-issue when the system opens up to a vastly larger player base."

    Latency doesn't add to the gaming experience and the net isn't always the most accomodating environment.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
  17. Of obsenity and ratings by Anonymous Coward · · Score: 0

    The games will come with a standard E or T rating and will have the additional note that "The content of this game may change due to interactive exchanges". You can also see this in effect on current mmorpg's such as Earth and Beyond.

  18. XBox live? by Trogre · · Score: 0, Flamebait

    I thought the XBox was already dead.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  19. Voice by Heynow21 · · Score: 1

    Has anyone at Microsoft ever played an online game? Even in moderated environments, the ratio of annoying/vulgar people to non-annoying/vulgar is about equal, and in games without moderation some of the conversation would make a Def Jam comedian blush. I don't know if they have technology that will allow them to spot and filter certain offensive words or phrases over voice (maybe they should buy the KGB), but this has public relations disaster written all over it.

    1. Re:Voice by mrpuffypants · · Score: 1

      negative

      people don't sue the phone company if somebody calls you up and vents their frustrations over the line

      if we've learned anything from reading /. we should know that MS will prolly have a clause in their Holy EULA about it

      "You say it, it's your business"

      and you still have the ability to block users and what you hear from them....if somebody was really really bad then MS could just kick-ban them

    2. Re:Voice by jeeptj · · Score: 1

      Yes, they actually have filters that will beep out swears. This is a very good thing for younger player. I prefer muting them.

  20. Microsoft has nothing to fear. by BitwizeGHC · · Score: 4, Insightful

    Microsoft has nothing to fear about the viability of the X-Box: in a year or so, the X-Box will become the dominant console platform.

    Historically, the console with the most shovelware running on it has been the winner in the console wars for that generation. Because it's easier to grind out Britney Spears or Blue's Clues games than truly otiginal creations, there are far more publishers of shovelware than there are publishers of outstandingly unique games, and console platforms like computer platforms have a sort of "developer gravity about them": the more developers they attract now the more developers they're likely to attract in the future.

    The PS2 had a head start in the shovel-wars, but the X-Box was designed from the ground up to be a shovelware console platform. What with its use of fairly stock hardware components and the industry standard Direct3D API, porting games from Windows (another big shovelware substrate) should be easy. Developers which find getting decent results on the PS2 or Gamecube difficult will flock to the X-Box.

    I could be wrong on this. In a year I'd love to be proven wrong. :) But that is my current conviction.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Microsoft has nothing to fear. by tshak · · Score: 2

      I agree with you. However, this also doesn't prevent unique creations from being created on the platform either. I wouldn't say that the XBox was designed from the ground up to be a shovelware console platform, rather, I'd say that it's designed from the ground up to be easy to develop for. It just so happens that shovelware finds it's home on the easiest to develop, and most popular console. Xbox has the first of these, now it just needs to become popular.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  21. XBox Live = Bad implementation. by Viewsonic · · Score: 3, Insightful
    First off, Microsofts gaming network is closed off. Meaning you wont be able to play with your PS/2 buddies in the same game, like GameCube and PS/2 owners are able to. Microsoft has made it a point that they don't want any of their online games to be cross compatable with the same games on other platforms. They pretty much lock you out from your friends and a larger player base. EA has dropped support for this simple fact. The "Our way, or the highway" attitude MicroSoft has had since inception carries on through their lousy online service. Second, you have to pay a fee! I'm sorry, but I think Nintendo went the right direction with their model. Basically they dont want to put a lot of effort into it because most of the online gaming is done on PCs, but they knew console kids would still want it available. So they let the game publishers decide if they want to charge or not. For the most part, all the games will be free much like Blizzards Battlenet games. No service to pay for! Hooray! Third, I have NO idea why XBox gets posted so dang much on Slashdot. It must be because the underdogs always are loved here or something. You would think they'd be more inclined to post PS/2 stories (Ie. the PS/2 Online stuff) over anything MICROSOFT .. Especially since there are Linux PS/2 Dev kits available that can do everything the MODDED XBox can out of the box.

    1. Re:XBox Live = Bad implementation. by MikeyNg · · Score: 5, Insightful

      There's actually a good reason why Microsoft doesn't want Xbox Live! to be compatible with PS2 and GameCube games. They can guarantee that every Xbox will be using a broadband connection. They can not say the same about PS2 users nor GameCube users. If you want a good gaming experience, you want as little lag as possible, and broadband gives you that. Ensuring that everyone has a decent connection is a step in the right direction.


      And heaven forbid that they should charge money to try to recoup some of their costs! They're running dedicated servers. Do you think those come for free? You can look at this site, and you know that there's no such thing as a free lunch. Do you also realize that these dedicated Live! servers will allow people to see across games? Let's say you're playing Tony Hawk and your friend wants to play a game of NBA2k3 with you. Your friend can notify you through your Xbox because the service sits on the server. Amazing stuff.


      Also, have you played on battle.net? I'll admit that they've done a superb job with the Warcraft III release, but EVERY release before then has been utterly horrid on the battle.net servers. The servers would lag for days while people would jump on or download the latest patch. The old adage of you get what you pay for is true.


      btw, it's PS2, not PS/2. The PS/2 is either a) your keyboard connector or b) an old IBM machine. Sorry, that's just a pet peeve of mine.


      The article really is not informative as to the whole Xbox Live! experience. So far everyone that I've heard from in the beta really enjoys it. Heck, even the guys at penny-arcade enjoy it. I am looking forward to November 15th myself.

      --
      Where the wind blows, the tumbleweed goes.
    2. Re:XBox Live = Bad implementation. by WildBeast · · Score: 2

      EA dropped XBox Online support for one simple reason. They want to use there own servers and they want to charge the customers a monthly fee per game. Have you bought NHL 2003 or NBA 2003 for PC recently? You'll notice that they're charging you $5.99/month (w/free 60 days trial) for online play. And you know what the problem is? There servers suck and don't even work half of the time. If you don't believe me, just try it out.

      So tell me, which is better? Paying a fixed fee like $50/year for all online enabled games or paying like $5.99/month for each online game? I don't wanna end up paying $50/month just to play games.

    3. Re:XBox Live = Bad implementation. by masamax · · Score: 1
      Are they dedicated servers for playing the game, or is it just a matchmaking service? If it's the later then I can understand why they charge for it (although don't nessicarily think it's a good idea) and if it's the later, it's a rip off.

      Look, for example, at services like Gamespy. It doesn't cost a lot of money to maintain a matchmaking service. What about Bnet? Or even the server browser in Unreal and Quake games. None of these are an esspecially expensive solution to online gaming matchmaking.

      --
      I like to kill your couch. HE DIED HARD! MOO.
    4. Re:XBox Live = Bad implementation. by tshak · · Score: 2

      First off, Microsofts gaming network is closed off.

      This is the best possible thing they could have done. Instead of users paying multiple fees to multiple companies, using different software with different functionality and UI's, dealing with different support channels, there is a single, unified system that's easy to use. When Joe is on the system playing one game, Jane can see him and join in. When I'm on my PS2 playing on EA's servers, my friend on Tecmo's servers won't be notified that I'm online.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    5. Re:XBox Live = Bad implementation. by pepperino · · Score: 1
      Nuts, I'm locked out from all my friends who have ps2's. Oh wait, all my friends have x-box too! Guess that would mean that the story is relevant to me, even if it isnt for you.


      I like the fact that ps2's with linux or whatever modded garbage they have wont be playing on the xbox network with me. I hope modded xboxs cant connect either. I dont know (or care) enough about modding or linux to know if people can use it to cheat online, so I'd rather not have that factor keeping me from having fun. Thats why warcraft 3 and brood war suck ass on battle net.


      Heres hoping for a port of warcraft 3 on xbox!

    6. Re:XBox Live = Bad implementation. by jeeptj · · Score: 1

      First off, Microsofts gaming network is closed off. Meaning you wont be able to play with your PS/2 buddies in the same game, like GameCube and PS/2 owners are able to.

      Oh yeah? Which game?

      The "Our way, or the highway" attitude MicroSoft has had since inception carries on through their lousy online service.

      Lousy? What do you think is lousy here? Voice feature in all games? Worldwide ranking for each game? Downloadable content? Dedicated servers? 50$ for the 1st year that will include a headset, and 2 games? Friendslist? Please, explain yourself.

      Second, you have to pay a fee!

      Hey, welcome to 2002. It's a gaming "service", 50$ for 1 year of service isn't gonna burn a hole in your budget? And oh, don't you have to buy extra hardware to get online with the other consoles?

    7. Re:XBox Live = Bad implementation. by jeeptj · · Score: 1

      Are they dedicated servers for playing the game, or is it just a matchmaking service?

      Both. Some games like Unreal Championship will let you create servers (with your own settings) right on MS' servers (great for clan practices) and other games (Fever 2003 for exemple) will be p2p. There is no point sending every damn packet to the live servers if you're playing agains't your brother a few hundred miles away. I've tried "optimatch" quite a few times and they usualy match you up with people in the same (or damn near) zip code. That was a pretty awesome lag-free experience.

    8. Re:XBox Live = Bad implementation. by Babbster · · Score: 2
      And you certainly should look forward to it. I'm a beta tester myself and what I've played so far (not much, but picking up NFL 2k3 on Monday which is a football game I enjoy much more than Fever) has been great.

      The naysayers are, in the main, either fanboys, Microsoft haters (look for the "s" replaced with a "$") or both. I have all three current consoles and each has something to recommend it - for example: Animal Crossing (and most anything from Nintendo or Sega) is great, PS2 variety is amazing (Squaresoft, yum!) and XBox is flat-out [power/beauti]ful (the increased fidelity of cross-platform titles alone should recommend it to discriminating gamers).

      As an OT aside, I would humbly recommend Buffy the Vampire Slayer to anyone who enjoys a good third-person beat-'em-up, and particularly to those who also like Buffy.

    9. Re:XBox Live = Bad implementation. by Letnux · · Score: 1

      There's actually a good reason why Microsoft doesn't want Xbox Live! to be compatible with PS2 and GameCube games. They can guarantee that every Xbox will be using a broadband connection. What about the people who have a lan in there house, but have a dialup router? How is the XBOX really determining that the user is on broadband?

    10. Re:XBox Live = Bad implementation. by Anonymous Coward · · Score: 0

      why couldn't they simply have it compatable with the other consles and make it so you can only connect with users on the gamecube/ps2 who have broadband?

  22. Where do to start... by OneFix · · Score: 2, Interesting

    Lets look at this article and some of the facts.

    First, you are essentially getting a headset and a demo game for $50...

    Ok, now, you have to buy a REAL GAME for another $50...

    So...you've got $100 into the set to get a game and all the stuff to play online.

    Now, a year later, they will charge you for the "privilege" of using their servers. Now, I understand that they make back some costs by selling the service, and they can't offer this service totally for free, but doesn't this seem like an antiquated pricing scheme to anyone else?

    Look at PeeCee games like UT/Quake/etc...in most cases all of these games have free/cheap servers available either as a free download or in addition to the client (game). As a service to their customers, many ISPs offer "free servers". They don't mind doing this, because it is fairly cheap and it brings in the customers that spend 99% of their free time playing games.

    Now, I might understand having a centralized server for an RPG, but these games (most are sports games) would be helped dramatically by a localized server. The other thing is, making the server freely available forces pay services to offer higher quality, lower ping times, etc.

    The other problem with this is that when M$ brings out V2.0, how likely are they to support their old hardware? It's a known fact that even though UT2k3 is out now, there are still many UT servers out there...and will be for a long time.

    And the author even mentions what happens to be one of the biggest problems that has plagued online games...

    The experience, for the most part, has been an enjoyable one. Even though I'm regularly on the wrong end of a metaphorical butt-kicking, it's always fun to play console games against someone else.

    Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert. "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working...what's to keep an expert from selecting a novice skill level?

    Of course, I just don't feel very good about giving M$ my CC# :)

    As for the actual features, I like the idea of voice masking...this would be kewl, especially for games like UT...but as the author of the article says, "it comes at the cost of making you harder to understand". And if OptiMatch actually works the way it should, it would be a very kewl feature.

    1. Re:Where do to start... by RobotRunAmok · · Score: 1

      So what are you saying, that XBox live is going to be a little pricey, making it a little more exclusive than, say, the free-for-all that is BattleNet? That as a result, there will be a lot less fourteen year-olds screaming that my bases belong to them?

      I'm there! Sign me up!!

      The XBox has been marketed to skew older than other consoles. The disposable income of the target audience is more. You can't compare it to the online game PC experience (although, in all fairness to journalists, there is nothing else to compare it to).

    2. Re:Where do to start... by jkf · · Score: 1

      Now, I might understand having a centralized server for an RPG, but these games (most are sports games) would be helped dramatically by a localized server. The other thing is, making the server freely available forces pay services to offer higher quality, lower ping times, etc.

      I just want to point out that Microsoft only runs the coordination servers. The actual games run on the user's Xbox. Whoever creates the game becomes the "server" and everyone else is the "client". Game data doesn't get relayed through Microsoft's network.

      I read a page somewhere that had rough guidelines on latency... ~250ms round trip time between two Xboxes, and ~750ms round trip time between an Xbox and Microsoft's servers.

    3. Re:Where do to start... by tspilman · · Score: 1

      Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert.

      They have... you can select an opponent by rank thru OptiMatch.

      "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working

      It actually works well.

      ...what's to keep an expert from selecting a novice skill level?

      Please attempt to use your brain... duh.

      You never select your own skill level. You select the desired skill level of your opponent ( lower, same, higher, etc. ). Since Live! keeps track of everyone's stats when playing online it can reasonably gauge a player's proficiency at a particular game in relation to another player. It uses this to match players together looking for similar gaming experiences.

      --
      Tom the Sigless
    4. Re:Where do to start... by jeeptj · · Score: 1

      Lets look at this article and some of the facts.
      First, you are essentially getting a headset and a demo game for $50...
      Ok, now, you have to buy a REAL GAME for another $50...


      Well, you still get 2 really cool game demos (Wacked and MotoGP). Just add up the cost of the PS2 network adapter (49.99) and SOCOM (59.99) and it ends up being more expensive. I don't see a problem here.

      Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time. M$ should have forced all game manufacturers to implement a ranking system so that a novice player is *never* pitted against an expert. "OptiMatch" seems like it might TRY to fix this, but it obviously isn't working...what's to keep an expert from selecting a novice skill level?

      Well actually, all games have ranking systems up to now (I've played Wacked, MechAssault, Fever 2003, NFL 2K3 and Unreal Championship). How it works is easy: One user starts a game (say NFL 2K3) picks the level of the players he want to play and only player of his level (using optimatch) will be able to pick his game to play. No problem here.

  23. It's mostly a bunch of teens swearing.. Useless... by Viewsonic · · Score: 2, Interesting

    That live chatting is mostly a bunch of teens swearing back and forth. Extended Play (TechTV show) talked about this a little bit saying that while the technology is neat, it just isn't workable because all everyone does is swear, and when you have more than two people talking it becomes unintelligible. On top of that, any parent that catches on to what their kids are hearing though this will mostly likely be a quick subscription cancellation.

  24. People swearing is the truth. TechTV has said.. by Viewsonic · · Score: 1

    that this is one major drawback from online gaming with the headsets. All everyone does is swear at each other. Nothing useful comes from the technology because of it. They said some of the games are a blast, but you really dont want to talk or listen to anyone because it's all profanity.

    1. Re:People swearing is the truth. TechTV has said.. by SynKKnyS · · Score: 1

      It is VERY useful in Counter-strike. Yes, people swear at each other, but it contributes greatly for good teamwork.

    2. Re:People swearing is the truth. TechTV has said.. by Woko · · Score: 1

      Even with a 2-3 second time lag? Thats a lot in TFC or counter-strike

      --
      ---
      Silence is consent.
    3. Re:People swearing is the truth. TechTV has said.. by SynKKnyS · · Score: 1

      Don't speak with your foot in your mouth. The voice lag in Half-life is about your ping time plus the recipient's ping time. Even for two modem players that is 600 ms of lag which isn't enough to disrupt play. And, voice communications doesn't cause lag even on modems so don't go there either.

  25. Re:Where are do start to me? by rizzuh · · Score: 4, Insightful
    So, in other words, MS can't really please you.

    You use a free ISP and got a free dsl modem. This is why MS should offer Xbox Live for free, not the over-price $50. Nevermind that it is in competition with the PS2 and nothing else; the PS2 charges $50 for the actual hardware: equivlancy.

    Many ISPs offer free game servers. Except you just made that up, because I have yet to see an ISP market this fact unless we're talking about Speakeasy.net (which doesn't even give out the IPs to their servers, they're mostly clan servers). Apparently ISPs do mind doing this, because they don't do it. Let's pretend we live in a fantasy world where there are free servers by ISPs; they're not very free if you're paying your ISP. With your logic, we could say that Xbox Live's servers are free. Of course, that would be a fair comparison which you simply wouldn't use.

    Localized servers. So instead of putting Xbox Live in the hands of Microsoft, you want to bet that your ISP will throw up free Xbox servers for you to play NFL on? We're talking broadband here, you can realistically get a 100ms travel time from your Xbox to MS to another Xbox. Replace realistically with almost always.

    So you're saying when Xbox 2 comes out, MS will stop accepting money? You're cynical in all the wrong places. It's also likely that Xbox 2 will play Xbox games like the PS2 does with PSOne games, I see no reason why Xbox Live wouldn't do the same. Otherwise they'd lose money/customers the instant Xbox 2 came out, and Microsoft doesn't like that.

    Even though the author seems to dismiss this as "ok", most ppl don't like paying $50 for an online game and getting their A$$ kicked 99% of the time.

    You have a perfect idea. That has never been successfully implemented anywhere and magically it's Microsoft's fault. I don't know how long you've been playing games (maybe you're more casual than I), but there is no way you can possibly improve by playing with people who are at the same skill level as you. If there's more than one super-duper player on the server, then you either really suck (which is okay, everyone gets better with time) or for some reason that's a "hardcore" server and you should try another one. Also, some games are team games where certain skills are more focused than others.

    BTW, I believe the author was joking. His wombat coordination skills wouldn't really hurt him that much in a football game.

    Now sorry if this sounded like a flame, but I just think far too many people treat MS unfairly in every single instance possible. Not only is Xbox Live a far more organized online platform compared to the PS2 (which has already launched, did you notice?), it'll increase the amount of people who have broadband (even by a slim margin), and it had some exciting titles in the future (unlike the PS2, which has a pretty clear calendar for 2003).

    But I will tell you that the PS2 is still the better system, and Xbox Live certainly won't get my money until Halo 2. Cheers.

  26. Re:Where are do start to me? by OneFix · · Score: 2, Interesting

    The thing is, M$ opens themselves to critique like this when they try to pass off everything they do as "new and innovative"...

    As for the ISPs doing servers, I guess I must live in someplace where the ISPs just aren't "with the program"...because almost every ISP in the area offers some sort of online servers...this is good for them, because they only need to run a POS Win-Tel box and you're playing on their internal network...read not using their internet connection, so most of em encourage the use of their servers..."and bring your friends too...because you can get lower latency when both of you are on our network"

    Yea, Sony may charge similarly for their online hardware, but they're not charging for the use of it...

    Now, where did the "Free ISP and Free DSL Modem" come from? Yea, I want the ability to do a LAN game or play with my friend across town...

    And M$ will certainly be "crafty" when the XBox2 comes out...the XBox players will stop getting updates, they'll have different pricing categories for them, slower service, etc...if you think M$ has your best interest in mind, let me introduce you to their OS Life-Cycle...never mind that businesses don't want to switch from Win2k...

    If you want me to pay for the service, give me the hardware for free...M$ is hardly taking a hit on the hardware cost...it's just a cheap $10 headset+mic combo.

    And if M$ is marketing OptiMatch as a solution for the aforementioned problem, it deserves to be railed for not meeting my wishes.

    And yes, I am probably harder on M$...they have failed me before, every time they skrew their customers it makes me a little more cautious.

    Sony and Nintendo seem to be less devoted to skrewing their customers everytime they turn around...

    Now, if you're suggesting that M$ will be offering DSL for $50/yr then I just might sign up for that, but as far as I know you still need to buy your service from a local ISP (if it requires you to pay for MSN then the service should be free as well as the hardware)...

  27. Dont forget the most important one ... by Anonymous Coward · · Score: 0

    Wanna cyber?

  28. Not $50/year but $500/year by yerricde · · Score: 2

    $50 for the starter kit which includes: Headset ... game ... One year of XBox Live play

    Even then, you're less than 10 percent along the way to being able to use Xbox Live. Because Xbox Live is not compatible with dial-up Internet connection, you also have to pay MSN (or some other broadband provider) $480 per year for each physical location where you will be playing games. That adds up to $530 per year.

    --
    Will I retire or break 10K?
    1. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      most people interested in this have broadband.

      get into the 21st century and out of the early 1990s.

    2. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      most people interested in this have broadband.

      in that case, because so few people have broadband, that means few people are going to buy into this, which means it won't help MSFT's xbox sales revenue much. the xbox will remain a distant #4 among current consoles, behind ps2, gba, and gamecube.

      get into the 21st century and out of the early 1990s.

      56k wasn't introduced until 1997. and no, most of us don't have $500/month for a t1 line to where neither cable nor dsl has yet penetrated, nor $200,000 to sell a house and buy another one.

    3. Re:Not $50/year but $500/year by talonyx · · Score: 2

      If you don't have broadband already, what the hell are you doing on Slashdot?
      Besides, who really wants to play games on a modem, the lag is a killer for anything but Doom on a direct pc-to-pc modem connection.

    4. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      COOL!! the gba is now a console...

    5. Re:Not $50/year but $500/year by AvitarX · · Score: 2

      My lag on dial up is really good. For RTS games anyway. I lag behind far less often then when using broadband. My friend who has an ultra high speed connection at the university lags for about 10 seconds any given game, I do for about 2. you could 1 v 1 in duke nukem3D 9600 baud.
      I would imagine you could get a 4 or 5 way going with good 56k connections and suffer minimal lag (compression, since the prossessor can afford to now).

      For games that strait up latency is all that matters (not bandwidth). A good modem connection can rip apart DSL any day.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re:Not $50/year but $500/year by bmoyles · · Score: 1

      This is the most blindingly retarded comment I've ever read in my entire life.
      A good mode connection can rip apart DSL in terms of latency?! Please, let me know what planet you reside on, as I think we'd all love to live somewhere that 120ms is usually greater than 10-40ms...
      For games that are latency bound, cablemodems AND DSL destroy modems. The internet is a big big place full of lots of information--it really wouldn't take you but what, 5 minutes to figure out that DSL and Cable have better latency than dialup on its best day?

    7. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      If that is the best quip you can come up with then MS is in trouble.

    8. Re:Not $50/year but $500/year by jethro200 · · Score: 1
      My friend who has an ultra high speed connection at the university lags for about 10 seconds any given game, I do for about 2.
      ... or, maybe your friend is just playing people who have weak connections. i have a hard time believing that if he is on an ultra high speed network, and is playing anybody with a decent broadband, that he is going to have 10 seconds lag. i mean, really, is he trying to play auto-cad with somebody?
    9. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      In star/war craft if you lag too much it counts down from 45 to let you catch up, it's 10 seconds of too much lag, not 10 seconds of lag most likly.

    10. Re:Not $50/year but $500/year by Anonymous Coward · · Score: 0

      after that year is out your gona have to fork over 10 bucks a month just to stay conected and by then halo 2 is just around the corner so thats 120 bucks a year not 50

  29. Not if you're on dial-up? by Anonymous Coward · · Score: 0

    It's only fifty bucks for a year

    yeah? What about the cost of an upgrade from dial-up to cable, which is required for Xbox Live? That's almost ten times as much.

    1. Re:Not if you're on dial-up? by Christopher+Bibbs · · Score: 2

      In my neck of the woods (SE Michigan) the cost of your average dial-up and seperate phone line is actually higher than broadband. I got a cable modem to save money, the speed was a bonus.

  30. $44 > $15 by yerricde · · Score: 1

    MMPORPGs the biggest example, cost anywhere from $8-15/month per game.

    MMORPGs are compatible with dial-up Internet access. Xbox Live isn't. Xbox Live costs $44 per month ($40 for broadband and $4 for Xbox Live).

    Personally I think this will really take off, the main limitation being the relative scarcity of people with broadband access(compared to those with dial-up).

    Which is why I include the cost of "MSN Broadband" Internet access in the price of Xbox Live when I explain the situation to people.

    --
    Will I retire or break 10K?
  31. N64 and Goldeneye by yerricde · · Score: 1

    you ever use a N64 controller. I swear who ever designed it had 3 hands.

    Not necessarily. The third handle of an N64 controller was designed to center both the pad and the stick under the left thumb (by moving your left hand), avoiding the problems that PS2 analog games have (hard to position the sticks accurately because they're so far away from the hand) and the problems that GameCube/Xbox digital games have (hard to reach the pad because it's so far away from the hand).

    The Xbox controller is a Dreamcast controller with a GameCube C-stick and two extra buttons.

    it. I have vivid momories of stuggling playing "bond" freshmen year since you had to fight the controller as well.

    I don't remember having to fight the controller in GoldenEye 007 once I set it to Solitaire (the setting that's like Turok). It actually had pretty good control for a console game (that is, without keyboard and mouse).

    --
    Will I retire or break 10K?
  32. Yeah, those costs add up. by BurntHombre · · Score: 4, Funny
    yeah? What about the cost of an upgrade from dial-up to cable, which is required for Xbox Live? That's almost ten times as much.

    Also, if you don't already have your house wired for electrical power, you're going to have to add that in. Not to mention that you'll need to buy a TV. Damn you, M$!!!

    1. Re:Yeah, those costs add up. by Anonymous Coward · · Score: 0

      Such pouty lips, such a nimble tongue. Remember the prostate is your friend, unless of course you enjoy this.

  33. Platform games? by yerricde · · Score: 1

    Only games that are better on console than PC are fighting games

    What about platformers? Or are you counting American Mcgee's Alice as a good-enough replacement for Super Mario 64 and 65? And what about 2D SNES/GBA style games? I haven't seen many of those native on PC, except for a few ports directly from a console (Sonic & Knuckles comes to mind).

    --
    Will I retire or break 10K?
  34. Save files stored online? by yerricde · · Score: 1

    who's gonna stop anyone from snooping around in, and altering the files then?

    Not if (as in Diablo 2) the save files for online games are stored on the server.

    Not if there is some sort of strong encryption, or at least strong hashing, done on each save file.

    --
    Will I retire or break 10K?
    1. Re:Save files stored online? by masamax · · Score: 1

      Like MS did to stop hacking the OS? And how it's impossible to run Linux on Xbox?

      --
      I like to kill your couch. HE DIED HARD! MOO.
  35. Re:Where are do start to me? by arjennienhuis · · Score: 1
    Localized servers. So instead of putting Xbox Live in the hands of Microsoft, you want to bet that your ISP will throw up free Xbox servers for you to play NFL on? We're talking broadband here, you can realistically get a 100ms travel time from your Xbox to MS to another Xbox. Replace realistically with almost always.

    I'm in europe. My ping to New York is 100 ms. From there it's at least an other 100 ms to Microsoft and back.

    Would they localize the server, and put it in Amsterdam, I would have a round trip of 5 ms (5 hops, 50 km). Put it in London, and it's 15 ms (via Oslo. Strange fellows at Chello).

    By the way, broadband doesn't mean low latency. My cable connection is great. But most cable conections I know have a latency of 30 ms to the first hop. ISDN is better at that.
  36. Re:$44 $15 by arty3 · · Score: 1

    MMORPGs are compatible with dial-up Internet access.
    Maybe so but would you really want to play these games on a dial up connection. Many of them barely work with broadband.

    Xbox Live costs $44 per month ($40 for broadband and $4 for Xbox Live).
    This is an absolutely retarded statement. Are you suggesting that most people will get a broadband connection and use it for nothing but XBox Live. I seriously doubt that. So let's say I sign up for 3 MMORPGs games that I play on my computer and I'm paying let's say $10 a month for each, plus I have a broadband connection that costs $40 a month. According to your math, playing these games costs me 3 * $10 + 3 * $40 = $150 a month. If anything, most people will probably already have a broadand connection. In any case, the cost of a broadband connection is comparable to the cost of dial up when you factor in the connection costs plus the cost of service.

  37. VoIP? No thanks. by yerricde · · Score: 2

    would you really want to play these games on a dial up connection

    If you live in the sticks where the only available broadband is $500/mo T1, yes.

    Are you suggesting that most people will get a broadband connection and use it for nothing but XBox Live.

    Yes. The players' parents don't have any use for the broadband because all they do is e-mail and simple web surfing. Even if the family drops the $19/mo dial-up account, that's still $21/mo extra for broadband vs. dial-up, bringing the total to $300 per year. It's less than $500, but still more expensive than the typical Christmas present.

    So let's say I sign up for 3 MMORPGs games that I play on my computer and I'm paying let's say $10 a month for each, plus I have a broadband connection that costs $40 a month.

    No, but if you sign up for one MMORPG, you still have to pay $40 a month. And if you travel, you have to pay $40 a month times however many places you play games from because broadband works only from one location. Most subscription services (such as MMORPGs) can be dialed into from any location; broadband Internet access can't.

    If anything, most people will probably already have a broadand connection.

    I don't because I travel.

    In any case, the cost of a broadband connection is comparable to the cost of dial up when you factor in the connection costs plus the cost of service.

    Most people don't buy a second phone line to run dial-up Internet access. Sure, you can drop your phone line and get VoIP, but 911 Emergency service doesn't work with VoIP.

    --
    Will I retire or break 10K?
    1. Re:VoIP? No thanks. by gvonk · · Score: 2

      No, but if you sign up for one MMORPG, you still have to pay $40 a month. And if you travel, you have to pay $40 a month times however many places you play games from because broadband works only from one location. Most subscription services (such as MMORPGs) can be dialed into from any location; broadband Internet access can't.

      Kind of a nitpick, but every broadband service I've heard of offers a dialup connection to use when you're on the road. I get 20 hours/mo, which is more than I travel anyway. (Plus, if there's a power outage, I can get online using the dialup with my laptop.)

      --


      El Karma: excelente(principalmente la suma de moderación hecha a los comentarios de los usuarios)
  38. Re:Where are do start to me? by WildBeast · · Score: 2

    They don't have servers only in the US you know. They spread them out, they're not that stupid.

  39. Oh no, an intelligent post?! by Luminair · · Score: 1

    Someone at Slashdot actually knows something about what they're talking about! I was beginning to think that I was the only reader here who had ever played a video game before. Thanks for the reality check, rizzuh.

  40. Good. by NetJunkie · · Score: 2

    I'm very, very happy MS isn't putting modem support in this. Look at the PS2 net play which allows modems. People are going nuts with modem users lagging games like crazy.

    No thanks. My beta kit should arrive next week.

    1. Re:Good. by octalc0de · · Score: 1

      Modem users don't lag the server. All these games are server/client based, not p2p based. Therefore, if the server is on, let's just say, a DS-9, and some clients are on a modem, the modem users will just get lag.

      Now let's say YOU'RE on a T-1 and connecting to the DS-9 server. You'll kick the modem users' asses and they won't lag YOU down, they just get major LAG.

      The only reason modem users could lag a server/client network is by being a server (laggy server, so don't join).

      p2p networks, on the other hand, do slow down with slow nodes. However, no FPS worth its salt uses a p2p method.

  41. Ease of Use by NetJunkie · · Score: 3, Insightful

    To me $50 is a deal. You get the hardware and a year of gaming. If you don't want to pay to play don't. But, how many of you pay to play Everquest or something similar? The same rules apply here. MS is running servers on their side. The downsides are you have to pay and you can't play against other types of consoles. The upsides are that you can do full online stat tracking, find your friends in any game, set up tournaments, and have the same online identity anywhere.

    I'm VERY happy they limit this to broadband. The PS2 net play is getting slammed due to all the modem users lagging games and causing problems. I don't want that.

    It's a simple case of ease of use. Sure, someone could build a great Linux system by hand for CHEAP, but most people buy Windows since it's easier to deal with and does what they want. It's the same here. I'll pay for the convenience of it all. My beta kit should arrive next week and I can't wait to sit on my comfy couch in fron to fthe 64" HDTV and just play some good online games. No drivers. No patches. No "why did my game just die to the desktop"?

  42. Not all games are real-time by yerricde · · Score: 1

    If you don't have broadband already, what the hell are you doing on Slashdot?

    Replying to your comment ;-)

    Besides, who really wants to play games on a modem

    Not all games are first-person shooters; Starcraft works fine over 56k. Heck, the architecture of turn-based games doesn't care about lag at all; those games work even over a satellite connection with 1000 ms ping.

    --
    Will I retire or break 10K?
  43. Re:$44 $15 by AlbertSiegel · · Score: 1

    dial up: $20, plus $8 - $15 ... = $28 - $35... for a slow connection... plus if you want to keep your phone line free... add $30 (second line)... for a total of up to $65... you can't even do voice chat with dial-up... xbox live seems like a good deal to me. Anyway, most people who have xbox have broadband.

    --
    If only Bill Gates had a penny for every time Windows crashed... oh wait.. he does!
  44. XBAND lives! by fadden · · Score: 1

    Wow... they're resurrecting the XBAND Video Game Modem and Network!

    It amazes me that companies like Catapult (XBAND), Mpath (Mplayer), and TEN never achieved much in the way of financial success, but somehow Microsoft believes it has the Midas touch. The only way this is going to work is the only way that pay-for-play games on the Internet have every worked: MUDs, MMORPGs, and the like.

    Even the voice-with-the-game gimmick has been done before... and Roger Wilco didn't do so well either.

  45. Microsoft Should *PAY* the best players by JoshRoss · · Score: 1

    > The only way this is going to work is the only
    > way that pay-for-play games on the Internet
    > have every worked: MUDs, MMORPGs, and the like.

    I think that this might work if microsoft *PAYS* the best players on the network. I might pay $.50 to play Quake III online if there was a chance that I might get $2 for winning the deathmatch! or maybe, the give me frequent flyer miles or Subway(food) points.

  46. Does gamergeek-speak translate to spoken words? by screwballicus · · Score: 2

    I'm just trying to imagine what gaming in a world where everyone can hear everyone else's voice would be like. Can anyone who has done this shed some insight?

    I mean, if people were to play EQ/DAOC/AC with universal voice communication, would a conversation still sound like this:

    Player1: Ding!
    Player2: Gratz
    Player3: Need to go afk a sec
    Player1: afk as well
    Player2: What was that sword drop?
    Player1: Back. Sword procs a DD and has a latent HoT.
    Player1: Back - Inc
    Player2: Add
    Player3: aggro!

    Somehow, I think if MMORPGers were plunged into a voice-communication MMORPG world, these written words would turn into spoken words and play delightful havoc with the language. But can anyone who's used this kind of service say if they do?

  47. That would be gambling by danny256 · · Score: 1

    which is something that's not legal in every state, and isn't legal anywhere to minors.

    1. Re:That would be gambling by JoshRoss · · Score: 1

      When you sign up for the service you probibly have you to say weather or not you are over 18.

      I'm not sure how many young kids have an X-box, buy my guess is that most of the owners are older anyways. Most of the little kids I've seen at the stores play with the Gamecube.

      I'm sure microsoft keeps track of the yongsters. If nothing else, than for targeted advertising.

    2. Re:That would be gambling by fadden · · Score: 1

      It's a game of skill, not a game of chance, so it would be considered a tournament. XBAND held one or two tournaments with a $1,000 prize; if memory serves, it was won by a minor.

      Now, if you were able to place bets on the players, that would be a different story...

    3. Re:That would be gambling by danny256 · · Score: 1

      Most FPS games have a pretty big element of chance to them. Especially if its anything other than 1 on 1. In a quake 3 FFA with 10 people, even i can win (i suck) by just shooting rockets down at the pack. And I'm sure there are purly random elements in the game, like moving bridges or something like that. Any random element would make it gambling. Blackjack is a game of skill, if you count the perfectly you're going to do well, but there is a random element (the cards). Its still considered gambling. A game like chess or starcraft would not be gambling because there are no random factors.

    4. Re:That would be gambling by fadden · · Score: 1

      I see your point, but I disagree with your conclusions.

      There really isn't much left to chance in a game like Quake 3. It may seem that way, because many things are on timers that you don't know the settings for, but it's not really random.

      If you're firing into a group of people who are ignoring you, it's because you were smart enough to find the group and shoot them. This might earn you some derisive remarks (especially if you were camping), but it has nothing to do with blind chance. There are places where fights tend to form; if you're there, you will get frags. The skills required to be a great 1-vs-1 player are different from those required to do well in a 10+ member free-for-all.

      The argument about blackjack is somewhat valid, but it's a matter of applying skill to a game of chance, whereas with Quake it's a matter of coping with chance in a game of skill. If you're at a football game, and the weather changes or the field is getting muddy, adapting to the vagaries of chance is one of the skills required to be a great team. Golfers need to understand the wind.

      A contest of skill with random elements is generally decided as the best of N rounds, e.g. the World Series, so that skill factors dominate the (much less significant) random factors. Mortal Kombat games were "best 2 of 3" matches for a round, and on XBAND you needed best 2 of 3 rounds to take the fight.

  48. It's only a matter of time before this succeeds. by eatenn · · Score: 1
    Whether it's Microsoft that brings online gaming to the masses or Sony or Nintendo, whoever stumbles into the right formula for consumers is going to strike gold. We've all played games, and we've all played games online; we know what's better, don't we? Most people haven't, and when they do they're going to be addicted just like the rest of us.

    I wonder if any Microsoft games released on the PC will be compatible with Microsoft's Live service? If not, some hackers will do it.

    After all the drama fades between competing services, it would be cool if (certain) PS2 and Xbox and possibly PC games could go head to head with each other.

    --
    "But the cars are all flashing me, bright lights are passing me, I feel life passing me by" - Stiff Little Fingers
  49. You've got that exactly backwards. by Thag · · Score: 3, Insightful
    No, the leading console GETS the most shovelware, because it has the most consumers, and therefore a better chance to sell more of any particular title. It also gets the most nifty niche-type games, like dance games or RPGs or puzzle or strategy or shooters or what have you, because even though those games will only attract 1/10th the audience of a GTA3, with the big consumer base of a leading system, that's enough.

    Microsoft has nothing to fear about the viability of the X-Box: in a year or so, the X-Box will become the dominant console platform.


    You could have fooled me. In Japan, XBox is locked in a life or death struggle with the Dreamcast for third place. And the Dreamcast has been dead for a year and a half.

    The PS2 had a head start in the shovel-wars, but the X-Box was designed from the ground up to be a shovelware console platform. What with its use of fairly stock hardware components and the industry standard Direct3D API, porting games from Windows (another big shovelware substrate) should be easy. Developers which find getting decent results on the PS2 or Gamecube difficult will flock to the X-Box.


    Welcome to October 2002. If it weren't for the infinitely deep pockets of the parent company, XBox would aready be dead. As it is, it's on life support, because Microsoft can pay companies up front to produce a game for the XBox, which is about the only way they would ever do it.

    And, FWIW, development on Gamecube is rumored to be a breeze.

    I could be wrong on this. In a year I'd love to be proven wrong.


    IMHO, you're already wrong.

    Sorry.

    Jon Acheson
    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:You've got that exactly backwards. by masamax · · Score: 1
      I agree. Xbox is in serious trouble oversees, not only in Japan (and SE asia in general) but in Europe as well. The only place it is holding it's own in is in North America, but even then it lags far behind the PS2 in sales.

      This is not to say I think Xbox will, or even should fail, just that it's not going to win. I can't see it suddenly increasing it's sales by 1000% in a years time...

      --
      I like to kill your couch. HE DIED HARD! MOO.
  50. Oh, I dunno by ZzeusS · · Score: 1

    I'd kinda like to cuss out some little bunny hopping jizz monkey for real and have him hear it. Text just doesn't cut it for that kind of thing.

  51. What about boarding schools and universities? by yerricde · · Score: 1

    Kind of a nitpick, but every broadband service I've heard of offers a dialup connection to use when you're on the road.

    By "travel," I meant "away from home nine months out of the year". The cable and DSL companies don't want to give me a three-month service contract.

    --
    Will I retire or break 10K?
  52. Re:Not $0/year but $240/year by TCaM · · Score: 1

    It is interesting to see how people use numbers like this, however I have yet to see anyone point out that with the Sony dialup option the average person will be paying 240.00 a year just to be able to play online games. Most of the popular dialup isps run at least 20.00 per month.

  53. Mod parent up! by Phil+Wilkins · · Score: 1

    +1 Funny

  54. (OT) Game Boy Advance is most certainly a console by yerricde · · Score: 1

    COOL!! the gba is now a console...

    For one thing, the Game Boy handheld video game systems have always followed the console pricing model (include the OS license in the price of the games rather than the price of the computer). Thus, the Game Boy systems are handheld consoles.

    For another thing, you can play GBA games on TV with the third-party TV de Advance adapter, which qualifies the GBA as a TV console placed somewhere between the Super NES and the Genesis 32x.

    Not only does the GBA have a tv-out accessory, it now has tv-in as well.

    --
    Will I retire or break 10K?
  55. Internet == lag, but modem != Internet by yerricde · · Score: 2

    A good mode connection can rip apart DSL in terms of latency?! Please, let me know what planet you reside on, as I think we'd all love to live somewhere that 120ms is usually greater than 10-40ms

    Unlike cable and DSL, a connection from one phone modem to another phone modem doesn't have to go through the Internet.

    For games that are latency bound, cablemodems AND DSL destroy modems. The internet is a big big place full of lots of information

    Then skip the Internet. Set up the game for a direct modem to modem connection, or run a PPP server on the one computer. Then use a phone card that charges per call rather than per minute; you can find those in convenience stores across the USA. From there, you can play with virtually no lag. You'll only get 28.8 (56k modems can't send near 56k), but you'll get NO LAG.

    --
    Will I retire or break 10K?
    1. Re:Internet == lag, but modem != Internet by bmoyles · · Score: 1

      Even WITH modem to modem connections like you're describing, you're looking at a minimum 120ms latency. I worked for an ISP for years. First hop from modem to terminal server is 120 ms minimum on a dialup connection, period. First hop meaning NO INTERNET INVOLVED.

      Finally, 56k modes can send 53kbps easily. I dunno who in the world is informing you, but I really suggest you seal up your ass and stop talking from it.

  56. Re:Not $0/year but $240/year by yerricde · · Score: 1

    Most of the popular dialup isps run at least 20.00 per month.

    I'm talking about families that have dial-up but don't have broadband: either the parents can't afford it, the kids live at boarding school or university for nine months out of the year, or the family lives in a "non-serviced area" where the next step up from ISDN is T1. They can use the Sony service but not the Microsoft service.

    --
    Will I retire or break 10K?
  57. Moderation and feedback by MrCaseyB · · Score: 2, Insightful

    You can leave feedback for players on Xbox live, negative feedback for people who swear or play cheap or quit in the middle of a game. I have not had any problems at all with people being rude or using bad language. If there is, I can mute them.

    I am loving every second of the beta actually. Im glad That only broadband is allowed, Im glad that devlopers and MS arent building their system to support other platforms. Im happy that every person will have the same exact hardware, config and same experience. This will all lead to the best possible gamign experience. If I want interoperability, If I want to change the game files, if I want to play against modem users, Ill use my freakin PC. I dont want to though, I hate PC gaming, I hate the small screen, I dont want a PC in my home theater, I dont like playing on a PC with 4 other people standing over my shoulder. PC gaming and consoles are 2 different arenas, XBoxLive is just what console gaming needs.

    Of all the Xbox live naysayers, how many of you hate MS with a passion? you are dismissed, How many of you Hate Xbox because you dont have one, you have PS2? You are also dismissed. of all you naysayers, how many of you are slamming it because everyone else does on slashdot? You are dismissed. Is anyone left over? Hmmm not really. Those people left who are still slamming Xbox Live, have you actually used the service yet?

    Keep an open mind, There is a world outside of slashdot and we are all very excited about online console gaming like Xbox live.

    1. Re:Moderation and feedback by jeeptj · · Score: 1

      Wow, someone finally said it. I've also played on Xbox Live numerous times and the voice features kick tail. Everyone up to now has been very nice (even the younger folks) Plus, it's supported in every game. Nice work Microsoft.

  58. Excellent.... by pepperino · · Score: 1

    Now when I kill someone I dont have to type out "ha ha ha"

  59. Turn off every 'compression' for great speed by yerricde · · Score: 2

    First hop from modem to terminal server is 120 ms minimum on a dialup connection, period.

    Turn off error correction and data compression (do them in the app, not in the modem) and the minimum latency goes down by at least 50 ms. It may not beat DSL, but you don't need extra hardware nor a $240/year service contract upgrade from dial-up Internet access.

    56k modes can send 53kbps easily.

    Not according to this page and this page. In order for a "56k" connection to work, the party on the "ISP" end has to have a digital phone line.

    --
    Will I retire or break 10K?
  60. I've played it ... by telstar · · Score: 2

    My XBOX was sitting on the shelf for quite a while. I'd kinda lost interest. Then my XBOX LIVE Beta kit showed up. Honestly ... it changed everything. I've stopped playing PC online games ... and the online XBOX experience is truly addictive. In my opinion, it's online done right for the console world.

  61. You can't stop this juggernaut. by Anonymous Coward · · Score: 0

    just as aol's success can be directly tied to the millions of free cd's propoganda campaign, MS will not be stopped in the conquest for the living room.

    online gaming for the masses. it's all about the lowest common denominator baby.

    btw., carmack, in case you're reading this. hope they paid you a $hit load of money for the doom III exclusive. and i mean that sincerely.

    1. Re:You can't stop this juggernaut. by vegetablespork · · Score: 1

      I always thought AOL's success was more tied to its first-mover advantage, having started way back in the day as PeopleLink with Commodore 64 and Apple ][ clients. Of course, it could be from flooding the world with free coasters, too.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

  62. Re:Where are do start to me? by samdu · · Score: 1

    "You use a free ISP and got a free dsl modem. This is why MS should offer Xbox Live for free, not the over-price $50. Nevermind that it is in competition with the PS2 and nothing else; the PS2 charges $50 for the actual hardware: equivlancy."

    Not. The hardware purchase is one-time. Oh, and to the previous comment about the X-Box Live closedness being a good thing because of latency, it'd be real easy to lock out dialup users from broadband games. Some of the PS2 titles are broadband only.

  63. Last Post! by alpg · · Score: 1

    I turned my air conditioner the other way around, and it got cold out.
    The weatherman said "I don't understand it. I was supposed to be 80
    degrees today," and I said "Oops."

    In my house on the ceilings I have paintings of the rooms above... so
    I never have to go upstairs.

    I just bought a microwave fireplace... You can spend an evening in
    front of it in only eight minutes.
    -- Steven Wright

    - this post brought to you by the Automated Last Post Generator...