"The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world"
I'm surprised nobody talked of Morrowind. Like Neverwinter Nights, its gonna be a huge rpg world coming out with the Construction Kit. Unlike Neverwinter Nights, its gonna be single player.
You will evolve in a world free of your action : there will be a main quest, but you can forget about it as the game is so huge and there is so many side quests. There is absolutely no linear events. It's a game where we will get lost by our surroundings, not because we don't know what to do, but because there is so much. Do the character you want, and play it the way you want.
The Construction Kit coming with the game is what will replace the "multiplayer longevity". There is already a whole mod community moving to do their own quests. You want to add an undead island ruled by a bad ancient wizard ? No problem, the construction kit use a simple drag'n'drop system but is complexed enough to edit the *whole* game within. The developers create it only in the Contruction Kit, and you got it. After creating your island, you export it in a plug-in file and everybody can download it so they can add the island into their game. Don't like ? Simply remove it without affecting your game.
The graphics are superb, they make a really good use of pixel shaging (you see each raindrops plunk in the water).
There is a unique hyperlink dialog system too. To learn more of a subject in a conversation, you can click on it if its hyperlinked. All the key word you hear are added in a word bank too, so you can investigate on those subject later.
If your an rpg fan, check it, I really can't appropriately express myself how great it's gonna be, and I surely just said half of it.
Funny facts about Morrowind (taken from gamebanshee.
Non-player characters (NPC's) in the World: 3,244 NPC's in the world that you cannot kill: 0 NPC's in the world that you can't kill if you want to finish the main quest: 1 NPC's who begin the game being not alive: 63 NPC's who start the game wearing no pants: 5 Number of empty bottles per capita in Morrowind: 1.89 Number of bottle recycling centers in Morrowind: 0 Standard-sized novels' worth of text in Morrowind: 6 Variations of creatures and nasties wanting to turn you into a fine paste: 217 Hand placed objects in the world: 316,042 Dungeons in the game: More than 300 (marketeering for 301... including basements, cellars and hobbit holes... just kidding - there are no hobbits, I looked.) Ninja Monkeys used in creating Morrowind: 6,404 (Ninja Monkeys are placeholders in the editor and represent random leveled creatures in which you specify what range of levels and/or possible creatures you want them to become when they are generated.) Polygon count for a fully armored Ordinator character: 5,000 (most games feature 2,000 poly characters... and of course, less) Polygon count for a skeleton: 5,000 Total number of different characters you can create and play: 480 billion Total number of years to complete the game using every variation of character, completing it two times every single day: 657 million Total number of wonder women who's voices are used in the game: 1 (Lynda Carter's voice is used for the female Nord Characters in the game) Basic Spells in the game: More than 500 Additional spells that can be created during the game using spellmaking: 150 billion (I won't go there) Talking crabs in Morrowind: 1 (now I have a mission!)
This is the principle of falsifiability, and it is the one thing which sets science apart from religion, philosophy,
law, and other areas of human intellectual endeavor which seek to make statements about our world.
A simple definition to know what falsifiability means..
A sentence is verifiable just if there is a procedure for determining whether it is true or false.
The sentence 'there are one hundred pages in this book' is verifiable because there is a procedure
for determining whether it is true or false. A sentence is falsifiable just if there is a procedure
which could determine that it is false. Some sentences are falsifiable but not verifiable.
For example, the sentence 'all swans are white' can not be verified, because no matter how many
swans one examines and finds to be white there is always the possibility that the next one will not
be white, that not all swans are white. But the sentence 'all swans are white' can be falsified by
the discovery of a non-white swan.
http://www.xrefer.com/
A philosophy theory only exist when it cannot be proved with existing evidence.
As example you can take Freud psychanalysis that was first considered
in the philosophy field and entered in the scientific one then.
So philosophy that has falsifiability becomes science.
But I don't think you can compare philosophy with law and religion
as you imply it's full of paradigms in those two.
Philosophy's relation to religion is the goal to basically know the human nature.
Philosophy's relation to science is method : after all they share
the same father (Platon, Socrate, Aristote). So philosophy
purpose is to tentatively support or reject ideas on human nature.
The fact is that philosophy will stand on an idea if it
got some falsifiability potential.
I haven't read post mentioning Clone CD yet ? This software actually does'nt care about the format of the CD, he just read plain data, put an image file with subchannels. Therefore, your burner must support raw mode.
In my standard CD player the CD worked without any problems. What's most interesting, if you look at the CD itself, there are visible gaps between the tracks (like on vinyl LPs)!
Just like Bleem CD ? It has the gaps you're talking about, hard to make a back-up, but possible with clone cd.
To be on topic, I would not be surprised that clone cd could enable you to make copies of the new protected audio cd, problem is that you'll still be unable to listen to your back-up cd through the computer.
In part because the IE back button hole is known since 5 months now...
"The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world"
I'm surprised nobody talked of Morrowind. Like Neverwinter Nights, its gonna be a huge rpg world coming out with the Construction Kit. Unlike Neverwinter Nights, its gonna be single player.
You will evolve in a world free of your action : there will be a main quest, but you can forget about it as the game is so huge and there is so many side quests. There is absolutely no linear events. It's a game where we will get lost by our surroundings, not because we don't know what to do, but because there is so much. Do the character you want, and play it the way you want.
The Construction Kit coming with the game is what will replace the "multiplayer longevity". There is already a whole mod community moving to do their own quests. You want to add an undead island ruled by a bad ancient wizard ? No problem, the construction kit use a simple drag'n'drop system but is complexed enough to edit the *whole* game within. The developers create it only in the Contruction Kit, and you got it. After creating your island, you export it in a plug-in file and everybody can download it so they can add the island into their game. Don't like ? Simply remove it without affecting your game.
The graphics are superb, they make a really good use of pixel shaging (you see each raindrops plunk in the water).
There is a unique hyperlink dialog system too. To learn more of a subject in a conversation, you can click on it if its hyperlinked. All the key word you hear are added in a word bank too, so you can investigate on those subject later.
If your an rpg fan, check it, I really can't appropriately express myself how great it's gonna be, and I surely just said half of it.
Funny facts about Morrowind (taken from gamebanshee.
Non-player characters (NPC's) in the World: 3,244
NPC's in the world that you cannot kill: 0
NPC's in the world that you can't kill if you want to finish the main quest: 1
NPC's who begin the game being not alive: 63
NPC's who start the game wearing no pants: 5
Number of empty bottles per capita in Morrowind: 1.89
Number of bottle recycling centers in Morrowind: 0
Standard-sized novels' worth of text in Morrowind: 6
Variations of creatures and nasties wanting to turn you into a fine paste: 217
Hand placed objects in the world: 316,042
Dungeons in the game: More than 300 (marketeering for 301... including basements, cellars and hobbit holes... just kidding - there are no hobbits, I looked.)
Ninja Monkeys used in creating Morrowind: 6,404 (Ninja Monkeys are placeholders in the editor and represent random leveled creatures in which you specify what range of levels and/or possible creatures you want them to become when they are generated.)
Polygon count for a fully armored Ordinator character: 5,000 (most games feature 2,000 poly characters... and of course, less)
Polygon count for a skeleton: 5,000
Total number of different characters you can create and play: 480 billion
Total number of years to complete the game using every variation of character, completing it two times every single day: 657 million
Total number of wonder women who's voices are used in the game: 1 (Lynda Carter's voice is used for the female Nord Characters in the game)
Basic Spells in the game: More than 500
Additional spells that can be created during the game using spellmaking: 150 billion (I won't go there)
Talking crabs in Morrowind: 1 (now I have a mission!)
Gazou
PS. The game will be released in Spring 2002
Full of shit
Off-topic
And the most scaring, rated "insightful"
This is the principle of falsifiability, and it is the one thing which sets science apart from religion, philosophy,
law, and other areas of human intellectual endeavor which seek to make statements about our world.
A simple definition to know what falsifiability means..
A sentence is verifiable just if there is a procedure for determining whether it is true or false.
The sentence 'there are one hundred pages in this book' is verifiable because there is a procedure
for determining whether it is true or false. A sentence is falsifiable just if there is a procedure
which could determine that it is false. Some sentences are falsifiable but not verifiable.
For example, the sentence 'all swans are white' can not be verified, because no matter how many
swans one examines and finds to be white there is always the possibility that the next one will not
be white, that not all swans are white. But the sentence 'all swans are white' can be falsified by
the discovery of a non-white swan.
http://www.xrefer.com/
A philosophy theory only exist when it cannot be proved with existing evidence.
As example you can take Freud psychanalysis that was first considered
in the philosophy field and entered in the scientific one then.
So philosophy that has falsifiability becomes science.
But I don't think you can compare philosophy with law and religion
as you imply it's full of paradigms in those two.
Philosophy's relation to religion is the goal to basically know the human nature.
Philosophy's relation to science is method : after all they share
the same father (Platon, Socrate, Aristote). So philosophy
purpose is to tentatively support or reject ideas on human nature.
The fact is that philosophy will stand on an idea if it
got some falsifiability potential.
--
Gazou
I haven't read post mentioning Clone CD yet ? This software actually does'nt care about the format of the CD, he just read plain data, put an image file with subchannels. Therefore, your burner must support raw mode.
In my standard CD player the CD worked without any problems. What's most interesting, if you look at the CD itself, there are visible gaps between the tracks (like on vinyl LPs)!
Just like Bleem CD ? It has the gaps you're talking about, hard to make a back-up, but possible with clone cd.
To be on topic, I would not be surprised that clone cd could enable you to make copies of the new protected audio cd, problem is that you'll still be unable to listen to your back-up cd through the computer.
Gazou