This is an interesting debate. On the Windwaker question itself I was kind of divided myself.
I thought it was very pretty graphically, even refreshing in a way , and a very fun game all around (save for the "fishing" involved.) But, and this was the "Deal Breaker" for me, it just didn't feel like Zelda. Now this was just my experience with it, and I know several people that thought that this was the end all be all of video games.
I'm looking forward to the next installment, but I'm sort of worried that they may take it just a little too far in the opposite direction, making the game feel a bit too much like Devil May Cry (once again, rather subjective ymmv.)
Style does have quite the impact on how a game feels, and if you push it too far in any direction it can suffer. But I don't think that all games will end up looking the same, there really are places cell-shading works, just as there are places that photo realism works. The trick, however is, deciding where to use them.
Only when they want to, apparently.
You sir, have not seen my email.
Is this really necessary?
I'm glad that banging stuff together when bored and frustrated is still an accepted practice.
Now to take care of some coworkers...
C'mon now, I haven't even managed to finish the last game of RISK I started...
It's been 3 weeks, dear god someone help me...
I have only one thing to say, really.
Doooooooooom!
Thank you.
This is an interesting debate. On the Windwaker question itself I was kind of divided myself.
I thought it was very pretty graphically, even refreshing in a way , and a very fun game all around (save for the "fishing" involved.) But, and this was the "Deal Breaker" for me, it just didn't feel like Zelda. Now this was just my experience with it, and I know several people that thought that this was the end all be all of video games.
I'm looking forward to the next installment, but I'm sort of worried that they may take it just a little too far in the opposite direction, making the game feel a bit too much like Devil May Cry (once again, rather subjective ymmv.)
Style does have quite the impact on how a game feels, and if you push it too far in any direction it can suffer. But I don't think that all games will end up looking the same, there really are places cell-shading works, just as there are places that photo realism works. The trick, however is, deciding where to use them.
I think it would be nice to have a "work free" place to go to.
I can just see it now...
Now at Local Coffee Place!
No Internet!
Crappy Cell Phone reception!
No Loud Music!
Nice soft seats!
No Work!
God that would be great (just like my basement though.)