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RISK The Game On Google Maps

axonis writes "ZenChi has created a Google Maps API project based on the popular board game RISK on Google Maps. While Zen is developing a multi-player version, you can play a game right now with others huddled around your computer."

241 comments

  1. Can Google maps get more geeky? by Trigun · · Score: 5, Funny

    Call Newman and Kramer. And can someone program an API to find my keys?

    1. Re:Can Google maps get more geeky? by Cave_Monster · · Score: 4, Funny
      And can someone program an API to find my keys?

      I had a look on google earth and when I zoomed in to the maximum, I noticed your keys are on your front lawn near that little garden gnome. You must have dropped them while walking from your car to your front door :)

    2. Re:Can Google maps get more geeky? by Anonymous Coward · · Score: 2, Funny
      Call Newman and Kramer.

      A game of world domination played by two guys who can barely run their own lives.

    3. Re:Can Google maps get more geeky? by Spy+der+Mann · · Score: 3, Funny

      Yes, they can.

      Enter your Google Earth search:
      [ Carmen Sandiego ]

      Your search returned no matches.

    4. Re:Can Google maps get more geeky? by CodeBuster · · Score: 1, Funny

      Ahhh....but the Ukraine is weak...WHAT?!? I am from Ukraine...Ukraine is not weak! (breaks the board in half with a karate style chop)

    5. Re:Can Google maps get more geeky? by Donkey5555 · · Score: 1, Redundant

      I zoomed in all the way to my house and all I saw was swiss cheese.

    6. Re:Can Google maps get more geeky? by nath_de · · Score: 2, Funny

      You live on the moon?

    7. Re:Can Google maps get more geeky? by corpsiclex · · Score: 2, Funny

      oh noes! i just saw some geeky looking guys with laptops drive up and snag em.

      --

      eBayDig 1s a typo saerch engien
    8. Re:Can Google maps get more geeky? by Legion303 · · Score: 4, Funny

      Your search for "where's waldo" around this map area did not match any locations.

      Suggestions:

              * Make sure all words are spelled correctly.
              * Try different keywords.
              * Try more general keywords.

    9. Re:Can Google maps get more geeky? by boazr · · Score: 2, Funny

      Call Newman and Kramer.

      A game of world domination played by two guys who can barely run their own lives.



      This applied to our world leaders as well, no?
      --
      cat ~/.sig
    10. Re:Can Google maps get more geeky? by T-Ranger · · Score: 1
      foreach $key (keys %HASH) {
      $value = $HASH{$key};
      # do something with $key and $value
      }
      Happy?
    11. Re:Can Google maps get more geeky? by Push+Latency · · Score: 1

      I was just checking out parts of my own nosehairs a moment ago...

  2. There goes my life... by DogDude · · Score: 5, Funny

    As soon as this thing gets into online leagues, I'm afraid that my social life will be finished. This rocks.

    --
    I don't respond to AC's.
    1. Re:There goes my life... by Browncoat · · Score: 2, Funny

      What's a social life? Is it when a ton of people stand, sit, huddle and squat around a 15 inch monitor and play RISK? Cause if it is...well...mine's gone.

      --
      "Curse your sudden, but inevitable betrayal!"
    2. Re:There goes my life... by Anonymous Coward · · Score: 1, Funny

      i think its like when you have friends and stuff

    3. Re:There goes my life... by HoboMaster · · Score: 5, Funny

      Being as you're a poster on /., I'm calling BS on your use of future tense.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    4. Re:There goes my life... by Anonymous Coward · · Score: 0

      Yea dude, the fact that you are so excited about a RISK boardgame on-line league pretty much tells us you had no social life to begin with.

    5. Re:There goes my life... by Prophet+of+Nixon · · Score: 1

      Lux already has online competitions (they just wrapped one up, actually), and you can create any map you want for, played with the risk ruleset. Its made by SillySoft, can't recall their URL at the moment, but you should be able to find it easily enough.

    6. Re:There goes my life... by Bachus9000 · · Score: 1

      What are these..."fri-ends" you speak of?

  3. In Soviet Russia... by countchoc12 · · Score: 5, Funny

    Google API Project maps Risk on YOU!

    --
    In Soviet Russia, Soviet Russia jokes make YOU!
    1. Re:In Soviet Russia... by Deekin_Scalesinger · · Score: 1, Informative

      *snort* - this was surprisingly funny to me for some reason. Come on Mods, have a heart for the poor guy.

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    2. Re:In Soviet Russia... by Anonymous Coward · · Score: 0
      Google API Project maps Risk on YOU!

      I, for one, welcome our new not so elegantly executed meme overlords

    3. Re:In Soviet Russia... by Anonymous Coward · · Score: 0

      In Soviet Russia they shoot people who make jokes about Soviet Russia

  4. Want to play a game, Professor Falken? by Argonne · · Score: 5, Funny

    With all the news about Google's great power these days, I know that when I play this I'll turn on CNN when I sent Alaskan forces against Kamchatka. On second thought, maybe not. I really don't want to have to hear George W. Bush try to pronounce "Irkutsk".

    1. Re:Want to play a game, Professor Falken? by Browncoat · · Score: 5, Funny
      Irk-tusk, Irk-utusk...I can only imagine the possibilities.

      It's WarGames, Google-style! I can see George Lucas' hamster wheel spinning. "The Google Wars"

      --
      "Curse your sudden, but inevitable betrayal!"
    2. Re:Want to play a game, Professor Falken? by schon · · Score: 1

      You know he already plays, right? :o)

  5. That's Friggin Brilliant... by CptTripps · · Score: 4, Funny

    ...now does anyone remember how to play Risk?

    --


    My .sig can beat up your honor student.
    1. Re:That's Friggin Brilliant... by YrWrstNtmr · · Score: 3, Insightful
      ...now does anyone remember how to play Risk?

      Yes, courtesy of Lux.

    2. Re:That's Friggin Brilliant... by Trigun · · Score: 1

      Wow, now that was a shameless plug! But that's the most eyecandy I've seen in a Risk clone. Kudos on that.

    3. Re:That's Friggin Brilliant... by YrWrstNtmr · · Score: 1
      Plug? I have zero connection with sillysoft.com. I just like their iteration. As for eyecandy....the slightly earlier versions are more visually loyal to the boardgame. I currently have v4.52 on my machine, as opposed to the latest release of v5.1.2.

      And as far as 'most' eyecandy...there was an official Risk game that had not quite 3D (very annoying), waving flags, actual marching armies...same basic gameplay, but waaaay too much eyecandy.

    4. Re:That's Friggin Brilliant... by tomhudson · · Score: 1
      WEll, yu could set it to skip most of the eye candy (even though it was funny to watch people get shot and die, and the other side going "Aye, Karamba!" or whatever they were shouting...

      My beef was that it would crash with 8 players.

    5. Re:That's Friggin Brilliant... by Zenmonkeycat · · Score: 2, Funny
      Of course I remember how to play; I used to play Risk with my friends all the time when I was younger. First you pick what country happens to be the most "totally awsome." (I happen to prefer "the Russkies" because those guys from down the street always say that they're "retarded" and "gay," and that makes me empathize with the Soviet bloc.) Then, you make up some crazy rules (such as "No, you can't move there, because Australia is stupid,") spend about 30 minutes looking at all the weird cards, and finally get up and play with some GI-Joes, which are of course much cooler.

      In retrospect, my lack of understanding for the mechanics of the game could be attributed to the fact that I was only eight.

      --

      *****
      Dear Mary,
      I yearn for you tragically,
      A.T. Tappman, Chaplain, U.S. Army.

    6. Re:That's Friggin Brilliant... by patio11 · · Score: 4, Funny

      All I remember is owning Australia is key to world domination. You get to deploy your hordes of Crockodile Dundee, Jeff Corwin, and Mel Gibson in his before-he-got-religion period (well, OK, Passion is probably more violent than Thunderdome, but in a different way). And the beatdown commences.

    7. Re:That's Friggin Brilliant... by Cobralisk · · Score: 1

      Eyecandy? Heh, I still have the old EGA version kicking around on this hard drive. A good way to kill a half hour is playing speed risk vs CPU. You can google for it easy enough. However, nothing beats the satisfaction of the good old cardboard + plastic style world domination.

      --
      Waiting for ad.doubleclick.net...
    8. Re:That's Friggin Brilliant... by raoul666 · · Score: 4, Funny

      Basically, you just wait until everyone gets tired of it, then you knock down their pieces with yours. Some helpful hints:
      1. Take as long as possible deciding troop placement, using obscure algorithms
      2. To decide where to attack, make a large probability diagram with all possible outcomes
      3. Roll all dice one at a time, saying a short prayer over each one of them. In Elvish, if possible

      Using these, and other patent-pending ideas, World Domination(tm) can be yours!

      --
      When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
    9. Re:That's Friggin Brilliant... by zxnos · · Score: 4, Interesting

      i always found that having the americas was key. only three avenues to be attacked from. then you can move into europe or africa while fortifying your position in the americas with bonus troops. just stay out of europe at the start if you want a chance.

      --
      always mosh clockwise
    10. Re:That's Friggin Brilliant... by nath_de · · Score: 1

      And it even runs on Linux (being a Java game). But I don't know why anyone would spend 25$ on a Risk clone when there are enough for free...

    11. Re:That's Friggin Brilliant... by aywwts4 · · Score: 1

      Or, http://www.missionrisk.com/ Shareware, Multiplayer, Online lobby, Simple.

      --
      Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
    12. Re:That's Friggin Brilliant... by fishbowl · · Score: 4, Informative

      "However, nothing beats the satisfaction of the good old cardboard + plastic style world domination."

      The good old set had counters made of *wood*, youngster.

      --
      -fb Everything not expressly forbidden is now mandatory.
    13. Re:That's Friggin Brilliant... by rjshields · · Score: 5, Funny
      The good old set had counters made of *wood*, youngster.
      Wood? You had wood? When I was a lad our counters were fashioned from dried turd.
      --
      In this world nothing is certain but death, taxes and flawed car analogies.
    14. Re:That's Friggin Brilliant... by The+Wooden+Badger · · Score: 1

      Looks like the guy that put this together doesn't remember how to play. What's up with every army in the territory moving to the one just conquered? Another good one was when I was trying to reposition troops, I clicked on where I wanted them to go rather than where they are moving from. I ended up having a territory without an army. WTF?

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    15. Re:That's Friggin Brilliant... by Chrispy1000000+the+2 · · Score: 1

      It's to help with the good old stratagey, tank rush. Defences are useless, you just kill kill kill.

      --
      Sig
    16. Re:That's Friggin Brilliant... by Daemonic · · Score: 1

      The big problem with Risk is every few years the rules change slightly. I first met the game in 1986, and I've seen several incarnations of the rules since.

    17. Re:That's Friggin Brilliant... by Knetzar · · Score: 1

      Yeah, I really wish they'd remove all the new eye-candy...I upgraded and am not sure how to downgrade again.

    18. Re:That's Friggin Brilliant... by Milican · · Score: 1

      1. Its fast. Most games are played in 30-min or less. Regular Risk can take 1 - 1.5 hours at least.
      2. Easy to join network games
      3. Online stats
      4. Easy chatting with other team players
      5. You can play multiple games at once

      I actually have the PC CD-ROM game of Risk, but the online play sucked and I got good enough where I could beat the computer AI every time. Lux is way faster and alot more fun to play. They add a few rule variations from standard Risk, but those rules speed up game play and fun considerably.

      JOhn

    19. Re:That's Friggin Brilliant... by Viper+Daimao · · Score: 1

      Wood? You had wood? When I was a lad our counters were fashioned from dried turd.

      Bullshit!

      --
      "In the game of life, someone always has to lose. To me, if life were fair, that someone would always be Oklahoma." -DKR
    20. Re:That's Friggin Brilliant... by jejagua · · Score: 1

      For added intimidation, thump defeated enemy units off the board.

      --
      http://www.techyrants.com
    21. Re:That's Friggin Brilliant... by kaoshin · · Score: 1

      I used to play regularly, and almost every time there would be like these gigantic bloody civil wars being fought on aussie soil, and also over the americas. Getting sandwiched in the middle was usually a bad idea. Our games would end up with lots of fighting over really stupid diplomacy (you don't attack me here, and I won't attack you there). Sometimes treaties would be violated and there would be fistfights or board throwing. More often however, people would "go suicide", which basically meant that since some "terrorist's" treaty is not agreed on, he will go all out against you to thin your troop numbers and ensure your eventual loss even at the expense of his own loss. This is pretty much why I don't play anymore.

    22. Re:That's Friggin Brilliant... by Anonymous Coward · · Score: 0

      Agreed, but I'd focus more on South America with only two access points. A buffer zone in Africa would also help.

      As for Australia, I totally disagree with the gp. That I leave for last - box the opponent in.

    23. Re:That's Friggin Brilliant... by Anonymous Coward · · Score: 0
      The good old set had counters made of *wood*, youngster.

      Wood? You had wood? When I was a lad our counters were fashioned from dried turd.

      You had dried turds?!? When I was a kid I had to make the counters from my own ribs! I never could beat that damn snake.
    24. Re:That's Friggin Brilliant... by guinsu · · Score: 1

      You mean Civilization 4? :)

    25. Re:That's Friggin Brilliant... by colinrichardday · · Score: 1

      Diplomacy in Risk? I never engaged in diplomacy while playing Risk. I also rarely took risks while playing Diplomacy.

    26. Re:That's Friggin Brilliant... by Anonymous Coward · · Score: 0

      Runs on maybe 1/3 of the computers used by /.ers. It's windows only! Jrisk, on the other hand...

    27. Re:That's Friggin Brilliant... by Red+Flayer · · Score: 1

      Depends on the game. Typically, Australia is much easier to conquer early in the game, when 2 armies per turn is very significant & can't be busted by a card trade-in.

      The Americas are typically hotly contested, plus everyone is aware how powerful someone holding them is once they get settled -- so the other players will make sure you can't hold it.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    28. Re:That's Friggin Brilliant... by no_pets · · Score: 0

      And that's why I go after Asia. Sure, it's tougher to keep but with everyone fighting over the Americas and Australia I can usually get Asia. If it gets too tough to keep I may go after Europe.

      --
      "A government is a body of people, usually notably ungoverned." - Shepard Book Quoting Malcolm Reynolds
    29. Re:That's Friggin Brilliant... by Jellybob · · Score: 1

      You forgot to mention the definitive end of any game of Risk:

      "I'm dropping a nuke on you... the world has just been wiped out."

    30. Re:That's Friggin Brilliant... by Anonymous Coward · · Score: 0

      Wow. You guys got to use *dried* turds? You were really lucky.

    31. Re:That's Friggin Brilliant... by mmkkbb · · Score: 1

      I always have the best results when I:
      1.) Take Australia and use the bonus to either beef up rogue forces in South America, or to break across India into Africa.
      2.) Take South America and work my way up into Mexico and beyond.

      Europe is vulnerable but nowhere near as hard to hold as Asia.

      --
      -mkb
    32. Re:That's Friggin Brilliant... by buck_wild · · Score: 1

      I prefer to stack them, one on top of the other, near the edge of the board. Then, when I roll the dice I can knock them over, which means I have to stack them. Again.

      --
      If all you have is a hammer, everything looks like a nail.
    33. Re:That's Friggin Brilliant... by instarx · · Score: 1

      Basically, you just wait until everyone gets tired of it, then you knock down their pieces with yours. Some helpful hints:
      1. Take as long as possible deciding troop placement, using obscure algorithms
      2. To decide where to attack, make a large probability diagram with all possible outcomes
      3. Roll all dice one at a time, saying a short prayer over each one of them. In Elvish, if possible

      Hmmmm... Sounds like this would have been great advice for Rummy.

    34. Re:That's Friggin Brilliant... by captain_craptacular · · Score: 1

      No one is reading this anymore, but the americas suck. Start in Australia (1 point of entry), take russia, but do so by taking and holding the Ukraine (in Europe). Then you hold Australia for 2, and russia for 5, you only have 3 points of entry, and as a sweet bonus, you deny europe to your adversary. You can go one bonus step further and hold Alaska on your eastern flank instead of kamtchaka (or whatever the russian bit is) then you're still only defending 3 squares, and you're denying the opponent all major regions. If you can hold that for 2 or 3 turns, it's all over.

      --
      They who would give up an essential liberty for temporary security, deserve neither liberty nor security
    35. Re:That's Friggin Brilliant... by TheoMurpse · · Score: 1

      Yes, focus your energies on taking all of Australia and New Zealand. Once you have all of the continent secured, move all your men to the one freaking invasion point of the continent. Then just happily receive the continent bonus while watching the other teams kill each other. Continuously send the bonus reinforcements into Asia, spreading forth your might, while preventing any other opponent from gaining the continent bonus of Asia. Eventually, you will have most likely gained all of Asia (now that you and only one opponent remain) and spread to other continents. You get Asia bonus and Australia bonus. Spread forth, and win the game. ... ...

      Profit!

    36. Re:That's Friggin Brilliant... by TheoMurpse · · Score: 1

      Jeff Corwin is Canadian, you insensitive clod!

  6. Nice, but... by Anonymous Coward · · Score: 1, Insightful

    is it news? Im waiting for the day someone makes axis and allies using google maps :)

    1. Re:Nice, but... by fishbowl · · Score: 1


      >is it news? Im waiting for the day someone makes axis and allies using google maps

      no, no, Squad Leader down to the individual unit and vehicle, using Google Earth.

      --
      -fb Everything not expressly forbidden is now mandatory.
    2. Re:Nice, but... by Anonymous Coward · · Score: 0

      there is an open source axis and allies game

      http://sourceforge.net/projects/triplea

  7. pffft by endersadvocate · · Score: 0

    just goes to show what a little intuition and creativity can do.

    now if only we could harness the power of google and WoW to make a mind control device so powerful.....

  8. Now for some robots.... by Roguelazer · · Score: 3, Funny

    Now all we need to do is combine this with giant Internet-guided robots and we'll be all set for World War

    1. Re:Now for some robots.... by Anonymous Coward · · Score: 1, Funny

      What a strange game. The only winning move is not to play.

      How about a nice game of chess?

    2. Re:Now for some robots.... by Cliff · · Score: 1

      Naw....

      Global Thermonuclear War

      "Shall we play a game, Professor Falken?"

      Wargames wouldn't have anything on that puppy! ;)

    3. Re:Now for some robots.... by Anonymous Coward · · Score: 0

      WHAT!? No mods have recognized this quote? Shame.

  9. School by saskboy · · Score: 4, Interesting

    I wonder if this would be a good way to encourage students to learn the geography they are so sorely lacking? What better way to learn where Uzbekistan is, than to invade Iran from it?

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
    1. Re:School by Trigun · · Score: 4, Funny

      I hope that you've got luck on your side, because you should never start a land war in Asia.

    2. Re:School by Browncoat · · Score: 5, Funny

      You should also never go in against a Sicilian when death is on the line. See? You can learn International Policy and Diplomacy from Princess Bride!

      --
      "Curse your sudden, but inevitable betrayal!"
    3. Re:School by daeley · · Score: 1

      You can learn anything and everything from Princess Bride. :)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    4. Re:School by NMerriam · · Score: 3, Funny

      I still think that Kamchatka doesn't exist, and that mapmakers just put it there because everyone KNOWS that's where it is supposed to be.

      --
      Recursive: Adj. See Recursive.
    5. Re:School by Danny+Rathjens · · Score: 5, Funny

      "War is God's way of teaching Americans geography."
                                  -- Ambrose Bierce

    6. Re:School by richdun · · Score: 4, Funny

      What better way to learn where Uzbekistan is, than to invade Iran from it?

      Damn CIA leaks...

    7. Re:School by HD+Webdev · · Score: 1

      I wonder if this would be a good way to encourage students to learn the geography they are so sorely lacking? What better way to learn where Uzbekistan is, than to invade Iran from it?

      What's the point?

      I'm pretty sure that GWB has already has new easy-to-pronounce names for all of those places we'll be liberating soon.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    8. Re:School by joelsanda · · Score: 1

      What better way to learn where Uzbekistan is, than to invade Iran from it?

      What? There's a country other than the United States?

      --
      The Luddites were ahead of their time.
    9. Re:School by CodeBuster · · Score: 1

      Truley you have a dizzying intellect...perhaps you are just getting warmed up?

    10. Re:School by Anonymous Coward · · Score: 0

      That man died nearly a hundred years ago, and his observations still apply.

    11. Re:School by LittleBigLui · · Score: 1
      What? There's a country other than the United States?


      It's called yurop.
      --
      Free as in mason.
    12. Re:School by wizrd_nml · · Score: 2, Funny
      I hope that you've got luck on your side, because you should never start a land war in Asia.

      It's obvious George Bush doesn't play risk, otherwise he would have invaded Australia first.

    13. Re:School by rxmd · · Score: 3, Informative
      What better way to learn where Uzbekistan is, than to invade Iran from it?
      I guess you haven't played enough, then :) Uzbekistan doesn't have a land border with Iran. Not that that's an absolute necessity for invasion, but it's usually considered a good idea. Afghanistan would be a better choice.
      --
      As a state gets corrupt, its laws multiply; the most corrupt states have the most numerous laws. (Tacitus, Annales 3:27)
    14. Re:School by Anonymous Coward · · Score: 0

      Replace the name "God" with "Satan" and that sentance makes a bit more sense.

    15. Re:School by TwistedSquare · · Score: 4, Funny

      Especially if you have troops stationed in Afghanistan already ;-)

    16. Re:School by hachete · · Score: 2

      No. Not Australia.

      "This is supposedly a true story from a recent Defence Science Lectures Series, as related by the head of the Australian DSTO's Land Operations/Simulation division."

      "They've been working on some really nifty virtual reality simulators, the case in point being to incorporate Armed Reconnaissance Helicopters into exercises (from the data fusion point of view). Most of the people they employ on this sort of thing are ex- (or future) computer game programmers. Anyway, as part of the reality parameters, they include things like trees and animals. For the Australian simulation they included kangaroos. In particular, they had to model kangaroo movements and reactions to helicopters (since hordes of disturbed kangaroos might well give away a helicopter's position)."

      "Being good programmers, they just stole some code (which was originally used to model infantry detachments reactions under the same stimuli), and changed the mapped icon, the speed parameters, etc. The first time they've gone to demonstrate this to some visiting Americans, the hotshot pilots have decided to get "down and dirty" with the virtual kangaroos. So, they buzz them, and watch them scatter. The visiting Americans nod appreciatively... then gape as the kangaroos duck around a hill, and launch about two dozen Stinger missiles at the hapless helicopter. Programmers look rather embarrassed at forgetting to remove *that* part of the infantry coding... and Americans leave muttering comments about not wanting to mess with the Aussie wildlife..."

      "As an addendum, simulator pilots from that point onwards avoided kangaroos like the plague, just like they were meant to do in the first place... "

      http://monster-island.org/tinashumor/humor/aussiew ild.html

      h

      p.s. I *know* this story is apocryphal...

      --
      Patriotism is a virtue of the vicious
    17. Re:School by Gulthek · · Score: 1

      "Wait 'til I get going!"

    18. Re:School by Phisbut · · Score: 1
      What's the point? I'm pretty sure that GWB has already has new easy-to-pronounce names for all of those places we'll be liberating soon.

      And based on most of the stuff he renamed in the past, it will probably sound like Freedomland or something like that...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    19. Re:School by colinrichardday · · Score: 1

      Except that neither Uzbekistan nor Iran are spaces in Risk, at least not on my board.

    20. Re:School by carn1fex · · Score: 1

      When we played we decided the same thing because what crazy nut would make a country you couldnt pronounce? We just dubbed it "the ketchup country."

      --

      ---------

      No matter how thin you slice it, its still baloney.

    21. Re:School by saskboy · · Score: 1

      On Google RISK though I'd hope they would be, unless the game is unplayable if there's too many real countries?

      It could be the "Oregon Trail" of the 2000s, as far as educational games go.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    22. Re:School by saskboy · · Score: 1

      Good point. If I had been playing Google Risk, I might have known better.

      I was working completely from memory. I'm a little impressed I spelled it right, but I did meet someone from Uzbekistan a few months ago which helped with my familiarity with the country that's seen some civil strife in the past year.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    23. Re:School by Pranadevil2k · · Score: 1

      That might be exactly what George Bush was thinking! *holds up flame shield*

  10. Isn't it by The-Perl-CD-Bookshel · · Score: 1

    kinda creepy around my little Fujitsu P Series?

    --
    I don't keep a lid on my coffee so when I walk around I look busy -me
  11. Shall we play a game? by oskard · · Score: 5, Funny

    Apparently the server was located in Quebec because as soon as I defeated the troops stationed there, the web site crashed.

    Wouldn't you prefer a good game of chess?

    --
    Sigs are for Terrorists.
    1. Re:Shall we play a game? by Anonymous Coward · · Score: 0

      wth is that supposed to mean

    2. Re:Shall we play a game? by bcat24 · · Score: 1

      No, I'd rather play Global Thermonuclear War.

  12. remember old school risk players by circletimessquare · · Score: 4, Interesting

    always start in australia ;-)

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:remember old school risk players by Malc · · Score: 3

      Nah, it gets boring always winning. Much more fun to try to win from Ukraine or Mongolia.

    2. Re:remember old school risk players by Anonymous Coward · · Score: 0

      "Risk" is boring regardless.

    3. Re:remember old school risk players by hackstraw · · Score: 3, Insightful

      australia

      Yeah, that was an easy way. However, you had to get a decent number of armies to shield yourself in Australia and grow that number at a constant rate to defend against attacks and store up for the charge across the World (or just be very patient).

      That is definitely the most conservative way to play, but there are many ways of defeating it.

    4. Re:remember old school risk players by Anonymous Coward · · Score: 0

      The problem with Australia is that your movements are completely predictable. You can be stopped by large forces being placed just outside of Australia: If a turn goes by where you don't earn a card, you're screwed. And you might be screwed anyway if you don't make a set before someone else does and they invade you.

      I prefer South America. It's just as many cards, almost as easy to defend as Australia, gives you two different ways (and probably players) to attack, and you can keep other players from acquiring North America and Africa.

    5. Re:remember old school risk players by fishbowl · · Score: 5, Interesting

      I'm trying to write an AI player for Risk. For placing armies and reinforcing borders, I've started with a heuristic approach that weighs the least number of fronts, the least continental fronts, the continent value, and maybe a continental affinity in the event of a tie. Depending on how you weigh the continent value against the number of continental borders, this always picks Japan or Argentina first, assuming the theatre is the original map.

      I'm thinking there must be a "one true" next correct territory to put a unit, regardless of how many ready units there are, what the current state of the map is, etc. Likewise for attacking. Right now my AIPlayer attacks anywhere he has 3 or mor troop strength regardless of the opposition (very stupid, I know :-)

      Trying to figure out this troop placement thing made me realize I don't actually have a working strategy as a human player. I've always basically just tried to get a connected map wherever my opponents weren't, or else just placed units randomly. But the more I look at it, the more I think the best early strategy is to take and hold South America. Trying to generalize the reasons for that strategy into something that would work for any map.

      --
      -fb Everything not expressly forbidden is now mandatory.
    6. Re:remember old school risk players by sruchris · · Score: 1

      No way! The Ukraine is weak!

    7. Re:remember old school risk players by rcastro0 · · Score: 2, Insightful

      Having played way more games of risk online on the web than Id care to admit I have rationalized the following principles as the usual strategy for playing with/against humans in the "conquer the world" usual rules. I think it describes very well the plot in most games among experienced risk players, and unfortunately for the sake of the fun it also means these games draag until someone loses their patience and either abandons the game right away or does it by breaking principle number 4 below.

      1) Pick a continent and signalize it as being yours, by concentrating troop deployment there. You can choose the region as the one where you have proportionally more starting territories, and where your opponents have few. This usually happens in the first (simultaneous) troop deployment cycle. If you are lucky, you will be the sole player claiming a continent. (this works for all continents except Asia).

      2) Most of the time prefer defense, and patience, instead of offense. If for instance someone else has a troop stack in the region you want, reinforce around it (except a single way out) and wait. Only make sure you grab a territory and a card every turn. The usual exception for the defense rule is opportunistic: if for instance you trade cards and believe you can grab and defend a territory, attack and definitely do it.

      3) When you are attacking (in ealy-mid game), pick one opponent to attack, try not to have two fronts. Do not stop attacking that opponent until he is out of the game, or completely disconnected from you on the map, as he may (being human) hold on only to screw you up at a critical point later. If a second front opens up early, however, consider immediately retreating your forces from your first targets territories, and concentrating all troops in defeding your base-continent.

      4) In mid to late game stages, be extremely careful when deciding to attack. It is very usual for end games to be a stale mate, with troops piling up and up and up among (tipically) three remaining players. In that scenario, the only strategy for winning is trying (hoping, waiting) not to be the first one being attacked nor the first one attacking, since those two will burn their troop piles among themselves leaving the third player with full forces to ride to the victory. If, in turn, you *are* attacked, in that stalemate scenario, then either close your border back, reinforce and wait, or go full force and try to hurt your attacker as much as you can (possibly at the same time opening up room for said third player, as having his favor may mean he will let you be the last one surviving before he conquers the world).

      5) It is interesting that if you are playing for points (and depending on the scoring system) then you can change from a strategy of domination to a strategy of survival, if you see you are falling behind in strength. That may mean putting all of your reinforcements in a single territory, and moving that pile to (usually) Asia. Then just wait and keep reinforcing. People will tend to avoid attacking you if your pile is large enough until the last thing they do in the game. And while they are not attacking you they may be attacking each other so much that they may get weak and leave you some room to aspire for domination. But be happy as you can almost always guarantee being the last survivor before the winner dominates the board.

      That sums it up... How is that for programming an AI Player ?

      --
      Quem a paca cara compra, paca cara pagará.
    8. Re:remember old school risk players by Anonymous Coward · · Score: 0

      Actually, Africa is a stronger position.

      Australia always bottles up and builds, minimally attacking since no one dares try to hold Asia (too many competent players to allow that). There are four ways for other players to stop AUS:
      1) Leave a strong North America to build armies to go attack them.
      2) Leave a strong Europe to build armies to go attack them.
      3) Leave a strong Africa to build armies to go attack them.
      4) Languish around in Asia like an outcast and try to fight Australia yourself.

      #1 and #2 are not good options for players not controlling those continents. (Who wants someone else to have a strong 5-army continent? It will be broken almost immediately.)
      #4 is suicidial, as it gains you no continent, the focal point of the game.
      #3 is not as dangerous for, say, North America, especially if Africa keep Aussies in check so you can go break the 5-value Europe and get your own 5-value, trying to gain dominance. South America similarly does not want to see NA become strong, and will break them to get the upper hand. They are vulnerable on the other side, and can't afford to attack you too.

      Try to get Africa if you can. It is the only small continent that can march across its borders or Asia to break anyone that is holding a continent and is too strong. (North America can too, but no one will leave a 5-army-per-turn North America intact if they have game experience at all.) Your "central" position and small size are excellent negotiating points. The small continents (AUS, SA) need you to keep your armies per turn to break the big boys, and the big continents (NA, EU) need you to keep your armies per turn to threaten AUS and SA so they will have to stay at home and quit breaking them. You are as well-defended against Australia and South America as they are against you, and they need you. Australia especially must be in your good graces to win, so he will have to bend over backwards to use his armies once in a while when you apply gentle diplomatic pressure. South America will be bottled in and doesn't have the resources of its neighbors, and NA is by far more dangerous, so it must continually tend to its more imminent danger. North America is far away from you, and will probably be broken too frequently to be any threat. They will need you to stock up armies in North Africa (something that is just fine with you) to keep SA honest. Asia players are either irrelevantly minor or purposefully sitting still to wait for their pile to get big enough and after everyone is very weak from battering each other in the mid-to-endgame, and retaining armies will make you last on their list of targets.

      That leaves Europe to discuss. Africa and Europe thrive when they leave each other alone, especially when Africa takes the Middle East (absolutely vital to defending against Asian attack, and strengthens the EU-AF wall, which Europe will reluctantly allow for their own benefit). Europe and Africa border each other in 3 territories, including the soft Egypt/Southern Europe underbelly. If both hold their respective continent, the key will be who places armies first and sustainably on Egypt or Southern EU. If you place first, the other will feel compelled to join the arms race, weakening you both to outside foes, since those armies could have been used elsewhere. Not placing after the first does is just asking to be stabbed in the back. Europe is far worse off geographicaly in this area than Africa. Southern Europe is bordered by all of Africa's border territories (counting the Middle East), but the only outside territory to Egypt is Southern Europe itself. It is far easier for Africa to take and hold in Europe than vice-versa. Europe must also defend Western EU against African attack and South American breach of Africa. It only borders North Africa in Africa, so it will be ill suited to breaking through against the strongest fortress of the Dark Continent.

      Africa and Europe can control the game until midgame, when a precisely timed stab (preferably, right after Europe exhausts its

    9. Re:remember old school risk players by Sir+Holo · · Score: 1

      The Risk-clone Lux from Silysoft has an active developer community, including AI writers, and provides an SDK for them. There are some great user-made bots to check out - Nefarious, Killbot, BotOfDoom, Boscoe. Some bots will even play team-style, just like humans.

    10. Re:remember old school risk players by Malc · · Score: 1

      Err, that's the point of my comment. I guess I've won risk too often. I'd rather just have a laugh with my friends (who are sick of losing), and set myself a challenge in the process.

    11. Re:remember old school risk players by jmacleod9975 · · Score: 1

      I am not a great risk player, but I have noticed something when I play games with 5 other humans. Continents are useless, only the cards matter. It seems like no one will ever let someone hold a continent because they don't want to let that player hold such an advantage. It is almost like a balance of power.

      If two guys fight over australia in the beginning they are usually both doomed because they burn up all their armies. The strategy that I normally see win is to establish a power base in Europe, america, or aisia where you have 4 or more armies in every territory. Don't become a threat by trying to take over a continet, but don't leave any territories weak enough that someone decides to attack. Then just take 1 territory per turn, and only attack when it is like 4 to 1. This allows you to keep all of your armies while everyone else burns theirs.

      As people start building up cards look for a player who is weak and has territories your armies can reach easily because they are close or at least mostly connected. When it is time, trade in your cards and take a "Risk". If you can elimiate a weak opponent completely, you get their cards. If you fail you are doomed, someone will almost certainly get the cards. You need to always have enough cards that you can trade in soon, and have enough armies so you don't look to easy to take out. Cards = armies.

      Thats the best strategy I could come up with.

    12. Re:remember old school risk players by jambarama · · Score: 1

      My favorite trick is this: When protecting continents with lots of borders (europe was best for this) I'd stack huge amounts of troops on the interior of the continent, on a country next to two or more border countries. That way I couldn't attack unless my opponent did first. And they knew opponent knew, if they attacked any border country, he'd unleash the caged beast. So he'd leave my borders alone.

      This was efficient because I don't have to be stronger than him on every border country. I just have to be stronger in one country than he is any one place. Considering people love to beef up armies on borders, this was wonderfully successful. Now if only Risk used something that would enable a force of 20 to be 20 times as effective as a force of 1 (rather than only 3 times as effective).

      This strategy gets less efficient later in the game when you have stranded troops, but owning europe or NA that early was priceless.

    13. Re:remember old school risk players by fishbowl · · Score: 1


      >That sums it up... How is that for programming an AI Player ?

      It helps a great deal. Thank you.

      --
      -fb Everything not expressly forbidden is now mandatory.
  13. Uh-oh by kramthegram · · Score: 4, Funny

    If Bush finds this game he'll be calling for an all out assult on the green guys attacking from Mexico, America needs that continental bonus for our troops in Iraq!

    1. Re:Uh-oh by $RANDOMLUSER · · Score: 0, Flamebait
      > If Bush finds this game he'll be calling for an all out assult on the green guys attacking from Mexico...

      He's already done that in RL.
      And you misspelled brown.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    2. Re:Uh-oh by kramthegram · · Score: 1

      I don't want to be flamebate, it was only a joke.

  14. Two things immediately come to mind by popo · · Score: 0



    1) Wow that's amazing what you can do with Google Maps.

    2) But... why?

    --
    ------ The best brain training is now totally free : )
    1. Re:Two things immediately come to mind by Anonymous Coward · · Score: 0

      But... why?

      Because we can? :)

    2. Re:Two things immediately come to mind by Nirvelli · · Score: 1


      3) ...?

      4) Profit!

    3. Re:Two things immediately come to mind by NeMon'ess · · Score: 1

      Except that the game interface is ugly and not as well laid out as dedicated versions.

      I can put a nail through my hand but that doesn't mean I should.

    4. Re:Two things immediately come to mind by Anonymous Coward · · Score: 0

      I was wondering that when Google Maps Carmen Sandiego came out.

      Why do people praise a remake of a board game as the height of innovation?

      And if people like this version of Risk do they also like games by EA?

    5. Re:Two things immediately come to mind by woolio · · Score: 1
      2) But... why?
      Because its there!
  15. I'm waiting for Diplomacy... by Anonymous Coward · · Score: 1, Funny

    Fall 1901 England - Fleet London to English Channel

    France: @#$!!

    1. Re:I'm waiting for Diplomacy... by Cochonou · · Score: 1

      Here is an introduction for people that don't know (yet) the fantastic game called Diplomacy. It is available as a board game, a computer game , or you can just play it by email. Highly recommanded !

  16. Re:Talk about google infatuation by YrWrstNtmr · · Score: 4, Interesting
    Talk about a 0.1 alpha version. Give it time.

    GoogleRisk - 2010
    Played in realtime, lifesize, via mobile phone, in one or more major cities in each 'territory'.

    Risk is quite possibly the classic 'world war' game. A few hundred years of seasoning, and it may be equivalent to chess.

  17. Re:As Usual.... by Chosen+Reject · · Score: 1

    I wish the people who write these things would log in, and that they had the same username on digg.com, then we could all go over there and digg 'em down on everything they ever say.

    --
    Stop Global Warming!
    Just say no to irreversible processes!
  18. i prefer donnrisk by Anonymous Coward · · Score: 0

    Very neat, however, I prefer Donnrisk

    1. Re:i prefer donnrisk by UberHoser · · Score: 0

      Um I went there and guess what ? No files to DL !

      --
      Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
  19. Diplomacy by lamasquerade · · Score: 4, Interesting

    I'd love to see a version of Diplomacy made to work the same way - that is my favourite boardgame of all time and I believe Risk is based on it. Diplomacy's major strength though is the lack of die - it's all strategy and negotiation, chance plays just about no role (the allocation of countries at the beginning being the only exception).

    --

    // It had been Fat's delusion for years that he could help people. --Philip K. Dick, Valis

    1. Re:Diplomacy by x3ro · · Score: 1

      Yes indeed. Dice are only worthwhile when money is involved.

      --
      [ UNSIGNED NOT NULL ]
    2. Re:Diplomacy by Omnieiunium · · Score: 1

      Of course, it would take a few YEARS to make people learn the rules. I have the rule book here and it is at least 50 pages long.

    3. Re:Diplomacy by Hast · · Score: 1

      And since Diplomacy relies so heavily on discussions you could make it a plug-in for GoogleTalk or GMail.

    4. Re:Diplomacy by fishbowl · · Score: 1


      >Of course, it would take a few YEARS to make people learn the rules.

      I can't even find people who will play Monopoly according to the rules that come with the game...

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:Diplomacy by gijsvanswaaij · · Score: 0

      Nah, the DPJudge http://www.floc.net/dpjudge/ is already ideal for online play.

    6. Re:Diplomacy by mbelly · · Score: 1

      Monopoly has a rulebook?

      --
      ~Belly
    7. Re:Diplomacy by Dwindlehop · · Score: 1

      http://snowplow.org/ has an online Diplomacy implementation.

      --
      Jonathan Pearce jonathan@pearce.name
      3EAAFB2A http://www.jonathan.pearce.name/
    8. Re:Diplomacy by buck_wild · · Score: 1

      I know that when I'm the bank, I often make special loans to myself.

      --
      If all you have is a hammer, everything looks like a nail.
    9. Re:Diplomacy by mkosma · · Score: 1

      There's better - real, live on-line Diplomacy, with sophisticated maps in PDF form. Google wouldn't add anything. See http://www.diplom.org/ and check out the DPPD server. As Manus would say: Stab you soon!

    10. Re:Diplomacy by fishbowl · · Score: 1

      I have always enjoyed the game of Monopoly, playing as the bank, without a piece on the board. It's really fun, it's got role-play elements that open up when you do that. You get to take the whole "auctioneer" thing as far as you want, and since you don't have a shoe in the race, or whatever, you can take a really bank-centric perspective on the game. I also find the game speeds along better, when the banker player isn't in the game. Likewise when you actually play by the rules of the game, it's not an hours-long endurance test. Biggest cause of extended Monopoly games? Putting tax money on the board to be collected by "Free Parking". Stop doing that, and allow and encourage trading of properties according to the intended game mechanics, and the game is much more fun with faster pacing. Try it sometime. Offer to be the banker and auctioneer, without playing on the map, and moderate the rules from there.

      --
      -fb Everything not expressly forbidden is now mandatory.
    11. Re:Diplomacy by buck_wild · · Score: 1

      Excellent idea!

      I've always shunned trading properties, even though the rules allow for it. Whenever we played strictly by the rules, where you auction off a previously unowned property if you land on it and don't want to purchase it, the game just seemed to drag on and on. We never did the whole 'tas money on free parking' thing though. With the whole point being to bankrupt someone, that really could drag it out, as you say.

      Another way to have short games (never said I was particulary cultured or refined) is to have folks take a shot whenever they land on another person's property. Makes the game even shorter if the high dice-roller picks a property (based on the decision of the low dice-roller) of whoever goes to the restroom. :)

      --
      If all you have is a hammer, everything looks like a nail.
  20. Hello Professor by Kortec · · Score: 3, Funny

    Hello Professor; would you like to play a game of Search Engine War?

    --
    "My heart is in the work." - Andrew Carnegie
  21. This would be fun... by Donniedarkness · · Score: 4, Funny
    If I had any friends to actually play with :(

    Isn't the purpose of the computer to replace them?! Then why are there no bots!

    --
    Earn a % of cash back from Newegg, Tiger Direct, Walmart.com, and more: http://www.mrrebates.com?refid=458505
    1. Re:This would be fun... by CriminalNerd · · Score: 0


      If I had any friends to actually play with :( Isn't the purpose of the computer to replace them?! Then why are there no bots!

      Why? Because Google's bots will come in, and search up a google of sites about Risk strategies and pwn you!

  22. Re:Talk about google infatuation by lamasquerade · · Score: 5, Insightful
    You know I really wonder about comments like these. Is there some sort of negative Slashdot commenter's club that you join or are you guys just a bunch of unhappy people? I mean, someone goes out and creates something pretty cool, he/she announces it on a mailinglist for some feedback, and you just give this incredibly negative why-even-bother type comment. Not criticism either, no real points are raised, just a bashing of the effort. I just don't get it - why, in fact, do you bother?

    For the record I think it looks pretty cool and no doubt will only get better. Oh and as for making it on an API that 'clearly isn't meant to support such a game' - isn't that the hacking mentality? Go out and create something that wasn't even envisioned... just for fun!

    --

    // It had been Fat's delusion for years that he could help people. --Philip K. Dick, Valis

  23. Somebody please mod this guy down by Anonymous Coward · · Score: 0

    Mod this guy down. He doesn't seem to understand that this is not a finished project yet, and he seems to be lacking in imagination as well. I tried playing it, and no it doesn't work yet. But I still think it's pretty cool. And if you are not going to mod him down, at least stop modding him up please. His post went from score:2 informative to score:3 informative while I was writing this message.Modders, you should have higher standards for what counts as informative. Note that he did not back up his statement that the API is "clearly not meant to support such a game". He really thinks that the word "clearly" is enough to carry his argument, when obviously it could only be "clear" to someone who has detailed knowledge of the API. If he does not, then he is being misleading and disingenuous, not "informative", and if he does, he hasn't told us anything about it, nor even posted a link to the API spec. Modders, you have modded a misleading post as "informative".

  24. Re:Talk about google infatuation by Anonymous Coward · · Score: 3, Funny

    "Not only is it single terminal only, but your forced to play..."

    Me fail English? That's unpossible.

  25. a waste by romit_icarus · · Score: 1

    Cute, but i can't help thinking that if risk uses google just to get access to a world map, then it's such a waste of resource to use google maps...

    1. Re:a waste by Soporific · · Score: 2, Interesting

      What I think would be interesting is if you could take a section of say California and play with the city lines of your county or something to that effect. Or any country in the world for that matter. I think if you could incorporate that it might be more worthwhile.

      ~S

    2. Re:a waste by NeoThermic · · Score: 1

      I get Sepulveda Boulevard because it sounds evil!

      NeoThermic

      --
      Use my link above, or to view my server, NeoThermic.com
    3. Re:a waste by sapped · · Score: 1

      I get Sepulveda Boulevard because it sounds evil!

      I used to live on Sepulveda. It is.

  26. Re:Talk about google infatuation by Anonymous Coward · · Score: 5, Insightful
    ...made on an api that clearly isnt meant to support such a game.

    That's exactly why it's cool! Don't you understand hack-value?

  27. GoogleEarth by emjoi_gently · · Score: 3, Funny

    I'd love a more dynamic api for GoogleEarth. At the moment it's fairly static. You can place things on the Earth, but you can't make them move. Too be able to have ICBMs flying between the US and the USSR, with little mushroom clouds....

    1. Re:GoogleEarth by spxero · · Score: 1, Funny

      ...ICBMs flying between the US and the USSR, with little mushroom clouds....
       
      ... and have it turn into a giant game of tic-tac-toe...

  28. I'd love to see an Axis & Allies Google API by masterpenguin · · Score: 2, Interesting

    I think Axis and Allies would be another fun version of google maps. Hell if someone did a true to the board game port to Google Maps, it would be more fun than that pc game they put out a while ago (IMO of course).

    Are there any tutorials on how to play with google map's api?

  29. That's nice, but I'll stick with warfish.net by Futaba-chan · · Score: 3, Interesting

    Well, it's pretty, and all... but warfish.net has a perfectly functional multiplayer play-over-the-web Risk implementation, using a stylized map, including several variants. The picture on the map doesn't matter nearly so much as the gameplay does....

    1. Re:That's nice, but I'll stick with warfish.net by Anonymous Coward · · Score: 0

      What if you don't know anyone that plays on warfish? You can only create an account if you're invited. Know of any more open variants of Risk?

    2. Re:That's nice, but I'll stick with warfish.net by quin_atras · · Score: 1

      There's WarNet, which I think is almost translated to english. It's free and you can join many multiple games at a time.

    3. Re:That's nice, but I'll stick with warfish.net by Anonymous Coward · · Score: 0

      ... Jumping on the shameless plug bandwagon ...

      Then there's LandGrab:
      http://sodapopboy.com/landgrab, which is also free and allows multiplayer play and many custom maps, with many other options.

    4. Re:That's nice, but I'll stick with warfish.net by VanSkalen · · Score: 1

      More shameless plugs:

      http://www.sandiandbrad.com/netrisk based upon an modified version of http://sourceforge.net/projects/netrisk, an open source PHP based risk version.

  30. Re:In Capitalist America... by Anonymous Coward · · Score: 0

    Roses are red
    Violets are blue
    In Soviet Russia
    S. T. F. U.

  31. Crap. by Timewinder · · Score: 3, Funny

    C'mon now, I haven't even managed to finish the last game of RISK I started...

    It's been 3 weeks, dear god someone help me...

    1. Re:Crap. by Anonymous Coward · · Score: 0

      Rookie!

  32. Re:Talk about google infatuation by Anonymous Coward · · Score: 0

    I can't believe this guy's post is still modded +3:informative. I've been sitting
    here pressing "reload" on my browser for like twenty minutes waiting for it to get modded down and for my faith in mankind to return. Once I saw the score go down to +2:informative, and then back up to +3:informative on a subsequent reload 5 seconds later. I guess there will always be enough stupid people with mod points to keep ridiculous posts like this on the top of the stack. Alright, this rant is over. I'm off to see if any other posts got +3:informative.

  33. In Soviet Russia.. by Anonymous Coward · · Score: 0

    Risk plays map.

    1. Re:In Soviet Russia.. by Call+Me+Black+Cloud · · Score: 1

      How could you screw up the easiest joke in the world? For the joke to work, it would have to be true that here, "map plays risk".

      You fail it!

  34. wiki /. warning by netcrusher88 · · Score: 1

    Wow... the wikipedia has a "warning, we've been slashdotted" template... Are there that many trolls?

    --
    There's an old saying that says pretty much whatever you want it to.
    1. Re:wiki /. warning by Phroggy · · Score: 1

      Wow... the wikipedia has a "warning, we've been slashdotted" template... Are there that many trolls?

      Yes.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    2. Re:wiki /. warning by Anonymous Coward · · Score: 0

      Even if it's just 1%, it still ends up as a notable number. :-(

    3. Re:wiki /. warning by Anonymous Coward · · Score: 0

      Wow... the wikipedia has a "warning, we've been slashdotted" template... Are there that many trolls?

      TROLLZ UNITE!!!11!1!

      UH UH UH HU UHUH UH UHUHUH UHUHUHUH HHUUU HUHUHUH
      TROLL TROLL TROLL TROLL TROLL TROLL
      GNAA GNAA GNAA GNAA
      MUST... VANDALIZE.... WIKIPEDIA !!!!
      HAX000RRRZZ
      FP

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  35. Great Free Online Risk like game by mikapc · · Score: 3, Interesting

    Check out globalcombat.com , it is an excellent improved upon version of risk that I've played for years on and off. It is web based and allows multiplayer games of anywhere between 2 and 32 players. Turn rates can be anywhere from 1 minute to 72 hours. Check it out.

  36. No, In Soviet Ukraine... by Anonymous Coward · · Score: 0

    The Ukraine is weak!

    The Ukraine is not weak!

  37. Perfect by oncebitten · · Score: 5, Funny

    So now Rimmer can blog his Risk campaign book *and* play at the same time.

    Then again, he's too much of a smeg head to multitask like that.

    1. Re:Perfect by markh1967 · · Score: 1

      The scene in question for those that haven't seen Red Dwarf:

      CAT, LISTER and RIMMER are sitting round a table in the sleeping
      quarters. CAT and LISTER are playing a card game and RIMMER is regaling
      them with tales of his youth. As the scene opens we see that CAT and
      LISTER seem to be in some kind of pain.

      RIMMER: So there we were at 2:30 in the morning; I was beginning to wish
          I had never come to cadet training school. To the south lay water --
          there was no way we could cross that. To the east and west two armies
          squeezed us in a pincer. The only way was north; I had to go for it
          and pray the Gods were smiling on me. I picked up the dice and threw
          two sixes. Caldecott couldn't believe it. My go again; another two
          sixes!
      LISTER: Rimmer, what's wrong with you? Don't you realize that no one is
          even slightly interested in anything you're saying? You've got this
          major psychological defect which blinds you to the fact that you're
          boring people to death! How come you can't sense that?
      RIMMER: Anyway I picked up the dice again... Unbelievable! Another two
          sixes!
      LISTER: Rimmer!
      RIMMER: What?
      LISTER: No one wants to know some stupid story about how you beat your
          Cadet School Training Officer at Risk.
      RIMMER: Then -- disaster! I threw a two and a three; Caldecott picked up
          the dice and threw snake eyes -- I was still in it.
      LISTER: Cat, can you talk to him?.

      CAT is sitting with big pieces of cotton wool plugged in to his ears. As
      LISTER talks to him he takes one of the pieces.

      CAT: What?
      RIMMER: Anyway, to cut a long story short I threw a five and a four which
          beat his three and a two, another double six followed by a double four
          and a double five. After he'd thrown a three and a two I threw a six
          and a three.
      CAT: Man, this guy could bore for his country!
      LISTER: What I want to know, is how the smeg can you remember what dice
          you threw at a game you played when you were seventeen?
      RIMMER: I jotted it down in my Risk campaign book. I always used to do
          that so I could replay my moments of glory over a glass of brandy in
          the sleeping quarters. I ask you, what better way is there to spend a
          Saturday night?
      CAT: Ya got me.
      RIMMER: So a six and a three and he came back with a three and a two.
      LISTER: Rimmer, can't you tell the story is not gripping me? I'm in a
          state of non-grippedness, I am completely smegging ungripped. Shut the
          smeg up.
      RIMMER: Don't you want to hear the Risk story?
      LISTER: That's what I've been saying for the last fifteen minutes.
      RIMMER: But I thought that was because I hadn't got to the really
          interesting bit...
      LISTER: What really interesting bit?
      RIMMER: Ah well, that was about two hours later, after he'd thrown a
          three and a two and I'd thrown a four and a one. I picked up the
          dice...
      LISTER: Hang on Rimmer, hang on... the really interesting bit is exactly
          the same as the dull bit.
      RIMMER: You don't know what I did with the dice though, do you? For all
          you know, I could have jammed them up his nostrils, head butted him on
          the nose and they could have blasted out of his ears. That would've
          been quite interesting.
      LISTER: OK, Rimmer. What did you do with the dice?.
      RIMMER: I threw a five and a two.
      LISTER: And that's the really interesting bit?
      RIMMER: Well it was interesting to me, it got me into Irkutsk.

      --
      Input error. Replace user and press any key to continue.
  38. Re:Talk about google infatuation by mrchaotica · · Score: 1
    made on an api that clearly isnt meant to support such a game.
    On the contrary, making a Risk clone has been obvious ever since the Google Maps API came out.
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  39. Re:Talk about google infatuation by raoul666 · · Score: 1

    I agree that it's the classic war game, and I love Risk, but one that is sometimes more interesting is Axis and Allies. A bit dated, yes, but it has more complexity to it, in a way that works very well.

    --
    When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
  40. Anti-slash by oncehour · · Score: 1

    Yes. It's called Anti-Slash. It's just a bunch of self-important idiots with their panties in a twist about Slashdot. Apparently they have a jihad or something.

    1. Re:Anti-slash by Quattro+Vezina · · Score: 1

      Exactly. Those fucktards are exactly why I think the editors should ban more people.

      --
      I support the Center for Consumer Freedom
    2. Re:Anti-slash by buck_wild · · Score: 1

      I dunno about that. Slippery slope: It the whole "Let's ban anyone who has an opinion different from ours" type of thing. I mean, where do you draw the line?

      --
      If all you have is a hammer, everything looks like a nail.
  41. Risk is great.... by The1Genius · · Score: 1

    Risk is great - but what about axis & allies? Supremacy?

    --
    The1Genius - Littera Scripta Manet
    1. Re:Risk is great.... by Anonymous Coward · · Score: 0

      Indeed. Supremacy was much more fun than Risk, even if the rules were a bit long. "Give me all your oil or I'll nuke your territory". We could all be GWB for a day....

      Only problem with it was that someone always got a bit too enthusiastic with the nuclear weapons and it all ended in a nuclear winter....

  42. Hear that? by aspjunkie · · Score: 2, Funny

    What's that awful sound?
    The collective squeal of thousands of nerds in excitement of a Google/Risk mashup.

  43. Diplomacy already has a game by Propaganda13 · · Score: 1

    http://www.diplomacy-pcgame.com/ Of course, you have to pay for it.

  44. Gentlemen! Grab your tin hats! by The+Philosophers+Cat · · Score: 2, Funny

    People dont be fooled! This isn't a game. . .

    It's Google's simulation

    . . .for world domination!!

    ARGHHH!!!! Run for the Hills!!

  45. Re:Talk about google infatuation by Anonymous Coward · · Score: 0
    On the contrary, making a Risk clone has been obvious ever since the Google Maps API came out.

    OK Captain Obvious, where's your version? What else do you have in the cooker? Nuttin' honey? I thought so.

  46. Not very realistic... by areve · · Score: 2, Funny

    ...everybody knows New Zealand isn't on the real map.

  47. I wonder how long before Google.... by geo_2677 · · Score: 1

    politely (as they usually do) asks this guy to pull it off for using copyrighted stuff. I believe the maps Google provide are copyrighted. There is a copyright notice down there but I have not read the Terms of Use.

    1. Re:I wonder how long before Google.... by wootest · · Score: 1

      There's an official Google Maps API which I believe this is using. However, if Risk is actively protected to the extent that he's being sent nastygrams, he'll probably have to pull it or Google will have to retract his API key (I don't think the license allows for that kind of usage).

  48. Gratuitous by CowboyRobot · · Score: 3, Insightful

    Using Google Maps is totally gratuitous here. Zooming in to get more detailed terrain actually inhibits gameplay rather than enhances it. A really good free, online, multiplayer game of this sort is Conqueror! - which is not Risk, but takes some of the ideas of Risk and Axis & Allies and uses them in the context of Medieval Europe.

    --
    every stain tells a story
  49. Another one, Supremacy by The+Wooden+Badger · · Score: 1

    I would love to see this done with Supremacy. That game is the bomb (pun intended).

    --
    Heroscape, it's like legos combined with anachronistic wargames.
  50. Now, now.. by Anonymous Coward · · Score: 0

    around these parts we prefer to call them WLAN-enabled independence helpers :)

  51. This is great ! by Anonymous Coward · · Score: 0
  52. It's Time Pinky by Veretax · · Score: 1, Funny

    queue the quote master 3000


    "So what are we going to do tonight brain?"
    "Same thing we do every night Pinky, we're going to try to take over the world!!"

  53. Re:In Capitalist America... by Anonymous Coward · · Score: 0

    flaming as AC? go kill yourself!

    ooops... AAAAHHHH! *NO CARRIER*

  54. Konqueror support? by wikinerd · · Score: 1

    It doesn't support my favourite Web browser, so I guess if I want to play it I will have to wait until they (Google Maps and everyone else who uses AJAX) fix their website.

    1. Re:Konqueror support? by Fuzuli · · Score: 1

      or maybe it's time you should accept the fact that your favorite browser is not used by necessary number of users, and therefore is not considered worth working on by google.
      if you don't have a very special connection to your browser(and i can't imagine what would that be), i suggest you to check out firefox.
      you may have to wait for a loooooong time ...

    2. Re:Konqueror support? by Anonymous Coward · · Score: 0

      Perhaps, but I love the fact that he wrote it to display in a good browser like Firefox, and allowed the IE errors to show as the rendering errors that they are.

    3. Re:Konqueror support? by Pranadevil2k · · Score: 1

      It's not Google's fault that AJAX doesn't work on Konqueror, but it's not his fault for liking Konqueror. The obvious problem is the lack of Konqueror's writers to support AJAX.

  55. Re:Talk about google infatuation by u2pa · · Score: 1

    On the contrary, making a Risk clone has been obvious ever since the Google Maps API came out.

    Actually i was more expecting these features in Civilization IV

    --
    Officially: "No comments"
  56. Not only for school by Anonymous Coward · · Score: 0

    but also for CNN international...When they put map during their "prime time news", it's better to be accurate...

  57. Re:Dried turd by Anonymous Coward · · Score: 0

    Dried turd? We had to produce fresh ones, right then, or we couldn't play.

  58. I can't resist... by markhb · · Score: 2, Funny

    Wouldn't you prefer a nice game of chess?

    --
    Save Maine's economy: write stuff down. All comments are exclusively my own, not my employer.
  59. Well there is always this... by Grevling · · Score: 1
    --
    E
  60. Error: document.force has no properties by Anonymous Coward · · Score: 1, Interesting

    Is this even playable?

  61. It's not as if nobody saw THIS coming... by constantnormal · · Score: 1

    While it's obviously way early in development, I think it needs to be fleshed out with an econometric AI (something like the one that runs Sim City), time controls (game time and real time) on making moves, and the ability to zoom in (Google Earth style, of course) to a fictional society based on the data from the econometric model. Here is yet another field for Google to sashay into and dominate, providing a hosting environment for subscriber-based private/public games.

    I can see a modern civil war game (called "Red State, Blue State" or maybe just "Red and Blue") becoming very popular every four years.

    It starts with a national election, with each side cranking up the polarization and emotional temperature, and moves into the middle game by one side or the other (doesn't matter which) winning effective control of government (legislature + executive branches) and immediately imposing a mess o' laws+policies that are as objectionable as possible to the other side (the "thumb in the eye" school of politics). From there we move into the end game, initiated by riots and armed insurrection (Paris-style), possibly some assassinations, and wind up with a military-style game not unlike RISK (the Civil War edition).

    Of course, that would take us back to the age-old argument as to whether games cause/reinforce bad behavior, or whether they are a harmless outlet to blow off steam. The people raising a fuss about it would be the Republican and Democrat national parties, because it would infringe upon their intellectual property. But as they have not filed either copyrights or patents on the strategies and dirty tricks employed, I think it's in the public domain.

  62. War Game by Zyxyx · · Score: 1

    Let's hope it won't give bad ideas to the (not always so clever) people ruling the world today.

  63. Need for study by Billosaur · · Score: 1

    Someone should do a Ph. D. thesis on the massive number of GPA points frittered away playing Risk on college campuses... I suspect I lost a 100 or more.

    --
    GetOuttaMySpace - The Anti-Social Network
  64. Re:Talk about google infatuation by slashknott · · Score: 1

    And Civ... Don't Forget Civ !

    That's a war game if you play in a certain way - and also has a board game version.

    Has anybody tried that out?

  65. Isn't Risk copyrighted? by CaroKann · · Score: 1
    As far as I know, Risk is not in the public domain. I did not notice any mention of Hasbro on this web site.

    I have heard of unauthorized Risk-type games before, and they never last long. I don't expect this one to last long either, especially now that it has received so much exposure, and is using the name "Risk". Even the maps are the same.

    The fact that he is using Google maps to implement it may add another wrinkle. This should be interesting.

  66. Careful.... by Scott7477 · · Score: 1

    Newman: I'm not beaten yet. I still have armies in the Ukraine.
    Kramer: Ha ha, the Ukraine. Do you know what the Ukraine is? It's a sitting duck. A road apple, Newman. The Ukraine is weak. It's feeble. I think it's time to put the hurt on the Ukraine.
    Ukrainian: I come from Ukraine. You not say Ukraine weak.
    Kramer: Yeah, well we're playing a game here, pal.

    Ukrainian: Ukraine is game to you?! Howbout I take your little board and smash it!!

    --
    "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
  67. Newman and Kramer by Scott7477 · · Score: 1

    Maybe slashdotters already knew about this but I found this website http://www.seinfeldscripts.com./ It appears to have the full text of transcripts from every episode. This is fantastic...IMO one of the big reasons for "Seinfeld"'s success was the quality of the writing; toward the latter half of the show's run some of the episodes could legitimately be considered literature in the high-falutin' sense of the word.

    --
    "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
  68. Satellite-image Maps? Nothing new. by Sir+Holo · · Score: 1


    Lux from Sillysoft has tons of user-made maps based on satellite images. And not just the "standard" Risk world map, but many others, too. It's a generalization of Risk-type game play, allowing just about any kind of map.

    Of all of the Risk clones around, Lux probably draws the most tweakers and programmers. Users make maps, AIs, and random-map generators. Players rate them. Ranked online play, too, just in case you had a social life you needed to get rid of.

  69. Re:Talk about google infatuation by mrchaotica · · Score: 1

    Search the Slashdot discussion about the "Carmen Sandiego" Google Maps game -- somebody else mentioned implementing Risk in that thread. Me and the guy who actually implemented the idea aren't the only ones who've thought of it.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  70. Potential Bugs by Anonymous Coward · · Score: 0

    Can't wait for fellow coders to start nit picking the guy's code "this totally doesn't take into account Continental Drift! It's a bug just WAITING to happen"

  71. Re:Talk about google infatuation by B1ackDragon · · Score: 3, Funny

    Are you familiar with the greater internet fuckwad theory?

    --
    The snow doesn't give a soft white damn whom it touches. -- ee cummings
  72. Excellent!! by sweetnjguy29 · · Score: 1

    A game that gets through my firewall! Finally...W00t!

  73. I'm already an addict by anderix · · Score: 1

    I'm already addicted to online Risk. Here's my site of choice: http://www.gamesbyemail.com.

  74. Re:Talk about google infatuation by colinrichardday · · Score: 1

    What about the other Civilization board, by Hartland Trefoil (published in the US by Avalon Hill)?

  75. This oddly reminds me of... by arpk4n3 · · Score: 1

    ...the episode of South Park where God invents the PSP to find a human to command his armies against the army of hell. America's Army 2.0 anyone?

  76. How long till the copyright police shuts it down by atlacatl · · Score: 1

    Many board games that were put on the web have been shut down due to copyright infringements...A cool use of google maps, but it won't last long, me thinks.

    --
    Esta es una firma en Espanol.
  77. You sank my battleship!!! by Anonymous Coward · · Score: 0

    Haha.

  78. Cool use of Yahoo API by mcguyver · · Score: 1

    Not to take away from Google's limelight, here's an example of someone using Yahoo's map API to look like a pirate map and radar screen. While not as elaborate as a RISK game, it's still cool.
    yahoo pirate/radar map

  79. More boardgames... by Xenophobe · · Score: 1

    I'd suggest, for those of you who enjoy boardgames, that you check out the BoardGameGeek site. There's a lot of games out there to enjoy, and that site has more information than you probably want about boardgames.

  80. Risk is for kids...adults play Supremacy! by Danathar · · Score: 1

    When I was a teenager we played risk....and then graduated to Risk with Nukes! The game is called Supremacy, basically risk style with Nukes, navies, ect...

    The great thing about Supremacy was that you could play it with simple rules, or you could load it down with all sorts of upgradable options.

    The bad thing was that the game almost always ended up in Nuclear Armegeddon....

    Enjoy!

    http://www.boardgamegeek.com/game/27

  81. Online version of Supremacy by Danathar · · Score: 1

    http://www.rubbermalletgames.com/asup/

    truely something that can take your life over

  82. Re:In Capitalist America... by Anonymous Coward · · Score: 0

    So does that mean he doesn't need to STFU if he's not in Soviet Russia?

  83. South America/Africa Hegonomy by Teancum · · Score: 1

    I prefer to control both Africa and South America. The #1 advantage of this strategy is that if you lose one or the other continents, you still have some armies coming in. And you are equal in strength to North America and Europe, and can lash out at both as well as knock out an aspiring soul trying to control Asia. South America + Africa + Middle East give you 4 countries to defend as the rest are all "interior" and don't need extra reinforcements.

    That also gives you the strength to battle over North America if you want to go in that direction, or give you options of going into Europe as well. And you can usually get an Asian country if you just need a card.

    Of course it depends on how the cards are dealt out in the beginning and what your starting position is. One time I acutally succeeded in doing Asian domination first, but that is a very difficult strategy and usually gets a big bullseye painted on you.

  84. Whatever happened to Tactics II? by Sam+Haine+'95 · · Score: 1

    Does anybody still play that?

  85. Or Iraq.... by dave1g · · Score: 1

    ...Wow! Imagine that they are surounded...

  86. All Your Base by serutan · · Score: 1

    All Your Base Are Belong To Google Maps.