And so it continues. The never ending bollocks of 'Climatedot', every single fucking article is about 'climate change' in one way or another. And there IS no 'catastrophic man-made global warming', which is why they renamed it 'climate change'.
Climate change was the original ter from the 1950s and has been in continuous use since.
If you have a plant that can house 100 workers and machinery you can install better machines and have it do the work of 200 with those same 100 workers. You can now produce twice as much with lower overall unit cost. The number of workers in that plant stays the same, but another plant that cannot raise the capital to buy the new machines goes bust and the total number of workers goes down as the market can be served by the remaining plant.
Making more things here makes *more* sense with the tariffs in place than without, since companies would not be paying tariffs on things built here... so there's something else at work.
Tarrifs are likely to increase the cost of living unless making things locally is very cheap, and if it was, they'd already be made there. Increasing the cost of living may be OK, if wages keep pace, assuming receipts from locally sourced goods are recycled quickly. There are a whole series of feedbacks, and my most was getting very long, so I've cut it down to just the above.
It's too soon to know whether that is an upward trend, or a continuation of the approximately flat compensation evident since 2000 (which is up on mid 90s but lower than the 70s).
Out of curiosity, have you played any of those games I mentioned vs say the original titles?
Yes. And also ones I mentioned.
Your thing about 5 minutes of googling, was disproved by your own links. Remember, that these are big-name-market titles. A company dropping $100m or more on them isn't unheard of, your point about "people getting bored of it" might make sense, if near-launch titles in the same genre are selling the same as/or better then the original title.
You made an assertion about FPS, and seemingly cherry-picked a particular game, but the broad mass of sales does not support your assertion.
The list of Wolfenstein games, by the way is:
Castle Wolfenstein (1981)
Beyond Castle Wolfenstein (1984)
Wolfenstein 3D (1992)
Spear of Destiny (1992)
Return to Castle Wolfenstein (2001)
Wolfenstein: Enemy Territory (2003)
Wolfenstein RPG (2008)
Wolfenstein (2009)
Wolfenstein: The New Order (2014)
Wolfenstein: The Old Blood (2015)
Wolfenstein II: The New Colossus (2017)
Wolfenstein: Youngblood (2019)
Wolfenstein: Cyberpilot (2019)
Which 'first game' are you referring to? What is Wolfenstein 2?
Wolfenstein (aka Wolfenstein 2/Wolf 2 [1]) is the 2009 direct sequel to Return to Castle Wolfenstein, and Spear of Destiny/Wolfenstein RPG. The game has been described as the long awaited game and sequel, due to the fact it was in development for eight long years.
...
The game did not meet sales predictions, selling a combined total of 106,000 copies in its first month, and this combined with the poor performance of X-Men Origins: Wolverine resulted in Activision laying off numerous staff at Raven Software.
For the 2017 version (a sequel to a 2014 game, not the 2009 one) from a review after 6 months:
Many PC players faced technical problems, including performance issues and lack of Steam overlay support. Bethesda hurried to patch them, but PC players continue to have issues.
...
Once players had it in hand, many found it didn’t entirely live up to the hype its ads and context promised.
So... it disappointed. Do disappointing things sell well? Apparently the 2014 incarnation didn't disappoint, and sold better.
I'm still trying to find good FPS stats year-on-year, as comparing a 2017 game's sales to one from 2009 is problematic, as games can pick up a lot of sales when they get discounted and playable by those with average machines.
Quite a number of people in prison systems worldwide suffer from various levels of brain development abnormality or brain damage, and mental health treatment may not be effective, but it is a difficult question whether prison is appropriate either. These are people with pre-frontal lobe damage, for example, that can prevent filtering out violent impulses.
No, it's illegal to force mentally ill people into treatment. Money has nothing to do with that.
Your first premise is wrong - people can and are committed against their will (I could provide evidence if required). But if the mental health spaces are not available then it's certainly not an option.
Platform seems irrelevant. Your contention was that violent games sales are falling 'because SJW' but there doesn't seem any evidence for this, other than Wolfenstein 2 not selling well, and that happens. It looks like the more recent CoDs aren't doing to well (last year or so) in total sales, but that might be that the series is getting tired, or people's machines haven't caught up with the demands to run the game yet. But your overall thesis looks pretty threadbare and took about five minutes of googling to undermine.
"Thomson Broadcast is a French electronics manufacturer which designs, produces, deploys and services television and medium-wave radio transmission systems. " So the Thomson name is in use.
"Technicolor SA, formerly Thomson SARL and Thomson Multimedia, is a French multinational corporation that provides services and products for the communication, media and entertainment industries. Technicolor's headquarters are located in Issy-les-Moulineaux – France.[2] Other main office locations include Rennes (France), Los Angeles (California, USA), Edegem (Belgium), London (England, UK), Bangalore, Chennai (India), Lawrenceville, Georgia (USA) and Carmel, Indiana (USA).
On January 27, 2010, the company changed its name to Technicolor SA, re-branding the entire company after its American film technology subsidiary.[3] Thomson's US subsidiary became Technicolor USA, Inc.[2] "
From wikipedia: "As of 31 December 2014, Thales Group was owned 26.4% by the Government of France, 25.3% by Dassault Aviation, and 48.3% float, including employee ownership of 2%.[10]"
I was going to say that, but reading your post inspired me to check wikipedia.
Thomson has gone through many changes of form and ownership, including "nationalization" (theft) by the French government. Thomson was formed in the United States, and is now primarily British and no longer named Thomson.
It gets murky, I suppose: "The original company was formed in 1966 with the merger of Compagnie Française Thomson-Houston and Hotchkiss-Brandt, becoming known as Thomson-Brandt SA in 1972.".Hotchkiss is definitely French, and the French part of Thomson-Houston was formed in 1892, so that;s pretty French. And it was a power house from the 60s-2000s, and was a driver behind all sorts of things, big designer of CD systems, etc. with Philips. Thomson-Houston the original parent company was formed in the USA, by an American born in the UK. So it's delightfully messy. Given the length of indepdendence of Thomson from the USA arm, though, I think you can count it as French.
I'm not aware of it being bought by a UK firm though. The main part is called Thales now, with Thomson as a brand name for TVs still, I think. Thales has bought a number of UK firms. Do you have a reference for a UK buy out?
If you are being paid to produce a specific output, then if you can work efficiently you are better off not working for an hourly wage. An example might be a landscape gardener who charges $1000 for some work.
Quick, name all the big tech companies of today, that originated in France.
Right. That's what I thought.
Thomson. Still one of the huge tech companies, like Philips, just not really a household name. You use French products pretty much every day if you drive a car.
If you need me to walk you through the math on this, let me know. I'm happy to help.
You need to go talk to the French. Their shops close early so people can have "time off", yet they have 9% unemployment.
Is that figure computed on the same basis as in the USA? Are people in France who are only marginally able to work not working, but doing OK on welfare, whereas they might be working in the USA, without being better off?
As seen in the latter link, some relatively recent releases of the CoD series have sold really well, better than previous ones. Some very recent ones haven't sold as well, but then they've also had less time to sell. Rate figures would be helpful, but there certainly isn't an obvious downard trend. In fact some adjacent releases have very different sales volumes.
Well, why not take a look from video games and table top games where the infestation is starting to peak out. How'd say, Wolfenstien 2 do vs the first game?
Maybe it just wasn't as good a game, as the likes of Call of Duty, Medal of Honor, World of Tanks, War Thunder, Battlefield, etc. have done incredibly well.
Take a look at AD&D from 2.5 through 5, especially 4th to 5th edition. Not enough? I mean I can keep going.
In the table top RPG market people were moving away from D&D and towards GURPs in the 80s, as D&D was old hat and seen as uncool. And then computer gaming took off. So I am not sure what point you are trying to make, other than an entirely spurious one.
Temperatures were pretty flat from ~1979 to the big El Nino in 1998.
Learn what surface temperature is, and some statistics. Your assertion is nonsense.
And so it continues. The never ending bollocks of 'Climatedot', every single fucking article is about 'climate change' in one way or another. And there IS no 'catastrophic man-made global warming', which is why they renamed it 'climate change'.
Climate change was the original ter from the 1950s and has been in continuous use since.
If you have a plant that can house 100 workers and machinery you can install better machines and have it do the work of 200 with those same 100 workers. You can now produce twice as much with lower overall unit cost. The number of workers in that plant stays the same, but another plant that cannot raise the capital to buy the new machines goes bust and the total number of workers goes down as the market can be served by the remaining plant.
You don't necessarily have to put the batteries on the trains, though.
Making more things here makes *more* sense with the tariffs in place than without, since companies would not be paying tariffs on things built here... so there's something else at work.
Tarrifs are likely to increase the cost of living unless making things locally is very cheap, and if it was, they'd already be made there. Increasing the cost of living may be OK, if wages keep pace, assuming receipts from locally sourced goods are recycled quickly. There are a whole series of feedbacks, and my most was getting very long, so I've cut it down to just the above.
It's too soon to know whether that is an upward trend, or a continuation of the approximately flat compensation evident since 2000 (which is up on mid 90s but lower than the 70s).
Out of curiosity, have you played any of those games I mentioned vs say the original titles?
Yes. And also ones I mentioned.
Your thing about 5 minutes of googling, was disproved by your own links. Remember, that these are big-name-market titles. A company dropping $100m or more on them isn't unheard of, your point about "people getting bored of it" might make sense, if near-launch titles in the same genre are selling the same as/or better then the original title.
You made an assertion about FPS, and seemingly cherry-picked a particular game, but the broad mass of sales does not support your assertion.
The list of Wolfenstein games, by the way is:
Which 'first game' are you referring to? What is Wolfenstein 2?
Wolfenstein (aka Wolfenstein 2/Wolf 2 [1]) is the 2009 direct sequel to Return to Castle Wolfenstein, and Spear of Destiny/Wolfenstein RPG. The game has been described as the long awaited game and sequel, due to the fact it was in development for eight long years.
...
The game did not meet sales predictions, selling a combined total of 106,000 copies in its first month, and this combined with the poor performance of X-Men Origins: Wolverine resulted in Activision laying off numerous staff at Raven Software.
For the 2017 version (a sequel to a 2014 game, not the 2009 one) from a review after 6 months:
Many PC players faced technical problems, including performance issues and lack of Steam overlay support. Bethesda hurried to patch them, but PC players continue to have issues.
...
Once players had it in hand, many found it didn’t entirely live up to the hype its ads and context promised.
So... it disappointed. Do disappointing things sell well? Apparently the 2014 incarnation didn't disappoint, and sold better.
I'm still trying to find good FPS stats year-on-year, as comparing a 2017 game's sales to one from 2009 is problematic, as games can pick up a lot of sales when they get discounted and playable by those with average machines.
Quite a number of people in prison systems worldwide suffer from various levels of brain development abnormality or brain damage, and mental health treatment may not be effective, but it is a difficult question whether prison is appropriate either. These are people with pre-frontal lobe damage, for example, that can prevent filtering out violent impulses.
No, it's illegal to force mentally ill people into treatment. Money has nothing to do with that.
Your first premise is wrong - people can and are committed against their will (I could provide evidence if required). But if the mental health spaces are not available then it's certainly not an option.
Platform seems irrelevant. Your contention was that violent games sales are falling 'because SJW' but there doesn't seem any evidence for this, other than Wolfenstein 2 not selling well, and that happens. It looks like the more recent CoDs aren't doing to well (last year or so) in total sales, but that might be that the series is getting tired, or people's machines haven't caught up with the demands to run the game yet. But your overall thesis looks pretty threadbare and took about five minutes of googling to undermine.
It does look like the Thomson Group is no longer in operation, or not in the same form, at least, so I guess Thomson has gone in that sense.
"Thomson Broadcast is a French electronics manufacturer which designs, produces, deploys and services television and medium-wave radio transmission systems. " So the Thomson name is in use.
"Technicolor SA, formerly Thomson SARL and Thomson Multimedia, is a French multinational corporation that provides services and products for the communication, media and entertainment industries. Technicolor's headquarters are located in Issy-les-Moulineaux – France.[2] Other main office locations include Rennes (France), Los Angeles (California, USA), Edegem (Belgium), London (England, UK), Bangalore, Chennai (India), Lawrenceville, Georgia (USA) and Carmel, Indiana (USA). On January 27, 2010, the company changed its name to Technicolor SA, re-branding the entire company after its American film technology subsidiary.[3] Thomson's US subsidiary became Technicolor USA, Inc.[2] "
From wikipedia: "As of 31 December 2014, Thales Group was owned 26.4% by the Government of France, 25.3% by Dassault Aviation, and 48.3% float, including employee ownership of 2%.[10]"
I was going to say that, but reading your post inspired me to check wikipedia.
Thomson has gone through many changes of form and ownership, including "nationalization" (theft) by the French government. Thomson was formed in the United States, and is now primarily British and no longer named Thomson.
It gets murky, I suppose: "The original company was formed in 1966 with the merger of Compagnie Française Thomson-Houston and Hotchkiss-Brandt, becoming known as Thomson-Brandt SA in 1972." .Hotchkiss is definitely French, and the French part of Thomson-Houston was formed in 1892, so that;s pretty French. And it was a power house from the 60s-2000s, and was a driver behind all sorts of things, big designer of CD systems, etc. with Philips. Thomson-Houston the original parent company was formed in the USA, by an American born in the UK. So it's delightfully messy. Given the length of indepdendence of Thomson from the USA arm, though, I think you can count it as French.
I'm not aware of it being bought by a UK firm though. The main part is called Thales now, with Thomson as a brand name for TVs still, I think. Thales has bought a number of UK firms. Do you have a reference for a UK buy out?
If you are being paid to produce a specific output, then if you can work efficiently you are better off not working for an hourly wage. An example might be a landscape gardener who charges $1000 for some work.
I suspect the lack of funding for mental health facilities has a lot more to do with it than the ACLU.
If you ended up producing the same amount in 6 hours as 8, why would you be paid less?
Quick, name all the big tech companies of today, that originated in France.
Right. That's what I thought.
Thomson. Still one of the huge tech companies, like Philips, just not really a household name. You use French products pretty much every day if you drive a car.
People who actually get things done work long hours.
People who work inefficiently need to work long hours. People who have got things done have potentially gone home.
If you need me to walk you through the math on this, let me know. I'm happy to help.
You need to go talk to the French. Their shops close early so people can have "time off", yet they have 9% unemployment.
Is that figure computed on the same basis as in the USA? Are people in France who are only marginally able to work not working, but doing OK on welfare, whereas they might be working in the USA, without being better off?
Hmm link says 2009, title says "Genre breakdown of video game sales in the United States in 2017"
Oops the genre figures are relatively old. My bad.
https://www.statista.com/statistics/189592/breakdown-of-us-video-game-sales-2009-by-genre/
Shooters highest selling genre.
https://www.statista.com/statistics/321374/global-all-time-unit-sales-call-of-duty-games/
As seen in the latter link, some relatively recent releases of the CoD series have sold really well, better than previous ones. Some very recent ones haven't sold as well, but then they've also had less time to sell. Rate figures would be helpful, but there certainly isn't an obvious downard trend. In fact some adjacent releases have very different sales volumes.
Well, why not take a look from video games and table top games where the infestation is starting to peak out. How'd say, Wolfenstien 2 do vs the first game?
Maybe it just wasn't as good a game, as the likes of Call of Duty, Medal of Honor, World of Tanks, War Thunder, Battlefield, etc. have done incredibly well.
Take a look at AD&D from 2.5 through 5, especially 4th to 5th edition. Not enough? I mean I can keep going.
In the table top RPG market people were moving away from D&D and towards GURPs in the 80s, as D&D was old hat and seen as uncool. And then computer gaming took off. So I am not sure what point you are trying to make, other than an entirely spurious one.