Pardon me. I'm tripping over all your bovine fecal material.
"Sensible" from your perspective, seems unreasonable to me.
Just as pointing a gun at someone and telling them "give me your stuff" seems sensible to the robber. But, from the perspective of the person having their property removed, it's an unwarranted invasion.
You feel "entitled" to this. That's great. But to quote Mick Jagger. "You can't always get what you want."
Thanks for NOT answering my question. Avoiding the question and verbally attacking me solves SO much!
Interoperability means having a UNIQUE and UNIVERSAL standard. Sooner o later one of the goverments denied of these "virtual red-light districts" will be denied of something else and out of national interest will go on and create its own DNS system. Then another one will follow and another one and another one. And there you have your fragmented Internet which works ok as long as you surf and use the infrastructure of your own country.
Your argument would be a lot more persuasive were it not for the fact that several of the countries pushing hardest for this have rather obnoxious web filtering (censorship) projects going on.
Pal, you own nothing if the other goverments decide to do show.
Ah, and they say Americans make with the tough talk...
Again, if they want to build their own infrastructure to circumvent US control, FINE. LET THEM. I'd prefer Technical Darwinism rather than death via political bullshit.
Well, smart guy, I could say the same for you. Why you fear so much to give away the DNS?
English comprehension please.
Fear mongering (or scaremongering) is the use of fear to influence the opinions and actions of others towards some specific end.
Sitting there telling people "what if the US goes rogue" and "what if the US decides to hurt us through this" is fear mongering.
My pointing out the fact that the US owns the current infrastructure and that there's no technical or legal reason to simply give away control of it is NOT fear mongering.
Next time, pick a better line of attack.
We don't want to be owned by you once your military decides to pull out the plug for some obscure PATRIOTic reason.
Again, that's fear talking. But, as I've pointed out. If you don't wish to rely on us, BUILD YOUR OWN DAMN SYSTEM. Stop demanding the US turn over control of something it owns simply because you're afraid of "what if".
I don't fear the US.
Much of the rest of your post puts a lie to this statement.
I simply fear your citizens' inability to understand other countries' points of view.
It's not that the POV isn't understood. It is. But demanding we (generic "we") hand over our property simply because you (generic "you") want control simply doesn't fly. As I said earlier. Go walk into someone's shop and tell them you're going to nationalize them because you don't trust their ability to run it properly. At best, be prepared for laughter (and lots of it). Better practice would be to wear a bullet proof vest.
Lots of technical reasons such as interoperability and advancement of the network.
Name them.
Nothing is currently hindering interoperability. As for "advancement of the network"? Okay, there's no.sex or no.xxx. So what? Creating a virtual red-light district on the internet solves nothing.
Lots of legal reasons as well
Name them.
Also, please don't forget that LEGALLY, the US owns the resource we're talking about.
What happens...rogue state...
Again, a "what if" fear-monger strawman. Well what if dogs and cats lived together? MASS HYSTERIA!
Come up with a REAL reason, not some product of your fear of the US.
What if we find out that the planet is about to be demolished for a new high speed space lane about 2 minutes before it happens?
What if Barbara Streisand, Ben Stein, and Juan Valdez take over the world and demand a voluntary decimation of the planetary population once a week for two years?
The very best you can do is put out unsupported fear-mongering "what if" scenarios?
The Internet should be administered by an international body
Opinion. Nothing more.
The US built the current system. They invested the money in developing it. Try going into someone's shop and telling them that they should allow their business to be "nationalized" by an international body. Prepare for lots of derisive laughter.
There are ZERO technical reasons for relinquishing control to an international body.
There are ZERO legal reasons for relinquishing control to an international body.
The reasons (using the work "reason" in the absolute loosest sense) are social/political. Most consisting of a vague "I dislike/distrust America" vibe.
Not possession of it per se. But they pass a lot of nuisance-level laws that essentially add up to the same thing for anything stronger than double ROT13. Under the disguise of things like obstruction of justice, etc. And even simple, honest use of it is loaded with implications of wrongdoing.
The "you must have something to hide" line of bullshit argument.
Having just seen the post from the Heimburg above, and the clarification that he was involved with an older incarnation of the ST MMO and not with Cryptic, my parent post is redundant.
The thing is, the devs problem isn't with farming per se. If someone wants to farm nothing but bosses on the same map all day, every day, the devs don't particularly LIKE that sort of play style, but you're not going to get nerfed/delete/banned for it. Their problem is with abuse of exploits within the system.
Prior to public release, there were certain "enemy" types that simply did no damage on their own. They were "healer" types or "enemy generator" types. But, because of how they appear and are used in some of the dev arc missions, they give XP. Most of these were stripped out prior to release.
So the exploiters moved on to the next level up. "Skewed XP awards and mechanics exploits". This was the so-called "Rikti Doll" farm. A certain type of Rikti, the Communications Officer is a minion-class (lowest) foe. However, it gives liutenant (next class up) XP. Why? Because it's an "enemy generator" type that summons additional foes.
Bit of historical info. Initially the Commos gave minion-class XP, but players were essentially farming them because all the summoned foes gave XP too. Like a fountain of endless XP. So the devs changed it so the summoned foes gave no XP, but bumped the XP on the Commos themselves to compensate.
Bit of mechanics info. HOWEVER, in a group, only ONE Commo will pop a portal to summon more foes. This stops you from running into random groups that might occasionally have a high number of them and spawning an unmanageable horde of XP-less foes. The exploiters were utilizing this mechanic to built farms of low-risk enemies that gave out inordinately large quantities of XP. There were instances of people levelling from 1 to 50 in 6-8 hours. Which is just NUTS.
(Note: There is one piece of "performance art" that purports to have gotten an L50 character in 1 hour. In actuality, what this person did was level-pact with someone who was farming these exploit maps. They then logged off and only logged back on after the pact had hit L50, resulting in an L50 character with a total played-time of 1 hour.)
As soon as the devs were able (they were in a code freeze for a major event in the game), they removed the exploitable enemies.
The game already has PvP in it. So there is already relearning and rebalancing of the game to cater for PvP.
My point being that people didn't WANT to have to "relearn" or "rebalance" for PVP with the ORIGINAL iterations of PVP. The new PVP exacerbated this.
Once you move out into the ACTUAL population 99% of the time are not only sound but look after each other from other assclowns. You will die and people will attack you easier, but that is the whole point of PvP.
Again, my point is, there's no "learning curve" it's "Pad my kill count until you figure it out". As the Rikti would say "Noise: Fuck That".
Like I said. If the area is PvP enabled then you are engaging in PvP by being there. If you are getting ganked then you need to rethink your plan. If you don't like it you shouldn't be in the zone.
Never mind that the objectives in the zone are PVE and not PVP. It's not "Kill 5 guys to get a Shivan" or "Control Warburg for 15 minutes and get a nuke". You're engaging in PVE activities.
Actually no. There weren't. What you saw with 1 hour (probably saw the screencap of the guy checking his time logged on) was someone level-pacted. He level-pacted, logged off and let his buddy do the march to 50.
CoX maps are tiny in comparison to other MMOs out there. I remember Asherons call it could take the good part of an hour to go from one side of the map to the other.
Don't mean to be offensive (well, maybe just a little). But if I had to spend a friggin hour crossing a map, I'd wind up logging off and never log back on again.
In CoX it is a fraction of that time.
Good. It means I'm not wasting time that could be better utilized beating badguy behind and advancing my toon.
I agree. If people want to be rewards-oriented, the devs really have very little say in it other than to nerf it to the point where being rewards-oriented is impossible. If they do that, they're simply going to drive away their ENTIRE customer base.
If you want an idea, watch this video from a few years back. Keep an eye on the center left of the screen.
Sa da te!
Unless the Intelligent *COUGH*CREATIONISTS*COUGH* Design people get their *COUGH*IDIOTIC*COUGH* way!
It's not fear talking, it's sensible talking.
Pardon me. I'm tripping over all your bovine fecal material.
"Sensible" from your perspective, seems unreasonable to me.
Just as pointing a gun at someone and telling them "give me your stuff" seems sensible to the robber. But, from the perspective of the person having their property removed, it's an unwarranted invasion.
You feel "entitled" to this. That's great. But to quote Mick Jagger. "You can't always get what you want."
OMG, are you thick or something?
Thanks for NOT answering my question. Avoiding the question and verbally attacking me solves SO much!
Interoperability means having a UNIQUE and UNIVERSAL standard. Sooner o later one of the goverments denied of these "virtual red-light districts" will be denied of something else and out of national interest will go on and create its own DNS system. Then another one will follow and another one and another one. And there you have your fragmented Internet which works ok as long as you surf and use the infrastructure of your own country.
Your argument would be a lot more persuasive were it not for the fact that several of the countries pushing hardest for this have rather obnoxious web filtering (censorship) projects going on.
Pal, you own nothing if the other goverments decide to do show.
Ah, and they say Americans make with the tough talk...
Again, if they want to build their own infrastructure to circumvent US control, FINE. LET THEM. I'd prefer Technical Darwinism rather than death via political bullshit.
Well, smart guy, I could say the same for you. Why you fear so much to give away the DNS?
English comprehension please.
Fear mongering (or scaremongering) is the use of fear to influence the opinions and actions of others towards some specific end.
Sitting there telling people "what if the US goes rogue" and "what if the US decides to hurt us through this" is fear mongering.
My pointing out the fact that the US owns the current infrastructure and that there's no technical or legal reason to simply give away control of it is NOT fear mongering.
Next time, pick a better line of attack.
We don't want to be owned by you once your military decides to pull out the plug for some obscure PATRIOTic reason.
Again, that's fear talking. But, as I've pointed out. If you don't wish to rely on us, BUILD YOUR OWN DAMN SYSTEM. Stop demanding the US turn over control of something it owns simply because you're afraid of "what if".
I don't fear the US.
Much of the rest of your post puts a lie to this statement.
I simply fear your citizens' inability to understand other countries' points of view.
It's not that the POV isn't understood. It is. But demanding we (generic "we") hand over our property simply because you (generic "you") want control simply doesn't fly. As I said earlier. Go walk into someone's shop and tell them you're going to nationalize them because you don't trust their ability to run it properly. At best, be prepared for laughter (and lots of it). Better practice would be to wear a bullet proof vest.
Lots of technical reasons such as interoperability and advancement of the network.
Name them.
Nothing is currently hindering interoperability. As for "advancement of the network"? Okay, there's no .sex or no .xxx. So what? Creating a virtual red-light district on the internet solves nothing.
Lots of legal reasons as well
Name them.
Also, please don't forget that LEGALLY, the US owns the resource we're talking about.
What happens...rogue state...
Again, a "what if" fear-monger strawman. Well what if dogs and cats lived together? MASS HYSTERIA!
Come up with a REAL reason, not some product of your fear of the US.
Nobody's giving anyone carte blanche.
Two, you still overlook the fact that the US owns this resource.
Again, rely on something other than supposition and fearmongering.
What if the EU goes berserk?
What if the UN goes berserk?
What if we find out that the planet is about to be demolished for a new high speed space lane about 2 minutes before it happens?
What if Barbara Streisand, Ben Stein, and Juan Valdez take over the world and demand a voluntary decimation of the planetary population once a week for two years?
The very best you can do is put out unsupported fear-mongering "what if" scenarios?
Please at least ATTEMPT to find a real argument.
The Internet should be administered by an international body
Opinion. Nothing more.
The US built the current system. They invested the money in developing it. Try going into someone's shop and telling them that they should allow their business to be "nationalized" by an international body. Prepare for lots of derisive laughter.
There are ZERO technical reasons for relinquishing control to an international body.
There are ZERO legal reasons for relinquishing control to an international body.
The reasons (using the work "reason" in the absolute loosest sense) are social/political. Most consisting of a vague "I dislike/distrust America" vibe.
In short. Tough shit. Build your own.
The problem is, the Bill of Rights can be circumvented too.
Not possession of it per se. But they pass a lot of nuisance-level laws that essentially add up to the same thing for anything stronger than double ROT13. Under the disguise of things like obstruction of justice, etc. And even simple, honest use of it is loaded with implications of wrongdoing.
The "you must have something to hide" line of bullshit argument.
Imagine a Beowulf cluster of these!
Sure. Is it worth it? No.
Having just seen the post from the Heimburg above, and the clarification that he was involved with an older incarnation of the ST MMO and not with Cryptic, my parent post is redundant.
Again, nobody levelled to 50 in 90 minutes.
If you're re-read my post, it was someone who'd created a character, level pacted, then signed off that character.
Their level pact buddy levelled and they logged back on once they reached 50.
That's not how level pacting is REALLY supposed to work (both partners should be working at advancement), but it's not an exploit.
Oh hey. Aren't they the ones coming out with Champions Online? DIRECT COMPETITION to City Of *?
Way to get an "unbiased" opinion.
With the advent of the merit system in Issue 13, the devs made it ABUNDANTLY clear that it's a trinary equation of risk and time vs reward.
As such, you could be fighting NOTHING but AVs, but if you're levelling "too fast" you're abusing the game.
This point was reiterated with the nerfing/capping of the ticket awards for AE missions as well.
The thing is, the devs problem isn't with farming per se. If someone wants to farm nothing but bosses on the same map all day, every day, the devs don't particularly LIKE that sort of play style, but you're not going to get nerfed/delete/banned for it. Their problem is with abuse of exploits within the system. Prior to public release, there were certain "enemy" types that simply did no damage on their own. They were "healer" types or "enemy generator" types. But, because of how they appear and are used in some of the dev arc missions, they give XP. Most of these were stripped out prior to release. So the exploiters moved on to the next level up. "Skewed XP awards and mechanics exploits". This was the so-called "Rikti Doll" farm. A certain type of Rikti, the Communications Officer is a minion-class (lowest) foe. However, it gives liutenant (next class up) XP. Why? Because it's an "enemy generator" type that summons additional foes. Bit of historical info. Initially the Commos gave minion-class XP, but players were essentially farming them because all the summoned foes gave XP too. Like a fountain of endless XP. So the devs changed it so the summoned foes gave no XP, but bumped the XP on the Commos themselves to compensate. Bit of mechanics info. HOWEVER, in a group, only ONE Commo will pop a portal to summon more foes. This stops you from running into random groups that might occasionally have a high number of them and spawning an unmanageable horde of XP-less foes. The exploiters were utilizing this mechanic to built farms of low-risk enemies that gave out inordinately large quantities of XP. There were instances of people levelling from 1 to 50 in 6-8 hours. Which is just NUTS. (Note: There is one piece of "performance art" that purports to have gotten an L50 character in 1 hour. In actuality, what this person did was level-pact with someone who was farming these exploit maps. They then logged off and only logged back on after the pact had hit L50, resulting in an L50 character with a total played-time of 1 hour.) As soon as the devs were able (they were in a code freeze for a major event in the game), they removed the exploitable enemies.
GOD was that thing a damn oven. But damn if the games didn't look (comparatively) sweet on it!
The game already has PvP in it. So there is already relearning and rebalancing of the game to cater for PvP.
My point being that people didn't WANT to have to "relearn" or "rebalance" for PVP with the ORIGINAL iterations of PVP. The new PVP exacerbated this.
Once you move out into the ACTUAL population 99% of the time are not only sound but look after each other from other assclowns. You will die and people will attack you easier, but that is the whole point of PvP.
Again, my point is, there's no "learning curve" it's "Pad my kill count until you figure it out". As the Rikti would say "Noise: Fuck That".
Like I said. If the area is PvP enabled then you are engaging in PvP by being there. If you are getting ganked then you need to rethink your plan. If you don't like it you shouldn't be in the zone.
Never mind that the objectives in the zone are PVE and not PVP. It's not "Kill 5 guys to get a Shivan" or "Control Warburg for 15 minutes and get a nuke". You're engaging in PVE activities.
Actually no. There weren't. What you saw with 1 hour (probably saw the screencap of the guy checking his time logged on) was someone level-pacted. He level-pacted, logged off and let his buddy do the march to 50.
Not QUITE true.
There are a fair number of outdoor maps available to you. In-game, you don't see them a lot until later levels.
CoX maps are tiny in comparison to other MMOs out there. I remember Asherons call it could take the good part of an hour to go from one side of the map to the other.
Don't mean to be offensive (well, maybe just a little). But if I had to spend a friggin hour crossing a map, I'd wind up logging off and never log back on again.
In CoX it is a fraction of that time.
Good. It means I'm not wasting time that could be better utilized beating badguy behind and advancing my toon.
I agree. If people want to be rewards-oriented, the devs really have very little say in it other than to nerf it to the point where being rewards-oriented is impossible. If they do that, they're simply going to drive away their ENTIRE customer base.
My minions! We are discovered!
We must now shift gears from a swine flu pandemic to sharks! With frickin' LASER BEAMS!