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A History of 3D Cards From Voodoo To GeForce

Ant sends us to Maximum PC for an account of the history and current state of 3D video cards (single print page). "Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU. Without it, you wouldn't be [trudging] through the jungles of Crysis in all its visual splendor, nor would you be fending off endless hordes of fast-moving zombies at high resolutions. For that to happen, it takes a highly specialized chip designed for parallel processing to pull off the kinds of games you see today... Going forward, GPU makers will try to extend the reliance on videocards to also include physics processing, video encoding/decoding, and other tasks that [were] once handled by the CPU. It's pretty amazing when you think about how far graphics technology has come. To help you do that, we're going to take a look back at every major GPU release since the infancy of 3D graphics. Join us as we travel back in time and relive releases like 3dfx's Voodoo3 and S3's ViRGE lineup. This is one nostalgic ride you don't want to miss!"

320 comments

  1. Thanks by arizwebfoot · · Score: 2, Interesting

    Personally, I found the article quite nice - it was a nice trip.

    --
    Beer is proof that God loves us and wants us to be happy.
    1. Re:Thanks by vertinox · · Score: 3, Interesting

      Yeah. I started to get misty eyed seeing all the S3 and Matrox cards.

      I used to work in a computer shop back in the late 90's and for home users who didn't 3d games, we'd always suggest the S3 cards over ATI simply because of stability issues with Win95 and 98.

      I mean back then no one really needed the 3d part except gamers which were kind of rare.

      Now 3d is integrated with the desktop. How times have changed.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:Thanks by The+Grim+Reefer2 · · Score: 3, Informative

      Personally, I found the article quite nice - it was a nice trip.

      Me too, but it also made me realize that I've spent way too much money on video cards over the years. My first 3D card was a Monster Voodoo 1 w/ 4 MB of RAM, which I returned when I found a 6 MB Voodoo 1 from Canopus for the same price. It paired nicely, at the time, with a 4 MB Matrox Millennium.

      I was kind of surprised that they missed quite a few cards though. There was a company nameded Obsidian (or maybe that was the name of their cards) that made $1000+ cards with up to at least 4 (I think they had a 8 GPU board) Voodoo 1 chips at the time.

      Since they also mentioned some other flops, I thought they'd have mentioned the Matrox Mystique and some of the other cards that were more CPU dependent.

    3. Re:Thanks by EastCoastSurfer · · Score: 1

      I agree. At one point or another I owned a S3 Virge, Verite 1000, Matrox G200, and an original Voodoo.

      I can distinctly remember playing GLQuake for the first time on the Voodoo card. I was completely amazed at the speed it ran the given resolution. Very few times have I personally witnessed such a big leap forward in a technology. It was similar in going from analog TV to 1080p HD where you just mumbled incoherently thinking 'WOW!'

    4. Re:Thanks by stonewallred · · Score: 1

      Lol, loved the article. What is ironic, is that I read it on my second monitor, which runs on a Voodoo3 video card.

    5. Re:Thanks by uberjack · · Score: 5, Insightful

      In the words of Bender, "that's not ironic - it's coincidental"

    6. Re:Thanks by Burning1 · · Score: 1

      I purchased a Quantum 3D Obsidian 2 24X card, back in the day that 3DFX compatibility was still important, but SLI was deemed to take up too many PCI slots.

      I don't think I ever actually used it, but I wonder if the card might still have value to a retro-gamer.

    7. Re:Thanks by rhyder128k · · Score: 1

      Speaking of Voodoo memories: "Click!"

      --
      Michael Reed, freelance tech writer.
    8. Re:Thanks by TJamieson · · Score: 1

      Me too, but it also made me realize that I've spent way too much money on video cards over the years.

      Agreed! That full-page version gave me a long run...
      3dfx Voodoo2, 3, 5/5500
      nvidia riva 128, TNT, TNT2, GF2, GF4/4600, GF5/5700, GF6/6600, GF7/7900
      ati rage pro, radeon 7500, radeon 4850

      The article mentioned, I think, an S3 board that took SODIMMs; my ati rage pro also used to take them.

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    9. Re:Thanks by paganizer · · Score: 1

      They also missed Vesa Local Bus, the "Infiniti Number 9" (which apparently Everyone has forgotten, was THE high end 16MB VLB video card in 94).
      Also said that the Matrox Marvel g-400 was the first foray into a "all-in-wonder" type card, which is a big surprise to my Auxiliary PVR system with it's Matrox marvel G-200 card with 16MB.

      --
      Why, yes, I AM a Pagan Libertarian.
    10. Re:Thanks by WarlockD · · Score: 1

      I remember drooling after that card. I saw it on sale for 50 bucks a few years ago at a swap to. Sigh. I thought it was overpriced now too.

    11. Re:Thanks by borl · · Score: 1

      I don't 3d games, is this bad?

    12. Re:Thanks by paganizer · · Score: 1

      Sorry, I meant Number Nine's Imagine 128, not the Infiniti Number 9.

      --
      Why, yes, I AM a Pagan Libertarian.
    13. Re:Thanks by Nursie · · Score: 1

      Helll, that wasn't entirely unusual back then. I remember my friend's Soundblaster AWE 32 could take extra memory modules...

    14. Re:Thanks by hairyfeet · · Score: 1

      Your name wouldn't happen to be Rex Kramer, would it?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Thanks by operagost · · Score: 1

      Ahh, the S3 Virge 3D DEcelerator.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    16. Re:Thanks by Retron · · Score: 1

      Very few times have I personally witnessed such a big leap forward in a technology.

      The Voodoo Graphics (as it was called), in the shape of an Orchid Righteous 3D, completely wowed my friends and I.

      At the time I was in a small study bedroom at university, with a battered old P100 as my PC. Quake 2 frankly chugged on it, looking pretty dreary with its drab greys and browns at a resolution of 320x200 (at between 15 and 25 fps).

      I inserted this £70 wonder-card and bam, the same game now had smooth textures and coloured lighting! Moreover, it now ran at 640x480 at an effortless 35 frames per second.

      Frankly, it was unbelieveably good. And yes, as alluded to by another poster.... "CLICK"!

    17. Re:Thanks by Anonymous Coward · · Score: 0

      "There was a company nameded Obsidian (or maybe that was the name of their cards) that made $1000+ cards with up to at least 4 (I think they had a 8 GPU board) Voodoo 1 chips at the time."

      Yes I remember those boards - however they were not for 3d gaming. As a matter of fact they were quite bad a 3d gaming. They were designed for 3d rendering performance on high end workstations.

  2. I bought a whole box of them... by DarkProphet · · Score: 4, Funny

    at best buy a couple weeks ago... too bad the box was supposed to contain a Nvidia 260... s3, 3dfx, all kinds of old ass graphics boards in the box.. but no 260...

    --
    What could possibly hurt the security of the American people more than giving our own government the ability to hide its
    1. Re:I bought a whole box of them... by hairyfeet · · Score: 1

      I hope you are joking. If not, sadly you are very FAR from alone. The last shop I did freelance for I spent half my time fixing Best Buy's "work" and here is just a sample of what I found when I opened the boxes: A "new" DVD burner that was ancient 4x with dirt still stuck to the top and parts rattling around inside, a PC that "magically" went in with 1Gb and came out with 128Mb, one that had a RAM stick physically ripped out breaking the retaining pins, 200Gb drives that came back as a 40Gb, a Geforce 6800 that "magically" became an MX4000, etc.

      Of course when I would tell the customer and they would go to Worst Buy to pitch a fit Worst Buy would say that THEY must be trying to rip off Best Buy by switching out their own stuff and they would get the shaft. There is a reason why we in the PC repair biz call it Worst Buy and Suck Squad and "the most expensive way to throw away a PC" and it ain't because of their excellent service or honesty. If that happened to you I am sorry but you just got a valuable lesson: Avoid Worst Buy like a Bangkok Whore scratching her crotch. The risk just ain't worth it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. 7th Guest by Marxist+Hacker+42 · · Score: 2, Funny

    Had beautiful graphics and ran on a 386sx with a 128 MB VGA card and a 2D GPU.

    So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY.

    --
    SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    1. Re:7th Guest by Thornburg · · Score: 4, Insightful

      Had beautiful graphics and ran on a 386sx with a 128 MB VGA card and a 2D GPU.

      So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY.

      I call bullshit. 128MB "VGA" cards never existed. The only reason for a card to have more than a few MB of RAM (back in the day) was 3D graphics (i.e. textures). Even today, 16MB of VRAM should be enough for 32bit color depth at 2560x1600. In the days of the 386sx, having 4MB of VRAM was quite a lot. Heck, having 4MB of system RAM wasn't too bad, in those days.

    2. Re:7th Guest by UncleFluffy · · Score: 1

      7th guest was pre-rendered.

      --

      What would Lemmy do?

    3. Re:7th Guest by Marxist+Hacker+42 · · Score: 1

      You're right. I'm so used to today's supercomputers that I forgot that standard VGA was 128K, not 128MB.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    4. Re:7th Guest by Marxist+Hacker+42 · · Score: 1

      True. A part of what I meant.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    5. Re:7th Guest by vertinox · · Score: 3, Insightful

      Lol. I think the mods missed your humor, but yeah, before Quake... The games technically "looked" better because they were pre-rendered cut scenes.

      Remember:

      Under a Killing Moon
      Phantasmagoria
      7th Guest
      Myst

      I could go on but before Quake there were a lot of games that ran on a 386/486 (actually I don't know if Killing Moon ran on a 386) and looked good because they were pre-rendered.

      The real reason for the advent of the 3d card was to allow user interaction with the game world. I mean it looked like you were interacting with those games but it was just all pre-rendered.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:7th Guest by Lisandro · · Score: 1

      Had beautiful graphics and ran on a 386sx with a 128 MB VGA card and a 2D GPU.

      As beautiful as any prerendered game back in the day.

    7. Re:7th Guest by Marxist+Hacker+42 · · Score: 1

      Yep, the programmer took the time to pre-render the graphics. Exactly my point (well, a large part of it).

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    8. Re:7th Guest by machine321 · · Score: 2, Insightful

      Get off my lawn. Back in the days of the 386sx, the only reason for more video RAM was so you could get more color depth at a certain resolution (which is X * Y * D bits). There was no 3D, there were no textures.

    9. Re:7th Guest by TheSambassador · · Score: 1

      Then your point is moot. We're talking about realtime graphics right now.

    10. Re:7th Guest by Anonymous Coward · · Score: 0

      So programmers should pre-render every possible frame the user could possibly want to show? That's simply impossible.

    11. Re:7th Guest by MobileTatsu-NJG · · Score: 1

      You're confusing full motion video with real-time 3D.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    12. Re:7th Guest by blahplusplus · · Score: 1

      "So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY."

      The 7th guest was pre scripted and pre-rendered, you didn't have *any* freedom the 7th guest was entirely on rails not a fair comparison at all.

    13. Re:7th Guest by Anonymous Coward · · Score: 0

      What, you expect a coherent point from a Marxist?

    14. Re:7th Guest by osu-neko · · Score: 1

      Get off my lawn. Back in the days of the 386sx, the only reason for more video RAM was so you could get more color depth at a certain resolution (which is X * Y * D bits). There was no 3D, there were no textures.

      Memory starting to go? ;)

      There as no 3D and no textures, true, but there are other reasons for extra RAM. There were benefits to be gotten from having off-screen buffers. At a minimum a good video card had at least double the amount of memory needed to display the screen at a given resolution and depth, so that you could be drawing to the off-screen buffer while displaying the other, then flip. Better video cards often had substantially more memory than that, to support multiple off-screen buffers (ideally, every window could have its own buffer in video RAM, benefiting from faster drawing operations, not consuming main memory, and not requiring a large transfer of data between the two when the window is raised to the front).

      Of course, 128MB was unheard of, but there were still beefier cards with extra RAM for things, despite having no 3D or textures.

      --
      "Convictions are more dangerous enemies of truth than lies."
    15. Re:7th Guest by Jeremy+Erwin · · Score: 1

      Beautiful prerendered graphics.

    16. Re:7th Guest by Sycraft-fu · · Score: 1

      What's really cool is when you consider that modern graphics cards can do visuals as good as the 7th Guest (better actually since they do higher resolution) in real time. You then consider that to make the graphics for the 7th guest they had a big cluster of DEC Alpha computers to render it and it took months to do.

      And ya the prerendered games looked cool, but as you said, they were non interactive. You could only follow fixed paths. Personally I'd love to see a redone version of the 7th Guest using a GPU to do it in realtime so you could wander around the house and look at it as you pleased.

    17. Re:7th Guest by mzs · · Score: 1

      Did you have something like a 80-100MHz 386SX because "7th Guest" ran just barely on my 33MHz 486DX with very expensive 128K of cache on the motherboard (that was very peculiar back then). I also had a 1MB Trident 16-bit ISA SVGA card, that bus really hampered video performance. That was good enough for 256 colors at 1024x768 and the clock was really slow so the refresh was very low. To really run that game you needed at least a 50MHz 486DX (assuming the typical no extra cache) and a VLB video card (yes they did make VLB on 486 as well for a while).

      Back then some cards could do 24-bit at 640x480 and 15-bit/16-bit at 800x600 and 2MB cards were just around the corner. Also the address space of ISA is only 16MB, it would really be hard to use a 128MB ISA card. In fact towards the end every program I had used my Trident card with a 64K window into the framebuffer since I eventually had 20MB of RAM and the memory controller could not deal with those bus addresses conflicting.

    18. Re:7th Guest by default+luser · · Score: 1

      Not even a good troll, since The Seventh Guest required an SVGA graphics card with 512k to display the full 256-color palette at 640x480. VGA cards fell-back to 16 colors, which looked like crap.

      And yeah, I've played it on both.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    19. Re:7th Guest by Marxist+Hacker+42 · · Score: 1

      My 386SX was 40Mhz, with 128k Cache. But what I found really helped the game was having a SCSI CD Rom.

      I had misremembered MB/K- my video card was only a 640x480 128kb card.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    20. Re:7th Guest by shutdown+-p+now · · Score: 1

      You're right. I'm so used to today's supercomputers that I forgot that standard VGA was 128K, not 128MB.

      Wasn't it 256k, to support the "high-res" 640x480 16-color mode, which requires more than 128k?

    21. Re:7th Guest by UnknownSoldier · · Score: 1

      > 128 MB VGA

      You meant 128 KB. (128 MB is a recent thing.)

      > So I call Bullshit- the only reason a high powered GPU is necessary is because game programmers have become LAZY.

      Uhm, no.

      We moved to 3D so that the artists didn't have to draw ever freaking possible combination of a guy running, running with a sword, running with a shield, running with a shield+sword, walking, falling, jumping, etc.

      It's called "blending [multiple] animations"

      3D Chain Mail used to look like shit until we had sufficient resolution where we were able to get a better texture-to-pixel ratio.

      That said, most publishers don't seem to understand the advantages of a 2D rendered world.

      --
      Reddit, the Dig of Slashdot.

    22. Re:7th Guest by Burning1 · · Score: 2, Insightful

      In the days of the 386, you would be lucky to have 16MB of main memory. I suspect that the GP meant 128KB, which was a relatively common quantity of video memory in the day.

      I think it's also a bit of a troll. The 7th guest was a pre-rendered multimedia game, and came out some time after the heyday of the 386. The nature of multimedia games grants good visuals with little overhead at the cost of a lot of interactivity. Calling a modern game programmer lazy when they've bettered the visuals of T7G in a first person shooter (Crysis) is a bit... Loopy?

    23. Re:7th Guest by Anonymous Coward · · Score: 0

      Even back then, I think programmers were already out of the picture when it came to good-looking graphics.

    24. Re:7th Guest by rhyder128k · · Score: 2, Informative

      The first I-War game was designed for software rendering and the 3D was bolted on afterwards. This meant that the ingame rendering on a 3DFX card was noticeably higher quality than the pre-rendered cut scenes.

      --
      Michael Reed, freelance tech writer.
    25. Re:7th Guest by iknowcss · · Score: 1

      Score: -1, Wooosh

      --
      Life is rarely fair. Cherish the moments when there is a right answer.
    26. Re:7th Guest by GunFodder · · Score: 4, Funny

      Not to mention the added luster of nostalgia. I was showing my mom Fallout 3 and her comment was like "wow, it looks almost as good as Myst!"

    27. Re:7th Guest by Anonymous Coward · · Score: 0

      The best of the prerendered PC games had to be Novastorm. It was more interactive in that you could actually move your ship around the screen and it would collide with the prerendered backgrounds if you ran into them. A lot like Starfox in that sense, except that it actually looked good and was topped off with one of the best soundtracks ever (didn't all Psygnosis games have great music?). That game kicked so much ass. If you haven't played it, go buy or torrent a copy.

      Another one that holds a special place was Creature Shock. Not as much interactivity as Novastorm, but it did allow you to shoot enemies and shield, which timed well would protect you from damage. The major drawback were the flying portions of the missions, those sucked.

    28. Re:7th Guest by Vanders · · Score: 1

      Back in the days of the 386sx, the only reason for more video RAM was so you could get more color depth at a certain resolution

      Us Amiga users would like to loudly disagree and point out that our video hardware could do more than one video plane at a time and use the video memory (O.K, chip RAM) for things like sprites. 512k/1MB/2MB never seemed enough.

    29. Re:7th Guest by robthebloke · · Score: 1

      Given that most game levels are finite, pre-rendering every possible viewing angle would certainly be possible - it's just a little bit retarded.

    30. Re:7th Guest by Hatta · · Score: 1

      Novastorm was indeed great! Few people seem to remember this game, but it's one of the best rail shooters of all time.

      --
      Give me Classic Slashdot or give me death!
    31. Re:7th Guest by mzs · · Score: 1

      In college one of my computers was a notebook that had Cirrus Logic graphics with 1MB of VRAM. Unfortunately the DACs were slow so the refresh at 1024x768 was very slow (intended for interlaced mode). I ran Linux with Xfree86 in a peculiar resolution that I think was 1120x704 (yes it was not square on my monitor, your brain gets used to it though) because the horizontal retraces took a lot of valuable time and I was able to eek about a 10% higher refresh rate (almost 50Hz, okay with mostly black backgrounds) that way. That left me about 256K of extra VRAM. I used a portion of that to make the screen a bit virtually taller and wider for my icons in fvwm (xterms on the right going down, some special apps in a box on the right at the bottom, and everything else along the bottom) plus everything else was used by the Xserver to cache frequently used pixmaps. So I was using all of that 1MB. I tried very hard to get the LCD and external monitor to work in non mirrored mode, but was never able to tweak the X driver for that (it worked in Windows, that would have been another way to use all the VRAM), the CL documentation was full of errors. I did get 16-bit (really 15-bit, one bit was an 'alpha bit' used in accelerated bitblt routines provided by the chip) to work in SVGAlib though which was not even in the Windows driver. It was very incompatible with another person's card though so it never got accepted.

      Just reminiscing...

    32. Re:7th Guest by operagost · · Score: 1

      The PC version was the best. I had the Playstation version, but it was a disappointment because you were given the powerups as you went along instead of being able to store up for the better ones.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    33. Re:7th Guest by mikael · · Score: 1

      PC Graphics Cards

      VGA 1987 80×25 640×480 / 16 256 KB
      SVGA 1989 80×25 800×600 / 256 512 KB
      XGA 1990 80×25 1024×768 / 256 1 MB
      XGA-2 1992 80×25 1024×768 / 65,536 2 MB
      SVGA 1998 132×60 1280×1024 / 16.8M -

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  4. Visual Splendor? by D+Ninja · · Score: 5, Funny

    Without it, you wouldn't be [trudging] through the jungles of Crysis in all its visual splendor

    Hmmm...is anybody able to play Crysis in all its visual splendor?

    1. Re:Visual Splendor? by Cornflake917 · · Score: 1

      Yes. It's been awhile since the game has come out. Very few graphics cards could handle it when it was released, but many of the current generation cards can handle it just fine.

    2. Re:Visual Splendor? by binarylarry · · Score: 1

      yeah, I think what they meant to say was:

      Without it, you wouldn't be [chugging] through the jungles of Crysis in all its visual splendor

      --
      Mod me down, my New Earth Global Warmingist friends!
    3. Re:Visual Splendor? by laiquendi · · Score: 3, Funny

      Yeah, but if I try to run my microwave at the same time it trips the breaker.

    4. Re:Visual Splendor? by Anonymous Coward · · Score: 0

      how is 24fps "just fine"?
      http://www.tweakpc.de/hardware/tests/grafikkarten/ati_radeon_hd_4770_x2_x3_x4_dual_tri_quad_crossfire/s05.php?benchmark=cw&lang=eng

    5. Re:Visual Splendor? by yoshi_mon · · Score: 4, Insightful

      The AC troll here forgets to mention that that table is benchmarked at 1680x1050 with 4AAx16AF.

      Crysis can work just fine on all types of video cards when your not trying to run it at the highest settings. Just like nearly every damn FPS shooter since we started this video card race.

      I don't know why Crysis has gotten such a rep as being unplayable unless you have a supercomputer but my guess is that it has to do with epeening.

      I played Crysis from start to finish on my I'd say average gaming machine with modest, which still looked damn good, settings and it was just fine. Only a few noticeable slowdowns. That vs say something like Fallout 3 which very much did slow down when I would go into VATS.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    6. Re:Visual Splendor? by ImaLamer · · Score: 1

      I recently bought a 9800GTS ($70 w/tax @ Best Buy - I'm on a budget here!) and the first thing I did was install the Crysis demo. The question you ask about 24FPS being 'just fine' somewhat boggles me. I maxed out the settings and was running at 15-20 FPS, depending on what was happening, and it looked great.

      Now, I hate Crysis - it's a objective based FPS - give me Quake I anyday, but my game of choice today is WoW. I went from 25 FPS to 45 FPS and still notice no *real* difference. Frame rates are getting more credit than they should. Sure for benchmarking, it's important, I guess. But films are 24 FPS, and they look great to me. (But this is due to blurring in frames... some frames have blur which makes your eyes think there is fluid movements).

      Now if we dropped to 5 FPS you'd notice a difference. Maybe I'm slow - but on the right games I just don't see it.

      More on how your eyes actually work

    7. Re:Visual Splendor? by Anonymous Coward · · Score: 0

      Hmmm...is anybody able to play Crysis in all its visual splendor?

      Yes! Maxed out settings at 1920x1200 on my GTX295. Literally, it is almost like playing in a Pixar movie. Simply stunning. Little details capture your imagination too. While hearing some Koreans screaming off in the distance, "Fook you American dog!", a butterfly flew across my screen. Thinking it was my video card overheating and displaying artifacts, I did a double take at the screen while watching the butterfly putter through the foliage. In another instance, while admiring a rock texture, one of those beautiful yet poisonous Brazilian frogs hopped across the dirt road; such spectacular detail never witnessed before in all my gaming adventures. I was truly mesmerized while sniping off a cliff rock face one time; overlooking the harbor, I saw the midnight sky transition in breathtaking glory to dawn as the sun rose over the horizon. The transition from dusk to dawn was a jaw dropping moment. Sadly, I've never even experienced the sun rise in real life, until now, I guess. Unfortunately, Crysis truly is a video card killer. After just several days into the Crysis experiment, I'm currently awaiting an RMA from PNY since the game "developed" a curious bit of true texture artifacting after prolonged Crysis adventures. Albeit an artificial experience, yes, as a geek the natural outdoors is confusing, dangerous, and full of hungry wolves. My GTX295 card was fun while it lasted for a few weeks and helped me tame the untamed outdoors from the comfort of my leather chair, until of course, Crysis melted it into a pile of smoking green fab wrapped in old Sunday newspapers and cardboard box via UPS. Hail Crysis! Hail Ming!

    8. Re:Visual Splendor? by x2A · · Score: 1

      "More on how your eyes actually work"

      Interesting read. I figured a way of measuring your eyes 'framerate' or 'refreshrate' (of course differences in brightness et al all make a difference) was to use the reverse-spinning-wheel effect. You spin a wheel, slowly increasing its rotation speed, and when you see it starting to spin backwards, you've just passed your eyes' refresh speed. Then you just need to know the rotation rate of the wheel, and of course how many spokes (or other lines of symmetry) the wheel has. Would be interesting to see the results.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
  5. Ugh, s3 Virge... by Khyber · · Score: 1

    The 'MeTaL' acceleration was bullshit. On UT99 I think the software renderer looked about the exact same as the MeTaL. When I popped in a 12 meg Voodoo2, I promptly tore the S3 board apart and threw it away, and popped in a Matrox Millenium MGA card for 2D stuff.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Ugh, s3 Virge... by imsabbel · · Score: 1

      I disagree with this.

      Sure, Virge "Accelerated" games ran slower than software rendering :)

      But boy, they were pretty. Virge had 24 bit rendering and decent filterings, so going to a voodoo was quite a step back in image quality (for example in Descent). But things you do to get 5 times the framerate...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:Ugh, s3 Virge... by afidel · · Score: 1

      The S3 Virge GX ran faster than software rendering unless you had a top of the line Intel CPU, if you were running Cyrix or AMD with their weaker FPU's then the GX won out. I ultimately bought a Voodoo monster and then a Voodoo 3 3000 but that was because they were all but a requirement for Diablo 2 due to the fact that GLIDE was way faster AND better looking. Today I use a Glide->D3D wrapper to play and get better framerate then even a Voodoo 5 could have achieved =)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 3, Informative

      The 'MeTaL' acceleration was bullshit.

      Given that "MeTaL" was for Savage3D, not Virge, it's not surprising that it didn't do very much for you.

      --

      What would Lemmy do?

    4. Re:Ugh, s3 Virge... by imsabbel · · Score: 1

      I had the very very first version of the Virge (which wasnt even able to use all of its 4MByte outside of 3d...)

      Back then i think i had an Pentium 133.

      Of course this wasnt a fair comparison. Descent, for example, ran on the CPU in 320x200 in 256 colours, while the Virge version was running in 640x480, 32bit.

      But this was WAY before resolution played a part in performance considerations (as _everything_ was running at 320)...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    5. Re:Ugh, s3 Virge... by Khyber · · Score: 1

      S3 Virge, not regular Virge. There was a difference. S3 Virge used MeTaL. Regular Virge/VX/DX/Trio3D did not use metal. S3Virge cards did.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    6. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 5, Informative

      S3 Virge, not regular Virge. There was a difference. S3 Virge used MeTaL. Regular Virge/VX/DX/Trio3D did not use metal. S3Virge cards did.

      Sorry, I think your memory is somewhat faulty there. MeTaL was definitely Savage series only, I know because I helped write it.

      --

      What would Lemmy do?

    7. Re:Ugh, s3 Virge... by BikeHelmet · · Score: 1

      Which wrapper are you using? psVoodoo, or some other one?

      I searched out a few dozen, but most of them haven't been updated in ages, or only work with specific programs.

    8. Re:Ugh, s3 Virge... by vadim_t · · Score: 2, Interesting

      Resolution played a huge part in performance considerations. But there was also the problem with card support.

      Remember UniVBE? You needed that to get high res display, but it was very, VERY slow. I managed to get 1024x768 with 256 colors on my 386, and about all it was good for was viewing photos because they took about a second to draw. I managed to get Win 3.1 run at that resolution and could watch the windows slowly appear on the screen.

      One of the first games I remember playing in high res graphics was a chess game precisely because lack of performance wasn't such a big deal for that kind of thing.

    9. Re:Ugh, s3 Virge... by PitaBred · · Score: 1

      Hrm... I currently play Diablo II in Wine... wonder if I could configure a GLIDE wrapper for that.

    10. Re:Ugh, s3 Virge... by Ecuador · · Score: 2, Funny

      WTH are you talking about? S3 is the manufacturer of ViRGE. There is only S3 ViRGE, and it is the "regular" ViRGE.
      Since you seem at an automobile analogy comprehension level, I will make it even easier: "Regular" Prius is also "Toyota Prius".

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    11. Re:Ugh, s3 Virge... by FreonTrip · · Score: 1

      I've always loved this idea: use a wrapper within Wine to translate Glide API calls to Direct3D, and then to OpenGL. :) If you try this, let me know how it goes.

    12. Re:Ugh, s3 Virge... by Khyber · · Score: 2, Informative

      Umm.

      http://www.savagenews.com/drivers/s3/s3metal.php

      MeTaL Drivers for the S3D ViRGE GX2 AND Savage cards. The S3D ViRGEGX2 was an AGP card that used MeTaL. I used it for UT'99 and UT'99 recognized it as a MeTaL device.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    13. Re:Ugh, s3 Virge... by afidel · · Score: 1

      Nope, this one. It was written just for Diablo2 and works great with the newest LoD patch.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    14. Re:Ugh, s3 Virge... by UncleFluffy · · Score: 2, Informative

      Those drivers are all for Savage: it says "Supported Savage Cards" at the top. You're correct, there were AGP Virge cards. The native API for these cards was called "S3D" not "MeTaL" and was a different (and older) codebase. UT99 would have definitely blown goats on any of the Virge series.

      --

      What would Lemmy do?

    15. Re:Ugh, s3 Virge... by Khyber · · Score: 1

      UniVBE was CPU-based, though. No wonder it crawled on your 386.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    16. Re:Ugh, s3 Virge... by PitaBred · · Score: 1

      Just googled around, looks like most of them are Glide->OpenGL, which removes one of the layers.

    17. Re:Ugh, s3 Virge... by Anonymous Coward · · Score: 0

      Why would you tear it away and replace it with a Millennium (notice spelling)? The Virge was well known for it's horrid 3D but also for it's great 2D performance (it actually outperformed older expensive Millenniums), you just needed to add a Voodoo2 to that.

    18. Re:Ugh, s3 Virge... by vadim_t · · Score: 1

      What do you mean software based? Video cards didn't have much hardware acceleration back then. Programs typically implemented their own drawing code by writing to 0xA000. About the only "acceleration" I heard of back then was run length encoding, which allowed speeding up GUIs by compressing monochrome chunks (such as black text over white background).

      What UniVBE did was providing VESA extensions, which allowed games to get high resolution modes without having a specific driver for the card.

      But still, a 386 wasn't very fast (40MHz isn't a whole lot for dealing with 768K pixels), the ISA bus was slow as molasses with 1.2 MB/s (which gives a top speed of 1.6 FPS for updating the whole screen at 1024x768), and unless the program was using a DOS extender, it couldn't comfortably address the whole screen and had to switch segments.

      Really there isn't a whole lot a faster video card could have done for a 386.

    19. Re:Ugh, s3 Virge... by ImaLamer · · Score: 1

      I think prettiness is somewhat more important on some games. As a WoW player I find that I'd rather have maxed settings than high frame rates. Of course reaction times are pointless when your card makes the game freeze, but frame rates don't matter when it's pretty, smooth and you can rotate the display without a lockup. Yes, I see frame rates drop in encounters - but it doesn't affect the look and feel. And isn't this a desired effect? Throw out a few frames so the rendering is still bawls awesome and you don't get that half second freeze?

    20. Re:Ugh, s3 Virge... by Cimexus · · Score: 2, Interesting

      Wow! Thanks for reminding me about UniVBE. I used that a lot back in the day but had completely forgotten about its existence ;)

      Pretty sure I used it on my 486 DX4/100 to get all manner of games running at 800x600 (which was the preferred resolution on the 15" monitor I had at the time).

    21. Re:Ugh, s3 Virge... by afidel · · Score: 1

      According to this post this wrapper works under WINE with Diablo2.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    22. Re:Ugh, s3 Virge... by wildstoo · · Score: 2, Insightful

      I played (I don't play WoW any more) a Warrior - a tank. On my old PC I had abysmal framerates on raids to the point I was endangering the raid because my FPS had dropped to 5 and just moving and targeting was a major problem. I had to turn eye-candy down in raids just to be an effective tank. Being an eye-candy fan, this irritated me.

      If your are a class that has to move around a lot and timing is a major factor, then a massive FPS drop does affect your gameplay. If you're willing to accept such FPS drops, I would guess you play a mage or something, and I would also guess you don't PvP much.

      On my new PC my framerates rarely dropped below 60 with EVERYTHING on (except in Dalaran, of course). The game just looked much better when everything was moving smoothly.

      I might be talking out of my ass here, but I think high framerates even help the "sharpness" of the display on LCD monitors thanks to their innate response time. More frames = greater "interpolation" of the moving image = neighbouring pixels changing less dramatically = better image quality/less "smearing". Hard to describe what I mean, but I felt the image quality increase when my framerate did.

    23. Re:Ugh, s3 Virge... by operagost · · Score: 1

      Since 1991, there have been 2D accelerated video cards. The 2D primitives were things like polygons and fills. Obviously, VBE didn't use this as it required vendor-specific support.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  6. There were some early kick ass 2D graphics cards by Anonymous Coward · · Score: 5, Funny

    But the market never accepted them because no matter how thin they made the peripheral slots, the damn things would just fall through the case.

  7. I don't miss it by Locke2005 · · Score: 1

    In fact, I've got 3 old 3dfx Voodoo cards I'm willing to part with... cheap! 2 of them complete with TV tuners. Good luck finding Vista drivers for them!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:I don't miss it by Anonymous Coward · · Score: 0

      Good luck finding Vista drivers for them!

      Not too long ago, you could have said that about just about anything, printers, motherboards, mice, etc.

    2. Re:I don't miss it by Anonymous Coward · · Score: 0

      good luck even finding drivers for XP for these cards!
      had a voodoo5 and it was quiet a challenge to make it work with XP back when it came out!

    3. Re:I don't miss it by Narishma · · Score: 2, Funny

      Good luck finding Vista drivers for them!

      Some might see that as a feature.

      --
      Mada mada dane.
    4. Re:I don't miss it by machine321 · · Score: 1

      Good luck finding OTA TV channels for them, soon.

    5. Re:I don't miss it by Locke2005 · · Score: 1

      Good luck finding OTA TV channels for them, soon. That's a rather US-centric thing to say.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  8. We've come a long way, baby by PingXao · · Score: 1

    I used to have an old IBM CGA color monitor that I used on an IBM PC-XT. 8 colors IIRC, including lovely shades of magenta and "brown". I was the envy of everyone on the block. When the first addon graphics cards came out, I got a Hercules card and that absolutely ruled for running Flight Simulator.

    These days I'm content to run a year or two behind state of the art. The cards and games (the few I play) are cheaper that way. I think it's pretty much a no-brainer to say that gamers have driven this industry since very early on.

    1. Re:We've come a long way, baby by Yvan256 · · Score: 2, Informative

      Actually CGA was only 4 simultaneous colors, from only two color palettes.

      P.S.: read the "160x100 16 color mode" part. Interesting stuff.

    2. Re:We've come a long way, baby by Narishma · · Score: 1

      CGA was only able to display 4 colors (from a palette of 16) in graphics mode. Usually white, black, cyan and magenta, though sometimes programs used the alternate palette which had brown and some other color I don't remember (red or green maybe).

      --
      Mada mada dane.
    3. Re:We've come a long way, baby by atuline · · Score: 1

      You are indeed correct, and the 2nd link you provided fills in the details. For instance, some games made use of 'dithering' for NTSC based monitors, thus allowing you to have a greater number of colours than the palettes provided, but at a cost of resolution. I distinctly recall this with the first version of the Flight Simulator and Olympic Decathalon and wrote a few articles on it back in the day.

    4. Re:We've come a long way, baby by fava · · Score: 1

      The 160x100 mode reminds me of the code that I wrote that would remap the characters on the fly to get a graphical cursor on top of a text mode display with a 1 pixel resulution. It all worked quite well until I managed to write code that caused the hard drive to crash when I moved the mouse. I could hear the head crash, followed by the drive spinning down and then back up again. This happened twice in a row, exactly when I moved the mouse. I was never willing to risk running that code again and I did not have the previous, working version anymore.

      fava

    5. Re:We've come a long way, baby by Cimexus · · Score: 1

      Oh God ... such awful colours. Seriously, the CGA cyan and magenta (awful bright pink used to generally render the ground in most games) are headache inducing.

      I understand the technical reasons why those 4 colours are used in CGA, but wouldn't it have been nicer if they used some ... less garish colours ;)

    6. Re:We've come a long way, baby by mikael · · Score: 1

      I remember that game (Alley Cat) - still remember that tick-tock noise that the PC speaker made.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  9. 4 Voodoo2s by langelgjm · · Score: 1

    I think I have four Voodoo2 cards. One is my original, and the other three I bought for about $30 when I was in high school. I installed them on the yearbook computers I managed so that the staff could play Half-Life when we had nothing else to do.

    --
    "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  10. S3 Virge/DX by ultrabot · · Score: 1

    I remember that I actually had *one* game that supported my Virge/DX - Descent 2.

    It did look a better, but was slow enough to make you want to switch to software rendering immediately.

    The name "Diamond Multimedia Stealth 3D 2000 PRO" did sound rather impressive on paper.

    The article would have been more impressive with screenshots of the games, though.

    --
    Save your wrists today - switch to Dvorak
    1. Re:S3 Virge/DX by anss123 · · Score: 1

      It did look a better, but was slow enough to make you want to switch to software rendering immediately.

      Never owned a Virge but I remember getting X-wing Alliance to run in OpenGL mode on my ATI 3D Charger. It was the first and only time I ran anything 3D on that card. It's a tad ironic that the first popular 3D card, the Voodoo, sacrificed image quality for speed but since it ran the games with a fluid framerate it looked better anyhow.

      The name "Diamond Multimedia Stealth 3D 2000 PRO" did sound rather impressive on paper.

      Heh. 3D 2000 Pro. I got this image of the marketing department "we need to convey that the card is more than just 3D, but futuristic and professional too!"

    2. Re:S3 Virge/DX by Urban+Garlic · · Score: 1

      That's ViRGE, "Video and Rendering Graphics Engine". I had one, and I recall that on the MS flight-sim of the day, software rendering was actually faster, although only by a couple of percentage points.

      --
      2*3*3*3*3*11*251
  11. Graphics and Stuff by D+Ninja · · Score: 4, Insightful

    So, don't get me wrong. I love beautiful graphics. I love the immersive environments that they create. The atmosphere of games like Bioshock are great. Even WoW, which arguably has very scaled down graphics, is extremely involved and really pulls you into the game.

    HOWEVER...

    For as much as I like these graphics, games just do not hold my attention like they used to. I know I'm going to sound like "The Old Guy" with his nostalgic memories, but I spent hours and hours on games where graphics wasn't the primary draw (even for that time period). Heck, I didn't get Legend of Zelda (the original) until well after SuperNES has been out for quite some time. But, I spent so much time on that game, my original Nintendo practically burned itself up.

    Basically, the point I'm trying to make is that, while graphics are important to the gaming experience, if a company really spends time on the storyline (Fallout 3, or Bioshock for example), or focuses on the fun factor (Smash Brothers!) games can be just as awesome and fun. It's not just about (or at least should not be just about) the "visual splendor."

    1. Re:Graphics and Stuff by snarfies · · Score: 3, Funny

      Wait, Fallout 3 had a story? I thought it was just pointless wandering and about two hours worth of fetching stuff for your father.

    2. Re:Graphics and Stuff by Captain+Centropyge · · Score: 1

      Shoot, I still play NES, SNES, and N64 from time to time... ahhhh, the nostalgia!

      --
      Bite my shiny metal ass!
    3. Re:Graphics and Stuff by MickyTheIdiot · · Score: 1

      Not only that... I replayed the original Legend of Zelda last year as a download for my Wii. The game is still fun and challenging (even if you use a map).

      I am for great graphics, but I have to say most of these games that are supposed to be cutting edge I personally just don't find interesting (or more like I feel that I liked the game when it was call "Quake" :-) I'm getting to be an old fart, I guess... I like a good puzzle game or other strategy game that really takes thought more these days than any big shooter game. (Maybe I should try Portal.. lol)

      It would be great for me personally if they did start making cards that helped out with video and, at least for me, improving the computer's ability to view and edit HD video seems a lot more important that trying to get the latest FPS to run. Of course, that's only one point of view out of billions of users.

    4. Re:Graphics and Stuff by electrosoccertux · · Score: 1

      Same story here. You're just growing up, that's all. Other things have more value to you.

    5. Re:Graphics and Stuff by revlayle · · Score: 4, Funny

      It was a very fetching story

    6. Re:Graphics and Stuff by Burning1 · · Score: 2, Insightful

      Perhaps it isn't that gaming has changed. Perhaps it's you.

      I went back and played through a lot of old super Nintendo games. What I discovered in the process is that many older games greatly extended their playtime through drudgery. As soon as you have the reload and rewind keys, Contra 3 became a much shorter game. Final Fantasy III (6) was a fantastic on it's own, but the fast forward key really cut-down on a lot of drudgery.

      What's changed the most about gaming in the last 15 years? Me.

      My willingness to replay the same part of a game over and over as I loose lives, my willingness to devote vast amounts of time to collecting every last trinket, and my patience for boring games.

    7. Re:Graphics and Stuff by Hatta · · Score: 1

      As soon as you have the reload and rewind keys, Contra 3 became a much shorter game

      Well yeah, if you cheat it's going to be easier. Playing the same section of a game over and over again because you keep dying is how you get better at it. When you put in the hours, and actually beat it fairly, it's a much bigger accomplishment than when you abuse save states. If you're not going to beat the game on its own terms, why bother playing?

      Final Fantasies of course, are a different issue. There's not really much skill involved, so you don't need to practice. What you miss by using the fast forward feature really is drudgery.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Graphics and Stuff by Mex · · Score: 1

      You ARE old, sorry guy =)

      An example of beautiful graphics complementing a game is Team Fortress 2, graphics that a few years ago wouldn't have been possible, together with a very fun and solid multiplayer experience.

    9. Re:Graphics and Stuff by dave562 · · Score: 1

      I'm willing to bet that you spent hours on the games because they were new at the time, and they were more interesting than anything else you had to occupy your time with. I spent hours playing Microprose games (Gunship, F15 Strike Eagle, etc) and those graphics absolutely suck. Your tastes have evolved and you need more depth to keep your mind occupied. The mind you have now is not the same mind you had when you were playing Zelda. It doesn't have anything to do with game designers back then having had something special that game designers now have forgotten about.

    10. Re:Graphics and Stuff by Khyber · · Score: 2, Informative

      Actually the graphics for TF2 could have been done ever since the release of the GeForce 6 series of cards. I point you to .kkreiger , which comparatively (for only 64k of code) looks pretty comparable to TF2.

      BTW anything using the Source Engine (TF2) can scale down to run on much older hardware. HL2 ran just fine on a GeForce 2 MX when I first played it, of course only at 640x480 but it certainly looked good and ran well.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    11. Re:Graphics and Stuff by Zerimar · · Score: 1

      Agreed, Fallout 3 disappointed me greatly. I accidently skipped a lot of story by randomly wandering around and meeting people before I was "supposed" to. The Fallout universe is great, the Fallout 3 writing (heck, the whole game in general) doesn't compare to the original two.

    12. Re:Graphics and Stuff by Burning1 · · Score: 1

      How is playing through a modern FPS with the quick load key any different? Imagine how long it would take to finish Quake 4 on it's highest difficulty level relying only on autosave checkpoints.

    13. Re:Graphics and Stuff by Hatta · · Score: 1

      It's not any different. If you can't get through Quake 4 on its highest difficulty without abusing quicksave(I sure can't!), then why are you playing it at the highest difficulty? If you're abusing save states, then the game is too hard and you should tone it down a bit. That's what the difficulty setting is for.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Graphics and Stuff by Anonymous Coward · · Score: 0

      It sucks when other people find different things fun, doesn't it? As long as he has a good time using states to beat old games, who are we to tell him not to?

    15. Re:Graphics and Stuff by Burning1 · · Score: 1

      Both quicksave and the difficulty slider ultimately affect how challenging the game is. Sometimes I like to play through a game on medium, sometimes I like to crank it up a little and use quicksave.

      I will say that quicksave often produces a nice difficulty curve. Higher difficulty settings keep the game interesting during the relatively easy seconds, and quickload gives me an edge when the going gets rough. What I try to avoid is playing at a level so difficult that I'm on the quickload key ever 30 seconds, and winning more out of luck than skill.

      Like many gamers, I'm capable of tailoring my experience without blatantly cheating.

    16. Re:Graphics and Stuff by revlayle · · Score: 1

      While I will concede that the writing in F3 was pretty below-par akin to the rest of the series... the "skipping the story" bits can happen in F1 and F2 also - whether this was intentional in F3, remains to be seen.

    17. Re:Graphics and Stuff by Anonymous Coward · · Score: 0

      That's not true at all. The source engine is constantly updated for Valve's newer games. I bought a copy of Left 4 Dead for a friend of mine (so he could play with me). He already had HL2 and it ran more than adequately on his machine that was equipped with a GeForce 6. Left 4 Dead barely managed 10fps with every setting on its minimum.

    18. Re:Graphics and Stuff by Khyber · · Score: 1

      That's really strange, because my GeForce 6800NX kicked L4D's ass with everything at medium and running at 800x600.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  12. i740 in a non-Intel motherboard by dltaylor · · Score: 1

    Remember when Intel was claiming that you couldn't run an i740 on anything other than an Intel chipset, due to "incompatibilities"? Didn't stop me from using it with a K6, and since Intel did provide documents for that chip, it ran in Linux, too.

    1. Re:i740 in a non-Intel motherboard by fuzzyfuzzyfungus · · Score: 1

      Given that the i740 was perhaps the earliest card to make aggressive use of system RAM over AGP(which turned out to be a terrible plan, since the PCI version that didn't do that was often faster; but it was a fairly novel one), then comparatively new, it wouldn't surprise me if there was a long list of chipsets that would generate huge delays, lock up, or otherwise fall into a variety of screaming heaps.

      The other possibility, of course, was that intel was hoping to push more sales of their own core logic, during the brief period when there was hope that the i740 wouldn't suck.

  13. Honestly by queenb**ch · · Score: 2, Interesting

    I remember when we were big time because we had color. No movement... just more colors than amber or green. Whooo Hoooo! We were the shizzle!!! Especially with our 9600 baud modems!

    Then we got movement too, not just pretty words on the BBS, because, yeah, that was before the "real" internet happened.

    --
    HDGary secures my bank :/
    1. Re:Honestly by mattack2 · · Score: 1

      9600 Kbps modems and no color on the computers?? IIRC, 2400 baud modems were starting to become affordable in '87 (I think my HS graduation present was a 2400 baud modem), and obviously computers had color for 10 years before that -- since Apple IIs always had color.

      This honestly isn't meant as a troll.. I presume you mean color monitors. (Didn't all PC clones have *some* color graphics build in?)

    2. Re:Honestly by Anonymous Coward · · Score: 1, Funny

      Luxury, when I were a kid we'd get up at 5 am and get the punch cards out and have to rearrange them into the right order after some idiot would play 4000 card pick up. before 7 am then our dad would whip us soundly before we spent 9 hours down the coal pit.

    3. Re:Honestly by gad_zuki! · · Score: 1

      >Then we got movement too, not just pretty words on the BBS

      Between those two events was color ANSI graphics on the BBS. It was like magic! Well, to the 9 year old me it was.

    4. Re:Honestly by gad_zuki! · · Score: 1

      For a long time the //e was one of the few popular color computers. I remember a period where computer labs had slightly older TRS-80s side-by-side with //e's. Many //e's at the time had the cheaper monochrome monitors. Photo here.

    5. Re:Honestly by oliderid · · Score: 1

      Well it truly depends what you mean by PC clones...Back in the early 80's monochrome video cards such as http://en.wikipedia.org/wiki/Hercules_Graphics_Card were the norms...I used to play on that stuff :-) (Mmmmh on a 8088 or a 80286 I don't remember)

  14. Hmm, voodoo to geforce... by TinBromide · · Score: 1

    Kind of ironic title when you take into consideration that on black friday, October 15, 2002, 3dfx's assets were purchased by nvidia. The geforceFX was built using a lot of ex-3dfx engineers, so there was a very literal translation from voodoo to 3dfx. PS, I used to LOVE 3dfx cards, still would, but I've been running radeons since the 9700pro beat the living snot out of the entire geforcefx line.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    1. Re:Hmm, voodoo to geforce... by TinBromide · · Score: 1

      Bah, me again, fail. s/voodoo to 3dfx/voodoo to geforce/

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    2. Re:Hmm, voodoo to geforce... by afidel · · Score: 3, Informative

      Then you've lived through some really terrible drivers and I'm sure more than your share of BSOD's. ATI might make great hardware but they don't seem to be able to write a decent driver to save their life.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    3. Re:Hmm, voodoo to geforce... by TinBromide · · Score: 1

      Surprisingly, no. I've had very few bsods, probably because I would only upgrade every year or so. If a new game didn't work unless it took a bad set of drivers, i'd wait a few revisions until there was one set that was accepted by the community. In fact, in the 5, count em 5, years I ran my 9700pro, the only, ONLY blue screens of death I'd get was when I plugged in an svideo cable when the computer was on. And that was NEVER fixed, to this day, the system will bsod if you plug the cable in while windows is running. I think that if you upgraded your drives monthly, there would be issues, but I'm not certain that ATI drivers were as bad as the nvidia fans made them seem.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    4. Re:Hmm, voodoo to geforce... by afidel · · Score: 1

      Meh, I'm not a fan of anyone really all vendors suck, it's just a matter of degrees. For my personal preference I could put up with slightly slower framerate but the BSOD's I experienced and helped troubleshoot that were the result of bad ATI drivers just weren't acceptable to me.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    5. Re:Hmm, voodoo to geforce... by drinkypoo · · Score: 1

      For my personal preference I could put up with slightly slower framerate but the BSOD's I experienced and helped troubleshoot that were the result of bad ATI drivers just weren't acceptable to me.

      Amen to that. ATI drivers are crap on all platforms except OSX, and one suspects that's because Apple helped. A lot. This has ALWAYS been true. I had some intel boards with Mach64 onboard and even THOSE caused me problems.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Hmm, voodoo to geforce... by TinBromide · · Score: 1

      I think that the bsods came about because people were just installing and installing and ATI didn't have a good cleanup for driver upgrades. On the systems (i created a server with leftover parts from an upgrade), running the old 9700pro with semi-recent drivers, there were very few, if ever bsods that weren't me created. So my anecdote negates yours, but I realize that i tend to have better luck with hardware because i run my systems leaner (less resident processes) and do research into what I'm installing.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    7. Re:Hmm, voodoo to geforce... by Magreger_V · · Score: 1

      Absolutely, the ATI Radeon 9700pro was waaay ahead of it's time! I didn't join the ATI bandwagon until the Radeon 9800pro. Needless to say, I have been with ATI ever since.

    8. Re:Hmm, voodoo to geforce... by MrHanky · · Score: 2, Informative

      ATI's driver quality is fairly decent these days. I used to get hard locks when playing Oblivion on my old Radeon 9800 Pro, but those disappeared as soon as I got a better cooler and fan on it. I don't think I've ever had a bluescreen or crash in Windows XP with my current X1950 Pro. The Linux drivers have been a different matter, but at least the open drivers seem stable enough.

    9. Re:Hmm, voodoo to geforce... by socrplayr813 · · Score: 1

      I swore by nvidia for a long time and, for most of that time, I upgraded every time new drivers came out. I never had a serious issue doing that. I've gotten over my ATI paranoia a bit now, but the ATI cards I've used have all caused me some kind of grief at one time or other, even when I wasn't monkeying with anything.

      Granted, every company is going to have issues OCCASIONALLY, but you shouldn't be AFRAID to upgrade your drivers. That's just silly. Occasional bugs are fine, but you shouldn't expect showstoppers every time new drivers are released. When did that become okay?

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
  15. Why do they call them 3D cards? by davidwr · · Score: 1

    I've yet to see so-called 3D card under $500 that can produce a true holographic display.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:Why do they call them 3D cards? by binarylarry · · Score: 2, Interesting

      The environments are defined in a full 3d environment.

      It's not until the end, when the coordinates are clipped for display on the monitor, that it becomes 2D.

      So the term is accurate.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Why do they call them 3D cards? by Anonymous Coward · · Score: 0

      They call them 3D cards because they all have a width, height and depth/thickness.

    3. Re:Why do they call them 3D cards? by revlayle · · Score: 1

      So, what you're saying is... that there is a card that is MORE than $500 that can do that???

    4. Re:Why do they call them 3D cards? by Anonymous Coward · · Score: 0

      I guess. Stereoscopic is doable on fairly cheap ones though.

    5. Re:Why do they call them 3D cards? by davidwr · · Score: 1

      First, a reply to people earlier in the thread: Yes, I know why they are called 3D cards. The question was more a social commentary than anything else.

      As for over-$500 cards, I have seen 3-D output devices in the trade press and 3D goggles for games. Some of the goggles may be under $500, but I've yet to see an everyone-can-watch-it-at-once 3D output device that cheap. It's coming though.

      --
      Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    6. Re:Why do they call them 3D cards? by PitaBred · · Score: 1

      If you had the correct display to hook it up to, I'm sure most of the current ones could do it at a low resolution. You're just lacking the proper hardware :P

  16. Once more around the wheel of Karma, dear friends! by davecb · · Score: 4, Interesting

    The intro says to include ... other tasks that [were] once handled by the CPU.

    In fact, there is a regular cycle of inventing video add-on processors, seeing them spread, then seeing the CPUs catch up and make the older video processor technology obsolete, moving the work back to the CPU. Then, of course, someone invents a new video co-processor (;-))

    Foley and Van Dam, in Fundamental of Interactive Computer Graphics called this "the wheel of karma" or the "wheel of reincarnation", and described three generations before 1984.

    I suspect the current effort is more directed toward building fast vector processors, rather than short-lived video-only devices. Certainly that's the direction one of the Intel researchers suggested she was headed.

    --dave

    --
    davecb@spamcop.net
  17. What a collection by dr_strang · · Score: 1

    I think I have one of each of these in a desk drawer in my house. Everytime I stick my hand in there I get cut.

    --
    This is a sig. It is like every other sig in the world, except that it is mine, and it is different.
  18. tru dat by Anonymous Coward · · Score: 0

    lol wut

  19. Sorta by Tarlus · · Score: 0, Redundant

    Without it, you wouldn't be [trudging] through the jungles of Crysis in all its visual splendor

    I can barely do that even with a GPU. :)

    *runs away*

    --
    /* No Comment */
  20. The times are a changin' by hplus · · Score: 1

    My first computer was a 233mhz pentium with a crazy case layout that wouldn't allow a graphics card to be installed. I remember playing Half Life and Quake 1&2 using software rendering at something like 400x320 resolution, and thinking it looked amazing. How times have changed since then, and my first computer is downright modern compared to many others' here.

    1. Re:The times are a changin' by imsabbel · · Score: 2, Interesting

      I remember buying a voodoo for my P133. I had a lanparty at the same day (just 10 or so of us guys from school).

      I build it in during the lanparty, and the first thing to try was glQuake.
      I had run it before a couple of parties back, and people where like "AWESOME how this looks. Too bad there is only a frame every 5 second" (no joke, Gl software wrapper was slow as fuck. But pretty).

      Well, it ran on the voodoo, just as nice looking, with 30fps.
      Even though we were all kids without income, the majority of people in that room had a 300$ voodoo by the end of the month.

      I dont think that i will ever see such a performance revolution again

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  21. Memories... by AdamTrace · · Score: 1

    I still remember my first Diamond Monster 3dfx video card. I bought it moments after seeing a demo, because it was just that awesome.

    I then remember downloading the 3dfx patches for games like Tomb Raider and Interstate '76 (what a great game that was)...

    Good times. We take so much for granted these days.

    1. Re:Memories... by maxume · · Score: 1

      Running water, modern medicine, etc.?

      --
      Nerd rage is the funniest rage.
  22. GeForce FX 5800? by wondershit · · Score: 4, Funny

    Am I missing a joke or is it an error that the description of the GeForce FX 5800 features the image of a vacuum cleaner? I mean... not that a vacuum cleaner with 15 million transistors is not impressive...

    1. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      you are missing a joke.

    2. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      What does a vacuum do? It sucks.

    3. Re:GeForce FX 5800? by Chrutil · · Score: 5, Insightful

      What does a vacuum do? It sucks.

      > It's also very noisy.

    4. Re:GeForce FX 5800? by Narishma · · Score: 1

      http://www.youtube.com/watch?v=eYWaUJakMfg Watch that to understand.

      --
      Mada mada dane.
    5. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      The FX5800 had a really loud fan and was nicknamed "the dustbuster"

    6. Re:GeForce FX 5800? by Anonymous Coward · · Score: 1, Informative

      Am I missing a joke or is it an error that the description of the GeForce FX 5800 features the image of a vacuum cleaner? I mean... not that a vacuum cleaner with 15 million transistors is not impressive...

      It was REALLY loud

      http://www.youtube.com/watch?v=eYWaUJakMfg

    7. Re:GeForce FX 5800? by wondershit · · Score: 1

      Oh my. Why didn't I think of that? Thank's for clarifying.

    8. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      Am I missing a joke or is it an error that the description of the GeForce FX 5800 features the image of a vacuum cleaner? I mean... not that a vacuum cleaner with 15 million transistors is not impressive...

      It's a joke, yes. It was REALLY loud

      http://www.youtube.com/watch?v=eYWaUJakMfg

    9. Re:GeForce FX 5800? by Anonymous Coward · · Score: 1, Informative

      Read the article. The FX 5800 got nicknamed "the Dustbuster" because of its high noise level.

    10. Re:GeForce FX 5800? by Amazing+Quantum+Man · · Score: 1

      TFA mentioned that the 5800 was so noisy, it sounded like a dustbuster.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    11. Re:GeForce FX 5800? by Endo13 · · Score: 1

      Um... yes. You're missing a joke. The sad part is, it was right there in the article.

      Fun Fact: The FX5800's two-slot cooling solution drew heavy criticism over its excessive noise. It was so loud, many likened it to a dustbuster, and it didn't help that it looked a little bit like one.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    12. Re:GeForce FX 5800? by Salamande · · Score: 1

      Try clicking the picture.

    13. Re:GeForce FX 5800? by ZosX · · Score: 1

      I think that may be louder than a dust devil. That's unbelievable.

    14. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      What does a vacuum do? It sucks.

      >
      It's also very noisy.

      Actually, in space nobody can hear you clean.

    15. Re:GeForce FX 5800? by Vanders · · Score: 1

      There's also the typo "z-bugger", which made me giggle. Yes, giggle.

    16. Re:GeForce FX 5800? by Anonymous Coward · · Score: 0

      this video should explain

      http://www.youtube.com/watch?v=eYWaUJakMfg

  23. Matrox Millenium by Ngarrang · · Score: 3, Interesting

    I remember the days of my trusty Matrox card playing Descent and Duke Nukem. Anything that ran on DOS seemed fast.

    For shear enjoyment, Rise of the Triad and all of its 2D-ness still gets my vote for all-time game. Who can forget such classic weapons like the Drunk Missile and the Fire Wall? Just pray you don't cross into a hallway that someone had targeted with the firewall at the wrong time.

    Good times.

    --
    Bearded Dragon
    1. Re:Matrox Millenium by Anonymous Coward · · Score: 1, Funny

      It's a shame there's no '+1 Nostalgia' moderation option.

    2. Re:Matrox Millenium by the_humeister · · Score: 2, Informative

      Those games you mentioned didn't utilize any 3D acceleration.

    3. Re:Matrox Millenium by Anonymous Coward · · Score: 1, Interesting

      For me, RoTT still has some of the most fun weapons ever in that sort of game. Drunk missiles, the file missiles, the spinning things that would turn you into hamburger, 'shrooms, and many others. The 'hand of God' weapon was easily the neatest such weapon ever. Then there was the dog-bark weapon. Wow. LOL

      RoTT was a game you could just play to have fun with it and the developer's sense of humor was rampant. Long before Google did their holiday-themed search pages, RoTT had themed intro screens. If it was Halloween, the 'cast' picture was suddenly all in Halloween costumes, or Santa suits at Christmas. Jackie Chan's name was one of the cheat codes. RoTT was a serious game, but also about having fun. Ludicrous Gibs all the way.

      RoTT was also amazing as a modem game. Me and a buddy used to play each other over dial-up and it actually worked! It all worked. We were astonished. And then went off on an arms race to build faster and better computers to play these games.

      Games like RoTT and Duke 3D and Descent and Doom really teased us into buying better and better stuff. I remember I got my first gigabyte hard drive around the time Duke3D came out. I thought I had endless space. Wow. This past weekend, put in a 1.5TB drive in my main PC and it seems small already. The disk space Duke Nukem once took up is now an acceptable rounding error.

    4. Re:Matrox Millenium by DigiShaman · · Score: 1

      I remember using a Diamond Stealth64 Video PCI (S3-968 chip) with 2MB of VRAM back when I had my Pentium 166. Duke Nukem 3D ran good, but the frame rate shot through the roof once I executed a file to enable extended VESA support. For its time, that was a badass 2D card!

      Did your Matrox card have these abilities in firmware, or did you also have to run an extended VESA program (usually just a single EXE file)?

      --
      Life is not for the lazy.
    5. Re:Matrox Millenium by Ngarrang · · Score: 1

      Those games you mentioned didn't utilize any 3D acceleration.

      And here I thought Descent and Descent II was doing some actual 3D stuff. Their 2D stuff really fooled me, then. A testament to the quality of the game.

      --
      Bearded Dragon
    6. Re:Matrox Millenium by the_humeister · · Score: 2, Informative

      They really were 3D games. It's just that all the calculations were done on the CPU. You could actually run those games on a regular VGA card with as little as 256k video memory. Duke Nukem 3D could utilize VGA mode 13h, so even 64k of video memory was enough.

    7. Re:Matrox Millenium by Khyber · · Score: 1

      UniVBE was CPU-based. That's why your performance increased. I did Duke on my 133 PentiumMMX using UniVBE instead of the local video card for gaming. Much much better perfomance. Sucked if you tried it on a 90MHz machine but once you hit the 133MHz range Duke ran like a king at 800x600.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Matrox Millenium by justleavealonemmmkay · · Score: 1

      They were hardly 3D. With only yaw and no roll or pitch, it used very simplified maths.

      Hint: if you have to watch/shoot in the direction you're running, it's not 3D

    9. Re:Matrox Millenium by huge · · Score: 1

      Descent was truly 3D, you had control over all axis. It also supported motion tracking VR goggles.

      --
      -- Reality checks don't bounce.
  24. Missed some early history... by damn_registrars · · Score: 1

    ... There was not a single VLB (VESA Local Bus) accelerator on that list. As I recall, the VLB slot was made for video acceleration, so they rather missed the boat by omitting those cards. Starting at Voodoo (except they started with ViRGE) is not a very comprehensive history of 3d acceleration.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Missed some early history... by 0racle · · Score: 1

      They also didn't have any ISA cards there. VLB existed for a short time between E/ISA and PCI. The article was about 3d accelerator/accelerated cards. By the time they came along, PCI was king of the hill. There may have been some VLB cards made after that in the same way that AGP held on, but PCI was where it was at and VLB cards would have just been the same chip set on another bus.

      VESA cards were solidly 2d cards with 3d effects being software rendered.

      --
      "I use a Mac because I'm just better than you are."
    2. Re:Missed some early history... by Peter+H.S. · · Score: 1

      Did 3D acceleration even exist when Vesa Local Bus slots was all the rage? For good DOS acceleration one would get a card with a et4000 chip from Tseng Labs, or later a Cirrus Logic chips, but it was still 2D aceleration. WordPerfect 5.x (perhaps even the 4.X) even had build in support for et4000 acceleration: Wicked fast scrolling on the screen before printing the document on the extremely slow tractor-fed dot-matrix printer.

      I also remember getting an AMD 486DX2 80MHz, because the VLB followed the bus-clock, so 40 MHz was gave a nice speed boost compared to the Intel standard 33MHz bus-clock.

      Now a days my main demand to my 3D card is that it is fanless so my pc stays quiet, and I haven't even bothered to overclock my latest CPU even though my bios provides effortless and safe overclocking. Am I getting old :-( or is just because that present day hardware is fast enough for all my needs? :-)

      --
      Regards

    3. Re:Missed some early history... by osu-neko · · Score: 1

      ... There was not a single VLB (VESA Local Bus) accelerator on that list. As I recall, the VLB slot was made for video acceleration, so they rather missed the boat by omitting those cards. Starting at Voodoo (except they started with ViRGE) is not a very comprehensive history of 3d acceleration.

      If memory serves, you're correct that VLB was made for video acceleration, but it predated the days of the 3D video accelerator, or for that matter, the GPU proper. IIRC, VLB enhanced the ability of the main CPU to work with video memory by getting around the ISA bandwidth bottleneck, so the main CPU could draw graphics more quickly. This is pretty much the antithesis of the design philosophy of the modern GPU-based accelerator.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Missed some early history... by FreonTrip · · Score: 1

      Even "mediocre" hardware's good enough for a lot of tasks now. We've come a long way from the days of the brand new system that's too underpowered to run an office suite, let alone Doom II. :)

    5. Re:Missed some early history... by Amazing+Quantum+Man · · Score: 1

      you're correct that VLB was made for video acceleration

      However, other manufacturers made other types of VLB adapters.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
    6. Re:Missed some early history... by default+luser · · Score: 1

      There was the Creative Labs 3D Blaster VLB, which used the 3Dlabs GLint 300SX chipset (AKA, "Gaming GLint"), which was a cut-down single-chip version of their professional GLint chipsets.

      That was really the only VLB 3D card. Even the NV1 was PCI.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    7. Re:Missed some early history... by ImaLamer · · Score: 1

      Voodoo 1 would have been a great start. For example: Canopus addon cards that went between your existing VGA and the monitor are, in my eyes, what started the revolution. That and GLQuake.

      I remember watching CNBC around the time 3DFX was failing. They were telling everyone to sell! sell! sell! - but I thought buy! buy! buy!. While a company may go out of business they still have assests that may want to be acquired by competitors and start ups. But I was drunk a lot then too. I've always had the Warren Buffet approach to buying stock; does the company have value if they closed their doors tomorrow. 3DFX didn't help themselves buy treating their employees like kings, but I'm also betting that's why they were tops in the industry for so long.

      (Of course, I don't know what the purchase price was and the value to shareholders... I was like 19 and speculating based on my knowledge of their prior success and the fact that a TON of games in my local arcade were creeping up with 3DFX logos on demo screens, etc.)

    8. Re:Missed some early history... by shark72 · · Score: 1

      Yup, the first 3D Blaster. Also known for its packaging which integrated lenticular printing -- when you rotated the box, the image appeared to move.

      Fun times.

      --
      Sitting in my day care, the art is decopainted.
  25. Thats why I buy the ones rated in Bungholiomarks by Atomic+Punk · · Score: 5, Funny
  26. I question this article's accuracy by asdfman2000 · · Score: 2, Informative
    From the section on the Voodoo2

    this time the image quality was improved, particularly at higher resolutions (1024x768) where the Voodoo1 struggled.

    Interesting, considering the Voodoo2 had a 800x600 resolution limitation

    1. Re:I question this article's accuracy by FreonTrip · · Score: 1

      Actually the only factor limiting the resolution of the Voodoo2 was its framebuffer size. 4 MB of framebuffer memory doesn't get you that far in a 3D rendering scenario since every frame has to be double-buffered. Factor in the z-buffer and a geometry buffer or two, and you hit the iron wall of memory limitations - thus, no resolution past 800x600. Without allocating a z-buffer a single Voodoo2 could manage 1024x768, but it was slow and generally prone to graphical artifacting. Voodoo2s in SLI could manage more because they shared a framebuffer (though the same didn't apply to texture memory, especially when multitexturing was enabled...).

    2. Re:I question this article's accuracy by dutchd00d · · Score: 1

      Interesting, considering the Voodoo2 had a 800x600 resolution limitation

      As I recall, that depended on the amount of on-board memory. The 8MB version was limited to 800x600, the 12MB version could do 1024x768.

    3. Re:I question this article's accuracy by Anonymous Coward · · Score: 0

      this time the image quality was improved, particularly at higher resolutions (1024x768) where the Voodoo1 struggled.

      Interesting, considering the Voodoo2 had a 800x600 resolution limitation

      Not only that, but the Voodoo 1 could only do up to 640x480.

  27. 1st Card: STB Riva TNT by Chas · · Score: 1

    GOD was that thing a damn oven. But damn if the games didn't look (comparatively) sweet on it!

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:1st Card: STB Riva TNT by FelixNZ · · Score: 1

      Also my first card! The STB Velocity 4400. My Jaw hit the floor when I first saw Quake2 with FSAA on and sweet transparent Railgun trials. AND THE FLIES WERE ROUND!

    2. Re:1st Card: STB Riva TNT by Anonymous Coward · · Score: 0

      Brings back memories, I use to have the STB Riva TNT back in the day. I remember trying to run NFS (forget which one) with D3D rendering and the rain on the windshield looking like a scene from a bad porn flick. The nice benefit was that TNT ran with 32-bit (color + alpha) whereas the Voodoo cards only did 16-bit (or was in 24-bit) color and no alpha channel.

  28. Re:Once more around the wheel of Karma, dear frien by eyepeepackets · · Score: 1

    This article is interesting but is heavily weighted towards the consumer gamer, but interesting developments are happening elsewhere as well.

    Perhaps the author will do another article with a different focus? Here's a place to start. It's valuable to remember that approximately ninty percent (90%) of all PCs sold are sold with Intel onboard graphics chips.

    http://www.google.com/search?q=intel+3D+graphics+history&hl=en&client=firefox-a&rls=org.mozilla:en-US:official&hs=o0&sa=G&tbs=tl:1&tbo=1&ei=fw0TSru0OY7msgODneX4CQ&oi=timeline_result&ct=title&resnum=11

    --
    Everything in the Universe sucks: It's the law!
  29. Re:Once more around the wheel of Karma, dear frien by Anonymous Coward · · Score: 0

    Soon we will have multi-core GPUs

  30. SLI only by logicassasin · · Score: 3, Informative

    The V2 could only hit 1024x768 in SLI configuration, otherwise, you're right.

    --
    Fifty watts per channel, baby cakes.
    1. Re:SLI only by Jaroslav.Tucek · · Score: 4, Funny

      >The V2 could only hit 1024x768 in SLI

      Well, the V2 was perfectly able to hit other places besides that, like London...

    2. Re:SLI only by Garabito · · Score: 1

      I read your post and thought "WTF! A card that can't get 1024x768 without SLI?" and then I realized you meant 3DFX's SLI, not nVidia's current one.

    3. Re:SLI only by Anonymous Coward · · Score: 0

      The Voodoo 2 can also run Doom 3!! That's a long shelf life for a graphics card.

    4. Re:SLI only by Anonymous Coward · · Score: 0

      I seem to recall that it could do 1024x768 with one card in graphics modes without Z-Buffer and/or reduced texture memory.

  31. Better article by Anonymous Coward · · Score: 0

    http://www.cracked.com/article_15732_life-after-video-game-crash.html

  32. Ok Ok by ericrost · · Score: 4, Insightful

    I can live with bad grammar in the submissions, and of course in the comments, but can Technical Journalists PLEASE take a few goddamned English courses?

    ...causing the ViRGE to be unaffectionate dubbed the first 3D decelerator.

    Just how far has graphic cards come in the past 15 years?

    the original Rage 3D didn't have a whole going for it

    The last official drive update for the Savage 3D was posted in 2007, though the modding community has continued to support the card with most recently release (2007) showing support for Vista.

    Canadian-based Matrox first got start producing graphic solutions in 1978, ...

    1. Re:Ok Ok by owlstead · · Score: 1

      I thought the "Z-bugger" was quite funny though :)

    2. Re:Ok Ok by Anonymous Coward · · Score: 0

      Agreed - the writing quality was well short of piss-poor.

      "Z-bugger" caused a wry smile though.

  33. Voodoo5 5500 + Quake2 = l33tn3ss by TheHawke · · Score: 1

    I owned the Voodoo1 piggyback and it was good, but didn't satisfy me. First chance I had, I got a hold of the 5500 beast and had to use the Dremel on my case to squeeze that mother in.

    But it was a killer card, giving killer frame rates at high quality.

    --
    First rule of holes; When in one, stop digging.
    1. Re:Voodoo5 5500 + Quake2 = l33tn3ss by dutchd00d · · Score: 1

      First chance I had, I got a hold of the 5500 beast and had to use the Dremel on my case to squeeze that mother in.

      But it was a killer card, giving killer frame rates at high quality.

      Don't know if it was actually the first card to do FSAA, but it did it so well there was really no competition. It just looked so gorgeous.

  34. Rendition V1000 by goldspider · · Score: 1

    My first 3D video card was a Rendition Vérité 1000; IIRC it was the first card that could do transparent water effects in Quake. Truly a defining influence on my college career.

    --
    "Ask not what your country can do for you." --John F. Kennedy
  35. Wireframe by plut4rch · · Score: 1

    I remember my old Acorn Electron. Elite in black and white wireframe graphics - it was fantastic. The first graphics card I actually bought on its own was a 3D Prophet 4000XT 64MB, which I still have in my parts box. I think I still have a Rage from my old G3 Mac lying around too, and the G3 and G4 I still have still contain their Rage and GeForce 2MX respectively, and still work perfectly.

    --
    An intriguing solution to a problem that should never have existed in the first place...
    1. Re:Wireframe by wildstoo · · Score: 1

      I had an Electron too. Even had a joystick for it, which required a large interface board with a joystick port on it to be plugged into the back of the Electron.

      One day my brother was playing some game (I think it was called Mr Wiz) and the joystick interface suddenly caught fire. Fortunately the Electron survived the ordeal.

      Did you ever play a game called The Golden Figurine? I hurled my Electron across the room many times thanks to that game. That game should have come with a health warning.

    2. Re:Wireframe by plut4rch · · Score: 1

      I don't recall the Golden Figurine, but Elite almost caused its own fair share of Electron-Hurling at some points. I'm sure games were harder back then.

      --
      An intriguing solution to a problem that should never have existed in the first place...
  36. No Permedia Cards by drinkypoo · · Score: 1

    I had an AGP Permedia 2 with 16MB when everyone else was dicking around with PCI Voodoo 2s with 12. The V2 was slightly faster, but the Permedia would not only let you do larger-window OpenGL (XGA, for example) but it also had superior lighting effects. And, you know, actual OpenGL, not just MiniGL. I kept that until the GEforce 2 came out and have only deviated once... to an ATI Radeon 9600 XT that was a total lemon.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:No Permedia Cards by hocrap · · Score: 1

      Permedia and GLint were chips from 3Dlabs. They were a british company, I remember working with these chips around 1996, so it's been a while. They are not in the graphics cards business anymore:

      "On February 24th 2006, 3DLABS refocused its business and stopped developing its workstation graphics cards for the PC and announced it would focus on its new DMS(TM) low-power media-rich application processors." ... http://www.3dlabs.com/content/Legacy/

    2. Re:No Permedia Cards by drinkypoo · · Score: 1
      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  37. You forgot refresh rate by Bearhouse · · Score: 1

    True indeed. Ahhh, the memories - getting a new screen & popping a hernia to lift it onto the desk, then having to buy a new card to be able to experience the highest resolution.

    Then - discovering - after getting updated drivers via the (snail) mail - that your card could not support a decent refresh rate at the highest resolution...

    Then...finding out that your PC could not actually keep up with the data that certain apps wanted to write.

    Then, oh the joy of AMD 486 overclocked Intel clones that drove the VGA straight of the CPU pins - what was that called again? - just a few excotic video cards, but that worked really well - combined performance better than Intel's 486DX2/66....oh dear, time for me to lie down...

    1. Re:You forgot refresh rate by Amazing+Quantum+Man · · Score: 2, Informative

      Then, oh the joy of AMD 486 overclocked Intel clones that drove the VGA straight of the CPU pins - what was that called again? -

      VESA Local Bus (VLB). They had it on Intel DX/2s as well. Adaptec (and others) made SCSI controllers for the VLB also.

      --
      Fascism starts when the efficiency of the government becomes more important than the rights of the people.
  38. Vista drivers? Get a life. by Anonymous Coward · · Score: 0

    Vista isn't even as mature as Voodoo2. That's like comparing the proven worthiness of Jack Lalanne to a loaded trailer of dirty stinky logs that some fool hacked from a mountain of shit. Of'course Lalanne can pull them, but remember this: you need the right double-ball hitch. If this were Chuck Norris, we'ld be using a Pintle hitch for goodness' sake, and you know how those don't slack well in compared to the firmness of Jack Lalanne's double-ball hitch. A Pintle hitche has too much play that would allow sagging, especially when the trailer doesn't have brakes itself (or they were secretly cut) where a foreign foe on that mountain of shit near Redmond would cause the load to jacknife...

  39. Ray Tracing by theeddie55 · · Score: 1

    Try to imagine where 3D gaming would be today if not for the graphics processing unit, or GPU.

    The first thing that came to mind when I saw this sentence was a world where ray tracing was a better developed technology and 3D objects had spent years being much less blocky than they are in computer games.

    1. Re:Ray Tracing by Nazlfrag · · Score: 1

      Damn right. Bugger these triangles, I want my hardware accelerated raytracing and/or voxel engine! Though by the time these ever get around to existing the triangles will be sub-pixel in size and it won't matter anymore...

    2. Re:Ray Tracing by mdwh2 · · Score: 1

      Surely the main bottleneck in raytracing is still processing power, as opposed to how well developed the algorithms are - it seems unlikely that Intel thought "Well there's no point making our CPUs go faster, as everyone can do graphics on the GPU"...

      and 3D objects had spent years being much less blocky than they are in computer games.

      Not sure how you mean? Graphics cards allowed resolutions to be much higher.

  40. Re:Once more around the wheel of Karma, dear frien by blahplusplus · · Score: 1

    "obsolete, moving the work back to the CPU."

    Except memory and memory bandwidth is not keeping up to move every function to the cpu, we'll see "co processors" like GPU's, etc, for a LONG time to come.

  41. OK, I stand corrected by davidwr · · Score: 2, Informative

    Stereoscope cards can be had for well under $500.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  42. Missing from the article by logicassasin · · Score: 4, Interesting

    There's a couple of blatant omissions fron this article:

    1. Matrox Millenium I/II - Matrox's best card until the G200 came along. The Millenium II was, at the time, one of very few cards that could be bought with up to 32MB of RAM. Many entry-level 3D workstations running NT4 shipped with such a configuration.

    2. Matrox Mystique/Mystique220 - I STILL have one of these AND it's in service. Matrox believed that speed was king, so they designed the MGA1064SG chip for just that, but failed to add features like bilinear filtering, transparency, and mip mapping. As a result, games flew on these cards, but tended to look like utter crap. Both versions had the ability to be upgraded to 8MB or RAM or to full-on video capture and compression using the Rainbow Runner capture daughtercard (which is why I still have/use mine).

    3. PowerVR PCX2 - Superceded the PCX1, faster than the original and also an add-in accellerator like the Voodoo1/2 with one two major differences: 1. It didn't require a pass-through cable for operation. 2. It could render 3D in a window as well as full screen. It was also one of two 3D chipsets with native API support by Unreal at it's launch (the other being The Voodoo chipsets). It had, in my eyes, only one major problem - no alpha blend transparency. It could do transparencies, just not alpha-blended. It did have it's own API, PowerSGL, and games coded in it (like Unreal and a Japanese game called "Pure Vex") could look quite good and were pretty fast as well. A few games had after-the-fact patches that added PowerVR support (Mechwarrior 2). Interestingly, the PCX2 could scale much better than the faster cards of the day. I'm not sure of what it's upper limit was, since most reviewers stopped testing it after a while.

    4. Savage4 - The Savage series of chips from S3 had their own API called MeTaL. Unknown by many, Unreal (in later patches) and Unreal Tournament both supported MeTaL and through it S3TC. Unreal Tournament 99 looked it's absolute best when run with a Savage4 and the extra textures installed from the second CD. The S4 also had full scene AA, though I doubt anyone ever bothered using it.

    5. S3 Virge - The 3D image quality of the S3 Virge was rivaled only by the Voodoo (this was repeated several times in magazine reviews). No other card delivered 3D that looked as good at the time... It was still unbearbly slow.

    6. i740 - The Intel chip was one of VERY few that could run Quake III Test when it first appeared thanks to its complete OpenGL ICD.

    7. 3DLabs Permedia 2 - Known, but not known... The Permedia 2 was everywhere for a minute. Most card companies were pushing this entry level 3D workstation chip as a 3D gaming platform. Performance wise... well... it kinda sucked. It was missing some features, but thanks to 3DLabs' bulletproof OpenGL ICD, it was one of few cards on the market that could properly render the particle effects on Quake II AND could run Q3T on arrival. Superceded by the Permedia 3, which WAS a better chipset in every way, but still not competitive against the likes of Nvidia and 3Dfx.

    There's also the Matrox G400/450, which I still have 4 of in service at home (DH for the wife and 450's for three of my kids).

    --
    Fifty watts per channel, baby cakes.
    1. Re:Missing from the article by Anonymous Coward · · Score: 0

      I also still use a Matrox G400MAX at home. The neat thing about Matrox: they had drivers. For damn near everything. Linux? You got it. OS/2? No problem.

    2. Re:Missing from the article by LionMage · · Score: 1

      First off, you list more than "a couple" omissions. :-)

      Secondly, we must have read different articles, because I saw the Matrox Mystique and the i740 both mentioned explicitly. (And I was particularly looking for the Mystique because I owned one -- mine came with Tomb Raider in the box, a special version designed to showcase the card.)

    3. Re:Missing from the article by Anonymous Coward · · Score: 0

      Matrox's driver support was actually quite awful. They would go years between revisions sometimes, and I don't think they ever got the G400's TV card working properly.

    4. Re:Missing from the article by logicassasin · · Score: 1

      in the case of the i740, I was mentioning one of the important, yet rarely implemented features the i740 offered over the competition: A full OpenGL ICD. At the time, the only other consumer chip that had a full ICD that I can think of was the Permedia2. I had a 4MB Real3D Starfighter and I still have the CD's that came with it though I don't have the card.

      As for the Mystique, I also looked for it as I still use one. Didn't see it, maybe I overlooked it.

      --
      Fifty watts per channel, baby cakes.
    5. Re:Missing from the article by Anonymous Coward · · Score: 0

      Matrox also a had a very nice and open developer relations scheme: anyone could get docs, and the docs were pretty good. Sadly around the time of the G450 Matrox underwent some kind of seizure and cut off everybody. They even removed the docs that they had had on their website for years. This is why Linux Perhallia drivers never really happened.

    6. Re:Missing from the article by sznupi · · Score: 1

      Check their website. This G400 of yours has new drivers even for 64bit Vista. (though I suspect without 3D acceleration; mostly for their MMS stuff, which uses the same chips so they also make it available for "mainstream" cards of distant past)

      --
      One that hath name thou can not otter
    7. Re:Missing from the article by sznupi · · Score: 1

      Well...not quite. Granted, OpenGL was awfull for a year or so. But afterwards and for the time when their GFX cards were "current", releases were, IMHO, perfectly timed - not too often for them to be a hassle, often enough so there were absolutelly no problems (I miss that on Nv or ATI...).

      When G-series chips were relegated mostly to 2D stuff...they still got updates (once a year on average). My G400, 10 years old card, has drivers for 64bit Vista...can you say the same about TNT2?

      As for Marvel G400 ("G400's TV card") - this was due to driver model changes in newer Windows. Supposedly it was impossible to make the card fully working (some hacked up drivers showed up, but without support of hardware MJPEG chip)

      --
      One that hath name thou can not otter
  43. Number 9 by giltnerj0 · · Score: 1

    I remember my first AGP card, a 128bit Number 9.

    They were certainly short lived.

    1. Re:Number 9 by logicassasin · · Score: 1

      Wow... forgot all about them... And what's crazy is I have a Number 9 Savage4 based card at home!!! If my memory is correct, Number 9 was more concerned with 3D workstations, but the Ticket To Ride chipsets could run 3D games. The last one was the Ticket To Ride IV installed on the Revolution IV. One of the first I remember that came with 32MB RAM standard.

      --
      Fifty watts per channel, baby cakes.
    2. Re:Number 9 by Selivanow · · Score: 1

      I still have a PCI and a AGP Revolution 3D cards.....it was nice to be able to have 2 screens :)
      the 3D wasn't bad for the cost of the card IIRC (OpenGL only, I believe)

      --
      -- ...trying to make digital files uncopyable is like trying to make water not wet. -Bruce Schneier
  44. Re:There were some early kick ass 2D graphics card by Anonymous Coward · · Score: 0

    Haha. Took me a few seconds, I must be slow today! (Most likely the reason being I have to work on a Mac).

  45. What about PowerVR? by warlock · · Score: 1

    They forgot to mention that, jumped straight to PowerVR series 2.

    The PCX2 based cards (from Matrox and Videologic) where quirky little cards that deserved a mention...

    1. Re:What about PowerVR? by rhyder128k · · Score: 1

      True. For a while it was a two horse race between that one and the 3dfx.

      --
      Michael Reed, freelance tech writer.
  46. Virge vs Savage by logicassasin · · Score: 1

    As other's have pointed out, MeTaL was the Savage 3D/4/2000's native API.

    What no one has brought up is that S3 DID have a native API for the Virge series - S3D. To their credit, S3 DID try to get devs to write for S3D, and a few did, but you try writing a game with a software renderer and having to add support for Glide (Voodoo), S3D (Virge), RRedline (Verite), MSI(Mystique), ATI 3D CIF (Rage), AND Direct X... Which at the time would have been the dreadful DX3 and you see why no one really had much interest in it.

    --
    Fifty watts per channel, baby cakes.
  47. I'll never forget the first time... by Supergibbs · · Score: 1

    I saw GLQuake. It was awesome.

    --
    First post! (just in case I am...)
    1. Re:I'll never forget the first time... by cptnapalm · · Score: 1

      I'll never forget the first time trying to play software rendered Quake after getting accustomed to GLQuake. It was horrendous.

      "Is that brown pixel a wall? Oooh! I think I saw a moving red pixel. Let me run after it... oh shit. That was lava."

    2. Re:I'll never forget the first time... by wildstoo · · Score: 1

      Amen.

      I remember showing comparison screenshots between software Quake and GLQuake to my mother, trying desperately to convince her to buy me a Voodoo card. She didn't understand why I cared that the textures weren't blocky and the particles were softer, but she did understand my relentless enthusiasm (read: constant whining), and I got the card :D

  48. Sweet. by Datamonstar · · Score: 1

    I LOVE me some vintage video cards. It's like a mini history of gaming and PC enthusiasm. I used to have a pretty good collection of Voodoos and geforces, and even some very old Vesa Local Bus Hercules cards along with other ancient devices and they were all functional, but it just got to be too much of a hassle when I moved into my own apartment. I wish I had some of them old cards. Others I gave away to those needy for parts (I.E. kid gamers that couldn't afford current gaming setups), and while I wish I still had them, I'm glad I was able to benefit someone else with them instead of simply getting back a mere fraction of their original value from the ol' electronics store.

    --
    The eternal struggle of good vs. evil begins within one's self.
  49. Voodoo was the real beginning of 3D by PhantomHarlock · · Score: 1

    I think it's OK that they started with the Voodoo era. That was the first major leap in no-nonsense 3D gaming accessible to anyone who could afford the card. I've been computing since the early 80s so I have a pretty good perspective on it.

    I remember the first thing that blew my mind was Unreal, the single player game, then UT. The way the level designers used the card's features were great, along with a deep, rich color palette.

    1. Re:Voodoo was the real beginning of 3D by cptnapalm · · Score: 1

      I remember Unreal, the single player game... There was that one early scripted sequence where doors close, it is dark, lights are red and get attacked by that lizard guy.

      Then I remember running through huge levels devoid of anything resembling fun.

    2. Re:Voodoo was the real beginning of 3D by wildstoo · · Score: 1

      Yep. Unreal was a fantastic engine, and the game showed it off really well, but it was just boring. I never managed to make it all the way through Unreal, whereas I've completed Quake more times than I can remember. (Quake has its fair share of flaws too)

      I'm a Quake guy through-and-through though. I'll take a Quake game over an Unreal game any day.

  50. 3DLabs Permedia 2 by Anonymous Coward · · Score: 0

    They omitted the PERMEDIA 2 from 3DLabs.

    If my recollection is correct it was the first windows compatible accelerator with full OpenGL installable client driver (ICD) as opposed to OpenGL Mini- Client Driver (MCD).

    At the time it was the only option for GLQuake. Not strictly speaking a consumer level card, most users had one for using Autocad/3DMax/Maya or similar 3d based applications, but was cheap enough for gamers and hobby 3d developers.

    By the time Quake2 came out the Riva 128 or Voodoo had overtaken the Permedia 2 for performance, though their OpenGL drivers were targetted specifically for Quake2 and lacked stability for general OpenGL development.

  51. Overly Biased? by Anonymous Coward · · Score: 0

    It seems to be an article biased towards nVidia, which makes for some pretty entertaining reading of the notes about each card generation.

    Also, I'm wondering if the person/people who wrote that article were even around when some of the earlier cards were coming out. Talking about the Voodoo 2, but only mentioning SLI in a footnote? If they had actually been there when that card was released, they would've known about how amazing SLI was, and why nVidia used the same acronym for their own SLI (which along with the ATI SLI isn't anywhere near as good as the Voodoo SLI).

  52. Anybody remember 60FPS in GL Quake on a Virge??? by logicassasin · · Score: 1

    The article was EVERYWHERE!!! Someone actually got an S3 Virge to run GLQuake at 60fps using a Virge. I can't remember if the guys that did it used the OpenGL ICD that was included with the game Crime Cities by Techland (the game included an ICD for the Virge and the Matrox Mystique because neither had OpenGL drivers) or another ICD, but I remember this being the talk for a hot second.

    --
    Fifty watts per channel, baby cakes.
  53. Re:Once more around the wheel of Karma, dear frien by TheHawke · · Score: 1

    Poorly designed for 3d applications, borderline for the rest, and leeching off of the system memory to boot!

    Banging the gong on this one, for those onboard GPUs are the main reason why the 3d club are buying upgrades.

    --
    First rule of holes; When in one, stop digging.
  54. I was thinking the same thing! by Beelzebud · · Score: 1

    The first 3d accelerated game I played was Quake 2 on a Matrox M3D PowerVR card.

    http://commons.wikimedia.org/wiki/File:Matrox_m3d_powercr_card.jpg

  55. First 3d accelerated game? by dave562 · · Score: 1

    What is the first 3D accelerated game you remember playing? Mine was Grand Theft Auto on my 3dfx Voodoo card. I had a Trident as my primary card. My first impression was that everything didn't seem so pixelated. I'm sure that if I were to see the same setup today, each of the pixels would seem to be as big as my pinky, but at the time, the textures just seemed so smooth and well blended.

    1. Re:First 3d accelerated game? by cptnapalm · · Score: 2, Insightful

      Speaking for the other 99.9% of 6 digit id people: GLQuake.

    2. Re:First 3d accelerated game? by ildon · · Score: 1

      I couldn't afford a 3D card at first, so I would go to all my friends' houses and setup GLQuake for them, while still playing it in software mode at home. It wasn't until just after Half-Life came out that I got a Voodoo3.

      It was probably the most satisfying piece of computer hardware I've ever purchased (even if it was done with my parent's money).

  56. Quantum 3D Obsidian Voodoo Cards by logicassasin · · Score: 1

    Several voodoo variations are missing, all by Quantum3D.

    Obsidian Pro 100DB-4440: I remember reading a magazine review of this thing, noting how the reviewer said something like "GLQuake at 120FPS is unplayable". This was a single card SLI **Voodoo 1** card.

    Obsidian2 X-24: Single card Voodoo 2 SLI. Two Voodoo 2's on one board in SLI configuration.

    Obsidian2 S-12: The only Voodoo2 made on an AGP card. The only reason I remember this thing is because I actually own one. It's in storage right now, but a pic of it can be seen here: http://www.geocities.com/subject28/mystery2.txt

    I bought it to compliment my Matrox Mystique 220 w/Rainbow Runner which I was completely unwilling to give up.

    --
    Fifty watts per channel, baby cakes.
    1. Re:Quantum 3D Obsidian Voodoo Cards by Khyber · · Score: 1

      The Voodoo Banshee was a Voodoo2 with a 2D chip added on. It did come in AGP flavor. And mine certainly wasn't made by Obsidian.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:Quantum 3D Obsidian Voodoo Cards by logicassasin · · Score: 1

      you, sir, are completely incorrect (yet again, I might add).

      The Banshee was a SINGLE chip that contained the Voodoo2 core minus one texture unit plus an amazingly fast 2D core.

      What you're referring to is the Voodoo Rush. Voodoo1 with a VGA chip (by Alliance Semiconductor) grafted to it.

      The Obsidian S-12 is a true Voodoo2, but on an AGP card. As such, it couldn't work in SLI config as it would require an identical card, and there weren't any motherboards with two AGP slots.

      --
      Fifty watts per channel, baby cakes.
    3. Re:Quantum 3D Obsidian Voodoo Cards by Khyber · · Score: 1

      No, I am RIGHT.

      A single-chip solution, the Banshee was essentially a legacy VGA core combined with a higher clocked but incomplete (only one Texture Mapping Unit) Voodoo2. The Banshee's single-chip form factor dictated a 128-bit memory bus, like the first Voodoo.

      http://en.wikipedia.org/wiki/3dfx#Voodoo_Banshee

      IT WAS A VOODOO2 WITH 2D ADDED ON, LIKE I SAID. It may have been missing one TMU BUT IT WAS STILL A FUCKING VOODOO2.

      I still have the card sitting in an anti-static bag somewhere. I pull it out when geeks come over and we nostalgia about it a lot, especially on games like C&C Renegade and Quake II.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  57. Re:Slashdot users are fucking bastards by Anonymous Coward · · Score: 0

    I'm just curious, how low and boring does your life really have to be before you decide that it's a good use of your time to post something like that? I don't even use Linux and I still think you're a waste of time and space. Your parents must be proud.

  58. Not so good memories by parryFromIndia · · Score: 1

    Intel managed to sell me the "Extreme" Graphics i740 back then and when I look back it just me sad again.

    Of course today I would not buy an Intel graphics card even if they named it Larrabee - oh wait they already did?

  59. 3DLabs permedia? by Anonymous Coward · · Score: 0

    sure I had one these (or similar) for my Amiga back in the day (yeah, the amiga in its sunset years had some 3d-capable addon gfx cards released for it here in europe. warp3d.library was the de-facto standard opengl subset API used on the amiga).

    It was just a PC 3D accelerator chipset with a slightly different interface, I presume most permedia cards were for PCs not Amigas.

  60. What! No Voodoo5 6000? by Anonymous Coward · · Score: 0

    It never made it to mass production from what I recall, but they could at least honor the legacy of 3dfx. Maybe there are still some on ebay...

  61. First - Its 3D on PC!!! by zrelativity · · Score: 1
    How can you have an article on history of 3D on PC and miss out on some of the key big players from the early history... Until 2000, 3DLabs was a large player, until 1998 they were the 3 big players.

    Its nice to see Kyro and KyroII, but they never sold maybe more few 10Ks. **

  62. Re:Once more around the wheel of Karma, dear frien by averner · · Score: 1

    When exactly did video processors become obsolete? It's obvious that if you have a new CPU and an old GPU that the GPU isn't going to help much, but otherwise it seems that GPUs of the time were always faster than CPUs, starting with Voodoo's.

    --
    Member of the 7 Digit UID Club
  63. Article doesn't cover important points of history by dr_wheel · · Score: 1

    Just a few things off the top of my head...

    -The Rendition Verite (V1000) was the first "true" 3d card that I can remember. It was capable of running accelerated Quake and the included Indy Car Racing II was breath-taking at the time with it's high framerate (30fps), high resolution (640x480), and bilinear filtering. I remember sitting in amazement as I watched the ICR2 demo play when I first bought this card. It was truly the first amazing 3d acceleration I had ever seen in my life. Probably the closest thing to it was the Race Drivin/Hard Drivin arcade game, with all of it's blocky polys and 10-15fps goodness.

    -The article gives us a huge list of 3d cards, but little depth into the actual performance or market penetration of any of them. Most of these cards are barely worth mentioning. Even at the time, some of these cards sold in miniscule numbers or performed horribly. That's not to say that they shouldn't have been mentioned, but how about focusing on the major players a little more?

    -How about 3dfx's "16-bit color is just fine!" rhetoric when Nvidia upped the ante with 32-bit color? I think the reason that 3dfx neglected to move to 32-bit color at the time was because they had tested it and performance on their cards was horrible. Hey, I bought 3dfx's bullshit at the time, mainly because I wanted to run Quake 2 as fast as possible.

    I could go on, but the bottom line is this article isn't much of a "history" at all. It's nothing more than a list of cards with specs and brief summaries. How disappointing.

  64. Re:Thats why I buy the ones rated in Bungholiomark by auLucifer · · Score: 2, Funny

    Looks like that can do SLI too! I want 2 just so I can play Duke Nukem 12: Your mum says Hi

    --
    If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
  65. Vista driver for Voodoo Rush or you're all pussys! by Anonymous Coward · · Score: 0

    What's the matter, scared?

    I've got a 'genuine' Hercules Voodoo rush integrated 3d card (which had a VESA feature connector which I wanted, long story, didn't work.) to test with.

  66. Underemphasized game-changing improvements by Francis · · Score: 4, Insightful

    I have to say, this article didn't sufficiently emphasize the importance of the introduction of the GeForce and the GeForce 3. Almost every other graphics card was just "more" and "faster", but not the huge game-changing revolution that these two graphics cards represented.

    Before GeForce, everything was all about accelerating rasterization - the act of filling in triangles.

    With the first GeForce, lighting and transform was put into silicon. This was *huge* - this means that real math processing units were put into hardware. Scene complexity went up drastically, since we were finally able to push a lot of the more expensive operations into hardware.

    With the GeForce 3, we had the introduction of the *programmable* graphics pipeline. This was a huge game changer - for the first time, the developer was limited only by their own intellect and creativity what kinds of things could go into the hardware. This was the beginning of what could be considered the first mass produced commercial stream processing unit. The graphics card has become a general purpose computational unit, a blazingly fast computational unit with applications into fields that have absolutely nothing to do with computer graphics.

    I'm not sure what the ultimate evolution of the stream processor will be, but it still has the potential to really change the fundamental architecture of how future computers will be designed. Stream processors might eventually displace CPUs as the main computational workhorse in a computer.

    --

    --
    #include <malloc.h>
    free(your.mind);
    1. Re:Underemphasized game-changing improvements by master_p · · Score: 1

      SIMD and MIMD architectures are well known solutions for parallelizable problems for over 40 years now.

      The Transputer was released in 1984. Transputer CPUs in 16x16 or in 32x32 configurations could do raytracing in low resolutions in almost real-time, back then.

      Stream processing is nothing new, it just became affordable for PCs.

    2. Re:Underemphasized game-changing improvements by sznupi · · Score: 1

      TBH I'm not so sure in the case of GeForce1...yes, conceptually it was significant shift...for a PC, a prelude to later "explosion" of features in pc GPUs and their programmability.

      But during its lifetime GF1 didn't really change much, in practice. By pairing GFX card from the "previous" generation with a powerfull CPU you could still play everything completelly comfortably.

      --
      One that hath name thou can not otter
    3. Re:Underemphasized game-changing improvements by Anonymous Coward · · Score: 0

      Counter-argument: Tribes 2.

    4. Re:Underemphasized game-changing improvements by sznupi · · Score: 1

      Giess I should add "generally"; sure, there were always some games ahead of the curve but, in the time period I was thinking about, vast majority were still made to be perfectly playable on non-TnL cards. Only programmable shaders really changed that.

      --
      One that hath name thou can not otter
  67. TS:DR by travbrad · · Score: 2, Interesting

    There is a much better history of graphics cards at: http://accelenation.com/?ac.id.123.1&CFID=5425096&CFTOKEN=25318798 IMO of course. It has a lot more details and gives you a better sense of the "mood" of the industry

  68. How could I forget: Cirrus Logic Laguna3D by logicassasin · · Score: 1

    This was actually a fairly important piece of silicon (CL-GD5465). At Meltdown '97, this was the chip that powered Microsoft's first "Memphis" (Win98) demo as well as Intel's prototype Klamath/Pentium II chipset's special feature: AGP. I actually have a machine that has one of these onboard; An IBM Personal Computer 300GL. It's a P2-333 (originally 266) with a whopping 256MB RAM. It's my home domain controller, but originally it was one of my daughter's computer. It DOES support 3D under 98, it's not great, but it's also not a Virge. G-Police played reasonably well on it as did Incoming.

    --
    Fifty watts per channel, baby cakes.
  69. Re:7th Guest-MYST III by Nom+du+Keyboard · · Score: 1

    Remember:...Myst

    Yeah I remember Myst. In fact at the moment - with a little bit of struggle - I'm replaying Myst III. The struggle is that this Win98 game is being played on an Athlon64X2 running Windows XP-MCE with a nice $50 ATI HD 4550 card. Made Myst V play great, but even setting Win98 compatibility mode Myst III still presents a couple hiccups.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  70. Missing Matrox 3D - PowerVR2 chip by Lieutenant_Dan · · Score: 1

    I had one in a combination with Matrox G400 dual-head. Ran Quake II in OpenGL like a charm. Actually that was the only thing it did.

    Best $30 I ever spent back in 98 or so.

    --
    Wearing pants should always be optional.
  71. Re:Visual Splendor? Just need the right display by Nom+du+Keyboard · · Score: 2, Insightful

    is anybody able to play Crysis in all its visual splendor?

    I'm getting 1000fps on my 4x3 pixel monitor with all the eye-candy turned on.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  72. Re:Thats why I buy the ones rated in Bungholiomark by cinderblock · · Score: 1

    I love that on the scale it reaches 420

  73. I loved my Verité V1000 by barzok · · Score: 1

    Hell of a lot cheaper than the 3Dfx cards of the same time, and VQuake looked spectacular.

    Unfortunately, they couldn't keep up when Quake2 came out, and the V2100 was a total dud.

    1. Re:I loved my Verité V1000 by triso · · Score: 1

      Hell of a lot cheaper than the 3Dfx cards of the same time, and VQuake looked spectacular.

      ...

      Yes, but when run side-by-side, the misplaced polygons, crude texture mapping and the jumpy frame rate were obvious.

  74. Tell me about it by Spacejock · · Score: 1

    I still have every 3d card I've ever bought, from the Voodoo 1 with its clacky relay and passthrough cable through to my current Nvidia 9600gt. Add the cost of them all together and they probably owe me a very nice car.

  75. You are not alone. by 6350' · · Score: 1

    As the original gamer generation(s) age, they have an ever expanding sense of what a videogame can acceptably look like. While a gamer of a more recent generation may (tho not always, of course, god bless them) find it difficult to make the visual transition to ye olde games, older gamers in particular often find they are as happy with decades-old depictions of a gameplay evironment as some more cutting edge.

    With that in mind, may I recommend a brief smattering of games from genres or eras that we often forget:

    The good old days of insane fast paced simple, straightforward multiplayer FPS, Sauerbraten: http://www.sauerbraten.org/
    Incredibly deep dungeon creation/management simulation, in glorious ANSI, Dwarf Fortress: http://www.bay12games.com/dwarves/
    Straight-up honed turn-based hack-n-slash roguelike, Angband: http://rephial.org/
    Kooky realtime multiplayer roguelike dungeon crawl (yes, multiplayer and realtime) MAngband: http://www.mangband.org/


    After decades of gaming, I think many of us come to realize that its the quality of gameplay that matter far more than fidelity of depiction. ASCII kobolds and twitch rocketlauncher firing FTW!

  76. APK 3dFx Tuning Engine 2000++ Voodoo I/II/III... by Anonymous Coward · · Score: 0

    Was for me too -> http://www.google.com/search?gbv=1&hl=en&q=APK+3dFx+Tuning+Engine&ie=UTF-8&sa=N&tab=iw &/or http://www.google.com/search?gbv=1&hl=en&q=APK+3dFx+Tuning+Engine&ie=UTF-8&sa=N&tab=iw

    ("Savoir Faire IS everywhere...")

    Well, used to be @ least (was fun) - only I learned that hardware KEEPS CHANGING, & so do its programmatic parameters, + more, so, imo @ least? Programming around that is a chore that NEVER ends... but, still fun for me around the 3dFx Voodoo family, which imo? Really started it all, for 3dGaming!

    APK

    P.S.=> From a Voodoo I by 3dFx in 1999, to a NVidia GeForce 8800GT OC by EVGA - things are a LOT more powerful nowadays, & that is great imo! "Oh, the times, they are a changin'..." (I'll look back on this 5++ yrs. from now laughing @ what I have now most likely in the way of a videocard)... apk

  77. Heh, "interaction" by raddan · · Score: 1

    Yeah, Myst. That was a great game, not the least of which was the *suspense*. I.e., the suspense of waiting for the f*&%ing CD-ROM drive. I owned a "blazingly fast" NEC Intersect 2x CD-ROM drive (yes, 2x; yes, external SCSI). I'd click on something, that thing would thrash around for a few minutes, and then I'd get that wonderful HyperCard-dissolve-into-next-eerie-scene. I remember my parents angrily telling me to "go to bed" because the NEC was so damn loud and was keeping them up. It was fun, but, thankfully storage is relatively fast and cheap now.

    1. Re:Heh, "interaction" by Hatta · · Score: 1

      Being a Sierra kid, I really found Myst to be a let down. It was basically a bunch of grocery store magazine rack logic puzzles strung together with a flimsy plot. The puzzles were stupid easy too. It's really a shame that pap got passed off as an adventure game.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Heh, "interaction" by raddan · · Score: 1

      Ah, yes. I always thought that King's Quest really nailed the essence of a good game. You had the action part (had to use joystick or keyboard to run away from trolls, etc), you had the adventure part (escape from the wizard!, find the magic thing!, etc), and you had the puzzle part (what the heck do I want cat hair for?). Great game. I remember showing KQIII to some people not too long ago and one of them said "Wow, the graphics suck!" I guess it depends on where you came from, though-- when I saw the original King's Quest on a PCjr coming from a TI computer, that was pretty mind-blowing to me. It was a big step up from Scott Adams adventure games.

  78. Mod parent "funniest post ever." by Spazntwich · · Score: 1

    That joke made my sense of humor murder my sympathy.

  79. Small correction (wish we could edit posts here) by Anonymous Coward · · Score: 0

    "P.S.=> From a Voodoo I by 3dFx in 1999, to a NVidia GeForce 8800GT OC by EVGA - things are a LOT more powerful nowadays, & that is great imo! "Oh, the times, they are a changin'..." (I'll look back on this 5++ yrs. from now laughing @ what I have now most likely in the way of a videocard)... apk" - by Anonymous Coward on Tuesday May 19, @10:43PM (#28021099)

    Yup, it's been a LONG weekend, & I am beat from building up a fairly big garden today (laid in with brick border, around 200 of them, & large stones (for keeping plants warmer @ night since they hold heat + they stall weedgrowth around the plants), I also hauled 15 buckets full of those stones today, & then laid them out inside the brick borders in the sun - was tiring, thank goodness it was afternoon sun though (5 pm or so)

    Anyhow?

    Yes - You'd most likely feel it too & it's getting near 11:30 here now, so I am tired: Thus, this is me, correcting MYSELF as regards my dates above in the quoted section - The Voodoo I? Hey - it was earlier than 1999, it was 1997 iirc for the Voodoo I by 3dFx...

    APK

    P.S.=> Sorry about that gents - lol! I've got to correct MYSELF, before one of you nitpickers here gets me... apk

  80. Re:Fuck NVIDIA! by x2A · · Score: 1

    "Fuck NVIDIA's proprietary and undocumented hardware!"

    I do, everytime I try to run my linux drivers on it... hah, oh yes, I went there

    (just kiddin, I only ever have problems with ati's drivers (windows and linux) and i've always been lucky enough to never have problems with nvidia drivers, (again, windows and linux))

    --
    The revolution will not be televised... but it will have a page on Wikipedia
  81. Re:Once more around the wheel of Karma, dear frien by Anonymous Coward · · Score: 0

    We're there already. A GeForce GTS 250, for example, has 128 cores.

  82. Re:Small correction (wish we could edit posts here by Anonymous Coward · · Score: 0

    Ok.

  83. More power, less flexibility. Better off without. by yacwroy · · Score: 1

    Actually, I have a very different view of where we might be without dedicated graphics hardware.

    The introduction of hardware acceleration removed the incentive to develop real-time software rendering techniques.
    All 3D hardware has been designed for just one rendering technique: Drawing triangles one at a time with a depth buffer.
    Couple this with the problem that for a long time none of the major graphics architectures were open (which prevented any APIs apart from OpenGL and DirectX to be developed), and you're left with a very stagnant set of usable rendering techniques.

    There hasn't been enough effort in real-time ray tracing, and very little in combined approaches, (eg using the standard per-triangle method to compute the 1st ray when performing ray tracing). It's very rare to hear news of new rendering algorithms being developed, and yet there's plenty of scope for more.

    We've also been limited to not using procedurally generated models, given only a few arbitrary blending modes (thus making transparency far uglier), been forced to use only a handful of supported scalar types (which varies depending on whether you're calculating vectors or pixels), and a million other issues that programmers would've avoided by using a CPU. And your games and applications have surely suffered.

    At the bottom I will describe a few techniques that I would like to use, which would be possible on a fully programmable CPU, but are not (AFAIK, at least they weren't a year ago) possible on current hardware.

    Now, compare the reality above with what we would have had if we hadn't used GPUs:
    - We'd've focused very early on on high degrees of hardware parallelism, meaning overall computing power would be higher and rendering frame rates would probably be comparable to present.
    - We'd've developed many new and superior rendering techniques, like those mentioned above.
    - We'd've been able to write our own APIs, instead of having to choose between Windows-only (DirectX) or inferior feature set (OpenGL), both of which have less than optimal coding interfaces.
    - And lastly, there'd be far more Linux gaming as developers would have no reason to force a proprietary single-OS API on us (DirectX), which is the primary reason for the lack of uptake of Linux amongst gamers.

    Now we're heading back in the right direction:
    - GPUs are becoming more general purpose chips (CUDA etc).
    - We're possibly seeing the first steps in a return to memory sharing between graphics and applications (like with Larrabee). Of course we need to increase memory bandwidth to make this worthwhile.
    - Next we'll get access to the raw instruction sets, and the ability compile and run arbitrary code on these chips.
    And then we'll be back to square one - (specialist) CPUs doing our graphics.
    Yet we could've gotten here far earlier if we didn't take the GPU diversion.

    In my opinion, what we really did is we sold out on the long future of rendering and gaming for a few years of good times.

    ASIDE: Two (of thousands of) techniques that we could be using now, if it weren't for GPUs.

    1: Per-pixel curved surfaces (Eg spheres, cones, spline planes).
    For these you just need a programmable depth value and a programmable "edge" shader that allows you to specify the start and end pixels of each line.

    Eg:
    A sphere 100 pixels round in an orthographic projection can be drawn in 1 pass with no unnecessary pixel calculations by:
    Calculating the edge start and end points per line as sqrt((50^2) - (Y - CentreY)^2).
    Per pixel, calculate the Z by CentreZ - sqrt((50^2) - ((X - CentreX)^2) - ((Y - CentreY)^2)).
    It gives a perfectly smooth sphere and it renders far faster than multiple triangles.

    Last time I tried, with OpenGL, about a year ago, the above was impossible, although I did make it work partially by ignoring depth and using a triangle that fully enclosed the sphere.

    2: Subtraction from surface. (Not sure if there is an official name).

    --
    You agree with me.
  84. Mystique/Mystique220 is missing from the list. by logicassasin · · Score: 1

    Yep, I was right. The Mystique they have listed is the G200 Mystique. The author seems to have the old Mystique/Mystique220 mixed up with the G200 Mystique.

    The original Mystique was based on the MGA1064SG chip. This was one of the first chips to have an internal RAMDAC. The internal RAMDAC ran at 170MHz on the original Mystique, and 220MHz on the Mystique220 (which I have). The chip name on the 220 was also changed to MGA1164SG, even though the only change to speak of was the increased RAMDAC speed.

    The Mystique G200 listed in the article, however, is based on a completely different generation of chip. The G200 Mystique has a RAMDAC speed of 230MHz versus 250MHz for the Millenium G200 (which I ALSO still own). The chip that the G200's used was simply called MGA-G200 (or, in my case, MGA-G200A-D2... not sure what the difference is).

    --
    Fifty watts per channel, baby cakes.
  85. What I'm still running... by logicassasin · · Score: 1

    I'm currently running nothing but old cards..

    Matrox Mystique 220 w/Rainbow Runner Capture card
    Matrox Millenium G200 (8MB) - NLX form factor
    Matrox G450 AGP (16MB) x3 - NLX form factor
    Matrox G450 Dual Head AGP (32MB)
    Matrox G450 Dual Head PCI (16MB)
    ATi Rage Pro Turbo 2 AGP (8MB) NLX form factor
    Cirrus Logic Laguna 3D (4MB on motherboard)
    Nvidia Quadro AGP (64MB) NLX form factor
    Nvidia Geforce 2MX AGP (32MB)
    Nvidia Geforce 6200 AGP (256MB)

    I keep the NLX form boards around 'cause all of my kids' PC's require it for AGP use (IBM 300PL's, 2 towers and i desktop). One of them has the Quadro, but only for a game that the two of us play together online. The other three rarely every use 3D so the G450's work fine for them. I have two more machines that also use the NLX form factor. One has a Rage in it, the other the G200. My wife uses the G450 DH, though she's only using one display. Eventually, I'll upgrade them all to 64MB Quadro cards (Elsa Gloria II's) since they're so cheap these days.

    --
    Fifty watts per channel, baby cakes.
  86. Headcasting? by Ostracus · · Score: 1

    And interesting blast from the past. But whatever became of Matrox's Headcasting technology and why don't we see more of it?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  87. Matrox Millenium rocked by dusanv · · Score: 1

    You're still using a Mystique 220. How about the original Millenium? This is from lspci -v:

    00:0a.0 VGA compatible controller: Matrox Graphics, Inc. MGA 2064W [Millennium] (rev 01) (prog-if 00 [VGA])
            Flags: stepping, medium devsel, IRQ 12
            Memory at d2000000 (32-bit, non-prefetchable) [size=16K]
            Memory at d3000000 (32-bit, prefetchable) [size=8M]
            Expansion ROM at [disabled] [size=64K]

    This is in a server though but still, the card is 15 years old now. I got my money's worth on that one, that's for sure.

  88. Re:Thats why I buy the ones rated in Bungholiomark by Anonymous Coward · · Score: 0

    "Doesn't Support Opengl or DirectX nor fits any case known to man"

  89. Diamond Edge 3D - Nvidia NV1 by Kurusawa · · Score: 1

    A friend of mine had this card back when it was released back in 1996. I think that was the first 3D card that I ever saw in action. Came with a game, I believe it was Virtua Fighter. Only a few Sega games were ported for the card. It cost him around $950AUD.

    1. Re:Diamond Edge 3D - Nvidia NV1 by logicassasin · · Score: 1

      that's a fairly rare card. I've seen a couple, but never thought to buy one 'cause I had heard that drivers were crap on it.

      --
      Fifty watts per channel, baby cakes.
  90. Re:Article doesn't cover important points of histo by Anonymous Coward · · Score: 0

    3DFX had some funky dithering algorithm in their drivers that they claimed allowed their 16-bit framebuffer to output something that approximated 22-bit (yes, 22-bit) colour. This was possible, iirc, because the card rendered internally at 24-bit and then dithered down before passing to the framebuffer.

    It did work, kinda. In fact, if you're lucky enough to have a system with a Voodoo2 (or similar) lying around you can see for yourself. Run a game (Thief 2 or Quake 3 or something) in 16-bit on a modern card, and then on a Voodoo2. There is a perceptual increase in quality on the Voodoo2, at least to my eyes. Colour gradients are smoother, there's less banding. A 3DFX card is probably still the best way to play those old games that only had 16-bit colour support.

  91. Re:Article doesn't cover important points of histo by goarilla · · Score: 1

    -How about 3dfx's "16-bit color is just fine!" rhetoric when Nvidia upped the ante with 32-bit color?

    don't forget their 256x256 texture limit size, i love my voodoo banshee but
    it's not all bad business that made them go under

  92. GPU for specialised languages?? by kevingolding2001 · · Score: 1

    Okay, this is probably hopelessly offtopic, misguided and just plain wrong...
    but...
    IIRC once upon a time (about 20 yrs ago) there was a specialized hardware card that you could put into a PC that had a chip that ran forth native operations in hardware. Apparently it blew the doors off any other CPU type thing of the day. It was reported that it was difficult to get this special CPU over 5% usage because it spent most of its time waiting for your PC to catch up. However, being quite specialised and expensive it didn't catch on before Moore's law caught up.
    But I wonder what would be possible if a GPU manufacturer actually implemented some kind of Forth engine in one of their chips??
    At the lowest level the forth language amounts to about 60 very low level, very primitive ops such as "push", "pop", "inc", "dec", "0branch" etc that operate on a simple stack machine.
    Out of simple commands, you then created more complicated commands which were just pointers to the simple commands in the library.
    Since GPU's are chips that do simple things very, very quickly, imagine what a "forth primitives in GPU hardware" device could achieve!
    Dunno, just guessing.

  93. Re:Once more around the wheel of Karma, dear frien by sznupi · · Score: 1

    OTOH consider how many things have become mostly software-based after quite some time of needing to be implemented in hardware.

    --
    One that hath name thou can not otter
  94. Re:Thats why I buy the ones rated in Bungholiomark by robthebloke · · Score: 1

    I've got an old 3D labs wildcat which actually looks very similar to that board....

  95. Curses! by r33per · · Score: 1

    From page 4:

    Hidden surfaces wouldn't be processed, saving Z-bugger memory and memory bandwidth, while also requiring less graphics processing power

    Yep, it's the curse of the F-G siblings...

  96. Re:Once more around the wheel of Karma, dear frien by davecb · · Score: 1
    They didn't give dates for the three genrations they describe, but the generations themselves were
    • "simple" refresh DPU with line-drawing and text primitives, pick correaltion
    • Vector transformation and clipping DPUs, in image spec, and
    • DPUs with modelling transformations and viewing operations.

    Each was built with limited programmability and on near-current but cheper technologies, to get a good cost/performance ratio, and then either did not advance, thus becoming shelfware, as described, or instead or gained more programmability sufficient to make the ma CPU in their own right. In the latter case, someone then invented a new DPU to offload the CPU of all that annoying graphics stuff (;-))

    --dave

    --
    davecb@spamcop.net
  97. "GPU" by Anonymous Coward · · Score: 0

    Technical journalists would also do well to avoid Nvidia's "Graphics Processing Unit" coinage (with the dividing line they placed between DX6 and DX7 for marketing reasons). For all the impressive ALU power and "GPGPU" frameworks of today's graphics accelerators, they are not autonomous enough to warrant the GPU moniker. (Or else I want my mainboard's NPU, APU, SPU, UPU acknowledged as well...)

  98. Re:Thats why I buy the ones rated in Bungholiomark by sagematt · · Score: 1

    You need the Bitchin'fast3D2000

    Wow! Imagine a Beowulf cluster of these!

  99. you're still wrong by logicassasin · · Score: 1

    Dude... you're playing word games and can't accept that you're wrong.

    At it's heart it may be a crippled Voodoo2, but it's not a proper Voodoo2. There was ONLY one PROPER Voodoo2, with a pass-through like EVERY OTHER Voodoo2 card, ever made and that's the Obsidian S-12. The Banshee is not a V2 proper. You know what I mean, don't play stupid. You were horribly wrong about the S3 Virge and MeTaL and now you wanna try to redeem yourself here???

    log off.

    --
    Fifty watts per channel, baby cakes.
    1. Re:you're still wrong by Anonymous Coward · · Score: 0

      The Banshee had a second revision PixelFX2 chip that supported SDRAM and SGRAM, rather than the EDO of the Voodoo2. Additionally, RAM sizes supported were 4, 8, and 16 (rather than 8 and 12), and even a 4 megabyte Banshee (saw a few of these in cheapie OEM machines) could support the deeper (24? 32?) z-buffer whereas the Voodoo2 necessitated a 2nd card to get beyond a 16-bit z-buffer.

      The stock clock of a reference Banshee was 100mhz compared to the 90mhz stock clock of the Voodoo2, and this allowed a Banshee to outperform a single Voodoo2 in games which didn't use multitexturing. The Banshee generally had a higher overclock ceiling than your average Voodoo2, due to the latter's EDO DRAM.

      The worst problem with the Banshee was that it didn't support 24/32 bit color in 2D (or 3D for that matter). It was, however, blazing fast at Directdraw/GDI acceleration and most were equipped with decent DACs.

      They were both great products at the time and I own multiple examples of both. Now start acting like you have a 6 digit pid.

    2. Re:you're still wrong by Anonymous Coward · · Score: 0

      It is still a Voodoo2 hardware-wise, he is correct. The Avenger core didn't come out until the Voodoo3. Until then what was done was they removed a texture memory unit and put in a 2D core to compete with all of the other single-chip solutions. The core processor was still the same although updated a bit, and thus it is a Voodoo2 by design, but not in full implementation.

      Proper doesn't matter. It used the heart hardware, it's a Voodoo2. Semantics are useless in this sort of argument.

  100. fuck slashdot by Anonymous Coward · · Score: 0

    troll penis.

    last post